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		<updated>2026-05-03T10:03:10Z</updated>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Half-dragon&amp;diff=3338</id>
		<title>Alpha:Half-dragon</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Half-dragon&amp;diff=3338"/>
				<updated>2011-04-06T12:37:50Z</updated>
		
		<summary type="html">&lt;p&gt;Falco: removing an &amp;quot;if&amp;quot; that didn't make sense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Half-dragon&lt;br /&gt;
|image=[[File:HeroDragonLarge.PNG|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked=Beat Library with a Warlord&lt;br /&gt;
|rewards=???&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* 200% Max Health at start&amp;lt;br&amp;gt;&lt;br /&gt;
* Magical Attack&amp;lt;br&amp;gt;&lt;br /&gt;
* Increased Sight Radius (same effect as [[Items|Scouting Orb]], all tiles touching an explored tile will be partially uncovered, allowing you to see what type of object lies there)&amp;lt;br&amp;gt;&lt;br /&gt;
* BURNDAYRAZ glyph costs 99 Mana, preventing its use&amp;lt;br&amp;gt;&lt;br /&gt;
* 20% Knockback, gains an additional 20% for every glyph converted&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''Half-dragon''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Library]] with a [[warlord]]. Half-dragons are immensely powerful individuals who fight with magical breath and a brutal knockback attack that sends enemies flying, and are also blessed with supernatural sight.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* 200% Max Health at start&lt;br /&gt;
* Magical Attack&lt;br /&gt;
* Increased Sight Radius (same effect as [[Items|Scouting Orb]], all tiles touching an explored tile will be partially uncovered, allowing you to see what type of object lies there)&lt;br /&gt;
* [[BURNDAYRAZ]] glyph costs 99 Mana, preventing its use&lt;br /&gt;
* 20% Knockback, gains an additional 20% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Knockback causes enemies to go flying one square in the direction you hit them when you use a melee attack, unless another enemy is in the way. If they land on a wall, they will destroy it. If they move onto a tile you have not yet explored, but will have seen due to your increased sight radius, the monster icon will have a lifebar until it reaches its maximum health. Knockback is calculated from your Base Damage and applies damage when an enemy destroys a wall or hits another enemy, ignoring resistances.  When knocked back into another enemy, Knockback damage is halved and applied to both enemies.  Finally, the enemy you knocked your target into will never die from the Knockback: they will be left at 1 HP minimum and lose a level of Death Protection if they have one.&lt;br /&gt;
&lt;br /&gt;
Since Half-dragons can't use BURNDAYRAZ, it's best converted as soon as you see it.  Knockback is a good way of breaking walls past high-level enemies or even dealing early damage to them by knocking enemies into them.  Knockback damage is also left unaffected by [[Mystera Annur|Mystera Annur's]] restriction and is not affected by damage resists.  Be wary of enemies with Magical Resist, as Knockback is the only solid way you have of dealing damage to them.  And note that you deal more damage to a particular enemy if you knock them into a wall instead of another enemy.  Finally, although they have high max health, remember that they still have the same health regeneration as standard classes.&lt;br /&gt;
&lt;br /&gt;
Easiest and quickiest way to win is poison - either Venom Blade or [[APHEELSIK]]. High health will let you smack big enemies.&lt;br /&gt;
&lt;br /&gt;
===Deity Choice===&lt;br /&gt;
Half-dragons work well with [[Binlor Ironshield]], as they collect piety easily by knocking monsters into walls. For the same reason, he also can work well with [[Jehora Jeheyu]]. The [[Glowing Guardian]] can be used for refilling a Half-dragon's large maximum hp, and Dracul's maximum hp reduction isn't as bad due to the large maximum hp as well. As usual, [[The Pactmaker]] is a solid choice. Due to a lack of ability to use BURNDAYRAZ, [[Taurog]] is often also a good choice. [[The Earthmother]] and Mysteria Annur should almost certainly be avoided as a Half-dragon, and [[Tikki Tooki|Tikki Tooki's]] dislike of those who get hit too much doesn't work well with the Half Dragon's high maximum health.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
This dungeon is quite difficult for the Half-Dragon, so it requires a good combination of Glyphs and/or items. The two best Glyphs you can get are [[CYDSTEPP]] and [[ENDISWAL]]. CYDSTEPP is pretty straightforward: It extends your ability to fight, and you'll be doing a lot of exploration and mana regeneration anyway, and are unlikely to use any other Glyphs, so it's a great choice. &lt;br /&gt;
&lt;br /&gt;
ENDISWAL, however, is surprisingly useful here for defeating high level monsters - especially [[Golem]]s. What you need is to break a strategically-chosen wall, stand in the new empty space and push the opponent into another wall, then run them down a whole length of walls. With a high-enough Knockback you can take out monsters 2-3 levels above your own this way. Sometimes you'll run into monsters that are already placed in a way that ENDISWAL is not needed to perform the trick, but this doesn't occur often enough, which is why you need ENDISWAL to engineer this repeatedly. The same tactic should be used against both bosses.&lt;br /&gt;
&lt;br /&gt;
Finding [[HALPMEH]] is also pretty fortunate. It's a good way to spend all that mana you'll undoubtedly be accumulating. Unfortunately it is not as useful as it sounds, given that its healing rate is fixed and does not correspond to your ridiculously high Maximum Health.&lt;br /&gt;
&lt;br /&gt;
Naturally, the best item you can get in this dungeon is the Venom Blade. This will enable you to smack your enemies into unexplored sections. The greatest thing about this item is that it ALWAYS affects Golems regardless of their Magic Resistance (this includes the [[Golem#Boss info|Iron Man]]).&lt;br /&gt;
&lt;br /&gt;
Finally, try to get either Jehora or Pactmaker early enough to make good on their bonuses. But the bottom line is that if you don't get a good glyph/item/god combo, you won't finish this dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Falco</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Transmuter&amp;diff=3304</id>
		<title>Talk:Alpha:Transmuter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Transmuter&amp;diff=3304"/>
				<updated>2011-04-04T02:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;Falco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Completed the normal dungeon with Transmuter. Unsure of any new items opened, but after defeating the boss I was not prompted to retire. I did get credit for the boss kill, and completion was registered. Transmuter button was not highlighted as is typical for ''Normal'' completion. I was able to get [[Binlor Ironshield|Binlor Ironshield]] early on and went from level 2 to level 10 in no time. This class really seems to overpower the dungeon, so it would make sense to have no major gains. Interested to see how it fares in the special dungeons.&amp;amp;mdash;[[User:Dariuswhiteplume|Dariuswhiteplume]] 13:49, 3 January 2011 (UTC)&lt;br /&gt;
** I'm led to believe the lack of a retire pop-up is because there aren't any Transmuter unlocks for normal. I found that after completion the class button wasn't outlined white either, this is probably related to how there's no unlock as well. Anyway, I'm willing to bet the Transmuter is great most every dungeon, especially the Snake Pit. I still haven't unlocked the Vampire but it sounds like a great/interesting class too.--[[User:Gentlegiant03|Gentlegiant03]] 17:03, 3 January 2011 (UTC)&lt;br /&gt;
*** Yup, no unlocks for the Transmuter (or any of the other Special Classes IIRC) when completing the Normal dungeon. --[[User:Headrock|Headrock]] 00:57, 10 January 2011 (UTC)&lt;br /&gt;
****Just started playing recently and I found the Transmuter, of all the classes I've unlocked, to be by far the easiest and most &amp;quot;overpowered&amp;quot;. I cleared everything but the Factory on the first run with no problems - is this intentional?&lt;/div&gt;</summary>
		<author><name>Falco</name></author>	</entry>

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