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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ETSD</id>
		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-05-19T08:53:17Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=1484</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=1484"/>
				<updated>2010-10-21T13:30:59Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Get Desktop Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:screens_0_14a.png|right|thumb|350px|''Desktop Dungeons'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game ''Desktop Dungeons''.  Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Game information ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Dungeon|The Dungeon]] - An overall look at the dungeons you'll find&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to a particular class&lt;br /&gt;
*[[Advanced Strategy]] - Advanced strategies, addressing common scenarios&lt;br /&gt;
*[[Glyphs]] - Information on glyphs&lt;br /&gt;
*[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
*[[Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
*[[Lothlorien]] - 3 stage quest guide&lt;br /&gt;
&lt;br /&gt;
== Feedback and media ==&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
*[[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
*[[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.qcfdesign.com/Files/DesktopDungeons/DesktopDungeons_v015.zip Desktop Dungeons v0.15 (2010-10-17)]&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=1239</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=1239"/>
				<updated>2010-08-19T14:36:59Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each session of ''Desktop Dungeons'' is played in a randomly generated 20x20 block dungeon. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], [[glyphs]], powerups, gold, and [[items|stores]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are 6 types of dungeons in the game.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Special Features&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| All unlocked enemies may appear.&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| Ranked&lt;br /&gt;
| Monsters have 20% attack bonus.  Scored may be submitted online.&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 3 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Snake Pit&lt;br /&gt;
| Monsters: [[serpent]]s, [[gorgon]]s, [[naga]].  Bosses: [[Serpent#Boss_info|Nidhogg]], [[Gorgon#Boss_info|Medusa]].&lt;br /&gt;
| Defeat the Normal dungeon using any character. &lt;br /&gt;
|-&lt;br /&gt;
| Library&lt;br /&gt;
| Monsters: [[warlock]]s, [[dragonspawn]], [[imp]]s. Bosses: [[Dragonspawn#Boss_info|Matron of Flame]], [[Warlock#Boss_info|Aequitas]]. &lt;br /&gt;
| Defeat the Normal dungeon using all Tier 1 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Crypt&lt;br /&gt;
| Monsters: [[zombie]]s, [[wraith]]s, [[vampire]]s. Bosses: [[Wraith#Boss_info|Tormented One]], [[Zombie#Boss_info|Frank the Zombie]].&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 2 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Factory&lt;br /&gt;
| Monsters: [[Meat_man|meat men]], [[Animated_Armour|animated armour]], [[golem]]s. Bosses: [[Golem#Boss_info|Iron Man]], [[Meat_man#Boss_info|Super Meat Man]].&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 3 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Campaign&lt;br /&gt;
| Monsters: ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet&lt;br /&gt;
| Monsters: ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. The normal dungeon is created with the following objects:&lt;br /&gt;
&lt;br /&gt;
* 39 of any of the unlocked [[Monsters]]. The monster levels are distributed as such: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] is utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the Snake Pit Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the Factory Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Thief]] and [[Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. Glyphs may also appear for sale in shops, once their rank has been achieved.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.&lt;br /&gt;
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=1238</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=1238"/>
				<updated>2010-08-19T14:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Get Desktop Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:screens_0_14a.png|right|thumb|350px|''Desktop Dungeons'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game ''Desktop Dungeons''.  Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Game information ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Dungeon|The Dungeon]] - An overall look at the dungeons you'll find&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to a particular class&lt;br /&gt;
*[[Advanced Strategy]] - Advanced strategies, addressing common scenarios&lt;br /&gt;
*[[Glyphs]] - Information on glyphs&lt;br /&gt;
*[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
*[[Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
*[[Lothlorien]] - 3 stage quest guide&lt;br /&gt;
&lt;br /&gt;
== Feedback and media ==&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
*[[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.qcfdesign.com/Files/DesktopDungeons/DesktopDungeons_v014.zip Desktop Dungeons v0.145 (2010-08-19)]&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=1130</id>
		<title>Alpha:Monsters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=1130"/>
				<updated>2010-07-08T20:11:55Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Monster Attributes===&lt;br /&gt;
&lt;br /&gt;
Health and Attack apply to normal monsters of Level 1 to 9.  For Level 10 enemies, see the [[Bosses]] page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Abilities&lt;br /&gt;
! [[Bosses|Boss]]&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AnimatedArmour.png|center]]&lt;br /&gt;
|[[Animated Armour]]&lt;br /&gt;
|160%&lt;br /&gt;
|Always 1&lt;br /&gt;
|Death protection (1 point per level)&lt;br /&gt;
|&lt;br /&gt;
|Only found in Factory&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bandit.png|center]]&lt;br /&gt;
|[[Bandit]]&lt;br /&gt;
|70%&lt;br /&gt;
|80%&lt;br /&gt;
|Poison attack, Mana burn&lt;br /&gt;
|Nine Toes&lt;br /&gt;
|Unlocked by completing Rogue&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Dragonspawn.png‎|center]]&lt;br /&gt;
|[[Dragonspawn]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Matron of Flame&lt;br /&gt;
|Unlocked by completing Monk&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goat.png|center]]&lt;br /&gt;
|[[Goat]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Magical resist 25%&lt;br /&gt;
|Gharbad the- whoah!&lt;br /&gt;
|Unlocked by completing Wizard&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goblin.png|center]]&lt;br /&gt;
|[[Goblin]]&lt;br /&gt;
|120%&lt;br /&gt;
|100%&lt;br /&gt;
|First strike&lt;br /&gt;
|Lord Gobb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Golem.png‎|center]]&lt;br /&gt;
|[[Golem]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Magic resist 50%&lt;br /&gt;
|The Iron Man&lt;br /&gt;
|Unlocked by completing Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GooBlob.png‎|center]]&lt;br /&gt;
|[[Goo blob]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Physical resist 50%&lt;br /&gt;
|Tower of goo&lt;br /&gt;
|Unlocked by completing Berserker&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Gorgon.png‎|center]]&lt;br /&gt;
|[[Gorgon]]&lt;br /&gt;
|100%&lt;br /&gt;
|70%&lt;br /&gt;
|First strike, Death gaze (Player health lower than 50%)&lt;br /&gt;
|Medusa&lt;br /&gt;
|Unlocked by completing Thief&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Imp.png‎|center]]&lt;br /&gt;
|[[Imp]]&lt;br /&gt;
|100%&lt;br /&gt;
|80%&lt;br /&gt;
|Blinks&lt;br /&gt;
|&lt;br /&gt;
|Only found in Library&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MeatMan.png|center]]&lt;br /&gt;
|[[Meat man]]&lt;br /&gt;
|65%&lt;br /&gt;
|200%&lt;br /&gt;
|&lt;br /&gt;
|Super meat man&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Naga.png|center]]&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Weaken attack&lt;br /&gt;
|&lt;br /&gt;
|Only found in Snake Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Serpent.png|center]]&lt;br /&gt;
|[[Serpent]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Poison attack&lt;br /&gt;
|Jormungandr&lt;br /&gt;
|Unlocked by completing Priest&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Vampire.png|center]]&lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Undead, Life steal (top 40% of hero health)&lt;br /&gt;
|&lt;br /&gt;
|Only found in Crypt. The life steal occurs when the monster is revealed, not on attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Warlock.png|center]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|135%&lt;br /&gt;
|100%&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Aequitas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Wraith.png|center]]&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Undead, Magical attack, Mana burn, Physical resist 30%&lt;br /&gt;
|Tormented One&lt;br /&gt;
|Unlocked by completing Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Zombie.png|center]]&lt;br /&gt;
|[[Zombie]]&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|Undead&lt;br /&gt;
|Frank the zombie&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monster Abilities===&lt;br /&gt;
&lt;br /&gt;
*'''Physical resist''' - The enemy takes this much less damage from your melee attacks, unless you have the Magical attack ability.&lt;br /&gt;
*'''Magical resist''' - The enemy takes this much less damage from the BURNDAYRAZ glyph, and also from your melee if you have the Magical attack ability.  They also have this much chance of resisting targetted Glyph spells.&lt;br /&gt;
*'''First strike''' - The enemy will attack you first in a melee battle no matter the circumstances.  The only exception is for Assassins using their SWIFT HAND ability to instantly kill a lower levelled monster.&lt;br /&gt;
*'''Undead''' - The enemy is immune to the effects of the APHEELSIK Glyph.  Note that the Venom Blade and Gorgons can still poison Undead with their melee attack.&lt;br /&gt;
*'''Magical attack''' - The melee attack of this enemy causes magic damage, and is thus resisted by Magical resist rather than Physical resist.  A Berserker, for instance, with 50% Magical Resist would tend to take less damage from an enemy with Magical attack than from one that does not.&lt;br /&gt;
*'''Poison attack''' - The melee attack of this enemy will inflict Poison status on you, unless you are immune to Poison.  Poison prevents you from regenerating your health whilst uncovering unexplored areas. ''(Note for all [[Transmuter|Transmuters]]: while you still can be poisoned, the effect of poison will have no effect on your health regeneration since transmuters cannot regenerate health by exploring anyway.)''&lt;br /&gt;
*'''Mana burn''' - The melee attack of this enemy will inflict Mana Burn status on you, unless you are immune to Mana Burn.  Mana Burn prevents you from regenerating your mana whilst uncovering unexplored areas.&lt;br /&gt;
*'''Death gaze''' - If the enemy attacks you with melee whilst your HP is below the indicated percentage of your Max HP, then it will attempt to instantly kill you via petrification.  Death Protection can help prevent this.  It has no effect if your HP is equal to or above the listed percentage before the melee attack is initiated.&lt;br /&gt;
*'''Blinks''' - Upon receiving damage, even from a spell, the enemy will warp to a random unobstructed spot on the map.  If this is an unexplored region, you may find it difficult to reach the enemy again before it can regenerate all its lost health.&lt;br /&gt;
*'''Weaken attack''' - The melee attack of this enemy will reduce your Max HP and Base Damage by 1 each, down to a minimum of 1.  This only takes effect if the enemy's attack causes damage to you.  The decrease in Health and Damage is permanent.&lt;br /&gt;
*'''Life steal''' - When you uncover the tile this enemy is standing, then they will absorb health from you until you are brought below a specific percentage of your Max HP.  For instance, 40% Life Steal would absorb health from you until you're brought to 60% of your Max HP or below.  This can only be done once when you uncover their tile.&lt;br /&gt;
*'''Death protection''' - Every hit that would normally kill the enemy will instead leave them with 1 HP remaining.  Enemies can have multiple levels of Death protection, with each level protecting from one hit.  It is possible to remove two levels of Death protection at once via the Sorcerer's MANA SHIELD ability.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=1129</id>
		<title>Alpha:Monk</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=1129"/>
				<updated>2010-07-08T16:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Challenge Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroPriest.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Hand to Hand - attack damage reduced by 50%&lt;br /&gt;
*Diamond Body - 50% physical and magical resistance&lt;br /&gt;
*Discipline - health regeneration rate doubled&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, your initial strategy should be to kill low level monsters, seeking out anything which can mitigate your initial attack penalty; level 1 meat men will do 0 damage to you.  Any shop items which reduce damage are of special interest to monks.  A platemail or mage plate will bring armor up to an insane 70%.&lt;br /&gt;
&lt;br /&gt;
After the first few levels, monks should seek out higher level enemies with low damage and high health.  Because of monks' faster healing and high armor, they can often refill health via exploring without the monsters having enough time to do the same.&lt;br /&gt;
&lt;br /&gt;
Glyphs of special interest to Monks are:&lt;br /&gt;
*Bysseps - Mitigates damage penalty&lt;br /&gt;
*Halpmeh - High armor makes health more valuable&lt;br /&gt;
*Lemmisi - Useful to avoid exploring accessible areas of the dungeon prematurely, and to heal between attacks against some bosses.  Fast regeneration makes this especially effective.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as a human to compensate for the hand to hand penalty is typically the best choice.  Attack damage bonuses have a higher proportional effect for monks due to the lower initial damage.&lt;br /&gt;
&lt;br /&gt;
Monks are incredibly effective fighters once their attack penalty is canceled out, but the value of their health can make sacrificing Halpmeh and Lemmisi too painful to make Taurog a strong choice.  The Pactmaker is an excellent choice for any class, Monks included.  A free potion from Tikki Tooki is helpful despite Monk's poor ability at achieving one shot kills.&lt;br /&gt;
&lt;br /&gt;
===Poison Monk Strategy===&lt;br /&gt;
Because of the monk's resistance, it has a heightened ability to survive first attacks. This means you can, upon finding APHEELSIK, wear down higher level monsters with up to twice as much attack as other characters! Using your spare mana for BURNDAYRAZ (or BYSSEPS or CYDESTEPP) plus taking advantage of your double HP regeneration you can level catapult in greater comfort than other classes.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Rather easy, even without Glowing Guardian, just make sure you get HALPMEH, otherwise it's a torture (you won't need fireballs though). When you reach level 3-4 you can easily take on enemies 2-4 levels above you, leaving many enemies for midfight leveling. You should also leave some tiles unexplored. Due to the Monks high defence, tile regeneration is often enough to get in a few more hits on bosses, making them even easier to kill.&lt;br /&gt;
&lt;br /&gt;
If you manage you health, mana and xp cleverly you'll have both bosses deafeated before coming near level 9. First take on the tormented one. He may have insane defense, but you'll outlast him with HALPMEH (and maybe a level up). Same goes for Frank: attack, heal, level up if needed and he shouldn't last for too long. You can do that one without using a single potion.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
After a few levels you can easily defeat Dragonspawns 2-3 levels above you with fast regeneration. Having HALPMEH and/or LEMMISI will make things even easier. If neither of those is found, you can use fireballs to accumulate damage.&lt;br /&gt;
&lt;br /&gt;
On Level 7 you will be able to defeat the Matron of Flame without even touching your potions (assumed, you have a few tiles to regenerate). Afterwards Aequitas won't be much of a challenge either.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
Once you have reached level 3-4, the combination of high armor and fast regeneration should make it fairly easy to kill higher level animated armors.  Attack the highest level animated armor you can that cannot kill you in one hit.  The assistance of BURNDAYRAZ will make this more efficient, though HALPMEH or LEMMISI are a reasonable substitutes.&lt;br /&gt;
&lt;br /&gt;
Super Meat man is rather easy to defeat with monk, especially if you have bought the tower shield or platemail.  Try to be at level 8 or higher before fighting the bosses.  It should be possible to heal (via some mixture of HALPMEH, LEMMISI, and exploring) faster than Super Meat man can damage you.&lt;br /&gt;
&lt;br /&gt;
The Iron Man doesn't have much health, so killing him should be fairly easy.  You should still have most or all of your potions at this point, but you may want to time this fight to enable you to level up in the middle of it to assist further.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=1128</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=1128"/>
				<updated>2010-07-08T16:36:20Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Challenge Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroThief.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Dexterous: first strike in combat regardless of level&lt;br /&gt;
*Evasive: monsters miss you 20% of the time&lt;br /&gt;
*Dangerous: -5 health per level, +50% damage.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Use your first strike, fireballs and your enhanced evasion to take on high level monsters early on and preserve your potions for boss battles. Be cautious though, since monsters with first strike still have priority, no matter the level.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Dwarf is an obvious choice for a Rogue to make up for his lack of health (otherwise stronger opponents will wipe the floor with you). If you're cocky, Human, Gnome and Orc are still solid choices.&lt;br /&gt;
&lt;br /&gt;
Due to his enhanced evasion, the Rogue can make pretty good use of Tikki Tooki. If gotten soon enough, your dodge rate will be at around 50%, once you're facing the bosses. If you don't want to depend on luck so much, you can still go with The Pactmaker or another deity. Be careful with the latter though: taking The Pactmaker at level 1 will usually cause instant death because of the -5 penalty to your Max Health (also the -5 to your base damage will usually destroy your melee capability). &lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Not that much of a challenge here. Take on high level Serpents and Nagas with fireballs and melee attacks to level up. Be careful with gorgons, since they have First Attack themselves and will always attack you first in melee, no matter your level.  Tikki Tooki's ability is helpful but not necessary. Use your piled up potions and midfight level ups to take on bosses and take care to not get petrified or poisoned.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
This can be a little annoying, but not too hard. If you get the Glowing Guardian, it will be pretty easy. Without him it can get a bit tricky to beat the bosses. Just make sure to fastly hit level 7, so you have enough spare monsters to level up midfight. First take on the Tormented One, as he is the bigger pest. Attack him, until you're almost dead, level up and finish him off (use Mana Potions or another level up, if needed/possible). Afterwards Frank can be outstalled with Potions. Always have an eye on your HP, since they deplete relatively fast.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Basically the same as in the Snake Pit. Difference is, that there is nobody to poison, petrify, weaken or first strike you. With fireballs you can easily take on Dragonspawns two levels above you. Imps are easy to battle, too, but can often be annoying, because of Blink. You have to be careful with the bosses though, since they are a little stronger, than in the Pit. Enough potions and/or magic armor can help here.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=1127</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=1127"/>
				<updated>2010-07-08T16:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Challenge Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroThief.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Dexterous: first strike in combat regardless of level&lt;br /&gt;
*Evasive: monsters miss you 20% of the time&lt;br /&gt;
*Dangerous: -5 health per level, +50% damage.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Use your first strike, fireballs and your enhanced evasion to take on high level monsters early on and preserve your potions for boss battles. Be cautious though, since monsters with first strike still have priority, no matter the level.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Dwarf is an obvious choice for a Rogue to make up for his lack of health (otherwise stronger opponents will wipe the floor with you). If you're cocky, Human, Gnome and Orc are still solid choices.&lt;br /&gt;
&lt;br /&gt;
Due to his enhanced evasion, the Rogue can make pretty good use of Tikki Tooki. If gotten soon enough, your dodge rate will be at around 50%, once you're facing the bosses. If you don't want to depend on luck so much, you can still go with The Pactmaker or another deity. Be careful with the latter though: taking The Pactmaker at level 1 will usually cause instant death because of the -5 penalty to your Max Health (also the -5 to your base damage will usually destroy your melee capability). &lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Not that much of a challenge here. Take on high level Serpents and Nagas with fireballs and melee attacks to level up. Be careful with gorgons, since they have First Attack themselves and will always attack you first in melee, no matter your level.  Tikki Tooki's ability is helpful but not necessary. Use your piled up potions and midfight level ups to take on bosses and take care to not get petrified or poisoned.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
This can be a little annoying, but not too hard. If you get the Glowing Guardian, it will be pretty easy. Without him it can get a bit tricky to beat the bosses. Just make sure to fastly hit level 7, so you have enough spare monsters to level up midfight. First take on the Tormented One, as he is the bigger pest. Attack him, until you're almost dead, level up and finish him off (use Mana Potions or another level up, if needed/possible). Afterwards Frank can be outstalled with Potions. Always have an eye on your HP, since they deplete relatively fast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Basically the same as in the Snake Pit. Difference is, that there is nobody to poison, petrify, weaken or first strike you. With fireballs you can easily take on Dragonspawns two levels above you. Imps are easy to battle, too, but can often be annoying, because of Blink. You have to be careful with the bosses though, since they are a little stronger, than in the Pit. Enough potions and/or magic armor can help here.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=1126</id>
		<title>Alpha:Assassin</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=1126"/>
				<updated>2010-07-08T16:33:51Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Challenge Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroThief.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Poisoned Blade - Begin with the APHEELSIK [[glyphs|glyph]]&lt;br /&gt;
*Swift hand - Able to kill any enemy of lower level in one hit&lt;br /&gt;
*Light foot - First strike against enemies that have had all of the surrounding tiles explored&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, the assassin is most effective if it is leveled up quickly, as it can clean up remaining monsters quite easily. You should be able to consistently reach level 10 by the time the map is cleared.&lt;br /&gt;
&lt;br /&gt;
If you have fireball, find a high level enemy with very little health such as a Gorgon, cast poison on it, and then explore to regenerate mana for fireballs until it is dead. Otherwise, find a high level monster that is unable to kill you in one hit, and beat it in a similar way but with normal attacks. CYDTEPP can be used with the mana that you are regenerating to score additional attacks. If you are using magic exclusively while doing this, BLUDTUPOWA can be used to allow for faster mana regeneration rate. If all of your paths of exploration are blocked and you have 5 mana, kill as many of the units that are blocking paths as possible, and then recast poison on the unit that you are trying to kill&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, attempt to kill a level 2 enemy, since this will reduce the number of enemies that you have to kill to reach the second level, and thus leave more targets for later. After level 1 try to attack high level enemies even if doing so will require a potion or a lot of exploring, since doing so will cause you to be a higher level than most enemies and leave you with more targets to kill later on. &lt;br /&gt;
&lt;br /&gt;
Keep track of how much experience you can gain from your collection of lower level enemies that you are leaving untouched, and when in a fight with a strong enemy and especially with the boss, see if you are able to level up in the middle of a fight by killing these low level enemies and, if possible, how many times you can level up. Try to save some of these monsters for the boss fight.&lt;br /&gt;
&lt;br /&gt;
When picking lower level targets to destroy for experience, try to choose those that are blocking the way to unexplored area to maximize your exploring potential later.&lt;br /&gt;
&lt;br /&gt;
Begin to attack the boss at about level 7 and level up whenever you need to heal in the middle of the fight from the enemies that you have kept remaining until you are level 9 or 10.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as an Orc gives you additional experience on demand, and allows you to level up faster. Try to save glyphs that you intend to convert to experience until the conversion will aid in leveling up in the middle of a fight.&lt;br /&gt;
Playing as a Dwarf allows you to sustain more damage, which means that stronger enemies will not kill you in a single hit as easily.&lt;br /&gt;
Playing as a Human will give you more attack with each hit, so you can finish the long poison battles faster or are able to kill units in a single hit with first strike more easily.&lt;br /&gt;
&lt;br /&gt;
The Pactmaker gives additional experience for every kill, which is very useful when trying to level up in the middle of a battle from existing lower level units and also allows you to level up faster.&lt;br /&gt;
Tikki Tooki will be pleased with assassins quite often for the displays of skill of killing lower level enemies. Dodge chance is useful in making long fights work to your advantage.&lt;br /&gt;
Jehora Jeheyu will cause you to gain more attack and maximum health whenever you deal or receive damage, which happens a lot if you are partaking in long poison battles. Note that you will be unable to use CYDSTEPP and GETINDARE glyphs unless you're prepared to deal with Mana Burn.&lt;br /&gt;
Taurog is good if you follow him early, but you will be unable to rely on poison. Instead you will likely be focusing on power kills with first strike or using levelups to heal you.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
This is not much of a challenge. Start off by killing Gorgons 1-3 levels above you to quickly reach level 7. Make sure, that there are still enough tiles for regeneration and begin attacking Medusa. Be careful, since you need to have 100% health (or protection) to not get petrified. There should be enough monsters around to level up midfight for a quick heal. If needed use a few potions. Afterwards Nidhogg can be outlasted with your remaining potions and unused tiles (HALPMEH can be a big help here, too).&lt;br /&gt;
&lt;br /&gt;
It doesn't matter so much here, which race or deity you take here. Orc, Human or Gnome all have their benefits, but none of them essential. For as gods I would think about taking Binlor, Earthmother or Glowing Guardian, due to their Petrification/Poison immunity, making Medusa and Nidhogg easier to kill.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Undead units are immune to poison, so you will have to manage without it. Use midfight levelups whenever possible to take on the highest level enemies. Vampires are probably going to be your main targets since they have relatively low maximum health. Be wary of manaburns. If you are following Tikki Tooki, whenever you kill an enemy without taking damage you will be cured of mana burn, which is fairly easy to do as an assassin. A couple fireballs followed by a first strike attack or a CYSTEPP attack will be ideal for taking on strong enemies.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
The bosses in this stage can get annoying due to their high strenght. Level up as fast as possible with high level monsters, using poison and tile regeneration. Be sure to keep useless Glyphs for Exp conversion (assumed you play as an Orc), they will be needed later.&lt;br /&gt;
&lt;br /&gt;
Start attacking the Matron of Flame on level 7 and use the remaining tiles and midfight level ups for regeneration(if you have HALPMEH or CYDSTEPP it will make things a LOT easier). Afterwards you should be Level 8-9 (or maybe even 10). If you didn't use any potions so far, you should have no problem outlasting Aequitas.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
Use fireball (and BLUDTOPOWA if you have it) to kill the highest level animated armour that you can find to get you ideally from level 1 to 6 in a single kill. Also, waste any other animated armour's protection from death without actually killing them whenever possible in order to leave them as potential targets for experience later. Be careful to not overexplore because you will likely want to poison Super Meat Man and heal from the black while fighting him. The Iron Man has a 75% chance to block poison when you cast it on him, so you can use it repeatedly on him until it works or try to beat him without it. When fighting him while he is poisoned, do not expect to be able to recast poison on him after attacking somebody else as it will probably fail. HALPMEH will be the ideal use of magic when fighting him.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=1125</id>
		<title>Alpha:Assassin</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=1125"/>
				<updated>2010-07-07T19:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* The Factory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroThief.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Poisoned Blade - Begin with the APHEELSIK [[glyphs|glyph]]&lt;br /&gt;
*Swift hand - Able to kill any enemy of lower level in one hit&lt;br /&gt;
*Light foot - First strike against enemies that have had all of the surrounding tiles explored&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, the assassin is most effective if it is leveled up quickly, as it can clean up remaining monsters quite easily. You should be able to consistently reach level 10 by the time the map is cleared.&lt;br /&gt;
&lt;br /&gt;
If you have fireball, find a high level enemy with very little health such as a Gorgon, cast poison on it, and then explore to regenerate mana for fireballs until it is dead. Otherwise, find a high level monster that is unable to kill you in one hit, and beat it in a similar way but with normal attacks. CYDTEPP can be used with the mana that you are regenerating to score additional attacks. If you are using magic exclusively while doing this, BLUDTUPOWA can be used to allow for faster mana regeneration rate. If all of your paths of exploration are blocked and you have 5 mana, kill as many of the units that are blocking paths as possible, and then recast poison on the unit that you are trying to kill&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, attempt to kill a level 2 enemy, since this will reduce the number of enemies that you have to kill to reach the second level, and thus leave more targets for later. After level 1 try to attack high level enemies even if doing so will require a potion or a lot of exploring, since doing so will cause you to be a higher level than most enemies and leave you with more targets to kill later on. &lt;br /&gt;
&lt;br /&gt;
Keep track of how much experience you can gain from your collection of lower level enemies that you are leaving untouched, and when in a fight with a strong enemy and especially with the boss, see if you are able to level up in the middle of a fight by killing these low level enemies and, if possible, how many times you can level up. Try to save some of these monsters for the boss fight.&lt;br /&gt;
&lt;br /&gt;
When picking lower level targets to destroy for experience, try to choose those that are blocking the way to unexplored area to maximize your exploring potential later.&lt;br /&gt;
&lt;br /&gt;
Begin to attack the boss at about level 7 and level up whenever you need to heal in the middle of the fight from the enemies that you have kept remaining until you are level 9 or 10.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as an Orc gives you additional experience on demand, and allows you to level up faster. Try to save glyphs that you intend to convert to experience until the conversion will aid in leveling up in the middle of a fight.&lt;br /&gt;
Playing as a Dwarf allows you to sustain more damage, which means that stronger enemies will not kill you in a single hit as easily.&lt;br /&gt;
Playing as a Human will give you more attack with each hit, so you can finish the long poison battles faster or are able to kill units in a single hit with first strike more easily.&lt;br /&gt;
&lt;br /&gt;
The Pactmaker gives additional experience for every kill, which is very useful when trying to level up in the middle of a battle from existing lower level units and also allows you to level up faster.&lt;br /&gt;
Tikki Tooki will be pleased with assassins quite often for the displays of skill of killing lower level enemies. Dodge chance is useful in making long fights work to your advantage.&lt;br /&gt;
Jehora Jeheyu will cause you to gain more attack and maximum health whenever you deal or receive damage, which happens a lot if you are partaking in long poison battles. Note that you will be unable to use CYDSTEPP and GETINDARE glyphs unless you're prepared to deal with Mana Burn.&lt;br /&gt;
Taurog is good if you follow him early, but you will be unable to rely on poison. Instead you will likely be focusing on power kills with first strike or using levelups to heal you.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
This is not much of a challenge. Start off by killing Gorgons 1-3 levels above you to quickly reach level 7. Make sure, that there are still enough tiles for regeneration and begin attacking Medusa. Be careful, since you need to have 100% health (or protection) to not get petrified. There should be enough monsters around to level up midfight for a quick heal. If needed use a few potions. Afterwards Nidhogg can be outlasted with your remaining potions and unused tiles (HALPMEH can be a big help here, too).&lt;br /&gt;
&lt;br /&gt;
It doesn't matter so much here, which race or deity you take here. Orc, Human or Gnome all have their benefits, but none of them essential. For as gods I would think about taking Binlor, Earthmother or Glowing Guardian, due to their Petrification/Poison immunity, making Medusa and Nidhogg easier to kill. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
The bosses in this stage can get annoying due to their high strenght. Level up as fast as possible with high level monsters, using poison and tile regeneration. Be sure to keep useless Glyphs for Exp conversion (assumed you play as an Orc), they will be needed later. &lt;br /&gt;
&lt;br /&gt;
Start attacking the Matron of Flame on level 7 and use the remaining tiles and midfight level ups for regeneration(if you have HALPMEH or CYDSTEPP it will make things a LOT easier). Afterwards you should be Level 8-9 (or maybe even 10). If you didn't use any potions so far, you should have no problem outlasting Aequitas.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Undead units are immune to poison, so you will have to manage without it. Use midfight levelups whenever possible to take on the highest level enemies. Vampires are probably going to be your main targets since they have relatively low maximum health. Be wary of manaburns. If you are following Tikki Tooki, whenever you kill an enemy without taking damage you will be cured of mana burn, which is fairly easy to do as an assassin. A couple fireballs followed by a first strike attack or a CYSTEPP attack will be ideal for taking on strong enemies.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
Use fireball (and BLUDTOPOWA if you have it) to kill the highest level animated armour that you can find to get you ideally from level 1 to 6 in a single kill. Also, waste any other animated armour's protection from death without actually killing them whenever possible in order to leave them as potential targets for experience later. Be careful to not overexplore because you will likely want to poison Super Meat Man and heal from the black while fighting him. The Iron Man has a 75% chance to block poison when you cast it on him, so you can use it repeatedly on him until it works or try to beat him without it. When fighting him while he is poisoned, do not expect to be able to recast poison on him after attacking somebody else as it will probably fail. HALPMEH will be the ideal use of magic when fighting him.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=1124</id>
		<title>Alpha:Assassin</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=1124"/>
				<updated>2010-07-07T19:00:37Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* The Crypt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroThief.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Poisoned Blade - Begin with the APHEELSIK [[glyphs|glyph]]&lt;br /&gt;
*Swift hand - Able to kill any enemy of lower level in one hit&lt;br /&gt;
*Light foot - First strike against enemies that have had all of the surrounding tiles explored&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, the assassin is most effective if it is leveled up quickly, as it can clean up remaining monsters quite easily. You should be able to consistently reach level 10 by the time the map is cleared.&lt;br /&gt;
&lt;br /&gt;
If you have fireball, find a high level enemy with very little health such as a Gorgon, cast poison on it, and then explore to regenerate mana for fireballs until it is dead. Otherwise, find a high level monster that is unable to kill you in one hit, and beat it in a similar way but with normal attacks. CYDTEPP can be used with the mana that you are regenerating to score additional attacks. If you are using magic exclusively while doing this, BLUDTUPOWA can be used to allow for faster mana regeneration rate. If all of your paths of exploration are blocked and you have 5 mana, kill as many of the units that are blocking paths as possible, and then recast poison on the unit that you are trying to kill&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, attempt to kill a level 2 enemy, since this will reduce the number of enemies that you have to kill to reach the second level, and thus leave more targets for later. After level 1 try to attack high level enemies even if doing so will require a potion or a lot of exploring, since doing so will cause you to be a higher level than most enemies and leave you with more targets to kill later on. &lt;br /&gt;
&lt;br /&gt;
Keep track of how much experience you can gain from your collection of lower level enemies that you are leaving untouched, and when in a fight with a strong enemy and especially with the boss, see if you are able to level up in the middle of a fight by killing these low level enemies and, if possible, how many times you can level up. Try to save some of these monsters for the boss fight.&lt;br /&gt;
&lt;br /&gt;
When picking lower level targets to destroy for experience, try to choose those that are blocking the way to unexplored area to maximize your exploring potential later.&lt;br /&gt;
&lt;br /&gt;
Begin to attack the boss at about level 7 and level up whenever you need to heal in the middle of the fight from the enemies that you have kept remaining until you are level 9 or 10.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as an Orc gives you additional experience on demand, and allows you to level up faster. Try to save glyphs that you intend to convert to experience until the conversion will aid in leveling up in the middle of a fight.&lt;br /&gt;
Playing as a Dwarf allows you to sustain more damage, which means that stronger enemies will not kill you in a single hit as easily.&lt;br /&gt;
Playing as a Human will give you more attack with each hit, so you can finish the long poison battles faster or are able to kill units in a single hit with first strike more easily.&lt;br /&gt;
&lt;br /&gt;
The Pactmaker gives additional experience for every kill, which is very useful when trying to level up in the middle of a battle from existing lower level units and also allows you to level up faster.&lt;br /&gt;
Tikki Tooki will be pleased with assassins quite often for the displays of skill of killing lower level enemies. Dodge chance is useful in making long fights work to your advantage.&lt;br /&gt;
Jehora Jeheyu will cause you to gain more attack and maximum health whenever you deal or receive damage, which happens a lot if you are partaking in long poison battles. Note that you will be unable to use CYDSTEPP and GETINDARE glyphs unless you're prepared to deal with Mana Burn.&lt;br /&gt;
Taurog is good if you follow him early, but you will be unable to rely on poison. Instead you will likely be focusing on power kills with first strike or using levelups to heal you.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
This is not much of a challenge. Start off by killing Gorgons 1-3 levels above you to quickly reach level 7. Make sure, that there are still enough tiles for regeneration and begin attacking Medusa. Be careful, since you need to have 100% health (or protection) to not get petrified. There should be enough monsters around to level up midfight for a quick heal. If needed use a few potions. Afterwards Nidhogg can be outlasted with your remaining potions and unused tiles (HALPMEH can be a big help here, too).&lt;br /&gt;
&lt;br /&gt;
It doesn't matter so much here, which race or deity you take here. Orc, Human or Gnome all have their benefits, but none of them essential. For as gods I would think about taking Binlor, Earthmother or Glowing Guardian, due to their Petrification/Poison immunity, making Medusa and Nidhogg easier to kill. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
The bosses in this stage can get annoying due to their high strenght. Level up as fast as possible with high level monsters, using poison and tile regeneration. Be sure to keep useless Glyphs for Exp conversion (assumed you play as an Orc), they will be needed later. &lt;br /&gt;
&lt;br /&gt;
Start attacking the Matron of Flame on level 7 and use the remaining tiles and midfight level ups for regeneration(if you have HALPMEH or CYDSTEPP it will make things a LOT easier). Afterwards you should be Level 8-9 (or maybe even 10). If you didn't use any potions so far, you should have no problem outlasting Aequitas.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Undead units are immune to poison, so you will have to manage without it. Use midfight levelups whenever possible to take on the highest level enemies. Vampires are probably going to be your main targets since they have relatively low maximum health. Be wary of manaburns. If you are following Tikki Tooki, whenever you kill an enemy without taking damage you will be cured of mana burn, which is fairly easy to do as an assassin. A couple fireballs followed by a first strike attack or a CYSTEPP attack will be ideal for taking on strong enemies.&lt;br /&gt;
&lt;br /&gt;
====The Factory====&lt;br /&gt;
Use fireball (and BLUDTOPOWA if you have it) to kill the highest level animated armour that you can find to get you ideally from level 1 to 6 in a single kill. Also, waste any other animated armour's protection from death without actually killing them whenever possible in order to leave them as potential targets for experience later. Be careful to not overexplore because you will likely want to poison Super Meat Man and heal from the black while fighting him. The Iron Man has a 75% chance to block poison when you cast it on him, so you can use it repeatedly on him until it works or try to beat him without it. When fighting him while he is poisoned, do not expect to be able to recast poison on him after attacking somebody else as it will probably fail. HALPMEH will be the ideal use of magic when fighting him.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Priest&amp;diff=1123</id>
		<title>Alpha:Priest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Priest&amp;diff=1123"/>
				<updated>2010-07-07T18:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Factory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroPriest.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Good Health - +2 health gain per level&lt;br /&gt;
*Good Drink - Health potions 100% effective&lt;br /&gt;
*Good Golly - 200% physical damage to undead&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Priests are a fairly simple class to use. Just hit the boss at a high enough level with enough health potions.&lt;br /&gt;
&lt;br /&gt;
Priests can (and should) hit high level undead early.&lt;br /&gt;
&lt;br /&gt;
===Race And Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Halfling is perhaps the most obvious choice of race for a priest, allowing for, at a minimum, 10 health potions in a standard game. This is especially useful for challenge dungeons. For halflings, carrying glyphs or leaving them on the ground until you actually need to convert them is a good idea. Humans are another solid choice, being able to use the attack bonus to take advantage of higher max health. Dwarves would potentially have another 6/level max health at their disposal, making it easier to take on slightly tougher enemies early on. In both cases, hitting high level undead as early as possible without wasting potions is a good idea.&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki's free health potion is particularly useful for priests and he can help you clear poison and mana burn if you leave a few level ones around; Golden Guardian obviously helps as you should be killing undead early and easily.  Worshipping Dracul is forbidden for this class.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Go halfling to make both bosses much easier, hit gorgons early on. Especially easy to take down Medusa early if you have a decent attack, as your potions will always make you non-petrifiable.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Double physical damage against undead makes this very easy. Finding ways (Golden Guardian, Taurog, going human, fine sword etc.) of increasing your damage will make this even easier.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Halfling makes everything easier, as usual, especially absorbing Aequitas' high damage. Fireballing high-level imps out of the way helps things along.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
Priest is solid at dealing with both of the low damage bosses, especially as a halfling (each potion offers you 2-3 extra hits on meat man/iron man). Usual ideas for factory (fireball high level animated armours, try to keep some potions back for the bosses) apply.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Priest&amp;diff=1122</id>
		<title>Alpha:Priest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Priest&amp;diff=1122"/>
				<updated>2010-07-07T18:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Challenge Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroPriest.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Good Health - +2 health gain per level&lt;br /&gt;
*Good Drink - Health potions 100% effective&lt;br /&gt;
*Good Golly - 200% physical damage to undead&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Priests are a fairly simple class to use. Just hit the boss at a high enough level with enough health potions.&lt;br /&gt;
&lt;br /&gt;
Priests can (and should) hit high level undead early.&lt;br /&gt;
&lt;br /&gt;
===Race And Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Halfling is perhaps the most obvious choice of race for a priest, allowing for, at a minimum, 10 health potions in a standard game. This is especially useful for challenge dungeons. For halflings, carrying glyphs or leaving them on the ground until you actually need to convert them is a good idea. Humans are another solid choice, being able to use the attack bonus to take advantage of higher max health. Dwarves would potentially have another 6/level max health at their disposal, making it easier to take on slightly tougher enemies early on. In both cases, hitting high level undead as early as possible without wasting potions is a good idea.&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki's free health potion is particularly useful for priests and he can help you clear poison and mana burn if you leave a few level ones around; Golden Guardian obviously helps as you should be killing undead early and easily.  Worshipping Dracul is forbidden for this class.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Go halfling to make both bosses much easier, hit gorgons early on. Especially easy to take down Medusa early if you have a decent attack, as your potions will always make you non-petrifiable.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Double physical damage against undead makes this very easy. Finding ways (Golden Guardian, Taurog, going human, fine sword etc.) of increasing your damage will make this even easier.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Halfling makes everything easier, as usual, especially absorbing Aequitas' high damage. Fireballing high-level imps out of the way helps things along.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
Priest is solid at dealing with both of the low damage bosses, especially as a halfling (each potion offers you 2-3 extra hits on meat man/iron man). Usual ideas for factory (fireball high level animated armours, try to keep some potions back for the bosses) apply.&lt;br /&gt;
[[File:Example.jpg]]&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Paladin&amp;diff=1121</id>
		<title>Alpha:Paladin</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Paladin&amp;diff=1121"/>
				<updated>2010-07-07T18:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Challenge Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroPriest.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Holy hands - start with the HALPMEH glyph&lt;br /&gt;
*Holy work - killing undead restores 50% health&lt;br /&gt;
*Holy shield - 25% physical resistance&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
The Paladins unique ability is his instant access to HALPMEH, which should be used when exploring dungeons with him. Pair it with APHEELSIK (if possible) an you won't have many problems beating strong foes (especially the physical attacking ones). If you have (low level) undead monsters in the dungeons keep them untouched until you really need a heal, which will come in handy once in a while. Especially the Crypt will be a breeze due to this ability.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Any race will work for the Paladin. It's up to your decision, if you want to enhance his strength, endurance or magical capabilities (Human, Elf and Dwarf all work really well) or if you want some extra exp for midfight leveling (Orc is always useful).&lt;br /&gt;
&lt;br /&gt;
Same goes for the deities. Either Jehora (just be careful with the instant Mana Burn) or The Pactmaker will be great. Tikki Tooki always is decent and if you care about immunities take Glowing Guardian or Binlor/Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
HALPMEH is a huge help here, since it will make fighting Serpents really easy. Level up by slaying higher level Serpents and Gorgons until you're around level 7. Take Binlor or the Earthmother, if you can, to get a helpful Death Gaze immunity. It's useful but not essential.&lt;br /&gt;
&lt;br /&gt;
Start attacking the Jormungandr  until you're out of Health and Mana. Afterwards use a level up for regeneration and the big serpent won't have long to live anymore. If you have Death Gaze immunity, Medusa will be really easy. Otherwise just make sure that your Health is at 100% and you just outlast her (use Potions if needed).&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
HALPMEH will help you to defeat monsters of higher levels. This is the key as it allows you to leave lower level monsters alive. Once you are ready to take on the boss monsters you will have a plethora of low level one hit kill monsters that will refill your health. Using this strategy, it is possible to defeat the entire dungeon without using a single health potion.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Serpent&amp;diff=1083</id>
		<title>Alpha:Serpent</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Serpent&amp;diff=1083"/>
				<updated>2010-06-25T20:43:10Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''serpent''' is one of the [[monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Priest]], and can poison its enemies, preventing regeneration. The boss version of the serpent is '''Jormungandr'''. Serpents are also found in the '''Snake Pit''' side dungeon.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 100%&lt;br /&gt;
*Damage: 100%&lt;br /&gt;
*Poisons you&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Serpents have only average statistics, and poison is healed upon gaining a level, making serpents a great target for lower-level players. However, serpents of equal level should be avoided unless you have the HALPMEH glyph to cure the poison from the fight. If you can't avoid being poisoned, you can use a health potion to cure the poison, or attempt to gain a level. If a class does not regenerate health normally, they can freely attack serpents without worry.&lt;br /&gt;
&lt;br /&gt;
==Boss info==&lt;br /&gt;
Jormungandr doesn't have any remarkable traits to set him aside from the other bosses, and unless using APHEELSIK, the poison won't matter too much in the long run, so Jormungandr is one of the few bosses it's fairly safe to go toe-to-toe with. It's still as strong as your usual boss, so if you need to weaken it first, by all means do so, but don't bother attacking Jormungandr at melee until you're confident you can win without needing to regenerate.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Paladin&amp;diff=1044</id>
		<title>Alpha:Paladin</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Paladin&amp;diff=1044"/>
				<updated>2010-06-22T00:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroPriest.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Holy hands - start with the HALPMEH glyph&lt;br /&gt;
*Holy work - killing undead restores 50% health&lt;br /&gt;
*Holy shield - 25% physical resistance&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
The Paladins unique ability is his instant access to HALPMEH, which should be used when exploring dungeons with him. Pair it with APHEELSIK (if possible) an you won't have many problems beating strong foes (especially the physical attacking ones). If you have (low level) undead monsters in the dungeons keep them untouched until you really need a heal, which will come in handy once in a while. Especially the Crypt will be a breeze due to this ability.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Any race will work for the Paladin. It's up to your decision, if you want to enhance his strength, endurance or magical capabilities (Human, Elf and Dwarf all work really well) or if you want some extra exp for midfight leveling (Orc is always useful).&lt;br /&gt;
&lt;br /&gt;
Same goes for the deities. Either Jehora (just be careful with the instant Mana Burn) or The Pactmaker will be great. Tikki Tooki always is decent and if you care about immunities take Glowing Guardian or Binlor/Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
HALPMEH is a huge help here, since it will make fighting Serpents really easy. Level up by slaying higher level Serpents and Gorgons until you're around level 7. Take Binlor or the Earthmother, if you can, to get a helpful Death Gaze immunity. It's useful but not essential.&lt;br /&gt;
&lt;br /&gt;
Start attacking the Jormungandr  until you're out of Health and Mana. Afterwards use a level up for regeneration and the big serpent won't have long to live anymore. If you have Death Gaze immunity, Medusa will be really easy. Otherwise just make sure that your Health is at 100% and you just outlast her (use Potions if needed).&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Scoring&amp;diff=1043</id>
		<title>Alpha:Scoring</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Scoring&amp;diff=1043"/>
				<updated>2010-06-22T00:21:43Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Bonus Point Awards */ Added ALTRUISM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Scoring Categories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Description&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|'''Completion Time'''&lt;br /&gt;
|Based on real-world time elapsed. Faster is better.&lt;br /&gt;
|30 points per second faster than 15 minute time limit&lt;br /&gt;
|-&lt;br /&gt;
|'''Damage Dealt'''&lt;br /&gt;
|For every point of damage dealt to a monster.&lt;br /&gt;
|3 points per point of damage&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss Killed'''&lt;br /&gt;
|For killing the boss. Doesn't count if you petrified him. &lt;br /&gt;
|3500 points&lt;br /&gt;
|-&lt;br /&gt;
|'''Exploration'''&lt;br /&gt;
|For each dungeon square uncovered&lt;br /&gt;
|4 points per square&lt;br /&gt;
|-&lt;br /&gt;
|'''Monsters Killed'''&lt;br /&gt;
|For each monster killed (includes petrification)&lt;br /&gt;
|100 points per monster&lt;br /&gt;
|-&lt;br /&gt;
|'''Monsters Petrified'''&lt;br /&gt;
|For each monster petrified&lt;br /&gt;
|250 points per monster&lt;br /&gt;
|-&lt;br /&gt;
|'''Character Level'''&lt;br /&gt;
|Based on the final level of your hero&lt;br /&gt;
|300 points per level + 20 * Lvl squared&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bonus Point Awards===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Bonus&lt;br /&gt;
!Description&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|'''UNSTOPPABLE'''&lt;br /&gt;
|All monsters of level 8 or higher killed without petrification*&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|'''FEELING KINDA PARCHED'''&lt;br /&gt;
|Never use a health potion&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''TANK'''&lt;br /&gt;
|Never dropped below 20% of max health&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''COCKY, AREN'T YOU'''&lt;br /&gt;
|Killed boss before you reached level 8&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''EXPLORER'''&lt;br /&gt;
|95% or more of the dungeon squares were explored&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|'''FIGURED OUT THE TRICK'''&lt;br /&gt;
|Performed the &amp;quot;Lemmisi Trick&amp;quot; 5 times or more&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''BLOODTHIRSTY'''&lt;br /&gt;
|Summoned at least 5 monsters&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''WALL ENTHUSIAST'''&lt;br /&gt;
|Petrified at least 5 monsters&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''WARMONGER'''&lt;br /&gt;
|Didn't use any glyph skills&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|'''TOOTH AND FREAKING NAIL'''&lt;br /&gt;
|Got down to only 1 health at some point after Level 5&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''LAY OFF THE SPIRITS'''&lt;br /&gt;
|Never used a mana potion&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''SPELLCASTER'''&lt;br /&gt;
|Used at least 4 glyphs&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''PICKING A FIGHT'''&lt;br /&gt;
|Summoned at least 1 monster&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''SLIGHTLY STONED'''&lt;br /&gt;
|Petrified at least 1 monster&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''SURPRISINGLY HANDY'''&lt;br /&gt;
|Used LEMMISI spell at least once&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''OH, THE IRONY'''&lt;br /&gt;
|Petrified a gorgon&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|'''ALTAR BOY'''&lt;br /&gt;
|Earned at least 50 piety from the gods.&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|'''HOLIER THAN DROW'''&lt;br /&gt;
|You earned more than 100 piety...&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''ALTRUISM'''&lt;br /&gt;
|Finished with 100 unused piety.&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*UNSTOPPABLE also requires that all other monsters are killed or petrified&lt;br /&gt;
&lt;br /&gt;
===Deprecated Awards===&lt;br /&gt;
These awards were available in older versions of Desktop Dungeons, but aren't possible to achieve in the current build.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Bonus&lt;br /&gt;
!Description&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|'''IF YOU CAN'T BEAT 'EM, BRICK 'EM'''&lt;br /&gt;
|Boss was petrified&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''DOUBLE BURN'''&lt;br /&gt;
|Petrified Medusa&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:ETSD&amp;diff=1039</id>
		<title>User:ETSD</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:ETSD&amp;diff=1039"/>
				<updated>2010-06-21T15:47:30Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: Created page with 'I did not like seeing my user name in red.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I did not like seeing my user name in red.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1036</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1036"/>
				<updated>2010-06-21T13:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP. You receive a certain amount of piety for how much money you pick up during that level( not how much total, but how much you find in the dungeon and decide to pick up).&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune (other than ENDISWAL): -1 Piety&lt;br /&gt;
*Kill a golem: -? Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1. Destroys the HALPMEH glyph.&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: -? Piety&lt;br /&gt;
*Kill a goat or snake: -3 Piety&lt;br /&gt;
*Convert IMAWAL glyph: -? Piety&lt;br /&gt;
*Kill a plant: -15 Piety&lt;br /&gt;
|&lt;br /&gt;
*Prevents natural regeneration.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +1 Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use the BLUDTUPOWA glyph: Glowing Guardian dumps you, lose the ability to use BLUDTUPOWA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|Removes poison immunity, mana burn immunity, death gaze immunity, death protection, dodge, and first strike. Provides from 1-20 Piety randomly.&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
*Use the WEYTWUT glyph: +5 Piety&lt;br /&gt;
*Use the PISORF glyph: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos.Costs all of your piety. Jehora will either fully restore you health or mana, or kill you.Chances of success correlate directly to the amount of remaining piety(which is always 0).&lt;br /&gt;
*Boon: Madness. 25 piety- Jehora increases your base damage by 5.&lt;br /&gt;
*Boon: Bolstering. 15 piety- Jehora will destroy 1 health potion, and increases your max health by 15. &lt;br /&gt;
*Boon: Retaliation. 30 piety- Jehora will grant you a mana shield, hurting your enemies for the same amount of damage they did onto you.&lt;br /&gt;
*Boon: Polymorph. 50 piety- Jehora will randomly polymorph all enemies into something else.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mysteria Annur'''&lt;br /&gt;
|Your base damage is set permanently to 1. You will be given piety points depending on if/how many glyphs you've used before worshiping Mysteria (the number of times you used them counts towards more piety as well).&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph: +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph: -10 piety&lt;br /&gt;
*Kill an enemy that has a magical attack without using BURNDAYRAZ or a magic shield: -5 Piety&lt;br /&gt;
*Kill any other enemy the same way: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki:-60 piety.&lt;br /&gt;
*Boon: Magic. 20 piety- Max mana increased by 15&lt;br /&gt;
*Boon: Faith. 20 piety- Double piety bonus of spell casting(+1 piety goes to +2)&lt;br /&gt;
*Boon: Flames. 50 piety- 25 percent damage increase in BURNDAYRAZ glyph.&lt;br /&gt;
*Boon: Weakening. 100 piety- All monster magic resistance goes to 0.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Will give you more piety depending on how much of the dungeon you've discovered.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur to Pactmaker: ? Piety.&lt;br /&gt;
*Boon: Experience. 20 piety- Get 10 bonus experience.&lt;br /&gt;
*Boon: Learning. 45 piety- Get extra experience per kill.&lt;br /&gt;
*Boon: Mana. 80 piety- Granted 10 more maximum mana.&lt;br /&gt;
*Boon: Health. 80 piety- Granted 15 more maximum health.&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Sets magical resistance to 25%, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|You must pay 10 gold upon first worshiping Tikki.&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
*Dodge an attack that would deal xx% of your health: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker to Tikki: 60 piety.&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=1033</id>
		<title>Alpha:Monsters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=1033"/>
				<updated>2010-06-21T00:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Monster Attributes===&lt;br /&gt;
&lt;br /&gt;
Health and Attack apply to normal monsters of Level 1 to 9.  For L10 enemies, see the [[Bosses]] page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Abilities&lt;br /&gt;
! [[Bosses|Boss]]&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AnimatedArmour.png|center]]&lt;br /&gt;
|[[Animated Armour]]&lt;br /&gt;
|160%&lt;br /&gt;
|Always 1&lt;br /&gt;
|Death protection (1 point per level)&lt;br /&gt;
|&lt;br /&gt;
|Only found in Factory&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bandit.png|center]]&lt;br /&gt;
|[[Bandit]]&lt;br /&gt;
|70%&lt;br /&gt;
|80%&lt;br /&gt;
|Poison attack, Mana burn&lt;br /&gt;
|Nine Toes&lt;br /&gt;
|Unlocked by completing Rogue&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Dragonspawn.png‎|center]]&lt;br /&gt;
|[[Dragonspawn]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Matron of Flame&lt;br /&gt;
|Unlocked by completing Monk&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goat.png|center]]&lt;br /&gt;
|[[Goat]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Magical resist 25%&lt;br /&gt;
|Gharbad the- whoah!&lt;br /&gt;
|Unlocked by completing Wizard&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goblin.png|center]]&lt;br /&gt;
|[[Goblin]]&lt;br /&gt;
|120%&lt;br /&gt;
|100%&lt;br /&gt;
|First strike&lt;br /&gt;
|Lord Gobb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Golem.png‎|center]]&lt;br /&gt;
|[[Golem]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Magic resist 50%&lt;br /&gt;
|The Iron Man&lt;br /&gt;
|Unlocked by completing Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GooBlob.png‎|center]]&lt;br /&gt;
|[[Goo blob]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Physical resist 50%&lt;br /&gt;
|Tower of goo&lt;br /&gt;
|Unlocked by completing Berserker&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Gorgon.png‎|center]]&lt;br /&gt;
|[[Gorgon]]&lt;br /&gt;
|100%&lt;br /&gt;
|70%&lt;br /&gt;
|First strike, Death gaze (Player health lower than 50%)&lt;br /&gt;
|Medusa&lt;br /&gt;
|Unlocked by completing Thief&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Imp.png‎|center]]&lt;br /&gt;
|[[Imp]]&lt;br /&gt;
|100%&lt;br /&gt;
|80%&lt;br /&gt;
|Blinks&lt;br /&gt;
|&lt;br /&gt;
|Only found in Library&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MeatMan.png|center]]&lt;br /&gt;
|[[Meat man]]&lt;br /&gt;
|65%&lt;br /&gt;
|200%&lt;br /&gt;
|&lt;br /&gt;
|Super meat man&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Naga.png|center]]&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Weaken attack&lt;br /&gt;
|&lt;br /&gt;
|Only found in Snake Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Serpent.png|center]]&lt;br /&gt;
|[[Serpent]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Poison attack&lt;br /&gt;
|Jormungandr&lt;br /&gt;
|Unlocked by completing Priest&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Vampire.png|center]]&lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Undead, Life steal (top 40% of hero health)&lt;br /&gt;
|&lt;br /&gt;
|Only found in Crypt. The life steal occurs when the monster is revealed, not on attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Warlock.png|center]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|135%&lt;br /&gt;
|100%&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Aequitas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Wraith.png|center]]&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Undead, Magical attack, Mana burn, Physical resist 30%&lt;br /&gt;
|Tormented One&lt;br /&gt;
|Unlocked by completing Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Zombie.png|center]]&lt;br /&gt;
|[[Zombie]]&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|Undead&lt;br /&gt;
|Frank the zombie&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monster Abilities===&lt;br /&gt;
&lt;br /&gt;
*'''Physical resist''' - The enemy takes this much less damage from your melee attacks, unless you have the Magical attack ability.&lt;br /&gt;
*'''Magical resist''' - The enemy takes this much less damage from the BURNDAYRAZ glyph, and also from your melee if you have the Magical attack ability.  They also have this much chance of resisting targetted Glyph spells.&lt;br /&gt;
*'''First strike''' - The enemy will attack you first in a melee battle no matter the circumstances.  The only exception is for Assassins using their SWIFT HAND ability to instantly kill a lower levelled monster.&lt;br /&gt;
*'''Undead''' - The enemy is immune to the effects of the APHEELSIK Glyph.  Note that the Venom Blade and Gorgons can still poison Undead with their melee attack.&lt;br /&gt;
*'''Magical attack''' - The melee attack of this enemy causes magic damage, and is thus resisted by Magical resist rather than Physical resist.  A Berserker, for instance, with 50% Magical Resist would tend to take less damage from an enemy with Magical attack than from one that does not.&lt;br /&gt;
*'''Poison attack''' - The melee attack of this enemy will inflict Poison status on you, unless you are immune to Poison.  Poison prevents you from regenerating your health whilst uncovering unexplored areas. ''(Note for all [[Transmuter|Transmuters]]: while you still can be poisoned, the effect of poison will have no effect on your health regeneration since transmuters cannot regenerate health by exploring anyway.)''&lt;br /&gt;
*'''Mana burn''' - The melee attack of this enemy will inflict Mana Burn status on you, unless you are immune to Mana Burn.  Mana Burn prevents you from regenerating your mana whilst uncovering unexplored areas.&lt;br /&gt;
*'''Death gaze''' - If the enemy attacks you with melee whilst your HP is below the indicated percentage of your Max HP, then it will attempt to instantly kill you via petrification.  Death Protection can help prevent this.  It has no effect if your HP is equal to or above the listed percentage before the melee attack is initiated.&lt;br /&gt;
*'''Blinks''' - Upon receiving damage, even from a spell, the enemy will warp to a random unobstructed spot on the map.  If this is an unexplored region, you may find it difficult to reach the enemy again before it can regenerate all its lost health.&lt;br /&gt;
*'''Weaken attack''' - The melee attack of this enemy will reduce your Max HP and Base Damage by 1 each, down to a minimum of 1.  This only takes effect if the enemy's attack causes damage to you.  The decrease in Health and Damage is permanent.&lt;br /&gt;
*'''Life steal''' - When you uncover the tile this enemy is standing, then they will absorb health from you until you are brought below a specific percentage of your Max HP.  For instance, 40% Life Steal would absorb health from you until you're brought to 60% of your Max HP or below.  This can only be done once when you uncover their tile.&lt;br /&gt;
*'''Death protection''' - Every hit that would normally kill the enemy will instead leave them with 1 HP remaining.  Enemies can have multiple levels of Death protection, with each level protecting from one hit.  It is possible to remove two levels of Death protection at once via the Sorcerer's MANA SHIELD ability.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glyphs&amp;diff=980</id>
		<title>Alpha:Glyphs</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glyphs&amp;diff=980"/>
				<updated>2010-06-18T16:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Glyph&lt;br /&gt;
!Cost (Mana)&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apheelsik.png|center]]&lt;br /&gt;
|APHEELSIK (Poison - &amp;quot;I feel sick&amp;quot;) &lt;br /&gt;
|5&lt;br /&gt;
|Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack anything.&lt;br /&gt;
* Unlocked by completing a normal game as an [[Assassin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bludtupowa.png|center]]&lt;br /&gt;
|BLUDTUPOWA (Blood Magic - &amp;quot;Blood to power&amp;quot;)&lt;br /&gt;
|0&lt;br /&gt;
|Enable to revoke health regeneration and boost mana regeneration by 1/tile.&lt;br /&gt;
* Unlocked by completing a normal game as a [[Blood_Mage|Blood Mage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burndayraz.png|center]]&lt;br /&gt;
|BURNDAYRAZ (Fireball - &amp;quot;Burn their ass&amp;quot;)&lt;br /&gt;
|6&lt;br /&gt;
|Hits a monster with a fireball, causing 4 points of damage per player level. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bysseps.png|center]]&lt;br /&gt;
|BYSSEPS (Power Strike - &amp;quot;Biceps&amp;quot;)&lt;br /&gt;
|2&lt;br /&gt;
|Player gets +30% damage bonus for next physical attack only.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cydstepp.png|center]]&lt;br /&gt;
|CYDSTEPP (Protection from Death - &amp;quot;Sidestep&amp;quot;)&lt;br /&gt;
|10&lt;br /&gt;
|The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.&lt;br /&gt;
* Unlocked by completing a normal game as a [[Warlord]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Endiswal.png|center]]&lt;br /&gt;
|ENDISWAL (Passwall - &amp;quot;End this wall&amp;quot;)&lt;br /&gt;
|8&lt;br /&gt;
|Destroys a section of wall.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Getindare.png|center]]&lt;br /&gt;
|GETINDARE (First Strike - &amp;quot;Get in there&amp;quot;)&lt;br /&gt;
|3&lt;br /&gt;
|Player gets first strike status for next physical attack only.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halpmeh.png|center]]&lt;br /&gt;
|HALPMEH (Heal - &amp;quot;Help me&amp;quot;)&lt;br /&gt;
|3&lt;br /&gt;
|Restores 3 points of health per player level and cures poison status.&lt;br /&gt;
* Unlocked by completing a normal game as a [[Paladin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Imawal.png|center]]&lt;br /&gt;
|IMAWAL (Flesh to Stone - &amp;quot;I'm a wall&amp;quot;)&lt;br /&gt;
|5&lt;br /&gt;
|Transforms a monster into a section of wall.  Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lemmisi.png|center]]&lt;br /&gt;
|LEMMISI (Clairvoyance - &amp;quot;Let me see&amp;quot;)&lt;br /&gt;
|3&lt;br /&gt;
|Fully reveals 3 random unexplored tiles.  As a result, you'll usually regain as much or more mana than you spent casting it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pisorf.png|center]]&lt;br /&gt;
|PISORF (Teleport Monster - &amp;quot;Piss off&amp;quot;)&lt;br /&gt;
|10&lt;br /&gt;
|Teleports a monster to a random empty tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Weytwut.png|center]]&lt;br /&gt;
|WEYTWUT (Teleport Self - &amp;quot;Wait what?&amp;quot;)&lt;br /&gt;
|6&lt;br /&gt;
|Teleports the player to a random empty tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wonafyt.png|center]]&lt;br /&gt;
|WONAFYT (Summon Monster - &amp;quot;Wanna fight&amp;quot;)&lt;br /&gt;
|6&lt;br /&gt;
|Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster or tile exists.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=943</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=943"/>
				<updated>2010-06-18T01:52:30Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Game information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:screens_0_14a.png|right|thumb|350px|''Desktop Dungeons'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game ''Desktop Dungeons''.  Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Game information ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Dungeon|The Dungeon]] - An overall look at the dungeons you'll find&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to a particular class&lt;br /&gt;
*[[Glyphs]] - Information on glyphs&lt;br /&gt;
*[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
*[[Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
&lt;br /&gt;
== Feedback and media ==&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
*[[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.qcfdesign.com/Files/DesktopDungeons/DesktopDungeons_v014.zip Desktop Dungeons v0.14 (2010-06-15)]&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tileset&amp;diff=921</id>
		<title>Tileset</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tileset&amp;diff=921"/>
				<updated>2010-06-17T14:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Known Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Ideally every tileset should be given an independent entry with descriptions and screenshots. Right now I just added the TIGSource thread and some posts in the NAG thread. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Change Your Tileset==&lt;br /&gt;
Click on the &amp;quot;Tileset&amp;quot; button in the main game interface. Type in a directory name and you are good to go. The game will automatically &amp;quot;hunt&amp;quot; through the designated directory name in the &amp;quot;tilesets&amp;quot; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alternate Tilesets==&lt;br /&gt;
&lt;br /&gt;
*[http://forums.tigsource.com/index.php?topic=11688.0 Desktop Dungeons Tileset Sharing Thread on TIGSource]&lt;br /&gt;
::Derek Yu's tileset: The original post.&lt;br /&gt;
::Hangedman's Roguelike tileset: reply #18, #21&lt;br /&gt;
::Hangedman's Oryx tileset: reply #23&lt;br /&gt;
::Pencil_In_Pain's Strain tileset: reply #29&lt;br /&gt;
::bluddo's Gameboy themed tileset: reply #34&lt;br /&gt;
::Dugan's ZX Spectrum themed tileset: reply #44&lt;br /&gt;
&lt;br /&gt;
*Pumpkinburger's female classes and other stuff&lt;br /&gt;
::http://forums.tidemedia.co.za/nag/showpost.php?p=266628&amp;amp;postcount=497&lt;br /&gt;
::http://forums.tidemedia.co.za/nag/showpost.php?p=266699&amp;amp;postcount=508&lt;br /&gt;
::http://forums.tidemedia.co.za/nag/showpost.php?p=266776&amp;amp;postcount=514&lt;br /&gt;
&lt;br /&gt;
*prestige's plainer tiles and glyphs&lt;br /&gt;
::http://forums.tidemedia.co.za/nag/showpost.php?p=266826&amp;amp;postcount=525&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
As of v0.051, the file &amp;quot;Wall2.png&amp;quot; doesn't work. This should be the gray brick tile used for the interface panel background.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tileset&amp;diff=920</id>
		<title>Tileset</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tileset&amp;diff=920"/>
				<updated>2010-06-17T14:48:49Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: /* Known Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Ideally every tileset should be given an independent entry with descriptions and screenshots. Right now I just added the TIGSource thread and some posts in the NAG thread. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Change Your Tileset==&lt;br /&gt;
Click on the &amp;quot;Tileset&amp;quot; button in the main game interface. Type in a directory name and you are good to go. The game will automatically &amp;quot;hunt&amp;quot; through the designated directory name in the &amp;quot;tilesets&amp;quot; directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alternate Tilesets==&lt;br /&gt;
&lt;br /&gt;
*[http://forums.tigsource.com/index.php?topic=11688.0 Desktop Dungeons Tileset Sharing Thread on TIGSource]&lt;br /&gt;
::Derek Yu's tileset: The original post.&lt;br /&gt;
::Hangedman's Roguelike tileset: reply #18, #21&lt;br /&gt;
::Hangedman's Oryx tileset: reply #23&lt;br /&gt;
::Pencil_In_Pain's Strain tileset: reply #29&lt;br /&gt;
::bluddo's Gameboy themed tileset: reply #34&lt;br /&gt;
::Dugan's ZX Spectrum themed tileset: reply #44&lt;br /&gt;
&lt;br /&gt;
*Pumpkinburger's female classes and other stuff&lt;br /&gt;
::http://forums.tidemedia.co.za/nag/showpost.php?p=266628&amp;amp;postcount=497&lt;br /&gt;
::http://forums.tidemedia.co.za/nag/showpost.php?p=266699&amp;amp;postcount=508&lt;br /&gt;
::http://forums.tidemedia.co.za/nag/showpost.php?p=266776&amp;amp;postcount=514&lt;br /&gt;
&lt;br /&gt;
*prestige's plainer tiles and glyphs&lt;br /&gt;
::http://forums.tidemedia.co.za/nag/showpost.php?p=266826&amp;amp;postcount=525&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
As of 0.051, the file &amp;quot;Wall2.png&amp;quot; doesn't work. This should be the gray brick tile used for the interface panel background.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Shop.png&amp;diff=918</id>
		<title>File:Shop.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Shop.png&amp;diff=918"/>
				<updated>2010-06-16T19:28:30Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Shop.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shop&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Wonafyt.png&amp;diff=917</id>
		<title>File:Alpha Wonafyt.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Wonafyt.png&amp;diff=917"/>
				<updated>2010-06-16T19:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Wonafyt.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WONAFYT glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Weytwut.png&amp;diff=916</id>
		<title>File:Alpha Weytwut.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Weytwut.png&amp;diff=916"/>
				<updated>2010-06-16T19:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Weytwut.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WEYTWUT glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Pisorf.png&amp;diff=915</id>
		<title>File:Alpha Pisorf.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Pisorf.png&amp;diff=915"/>
				<updated>2010-06-16T19:26:21Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Pisorf.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PISORF glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Lemmisi.png&amp;diff=914</id>
		<title>File:Alpha Lemmisi.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Lemmisi.png&amp;diff=914"/>
				<updated>2010-06-16T19:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Lemmisi.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LEMMISI glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Imawal.png&amp;diff=913</id>
		<title>File:Alpha Imawal.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Imawal.png&amp;diff=913"/>
				<updated>2010-06-16T19:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Imawal.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IMAWAL glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Halpmeh.png&amp;diff=912</id>
		<title>File:Alpha Halpmeh.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Halpmeh.png&amp;diff=912"/>
				<updated>2010-06-16T19:25:34Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Halpmeh.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HALPMEH glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Getindare.png&amp;diff=911</id>
		<title>File:Alpha Getindare.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Getindare.png&amp;diff=911"/>
				<updated>2010-06-16T19:25:03Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Getindare.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GETINDARE glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Endiswal.png&amp;diff=910</id>
		<title>File:Alpha Endiswal.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Endiswal.png&amp;diff=910"/>
				<updated>2010-06-16T19:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Endiswal.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ENDISWAL glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Cydstepp.png&amp;diff=909</id>
		<title>File:Alpha Cydstepp.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Cydstepp.png&amp;diff=909"/>
				<updated>2010-06-16T19:24:25Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Cydstepp.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CYDSTEPP glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Bysseps.png&amp;diff=908</id>
		<title>File:Alpha Bysseps.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Bysseps.png&amp;diff=908"/>
				<updated>2010-06-16T19:24:12Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Bysseps.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BYSSEPS glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Burndayraz.png&amp;diff=907</id>
		<title>File:Alpha Burndayraz.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Burndayraz.png&amp;diff=907"/>
				<updated>2010-06-16T19:23:52Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Burndayraz.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BURNDAYRAZ glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Bludtupowa.png&amp;diff=906</id>
		<title>File:Alpha Bludtupowa.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Bludtupowa.png&amp;diff=906"/>
				<updated>2010-06-16T19:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Bludtupowa.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BLUDTUPOWA glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Apheelsik.png&amp;diff=905</id>
		<title>File:Alpha Apheelsik.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Alpha_Apheelsik.png&amp;diff=905"/>
				<updated>2010-06-16T19:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:Apheelsik.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;APHEELSIK glyph&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=904</id>
		<title>Alpha:Assassin</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=904"/>
				<updated>2010-06-16T19:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroThief.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Poisoned Blade - Begin with the APHEELSIK [[glyphs|glyph]]&lt;br /&gt;
*Swift hand - Able to kill any enemy of lower level in one hit&lt;br /&gt;
*Light foot - First strike against enemies that have had all of the surrounding tiles explored&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, the assassin is most effective if it is leveled up quickly, as it can clean up remaining monsters quite easily. You should be able to consistently reach level 10 by the time the map is cleared.&lt;br /&gt;
&lt;br /&gt;
If you have fireball, find a high level enemy with very little health such as a Gorgon, cast poison on it, and then explore to regenerate mana for fireballs until it is dead. Otherwise, find a high level monster that is unable to kill you in one hit, and beat it in a similar way but with normal attacks. CYDTEPP can be used with the mana that you are regenerating to score additional attacks. If you are using magic exclusively while doing this, BLUDTUPOWA can be used to allow for faster mana regeneration rate. If all of your paths of exploration are blocked and you have 5 mana, kill as many of the units that are blocking paths as possible, and then recast poison on the unit that you are trying to kill&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, attempt to kill a level 2 enemy, since this will reduce the number of enemies that you have to kill to reach the second level, and thus leave more targets for later. After level 1 try to attack high level enemies even if doing so will require a potion or a lot of exploring, since doing so will cause you to be a higher level than most enemies and leave you with more targets to kill later on. &lt;br /&gt;
&lt;br /&gt;
Keep track of how much experience you can gain from your collection of lower level enemies that you are leaving untouched, and when in a fight with a strong enemy and especially with the boss, see if you are able to level up in the middle of a fight by killing these low level enemies and, if possible, how many times you can level up. Try to save some of these monsters for the boss fight.&lt;br /&gt;
&lt;br /&gt;
When picking lower level targets to destroy for experience, try to choose those that are blocking the way to unexplored area to maximize your exploring potential later.&lt;br /&gt;
&lt;br /&gt;
Begin to attack the boss at about level 7 and level up whenever you need to heal in the middle of the fight from the enemies that you have kept remaining until you are level 9 or 10.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as an Orc gives you additional experience on demand, and allows you to level up faster. Try to save glyphs that you intend to convert to experience until the conversion will aid in leveling up in the middle of a fight.&lt;br /&gt;
Playing as a Dwarf allows you to sustain more damage, which means that stronger enemies will not kill you in a single hit as easily.&lt;br /&gt;
Playing as a Human will give you more attack with each hit, so you can finish the long poison battles faster or are able to kill units in a single hit with first strike more easily.&lt;br /&gt;
&lt;br /&gt;
The Pactmaker gives additional experience for every kill, which is very useful when trying to level up in the middle of a battle from existing lower level units and also allows you to level up faster.&lt;br /&gt;
Tikki Tooki will be pleased with assassins quite often for the displays of skill of killing lower level enemies. Dodge chance is useful in making long fights work to your advantage.&lt;br /&gt;
Jehora Jeheyu will cause you to gain more attack and maximum health whenever you deal or receive damage, which happens a lot if you are partaking in long poison battles. Note that you will be unable to use CYDSTEPP and GETINDARE glyphs unless you're prepared to deal with Mana Burn.&lt;br /&gt;
Taurog is good if you follow him early, but you will be unable to rely on poison. Instead you will likely be focusing on power kills with first strike or using levelups to heal you.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
This is not much of a challenge. Start off by killing Gorgons 1-3 levels above you to quickly reach level 7. Make sure, that there are still enough tiles for regeneration and begin attacking Medusa. Be careful, since you need to have 100% health (or protection) to not get petrified. There should be enough monsters around to level up midfight for a quick heal. If needed use a few potions. Afterwards Nidhogg can be outlasted with your remaining potions and unused tiles (HALPMEH can be a big help here, too).&lt;br /&gt;
&lt;br /&gt;
It doesn't matter so much here, which race or deity you take here. Orc, Human or Gnome all have their benefits, but none of them essential. For as gods I would think about taking Binlor, Earthmother or Glowing Guardian, due to their Petrification/Poison immunity, making Medusa and Nidhogg easier to kill. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
The bosses in this stage can get annoying due to their high strenght. Level up as fast as possible with high level monsters, using poison and tile regeneration. Be sure to keep useless Glyphs for Exp conversion (assumed you play as an Orc), they will be needed later. &lt;br /&gt;
&lt;br /&gt;
Start attacking the Matron of Flame on level 7 and use the remaining tiles and midfight level ups for regeneration(if you have HALPMEH or CYDSTEPP it will make things a LOT easier). Afterwards you should be Level 8-9 (or maybe even 10). If you didn't use any potions so far, you should have no problem outlasting Aequitas.&lt;br /&gt;
&lt;br /&gt;
====The Crypt====&lt;br /&gt;
Undead units are immune to poison, so you will have to manage without it. Use midfight levelups whenever possible to take on the highest level enemies. Vampires are probably going to be your main targets since they have relatively low maximum health. Be wary of manaburns. If you are following Tikki Tooki, whenever you kill an enemy without taking damage you will be cured of mana burn, which is fairly easy to do as an assassin. A couple fireballs followed by a first strike attack or a CYSTEPP attack will be ideal for taking on strong enemies.&lt;br /&gt;
&lt;br /&gt;
====The Factory====&lt;br /&gt;
Use fireball (and BLUDTOPOWA if you have it) to kill the highest level animated armour that you can find to get you ideally from level 1 to 6 in a single kill. Also, waste any other animated armour's protection from death without actually killing them whenever possible in order to leave them as potential targets for experience later. Be careful to not overexplore because you will likely want to poison Super Meat Man and heal from the black while fighting him. The Iron Man has a 75% chance to block poison when you cast it on him, so you can use it repeatedly on him until it works or try to beat him without it. When fighting him while he is poisoned, do not expect to be able to recast poison on him after attacking somebody else as it will probably fail. HALPMEH will be the ideal use of magic when fighting him.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=903</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=903"/>
				<updated>2010-06-16T19:21:43Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroWizard.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn! &lt;br /&gt;
&lt;br /&gt;
=== Race and Deity Choices ===&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice.   Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters.  Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character.  Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended. Binlor and Tikki Tooki are always solid choices, so is Jehora, unless you're depending on CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Nidhogg.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Not that difficult. Since there is nothing to poison or weaken you, you can easily take on higher level Dragon Spawns and Warlocks. Just attack until you're on the brink of death and then use fireballs to heal yourself again. Just make sure to conserve some potions for the bosses and have a level up or two midfight..&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
The Sorcerer has a special advantage against animated armor. Each time the sorcerer attacks one their Mana Shield ability will remove an additional rank of death prot. from the animated armor. Consider trying a Dwarf so that you can survive hits from higher-leveled armors sooner.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=902</id>
		<title>Alpha:Monk</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=902"/>
				<updated>2010-06-16T19:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroPriest.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Hand to Hand - attack damage reduced by 50%&lt;br /&gt;
*Diamond Body - 50% physical and magical resistance&lt;br /&gt;
*Discipline - health regeneration rate doubled&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, your initial strategy should be to kill low level monsters, seeking out anything which can mitigate your initial attack penalty; level 1 meat men will do 0 damage to you.  Any shop items which reduce damage are of special interest to monks.  A platemail or mage plate will bring armor up to an insane 70%.&lt;br /&gt;
&lt;br /&gt;
After the first few levels, monks should seek out higher level enemies with low damage and high health.  Because of monks' faster healing and high armor, they can often refill health via exploring without the monsters having enough time to do the same.&lt;br /&gt;
&lt;br /&gt;
Glyphs of special interest to Monks are:&lt;br /&gt;
*Bysseps - Mitigates damage penalty&lt;br /&gt;
*Halpmeh - High armor makes health more valuable&lt;br /&gt;
*Lemmisi - Useful to avoid exploring accessible areas of the dungeon prematurely, and to heal between attacks against some bosses.  Fast regeneration makes this especially effective.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as a human to compensate for the hand to hand penalty is typically the best choice.  Attack damage bonuses have a higher proportional effect for monks due to the lower initial damage.&lt;br /&gt;
&lt;br /&gt;
Monks are incredibly effective fighters once their attack penalty is canceled out, but the value of their health can make sacrificing Halpmeh and Lemmisi too painful to make Taurog a strong choice.  The Pactmaker is an excellent choice for any class, Monks included.  A free potion from Tikki Tooki is helpful despite Monk's poor ability at achieving one shot kills.&lt;br /&gt;
&lt;br /&gt;
===Poison Monk Strategy===&lt;br /&gt;
Because of the monk's resistance, it has a heightened ability to survive first attacks. This means you can, upon finding APHEELSIK, wear down higher level monsters with up to twice as much attack as other characters! Using your spare mana for BURNDAYRAZ (or BYSSEPS or CYDESTEPP) plus taking advantage of your double HP regeneration you can level catapult in greater comfort than other classes.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
After a few levels you can easily defeat Dragonspawns 2-3 levels above you with fast regeneration. Having HALPMEH and/or LEMMISI will make things even easier. If neither of those is found, you can use fireballs to accumulate damage.&lt;br /&gt;
&lt;br /&gt;
On Level 7 you will be able to defeat the Matron of Flame without even touching your potions (assumed, you have a few tiles to regenerate). Afterwards Aequitas won't be much of a challenge either.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Rather easy, even without Glowing Guardian, just make sure you get HALPMEH, otherwise it's a torture (you won't need fireballs though). When you reach level 3-4 you can easily take on enemies 2-4 levels above you, leaving many enemies for midfight leveling. You should also leave some tiles unexplored. Due to the Monks high defence, tile regeneration is often enough to get in a few more hits on bosses, making them even easier to kill.&lt;br /&gt;
&lt;br /&gt;
If you manage you health, mana and xp cleverly you'll have both bosses deafeated before coming near level 9. First take on the tormented one. He may have insane defense, but you'll outlast him with HALPMEH (and maybe a level up). Same goes for Frank: attack, heal, level up if needed and he shouldn't last for too long. You can do that one without using a single potion.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&amp;lt;br&amp;gt;Once you have reached level 3-4, the combination of high armor and fast regeneration should make it fairly easy to kill higher level animated armors.  Attack the highest level animated armor you can that cannot kill you in one hit.  The assistance of Burndayraz will make this more efficient, though Halpmeh or Lemmisi are a reasonable substitutes.&lt;br /&gt;
&lt;br /&gt;
Super Meat man is rather easy to defeat with monk, especially if you have bought the tower shield or platemail.  Try to be at level 8 or higher before fighting the bosses.  It should be possible to heal (via some mixture of Halpmeh, Limmisi, and exploring) faster than Super Meat man can damage you.&lt;br /&gt;
&lt;br /&gt;
The Iron Man doesn't have much health, so killing him should be fairly easy.  You should still have most or all of your potions at this point, but you may want to time this fight to enable you to level up in the middle of it to assist further.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=900</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=900"/>
				<updated>2010-06-16T19:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroThief.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Dexterous: first strike in combat regardless of level&lt;br /&gt;
*Evasive: monsters miss you 20% of the time&lt;br /&gt;
*Dangerous: -5 health per level, +50% damage.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Use your first strike, fireballs and your enhanced evasion to take on high level monsters early on and preserve your potions for boss battles. Be cautious though, since monsters with first strike still have priority, no matter the level.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Dwarf is an obvious choice for a Rogue to make up for his lack of health (otherwise stronger opponents will wipe the floor with you). If you're cocky, Human, Gnome and Orc are still solid choices.&lt;br /&gt;
&lt;br /&gt;
Due to his enhanced evasion, the Rogue can make pretty good use of Tikki Tooki. If gotten soon enough, your dodge rate will be at around 50%, once you're facing the bosses. If you don't want to depend on luck so much, you can still go with The Pactmaker or another deity. Be careful with the latter though: taking The Pactmaker at level 1 will usually cause instant death because of the -5 penalty to your Max Health (also the -5 to your base damage will usually destroy your melee capability). &lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Not that much of a challenge here. Take on high level Serpents and Nagas with fireballs and melee attacks to level up. Be careful with gorgons, since they have First Attack themselves and will always attack you first in melee, no matter your level.  Tikki Tooki's ability is helpful but not necessary. Use your piled up potions and midfight level ups to take on bosses and take care to not get petrified or poisoned.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Basically the same as in the Snake Pit. Difference is, that there is nobody to poison, petrify, weaken or first strike you. With fireballs you can easily take on Dragonspawns two levels above you. Imps are easy to battle, too, but can often be annoying, because of Blink. You have to be careful with the bosses though, since they are a little stronger, than in the Pit. Enough potions and/or magic armor can help here.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
This can be a little annoying, but not too hard. If you get the Glowing Guardian, it will be pretty easy. Without him it can get a bit tricky to beat the bosses. Just make sure to fastly hit level 7, so you have enough spare monsters to level up midfight. First take on the Tormented One, as he is the bigger pest. Attack him, until you're almost dead, level up and finish him off (use Mana Potions or another level up, if needed/possible). Afterwards Frank can be outstalled with Potions. Always have an eye on your HP, since they deplete relatively fast.&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:HeroWizard.png&amp;diff=899</id>
		<title>File:HeroWizard.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:HeroWizard.png&amp;diff=899"/>
				<updated>2010-06-16T19:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:HeroWizard.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wizard&amp;diff=898</id>
		<title>Alpha:Wizard</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wizard&amp;diff=898"/>
				<updated>2010-06-16T19:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroWizard.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Magic Sense - Can see location of all glyphs&lt;br /&gt;
*Magic Affinity - Skills cost -1 mana, attack -25%&lt;br /&gt;
*Magic Attunement - +1 glyph on map, +1 glyph slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
Since you can see the glyphs, good luck getting the fireball.&lt;br /&gt;
&lt;br /&gt;
Finding the fireball glyph early in the game and worshiping [[Gods|Mystera Annur]] as a deity will get you far in your career as a wizard.&lt;br /&gt;
&lt;br /&gt;
Generally, boss creatures can be defeated between level 7 and 8 using [[Gods|Mystera Annur]] (unload all but one of your fireballs on the boss, use last fireball to kill a low level creature in one hit to level up, then use all your potions on level 8 fireballs at the boss).&lt;br /&gt;
&lt;br /&gt;
Using fireball vs [[monsters|animated armour]] helps Wizard beat Factory with [[Strategy|Experience Catapult strategy]].&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Priest&amp;diff=897</id>
		<title>Alpha:Priest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Priest&amp;diff=897"/>
				<updated>2010-06-16T19:19:53Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroPriest.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Good Health - +2 health gain per level&lt;br /&gt;
*Good Drink - Health potions 100% effective&lt;br /&gt;
*Good Golly - 200% physical damage to undead&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Priests are a fairly simple class to use. Just hit the boss at a high enough level with enough health potions.&lt;br /&gt;
&lt;br /&gt;
Priests can (and should) hit high level undead early.&lt;br /&gt;
&lt;br /&gt;
===Race And Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Halfling is perhaps the most obvious choice of race for a priest, allowing for, at a minimum, 10 health potions in a standard game. This is especially useful for challenge dungeons. For halflings, carrying glyphs or leaving them on the ground until you actually need to convert them is a good idea. Humans are another solid choice, being able to use the attack bonus to take advantage of higher max health. Dwarves would potentially have another 6/level max health at their disposal, making it easier to take on slightly tougher enemies early on. In both cases, hitting high level undead as early as possible without wasting potions is a good idea.&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki's free health potion is particularly useful for priests and he can help you clear poison and mana burn if you leave a few level ones around; Golden Guardian obviously helps as you should be killing undead early and easily.  Worshipping Dracul is forbidden for this class.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
Snake Pit: Go halfling to make both bosses much easier, hit gorgons early on. Especially easy to take down Medusa early if you have a decent attack, as your potions will always make you non-petrifiable.&lt;br /&gt;
&lt;br /&gt;
The Crypt: Double physical damage against undead makes this very easy. Finding ways (Golden Guardian, Taurog, going human, fine sword etc.) of increasing your damage will make this even easier.&lt;br /&gt;
&lt;br /&gt;
The Library: Halfling makes everything easier, as usual, especially absorbing Aequitas' high damage. Fireballing high-level imps out of the way helps things along.&lt;br /&gt;
&lt;br /&gt;
The Factory: Priest is solid at dealing with both of the low damage bosses, especially as a halfling (each potion offers you 2-3 extra hits on meat man/iron man). Usual ideas for factory (fireball high level animated armours, try to keep some potions back for the bosses) apply.&lt;br /&gt;
[[File:Example.jpg]]&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:HeroPriest.png&amp;diff=896</id>
		<title>File:HeroPriest.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:HeroPriest.png&amp;diff=896"/>
				<updated>2010-06-16T19:19:27Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:HeroPriest.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Priest&amp;diff=895</id>
		<title>Alpha:Priest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Priest&amp;diff=895"/>
				<updated>2010-06-16T19:18:54Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroPriest.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Good Health - +2 health gain per level&lt;br /&gt;
*Good Drink - Health potions 100% effective&lt;br /&gt;
*Good Golly - 200% physical damage to undead&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Priests are a fairly simple class to use. Just hit the boss at a high enough level with enough health potions.&lt;br /&gt;
&lt;br /&gt;
Priests can (and should) hit high level undead early.&lt;br /&gt;
&lt;br /&gt;
===Race And Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Halfling is perhaps the most obvious choice of race for a priest, allowing for, at a minimum, 10 health potions in a standard game. This is especially useful for challenge dungeons. For halflings, carrying glyphs or leaving them on the ground until you actually need to convert them is a good idea. Humans are another solid choice, being able to use the attack bonus to take advantage of higher max health. Dwarves would potentially have another 6/level max health at their disposal, making it easier to take on slightly tougher enemies early on. In both cases, hitting high level undead as early as possible without wasting potions is a good idea.&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki's free health potion is particularly useful for priests and he can help you clear poison and mana burn if you leave a few level ones around; Golden Guardian obviously helps as you should be killing undead early and easily.  Worshipping Dracul is forbidden for this class.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
Snake Pit: Go halfling to make both bosses much easier, hit gorgons early on. Especially easy to take down Medusa early if you have a decent attack, as your potions will always make you non-petrifiable.&lt;br /&gt;
&lt;br /&gt;
The Crypt: Double physical damage against undead makes this very easy. Finding ways (Golden Guardian, Taurog, going human, fine sword etc.) of increasing your damage will make this even easier.&lt;br /&gt;
&lt;br /&gt;
The Library: Halfling makes everything easier, as usual, especially absorbing Aequitas' high damage. Fireballing high-level imps out of the way helps things along.&lt;br /&gt;
&lt;br /&gt;
The Factory: Priest is solid at dealing with both of the low damage bosses, especially as a halfling (each potion offers you 2-3 extra hits on meat man/iron man). Usual ideas for factory (fireball high level animated armours, try to keep some potions back for the bosses) apply.&lt;br /&gt;
[[File:Example.jpg]]&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:HeroThief.png&amp;diff=894</id>
		<title>File:HeroThief.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:HeroThief.png&amp;diff=894"/>
				<updated>2010-06-16T19:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:HeroThief.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:EnemyGeneric.png&amp;diff=893</id>
		<title>File:EnemyGeneric.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:EnemyGeneric.png&amp;diff=893"/>
				<updated>2010-06-16T19:17:04Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:EnemyGeneric.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unknown Enemy&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:HeroBase.png&amp;diff=892</id>
		<title>File:HeroBase.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:HeroBase.png&amp;diff=892"/>
				<updated>2010-06-16T19:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: uploaded a new version of &amp;quot;File:HeroBase.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bosses&amp;diff=891</id>
		<title>Alpha:Bosses</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bosses&amp;diff=891"/>
				<updated>2010-06-16T18:57:34Z</updated>
		
		<summary type="html">&lt;p&gt;ETSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are the level 10 versions of [[monsters]], and must be killed in order to win a game of Desktop Dungeons. If there are two bosses, both must be killed to win. HP and Attack values are based on Normal games.  Ranked games have 20% more Attack and HP.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Abilities&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bandit.png|center]]&lt;br /&gt;
|Nine Toes&lt;br /&gt;
|First strike, Poison attack, Mana burn&lt;br /&gt;
|52&lt;br /&gt;
|238&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Dragonspawn.png‎|center]]&lt;br /&gt;
|Matron of Flame&lt;br /&gt;
|Magical attack&lt;br /&gt;
|75&lt;br /&gt;
|477&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goat.png|center]]&lt;br /&gt;
|Gharbad the- whoah!&lt;br /&gt;
|Magical resist 60%&lt;br /&gt;
|225&lt;br /&gt;
|159&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goblin.png|center]]&lt;br /&gt;
|Lord Gobb&lt;br /&gt;
|First strike, Physical resist 20%, Magical resist 20%&lt;br /&gt;
|90&lt;br /&gt;
|318&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Golem.png‎|center]]&lt;br /&gt;
|The Iron Man&lt;br /&gt;
|Magic resist 75%&lt;br /&gt;
|75&lt;br /&gt;
|318&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GooBlob.png‎|center]]&lt;br /&gt;
|Tower of goo&lt;br /&gt;
|Physical resist 75%&lt;br /&gt;
|75&lt;br /&gt;
|318&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Gorgon.png‎|center]]&lt;br /&gt;
|Medusa&lt;br /&gt;
|First strike, Death gaze (Player health lower than 100%)&lt;br /&gt;
|75&lt;br /&gt;
|190&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MeatMan.png|center]]&lt;br /&gt;
|Super meat man&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|954&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Serpent.png|center]]&lt;br /&gt;
|Nidhogg&lt;br /&gt;
|Poison attack&lt;br /&gt;
|75&lt;br /&gt;
|318&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Warlock.png|center]]&lt;br /&gt;
|Aequitas&lt;br /&gt;
|Magical attack&lt;br /&gt;
|112&lt;br /&gt;
|318&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Wraith.png|center]]&lt;br /&gt;
|Tormented One&lt;br /&gt;
|Undead, Magical attack, Mana burn, Physical resist 60%&lt;br /&gt;
|75&lt;br /&gt;
|238&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Zombie.png|center]]&lt;br /&gt;
|Frank the zombie&lt;br /&gt;
|Undead&lt;br /&gt;
|75&lt;br /&gt;
|636&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ETSD</name></author>	</entry>

	</feed>