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		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-05-01T07:00:06Z</updated>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&amp;diff=51338</id>
		<title>Cursed Oasis</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&amp;diff=51338"/>
				<updated>2015-08-10T20:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cursed-oasis-normal.JPG|right|450px]]&lt;br /&gt;
[[File:Cursed-oasis-cursed.JPG|right|450px]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Cursed Oasis is an unusual dungeon, composed of two overlapping realms. You will be forced to handle exploration and popcorn monsters in unusual ways. Curses play a large part in this dungeon, so characters that rely on resistances, particularly monks, will struggle.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''Monsters:''' Bandits, Dragon Spawn, Animated Armors, Thralls (Poisonous and Mana burn), and Shades. Monster difficulty is 115%.&lt;br /&gt;
&lt;br /&gt;
'''Special Rules:''' You gain one stack of Cursed whenever you gain a level in this dungeon. This even affects Crusaders, which are otherwise immune to curses. When you have any stacks of Cursed, you will find yourself in the cursed realm.&lt;br /&gt;
&lt;br /&gt;
== Normal Realm ==&lt;br /&gt;
&lt;br /&gt;
The normal realm is a very large and open dungeon containing relatively few walls, with an oasis in the center that can only be explored via {{s|LEMMISI}} or {{s|BLUDTUPOWA}}. Monsters include Bandits, Thralls, Animated Armors, and Dragon Spawn. In addition, while exploring, you will sometimes encounter lifedrain by an invisible monster. These are actually the Shades in the cursed realm, which you can walk through in the normal realm.&lt;br /&gt;
&lt;br /&gt;
== Cursed Realm ==&lt;br /&gt;
&lt;br /&gt;
If you have any stacks of Cursed, you will immediately enter the cursed realm. In the cursed realm, most dungeon features on the ground are not available: glyphs, potions, boosters, shops, unused altars, gold piles, subdungeon stairs. Even the dungeon exit vanishes. Active altars, which remain available, are the only exception. Thus, before fighting a Bandit or gaining a level, you should have a plan for killing enough popcorn to clear your curses if you still need to exploit these resources.&lt;br /&gt;
&lt;br /&gt;
The Shades become tangible in the Cursed Realm and provide a valuable source of XP and Curse-clearing. However, because they can blink into blackspace and then lifesteal again, it is risky to fight higher-level Shades before the dungeon is mostly explored. &lt;br /&gt;
&lt;br /&gt;
The Cursed Realm also features a large number of Erosive Eelroots in the locations of shops, boosters, potions, and gold piles. The dungeon is open enough that they don’t usually interfere with getting around; they are useful to build up extra stacks of Cursed so you can avoid getting kicked out of the Cursed Realm before you want to.&lt;br /&gt;
&lt;br /&gt;
Be careful when using {{s|IMAWAL}}, as it behaves in a quirky way in this dungeon. The most important consideration is that if you petrify a monster that exists only in the Curse Realm (like a Shade or Eelroot), the resulting stone wall will also exist in the Normal Realm. This is especially important since the Eelroots are growing specifically on top of noteworthy tiles. So unless you have a way to destroy walls, avoid petrifying those Eelroots that are on top of things you still need to access like stairs, shops or items you still need to pick up. Another interesting thing is that stone statues created in one realm will appear to meld into the wall in the other, making it hard to tell where to break if you want to access what was under the monster.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
The primary boss of the Cursed Oasis is the Cursed Dragon, the only monster that appears only in the normal realm. He has decent but unremarkable stats: 546 HP, 86 attack, Retaliate: Fireball, and magical attack. Before the Curse Shade is defeated, he also has Curse Bearer, so you won’t be able to easily fight him before you’ve taken care of the second boss. &lt;br /&gt;
&lt;br /&gt;
The secondary boss of the Cursed Oasis is the Curse Shade, who appears only in the cursed realm. He has only 159 HP and 60 attack, but 60% physical and magic resistances. He also has both 40% Lifesteal and Blink, so you won’t be able to carry much if any blackspace between fighting him and the Cursed Dragon. The Cursed Shade drops the Dragon Soul item when slain, which provides a 15% chance to cast spells for free, and forces you into the normal realm even if you have any remaining Curse stacks.&lt;br /&gt;
You are not obliged to kill the Curse Shade to win the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
There are two main approaches to winning the Cursed Oasis, depending on whether you want to kill - or avoid - the Curse Shade.&lt;br /&gt;
&lt;br /&gt;
If you want to '''kill the Curse Shade''', you will need to either bypass its 60% resistances, or simply be able to dish out enough damage to grind through them. Preparing the Really Big Sword helps to avoid most of the Physical Resistance, and it's useful also against the regular Curse Realm shades. However, none of the other monsters have Physical Resistance, and being slowed can be a nuisance; on the one hand, it makes killing low-level Thralls non-trivial due to their status afflictions; on the other, being slowed means you get an extra layer of Curse in melee from Eelroots (and lower-level Bandits), which can also pile up to undesirable levels. Using {{g|Binlor Ironshield}} and reducing the Curse Shade's resistances via the Stone Heart boon can help; consider though that there is only a limited amount of walls available on this level. It's also possible to just keep hitting the Curse Shade until it dies, as its stats are not too high. In any case, be mindful of the Blink.&lt;br /&gt;
&lt;br /&gt;
If you want to '''avoid the Curse Shade''', you will want to have a reliable way to clear - or avoid - Curse Stacks. The obvious way is to play a {{c|Crusader}}, who is immune to monster-inflicted Curse stacks. If you would rather play another class, you may still do this by clearing the curse stacks inflicted by the Curse Dragon in-between strikes. While you can always just leave a couple of low-level monsters and kill one each in-between strikes, a potentially even better way is to use {{g|The Earthmother}}'s Greenblood boon to this effect. And lastly, you may also experiment with chaining {{s|PISORF}} against the Cursed Dragon, if for nothing else than to have an excuse to play a Binlor-worshipping Orc Bloodmage.&lt;br /&gt;
&lt;br /&gt;
Classes recommended for this level will partially depend on the strategy, but on top of the above mentioned Crusader, the {{c|Berserker}} is also a good pick, as his Magic Resistance gives a natural edge against the Animated Armor and the Dragonspawn, as well as the Cursed Dragon boss itself. Just make sure you fight these creatures while you are not Cursed.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Darvin&amp;diff=51334</id>
		<title>User talk:Darvin</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Darvin&amp;diff=51334"/>
				<updated>2015-08-08T15:50:50Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you think any article needs work, you can leave me a message here and I'll put a little time to fixing it up. --[[User:Darvin|Darvin]] 13:11, 24 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you wouldnt mind the alpha article on ranked needs majorly upgraded&lt;br /&gt;
&lt;br /&gt;
did that solve it -- [[User:Zaratustra|Zaratustra]] 16:22, 7 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
looks good now; keep up the good work -[[User:Darvin|Darvin]] 03:54, 8 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello Darvin, I see you recently redesigned some pages, for example Tinker Silver, quoting &amp;quot;Fixed page format to more prominently display image&amp;quot;, moving the screenshot up within the text and adding the MainNav. I do not question whether these edits are improvements, although I deliberately designed the page the way I did, because 1) I consider the text to be more important (and the map really just secondary), I myself prefer to read dungeon pages without the map &amp;quot;intruding&amp;quot; into the text; and 2) I though the logic was, include MainNav only on those pages that have their mention on the MainNav itself - all other pages should just link back to the main page mentioned on the MainNav. So Dungeons, each having their own entry, should include MainNav; but only the Class Challenges page (directly referenced in MainNav) should have the MainNav, the individual subpages shouldn't. What do you think about these? Is there any accepted convention governing these? [[User:Tinker|Tinker]] 08:58, 29 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't add the MainNav to these pages; that was there before my edits.  Whether you want to keep it on this page is up to you; you're right that these pages aren't strictly associated with MainNav, but on the other hand they are very similar to dungeons so keeping a similar formatting may make sense.  I'm fine with either way so long as we're being consistent, placing it on every class challenge page or none of them.  As for the map, by using the &amp;quot;frame&amp;quot; formatting the text and image appear side-by-side.  The idea is to have both the text and visual descriptions of the dungeon side-by-side and prominently displayed at the top of the page.  In addition, this makes better vertical use of space on the page.  --[[User:Darvin|Darvin]] 16:14, 29 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hi Darvin&lt;br /&gt;
&lt;br /&gt;
Can I ask your help in updating the image of the Thief Gold Challenge? I uploaded a newer, edited version, but no matter what I do, the page shows the older one as if I reuploaded the same thing without changing it. -[[User:Astral|Astral]]&lt;br /&gt;
&lt;br /&gt;
Nvm, the issue seems to have fixed itself. Do we need to wait some time (in this case a day) after updating an image to see the result?&lt;br /&gt;
&lt;br /&gt;
It's probably that your browser is caching the image.&lt;br /&gt;
--[[User:Darvin|Darvin]] 17:23, 22 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Lujo:&lt;br /&gt;
&lt;br /&gt;
Darvin, you've worked on Wiki's before, how difficult is it to make one from scratch? I got half a mind to put togather one of my own. I've got very limited coding experience, though.&lt;br /&gt;
&lt;br /&gt;
I've never set up a wiki personally, but there shouldn't be any coding involved. [http://www.mediawiki.org/wiki/MediaWiki MediaWiki] is free and open source, so you just need to install that on your web server and get it configured properly.  --[[User:Darvin|Darvin]] 07:26, 20 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Hi Darwin&lt;br /&gt;
&lt;br /&gt;
I modified the cursed oasis talk page to ask if it was still true that the cursed oasis did not have sub dungeons on some platforms.  I know it has sub dungeons on iOS and the web. I do not know for android or pc. Since you deleted the page, I decided not to put it back there.&lt;br /&gt;
EvilTwinSkippy&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Cursed_Oasis&amp;diff=51325</id>
		<title>Talk:Cursed Oasis</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Cursed_Oasis&amp;diff=51325"/>
				<updated>2015-08-06T17:00:15Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: Is the no subdungeons line just wrong?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the bosses:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not obliged to kill that boss to win the dungeon (at least with the crusader. It might have to be tested with other classes)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I've tested the Cursed Oasis with two non-Crusader classes, and can confirm that only the Curse Dragon needs to be slain to win the dungeon. What has worked for me best to consistently achieve this is to worship the Earthmother, whose Greenblood boon removes a Curse stack for a fairly low cost (assuming 5-6 strikes against the Curse Dragon, it's only about 38-55 Piety, which is easy to rack up given the abundance of Corrosive Eelroots in the curse realm). Between stoning the plants and using Plantation I usually collect around 250 Piety this way, enough for the 5-6 Greenbloods, 2-4 Clearances, and 8-10 Vine Forms. One watchout is that once stoned, the curse realm Eelroots start existing in the normal realm as well, so first collecting whatever is underneath (or having a way to break the stone) is recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is the no subdungeon thing true for any version? There are subdungeons on the iOS and web versions.&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=51215</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=51215"/>
				<updated>2015-07-10T03:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|ShortHand=Fi&lt;br /&gt;
|Traits=&lt;br /&gt;
;[[File:Instincts.png]] INSTINCTS: Monsters of an equal or lower level always have their location revealed&lt;br /&gt;
;[[File:Veteran.png]] VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level&lt;br /&gt;
;[[File:pitdog.png]] PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{ElFi}}, {{GoFi}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.''&lt;br /&gt;
== Strategic Overview ==&lt;br /&gt;
&lt;br /&gt;
At first glance, the Fighter appears underwhelming. He has no in-built boosts to his stats, no special abilities to leverage, and starts with no extra glyphs or items. A closer look, coupled with an understanding of some of the game's basics, reveals a different story. While the Fighter indeed doesn't have anything flashy going for him, he does have one of the best support abilities in the game - Veteran. Increasing XP gain while decreasing your XP requirements to level lets the fighter gain levels very quickly, gives him more opportunities to gain levels, and allows him a great degree of control over when he decides to level up. The immediate benefits of this are obvious - leveling quickly allows the player to conserve blackspace - but the real power of the ability is in the full heal that comes with a level-up. This all comes together to make the Fighter one of the best users of the level-up cannon method of defeating high-level monsters, and generally allows him to start fighting the level's boss much earlier than most characters.&lt;br /&gt;
&lt;br /&gt;
Because Fighters can level up so quickly, they should prioritize building up a large pool of health and/or mana to get more mileage out of the full health and mana restore that comes with a level-up. Generally, they are best suited to a spellcasting approach, using their level-ups to fuel a lengthy fireball chain, but they make passable melee fighters as well. Because they lack any real class features besides Veteran, though, they simply don't have the resources to play a hybrid style - pick one of the two approaches and stick with it. &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&lt;br /&gt;
Humans are the best race for melee damage at high levels, and Fighters excel at reaching those high levels very quickly. As such, the {{HuFi}} should be played as a melee damage dealer, focusing on boosting his health pool and resists as much as possible. Don't convert glyphs early, as Fighters need every advantage they can get while levelling up, and the Human's conversion bonus doesn't become incredibly relevant until levels 5-6. &lt;br /&gt;
&lt;br /&gt;
Additionally, the high damage that Human brings to the table increases the amount of popcorn available on the map, which hopefully translates into an extra level over most other Fighters.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
The {{DwFi}} wants damage very, very badly. His Dwarven health allows him to get in an incredible amount of hits once the conversion bonus starts to take effect, but getting there can be very difficult. Good glyph use is key, and converting is almost never correct until the later levels.&lt;br /&gt;
&lt;br /&gt;
Alternatively, finding an early {{s|BLUDTUPOWA}} incentivizes building full caster, allowing the player to funnel all of their resources into fireballs. Be very conservative with blackspace when employing this approach.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
The Fighter's frequent level-ups come together beautifully with the Elf's increased mana pool, making the {{ElFi}} one of the best fireball spikers in the game. With the right setup, it becomes feasible to start challenging the boss as early as level four.&lt;br /&gt;
&lt;br /&gt;
=== Halfling ===&lt;br /&gt;
&lt;br /&gt;
The {{HaFi}} is best served using his potions to extend his health spike, drinking them once he runs out of level-ups. Building health is obviously very good here.&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
&lt;br /&gt;
The {{GnFi}} can save all his potions until after he has exhausted all his level-ups, similar to the Halfling, but he is also well-served using them strategically to score very high-level kills. &lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
The Orc brings much-needed damage to the Fighter at a very early level, allowing the {{OrFi}} a much easier leveling phase than most Fighters. This race/class is particularly synergistic with {{s|PISORF}}, as Orc boosts the glyph's damage while Fighter allows for easier refills. This allows for a potent hybrid build.&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTUPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource on the map into killing the boss.&lt;br /&gt;
&lt;br /&gt;
== Noteworthy Interactions ==&lt;br /&gt;
The {{i|Balanced Dagger}} is a very good early find, as the Fighter can see the locations of all monsters of the same level or lower. This approach reduces the amount of popcorn on the map, but allows for extreme blackspace conservation.&lt;br /&gt;
&lt;br /&gt;
{{g|Tikki Tooki}} is an incredible choice for worship. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=51214</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=51214"/>
				<updated>2015-07-10T03:32:54Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|ShortHand=Fi&lt;br /&gt;
|Traits=&lt;br /&gt;
;[[File:Instincts.png]]INSTINCTS: Monsters of an equal or lower level always have their location revealed&lt;br /&gt;
;[[File:Veteran.png]]VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level&lt;br /&gt;
;[[File:pitdog.png]]PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{ElFi}}, {{GoFi}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.''&lt;br /&gt;
== Strategic Overview ==&lt;br /&gt;
&lt;br /&gt;
At first glance, the Fighter appears underwhelming. He has no in-built boosts to his stats, no special abilities to leverage, and starts with no extra glyphs or items. A closer look, coupled with an understanding of some of the game's basics, reveals a different story. While the Fighter indeed doesn't have anything flashy going for him, he does have one of the best support abilities in the game - Veteran. Increasing XP gain while decreasing your XP requirements to level lets the fighter gain levels very quickly, gives him more opportunities to gain levels, and allows him a great degree of control over when he decides to level up. The immediate benefits of this are obvious - leveling quickly allows the player to conserve blackspace - but the real power of the ability is in the full heal that comes with a level-up. This all comes together to make the Fighter one of the best users of the level-up cannon method of defeating high-level monsters, and generally allows him to start fighting the level's boss much earlier than most characters.&lt;br /&gt;
&lt;br /&gt;
Because Fighters can level up so quickly, they should prioritize building up a large pool of health and/or mana to get more mileage out of the full health and mana restore that comes with a level-up. Generally, they are best suited to a spellcasting approach, using their level-ups to fuel a lengthy fireball chain, but they make passable melee fighters as well. Because they lack any real class features besides Veteran, though, they simply don't have the resources to play a hybrid style - pick one of the two approaches and stick with it. &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&lt;br /&gt;
Humans are the best race for melee damage at high levels, and Fighters excel at reaching those high levels very quickly. As such, the {{HuFi}} should be played as a melee damage dealer, focusing on boosting his health pool and resists as much as possible. Don't convert glyphs early, as Fighters need every advantage they can get while levelling up, and the Human's conversion bonus doesn't become incredibly relevant until levels 5-6. &lt;br /&gt;
&lt;br /&gt;
Additionally, the high damage that Human brings to the table increases the amount of popcorn available on the map, which hopefully translates into an extra level over most other Fighters.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
The {{DwFi}} wants damage very, very badly. His Dwarven health allows him to get in an incredible amount of hits once the conversion bonus starts to take effect, but getting there can be very difficult. Good glyph use is key, and converting is almost never correct until the later levels.&lt;br /&gt;
&lt;br /&gt;
Alternatively, finding an early {{s|BLUDTUPOWA}} incentivizes building full caster, allowing the player to funnel all of their resources into fireballs. Be very conservative with blackspace when employing this approach.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
The Fighter's frequent level-ups come together beautifully with the Elf's increased mana pool, making the {{ElFi}} one of the best fireball spikers in the game. With the right setup, it becomes feasible to start challenging the boss as early as level four.&lt;br /&gt;
&lt;br /&gt;
=== Halfling ===&lt;br /&gt;
&lt;br /&gt;
The {{HaFi}} is best served using his potions to extend his health spike, drinking them once he runs out of level-ups. Building health is obviously very good here.&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
&lt;br /&gt;
The {{GnFi}} can save all his potions until after he has exhausted all his level-ups, similar to the Halfling, but he is also well-served using them strategically to score very high-level kills. &lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
The Orc brings much-needed damage to the Fighter at a very early level, allowing the {{OrFi}} a much easier leveling phase than most Fighters. This race/class is particularly synergistic with {{s|PISORF}}, as Orc boosts the glyph's damage while Fighter allows for easier refills. This allows for a potent hybrid build.&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTUPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource on the map into killing the boss.&lt;br /&gt;
&lt;br /&gt;
== Noteworthy Interactions ==&lt;br /&gt;
The {{i|Balanced Dagger}} is a very good early find, as the Fighter can see the locations of all monsters of the same level or lower. This approach reduces the amount of popcorn on the map, but allows for extreme blackspace conservation.&lt;br /&gt;
&lt;br /&gt;
{{g|Tikki Tooki}} is an incredible choice for worship. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Veteran.png&amp;diff=51213</id>
		<title>File:Veteran.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Veteran.png&amp;diff=51213"/>
				<updated>2015-07-10T03:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Pitdog.png&amp;diff=51212</id>
		<title>File:Pitdog.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Pitdog.png&amp;diff=51212"/>
				<updated>2015-07-10T03:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Instincts.png&amp;diff=51211</id>
		<title>File:Instincts.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Instincts.png&amp;diff=51211"/>
				<updated>2015-07-10T03:26:59Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Can_of_Whupaz.png&amp;diff=51050</id>
		<title>Can of Whupaz.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Can_of_Whupaz.png&amp;diff=51050"/>
				<updated>2015-07-01T20:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: fixed redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:WHUPAZ.png]]&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51049</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51049"/>
				<updated>2015-07-01T15:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: fixed link to dragon isles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}__NOTOC__&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Classes Table of Contents&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 1|Tier 1]]&lt;br /&gt;
|[[#Fighter|Fighter]]&lt;br /&gt;
|[[#Thief|Thief]]&lt;br /&gt;
|[[#Priest|Priest]]&lt;br /&gt;
|[[#Wizard|Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 2|Tier 2]]&lt;br /&gt;
|[[#Berserker|Berserker]]&lt;br /&gt;
|[[#Rogue|Rogue]]&lt;br /&gt;
|[[#Monk|Monk]]&lt;br /&gt;
|[[#Sorcerer|Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 3|Tier 3]]&lt;br /&gt;
|[[#Warlord|Warlord]]&lt;br /&gt;
|[[#Assassin|Assassin]]&lt;br /&gt;
|[[#Paladin|Paladin]]&lt;br /&gt;
|[[#Bloodmage|Bloodmage]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Special|Special]]&lt;br /&gt;
|[[#Crusader|Crusader]]&lt;br /&gt;
|[[#Transmuter|Transmuter]]&lt;br /&gt;
|[[#Tinker|Tinker]]&lt;br /&gt;
|[[#Chemist|Chemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[#Monster Classes|Monster Classes]]&lt;br /&gt;
|[[#Half-Dragon|Half-Dragon]]&lt;br /&gt;
|[[#Gorgon|Gorgon]]&lt;br /&gt;
|[[#Vampire|Vampire]]&lt;br /&gt;
|[[#Rat_Monarch|Rat Monarch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
{{ClassSummary|Fighter}}&lt;br /&gt;
{{ClassSummary|Thief}}&lt;br /&gt;
{{ClassSummary|Priest}}&lt;br /&gt;
{{ClassSummary|Wizard}}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{ClassSummary|Berserker}}&lt;br /&gt;
{{ClassSummary|Rogue}}&lt;br /&gt;
{{ClassSummary|Monk}}&lt;br /&gt;
{{ClassSummary|Sorcerer}}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
{{ClassSummary|Warlord}}&lt;br /&gt;
{{ClassSummary|Assassin}}&lt;br /&gt;
{{ClassSummary|Paladin}}&lt;br /&gt;
{{ClassSummary|Bloodmage}}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{{ClassSummary|Crusader}}&lt;br /&gt;
{{ClassSummary|Transmuter}}&lt;br /&gt;
{{ClassSummary|Tinker}}&lt;br /&gt;
===[[File:ChemistHero.png]] Chemist===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;ADDITIVES: Start with [[BYSSEPS]]&lt;br /&gt;
;PRESERVATIVES: Extra potion shops&lt;br /&gt;
;COLOURANTS: Potions have strange side effects.&lt;br /&gt;
|*Add race here*&lt;br /&gt;
|Enhanced Edition + Chemist Subdungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
===[[File:GorgonHero.png]] Gorgon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Gorgon (Class)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;AZURE BODY: +25% to starting physical resistance&lt;br /&gt;
;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph&lt;br /&gt;
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health&lt;br /&gt;
|5% Deathgaze per 100 Conversion Points&lt;br /&gt;
|Complete [[Naga City]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:DragonHero.png]] Half-Dragon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Half-Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;DRAGON TAIL: Start with 20% knockback&lt;br /&gt;
;DRAGON BREATH: Fiery breath means normal attacks deal magical damage&lt;br /&gt;
;DRAGON STATURE: Sight radius and starting health are doubled&lt;br /&gt;
|20% Knockback damage per 100 Conversion Points&lt;br /&gt;
|Complete [[Dragon Isles]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:VampireHero.png]] Vampire===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;UNDEAD: Immune to poison and mana burn&lt;br /&gt;
;DAMNED: Cannot worship, exhausted while wounded, flat health regeneration of 1&lt;br /&gt;
;ETERNAL THIRST: Starts with Sanguine and one level of Lifesteal&lt;br /&gt;
|1 Lifesteal per 120 Conversion Points&lt;br /&gt;
|Complete [[Halls of Steel#Vicious Mode|Halls of Steel (Vicious Mode)]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GoatpersonHero.png]] Goatperson===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Goatperson]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Refill HP/MP per 100 (+10 cumulative) Conversion Points&lt;br /&gt;
|Reward for supporters + Unlock 6 gods &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:RatHero.png]] Rat Monarch===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Rat Monarch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;REGAL HYGIENE: Rat bites corrode enemies. Gains one stack of Corrosive Strike per level.&lt;br /&gt;
;REGAL PERKS: Sensitive whiskers detect deals. All shops are scouted. Buying an item regenerates 50% health and mana (may overheal).&lt;br /&gt;
;REGAL SIZE: Rats are the CORRECT size: Small. Lower maximum health and mana, all items are large.&lt;br /&gt;
|1 Corrosive Strike per 80 Conversion Points&lt;br /&gt;
|Enhanced Edition + Finish [[Demonic Library]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51047</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51047"/>
				<updated>2015-07-01T13:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: Adding link to Main article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}__NOTOC__&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Classes Table of Contents&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 1|Tier 1]]&lt;br /&gt;
|[[#Fighter|Fighter]]&lt;br /&gt;
|[[#Thief|Thief]]&lt;br /&gt;
|[[#Priest|Priest]]&lt;br /&gt;
|[[#Wizard|Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 2|Tier 2]]&lt;br /&gt;
|[[#Berserker|Berserker]]&lt;br /&gt;
|[[#Rogue|Rogue]]&lt;br /&gt;
|[[#Monk|Monk]]&lt;br /&gt;
|[[#Sorcerer|Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 3|Tier 3]]&lt;br /&gt;
|[[#Warlord|Warlord]]&lt;br /&gt;
|[[#Assassin|Assassin]]&lt;br /&gt;
|[[#Paladin|Paladin]]&lt;br /&gt;
|[[#Bloodmage|Bloodmage]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Special|Special]]&lt;br /&gt;
|[[#Crusader|Crusader]]&lt;br /&gt;
|[[#Transmuter|Transmuter]]&lt;br /&gt;
|[[#Tinker|Tinker]]&lt;br /&gt;
|[[#Chemist|Chemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[#Monster Classes|Monster Classes]]&lt;br /&gt;
|[[#Half-Dragon|Half-Dragon]]&lt;br /&gt;
|[[#Gorgon|Gorgon]]&lt;br /&gt;
|[[#Vampire|Vampire]]&lt;br /&gt;
|[[#Rat_Monarch|Rat Monarch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
{{ClassSummary|Fighter}}&lt;br /&gt;
{{ClassSummary|Thief}}&lt;br /&gt;
{{ClassSummary|Priest}}&lt;br /&gt;
{{ClassSummary|Wizard}}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{ClassSummary|Berserker}}&lt;br /&gt;
{{ClassSummary|Rogue}}&lt;br /&gt;
{{ClassSummary|Monk}}&lt;br /&gt;
{{ClassSummary|Sorcerer}}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
{{ClassSummary|Warlord}}&lt;br /&gt;
{{ClassSummary|Assassin}}&lt;br /&gt;
{{ClassSummary|Paladin}}&lt;br /&gt;
{{ClassSummary|Bloodmage}}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{{ClassSummary|Crusader}}&lt;br /&gt;
{{ClassSummary|Transmuter}}&lt;br /&gt;
{{ClassSummary|Tinker}}&lt;br /&gt;
===[[File:ChemistHero.png]] Chemist===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;ADDITIVES: Start with [[BYSSEPS]]&lt;br /&gt;
;PRESERVATIVES: Extra potion shops&lt;br /&gt;
;COLOURANTS: Potions have strange side effects.&lt;br /&gt;
|*Add race here*&lt;br /&gt;
|Enhanced Edition + Chemist Subdungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
===[[File:GorgonHero.png]] Gorgon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Gorgon (Class)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;AZURE BODY: +25% to starting physical resistance&lt;br /&gt;
;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph&lt;br /&gt;
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health&lt;br /&gt;
|5% Deathgaze per 100 Conversion Points&lt;br /&gt;
|Complete [[Naga City]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:DragonHero.png]] Half-Dragon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Half-Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;DRAGON TAIL: Start with 20% knockback&lt;br /&gt;
;DRAGON BREATH: Fiery breath means normal attacks deal magical damage&lt;br /&gt;
;DRAGON STATURE: Sight radius and starting health are doubled&lt;br /&gt;
|20% Knockback damage per 100 Conversion Points&lt;br /&gt;
|Complete [[Dragon Isle]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:VampireHero.png]] Vampire===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;UNDEAD: Immune to poison and mana burn&lt;br /&gt;
;DAMNED: Cannot worship, exhausted while wounded, flat health regeneration of 1&lt;br /&gt;
;ETERNAL THIRST: Starts with Sanguine and one level of Lifesteal&lt;br /&gt;
|1 Lifesteal per 120 Conversion Points&lt;br /&gt;
|Complete [[Halls of Steel#Vicious Mode|Halls of Steel (Vicious Mode)]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GoatpersonHero.png]] Goatperson===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Goatperson]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Refill HP/MP per 100 (+10 cumulative) Conversion Points&lt;br /&gt;
|Reward for supporters + Unlock 6 gods &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:RatHero.png]] Rat Monarch===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Rat Monarch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;REGAL HYGIENE: Rat bites corrode enemies. Gains one stack of Corrosive Strike per level.&lt;br /&gt;
;REGAL PERKS: Sensitive whiskers detect deals. All shops are scouted. Buying an item regenerates 50% health and mana (may overheal).&lt;br /&gt;
;REGAL SIZE: Rats are the CORRECT size: Small. Lower maximum health and mana, all items are large.&lt;br /&gt;
|1 Corrosive Strike per 80 Conversion Points&lt;br /&gt;
|Enhanced Edition + Finish [[Demonic Library]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51046</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51046"/>
				<updated>2015-07-01T13:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: Adding link to Main article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}__NOTOC__&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Classes Table of Contents&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 1|Tier 1]]&lt;br /&gt;
|[[#Fighter|Fighter]]&lt;br /&gt;
|[[#Thief|Thief]]&lt;br /&gt;
|[[#Priest|Priest]]&lt;br /&gt;
|[[#Wizard|Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 2|Tier 2]]&lt;br /&gt;
|[[#Berserker|Berserker]]&lt;br /&gt;
|[[#Rogue|Rogue]]&lt;br /&gt;
|[[#Monk|Monk]]&lt;br /&gt;
|[[#Sorcerer|Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 3|Tier 3]]&lt;br /&gt;
|[[#Warlord|Warlord]]&lt;br /&gt;
|[[#Assassin|Assassin]]&lt;br /&gt;
|[[#Paladin|Paladin]]&lt;br /&gt;
|[[#Bloodmage|Bloodmage]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Special|Special]]&lt;br /&gt;
|[[#Crusader|Crusader]]&lt;br /&gt;
|[[#Transmuter|Transmuter]]&lt;br /&gt;
|[[#Tinker|Tinker]]&lt;br /&gt;
|[[#Chemist|Chemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[#Monster Classes|Monster Classes]]&lt;br /&gt;
|[[#Half-Dragon|Half-Dragon]]&lt;br /&gt;
|[[#Gorgon|Gorgon]]&lt;br /&gt;
|[[#Vampire|Vampire]]&lt;br /&gt;
|[[#Rat_Monarch|Rat Monarch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
{{ClassSummary|Fighter}}&lt;br /&gt;
{{ClassSummary|Thief}}&lt;br /&gt;
{{ClassSummary|Priest}}&lt;br /&gt;
{{ClassSummary|Wizard}}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{ClassSummary|Berserker}}&lt;br /&gt;
{{ClassSummary|Rogue}}&lt;br /&gt;
{{ClassSummary|Monk}}&lt;br /&gt;
{{ClassSummary|Sorcerer}}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
{{ClassSummary|Warlord}}&lt;br /&gt;
{{ClassSummary|Assassin}}&lt;br /&gt;
{{ClassSummary|Paladin}}&lt;br /&gt;
{{ClassSummary|Bloodmage}}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{{ClassSummary|Crusader}}&lt;br /&gt;
{{ClassSummary|Transmuter}}&lt;br /&gt;
{{ClassSummary|Tinker}}&lt;br /&gt;
===[[File:ChemistHero.png]] Chemist===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;ADDITIVES: Start with [[BYSSEPS]]&lt;br /&gt;
;PRESERVATIVES: Extra potion shops&lt;br /&gt;
;COLOURANTS: Potions have strange side effects.&lt;br /&gt;
|*Add race here*&lt;br /&gt;
|Enhanced Edition + Chemist Subdungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
===[[File:GorgonHero.png]] Gorgon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Gorgon (Class)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;AZURE BODY: +25% to starting physical resistance&lt;br /&gt;
;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph&lt;br /&gt;
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health&lt;br /&gt;
|5% Deathgaze per 100 Conversion Points&lt;br /&gt;
|Complete [[Naga City]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:DragonHero.png]] Half-Dragon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Half-Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;DRAGON TAIL: Start with 20% knockback&lt;br /&gt;
;DRAGON BREATH: Fiery breath means normal attacks deal magical damage&lt;br /&gt;
;DRAGON STATURE: Sight radius and starting health are doubled&lt;br /&gt;
|20% Knockback damage per 100 Conversion Points&lt;br /&gt;
|Complete [[Dragon Isle]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:VampireHero.png]] Vampire===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;UNDEAD: Immune to poison and mana burn&lt;br /&gt;
;DAMNED: Cannot worship, exhausted while wounded, flat health regeneration of 1&lt;br /&gt;
;ETERNAL THIRST: Starts with Sanguine and one level of Lifesteal&lt;br /&gt;
|1 Lifesteal per 120 Conversion Points&lt;br /&gt;
|Complete [[Halls of Steel#Vicious Mode|Halls of Steel (Vicious Mode)]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GoatpersonHero.png]] Goatperson===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Goatperson]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Refill HP/MP per 100 (+10 cumulative) Conversion Points&lt;br /&gt;
|Reward for supporters + Unlock 6 gods &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:RatHero.png]] Rat Monarch===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;REGAL HYGIENE: Rat bites corrode enemies. Gains one stack of Corrosive Strike per level.&lt;br /&gt;
;REGAL PERKS: Sensitive whiskers detect deals. All shops are scouted. Buying an item regenerates 50% health and mana (may overheal).&lt;br /&gt;
;REGAL SIZE: Rats are the CORRECT size: Small. Lower maximum health and mana, all items are large.&lt;br /&gt;
|1 Corrosive Strike per 80 Conversion Points&lt;br /&gt;
|Enhanced Edition + Finish [[Demonic Library]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51045</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51045"/>
				<updated>2015-07-01T13:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: /* File:VampireHero.png Vampire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}__NOTOC__&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Classes Table of Contents&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 1|Tier 1]]&lt;br /&gt;
|[[#Fighter|Fighter]]&lt;br /&gt;
|[[#Thief|Thief]]&lt;br /&gt;
|[[#Priest|Priest]]&lt;br /&gt;
|[[#Wizard|Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 2|Tier 2]]&lt;br /&gt;
|[[#Berserker|Berserker]]&lt;br /&gt;
|[[#Rogue|Rogue]]&lt;br /&gt;
|[[#Monk|Monk]]&lt;br /&gt;
|[[#Sorcerer|Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 3|Tier 3]]&lt;br /&gt;
|[[#Warlord|Warlord]]&lt;br /&gt;
|[[#Assassin|Assassin]]&lt;br /&gt;
|[[#Paladin|Paladin]]&lt;br /&gt;
|[[#Bloodmage|Bloodmage]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Special|Special]]&lt;br /&gt;
|[[#Crusader|Crusader]]&lt;br /&gt;
|[[#Transmuter|Transmuter]]&lt;br /&gt;
|[[#Tinker|Tinker]]&lt;br /&gt;
|[[#Chemist|Chemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[#Monster Classes|Monster Classes]]&lt;br /&gt;
|[[#Half-Dragon|Half-Dragon]]&lt;br /&gt;
|[[#Gorgon|Gorgon]]&lt;br /&gt;
|[[#Vampire|Vampire]]&lt;br /&gt;
|[[#Rat_Monarch|Rat Monarch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
{{ClassSummary|Fighter}}&lt;br /&gt;
{{ClassSummary|Thief}}&lt;br /&gt;
{{ClassSummary|Priest}}&lt;br /&gt;
{{ClassSummary|Wizard}}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{ClassSummary|Berserker}}&lt;br /&gt;
{{ClassSummary|Rogue}}&lt;br /&gt;
{{ClassSummary|Monk}}&lt;br /&gt;
{{ClassSummary|Sorcerer}}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
{{ClassSummary|Warlord}}&lt;br /&gt;
{{ClassSummary|Assassin}}&lt;br /&gt;
{{ClassSummary|Paladin}}&lt;br /&gt;
{{ClassSummary|Bloodmage}}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{{ClassSummary|Crusader}}&lt;br /&gt;
{{ClassSummary|Transmuter}}&lt;br /&gt;
{{ClassSummary|Tinker}}&lt;br /&gt;
===[[File:ChemistHero.png]] Chemist===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;ADDITIVES: Start with [[BYSSEPS]]&lt;br /&gt;
;PRESERVATIVES: Extra potion shops&lt;br /&gt;
;COLOURANTS: Potions have strange side effects.&lt;br /&gt;
|*Add race here*&lt;br /&gt;
|Enhanced Edition + Chemist Subdungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
===[[File:GorgonHero.png]] Gorgon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Gorgon (Class)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;AZURE BODY: +25% to starting physical resistance&lt;br /&gt;
;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph&lt;br /&gt;
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health&lt;br /&gt;
|5% Deathgaze per 100 Conversion Points&lt;br /&gt;
|Complete [[Naga City]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:DragonHero.png]] Half-Dragon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Half-Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;DRAGON TAIL: Start with 20% knockback&lt;br /&gt;
;DRAGON BREATH: Fiery breath means normal attacks deal magical damage&lt;br /&gt;
;DRAGON STATURE: Sight radius and starting health are doubled&lt;br /&gt;
|20% Knockback damage per 100 Conversion Points&lt;br /&gt;
|Complete [[Dragon Isle]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:VampireHero.png]] Vampire===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Vampire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;UNDEAD: Immune to poison and mana burn&lt;br /&gt;
;DAMNED: Cannot worship, exhausted while wounded, flat health regeneration of 1&lt;br /&gt;
;ETERNAL THIRST: Starts with Sanguine and one level of Lifesteal&lt;br /&gt;
|1 Lifesteal per 120 Conversion Points&lt;br /&gt;
|Complete [[Halls of Steel#Vicious Mode|Halls of Steel (Vicious Mode)]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GoatpersonHero.png]] Goatperson===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Refill HP/MP per 100 (+10 cumulative) Conversion Points&lt;br /&gt;
|Reward for supporters + Unlock 6 gods &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:RatHero.png]] Rat Monarch===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;REGAL HYGIENE: Rat bites corrode enemies. Gains one stack of Corrosive Strike per level.&lt;br /&gt;
;REGAL PERKS: Sensitive whiskers detect deals. All shops are scouted. Buying an item regenerates 50% health and mana (may overheal).&lt;br /&gt;
;REGAL SIZE: Rats are the CORRECT size: Small. Lower maximum health and mana, all items are large.&lt;br /&gt;
|1 Corrosive Strike per 80 Conversion Points&lt;br /&gt;
|Enhanced Edition + Finish [[Demonic Library]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51044</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51044"/>
				<updated>2015-07-01T13:43:29Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: Adding link to Main article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}__NOTOC__&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Classes Table of Contents&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 1|Tier 1]]&lt;br /&gt;
|[[#Fighter|Fighter]]&lt;br /&gt;
|[[#Thief|Thief]]&lt;br /&gt;
|[[#Priest|Priest]]&lt;br /&gt;
|[[#Wizard|Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 2|Tier 2]]&lt;br /&gt;
|[[#Berserker|Berserker]]&lt;br /&gt;
|[[#Rogue|Rogue]]&lt;br /&gt;
|[[#Monk|Monk]]&lt;br /&gt;
|[[#Sorcerer|Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 3|Tier 3]]&lt;br /&gt;
|[[#Warlord|Warlord]]&lt;br /&gt;
|[[#Assassin|Assassin]]&lt;br /&gt;
|[[#Paladin|Paladin]]&lt;br /&gt;
|[[#Bloodmage|Bloodmage]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Special|Special]]&lt;br /&gt;
|[[#Crusader|Crusader]]&lt;br /&gt;
|[[#Transmuter|Transmuter]]&lt;br /&gt;
|[[#Tinker|Tinker]]&lt;br /&gt;
|[[#Chemist|Chemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[#Monster Classes|Monster Classes]]&lt;br /&gt;
|[[#Half-Dragon|Half-Dragon]]&lt;br /&gt;
|[[#Gorgon|Gorgon]]&lt;br /&gt;
|[[#Vampire|Vampire]]&lt;br /&gt;
|[[#Rat_Monarch|Rat Monarch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
{{ClassSummary|Fighter}}&lt;br /&gt;
{{ClassSummary|Thief}}&lt;br /&gt;
{{ClassSummary|Priest}}&lt;br /&gt;
{{ClassSummary|Wizard}}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{ClassSummary|Berserker}}&lt;br /&gt;
{{ClassSummary|Rogue}}&lt;br /&gt;
{{ClassSummary|Monk}}&lt;br /&gt;
{{ClassSummary|Sorcerer}}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
{{ClassSummary|Warlord}}&lt;br /&gt;
{{ClassSummary|Assassin}}&lt;br /&gt;
{{ClassSummary|Paladin}}&lt;br /&gt;
{{ClassSummary|Bloodmage}}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{{ClassSummary|Crusader}}&lt;br /&gt;
{{ClassSummary|Transmuter}}&lt;br /&gt;
{{ClassSummary|Tinker}}&lt;br /&gt;
===[[File:ChemistHero.png]] Chemist===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;ADDITIVES: Start with [[BYSSEPS]]&lt;br /&gt;
;PRESERVATIVES: Extra potion shops&lt;br /&gt;
;COLOURANTS: Potions have strange side effects.&lt;br /&gt;
|*Add race here*&lt;br /&gt;
|Enhanced Edition + Chemist Subdungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
===[[File:GorgonHero.png]] Gorgon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Gorgon (Class)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;AZURE BODY: +25% to starting physical resistance&lt;br /&gt;
;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph&lt;br /&gt;
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health&lt;br /&gt;
|5% Deathgaze per 100 Conversion Points&lt;br /&gt;
|Complete [[Naga City]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:DragonHero.png]] Half-Dragon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Half-Dragon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;DRAGON TAIL: Start with 20% knockback&lt;br /&gt;
;DRAGON BREATH: Fiery breath means normal attacks deal magical damage&lt;br /&gt;
;DRAGON STATURE: Sight radius and starting health are doubled&lt;br /&gt;
|20% Knockback damage per 100 Conversion Points&lt;br /&gt;
|Complete [[Dragon Isle]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:VampireHero.png]] Vampire===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;UNDEAD: Immune to poison and mana burn&lt;br /&gt;
;DAMNED: Cannot worship, exhausted while wounded, flat health regeneration of 1&lt;br /&gt;
;ETERNAL THIRST: Starts with Sanguine and one level of Lifesteal&lt;br /&gt;
|1 Lifesteal per 120 Conversion Points&lt;br /&gt;
|Complete [[Halls of Steel#Vicious Mode|Halls of Steel (Vicious Mode)]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GoatpersonHero.png]] Goatperson===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Refill HP/MP per 100 (+10 cumulative) Conversion Points&lt;br /&gt;
|Reward for supporters + Unlock 6 gods &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:RatHero.png]] Rat Monarch===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;REGAL HYGIENE: Rat bites corrode enemies. Gains one stack of Corrosive Strike per level.&lt;br /&gt;
;REGAL PERKS: Sensitive whiskers detect deals. All shops are scouted. Buying an item regenerates 50% health and mana (may overheal).&lt;br /&gt;
;REGAL SIZE: Rats are the CORRECT size: Small. Lower maximum health and mana, all items are large.&lt;br /&gt;
|1 Corrosive Strike per 80 Conversion Points&lt;br /&gt;
|Enhanced Edition + Finish [[Demonic Library]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51043</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51043"/>
				<updated>2015-07-01T13:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: Adding link to Main article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}__NOTOC__&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Classes Table of Contents&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 1|Tier 1]]&lt;br /&gt;
|[[#Fighter|Fighter]]&lt;br /&gt;
|[[#Thief|Thief]]&lt;br /&gt;
|[[#Priest|Priest]]&lt;br /&gt;
|[[#Wizard|Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 2|Tier 2]]&lt;br /&gt;
|[[#Berserker|Berserker]]&lt;br /&gt;
|[[#Rogue|Rogue]]&lt;br /&gt;
|[[#Monk|Monk]]&lt;br /&gt;
|[[#Sorcerer|Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 3|Tier 3]]&lt;br /&gt;
|[[#Warlord|Warlord]]&lt;br /&gt;
|[[#Assassin|Assassin]]&lt;br /&gt;
|[[#Paladin|Paladin]]&lt;br /&gt;
|[[#Bloodmage|Bloodmage]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Special|Special]]&lt;br /&gt;
|[[#Crusader|Crusader]]&lt;br /&gt;
|[[#Transmuter|Transmuter]]&lt;br /&gt;
|[[#Tinker|Tinker]]&lt;br /&gt;
|[[#Chemist|Chemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[#Monster Classes|Monster Classes]]&lt;br /&gt;
|[[#Half-Dragon|Half-Dragon]]&lt;br /&gt;
|[[#Gorgon|Gorgon]]&lt;br /&gt;
|[[#Vampire|Vampire]]&lt;br /&gt;
|[[#Rat_Monarch|Rat Monarch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
{{ClassSummary|Fighter}}&lt;br /&gt;
{{ClassSummary|Thief}}&lt;br /&gt;
{{ClassSummary|Priest}}&lt;br /&gt;
{{ClassSummary|Wizard}}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{ClassSummary|Berserker}}&lt;br /&gt;
{{ClassSummary|Rogue}}&lt;br /&gt;
{{ClassSummary|Monk}}&lt;br /&gt;
{{ClassSummary|Sorcerer}}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
{{ClassSummary|Warlord}}&lt;br /&gt;
{{ClassSummary|Assassin}}&lt;br /&gt;
{{ClassSummary|Paladin}}&lt;br /&gt;
{{ClassSummary|Bloodmage}}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{{ClassSummary|Crusader}}&lt;br /&gt;
{{ClassSummary|Transmuter}}&lt;br /&gt;
{{ClassSummary|Tinker}}&lt;br /&gt;
===[[File:ChemistHero.png]] Chemist===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;ADDITIVES: Start with [[BYSSEPS]]&lt;br /&gt;
;PRESERVATIVES: Extra potion shops&lt;br /&gt;
;COLOURANTS: Potions have strange side effects.&lt;br /&gt;
|*Add race here*&lt;br /&gt;
|Enhanced Edition + Chemist Subdungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
===[[File:GorgonHero.png]] Gorgon===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Gorgon (Class)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;AZURE BODY: +25% to starting physical resistance&lt;br /&gt;
;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph&lt;br /&gt;
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health&lt;br /&gt;
|5% Deathgaze per 100 Conversion Points&lt;br /&gt;
|Complete [[Naga City]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:DragonHero.png]] Half-Dragon===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;DRAGON TAIL: Start with 20% knockback&lt;br /&gt;
;DRAGON BREATH: Fiery breath means normal attacks deal magical damage&lt;br /&gt;
;DRAGON STATURE: Sight radius and starting health are doubled&lt;br /&gt;
|20% Knockback damage per 100 Conversion Points&lt;br /&gt;
|Complete [[Dragon Isle]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:VampireHero.png]] Vampire===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;UNDEAD: Immune to poison and mana burn&lt;br /&gt;
;DAMNED: Cannot worship, exhausted while wounded, flat health regeneration of 1&lt;br /&gt;
;ETERNAL THIRST: Starts with Sanguine and one level of Lifesteal&lt;br /&gt;
|1 Lifesteal per 120 Conversion Points&lt;br /&gt;
|Complete [[Halls of Steel#Vicious Mode|Halls of Steel (Vicious Mode)]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GoatpersonHero.png]] Goatperson===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Refill HP/MP per 100 (+10 cumulative) Conversion Points&lt;br /&gt;
|Reward for supporters + Unlock 6 gods &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:RatHero.png]] Rat Monarch===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;REGAL HYGIENE: Rat bites corrode enemies. Gains one stack of Corrosive Strike per level.&lt;br /&gt;
;REGAL PERKS: Sensitive whiskers detect deals. All shops are scouted. Buying an item regenerates 50% health and mana (may overheal).&lt;br /&gt;
;REGAL SIZE: Rats are the CORRECT size: Small. Lower maximum health and mana, all items are large.&lt;br /&gt;
|1 Corrosive Strike per 80 Conversion Points&lt;br /&gt;
|Enhanced Edition + Finish [[Demonic Library]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51042</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=51042"/>
				<updated>2015-07-01T13:39:16Z</updated>
		
		<summary type="html">&lt;p&gt;EvilTwinSkippy: Adding link to Main article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}__NOTOC__&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Classes Table of Contents&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 1|Tier 1]]&lt;br /&gt;
|[[#Fighter|Fighter]]&lt;br /&gt;
|[[#Thief|Thief]]&lt;br /&gt;
|[[#Priest|Priest]]&lt;br /&gt;
|[[#Wizard|Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 2|Tier 2]]&lt;br /&gt;
|[[#Berserker|Berserker]]&lt;br /&gt;
|[[#Rogue|Rogue]]&lt;br /&gt;
|[[#Monk|Monk]]&lt;br /&gt;
|[[#Sorcerer|Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 3|Tier 3]]&lt;br /&gt;
|[[#Warlord|Warlord]]&lt;br /&gt;
|[[#Assassin|Assassin]]&lt;br /&gt;
|[[#Paladin|Paladin]]&lt;br /&gt;
|[[#Bloodmage|Bloodmage]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Special|Special]]&lt;br /&gt;
|[[#Crusader|Crusader]]&lt;br /&gt;
|[[#Transmuter|Transmuter]]&lt;br /&gt;
|[[#Tinker|Tinker]]&lt;br /&gt;
|[[#Chemist|Chemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[#Monster Classes|Monster Classes]]&lt;br /&gt;
|[[#Half-Dragon|Half-Dragon]]&lt;br /&gt;
|[[#Gorgon|Gorgon]]&lt;br /&gt;
|[[#Vampire|Vampire]]&lt;br /&gt;
|[[#Rat_Monarch|Rat Monarch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
{{ClassSummary|Fighter}}&lt;br /&gt;
{{ClassSummary|Thief}}&lt;br /&gt;
{{ClassSummary|Priest}}&lt;br /&gt;
{{ClassSummary|Wizard}}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{ClassSummary|Berserker}}&lt;br /&gt;
{{ClassSummary|Rogue}}&lt;br /&gt;
{{ClassSummary|Monk}}&lt;br /&gt;
{{ClassSummary|Sorcerer}}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
{{ClassSummary|Warlord}}&lt;br /&gt;
{{ClassSummary|Assassin}}&lt;br /&gt;
{{ClassSummary|Paladin}}&lt;br /&gt;
{{ClassSummary|Bloodmage}}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{{ClassSummary|Crusader}}&lt;br /&gt;
{{ClassSummary|Transmuter}}&lt;br /&gt;
{{ClassSummary|Tinker}}&lt;br /&gt;
===[[File:ChemistHero.png]] Chemist===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;Main article: [[Chemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;ADDITIVES: Start with [[BYSSEPS]]&lt;br /&gt;
;PRESERVATIVES: Extra potion shops&lt;br /&gt;
;COLOURANTS: Potions have strange side effects.&lt;br /&gt;
|*Add race here*&lt;br /&gt;
|Enhanced Edition + Chemist Subdungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
===[[File:GorgonHero.png]] Gorgon===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;AZURE BODY: +25% to starting physical resistance&lt;br /&gt;
;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph&lt;br /&gt;
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health&lt;br /&gt;
|5% Deathgaze per 100 Conversion Points&lt;br /&gt;
|Complete [[Naga City]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:DragonHero.png]] Half-Dragon===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;DRAGON TAIL: Start with 20% knockback&lt;br /&gt;
;DRAGON BREATH: Fiery breath means normal attacks deal magical damage&lt;br /&gt;
;DRAGON STATURE: Sight radius and starting health are doubled&lt;br /&gt;
|20% Knockback damage per 100 Conversion Points&lt;br /&gt;
|Complete [[Dragon Isle]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:VampireHero.png]] Vampire===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;UNDEAD: Immune to poison and mana burn&lt;br /&gt;
;DAMNED: Cannot worship, exhausted while wounded, flat health regeneration of 1&lt;br /&gt;
;ETERNAL THIRST: Starts with Sanguine and one level of Lifesteal&lt;br /&gt;
|1 Lifesteal per 120 Conversion Points&lt;br /&gt;
|Complete [[Halls of Steel#Vicious Mode|Halls of Steel (Vicious Mode)]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GoatpersonHero.png]] Goatperson===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Refill HP/MP per 100 (+10 cumulative) Conversion Points&lt;br /&gt;
|Reward for supporters + Unlock 6 gods &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:RatHero.png]] Rat Monarch===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;REGAL HYGIENE: Rat bites corrode enemies. Gains one stack of Corrosive Strike per level.&lt;br /&gt;
;REGAL PERKS: Sensitive whiskers detect deals. All shops are scouted. Buying an item regenerates 50% health and mana (may overheal).&lt;br /&gt;
;REGAL SIZE: Rats are the CORRECT size: Small. Lower maximum health and mana, all items are large.&lt;br /&gt;
|1 Corrosive Strike per 80 Conversion Points&lt;br /&gt;
|Enhanced Edition + Finish [[Demonic Library]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>EvilTwinSkippy</name></author>	</entry>

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