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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2744</id>
		<title>Alpha:Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2744"/>
				<updated>2011-01-17T02:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dracul, god of the Undead, is one of the gods available for worshipping in Desktop Dungeon. Dracul may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Dracul is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Dracul.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Dracul, several effects occur:&lt;br /&gt;
* The hero's '''level is increased by 1''', without gaining the usual permanent bonuses for this level-up.&lt;br /&gt;
** This increase occurs regardless of your hero's current level, unless he is already at level 10.&lt;br /&gt;
** No level-up bonuses are applied when this occurs. That means, your Maximum Health, Attack Strength, or any item-given bonuses related to level-ups will not be acquired. Also, your Health and Mana will ''not'' be restored as normal. Earned experience won't decrease.&lt;br /&gt;
* The '''[[HALPMEH]] Glyph''' is destroyed.&lt;br /&gt;
** This occurs both if the player is holding HALPMEH at the time, or if the Glyph is anywhere else in the dungeon. If the Glyph does not exist anywhere, this effect is ignored.&lt;br /&gt;
* Dracul will grant you an amount of '''Piety points''' equal to the number of blood-stains ''currently'' visible in the dungeon.&lt;br /&gt;
** This includes blood-stains from each monster you have killed. Some characters like the [[Bloodmage]] may suck up bloodstains during their exploration, and if so those bloodstains are not included in the effect.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Dracul cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Dracul.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Dracul is to first renounce your religion by help of an item.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Dracul is the god of the Undead. As such, he is the protector of all Undead monsters. He yearns for the blood of the living, and will reward slaying them.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Dracul. If you have not yet converted to Dracul, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a living creature''': +3 Piety.&lt;br /&gt;
** The only way to appease Dracul other than the initial piety gain is to kill &amp;quot;Living&amp;quot; creatures. This refers to any creature that does not have the Special Ability &amp;quot;Undead&amp;quot;.&lt;br /&gt;
** The level of the creature slain or the method in which it was slain do not influence the number of piety points you gain.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill an Undead creature''': -5 Piety.&lt;br /&gt;
** Dracul is the god of Undead creatures. As such, any Undead creature killed while worshipping Dracul will cause a drop of 5 Piety points. Undead creatures are marked by the word &amp;quot;Undead&amp;quot; in their special ability text.&lt;br /&gt;
** The level of the Undead slain or the method in which it was slain do not affect the number of piety points you lose.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If killing an Undead creature causes your Piety to drop below 0, Dracul will '''kill you immediately'''. There is no way to avoid this death.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Dracul has 5 boons to offer to his worshipers at the cost of Piety. Acquiring each boon comes with an extra cost of 5 points from your Maximum Health.&lt;br /&gt;
&lt;br /&gt;
===Bloodpower===&lt;br /&gt;
* Increases Maximum Mana by 5 points.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 10 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero will receive 5 extra points to his Maximum Mana, and lose 5 points from his Maximum Health.&lt;br /&gt;
** Mana is not replenished at all during this upgrade. You will need to fill these 5 extra points yourself by whichever means available.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodfury===&lt;br /&gt;
* Increases Attack Strength by +20%.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives a bonus of +20% to his Attack Strength. This adds up with all previous percentage bonuses to Attack Strength such as those acquired from the Attack Bonuses found lying around the dungeon. This effectively increases the damage caused by your Melee Attack by 20% of its base value, although this isn't always the case depending on circumstances or other effects.&lt;br /&gt;
** Note that only Melee damage is increased, not damage from other sources such as BURNDAYRAZ.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
&lt;br /&gt;
===Bloodshield===&lt;br /&gt;
* Increases Physical and Magic Resistance by +20% each.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 25 Piety'''.&lt;br /&gt;
** On acquiring this boon, both your hero's Physical and Magic resistance will go up by +20%. This bonus is cumulative with any existing Resistance your character may have at the time. For example, if your character has 50% Physical Resistance, they will now have 70% Physical Resistance. If your character had negative resistance, for instance -20%, it will be increased appropriately (to 0% in this example).&lt;br /&gt;
** This effectively reduces the attack damage done by any monster by 20% of its original quantity (alongside any other damage-reducing effects your character may have).&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodhunger===&lt;br /&gt;
* Grants you +20% Lifesteal ability.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** After acquiring this boon, your Lifesteal ability will increase by +20%. This bonus is cumulative, so if your character already had Lifesteal from any source, it is increased by 20%. For example, if your character had 20% Lifesteal, they will now have 40% Lifesteal.&lt;br /&gt;
** Lifesteal causes some of a monster's health to transfer to your Health pool after each Melee Attack you perform. The amount of health transferred this way is equal to the ability's percentage out of the total amount of damage you cause with your attack. Note that you will still need to survive the monster's attack in order to make good on this siphoned health. Attacks that (without Lifeblood) would bring you to 0 Health or below would still kill you with this ability.&lt;br /&gt;
** ''Research info required about whether or not Undead can be lifestolen, what stage Lifesteal triggers in during an attack, whether or not BYSSEPS and other damage-increasing effects alter the stolen amount, whether killing monsters with little health left alters the stolen amount, etcetera.''&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodswell===&lt;br /&gt;
* Restores your Health to its maximum.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 40 Piety'''.&lt;br /&gt;
** Upon acquiring this boon, your health will be restored to Maximum.&lt;br /&gt;
** Note that your Maximum Health is then reduced by 5 points, and your Current Health will immediately drop 5 points along with it. Therefore, you will still have full health after this boon, but now the &amp;quot;full&amp;quot; amount is 5 points less than what you had before. &lt;br /&gt;
** Your mana will NOT be restored or altered in any way as a result of taking this boon.&lt;br /&gt;
** ''Research info required: Does this healing cure poison?''&lt;br /&gt;
&lt;br /&gt;
''Research info required: What happens if acquiring a boon will lower your health to 0 or below?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Remember, after conversion each death nets 3 piety instead of 1 that blood pools grant on conversion.&lt;br /&gt;
*Dracul is most useful when there are very few undead around (Ideally none). If available, use [[IMAWAL]] on undead, so you can get some extra score &lt;br /&gt;
*Usually it's not worth to convert to dracul if [[BURNDAYRAZ]] isn't found yet, as Bloodpower is usually the first boon to get. [[CYDSTEPP]] and some other combat glyph might work as an alternative.&lt;br /&gt;
*Bloodshield effectively cancel the handicap of having lower hitpoint maximum. If you have any other source of resistance it will improve your durability by a lot.&lt;br /&gt;
*Bloodshield + Bloodhunger make the character and effective tank, this is specially useful against bosses like Super meat man and The Iron Man. It will help against Jormungandr and Frank the zombie.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2743</id>
		<title>Alpha:Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2743"/>
				<updated>2011-01-17T02:13:45Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dracul, god of the Undead, is one of the gods available for worshipping in Desktop Dungeon. Dracul may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Dracul is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Dracul.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Dracul, several effects occur:&lt;br /&gt;
* The hero's '''level is increased by 1''', without gaining the usual permanent bonuses for this level-up.&lt;br /&gt;
** This increase occurs regardless of your hero's current level, unless he is already at level 10.&lt;br /&gt;
** No level-up bonuses are applied when this occurs. That means, your Maximum Health, Attack Strength, or any item-given bonuses related to level-ups will not be acquired. Also, your Health and Mana will ''not'' be restored as normal. Earned experience won't decrease.&lt;br /&gt;
* The '''[[HALPMEH]] Glyph''' is destroyed.&lt;br /&gt;
** This occurs both if the player is holding HALPMEH at the time, or if the Glyph is anywhere else in the dungeon. If the Glyph does not exist anywhere, this effect is ignored.&lt;br /&gt;
* Dracul will grant you an amount of '''Piety points''' equal to the number of blood-stains ''currently'' visible in the dungeon.&lt;br /&gt;
** This includes blood-stains from each monster you have killed. Some characters like the [[Bloodmage]] may suck up bloodstains during their exploration, and if so those bloodstains are not included in the effect.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Dracul cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Dracul.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Dracul is to first renounce your religion by help of an item.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Dracul is the god of the Undead. As such, he is the protector of all Undead monsters. He yearns for the blood of the living, and will reward slaying them.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Dracul. If you have not yet converted to Dracul, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a living creature''': +3 Piety.&lt;br /&gt;
** The only way to appease Dracul other than the initial piety gain is to kill &amp;quot;Living&amp;quot; creatures. This refers to any creature that does not have the Special Ability &amp;quot;Undead&amp;quot;.&lt;br /&gt;
** The level of the creature slain or the method in which it was slain do not influence the number of piety points you gain.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill an Undead creature''': -5 Piety.&lt;br /&gt;
** Dracul is the god of Undead creatures. As such, any Undead creature killed while worshipping Dracul will cause a drop of 5 Piety points. Undead creatures are marked by the word &amp;quot;Undead&amp;quot; in their special ability text.&lt;br /&gt;
** The level of the Undead slain or the method in which it was slain do not affect the number of piety points you lose.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If killing an Undead creature causes your Piety to drop below 0, Dracul will '''kill you immediately'''. There is no way to avoid this death.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Dracul has 5 boons to offer to his worshipers at the cost of Piety. Acquiring each boon comes with an extra cost of 5 points from your Maximum Health.&lt;br /&gt;
&lt;br /&gt;
===Bloodpower===&lt;br /&gt;
* Increases Maximum Mana by 5 points.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 10 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero will receive 5 extra points to his Maximum Mana, and lose 5 points from his Maximum Health.&lt;br /&gt;
** Mana is not replenished at all during this upgrade. You will need to fill these 5 extra points yourself by whichever means available.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodfury===&lt;br /&gt;
* Increases Attack Strength by +20%.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives a bonus of +20% to his Attack Strength. This adds up with all previous percentage bonuses to Attack Strength such as those acquired from the Attack Bonuses found lying around the dungeon. This effectively increases the damage caused by your Melee Attack by 20% of its base value, although this isn't always the case depending on circumstances or other effects.&lt;br /&gt;
** Note that only Melee damage is increased, not damage from other sources such as BURNDAYRAZ.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
&lt;br /&gt;
===Bloodshield===&lt;br /&gt;
* Increases Physical and Magic Resistance by +20% each.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 25 Piety'''.&lt;br /&gt;
** On acquiring this boon, both your hero's Physical and Magic resistance will go up by +20%. This bonus is cumulative with any existing Resistance your character may have at the time. For example, if your character has 50% Physical Resistance, they will now have 70% Physical Resistance. If your character had negative resistance, for instance -20%, it will be increased appropriately (to 0% in this example).&lt;br /&gt;
** This effectively reduces the attack damage done by any monster by 20% of its original quantity (alongside any other damage-reducing effects your character may have).&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodhunger===&lt;br /&gt;
* Grants you +20% Lifesteal ability.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** After acquiring this boon, your Lifesteal ability will increase by +20%. This bonus is cumulative, so if your character already had Lifesteal from any source, it is increased by 20%. For example, if your character had 20% Lifesteal, they will now have 40% Lifesteal.&lt;br /&gt;
** Lifesteal causes some of a monster's health to transfer to your Health pool after each Melee Attack you perform. The amount of health transferred this way is equal to the ability's percentage out of the total amount of damage you cause with your attack. Note that you will still need to survive the monster's attack in order to make good on this siphoned health. Attacks that (without Lifeblood) would bring you to 0 Health or below would still kill you with this ability.&lt;br /&gt;
** ''Research info required about whether or not Undead can be lifestolen, what stage Lifesteal triggers in during an attack, whether or not BYSSEPS and other damage-increasing effects alter the stolen amount, whether killing monsters with little health left alters the stolen amount, etcetera.''&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodswell===&lt;br /&gt;
* Restores your Health to its maximum.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 40 Piety'''.&lt;br /&gt;
** Upon acquiring this boon, your health will be restored to Maximum.&lt;br /&gt;
** Note that your Maximum Health is then reduced by 5 points, and your Current Health will immediately drop 5 points along with it. Therefore, you will still have full health after this boon, but now the &amp;quot;full&amp;quot; amount is 5 points less than what you had before. &lt;br /&gt;
** Your mana will NOT be restored or altered in any way as a result of taking this boon.&lt;br /&gt;
** ''Research info required: Does this healing cure poison?''&lt;br /&gt;
&lt;br /&gt;
''Research info required: What happens if acquiring a boon will lower your health to 0 or below?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Remember, after conversion each death nets 3 piety instead of 1 that blood pools grant on conversion.&lt;br /&gt;
*Dracul is most useful when there are very few undead around (Ideally none). If available, use [[IMAWAL]] on undead, so you can get some extra score &lt;br /&gt;
*Usually it's not worth to convert to dracul if [[BURNDAYRAZ]] isn't found yet, as Bloodpower is usually the first boon to get. [[CYDSTEPP]] might work as an alternative.&lt;br /&gt;
*Bloodshield effectively cancel the handicap of having lower hitpoint maximum. If you have any other source of resistance it will improve your durability by a lot.&lt;br /&gt;
*Bloodshield + Bloodhunger make the character and effective tank, this is specially useful against bosses like Super meat man and The Iron Man. It will help against Jormungandr and Frank the zombie.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2741</id>
		<title>Alpha:Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2741"/>
				<updated>2011-01-17T02:12:08Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dracul, god of the Undead, is one of the gods available for worshipping in Desktop Dungeon. Dracul may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Dracul is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Dracul.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Dracul, several effects occur:&lt;br /&gt;
* The hero's '''level is increased by 1''', without gaining the usual permanent bonuses for this level-up.&lt;br /&gt;
** This increase occurs regardless of your hero's current level, unless he is already at level 10.&lt;br /&gt;
** No level-up bonuses are applied when this occurs. That means, your Maximum Health, Attack Strength, or any item-given bonuses related to level-ups will not be acquired. Also, your Health and Mana will ''not'' be restored as normal. Earned experience won't decrease.&lt;br /&gt;
* The '''[[HALPMEH]] Glyph''' is destroyed.&lt;br /&gt;
** This occurs both if the player is holding HALPMEH at the time, or if the Glyph is anywhere else in the dungeon. If the Glyph does not exist anywhere, this effect is ignored.&lt;br /&gt;
* Dracul will grant you an amount of '''Piety points''' equal to the number of blood-stains ''currently'' visible in the dungeon.&lt;br /&gt;
** This includes blood-stains from each monster you have killed. Some characters like the [[Bloodmage]] may suck up bloodstains during their exploration, and if so those bloodstains are not included in the effect.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Dracul cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Dracul.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Dracul is to first renounce your religion by help of an item.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Dracul is the god of the Undead. As such, he is the protector of all Undead monsters. He yearns for the blood of the living, and will reward slaying them.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Dracul. If you have not yet converted to Dracul, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a living creature''': +3 Piety.&lt;br /&gt;
** The only way to appease Dracul other than the initial piety gain is to kill &amp;quot;Living&amp;quot; creatures. This refers to any creature that does not have the Special Ability &amp;quot;Undead&amp;quot;.&lt;br /&gt;
** The level of the creature slain or the method in which it was slain do not influence the number of piety points you gain.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill an Undead creature''': -5 Piety.&lt;br /&gt;
** Dracul is the god of Undead creatures. As such, any Undead creature killed while worshipping Dracul will cause a drop of 5 Piety points. Undead creatures are marked by the word &amp;quot;Undead&amp;quot; in their special ability text.&lt;br /&gt;
** The level of the Undead slain or the method in which it was slain do not affect the number of piety points you lose.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If killing an Undead creature causes your Piety to drop below 0, Dracul will '''kill you immediately'''. There is no way to avoid this death.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Dracul has 5 boons to offer to his worshipers at the cost of Piety. Acquiring each boon comes with an extra cost of 5 points from your Maximum Health.&lt;br /&gt;
&lt;br /&gt;
===Bloodpower===&lt;br /&gt;
* Increases Maximum Mana by 5 points.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 10 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero will receive 5 extra points to his Maximum Mana, and lose 5 points from his Maximum Health.&lt;br /&gt;
** Mana is not replenished at all during this upgrade. You will need to fill these 5 extra points yourself by whichever means available.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodfury===&lt;br /&gt;
* Increases Attack Strength by +20%.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives a bonus of +20% to his Attack Strength. This adds up with all previous percentage bonuses to Attack Strength such as those acquired from the Attack Bonuses found lying around the dungeon. This effectively increases the damage caused by your Melee Attack by 20% of its base value, although this isn't always the case depending on circumstances or other effects.&lt;br /&gt;
** Note that only Melee damage is increased, not damage from other sources such as BURNDAYRAZ.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
&lt;br /&gt;
===Bloodshield===&lt;br /&gt;
* Increases Physical and Magic Resistance by +20% each.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 25 Piety'''.&lt;br /&gt;
** On acquiring this boon, both your hero's Physical and Magic resistance will go up by +20%. This bonus is cumulative with any existing Resistance your character may have at the time. For example, if your character has 50% Physical Resistance, they will now have 70% Physical Resistance. If your character had negative resistance, for instance -20%, it will be increased appropriately (to 0% in this example).&lt;br /&gt;
** This effectively reduces the attack damage done by any monster by 20% of its original quantity (alongside any other damage-reducing effects your character may have).&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodhunger===&lt;br /&gt;
* Grants you +20% Lifesteal ability.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** After acquiring this boon, your Lifesteal ability will increase by +20%. This bonus is cumulative, so if your character already had Lifesteal from any source, it is increased by 20%. For example, if your character had 20% Lifesteal, they will now have 40% Lifesteal.&lt;br /&gt;
** Lifesteal causes some of a monster's health to transfer to your Health pool after each Melee Attack you perform. The amount of health transferred this way is equal to the ability's percentage out of the total amount of damage you cause with your attack. Note that you will still need to survive the monster's attack in order to make good on this siphoned health. Attacks that (without Lifeblood) would bring you to 0 Health or below would still kill you with this ability.&lt;br /&gt;
** ''Research info required about whether or not Undead can be lifestolen, what stage Lifesteal triggers in during an attack, whether or not BYSSEPS and other damage-increasing effects alter the stolen amount, whether killing monsters with little health left alters the stolen amount, etcetera.''&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodswell===&lt;br /&gt;
* Restores your Health to its maximum.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 40 Piety'''.&lt;br /&gt;
** Upon acquiring this boon, your health will be restored to Maximum.&lt;br /&gt;
** Note that your Maximum Health is then reduced by 5 points, and your Current Health will immediately drop 5 points along with it. Therefore, you will still have full health after this boon, but now the &amp;quot;full&amp;quot; amount is 5 points less than what you had before. &lt;br /&gt;
** Your mana will NOT be restored or altered in any way as a result of taking this boon.&lt;br /&gt;
** ''Research info required: Does this healing cure poison?''&lt;br /&gt;
&lt;br /&gt;
''Research info required: What happens if acquiring a boon will lower your health to 0 or below?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Remember, after conversion each death nets 3 piety instead of 1 that blood pools grant on conversion.&lt;br /&gt;
*Dracul is most useful when there are very few undead around (Ideally none). If available, use [[IMAWAL]] on undead, so you can get some extra score &lt;br /&gt;
*Usually it's not worth to convert to dracul if [[BURNDAYRAZ]] isn't found yet, as Bloodpower is the first boon learned usually.&lt;br /&gt;
*Bloodshield effectively cancel the handicap of having lower hitpoint maximum. If you have any other source of resistance it will improve your durability by a lot.&lt;br /&gt;
*Bloodshield + Bloodhunger make the character and effective tank, this is specially useful against bosses like Super meat man and The Iron Man. It will help against Jormungandr and Frank the zombie.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2740</id>
		<title>Alpha:Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2740"/>
				<updated>2011-01-17T02:09:06Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dracul, god of the Undead, is one of the gods available for worshipping in Desktop Dungeon. Dracul may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Dracul is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Dracul.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Dracul, several effects occur:&lt;br /&gt;
* The hero's '''level is increased by 1''', without gaining the usual permanent bonuses for this level-up.&lt;br /&gt;
** This increase occurs regardless of your hero's current level, unless he is already at level 10.&lt;br /&gt;
** No level-up bonuses are applied when this occurs. That means, your Maximum Health, Attack Strength, or any item-given bonuses related to level-ups will not be acquired. Also, your Health and Mana will ''not'' be restored as normal. Earned experience won't decrease.&lt;br /&gt;
* The '''[[HALPMEH]] Glyph''' is destroyed.&lt;br /&gt;
** This occurs both if the player is holding HALPMEH at the time, or if the Glyph is anywhere else in the dungeon. If the Glyph does not exist anywhere, this effect is ignored.&lt;br /&gt;
* Dracul will grant you an amount of '''Piety points''' equal to the number of blood-stains ''currently'' visible in the dungeon.&lt;br /&gt;
** This includes blood-stains from each monster you have killed. Some characters like the [[Bloodmage]] may suck up bloodstains during their exploration, and if so those bloodstains are not included in the effect.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Dracul cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Dracul.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Dracul is to first renounce your religion by help of an item.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Dracul is the god of the Undead. As such, he is the protector of all Undead monsters. He yearns for the blood of the living, and will reward slaying them.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Dracul. If you have not yet converted to Dracul, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a living creature''': +3 Piety.&lt;br /&gt;
** The only way to appease Dracul other than the initial piety gain is to kill &amp;quot;Living&amp;quot; creatures. This refers to any creature that does not have the Special Ability &amp;quot;Undead&amp;quot;.&lt;br /&gt;
** The level of the creature slain or the method in which it was slain do not influence the number of piety points you gain.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill an Undead creature''': -5 Piety.&lt;br /&gt;
** Dracul is the god of Undead creatures. As such, any Undead creature killed while worshipping Dracul will cause a drop of 5 Piety points. Undead creatures are marked by the word &amp;quot;Undead&amp;quot; in their special ability text.&lt;br /&gt;
** The level of the Undead slain or the method in which it was slain do not affect the number of piety points you lose.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If killing an Undead creature causes your Piety to drop below 0, Dracul will '''kill you immediately'''. There is no way to avoid this death.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Dracul has 5 boons to offer to his worshipers at the cost of Piety. Acquiring each boon comes with an extra cost of 5 points from your Maximum Health.&lt;br /&gt;
&lt;br /&gt;
===Bloodpower===&lt;br /&gt;
* Increases Maximum Mana by 5 points.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 10 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero will receive 5 extra points to his Maximum Mana, and lose 5 points from his Maximum Health.&lt;br /&gt;
** Mana is not replenished at all during this upgrade. You will need to fill these 5 extra points yourself by whichever means available.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodfury===&lt;br /&gt;
* Increases Attack Strength by +20%.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives a bonus of +20% to his Attack Strength. This adds up with all previous percentage bonuses to Attack Strength such as those acquired from the Attack Bonuses found lying around the dungeon. This effectively increases the damage caused by your Melee Attack by 20% of its base value, although this isn't always the case depending on circumstances or other effects.&lt;br /&gt;
** Note that only Melee damage is increased, not damage from other sources such as BURNDAYRAZ.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
&lt;br /&gt;
===Bloodshield===&lt;br /&gt;
* Increases Physical and Magic Resistance by +20% each.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 25 Piety'''.&lt;br /&gt;
** On acquiring this boon, both your hero's Physical and Magic resistance will go up by +20%. This bonus is cumulative with any existing Resistance your character may have at the time. For example, if your character has 50% Physical Resistance, they will now have 70% Physical Resistance. If your character had negative resistance, for instance -20%, it will be increased appropriately (to 0% in this example).&lt;br /&gt;
** This effectively reduces the attack damage done by any monster by 20% of its original quantity (alongside any other damage-reducing effects your character may have).&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodhunger===&lt;br /&gt;
* Grants you +20% Lifesteal ability.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** After acquiring this boon, your Lifesteal ability will increase by +20%. This bonus is cumulative, so if your character already had Lifesteal from any source, it is increased by 20%. For example, if your character had 20% Lifesteal, they will now have 40% Lifesteal.&lt;br /&gt;
** Lifesteal causes some of a monster's health to transfer to your Health pool after each Melee Attack you perform. The amount of health transferred this way is equal to the ability's percentage out of the total amount of damage you cause with your attack. Note that you will still need to survive the monster's attack in order to make good on this siphoned health. Attacks that (without Lifeblood) would bring you to 0 Health or below would still kill you with this ability.&lt;br /&gt;
** ''Research info required about whether or not Undead can be lifestolen, what stage Lifesteal triggers in during an attack, whether or not BYSSEPS and other damage-increasing effects alter the stolen amount, whether killing monsters with little health left alters the stolen amount, etcetera.''&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodswell===&lt;br /&gt;
* Restores your Health to its maximum.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 40 Piety'''.&lt;br /&gt;
** Upon acquiring this boon, your health will be restored to Maximum.&lt;br /&gt;
** Note that your Maximum Health is then reduced by 5 points, and your Current Health will immediately drop 5 points along with it. Therefore, you will still have full health after this boon, but now the &amp;quot;full&amp;quot; amount is 5 points less than what you had before. &lt;br /&gt;
** Your mana will NOT be restored or altered in any way as a result of taking this boon.&lt;br /&gt;
** ''Research info required: Does this healing cure poison?''&lt;br /&gt;
&lt;br /&gt;
''Research info required: What happens if acquiring a boon will lower your health to 0 or below?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Remember, after conversion each death nets 3 piety instead of 1 that blood pools grant on conversion.&lt;br /&gt;
*[[Dracul]] is most useful when there are very few undead around (Ideally none). If available, use [[IMAWAL]] on undead, so you can get some extra score &lt;br /&gt;
*Usually it's not worth to convert to dracul if [[BURNDAYRAZ]] isn't found yet, as Bloodpower is the first boon learned usually.&lt;br /&gt;
*Bloodshield effectively cancel the handicap of having lower hitpoint maximum. If you have any other source of resistance it will improve your durability by a lot.&lt;br /&gt;
*Bloodshield + Bloodhunger make the character and effective tank, this is specially useful against bosses like Super meat man and The Iron Man. It will help against Jormungandr and Frank the zombie.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2739</id>
		<title>Alpha:Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2739"/>
				<updated>2011-01-17T02:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dracul, god of the Undead, is one of the gods available for worshipping in Desktop Dungeon. Dracul may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Dracul is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Dracul.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Dracul, several effects occur:&lt;br /&gt;
* The hero's '''level is increased by 1''', without gaining the usual permanent bonuses for this level-up.&lt;br /&gt;
** This increase occurs regardless of your hero's current level, unless he is already at level 10.&lt;br /&gt;
** No level-up bonuses are applied when this occurs. That means, your Maximum Health, Attack Strength, or any item-given bonuses related to level-ups will not be acquired. Also, your Health and Mana will ''not'' be restored as normal. Earned experience won't decrease.&lt;br /&gt;
* The '''[[HALPMEH]] Glyph''' is destroyed.&lt;br /&gt;
** This occurs both if the player is holding HALPMEH at the time, or if the Glyph is anywhere else in the dungeon. If the Glyph does not exist anywhere, this effect is ignored.&lt;br /&gt;
* Dracul will grant you an amount of '''Piety points''' equal to the number of blood-stains ''currently'' visible in the dungeon.&lt;br /&gt;
** This includes blood-stains from each monster you have killed. Some characters like the [[Bloodmage]] may suck up bloodstains during their exploration, and if so those bloodstains are not included in the effect.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Dracul cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Dracul.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Dracul is to first renounce your religion by help of an item.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Dracul is the god of the Undead. As such, he is the protector of all Undead monsters. He yearns for the blood of the living, and will reward slaying them.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Dracul. If you have not yet converted to Dracul, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a living creature''': +3 Piety.&lt;br /&gt;
** The only way to appease Dracul other than the initial piety gain is to kill &amp;quot;Living&amp;quot; creatures. This refers to any creature that does not have the Special Ability &amp;quot;Undead&amp;quot;.&lt;br /&gt;
** The level of the creature slain or the method in which it was slain do not influence the number of piety points you gain.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill an Undead creature''': -5 Piety.&lt;br /&gt;
** Dracul is the god of Undead creatures. As such, any Undead creature killed while worshipping Dracul will cause a drop of 5 Piety points. Undead creatures are marked by the word &amp;quot;Undead&amp;quot; in their special ability text.&lt;br /&gt;
** The level of the Undead slain or the method in which it was slain do not affect the number of piety points you lose.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If killing an Undead creature causes your Piety to drop below 0, Dracul will '''kill you immediately'''. There is no way to avoid this death.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Dracul has 5 boons to offer to his worshipers at the cost of Piety. Acquiring each boon comes with an extra cost of 5 points from your Maximum Health.&lt;br /&gt;
&lt;br /&gt;
===Bloodpower===&lt;br /&gt;
* Increases Maximum Mana by 5 points.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 10 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero will receive 5 extra points to his Maximum Mana, and lose 5 points from his Maximum Health.&lt;br /&gt;
** Mana is not replenished at all during this upgrade. You will need to fill these 5 extra points yourself by whichever means available.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodfury===&lt;br /&gt;
* Increases Attack Strength by +20%.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives a bonus of +20% to his Attack Strength. This adds up with all previous percentage bonuses to Attack Strength such as those acquired from the Attack Bonuses found lying around the dungeon. This effectively increases the damage caused by your Melee Attack by 20% of its base value, although this isn't always the case depending on circumstances or other effects.&lt;br /&gt;
** Note that only Melee damage is increased, not damage from other sources such as BURNDAYRAZ.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
&lt;br /&gt;
===Bloodshield===&lt;br /&gt;
* Increases Physical and Magic Resistance by +20% each.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 25 Piety'''.&lt;br /&gt;
** On acquiring this boon, both your hero's Physical and Magic resistance will go up by +20%. This bonus is cumulative with any existing Resistance your character may have at the time. For example, if your character has 50% Physical Resistance, they will now have 70% Physical Resistance. If your character had negative resistance, for instance -20%, it will be increased appropriately (to 0% in this example).&lt;br /&gt;
** This effectively reduces the attack damage done by any monster by 20% of its original quantity (alongside any other damage-reducing effects your character may have).&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodhunger===&lt;br /&gt;
* Grants you +20% Lifesteal ability.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** After acquiring this boon, your Lifesteal ability will increase by +20%. This bonus is cumulative, so if your character already had Lifesteal from any source, it is increased by 20%. For example, if your character had 20% Lifesteal, they will now have 40% Lifesteal.&lt;br /&gt;
** Lifesteal causes some of a monster's health to transfer to your Health pool after each Melee Attack you perform. The amount of health transferred this way is equal to the ability's percentage out of the total amount of damage you cause with your attack. Note that you will still need to survive the monster's attack in order to make good on this siphoned health. Attacks that (without Lifeblood) would bring you to 0 Health or below would still kill you with this ability.&lt;br /&gt;
** ''Research info required about whether or not Undead can be lifestolen, what stage Lifesteal triggers in during an attack, whether or not BYSSEPS and other damage-increasing effects alter the stolen amount, whether killing monsters with little health left alters the stolen amount, etcetera.''&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodswell===&lt;br /&gt;
* Restores your Health to its maximum.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 40 Piety'''.&lt;br /&gt;
** Upon acquiring this boon, your health will be restored to Maximum.&lt;br /&gt;
** Note that your Maximum Health is then reduced by 5 points, and your Current Health will immediately drop 5 points along with it. Therefore, you will still have full health after this boon, but now the &amp;quot;full&amp;quot; amount is 5 points less than what you had before. &lt;br /&gt;
** Your mana will NOT be restored or altered in any way as a result of taking this boon.&lt;br /&gt;
** ''Research info required: Does this healing cure poison?''&lt;br /&gt;
&lt;br /&gt;
''Research info required: What happens if acquiring a boon will lower your health to 0 or below?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Remember, after conversion each death nets 3 piety instead of 1 that blood pools grant on conversion.&lt;br /&gt;
[[Dracul]] is most useful when there are very few undead around (Ideally none). If available, use [[IMAWAL]] on undead, so you can get some extra score &lt;br /&gt;
Usually it's not worth to convert to dracul if [[BURNDAYRAZ]] isn't found yet, as Bloodpower is the first boon learned usually.&lt;br /&gt;
Bloodshield effectively cancel the handicap of having lower hitpoint maximum. If you have any other source of resistance it will improve your durability by a lot.&lt;br /&gt;
Bloodshield + Bloodhunger make the character and effective tank, this is specially useful against bosses like Super meat man and The Iron Man. It will help against Jormungandr and Frank the zombie.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2738</id>
		<title>Alpha:Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=2738"/>
				<updated>2011-01-17T01:55:59Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Immediate effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dracul, god of the Undead, is one of the gods available for worshipping in Desktop Dungeon. Dracul may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Dracul is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Dracul.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Dracul, several effects occur:&lt;br /&gt;
* The hero's '''level is increased by 1''', without gaining the usual permanent bonuses for this level-up.&lt;br /&gt;
** This increase occurs regardless of your hero's current level, unless he is already at level 10.&lt;br /&gt;
** No level-up bonuses are applied when this occurs. That means, your Maximum Health, Attack Strength, or any item-given bonuses related to level-ups will not be acquired. Also, your Health and Mana will ''not'' be restored as normal. Earned experience won't decrease.&lt;br /&gt;
* The '''[[HALPMEH]] Glyph''' is destroyed.&lt;br /&gt;
** This occurs both if the player is holding HALPMEH at the time, or if the Glyph is anywhere else in the dungeon. If the Glyph does not exist anywhere, this effect is ignored.&lt;br /&gt;
* Dracul will grant you an amount of '''Piety points''' equal to the number of blood-stains ''currently'' visible in the dungeon.&lt;br /&gt;
** This includes blood-stains from each monster you have killed. Some characters like the [[Bloodmage]] may suck up bloodstains during their exploration, and if so those bloodstains are not included in the effect.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Dracul cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Dracul.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Dracul is to first renounce your religion by help of an item.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Dracul is the god of the Undead. As such, he is the protector of all Undead monsters. He yearns for the blood of the living, and will reward slaying them.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Dracul. If you have not yet converted to Dracul, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a living creature''': +3 Piety.&lt;br /&gt;
** The only way to appease Dracul other than the initial piety gain is to kill &amp;quot;Living&amp;quot; creatures. This refers to any creature that does not have the Special Ability &amp;quot;Undead&amp;quot;.&lt;br /&gt;
** The level of the creature slain or the method in which it was slain do not influence the number of piety points you gain.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill an Undead creature''': -5 Piety.&lt;br /&gt;
** Dracul is the god of Undead creatures. As such, any Undead creature killed while worshipping Dracul will cause a drop of 5 Piety points. Undead creatures are marked by the word &amp;quot;Undead&amp;quot; in their special ability text.&lt;br /&gt;
** The level of the Undead slain or the method in which it was slain do not affect the number of piety points you lose.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If killing an Undead creature causes your Piety to drop below 0, Dracul will '''kill you immediately'''. There is no way to avoid this death.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Dracul has 5 boons to offer to his worshipers at the cost of Piety. Acquiring each boon comes with an extra cost of 5 points from your Maximum Health.&lt;br /&gt;
&lt;br /&gt;
===Bloodpower===&lt;br /&gt;
* Increases Maximum Mana by 5 points.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 10 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero will receive 5 extra points to his Maximum Mana, and lose 5 points from his Maximum Health.&lt;br /&gt;
** Mana is not replenished at all during this upgrade. You will need to fill these 5 extra points yourself by whichever means available.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodfury===&lt;br /&gt;
* Increases Attack Strength by +20%.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives a bonus of +20% to his Attack Strength. This adds up with all previous percentage bonuses to Attack Strength such as those acquired from the Attack Bonuses found lying around the dungeon. This effectively increases the damage caused by your Melee Attack by 20% of its base value, although this isn't always the case depending on circumstances or other effects.&lt;br /&gt;
** Note that only Melee damage is increased, not damage from other sources such as BURNDAYRAZ.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
&lt;br /&gt;
===Bloodshield===&lt;br /&gt;
* Increases Physical and Magic Resistance by +20% each.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 25 Piety'''.&lt;br /&gt;
** On acquiring this boon, both your hero's Physical and Magic resistance will go up by +20%. This bonus is cumulative with any existing Resistance your character may have at the time. For example, if your character has 50% Physical Resistance, they will now have 70% Physical Resistance. If your character had negative resistance, for instance -20%, it will be increased appropriately (to 0% in this example).&lt;br /&gt;
** This effectively reduces the attack damage done by any monster by 20% of its original quantity (alongside any other damage-reducing effects your character may have).&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodhunger===&lt;br /&gt;
* Grants you +20% Lifesteal ability.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** After acquiring this boon, your Lifesteal ability will increase by +20%. This bonus is cumulative, so if your character already had Lifesteal from any source, it is increased by 20%. For example, if your character had 20% Lifesteal, they will now have 40% Lifesteal.&lt;br /&gt;
** Lifesteal causes some of a monster's health to transfer to your Health pool after each Melee Attack you perform. The amount of health transferred this way is equal to the ability's percentage out of the total amount of damage you cause with your attack. Note that you will still need to survive the monster's attack in order to make good on this siphoned health. Attacks that (without Lifeblood) would bring you to 0 Health or below would still kill you with this ability.&lt;br /&gt;
** ''Research info required about whether or not Undead can be lifestolen, what stage Lifesteal triggers in during an attack, whether or not BYSSEPS and other damage-increasing effects alter the stolen amount, whether killing monsters with little health left alters the stolen amount, etcetera.''&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodswell===&lt;br /&gt;
* Restores your Health to its maximum.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 40 Piety'''.&lt;br /&gt;
** Upon acquiring this boon, your health will be restored to Maximum.&lt;br /&gt;
** Note that your Maximum Health is then reduced by 5 points, and your Current Health will immediately drop 5 points along with it. Therefore, you will still have full health after this boon, but now the &amp;quot;full&amp;quot; amount is 5 points less than what you had before. &lt;br /&gt;
** Your mana will NOT be restored or altered in any way as a result of taking this boon.&lt;br /&gt;
** ''Research info required: Does this healing cure poison?''&lt;br /&gt;
&lt;br /&gt;
''Research info required: What happens if acquiring a boon will lower your health to 0 or below?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=2736</id>
		<title>Alpha:Jehora Jeheyu</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=2736"/>
				<updated>2011-01-16T13:38:53Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Gaining Piety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jehora Jeheyu, God of Chaos, is one of the gods available for worshipping in Desktop Dungeon. Jehora Jeheyu may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Jehora Jeheyu is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Jehora.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
* The hero '''loses all of the following abilities''': Poison Immunity, Mana Burn Immunity, Death Gaze Immunity, Protection from Death, First Strike, Dodge.&lt;br /&gt;
** The source providing these effects is irrelevant - whether granted by items, other gods, or the use of Glyphs.&lt;br /&gt;
** Note that the glyphs providing First Strike and Protection from Death remain usable, but incur a Piety penalty if used again (see below).&lt;br /&gt;
** ''Research info required: Is it possible to gain the other abilities while Jehora Jeheyu is still worshipped? For instance, by buying items that provide them AFTER joining his religion?''&lt;br /&gt;
* The hero is awarded a random number of '''Piety Points''', anywhere between 1 and 25.&lt;br /&gt;
** The number of points awarded upon joining is completely random and there is no way to affect it.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Jehora Jeheyu cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Jehora Jeheyu is to first renounce your religion by help of an item. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu is the god of Chaos. He enjoys meaningless destruction, bloody battles, and random effects. Jehora frowns upon fancy swordplay.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Jehora Jeheyu. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will reward you with one piety point for every tile of wall destroyed with the ENDISWAL glyph.&lt;br /&gt;
** You can also destroy walls by pushing enemies into them, by performing a Melee attack on a monster while your hero has the Knockback ability (see [[Half-dragon]]. Items may also grant you knockback).&lt;br /&gt;
* '''Receive ??? damage from a monster''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero is damaged in Melee combat. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level and possibly other factor as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).&lt;br /&gt;
* '''Inflict ??? damage on a monster''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero inflict damage on a monster be it trough attack or [[BURNDAYRAZ]]. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level, the monster's level, and possibly other factors as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).&lt;br /&gt;
* '''Use the [[PISORF]] glyph on a monster''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will award you one Piety point for using the PISORF glyph to teleport a monster to a random location in the dungeon. It is awarded for each use of the glyph, even if the monster randomly teleports to the same tile it already occupies.&lt;br /&gt;
* '''Use the [[WEYTWUT]] Glyph''': +4 Piety.&lt;br /&gt;
** Jehora Jeheya will award you four Piety points for each use of the WEYTWUT Glyph. The destination of your teleport is irrelevant, you will be awarded points simply for using this glyph.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the CYDSTEPP glyph, whether or not you already have Death Protection applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability it bestows whenever used (Death Protection).&lt;br /&gt;
* '''For each use of the [[GETINDARE]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the GETINDARE Glyph, whether or not you already have First Strike applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability is bestows whenever used (First Strike).&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is performed that would reduce your piety below 0 points (see above), Jehora Jeheyu will inflict a curse upon you: Whenever you cause damage to a monster, your Maximum Health will be reduced by a certain amount.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Does this apply only to damage dealt in Melee combat? What about BURNDAYRAZ? This this effect depend on the amount of damage dealt, or is it per-hit? Does it depend on the character's level?''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu has 5 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
* Randomly choose one of the following effects: Restore Health to Maximum / Restore Mana to Maximum / instant death.&lt;br /&gt;
* '''Costs ALL Piety you currently have.'''&lt;br /&gt;
** Upon acquiring this boon, Jehora Jeheyu will either restore your Health OR Mana to its Maximum capacity, or he will kill you outright. If death is chosen, it is immediate and cannot be avoided through the Protection from Death ability.&lt;br /&gt;
** Reportedly, this random effect is influenced by the number of Piety points you have remaining after paying for this boon. However, since the boon costs ALL piety points you have, this statement is baffling and may need clarification.&lt;br /&gt;
** ''Research info required: About the mechanism that selects the effect for this boon and its relation to remaining piety if any. Also, is it three options with exactly equal chance, or maybe it is two equally likely options (heal/death) followed by a choice between Health and Mana? Or perhaps choices are not equally likely to occur?''&lt;br /&gt;
===Madness===&lt;br /&gt;
* Increases Attack Strength by +5 points.&lt;br /&gt;
* '''Costs 25 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the character's Attack Strength increases by 5 points. This increases the damage done by Melee attacks, and does not affect BURNDAYRAZ.&lt;br /&gt;
** ''Research info required: Does this effect chance the Base Attack Strength, or is it always 5 extra points of damage regardless of player level and/or Attack Bonuses?''&lt;br /&gt;
===Bolstering===&lt;br /&gt;
* Increases Maximum Health by 15 points.&lt;br /&gt;
* '''Costs 15 Piety and a Health Potion.'''&lt;br /&gt;
** Upon acquiring this boon, the hero's Maximum Health is increased by 15 points. Those 15 new points are ''not'' automatically filled up, and must be healed by the normal means.&lt;br /&gt;
** The hero loses one Health Potion from those already carried.&lt;br /&gt;
** If the hero does not have any Health Potions, it is impossible to acquire this boon.&lt;br /&gt;
&lt;br /&gt;
===Retaliation===&lt;br /&gt;
* Gain Mana Shield ability.&lt;br /&gt;
* '''Costs 30 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the hero receives the Mana Shield ability. While this ability is in effect, any monster that strikes you in Melee combat will receive an extra 1 point of damage for every level you have. This damage is applied AFTER the monster strikes you, so you must first survive its attack to inflict this extra damage.&lt;br /&gt;
** This is the same ability that [[Sorcerer|Sorcerers]] have by default. If your hero is a Sorcerer, this boon has no effect.&lt;br /&gt;
&lt;br /&gt;
===Polymorph===&lt;br /&gt;
* Each monster in the dungeon will transform into a new random type of monster of the same level.&lt;br /&gt;
* '''Costs 50 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, each and every monster in the dungeon will select a new [[Monsters|monster type]] at random and transform into that type. Monsters will keep the same level they had before the transformation.&lt;br /&gt;
** This boon affects Bosses just the same as any other monster.&lt;br /&gt;
** In a normal dungeon, Bosses have been known to occasionally transform into the bosses from the Campaign dungeon - something which is not otherwise possible.&lt;br /&gt;
** In a Challenge dungeon, monsters may transform into any other type of monster, not just the ones available in the specific type of challenge dungeon you're playing. This includes bosses from the Campaign dungeons.&lt;br /&gt;
** Monsters don't have to be unlocked for them to be transformed into.  (Ex: Golem is locked but a monster transforms into it)&lt;br /&gt;
** ''Research info required: Is transformation into Campaign Bosses possible before unlocking the Campaign dungeons?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2735</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2735"/>
				<updated>2011-01-16T13:16:29Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Specific Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with a certain amount of '''Piety points'''.&lt;br /&gt;
** The mechanism by which The Earthmother decides how many Piety points to award you is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
*** Health Regeneration can be restored by doing things that gain Piety.&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety, lose Health Regeneration ability.&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Destroying a plant''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Is it completely impossible to regain health when this occurs, or just through exploration? Do Health Potions cure it like poison? What about healing from more divine sources or level-ups? Also, what exactly must be done to atone for your sins and regain Health Regeneration; is it sufficient to petrify one monster or plant?''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). &lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** ''Research info required: Does the bonus still apply after The Earthmother has been angered by a travesty?''&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
** ''Research info required: Is there any way to retroactively lose the additional bonus points?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Get Stoneform at most at lvl 4 to increase the benefits.&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. Then petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
*If you have spare mana, you can petrify 5 plants in order to have enough piety to convert [[IMAWAL]] glyph. One can convert 2 extra plants to compensate for the piety loss when killing goats or serpents.&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
Albeit [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he neither is affected by The Earthmother's punishment nor by the walls and plants blocking the map.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2734</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2734"/>
				<updated>2011-01-16T13:16:03Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Specific Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with a certain amount of '''Piety points'''.&lt;br /&gt;
** The mechanism by which The Earthmother decides how many Piety points to award you is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
*** Health Regeneration can be restored by doing things that gain Piety.&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety, lose Health Regeneration ability.&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Destroying a plant''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Is it completely impossible to regain health when this occurs, or just through exploration? Do Health Potions cure it like poison? What about healing from more divine sources or level-ups? Also, what exactly must be done to atone for your sins and regain Health Regeneration; is it sufficient to petrify one monster or plant?''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). &lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** ''Research info required: Does the bonus still apply after The Earthmother has been angered by a travesty?''&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
** ''Research info required: Is there any way to retroactively lose the additional bonus points?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Get Stoneform at most at lvl 4 to increase the benefits.&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. Then petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
*If you have spare mana, you can petrify 5 plants in order to have enough piety to convert [[IMAWAL]] glyph. One can convert 2 extra plants to compensate for the piety loss when killing goats or serpents.&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
Albeit [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he neither is affected by The Earthmother's punishment nor the walls/plants.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2733</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2733"/>
				<updated>2011-01-16T13:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with a certain amount of '''Piety points'''.&lt;br /&gt;
** The mechanism by which The Earthmother decides how many Piety points to award you is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
*** Health Regeneration can be restored by doing things that gain Piety.&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety, lose Health Regeneration ability.&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Destroying a plant''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Is it completely impossible to regain health when this occurs, or just through exploration? Do Health Potions cure it like poison? What about healing from more divine sources or level-ups? Also, what exactly must be done to atone for your sins and regain Health Regeneration; is it sufficient to petrify one monster or plant?''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). &lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** ''Research info required: Does the bonus still apply after The Earthmother has been angered by a travesty?''&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
** ''Research info required: Is there any way to retroactively lose the additional bonus points?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Get Stoneform at most at lvl 4 to increase the benefits.&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. Then petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
*If you have spare mana, you can petrify 5 plants in order to have enough piety to convert [[IMAWAL]] glyph. One can convert 2 extra plants to compensate for the piety loss when killing goats or serpents.&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
Albeit [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he ins't affected by The Earthmother's punishment.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2732</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2732"/>
				<updated>2011-01-16T12:59:43Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with a certain amount of '''Piety points'''.&lt;br /&gt;
** The mechanism by which The Earthmother decides how many Piety points to award you is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
*** Health Regeneration can be restored by doing things that gain Piety.&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety, lose Health Regeneration ability.&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Destroying a plant''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Is it completely impossible to regain health when this occurs, or just through exploration? Do Health Potions cure it like poison? What about healing from more divine sources or level-ups? Also, what exactly must be done to atone for your sins and regain Health Regeneration; is it sufficient to petrify one monster or plant?''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). &lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** ''Research info required: Does the bonus still apply after The Earthmother has been angered by a travesty?''&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
** ''Research info required: Is there any way to retroactively lose the additional bonus points?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Get Stoneform at most at lvl 4 to increase the benefits.&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. The petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
*If you have spare mana, you can petrify 5 plants in order to have enough piety to convert [[IMAWAL]] glyph. One can convert 2 extra plants to compensate for the piety loss when killing goats or serpents.&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
Albeit [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he ins't affected by The Earthmother's punishment.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2731</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2731"/>
				<updated>2011-01-16T12:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Specific Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with a certain amount of '''Piety points'''.&lt;br /&gt;
** The mechanism by which The Earthmother decides how many Piety points to award you is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
*** Health Regeneration can be restored by doing things that gain Piety.&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety, lose Health Regeneration ability.&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Destroying a plant''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Is it completely impossible to regain health when this occurs, or just through exploration? Do Health Potions cure it like poison? What about healing from more divine sources or level-ups? Also, what exactly must be done to atone for your sins and regain Health Regeneration; is it sufficient to petrify one monster or plant?''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). &lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** ''Research info required: Does the bonus still apply after The Earthmother has been angered by a travesty?''&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
** ''Research info required: Is there any way to retroactively lose the additional bonus points?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. The petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
Albeit [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he ins't affected by The Earthmother's punishment.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2730</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2730"/>
				<updated>2011-01-16T12:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Specific Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with a certain amount of '''Piety points'''.&lt;br /&gt;
** The mechanism by which The Earthmother decides how many Piety points to award you is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
*** Health Regeneration can be restored by doing things that gain Piety.&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety, lose Health Regeneration ability.&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Destroying a plant''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Is it completely impossible to regain health when this occurs, or just through exploration? Do Health Potions cure it like poison? What about healing from more divine sources or level-ups? Also, what exactly must be done to atone for your sins and regain Health Regeneration; is it sufficient to petrify one monster or plant?''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). &lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** ''Research info required: Does the bonus still apply after The Earthmother has been angered by a travesty?''&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
** ''Research info required: Is there any way to retroactively lose the additional bonus points?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. The petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
Albeit [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he ins't affected by The Earthmother's pnishment.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2729</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2729"/>
				<updated>2011-01-15T17:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with a certain amount of '''Piety points'''.&lt;br /&gt;
** The mechanism by which The Earthmother decides how many Piety points to award you is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
*** Health Regeneration can be restored by doing things that gain Piety.&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety, lose Health Regeneration ability.&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Destroying a plant''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Is it completely impossible to regain health when this occurs, or just through exploration? Do Health Potions cure it like poison? What about healing from more divine sources or level-ups? Also, what exactly must be done to atone for your sins and regain Health Regeneration; is it sufficient to petrify one monster or plant?''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). &lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** ''Research info required: Does the bonus still apply after The Earthmother has been angered by a travesty?''&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
** ''Research info required: Is there any way to retroactively lose the additional bonus points?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. The petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
Due to the [[Transmuter]]'s absolute reliance on the use of the ENDISWAL Glyph, he should avoid joining The Earthmother's religion at all costs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2728</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2728"/>
				<updated>2011-01-15T17:44:42Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with a certain amount of '''Piety points'''.&lt;br /&gt;
** The mechanism by which The Earthmother decides how many Piety points to award you is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
*** Health Regeneration can be restored by doing things that gain Piety.&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety, lose Health Regeneration ability.&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Destroying a plant''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Is it completely impossible to regain health when this occurs, or just through exploration? Do Health Potions cure it like poison? What about healing from more divine sources or level-ups? Also, what exactly must be done to atone for your sins and regain Health Regeneration; is it sufficient to petrify one monster or plant?''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). &lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** ''Research info required: Does the bonus still apply after The Earthmother has been angered by a travesty?''&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
** ''Research info required: Is there any way to retroactively lose the additional bonus points?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. The petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
&lt;br /&gt;
[[HALPMEH]] + [[BLUDTUPOWA]] Makes her punishment innefective.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
Due to the [[Transmuter]]'s absolute reliance on the use of the ENDISWAL Glyph, he should avoid joining The Earthmother's religion at all costs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2727</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2727"/>
				<updated>2011-01-15T17:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with a certain amount of '''Piety points'''.&lt;br /&gt;
** The mechanism by which The Earthmother decides how many Piety points to award you is currently unknown.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
*** Health Regeneration can be restored by doing things that gain Piety.&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety, lose Health Regeneration ability.&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
** In addition, you will lose your ability to regenerate Health through exploration.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Destroying a plant''': -15 Piety, lose Health Regeneration ability.&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
** ''Research info required: Is Health Regeneration disabled permanently? Can it be cured with Health Potions or another method? Are Health Potions and other healing effects also disabled?&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Is it completely impossible to regain health when this occurs, or just through exploration? Do Health Potions cure it like poison? What about healing from more divine sources or level-ups? Also, what exactly must be done to atone for your sins and regain Health Regeneration; is it sufficient to petrify one monster or plant?''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). &lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** ''Research info required: Does the bonus still apply after The Earthmother has been angered by a travesty?''&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
** ''Research info required: Is there any way to retroactively lose the additional bonus points?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. The petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
[[HALPMEH]] + [[BLUDTUPOWA]] Makes her punishment innefective.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
Due to the [[Transmuter]]'s absolute reliance on the use of the ENDISWAL Glyph, he should avoid joining The Earthmother's religion at all costs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Transmuter&amp;diff=2726</id>
		<title>Alpha:Transmuter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Transmuter&amp;diff=2726"/>
				<updated>2011-01-15T17:37:53Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Transmuter&lt;br /&gt;
|image=[[File:HeroTransmuterLarge.png|75px]]&lt;br /&gt;
|races=Elf, Gnome&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked=Beat Snake Pit with any character&lt;br /&gt;
|rewards=???&lt;br /&gt;
|skills= &lt;br /&gt;
'''Stone Worker''' - start with the ENDISWAL glyph&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stone Armour''' - recover health from wall blasting (2 per level)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stone Heart''' - 1 mana cost for ENDISWAL, no natural health regeneration&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''transmuter''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the [[Snake Pit]]. Transmuters are strange magic users that do not heal naturally, but instead draw strength from the earth itself.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Stone Worker - start with the [[ENDISWAL]] glyph&lt;br /&gt;
*Stone Armour - recover health from wall blasting (2 per level)&lt;br /&gt;
*Stone Heart - 1 mana cost for ENDISWAL, no natural health regeneration&lt;br /&gt;
&lt;br /&gt;
===Text on unlock===&lt;br /&gt;
&amp;quot;Well done! As a reward for completing your first run through the Snake Pit, you've unlocked the TRANSMUTER class! Veteran players have to contend with a lack of natural health and regeneration, but are given the power to blast dungeons apart and get healed by the very walls themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
As a Transmuter, you cannot gain health by exploring, only by using ENDISWAL. However, due to the low mana cost (1 point) for ENDISWAL, it is easy to regain health cheaply. The basic strategy for taking down higher level monsters is to uncover a portion of the map with many walls, then to attack the higher level monster. Once you are about to die, go around using ENDISWAL on the walls revealed prior to attacking the monster. It is important not to reveal any new hidden spaces during this time as this will cause the monster you've attacked to regenerate health. Keep on attacking the monster and using ENDISWAL on existing tiles until the monster is dead. If needed, you can try to minimize the exploration of new tiles if you run out of mana for healing. In the end, it becomes a balancing act between revealing tiles and healing yourself, as the only regenerative effect you have is with mana for revealing tiles.&lt;br /&gt;
&lt;br /&gt;
[[BLUDTUPOWA]] still boosts the Transmuter's mana regeneration, so you can take it, activate once and have a pleasure of quick mana regen.&lt;br /&gt;
&lt;br /&gt;
Note that it's important to heal as much as possible before exploring. That is, if you're hurt and your mana is at 100%, you should definitely be healing yourself. Otherwise you are not regenerating any new mana by exploring and at the same time not healing yourself due to the class trait.&lt;br /&gt;
&lt;br /&gt;
Getting poisoned is fine since you cannot regenerate health automatically by exploring.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Choosing Elf or Gnome for race is a good choice as it gives you both flexibility to cast spells other than ENDISWAL and at the same time have enough mana to take down higher level monsters. Gnome is preferable, because having more potions is better than having a higher mana limit. &lt;br /&gt;
&lt;br /&gt;
It should go without saying that the best deity to choose is [[Binlor Ironshield|Binlor]], as the Transmuter's heavy use of ENDISWAL generates large amounts of piety. Note that [[Binlor Ironshield#Heroics|Heroics]], a boon which takes you to 10 level instantly will mean, that you heal 20 HP by blasting a single wall. Thus, with 15 mana points you will regenerate 300 HP. &lt;br /&gt;
Choosing [[Taurog]] is absolute suicide since it dislikes Glyph usage. &lt;br /&gt;
[[Dracul]] can be helpful for a secondary source of health regeneration and extra tanking capabilities. &lt;br /&gt;
[[Jehora Jeheyu]] should also be noted, due to giving piety for wall destruction as well. Aside from those, nearly any god is a decent choice.&lt;br /&gt;
Since [[The Earthmother]] dislikes ENDISWAL it might seem a bad choice at first. However since her punishment is ineffective against Transmuter (who already have zero natural regeneration) it's just a matter of having 10 blood pools and two enemies to stone to earn stoneform, and then ignore her restrictions.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
The Transmuter should find it relatively easy to beat the factory through perseverence and correct use of ENDISWAL. Race choice remains the same as above, though it may be more beneficial to go with Jehora Jeheyu or Dracul than Binlor. Seek high-level [[Golem]]s to destroy, as these are the easiest enemies to take out without using up too many walls. At first you should be able to take out Golems 1-2 levels higher than you, but once you reach level 5 you can take on level 8 or even 9 golems with ease. Leave as many low-level golems and [[Meat man|meat men]] around for midfight leveling later, and only use (mana!) potions for taking out monsters far above your level.&lt;br /&gt;
&lt;br /&gt;
Finally, when you reach level 7 you can go for [[Golem#Boss info|Iron Man]]. Make sure you have plenty of walls exposed because you don't want to have to explore during combat. If your maximum mana is not high enough by this time, you will probably not have enough walls left to take out the [[Meat man#Boss info|Super Meat Man]], so do your best to increase max mana early. Once Iron Man is dead, if you still have about 3 of both potions you can safely explore the entire map, exposing all of the walls and hoping to increase mana capacity if possible. This should enable you to take out the Super Meat Man. If you don't have enough potions, try midfight leveling with the Golems and Meat Men you've left behind.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Generally speaking, wraiths will pose a threat here due to their mana burn and should only be taken on if close to gaining a level, focus instead on higher level vampires and zombies. You'll need to remember to heal with ENDISWAL as you encounter [[vampire]]s (due to life steal) as the Transmuter has no other way to do so.&lt;br /&gt;
&lt;br /&gt;
A very solid strategy (that requires [[BURNDAYRAZ]] and to a lesser extent BLUDTUPOWA) is to locate Binlor as soon as possible, around level 3-4 pick up [[Binlor Ironshield#Hardiness|Hardiness]] (+25% physical resist) and continue leveling until you've gained 100 piety for [[Binlor Ironshield#Heroics|Heroics]]. At level 10 with enough walls uncovered you can easily approach [[Zombie#Boss info|Frank the Zombie]]. The [[Wraith#Boss info|Tormented One]] will present a challenge if taken on with melee with its 60% physical resist, BURNDAYRAZ will be essential to finish the dungeon. With enough potions (2-3) you should be able to defeat it (Binlor's retribution for other glyph usage should not matter at this point).&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
The Snake Pit should not be a challenge for the Transmuter; [[serpent]] poison is ineffective and healing over 50% between hits on [[Gorgon]]s should be easy. As always you'll want to avoid [[Naga]]s until you're high enough to one hit them.&lt;br /&gt;
&lt;br /&gt;
Once you're high enough to level to 8 or 8 already begin attacking [[Jormungandr]], having enough walls around to heal throughout the battle. [[Binlor Ironshield|Binlor]]'s Hardiness will come in handy as always but will soften his blows, possibly allowing you to get through the battle without using a potion (depending on race).&lt;br /&gt;
&lt;br /&gt;
[[Medusa]] should be of little challenge too, with a high enough mana pool and attack power she should pose little threat.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:The_Earthmother&amp;diff=2725</id>
		<title>Talk:Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:The_Earthmother&amp;diff=2725"/>
				<updated>2011-01-15T17:26:51Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Was at 0 Piety following Stoneform. Killed a plant and a goat, which ended health regen. Petrified a plant, which should have generated 3 Piety. Stayed at 0, didn't regain health regen. Petrified another plant; piety stayed 0, but regained health regen. Petrified a third, which did grant piety.&lt;br /&gt;
&lt;br /&gt;
Perhaps each &amp;quot;sin&amp;quot; must be atoned for with a petrification to restore health regen and atonement petrifications don't generate piety.&lt;br /&gt;
&lt;br /&gt;
* Or you just need to return to piety 0 to regain your health regen. I think it'll be safe to at least write that in the article (which I'll do now). GJ! --[[User:Headrock|Headrock]] 23:57, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems that The Earthmother is only really useful when you are faced with a lot of bandits. Does the Greenblood protect from the mana burn though? --[[User:Dariuswhiteplume|Dariuswhiteplume]] 20:05, 29 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Due to the Transmuter's absolute reliance on the use of the ENDISWAL Glyph, he should avoid joining The Earthmother's religion at all costs. &amp;quot;&lt;br /&gt;
This isn't true. Earthmother is realy good with Transmuter due to their imunity to her punishment. (they already have 0 natural regen)&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2722</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2722"/>
				<updated>2011-01-15T14:03:23Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* General suggestions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
*Make a tile selection overlay, so we can avoid misclicking a tile.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
* Reduce ENDISWAL mana cost by 1-4 points.&lt;br /&gt;
* Reduce CYDSTEPP mana cost by 1-2 points.&lt;br /&gt;
* Reduce PISORF mana cost by 2-5 points.&lt;br /&gt;
* Make IMAWAL spawn only if there's a Earthmother altar around.&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
*Remove the gold keep between levels. As it is pointless since one can farm gold with some good characters.&lt;br /&gt;
*Starting gold could be set to 50 Gold, and gold piles could give more gold (5 + lvl/2).&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level (divided by 2, rounded up).&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 60% instead of 40%)&lt;br /&gt;
* Mana potions restore some (20-30%) health for berserkers.&lt;br /&gt;
* Add a race that converts glyphs to piety.&lt;br /&gt;
* Increase goblin gold when converting glyphs to something like 4+level.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2720</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2720"/>
				<updated>2011-01-15T13:37:56Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Suggestions for the Classes/Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
*Make a tile selection overlay, so we can avoid misclicking a tile.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
* Reduce ENDISWAL mana cost by 1-4 points.&lt;br /&gt;
* Reduce CYDSTEPP mana cost by 1-2 points.&lt;br /&gt;
* Reduce PISORF mana cost by 2-5 points.&lt;br /&gt;
* Make IMAWAL spawn only if there's a Earthmother altar around.&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
*Remove the gold keep between levels. As it is pointless since one can farm gold with some good characters.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level (divided by 2, rounded up).&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 60% instead of 40%)&lt;br /&gt;
* Mana potions restore some (20-30%) health for berserkers.&lt;br /&gt;
* Add a race that converts glyphs to piety.&lt;br /&gt;
* Increase goblin gold when converting glyphs to something like 4+level.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2719</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2719"/>
				<updated>2011-01-15T13:27:54Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* General suggestions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
*Make a tile selection overlay, so we can avoid misclicking a tile.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
* Reduce ENDISWAL mana cost by 1-4 points.&lt;br /&gt;
* Reduce CYDSTEPP mana cost by 1-2 points.&lt;br /&gt;
* Reduce PISORF mana cost by 2-5 points.&lt;br /&gt;
* Make IMAWAL spawn only if there's a Earthmother altar around.&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
*Remove the gold keep between levels. As it is pointless since one can farm gold with some good characters.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2717</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2717"/>
				<updated>2011-01-15T02:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Suggestions for the glyph system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
*Make a tile selection overlay, so we can avoid misclicking a tile.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
* Reduce ENDISWAL mana cost by 1-4 points.&lt;br /&gt;
* Reduce CYDSTEPP mana cost by 1-2 points.&lt;br /&gt;
* Reduce PISORF mana cost by 2-5 points.&lt;br /&gt;
* Make IMAWAL spawn only if there's a Earthmother altar around.&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2716</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2716"/>
				<updated>2011-01-15T02:42:52Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Suggestions for the glyph system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
*Make a tile selection overlay, so we can avoid misclicking a tile.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2715</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2715"/>
				<updated>2011-01-15T02:42:43Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Still uncategorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
*Make a tile selection overlay, so we can avoid misclicking a tile.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2714</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2714"/>
				<updated>2011-01-15T02:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Suggestions for the game interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
*Make a tile selection overlay, so we can avoid misclicking a tile.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2713</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2713"/>
				<updated>2011-01-15T02:41:30Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Suggestions for the Scoring system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2712</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2712"/>
				<updated>2011-01-15T02:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Still uncategorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2711</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2711"/>
				<updated>2011-01-15T02:41:06Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Suggestions for Objects / Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2710</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2710"/>
				<updated>2011-01-15T02:40:53Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Still uncategorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2709</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2709"/>
				<updated>2011-01-15T02:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Suggestions for the classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2708</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2708"/>
				<updated>2011-01-15T02:40:05Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Still uncategorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2707</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2707"/>
				<updated>2011-01-15T02:39:46Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Suggestions for the Gods system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2706</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2706"/>
				<updated>2011-01-15T02:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Still uncategorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2705</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2705"/>
				<updated>2011-01-15T02:38:44Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Suggestions for the Gods system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2704</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2704"/>
				<updated>2011-01-15T02:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;Deso: /* Still uncategorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Deso</name></author>	</entry>

	</feed>