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		<updated>2026-05-01T00:53:26Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vampire_(Monster)&amp;diff=49741</id>
		<title>Vampire (Monster)</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vampire_(Monster)&amp;diff=49741"/>
				<updated>2015-03-05T22:40:46Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Vampire&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Undead}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Life steal}} 40%&amp;lt;/div&amp;gt;&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Vampire is an uncommon monster, and is only present in a handful of dungeons.  It has the ability to steal life-force from the player when uncovered during exploration, which can be very damaging to regen-fighters.  Fortunately, vampires are otherwise relatively mediocre monsters that present little difficulty once this initial annoyance is overcome.&lt;br /&gt;
&lt;br /&gt;
Because the life stolen by a vampire is overhealed, you can safely attack them to remove the hit points and then explore to heal.  The vampire will not regain the stolen health, which will even the scales and leave the monster easy pickings.  Another option is to use {{s|LEMMISI}} or {{s|BLUDTUPOWA}} to reveal tiles.  Vampires revealed in this fashion will not steal life, and these glyphs effectively disable their primary ability.&lt;br /&gt;
&lt;br /&gt;
The Vampire boss is Count BlahBlah.  He is found only in the Eastern Tundra and the Vicious Halls of Steel.  His actual abilities vary depending on which dungeon you encounter him in.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gorgon_(Class)&amp;diff=49740</id>
		<title>Gorgon (Class)</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gorgon_(Class)&amp;diff=49740"/>
				<updated>2015-03-05T22:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Gorgon&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|Traits=&lt;br /&gt;
;AZURE BODY: +25% to starting Physical resist&lt;br /&gt;
;SAPPHIRE LOCKS: Naturally poisonous strike, petrifies enemies, starts with ENDISWAL glyph&lt;br /&gt;
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health&lt;br /&gt;
|Conversion=5% Deathgaze per 100 Conversion Points&lt;br /&gt;
|Unlock=&lt;br /&gt;
Complete [[Naga City]] with 3 [[Class]]es&lt;br /&gt;
|Group=Monster&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
*'''AZURE BODY''': +25% to starting {{t|Physical resist}}, {{t|Death Gaze Immune}}&lt;br /&gt;
*'''SAPPHIRE LOCKS''': Natural {{t|Poisonous}} strike, petrifies enemies, starts with {{s|ENDISWAL}} glyph, -50% attack bonus&lt;br /&gt;
*'''AMETHYST GAZE''': Deathgaze effect deals unresistable damage upon attacking enemies with low health, starts with 10% Deathgaze&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Gorgon is a very bizarre class. Gorgons play sort of like monks, in that they both rely on the &amp;quot;regen fight&amp;quot; strategy, and they both have naturally bad damage. Gorgons don't have base damage reductions, but unfortunately raising bonus damage is harder to accomplish. However, with the right items, the Gorgon should negate their negative bonus damage and beyond.&lt;br /&gt;
&lt;br /&gt;
The most powerful part about Gorgons are their intrinsic poison attacks. Combined with their natural physical resistance, Gorgons are able to tackle higher level enemies than monks can manage. Combining this with their death gaze immunity means Gorgons are easy prey.&lt;br /&gt;
&lt;br /&gt;
What the Gorgon's Deathgaze does is that when the enemy is below the Deathgaze %, it gets a free attack that inflicts damage equal to the Gorgon's base attack before the enemy strikes. This often finishes them off, preventing retaliation.&lt;br /&gt;
&lt;br /&gt;
The biggest handicap that Gorgons have to face is that they petrify enemies on kill. This includes kills with {{s|BURNDAYRAZ}}. The bad part about this is that in narrow places, the Gorgon has to spend 6 mana to progress further. This means the Gorgon is at a disadvantage on maps with many narrow hallways. Petrified enemies do leave blood pools, but they're only accessible after the statue is destroyed, so this means Gorgons have poor synergy with {{g|The Earthmother}} and {{g|Dracul}}. Gorgons also fare poorly against maps with lots of undead enemies, because poison doesn't work against them.&lt;br /&gt;
&lt;br /&gt;
Certain glyphs are a blessing to Gorgons. {{s|IMAWAL}} synergizes with the Gorgon very well because of their playstyle depending on facing higher level enemies. An early BURNDAYRAZ is an important tool for Gorgons, since it maximizes their damage. Adding a few fireballs before poisoning will take down high-level enemies faster with less resource wasted. {{s|BLUDTUPOWA}} is also useful for Gorgons, because they will need mana for ENDISWAL.&lt;br /&gt;
&lt;br /&gt;
{{g|Binlor Ironshield}} is one of the best god for a Gorgon to worship. Since you'll be casting ENDISWAL many, many times as a Gorgon, Stone Form is the best boon a Gorgon could ever ask for. There is never a shortage of walls as a Gorgon, so gaining and spend piety is no sweat. {{g|Taurog}} helps with the Gorgon's low damage and his armour synergizes well with the Gorgon's innate physical resistance, but constant casting of ENDISWAL means you'll be losing a lot of piety for long-term worship, so consider converting out after acquiring one or two items.  {{g|The Earthmother}} can work well, despite the smaller numbers of blood pools for Plantation, as the Gorgon's starting ENDISWAL ensures she won't find herself stuck, and Greenblood and Vine Form are strong with the Gorgon's slant towards fireballs and regen fighting. The only really unusable deity is {{g|Glowing Guardian}} due to his hatred for poison.&lt;br /&gt;
&lt;br /&gt;
Gorgons need bonus damage badly, so that means that the  {{i|Perseverance Badge}} and {{i|Dwarven Gauntlets}} are excellent items for Gorgons. The {{i|Battlemage Ring}} is also a good option.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Gorgon_Large.png&amp;diff=49739</id>
		<title>File:Gorgon Large.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Gorgon_Large.png&amp;diff=49739"/>
				<updated>2015-03-05T22:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Druid&amp;diff=49738</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Druid&amp;diff=49738"/>
				<updated>2015-03-05T22:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|HP=80%&lt;br /&gt;
|Att=80%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Magical attack}}&lt;br /&gt;
{{t|Death Protection}}&lt;br /&gt;
|Unlock=Dungeon-Specific&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Druid is a monster that appears only in certain dungeons in the west, and does not appear in most scenarios. He has exactly one layer of death protection.  This can make it somewhat difficult to kill them with first strikes (particularly for high-damage hitters like the {{c|Rogue}}) but is not going to make them the same kind of daunting foe as the Animated Armor.  For the most part, the druid is a relatively weak monster and can be easily killed by a variety of approaches and will only present serious resistance to glass-cannon melee fighters.&lt;br /&gt;
&lt;br /&gt;
One of the most interesting applications of the druid is to use them as fodder for lifesteal.  Because they will not die if you attack them, you can lifesteal from a lower-level druid to heal, then allow it to regain its life so you can do so a second time.  This approach works with any monster with death protection, but druids have relatively low attack damage compared to other monsters with this special and make relatively good targets.  They can also be used to trigger burning effects without killing monsters or to sustain hits in order to activate a dodge using {{i|Quicksilver Potion}}.&lt;br /&gt;
&lt;br /&gt;
Overall, this is a weak monster who you should attempt to prey on for bonus experience.  If you need to kill a higher level monster, try to finish it with a fireball so you just need to ignite the burning for the kill.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cultist&amp;diff=49737</id>
		<title>Cultist</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cultist&amp;diff=49737"/>
				<updated>2015-03-05T22:08:11Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Cultist&lt;br /&gt;
|HP=80%&lt;br /&gt;
|Att=80%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Cowardly}}&lt;br /&gt;
{{t|Revives}}&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Bj%C3%B4rn_Ulfh%C3%A9%C3%B4inn_Large.png&amp;diff=49736</id>
		<title>File:Bjôrn Ulfhéôinn Large.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Bj%C3%B4rn_Ulfh%C3%A9%C3%B4inn_Large.png&amp;diff=49736"/>
				<updated>2015-03-05T21:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Bj%C3%B4rn_Ulfh%C3%A9%C3%B4inn.png&amp;diff=49735</id>
		<title>File:Bjôrn Ulfhéôinn.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Bj%C3%B4rn_Ulfh%C3%A9%C3%B4inn.png&amp;diff=49735"/>
				<updated>2015-03-05T21:54:28Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: uploaded a new version of &amp;amp;quot;File:Bjôrn Ulfhéôinn.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Bj%C3%B4rn_Ulfh%C3%A9%C3%B4inn.png&amp;diff=49734</id>
		<title>File:Bjôrn Ulfhéôinn.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Bj%C3%B4rn_Ulfh%C3%A9%C3%B4inn.png&amp;diff=49734"/>
				<updated>2015-03-05T21:52:59Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Bj%C3%B4rn_Ulfh%C3%A9%C3%B4inn.png.png&amp;diff=49733</id>
		<title>File:Bjôrn Ulfhéôinn.png.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Bj%C3%B4rn_Ulfh%C3%A9%C3%B4inn.png.png&amp;diff=49733"/>
				<updated>2015-03-05T21:51:46Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: Bjôrn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bjôrn&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Vampire_Hero_Large.png&amp;diff=49732</id>
		<title>File:Vampire Hero Large.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Vampire_Hero_Large.png&amp;diff=49732"/>
				<updated>2015-03-05T21:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Minotaur&amp;diff=49731</id>
		<title>Minotaur</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Minotaur&amp;diff=49731"/>
				<updated>2015-03-05T21:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Minotaur&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Berserks}} at 50%&lt;br /&gt;
{{t|Knockback}} 50%&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Shade&amp;diff=49730</id>
		<title>Shade</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Shade&amp;diff=49730"/>
				<updated>2015-03-05T21:31:40Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Shade&lt;br /&gt;
|HP=75%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Physical resist}} 30%&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Undead}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Blinks}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Life steal}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Shade is a rare monster that appears only in very special circumstances in a select few dungeons.  It appears in only three dungeons: [[Namtar's Lair]], [[Creeplight Ruins]], and the [[Cursed Oasis]].  This rarity is fortunate, since the Shade is one of the nastiest monsters in the game with its combination of lifesteal, blinking, and physical resistance.&lt;br /&gt;
&lt;br /&gt;
Like all blinking foes, Shades are very difficult to fight early in exploration, since they are likely to teleport into unexplored territory.  However, there is the added danger that a shade that teleports into unexplored areas has an opportunity to steal your life-force for a second time.  Due to their high physical resistance and the life they have stolen it will be very difficult to kill them in a single blow, leaving few easy approaches to take down this monster type.&lt;br /&gt;
&lt;br /&gt;
The presence of Wraiths, as with enemies with the lifesteal trait in general, largely obstructs regen-fighting. Worthy of note is the fact that lifesteal will only activate if you find the enemy while standing in melee range, e.g. on the tile next to it. If you discover a Shade from afar by means of {{s|LEMMISI}} or {{s|BLUDTUPOWA}}, lifesteal will not take effect. Similarly, summoning a Shade using {{s|WONAFYT}}, slowing it in the process, will negate its lifesteal trait.&lt;br /&gt;
&lt;br /&gt;
The easiest way to fight Shades is by waiting until the level is mostly explored.  This mitigates the difficulty presented by their blink/lifesteal combo, but this is not always an option if you want to fight them early.  The use of slowing effects such as the {{s|WEYTWUT}} glyph is one of your only reliable approaches to prevent the monster from blinking away.  {{t|Knockback}} effects also work, but if you push the wraith into unexplored territory it will lifesteal from you again, so careful positioning is required to take this approach.&lt;br /&gt;
&lt;br /&gt;
In the Creeplight Ruins, the cultists will only transform after you slay the sacrificial goat.  If you simply wait until the dungeon is mostly explored the Shades won't be a problem at all.  However, there is no easy way to avoid Shades in Namtar's Lair or the Cursed Oasis. On the Cursed Oasis, dealing with Shades will be one of your biggest challenges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the bosses in the Cursed Oasis is a Curse Shade. Its traits are similar to a normal Shade, the only difference being that it has 60% physical AND magical resistance. Defeating it is not technically necessary to complete the dungeon, but may be unavoidable.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Shade&amp;diff=49729</id>
		<title>Shade</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Shade&amp;diff=49729"/>
				<updated>2015-03-05T21:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Shade&lt;br /&gt;
|HP=75%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Physical resist}} 30%&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Undead}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Blinks}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Life steal}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Shade is a rare monster that appears only in very special circumstances in a select few dungeons.  It appears in only three dungeons: [[Namtar's Lair]], [[Creeplight Ruins]], and the [[Cursed Oasis]].  This rarity is fortunate, since the Shade is one of the nastiest monsters in the game with its combination of lifesteal, blinking, and physical resistance.&lt;br /&gt;
&lt;br /&gt;
Like all blinking foes, Shades are very difficult to fight early in exploration, since they are likely to teleport into unexplored territory.  However, there is the added danger that a shade that teleports into unexplored areas has an opportunity to steal your life-force for a second time.  Due to their high physical resistance and the life they have stolen it will be very difficult to kill them in a single blow, leaving few easy approaches to take down this monster type.&lt;br /&gt;
&lt;br /&gt;
The presence of Wraiths, as with enemies with the lifesteal trait in general, largely obstructs regen-fighting. Worthy of note is the fact that lifesteal will only activate if you find the enemy while standing in melee range, e.g. on the tile next to it. If you discover a Shade from afar by means of {{s|LEMMISI}} or {{s|BLUDTUPOWA}}, lifesteal will not take effect. Similarly, summoning a Shade using {{s|WONAFYT}}, slowing it in the process, will negate its lifesteal trait.&lt;br /&gt;
&lt;br /&gt;
The easiest way to fight Shades is by waiting until the level is mostly explored.  This mitigates the difficulty presented by their blink/lifesteal combo, but this is not always an option if you want to fight them early.  The use of slowing effects such as the {{s|WEYTWUT}} glyph is one of your only reliable approaches to prevent the monster from blinking away.  {{t|Knockback}} effects also work, but if you push the wraith into unexplored territory it will lifesteal from you again, so careful positioning is required to take this approach.&lt;br /&gt;
&lt;br /&gt;
In the Creeplight Ruins, the cultists will only transform after you slay the sacrificial goat.  If you simply wait until the dungeon is mostly explored the Shades won't be a problem at all.  However, there is no easy way to avoid Shades in Namtar's Lair or the Cursed Oasis. On the Cursed Oasis, dealing with Shades will be one of your biggest challenges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the bosses in the Cursed Oasis is a Curse Shade. Its traits are similar to a normal Shade, the only difference being that it has 60% physical AND magical resistance. Defeating it is not technically necessary to complete the dungeon, but may be unavoidable.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Tokoloshe_Large.png&amp;diff=49728</id>
		<title>File:Tokoloshe Large.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Tokoloshe_Large.png&amp;diff=49728"/>
				<updated>2015-03-05T20:33:31Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Imp_Large.png&amp;diff=49727</id>
		<title>File:Imp Large.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Imp_Large.png&amp;diff=49727"/>
				<updated>2015-03-05T20:33:05Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: uploaded a new version of &amp;amp;quot;File:Imp Large.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tokoloshe&amp;diff=49726</id>
		<title>Tokoloshe</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tokoloshe&amp;diff=49726"/>
				<updated>2015-03-05T20:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Tokoloshe&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Cowardly}}&lt;br /&gt;
{{t|Physical resist}} 50%&lt;br /&gt;
Drops Tokoloshe Charm on Death&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Tokoloshe is a monster unique to the Havensdale Bridge dungeon.  It is somewhat similar to a {{m|Goo Blob}} due to its 50% physical resistance, but is set aside by the cowardly trait and by the fact that it drops a {{i|Tokoloshe Charm}} on death.  These charms grant +5% magic resistance, which is useful since at least one of the bosses of Havensdale Bridge deals magic damage.  As with all cowardly monsters, you should be mindful that it will retreat every time it is attacked, so always make sure you're prepared to explore a few tiles to chase after it or ensure its &amp;quot;escape route&amp;quot; is already explored to prevent any healing.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Imp_Large.png&amp;diff=49725</id>
		<title>File:Imp Large.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Imp_Large.png&amp;diff=49725"/>
				<updated>2015-03-05T20:29:33Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Namtar%27s_Lair&amp;diff=47669</id>
		<title>Namtar's Lair</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Namtar%27s_Lair&amp;diff=47669"/>
				<updated>2015-02-17T14:01:57Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Namtar's_Lair.png|right|450px]]&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|Name=Namtar (1)&lt;br /&gt;
|Att=112&lt;br /&gt;
|HP=476&lt;br /&gt;
|Traits=&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Magic resist}} 50%&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Magical attack}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Poisonous}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Mana burn}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:0px;width:100%;float:right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|Name=Namtar (2)&lt;br /&gt;
|Att=112&lt;br /&gt;
|HP=476&lt;br /&gt;
|Traits=&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Magical attack}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Weakening blow}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Corrosive}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Curse Bearer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:0px;width:100%;float:right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|Name=Namtar (3)&lt;br /&gt;
|Att=75&lt;br /&gt;
|HP=238&lt;br /&gt;
|Traits=&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Physical resist}} 75%&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Fast regen}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Undead}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Bloodless}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:0px;width:100%;float:right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|Name=Namtar (4)&lt;br /&gt;
|Att=75&lt;br /&gt;
|HP=318&lt;br /&gt;
|Traits=&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Cowardly}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Retaliate: Fireball}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Berserks}} at 50%&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Undead}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Bloodless}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:0px;width:100%;float:right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|Name=Namtar (5)&lt;br /&gt;
|Att=37&lt;br /&gt;
|HP=238&lt;br /&gt;
|Traits=&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Cowardly}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Death protection}} (3)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Magical attack}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Berserks}} at 75%&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Undead}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Bloodless}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:0px;width:100%;float:right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|Name=Namtar (6)&lt;br /&gt;
|Att=1&lt;br /&gt;
|HP=79&lt;br /&gt;
|Traits=&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Cowardly}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Retaliate: Fireball}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Undead}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{t|Bloodless}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Namtar's Lair is a Vicious level dungeon located in the East. It is unlocked by completing [[Quest#Dancing Blades|Dancing Blades]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
{{m|Frozen Troll}}: Cowardly, Magical Attack, Physical Resist 50%, Magical Resist 50%&lt;br /&gt;
&lt;br /&gt;
{{m|Warlock}}: Magical Attack&lt;br /&gt;
&lt;br /&gt;
{{m|Goo Blob}}: Physical Resist 50%&lt;br /&gt;
&lt;br /&gt;
{{m|Shade}}: Lifesteal 40%, Physical Resist 30%, Blinks, Undead&lt;br /&gt;
&lt;br /&gt;
{{m|Burn Viper}}: Mana Burn, Blinks&lt;br /&gt;
&lt;br /&gt;
{{m|Zombie}}: Undead, Bloodless&lt;br /&gt;
&lt;br /&gt;
As the Shades and Burn Vipers blink, they are hard to wear down via multiple hits until the map is almost completely explored. Additional difficulty is that if the Shades teleport into black space, they can use their Lifesteal again. However, only the Zombies are bloodless. Monster Attack and Defence is at +50% versus nominal, which is one of the toughest monster difficulties in the game.&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
The boss of the dungeon, Namtar, has six forms. Each form must be defeated in succession to win the dungeon. Once Namtar's first form is defeated on the main map, he revives and must be defeated again. After that, his corpse becomes an item that must be picked up and carried into the actual lair subdungeon. The staircase leading into the lair is only usable after Namtar's corpse has been picked up. The lair has four levels, and Namtar revives in each level and must be defeated anew, until on the fourth lair level he can be finally defeated. His abilities and stats change from form to form.&lt;br /&gt;
&lt;br /&gt;
Namtar (1): {{m|Druid}} icon, Attack 112, Health 476, Magic Resist 50%, Magical Attack, Poisonous, Mana Burn&lt;br /&gt;
&lt;br /&gt;
Namtar (2): {{m|Druid}} icon, Attack 112, Health 476, Magical Attack, Weakening Blow, Corrosive, Curse Bearer&lt;br /&gt;
&lt;br /&gt;
Namtar (3): {{m|Vampire}} icon, Attack 75, Health 238, Physical Resist 75%, Fast Regen, Undead, Bloodless&lt;br /&gt;
&lt;br /&gt;
Namtar (4): {{m|Vampire}} icon, Attack 75, Health 318, Cowardly, Retaliate:Fireball, Berserks at 50%, Undead, Bloodless&lt;br /&gt;
&lt;br /&gt;
Namtar (5): {{m|Vampire}} icon, Attack 37, Health 238, Cowardly, Death Protection (3), Magical Attack, Berserks at 75%, Undead, Bloodless&lt;br /&gt;
&lt;br /&gt;
Namtar (6): {{m|Zombie}} icon, Attack 1, Health 79, Cowardly, Retaliate:Fireball, Undead, Bloodless&lt;br /&gt;
&lt;br /&gt;
The first two forms are arguably the tougher because of the highest damage inflicted. That said, spending too many resources on them can seriously hinder fighting the later forms especially in light of the penalties received within the lair proper. His last four forms are all Undead.&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
When you enter the lair - or descend into a deeper level - you may no longer return to the main map, or any previous lair levels. The first three lair levels have a moderate amount of black tiles that allow a decent amount of regeneration and may even be used to Regen-fight some of the low damage dealing forms of Namtar. Each of these levels also host 3 low-mid level Imps in addition to Namtar's next form. The fourth lair level is very small and hosts no other monsters except for the final form of Namtar. Furthermore, after defeating the 3rd, 4th and 5th form of Namtar, the player receives a penalty that includes several malevolent effects: forms 3, 4, and 5 all apply -10 max health, -2 max mana, and -5 base damage on being killed. Form 4 also removes your {{t|Magic resist}} and {{t|Physical resist}}, and form 5 applies 10 stacks of {{t|Corrosion}} and 10 of {{t|Weakened}}.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
'''Recommended Classes:''' Priest, Sorcerer, Transmuter, Warlord, Fighter&lt;br /&gt;
&lt;br /&gt;
It is recommended that the player conserve resources like Potions and single-use items as much as possible before entering the lair subdungeon, as the subsequent forms of Namtar are each challenging. It is also recommended that the player fully explore the main map, as well as pick up or buy any items they will need, as there is no turning back after descent.&lt;br /&gt;
&lt;br /&gt;
Namtar's forms have different abilities, therefor more flexible characters will generally fare better. Reliance on a specific tactic will require the proper preparation; for example, to maintain the Warlord's ability to cast CYDSTEPP, Mystara or the Elven Boots are recommended to offset the Mana reduction penalties. That said, some tactics will still be impossible after a certain point (i.e. reliance on Resistances).&lt;br /&gt;
&lt;br /&gt;
The first form is easiest to dispose of via Melee, and his Poison and Mana Burn make regen-fighting and hybrid tactics impossible for most characters. The second form can be dealth with using melee and/or spells, although he inflicts afflictions that are ideally remedied before going deeper into the dungeon. The third form is best addressed via spells, otherwise the combination of high phyiscal resistance and fast regeneration make this form extremely hard to defeat. Subsequent forms are easiest to defeat using a hybrid approach, but can be done using either melee or spells if so desired. Here the difficulty will be how to reserve resources for these bosses, because although they are weaker than the other bosses, they are still tougher than average monsters.&lt;br /&gt;
&lt;br /&gt;
Lifesteal and/or Sanguine can be very useful within the lair, because these abilities allow the character to regain Health with the help of the 3 imps each spawning on the first three lair levels. Incidentally, these abilities are also quite useful to battle Namtar's first two forms.&lt;br /&gt;
&lt;br /&gt;
The surface dungeon is not pronouncedly maze-like, however there are still chokepoints that can be (and usually, are) blocked by monsters. Therefor preparations or magic that destroys walls, or teleports/moves monsters, will become useful during the course of exploration. Because the monster difficulty is high, and the monsters have nasty traits like Blink and high resistances, significantly higher-level kills are usually off the table. Most characters will barely be able to manage monsters that are one level higher. Which makes the {{c|Fighter}} class - and the {{i|Balanced Dagger}} item - an unexpectedly good pick for this level.&lt;br /&gt;
&lt;br /&gt;
In terms of gods, different strategies might call for different divine support, however some noteworthy ideas include {{g|Mystera Annur}}, who pretty much takes care of Namtar's third form, and generally helps against all but the first; and {{g|Dracul}}, whose boons can grant Lifesteal and Sanguine, which can be useful against all forms of Namtar, if you can get around his constant bickering about slaying undead and drinking health potions. Last but not least, a bit of help from the Pactmaker can go a long way in setting up boons that can help also within the lair, assuming sufficient piety gain/reserves.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
There are no quests associated with this dungeon. However, upon completion the player is rewarded with {{i|Namtar's Ward}}.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&amp;diff=47604</id>
		<title>BLUDTUPOWA</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&amp;diff=47604"/>
				<updated>2015-02-11T21:32:29Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: /* Unlocking the glyph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=BLUDTUPOWA&lt;br /&gt;
|ManaCost=0&lt;br /&gt;
|ShortDesc=3 health per level&lt;br /&gt;
|Effects=&lt;br /&gt;
*Uncovers the 3 closest dungeon tiles, without regenerating monsters.&lt;br /&gt;
*Lose 3 health per level, but gain 1 mana per revealed tile (minimum +1)&lt;br /&gt;
|Hotkey=U&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLUDTOPOWA is a rather unique glyph, as it is the only glyph in the game with no manacosts. Instead, it replenishes the players mana at the expense of his health and blackspace. This makes it naturally a good fit for dedicated spellcasters, but a rather poor find for hybrid or physical-oriented builds.   &lt;br /&gt;
&lt;br /&gt;
The uncovered tiles are the 3 closest tiles to the player. &lt;br /&gt;
The distance is the number of tile you would need to move through without moving diagonally (It does of course not take obstacles into account). Knowing which tiles will be uncovered can be of some use (see [[#hints|hints]])&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
BLUDTUPOWA is unlocked along with the {{c|Bloodmage}}.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
BLUDTOPOWA is a very handy glyph for any character based around spellcasting. Dedicated spellcasters usually focus on increasing their mana or glyph effectiveness, so they often neglect their attack damage. This usually results in rather ineffective strikes. BLUDTOPOWA allows them to use their health more efficiently.   &lt;br /&gt;
Naturally, BLUDTOPOWA won't work with hybrid-builds. Taking damage means you'll have less health to use for BLUDTOPOWA and vice-versa, so the two concepts are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
As expected, the {{c|Bloodmage}} excels at using his signature glyph. Their sanguine trait allows them to use the glyph more often than other classes during combat, especially if they have quaffed a mana potion or two. A well built bloodmage can release an amazing amount of fireballs before going out of breath and is often able to kill monsters with magic alone.  &lt;br /&gt;
They also have to rely on it to compensate for their low maximum mana.      &lt;br /&gt;
&lt;br /&gt;
The {{c|Assassin}} is another class that can get much mileage out of this glyph, especially if he is played as an elf. &lt;br /&gt;
Since they start with {{s|APHEELSIK}} and can always obtain {{s|BURNDAYRAZ}}, they can easily have one of the most potent glyph combinations in the game if they happen to find BLUDTOPOWA. The player simply poisons a monster and uses BLUDTOPOWA to fuel BURNDAYRAZ. Once health and mana are depleted, the player simply explores until he has to recast APHEELSIK again - at which point he simply repeats the cycle. This combo allows to continuously damage an enemy without him retaliating or regenerating, so it can bring down even enemies of a high level.&lt;br /&gt;
&lt;br /&gt;
A rather unexpected class that benefits from the glyph is the {{c|Monk}}. Monks deal very low damage, and BURNDAYRAZ is a feasible way to bypass that restriction. His fast health regeneration in combination with burning allows him to effectively regenfight enemies via magic, ignoring any physical resistances.&lt;br /&gt;
&lt;br /&gt;
BLUDTOPOWA loses much of its strength once the endgame is reached. If there is no longer any black space available, the glyph will only replenish 1 mana, but still cost health. Unless the player is very desperate to squeeze out a few manapoints , it's better to convert the glyph.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
*The Sorcerer is allergic to this glyph - it costs 4 more health than every other class to use it, due to his class traits. (3 per level + 4).  Prior to this change, a 1st level Sorcerer could cast indefinitely by healing from casting spells than using BLUDTUPOWA to recover mana.&lt;br /&gt;
&lt;br /&gt;
*Since it doesn't have a mana cost, BLUDTUPOWA is unaffected by the Mystic Balance boon of {{g|Mystera Annur}}&lt;br /&gt;
&lt;br /&gt;
*BLUDTUPOWA always reveals the closest tiles to the player, without healing the monsters. This can be exploited by assasins who need to get their first strike, Bloodmages who want to avoid stepping on their Bloodpools, or to simply check what lies behind a wall.&lt;br /&gt;
&lt;br /&gt;
*For the same reason, it can also be of some use to reveal again a monster which has escaped in dark space (due to its {{t|Blinks}} or {{t|Cowardly}} traits, or because you {{t|Knockback}}ed it). This is specially true when the monster has {{t|Fast regen}} or {{t|Life steal}}, as it won't trigger these effects.&lt;br /&gt;
&lt;br /&gt;
*BLUDTUPOWA has an interesting synergy with death protection effects such as {{s|CYDSTEPP}}.  If your next attack will leave you 'Barely Alive' and you don't have a {{i|Schadenfreude Potion}}, any hitpoints you have are irrelevant, so you may as well convert them into mana.&lt;br /&gt;
&lt;br /&gt;
*{{g|Mystera Annur}} won't reward any piety for using this glyph, but {{g|Taurog}} will count it as a normal spellcast.&lt;br /&gt;
&lt;br /&gt;
*{{g|Glowing Guardian}} punishes the player for using this glyph, but grants extra-piety for converting it.&lt;br /&gt;
&lt;br /&gt;
* BLUDTUPOWA is an excellent find for the [[File:GoatpersonHero.png]]{{c|Goatperson}}. As it reveals 3 tiles, but only costs 1 food, it allows you to effectively explore at a reduced cost.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&amp;diff=47603</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&amp;diff=47603"/>
				<updated>2015-02-11T21:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: /* In-dungeon Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In-dungeon Items ==&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Item&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Method of Obtaining&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|{{va|Sword}}&lt;br /&gt;
| +2 base damage&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| 25&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shield.png]]&lt;br /&gt;
|{{va|Shield}}&lt;br /&gt;
| -2 damage reduction&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bear Mace.png]]&lt;br /&gt;
|{{va|Bear Mace}}&lt;br /&gt;
| Your regular attack causes Knockback; +25% knockback damage&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slaying Wand.png]]&lt;br /&gt;
|{{va|Slaying Wand}}&lt;br /&gt;
| Instantly slays one target monster, granting base experience&lt;br /&gt;
(no bonus experience; capped at your level)&lt;br /&gt;
| [[Blacksmith]] level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perseverance Badge.png]]&lt;br /&gt;
|{{va|Perseverance Badge}}&lt;br /&gt;
| +10% bonus damage; small item&lt;br /&gt;
| [[Blacksmith]] level 2&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Really Big Sword.png]]&lt;br /&gt;
|{{va|Really Big Sword}}&lt;br /&gt;
| Attacks ignore 35% of target's physical resistance, but always strike second&lt;br /&gt;
| [[Blacksmith]] level 3&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon.png]]&lt;br /&gt;
|{{va|Spoon}}&lt;br /&gt;
| +1 base damage; small item&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tower Shield.png]]&lt;br /&gt;
|{{va|Tower Shield}}&lt;br /&gt;
| +10% physical resistance&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 14&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fine Sword.png]]&lt;br /&gt;
|{{va|Fine Sword}}&lt;br /&gt;
| +4 base damage&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Health.png]]&lt;br /&gt;
|{{va|Pendant of Health}}&lt;br /&gt;
| +10 max hit points.&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Mana.png]]&lt;br /&gt;
|{{va|Pendant of Mana}}&lt;br /&gt;
| +2 max mana&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll Heart.png]]&lt;br /&gt;
|{{va|Troll Heart}}&lt;br /&gt;
| Gain +2 Max HP every time you level up (Bonus is not lost from converting this item)&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 16&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloody Sigil.png]]&lt;br /&gt;
|{{va|Bloody Sigil}}&lt;br /&gt;
| +5 max HP, -10% bonus attack, +1 health regeneration per square revealed&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 8&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badge of Honour.png]]&lt;br /&gt;
|{{va|Badge of Honour}}&lt;br /&gt;
| +10% attack bonus, can be consumed to grant 1-time death protection&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piercing Wand.png]]&lt;br /&gt;
|{{va|Piercing Wand}}&lt;br /&gt;
| BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%)&lt;br /&gt;
| Quest: [[Quest#Double Take|Double Take]]&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock Heart.png]]&lt;br /&gt;
|{{va|Rock Heart}}&lt;br /&gt;
| Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback)&lt;br /&gt;
| Quest: [[Quest#Bonus Bravery: Slime Pit|Bonus Bravery: Slime Pit]]&lt;br /&gt;
| 14&lt;br /&gt;
| 60 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Dragon Soul.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Dragon Soul}}&lt;br /&gt;
| Free cast chance: 15%, prevents you from entering the cursed realm in the [[Cursed Oasis]] ''(a prepared Dragon Soul will not prevent this)''&lt;br /&gt;
| Quest: [[Quest#Bonus Bravery: Oasis|Bonus Bravery: Oasis]], also dropped by the Cursed Shade in the [[Cursed Oasis]]&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Heart.png]]&lt;br /&gt;
|{{va|Fire Heart}}&lt;br /&gt;
| Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)&lt;br /&gt;
| Quest: [[Quest#Ice and Fury|Ice and Fury]]&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crystal Ball.png]]&lt;br /&gt;
|{{va|Crystal Ball}}&lt;br /&gt;
| Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold&lt;br /&gt;
| Quest: [[Quest#The Realm's Finest|The Realm's Finest]]&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witchalok Pendant.png]]&lt;br /&gt;
|{{va|Witchalok Pendant}}&lt;br /&gt;
| Grants a layer of {{t|Stone skin}} when casting BURNDAYRAZ; small item&lt;br /&gt;
| Quest: [[Quest#Halflings, Ho!|Halflings, Ho!]]&lt;br /&gt;
| 19&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battlemage Ring.png]]&lt;br /&gt;
|{{va|Battlemage Ring}}&lt;br /&gt;
| BURNDAYRAZ deals +1 damage per level (+25% damage)&lt;br /&gt;
| Quest: [[Quest#Minecraft|Minecraft]]&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Hero's Helm.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Hero's Helm}}&lt;br /&gt;
| +5 HP, +1 MP, +2 base damage&lt;br /&gt;
| Quest: [[Quest#Confidence|Confidence]]&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Platemail.png]]&lt;br /&gt;
|{{va|Platemail}}&lt;br /&gt;
| -2 damage reduction per character level; your attacks are slowed&lt;br /&gt;
| Class Challenge: {{CC|Fighter|Silver|Toe-to-Toe}}&lt;br /&gt;
| 23&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whurrgarbl.png]]&lt;br /&gt;
|{{va|Whurrgarbl}}&lt;br /&gt;
| Your physical attacks apply Burning effect like BURNDAYRAZ&lt;br /&gt;
| Class Challenge: {{CC|Berserker|Silver|Again! Again!}}&lt;br /&gt;
| 15&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trisword.png]]&lt;br /&gt;
|{{va|Trisword}}&lt;br /&gt;
| +2 base damage; Gain +5 decaying base damage whenever you drink a potion (capped at +7 total)&lt;br /&gt;
| Class Challenge: {{CC|Warlord|Silver|Terror Grows}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Balanced Dagger.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Balanced Dagger}}&lt;br /&gt;
| Grants 3 bonus experience every time you kill an equal-leveled enemy; small item&lt;br /&gt;
| Class Challenge: {{CC|Thief|Silver|The Metal Age}}&lt;br /&gt;
| 12&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gloves of Midas.png]]&lt;br /&gt;
|{{va|Gloves of Midas}}&lt;br /&gt;
| Gain +1 gold every time you kill an XP-valuable monster&lt;br /&gt;
| Class Challenge: {{CC|Rogue|Silver|Wrath of Midas}}&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Venom Dagger.png]]&lt;br /&gt;
|{{va|Venom Dagger}}&lt;br /&gt;
| Poisons the enemy for 2 poison per character level each hit; small item&lt;br /&gt;
| Class Challenge: {{CC|Assassin|Silver|Creeplight Contract}}&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Stone Sigil.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Stone Sigil}}&lt;br /&gt;
| Gain +1 Piety whenever you kill an XP-valuable monster; small item&lt;br /&gt;
| Class Challenge: {{CC|Priest|Silver|The Evil Zombie}}&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Martyr Wraps.png]]&lt;br /&gt;
|{{va|Martyr Wraps}}&lt;br /&gt;
| Your attacks apply a stack of Corrosion; everything visible (including you) gains 1 corrosion on level-up&lt;br /&gt;
| Class Challenge: {{CC|Monk|Silver|Way of the Open Fist}}&lt;br /&gt;
| 15&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agnostic Collar.png]]&lt;br /&gt;
|{{va|Agnostic Collar}}&lt;br /&gt;
| Prevents deity punishment for desecration&lt;br /&gt;
| Class Challenge: {{CC|Paladin|Silver|Honour and Glory}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mage Plate.png]]&lt;br /&gt;
|{{va|Mage Plate}}&lt;br /&gt;
| Gain +1 MP and -5% bonus damage per uneven character level (starting at the first)&lt;br /&gt;
| Class Challenge: {{CC|Wizard|Silver|Malfunctionarium}}&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Blue Bead.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Blue Bead}}&lt;br /&gt;
| Gain +1 MP whenever you kill an XP-valuable monster; small item&lt;br /&gt;
| Class Challenge: {{CC|Sorcerer|Silver|Damp Darkness}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampiric Blade.png]]&lt;br /&gt;
|{{va|Vampiric Blade}}&lt;br /&gt;
| +1 {{t|Life steal}}&lt;br /&gt;
| Class Challenge: {{CC|Bloodmage|Silver|Bloodsoaked Blade}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fabulous Treasure.png]]&lt;br /&gt;
|{{va|Fabulous Treasure}}&lt;br /&gt;
| This is amazing! You've never seen anything like it!&lt;br /&gt;
| Class Challenge: {{CC|Thief|Gold|Deadly Shadows}}&lt;br /&gt;
| 95&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Viper Ward.png]]&lt;br /&gt;
|{{va|Viper Ward}}&lt;br /&gt;
| Immune to poison; small item&lt;br /&gt;
| Complete &amp;quot;Hello, halflings!&amp;quot; introduction puzzles&lt;br /&gt;
| 16&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soul Orb.png]]&lt;br /&gt;
|{{va|Soul Orb}}&lt;br /&gt;
| Immune to Mana Burn; small item&lt;br /&gt;
| Complete &amp;quot;Hello, gnomes!&amp;quot; introduction puzzles&lt;br /&gt;
| 16&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keg of Health.png]]&lt;br /&gt;
|{{va|Keg of Health}}&lt;br /&gt;
| Obtain 3 healing potions when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 25&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keg of Mana.png]]&lt;br /&gt;
|{{va|Keg of Mana}}&lt;br /&gt;
| Obtain 3 mana potions when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 25&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elven Boots.png]]&lt;br /&gt;
|{{va|Elven Boots}}&lt;br /&gt;
| +3 max mana, +15% magic resistance&lt;br /&gt;
| Shop (Elite) or the [[Graveyard]] subdungeon&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarven Gauntlets.png]]&lt;br /&gt;
|{{va|Dwarven Gauntlets}}&lt;br /&gt;
| +20% bonus damage, +2 max HP on level up&lt;br /&gt;
| Shop (Elite) or the [[Brandonnn]] subdungeon&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amulet of Yendor.png]]&lt;br /&gt;
|{{va|Amulet of Yendor}}&lt;br /&gt;
| Grants +50 XP when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 45&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orb of Zot.png]]&lt;br /&gt;
|{{va|Orb of Zot}}&lt;br /&gt;
| Every visible enemy has their max health (not current health) reduced by 50%&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 45&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alchemist Scroll.png]]&lt;br /&gt;
|{{va|Alchemist's Scroll}}&lt;br /&gt;
| Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 13&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wicked Guitar.png]]&lt;br /&gt;
|{{va|Wicked Guitar}}&lt;br /&gt;
| All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon Shield.png]]&lt;br /&gt;
|{{va|Dragon Shield}}&lt;br /&gt;
| +18% physical and magic resistance&lt;br /&gt;
| Dungeon boss reward: [[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Namtar's Ward.png]]&lt;br /&gt;
|{{va|Namtar's Ward}}&lt;br /&gt;
| Can be used once per character level to give yourself death protection at no extra cost.&lt;br /&gt;
| Dungeon boss reward: [[Namtar's Lair]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar's Codex.png]]&lt;br /&gt;
|{{va|Avatar's Codex}}&lt;br /&gt;
| Fireballs do +4 damage per level, set burning to maximum stacks, but makes gives each monster Retaliate:Fireball&lt;br /&gt;
| Dungeon boss reward: [[Demonic Library]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naga Cauldron.png]]&lt;br /&gt;
|{{va|Naga Cauldron}}&lt;br /&gt;
| Gives healing potions overheal, and icreases health and mana potion effectivness by 5% for every kind of debuff your character has (corrosion, weakening, curse, slow, poison and mana burn).&lt;br /&gt;
| Dungeon boss reward: [[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sensation Stone.png]]&lt;br /&gt;
|{{va|Sensation Stone}}&lt;br /&gt;
| No inherent effect, but can be converted for 150 conversion points. &lt;br /&gt;
| Dropped by the Bridge Troll on the [[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tokoloshe Charm.png]]&lt;br /&gt;
|{{va|Tokoloshe Charm}}&lt;br /&gt;
| +5% magic resistance; small item&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake Beard.png]]&lt;br /&gt;
|{{va|Fake Beard}}&lt;br /&gt;
| +5 XP on pickup, can't be converted&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 10&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgon_Ward.png‎]]&lt;br /&gt;
|{{va|Gorgward}}&lt;br /&gt;
| Makes you immune to {{t|Death-gaze}}. Small item.&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sticky Stick.png]]&lt;br /&gt;
|{{va|Sticky Stick}}&lt;br /&gt;
| Gives you {{t|Corrosive}}. Cannot be [[Preparations#Locker Item|lockered]].&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 1&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orb_of_lusory.png]]&lt;br /&gt;
|{{va|Orb of Lusory}}&lt;br /&gt;
| Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon. Cannot be [[Preparations#Locker Item|lockered]].&lt;br /&gt;
| Randomly found in the [[Halls of Steel (Hard)]].&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amulet of Yendor.png]]&lt;br /&gt;
|{{va|Cracked Amulet}}&lt;br /&gt;
| Consume to gain +5 XP&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mass09 Ledger.png]]&lt;br /&gt;
|{{va|Mass09 Ledger}}&lt;br /&gt;
| Use 1 gp to swap every monsters positions&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb.png]]&lt;br /&gt;
|{{va|Cracked Orb}}&lt;br /&gt;
| Reduces all visible enemies max health to 90%, but doesn't reduce their current HP &lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Blade of Yin.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Blade of Yin}}&lt;br /&gt;
| +3 base damage, can be consumed to grant Death Protection; small item&lt;br /&gt;
| [[Subdungeon]]: Yin and Yang&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yang's Sword.png]]&lt;br /&gt;
|{{va|Yang's Sword}}&lt;br /&gt;
| +3 base damage, can be consumed to grant Death Protection; small item&lt;br /&gt;
| [[Subdungeon]]: Yin and Yang&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Draco's Heart.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Dragon Heart}}&lt;br /&gt;
| +3 HP every time you gain a level; convert to kill Draco enemy&lt;br /&gt;
| [[Subdungeon]]: Draco&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titan Guitar.png]]&lt;br /&gt;
|{{va|Titan Guitar}}&lt;br /&gt;
| Can be used to slow all monsters on the screen and give them {{t|Cowardly}}. Destroys almost all walls on screen when it enters your inventory; if you prepare a Titan Guitar, it will destroy almost all walls in the dungeon.&lt;br /&gt;
| [[Subdungeon]]: Really Awesome Guitar&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|Amulet}}&lt;br /&gt;
| ???&lt;br /&gt;
| [[Subdungeon]]: Teeth Teeth Teeth&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|ARMOUR.EXE}}&lt;br /&gt;
| 20% phys resist&lt;br /&gt;
| [[Subdungeon]]: WIZARD.EXE&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prayer Bead.png]]&lt;br /&gt;
|{{va|Prayer Bead}}&lt;br /&gt;
| +1% magic resistance; small item; cannot be converted&lt;br /&gt;
| Received from Glowing Guardian from certain boons&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Patches.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Patches the Teddy}}&lt;br /&gt;
| On level up, gives a random boon and random curse from the following list. &lt;br /&gt;
Boons:&lt;br /&gt;
+3 Health,&lt;br /&gt;
+3 Gold,&lt;br /&gt;
+5% Attack Bonus,&lt;br /&gt;
+1 Mana,&lt;br /&gt;
+4% Physical and Magical Resistance&lt;br /&gt;
&lt;br /&gt;
Curses:&lt;br /&gt;
Mana Burn,&lt;br /&gt;
Poison,&lt;br /&gt;
Teleport,&lt;br /&gt;
Grid Reveal&lt;br /&gt;
| Preparation: Thieves Den&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampiric Blade.png]]&lt;br /&gt;
|{{va|Draining Blade}}&lt;br /&gt;
| +1 lifesteal, 9 layers of curse and 5 corrosion on pickup&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bound Sword.png]]&lt;br /&gt;
|{{va|Bound Sword}}&lt;br /&gt;
| +15% damage, can't be converted&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|14&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bound Sword.png]]&lt;br /&gt;
|&amp;quot;{{va|Penance}}&amp;quot;&lt;br /&gt;
| +2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forlorn.png]]&lt;br /&gt;
|&amp;quot;{{va|Forlorn}}&amp;quot;&lt;br /&gt;
| Conversion value boosts to 100 upon entering inventory&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}, [[Subdungeon]]&lt;br /&gt;
|1&lt;br /&gt;
|33/100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alchemist_Scroll.png]]&lt;br /&gt;
|{{va|Ritual Scroll}}&lt;br /&gt;
|consume to add +5% resistances, +1 Max MP and +3 layers of curse&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|Gate Scroll}}&lt;br /&gt;
| +5 max health, consume to read, unlocks [[Bazaar]]&lt;br /&gt;
| First dungeon after Bank unlocked&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alchemist Scrolls ==&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Method of Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Compression Seal.png]]&lt;br /&gt;
|{{va|Compression Seal}}&lt;br /&gt;
|Turns an item in your inventory into a small item&lt;br /&gt;
| [[Alchemist]] level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmutation Seal.png]]&lt;br /&gt;
|{{va|Transmutation Seal}}&lt;br /&gt;
|Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion. Does not work on lead items. &lt;br /&gt;
| [[Alchemist]] level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Translocation Seal.png]]&lt;br /&gt;
|{{va|Translocation Seal}}&lt;br /&gt;
|Steals an item from a shop and halves the conversion value&lt;br /&gt;
| [[Alchemist]] level 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Method of Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Health Potion.png]]&lt;br /&gt;
|{{va|Health Potion}}&lt;br /&gt;
| Restores 40% of your maximum HP (rounded down) when used&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Potion.png]]&lt;br /&gt;
|{{va|Mana Potion}}&lt;br /&gt;
| Restores 40% of your maximum MP (rounded down) when used&lt;br /&gt;
| Always Available&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fortitude Tonic.png]]&lt;br /&gt;
|{{va|Fortitude Tonic}}&lt;br /&gt;
| Removes Poison and all stacks of Weakening&lt;br /&gt;
| [[Witch]] level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn Salve.png]]&lt;br /&gt;
|{{va|Burn Salve}}&lt;br /&gt;
| Removes Mana Burn and all stacks of Corrosion&lt;br /&gt;
| [[Witch]] level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strength Potion.png]]&lt;br /&gt;
|{{va|Strength Potion}}&lt;br /&gt;
| Removes all your mana, your base damage for the next attack is increased by 1 per level and 1 per mana consumed while drinking the potion&lt;br /&gt;
| [[Witch]] level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schadenfreude Potion.png]]&lt;br /&gt;
|{{va|Schadenfreude Potion}}&lt;br /&gt;
| Restores 1 MP for every point of damage taken on your next attack&lt;br /&gt;
&amp;lt;br/&amp;gt;(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and ''then'' this potion will kick in to restore your mana.)&lt;br /&gt;
| [[Witch]] level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quicksilver Potion.png]]&lt;br /&gt;
|{{va|Quicksilver Potion}}&lt;br /&gt;
| Grants temporary 50% Dodge and dodge prediction, removed after a successful dodge &lt;br /&gt;
| [[Witch]] level 3, or can be obtained from [[Tikki Tooki]] with the &amp;quot;Reflexes&amp;quot; boon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reflex Potion.png]]&lt;br /&gt;
|{{va|Reflex Potion}}&lt;br /&gt;
| Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack.&lt;br /&gt;
| [[Witch]] level 3, or can be obtained from [[Tikki Tooki]] with the &amp;quot;Reflexes&amp;quot; boon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Can of Whupaz.png]]&lt;br /&gt;
|{{va|Can of Whupaz}}&lt;br /&gt;
| Instead of dealing normal damage, your next attack will reduce the health of the enemy you strike to 75%, unless it would do more damage normally.&lt;br /&gt;
| [[Witch]] level 3, or found inside the [[Metal Spider Temple]] subdungeon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlisted Items ==&lt;br /&gt;
&lt;br /&gt;
These items do not appear in the Codex and thus do not count for its completion ratio.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Item&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Method of Obtaining&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|Bargain Sword&lt;br /&gt;
| +1 base damage&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
| 15&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perseverance Badge.png]]&lt;br /&gt;
|Bargain Badge&lt;br /&gt;
| +10% bonus damage&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Mana.png]]&lt;br /&gt;
|Bargain Pendant&lt;br /&gt;
| +1 max mana&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll Heart.png]]&lt;br /&gt;
|Bargain Heart&lt;br /&gt;
| Gain +1 Max HP every time you level up (Bonus is not lost from converting this item)&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Avatar Symbol (Outdated).png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Avatar Symbol (Outdated)}}&lt;br /&gt;
| +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack&lt;br /&gt;
| Dungeon boss reward: [[Demonic Library]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conversion Fodder ==&lt;br /&gt;
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus.  There are many items well-known as &amp;quot;conversion fodder&amp;quot; that are relatively cheap and effective choices for this purpose.  Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent.  The following items are all considered conversion fodder:&lt;br /&gt;
&lt;br /&gt;
{{i|Bloody Sigil}} (5.6 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
This double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character.  Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.&lt;br /&gt;
&lt;br /&gt;
{{i|Gloves of Midas}} (4.5 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
In addition to offering a superb conversion ratio, this item can also be used to ''earn'' additional gold which can be used to purchase even more stuff.  As a result, it is highly prized.&lt;br /&gt;
&lt;br /&gt;
{{i|Rock Heart}} (4.3 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The Rock Heart is a great tool for anyone with knockback damage, the {{s|PISORF}} glyph or the {{s|ENDISWAL}} glyph.  Once you're done with it, you can convert it for a windfall.  For those without the ability to crush walls, it's still worthwhile just for conversion points.&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}} &amp;amp; {{i|Soul Orb}} (4 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
These superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done.  They're one of the best conversion-fodder buys around.&lt;br /&gt;
&lt;br /&gt;
{{i|Balanced Dagger}} (3.67 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
A very niche item, usually relegated to vicious-difficulty dungeons where higher-level kills are impractical or for players without ''mad level-catapult skills'' like the pros have.  However, in other scenarios it makes a good conversion fodder item.  With its small size, you can carry it around and use it for what it's worth, then convert it when you're done.&lt;br /&gt;
&lt;br /&gt;
{{i|Troll Heart}} (3.44 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The troll heart will slowly accrue bonus HP as you level up, and can be converted afterwards without losing those hit points.  Given its high CP value, this is often a great deal.&lt;br /&gt;
&lt;br /&gt;
{{i|Venom Dagger}} (3.12 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
A consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price.  The item itself isn't very useful otherwise, though.&lt;br /&gt;
&lt;br /&gt;
{{i|Alchemist Scroll}} (3.07 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&amp;diff=47602</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&amp;diff=47602"/>
				<updated>2015-02-11T21:30:33Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: /* In-dungeon Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In-dungeon Items ==&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Item&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Method of Obtaining&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|{{va|Sword}}&lt;br /&gt;
| +2 base damage&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| 25&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shield.png]]&lt;br /&gt;
|{{va|Shield}}&lt;br /&gt;
| -2 damage reduction&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bear Mace.png]]&lt;br /&gt;
|{{va|Bear Mace}}&lt;br /&gt;
| Your regular attack causes Knockback; +25% knockback damage&lt;br /&gt;
| [[Blacksmith]] level 1&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slaying Wand.png]]&lt;br /&gt;
|{{va|Slaying Wand}}&lt;br /&gt;
| Instantly slays one target monster, granting base experience&lt;br /&gt;
(no bonus experience; capped at your level)&lt;br /&gt;
| [[Blacksmith]] level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perseverance Badge.png]]&lt;br /&gt;
|{{va|Perseverance Badge}}&lt;br /&gt;
| +10% bonus damage; small item&lt;br /&gt;
| [[Blacksmith]] level 2&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Really Big Sword.png]]&lt;br /&gt;
|{{va|Really Big Sword}}&lt;br /&gt;
| Attacks ignore 35% of target's physical resistance, but always strike second&lt;br /&gt;
| [[Blacksmith]] level 3&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon.png]]&lt;br /&gt;
|{{va|Spoon}}&lt;br /&gt;
| +1 base damage; small item&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tower Shield.png]]&lt;br /&gt;
|{{va|Tower Shield}}&lt;br /&gt;
| +10% physical resistance&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 14&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fine Sword.png]]&lt;br /&gt;
|{{va|Fine Sword}}&lt;br /&gt;
| +4 base damage&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Health.png]]&lt;br /&gt;
|{{va|Pendant of Health}}&lt;br /&gt;
| +10 max hit points.&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Mana.png]]&lt;br /&gt;
|{{va|Pendant of Mana}}&lt;br /&gt;
| +2 max mana&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll Heart.png]]&lt;br /&gt;
|{{va|Troll Heart}}&lt;br /&gt;
| Gain +2 Max HP every time you level up (Bonus is not lost from converting this item)&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 16&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloody Sigil.png]]&lt;br /&gt;
|{{va|Bloody Sigil}}&lt;br /&gt;
| +5 max HP, -10% bonus attack, +1 health regeneration per square revealed&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 8&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badge of Honour.png]]&lt;br /&gt;
|{{va|Badge of Honour}}&lt;br /&gt;
| +10% attack bonus, can be consumed to grant 1-time death protection&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piercing Wand.png]]&lt;br /&gt;
|{{va|Piercing Wand}}&lt;br /&gt;
| BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%)&lt;br /&gt;
| Quest: [[Quest#Double Take|Double Take]]&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock Heart.png]]&lt;br /&gt;
|{{va|Rock Heart}}&lt;br /&gt;
| Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback)&lt;br /&gt;
| Quest: [[Quest#Bonus Bravery: Slime Pit|Bonus Bravery: Slime Pit]]&lt;br /&gt;
| 14&lt;br /&gt;
| 60 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Dragon Soul.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Dragon Soul}}&lt;br /&gt;
| Free cast chance: 15%, prevents you from entering the cursed realm in the [[Cursed Oasis]] ''(a prepared Dragon Soul will not prevent this)''&lt;br /&gt;
| Quest: [[Quest#Bonus Bravery: Oasis|Bonus Bravery: Oasis]], also dropped by the Cursed Shade in the [[Cursed Oasis]]&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Heart.png]]&lt;br /&gt;
|{{va|Fire Heart}}&lt;br /&gt;
| Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)&lt;br /&gt;
| Quest: [[Quest#Ice and Fury|Ice and Fury]]&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crystal Ball.png]]&lt;br /&gt;
|{{va|Crystal Ball}}&lt;br /&gt;
| Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold&lt;br /&gt;
| Quest: [[Quest#The Realm's Finest|The Realm's Finest]]&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witchalok Pendant.png]]&lt;br /&gt;
|{{va|Witchalok Pendant}}&lt;br /&gt;
| Grants a layer of {{t|Stone skin}} when casting BURNDAYRAZ; small item&lt;br /&gt;
| Quest: [[Quest#Halflings, Ho!|Halflings, Ho!]]&lt;br /&gt;
| 19&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battlemage Ring.png]]&lt;br /&gt;
|{{va|Battlemage Ring}}&lt;br /&gt;
| BURNDAYRAZ deals +1 damage per level (+25% damage)&lt;br /&gt;
| Quest: [[Quest#Minecraft|Minecraft]]&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Hero's Helm.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Hero's Helm}}&lt;br /&gt;
| +5 HP, +1 MP, +2 base damage&lt;br /&gt;
| Quest: [[Quest#Confidence|Confidence]]&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Platemail.png]]&lt;br /&gt;
|{{va|Platemail}}&lt;br /&gt;
| -2 damage reduction per character level; your attacks are slowed&lt;br /&gt;
| Class Challenge: {{CC|Fighter|Silver|Toe-to-Toe}}&lt;br /&gt;
| 23&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whurrgarbl.png]]&lt;br /&gt;
|{{va|Whurrgarbl}}&lt;br /&gt;
| Your physical attacks apply Burning effect like BURNDAYRAZ&lt;br /&gt;
| Class Challenge: {{CC|Berserker|Silver|Again! Again!}}&lt;br /&gt;
| 15&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trisword.png]]&lt;br /&gt;
|{{va|Trisword}}&lt;br /&gt;
| +2 base damage; Gain +5 decaying base damage whenever you drink a potion (capped at +7 total)&lt;br /&gt;
| Class Challenge: {{CC|Warlord|Silver|Terror Grows}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Balanced Dagger.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Balanced Dagger}}&lt;br /&gt;
| Grants 3 bonus experience every time you kill an equal-leveled enemy; small item&lt;br /&gt;
| Class Challenge: {{CC|Thief|Silver|The Metal Age}}&lt;br /&gt;
| 12&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gloves of Midas.png]]&lt;br /&gt;
|{{va|Gloves of Midas}}&lt;br /&gt;
| Gain +1 gold every time you kill an XP-valuable monster&lt;br /&gt;
| Class Challenge: {{CC|Rogue|Silver|Wrath of Midas}}&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Venom Dagger.png]]&lt;br /&gt;
|{{va|Venom Dagger}}&lt;br /&gt;
| Poisons the enemy for 2 poison per character level each hit; small item&lt;br /&gt;
| Class Challenge: {{CC|Assassin|Silver|Creeplight Contract}}&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Stone Sigil.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Stone Sigil}}&lt;br /&gt;
| Gain +1 Piety whenever you kill an XP-valuable monster; small item&lt;br /&gt;
| Class Challenge: {{CC|Priest|Silver|The Evil Zombie}}&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Martyr Wraps.png]]&lt;br /&gt;
|{{va|Martyr Wraps}}&lt;br /&gt;
| Your attacks apply a stack of Corrosion; everything visible (including you) gains 1 corrosion on level-up&lt;br /&gt;
| Class Challenge: {{CC|Monk|Silver|Way of the Open Fist}}&lt;br /&gt;
| 15&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agnostic Collar.png]]&lt;br /&gt;
|{{va|Agnostic Collar}}&lt;br /&gt;
| Prevents deity punishment for desecration&lt;br /&gt;
| Class Challenge: {{CC|Paladin|Silver|Honour and Glory}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mage Plate.png]]&lt;br /&gt;
|{{va|Mage Plate}}&lt;br /&gt;
| Gain +1 MP and -5% bonus damage per uneven character level (starting at the first)&lt;br /&gt;
| Class Challenge: {{CC|Wizard|Silver|Malfunctionarium}}&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Blue Bead.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Blue Bead}}&lt;br /&gt;
| Gain +1 MP whenever you kill an XP-valuable monster; small item&lt;br /&gt;
| Class Challenge: {{CC|Sorcerer|Silver|Damp Darkness}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampiric Blade.png]]&lt;br /&gt;
|{{va|Vampiric Blade}}&lt;br /&gt;
| +1 {{t|Life steal}}&lt;br /&gt;
| Class Challenge: {{CC|Bloodmage|Silver|Bloodsoaked Blade}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fabulous Treasure.png]]&lt;br /&gt;
|{{va|Fabulous Treasure}}&lt;br /&gt;
| This is amazing! You've never seen anything like it!&lt;br /&gt;
| Class Challenge: {{CC|Thief|Gold|Deadly Shadows}}&lt;br /&gt;
| 95&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Viper Ward.png]]&lt;br /&gt;
|{{va|Viper Ward}}&lt;br /&gt;
| Immune to poison; small item&lt;br /&gt;
| Complete &amp;quot;Hello, halflings!&amp;quot; introduction puzzles&lt;br /&gt;
| 16&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soul Orb.png]]&lt;br /&gt;
|{{va|Soul Orb}}&lt;br /&gt;
| Immune to Mana Burn; small item&lt;br /&gt;
| Complete &amp;quot;Hello, gnomes!&amp;quot; introduction puzzles&lt;br /&gt;
| 16&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keg of Health.png]]&lt;br /&gt;
|{{va|Keg of Health}}&lt;br /&gt;
| Obtain 3 healing potions when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 25&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keg of Mana.png]]&lt;br /&gt;
|{{va|Keg of Mana}}&lt;br /&gt;
| Obtain 3 mana potions when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 25&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elven Boots.png]]&lt;br /&gt;
|{{va|Elven Boots}}&lt;br /&gt;
| +3 max mana, +15% magic resistance&lt;br /&gt;
| Shop (Elite) or the [[Graveyard]] subdungeon&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarven Gauntlets.png]]&lt;br /&gt;
|{{va|Dwarven Gauntlets}}&lt;br /&gt;
| +20% bonus damage, +2 max HP on level up&lt;br /&gt;
| Shop (Elite) or the [[Brandonnn]] subdungeon&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amulet of Yendor.png]]&lt;br /&gt;
|{{va|Amulet of Yendor}}&lt;br /&gt;
| Grants +50 XP when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 45&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orb of Zot.png]]&lt;br /&gt;
|{{va|Orb of Zot}}&lt;br /&gt;
| Every visible enemy has their max health (not current health) reduced by 50%&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 45&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alchemist Scroll.png]]&lt;br /&gt;
|{{va|Alchemist's Scroll}}&lt;br /&gt;
| Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 13&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wicked Guitar.png]]&lt;br /&gt;
|{{va|Wicked Guitar}}&lt;br /&gt;
| All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon Shield.png]]&lt;br /&gt;
|{{va|Dragon Shield}}&lt;br /&gt;
| +18% physical and magic resistance&lt;br /&gt;
| Dungeon boss reward: [[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Namtar's Ward.png]]&lt;br /&gt;
|{{va|Namtar's Ward}}&lt;br /&gt;
| Can be used once per character level to give yourself death protection at no extra cost.&lt;br /&gt;
| Dungeon boss reward: [[Namtar's Lair]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar's Codex.png]]&lt;br /&gt;
|{{va|Avatar's Codex}}&lt;br /&gt;
| Fireballs do +4 damage per level, set burning to maximum stacks, but makes gives each monster Retaliate:Fireball&lt;br /&gt;
| Dungeon boss reward: [[Demonic Library]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naga Cauldron.png]]&lt;br /&gt;
|{{va|Naga Cauldron}}&lt;br /&gt;
| Gives healing potions overheal, and icreases health and mana potion effectivness by 5% for every kind of debuff your character has (corrosion, weakening, curse, slow, poison and mana burn).&lt;br /&gt;
| Dungeon boss reward: [[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sensation Stone.png]]&lt;br /&gt;
|{{va|Sensation Stone}}&lt;br /&gt;
| No inherent effect, but can be converted for 150 conversion points. &lt;br /&gt;
| Dropped by the Bridge Troll on the [[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tokoloshe Charm.png]]&lt;br /&gt;
|{{va|Tokoloshe Charm}}&lt;br /&gt;
| +5% magic resistance; small item&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake Beard.png]]&lt;br /&gt;
|{{va|Fake Beard}}&lt;br /&gt;
| +5 XP on pickup, can't be converted&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 10&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgon_Ward.png‎]]&lt;br /&gt;
|{{va|Gorgward}}&lt;br /&gt;
| Makes you immune to {{t|Death-gaze}}. Small item.&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sticky Stick.png]]&lt;br /&gt;
|{{va|Sticky Stick}}&lt;br /&gt;
| Gives you {{t|Corrosive}}. Cannot be [[Preparations#Locker Item|lockered]].&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 1&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orb_of_lusory.png]]&lt;br /&gt;
|{{va|Orb of Lusory}}&lt;br /&gt;
| Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon. Cannot be [[Preparations#Locker Item|lockered]].&lt;br /&gt;
| Randomly found in the [[Halls of Steel (Hard)]].&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amulet of Yendor.png]]&lt;br /&gt;
|{{va|Cracked Amulet}}&lt;br /&gt;
| Consume to gain +5 XP&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mass09 Ledger.png]]&lt;br /&gt;
|{{va|Mass09 Ledger}}&lt;br /&gt;
| Use 1 gp to swap every monsters positions&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb.png]]&lt;br /&gt;
|{{va|Cracked Orb}}&lt;br /&gt;
| Reduces all visible enemies max health to 90%, but doesn't reduce their current HP &lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Blade of Yin.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Blade of Yin}}&lt;br /&gt;
| +3 base damage, can be consumed to grant Death Protection; small item&lt;br /&gt;
| [[Subdungeon]]: Yin and Yang&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yang's Sword.png]]&lt;br /&gt;
|{{va|Yang's Sword}}&lt;br /&gt;
| +3 base damage, can be consumed to grant Death Protection; small item&lt;br /&gt;
| [[Subdungeon]]: Yin and Yang&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Draco's Heart.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Dragon Heart}}&lt;br /&gt;
| +3 HP every time you gain a level; convert to kill Draco enemy&lt;br /&gt;
| [[Subdungeon]]: Draco&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titan Guitar.png]]&lt;br /&gt;
|{{va|Titan Guitar}}&lt;br /&gt;
| Can be used to slow all monsters on the screen and give them {{t|Cowardly}}. Destroys almost all walls on screen when it enters your inventory; if you prepare a Titan Guitar, it will destroy almost all walls in the dungeon.&lt;br /&gt;
| [[Subdungeon]]: Really Awesome Guitar&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|Amulet}}&lt;br /&gt;
| ???&lt;br /&gt;
| [[Subdungeon]]: Teeth Teeth Teeth&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|ARMOUR.EXE}}&lt;br /&gt;
| 20% phys resist&lt;br /&gt;
| [[Subdungeon]]: WIZARD.EXE&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prayer Bead.png]]&lt;br /&gt;
|{{va|Prayer Bead}}&lt;br /&gt;
| +1% magic resistance; small item; cannot be converted&lt;br /&gt;
| Received from Glowing Guardian from certain boons&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Patches.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Patches the Teddy}}&lt;br /&gt;
| On level up, gives a random boon and random curse from the following list. &lt;br /&gt;
Boons:&lt;br /&gt;
+3 Health,&lt;br /&gt;
+3 Gold,&lt;br /&gt;
+5% Attack Bonus,&lt;br /&gt;
+1 Mana,&lt;br /&gt;
+4% Physical and Magical Resistance&lt;br /&gt;
&lt;br /&gt;
Curses:&lt;br /&gt;
Mana Burn,&lt;br /&gt;
Poison,&lt;br /&gt;
Teleport,&lt;br /&gt;
Grid Reveal&lt;br /&gt;
| Preparation: Thieves Den&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampiric Blade.png]]&lt;br /&gt;
|{{va|Draining Blade}}&lt;br /&gt;
| +1 lifesteal, 9 layers of curse and 5 corrosion on pickup&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bound Sword.png]]&lt;br /&gt;
|{{va|Bound Sword}}&lt;br /&gt;
| +15% damage, can't be converted&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|14&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bound Sword.png]]&lt;br /&gt;
|&amp;quot;{{va|Penance}}&amp;quot;&lt;br /&gt;
| +2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forlorn.png]]&lt;br /&gt;
|&amp;quot;{{va|Forlorn}}&amp;quot;&lt;br /&gt;
| Conversion value boosts to 100 upon entering inventory&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|1&lt;br /&gt;
|33/100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alchemist_Scroll.png]]&lt;br /&gt;
|{{va|Ritual Scroll}}&lt;br /&gt;
|consume to add +5% resistances, +1 Max MP and +3 layers of curse&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}, [[Subdungeon]]&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|Gate Scroll}}&lt;br /&gt;
| +5 max health, consume to read, unlocks [[Bazaar]]&lt;br /&gt;
| First dungeon after Bank unlocked&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alchemist Scrolls ==&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Method of Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Compression Seal.png]]&lt;br /&gt;
|{{va|Compression Seal}}&lt;br /&gt;
|Turns an item in your inventory into a small item&lt;br /&gt;
| [[Alchemist]] level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmutation Seal.png]]&lt;br /&gt;
|{{va|Transmutation Seal}}&lt;br /&gt;
|Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion. Does not work on lead items. &lt;br /&gt;
| [[Alchemist]] level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Translocation Seal.png]]&lt;br /&gt;
|{{va|Translocation Seal}}&lt;br /&gt;
|Steals an item from a shop and halves the conversion value&lt;br /&gt;
| [[Alchemist]] level 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Method of Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Health Potion.png]]&lt;br /&gt;
|{{va|Health Potion}}&lt;br /&gt;
| Restores 40% of your maximum HP (rounded down) when used&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Potion.png]]&lt;br /&gt;
|{{va|Mana Potion}}&lt;br /&gt;
| Restores 40% of your maximum MP (rounded down) when used&lt;br /&gt;
| Always Available&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fortitude Tonic.png]]&lt;br /&gt;
|{{va|Fortitude Tonic}}&lt;br /&gt;
| Removes Poison and all stacks of Weakening&lt;br /&gt;
| [[Witch]] level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn Salve.png]]&lt;br /&gt;
|{{va|Burn Salve}}&lt;br /&gt;
| Removes Mana Burn and all stacks of Corrosion&lt;br /&gt;
| [[Witch]] level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strength Potion.png]]&lt;br /&gt;
|{{va|Strength Potion}}&lt;br /&gt;
| Removes all your mana, your base damage for the next attack is increased by 1 per level and 1 per mana consumed while drinking the potion&lt;br /&gt;
| [[Witch]] level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schadenfreude Potion.png]]&lt;br /&gt;
|{{va|Schadenfreude Potion}}&lt;br /&gt;
| Restores 1 MP for every point of damage taken on your next attack&lt;br /&gt;
&amp;lt;br/&amp;gt;(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and ''then'' this potion will kick in to restore your mana.)&lt;br /&gt;
| [[Witch]] level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quicksilver Potion.png]]&lt;br /&gt;
|{{va|Quicksilver Potion}}&lt;br /&gt;
| Grants temporary 50% Dodge and dodge prediction, removed after a successful dodge &lt;br /&gt;
| [[Witch]] level 3, or can be obtained from [[Tikki Tooki]] with the &amp;quot;Reflexes&amp;quot; boon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reflex Potion.png]]&lt;br /&gt;
|{{va|Reflex Potion}}&lt;br /&gt;
| Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack.&lt;br /&gt;
| [[Witch]] level 3, or can be obtained from [[Tikki Tooki]] with the &amp;quot;Reflexes&amp;quot; boon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Can of Whupaz.png]]&lt;br /&gt;
|{{va|Can of Whupaz}}&lt;br /&gt;
| Instead of dealing normal damage, your next attack will reduce the health of the enemy you strike to 75%, unless it would do more damage normally.&lt;br /&gt;
| [[Witch]] level 3, or found inside the [[Metal Spider Temple]] subdungeon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlisted Items ==&lt;br /&gt;
&lt;br /&gt;
These items do not appear in the Codex and thus do not count for its completion ratio.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Item&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Method of Obtaining&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|Bargain Sword&lt;br /&gt;
| +1 base damage&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
| 15&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perseverance Badge.png]]&lt;br /&gt;
|Bargain Badge&lt;br /&gt;
| +10% bonus damage&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Mana.png]]&lt;br /&gt;
|Bargain Pendant&lt;br /&gt;
| +1 max mana&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll Heart.png]]&lt;br /&gt;
|Bargain Heart&lt;br /&gt;
| Gain +1 Max HP every time you level up (Bonus is not lost from converting this item)&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Avatar Symbol (Outdated).png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Avatar Symbol (Outdated)}}&lt;br /&gt;
| +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack&lt;br /&gt;
| Dungeon boss reward: [[Demonic Library]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conversion Fodder ==&lt;br /&gt;
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus.  There are many items well-known as &amp;quot;conversion fodder&amp;quot; that are relatively cheap and effective choices for this purpose.  Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent.  The following items are all considered conversion fodder:&lt;br /&gt;
&lt;br /&gt;
{{i|Bloody Sigil}} (5.6 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
This double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character.  Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.&lt;br /&gt;
&lt;br /&gt;
{{i|Gloves of Midas}} (4.5 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
In addition to offering a superb conversion ratio, this item can also be used to ''earn'' additional gold which can be used to purchase even more stuff.  As a result, it is highly prized.&lt;br /&gt;
&lt;br /&gt;
{{i|Rock Heart}} (4.3 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The Rock Heart is a great tool for anyone with knockback damage, the {{s|PISORF}} glyph or the {{s|ENDISWAL}} glyph.  Once you're done with it, you can convert it for a windfall.  For those without the ability to crush walls, it's still worthwhile just for conversion points.&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}} &amp;amp; {{i|Soul Orb}} (4 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
These superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done.  They're one of the best conversion-fodder buys around.&lt;br /&gt;
&lt;br /&gt;
{{i|Balanced Dagger}} (3.67 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
A very niche item, usually relegated to vicious-difficulty dungeons where higher-level kills are impractical or for players without ''mad level-catapult skills'' like the pros have.  However, in other scenarios it makes a good conversion fodder item.  With its small size, you can carry it around and use it for what it's worth, then convert it when you're done.&lt;br /&gt;
&lt;br /&gt;
{{i|Troll Heart}} (3.44 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The troll heart will slowly accrue bonus HP as you level up, and can be converted afterwards without losing those hit points.  Given its high CP value, this is often a great deal.&lt;br /&gt;
&lt;br /&gt;
{{i|Venom Dagger}} (3.12 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
A consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price.  The item itself isn't very useful otherwise, though.&lt;br /&gt;
&lt;br /&gt;
{{i|Alchemist Scroll}} (3.07 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&amp;diff=47601</id>
		<title>BLUDTUPOWA</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&amp;diff=47601"/>
				<updated>2015-02-11T21:07:45Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: /* Hints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=BLUDTUPOWA&lt;br /&gt;
|ManaCost=0&lt;br /&gt;
|ShortDesc=3 health per level&lt;br /&gt;
|Effects=&lt;br /&gt;
*Uncovers the 3 closest dungeon tiles, without regenerating monsters.&lt;br /&gt;
*Lose 3 health per level, but gain 1 mana per revealed tile (minimum +1)&lt;br /&gt;
|Hotkey=U&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLUDTOPOWA is a rather unique glyph, as it is the only glyph in the game with no manacosts. Instead, it replenishes the players mana at the expense of his health and blackspace. This makes it naturally a good fit for dedicated spellcasters, but a rather poor find for hybrid or physical-oriented builds.   &lt;br /&gt;
&lt;br /&gt;
The uncovered tiles are the 3 closest tiles to the player. &lt;br /&gt;
The distance is the number of tile you would need to move through without moving diagonally (It does of course not take obstacles into account). Knowing which tiles will be uncovered can be of some use (see [[#hints|hints]])&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
BlUDTUPOWA is unlocked along with the {{c|Bloodmage}}.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
BLUDTOPOWA is a very handy glyph for any character based around spellcasting. Dedicated spellcasters usually focus on increasing their mana or glyph effectiveness, so they often neglect their attack damage. This usually results in rather ineffective strikes. BLUDTOPOWA allows them to use their health more efficiently.   &lt;br /&gt;
Naturally, BLUDTOPOWA won't work with hybrid-builds. Taking damage means you'll have less health to use for BLUDTOPOWA and vice-versa, so the two concepts are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
As expected, the {{c|Bloodmage}} excels at using his signature glyph. Their sanguine trait allows them to use the glyph more often than other classes during combat, especially if they have quaffed a mana potion or two. A well built bloodmage can release an amazing amount of fireballs before going out of breath and is often able to kill monsters with magic alone.  &lt;br /&gt;
They also have to rely on it to compensate for their low maximum mana.      &lt;br /&gt;
&lt;br /&gt;
The {{c|Assassin}} is another class that can get much mileage out of this glyph, especially if he is played as an elf. &lt;br /&gt;
Since they start with {{s|APHEELSIK}} and can always obtain {{s|BURNDAYRAZ}}, they can easily have one of the most potent glyph combinations in the game if they happen to find BLUDTOPOWA. The player simply poisons a monster and uses BLUDTOPOWA to fuel BURNDAYRAZ. Once health and mana are depleted, the player simply explores until he has to recast APHEELSIK again - at which point he simply repeats the cycle. This combo allows to continuously damage an enemy without him retaliating or regenerating, so it can bring down even enemies of a high level.&lt;br /&gt;
&lt;br /&gt;
A rather unexpected class that benefits from the glyph is the {{c|Monk}}. Monks deal very low damage, and BURNDAYRAZ is a feasible way to bypass that restriction. His fast health regeneration in combination with burning allows him to effectively regenfight enemies via magic, ignoring any physical resistances.&lt;br /&gt;
&lt;br /&gt;
BLUDTOPOWA loses much of its strength once the endgame is reached. If there is no longer any black space available, the glyph will only replenish 1 mana, but still cost health. Unless the player is very desperate to squeeze out a few manapoints , it's better to convert the glyph.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
*The Sorcerer is allergic to this glyph - it costs 4 more health than every other class to use it, due to his class traits. (3 per level + 4).  Prior to this change, a 1st level Sorcerer could cast indefinitely by healing from casting spells than using BLUDTUPOWA to recover mana.&lt;br /&gt;
&lt;br /&gt;
*Since it doesn't have a mana cost, BLUDTUPOWA is unaffected by the Mystic Balance boon of {{g|Mystera Annur}}&lt;br /&gt;
&lt;br /&gt;
*BLUDTUPOWA always reveals the closest tiles to the player, without healing the monsters. This can be exploited by assasins who need to get their first strike, Bloodmages who want to avoid stepping on their Bloodpools, or to simply check what lies behind a wall.&lt;br /&gt;
&lt;br /&gt;
*For the same reason, it can also be of some use to reveal again a monster which has escaped in dark space (due to its {{t|Blinks}} or {{t|Cowardly}} traits, or because you {{t|Knockback}}ed it). This is specially true when the monster has {{t|Fast regen}} or {{t|Life steal}}, as it won't trigger these effects.&lt;br /&gt;
&lt;br /&gt;
*BLUDTUPOWA has an interesting synergy with death protection effects such as {{s|CYDSTEPP}}.  If your next attack will leave you 'Barely Alive' and you don't have a {{i|Schadenfreude Potion}}, any hitpoints you have are irrelevant, so you may as well convert them into mana.&lt;br /&gt;
&lt;br /&gt;
*{{g|Mystera Annur}} won't reward any piety for using this glyph, but {{g|Taurog}} will count it as a normal spellcast.&lt;br /&gt;
&lt;br /&gt;
*{{g|Glowing Guardian}} punishes the player for using this glyph, but grants extra-piety for converting it.&lt;br /&gt;
&lt;br /&gt;
* BLUDTUPOWA is an excellent find for the [[File:GoatpersonHero.png]]{{c|Goatperson}}. As it reveals 3 tiles, but only costs 1 food, it allows you to effectively explore at a reduced cost.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&amp;diff=47600</id>
		<title>BLUDTUPOWA</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&amp;diff=47600"/>
				<updated>2015-02-11T20:56:40Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=BLUDTUPOWA&lt;br /&gt;
|ManaCost=0&lt;br /&gt;
|ShortDesc=3 health per level&lt;br /&gt;
|Effects=&lt;br /&gt;
*Uncovers the 3 closest dungeon tiles, without regenerating monsters.&lt;br /&gt;
*Lose 3 health per level, but gain 1 mana per revealed tile (minimum +1)&lt;br /&gt;
|Hotkey=U&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLUDTOPOWA is a rather unique glyph, as it is the only glyph in the game with no manacosts. Instead, it replenishes the players mana at the expense of his health and blackspace. This makes it naturally a good fit for dedicated spellcasters, but a rather poor find for hybrid or physical-oriented builds.   &lt;br /&gt;
&lt;br /&gt;
The uncovered tiles are the 3 closest tiles to the player. &lt;br /&gt;
The distance is the number of tile you would need to move through without moving diagonally (It does of course not take obstacles into account). Knowing which tiles will be uncovered can be of some use (see [[#hints|hints]])&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
BlUDTUPOWA is unlocked along with the {{c|Bloodmage}}.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
BLUDTOPOWA is a very handy glyph for any character based around spellcasting. Dedicated spellcasters usually focus on increasing their mana or glyph effectiveness, so they often neglect their attack damage. This usually results in rather ineffective strikes. BLUDTOPOWA allows them to use their health more efficiently.   &lt;br /&gt;
Naturally, BLUDTOPOWA won't work with hybrid-builds. Taking damage means you'll have less health to use for BLUDTOPOWA and vice-versa, so the two concepts are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
As expected, the {{c|Bloodmage}} excels at using his signature glyph. Their sanguine trait allows them to use the glyph more often than other classes during combat, especially if they have quaffed a mana potion or two. A well built bloodmage can release an amazing amount of fireballs before going out of breath and is often able to kill monsters with magic alone.  &lt;br /&gt;
They also have to rely on it to compensate for their low maximum mana.      &lt;br /&gt;
&lt;br /&gt;
The {{c|Assassin}} is another class that can get much mileage out of this glyph, especially if he is played as an elf. &lt;br /&gt;
Since they start with {{s|APHEELSIK}} and can always obtain {{s|BURNDAYRAZ}}, they can easily have one of the most potent glyph combinations in the game if they happen to find BLUDTOPOWA. The player simply poisons a monster and uses BLUDTOPOWA to fuel BURNDAYRAZ. Once health and mana are depleted, the player simply explores until he has to recast APHEELSIK again - at which point he simply repeats the cycle. This combo allows to continuously damage an enemy without him retaliating or regenerating, so it can bring down even enemies of a high level.&lt;br /&gt;
&lt;br /&gt;
A rather unexpected class that benefits from the glyph is the {{c|Monk}}. Monks deal very low damage, and BURNDAYRAZ is a feasible way to bypass that restriction. His fast health regeneration in combination with burning allows him to effectively regenfight enemies via magic, ignoring any physical resistances.&lt;br /&gt;
&lt;br /&gt;
BLUDTOPOWA loses much of its strength once the endgame is reached. If there is no longer any black space available, the glyph will only replenish 1 mana, but still cost health. Unless the player is very desperate to squeeze out a few manapoints , it's better to convert the glyph.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
*The Sorcerer is allergic to this glyph - it costs 4 more health than every other class to use it, due to his class traits. (3 per level + 4).  Prior to this change, a 1st level Sorcerer could cast indefinitely by healing from casting spells than using BLUDTUPOWA to recover mana.&lt;br /&gt;
&lt;br /&gt;
*Since it doesn't have a mana cost, BLUDTUPOWA is unaffected by the Mystic Balance boon of {{g|Mystera Annur}}&lt;br /&gt;
&lt;br /&gt;
*BLUDTUPOWA always reveals the closest tiles to the player, without healing the monsters. This can be exploited by assasins who need to get their first strike, Bloodmages who want to avoid stepping on their Bloodpools, or to simply check what lies behind a wall.&lt;br /&gt;
&lt;br /&gt;
*For the same reason, it can also be of some use to reveal again a monster which has escaped in dark space (due to its {{t|Blinks}} or {{t|Cowardly}} traits, or because you {{t|Knockback}}ed it). This is specially true when the monster has {{t|Fast regen}} or {{t|Life steal}}, as it won't trigger these effects.&lt;br /&gt;
&lt;br /&gt;
*BLUDTUPOWA has an interesting synergy with death protection effects such as {{s|CYDSTEPP}}.  If your next attack will leave you 'Barely Alive' and you don't have a Schadenfreude Potion, any hitpoints you have are irrelevant, so you may as well convert them into mana.&lt;br /&gt;
&lt;br /&gt;
*{{g|Mystera Annur}} won't reward any piety for using this glyph, but {{g|Taurog}} will count it as a normal spellcast.&lt;br /&gt;
&lt;br /&gt;
*{{g|Glowing Guardian}} punishes the player for using this glyph, but grants extra-piety for converting it.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=47596</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=47596"/>
				<updated>2015-02-11T17:05:08Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: /* Darvin's subdungeon project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
=== Darvin's subdungeon project ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|5 gold piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Legend of the Signpost Gorgon]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinn Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sapphire Helmet]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Edible Adversaries]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 {{m|Meatman}}. When killed, the {{m|Meatman}} drops &amp;quot;Nom Nom&amp;quot;, a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Misplaced Cutlery]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A massive chamber, but only about half is accessible without revealing magic.  At the far end of a narrow hallway is a pile of gold.  When picked up, five {{m|zombie}} of equal level to yourself appear and block the way out.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Teeth Teeth Teeth]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a strange amulet (15g, 35CP).  When the amulet is picked up, the room changes and a level 9 and level 1 {{m|thrall}} appear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Serpent Dungeon]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 6 {{m|Serpent}}.  When killed, the {{m|Serpent}} drops a {{i|Fortitude tonic}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Shade Transformation]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 5 &amp;quot;shade&amp;quot; (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives).  When killed, the shade transforms into a {{m|djinni}} with identical abilities and stats.  When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Foolish Imp]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a level 9 {{m|imp}}.  When killed, the imp drops a {{i|Mana Potion}}.  A sign briefly talks about the foolish decisions of the northern empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the middle of a fully revealed 5X5 square. Gives 5% {{t|Sanguine}}. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a level 1 {{m|zombie}}, a {{i|slayer wand}} and a {{i|Zombie Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a lvl5 non-hostile {{m|vampire}} who hands you [[Mass09 Ledger]] when you talk to him. The ledger is a small item which can be used for 1 gold per use to shuffle all existing monster locations.  This item can be lockered.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mad Whispers]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Diary of a Goat]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop Whisp Gems (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with a good amount of non accesible Blackspace.&lt;br /&gt;
Contains a Monk who will give you a [[LEMMISI]] Glyph for 25 G.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spider Lore]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 5 small gold piles and a Spider lore signpost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large gold pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lurnatrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. &amp;quot;Dragon Heart&amp;quot; item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[I Wish I Could Read]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, {{i|Cracked Soul Orb}} (provides one death protection when placed in inventory, then becomes inert).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Titan Guitar.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[20 Small Gold Piles]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Avatar Statue]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gold &amp;amp; 3 Imps]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that &amp;quot;The Underworld is near.&amp;quot; Crypt tileset.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Depleted Glyph]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. ([[BLUDTUPOWA]], 0 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|South, East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Repeatable Subdungeons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=15% | Subdungeon&lt;br /&gt;
!width=67% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Health Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Mana Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon The New World Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|Contains a large area with no dark tiles and a &amp;quot;Soko Trolls&amp;quot; puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out &amp;quot;The&amp;quot; &amp;quot;New&amp;quot; &amp;quot;World&amp;quot; opens a bridge to the treasure on the island&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Grove of Knowledge]]&lt;br /&gt;
|Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|Contains an area with no dark tiles, some plants and a level 1 {{m|Vampire}} which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Shoppe]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|Contains a 3x8 area of dark tiles, a &amp;quot;Monster Whistle&amp;quot;, a &amp;quot;Pepper the Dog&amp;quot; (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Contains no dark tiles and two level 7 mobs who give no experience, &amp;quot;Yin&amp;quot; and &amp;quot;Yang&amp;quot;. You must kill both within one turn of each other or they will revive. Killing both drop a &amp;quot;Blade of Yin&amp;quot; and a &amp;quot;Yang's Sword&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lost Sorcerer]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and the mob &amp;quot;Good Glenrick&amp;quot;. Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goat Piety]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the &amp;quot;Lekon Devout&amp;quot; buff which grants +2 piety per goat kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|Contains a 5x9 area of dark tiles and the item &amp;quot;Draco's Heart&amp;quot; which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Troll push entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Troll Push]]&lt;br /&gt;
|Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Altar]]&lt;br /&gt;
|Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith's Loot]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, a &amp;quot;Bear Mace&amp;quot;, &amp;quot;Sword&amp;quot;, &amp;quot;Shield&amp;quot; and a &amp;quot;Perseverance Badge&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Erosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Deadly Tricks]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Comtemplate the waters entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Corrosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon A strange concoction entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[A Strange Mixture]]&lt;br /&gt;
|Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
| Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an &amp;quot;Essence Potion&amp;quot; to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=47595</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=47595"/>
				<updated>2015-02-11T16:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: /* Darvin's subdungeon project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
=== Darvin's subdungeon project ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|5 gold piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Legend of the Signpost Gorgon]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinn Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sapphire Helmet]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Edible Adversaries]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 {{m|Meatman}}. When killed, the {{m|Meatman}} drops &amp;quot;Nom Nom&amp;quot;, a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Misplaced Cutlery]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A massive chamber, but only about half is accessible without revealing magic.  At the far end of a narrow hallway is a pile of gold.  When picked up, five {{m|zombie}} of equal level to yourself appear and block the way out.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Teeth Teeth Teeth]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a strange amulet (15g, 35CP).  When the amulet is picked up, the room changes and a level 9 and level 1 {{m|thrall}} appear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Serpent Dungeon]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 6 {{m|Serpent}}.  When killed, the {{m|Serpent}} drops a {{i|Fortitude tonic}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Shade Transformation]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 5 &amp;quot;shade&amp;quot; (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives).  When killed, the shade transforms into a {{m|djinni}} with identical abilities and stats.  When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Foolish Imp]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a level 9 {{m|imp}}.  When killed, the imp drops a {{i|Mana Potion}}.  A sign briefly talks about the foolish decisions of the northern empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the midle of a 5X5 square. Gives 5% {{t|Sanguine}}. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their reaspective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll caled Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Helboi who have lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a level 1 {{m|zombie}}, a {{i|slayer wand}} and a {{i|Zombie Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a lvl5 non-hostile {{m|vampire}} who hands you [[Mass09 Ledger]] when you talk to him. The ledger is a small item which can be used for 1 gold per use to shuffle all existing monster locations.  This item can be lockered.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mad Whispers]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Diary of a Goat]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop Whisp Gems (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with a good amount of non accesible Blackspace.&lt;br /&gt;
Contains a Monk who will give you a [[LEMMISI]] Glyph for 25 G.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spider Lore]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 5 small gold piles and a Spider lore signpost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large gold pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lurnatrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. &amp;quot;Dragon Heart&amp;quot; item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[I Wish I Could Read]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, {{i|Cracked Soul Orb}} (provides one death protection when placed in inventory, then becomes inert).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Titan Guitar.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[20 Small Gold Piles]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Avatar Statue]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gold &amp;amp; 3 Imps]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that &amp;quot;The Underworld is near.&amp;quot; Crypt tileset.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Depleted Glyph]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. ([[BLUDTUPOWA]], 0 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|South, East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Repeatable Subdungeons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=15% | Subdungeon&lt;br /&gt;
!width=67% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Health Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Mana Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon The New World Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|Contains a large area with no dark tiles and a &amp;quot;Soko Trolls&amp;quot; puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out &amp;quot;The&amp;quot; &amp;quot;New&amp;quot; &amp;quot;World&amp;quot; opens a bridge to the treasure on the island&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Grove of Knowledge]]&lt;br /&gt;
|Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|Contains an area with no dark tiles, some plants and a level 1 {{m|Vampire}} which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Shoppe]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|Contains a 3x8 area of dark tiles, a &amp;quot;Monster Whistle&amp;quot;, a &amp;quot;Pepper the Dog&amp;quot; (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Contains no dark tiles and two level 7 mobs who give no experience, &amp;quot;Yin&amp;quot; and &amp;quot;Yang&amp;quot;. You must kill both within one turn of each other or they will revive. Killing both drop a &amp;quot;Blade of Yin&amp;quot; and a &amp;quot;Yang's Sword&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lost Sorcerer]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and the mob &amp;quot;Good Glenrick&amp;quot;. Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goat Piety]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the &amp;quot;Lekon Devout&amp;quot; buff which grants +2 piety per goat kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|Contains a 5x9 area of dark tiles and the item &amp;quot;Draco's Heart&amp;quot; which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Troll push entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Troll Push]]&lt;br /&gt;
|Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Altar]]&lt;br /&gt;
|Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith's Loot]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, a &amp;quot;Bear Mace&amp;quot;, &amp;quot;Sword&amp;quot;, &amp;quot;Shield&amp;quot; and a &amp;quot;Perseverance Badge&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Erosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Deadly Tricks]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Comtemplate the waters entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Corrosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon A strange concoction entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[A Strange Mixture]]&lt;br /&gt;
|Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
| Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an &amp;quot;Essence Potion&amp;quot; to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=47594</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=47594"/>
				<updated>2015-02-11T16:10:51Z</updated>
		
		<summary type="html">&lt;p&gt;Caviar: /* Darvin's subdungeon project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
=== Darvin's subdungeon project ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|5 gold piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Legend of the Signpost Gorgon]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinn Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sapphire Helmet]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Edible Adversaries]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 {{m|Meatman}}. When killed, the {{m|Meatman}} drops &amp;quot;Nom Nom&amp;quot;, a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Misplaced Cutlery]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A massive chamber, but only about half is accessible without revealing magic.  At the far end of a narrow hallway is a pile of gold.  When picked up, five {{m|zombie}} of equal level to yourself appear and block the way out.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Teeth Teeth Teeth]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a strange amulet (15g, 35CP).  When the amulet is picked up, the room changes and a level 9 and level 1 {{m|thrall}} appear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Serpent Dungeon]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 6 {{m|Serpent}}.  When killed, the {{m|Serpent}} drops a {{i|Fortitude tonic}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Shade Transformation]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 5 &amp;quot;shade&amp;quot; (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives).  When killed, the shade transforms into a {{m|djinni}} with identical abilities and stats.  When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Foolish Imp]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a level 9 {{m|imp}}.  When killed, the imp drops a {{i|Mana Potion}}.  A sign briefly talks about the foolish decisions of the northern empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the midle of a 5X5 square. Gives 5% {{t|Sanguine}}. If you already have Sanguine (this includes the Vampire monster class), the fountain will fully restore your HP instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their reaspective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll caled Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Helboi who have lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a level 1 {{m|zombie}}, a {{i|slayer wand}} and a {{i|Zombie Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a lvl5 non-hostile {{m|vampire}} who hands you [[Mass09 Ledger]] when you talk to him. The ledger is a small item which can be used for 1 gold per use to shuffle all existing monster locations.  This item can be lockered.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mad Whispers]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Diary of a Goat]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop Whisp Gems (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with a good amount of non accesible Blackspace.&lt;br /&gt;
Contains a Monk who will give you a [[LEMMISI]] Glyph for 25 G.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spider Lore]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 5 small gold piles and a Spider lore signpost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large gold pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lurnatrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. &amp;quot;Dragon Heart&amp;quot; item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[I Wish I Could Read]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, {{i|Cracked Soul Orb}} (provides one death protection when placed in inventory, then becomes inert).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Titan Guitar.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[20 Small Gold Piles]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Avatar Statue]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gold &amp;amp; 3 Imps]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that &amp;quot;The Underworld is near.&amp;quot; Crypt tileset.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Depleted Glyph]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. ([[BLUDTUPOWA]], 0 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|South, East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Repeatable Subdungeons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=15% | Subdungeon&lt;br /&gt;
!width=67% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Health Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Mana Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon The New World Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|Contains a large area with no dark tiles and a &amp;quot;Soko Trolls&amp;quot; puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out &amp;quot;The&amp;quot; &amp;quot;New&amp;quot; &amp;quot;World&amp;quot; opens a bridge to the treasure on the island&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Grove of Knowledge]]&lt;br /&gt;
|Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|Contains an area with no dark tiles, some plants and a level 1 {{m|Vampire}} which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Shoppe]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|Contains a 3x8 area of dark tiles, a &amp;quot;Monster Whistle&amp;quot;, a &amp;quot;Pepper the Dog&amp;quot; (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Contains no dark tiles and two level 7 mobs who give no experience, &amp;quot;Yin&amp;quot; and &amp;quot;Yang&amp;quot;. You must kill both within one turn of each other or they will revive. Killing both drop a &amp;quot;Blade of Yin&amp;quot; and a &amp;quot;Yang's Sword&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lost Sorcerer]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and the mob &amp;quot;Good Glenrick&amp;quot;. Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goat Piety]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the &amp;quot;Lekon Devout&amp;quot; buff which grants +2 piety per goat kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|Contains a 5x9 area of dark tiles and the item &amp;quot;Draco's Heart&amp;quot; which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Troll push entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Troll Push]]&lt;br /&gt;
|Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Altar]]&lt;br /&gt;
|Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith's Loot]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, a &amp;quot;Bear Mace&amp;quot;, &amp;quot;Sword&amp;quot;, &amp;quot;Shield&amp;quot; and a &amp;quot;Perseverance Badge&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Erosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Deadly Tricks]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Comtemplate the waters entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Corrosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon A strange concoction entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[A Strange Mixture]]&lt;br /&gt;
|Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
| Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an &amp;quot;Essence Potion&amp;quot; to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Caviar</name></author>	</entry>

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