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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dggrj</id>
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		<updated>2026-05-03T23:36:45Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=525</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=525"/>
				<updated>2010-03-30T18:01:28Z</updated>
		
		<summary type="html">&lt;p&gt;Dggrj: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This class offers a surprisingly effective combination of hand-to-hand combat and spell casting.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy.&lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice.  You should usually take a swing at a monster before fireballing it with this character - just beware mana burn!  Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters.  Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character.  Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended.&lt;/div&gt;</summary>
		<author><name>Dggrj</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=524</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=524"/>
				<updated>2010-03-30T18:01:01Z</updated>
		
		<summary type="html">&lt;p&gt;Dggrj: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This class offers a surprisingly effective combination of hand-to-hand combat and spell casting.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy.&lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice.  You should usually take a swing at a monster before fireballing it with this character - just beware mana burn!  Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters.  Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character.  Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended.&lt;/div&gt;</summary>
		<author><name>Dggrj</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=523</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=523"/>
				<updated>2010-03-30T18:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Dggrj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This class offers a surprisingly effective combination of hand-to-hand combat and spell casting.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy.&lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice.  You should usually take a swing at a monster before fireballing it with this character - just beware mana burn!  Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters.  Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character.  Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended.&lt;/div&gt;</summary>
		<author><name>Dggrj</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=522</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=522"/>
				<updated>2010-03-30T17:44:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dggrj: /* Race and Deity Choices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This class offers a surprisingly effective combination of hand-to-hand combat and spell casting.&lt;br /&gt;
&lt;br /&gt;
The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy.&lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice.  You should usually take a swing at a monster before fireballing it with this character - just beware mana burn!  Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters.  Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character.  Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended.&lt;/div&gt;</summary>
		<author><name>Dggrj</name></author>	</entry>

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