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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Glowing_Guardian&amp;diff=56454</id>
		<title>Glowing Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Glowing_Guardian&amp;diff=56454"/>
				<updated>2017-06-15T20:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Potions are worth 5 piety.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Glowing Guardian&lt;br /&gt;
|ShortHand=GG&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* {{Piety|+5}} per level&lt;br /&gt;
|Punishment=&lt;br /&gt;
* Removes all glyphs and items from your inventory&lt;br /&gt;
|PrepPenalty=&lt;br /&gt;
* Greatly reduces per-level piety gain&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
*Gain a level: {{piety|3 (+3)}} (piety reward increases for each consecutive level-up without converting to another religion)&lt;br /&gt;
&lt;br /&gt;
*Convert {{s|APHEELSIK}} or {{s|BLUDTUPOWA}} glyphs:&amp;amp;nbsp;{{piety|+10}}&lt;br /&gt;
&lt;br /&gt;
*Convert a large item, glyph, or potion:&amp;amp;nbsp;{{Piety|+5}}&lt;br /&gt;
&lt;br /&gt;
*Convert a small item (including small glyphs):&amp;amp;nbsp;{{Piety|+2}}&lt;br /&gt;
&lt;br /&gt;
*Suffer {{t|Poisoned}} or {{t|Mana burned}} status:&amp;amp;nbsp;{{Piety|+2}}&lt;br /&gt;
&lt;br /&gt;
*Kill an XP-valuable undead monster:&amp;amp;nbsp;{{Piety|+1}}&lt;br /&gt;
&lt;br /&gt;
*Burnt Offering (kill a monster that has {{t|Burning}} applied):&amp;amp;nbsp;{{Piety|+1}}&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
*Use a {{i|Health Potion}} or {{i|Mana Potion}}:&amp;amp;nbsp;{{Piety|-10}}&lt;br /&gt;
&lt;br /&gt;
*Inflict {{t|Poisoned}} status on a monster:&amp;amp;nbsp;{{piety|-10}}&lt;br /&gt;
&lt;br /&gt;
*Use {{t|Life steal}} or {{t|Sanguine}}:&amp;amp;nbsp;{{piety|-10}}&lt;br /&gt;
&lt;br /&gt;
*Activate {{s|BLUDTUPOWA}}:&amp;amp;nbsp;{{piety|-20}} and activation of glyph fails&lt;br /&gt;
|Boons=&lt;br /&gt;
;{{boon|Humility}} {{SingleUse}}&lt;br /&gt;
:'''Cost''': {{piety|15}}&lt;br /&gt;
:'''Effect''': Lowers current level by 1; has no effect on base attack, maximum hit points, or experience&lt;br /&gt;
&lt;br /&gt;
;{{boon|Absolution}} {{MultipleUse}}&lt;br /&gt;
:'''Cost''': {{piety|2 (+2)}}&lt;br /&gt;
:'''Effect''': Removes one monster of your level or lower from the game (exception: {{t|Undead}}, monsters on different dungeon levels, bosses), gain +4 Max HP and a {{i|Prayer Bead}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Cleansing}} {{MultipleUse}}&lt;br /&gt;
:'''Cost''': {{piety|10 (+0)}}&lt;br /&gt;
:'''Effect''': Removes {{t|Mana Burned}} and {{t|Poisoned}} status, as well as 1 layer each of {{t|Weakened}} and {{t|Corrosion}} status, and your next attack is a {{t|Consecrated Strike|magical attack}}. Also receive a {{i|Prayer Bead}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Protection}} {{MultipleUse}}&lt;br /&gt;
:'''Cost''': {{piety|10 (+5)}}&lt;br /&gt;
:'''Effect''': Restores 35% of your maximum health and mana; has no effect on {{t|Mana Burned}} and {{t|Poisoned}} status; Also receive a {{i|Prayer Bead}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Enlightenment}} {{SingleUse}}&lt;br /&gt;
:'''Cost''': {{piety|100}}&lt;br /&gt;
:'''Effect''': Enchants all {{i|Prayer Bead}}s in inventory, and gain +1 Max HP, +1% bonus damage, +1 XP and +10 Conversion Points per bead converted. Also removes all layers of {{t|Cursed}} and grants +5 Max MP&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Glowing Guardian is a deity of justice, heroism, and an inordinate number of rules.  He is one of the most powerful deities in the game, but he also has significant limitations that require conversion to use him effectively.  The Glowing Guardian has been the subject of frequent updates recently, and has seen overhauls to how his piety gain and loss mechanisms work.&lt;br /&gt;
&lt;br /&gt;
The Glowing Guardian is unlocked in a subdungeon to the East that will put you through several trials. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Glowing Guardian is at his finest in two circumstances: at the very beginning of a dungeon run when you're a fresh L1 character, and at the very end of the dungeon run when you've already spent all or your potions and need a last minute boost to pull off a win.  Glowing Guardian is a significantly weaker option towards the middle of a dungeon run, where you will not be able to effectively leverage his long-term benefits but will still run into some of his late-game complications. &lt;br /&gt;
&lt;br /&gt;
When joining the Glowing Guardian at early levels, you will want to maximize your long-term advantage from {{boon|Humility}} and {{boon|Absolution}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Absolution}} ===&lt;br /&gt;
&lt;br /&gt;
This boon allows you to convert weaker monsters into hit points. In the long run, this will only cost you a small amount of piety, but will grant you a considerable number of hit points.  As a low-level character, this can easily give you a health total five to six times higher than what you'd normally have. Since you have to gain a {{i|Prayer Bead}} each time, the item slot efficiency for five {{boon|Absolution}}s is twice as good as a {{i|Pendant of Health}}, and you gain 5% magic resistance in the process.&lt;br /&gt;
&lt;br /&gt;
Because your health regeneration rate does not increase, you will need to level-up to refill your health bar.  Exploration will be ineffective for healing until you've gained several levels, and with your high hit point totals you should be able to fight powerful monsters for large amounts of bonus XP.&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Humility}} ===&lt;br /&gt;
&lt;br /&gt;
This boon is one of the most powerful in the game. Lowering your current level will reduce your health regeneration speed and the effectiveness of some glyphs that are based on character level such as {{s|HALPMEH}} or {{s|BURNDAYRAZ}}, but will not reduce any of your other abilities.  When fighting monsters that are a higher level than yourself, this will increase the amount of bonus experience that you earn.  In the long run, this extra bonus XP can be extremely beneficial. To look at it another way, when you have earned enough bonus experience to pay for your initial XP setback, you will have caught up with where you were before and essentially be sitting on top of one level's worth of bonus health and base damage - this is quite easily achieved if you manage to take {{boon|Humility}} at L2. For longer endurance challenges like {{d|Naga City}} or {{d|Tower of Gaan-Telet}}, the extra level's worth of bonus stats on a L10 character is invaluable.&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Cleansing}} ===&lt;br /&gt;
&lt;br /&gt;
This boon is more niche, but can be invaluable for fighting physical-resist bosses or in situations where you are trying to get the specialist badge.  Although it's an expensive method to clear status ailments, it's less painful than using a potion.&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Enlightenment}} ===&lt;br /&gt;
&lt;br /&gt;
Eventually, you will need to deal with the Glowing Guardian's one unavoidable hatred: drinking potions.  At a punishment of {{piety|10}} per sip, this can be catastrophic for anyone who needs this resource in their end-game fight.  The most obvious option is to convert out.  Given the large amount of piety the Glowing Guardian can generate if you begin worship early, this is a fairly straightforward approach.  Another option is to desecrate other altars, which will grant you indulgences to ignore piety loss.  A third option is to convert your potions for piety and rely on the {{boon|Protection}}, but this is usually only sensible when pursuing the {{badge|Feeling Parched}}.&lt;br /&gt;
&lt;br /&gt;
Keep the above paragraph in mind before you consider performing {{boon|Enlightenment}}. If you only manage to buy the boon just before the boss fight, you will have {{piety|0}} and will hardly earn any more until your next level-up, if ever. In this moment, you can't use the {{boon|Protection}}, and you can't drink potions.  Is it really worth it?  What do you really want - [[Mana]]? Magic resist? Damage? Are other gods able to help with this more easily?  Enlightenment scales, but just when it's starting to scale into something good, it ruins your day by denying you refills.  Don't fall for the Enlightenment trap.  Instead, either budget for an Enlightenment that works for you, or simply convert out.&lt;br /&gt;
&lt;br /&gt;
If you can desecrate a relatively harmless altar like {{g|Binlor Ironshield}}, then you will have some piety and three indulgences, which can go a long way.  So using {{boon|Enlightenment}} immediately before a desecration can be a good option, but sometimes this is not available.&lt;br /&gt;
&lt;br /&gt;
When else can you use {{boon|Enlightenment}}?  You have some options for managing piety.  One way is to be conservative on {{boon|Absolution}}s, doing 2-3 of them instead of 4-5, taking Enlightenment a little earlier, and then continuing to level up for more piety.  This takes a lot of planning, and you will likely end up having to convert potions you can't afford to drink.&lt;br /&gt;
&lt;br /&gt;
The last option is to just farm that much piety - but only the longest dungeons make this feasible.  The idea is to gain {{boon|Enlightenment}}, gain {{piety|50+}}, spend the excess on {{boon|Protection}}s, and convert out so you can drink potions at your leisure.  This won't really be feasible without either a very long dungeon or the presence of {{g|The Pactmaker}} for the {{boon|Consensus}} (immediately after you use the protections.)  Even then, your new god won't do much for you unless it's the kind of god who awards piety for killing popcorn or using blood pools in some way, but the important thing is that you can use potions.&lt;br /&gt;
&lt;br /&gt;
The perfect storm, then, is a long dungeon with {{g|Binlor Ironshield}} and {{g|The Pactmaker}} for pure {{boon|Enlightenment}} shenanigans. The most likely way to pull this off is to prepare {{g|Binlor Ironshield}}, since preparing {{g|Glowing Guardian}} himself incurs a penalty that defeats the purpose of full-time worship. In otherwords, extreme Enlightenment is a cool random opportunity you may stumble upon, but not a feasible strategy in general.&lt;br /&gt;
&lt;br /&gt;
Enlightenment is that it isn't always a strong option, and taking it at the wrong time can easily ruin your entire run.  Converting out at {{piety|50-100}} is often for the best.&lt;br /&gt;
&lt;br /&gt;
The exception to the rule is {{c|Paladin}}.  A Paladin can spam {{boon|Absolution}}s, get {{boon|Enlightenment}} on a discount, and then drink potions at her leisure, incurring no punishment for it.  Aggressive use of Absolution and some {{boon|Protection}}s, saving just enough piety for an Enlightenment near the end, is actually viable in this case.&lt;br /&gt;
&lt;br /&gt;
== Other deities ==&lt;br /&gt;
&lt;br /&gt;
One of the best ways to use the Glowing Guardian is to convert into his religion after having expended all your potions in order to spend piety on {{boon|Protection}}.  This can be an effective last-minute boost, especially if you have plenty of items in your inventory that you can convert for more piety.  &lt;br /&gt;
&lt;br /&gt;
The Glowing Guardian works well with several deities.  The most straightforward ways to convert into his religion are from {{g|The Earthmother}} or {{g|Binlor Ironshield}}.  Both of these gods can generate large amounts of piety for 1st and 2nd level characters, allowing someone to arrive in the Guardian's religion with large amounts of piety (and perhaps a few boons already purchased) but still a low-level character.  When converting out to other gods, there are two particularly powerful choices: {{g|Tikki Tooki}} and (perhaps surprisingly) {{g|Dracul}}.  &lt;br /&gt;
&lt;br /&gt;
Both Tikki and Dracul are powerful end-game gods that can empower a character who has been leverage the Glowing Guardian's long-term advantages.  Both suffer somewhat from the use of {{boon|Absolution}}, since it removes weaker monsters that can be killed (and in the case of Dracul, harvested for blood) for piety.  However, both of these gods can provide benefits that are extremely well-suited to a typical Glowing Guardian follower.  &lt;br /&gt;
&lt;br /&gt;
The Glowing Guardian does not work well with {{g|Taurog}}, {{g|Mystera Annur}} or {{g|Jehora Jeheyu}}. Due to inventory constraints, it is very difficult to use the boons of both Taurog and the Glowing Guardian.  Mystera offers no particular synergy with the Guardian, but they will at very least not interfere with each other.  Jehora Jeheyu is generally not a god that favours conversion between religions to begin with, and given the windows of opportunity for optimal conversion are quite narrow with the Guardian it's seldom an option to jump between these two gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&amp;diff=56453</id>
		<title>Cursed Oasis</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&amp;diff=56453"/>
				<updated>2017-06-12T07:46:33Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Makes explicit that curses in subdungeons will not flip you to the Cursed Realm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Cursed Oasis&lt;br /&gt;
|ShortHand=DesertDragonDungeon&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''Said to be the site of an ancient magical battle, though some scholars claim it was just an arcane experiment that went horribly wrong. Perhaps it's both. Few survive a trip to this damned region of fraying reality.''&lt;br /&gt;
|SpecialRules=You gain one stack of {{t|Cursed}} whenever you gain a level in this dungeon. This even affects {{c|Crusader}}, who is otherwise immune to curses. When you have any stacks of Cursed, you will find yourself in the Cursed Realm.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=115%&lt;br /&gt;
|Monsters={{m|Bandit}}, {{m|Dragon Spawn}}, {{m|Animated Armour}}, {{m|Thrall}}, {{m|Shade}}&lt;br /&gt;
|Boss={{boss|Cursed Dragon}}, {{boss|Curse Shade}}&lt;br /&gt;
|SuggestedClasses={{c|Crusader}}, {{c|Berserker}}, {{OrWi}}, {{OrBl}}&lt;br /&gt;
|Quests={{q|Bonus Bravery: Oasis}}&lt;br /&gt;
|Unlock=Complete {{q|Hard Rock}}&lt;br /&gt;
|secondlevel=[[File:Cursed Realm.png|280px|center|thumb|Cursed Realm]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Bonus Bravery: Oasis}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Cursed Dragon}}&lt;br /&gt;
{{:Curse Shade}}&lt;br /&gt;
&lt;br /&gt;
== Normal Realm ==&lt;br /&gt;
The Cursed Oasis is an unusual dungeon, composed of two overlapping realms. You will be forced to handle exploration and popcorn monsters in unusual ways. Curses play a large part in this dungeon, so characters that rely on resistances, particularly monks, will struggle. The Normal Realm is a very large and open dungeon containing relatively few walls, with an oasis in the center that can only be explored via {{s|LEMMISI}} or {{s|BLUDTUPOWA}}. While exploring, you will sometimes encounter lifedrain by an invisible monster. These are actually the Shades in the Cursed Realm, which you can walk through in the Normal Realm.&lt;br /&gt;
&lt;br /&gt;
== Cursed Realm ==&lt;br /&gt;
If you gain any stacks of {{t|Cursed}} on the '''main map''', you will immediately enter the Cursed Realm. (To be explicit, Curses gained in [[Subdungeons]] -- including level gain -- will ''not'' flip you.) In the Cursed Realm, most dungeon features on the ground are not available: glyphs, potions, boosters, shops, unused altars, gold piles, subdungeon stairs. Even the dungeon exit vanishes. Active altars, which remain available, are the only exception. Thus, before fighting a {{m|Bandit}} or gaining a level, you should have a plan for killing enough popcorn to clear your curses if you still need to exploit these resources. If you gain curse stacks in a subdungeon, you do not immediately enter the curse realm if you emerge. Be careful not to gain so many stacks of curse that you can't clear them all (mostly by fighting higher-level bandits); you might be cut off from all the dungeon's resources until you kill the {{boss|Curse Shade}}, which will be no easy task.&lt;br /&gt;
&lt;br /&gt;
The Shades become tangible in the Cursed Realm and provide a valuable source of XP and Curse-clearing. However, because they can blink into blackspace and then lifesteal again, it is risky to fight higher-level Shades before the dungeon is mostly explored. If you lose your last curse stack (by killing a non-cursed monster for example), you will immediately return to the Normal Realm.&lt;br /&gt;
&lt;br /&gt;
The Cursed Realm also features a large number of {{m|Erosive Eelroot}}s in the locations of shops, boosters, potions, and gold piles. The dungeon is open enough that they don’t usually interfere with getting around; they are useful to build up extra stacks of Cursed so you can avoid getting kicked out of the Cursed Realm before you want to.&lt;br /&gt;
&lt;br /&gt;
Be careful when using {{s|IMAWAL}}, as it behaves in a quirky way in this dungeon. The most important consideration is that if you petrify a monster that exists only in the Curse Realm (like a Shade or Eelroot), the resulting stone wall will also exist in the Normal Realm. This is especially important since the Eelroots are growing specifically on top of noteworthy tiles. So unless you have a way to destroy walls, avoid petrifying those Eelroots that are on top of things you still need to access like stairs, shops or items you still need to pick up. Another interesting thing is that stone statues created in one realm will appear to meld into the wall in the other, making it hard to tell where to break if you want to access what was under the monster.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
There are two main approaches to winning the Cursed Oasis, depending on whether you want to kill - or avoid - the Curse Shade.&lt;br /&gt;
&lt;br /&gt;
=== Killing {{boss|Curse Shade}} ===&lt;br /&gt;
You will need to either bypass its 60% resistances, or simply be able to dish out enough damage to grind through them. Preparing the Really Big Sword helps to avoid most of the Physical Resistance, and it's useful also against the regular Curse Realm shades. However, none of the other monsters have Physical Resistance, and being slowed can be a nuisance; on the one hand, it makes killing low-level Thralls non-trivial due to their status afflictions; on the other, being slowed means you get an extra layer of Curse in melee from Eelroots (and lower-level Bandits), which can also pile up to undesirable levels. Using {{g|Binlor Ironshield}} and reducing the Curse Shade's resistances via the {{boon|Stone Heart}} can help; consider though that there is only a limited amount of walls available on this level. It's also possible to just keep hitting the Curse Shade until it dies, as its stats are not too high. In any case, be mindful of the Blink.&lt;br /&gt;
&lt;br /&gt;
=== Avoid the {{boss|Curse Shade}} ===&lt;br /&gt;
You will want to have a reliable way to clear - or avoid - Curse Stacks. The obvious way is to play a {{c|Crusader}}, who is immune to monster-inflicted Curse stacks. If you would rather play another class, you may still do this by clearing the curse stacks inflicted by the Curse Dragon in-between strikes. While you can always just leave a couple of low-level monsters and kill one each in-between strikes, a potentially even better way is to use {{boon|Greenblood}} to this effect.&lt;br /&gt;
&lt;br /&gt;
{{s|PISORF}} works exceptionally well against both the {{boss|Curse Shade}} and the {{boss|Cursed Dragon}}. If you keep knocking a suitable monster into the Curse Shade, he will lose health without blinking away (and secondary knockback damage bypasses resistances). This also works against regular Shades. The Cursed Dragon does not retaliate against using {{s|PISORF}} against him (either directly or indirectly), which again makes it a great way to deplete his health without having to take an attack or retaliation from him.&lt;br /&gt;
&lt;br /&gt;
Classes recommended for this level will partially depend on the strategy, but on top of the above mentioned Crusader, the {{c|Berserker}} is also a good pick, as his Magic Resistance gives a natural edge against the {{m|Animated Armour}} and the {{m|Dragon Spawn}}, as well as the Cursed Dragon boss itself. Just make sure you fight these creatures while you are not Cursed. An Orc Wizard (or Bloodmage) of {{g|Binlor Ironshield}} will be able to make quick work of either boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&amp;diff=56452</id>
		<title>Cursed Oasis</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&amp;diff=56452"/>
				<updated>2017-06-12T07:44:11Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Makes explicit that curses in subdungeons will not flip you to the Cursed Realm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Cursed Oasis&lt;br /&gt;
|ShortHand=DesertDragonDungeon&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''Said to be the site of an ancient magical battle, though some scholars claim it was just an arcane experiment that went horribly wrong. Perhaps it's both. Few survive a trip to this damned region of fraying reality.''&lt;br /&gt;
|SpecialRules=You gain one stack of {{t|Cursed}} whenever you gain a level in this dungeon. This even affects {{c|Crusader}}, who is otherwise immune to curses. When you have any stacks of Cursed, you will find yourself in the Cursed Realm.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=115%&lt;br /&gt;
|Monsters={{m|Bandit}}, {{m|Dragon Spawn}}, {{m|Animated Armour}}, {{m|Thrall}}, {{m|Shade}}&lt;br /&gt;
|Boss={{boss|Cursed Dragon}}, {{boss|Curse Shade}}&lt;br /&gt;
|SuggestedClasses={{c|Crusader}}, {{c|Berserker}}, {{OrWi}}, {{OrBl}}&lt;br /&gt;
|Quests={{q|Bonus Bravery: Oasis}}&lt;br /&gt;
|Unlock=Complete {{q|Hard Rock}}&lt;br /&gt;
|secondlevel=[[File:Cursed Realm.png|280px|center|thumb|Cursed Realm]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Bonus Bravery: Oasis}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Cursed Dragon}}&lt;br /&gt;
{{:Curse Shade}}&lt;br /&gt;
&lt;br /&gt;
== Normal Realm ==&lt;br /&gt;
The Cursed Oasis is an unusual dungeon, composed of two overlapping realms. You will be forced to handle exploration and popcorn monsters in unusual ways. Curses play a large part in this dungeon, so characters that rely on resistances, particularly monks, will struggle. The Normal Realm is a very large and open dungeon containing relatively few walls, with an oasis in the center that can only be explored via {{s|LEMMISI}} or {{s|BLUDTUPOWA}}. While exploring, you will sometimes encounter lifedrain by an invisible monster. These are actually the Shades in the Cursed Realm, which you can walk through in the Normal Realm.&lt;br /&gt;
&lt;br /&gt;
== Cursed Realm ==&lt;br /&gt;
If you gain any stacks of {{t|Cursed}} on the main map, you will immediately enter the Cursed Realm. (To be explicit, Curses gained in Subdungeons will not flip you, nor will gaining a level.) In the Cursed Realm, most dungeon features on the ground are not available: glyphs, potions, boosters, shops, unused altars, gold piles, subdungeon stairs. Even the dungeon exit vanishes. Active altars, which remain available, are the only exception. Thus, before fighting a {{m|Bandit}} or gaining a level, you should have a plan for killing enough popcorn to clear your curses if you still need to exploit these resources. If you gain curse stacks in a subdungeon, you do not immediately enter the curse realm if you emerge. Be careful not to gain so many stacks of curse that you can't clear them all (mostly by fighting higher-level bandits); you might be cut off from all the dungeon's resources until you kill the {{boss|Curse Shade}}, which will be no easy task.&lt;br /&gt;
&lt;br /&gt;
The Shades become tangible in the Cursed Realm and provide a valuable source of XP and Curse-clearing. However, because they can blink into blackspace and then lifesteal again, it is risky to fight higher-level Shades before the dungeon is mostly explored. If you lose your last curse stack (by killing a non-cursed monster for example), you will immediately return to the Normal Realm.&lt;br /&gt;
&lt;br /&gt;
The Cursed Realm also features a large number of {{m|Erosive Eelroot}}s in the locations of shops, boosters, potions, and gold piles. The dungeon is open enough that they don’t usually interfere with getting around; they are useful to build up extra stacks of Cursed so you can avoid getting kicked out of the Cursed Realm before you want to.&lt;br /&gt;
&lt;br /&gt;
Be careful when using {{s|IMAWAL}}, as it behaves in a quirky way in this dungeon. The most important consideration is that if you petrify a monster that exists only in the Curse Realm (like a Shade or Eelroot), the resulting stone wall will also exist in the Normal Realm. This is especially important since the Eelroots are growing specifically on top of noteworthy tiles. So unless you have a way to destroy walls, avoid petrifying those Eelroots that are on top of things you still need to access like stairs, shops or items you still need to pick up. Another interesting thing is that stone statues created in one realm will appear to meld into the wall in the other, making it hard to tell where to break if you want to access what was under the monster.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
There are two main approaches to winning the Cursed Oasis, depending on whether you want to kill - or avoid - the Curse Shade.&lt;br /&gt;
&lt;br /&gt;
=== Killing {{boss|Curse Shade}} ===&lt;br /&gt;
You will need to either bypass its 60% resistances, or simply be able to dish out enough damage to grind through them. Preparing the Really Big Sword helps to avoid most of the Physical Resistance, and it's useful also against the regular Curse Realm shades. However, none of the other monsters have Physical Resistance, and being slowed can be a nuisance; on the one hand, it makes killing low-level Thralls non-trivial due to their status afflictions; on the other, being slowed means you get an extra layer of Curse in melee from Eelroots (and lower-level Bandits), which can also pile up to undesirable levels. Using {{g|Binlor Ironshield}} and reducing the Curse Shade's resistances via the {{boon|Stone Heart}} can help; consider though that there is only a limited amount of walls available on this level. It's also possible to just keep hitting the Curse Shade until it dies, as its stats are not too high. In any case, be mindful of the Blink.&lt;br /&gt;
&lt;br /&gt;
=== Avoid the {{boss|Curse Shade}} ===&lt;br /&gt;
You will want to have a reliable way to clear - or avoid - Curse Stacks. The obvious way is to play a {{c|Crusader}}, who is immune to monster-inflicted Curse stacks. If you would rather play another class, you may still do this by clearing the curse stacks inflicted by the Curse Dragon in-between strikes. While you can always just leave a couple of low-level monsters and kill one each in-between strikes, a potentially even better way is to use {{boon|Greenblood}} to this effect.&lt;br /&gt;
&lt;br /&gt;
{{s|PISORF}} works exceptionally well against both the {{boss|Curse Shade}} and the {{boss|Cursed Dragon}}. If you keep knocking a suitable monster into the Curse Shade, he will lose health without blinking away (and secondary knockback damage bypasses resistances). This also works against regular Shades. The Cursed Dragon does not retaliate against using {{s|PISORF}} against him (either directly or indirectly), which again makes it a great way to deplete his health without having to take an attack or retaliation from him.&lt;br /&gt;
&lt;br /&gt;
Classes recommended for this level will partially depend on the strategy, but on top of the above mentioned Crusader, the {{c|Berserker}} is also a good pick, as his Magic Resistance gives a natural edge against the {{m|Animated Armour}} and the {{m|Dragon Spawn}}, as well as the Cursed Dragon boss itself. Just make sure you fight these creatures while you are not Cursed. An Orc Wizard (or Bloodmage) of {{g|Binlor Ironshield}} will be able to make quick work of either boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=56451</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=56451"/>
				<updated>2017-06-10T17:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Corrects Yin/Yang info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-repeatable Subdungeons==&lt;br /&gt;
These subdungeons may appear instead of the regular Subdungeon. However, they each only do so until completed once. Completing these subdungeons normally unlocks some game element (Race, Altar, Class or other progression).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halfling_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Halfling]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Halfling in a subdungeon. Giving her a Health Potion unlocks the Halfling settlement that can be upgraded to unlock the Halfling race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gnome Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gnome]]&lt;br /&gt;
|Center, North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Gnome in a subdungeon. Giving her a Mana Potion unlocks the Gnome settlement that can be upgraded to unlock the Gnome race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orc Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Orc]]&lt;br /&gt;
|Center, West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|An Orc in a subdungeon. Offers some &amp;quot;Tea&amp;quot; to the player; accepting and drinking the Tea will hit you with Poison, Corrosion x3 and reduce Health to 1, but unlock the Orc settlement that can be upgraded to unlock the Orc race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goblin Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goblin]]&lt;br /&gt;
|Center, South, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Goblin in a subdungeon. Asks for 20 [[gold]] from the player; complying will unlock the Goblin settlement that can be upgraded to unlock the Goblin race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chemist_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Chemist]]&lt;br /&gt;
|{{d|Demonic Library}}, {{d|Northern Desert}}, possibly others.&lt;br /&gt;
|No&lt;br /&gt;
|Medium sized (9*8) sub dungeon with an island surrounded by lava. Contains a passive creature called &amp;quot;A What?&amp;quot; which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to &amp;quot;A What?&amp;quot; to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tinker_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tinker]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|No&lt;br /&gt;
|A sub whose entrance is enclosed by walls (i.e. secret sub). Requires Alchemist unlocked. Contains 8 [[gold]] piles and a Tinker who seems to have trapped himself in the sub. Talk to him, and then leave the dungeon alive, to unlock the Tinker explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusader_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Crusader]]&lt;br /&gt;
|Center, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Crusader. Requires having unlocked all deities. If you TALK to the Crusader while having 100 piety (and leave the dungeon alive), you unlock the Crusader explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmuter_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Transmuter]]&lt;br /&gt;
|West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Transmuter. Requirements unknown. TALK to her to unlock the Transmuter explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witch_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Witch]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|The &amp;quot;Search for the Witch&amp;quot; quest will indicate an Eastern dungeon, which has a chance to spawn additional {{m|Corrosive Creepers}} on the top. The Witch found in the subdungeon will task you to gather 5 {{i|Frost Root}}s that drop randomly from the creepers topside. Completing her chore unlocks her hut for your kingdom.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ick_Unlock_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Naga Envoy]]&lt;br /&gt;
|East, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|You stumble upon a forward party lead by the Naga commander Itsssamna Itsssa, who delivers a message from Kinisssch Ahau, the Sun-Touched Prince of the Naga, threatening to crush your kingdom. It is basically an invitation to venture South. Requires having beaten Hexx Ruins at least once; unlocks Ick Swamp and the [[Challenge Accepted]] quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowing_Guardian_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Glowing Guardian]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|An ice cave with an altar to the Glowing Guardian. Touching the altar places five &amp;quot;Dark Ones&amp;quot; on the main map, one for each of levels 1,3,5,7 and 9. Each Dark One will drop a {{i|Prayer Bead}}; collecting all 5 and returning to the altar has you immediately convert to the Glowing Guardian, also unlocking him (as well as start the Quest to find the [[Witch]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dracul_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dracul]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Glowing Guardian. A large, initially shrouded dungeon with your clone (same character icon, uses same Attack and Health values, no traits though). You are locked in once you enter. Defeat your clone (your traits/potions/glyphs should help) to start worshiping (and unlock) Dracul.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mystera_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mystera Annur]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Sub dungeon with 999 hp dragon, creative use of magic will get you past him. Usable to unlock Mystera Annur.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jehora_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jehora Jeheyu]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked Mystera Annur. Sub dungeon has imps and an altar, you will need ENDISWAL or WEYTWUT to escape. Usable to unlock Jehora Jeheyu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Taurog]]&lt;br /&gt;
|West&lt;br /&gt;
|At first. It becomes shrouded after reaching the center.&lt;br /&gt;
|Large subdungeon with an altar at the center. Usable to unlock Taurog.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Binlor_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Binlor Ironshield]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked Taurog. Subdungeon almost completely filled with walls. Use the ENDISWAL spawning at the entrance to break the walls. Several [[gold]] piles, as well as the Altar to Binlor Ironshield can be found deeper within. Tough the altar for an immediate conversion to Binlor Ironshield (as well as unlocking him for your kingdom).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Earthmoter Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Earthmother]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|A subdungeon filled with plants. Blaze a trail through the shrubbery all the way to the altar in the bottom left corner and touch it to start worshipping (and unlock) the Earthmother. Watch out for the Gardeners and Barbing Bushes, avoid them if possible!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tikki_Tooki_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tikki Tooki]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Earthmother. Subdungeon has a reviving enemy called &amp;quot;Mischief&amp;quot;, you must kill all forms without taking a hit. The easiest way to do so is using BURNDAYRAZ, as the forms have various abilities (First Strike, Death Protection) that make melee more difficult. Killing the last form spawns the altar of Tikki Tooki; touch it to immediately start worshiping (and unlock) him.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pactmaker_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pactmaker]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked any other deity. Subdungeon is a giant room with an altar in the middle. If you touch the Altar it will disappear and grant you a Pact (also triggering it once for an immediate effect). Touch the altar after having unlocked all other deities to unlock the Pactmaker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Regular Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
These are the regular subdungeons that spawn on most maps. Most subdungeons are tied to a specific region (North/West/South/East/Central), and can only appear there. Some subdungeons seem to appear more often than others, which suggests that they also have a set rarity weight. Regular subdungeons always have their entrances spawn on accessible tiles (i.e. on corridors / in chambers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Graveyard Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|Yes&lt;br /&gt;
|5 [[gold]] piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sir_Thrawn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North, East, South&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then drops a {{i|Compression Seal}} and a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 [[gold]] and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinn Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}} (both level 7, bloodless, no exp). If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop {{i|Blade of Yin}} and {{i|Yang's sword}}, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large [[gold]] stack. Picking up the gold stack summons 5 {{m|zombie}}s of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Jadetooth_Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|An 11x11 room with many signs and Jadetooth, a level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops  {{i|Strange Mixture|Tea}}, a powerful potion that permanently adds +10 Max HP and +1 Max MP on use, as well as fully restoring health and mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the middle of a fully revealed 5X5 square. Gives 5% {{t|Sanguine}}. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP and MP instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:El_Potion_Loco.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paans_Labyrinth_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 3x8 area with a level 1 {{m|Zombie}}, a {{i|Slaying Wand}} and a {{i|Pepper the Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Mass09_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 6x6 sub that contains a lvl5 non-hostile {{m|vampire}} called Volschenk who hands you the {{i|Mass09 Ledger}} when you talk to him. The ledger is a (lockerable) small item which can be used for 1 [[gold]] per use to shuffle all existing monsters on the current map. The signpost reads: ''Mass09 Banking, Inc. Eastern Branch''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 [[gold]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vegetarian Vampire]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and a Lv1 {{m|Vampire}} Chef (Drops the {{i|Recipe Scroll}}).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of [[gold]] and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop {{i|Whisp Gem}}s (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}s. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Spoon Garden.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spoon garden]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 different plants, each of them drop {{i|Spoon}} (+1 base damage, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SokoDungeon.jpg|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large [[gold]] pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lernutrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|North, West, East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. {{i|Dragon Heart}} item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, [[ENDISWAL]] around the subdungeon's edge, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Titan Guitar.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. This doesn't give piety with Binlor. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brandonnn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|South, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a {{i|Sensation Stone}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saint Solitude.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with 100 tiles non accesible Blackspace. Contains a Monk who sells a {{s|LEMMISI}} glyph for 25g. If you already have LEMMISI or BLUDTUPOWA you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|???&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of [[gold]] and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Pen.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pen the Mage Dragon]]&lt;br /&gt;
|West&lt;br /&gt;
|Partially.&lt;br /&gt;
|10x10 room that is mostly explored. The unexplored region contains a passive level 9 {{m|Dragon Spawn}} called Pen the Mage Dragon, who gives you a {{s|PISORF}} glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Signpost Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
About 25% of the time, the subdungeon will be a &amp;quot;signpost&amp;quot; subdungeon. These are 5x5 unexplored subdungeons with the entrance in the center. They always contain a signpost and at least 5 [[gold]] piles, and also often contain monsters or items. The possible signpost text depends on the region that the main dungeon is in: center, north, east, south, or west.  For a given signpost text, the same monsters or items will always spawn (although the reverse is not true: some monsters and items are shared between signposts). The positions of the signposts, monsters, items, and gold piles are all random. The tile color is fixed based on the region.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=10% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=5%  | Region&lt;br /&gt;
!width=25% | Summary&lt;br /&gt;
!width=55% | Signpost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Legend of the Signpost Gorgon&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, 4 signposts, and the {{i|Gorgward}}.&lt;br /&gt;
|Legend of the Signboard Gorgon:&lt;br /&gt;
&lt;br /&gt;
In these lands, rumours persist of a particularly odd gorgon who turns adventurers into helpful dungeon signboards instead of stone.&lt;br /&gt;
&lt;br /&gt;
Though this gorgon has never been sighted, adventurers are advised to stay away from regions of densely-clustered signposts, especially if they happen to contain any warnings about gorgons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NomNom_Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Edible Adversaries&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Meat Man}} who drops a {{i|Nom Nom}}.&lt;br /&gt;
|The Adventurer's Cookbook&lt;br /&gt;
Chapter 3: Edible Adversaries&lt;br /&gt;
&lt;br /&gt;
Meat Men: Due to their frequent appearance in most standard dungeons (and their inherently delicious-sounding names), Meat Men are common go-to beasts for any dungeoneer who wants to eat on the go. As with any meal that potentially fights back, it's best to try find one that you can easily kill. Even when a suitably weak Meat Man cannot be found, however, it's still possible for adventurers to exchange blows with a slightly stronger foe and win the battle if they take time halfway through to recover from some of their wounds. This is because Meat Men are extremely, well, MEATY, but don't generally put out enough damage to force enemies into a lengthy retreat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petting_Zoo.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Know Your Farm Animals&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Goat}} who drops a {{i|Dairy Diary}}.&lt;br /&gt;
|Know Your Farm Animals!&lt;br /&gt;
A Guide for Children&lt;br /&gt;
&lt;br /&gt;
Entry #427: Common Farm Goat&lt;br /&gt;
Four-legged, barely-domesticated animal occasionally bred for its milk and meat. Distinguishing traits include medium to long horns (both males and females), prominent 'beards' and short, upward-pointing tails.&lt;br /&gt;
&lt;br /&gt;
Entry #428: Common Dungeon Goat&lt;br /&gt;
Four-legged, recently wild animal sought after as a trophy kill. Distinguishing traits include hatred-filled eyes, natural magic resistance and a tendency to seek out and murder adventurers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Goblin Itch&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and two level 2 {{m|Goblin}}s.&lt;br /&gt;
|Embarrassing Adventurer Problems #6: Goblin Itch&lt;br /&gt;
&lt;br /&gt;
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.&lt;br /&gt;
&lt;br /&gt;
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favourable results and a more valuable kill.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Misplaced Cutlery&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and three {{i|Spoon}}s.&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Orb&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Orb}}.&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yendor Vendor&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a shop called &amp;quot;Yendor Vendor&amp;quot; selling a {{i|Cracked Amulet}}.&lt;br /&gt;
|Experience Catapult:&lt;br /&gt;
&lt;br /&gt;
A common technique by which a hero may fully rejuvenate in mid-combat against a tougher opponent, using weaker enemies as fodder to facilitate a quick level-up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Popcorn Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Popcorn&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Warlock}}s.&lt;br /&gt;
|Popcorn:&lt;br /&gt;
&lt;br /&gt;
A trivial / low-level monster killed in the late game for minor experience gain. Easily digestable in groups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of the Den of Danger&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|The {{d|Den of Danger}}, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Center&lt;br /&gt;
|8 gold piles.&lt;br /&gt;
|I know you're reading these. Stop it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sapphire Helmet&lt;br /&gt;
|Center&lt;br /&gt;
|6 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The noble profession of Hero stems back to the original Sapphire Knight, a celebrated figure whose deeds, prowess and origins are hotly contested by today's scholars. The Knight's legendary helm was said to be a gift from the gods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of Venture Cave&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|{{d|Venture Cave}} was the original base of operations for an unknown bandit king and his followers, who took advantage of the region's political instability to harass locals. The group collapsed after their leader was poisoned, and the remnants moved to {{d|Grimm's Grotto}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMISI_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hacked Glyph&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|LEMMISI(?)}} item. Using this item will reveal the whole map, and grant regeneration bonuses / food consumption accordingly (which makes this glyph very dangerous, especially for a {{c|Goatperson}}).&lt;br /&gt;
|I have gone mad.&amp;lt;br&amp;gt;So has the rest of the council.&amp;lt;br&amp;gt;So has the rest of our empire.&amp;lt;br&amp;gt;Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Foolish Imp&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Imp}} who drops a {{i|Mana Potion}}.&lt;br /&gt;
|They were fools to listen! Foolish fooly fools! Temptation came to us with the cloak of a deceiver, the face of an animal and the eyes of a demon! Why did we listen?&lt;br /&gt;
&lt;br /&gt;
Foolish fooly fools!&lt;br /&gt;
Biscuits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prison_Break.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Prison Break&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Wall Cruncher}}s.&lt;br /&gt;
|So. The council has me locked away in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Serpent_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Serpent Dungeon&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 6 {{m|Serpent}} who drops a {{i|Fortitude Tonic}}.&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and as she approached the great serpent, it raised itself from the floor&lt;br /&gt;
and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&lt;br /&gt;
&lt;br /&gt;
The creature perished, and her body felt a sudden pureness again ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Statue_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Avatar Statue&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 1 Statue (3 attack, 1 health, physical immune, curse bearer, no experience) who drops a {{i|Ritual Scroll}}.&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shade Transformation&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 5 Shade (palette swapped warlock, 25 damage, 54 HP, retaliates fireball, revives). When killed, the shade revives as a level 5 Shade (palette swapped djinn) with identical abilities and stats. When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_2_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Teeth Teeth Teeth&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Strange Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|At first there was only confusion. Then there were TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Forlorn}}.&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Mad Whispers&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Whisper Charm}}s. Picking up a charm gives the message: &amp;quot;... the lost empire has awoken ... pLaY a liTTle s0ng fur us? @&amp;amp;NshU9Ad(! BRING IN THE AVATAR&amp;quot;.&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
&lt;br /&gt;
COUNCIL VOTES (ROUND 1):&lt;br /&gt;
MP - In Favour&lt;br /&gt;
MZ - Not In Favour&lt;br /&gt;
PP - In Favour&lt;br /&gt;
PZ - Abstained&lt;br /&gt;
A - In Favour&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bards&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The Bardic Collection, Book 3:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creature of Sapphire,&amp;lt;br&amp;gt;Helm bearing Ruby,&amp;lt;br&amp;gt;Sword made of Emerald,&amp;lt;br&amp;gt;And Heart of a Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... this poem isn't very good. Small wonder that the Kingdom never takes bards seriously.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Penance_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Penance&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and {{i|Penance}}.&lt;br /&gt;
|... Mystera found herself horrified at the behaviour of her followers, but she was always loathe to punish even the most evil among them. Jehora Jeheyu, however, often saw fit to intervene on her behalf.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 8 {{m|Imp}}.&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Mystera Scripture}}.&lt;br /&gt;
|Two faces? Same being.&lt;br /&gt;
&lt;br /&gt;
- The Mad Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake_Beard_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|I Wish I Could Read&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|&amp;quot;I wish I knew how to read&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Orb of Lusory}}.&lt;br /&gt;
|Lusory, the jealous apprentice, sought Hobb's approval by constructing an Orb of his own. Sadness followed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand_of_Binding_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Wand of Binding&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Wand of Binding}}.&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&lt;br /&gt;
Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Depleted Glyph&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a Depleted Glyph ({{s|BLUDTUPOWA}}, 0 CP).&lt;br /&gt;
|This note looks to be fairly recent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Associates, I am finding little information in this forsaken land concerning the lost arts of Golemancy and Spiritual Animation. The former appears to have been lost with time, but it seems that knowledge of the latter was deliberately destroyed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dented_Helmet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Dented Helmet&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|Horrible Fates: A Cautionary Almanac for Adventurers&lt;br /&gt;
&lt;br /&gt;
Entry: ANIMATED ARMOURS&lt;br /&gt;
Although common necromancy allows the reanimation and binding of a corpse to the summoner's will, sometimes the physical body won't suffice. Knowledgeable priests can, with great difficulty, bind a soul instead. Ancient cult leaders would use the remains of former Heroes, valuing their prowess and the irony of their servitude.&lt;br /&gt;
&lt;br /&gt;
HORRIBLENESS: 8/10 - not as bad as being afflicted with CONSTANT GOATS (see pg 34)&lt;br /&gt;
&lt;br /&gt;
LIKELIHOOD: 1/10 - getting killed by such a spirit is always possible, but it's believed that no living being today remembers the ritual to create new ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Draining_Blade_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Draining Blade&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Draining Blade}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He came to us, armed with a sword of blood, a glyph of blood and a god of blood. He slew half of us immediately, proof of worth to those who remained.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Cracked Soul Orb.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Soul Orb&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Soul Orb}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Underworld&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Imp}}s.&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 {{i|Goat Horn}}s.&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|How does one pronounce a triple 'S' anyway?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The_Garden_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|The Garden&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and one of each basic plant: {{ibox|Barbing Bush Monster Icon.png|Plant|Barbing Bush}}, {{ibox|Corrosive Creeper Monster Icon.png|Plant|Corrosive Creeper}}, Erosive Eelroot, {{ibox|Mysterious Murkshade Monster Icon.png|Plant|Mysterious Murkshade}}, and {{ibox|Poisonous Pod Monster Icon.png|Plant|Poisonous Pod}}. Each plant drops a {{i|Spoon}}.&lt;br /&gt;
|&amp;quot;Gardening&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
The act of clearing out nuisances (usually plants) with harmful status effects that, for whatever reason, don't have an immediate impact on the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Crumbling Ward&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Crumbling Ward}}.&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in there, playing with their hearts and minds?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Bound Sword}}.&lt;br /&gt;
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be crushed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Strange Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Strange Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diary_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Diary of a Goat&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Goat}} that drops a {{i|Dairy Diary}}.&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still proves reliable and thus he remains welcome at court.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon_Mage_Entrance.png|center]]&lt;br /&gt;
|Dragon Mage&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 1 Dragon Elite (palette swapped dragon spawn) who drops a {{s|BURNDAYRAZ}}.&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spider_Amulet_Entrance.PNG|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Spider Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Spider Amulet}}.&lt;br /&gt;
|From the Legendary Bestiary of Legends:&lt;br /&gt;
&lt;br /&gt;
CHAPTER 6 - IMPROBABLE BEASTS&lt;br /&gt;
&lt;br /&gt;
It is easy to assume that a story told is a story true, and while many fantastic creatures are known to have existed in ancient times, I have no reason to believe that the creatures known as &amp;quot;spiders&amp;quot; have ever been anything but a tale to frighten children.&lt;br /&gt;
&lt;br /&gt;
Old books refer to them as spindly horrors with eight legs and eight eyes, fangs that drip venom and a body that can produce fine, magical thread.&lt;br /&gt;
&lt;br /&gt;
Of all the fanciful stories I've heard in my time, this one certainly has to be the most exotic. The mere suggestion that such an abomination would exist seems absurd.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Ones_Entrance.png|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|History of the Southern Empire&lt;br /&gt;
|South&lt;br /&gt;
| 5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgon_Den_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Gorgon Den&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and 5 special {{m|Gorgon}}s. These Gorgons have 100% death gaze!&lt;br /&gt;
|I pity our foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{ibox|Booster-mp.png|Boosters|Mana Booster}}.&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to understand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Long Rant}}.&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one, at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The child who raises a hand against the parent is damned. Leave this place, adventurer. Our eyes keep watch against the sons and daughters of heathens.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been rendered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
WEST: Nothing but the Great Ocean. Those who have sought to explore it return with reports of nothing but endless blue ... or don't return at all. It is said that the Dragons know more, but they will not speak of it to us.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a&lt;br /&gt;
seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
EAST: Our sacred forests teem with life and warmth, but there is still much to be said for the beautiful, rolling grasslands of the East. The local Naga sages are always happy to teach me more about their rich and colourful history. Their empire, from what I understand, is almost impossibly large: the Light-Soaked Emperor rules from a seat of power far to the east.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Their love is boundless, but their fury is implacable. They have instructed us to seek out the remaining Spiders, destroy them and build a new empire over their corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Our brothers in the North have forgotten about us ... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Hello,&lt;br /&gt;
&lt;br /&gt;
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.&lt;br /&gt;
&lt;br /&gt;
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't technically break any promises, so don't go whining to mommy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has been a less than completely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)&lt;br /&gt;
&lt;br /&gt;
Now, I understand that there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?&lt;br /&gt;
&lt;br /&gt;
Temporary friendship? ;)&lt;br /&gt;
-H&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secret (Repeatable) Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
A lot of maps have a second, hidden &amp;quot;secret&amp;quot; subdungeon. Accessing the stairs of these secret subdungeons requires breaking walls (sometimes only a single wall tile, but sometimes two or more wall tiles). Finding the location of these subs can also be difficult without LEMMISI or BLUDTUPOWA, and often involves systemic search with a careful eye out for telltale wall edges within otherwise contiguous walls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 7x5 dungeon with a warlord named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|North, East, South (tbc center/west)&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North, East (tbc west/south)&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the following Blacksmith Items: {{i|Perseverance Badge}}, {{i|Sword}}, {{i|Shield}}, {{i|Bear Mace}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 8x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=56450</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=56450"/>
				<updated>2017-06-08T02:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Adds Jadetooth info about Strange Mixture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-repeatable Subdungeons==&lt;br /&gt;
These subdungeons may appear instead of the regular Subdungeon. However, they each only do so until completed once. Completing these subdungeons normally unlocks some game element (Race, Altar, Class or other progression).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halfling_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Halfling]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Halfling in a subdungeon. Giving her a Health Potion unlocks the Halfling settlement that can be upgraded to unlock the Halfling race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gnome Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gnome]]&lt;br /&gt;
|Center, North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Gnome in a subdungeon. Giving her a Mana Potion unlocks the Gnome settlement that can be upgraded to unlock the Gnome race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orc Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Orc]]&lt;br /&gt;
|Center, West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|An Orc in a subdungeon. Offers some &amp;quot;Tea&amp;quot; to the player; accepting and drinking the Tea will hit you with Poison, Corrosion x3 and reduce Health to 1, but unlock the Orc settlement that can be upgraded to unlock the Orc race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goblin Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goblin]]&lt;br /&gt;
|Center, South, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Goblin in a subdungeon. Asks for 20 [[gold]] from the player; complying will unlock the Goblin settlement that can be upgraded to unlock the Goblin race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chemist_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Chemist]]&lt;br /&gt;
|{{d|Demonic Library}}, {{d|Northern Desert}}, possibly others.&lt;br /&gt;
|No&lt;br /&gt;
|Medium sized (9*8) sub dungeon with an island surrounded by lava. Contains a passive creature called &amp;quot;A What?&amp;quot; which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to &amp;quot;A What?&amp;quot; to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tinker_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tinker]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|No&lt;br /&gt;
|A sub whose entrance is enclosed by walls (i.e. secret sub). Requires Alchemist unlocked. Contains 8 [[gold]] piles and a Tinker who seems to have trapped himself in the sub. Talk to him, and then leave the dungeon alive, to unlock the Tinker explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusader_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Crusader]]&lt;br /&gt;
|Center, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Crusader. Requires having unlocked all deities. If you TALK to the Crusader while having 100 piety (and leave the dungeon alive), you unlock the Crusader explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmuter_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Transmuter]]&lt;br /&gt;
|West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Transmuter. Requirements unknown. TALK to her to unlock the Transmuter explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witch_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Witch]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|The &amp;quot;Search for the Witch&amp;quot; quest will indicate an Eastern dungeon, which has a chance to spawn additional {{m|Corrosive Creepers}} on the top. The Witch found in the subdungeon will task you to gather 5 {{i|Frost Root}}s that drop randomly from the creepers topside. Completing her chore unlocks her hut for your kingdom.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ick_Unlock_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Naga Envoy]]&lt;br /&gt;
|East, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|You stumble upon a forward party lead by the Naga commander Itsssamna Itsssa, who delivers a message from Kinisssch Ahau, the Sun-Touched Prince of the Naga, threatening to crush your kingdom. It is basically an invitation to venture South. Requires having beaten Hexx Ruins at least once; unlocks Ick Swamp and the [[Challenge Accepted]] quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowing_Guardian_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Glowing Guardian]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|An ice cave with an altar to the Glowing Guardian. Touching the altar places five &amp;quot;Dark Ones&amp;quot; on the main map, one for each of levels 1,3,5,7 and 9. Each Dark One will drop a {{i|Prayer Bead}}; collecting all 5 and returning to the altar has you immediately convert to the Glowing Guardian, also unlocking him (as well as start the Quest to find the [[Witch]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dracul_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dracul]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Glowing Guardian. A large, initially shrouded dungeon with your clone (same character icon, uses same Attack and Health values, no traits though). You are locked in once you enter. Defeat your clone (your traits/potions/glyphs should help) to start worshiping (and unlock) Dracul.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mystera_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mystera Annur]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Sub dungeon with 999 hp dragon, creative use of magic will get you past him. Usable to unlock Mystera Annur.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jehora_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jehora Jeheyu]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked Mystera Annur. Sub dungeon has imps and an altar, you will need ENDISWAL or WEYTWUT to escape. Usable to unlock Jehora Jeheyu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Taurog]]&lt;br /&gt;
|West&lt;br /&gt;
|At first. It becomes shrouded after reaching the center.&lt;br /&gt;
|Large subdungeon with an altar at the center. Usable to unlock Taurog.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Binlor_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Binlor Ironshield]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked Taurog. Subdungeon almost completely filled with walls. Use the ENDISWAL spawning at the entrance to break the walls. Several [[gold]] piles, as well as the Altar to Binlor Ironshield can be found deeper within. Tough the altar for an immediate conversion to Binlor Ironshield (as well as unlocking him for your kingdom).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Earthmoter Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Earthmother]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|A subdungeon filled with plants. Blaze a trail through the shrubbery all the way to the altar in the bottom left corner and touch it to start worshipping (and unlock) the Earthmother. Watch out for the Gardeners and Barbing Bushes, avoid them if possible!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tikki_Tooki_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tikki Tooki]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Earthmother. Subdungeon has a reviving enemy called &amp;quot;Mischief&amp;quot;, you must kill all forms without taking a hit. The easiest way to do so is using BURNDAYRAZ, as the forms have various abilities (First Strike, Death Protection) that make melee more difficult. Killing the last form spawns the altar of Tikki Tooki; touch it to immediately start worshiping (and unlock) him.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pactmaker_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pactmaker]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked any other deity. Subdungeon is a giant room with an altar in the middle. If you touch the Altar it will disappear and grant you a Pact (also triggering it once for an immediate effect). Touch the altar after having unlocked all other deities to unlock the Pactmaker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Regular Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
These are the regular subdungeons that spawn on most maps. Most subdungeons are tied to a specific region (North/West/South/East/Central), and can only appear there. Some subdungeons seem to appear more often than others, which suggests that they also have a set rarity weight. Regular subdungeons always have their entrances spawn on accessible tiles (i.e. on corridors / in chambers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Graveyard Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|Yes&lt;br /&gt;
|5 [[gold]] piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sir_Thrawn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North, East, South&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then drops a {{i|Compression Seal}} and a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 [[gold]] and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinn Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop {{i|Blade of Yin}} and {{i|Yang's sword}}, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large [[gold]] stack. Picking up the gold stack summons 5 {{m|zombie}}s of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Jadetooth_Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|An 11x11 room with many signs and Jadetooth, a level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops  {{i|Strange Mixture|Tea}}, a powerful potion that permanently adds +10 Max HP and +1 Max MP on use, as well as fully restoring health and mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the middle of a fully revealed 5X5 square. Gives 5% {{t|Sanguine}}. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP and MP instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:El_Potion_Loco.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paans_Labyrinth_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 3x8 area with a level 1 {{m|Zombie}}, a {{i|Slaying Wand}} and a {{i|Pepper the Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Mass09_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 6x6 sub that contains a lvl5 non-hostile {{m|vampire}} called Volschenk who hands you the {{i|Mass09 Ledger}} when you talk to him. The ledger is a (lockerable) small item which can be used for 1 [[gold]] per use to shuffle all existing monsters on the current map. The signpost reads: ''Mass09 Banking, Inc. Eastern Branch''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 [[gold]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vegetarian Vampire]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and a Lv1 {{m|Vampire}} Chef (Drops the {{i|Recipe Scroll}}).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of [[gold]] and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop {{i|Whisp Gem}}s (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}s. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Spoon Garden.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spoon garden]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 different plants, each of them drop {{i|Spoon}} (+1 base damage, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SokoDungeon.jpg|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large [[gold]] pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lernutrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|North, West, East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. {{i|Dragon Heart}} item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, [[ENDISWAL]] around the subdungeon's edge, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Titan Guitar.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. This doesn't give piety with Binlor. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brandonnn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|South, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a {{i|Sensation Stone}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saint Solitude.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with 100 tiles non accesible Blackspace. Contains a Monk who sells a {{s|LEMMISI}} glyph for 25g. If you already have LEMMISI or BLUDTUPOWA you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|???&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of [[gold]] and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Pen.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pen the Mage Dragon]]&lt;br /&gt;
|West&lt;br /&gt;
|Partially.&lt;br /&gt;
|10x10 room that is mostly explored. The unexplored region contains a passive level 9 {{m|Dragon Spawn}} called Pen the Mage Dragon, who gives you a {{s|PISORF}} glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Signpost Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
About 25% of the time, the subdungeon will be a &amp;quot;signpost&amp;quot; subdungeon. These are 5x5 unexplored subdungeons with the entrance in the center. They always contain a signpost and at least 5 [[gold]] piles, and also often contain monsters or items. The possible signpost text depends on the region that the main dungeon is in: center, north, east, south, or west.  For a given signpost text, the same monsters or items will always spawn (although the reverse is not true: some monsters and items are shared between signposts). The positions of the signposts, monsters, items, and gold piles are all random. The tile color is fixed based on the region.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=10% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=5%  | Region&lt;br /&gt;
!width=25% | Summary&lt;br /&gt;
!width=55% | Signpost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Legend of the Signpost Gorgon&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, 4 signposts, and the {{i|Gorgward}}.&lt;br /&gt;
|Legend of the Signboard Gorgon:&lt;br /&gt;
&lt;br /&gt;
In these lands, rumours persist of a particularly odd gorgon who turns adventurers into helpful dungeon signboards instead of stone.&lt;br /&gt;
&lt;br /&gt;
Though this gorgon has never been sighted, adventurers are advised to stay away from regions of densely-clustered signposts, especially if they happen to contain any warnings about gorgons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NomNom_Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Edible Adversaries&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Meat Man}} who drops a {{i|Nom Nom}}.&lt;br /&gt;
|The Adventurer's Cookbook&lt;br /&gt;
Chapter 3: Edible Adversaries&lt;br /&gt;
&lt;br /&gt;
Meat Men: Due to their frequent appearance in most standard dungeons (and their inherently delicious-sounding names), Meat Men are common go-to beasts for any dungeoneer who wants to eat on the go. As with any meal that potentially fights back, it's best to try find one that you can easily kill. Even when a suitably weak Meat Man cannot be found, however, it's still possible for adventurers to exchange blows with a slightly stronger foe and win the battle if they take time halfway through to recover from some of their wounds. This is because Meat Men are extremely, well, MEATY, but don't generally put out enough damage to force enemies into a lengthy retreat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petting_Zoo.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Know Your Farm Animals&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Goat}} who drops a {{i|Dairy Diary}}.&lt;br /&gt;
|Know Your Farm Animals!&lt;br /&gt;
A Guide for Children&lt;br /&gt;
&lt;br /&gt;
Entry #427: Common Farm Goat&lt;br /&gt;
Four-legged, barely-domesticated animal occasionally bred for its milk and meat. Distinguishing traits include medium to long horns (both males and females), prominent 'beards' and short, upward-pointing tails.&lt;br /&gt;
&lt;br /&gt;
Entry #428: Common Dungeon Goat&lt;br /&gt;
Four-legged, recently wild animal sought after as a trophy kill. Distinguishing traits include hatred-filled eyes, natural magic resistance and a tendency to seek out and murder adventurers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Goblin Itch&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and two level 2 {{m|Goblin}}s.&lt;br /&gt;
|Embarrassing Adventurer Problems #6: Goblin Itch&lt;br /&gt;
&lt;br /&gt;
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.&lt;br /&gt;
&lt;br /&gt;
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favourable results and a more valuable kill.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Misplaced Cutlery&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and three {{i|Spoon}}s.&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Orb&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Orb}}.&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yendor Vendor&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a shop called &amp;quot;Yendor Vendor&amp;quot; selling a {{i|Cracked Amulet}}.&lt;br /&gt;
|Experience Catapult:&lt;br /&gt;
&lt;br /&gt;
A common technique by which a hero may fully rejuvenate in mid-combat against a tougher opponent, using weaker enemies as fodder to facilitate a quick level-up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Popcorn Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Popcorn&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Warlock}}s.&lt;br /&gt;
|Popcorn:&lt;br /&gt;
&lt;br /&gt;
A trivial / low-level monster killed in the late game for minor experience gain. Easily digestable in groups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of the Den of Danger&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|The {{d|Den of Danger}}, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Center&lt;br /&gt;
|8 gold piles.&lt;br /&gt;
|I know you're reading these. Stop it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sapphire Helmet&lt;br /&gt;
|Center&lt;br /&gt;
|6 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The noble profession of Hero stems back to the original Sapphire Knight, a celebrated figure whose deeds, prowess and origins are hotly contested by today's scholars. The Knight's legendary helm was said to be a gift from the gods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of Venture Cave&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|{{d|Venture Cave}} was the original base of operations for an unknown bandit king and his followers, who took advantage of the region's political instability to harass locals. The group collapsed after their leader was poisoned, and the remnants moved to {{d|Grimm's Grotto}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMISI_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hacked Glyph&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|LEMMISI(?)}} item. Using this item will reveal the whole map, and grant regeneration bonuses / food consumption accordingly (which makes this glyph very dangerous, especially for a {{c|Goatperson}}).&lt;br /&gt;
|I have gone mad.&amp;lt;br&amp;gt;So has the rest of the council.&amp;lt;br&amp;gt;So has the rest of our empire.&amp;lt;br&amp;gt;Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Foolish Imp&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Imp}} who drops a {{i|Mana Potion}}.&lt;br /&gt;
|They were fools to listen! Foolish fooly fools! Temptation came to us with the cloak of a deceiver, the face of an animal and the eyes of a demon! Why did we listen?&lt;br /&gt;
&lt;br /&gt;
Foolish fooly fools!&lt;br /&gt;
Biscuits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prison_Break.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Prison Break&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Wall Cruncher}}s.&lt;br /&gt;
|So. The council has me locked away in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Serpent_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Serpent Dungeon&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 6 {{m|Serpent}} who drops a {{i|Fortitude Tonic}}.&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and as she approached the great serpent, it raised itself from the floor&lt;br /&gt;
and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&lt;br /&gt;
&lt;br /&gt;
The creature perished, and her body felt a sudden pureness again ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Statue_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Avatar Statue&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 1 Statue (3 attack, 1 health, physical immune, curse bearer, no experience) who drops a {{i|Ritual Scroll}}.&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shade Transformation&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 5 Shade (palette swapped warlock, 25 damage, 54 HP, retaliates fireball, revives). When killed, the shade revives as a level 5 Shade (palette swapped djinn) with identical abilities and stats. When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_2_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Teeth Teeth Teeth&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Strange Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|At first there was only confusion. Then there were TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Forlorn}}.&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Mad Whispers&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Whisper Charm}}s. Picking up a charm gives the message: &amp;quot;... the lost empire has awoken ... pLaY a liTTle s0ng fur us? @&amp;amp;NshU9Ad(! BRING IN THE AVATAR&amp;quot;.&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
&lt;br /&gt;
COUNCIL VOTES (ROUND 1):&lt;br /&gt;
MP - In Favour&lt;br /&gt;
MZ - Not In Favour&lt;br /&gt;
PP - In Favour&lt;br /&gt;
PZ - Abstained&lt;br /&gt;
A - In Favour&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bards&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The Bardic Collection, Book 3:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creature of Sapphire,&amp;lt;br&amp;gt;Helm bearing Ruby,&amp;lt;br&amp;gt;Sword made of Emerald,&amp;lt;br&amp;gt;And Heart of a Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... this poem isn't very good. Small wonder that the Kingdom never takes bards seriously.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Penance_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Penance&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and {{i|Penance}}.&lt;br /&gt;
|... Mystera found herself horrified at the behaviour of her followers, but she was always loathe to punish even the most evil among them. Jehora Jeheyu, however, often saw fit to intervene on her behalf.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 8 {{m|Imp}}.&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Mystera Scripture}}.&lt;br /&gt;
|Two faces? Same being.&lt;br /&gt;
&lt;br /&gt;
- The Mad Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake_Beard_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|I Wish I Could Read&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|&amp;quot;I wish I knew how to read&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Orb of Lusory}}.&lt;br /&gt;
|Lusory, the jealous apprentice, sought Hobb's approval by constructing an Orb of his own. Sadness followed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand_of_Binding_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Wand of Binding&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Wand of Binding}}.&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&lt;br /&gt;
Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Depleted Glyph&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a Depleted Glyph ({{s|BLUDTUPOWA}}, 0 CP).&lt;br /&gt;
|This note looks to be fairly recent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Associates, I am finding little information in this forsaken land concerning the lost arts of Golemancy and Spiritual Animation. The former appears to have been lost with time, but it seems that knowledge of the latter was deliberately destroyed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dented_Helmet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Dented Helmet&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|Horrible Fates: A Cautionary Almanac for Adventurers&lt;br /&gt;
&lt;br /&gt;
Entry: ANIMATED ARMOURS&lt;br /&gt;
Although common necromancy allows the reanimation and binding of a corpse to the summoner's will, sometimes the physical body won't suffice. Knowledgeable priests can, with great difficulty, bind a soul instead. Ancient cult leaders would use the remains of former Heroes, valuing their prowess and the irony of their servitude.&lt;br /&gt;
&lt;br /&gt;
HORRIBLENESS: 8/10 - not as bad as being afflicted with CONSTANT GOATS (see pg 34)&lt;br /&gt;
&lt;br /&gt;
LIKELIHOOD: 1/10 - getting killed by such a spirit is always possible, but it's believed that no living being today remembers the ritual to create new ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Draining_Blade_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Draining Blade&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Draining Blade}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He came to us, armed with a sword of blood, a glyph of blood and a god of blood. He slew half of us immediately, proof of worth to those who remained.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Cracked Soul Orb.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Soul Orb&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Soul Orb}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Underworld&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Imp}}s.&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 {{i|Goat Horn}}s.&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|How does one pronounce a triple 'S' anyway?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The_Garden_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|The Garden&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and one of each basic plant: {{ibox|Barbing Bush Monster Icon.png|Plant|Barbing Bush}}, {{ibox|Corrosive Creeper Monster Icon.png|Plant|Corrosive Creeper}}, Erosive Eelroot, {{ibox|Mysterious Murkshade Monster Icon.png|Plant|Mysterious Murkshade}}, and {{ibox|Poisonous Pod Monster Icon.png|Plant|Poisonous Pod}}. Each plant drops a {{i|Spoon}}.&lt;br /&gt;
|&amp;quot;Gardening&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
The act of clearing out nuisances (usually plants) with harmful status effects that, for whatever reason, don't have an immediate impact on the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Crumbling Ward&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Crumbling Ward}}.&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in there, playing with their hearts and minds?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Bound Sword}}.&lt;br /&gt;
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be crushed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Strange Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Strange Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diary_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Diary of a Goat&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Goat}} that drops a {{i|Dairy Diary}}.&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still proves reliable and thus he remains welcome at court.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon_Mage_Entrance.png|center]]&lt;br /&gt;
|Dragon Mage&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 1 Dragon Elite (palette swapped dragon spawn) who drops a {{s|BURNDAYRAZ}}.&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spider_Amulet_Entrance.PNG|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Spider Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Spider Amulet}}.&lt;br /&gt;
|From the Legendary Bestiary of Legends:&lt;br /&gt;
&lt;br /&gt;
CHAPTER 6 - IMPROBABLE BEASTS&lt;br /&gt;
&lt;br /&gt;
It is easy to assume that a story told is a story true, and while many fantastic creatures are known to have existed in ancient times, I have no reason to believe that the creatures known as &amp;quot;spiders&amp;quot; have ever been anything but a tale to frighten children.&lt;br /&gt;
&lt;br /&gt;
Old books refer to them as spindly horrors with eight legs and eight eyes, fangs that drip venom and a body that can produce fine, magical thread.&lt;br /&gt;
&lt;br /&gt;
Of all the fanciful stories I've heard in my time, this one certainly has to be the most exotic. The mere suggestion that such an abomination would exist seems absurd.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Ones_Entrance.png|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|History of the Southern Empire&lt;br /&gt;
|South&lt;br /&gt;
| 5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgon_Den_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Gorgon Den&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and 5 special {{m|Gorgon}}s. These Gorgons have 100% death gaze!&lt;br /&gt;
|I pity our foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{ibox|Booster-mp.png|Boosters|Mana Booster}}.&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to understand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Long Rant}}.&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one, at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The child who raises a hand against the parent is damned. Leave this place, adventurer. Our eyes keep watch against the sons and daughters of heathens.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been rendered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
WEST: Nothing but the Great Ocean. Those who have sought to explore it return with reports of nothing but endless blue ... or don't return at all. It is said that the Dragons know more, but they will not speak of it to us.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a&lt;br /&gt;
seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
EAST: Our sacred forests teem with life and warmth, but there is still much to be said for the beautiful, rolling grasslands of the East. The local Naga sages are always happy to teach me more about their rich and colourful history. Their empire, from what I understand, is almost impossibly large: the Light-Soaked Emperor rules from a seat of power far to the east.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Their love is boundless, but their fury is implacable. They have instructed us to seek out the remaining Spiders, destroy them and build a new empire over their corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Our brothers in the North have forgotten about us ... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Hello,&lt;br /&gt;
&lt;br /&gt;
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.&lt;br /&gt;
&lt;br /&gt;
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't technically break any promises, so don't go whining to mommy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has been a less than completely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)&lt;br /&gt;
&lt;br /&gt;
Now, I understand that there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?&lt;br /&gt;
&lt;br /&gt;
Temporary friendship? ;)&lt;br /&gt;
-H&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secret (Repeatable) Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
A lot of maps have a second, hidden &amp;quot;secret&amp;quot; subdungeon. Accessing the stairs of these secret subdungeons requires breaking walls (sometimes only a single wall tile, but sometimes two or more wall tiles). Finding the location of these subs can also be difficult without LEMMISI or BLUDTUPOWA, and often involves systemic search with a careful eye out for telltale wall edges within otherwise contiguous walls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 7x5 dungeon with a warlord named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|North, East, South (tbc center/west)&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North, East (tbc west/south)&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the following Blacksmith Items: {{i|Perseverance Badge}}, {{i|Sword}}, {{i|Shield}}, {{i|Bear Mace}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 8x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:I&amp;diff=56449</id>
		<title>Template:I</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:I&amp;diff=56449"/>
				<updated>2017-06-08T02:50:18Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Adds param to override item image, as many reuse them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Template for items with hover tooltips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{i|Burn Salve}}&lt;br /&gt;
* {{i|Strange Mixture|Tea}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;span style=&amp;quot;font-family:Georgia;white-space:nowrap;&amp;quot;&amp;gt;[[File:{{{2|{{{1}}}}}}.png|x24px|link=|Item: {{{1}}}]]&amp;lt;span style=&amp;quot;cursor: default&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[Items#{{{1}}}|&amp;lt;span style=&amp;quot;color:Teal;&amp;quot; title=&amp;quot;{{{1}}}&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=56448</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=56448"/>
				<updated>2017-06-07T21:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-repeatable Subdungeons==&lt;br /&gt;
These subdungeons may appear instead of the regular Subdungeon. However, they each only do so until completed once. Completing these subdungeons normally unlocks some game element (Race, Altar, Class or other progression).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halfling_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Halfling]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Halfling in a subdungeon. Giving her a Health Potion unlocks the Halfling settlement that can be upgraded to unlock the Halfling race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gnome Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gnome]]&lt;br /&gt;
|Center, North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Gnome in a subdungeon. Giving her a Mana Potion unlocks the Gnome settlement that can be upgraded to unlock the Gnome race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orc Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Orc]]&lt;br /&gt;
|Center, West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|An Orc in a subdungeon. Offers some &amp;quot;Tea&amp;quot; to the player; accepting and drinking the Tea will hit you with Poison, Corrosion x3 and reduce Health to 1, but unlock the Orc settlement that can be upgraded to unlock the Orc race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goblin Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goblin]]&lt;br /&gt;
|Center, South, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Goblin in a subdungeon. Asks for 20 [[gold]] from the player; complying will unlock the Goblin settlement that can be upgraded to unlock the Goblin race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chemist_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Chemist]]&lt;br /&gt;
|{{d|Demonic Library}}, {{d|Northern Desert}}, possibly others.&lt;br /&gt;
|No&lt;br /&gt;
|Medium sized (9*8) sub dungeon with an island surrounded by lava. Contains a passive creature called &amp;quot;A What?&amp;quot; which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to &amp;quot;A What?&amp;quot; to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tinker_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tinker]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|No&lt;br /&gt;
|A sub whose entrance is enclosed by walls (i.e. secret sub). Requires Alchemist unlocked. Contains 8 [[gold]] piles and a Tinker who seems to have trapped himself in the sub. Talk to him, and then leave the dungeon alive, to unlock the Tinker explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusader_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Crusader]]&lt;br /&gt;
|Center, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Crusader. Requires having unlocked all deities. If you TALK to the Crusader while having 100 piety (and leave the dungeon alive), you unlock the Crusader explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmuter_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Transmuter]]&lt;br /&gt;
|West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Transmuter. Requirements unknown. TALK to her to unlock the Transmuter explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witch_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Witch]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|The &amp;quot;Search for the Witch&amp;quot; quest will indicate an Eastern dungeon, which has a chance to spawn additional {{m|Corrosive Creepers}} on the top. The Witch found in the subdungeon will task you to gather 5 {{i|Frost Root}}s that drop randomly from the creepers topside. Completing her chore unlocks her hut for your kingdom.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ick_Unlock_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Naga Envoy]]&lt;br /&gt;
|East, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|You stumble upon a forward party lead by the Naga commander Itsssamna Itsssa, who delivers a message from Kinisssch Ahau, the Sun-Touched Prince of the Naga, threatening to crush your kingdom. It is basically an invitation to venture South. Requires having beaten Hexx Ruins at least once; unlocks Ick Swamp and the [[Challenge Accepted]] quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowing_Guardian_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Glowing Guardian]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|An ice cave with an altar to the Glowing Guardian. Touching the altar places five &amp;quot;Dark Ones&amp;quot; on the main map, one for each of levels 1,3,5,7 and 9. Each Dark One will drop a {{i|Prayer Bead}}; collecting all 5 and returning to the altar has you immediately convert to the Glowing Guardian, also unlocking him (as well as start the Quest to find the [[Witch]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dracul_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dracul]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Glowing Guardian. A large, initially shrouded dungeon with your clone (same character icon, uses same Attack and Health values, no traits though). You are locked in once you enter. Defeat your clone (your traits/potions/glyphs should help) to start worshiping (and unlock) Dracul.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mystera_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mystera Annur]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Sub dungeon with 999 hp dragon, creative use of magic will get you past him. Usable to unlock Mystera Annur.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jehora_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jehora Jeheyu]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked Mystera Annur. Sub dungeon has imps and an altar, you will need ENDISWAL or WEYTWUT to escape. Usable to unlock Jehora Jeheyu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Taurog]]&lt;br /&gt;
|West&lt;br /&gt;
|At first. It becomes shrouded after reaching the center.&lt;br /&gt;
|Large subdungeon with an altar at the center. Usable to unlock Taurog.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Binlor_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Binlor Ironshield]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked Taurog. Subdungeon almost completely filled with walls. Use the ENDISWAL spawning at the entrance to break the walls. Several [[gold]] piles, as well as the Altar to Binlor Ironshield can be found deeper within. Tough the altar for an immediate conversion to Binlor Ironshield (as well as unlocking him for your kingdom).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Earthmoter Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Earthmother]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|A subdungeon filled with plants. Blaze a trail through the shrubbery all the way to the altar in the bottom left corner and touch it to start worshipping (and unlock) the Earthmother. Watch out for the Gardeners and Barbing Bushes, avoid them if possible!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tikki_Tooki_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tikki Tooki]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Earthmother. Subdungeon has a reviving enemy called &amp;quot;Mischief&amp;quot;, you must kill all forms without taking a hit. The easiest way to do so is using BURNDAYRAZ, as the forms have various abilities (First Strike, Death Protection) that make melee more difficult. Killing the last form spawns the altar of Tikki Tooki; touch it to immediately start worshiping (and unlock) him.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pactmaker_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pactmaker]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked any other deity. Subdungeon is a giant room with an altar in the middle. If you touch the Altar it will disappear and grant you a Pact (also triggering it once for an immediate effect). Touch the altar after having unlocked all other deities to unlock the Pactmaker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Regular Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
These are the regular subdungeons that spawn on most maps. Most subdungeons are tied to a specific region (North/West/South/East/Central), and can only appear there. Some subdungeons seem to appear more often than others, which suggests that they also have a set rarity weight. Regular subdungeons always have their entrances spawn on accessible tiles (i.e. on corridors / in chambers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Graveyard Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|Yes&lt;br /&gt;
|5 [[gold]] piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sir_Thrawn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North, East, South&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then drops a {{i|Compression Seal}} and a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 [[gold]] and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinn Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop {{i|Blade of Yin}} and {{i|Yang's sword}}, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large [[gold]] stack. Picking up the gold stack summons 5 {{m|zombie}}s of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Jadetooth_Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|An 11x11 room with many signs and Jadetooth, a level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the middle of a fully revealed 5X5 square. Gives 5% {{t|Sanguine}}. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP and MP instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:El_Potion_Loco.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paans_Labyrinth_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 3x8 area with a level 1 {{m|Zombie}}, a {{i|Slaying Wand}} and a {{i|Pepper the Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Mass09_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 6x6 sub that contains a lvl5 non-hostile {{m|vampire}} called Volschenk who hands you the {{i|Mass09 Ledger}} when you talk to him. The ledger is a (lockerable) small item which can be used for 1 [[gold]] per use to shuffle all existing monsters on the current map. The signpost reads: ''Mass09 Banking, Inc. Eastern Branch''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 [[gold]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vegetarian Vampire]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and a Lv1 {{m|Vampire}} Chef (Drops the {{i|Recipe Scroll}}).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of [[gold]] and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop {{i|Whisp Gem}}s (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}s. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Spoon Garden.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spoon garden]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 different plants, each of them drop {{i|Spoon}} (+1 base damage, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SokoDungeon.jpg|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large [[gold]] pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lernutrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|North, West, East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. {{i|Dragon Heart}} item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, [[ENDISWAL]] around the subdungeon's edge, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Titan Guitar.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. This doesn't give piety with Binlor. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brandonnn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|South, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a {{i|Sensation Stone}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saint Solitude.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with 100 tiles non accesible Blackspace. Contains a Monk who sells a {{s|LEMMISI}} glyph for 25g. If you already have LEMMISI or BLUDTUPOWA you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|???&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of [[gold]] and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Pen.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pen the Mage Dragon]]&lt;br /&gt;
|West&lt;br /&gt;
|Partially.&lt;br /&gt;
|10x10 room that is mostly explored. The unexplored region contains a passive level 9 {{m|Dragon Spawn}} called Pen the Mage Dragon, who gives you a {{s|PISORF}} glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Signpost Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
About 25% of the time, the subdungeon will be a &amp;quot;signpost&amp;quot; subdungeon. These are 5x5 unexplored subdungeons with the entrance in the center. They always contain a signpost and at least 5 [[gold]] piles, and also often contain monsters or items. The possible signpost text depends on the region that the main dungeon is in: center, north, east, south, or west.  For a given signpost text, the same monsters or items will always spawn (although the reverse is not true: some monsters and items are shared between signposts). The positions of the signposts, monsters, items, and gold piles are all random. The tile color is fixed based on the region.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=10% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=5%  | Region&lt;br /&gt;
!width=25% | Summary&lt;br /&gt;
!width=55% | Signpost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Legend of the Signpost Gorgon&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, 4 signposts, and the {{i|Gorgward}}.&lt;br /&gt;
|Legend of the Signboard Gorgon:&lt;br /&gt;
&lt;br /&gt;
In these lands, rumours persist of a particularly odd gorgon who turns adventurers into helpful dungeon signboards instead of stone.&lt;br /&gt;
&lt;br /&gt;
Though this gorgon has never been sighted, adventurers are advised to stay away from regions of densely-clustered signposts, especially if they happen to contain any warnings about gorgons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NomNom_Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Edible Adversaries&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Meat Man}} who drops a {{i|Nom Nom}}.&lt;br /&gt;
|The Adventurer's Cookbook&lt;br /&gt;
Chapter 3: Edible Adversaries&lt;br /&gt;
&lt;br /&gt;
Meat Men: Due to their frequent appearance in most standard dungeons (and their inherently delicious-sounding names), Meat Men are common go-to beasts for any dungeoneer who wants to eat on the go. As with any meal that potentially fights back, it's best to try find one that you can easily kill. Even when a suitably weak Meat Man cannot be found, however, it's still possible for adventurers to exchange blows with a slightly stronger foe and win the battle if they take time halfway through to recover from some of their wounds. This is because Meat Men are extremely, well, MEATY, but don't generally put out enough damage to force enemies into a lengthy retreat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petting_Zoo.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Know Your Farm Animals&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Goat}} who drops a {{i|Dairy Diary}}.&lt;br /&gt;
|Know Your Farm Animals!&lt;br /&gt;
A Guide for Children&lt;br /&gt;
&lt;br /&gt;
Entry #427: Common Farm Goat&lt;br /&gt;
Four-legged, barely-domesticated animal occasionally bred for its milk and meat. Distinguishing traits include medium to long horns (both males and females), prominent 'beards' and short, upward-pointing tails.&lt;br /&gt;
&lt;br /&gt;
Entry #428: Common Dungeon Goat&lt;br /&gt;
Four-legged, recently wild animal sought after as a trophy kill. Distinguishing traits include hatred-filled eyes, natural magic resistance and a tendency to seek out and murder adventurers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Goblin Itch&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and two level 2 {{m|Goblin}}s.&lt;br /&gt;
|Embarrassing Adventurer Problems #6: Goblin Itch&lt;br /&gt;
&lt;br /&gt;
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.&lt;br /&gt;
&lt;br /&gt;
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favourable results and a more valuable kill.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Misplaced Cutlery&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and three {{i|Spoon}}s.&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Orb&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Orb}}.&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yendor Vendor&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a shop called &amp;quot;Yendor Vendor&amp;quot; selling a {{i|Cracked Amulet}}.&lt;br /&gt;
|Experience Catapult:&lt;br /&gt;
&lt;br /&gt;
A common technique by which a hero may fully rejuvenate in mid-combat against a tougher opponent, using weaker enemies as fodder to facilitate a quick level-up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Popcorn Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Popcorn&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Warlock}}s.&lt;br /&gt;
|Popcorn:&lt;br /&gt;
&lt;br /&gt;
A trivial / low-level monster killed in the late game for minor experience gain. Easily digestable in groups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of the Den of Danger&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|The {{d|Den of Danger}}, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Center&lt;br /&gt;
|8 gold piles.&lt;br /&gt;
|I know you're reading these. Stop it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sapphire Helmet&lt;br /&gt;
|Center&lt;br /&gt;
|6 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The noble profession of Hero stems back to the original Sapphire Knight, a celebrated figure whose deeds, prowess and origins are hotly contested by today's scholars. The Knight's legendary helm was said to be a gift from the gods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of Venture Cave&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|{{d|Venture Cave}} was the original base of operations for an unknown bandit king and his followers, who took advantage of the region's political instability to harass locals. The group collapsed after their leader was poisoned, and the remnants moved to {{d|Grimm's Grotto}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMISI_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hacked Glyph&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|LEMMISI(?)}} item. Using this item will reveal the whole map, and grant regeneration bonuses / food consumption accordingly (which makes this glyph very dangerous, especially for a {{c|Goatperson}}).&lt;br /&gt;
|I have gone mad.&amp;lt;br&amp;gt;So has the rest of the council.&amp;lt;br&amp;gt;So has the rest of our empire.&amp;lt;br&amp;gt;Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Foolish Imp&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Imp}} who drops a {{i|Mana Potion}}.&lt;br /&gt;
|They were fools to listen! Foolish fooly fools! Temptation came to us with the cloak of a deceiver, the face of an animal and the eyes of a demon! Why did we listen?&lt;br /&gt;
&lt;br /&gt;
Foolish fooly fools!&lt;br /&gt;
Biscuits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prison_Break.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Prison Break&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Wall Cruncher}}s.&lt;br /&gt;
|So. The council has me locked away in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Serpent_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Serpent Dungeon&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 6 {{m|Serpent}} who drops a {{i|Fortitude Tonic}}.&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and as she approached the great serpent, it raised itself from the floor&lt;br /&gt;
and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&lt;br /&gt;
&lt;br /&gt;
The creature perished, and her body felt a sudden pureness again ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Statue_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Avatar Statue&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 1 Statue (3 attack, 1 health, physical immune, curse bearer, no experience) who drops a {{i|Ritual Scroll}}.&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shade Transformation&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 5 Shade (palette swapped warlock, 25 damage, 54 HP, retaliates fireball, revives). When killed, the shade revives as a level 5 Shade (palette swapped djinn) with identical abilities and stats. When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_2_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Teeth Teeth Teeth&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Strange Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|At first there was only confusion. Then there were TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Forlorn}}.&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Mad Whispers&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Whisper Charm}}s. Picking up a charm gives the message: &amp;quot;... the lost empire has awoken ... pLaY a liTTle s0ng fur us? @&amp;amp;NshU9Ad(! BRING IN THE AVATAR&amp;quot;.&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
&lt;br /&gt;
COUNCIL VOTES (ROUND 1):&lt;br /&gt;
MP - In Favour&lt;br /&gt;
MZ - Not In Favour&lt;br /&gt;
PP - In Favour&lt;br /&gt;
PZ - Abstained&lt;br /&gt;
A - In Favour&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bards&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The Bardic Collection, Book 3:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creature of Sapphire,&amp;lt;br&amp;gt;Helm bearing Ruby,&amp;lt;br&amp;gt;Sword made of Emerald,&amp;lt;br&amp;gt;And Heart of a Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... this poem isn't very good. Small wonder that the Kingdom never takes bards seriously.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Penance_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Penance&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and {{i|Penance}}.&lt;br /&gt;
|... Mystera found herself horrified at the behaviour of her followers, but she was always loathe to punish even the most evil among them. Jehora Jeheyu, however, often saw fit to intervene on her behalf.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 8 {{m|Imp}}.&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Mystera Scripture}}.&lt;br /&gt;
|Two faces? Same being.&lt;br /&gt;
&lt;br /&gt;
- The Mad Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake_Beard_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|I Wish I Could Read&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|&amp;quot;I wish I knew how to read&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Orb of Lusory}}.&lt;br /&gt;
|Lusory, the jealous apprentice, sought Hobb's approval by constructing an Orb of his own. Sadness followed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand_of_Binding_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Wand of Binding&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Wand of Binding}}.&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&lt;br /&gt;
Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Depleted Glyph&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a Depleted Glyph ({{s|BLUDTUPOWA}}, 0 CP).&lt;br /&gt;
|This note looks to be fairly recent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Associates, I am finding little information in this forsaken land concerning the lost arts of Golemancy and Spiritual Animation. The former appears to have been lost with time, but it seems that knowledge of the latter was deliberately destroyed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dented_Helmet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Dented Helmet&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|Horrible Fates: A Cautionary Almanac for Adventurers&lt;br /&gt;
&lt;br /&gt;
Entry: ANIMATED ARMOURS&lt;br /&gt;
Although common necromancy allows the reanimation and binding of a corpse to the summoner's will, sometimes the physical body won't suffice. Knowledgeable priests can, with great difficulty, bind a soul instead. Ancient cult leaders would use the remains of former Heroes, valuing their prowess and the irony of their servitude.&lt;br /&gt;
&lt;br /&gt;
HORRIBLENESS: 8/10 - not as bad as being afflicted with CONSTANT GOATS (see pg 34)&lt;br /&gt;
&lt;br /&gt;
LIKELIHOOD: 1/10 - getting killed by such a spirit is always possible, but it's believed that no living being today remembers the ritual to create new ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Draining_Blade_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Draining Blade&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Draining Blade}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He came to us, armed with a sword of blood, a glyph of blood and a god of blood. He slew half of us immediately, proof of worth to those who remained.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Cracked Soul Orb.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Soul Orb&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Soul Orb}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Underworld&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Imp}}s.&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 {{i|Goat Horn}}s.&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|How does one pronounce a triple 'S' anyway?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The_Garden_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|The Garden&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and one of each basic plant: {{ibox|Barbing Bush Monster Icon.png|Plant|Barbing Bush}}, {{ibox|Corrosive Creeper Monster Icon.png|Plant|Corrosive Creeper}}, Erosive Eelroot, {{ibox|Mysterious Murkshade Monster Icon.png|Plant|Mysterious Murkshade}}, and {{ibox|Poisonous Pod Monster Icon.png|Plant|Poisonous Pod}}. Each plant drops a {{i|Spoon}}.&lt;br /&gt;
|&amp;quot;Gardening&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
The act of clearing out nuisances (usually plants) with harmful status effects that, for whatever reason, don't have an immediate impact on the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Crumbling Ward&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Crumbling Ward}}.&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in there, playing with their hearts and minds?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Bound Sword}}.&lt;br /&gt;
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be crushed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Strange Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Strange Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diary_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Diary of a Goat&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Goat}} that drops a {{i|Dairy Diary}}.&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still proves reliable and thus he remains welcome at court.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon_Mage_Entrance.png|center]]&lt;br /&gt;
|Dragon Mage&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 1 Dragon Elite (palette swapped dragon spawn) who drops a {{s|BURNDAYRAZ}}.&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spider_Amulet_Entrance.PNG|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Spider Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Spider Amulet}}.&lt;br /&gt;
|From the Legendary Bestiary of Legends:&lt;br /&gt;
&lt;br /&gt;
CHAPTER 6 - IMPROBABLE BEASTS&lt;br /&gt;
&lt;br /&gt;
It is easy to assume that a story told is a story true, and while many fantastic creatures are known to have existed in ancient times, I have no reason to believe that the creatures known as &amp;quot;spiders&amp;quot; have ever been anything but a tale to frighten children.&lt;br /&gt;
&lt;br /&gt;
Old books refer to them as spindly horrors with eight legs and eight eyes, fangs that drip venom and a body that can produce fine, magical thread.&lt;br /&gt;
&lt;br /&gt;
Of all the fanciful stories I've heard in my time, this one certainly has to be the most exotic. The mere suggestion that such an abomination would exist seems absurd.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Ones_Entrance.png|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|History of the Southern Empire&lt;br /&gt;
|South&lt;br /&gt;
| 5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgon_Den_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Gorgon Den&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and 5 special {{m|Gorgon}}s. These Gorgons have 100% death gaze!&lt;br /&gt;
|I pity our foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{ibox|Booster-mp.png|Boosters|Mana Booster}}.&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to understand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Long Rant}}.&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one, at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The child who raises a hand against the parent is damned. Leave this place, adventurer. Our eyes keep watch against the sons and daughters of heathens.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been rendered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
WEST: Nothing but the Great Ocean. Those who have sought to explore it return with reports of nothing but endless blue ... or don't return at all. It is said that the Dragons know more, but they will not speak of it to us.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a&lt;br /&gt;
seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
EAST: Our sacred forests teem with life and warmth, but there is still much to be said for the beautiful, rolling grasslands of the East. The local Naga sages are always happy to teach me more about their rich and colourful history. Their empire, from what I understand, is almost impossibly large: the Light-Soaked Emperor rules from a seat of power far to the east.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Their love is boundless, but their fury is implacable. They have instructed us to seek out the remaining Spiders, destroy them and build a new empire over their corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Our brothers in the North have forgotten about us ... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Hello,&lt;br /&gt;
&lt;br /&gt;
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.&lt;br /&gt;
&lt;br /&gt;
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't technically break any promises, so don't go whining to mommy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has been a less than completely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)&lt;br /&gt;
&lt;br /&gt;
Now, I understand that there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?&lt;br /&gt;
&lt;br /&gt;
Temporary friendship? ;)&lt;br /&gt;
-H&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secret (Repeatable) Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
A lot of maps have a second, hidden &amp;quot;secret&amp;quot; subdungeon. Accessing the stairs of these secret subdungeons requires breaking walls (sometimes only a single wall tile, but sometimes two or more wall tiles). Finding the location of these subs can also be difficult without LEMMISI or BLUDTUPOWA, and often involves systemic search with a careful eye out for telltale wall edges within otherwise contiguous walls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 7x5 dungeon with a warlord named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|North, East, South (tbc center/west)&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North, East (tbc west/south)&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the following Blacksmith Items: {{i|Perseverance Badge}}, {{i|Sword}}, {{i|Shield}}, {{i|Bear Mace}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 8x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Unlockables&amp;diff=56447</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Unlockables&amp;diff=56447"/>
				<updated>2017-05-29T10:44:52Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Adds Dragon Soul and Rock Heart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a lot of things that need to be unlocked in DD.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
For all unlocks that involve finding something in a dungeon run, you are required to leave the dungeon alive. You do not have to win, and the item will not be unlocked if you die.&lt;br /&gt;
&lt;br /&gt;
This page is still under heavy construction, as are many of the pages it links to.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
[[Human]]: [[Human Settlement]]. Starting race. &lt;br /&gt;
&lt;br /&gt;
[[Elf]]: [[Elf Settlement]]. Found via quest progression. &lt;br /&gt;
&lt;br /&gt;
[[Dwarf]]: [[Dwarf Settlement]]. Found via quest progression. &lt;br /&gt;
&lt;br /&gt;
[[Halfling]]: [[Halfling Settlement]]. Found in a [[sub dungeon]]. Will join if given a health potion.&lt;br /&gt;
&lt;br /&gt;
[[Gnome]]: [[Gnome Settlement]]. Found in a [[sub dungeon]]. Will join if given a mana potion.&lt;br /&gt;
&lt;br /&gt;
[[Orc]]: Search [[Western Dungeons]] for [[sub dungeon]] with [[Orc]] who will have you drink a potion.&lt;br /&gt;
&lt;br /&gt;
[[Goblin]]: Search [[Southern Dungeons]] for a [[sub dungeon]] with a [[Goblin]] who wants money (20 gold).&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]: Guild lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Berserker]]: Guild lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Warlord]]: Guild lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Wizard]]: Mage Tower lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Sorcerer]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Bloodmage]]: Mage Tower lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Priest]]: Church lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Monk]]: Church lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Paladin]]: Church lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Thief]]: Thieves' Den lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Rogue]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Assassin]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Tinker]]: Found in [[sub dungeon]] enclosed by walls (Requires [[Alchemist]] unlocked)&lt;br /&gt;
&lt;br /&gt;
[[Crusader]]: Found in a [[sub dungeon]] after unlocking all 9 [[Gods]], requires 100 piety with any god&lt;br /&gt;
&lt;br /&gt;
[[Transmuter]]: Found in a [[sub dungeon]] randomly. Unknown if any pre-req&lt;br /&gt;
&lt;br /&gt;
[[Chemist]]: Found in a [[sub dungeon]], requires destroying the walls for an item.&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
&lt;br /&gt;
[[Half-Dragon]]: Requires completing [[Dragon Isles]] with 3 classes&lt;br /&gt;
&lt;br /&gt;
[[Gorgon_(Class)|Gorgon]]: Requires completing [[Naga City]] with 3 classes&lt;br /&gt;
&lt;br /&gt;
[[Vampire]]: Requires completing [[Halls of Steel]](Vicious) with 3 classes&lt;br /&gt;
&lt;br /&gt;
[[Goatperson]]: Upgrade the Goat Glade added with the Goatperson DLC&lt;br /&gt;
&lt;br /&gt;
[[Rat Monarch]]: Requires completing [[Demonic Library]] with 3 classes&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
[[Wraith]]: Unlock [[Berserker]] Class&lt;br /&gt;
&lt;br /&gt;
[[Goo Blob]]: Unlock [[Warlord]] Class&lt;br /&gt;
&lt;br /&gt;
[[Gorgon]]: Unlock [[Rogue]] Class&lt;br /&gt;
&lt;br /&gt;
[[Bandit]]: Unlock [[Assassin]] Class&lt;br /&gt;
&lt;br /&gt;
[[Serpent]]: Unlock [[Monk]] Class&lt;br /&gt;
&lt;br /&gt;
[[Dragon Spawn]]: Unlock [[Paladin]] Class&lt;br /&gt;
&lt;br /&gt;
[[Goat]]: Unlock [[Sorcerer]] Class&lt;br /&gt;
&lt;br /&gt;
[[Golem]]: Unlock [[Bloodmage]] Class&lt;br /&gt;
&lt;br /&gt;
== Gods ==&lt;br /&gt;
&lt;br /&gt;
[[Glowing Guardian]]: Found in the [[East]] ([[sub dungeon]] with path and 3 [[Zombies]] of increasing level)&lt;br /&gt;
&lt;br /&gt;
[[Dracul]]: Found in the [[East]] ([[Sub dungeon]] with your clone, you are locked in) (prerequisite: [[Glowing Guardian]])&lt;br /&gt;
&lt;br /&gt;
[[Mystera Annur]]: Found in the [[North]] ([[Sub dungeon]] with 999 hp dragon, creative use of magic will get you past him)&lt;br /&gt;
&lt;br /&gt;
[[Jehora Jeheyu]]: Found in the [[North]] ([[Sub dungeon]] has imps and an alter, you will need [[ENDISWAL]] to escape) (Requires [[Mystera]])&lt;br /&gt;
&lt;br /&gt;
[[Taurog]]: Found in the [[West]] ([[Sub dungeon]].. large room with [[Taurog]] altar at the center)&lt;br /&gt;
&lt;br /&gt;
[[Binlor]]: Found in the [[West]] ([[Sub dungeon]] small room surround in walls, smash walls to find alter)(Requires [[Taurog]])&lt;br /&gt;
&lt;br /&gt;
[[Tikki Tooki]]: Found in the [[South]] ([[Sub dungeon]] with reviving enemy, unlocked by killing all forms without taking a hit) (Requires [[The Earthmother]])&lt;br /&gt;
&lt;br /&gt;
[[Earthmother]]: Found in the [[South]] ([[Sub dungeon]] filled with plants)&lt;br /&gt;
&lt;br /&gt;
[[Pactmaker]]: Found anywhere ([[Sub dungeon]] giant room with alter in the middle, touch alter with all other gods unlocked to unlock) (prerequisite: Unlock any god)&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
[[Hexx Ruins]]: Defeat [[Southern Swamp]]&lt;br /&gt;
&lt;br /&gt;
[[Ick Swamp]]: Find Naga [[sub dungeon]] after completing [[Hexx Ruins]] at least once.&lt;br /&gt;
&lt;br /&gt;
[[Naga City]]: Complete [[Ick Swamp]]&lt;br /&gt;
&lt;br /&gt;
[[The Labyrinth]]: Defeat [[Western Jungle]]&lt;br /&gt;
&lt;br /&gt;
[[Dragon Isles]]: Defeat [[The Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
[[Halls of Steel]](Hard): Defeat [[Creeplight Ruins]]&lt;br /&gt;
&lt;br /&gt;
[[Halls of Steel]](Vicious): Defeat [[Halls of Steel]](Hard) with 4 classes&lt;br /&gt;
&lt;br /&gt;
[[Namtar's Lair]]: Defeat [[Halls of Steel]](Hard)&lt;br /&gt;
&lt;br /&gt;
[[Shifting Passages]]: Defeat [[Northern Desert]]&lt;br /&gt;
&lt;br /&gt;
[[Demonic Library]]: Defeat [[Shifting Passages]]&lt;br /&gt;
&lt;br /&gt;
[[Tower of Gaan-Telet]](Hard): Opened by quest progression in game and getting one of every trophy.&lt;br /&gt;
&lt;br /&gt;
[[Tower of Gaan-Telet]](Vicious): Opened by completing [[Tower of Gaan-Telet]](Hard)&lt;br /&gt;
&lt;br /&gt;
== Kingdom Buildings ==&lt;br /&gt;
&lt;br /&gt;
[[Bazaar]] lvl 1: Buy Portal scroll and exit the level without dying.&lt;br /&gt;
&lt;br /&gt;
[[Bazaar]] lvl 2: Quest Reward, buy all shops in a single run&lt;br /&gt;
&lt;br /&gt;
[[Bank]] lvl 1: Complete [[Dangerous Investments]] and [[Venture Capital]]&lt;br /&gt;
&lt;br /&gt;
[[Bank]] lvl 2: Complete &lt;br /&gt;
&lt;br /&gt;
[[Witch]] lvl 1: [[Eastern Tundra]] [[sub dungeon]]. You have to gather 5 items from killing plants&lt;br /&gt;
&lt;br /&gt;
[[Witch]] lvl 2: 600 gold&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 1: Buy Philosopher's stone and exit the level without dying.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 2: 1200 gold&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 3: 1200 gold&lt;br /&gt;
&lt;br /&gt;
[[Explorer's Guild]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Tavern]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Taxidermist]]: [[Taxidermy]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Human Settlement]]: Default&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 1: Default&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 2: 1,000 gold, requires [[Guild]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 3: 2,000 gold, requires [[Guild]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 2: 1,000 gold, requires [[Mage Tower]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 3: 2,000 gold, requires [[Mage Tower]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 2: 1,000 gold, requires [[Church]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 3: 2,000 gold, requires [[Church]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 2: 1,000 gold, requires [[Thieves' Den]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 3: 2,000 gold, requires [[Thieves' Den]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 1: 200 gold, requires Thieves' Den lvl 1, Mage Tower lvl 1, or Church lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 2: 600 gold&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 3: 1250 gold&lt;br /&gt;
&lt;br /&gt;
[[Elven Camp]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Elven Settlement]]: 200 gold, requires [[Elven Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Dwarven Camp]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Dwarven Settlement]]: 200 gold, requires [[Dwarven Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Gnome Camp]]: [[Find the Gnomes]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Gnome Settlement]]: 500 gold, requires [[Gnome Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Halfling Camp]]: [[Find the Halflings]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Halfling Settlement]]: 500 gold, requires [[Halfling Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Goat Glade]]: 3000 Gold, requires Special Edition (or Goatperson DLC) content, and having unlocked 4 Altars.&lt;br /&gt;
&lt;br /&gt;
== Kingdom Preparations ==&lt;br /&gt;
&lt;br /&gt;
[[Shop Scroll]]: Bazaar lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Apothecary]]: Bazaar lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Black Market]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Bet on the Boss]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Smuggler Den]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Patches the Teddy]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[3-Slot Locker]]: Guild lvl 2&lt;br /&gt;
&lt;br /&gt;
[[6-Slot Locker]]: Guild lvl 3&lt;br /&gt;
&lt;br /&gt;
7 8 &amp;amp; 9-Slot Locker: Purchased from lvl 3 Bank individually&lt;br /&gt;
&lt;br /&gt;
[[Magnet Fire]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Glyphs]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Fewer Glyphs]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Boosters]]: Mage Tower lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Guaranteed God]]: Church lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Altar]]: Church lvl 3 (requires all 9 gods)&lt;br /&gt;
&lt;br /&gt;
[[Expanded Potion Kit]]: Witch&lt;br /&gt;
&lt;br /&gt;
Sword: Blacksmith lvl 1&lt;br /&gt;
&lt;br /&gt;
Shield: Blacksmith lvl 1&lt;br /&gt;
&lt;br /&gt;
Bear Mace: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Perseverance Badge: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Slayer's Wand: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Really Big Sword: Blacksmith lvl 3&lt;br /&gt;
&lt;br /&gt;
Compression Seal: Alchemist lvl 1&lt;br /&gt;
&lt;br /&gt;
Transmutation Seal: Alchemist lvl 1&lt;br /&gt;
&lt;br /&gt;
Translocation Seal: Alchemist lvl 2&lt;br /&gt;
&lt;br /&gt;
Vicious Token: Oh, Horatio! quest&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{i|Whurrgarbl}}: [[Berserker Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Trisword}}: [[Warlord Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Midas Gloves}}: [[Rogue Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Agnostic's Collar}}: [[Paladin Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Blue Bead}}: [[Sorcerer Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Venom Blade}}: [[Assassin Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Vampiric Blade}}: [[Bloodmage Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Martyr Wraps}}: [[Monk Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Witchalok Pendant}}: [[Halflings Ho!]] quest&lt;br /&gt;
&lt;br /&gt;
{{i|Fire Heart}}: [[Ice and Fury]] quest&lt;br /&gt;
&lt;br /&gt;
{{i|Mage Plate}}: [[Wizard Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Battlemage Ring}}: [[Minecraft]] quest&lt;br /&gt;
&lt;br /&gt;
{{i|Hero's Helm}}: [[Confidence]] quest&lt;br /&gt;
&lt;br /&gt;
{{i|Crystal Ball}}: From completing quest to win Den of Danger with second tier classes.&lt;br /&gt;
&lt;br /&gt;
{{i|Soul Orb}}: [[Hello, gnomes!]] [[puzzle pack]]&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}}: [[Hello, halflings!]] [[puzzle pack]]&lt;br /&gt;
&lt;br /&gt;
{{i|Dragon Soul}}: [[Bonus Bravery: Oasis]] quest&lt;br /&gt;
&lt;br /&gt;
{{i|Rock Heart}}: [[Bonus Bravery: Slime Pit]] quest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
The Steam version of Desktop Dungeons has [[Achievements]].  These do not unlock anything, and are not present in other versions of Desktop Dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=56442</id>
		<title>Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=56442"/>
				<updated>2017-05-22T19:30:04Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Dracul&lt;br /&gt;
|ShortHand=DR&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* {{Piety|+2}} for each killed enemy&lt;br /&gt;
|Punishment=&lt;br /&gt;
* -20 Max Health, -1 {{t|Life steal}}&lt;br /&gt;
|PrepPenalty=&lt;br /&gt;
* 20% of enemies are bloodless&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
*Attack with {{t|Life steal}} (once per monster):&amp;amp;nbsp;{{Piety|+1}}&lt;br /&gt;
&lt;br /&gt;
*Kill a non {{t|Undead}} monster:&amp;amp;nbsp;{{Piety|+2}}&lt;br /&gt;
&lt;br /&gt;
*Convert {{s|HALPMEH}}:&amp;amp;nbsp;{{Piety|+10}}&lt;br /&gt;
&lt;br /&gt;
*Convert {{s|CYDSTEPP}}:&amp;amp;nbsp;{{Piety|+10}}&lt;br /&gt;
&lt;br /&gt;
*Convert a {{i|Health Potion}}:&amp;amp;nbsp;{{Piety|+5}}&lt;br /&gt;
&lt;br /&gt;
*Drink a blood pool:&amp;amp;nbsp;{{Piety|+1}} per stack of {{boon|Blood Tithe}}&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
*Kill an {{t|Undead}} monster:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
&lt;br /&gt;
*Drink a {{i|Health Potion}}:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
&lt;br /&gt;
*Cast {{s|HALPMEH}}:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
&lt;br /&gt;
*Cast {{s|CYDSTEPP}}:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
|Boons=&lt;br /&gt;
;{{boon|Blood Curse}} {{SingleUse}}&lt;br /&gt;
:'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at L10) &lt;br /&gt;
:'''Effect''': {{piety|+20}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Tithe}} {{MultipleUse}} &lt;br /&gt;
:'''Cost''': {{piety|10 (+15)}}&lt;br /&gt;
:'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it, - 5 Max HP, +1 Base damage&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Hunger}} {{MultipleUse}}&lt;br /&gt;
:'''Cost''': {{piety|20 (+25)}}&lt;br /&gt;
:'''Effect''': {{t|Life steal}} +1, -20% to maximum resistances, +1 Base damage&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Shield}} {{SingleUse}}&lt;br /&gt;
:'''Cost''': {{piety|40}}&lt;br /&gt;
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15%&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Swell}} {{MultipleUse}} &lt;br /&gt;
:'''Cost''': {{piety|20 (+10)}}&lt;br /&gt;
:'''Effect''': Restore all HP, +1 {{t|Cursed}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness.  Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the {{c|Rogue}}.  &lt;br /&gt;
&lt;br /&gt;
Dracul is unlocked in a subdungeon to the east.  When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself.  However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile.  If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking {{g|Dracul}} in this fashion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a &amp;quot;holy&amp;quot; glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}),  converting a {{i|Health Potion}}, and using a {{t|Life steal}} ability.  For most characters, the only way to get a {{t|Life steal}} is with one of Dracul's boons, which means it's imperative for Dracul worshipers to purchase either {{boon|Blood Hunger}} or {{boon|Blood Tithe}} as soon as possible to begin racking up real piety.&lt;br /&gt;
&lt;br /&gt;
Dracul's boons all grant ways to restore your hit points or (in the case of {{boon|Blood Shield}}) prevent incoming damage.  This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.&lt;br /&gt;
&lt;br /&gt;
Both the {{boon|Blood Tithe}} and the {{boon|Blood Hunger}} boons provide a balance of piety gain and healing.  They both have serious drawbacks that must be managed, but with a large number of weaker monsters to &amp;quot;farm&amp;quot; for lifesteal healing they can allow a significant boost to your end-game healing prospects.  For characters who can raise their resistances substantially above 45% you should virtually ''never'' purchase the {{boon|Blood Hunger}} boon. {{boon|Blood Tithe}} can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety.  This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.&lt;br /&gt;
&lt;br /&gt;
The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to {{g|Dracul}}. Followers of {{g|The Earthmother}} should take note that {{boon|Plantation}} will remove bloodstains. Followers of the {{g|Glowing Guardian}} must tread carefully with {{boon|Absolution}}; removing a monster will also prevent you from harvesting its blood after you convert. {{g|Jehora Jeheyu}} is difficult to manage, as most players will want to use {{boon|Chaos Avatar}} before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.&lt;br /&gt;
&lt;br /&gt;
{{g|Taurog}} into {{g|Dracul}} is a very powerful conversion chain. Taurog's easy piety generation lets you convert into Dracul with nearly full piety, and his armor pieces combine with {{boon|Blood Shield}} for a very easy way to get 30%/30% resists, making the chain one of the best ways to stack resistances. Combine with {{i|Patches the Teddy}} and the {{i|Dragon Shield}} and baby, you've got a stew goin'.&lt;br /&gt;
&lt;br /&gt;
When combined with the {{s|BLUDTUPOWA}} glyph, {{g|Dracul}} becomes an awesome force for spellcasters. {{boon|Blood Tithe}} and {{boon|Blood Hunger}} boons can be used to farm hit points, and then {{s|BLUDTUPOWA}} can be used to convert them into [[mana]].  This allows {{g|Dracul}} to fuel some of the most powerful spellcasting spikes in the game, turning any character into a {{c|Bloodmage}}.  However, without this glyph he offers no synergy with spellcasters.&lt;br /&gt;
&lt;br /&gt;
Overall, Dracul is a very difficult diety to consistently worship, but is by far the best diety for a late-game health spike. With even a moderate store of piety, Dracul can fully heal most characters several times over with {{boon|Blood Tithe}} and {{boon|Blood Swell}}. While he is rarely a good choice as a first diety, his incredible late-game power is virtually essential in {{d|Vicious Gaan-Telet}} and can be incredibly impactful in other difficult dungeons as well. Just be sure to drink your health potions and kill off any {{m|Wraith}} and {{m|Zombie}} popcorn before converting.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=56441</id>
		<title>Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=56441"/>
				<updated>2017-05-22T19:29:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Updates punishment w/ loss of life steal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Dracul&lt;br /&gt;
|ShortHand=DR&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* {{Piety|+2}} for each killed enemy&lt;br /&gt;
|Punishment=&lt;br /&gt;
* -20 Max Health, -1 {{t|Life Steal}}&lt;br /&gt;
|PrepPenalty=&lt;br /&gt;
* 20% of enemies are bloodless&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
*Attack with {{t|Life steal}} (once per monster):&amp;amp;nbsp;{{Piety|+1}}&lt;br /&gt;
&lt;br /&gt;
*Kill a non {{t|Undead}} monster:&amp;amp;nbsp;{{Piety|+2}}&lt;br /&gt;
&lt;br /&gt;
*Convert {{s|HALPMEH}}:&amp;amp;nbsp;{{Piety|+10}}&lt;br /&gt;
&lt;br /&gt;
*Convert {{s|CYDSTEPP}}:&amp;amp;nbsp;{{Piety|+10}}&lt;br /&gt;
&lt;br /&gt;
*Convert a {{i|Health Potion}}:&amp;amp;nbsp;{{Piety|+5}}&lt;br /&gt;
&lt;br /&gt;
*Drink a blood pool:&amp;amp;nbsp;{{Piety|+1}} per stack of {{boon|Blood Tithe}}&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
*Kill an {{t|Undead}} monster:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
&lt;br /&gt;
*Drink a {{i|Health Potion}}:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
&lt;br /&gt;
*Cast {{s|HALPMEH}}:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
&lt;br /&gt;
*Cast {{s|CYDSTEPP}}:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
|Boons=&lt;br /&gt;
;{{boon|Blood Curse}} {{SingleUse}}&lt;br /&gt;
:'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at L10) &lt;br /&gt;
:'''Effect''': {{piety|+20}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Tithe}} {{MultipleUse}} &lt;br /&gt;
:'''Cost''': {{piety|10 (+15)}}&lt;br /&gt;
:'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it, - 5 Max HP, +1 Base damage&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Hunger}} {{MultipleUse}}&lt;br /&gt;
:'''Cost''': {{piety|20 (+25)}}&lt;br /&gt;
:'''Effect''': {{t|Life steal}} +1, -20% to maximum resistances, +1 Base damage&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Shield}} {{SingleUse}}&lt;br /&gt;
:'''Cost''': {{piety|40}}&lt;br /&gt;
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15%&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Swell}} {{MultipleUse}} &lt;br /&gt;
:'''Cost''': {{piety|20 (+10)}}&lt;br /&gt;
:'''Effect''': Restore all HP, +1 {{t|Cursed}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness.  Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the {{c|Rogue}}.  &lt;br /&gt;
&lt;br /&gt;
Dracul is unlocked in a subdungeon to the east.  When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself.  However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile.  If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking {{g|Dracul}} in this fashion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a &amp;quot;holy&amp;quot; glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}),  converting a {{i|Health Potion}}, and using a {{t|Life steal}} ability.  For most characters, the only way to get a {{t|Life steal}} is with one of Dracul's boons, which means it's imperative for Dracul worshipers to purchase either {{boon|Blood Hunger}} or {{boon|Blood Tithe}} as soon as possible to begin racking up real piety.&lt;br /&gt;
&lt;br /&gt;
Dracul's boons all grant ways to restore your hit points or (in the case of {{boon|Blood Shield}}) prevent incoming damage.  This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.&lt;br /&gt;
&lt;br /&gt;
Both the {{boon|Blood Tithe}} and the {{boon|Blood Hunger}} boons provide a balance of piety gain and healing.  They both have serious drawbacks that must be managed, but with a large number of weaker monsters to &amp;quot;farm&amp;quot; for lifesteal healing they can allow a significant boost to your end-game healing prospects.  For characters who can raise their resistances substantially above 45% you should virtually ''never'' purchase the {{boon|Blood Hunger}} boon. {{boon|Blood Tithe}} can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety.  This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.&lt;br /&gt;
&lt;br /&gt;
The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to {{g|Dracul}}. Followers of {{g|The Earthmother}} should take note that {{boon|Plantation}} will remove bloodstains. Followers of the {{g|Glowing Guardian}} must tread carefully with {{boon|Absolution}}; removing a monster will also prevent you from harvesting its blood after you convert. {{g|Jehora Jeheyu}} is difficult to manage, as most players will want to use {{boon|Chaos Avatar}} before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.&lt;br /&gt;
&lt;br /&gt;
{{g|Taurog}} into {{g|Dracul}} is a very powerful conversion chain. Taurog's easy piety generation lets you convert into Dracul with nearly full piety, and his armor pieces combine with {{boon|Blood Shield}} for a very easy way to get 30%/30% resists, making the chain one of the best ways to stack resistances. Combine with {{i|Patches the Teddy}} and the {{i|Dragon Shield}} and baby, you've got a stew goin'.&lt;br /&gt;
&lt;br /&gt;
When combined with the {{s|BLUDTUPOWA}} glyph, {{g|Dracul}} becomes an awesome force for spellcasters. {{boon|Blood Tithe}} and {{boon|Blood Hunger}} boons can be used to farm hit points, and then {{s|BLUDTUPOWA}} can be used to convert them into [[mana]].  This allows {{g|Dracul}} to fuel some of the most powerful spellcasting spikes in the game, turning any character into a {{c|Bloodmage}}.  However, without this glyph he offers no synergy with spellcasters.&lt;br /&gt;
&lt;br /&gt;
Overall, Dracul is a very difficult diety to consistently worship, but is by far the best diety for a late-game health spike. With even a moderate store of piety, Dracul can fully heal most characters several times over with {{boon|Blood Tithe}} and {{boon|Blood Swell}}. While he is rarely a good choice as a first diety, his incredible late-game power is virtually essential in {{d|Vicious Gaan-Telet}} and can be incredibly impactful in other difficult dungeons as well. Just be sure to drink your health potions and kill off any {{m|Wraith}} and {{m|Zombie}} popcorn before converting.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Binlor_Ironshield&amp;diff=56440</id>
		<title>Binlor Ironshield</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Binlor_Ironshield&amp;diff=56440"/>
				<updated>2017-05-19T17:07:21Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Binlor Ironshield&lt;br /&gt;
|ShortHand=BI&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* Free {{s|PISORF}}&lt;br /&gt;
|Punishment=&lt;br /&gt;
* Lose 50% resistances&lt;br /&gt;
|PrepPenalty=&lt;br /&gt;
* Erodes 30% of the level's walls&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
 &lt;br /&gt;
*Destroy a wall/petrified monster:&amp;amp;nbsp;{{piety|+5}}&lt;br /&gt;
&lt;br /&gt;
*Cast&amp;amp;nbsp;{{s|BYSSEPS}}:&amp;amp;nbsp;{{piety|+1}}&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
*Gain a level:&amp;amp;nbsp;{{piety|-10}}&lt;br /&gt;
&lt;br /&gt;
*Cast {{s|IMAWAL}} on an empty square:&amp;amp;nbsp;{{piety|-5}}&lt;br /&gt;
|Boons=&lt;br /&gt;
;{{boon|Stone Soup}} {{SingleUse}}&lt;br /&gt;
:'''Cost:''' {{piety|35}}&lt;br /&gt;
:'''Effect:''' Spawns {{s|ENDISWAL}} near the altar&lt;br /&gt;
&lt;br /&gt;
;{{boon|Stone Skin}} {{MultipleUse}}&lt;br /&gt;
:'''Cost:''' {{piety|15}}&lt;br /&gt;
:'''Effect:''' Destroys 3 nearby wall segments&lt;br /&gt;
:+3% {{t|Magic resist}}&lt;br /&gt;
:3 ranks of {{t|Stone skin}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Stone Form}} {{SingleUse}}&lt;br /&gt;
:'''Cost:''' {{piety|25}}&lt;br /&gt;
:'''Effect:''' Destroys 10 nearby wall segments&lt;br /&gt;
:Grant {{t|Stone form}}&lt;br /&gt;
:+5% {{t|Magic resist}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Stone Fist}} {{SingleUse}}&lt;br /&gt;
:'''Cost:''' {{piety|40}}&lt;br /&gt;
:'''Effect:''' Destroys 20 nearby wall segments&lt;br /&gt;
:+50% {{t|Knockback}} damage&lt;br /&gt;
:+5% {{t|Magic resist}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Stone Heart}} {{MultipleUse}}&lt;br /&gt;
:'''Cost:''' {{piety|10}}&lt;br /&gt;
:'''Effect:''' Destroys 10 nearby wall segments&lt;br /&gt;
:lower all enemy [[Resistance]]s on current dungeon level by 5%&lt;br /&gt;
:+3% {{t|Magic resist}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Binlor Ironshield''' is the god of mining. He is found in a subdungeon with an {{s|ENDISWAL}} glyph. Once you mine a few walls, you reach some [[gold]]. Don't fall for it, keep mining to reach his altar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Stone Soup}} ===&lt;br /&gt;
You get a 0 CP {{glyph|ENDISWAL}} glyph. If you've prepped Binlor and the map is full of impassible tiles, this can help you with moving around the map. It can also help set up {{s|PISORF}} kills. Otherwise, if you can afford it, you can convert a regular {{s|ENDISWAL}} Glyph for CP. There are other tricks to it, and it's still a fully functional {{s|ENDISWAL}} if you need it.&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Stone Skin}} ===&lt;br /&gt;
This is Binlor's main spiking boon. Activating it takes your physical resist almost to the maximum, and also activates the Stone Form buff. If you have taken {{boon|Stone Form}} and {{boon|Stone Fist}}, each activation of {{boon|Stone Skin}} lets you hit for +70% damage at almost the lowest possible health cost against opponents with Physical Damage, as long as you're knocking the opponent into a wall or a monster. If you can keep it up and refill health with, say, potions, or simply have a large enough health pool you can destroy bosses with it even if you have no natural physical resistance.&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Stone Form}} ===&lt;br /&gt;
A boon that buffs your damage.  It is activated whenever a wall is destroyed, even if this is done by a monster or by the activation of one of Binlor's boons.  You can trigger it easily with repeatable uses of {{boon|Stone Skin}}, {{s|PISORF}} use, knockback into walls or using the {{s|ENDISWAL}} glyph.  The damage boost doesn't stack with {{s|BYSSEPS}} or any other source of {{t|Might}}. {{c|Chemist}} is the only exception and Binlor's {{t|Might}} can stack with following {{s|BYSSEPS}} castings, which means a chemist with 16MP could stack 5 layers of {{t|Might}}.&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Stone Fist}} ===&lt;br /&gt;
Another boon that buffs your damage, provided you're knocking your target into other monsters or walls. You should probably aim for this first, as it allows you to farm piety without using mana. Also synergizes with {{boon|Stone Form}}, provided you didn't remove all the walls.&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Stone Heart}} ===&lt;br /&gt;
Removes some resists from revealed enemies. Somewhat situational, but it also triggers {{boon|Stone Form}}, and is best used if you need to remove a lot of walls for little piety on cramped maps, or if you plan to just convert out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Binlor boons except {{boon|Stone Soup}} provide a small increase of {{t|Magic resist}}. While taking the damage increasing boons is probably always a good idea, if you're looking to use Binlor to get your {{t|Magic resist}} very high, spamming {{boon|Stone Skin}} costs fewer walls and can help you fight things and level up if you're not afraid of the punishment. Spamming {{boon|Stone Heart}} for this purpose costs less piety, but costs more walls, and doesn't help you level.&lt;br /&gt;
&lt;br /&gt;
== Punishment ==&lt;br /&gt;
&lt;br /&gt;
Binlor removes 50% of your resistances when you desecrate his altar or otherwise anger him.  For characters without resistances, this means Binlor can be angered or desecrated freely and he is incapable of actually punishing you.  While there are a few cases of characters that can ignore a deity's punishment, this is the only one that actually comes up with any frequency in practice.&lt;br /&gt;
&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
There are several ways to play Binlor.&lt;br /&gt;
&lt;br /&gt;
1) '''Straightforward Melee Guy''' - Binlor gives out big damage, and is easy to farm piety with. Jump in, use {{s|PISORF}} to farm up the {{boon|Stone Fist}} (or have knockback by prepping the {{i|Bear Mace}}), then {{boon|Stone Form}}, mind the punishment as you level up (or desecrate something for a few indulgences), kill the boss with {{boon|Stone Skin}} spam, or spam {{boon|Stone Skin}} while you level to get your magic resistance up.&lt;br /&gt;
&lt;br /&gt;
It works rather well with {{r|Halfling}}, {{r|Orc}}, {{r|Dwarf}}, {{r|Human}} and {{c|Half-Dragon}}, and is really straightforward. The total damage boost is huge, especially if you prep or have {{i|Bear Mace}}, and {{boon|Stone Skin}} resists mean almost maximum physical resistance for your hits. Otherwise you're bound to accumulate plenty of magic resistance.&lt;br /&gt;
&lt;br /&gt;
For a more advanced approach, you can just farm the damage boons and then either swap to another god while you level up (and possibly pick up some perks there) and then return for the {{boon|Stone Skin}}. Otherwise, if you're not naturally resistant, you can just grab the damage boons, level up while generating very little piety, get punished several times, and still be able to acummulate enough piety for spamming {{boon|Stone Skin}} for the boss.&lt;br /&gt;
&lt;br /&gt;
2) '''The very powerful Hybrid''' - Binlor's boons make anyone into a powerful melee fighter, but, unlike {{g|Taurog}}, he doesn't clog up your inventory or discourage glyph use. Quite the opposite. This lets a hybrid character with spellcasting capability to either suplement his magic with melee or vice versa - relocating targets during the fight to get more out of {{t|Knockback}}, healing or buffing yourself, using {{s|PISORF}} for positioning, damage and activating {{boon|Stone Form}} and getting {{boon|Stone Skin}} Piety at the same time, using {{s|APHEELSIK}} to heal up between {{boon|Stone Skin}} hits... It's probable that he punishes level ups to prevent hybrid use getting out of hand, because a Binlor character can get a ton out of both his health and his mana pool being refreshed when you level up mid-fight.&lt;br /&gt;
&lt;br /&gt;
{{c|Paladin}} is the most obvious beneficiary, since he can sidestep the punishment entirely. {{c|Thief}}, {{c|Sorcerer}}, {{c|Berserker}} or any hero who has a spellcasting race and a melee class or vice versa can be an excellent Binlor worshipper. &lt;br /&gt;
&lt;br /&gt;
3) '''Magic Resist Farmer''' - A very powerful, if somewhat tedious, strategy is to squeeze the map for every last bit of Binlor piety and, after grabbing the damage boons asap, spam {{boon|Stone Skin}} like mad just to get your {{t|Magic resist}} as high as you can. The {{c|Paladin}} is especially notorious for this because he can't get punished so he can stick in Binlor, but it works with anyone at all. Since Binlor is easy to farm piety with, you can just do this at L1 and swap out into another God with big magic resists, and a lot of conditional damage. You won't have much blackspace, but you might not need it, or you might be playing a map with a lot of late game blackspace (such as many Vicious Dungeons, where this is one of the strongest approaches with several classes).&lt;br /&gt;
&lt;br /&gt;
4) '''The PISORF:Magnet''' - Since Binlor gives you the {{s|PISORF}} glyph if he's the first god you worship, anyone looking to use that Glyph will likely prep his altar just for that and probably not need any other boon. You then just go around using your {{s|PISORF}} to get piety while you explore and swap off into another god at either {{piety|50}} or more. Since you don't plan to melee the boss, you can then probably safely desecrate his altar for {{piety|30}} more and 3 indulgences with your new God.&lt;br /&gt;
&lt;br /&gt;
{{c|Wizard}}, {{c|Bloodmage}}, {{c|Fighter}}, {{c|Assassin}} and anyone else looking to use {{s|PISORF}} strat love this.&lt;br /&gt;
&lt;br /&gt;
5) '''The Piety Farm / Map Hack''' - Binlor can be prepped (or picked up early on) just for  the fact that taking his boons removes walls from the level. This is handy on mazy maps like the {{d|The Labyrinth}} even if you never get any use out of his boons or if you're not looking to be a {{s|PISORF}} specialist.&lt;br /&gt;
&lt;br /&gt;
== Strategy == &lt;br /&gt;
&lt;br /&gt;
There are two main strategies with Binlor. You can either stay with him, which is only to be done if there are no other gods to convert off to, or the optimal strategy of using him as a piety farm. If you decide to stay with him, just keep using boons to pump {{t|Magic resist}}, the best boon being {{boon|Stone Heart}}, and destroy walls to negate the level up penalties. Save some piety for the endgame. When you're fighting the boss, use {{boon|Stone Skin}} before every hit. This is especially nice if you already have {{boon|Stone Form}} as it will give you resists and {{t|Might}}. If you are going to convert off, rack up {{piety|100}}, take 5-10 {{boon|Stone Heart}} to kill monster resistances, and then rack back up {{piety|100}} to convert in. Remember, if you are in a level without a lot of walls, don't use too many {{boon|Stone Heart}}s as you might run out of walls to convert.&lt;br /&gt;
&lt;br /&gt;
With {{s|BLUDTUPOWA}} or {{i|Rock Heart}} at your disposal, Binlor can generate absolutely massive quantities of piety.  In fact, you're more likely to run out of walls to destroy than anything else.&lt;br /&gt;
&lt;br /&gt;
Binlor also has a strong synergy with attacks that cause {{t|Knockback}}, such as if your character is a {{c|Half-Dragon}} or has a {{i|Bear Mace}}.  With {{boon|Stone Form}} and {{boon|Stone Fist}}, every attack in which you can bash the target into a wall will give you {{t|Might}}, piety, and a large amount of knockback damage in addition to your normal attack damage, and the resistances you get from Binlor (or just from destroying walls with {{s|ENDISWAL}}) will help you survive any retaliation.  If you take this approach, it's a good idea not to take too many boons from Binlor so that you have enough walls left for your knockback strategy.&lt;br /&gt;
&lt;br /&gt;
If you plan on staying with Binlor, desecrating a {{g|Mystera Annur}} is usually well worth the negatives. Since Binlor's only chance of punishing you is a {{piety|-10}} on level up, you effectively earn {{piety|+55}} on any desecration. Mystera's punishment is +15% resistances to all enemies, and you can nullify this with 3 uses of {{boon|Stone Heart}} (while beefing up your magic resist by 9%). Just make sure you have enough walls to compensate, and that you're not already at a high enough level to waste the punishment invulnerability.&lt;br /&gt;
&lt;br /&gt;
Binlor is an extremely safe deity to convert to in the endgame, if you would otherwise be dealing with an unmanageable amount of piety fines (e.g. a {{g|Glowing Guardian}} worshiper who has a large stock of potions).  In this respect, he is second only to {{g|The Earthmother}}.  Even if you have no way of generating more piety with him, he can be worth converting to at L10 for a last-minute boon and a boss fight free of divine restrictions on your behavior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MetaGodSummary&amp;diff=56439</id>
		<title>Template:MetaGodSummary</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MetaGodSummary&amp;diff=56439"/>
				<updated>2017-05-19T17:04:38Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Better formatting for god summary in table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; class=&amp;quot;god-summary wikitable&amp;quot; style=&amp;quot;font-size:90%;border:{{{1|#73BF73}}}; background:{{{2|F5FFF5}}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;width:25%&amp;quot;|&lt;br /&gt;
[[File:{{{Name|Binlor Ironshield}}}.png]]&lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[{{{Name}}}]]&amp;lt;/p&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Initial Worship =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{{InitialWorship}}}&lt;br /&gt;
&lt;br /&gt;
===== Punishment =====&lt;br /&gt;
&lt;br /&gt;
{{{Punishment}}}&lt;br /&gt;
&lt;br /&gt;
===== Preparation Penalty =====&lt;br /&gt;
&lt;br /&gt;
{{{PrepPenalty}}}&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;width:20%&amp;quot;|Likes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;width:20%&amp;quot;|Dislikes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;width:35%&amp;quot;|Boons&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
{{{RewardedActions}}}&lt;br /&gt;
|&lt;br /&gt;
{{{PenalizedActions}}}&lt;br /&gt;
|&lt;br /&gt;
{{{Boons}}}&lt;br /&gt;
|}[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Class_Challenges&amp;diff=16016</id>
		<title>Class Challenges</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Class_Challenges&amp;diff=16016"/>
				<updated>2014-07-10T02:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Changes default order to class (ascending).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Class Challenges]]&lt;br /&gt;
Each of the main 12 classes have three challenges for you to conquer. They come in Bronze, Silver, and Gold challenges. Completing a Silver challenge unlocks an item. If you beat all the gold challenges in the [[Guild]], [[Thief Den]], [[Church]], or [[Wizard's Tower]] you can veto one item, preventing it from appearing in a shop.&lt;br /&gt;
&lt;br /&gt;
You cannot earn any gold in class challenges excluding what you bring out of the dungeon.&lt;br /&gt;
&lt;br /&gt;
== List of Class Challenges ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Level&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
!Preparations&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter is Coming]]&lt;br /&gt;
| Assassin &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.''&lt;br /&gt;
| Shard&lt;br /&gt;
| Frigid Corpses, Fronzen Trolls and Meat Men&lt;br /&gt;
| None allowed&lt;br /&gt;
| 350 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Creeplight Contract]]&lt;br /&gt;
| Assassin &lt;br /&gt;
| Silver&lt;br /&gt;
| ''It seems that your prowess in the Eastern Peaks has attracted the attention of some important people. A local lord whose family was slain by the Creeplight death cult has asked you to accept his revenge contract. The conditions stipulate thoroughness above all else -- all creatures must be slain.''&lt;br /&gt;
| Anubiss&lt;br /&gt;
| Cultists, Golems, Serpents and Zombies&lt;br /&gt;
| Bazaar&lt;br /&gt;
| {{i|Venom Dagger}}&lt;br /&gt;
|-&lt;br /&gt;
| [[In Cold Blood]]&lt;br /&gt;
| Assassin &lt;br /&gt;
| Gold&lt;br /&gt;
| ''The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as &amp;quot;Draugi&amp;quot;, has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.''&lt;br /&gt;
| Shard and Draugr&lt;br /&gt;
| Berserkers, Burn Vipers, Frozen Trolls, Wraiths and Zombies&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[RAWR!]]&lt;br /&gt;
| Berserker &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''AAARGH? RWARR! RASHURFASURRWARANKASDG!''&lt;br /&gt;
| Punycrush McSissywiz&lt;br /&gt;
| Desert Trolls, Goats, Warlocks and Zombies&lt;br /&gt;
| None allowed&lt;br /&gt;
| 250 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Again! Again!]]&lt;br /&gt;
| Berserker &lt;br /&gt;
| Silver&lt;br /&gt;
| ''RWARWRUURGAR! (*mouth-froth*)''&lt;br /&gt;
| Fodder Von Flee&lt;br /&gt;
| Bandits, Djinns, Dragon Spawn, Plants (Erosive Eelroots, Corrosive Creepers and Poisonous Pods), Serpents and Zombies&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| {{i|Whurrgarbl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[MOAR!]]&lt;br /&gt;
| Berserker &lt;br /&gt;
| Gold&lt;br /&gt;
| ''RARARKGH! BLAAURUGH! RWARAR!''&lt;br /&gt;
| Antimony&lt;br /&gt;
| Doom Armours, Goo Blobs, Steel Golems, Succubi and Thralls&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Taste]]&lt;br /&gt;
| Bloodmage &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.''&lt;br /&gt;
| Kim Royce&lt;br /&gt;
| Blood Snake, Cultists, Damned Ones, Goo Blob, Rusalkas and Wraiths&lt;br /&gt;
| No preparation allowed&lt;br /&gt;
| 350 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodsoaked Blade]]&lt;br /&gt;
| Bloodmage &lt;br /&gt;
| Silver&lt;br /&gt;
| ''It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.''&lt;br /&gt;
| Trikkistix&lt;br /&gt;
| Bandits, Bridge Troll, Druids, Goats, Goblins, Meat Men, Tokoloshes and Zombies&lt;br /&gt;
| Mage Tower, Blacksmith and Bazaar &lt;br /&gt;
| {{i|Vampiric Blade}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloody Victory]]&lt;br /&gt;
| Bloodmage &lt;br /&gt;
| Gold&lt;br /&gt;
| ''You have the blade, but you need to cover your tracks. It is said one of Dracul's champions is carving a bloody swathe through the west in search of the blade -- you must seize the opportunity to destroy this creature before it realizes you've become the target.''&lt;br /&gt;
| The Immovable&lt;br /&gt;
| Cave Snakes, Goblins, Goo Blobs, Minotaurs and Wraiths&lt;br /&gt;
| None allowed&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ratlings]]&lt;br /&gt;
| Crusader &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''In underground hovels of grime, filth, and pilfered wealth, the rat folk worship no gods except themselves. And their God-King.''&lt;br /&gt;
| Keeng Ra'at&lt;br /&gt;
| ?&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat-Faced]]&lt;br /&gt;
| Crusader &lt;br /&gt;
| Silver&lt;br /&gt;
| ''You come across what has to be a nexus of Ratling power: the stench here is unbearable enough to chase out the sternest of heroes, and the weed growth is completely out of control''&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 400 Gold&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Crusader &lt;br /&gt;
| Gold&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleat It]]&lt;br /&gt;
| Fighter &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''Gorgons have broken into the Kingdom's petting zoo, spreading madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader!''&lt;br /&gt;
| Medusa (Level 8)&lt;br /&gt;
| Goats and Gorgons&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Toe-to-Toe]]&lt;br /&gt;
| Fighter &lt;br /&gt;
| Silver&lt;br /&gt;
| ''A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: this matter needs someone made of sterner stuff.''&lt;br /&gt;
| Imadjinnius&lt;br /&gt;
| [[Monsters|All unlocked monsters]] and Desert Trolls&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| Platemail&lt;br /&gt;
|-&lt;br /&gt;
| [[The Arena]]&lt;br /&gt;
| Fighter &lt;br /&gt;
| Gold&lt;br /&gt;
| ''Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion?''&lt;br /&gt;
| Mister Goat&lt;br /&gt;
| [[Monsters|All unlocked monsters]]&lt;br /&gt;
| Blacksmith, Witch and Alchemist&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat Beat]]&lt;br /&gt;
| Monk &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh.''&lt;br /&gt;
| The Punching Bag&lt;br /&gt;
| Goblins, Gorgons, Meat Men and Mystery Meats&lt;br /&gt;
| None allowed&lt;br /&gt;
| 250 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Way of the Open Fist]]&lt;br /&gt;
| Monk &lt;br /&gt;
| Silver&lt;br /&gt;
| ''Your pilgrimage continues into the swampy depths of the south. There, a foul mirror of the holy one's skill and resolve awaits.''&lt;br /&gt;
| Berglwergl&lt;br /&gt;
| Gorgons, Meat Men, Naga, Plants (All), Vampires, Warlocks and Wraiths&lt;br /&gt;
| Alchemist and Witch&lt;br /&gt;
| {{i|Martyr Wraps}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat is Murder]]&lt;br /&gt;
| Monk &lt;br /&gt;
| Gold&lt;br /&gt;
| ''The long journey ends with your greatest challenge yet. Within the abominable slime pits, strength of body and mind are constantly tested by foul and destructive beings.''&lt;br /&gt;
| Superduper&lt;br /&gt;
| Acid Blob, Gelatinous Thing, Golem, Goo Blob, Meat Men, Muck Walker, Slime Blob and Zombie&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Path of Light]]&lt;br /&gt;
| Paladin &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done.''&lt;br /&gt;
| Bael Von Blud&lt;br /&gt;
| Bilious Corpses, Serpents, Vampires and Wraiths&lt;br /&gt;
| No preparation allowed&lt;br /&gt;
| 350 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Honour and Glory]]&lt;br /&gt;
| Paladin &lt;br /&gt;
| Silver&lt;br /&gt;
| ''It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn.''&lt;br /&gt;
| Scalespit&lt;br /&gt;
| Animated Armor, Dragon Spawn, Goo Blobs, Serpents and Steel Golem&lt;br /&gt;
| Blacksmith and Alchemist&lt;br /&gt;
| {{i|Agnostic Collar}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Ground]]&lt;br /&gt;
| Paladin &lt;br /&gt;
| Gold&lt;br /&gt;
| ''Owing to a recent druid shortage, the Earthmother is looking for a Paladin to champion her cause. Not her first choice, but sometimes deities have to settle for general purpose holy men, y'know? She wants you to target and destroy a particularly irksome naga warrior in her name.''&lt;br /&gt;
| Ssseth&lt;br /&gt;
| [[Monsters|All unlocked monsters]], Naga and [[Plants]] (Mysterious Murkshades)&lt;br /&gt;
| None allowed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Deadites]]&lt;br /&gt;
| Priest &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''Legends of the Zompocalypse tell of one brave priest's struggle against the neverending army of darkness. It's a pretty vague prophecy, but it's good enough for you.''&lt;br /&gt;
| Bad Ash&lt;br /&gt;
| Heretics, Vampires, Wraiths and Zombies&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[The Evil Zombie]]&lt;br /&gt;
| Priest &lt;br /&gt;
| Silver&lt;br /&gt;
| ''The Zompocalypse is upon us! A very, very evil zombie has risen from the dead and terrifies pretty much everyone. It's up to you to use your unique undead-killing powers and put a stop to its evil scheme!''&lt;br /&gt;
| Mister Evil&lt;br /&gt;
| Golems, Meat Men, Serpents, Warlocks and Zombie&lt;br /&gt;
| Bazaar and Witch&lt;br /&gt;
| {{i|Stone Sigil}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Triad]]&lt;br /&gt;
| Priest &lt;br /&gt;
| Gold&lt;br /&gt;
| ''You've stopped the Zompocalypse, but can you go one step further and destroy it at its source? An ancient and powerful triad of undead lords controls the rituals that led to the Zompocalypse, and they will surely strike again unless someone sallies forth to defeat them once and for all!''&lt;br /&gt;
| The Triad, The Triad and The Triad&lt;br /&gt;
| Gelatinous Things, Gorgons, Serpents and Thralls&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Going Rogue]]&lt;br /&gt;
| Rogue &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first.''&lt;br /&gt;
| Lord Lüt and Mr Treshar&lt;br /&gt;
| Bandits, Goblins, Meat Men, Minotaurs and Serpents&lt;br /&gt;
| None allowed&lt;br /&gt;
| 250 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Midas]]&lt;br /&gt;
| Rogue &lt;br /&gt;
| Silver&lt;br /&gt;
| ''A map you claimed from the bandit camp highlights what appears to be the primary outlaw stronghold. You have a nose for opportunity. You also have a nose for danger. Right now, the air stinks of both.''&lt;br /&gt;
| Midas&lt;br /&gt;
| Burn Vipers, Foyter, Goblins, Golden Statues, Meat Men, Minotaurs, Prist and Wheeze-hard&lt;br /&gt;
| Thief Den, Alchemist, Witch and Church (Dracul only)&lt;br /&gt;
| {{i|Gloves of Midas}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orcish Mines]]&lt;br /&gt;
| Rogue &lt;br /&gt;
| Gold&lt;br /&gt;
| ''In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations.''&lt;br /&gt;
| Yohoho&lt;br /&gt;
| Animated Armours, Bandits, Goblin Miners, Minotaurs and Zombies&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloo Hoo]]&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.''&lt;br /&gt;
| Whurl'doff Goo&lt;br /&gt;
| Animated Armours, Bloo Goos, Goats and Serpents&lt;br /&gt;
| No preparation allowed&lt;br /&gt;
| 250 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Damp Darkness]]&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| Silver&lt;br /&gt;
| ''Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek.''&lt;br /&gt;
| Eeblis&lt;br /&gt;
| Bloo Goo, Dancing Blades, Djinn, Golem and Imps&lt;br /&gt;
| Blacksmith and Mage Tower&lt;br /&gt;
| {{i|Blue Bead}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Magic]]&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| Gold&lt;br /&gt;
| ''The tomb goes deeper, and the power of the Bloo Goo grows. You are nearing whatever secret the tomb holds, to be certain, but you still need to contend with the tomb's increasingly mysterious guardians.''&lt;br /&gt;
| The Undefeatable&lt;br /&gt;
| Animated Armours, Bloo Goo, Desert Trolls, Djinns, Imps and Serpents&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Project]]&lt;br /&gt;
| Thief &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.''&lt;br /&gt;
| Groundskeeper (Level 5)&lt;br /&gt;
| Grounds Watchers and Trapped Chests&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[The Metal Age]]&lt;br /&gt;
| Thief &lt;br /&gt;
| Silver&lt;br /&gt;
| ''You've infiltrated Lord Sillyname's castle, but the keep is swarming with well-equipped guards. You'll have to be superbly opportunistic if you want to get through this situation alive.''&lt;br /&gt;
| Guard Captain (Level 9)&lt;br /&gt;
| Castle Guards and Trapped Chests&lt;br /&gt;
| None allowed&lt;br /&gt;
| {{i|Balanced Dagger}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Deadly Shadows]]&lt;br /&gt;
| Thief &lt;br /&gt;
| Gold&lt;br /&gt;
| ''You've decided to lay low in the depths of Sillyname's keep, but now is the time to claim your prize -- and your acclaim as a master thief.''&lt;br /&gt;
| Sillyname&lt;br /&gt;
| Castle Guards, Mercenaries, Spellslingers and Trapped Chests&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Prospects]]&lt;br /&gt;
| Tinker &lt;br /&gt;
| Bronze&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Forging Ahead]]&lt;br /&gt;
| Tinker &lt;br /&gt;
| Silver&lt;br /&gt;
| ?&lt;br /&gt;
| Force&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 400 Gold&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Tinker &lt;br /&gt;
| Gold&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Finding a Way]]&lt;br /&gt;
| Transmuter &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''Transmuters have always wanted to shape existence through magic, but their meddling has finally caught up with them. In seeking new avenues of power, the struggling order will have to correct its three greatest mistakes.''&lt;br /&gt;
| Rockslide&lt;br /&gt;
| All Unlocked Monsters&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Taking Heart]]&lt;br /&gt;
| Transmuter &lt;br /&gt;
| Silver&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 400 Gold&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Transmuter &lt;br /&gt;
| Gold&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Terror Begins]]&lt;br /&gt;
| Warlord &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''The great and terrible Bleaty has ravaged our lands for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!''&lt;br /&gt;
| Bleaty&lt;br /&gt;
| Goblins, Gorgons and Terror Goats&lt;br /&gt;
| None allowed&lt;br /&gt;
| 350 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Terror Grows]]&lt;br /&gt;
| Warlord &lt;br /&gt;
| Silver&lt;br /&gt;
| ''Your sleep has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair ... you can feel it. A strange force compels you to go adventuring in the south.''&lt;br /&gt;
| Bleaty&lt;br /&gt;
| Goblins, Goo Blobs, Gorgons, Meat Men, Naga and Serpents&lt;br /&gt;
| Thief Den and Mage Tower&lt;br /&gt;
| {{i|Trisword}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Terror's End]]&lt;br /&gt;
| Warlord &lt;br /&gt;
| Gold&lt;br /&gt;
| ''The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain.''&lt;br /&gt;
| Super Bleat Man, Tormented Bleat, Tower of Bleat, Bleaty&lt;br /&gt;
| Dragon Spawns, Golems, Goo Blobs, Rock Trolls and Wraiths&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic, Woo!]]&lt;br /&gt;
| Wizard &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.''&lt;br /&gt;
| Rath&lt;br /&gt;
| Berserkers, Goblins, Goo Blobs and Gorgons&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfunctionarium]]&lt;br /&gt;
| Wizard &lt;br /&gt;
| Silver&lt;br /&gt;
| ''After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.''&lt;br /&gt;
| Fergle&lt;br /&gt;
| Goats, Goo Blobs, Gorgons, Illusions, Vampires and Warlocks&lt;br /&gt;
| Mage Tower&lt;br /&gt;
| {{i|Mage Plate}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Golem Factory]]&lt;br /&gt;
| Wizard &lt;br /&gt;
| Gold&lt;br /&gt;
| ''Up for some glory, wizard? Seek out the golem factory in the Alphae Nostalge mountains and prove your mettle as a spellcaster''&lt;br /&gt;
| Super Meat Man and Iron Man&lt;br /&gt;
| Animated Armours, Golems and Meat Men&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alchemist&amp;diff=15913</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alchemist&amp;diff=15913"/>
				<updated>2014-06-28T05:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Adds Translocation Seal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Unlocked by purchasing a Philosopher's Stone at a store and exiting the dungeon without dying.&lt;br /&gt;
&lt;br /&gt;
Level 2&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Preparation&lt;br /&gt;
!Cost&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Compression Seal}}&lt;br /&gt;
| 16&lt;br /&gt;
| Use on a target large item to unleash the latest in algorithmic alchemy and compress it down to a small item.&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Transmutation Seal}}&lt;br /&gt;
| 36&lt;br /&gt;
| Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion. Does not work on lead items.&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Translocation Seal}}&lt;br /&gt;
| 43&lt;br /&gt;
| Use on a target non-apothecary shop to translocate its contents to the player's inventory, halving any conversion value. Alchemy Unlimited is not responsible for any cumin-related residues.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&amp;diff=15809</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&amp;diff=15809"/>
				<updated>2014-04-12T02:27:41Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Adds meaningless Penance conversion value.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Item&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Method of Obtaining&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|{{va|Sword}}&lt;br /&gt;
| +2 base damage&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 25&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shield.png]]&lt;br /&gt;
|{{va|Shield}}&lt;br /&gt;
| -2 damage reduction&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slaying Wand.png]]&lt;br /&gt;
|{{va|Slaying Wand}}&lt;br /&gt;
| Instantly slays one target monster, granting base experience&lt;br /&gt;
(no bonus experience; capped at your level)&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perseverance Badge.png]]&lt;br /&gt;
|{{va|Perseverance Badge}}&lt;br /&gt;
| +10% bonus damage; small item&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Really Big Sword.png]]&lt;br /&gt;
|{{va|Really Big Sword}}&lt;br /&gt;
| Attacks ignore 35% of target's physical resistance, but always strike second&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bear Mace.png]]&lt;br /&gt;
|{{va|Bear Mace}}&lt;br /&gt;
| Your regular attack causes Knockback; +25% knockback damage&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon.png]]&lt;br /&gt;
|{{va|Spoon}}&lt;br /&gt;
| +1 base damage; small item&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tower Shield.png]]&lt;br /&gt;
|{{va|Tower Shield}}&lt;br /&gt;
| +10% physical resistance&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 14&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fine Sword.png]]&lt;br /&gt;
|{{va|Fine Sword}}&lt;br /&gt;
| +4 base damage&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Health.png]]&lt;br /&gt;
|{{va|Pendant of Health}}&lt;br /&gt;
| +10 max hit points.&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Mana.png]]&lt;br /&gt;
|{{va|Pendant of Mana}}&lt;br /&gt;
| +2 max mana&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll Heart.png]]&lt;br /&gt;
|{{va|Troll Heart}}&lt;br /&gt;
| Gain +2 Max HP every time you level up (Bonus is not lost from converting this item)&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 16&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloody Sigil.png]]&lt;br /&gt;
|{{va|Bloody Sigil}}&lt;br /&gt;
| +5 max HP, -10% bonus attack, +1 health regeneration per square revealed&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 8&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badge of Honour.png]]&lt;br /&gt;
|{{va|Badge of Honour}}&lt;br /&gt;
| +10% attack bonus, can be consumed to grant 1-time death protection&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piercing Wand.png]]&lt;br /&gt;
|{{va|Piercing Wand}}&lt;br /&gt;
| BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%)&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock Heart.png]]&lt;br /&gt;
|{{va|Rock Heart}}&lt;br /&gt;
| Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback)&lt;br /&gt;
| Quest: Defeat [[The Slime Pit]] with Tinker, Transmuter, Crusader&lt;br /&gt;
| 14&lt;br /&gt;
| 60 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Dragon Soul.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Dragon Soul}}&lt;br /&gt;
| Free cast chance: 15%, prevents you from entering the cursed realm in the [[Cursed Oasis]]&lt;br /&gt;
| Quest: Defeat [[Cursed Oasis]] with Tinker, Transmuter, Crusader, also dropped by the Cursed Shade in the [[Cursed Oasis]]&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Heart.png]]&lt;br /&gt;
|{{va|Fire Heart}}&lt;br /&gt;
| Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)&lt;br /&gt;
| [[Quest]]: Ice And Fury&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crystal Ball.png]]&lt;br /&gt;
|{{va|Crystal Ball}}&lt;br /&gt;
| Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold&lt;br /&gt;
| [[Quest]]: Second Generation&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witchalok Pendant.png]]&lt;br /&gt;
|{{va|Witchalok Pendant}}&lt;br /&gt;
| Grants a layer of {{t|Stone skin}} when casting BURNDAYRAZ; small item&lt;br /&gt;
| [[Quest]]: Halflings Ho!&lt;br /&gt;
| 19&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battlemage Ring.png]]&lt;br /&gt;
|{{va|Battlemage Ring}}&lt;br /&gt;
| BURNDAYRAZ deals +1 damage per level (+25% damage)&lt;br /&gt;
| [[Quest]]: Minecraft&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Hero's Helm.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Hero's Helm}}&lt;br /&gt;
| +5 HP, +1 MP, +2 base damage&lt;br /&gt;
|&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Platemail.png]]&lt;br /&gt;
|{{va|Platemail}}&lt;br /&gt;
| -2 damage reduction per character level; your attacks are slowed&lt;br /&gt;
| Class Challenge: {{CC|Fighter|Silver|Toe-To-Toe}}&lt;br /&gt;
| 23&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whurrgarbl.png]]&lt;br /&gt;
|{{va|Whurrgarbl}}&lt;br /&gt;
| Your physical attacks apply Burning effect like BURNDAYRAZ&lt;br /&gt;
| Class Challenge: {{CC|Berserker|Silver|Again! Again!}}&lt;br /&gt;
| 15&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trisword.png]]&lt;br /&gt;
|{{va|Trisword}}&lt;br /&gt;
| +2 base damage; Gain +5 decaying base damage whenever you drink a potion&lt;br /&gt;
| Class Challenge: {{CC|Warlord|Silver|Terror Grows}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Balanced Dagger.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Balanced Dagger}}&lt;br /&gt;
| Grants 3 bonus experience every time you kill an equal-leveled enemy; small item&lt;br /&gt;
| Class Challenge: {{CC|Thief|Silver|The Metal Age}}&lt;br /&gt;
| 12&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gloves of Midas.png]]&lt;br /&gt;
|{{va|Gloves of Midas}}&lt;br /&gt;
| Gain +1 gold every time you kill an XP-valuable monster&lt;br /&gt;
| Class Challenge: {{CC|Rogue|Silver|Wrath Of Midas}}&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Venom Dagger.png]]&lt;br /&gt;
|{{va|Venom Dagger}}&lt;br /&gt;
| Poisons the enemy for 2 poison per character level each hit; small item&lt;br /&gt;
| Class Challenge: {{CC|Assassin|Silver|Creeplight Contract}}&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Stone Sigil.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Stone Sigil}}&lt;br /&gt;
| Gain +1 Piety whenever you kill an XP-valuable monster; small item&lt;br /&gt;
| Class Challenge: {{CC|Priest|Silver|The Evil Zombie}}&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Martyr Wraps.png]]&lt;br /&gt;
|{{va|Martyr Wraps}}&lt;br /&gt;
| Your attacks apply a stack of Corrosion; everything (including you) gains 1 corrosion on level-up&lt;br /&gt;
| Class Challenge: {{CC|Monk|Silver|Way of the Open Fist}}&lt;br /&gt;
| 15&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agnostic Collar.png]]&lt;br /&gt;
|{{va|Agnostic Collar}}&lt;br /&gt;
| Prevents deity punishment for desecration&lt;br /&gt;
| Class Challenge: {{CC|Paladin|Silver|Honour and Glory}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mage Plate.png]]&lt;br /&gt;
|{{va|Mage Plate}}&lt;br /&gt;
| Gain +1 MP and -5% bonus damage per uneven character level (starting at the first)&lt;br /&gt;
| Class Challenge: {{CC|Wizard|Silver|Malfunctionarium}}&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Blue Bead.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Blue Bead}}&lt;br /&gt;
| Gain +1 MP whenever you kill an XP-valuable monster; small item&lt;br /&gt;
| Class Challenge: {{CC|Sorcerer|Silver|Damp Darkness}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampiric Blade.png]]&lt;br /&gt;
|{{va|Vampiric Blade}}&lt;br /&gt;
| +1 {{t|Life steal}}&lt;br /&gt;
| Class Challenge: {{CC|Bloodmage|Silver|Bloodsoaked Blade}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fabulous Treasure.png]]&lt;br /&gt;
|{{va|Fabulous Treasure}}&lt;br /&gt;
| This is amazing! You've never seen anything like it!&lt;br /&gt;
| Class Challenge: {{CC|Thief|Gold|Deadly Shadows}}&lt;br /&gt;
| 95&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Viper Ward.png]]&lt;br /&gt;
|{{va|Viper Ward}}&lt;br /&gt;
| Immune to poison; small item&lt;br /&gt;
| Complete &amp;quot;Hello, halflings!&amp;quot; introduction puzzles&lt;br /&gt;
| 16&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soul Orb.png]]&lt;br /&gt;
|{{va|Soul Orb}}&lt;br /&gt;
| Immune to Mana Burn; small item&lt;br /&gt;
| Complete &amp;quot;Hello, gnomes!&amp;quot; introduction puzzles&lt;br /&gt;
| 16&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keg of Health.png]]&lt;br /&gt;
|{{va|Keg of Health}}&lt;br /&gt;
| Obtain 3 healing potions when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 25&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keg of Mana.png]]&lt;br /&gt;
|{{va|Keg of Mana}}&lt;br /&gt;
| Obtain 3 mana potions when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 25&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elven Boots.png]]&lt;br /&gt;
|{{va|Elven Boots}}&lt;br /&gt;
| +3 max mana, +15% magic resistance&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarven Gauntlets.png]]&lt;br /&gt;
|{{va|Dwarven Gauntlets}}&lt;br /&gt;
| +20% bonus damage, +2 max HP on level up&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amulet of Yendor.png]]&lt;br /&gt;
|{{va|Amulet of Yendor}}&lt;br /&gt;
| Grants +50 XP when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 45&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orb of Zot.png]]&lt;br /&gt;
|{{va|Orb of Zot}}&lt;br /&gt;
| Every visible enemy has their max health (not current health) reduced by 50%&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 45&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alchemist Scroll.png]]&lt;br /&gt;
|{{va|Alchemist's Scroll}}&lt;br /&gt;
| Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 13&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wicked Guitar.png]]&lt;br /&gt;
|{{va|Wicked Guitar}}&lt;br /&gt;
| All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon Shield.png]]&lt;br /&gt;
|{{va|Dragon Shield}}&lt;br /&gt;
| +18% physical and magic resistance&lt;br /&gt;
| Dungeon boss reward: [[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Namtar's Ward.png]]&lt;br /&gt;
|{{va|Namtar's Ward}}&lt;br /&gt;
| Can be used once per character level to give yourself death protection at no extra cost.&lt;br /&gt;
| Dungeon boss reward: [[Namtar's Lair]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar's Codex.png]]&lt;br /&gt;
|{{va|Avatar's Codex}}&lt;br /&gt;
| Fireballs do +4 damage per level, set burning to maximum stacks, but makes gives each monster Retaliate:Fireball&lt;br /&gt;
| Dungeon boss reward: [[Demonic Library]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naga Cauldron.png]]&lt;br /&gt;
|{{va|Naga Cauldron}}&lt;br /&gt;
| Gives healing potions overheal, and icreases health and mana potion effectivness by 5% for every kind of debuff your character has (corrosion, weakening, curse, slow, poison and mana burn).&lt;br /&gt;
| Dungeon boss reward: [[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sensation Stone.png]]&lt;br /&gt;
|{{va|Sensation Stone}}&lt;br /&gt;
| No inherent effect, but can be converted for 150 conversion points. &lt;br /&gt;
| Dropped by the Bridge Troll on the [[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tokoloshe Charm.png]]&lt;br /&gt;
|{{va|Tokoloshe Charm}}&lt;br /&gt;
| +5% magic resistance; small item&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake Beard.png]]&lt;br /&gt;
|{{va|Fake Beard}}&lt;br /&gt;
| +5 XP on pickup, can't be converted&lt;br /&gt;
|&lt;br /&gt;
| 10&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|Orb of Lusory}}&lt;br /&gt;
| Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon.&lt;br /&gt;
| Randomly found in the [[Halls of Steel (Hard)]].&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|Cracked Amulet}}&lt;br /&gt;
| Consume to gain +5 XP&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mass09 Ledger.png]]&lt;br /&gt;
|{{va|Mass09 Ledger}}&lt;br /&gt;
| Use 1 gp to swap every monsters positions&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb.png]]&lt;br /&gt;
|{{va|Cracked Orb}}&lt;br /&gt;
| Reduces all visible enemies max health to 90%, but doesn't reduce their current HP &lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Blade of Yin.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Blade of Yin}}&lt;br /&gt;
| +3 base damage, can be consumed to grant Death Protection; small item&lt;br /&gt;
| [[Subdungeon]]: Yin and Yang&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yang's Sword.png]]&lt;br /&gt;
|{{va|Yang's Sword}}&lt;br /&gt;
| +3 base damage, can be consumed to grant Death Protection; small item&lt;br /&gt;
| [[Subdungeon]]: Yin and Yang&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Draco's Heart.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Dragon Heart}}&lt;br /&gt;
| +3 HP every time you gain a level; convert to kill Draco enemy&lt;br /&gt;
| [[Subdungeon]]: Draco&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|Amulet}}&lt;br /&gt;
| ???&lt;br /&gt;
| [[Subdungeon]]: Teeth Teeth Teeth&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|ARMOUR.EXE}}&lt;br /&gt;
| 20% phys resist&lt;br /&gt;
| [[Subdungeon]]: WIZARD.EXE&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prayer Bead.png]]&lt;br /&gt;
|{{va|Prayer Bead}}&lt;br /&gt;
| +1% magic resistance; small item; cannot be converted&lt;br /&gt;
| Received from Glowing Guardian from certain boons&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Patches the Teddy.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Patches the Teddy}}&lt;br /&gt;
| On level up, gives a random boon and random curse from the following list. &lt;br /&gt;
Boons:&lt;br /&gt;
+3 Health,&lt;br /&gt;
+3 Gold,&lt;br /&gt;
+5% Attack Bonus,&lt;br /&gt;
+1 Mana,&lt;br /&gt;
+4% Physical and Magical Resistance&lt;br /&gt;
&lt;br /&gt;
Curses:&lt;br /&gt;
Mana Burn,&lt;br /&gt;
Poison,&lt;br /&gt;
Teleport,&lt;br /&gt;
Grid Reveal&lt;br /&gt;
| Preparation: Thieves Den&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|Draining Blade}}&lt;br /&gt;
| +1 lifesteal, 9 layers of curse and 5 corrosion on pickup&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bound Sword.png]]&lt;br /&gt;
|{{va|Bound Sword}}&lt;br /&gt;
| +15% damage, can't be converted&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|14&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bound Sword.png]]&lt;br /&gt;
|&amp;quot;{{va|Penance}}&amp;quot;&lt;br /&gt;
| +2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forlorn.png]]&lt;br /&gt;
|&amp;quot;{{va|Forlorn}}&amp;quot;&lt;br /&gt;
| Conversion value boosts to 100 upon entering inventory&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|1&lt;br /&gt;
|33/100&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|Ritual Scroll}}&lt;br /&gt;
|consume to add +5% resistances, +1 Max MP and +3 layers of curse&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{va|Gate Scroll}}&lt;br /&gt;
| +5 max health, consume to read, unlocks [[Bazaar]]&lt;br /&gt;
| First dungeon after Bank unlocked&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Method of Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Health Potion.png]]&lt;br /&gt;
|{{va|Health Potion}}&lt;br /&gt;
| Restores 40% of your maximum HP (rounded down) when used&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Potion.png]]&lt;br /&gt;
|{{va|Mana Potion}}&lt;br /&gt;
| Restores 40% of your maximum MP (rounded down) when used&lt;br /&gt;
| Always Available&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fortitude Tonic.png]]&lt;br /&gt;
|{{va|Fortitude Tonic}}&lt;br /&gt;
| Removes Poison and all stacks of Weakening&lt;br /&gt;
| Unlocked by Witch level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn Salve.png]]&lt;br /&gt;
|{{va|Burn Salve}}&lt;br /&gt;
| Removes Mana Burn and all stacks of Corrosion&lt;br /&gt;
| Unlocked by Witch level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strength Potion.png]]&lt;br /&gt;
|{{va|Strength Potion}}&lt;br /&gt;
| Removes all your mana, your base damage for the next attack is increased by 1 per level and 1 per mana consumed while drinking the potion&lt;br /&gt;
| Unlocked by Witch level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schadenfreude Potion.png]]&lt;br /&gt;
|{{va|Schadenfreude Potion}}&lt;br /&gt;
| Restores 1 MP for every point of damage taken on your next attack&lt;br /&gt;
&amp;lt;br/&amp;gt;(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and ''then'' this potion will kick in to restore your mana.)&lt;br /&gt;
| Unlocked by Witch level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quicksilver Potion.png]]&lt;br /&gt;
|{{va|Quicksilver Potion}}&lt;br /&gt;
| Grants temporary 50% Dodge and dodge prediction, removed after a successful dodge &lt;br /&gt;
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the &amp;quot;Reflexes&amp;quot; boon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reflex Potion.png]]&lt;br /&gt;
|{{va|Reflex Potion}}&lt;br /&gt;
| Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack.&lt;br /&gt;
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the &amp;quot;Reflexes&amp;quot; boon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Can of Whupaz.png]]&lt;br /&gt;
|{{va|Can of Whupaz}}&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The next enemy you strike will have their health reduced to 75%.&amp;quot;&amp;gt;A wondrous elixir whose effects can NEVER be publicly stated.  ''NEVER''.&amp;lt;/span&amp;gt;&lt;br /&gt;
| Unlocked by Witch level 3, or found inside a subdungeon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlisted Items ==&lt;br /&gt;
&lt;br /&gt;
These items do not appear in the Codex and thus do not count for its completion ratio.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Item&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Method of Obtaining&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|Bargain Sword&lt;br /&gt;
| +1 base damage&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
| 15&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perseverance Badge.png]]&lt;br /&gt;
|Bargain Badge&lt;br /&gt;
| +10% bonus damage&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Mana.png]]&lt;br /&gt;
|Bargain Pendant&lt;br /&gt;
| +1 max mana&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll Heart.png]]&lt;br /&gt;
|Bargain Heart&lt;br /&gt;
| Gain +1 Max HP every time you level up (Bonus is not lost from converting this item)&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Avatar Symbol (Outdated).png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Avatar Symbol (Outdated)}}&lt;br /&gt;
| +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack&lt;br /&gt;
| Dungeon boss reward: [[Demonic Library]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conversion Fodder ==&lt;br /&gt;
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus.  There are many items well-known as &amp;quot;conversion fodder&amp;quot; that are relatively cheap and effective choices for this purpose.  Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent.  The following items are all considered conversion fodder:&lt;br /&gt;
&lt;br /&gt;
{{i|Bloody Sigil}} (5.6 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
This double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character.  Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.&lt;br /&gt;
&lt;br /&gt;
{{i|Gloves of Midas}} (4.5 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
In addition to offering a superb conversion ratio, this item can also be used to ''earn'' additional gold which can be used to purchase even more stuff.  As a result, it is highly prized.&lt;br /&gt;
&lt;br /&gt;
{{i|Rock Heart}} (4.3 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The Rock Heart is a great tool for anyone with knockback damage, the {{s|PISORF}} glyph or the {{s|ENDISWAL}} glyph.  Once you're done with it, you can convert it for a windfall.  For those without the ability to crush walls, it's still worthwhile just for conversion points.&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}} &amp;amp; {{i|Soul Orb}} (4 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
These superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done.  They're one of the best conversion-fodder buys around.&lt;br /&gt;
&lt;br /&gt;
{{i|Balanced Dagger}} (3.67 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
A very niche item, usually relegated to vicious-difficulty dungeons where higher-level kills are impractical or for players without ''mad level-catapult skills'' like the pros have.  However, in other scenarios it makes a good conversion fodder item.  With its small size, you can carry it around and use it for what it's worth, then convert it when you're done.&lt;br /&gt;
&lt;br /&gt;
{{i|Troll Heart}} (3.44 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The troll heart will slowly accrue bonus HP as you level up, and can be converted afterwards without losing those hit points.  Given its high CP value, this is often a great deal.&lt;br /&gt;
&lt;br /&gt;
{{i|Venom Dagger}} (3.12 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
A consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price.  The item itself isn't very useful otherwise, though.&lt;br /&gt;
&lt;br /&gt;
{{i|Alchemist Scroll}} (3.07 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Boosters&amp;diff=15679</id>
		<title>Boosters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Boosters&amp;diff=15679"/>
				<updated>2014-03-01T08:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Mediawiki: a Rube Goldberg text preprocessor of Soviet proportions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stat Boosters==&lt;br /&gt;
&lt;br /&gt;
Boosters permanently improve your stats, just walk over one when you see it and the bonus will be applied. They come in three flavors, as there are three stats: Health, Mana, and Damage.&lt;br /&gt;
&lt;br /&gt;
* '''{{Mana-Booster}}:''' Adds +1 to Max Mana. Mana does not improve naturally as you level, and so Mana Boosters are one-time effects.&lt;br /&gt;
* '''{{Damage-Booster}}:''' Adds +10 percentage points to Bonus Damage, which modifies Base Damage (along with buffs) to produce the Damage stat. Bonus Damage is cumulative and recalculated whenever the Base changes.&lt;br /&gt;
* '''{{Health-Booster}}:''' Adds +10 percentage points to Bonus HP, which modifies Base HP (again, along with buffs) to find your Max HP. Bonus HP is cumulative and recalculated whenever the Base changes.&lt;br /&gt;
&lt;br /&gt;
Note that Health and Damage Boosters are bonus ''percentage points''. If you had +10% Bonus Damage before, you'd have +20% Bonus Damage after picking up a new Damage Booster; your Damage would then be recalculated off your Base. The same process happens whenever your Base changes (such as level-up). To be clear: it's not +(10% of current Bonus Damage) &amp;amp;mdash; that'd be +11% Bonus, not 20%, which is lame. Nor is it +(10% of current Damage) &amp;amp;mdash; which would be nearly nothing at level 1, and truly absurd late-game.&lt;br /&gt;
&lt;br /&gt;
You can see this in the UI for Damage: hover over the Damage stat and a tooltip will list your base Damage and a bonus percent. Damage Boosters add to that bonus (+10%); each level you gain adds to your base. Some basic math (applying buffs last) gets your current Damage stat. HP works the same way, but unfortunately a breakdown is not provided in the UI. You'll just have to trust the magic machine's math. Again, the important take-away is that there is usually no benefit to holding off on collecting Boosters, unlike with Glyphs and Items (which take up space) or God perks (which usually depend on your current state).&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Damage-Booster&amp;diff=15678</id>
		<title>Template:Damage-Booster</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Damage-Booster&amp;diff=15678"/>
				<updated>2014-03-01T08:09:57Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Created page with &amp;quot;{{Booster-link|atk|Damage}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Booster-link|atk|Damage}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Health-Booster&amp;diff=15677</id>
		<title>Template:Health-Booster</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Health-Booster&amp;diff=15677"/>
				<updated>2014-03-01T08:09:38Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Created page with &amp;quot;{{Booster-link|hp|Health}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Booster-link|hp|Health}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Mana-Booster&amp;diff=15676</id>
		<title>Template:Mana-Booster</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Mana-Booster&amp;diff=15676"/>
				<updated>2014-03-01T08:09:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Created page with &amp;quot;{{Booster-link|mp|Mana}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Booster-link|mp|Mana}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Boosters&amp;diff=15675</id>
		<title>Boosters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Boosters&amp;diff=15675"/>
				<updated>2014-03-01T08:07:36Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: It is a Christmas Miracle that those bloody templates work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stat Boosters==&lt;br /&gt;
&lt;br /&gt;
Boosters permanently improve your stats, just walk over one when you see it and the bonus will be applied. They come in three flavors, as there are three stats: Health, Mana, and Damage.&lt;br /&gt;
&lt;br /&gt;
* '''{{Booster-link|mp|Mana}}:''' Adds +1 to Max Mana. Mana does not improve naturally as you level, and so Mana Boosters are one-time effects.&lt;br /&gt;
* '''{{Booster-link|atk|Damage}}:''' Adds +10 percentage points to Bonus Damage, which modifies Base Damage (along with buffs) to produce the Damage stat. Bonus Damage is cumulative and recalculated whenever the Base changes.&lt;br /&gt;
* '''{{Booster-link|hp|Health}}:''' Adds +10 percentage points to Bonus HP, which modifies Base HP (again, along with buffs) to find your Max HP. Bonus HP is cumulative and recalculated whenever the Base changes.&lt;br /&gt;
&lt;br /&gt;
Note that Health and Damage Boosters are bonus ''percentage points''. If you had +10% Bonus Damage before, you'd have +20% Bonus Damage after picking up a new Damage Booster; your Damage would then be recalculated off your Base. The same process happens whenever your Base changes (such as level-up). To be clear: it's not +(10% of current Bonus Damage) &amp;amp;mdash; that'd be +11% Bonus, not 20%, which is lame. Nor is it +(10% of current Damage) &amp;amp;mdash; which would be nearly nothing at level 1, and truly absurd late-game.&lt;br /&gt;
&lt;br /&gt;
You can see this in the UI for Damage: hover over the Damage stat and a tooltip will list your base Damage and a bonus percent. Damage Boosters add to that bonus (+10%); each level you gain adds to your base. Some basic math (applying buffs last) gets your current Damage stat. HP works the same way, but unfortunately a breakdown is not provided in the UI. You'll just have to trust the magic machine's math. Again, the important take-away is that there is usually no benefit to holding off on collecting Boosters, unlike with Glyphs and Items (which take up space) or God perks (which usually depend on your current state).&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Booster-link&amp;diff=15674</id>
		<title>Template:Booster-link</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Booster-link&amp;diff=15674"/>
				<updated>2014-03-01T08:05:28Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IcoLink|Booster-{{{1}}}.jpg|Boosters|{{{2}}} Booster}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Booster-link&amp;diff=15673</id>
		<title>Template:Booster-link</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Booster-link&amp;diff=15673"/>
				<updated>2014-03-01T08:00:57Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: wtf mediawiki templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IcoLink|Booster-{{{Name}}}.jpg|Boosters|{{{Name}}} Booster}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Booster-mp.jpg&amp;diff=15671</id>
		<title>File:Booster-mp.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Booster-mp.jpg&amp;diff=15671"/>
				<updated>2014-03-01T07:51:22Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Booster-hp.jpg&amp;diff=15670</id>
		<title>File:Booster-hp.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Booster-hp.jpg&amp;diff=15670"/>
				<updated>2014-03-01T07:51:12Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Booster-atk.jpg&amp;diff=15669</id>
		<title>File:Booster-atk.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Booster-atk.jpg&amp;diff=15669"/>
				<updated>2014-03-01T07:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Boosters&amp;diff=15668</id>
		<title>Boosters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Boosters&amp;diff=15668"/>
				<updated>2014-03-01T07:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: /* Stat Boosters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stat Boosters==&lt;br /&gt;
&lt;br /&gt;
Boosters permanently improve your stats, just walk over one when you see it and the bonus will be applied. They come in three flavors, as there are three stats: Health, Mana, and Damage.&lt;br /&gt;
&lt;br /&gt;
* '''Mana:''' Adds +1 to Max Mana. Mana does not improve naturally as you level, and so Mana Boosters are one-time effects.&lt;br /&gt;
* '''Damage:''' Adds +10 percentage points to Bonus Damage, which modifies Base Damage (along with buffs) to produce the Damage stat. Bonus Damage is cumulative and recalculated whenever the Base changes.&lt;br /&gt;
* '''Health:''' Adds +10 percentage points to Bonus HP, which modifies Base HP (again, along with buffs) to find your Max HP. Bonus HP is cumulative and recalculated whenever the Base changes.&lt;br /&gt;
&lt;br /&gt;
Note that Health and Damage Boosters are bonus ''percentage points''. If you had +10% Bonus Damage before, you'd have +20% Bonus Damage after picking up a new Damage Booster; your Damage would then be recalculated off your Base. The same process happens whenever your Base changes (such as level-up). To be clear: it's not +(10% of current Bonus Damage) &amp;amp;mdash; that'd be +11% Bonus, not 20%, which is lame. Nor is it +(10% of current Damage) &amp;amp;mdash; which would be nearly nothing at level 1, and truly absurd late-game.&lt;br /&gt;
&lt;br /&gt;
You can see this in the UI for Damage: hover over the Damage stat and a tooltip will list your base Damage and a bonus percent. Damage Boosters add to that bonus (+10%); each level you gain adds to your base. Some basic math (applying buffs last) gets your current Damage stat. HP works the same way, but unfortunately a breakdown is not provided in the UI. You'll just have to trust the magic machine's math. Again, the important take-away is that there is usually no benefit to holding off on collecting Boosters, unlike with Glyphs and Items (which take up space) or God perks (which usually depend on your current state).&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Boosters&amp;diff=15667</id>
		<title>Boosters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Boosters&amp;diff=15667"/>
				<updated>2014-03-01T07:37:27Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Better explains what happens with Boosters when you level, as the HP booster has no feedback anywhere, and looks like it gives +1/level cumulative. :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stat Boosters==&lt;br /&gt;
&lt;br /&gt;
Boosters permanently improve your stats, just walk over one when you see it and the bonus will be applied. They come in three flavors, as there are three stats: Health, Mana, and Damage.&lt;br /&gt;
&lt;br /&gt;
* Mana: Adds +1 to Max Mana. Mana does not improve naturally as you level, and so Mana Boosters are one-time effects.&lt;br /&gt;
* Damage: Adds +10 percentage points to Bonus Damage, which modifies Base Damage (along with buffs) to produce the Damage stat. Bonus Damage is cumulative and recalculated whenever the Base changes.&lt;br /&gt;
* Health: Adds +10 percentage points to Bonus HP, which modifies Base HP (again, along with buffs) to find your Max HP. Bonus HP is cumulative and recalculated whenever the Base changes.&lt;br /&gt;
&lt;br /&gt;
Note that Health and Damage Boosters are bonus ''percentage points''. If you had +10% Bonus Damage before, you'd have +20% Bonus Damage after picking up a new Damage Booster; your Damage would then be recalculated off your Base. The same process happens whenever your Base changes (such as level-up). To be clear: it's not +(10% of current Bonus Damage) &amp;amp;mdash; that'd be +11% Bonus, not 20%, which is lame. Nor is it +(10% of current Damage) &amp;amp;mdash; which would be nearly nothing at level 1, and truly absurd late-game.&lt;br /&gt;
&lt;br /&gt;
You can see this in the UI for Damage: hover over the Damage stat and a tooltip will list your base Damage and a bonus percent. Damage Boosters add to that bonus (+10%); each level you gain adds to your base. Some basic math (applying buffs last) gets your current Damage stat. HP works the same way, but unfortunately a breakdown is not provided in the UI. You'll just have to trust the magic machine's math. Again, the important take-away is that there is usually no benefit to holding off on collecting Boosters, unlike with Glyphs and Items (which take up space) or God perks (which usually depend on your current state).&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Level&amp;diff=15666</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Level&amp;diff=15666"/>
				<updated>2014-03-01T07:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: Adds information about Stat Boosters scaling as you level. I was way confused about HP and had to do some testing to figure out it wasn't a one-time shot equal to Level (meaning I should wait).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:Level}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Every denizen of your current dungeon has a level, including the player and dungeon [[Full:Monsters|monsters]], has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are [[Full:Bosses|bosses]].&lt;br /&gt;
&lt;br /&gt;
== Player Levels ==&lt;br /&gt;
&lt;br /&gt;
The player starts at level 1, with a base HP of 10, and base Damage of 5. With each level earned, you gain 5 base Damage and 10 base HP. Buffs, Gods, and Items &amp;amp;mdash; as well as your class &amp;amp;mdash; augment your growth.&lt;br /&gt;
&lt;br /&gt;
A special note about Stat [[Boosters]] &amp;amp;mdash; the little Health, Mana, and Damage tiles you'll find careless scattered about the wilderness. Boosters permanently improve your stats, and continue to be recalculated as you level (except for Mana Booster, as you do not gain MP naturally). You can see this in the UI for Damage: hover over the Damage stat and a tooltip will list your base Damage and a bonus percent. Damage Boosters add to that bonus (+10%); each level you gain adds to your base. Some basic math (applying buffs last) gets your current Damage stat. HP works the same way, but unfortunately a breakdown is not provided in the UI. You'll just have to trust the magic machine's math. Again, the important take-away is that there is usually no benefit to holding off on collecting Boosters, unlike with Glyphs and Items (which take up space) or God perks (which usually depend on your current state).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enemy levels ==&lt;br /&gt;
&lt;br /&gt;
The base stats for [[Full:Monsters|enemies]] as they level up are as follows:&lt;br /&gt;
*Base health is ''(n + 3)² - 10'' where ''n'' is the monster's level.&lt;br /&gt;
*Base attack is ''n + (5 × n / 2)'' where ''n'' is the monster's level.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Base Attack&lt;br /&gt;
!Base Health&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 33 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 42 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 52 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 63 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Different enemies will have different percentages of these base stats.  [[Full:Bosses|Bosses]] have entirely different stat ratios to their lower level counterparts.  Enemies in a easy dungeon will have 90% stats, enemies in a medium dungeon will have their normal percentages, enemies in hard dungeons have 120% of their stats, and enemies in vicious dungeons have 133% (one third higher than normal) of their stats.&lt;br /&gt;
&lt;br /&gt;
== Gaining Levels and Bonus Experience ==&lt;br /&gt;
&lt;br /&gt;
The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters. Unless modified by [[classes|class]], [[races|race]], [[gods|deity]] or [[items|item]] bonuses, experience is gained as follows:&lt;br /&gt;
*Experience equal to the defeated monster's level&lt;br /&gt;
*Bonus experience for monsters of a higher level to the player, calculated as:&lt;br /&gt;
:''n × (n - 1) + 2'' where ''n'' is the difference between the player's level and the monster's level.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Difference between levels&lt;br /&gt;
!Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 44&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 58&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 74&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Required experience per level ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!To reach level&lt;br /&gt;
!Experience required&lt;br /&gt;
!Total required&lt;br /&gt;
!Xp without bonuses&lt;br /&gt;
!Required Bonus XP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5 || 5 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10 || 15 || 20 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 15 || 30 || 32 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 || 50 || 48 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25 || 75 || 68 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30 || 105 || 86 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 35 || 140 || 107 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 40 || 180 || 131 || 49&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 45 || 225 || 149 || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;XP without bonuses&amp;quot; gives the amount of XP you would gain from killing only monster of the same level as you, without any XP bonuses. It shows that without bonus and only same level monsters, you would not be able to reach a level higher than 4. Also without any bonuses, a character could not get higher than level 8.&lt;br /&gt;
&lt;br /&gt;
Although you cannot level up past level 10, you will still continue to accrue experience points and will gain a full heal and mana restore at regular intervals.  These post-level 10 &amp;quot;milestones&amp;quot; are rare and usually involve the player using some special effect (such as the goblin racial bonus or Tikki Tooki's boons) to accrue unusually high amounts of experience.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Dsc</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Yin_and_Yang&amp;diff=15665</id>
		<title>Yin and Yang</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Yin_and_Yang&amp;diff=15665"/>
				<updated>2014-02-28T17:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dsc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Yinyang.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Yin Yang subdungeon contains two dangerous enemies, the Eternal Yin and the Immortal Yang.  You must slay both two in two consecutive strikes in order to be victories.  If you kill one but take more than one attack to slay the other, then the original will merely reappear.  Since these are non-XP giving enemies, there is very little way to make use of this eternal respawning, as they '''are''' now {{t|bloodless}} in the Release version. In the Alpha they were not; {{c|Vampire}} characters or followers of {{g|Dracul}} might have some dastardly use for an endless supply of enemies...&lt;br /&gt;
&lt;br /&gt;
[[File:Yinyangsign.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you can manage to kill them, you will be granted the {{i|Blade of Yin}} and {{i|Yang's Sword}}, which are small items that grant +3 base attack and can be consumed to grant a layer of death protection.  &lt;br /&gt;
&lt;br /&gt;
[[File:Yin.jpg]]&lt;br /&gt;
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		<author><name>Dsc</name></author>	</entry>

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