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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FDru</id>
		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-04-29T05:54:29Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=14173</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=14173"/>
				<updated>2013-02-04T21:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: /* File:Poisoned.png Poisoned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
== Resistances ==&lt;br /&gt;
=== [[File:Magic resist.png]] Magic resist ===&lt;br /&gt;
All attacks of magical nature toward are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
Non-damaging spells ({{s|APHEELSIK}},{{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance. {{s|PISORF}} will always work unless they have 100% magic resistance.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Physical resist.png]] Physical resist ===&lt;br /&gt;
All attacks of physical nature toward are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
=== [[File:Death Protection.png]] Death Protection ===&lt;br /&gt;
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state &amp;quot;Barely Alive&amp;quot; instead of &amp;quot;Death&amp;quot; when Death Protection is about to be consumed. If the hit will kill the monster it will predict &amp;quot;Barely Win&amp;quot; instead of &amp;quot;Barely Alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dodge.png]] Dodge ===&lt;br /&gt;
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.&lt;br /&gt;
&lt;br /&gt;
All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state &amp;quot;Dodge!&amp;quot; when the next attack received will be dodged.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Burning Strike.png]] Burning Strike ===&lt;br /&gt;
Attacks add one level of {{t|Burned}} to the target.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Experience Boost.png]] Experience Boost ===&lt;br /&gt;
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}.  Any bonus experience earned from killing higher-level monsters is also multiplied.&lt;br /&gt;
&lt;br /&gt;
=== [[File:First strike.png]] First strike ===&lt;br /&gt;
Unless the opponents has First strike as well, the [[Combat|usual rules for strike order]] are ignored, and the entity who has First strike hits first.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Knockback.png]] Knockback ===&lt;br /&gt;
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:&lt;br /&gt;
* '''A wall''': the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''Empty''': the target is moved to the empty tile&lt;br /&gt;
* '''Indestructible tile or map edge''': no effect&lt;br /&gt;
&lt;br /&gt;
=== [[File:Learning.png]] Learning ===&lt;br /&gt;
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Life steal.png]] Life steal ===&lt;br /&gt;
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Might.png]] Might ===&lt;br /&gt;
Temporarily boosts your next physical attack by 30% and reduces {{t|Physical resist}} and {{t|Magic resist}} of the enemy by 3%. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisonous.png]] Poisonous ===&lt;br /&gt;
Applies the {{t|Poisoned}} debuff on the target.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sanguine.png]] Sanguine ===&lt;br /&gt;
Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stone skin.png]] Stone skin ===&lt;br /&gt;
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).&lt;br /&gt;
&lt;br /&gt;
Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Burned.png]] Burned ===&lt;br /&gt;
Applies one stack of {{t|Burned}} when attacking with an attack source with Burning (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be {{t|Burned}} at any given time.&lt;br /&gt;
&lt;br /&gt;
Attacking another monster or applying an attack to the {{t|Burned}} monster from a non-Burning attack removes {{t|Burned}}, dealing Magical damage equal to the number of Burned stacks on expiration.&lt;br /&gt;
&lt;br /&gt;
Maximum charges of {{t|Burned}} is equal to x2 of your current level.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosion.png]] Corrosion ===&lt;br /&gt;
Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cursed.png]] Cursed ===&lt;br /&gt;
While cursed, all sources of damage reduction and resistances you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana burn.png]] Mana Burn ===&lt;br /&gt;
When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or the Cleansing boon from Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisoned.png]] Poisoned ===&lt;br /&gt;
The poisoned target does not regenerate HP from exploration. Poison on monsters expires after the specified amount of tiles have been revealed. For the player, Poison is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or the Cleansing boon from Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Weakening blow.png]] Weakened ===&lt;br /&gt;
Your base damage is reduced, equal to the number of stacks of Weakened.&lt;br /&gt;
&lt;br /&gt;
== Monster traits ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Berserks.png]] Berserks ===&lt;br /&gt;
When monster's health is below the Berserk %, its attacks deal 50% more damage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blinks.png]] Blinks ===&lt;br /&gt;
When attacked, the monster will teleport to a random location on the map.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bloodless.png]] Bloodless ===&lt;br /&gt;
This monster does not leave behind a blood pool after being slain, and does not allow life steal.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Retaliate: Fireball.png]] Retaliate: Fireball ===&lt;br /&gt;
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster as if he had been attacked normally.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cowardly.png]] Cowardly ===&lt;br /&gt;
When attacked, the monster will flee the opposite direction of you if possible.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cursed.png]] Cursed ===&lt;br /&gt;
Every time you kill or take damage from a Cursed monster, you will gain a stack of Cursed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosive.png]] Corrosive ===&lt;br /&gt;
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death Protection.png]] Death Protection ===&lt;br /&gt;
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death-gaze.png]] Death-gaze ===&lt;br /&gt;
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state &amp;quot;Petrified&amp;quot; when this is going to occur.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fast regen.png]] Fast regen ===&lt;br /&gt;
The monster regenerates health twice as fast. If {{t|Poisoned}} it regenerates the normal one per level.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Knockback.png]] Knockback ===&lt;br /&gt;
When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Life steal.png]] Life steal ===&lt;br /&gt;
If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Magical attack.png]] Magical attack ===&lt;br /&gt;
The attacks of the monster are considered Magical in nature, instead of Physical.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana burn.png]] Mana Burn ===&lt;br /&gt;
The monster's attack applies Mana Burn.&lt;br /&gt;
&lt;br /&gt;
=== [[File:No_Experience.png]] No Experience ===&lt;br /&gt;
Killing the monster yields No Experience.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisoned.png]] Poisoned ===&lt;br /&gt;
The monster's attack applies Poison.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Revives.png]] Revives ===&lt;br /&gt;
Upon death the monster is replaced with a fully healthy monster. It is usually of a different type and is 1 level lower than the original or the second monster has {{t|No Experience}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spawns.png]] Spawns ===&lt;br /&gt;
When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants {{t|No Experience}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Undead.png]] Undead ===&lt;br /&gt;
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Weakening blow.png]] Weakening blow ===&lt;br /&gt;
The monster's attack applies a stack of Weakening.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=14172</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=14172"/>
				<updated>2013-02-04T21:51:41Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: /* File:Poisoned.png Poisoned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
== Resistances ==&lt;br /&gt;
=== [[File:Magic resist.png]] Magic resist ===&lt;br /&gt;
All attacks of magical nature toward are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
Non-damaging spells ({{s|APHEELSIK}},{{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance. {{s|PISORF}} will always work unless they have 100% magic resistance.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Physical resist.png]] Physical resist ===&lt;br /&gt;
All attacks of physical nature toward are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
=== [[File:Death Protection.png]] Death Protection ===&lt;br /&gt;
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state &amp;quot;Barely Alive&amp;quot; instead of &amp;quot;Death&amp;quot; when Death Protection is about to be consumed. If the hit will kill the monster it will predict &amp;quot;Barely Win&amp;quot; instead of &amp;quot;Barely Alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dodge.png]] Dodge ===&lt;br /&gt;
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.&lt;br /&gt;
&lt;br /&gt;
All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state &amp;quot;Dodge!&amp;quot; when the next attack received will be dodged.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Burning Strike.png]] Burning Strike ===&lt;br /&gt;
Attacks add one level of {{t|Burned}} to the target.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Experience Boost.png]] Experience Boost ===&lt;br /&gt;
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}.  Any bonus experience earned from killing higher-level monsters is also multiplied.&lt;br /&gt;
&lt;br /&gt;
=== [[File:First strike.png]] First strike ===&lt;br /&gt;
Unless the opponents has First strike as well, the [[Combat|usual rules for strike order]] are ignored, and the entity who has First strike hits first.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Knockback.png]] Knockback ===&lt;br /&gt;
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:&lt;br /&gt;
* '''A wall''': the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''Empty''': the target is moved to the empty tile&lt;br /&gt;
* '''Indestructible tile or map edge''': no effect&lt;br /&gt;
&lt;br /&gt;
=== [[File:Learning.png]] Learning ===&lt;br /&gt;
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Life steal.png]] Life steal ===&lt;br /&gt;
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Might.png]] Might ===&lt;br /&gt;
Temporarily boosts your next physical attack by 30% and reduces {{t|Physical resist}} and {{t|Magic resist}} of the enemy by 3%. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisonous.png]] Poisonous ===&lt;br /&gt;
Applies the {{t|Poisoned}} debuff on the target.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sanguine.png]] Sanguine ===&lt;br /&gt;
Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stone skin.png]] Stone skin ===&lt;br /&gt;
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).&lt;br /&gt;
&lt;br /&gt;
Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Burned.png]] Burned ===&lt;br /&gt;
Applies one stack of {{t|Burned}} when attacking with an attack source with Burning (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be {{t|Burned}} at any given time.&lt;br /&gt;
&lt;br /&gt;
Attacking another monster or applying an attack to the {{t|Burned}} monster from a non-Burning attack removes {{t|Burned}}, dealing Magical damage equal to the number of Burned stacks on expiration.&lt;br /&gt;
&lt;br /&gt;
Maximum charges of {{t|Burned}} is equal to x2 of your current level.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosion.png]] Corrosion ===&lt;br /&gt;
Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cursed.png]] Cursed ===&lt;br /&gt;
While cursed, all sources of damage reduction and resistances you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana burn.png]] Mana Burn ===&lt;br /&gt;
When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or the Cleansing boon from Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisoned.png]] Poisoned ===&lt;br /&gt;
The poisoned target does not regenerate HP from exploration. Poison on monsters expires after the specified amount of tiles. For the player, Poison is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or the Cleansing boon from Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Weakening blow.png]] Weakened ===&lt;br /&gt;
Your base damage is reduced, equal to the number of stacks of Weakened.&lt;br /&gt;
&lt;br /&gt;
== Monster traits ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Berserks.png]] Berserks ===&lt;br /&gt;
When monster's health is below the Berserk %, its attacks deal 50% more damage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blinks.png]] Blinks ===&lt;br /&gt;
When attacked, the monster will teleport to a random location on the map.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bloodless.png]] Bloodless ===&lt;br /&gt;
This monster does not leave behind a blood pool after being slain, and does not allow life steal.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Retaliate: Fireball.png]] Retaliate: Fireball ===&lt;br /&gt;
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster as if he had been attacked normally.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cowardly.png]] Cowardly ===&lt;br /&gt;
When attacked, the monster will flee the opposite direction of you if possible.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cursed.png]] Cursed ===&lt;br /&gt;
Every time you kill or take damage from a Cursed monster, you will gain a stack of Cursed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosive.png]] Corrosive ===&lt;br /&gt;
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death Protection.png]] Death Protection ===&lt;br /&gt;
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death-gaze.png]] Death-gaze ===&lt;br /&gt;
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state &amp;quot;Petrified&amp;quot; when this is going to occur.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fast regen.png]] Fast regen ===&lt;br /&gt;
The monster regenerates health twice as fast. If {{t|Poisoned}} it regenerates the normal one per level.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Knockback.png]] Knockback ===&lt;br /&gt;
When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Life steal.png]] Life steal ===&lt;br /&gt;
If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Magical attack.png]] Magical attack ===&lt;br /&gt;
The attacks of the monster are considered Magical in nature, instead of Physical.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana burn.png]] Mana Burn ===&lt;br /&gt;
The monster's attack applies Mana Burn.&lt;br /&gt;
&lt;br /&gt;
=== [[File:No_Experience.png]] No Experience ===&lt;br /&gt;
Killing the monster yields No Experience.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisoned.png]] Poisoned ===&lt;br /&gt;
The monster's attack applies Poison.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Revives.png]] Revives ===&lt;br /&gt;
Upon death the monster is replaced with a fully healthy monster. It is usually of a different type and is 1 level lower than the original or the second monster has {{t|No Experience}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spawns.png]] Spawns ===&lt;br /&gt;
When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants {{t|No Experience}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Undead.png]] Undead ===&lt;br /&gt;
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Weakening blow.png]] Weakening blow ===&lt;br /&gt;
The monster's attack applies a stack of Weakening.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WIZARD.EXE&amp;diff=14170</id>
		<title>WIZARD.EXE</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WIZARD.EXE&amp;diff=14170"/>
				<updated>2013-02-03T02:45:00Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* BLUDTOPOWA: +3 Max HP and MP&lt;br /&gt;
* CYDSTEPP: 2 PROTECT.EXE (Small item, consume to gain Death Protection)&lt;br /&gt;
* ENDISWALL: ARMOUR.EXE (20% Physical Resist)&lt;br /&gt;
* HALPMEH: Health Potions (not sure of amount)&lt;br /&gt;
* IMAWAL: Gain Learning&lt;br /&gt;
* LEMMISI: Compression, Translocation, Transmutation scrolls&lt;br /&gt;
* WONAFYT: 2 Slayer Wands&lt;br /&gt;
* Everything Else: Nothing&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Monsters&amp;diff=14169</id>
		<title>Talk:Monsters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Monsters&amp;diff=14169"/>
				<updated>2013-02-02T22:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: /* Derp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any opinion on changing all the traits to their corresponding tag?&lt;br /&gt;
&lt;br /&gt;
e.g. instead of &amp;quot;Cursed&amp;quot; -&amp;gt; {{t|Cursed}}&lt;br /&gt;
&lt;br /&gt;
== Derp ==&lt;br /&gt;
&lt;br /&gt;
There was a section on Plants at the bottom, but when bringing up the edit page that section was not visible. After editing the page to show the Advanced monsters that section disappeared. Since the monsters are more important I decided to do it anyway.&lt;br /&gt;
--[[User:FDru|FDru]] 16:04, 2 February 2013 (CST)&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Monsters&amp;diff=14168</id>
		<title>Talk:Monsters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Monsters&amp;diff=14168"/>
				<updated>2013-02-02T22:03:47Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: /* Derp */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any opinion on changing all the traits to their corresponding tag?&lt;br /&gt;
&lt;br /&gt;
e.g. instead of &amp;quot;Cursed&amp;quot; -&amp;gt; {{t|Cursed}}&lt;br /&gt;
&lt;br /&gt;
== Derp ==&lt;br /&gt;
&lt;br /&gt;
There was a section on Plants at the bottom, but when bringing up the edit page that section was not visible. After editing the page to show the Advanced monsters that section disappeared. Since the monsters are more important I decided to do it anyway.&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&amp;diff=14167</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&amp;diff=14167"/>
				<updated>2013-02-02T21:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alphapage|Alpha:Monsters}}{{Stub}}&lt;br /&gt;
&lt;br /&gt;
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Base Attack&lt;br /&gt;
!Base Health&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 33 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 42 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 52 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 63 || 134&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 75 || 159&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.&lt;br /&gt;
&lt;br /&gt;
Distribution&amp;lt;br&amp;gt;&lt;br /&gt;
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Number&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 3&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3&lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Monsters ==&lt;br /&gt;
&lt;br /&gt;
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Full:Bosses|bosses]].&lt;br /&gt;
&lt;br /&gt;
===Basic Monsters===&lt;br /&gt;
Common monsters found in just about any dungeon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Traits&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Bandit}}&lt;br /&gt;
|70%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| Cursed}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Dragon Spawn}}&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|{{t| Magical Attack}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
||{{m | Goat}}&lt;br /&gt;
|100%&lt;br /&gt;
|90%&lt;br /&gt;
|{{t| Magic resist}} 25%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Goblin}}&lt;br /&gt;
|120%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| First Strike}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Golem}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| Magic resist}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Goo Blob}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| Physical resist}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
||{{m | Gorgon (Monster)}}&lt;br /&gt;
|100%&lt;br /&gt;
|90%&lt;br /&gt;
|{{t| First Strike}}, {{t|Death-gaze}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Meat Man}}&lt;br /&gt;
|65%&lt;br /&gt;
|200%&lt;br /&gt;
|&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Serpent}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| Poisonous}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Warlock}}&lt;br /&gt;
|135%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| Magical Attack}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Wraith}}&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|{{t| Undead}}, {{t| Mana Burn}}, {{t| Magical Attack}}, {{t| Physical resist}} 30%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Zombie}}&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|{{t| Undead}}&lt;br /&gt;
|Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced Monsters===&lt;br /&gt;
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Traits&lt;br /&gt;
! Boss&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Acid_Blob.png|center]]&lt;br /&gt;
|[[Acid Blob]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Corrosive}}, {{t| Magical Attack}}&lt;br /&gt;
|&lt;br /&gt;
|Naga City, The Slime Pits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animated_Armor.png|center]]&lt;br /&gt;
|[[Animated Armor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Magical Attack}}, {{t| Death Protection}} (1 layer per level)&lt;br /&gt;
|&lt;br /&gt;
|Halls of Steel, Cursed Oasis&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berserker.png|center]]&lt;br /&gt;
|[[Berserker (Monster)|Berserker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Berserks}} 50%&lt;br /&gt;
|&lt;br /&gt;
|Berserker Camp, Wizard Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn_Viper.png|center]]&lt;br /&gt;
|[[Burn Viper]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Mana Burn}}, {{t| Blinks}}&lt;br /&gt;
|&lt;br /&gt;
|Berserker Camp, Naga City, Namtar's Lair&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood_Snake.png|center]]&lt;br /&gt;
|[[Blood Snake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Spawns}}, {{t| Poisonous}}&lt;br /&gt;
|&lt;br /&gt;
|Bloodmage Bronze&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cave_Snake.png|center]]&lt;br /&gt;
|[[Cave Snake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Poisonous}}, {{t | Spawns}}&lt;br /&gt;
|&lt;br /&gt;
|Magma Mines&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Changeling.png|center]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Varies by class&lt;br /&gt;
|&lt;br /&gt;
|Shifting Passages&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cultist.png|center]]&lt;br /&gt;
|[[Cultist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Revives}} (into Zombie)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desert_Troll.png|center]]&lt;br /&gt;
|[[Desert Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Fast regen}}&lt;br /&gt;
|&lt;br /&gt;
|Northern Desert&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Djinn.png|center]]&lt;br /&gt;
|[[Djinn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Magical Attack}}, {{t|Retaliate: Fireball}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Doom_Armor.png|center]]&lt;br /&gt;
|[[Doom Armor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Berserks}} 50%, {{t| Death Protection}} (1 layer per level)&lt;br /&gt;
|&lt;br /&gt;
|Demonic Library&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Druid.png|center]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Magical Attack}}, {{t| Death Protection}}&lt;br /&gt;
|&lt;br /&gt;
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forest_Troll.png|center]]&lt;br /&gt;
|[[Forest Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Magic resist}} 25%&lt;br /&gt;
|&lt;br /&gt;
|Dragon Isle&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frozen_Troll.png|center]]&lt;br /&gt;
|[[Frozen Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Physical resist}} 50%, {{t| Magic resist}} 50%, {{t| Magical Attack}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Gelatinous_Thing.png]]&lt;br /&gt;
|[[Gelatinous Thing]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Retaliate: Fireball}}&lt;br /&gt;
|&lt;br /&gt;
|The Slime Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Imp.png|center]]&lt;br /&gt;
|[[Imp]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Blinks}}&lt;br /&gt;
|&lt;br /&gt;
|Demonic Library&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Illusion.png|center]]&lt;br /&gt;
|[[Illusion]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t| Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|Halls of Steel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur.png|center]]&lt;br /&gt;
|[[Minotaur]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Knockback}} 50%, {{t| Berserks}} 50%&lt;br /&gt;
|&lt;br /&gt;
|Magma Mines, Shifting Passages, The Labyrinth (Boss only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Muck_Walker.png|center]]&lt;br /&gt;
|[[Muck Walker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Undead}}, {{t| Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|The Slime Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naga.png|center]]&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|Ick Swamp, Naga City&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock_Troll.png|center]]&lt;br /&gt;
|[[Rock Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Knockback}} 50%&lt;br /&gt;
|&lt;br /&gt;
|Rock Garden&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rusalka.png|center]]&lt;br /&gt;
|[[Rusalka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Corrosive}}&lt;br /&gt;
|&lt;br /&gt;
|Havendale Bridge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steel_Golem.png|center]]&lt;br /&gt;
|[[Steel Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Physical resist}} 25%, {{t| Cursed}}&lt;br /&gt;
|&lt;br /&gt;
|Naga City&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade.png|center]]&lt;br /&gt;
|[[Shade]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Physical resist}} 30%, {{t| Undead}}, {{t| Blinks}}, {{t| Life steal}} 40%&lt;br /&gt;
|&lt;br /&gt;
|Creeplight Ruins (after killing sacrificial goat), Cursed Oasis&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slime_Blob.png|center]]&lt;br /&gt;
|[[Slime Blob]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cursed}}, {{t| Magical Attack}}&lt;br /&gt;
|&lt;br /&gt;
|The Slime Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tokoloshe.png|center]]&lt;br /&gt;
|[[Tokoloshe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Physical resist}} 50%; Drops Tokoloshe Charm on death&lt;br /&gt;
|&lt;br /&gt;
|Havendage Bridge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampire.png|center]]&lt;br /&gt;
|[[Vampire (Monster)|Vampire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Life steal}} 40%, {{t| Magical Attack}}&lt;br /&gt;
|&lt;br /&gt;
|Ick Swamp, Eastern Tundra (Boss only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters|*]]&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&amp;diff=14166</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&amp;diff=14166"/>
				<updated>2013-02-02T21:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: /* Advanced Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alphapage|Alpha:Monsters}}{{Stub}}&lt;br /&gt;
&lt;br /&gt;
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Base Attack&lt;br /&gt;
!Base Health&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 33 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 42 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 52 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 63 || 134&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 75 || 159&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.&lt;br /&gt;
&lt;br /&gt;
Distribution&amp;lt;br&amp;gt;&lt;br /&gt;
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Number&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 3&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3&lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Monsters ==&lt;br /&gt;
&lt;br /&gt;
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Full:Bosses|bosses]].&lt;br /&gt;
&lt;br /&gt;
===Basic Monsters===&lt;br /&gt;
Common monsters found in just about any dungeon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Traits&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Bandit}}&lt;br /&gt;
|70%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| Cursed}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Dragon Spawn}}&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|{{t| Magical Attack}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
||{{m | Goat}}&lt;br /&gt;
|100%&lt;br /&gt;
|90%&lt;br /&gt;
|{{t| Magic resist}} 25%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Goblin}}&lt;br /&gt;
|120%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| First Strike}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Golem}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| Magic resist}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Goo Blob}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| Physical resist}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
||{{m | Gorgon}}&lt;br /&gt;
|100%&lt;br /&gt;
|90%&lt;br /&gt;
|{{t| First Strike}}, {{t|Death-gaze}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Meat Man}}&lt;br /&gt;
|65%&lt;br /&gt;
|200%&lt;br /&gt;
|&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Serpent}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| Poisonous}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Warlock}}&lt;br /&gt;
|135%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t| Magical Attack}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Wraith}}&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|{{t| Undead}}, {{t| Mana Burn}}, {{t| Magical Attack}}, {{t| Physical resist}} 30%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Zombie}}&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|{{t| Undead}}&lt;br /&gt;
|Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced Monsters===&lt;br /&gt;
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Traits&lt;br /&gt;
! Boss&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Acid_Blob.png|center]]&lt;br /&gt;
|[[Acid Blob]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Corrosive}}, {{t| Magical Attack}}&lt;br /&gt;
|&lt;br /&gt;
|Naga City, The Slime Pits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animated_Armor.png|center]]&lt;br /&gt;
|[[Animated Armor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Magical Attack}}, {{t| Death Protection}} (1 layer per level)&lt;br /&gt;
|&lt;br /&gt;
|Halls of Steel, Cursed Oasis&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berserker.png|center]]&lt;br /&gt;
|[[Berserker (Monster)|Berserker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Berserks}} 50%&lt;br /&gt;
|&lt;br /&gt;
|Berserker Camp, Wizard Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn_Viper.png|center]]&lt;br /&gt;
|[[Burn Viper]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Mana Burn}}, {{t| Blinks}}&lt;br /&gt;
|&lt;br /&gt;
|Berserker Camp, Naga City, Namtar's Lair&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood_Snake.png|center]]&lt;br /&gt;
|[[Blood Snake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Spawns}}, {{t| Poisonous}}&lt;br /&gt;
|&lt;br /&gt;
|Bloodmage Bronze&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cave_Snake.png|center]]&lt;br /&gt;
|[[Cave Snake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Poisonous}}, {{t | Spawns}}&lt;br /&gt;
|&lt;br /&gt;
|Magma Mines&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Changeling.png|center]]&lt;br /&gt;
|[[Changeling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Varies by class&lt;br /&gt;
|&lt;br /&gt;
|Shifting Passages&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cultist.png|center]]&lt;br /&gt;
|[[Cultist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Revives}} (into Zombie)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desert_Troll.png|center]]&lt;br /&gt;
|[[Desert Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Fast regen}}&lt;br /&gt;
|&lt;br /&gt;
|Northern Desert&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Djinn.png|center]]&lt;br /&gt;
|[[Djinn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Magical Attack}}, {{t|Retaliate: Fireball}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Doom_Armor.png|center]]&lt;br /&gt;
|[[Doom Armor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Berserks}} 50%, {{t| Death Protection}} (1 layer per level)&lt;br /&gt;
|&lt;br /&gt;
|Demonic Library&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Druid.png|center]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Magical Attack}}, {{t| Death Protection}}&lt;br /&gt;
|&lt;br /&gt;
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forest_Troll.png|center]]&lt;br /&gt;
|[[Forest Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Magic resist}} 25%&lt;br /&gt;
|&lt;br /&gt;
|Dragon Isle&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frozen_Troll.png|center]]&lt;br /&gt;
|[[Frozen Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Physical resist}} 50%, {{t| Magic resist}} 50%, {{t| Magical Attack}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Gelatinous_Thing.png]]&lt;br /&gt;
|[[Gelatinous Thing]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Retaliate: Fireball}}&lt;br /&gt;
|&lt;br /&gt;
|The Slime Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Imp.png|center]]&lt;br /&gt;
|[[Imp]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Blinks}}&lt;br /&gt;
|&lt;br /&gt;
|Demonic Library&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Illusion.png|center]]&lt;br /&gt;
|[[Illusion]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t| Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|Halls of Steel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur.png|center]]&lt;br /&gt;
|[[Minotaur]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Knockback}} 50%, {{t| Berserks}} 50%&lt;br /&gt;
|&lt;br /&gt;
|Magma Mines, Shifting Passages, The Labyrinth (Boss only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Muck_Walker.png|center]]&lt;br /&gt;
|[[Muck Walker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Undead}}, {{t| Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|The Slime Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naga.png|center]]&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|Ick Swamp, Naga City&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock_Troll.png|center]]&lt;br /&gt;
|[[Rock Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Knockback}} 50%&lt;br /&gt;
|&lt;br /&gt;
|Rock Garden&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rusalka.png|center]]&lt;br /&gt;
|[[Rusalka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Corrosive}}&lt;br /&gt;
|&lt;br /&gt;
|Havendale Bridge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steel_Golem.png|center]]&lt;br /&gt;
|[[Steel Golem]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Physical resist}} 25%, {{t| Cursed}}&lt;br /&gt;
|&lt;br /&gt;
|Naga City&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade.png|center]]&lt;br /&gt;
|[[Shade]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Physical resist}} 30%, {{t| Undead}}, {{t| Blinks}}, {{t| Life steal}} 40%&lt;br /&gt;
|&lt;br /&gt;
|Creeplight Ruins (after killing sacrificial goat), Cursed Oasis&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slime_Blob.png|center]]&lt;br /&gt;
|[[Slime Blob]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cursed}}, {{t| Magical Attack}}&lt;br /&gt;
|&lt;br /&gt;
|The Slime Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tokoloshe.png|center]]&lt;br /&gt;
|[[Tokoloshe]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Cowardly}}, {{t| Physical resist}} 50%; Drops Tokoloshe Charm on death&lt;br /&gt;
|&lt;br /&gt;
|Havendage Bridge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampire.png|center]]&lt;br /&gt;
|[[Vampire (Monster)|Vampire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t| Life steal}} 40%, {{t| Magical Attack}}&lt;br /&gt;
|&lt;br /&gt;
|Ick Swamp, Eastern Tundra (Boss only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters|*]]&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Glyphs&amp;diff=14165</id>
		<title>Glyphs</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Glyphs&amp;diff=14165"/>
				<updated>2013-02-02T21:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:Glyphs}}&lt;br /&gt;
&lt;br /&gt;
'''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. Each glyph occupies a full inventory slot, and otherwise is treated like any other item.  The [[Wizard]], however, treats all glyphs as small items.  Glyphs are each worth 100 conversion points, which will grant you a special bonus by destroying them.  The result of the conversion is based on their [[races|race]].&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.  Note that the [[Wizard]] and [[Berserker]] classes respectively get a 1 point discount and 2 point penalty to mana costs for their glyphs.  As well, the deity [[Mystera Annur]] has a boon which will change the cost of various glyphs, raising the cost of some and reducing the cost of others.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=7% | Image&lt;br /&gt;
!width=23% | Glyph&lt;br /&gt;
!width=3% | Cost (Mana)&lt;br /&gt;
!width=67% | Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:APHEELSIK.png|center]]&lt;br /&gt;
|[[APHEELSIK]]&amp;lt;br /&amp;gt;(Poison - &amp;quot;I feel sick&amp;quot;) &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Cast to inflict 1 stack of poison per level on a monster. Each stack of poison prevents 10 HP regen. May be applied multiple times or to multiple monsters.&lt;br /&gt;
* Unlocked when you unlock the [[Assassin]] class&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLUDTUPOWA.png|center]]&lt;br /&gt;
|[[BLUDTUPOWA]]&amp;lt;br /&amp;gt;(Blood Magic - &amp;quot;Blood to power&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|Activate to lose 3 health per level and reveal 3 nearby shrouded tiles. Gain 1 mana per tile revealed.&lt;br /&gt;
* Unlocked when you unlock the [[Bloodmage]] class&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BURNDAYRAZ.png|center]]&lt;br /&gt;
|[[BURNDAYRAZ]]&amp;lt;br /&amp;gt;(Fireball - &amp;quot;Burn their ass&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
|Hits a monster with a fireball, causing 4 points of damage per player level, and applying 1 stack of {{t|Burned}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BYSSEPS.png|center]]&lt;br /&gt;
|[[BYSSEPS]]&amp;lt;br /&amp;gt;(Power Strike - &amp;quot;Biceps&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|Player gets +30% damage bonus for their next physical attack, and causes the victim of your attack to lose 3% of physical and magic resistance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CYDSTEPP.png|center]]&lt;br /&gt;
|[[CYDSTEPP]]&amp;lt;br /&amp;gt;(Protection from Death - &amp;quot;Sidestep&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
|The player receives Death Protection, and any fatal attack will reduce you to 1 HP instead. Can only be used when at full health, unless you are a Warlord. Can only have one layer of Death Protection at a time.&lt;br /&gt;
* Unlocked when you unlock the [[Warlord]] class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ENDISWAL.png|center]]&lt;br /&gt;
|[[ENDISWAL]]&amp;lt;br /&amp;gt;(Wall destruction - &amp;quot;End this wall&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
|Destroys a section of wall and grants temporary 20% physical resist against the next attack. This stacks up to your maximum resistance value if used repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GETINDARE.png|center]]&lt;br /&gt;
|[[GETINDARE]]&amp;lt;br /&amp;gt;(First Strike - &amp;quot;Get in there&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|Player gets First Strike status for their next physical attack and a stacking, temporary 5% dodge. Dodge is removed when you successfully dodge an attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HALPMEH.png|center]]&lt;br /&gt;
|[[HALPMEH]]&amp;lt;br /&amp;gt;(Heal - &amp;quot;Help me&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Restores 4 points of health per player (5 points per level for Paladins) level and cures Poison status.&lt;br /&gt;
* Unlocked when you unlock the [[Paladin]] class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IMAWAL.png|center]]&lt;br /&gt;
|[[IMAWAL]]&amp;lt;br /&amp;gt;(Flesh to Stone - &amp;quot;I'm a wall&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Transforms the target into a section of wall, and grants +50% experience bonus on your next experience kill (bonus XP is also multiplied).  No experience is granted for the target of the petrification unless they are slowed (in which case you will receive 1 XP).  Plants (presuming they are not magic immune) and no-XP monsters are valid targets and you still get the +50% XP bonus. May be cast on a monster-less space to create a wall for 3 mana (does not grant XP bonus).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMMISI.png|center]]&lt;br /&gt;
|[[LEMMISI]]&amp;lt;br /&amp;gt;(Clairvoyance - &amp;quot;Let me see&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|Fully reveals 3 random unexplored tiles. Is more likely to reveal tiles that contain monsters, powerups, shops, or glyphs than empty tiles.  As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PISORF.png|center]]&lt;br /&gt;
|[[PISORF]]&amp;lt;br /&amp;gt;(Knockback Monster - &amp;quot;Piss off&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|Pushes the monster away. If monster is pushed into a wall, deals 60% of your base physical damage and destroys the wall. If monster collides with another monster, deals 50% of base damage to both.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WEYTWUT.png|center]]&lt;br /&gt;
|[[WEYTWUT]]&amp;lt;br /&amp;gt;(Self-Monster Swap - &amp;quot;Wait what?&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
|Swaps the player's position with the target monster and slows it. Slowed monsters lose many special abilities (including First Strike, Counters Fireball, and Cowardly) and also grant 1 extra bonus XP if slain while slowed. Slowed only expires when the monster is attacked, and you can have as many monsters slowed at a time as you like.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WONAFYT.png|center]]&lt;br /&gt;
|[[WONAFYT]]&amp;lt;br /&amp;gt;(Summon Monster - &amp;quot;Wanna fight&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Teleports a random monster of the player's level or lower to a random empty tile next to the player (cardinal directions always first) and slows it. Fails if no such monster exists. Prioritizes unslowed monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Monster&amp;diff=14164</id>
		<title>Template:Monster</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:Monster&amp;diff=14164"/>
				<updated>2013-02-02T21:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;display: inline-block;&lt;br /&gt;
width:250px; height:50px; position:relative;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: absolute; color: #fff&amp;quot;&amp;gt;[[File:Monsterbox.png]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position: absolute; left: 6px; top:10px; color: #fff&amp;quot;&amp;gt;[[File:{{{type}}}.png|link={{{type}}}]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;position: absolute; left:40px; top:3px; width:250px; color: #fff&amp;quot;&amp;gt;{{{name}}}&amp;lt;br&amp;gt;[[File:Hp.png]] {{{hp}}} [[File:Attack.png]] {{{attack}}} {{{other|}}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=14155</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=14155"/>
				<updated>2013-01-31T09:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: /* Binlor Ironshield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next three piety losses you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Prep Penalty&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
!Portrait&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Full:Binlor Ironshield|Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Free PISORF Glyph on join&lt;br /&gt;
* PUNISHMENT: Removes all player resistances&lt;br /&gt;
|&lt;br /&gt;
* 30% of the walls become unbreakable&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
* Cast BYSSEPS&lt;br /&gt;
** +1 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Use IMAWAL on a empty space&lt;br /&gt;
** -5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Boon: Stone Soup&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
** Effect: Receive ENDISWALL glyph&lt;br /&gt;
* Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Destroys 3 nearby visible wall segments, gives temporary +100% to physical resistance and permanent +3% magic resistance&lt;br /&gt;
* Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby visible wall segments, grants Might ([[BYSSEPS]]) whenever a wall is destroyed, gives +5% magic resistance&lt;br /&gt;
* Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby visible wall segments, +50% knockback damage, gives +5% magic resistance&lt;br /&gt;
* Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 15 nearby wall segments, lowers all enemy resistance on current dungeon level by 5%, gives +3% magic resistance&lt;br /&gt;
|&lt;br /&gt;
[[File:Binlor.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Full:Dracul|Dracul]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -20 Max Health&lt;br /&gt;
|&lt;br /&gt;
* 25% of enemies become Bloodless&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Drink a Blood Pool&lt;br /&gt;
** +1 piety per level of blood tithe&lt;br /&gt;
* Kill a non-undead monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Convert HALPMEH or CYDSTEPP glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Convert health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion &lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a CYDSTEPP or HALPMEH glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1 (no stat increase, no HP/MP fill)&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
* Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: 10 + 15n Piety, -5 Max Health&lt;br /&gt;
** Effect: Grants Sanguine (can suck up blood pool to heal 5% of max health), or boosts Sanguine by 5% if you already have Sanguine, +1 Base Damage&lt;br /&gt;
* Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 25n Piety, -20% to maximum resistances&lt;br /&gt;
** Effect: +1 Life Steal, +1 base damage&lt;br /&gt;
* Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +15% to physical &amp;amp; magical resistances&lt;br /&gt;
* Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 20 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP, +1 layer of curse&lt;br /&gt;
|&lt;br /&gt;
[[File:Dracul.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Full:Earthmother|The Earthmother]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Always +5&lt;br /&gt;
* Free IMAWAL glyph on joining.&lt;br /&gt;
* PUNISHMENT: Inflicts 5 levels of Corrosion.&lt;br /&gt;
|&lt;br /&gt;
* Doubles number of plants spawned from boons&lt;br /&gt;
|&lt;br /&gt;
* Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Use IMAWAL on a plant&lt;br /&gt;
** +5 Piety&lt;br /&gt;
* Use IMAWAL on the instant kill plant&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Lifesteal&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Drink blood pool&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
* Plantation (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Spawns a plant on each bloodstain (acid pools excluded) for 5 Piety each.&lt;br /&gt;
* Clearance (Repeat)&lt;br /&gt;
** Cost: 5 Piety + 5n Piety&lt;br /&gt;
** Effect: Remove up to 10 random plants and restore 1 mana per plant removed&lt;br /&gt;
* Greenblood (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: Applies Corrosion to all enemies (on dungeon level) and removes a stack of Cursed. Spawns 3 random plants.&lt;br /&gt;
* Entanglement (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: All enemies are slowed. Spawns 5 random plants.&lt;br /&gt;
* Vine Form (Repeat)&lt;br /&gt;
** Cost: 5 + 3n Piety&lt;br /&gt;
** Effect: Grants permanent +1 to damage reduction and +2 to health. Spawns 2 random plants.&lt;br /&gt;
|&lt;br /&gt;
[[File:Earthmother.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Full:Glowing Guardian|Glowing Guardian]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting piety: +5 per level&lt;br /&gt;
* PUNISHMENT: Removes all glyphs/items from inventory&lt;br /&gt;
|&lt;br /&gt;
* Piety gain per level up reduced to 0+2 stacking Piety&lt;br /&gt;
|&lt;br /&gt;
* Become Poisoned&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Become Mana Burned&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Gain Level&lt;br /&gt;
** +3 stacking Piety&lt;br /&gt;
* Convert a potion or other small-slot item&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Convert APHEELSIK or BLUDTUPOWA glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
* Burnt Offering (Monster had Burning applied upon dying)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use a Health or Mana potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Use lifesteal&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
* Activate Sanguine (heal from blood pool)&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
* Boon: Humility&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
* Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 2 Piety&lt;br /&gt;
** Effect: Removes ''one'' monsters of same level or lower level from game (Exception: Undead, monsters on different dungeon levels), gain +4 Max HP and a Prayer Bead&lt;br /&gt;
* Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Removes Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion, receive a Prayer Bead&lt;br /&gt;
* Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 10 + 5n Piety&lt;br /&gt;
** Restores 35% Max Health and Mana, next attack deals Magical damage, receive a Prayer Bead&lt;br /&gt;
* Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Enchants all Prayer Beads in inventory, gain +1 Max HP, +1% bonus damage, +1% magic resistance, +1 XP and +10 Conversion Points per bead, also gain +5 Max Mana and all stacks of Curse removed&lt;br /&gt;
|&lt;br /&gt;
[[File:GlowingGuardian.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Full:Jehora Jeheyu|Jehora Jeheyu]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Random (based on tiles uncovered?)&lt;br /&gt;
* Free WEYTWUT glyph on joining&lt;br /&gt;
* MINOR PUNISHMENT: Poison, mana burn, corrode, weaken, curse, or reduce HP to 1&lt;br /&gt;
* MAJOR PUNISHMENT: 50% chance of reducing HP to 1 and mana to 0&lt;br /&gt;
|&lt;br /&gt;
* Removes one inventory slot&lt;br /&gt;
|colspan=2|&lt;br /&gt;
* Randomly grants +2-4 Piety or MINOR PUNISHMENT from:&lt;br /&gt;
** Enemy reveal (except plants)&lt;br /&gt;
** Enemy death (XP-valuable)&lt;br /&gt;
** Successful dodge&lt;br /&gt;
** Item conversion&lt;br /&gt;
** Casting BYSEPPS, WONAFYT, WEYTWUT, GETINDARE, APHEELSIK, CYDSTEPP&lt;br /&gt;
|&lt;br /&gt;
* Petition&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
** Effect: Stops inflicting MINOR PUNISHMENT&lt;br /&gt;
* Last Chance&lt;br /&gt;
** Cost: 1 Piety&lt;br /&gt;
** Effect: Drain remaining piety and uses it making an X out of 100 roll. If you succeed your hp and mp are fully recovered.&lt;br /&gt;
* Boost Health&lt;br /&gt;
** Cost: 20 + 25n Piety&lt;br /&gt;
** Effect: Destroy a health potion and gain +25 max health&lt;br /&gt;
* Boost Mana&lt;br /&gt;
** Cost: 20 + 25n Piety&lt;br /&gt;
** Effect: Destroy a mana potion and gain +3 max mana&lt;br /&gt;
* Chaos Avatar&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain a level, lose all corrosion and weakening, gain 100 conversion points, and all monsters have their resistances reduced by 20% (same screen only)&lt;br /&gt;
|&lt;br /&gt;
[[File:Jehora.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Full:Mystera Annur|Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Number of previous glyphs cast&lt;br /&gt;
* PUNISHMENT: +15% to all monsters' resistances (both)&lt;br /&gt;
|&lt;br /&gt;
* Reduces Mystera's piety gain by 25%&lt;br /&gt;
|&lt;br /&gt;
* Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an enemy that uses a magical attack &lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Become Mana Burned&lt;br /&gt;
** -(Mana lost + 1) Piety&lt;br /&gt;
|&lt;br /&gt;
* Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 5 + 20n Piety&lt;br /&gt;
** Effect: +1 Max Mana&lt;br /&gt;
* Boon: Refreshment&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Effect: Causes Glyph Conversions to restore 50% of max mana&lt;br /&gt;
* Boon: Flames&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% bonus damage&lt;br /&gt;
* Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters on the current level&lt;br /&gt;
* Boon: Mystic Balance&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All glyph ability costs are increased or decreased towards 5 by a maximum of 2 mana.&lt;br /&gt;
|&lt;br /&gt;
[[File:Mystera.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Full:Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* Pactmaker allows one and only one Pact to be made with him, even if you are worshipping another god.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Scholar's Pact&lt;br /&gt;
** On level up: -10 Piety, overheal and casts BYSSEPS&lt;br /&gt;
* Warrior's Pact&lt;br /&gt;
** On XP kill: -3 Piety, +1 Max Health&lt;br /&gt;
* Alchemist's Pact&lt;br /&gt;
** On health or mana potion use: -4 Piety, +3 Experience&lt;br /&gt;
* Body Pact&lt;br /&gt;
** On damage (XP-valuable enemy only): -4 Piety, +1% physical &amp;amp; magical resistance&lt;br /&gt;
* Spirit Pact&lt;br /&gt;
** On item conversion: -5 Piety, +10 bonus conversion points&lt;br /&gt;
* Concensus&lt;br /&gt;
** Effect: +50 Piety, -25 max Piety&lt;br /&gt;
|&lt;br /&gt;
[[File:Pactmaker.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Full:Taurog|Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -40% bonus damage&lt;br /&gt;
|&lt;br /&gt;
* All enemies become Cowardly&lt;br /&gt;
|&lt;br /&gt;
* Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Kill an enemy that uses magical attack&lt;br /&gt;
** +8 Piety&lt;br /&gt;
* Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
* Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
* Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -1 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage), +5% bonus damage&lt;br /&gt;
* Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -1 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 Damage Reduction), +5% bonus damage&lt;br /&gt;
* Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -1 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% magical resistance), +5% bonus damage&lt;br /&gt;
* Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -1 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% physical resistance), +5% bonus damage&lt;br /&gt;
* Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 20 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Gain Death Protection, +5% bonus damage&lt;br /&gt;
|&lt;br /&gt;
[[File:Taurog.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Full:Tikki Tooki|Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Free GETINDARE glyph on joining.&lt;br /&gt;
* PUNISHMENT: All enemies (on all floors) gain First Strike, Weakening; all permanent Tikki Tooki boons are removed&lt;br /&gt;
|&lt;br /&gt;
* All enemies below your level gain a layer of Death Protection&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
* Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
* Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
* Use WEYTWUT glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
|&lt;br /&gt;
* Get hit twice or more (by the same monster) in combat&lt;br /&gt;
** -2 Piety per hit&lt;br /&gt;
* Trigger a death protection effect (occurs when lethal attack is survived, not on cast)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
* Boon: Tribute (Repeat)&lt;br /&gt;
** Cost: 15 Gold&lt;br /&gt;
** Effect: +10 Piety &lt;br /&gt;
* Boon: Reflexes (Repeat)&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
** Effect: Convert 1 Health potion to 1 Quicksilver + 1 Reflex potion, +10 Gold&lt;br /&gt;
* Boon: Dodging&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: +10% Dodge, +10 Gold&lt;br /&gt;
* Boon: Poison&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Effect: The first physical attack against monsters applies poison, +10 Gold&lt;br /&gt;
* Boon: Tikki's Edge (Repeat)&lt;br /&gt;
** Cost: 25 + 25n Piety&lt;br /&gt;
** Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|&lt;br /&gt;
[[File:Tikki.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dungeons&amp;diff=14154</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dungeons&amp;diff=14154"/>
				<updated>2013-01-31T08:06:22Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 4 difficulties of dungeons in Desktop Dungeons: Easy, Normal, Hard, and Vicious.&lt;br /&gt;
&lt;br /&gt;
== List of Dungeons ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hobbler's Hold]]&lt;br /&gt;
|&lt;br /&gt;
Central&lt;br /&gt;
|&lt;br /&gt;
Easy&lt;br /&gt;
|&lt;br /&gt;
''For struggling journeymen who want to help the realm, but aren't quite ready for the full adventuring experience. Corpses of previous hopefuls litter this dungeon, offering much-needed looting opportunities. The lord of the hold is also old and sickly compared to his counterparts in other dungeons.''&lt;br /&gt;
|&lt;br /&gt;
Lord Gobb (Level 8 version)&lt;br /&gt;
|&lt;br /&gt;
All unlocked monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Venture Cave]]&lt;br /&gt;
|&lt;br /&gt;
Central&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
''A balanced and ever-evolving experience for aspiring heros, Venture Cave is one of the realm's favourite mercenary attractions.''&lt;br /&gt;
|&lt;br /&gt;
Random (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
All unlocked monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Den of Danger]]&lt;br /&gt;
|&lt;br /&gt;
Central&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
''The Den of Danger is a settlement near your kingdom. A reliable adventuring favourite, this classic dungeon plays host to many of the realms known denizens.''&lt;br /&gt;
|&lt;br /&gt;
Random (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
All unlocked monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Northern Desert]]&lt;br /&gt;
|&lt;br /&gt;
Northern&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
''Far to the north lies a desert that few are foolish enough to cross. It is said those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.''&lt;br /&gt;
|&lt;br /&gt;
Either Tower of Goo (Goo Blob) or The Tormented One (Wraith)&lt;br /&gt;
|&lt;br /&gt;
All unlocked monsters and desert trolls&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Eastern Tundra]]&lt;br /&gt;
|&lt;br /&gt;
Eastern&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
''The tundra is roamed by the undead, but it was not always this way. The legends say this used to be the realm of the living, but the undead infest it to keep something hidden.''&lt;br /&gt;
|&lt;br /&gt;
Count BlahBlah (Vampire)&lt;br /&gt;
|&lt;br /&gt;
All unlocked monsters and vampires&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Southern Swamp]]&lt;br /&gt;
|&lt;br /&gt;
Southern&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
''The swamp is the home of serpents and naga. Poison and weakening can law low even the mightiest of warriors, though rumors of sunken empires and epic treasures often pique the attention of self-styled &amp;quot;excavators&amp;quot;.''&lt;br /&gt;
|&lt;br /&gt;
Jörmungandr (Snake)&lt;br /&gt;
|&lt;br /&gt;
All unlocked monsters and naga&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Western Jungle]]&lt;br /&gt;
|&lt;br /&gt;
Western&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
''The jungles to the west claim almost all who wander into them. Only the strongest warriors seem to stand a chance here.''&lt;br /&gt;
|&lt;br /&gt;
Getandafix (Druid)&lt;br /&gt;
|&lt;br /&gt;
All unlocked monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Grimm's Grotto]]&lt;br /&gt;
|&lt;br /&gt;
Central&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''The Grotto is a place where more seasoned adventurers tend to mess about with swords and sorcery. It's absolutely infested with all sorts of nasty nasties which seem a fair bit tougher than the average dungeon monster.''&lt;br /&gt;
|&lt;br /&gt;
Random (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
All unlocked monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Doubledoom]]&lt;br /&gt;
|&lt;br /&gt;
Central&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''Whenever the dungeoneering landscape gets a bit crowded, more economically-minded dungeon horrors will share their living quarters with other creatures. Adventurers who wander into the coincidentally-named Doubledoom Crypt often report multiple boss sightings.''&lt;br /&gt;
|&lt;br /&gt;
Random x2 (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
All unlocked monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Rock Garden]]&lt;br /&gt;
|&lt;br /&gt;
Northern&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''Deep inside the desert stands an ancient stone maze. Foul beasts come forth from the very walls themselves to wreak vengeance on those deemed unworthy of life. Beware as the labyrinth you travel through shifts and changes.''&lt;br /&gt;
|&lt;br /&gt;
Brother of Stone (Golem)&lt;br /&gt;
Brother of Earth (Golem)&lt;br /&gt;
Random (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
Rock trolls, golems, wraiths, goo blobs, and dragon spawn&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Creeplight Ruins]]&lt;br /&gt;
|&lt;br /&gt;
Eastern&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''Rumors persist of a dark cult operating from the ruins if ancient monastary in the frozen wastes. A hero is needed to disband them.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Disband&amp;quot; may be interpreted as slaughter where appropriate.''&lt;br /&gt;
|&lt;br /&gt;
Anoobis (Cultist, revives as a zombie and a wraith)&lt;br /&gt;
|&lt;br /&gt;
Zombies, snakes, golems, and cultists/shades&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hexx Ruins]]&lt;br /&gt;
|&lt;br /&gt;
Southern&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''In an almost impassible region of the southern swamp, a set of ancient ruins peeks out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly''&lt;br /&gt;
|&lt;br /&gt;
Stheno (Gorgon, Palette swap)&lt;br /&gt;
Random (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
Gorgon, naga, meat men, goo blobs, goblins, and snakes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
Western&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''A distant valley lies hidden from the world, nestled between mountains and protected by a mighty river. Travelers report malevolent spirits stirring up the waters and trolls guarding the few crossing points that exist.''&lt;br /&gt;
|&lt;br /&gt;
Zin Kibaru (Zombie)&lt;br /&gt;
Random (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
Bandits, druids, goblins, goats, rusalkas, tokoloshes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Shifting Passages]]&lt;br /&gt;
|&lt;br /&gt;
Northern&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''The illusion that kept the ancient desert empire hidden was the work of ancient and sinister changeling demons. Madness and death await most heros here.''&lt;br /&gt;
|&lt;br /&gt;
Evolvia (Changeling)&lt;br /&gt;
Random (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
Changelings, djinns, dragon spawn, goats, and wraiths&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Halls of Steel]]&lt;br /&gt;
|&lt;br /&gt;
Eastern&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''Deceptively small from the outside, the Creeplight Monastery actually hides miles of unground obsidian passages filled with ancient ceremonial weapons and armor. Unfortunately, just about all of it is sentient.''&lt;br /&gt;
|&lt;br /&gt;
The Indomitable (Animated Armor)&lt;br /&gt;
Random (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
Animated armors, wraiths, warlocks, steel golems, and illusions&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ick Swamp]]&lt;br /&gt;
|&lt;br /&gt;
Southern&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.''&lt;br /&gt;
|&lt;br /&gt;
Itssaama Itsssa (Naga)&lt;br /&gt;
Random (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
Gorgons, vampires, warlocks, naga, and all types of plants (excluding erosive eelroot)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[The Labyrinth]]&lt;br /&gt;
|&lt;br /&gt;
Western&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''Many curious explorers wander into the ancient underground structure know only as The Labyrinth. Some return to tell stories of horrific bestial screams that echo through its corridors. Those who investigate further have a habit of not coming back.''&lt;br /&gt;
|&lt;br /&gt;
Rex (Minotaur)&lt;br /&gt;
Random (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
Gorgons, zombies, goblins, dragon spawn, and serpents&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Cursed Oasis]]&lt;br /&gt;
|&lt;br /&gt;
Northern&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''Said to be the site of a magical experiment gone horribly wrong, and inhabited by an immortal dragon, few survive a trip to this cursed oasis.''&lt;br /&gt;
|&lt;br /&gt;
Cursed Shade (Unique, Shade)*&lt;br /&gt;
Cursed Dragon (Dragon Spawn)&lt;br /&gt;
|&lt;br /&gt;
Wraith, Serpent, Bandit, Animated Armor, Thrall&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Berserker Camp]]&lt;br /&gt;
|&lt;br /&gt;
Eastern&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''The recent undead uprising has agitated members of the local Jötunncarve tribe. Unfortunately, &amp;quot;agitated&amp;quot; in berserker terms tends to incorporate various degrees of murderous rage'.&lt;br /&gt;
|&lt;br /&gt;
Bjõrn Úlfhéõinn (Berserker)&lt;br /&gt;
Random (From your currently unlocked monsters)&lt;br /&gt;
|&lt;br /&gt;
Berserkers, zombies, frozen trolls, burn vipers, and warlocks&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[The Slime Pit]]&lt;br /&gt;
|&lt;br /&gt;
Southern&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''In the wreckage of a former goblin sludge mine, an entire colony of gooey, corrosive nightmares waits for heros to come and be slimed upon.''&lt;br /&gt;
|&lt;br /&gt;
Super Meat Man (Meat Man)&lt;br /&gt;
Tower of Goo (Goo Blob)&lt;br /&gt;
|&lt;br /&gt;
Meat men, gelatinous things, muck walkers, goo blobs, slime blobs, and acid blobs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Magma Mines]]&lt;br /&gt;
|&lt;br /&gt;
Western&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.''&lt;br /&gt;
|&lt;br /&gt;
Durr (Goblin)*&lt;br /&gt;
Hurr (Goblin)*&lt;br /&gt;
Herp the Foreman (Goblin, Palette swap)&lt;br /&gt;
|&lt;br /&gt;
Goblins, wraiths, goo blobs, rock trolls, and cave snakes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Tower of Gaan-Telet]]&lt;br /&gt;
|&lt;br /&gt;
None&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
''Even when the old desert empire still existed, this structure was considered ancient and unassailable.''&lt;br /&gt;
|&lt;br /&gt;
Horratio the Immortal (Unique, Goat sprite)&lt;br /&gt;
|&lt;br /&gt;
All unlocked monsters (See specific page for floor details)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Demonic Library]]&lt;br /&gt;
|&lt;br /&gt;
Northern&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
''The arch-wizards of the old desert empire played with hellfire, and their entire empire suffered for it. Now malevolent beings seek to bring forth a world-destroying force.''&lt;br /&gt;
|&lt;br /&gt;
Perivolcan Ze (Demonlord)*&lt;br /&gt;
Perivolcan Pa (Demonlord)*&lt;br /&gt;
Mesostel Ze (Demonlord)*&lt;br /&gt;
Mesostel Pa (Demonlord)*&lt;br /&gt;
Aphelion (Demonlord)*&lt;br /&gt;
The Avatar (Unique, Animated armor palette swap)&lt;br /&gt;
|&lt;br /&gt;
Doom armours, thralls, djinns, imps, goats, cultists, succubi, and steel golems&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Namtar's Lair]]&lt;br /&gt;
|&lt;br /&gt;
Eastern&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
''You've tracked the undead scourge to its source: an ancient lair belonging to the immortal Namtar. It is said that death itself can neither see nor control him.''&lt;br /&gt;
|&lt;br /&gt;
Namtar (Unique, Uses multiple sprites)&lt;br /&gt;
|&lt;br /&gt;
Frozen trolls, warlocks, goo blobs, shades, burn vipers, and vampires.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
Southern&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
''Tetl-Temasss is the ancient, impregnable home city of the mighty Naga Empire. Breaking into it is one level of madness. Seeking to slay Prince Kinissch is whole extra level of crazy.''&lt;br /&gt;
|&lt;br /&gt;
Super Meat Man (Meat Man)&lt;br /&gt;
Bleaty (Goat)&lt;br /&gt;
Tomithy Longdall (Bandit)&lt;br /&gt;
Tormented One (Wraith)&lt;br /&gt;
Tower of Goo (Goo Blob)&lt;br /&gt;
Frank (Zombie)&lt;br /&gt;
Iron Man (Golem)&lt;br /&gt;
Lord Gobb (Goblin)&lt;br /&gt;
Aequitas (Wizard)&lt;br /&gt;
Kinisssch (Naga, Palette swap)&lt;br /&gt;
|&lt;br /&gt;
Naga, burn vipers, vampires, acid blobs, meat men, and serpents&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
Western&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
''This archipelago is home to the world's last true dragon: an ancient and terrifying creature long thought to be extinct. It is said that these giant lizards used to devour dozens of adventurers at once.''&lt;br /&gt;
|&lt;br /&gt;
The Firstborn (Dragon Spawn)*&lt;br /&gt;
The Matron of Flame (Unique, Dragon spawn palette swap)&lt;br /&gt;
|&lt;br /&gt;
Dragon spawn, druids, meat men, zombies, serpents, and animated armours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* These are meant to be killed first, so you may not get a trophy from them.  It is technically possible to kill Hurr or Durr last on Magma Mines, but there is no reward or rational reason for doing so.&lt;br /&gt;
*Note: All hard and vicious dungeons have a random monster added from your currently unlocked monsters.&lt;br /&gt;
*Note: The monster type specified in brackets after the boss name doesn't necessarily have to do with the stats or abilities of the monster, just the trophy it gets and its sprite. &lt;br /&gt;
*Note: Unique type means they drop an item that is usually only attainable through killing them.&lt;br /&gt;
*Note: The Vicious versions of dungeons are included on the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WIZARD.EXE&amp;diff=14153</id>
		<title>WIZARD.EXE</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WIZARD.EXE&amp;diff=14153"/>
				<updated>2013-01-31T06:47:48Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* BLUDTOPOWA: +3 Max HP and MP&lt;br /&gt;
* CYDSTEPP: 2 PROTECT.EXE (Small item, consume to gain Death Protection)&lt;br /&gt;
* ENDISWALL: ARMOUR.EXE (20% Physical Resist)&lt;br /&gt;
* HALPMEH: Health Potions (not sure of amount)&lt;br /&gt;
* IMAWAL: Gain Learning&lt;br /&gt;
* LEMMISI: Compression, Translocation, Transmutation scrolls&lt;br /&gt;
* WONAFAYT: 2 Slayer Wands&lt;br /&gt;
* Everything Else: Nothing&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WIZARD.EXE&amp;diff=14152</id>
		<title>WIZARD.EXE</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WIZARD.EXE&amp;diff=14152"/>
				<updated>2013-01-31T06:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* BLUDTOPOWA: +3 Max HP and MP&lt;br /&gt;
* CYDSTEPP: 2 PROTECT.EXE (Small item, consume to gain Death Protection)&lt;br /&gt;
* ENDISWALL: ARMOUR.EXE (20% Physical Resist)&lt;br /&gt;
* HALPMEH: +3 Max HP and MP&lt;br /&gt;
* IMAWAL: Gain Learning&lt;br /&gt;
* LEMMISI: Compression, Translocation, Transmutation scrolls&lt;br /&gt;
* WONAFAYT: 2 Slayer Wands&lt;br /&gt;
* Everything Else: Nothing&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WIZARD.EXE&amp;diff=14151</id>
		<title>WIZARD.EXE</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WIZARD.EXE&amp;diff=14151"/>
				<updated>2013-01-31T06:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;FDru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* BLUDTOPOWA: +3 Max HP and MP&lt;br /&gt;
* CYDSTEPP: 2 PROTECT.EXE (Small item, consume to gain Death Protection)&lt;br /&gt;
* ENDISWALL: ARMOUR.EXE (20% Physical Resist)&lt;br /&gt;
* HALPMEH: +3 Max HP and MP&lt;br /&gt;
* IMAWAL: Gain Learning&lt;br /&gt;
* LEMMISI: Compression, Translocation, Transmutation scrolls&lt;br /&gt;
* WONAFAYT: 3 Slayer Wands&lt;br /&gt;
* Everything Else: Nothing&lt;/div&gt;</summary>
		<author><name>FDru</name></author>	</entry>

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