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		<updated>2026-04-15T05:07:15Z</updated>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=50650</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=50650"/>
				<updated>2015-06-04T18:07:19Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: /* Cursed */ added IMAWAL as curse removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
== Resistances ==&lt;br /&gt;
[[File:Magic resist.png|left]]&lt;br /&gt;
=== Magic resist ===&lt;br /&gt;
All attacks of magical nature (this also includes {{s|APHEELSIK}}) toward the target are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
:Non-damaging spells ({{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance. {{s|PISORF}} will always work unless they have 100% magic resistance.&lt;br /&gt;
&lt;br /&gt;
[[File:Physical resist.png|left]] &lt;br /&gt;
=== Physical resist ===&lt;br /&gt;
All attacks of physical nature toward the target are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
== Player Buffs ==&lt;br /&gt;
[[File:Alchemist's Pact.png|left]]&lt;br /&gt;
=== Alchemist's Pact ===&lt;br /&gt;
{{piety|-4}} and +3 {{xp}} per health/mana potion&lt;br /&gt;
&lt;br /&gt;
[[File:Blood Curse.png|left]] &lt;br /&gt;
=== Blood Curse ===&lt;br /&gt;
Level number increased by 1.&lt;br /&gt;
&lt;br /&gt;
[[File:Body Pact.png|left]]&lt;br /&gt;
=== Body Pact ===&lt;br /&gt;
{{piety|-4}} and +1% physical and magical resistance per enemy attack (once per enemy)&lt;br /&gt;
&lt;br /&gt;
[[File:Burning Strike.png|left]] &lt;br /&gt;
=== Burning Strike ===&lt;br /&gt;
Attacks add one level of {{t|Burning}} to the target. Does 1 magical damage per stack.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos Form.png|left]] &lt;br /&gt;
=== Chaos Form ===&lt;br /&gt;
Accepted Avatar of Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
[[File:Consecrated Strike.png|left]] &lt;br /&gt;
=== Consecrated Strike ===&lt;br /&gt;
Temporary Magic Attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Corrosive.png|left]] &lt;br /&gt;
=== Corrosive (player) ===&lt;br /&gt;
Corrosive Attack (target permanently takes extra damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Crushing Blow.png|left]] &lt;br /&gt;
=== Crushing Blow ===&lt;br /&gt;
The next strike deals an additional 25% of the target's max HP in damage. Gained by drinking {{i|Can of Whupaz}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Curse Immune.png|left]] &lt;br /&gt;
=== Curse Immune ===&lt;br /&gt;
Immune to curses.&lt;br /&gt;
&lt;br /&gt;
[[File:Damage Reduction.png|left]] &lt;br /&gt;
=== Damage Reduction ===&lt;br /&gt;
Incoming damage is reduced by the {{t|Damage Reduction}} amount.&lt;br /&gt;
&lt;br /&gt;
[[File:Death Gaze Immune.png|left]] &lt;br /&gt;
=== Death Gaze Immune ===&lt;br /&gt;
Death Gazes have no effect.&lt;br /&gt;
&lt;br /&gt;
[[File:Death Protection.png|left]] &lt;br /&gt;
=== Death Protection ===&lt;br /&gt;
Next time you would die, you will instead survive with 1 HP left. The next hit prediction box will state &amp;quot;Barely Alive&amp;quot; instead of &amp;quot;Death&amp;quot; when Death Protection is about to be consumed. If the hit will kill the monster it will predict &amp;quot;Barely Win&amp;quot; instead of &amp;quot;Barely Alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png|left]] &lt;br /&gt;
=== Dodge ===&lt;br /&gt;
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.&lt;br /&gt;
&lt;br /&gt;
:All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state &amp;quot;Dodge!&amp;quot; when the next attack received will be dodged.&lt;br /&gt;
&lt;br /&gt;
[[File:Experience Boost.png|left]] &lt;br /&gt;
=== Experience Boost ===&lt;br /&gt;
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}.  Any bonus experience earned from killing higher-level monsters is also multiplied.&lt;br /&gt;
&lt;br /&gt;
[[File:First strike.png|left]] &lt;br /&gt;
=== First strike ===&lt;br /&gt;
First strike changes the usual [[strike order]]: If your next attack will kill an higher level opponent, first strike will allow to you to kill him without letting him damaging you. This only works for the final blow, and if the opponent doesn't have {{t|First strike}} as well.&lt;br /&gt;
&lt;br /&gt;
[[File:HeavyFireball.png|left]] &lt;br /&gt;
=== Heavy Fireball ===&lt;br /&gt;
Fireballs do +4 damage per level and apply immediately the maximum of {{t|Burning}} stacks. Monsters retaliate with 50% attack when damaged with fireballs.&lt;br /&gt;
&lt;br /&gt;
[[File:Humility.png|left]]&lt;br /&gt;
=== Humility ===&lt;br /&gt;
Level lowered by one.&lt;br /&gt;
&lt;br /&gt;
[[File:Indulgence.png|left]] &lt;br /&gt;
=== Indulgence ===&lt;br /&gt;
Avoid next {{piety|x}} penalty.&lt;br /&gt;
&lt;br /&gt;
[[File:Knockback.png|left]] &lt;br /&gt;
=== Knockback ===&lt;br /&gt;
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:&lt;br /&gt;
* '''A wall''': the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''Empty''': the target is moved to the empty tile&lt;br /&gt;
* '''Indestructible tile or map edge''': no effect&lt;br /&gt;
&lt;br /&gt;
:Knockback damage is applied after normal damage: if you are relying on the knockback damage to finish off the monster, first strike won't be of any use and your opponent will have time to hit you.&lt;br /&gt;
&lt;br /&gt;
:Also, note that the knockback damage is applied after the [[Traits#Cowardly|cowardly]] effect. Thus when fighting a monster with this trait:&lt;br /&gt;
:* if you throw it '''into a wall''', it will take knockback damage&lt;br /&gt;
:* if you throw it '''into a monster''', it will escape before taking knockback damage&lt;br /&gt;
&lt;br /&gt;
[[File:Learning.png|left]]&lt;br /&gt;
===  Learning ===&lt;br /&gt;
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked.&lt;br /&gt;
&lt;br /&gt;
[[File:Lekon Devout.png|left]]&lt;br /&gt;
=== Lekon Devout ===&lt;br /&gt;
Killing goats grants {{piety|2}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Life steal.png|left]] &lt;br /&gt;
=== Life steal ===&lt;br /&gt;
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.&lt;br /&gt;
&lt;br /&gt;
:The health is recovered directly after your hit. This means striking first can give you a chance at hitting an enemy for which your current health would be too low otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Magical Attack (Player).png|left]]&lt;br /&gt;
=== Magical Attack (Player) ===&lt;br /&gt;
Deals magic damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Mana Burn Immune.png|left]] &lt;br /&gt;
=== Mana Burn Immune ===&lt;br /&gt;
Immune to mana burn.&lt;br /&gt;
&lt;br /&gt;
[[File:Might.png|left]] &lt;br /&gt;
=== Might ===&lt;br /&gt;
Temporarily boosts your next physical attack by 30% and reduces {{t|Physical resist}} and {{t|Magic resist}} of the enemy by 3%. &lt;br /&gt;
&lt;br /&gt;
[[File:Mystic Balance.png|left]] &lt;br /&gt;
=== Mystic Balance ===&lt;br /&gt;
Averages glyph costs towards 5.&lt;br /&gt;
&lt;br /&gt;
[[File:Petition.png|left]] &lt;br /&gt;
=== Petition ===&lt;br /&gt;
No random punishments.&lt;br /&gt;
&lt;br /&gt;
[[File:PiercePhysical.png|left]] &lt;br /&gt;
=== Pierce Physical ===&lt;br /&gt;
Regular attack pierces 35% physical resistance.&lt;br /&gt;
&lt;br /&gt;
[[File:Poison Immune.png|left]] &lt;br /&gt;
=== Poison Immune ===&lt;br /&gt;
Immune to poison.&lt;br /&gt;
&lt;br /&gt;
[[File:Poisonous.png|left]] &lt;br /&gt;
=== Poisonous ===&lt;br /&gt;
Applies the {{t|Poisoned}} debuff on the target.&lt;br /&gt;
&lt;br /&gt;
[[File:Prestige.png|left]] &lt;br /&gt;
=== Prestige ===&lt;br /&gt;
The number level ups after level 10.&lt;br /&gt;
&lt;br /&gt;
[[File:Reflexes.png|left]] &lt;br /&gt;
=== Reflexes ===&lt;br /&gt;
Guaranteed retaliation against next monster strike.&lt;br /&gt;
&lt;br /&gt;
[[File:Refreshment.png|left]] &lt;br /&gt;
=== Refreshment ===&lt;br /&gt;
Restore mana on glyph convert (Mystera: 50%, other god: 25%)&lt;br /&gt;
&lt;br /&gt;
[[File:Sanguine.png|left]] &lt;br /&gt;
=== Sanguine ===&lt;br /&gt;
Can drink a blood pool to heal a percentage of your max health equal to the level of Sanguine. &lt;br /&gt;
&lt;br /&gt;
:If there is more than one pool on one tile (you killed more than one monster there), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.&lt;br /&gt;
&lt;br /&gt;
[[File:Schadenfreude.png|left]] &lt;br /&gt;
=== Schadenfreude ===&lt;br /&gt;
The next enemy attack will regenerate mana equal to its damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Scholar's Pact.png|left]] &lt;br /&gt;
=== Scholar's Pact ===&lt;br /&gt;
{{piety|-10}}, overheal and {{t|Might}} per levelup&lt;br /&gt;
&lt;br /&gt;
[[File:Spirit Pact.png|left]] &lt;br /&gt;
=== Spirit Pact ===&lt;br /&gt;
{{piety|-5}} and {{conversion|+15}} per item converted&lt;br /&gt;
&lt;br /&gt;
[[File:Spirit Strength.png|left]] &lt;br /&gt;
=== Spirit Strength ===&lt;br /&gt;
Adds base damage until next attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Stone form.png|left]] &lt;br /&gt;
=== Stone form ===&lt;br /&gt;
Adds {{t|Might}}, whenever a wall is destroyed.&lt;br /&gt;
&lt;br /&gt;
[[File:Stone skin.png|left]] &lt;br /&gt;
=== Stone skin ===&lt;br /&gt;
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).&lt;br /&gt;
&lt;br /&gt;
:Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum.&lt;br /&gt;
&lt;br /&gt;
[[File:Warrior's Pact.png|left]] &lt;br /&gt;
=== Warrior's Pact ===&lt;br /&gt;
{{piety|-3}} and +1 max health per kill&lt;br /&gt;
&lt;br /&gt;
== Player Debuffs ==&lt;br /&gt;
&lt;br /&gt;
[[File:Consensus.png|left]] &lt;br /&gt;
=== Consensus ===&lt;br /&gt;
Lose {{piety|50 max}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Corrosion.png|left]] &lt;br /&gt;
=== Corrosion ===&lt;br /&gt;
Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.&lt;br /&gt;
&lt;br /&gt;
:Removal: {{i|Burn Salve}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)&lt;br /&gt;
&lt;br /&gt;
[[File:Cursed.png|left]]&lt;br /&gt;
&lt;br /&gt;
=== Cursed ===&lt;br /&gt;
While cursed, all sources of damage reduction and resistances you have are nullified. &lt;br /&gt;
&lt;br /&gt;
:Removal: Killing a non-Cursed monster (1 stack), using {{s|IMAWAL}} on a XP-valuable monster (can also be a cursed one) (1 stack), {{g|The Earthmother}}'s Greenblood (1 stack), {{g|Glowing Guardian}}'s Enlightenment (all stacks)&lt;br /&gt;
&lt;br /&gt;
[[File:Exhausted.png|left]]&lt;br /&gt;
&lt;br /&gt;
=== Exhausted ===&lt;br /&gt;
Mana won't regenerate until full health is restored.&lt;br /&gt;
&lt;br /&gt;
[[File:Mana Burned.png|left]] &lt;br /&gt;
=== Mana Burned ===&lt;br /&gt;
When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0.&lt;br /&gt;
&lt;br /&gt;
:Removal: Leveling up, drinking a {{i|Mana Potion}} or {{i|Burn Salve}}, {{g|Glowing Guardian}}'s Cleansing, or equipping the {{i|Soul Orb}}.&lt;br /&gt;
&lt;br /&gt;
:Note: some effects, such as the {{s|BLUDTUPOWA}} glyph, can still restore your mana while mana-burned.  These will not cure the affliction, however.&lt;br /&gt;
&lt;br /&gt;
[[File:Poisoned.png|left]] &lt;br /&gt;
=== Poisoned ===&lt;br /&gt;
The poisoned target (monster/player) does not regenerate HP from player exploration. &lt;br /&gt;
&lt;br /&gt;
:Removal: Leveling up, drinking a {{i|Health Potion}} or {{i|Fortitude Tonic}}, {{g|Glowing Guardian}}'s Cleansing, casting {{s|HALPMEH}}, or equipping the {{i|Viper Ward}}.&lt;br /&gt;
&lt;br /&gt;
:Poison on monsters expires after the specified amount of tiles have been revealed.&lt;br /&gt;
&lt;br /&gt;
[[File:Slow Strike.png|left]] &lt;br /&gt;
=== Slow Strike ===&lt;br /&gt;
Will strike last in a combat round. For more details see [[Strike Order]].&lt;br /&gt;
&lt;br /&gt;
[[File:Weakened.png|left]] &lt;br /&gt;
=== Weakened ===&lt;br /&gt;
Your base damage is reduced by an amount equal to the number of stacks of Weakened.&lt;br /&gt;
&lt;br /&gt;
Removal: {{i|Fortitude Tonic}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)&lt;br /&gt;
&lt;br /&gt;
== Applicable Monster Debuffs ==&lt;br /&gt;
&lt;br /&gt;
[[File:Burning.png|left]] &lt;br /&gt;
=== Burning===&lt;br /&gt;
One stack of Burning is applied to a monster when the attack source has the {{t|Burning}} trait. (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be Burning at any given time.&lt;br /&gt;
&lt;br /&gt;
:Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burning stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burning stacks on it, then the new stacks are applied.&lt;br /&gt;
&lt;br /&gt;
:Maximum charges of Burning equal x2 of your current level.&lt;br /&gt;
&lt;br /&gt;
:When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.&lt;br /&gt;
&lt;br /&gt;
[[File:Slowed.png|left]]&lt;br /&gt;
=== Slowed ===&lt;br /&gt;
The target has a slow attack speed, meaning that it will usually attack last in combat (and thus not injure the player for the final blow). See more details in [[strike order]]. &lt;br /&gt;
&lt;br /&gt;
:Being Slowed also disables the following monster traits: {{t|Blinks}}, {{t|Cowardly}}, {{t|First strike}}, {{t|Retaliate: Fireball}}.  Killing a Slowed monster grants a bonus of 1 {{xp}}.  If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from {{s|BURNDAYRAZ}} or {{s|PISORF}}).&lt;br /&gt;
&lt;br /&gt;
[[File:Wicked Sick.png|left]] &lt;br /&gt;
=== Wicked Sick ===&lt;br /&gt;
The monster got leveled up by playing the guitar.&lt;br /&gt;
&lt;br /&gt;
[[File:Zotted.png|left]] &lt;br /&gt;
=== Zotted ===&lt;br /&gt;
The monster has its max hp halved by using the Orb of Zot.&lt;br /&gt;
&lt;br /&gt;
== Monster traits ==&lt;br /&gt;
&lt;br /&gt;
[[File:Berserks.png|left]] &lt;br /&gt;
=== Berserks ===&lt;br /&gt;
When monster's health is below the Berserk %, its attacks deal 50% more damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Blinks.png|left]] &lt;br /&gt;
=== Blinks ===&lt;br /&gt;
When attacked, the monster will teleport to a random location on the map.&lt;br /&gt;
&lt;br /&gt;
:More precisely, if a blinking enemy is '''next to the player''' when a round of damage is finished being taken, it'll blink.&lt;br /&gt;
Also, note that a slowed monster will not blink.&lt;br /&gt;
&lt;br /&gt;
:For example:&lt;br /&gt;
:* Hitting or casting a fire ball to a blinking monster will make it blink.&lt;br /&gt;
:* Hitting or casting a fire ball to a '''SLOWED''' blinking monster will NOT make it blink.&lt;br /&gt;
:* '''Pisorfing''' a blinking monster '''into another''' monster will make it blink. It won't take [[Traits#Knockback|knockback]] damages.&lt;br /&gt;
:* '''Pisorfing''' a blinking monster '''into a wall''' or '''empty air''', will NOT make it blink.&lt;br /&gt;
:* '''Pisorfing''' a '''regular monster''' into a blinking monster will NOT make it blink.&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodless.png|left]] &lt;br /&gt;
=== Bloodless ===&lt;br /&gt;
This monster does not leave behind a blood pool after being slain, and does not allow life steal.&lt;br /&gt;
&lt;br /&gt;
[[File:Cowardly.png|left]] &lt;br /&gt;
=== Cowardly ===&lt;br /&gt;
When attacked, the monster will flee the opposite direction of you if possible.&lt;br /&gt;
&lt;br /&gt;
To determine whether a monster will flee or not, it will use the same rule as [[Traits#Blinking|blinking]].&lt;br /&gt;
&lt;br /&gt;
[[File:Curse Bearer.png|left]] &lt;br /&gt;
=== Curse Bearer ===&lt;br /&gt;
Every time you kill or take damage from a Curse Bearer monster, you will gain a stack of Cursed.&lt;br /&gt;
&lt;br /&gt;
[[File:Corrosive.png|left]] &lt;br /&gt;
=== Corrosive ===&lt;br /&gt;
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Death Protection.png|left]] &lt;br /&gt;
=== Death Protection ===&lt;br /&gt;
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.&lt;br /&gt;
&lt;br /&gt;
[[File:Death-gaze.png|left]] &lt;br /&gt;
=== Death-gaze ===&lt;br /&gt;
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state &amp;quot;Petrified&amp;quot; when this is going to occur.&lt;br /&gt;
&lt;br /&gt;
[[File:Fast regen.png|left]] &lt;br /&gt;
=== Fast regen ===&lt;br /&gt;
The monster regenerates health twice as fast. {{t|Poisoned}} is depleted twice as quickly.&lt;br /&gt;
&lt;br /&gt;
[[File:Knockback.png|left]] &lt;br /&gt;
=== Knockback ===&lt;br /&gt;
When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:Life steal.png|left]] &lt;br /&gt;
=== Life steal ===&lt;br /&gt;
If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.&lt;br /&gt;
&lt;br /&gt;
[[File:Magical attack.png|left]] &lt;br /&gt;
=== Magical attack ===&lt;br /&gt;
The attacks of the monster are considered Magical in nature, instead of Physical.&lt;br /&gt;
&lt;br /&gt;
[[File:Mana burn.png|left]] &lt;br /&gt;
=== Mana Burn ===&lt;br /&gt;
The monster's attack applies the {{t|Mana Burned}} debuff.&lt;br /&gt;
&lt;br /&gt;
[[File:No_Experience.png|left]] &lt;br /&gt;
=== No Experience ===&lt;br /&gt;
Killing the monster yields No Experience.&lt;br /&gt;
&lt;br /&gt;
[[File:Poisonous.png|left]] &lt;br /&gt;
=== Poisonous ===&lt;br /&gt;
The monster's attack applies the {{t|Poisoned}} debuff.&lt;br /&gt;
&lt;br /&gt;
[[File:Retaliate-_Fireball.png|left]] &lt;br /&gt;
=== Retaliate: Fireball ===&lt;br /&gt;
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster.  This retaliation deals half normal damage.  Slowed monsters lose the ability to retaliate for one attack.  Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.&lt;br /&gt;
&lt;br /&gt;
:Note that monsters with the [[Traits#Weakening blow|weakening]] trait will also [[Traits#Weakened|weaken]] you when retaliating.&lt;br /&gt;
&lt;br /&gt;
[[File:Revives.png|left]] &lt;br /&gt;
=== Revives ===&lt;br /&gt;
Upon death the monster is replaced with a fully healthy monster. It is usually of a different type and is 1 level lower than the original or the second monster has {{t|No Experience}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Spawns.png|left]] &lt;br /&gt;
=== Spawns ===&lt;br /&gt;
When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants {{t|No Experience}}&lt;br /&gt;
&lt;br /&gt;
[[File:Spawn Plants.png|left]] &lt;br /&gt;
=== Spawn Plants ===&lt;br /&gt;
When attacked and not killed, the monster spawns the specified amount of plants.&lt;br /&gt;
&lt;br /&gt;
[[File:Undead.png|left]] &lt;br /&gt;
=== Undead ===&lt;br /&gt;
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Weakening blow.png|left]] &lt;br /&gt;
=== Weakening blow ===&lt;br /&gt;
The monster's attack applies a stack of {{t|Weakened}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Magic Immune.png|left]] &lt;br /&gt;
=== Magic Immune ===&lt;br /&gt;
The monster is immune to magic.&lt;br /&gt;
&lt;br /&gt;
[[File:Physical Immune.png|left]] &lt;br /&gt;
=== Physical Immune ===&lt;br /&gt;
The monster is immune to physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Jehora_Jeheyu&amp;diff=50649</id>
		<title>Jehora Jeheyu</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Jehora_Jeheyu&amp;diff=50649"/>
				<updated>2015-06-04T16:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: Petition is not lost on conversion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Jehora Jeheyu&lt;br /&gt;
|ShortHand=JJ&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* Randomly 0-25 piety&lt;br /&gt;
* Free {{s|WEYTWUT}} glyph&lt;br /&gt;
|Punishment=&lt;br /&gt;
* 50% chance of reducing your health to 1 and mana to 0, and reducing bonus damage, max health and max mana by 33%.&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
;All of the following effects may randomly grant 2-4 piety OR cause Jehora Jeheyu to randomly punish you (no piety loss):&lt;br /&gt;
;Discover a monster while exploring (plants excluded)&lt;br /&gt;
;Kill an XP-valuable enemy&lt;br /&gt;
;Cast {{s|BYSSEPS}}, {{s|WONAFYT}}, {{s|WEYTWUT}}, {{s|GETINDARE}}, {{s|APHEELSIK}}, {{s|CYDSTEPP}}&lt;br /&gt;
;Dodge an attack&lt;br /&gt;
;Convert an item or glyph&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
;On minor punishment: randomly inflicts {{t|Poisoned}}, {{t|Mana Burned}}, {{t|Weakening}}, {{t|Corrosion}} debuffs, or sets your health to 1&lt;br /&gt;
|Boons=&lt;br /&gt;
;Petition&lt;br /&gt;
:'''Cost''': {{piety|45}}&lt;br /&gt;
:'''Effect''': Jehora Jeheyu stops randomly punishing you&lt;br /&gt;
;Last Chance&lt;br /&gt;
:'''Cost''': {{piety|all remaining}}&lt;br /&gt;
:'''Effect''': Grants a chance to fully restore your health and mana; probability improves if you have more piety&lt;br /&gt;
;Boost Health (Repeatable)&lt;br /&gt;
:'''Cost''': {{piety|20 + 25n}}, 1 {{i|Health Potion}}&lt;br /&gt;
:'''Effect''': Increases your maximum health by 20&lt;br /&gt;
;Boost Mana (Repeatable)&lt;br /&gt;
:'''Cost''': {{piety|20 + 25n}}, 1 {{i|Mana Potion}}&lt;br /&gt;
:'''Effect''': Increases your maximum mana by 3&lt;br /&gt;
;Chaos Avatar&lt;br /&gt;
:'''Cost''': {{piety|80}}&lt;br /&gt;
:'''Effect''': Increases your current level by 1, granting a full heal and mana restore, grants +100 conversion points, removes all {{t|Weakening blow}} and {{t|Corrosion}} from your character, and reduces the physical and magical {{t|Resistance}} of all monsters on the current level by 20%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu, the mad god of primordial chaos, is an unsolvable enigma. He grants power and punishment in equal measures, depending on how amused or bored he is at the time. He is one of the most balanced gods in terms of the benefits he grants from his boons, and works well with almost any type of character.&lt;br /&gt;
&lt;br /&gt;
Jehora is unlocked from a subdungeon with 25 unique imps in it. Once the altar is touched, a maze is generated that hinders the passage back, so bring {{s|ENDISWAL}} with you.&lt;br /&gt;
&lt;br /&gt;
== Piety Gain Mechanics ==&lt;br /&gt;
Jehora Jeheyu performs a piety/punish roll on the following actions:&lt;br /&gt;
* Enemy reveal (non-plants only)&lt;br /&gt;
* Enemy death (XP-valuable only)&lt;br /&gt;
* Successful dodging&lt;br /&gt;
* Item conversion&lt;br /&gt;
* Casting the following: BYSEPPS, WONAFYT, WEYTWUT, GETINDARE, APHEELSIK, CYDSTEPP&lt;br /&gt;
&lt;br /&gt;
This roll picks a random integer from 1-15, which is compared to an internal &amp;quot;happiness value&amp;quot; for the god which starts at 14. If the rolled number is less than or equal to JJ's happiness, 2-4 piety will be granted and JJ's internal happiness value will be decreased by 1 (to a minimum of 5).&lt;br /&gt;
&lt;br /&gt;
If the rolled number is higher, a minor punishment is inflicted and JJ's happiness increases by 2 (to a maximum of 14 again).&lt;br /&gt;
&lt;br /&gt;
The minor punishments are determined by another roll, from 0 to 10.&lt;br /&gt;
*0 = poison&lt;br /&gt;
*1 = burn&lt;br /&gt;
*2 = health loss&lt;br /&gt;
*3-5 = weaken&lt;br /&gt;
*6-8 = corrode&lt;br /&gt;
*9-10 = curse&lt;br /&gt;
&lt;br /&gt;
This is where it gets a little trickier to describe: each status ailment now has a &amp;quot;reroll threshold&amp;quot;, and if the punishment roll lands on an ailment with a threshold that's too high, it rerolls instead of inflicting that punishment. All thresholds start at 0 (except health loss and burn, which start more graciously at 1). The threshold number represents the minimum number of RNG rolls needed in any given punishment check before that particular punishment is available.&lt;br /&gt;
&lt;br /&gt;
Thus -- given starting values as an example -- if the first roll lands on health loss, it will force a reroll. That reroll is then at liberty to inflict health loss OR mana burn. If any ailments exist at a threshold of 2 or more, on the other hand, those are exempt for at least one more RNG.&lt;br /&gt;
&lt;br /&gt;
Whenever a particular punishment is successfully inflicted, that punishment's threshold will permanently increase by 1.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Jehora is actually much less threatening than he appears, but you must move to acquire the petition boon as early as possible. The weakening punishment in particular can cripple a low-level character, and avoiding taking too many penalties is important. If you're both poisoned and mana burned, it can become very difficult to survive. The burn cure and fortitude potions are both very useful for followers of Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
Jehora's strategy is rather simple: Survive his random punishments for long enough to get Petition, then climb to Avatar of Chaos while picking up health and mana boosts along the way. If you get him early enough, you're likely to still have enough piety to change deities for the endgame or use his other boons.&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu's Boost Mana and Boost Health boons are two of the most powerful boons in the game. Boost Health, particularly at lower levels, can vastly increase a character's durability and allow him to fight monsters he normally wouldn't stand a chance against. Boost Mana enables you to play like an elf, using more elaborate spellcasting combos with a more generous mana pool. The loss of potions isn't as bad as it first appears; because potions grant benefits based on a % of your maximum health and mana, your remaining potions will actually become more powerful. If you combine with a schadenfreude potion and use Boost Mana sparingly, it's actually possible to come out ahead in terms of how much MP you get from your remaining potions! &lt;br /&gt;
&lt;br /&gt;
Jehora's greatest strength comes when you use Chaos Avatar and/or Last Chance. These boons fully restore your health and mana when used, and if you've been using his other boons you'll have that much more health and mana to re-fill. Followers of Jehora Jeheyu can be terrifying engines of destruction in the end-game, and the broad range of bonuses provided by this deity often makes for some of the most powerful hybrid characters possible.&lt;br /&gt;
&lt;br /&gt;
Despite the high cost of Chaos Avatar, you don't need to be a dedicated worshiper of Jehora to use it in the endgame. It's possible to accumulate 100 piety from another deity, convert to JJ, and immediately desecrate an altar to reach the 80 piety for Chaos Avatar. Mystera or Earthmother altars are ideal desecration targets for this strategy, as Chaos Avatar immediately cancels out their desecration penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synergies ==&lt;br /&gt;
&lt;br /&gt;
Gnomes and Halflings make particularly good worshipers of Jehora Jeheyu since they have more potions to begin with and can more easily afford to sacrifice them. Rogues benefit enormously from the boost health boon, and at low-levels there is no better deity for a rogue to worship. The free WEYTWUT glyph also works well for rogues, who need a way to bypass monster first strike. Elves also work well with Jehora Jeheyu; though they lose out more than other races from the loss of mana potions, the absolutely massive amount of mana that an elf worshipper can accumulate makes them insanely good spellcasters. Raising your maximum mana above 30 is quite easy for an elven worshipper of Jehora Jeheyu. Bloodmages lack starting mana, and extra health also works very well with their class features, so are another natural fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tower_of_Gaan-Telet&amp;diff=47206</id>
		<title>Tower of Gaan-Telet</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tower_of_Gaan-Telet&amp;diff=47206"/>
				<updated>2014-12-15T12:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: /* Exotic Monsters and Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Gaan-talet.JPG|frame]]&lt;br /&gt;
&lt;br /&gt;
Gaan-Talet is a difficult, multi-layered dungeon. Like Halls of Steel, there is a Hard and Vicious difficulty available. Hard is unlocked by collecting at least one of every monster trophy at the Taxidermist. Vicious (often considered to be the most difficult dungeon in the game) is unlocked by completing the quest to defeat Hard with the Purist badge.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The exterior of Gaan-Talet contains the shops, glyphs, and boosters of a normal dungeon. There are no altars (on the outside), and there is no normal subdungeon, although the Smuggler's Den will appear if you prep it. Ordinary monsters from level 1-7 appear on the outside; there are no level 8+ monsters or bosses on the outside. The inside of the tower begins revealed.&lt;br /&gt;
&lt;br /&gt;
To complete Gaan-Talet, you must enter a series of special subdungeons inside the tower. Once all enemies in each level are defeated, the next becomes available.&lt;br /&gt;
&lt;br /&gt;
== Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
On Hard, you must clear three subdungeons, plus Horatio's. On Vicious, you must clear 9.&lt;br /&gt;
&lt;br /&gt;
Each subdungeon is a small level, initially unexplored, containing several tough monsters (one of which is exotic), an altar, and a exotic, useful item. On Vicious, this means that every altar will eventually be available. To make life even harder, most levels will give you some kind of penalty when you enter. (A few, including the first, do not.) You can travel freely between the current subdungeon, previous subdungeons, and the exterior.&lt;br /&gt;
&lt;br /&gt;
The first, second, and third subdungeons contain monsters of level 8, 9, and 10, respectively. The 10th level monsters are not bosses, simply scaled-up monsters (for instance, the 10th level Goo Blob has Physical Resistance of only 50%, not 75%). In Vicious, subdungeons 4-9 also have 10th-level monsters; on each level, the monsters get a progressively larger HP and Attack bonus.&lt;br /&gt;
&lt;br /&gt;
The monsters in the subdungeons are - similarly to bosses - immune to the instant kill effects of Slayer Wand, IMAWAL or the Glowing Guardan's Absolution boon.&lt;br /&gt;
&lt;br /&gt;
== Penalties ==&lt;br /&gt;
&lt;br /&gt;
These will occur in a random order when you first enter each subdungeon.&lt;br /&gt;
&lt;br /&gt;
*The subdungeon is completely revealed when you enter, providing no exploration healing.&lt;br /&gt;
*All monsters in this subdungeon gain No XP.&lt;br /&gt;
*All monsters in this subdungeon gain Bloodless (Lifesteal doesn't work, and they don't leave a blood pool.)&lt;br /&gt;
*All monsters in this subdungeon gain First Strike.&lt;br /&gt;
*All monsters in this subdungeon gain Retaliate: Fireball.&lt;br /&gt;
*You gain Poisoned, Mana Burn, and one stack each of Weakened and Corroded.&lt;br /&gt;
*You gain three stacks of Cursed.&lt;br /&gt;
&lt;br /&gt;
== Exotic Monsters and Items ==&lt;br /&gt;
&lt;br /&gt;
Again, these will occur in a random order; however, the monsters and items are linked.&lt;br /&gt;
&lt;br /&gt;
*Goblin Miner (Knockback, Mana burn) with 2 Wall Crushers. The Wall Crushers are not of much use, but convert for 25 CP each.&lt;br /&gt;
*Dancing Sword (1 Death Protection/level, Blink) with the sword &amp;quot;Penance&amp;quot;. Penance grants 2 base attack and 1 base mana, but grants a penalty of 1 base attack and mana if you convert it from inventory. Converting right from the ground does not induce the penalty.&lt;br /&gt;
*Burn Viper (Blink, Mana burn) with a Cracked Amulet (when consumed, 5 XP).&lt;br /&gt;
*Golden Statue (1 damage only, but has No XP, a lot of hit points, Weakening Blow, and Corrodes) with the Long Rant (when consumed, afflicts 3 stacks of Corroded on all enemies on the level).&lt;br /&gt;
*Gelatinous Thing (Retaliate: Fireball) with Nom Nom (when consumed, poisons you but acts as a health booster).&lt;br /&gt;
*Bridge Troll(50% Physical and Magic Resist, Fast Regen, Berserk at 50%) with a Sensation Stone (convert for 150 CP). The Bridge Troll is one of the more difficult monsters, but it drops a second Sensation Stone, making this a mixed blessing level.&lt;br /&gt;
*Dragon Elite (50% Magic Resist, Poisonous, Curse Bearer) with a Compression Seal&lt;br /&gt;
*Illusion (50% Physical Resist, Weakening Blow, Retaliate: Fireball) with the Ritual Scroll (when consumed, +5% Physical and Magic Resist, but 3 stacks of Cursed).&lt;br /&gt;
*Immortal Yin (no XP) with Yang's Sword (small, +3 damage, consume for a level of Death Protection). This is one of the best pairings to find, because Yin is not difficult and the item is small provides a good power boost.&lt;br /&gt;
&lt;br /&gt;
== Horatio ==&lt;br /&gt;
&lt;br /&gt;
The final boss is the Goat-shaped Horatio the Immortal. Despite his form, he does a relatively modest 75 damage. On Hard, he has 999 HP. On Vicious, he has 5000 HP, Physical and Magical restances of 50%, and Berserks at 50%.&lt;br /&gt;
&lt;br /&gt;
On Vicious, Horatio's subdungeon will afflict you with the remaining penalty, so be alert.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Glyphs&amp;diff=44175</id>
		<title>Glyphs</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Glyphs&amp;diff=44175"/>
				<updated>2014-10-27T20:27:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: fixed icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. Each glyph occupies a full inventory slot, and otherwise is treated like any other item.  The [[Wizard]], however, treats all glyphs as small items.  Glyphs are each worth 100 conversion points, which will grant you a special bonus by destroying them.  The result of the conversion is based on their [[races|race]].&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.  Note that the [[Wizard]] and [[Berserker]] classes respectively get a 1 point discount and 2 point penalty to mana costs for their glyphs.  As well, the deity [[Mystera Annur]] has a boon which will change the cost of various glyphs, raising the cost of some and reducing the cost of others.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=7% | Image&lt;br /&gt;
!width=23% | Glyph&lt;br /&gt;
!width=3% | Cost (Mana)&lt;br /&gt;
!width=67% | Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:APHEELSIK.png|center]]&lt;br /&gt;
|[[APHEELSIK]]&amp;lt;br /&amp;gt;(Poison - &amp;quot;I feel sick&amp;quot;) &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Cast to inflict 1 stack of poison per level on a monster. Each stack of poison prevents 10 HP regen. May be applied multiple times or to multiple monsters.&lt;br /&gt;
* Unlocked when you unlock the [[Assassin]] class&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLUDTUPOWA.png|center]]&lt;br /&gt;
|[[BLUDTUPOWA]]&amp;lt;br /&amp;gt;(Blood Magic - &amp;quot;Blood to power&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|Activate to lose 3 health per level and reveal 3 nearby shrouded tiles. Gain 1 mana per tile revealed.&lt;br /&gt;
* Unlocked when you unlock the [[Bloodmage]] class&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BURNDAYRAZ.png|center]]&lt;br /&gt;
|[[BURNDAYRAZ]]&amp;lt;br /&amp;gt;(Fireball - &amp;quot;Burn their ass&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
|Hits a monster with a fireball, causing 4 points of damage per player level, and applying 1 stack of {{t|Burning}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BYSSEPS.png|center]]&lt;br /&gt;
|[[BYSSEPS]]&amp;lt;br /&amp;gt;(Power Strike - &amp;quot;Biceps&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|Player gets +30% damage bonus for their next physical attack, and causes the victim of your attack to lose 3% of physical and magic resistance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CYDSTEPP.png|center]]&lt;br /&gt;
|[[CYDSTEPP]]&amp;lt;br /&amp;gt;(Protection from Death - &amp;quot;Sidestep&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
|The player receives Death Protection, and any fatal attack will reduce you to 1 HP instead. Can only be used when above half health, unless you are a Warlord. Can only have one layer of Death Protection at a time.&lt;br /&gt;
* Unlocked when you unlock the [[Warlord]] class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ENDISWAL.png|center]]&lt;br /&gt;
|[[ENDISWAL]]&amp;lt;br /&amp;gt;(Wall destruction - &amp;quot;End this wall&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
|Destroys a section of wall and grants temporary 20% physical resist against the next attack. This stacks up to your maximum resistance value if used repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GETINDARE.png|center]]&lt;br /&gt;
|[[GETINDARE]]&amp;lt;br /&amp;gt;(First Strike - &amp;quot;Get in there&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|Player gets First Strike status for their next physical attack and a stacking, temporary 5% dodge. Dodge is removed when you successfully dodge an attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HALPMEH.png|center]]&lt;br /&gt;
|[[HALPMEH]]&amp;lt;br /&amp;gt;(Heal - &amp;quot;Help me&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Restores 4 points of health per player (5 points per level for Paladins) level and cures Poison status.&lt;br /&gt;
* Unlocked when you unlock the [[Paladin]] class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IMAWAL.png|center]]&lt;br /&gt;
|[[IMAWAL]]&amp;lt;br /&amp;gt;(Flesh to Stone - &amp;quot;I'm a wall&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Transforms the target into a section of wall, and grants +50% experience bonus on your next experience kill (bonus XP is also multiplied).  No experience is granted for the target of the petrification unless they are slowed (in which case you will receive 1 XP).  Plants (presuming they are not magic immune) and no-XP monsters are valid targets and you still get the +50% XP bonus. May be cast on a monster-less space to create a wall for 3 mana (does not grant XP bonus).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMMISI.png|center]]&lt;br /&gt;
|[[LEMMISI]]&amp;lt;br /&amp;gt;(Clairvoyance - &amp;quot;Let me see&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|Fully reveals 3 random unexplored tiles. Is more likely to reveal tiles that contain monsters, powerups, shops, or glyphs than empty tiles.  As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PISORF.png|center]]&lt;br /&gt;
|[[PISORF]]&amp;lt;br /&amp;gt;(Knockback Monster - &amp;quot;Piss off&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|Pushes the monster away. If monster is pushed into a wall, deals 60% of your base physical damage and destroys the wall. If monster collides with another monster, deals 50% of base damage to both.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WEYTWUT.png|center]]&lt;br /&gt;
|[[WEYTWUT]]&amp;lt;br /&amp;gt;(Self-Monster Swap - &amp;quot;Wait what?&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
|Swaps the player's position with the target monster and slows it. Slowed monsters lose many special abilities (including First Strike, Counters Fireball, and Cowardly) and also grant 1 extra bonus XP if slain while slowed. Slowed only expires when the monster is attacked, and you can have as many monsters slowed at a time as you like.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WONAFYT.png|center]]&lt;br /&gt;
|[[WONAFYT]]&amp;lt;br /&amp;gt;(Summon Monster - &amp;quot;Wanna fight&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Teleports a random monster of the player's level or lower to a random empty tile next to the player (cardinal directions always first) and slows it. Fails if no such monster exists. Prioritizes unslowed monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=43709</id>
		<title>SignStories</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=43709"/>
				<updated>2014-10-18T14:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPOILER WARNING !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop reading if you wish to discover the backstory by yourself !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=70% | Story&lt;br /&gt;
!width=10% | Location&lt;br /&gt;
!width=5% | Tileset&lt;br /&gt;
!width=15% | Additional Informations&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|Central - Doubledoom&lt;br /&gt;
| ?&lt;br /&gt;
|1 lvl1 bandit, 1 spoon, some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same...&amp;quot;&lt;br /&gt;
|Central - Venture Cave &lt;br /&gt;
| ?&lt;br /&gt;
|3 spoons, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|Central - Grimm's grotto&lt;br /&gt;
| ?&lt;br /&gt;
|Cracked Orb, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Embarrassing Adventurer Problems #6: Goblin Itch&lt;br /&gt;
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.&lt;br /&gt;
&lt;br /&gt;
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favorable results and a more valuable kill.&lt;br /&gt;
| Central - Grimm's Grotto&lt;br /&gt;
| ?&lt;br /&gt;
| 2x level 2 Goblins and some gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;The creature perished, and her body felt a sudden pureness again...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
| ?&lt;br /&gt;
|Level 6 snake guarding a Fortitude Tonic and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
COUNCIL VOTES (ROUND 1): &amp;lt;br /&amp;gt;&lt;br /&gt;
MP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
MZ - Not In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PZ - Abstained &amp;lt;br /&amp;gt;&lt;br /&gt;
A - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: &amp;quot;... the lost empire has awoken ... &amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;pLaY a liTTle s0ng fur us?&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: turquoise&amp;quot;&amp;gt; @&amp;amp;NshU9Ad(!&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; BRING IN THE AVATAR&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I have gone mad.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of the council.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of our empire.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|North - Northern Desert&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and Lemmisi(?) (reveals every black square)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|North - Rock Garden&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a {{i|Forlorn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&amp;lt;/span&amp;gt;&lt;br /&gt;
|North - Shifting Passages&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a level 8 Imp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a {{i|Wall Cruncher}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a statue leaving a ritual scroll when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Two faces? Same being. &lt;br /&gt;
 - The Mad Heretic&lt;br /&gt;
|North (Demonic Library)&lt;br /&gt;
| ?&lt;br /&gt;
|Mystera Scripture (20 CP, consumes for +1 MP)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|(Text told by Marwood, a level 10 frozen troll) :&lt;br /&gt;
This is the Paan Labyrinth&lt;br /&gt;
&lt;br /&gt;
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?&lt;br /&gt;
&lt;br /&gt;
Explore if you will, but take responsibility for your pain.&lt;br /&gt;
|East&lt;br /&gt;
| ?&lt;br /&gt;
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|East&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold, and 3 Imps&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|East (to be verified)&lt;br /&gt;
| ?&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room dims and a voice echoes, &amp;quot;Why do Paladins always have all the fun, anyway?&amp;quot;&lt;br /&gt;
|East - Berserker camp&lt;br /&gt;
| ?&lt;br /&gt;
|Sir Thrawn appears (as a vampire)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Creeplight Ruins&lt;br /&gt;
| ?&lt;br /&gt;
|Cracked Soul Orb (&amp;quot;There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.&amp;quot;, 10g, 50c) + 5 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;quot;Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Creeplight Ruins&lt;br /&gt;
|Halls of Steel tileset&lt;br /&gt;
|4-5 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|East - Eastern Tundra&lt;br /&gt;
| ?&lt;br /&gt;
|three Goat Horns and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Halls of Steel&lt;br /&gt;
| ?&lt;br /&gt;
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|South&lt;br /&gt;
| green stone floor&lt;br /&gt;
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold, a level 9 goat which give dairy diary when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold, and a mana power-up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold, and the long rant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
|gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
|some gold and the Crumbling Ward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|South - Hexx Ruins&lt;br /&gt;
| ?&lt;br /&gt;
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be curshed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.&lt;br /&gt;
|South - Naga City&lt;br /&gt;
| ?&lt;br /&gt;
|Bound Sword (15% damage, not convertible)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|When stepping on a brocken altar, 8 goats appear. You shout :&lt;br /&gt;
&amp;quot;All hail the mighty Lost Lekon! Our blood for you!&amp;quot;&lt;br /&gt;
|West - Laryrinth&lt;br /&gt;
| ?&lt;br /&gt;
|Killing the goats provides magical protection.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|West &lt;br /&gt;
| ?&lt;br /&gt;
|There is just some money piles and the sign.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been redered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
| West&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hi Draco,&lt;br /&gt;
&lt;br /&gt;
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.&lt;br /&gt;
&lt;br /&gt;
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.&lt;br /&gt;
&lt;br /&gt;
- H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
| ?&lt;br /&gt;
|Dragon Heart (+3 health on level up, &amp;quot;Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.&amp;quot;) After picking it up Draco blocks the way out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
| ?&lt;br /&gt;
|~6 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our brothers in the North have forgotten about us... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
| ?&lt;br /&gt;
| Gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|West &lt;br /&gt;
| ?&lt;br /&gt;
|~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
| ?&lt;br /&gt;
|~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hello,&lt;br /&gt;
&lt;br /&gt;
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.&lt;br /&gt;
&lt;br /&gt;
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't techically break any promises, so don't go whining to mommy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has been a less than conpletely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)&lt;br /&gt;
&lt;br /&gt;
Now, I understand there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?&lt;br /&gt;
&lt;br /&gt;
Temporary friendship? ;)&lt;br /&gt;
-H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
| dark green (Moss?)&lt;br /&gt;
|~4 gold piles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=42707</id>
		<title>SignStories</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=42707"/>
				<updated>2014-09-29T14:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPOILER WARNING !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop reading if you wish to discover the backstory by yourself !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=70% | Story&lt;br /&gt;
!width=10% | Location&lt;br /&gt;
!width=5% | Tileset&lt;br /&gt;
!width=15% | Additional Informations&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|Central - Doubledoom&lt;br /&gt;
| ?&lt;br /&gt;
|1 lvl1 bandit, 1 spoon, some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same...&amp;quot;&lt;br /&gt;
|Central - Venture Cave &lt;br /&gt;
| ?&lt;br /&gt;
|3 spoons, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|Central - Grimm's grotto&lt;br /&gt;
| ?&lt;br /&gt;
|Cracked Orb, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Embarrassing Adventurer Problems #6: Goblin Itch&lt;br /&gt;
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.&lt;br /&gt;
&lt;br /&gt;
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favorable results and a more valuable kill.&lt;br /&gt;
| Central - Grimm's Grotto&lt;br /&gt;
| ?&lt;br /&gt;
| 2x level 2 Goblins and some gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;The creature perished, and her body felt a sudden pureness again...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
| ?&lt;br /&gt;
|Level 6 snake guarding a Fortitude Tonic and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
COUNCIL VOTES (ROUND 1): &amp;lt;br /&amp;gt;&lt;br /&gt;
MP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
MZ - Not In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PZ - Abstained &amp;lt;br /&amp;gt;&lt;br /&gt;
A - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: &amp;quot;... the lost empire has awoken ... &amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;pLaY a liTTle s0ng fur us?&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: turquoise&amp;quot;&amp;gt; @&amp;amp;NshU9Ad(!&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; BRING IN THE AVATAR&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I have gone mad.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of the council.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of our empire.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|North - Northern Desert&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and Lemmisi(?) (reveals every black square)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|North - Rock Garden&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a {{i|Forlorn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&amp;lt;/span&amp;gt;&lt;br /&gt;
|North - Shifting Passages&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a level 8 Imp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a {{i|Wall Cruncher}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a statue leaving a ritual scroll when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Two faces? Same being. &lt;br /&gt;
 - The Mad Heretic&lt;br /&gt;
|North (Demonic Library)&lt;br /&gt;
| ?&lt;br /&gt;
|Mystera Scripture (20 CP, consumes for +1 MP)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|(Text told by Marwood, a level 10 frozen troll) :&lt;br /&gt;
This is the Paan Labyrinth&lt;br /&gt;
&lt;br /&gt;
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?&lt;br /&gt;
&lt;br /&gt;
Explore if you will, but take responsibility for your pain.&lt;br /&gt;
|East&lt;br /&gt;
| ?&lt;br /&gt;
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|East&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold, and 3 Imps&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|East (to be verified)&lt;br /&gt;
| ?&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room dims and a voice echoes, &amp;quot;Why do Paladins always have all the fun, anyway?&amp;quot;&lt;br /&gt;
|East - Berserker camp&lt;br /&gt;
| ?&lt;br /&gt;
|Sir Thrawn appears (as a vampire)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Creeplight Ruins&lt;br /&gt;
| ?&lt;br /&gt;
|Cracked Soul Orb (&amp;quot;There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.&amp;quot;, 10g, 50c) + 5 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|East - Eastern Tundra&lt;br /&gt;
| ?&lt;br /&gt;
|three Goat Horns and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Halls of Steel&lt;br /&gt;
| ?&lt;br /&gt;
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|South&lt;br /&gt;
| green stone floor&lt;br /&gt;
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold, a level 9 goat which give dairy diary when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold, and a mana power-up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold, and the long rant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
|gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
|some gold and the Crumbling Ward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|South - Hexx Ruins&lt;br /&gt;
| ?&lt;br /&gt;
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be curshed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.&lt;br /&gt;
|South - Naga City&lt;br /&gt;
| ?&lt;br /&gt;
|Bound Sword (15% damage, not convertible)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|When stepping on a brocken altar, 8 goats appear. You shout :&lt;br /&gt;
&amp;quot;All hail the mighty Lost Lekon! Our blood for you!&amp;quot;&lt;br /&gt;
|West - Laryrinth&lt;br /&gt;
| ?&lt;br /&gt;
|Killing the goats provides magical protection.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|West &lt;br /&gt;
| ?&lt;br /&gt;
|There is just some money piles and the sign.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been redered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
| West&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hi Draco,&lt;br /&gt;
&lt;br /&gt;
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.&lt;br /&gt;
&lt;br /&gt;
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.&lt;br /&gt;
&lt;br /&gt;
- H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
| ?&lt;br /&gt;
|Dragon Heart (+3 health on level up, &amp;quot;Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.&amp;quot;) After picking it up Draco blocks the way out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
| ?&lt;br /&gt;
|~6 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our brothers in the North have forgotten about us... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
| ?&lt;br /&gt;
| Gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|West &lt;br /&gt;
| ?&lt;br /&gt;
|~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
| ?&lt;br /&gt;
|~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hello,&lt;br /&gt;
&lt;br /&gt;
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.&lt;br /&gt;
&lt;br /&gt;
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't techically break any promises, so don't go whining to mommy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has been a less than conpletely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)&lt;br /&gt;
&lt;br /&gt;
Now, I understand there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?&lt;br /&gt;
&lt;br /&gt;
Temporary friendship? ;)&lt;br /&gt;
-H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
| dark green (Moss?)&lt;br /&gt;
|~4 gold piles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=42704</id>
		<title>SignStories</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=42704"/>
				<updated>2014-09-29T13:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: added another sign + new column &amp;quot;tileset&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPOILER WARNING !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop reading if you wish to discover the backstory by yourself !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=70% | Story&lt;br /&gt;
!width=10% | Location&lt;br /&gt;
!width=5% | Tileset&lt;br /&gt;
!width=15% | Additional Informations&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|Central - Doubledoom&lt;br /&gt;
| ?&lt;br /&gt;
|1 lvl1 bandit, 1 spoon, some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same...&amp;quot;&lt;br /&gt;
|Central - Venture Cave &lt;br /&gt;
| ?&lt;br /&gt;
|3 spoons, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|Central - Grimm's grotto&lt;br /&gt;
| ?&lt;br /&gt;
|Cracked Orb, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Embarrassing Adventurer Problems #6: Goblin Itch&lt;br /&gt;
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.&lt;br /&gt;
&lt;br /&gt;
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favorable results and a more valuable kill.&lt;br /&gt;
| Central - Grimm's Grotto&lt;br /&gt;
| ?&lt;br /&gt;
| 2x level 2 Goblins and some gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;The creature perished, and her body felt a sudden pureness again...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
| ?&lt;br /&gt;
|Level 6 snake guarding a Fortitude Tonic and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
COUNCIL VOTES (ROUND 1): &amp;lt;br /&amp;gt;&lt;br /&gt;
MP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
MZ - Not In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PZ - Abstained &amp;lt;br /&amp;gt;&lt;br /&gt;
A - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: &amp;quot;... the lost empire has awoken ... &amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;pLaY a liTTle s0ng fur us?&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: turquoise&amp;quot;&amp;gt; @&amp;amp;NshU9Ad(!&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; BRING IN THE AVATAR&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I have gone mad.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of the council.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of our empire.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|North - Northern Desert&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and Lemmisi(?) (reveals every black square)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|North - Rock Garden&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a {{i|Forlorn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&amp;lt;/span&amp;gt;&lt;br /&gt;
|North - Shifting Passages&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a level 8 Imp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a {{i|Wall Cruncher}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold and a statue leaving a ritual scroll when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Two faces? Same being. &lt;br /&gt;
 - The Mad Heretic&lt;br /&gt;
|North (Demonic Library)&lt;br /&gt;
| ?&lt;br /&gt;
|Mystera Scripture (20 CP, consumes for +1 MP)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|(Text told by Marwood, a level 10 frozen troll) :&lt;br /&gt;
This is the Paan Labyrinth&lt;br /&gt;
&lt;br /&gt;
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?&lt;br /&gt;
&lt;br /&gt;
Explore if you will, but take responsibility for your pain.&lt;br /&gt;
|East&lt;br /&gt;
| ?&lt;br /&gt;
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|East&lt;br /&gt;
| ?&lt;br /&gt;
|Some gold, and 3 Imps&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|East (to be verified)&lt;br /&gt;
| ?&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room dims and a voice echoes, &amp;quot;Why do Paladins always have all the fun, anyway?&amp;quot;&lt;br /&gt;
|East - Berserker camp&lt;br /&gt;
| ?&lt;br /&gt;
|Sir Thrawn appears (as a vampire)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Creeplight Ruins&lt;br /&gt;
| ?&lt;br /&gt;
|Cracked Soul Orb (&amp;quot;There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.&amp;quot;, 10g, 50c) + 5 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|East - Eastern Tundra&lt;br /&gt;
| ?&lt;br /&gt;
|three Goat Horns and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Halls of Steel&lt;br /&gt;
| ?&lt;br /&gt;
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|South&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold, a level 9 goat which give dairy diary when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold, and a mana power-up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold, and the long rant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
|gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| ?&lt;br /&gt;
|some gold and the Crumbling Ward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|South - Hexx Ruins&lt;br /&gt;
| ?&lt;br /&gt;
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be curshed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.&lt;br /&gt;
|South - Naga City&lt;br /&gt;
| ?&lt;br /&gt;
|Bound Sword (15% damage, not convertible)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|When stepping on a brocken altar, 8 goats appear. You shout :&lt;br /&gt;
&amp;quot;All hail the mighty Lost Lekon! Our blood for you!&amp;quot;&lt;br /&gt;
|West - Laryrinth&lt;br /&gt;
| ?&lt;br /&gt;
|Killing the goats provides magical protection.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|West &lt;br /&gt;
| ?&lt;br /&gt;
|There is just some money piles and the sign.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been redered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
| West&lt;br /&gt;
| ?&lt;br /&gt;
| Some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hi Draco,&lt;br /&gt;
&lt;br /&gt;
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.&lt;br /&gt;
&lt;br /&gt;
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.&lt;br /&gt;
&lt;br /&gt;
- H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
| ?&lt;br /&gt;
|Dragon Heart (+3 health on level up, &amp;quot;Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.&amp;quot;) After picking it up Draco blocks the way out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
| ?&lt;br /&gt;
|~6 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our brothers in the North have forgotten about us... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
| ?&lt;br /&gt;
| Gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|West &lt;br /&gt;
| ?&lt;br /&gt;
|~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
| ?&lt;br /&gt;
|~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hello,&lt;br /&gt;
&lt;br /&gt;
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.&lt;br /&gt;
&lt;br /&gt;
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't techically break any promises, so don't go whining to mommy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has been a less than conpletely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)&lt;br /&gt;
&lt;br /&gt;
Now, I understand there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?&lt;br /&gt;
&lt;br /&gt;
Temporary friendship? ;)&lt;br /&gt;
-H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
| dark green (Moss?)&lt;br /&gt;
|~4 gold piles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Main_Page&amp;diff=33807</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Main_Page&amp;diff=33807"/>
				<updated>2014-09-17T07:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: Undo revision 27514 by NicholRowland (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Desktop Dungeons]]&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=16296</id>
		<title>SignStories</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=16296"/>
				<updated>2014-09-03T13:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPOILER WARNING !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop reading if you wish to discover the backstory by yourself !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=75% | Story&lt;br /&gt;
!width=10% | Location&lt;br /&gt;
!width=15% | Additional Informations&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|Central - Doubledoom&lt;br /&gt;
|1 lvl1 bandit, 1 spoon, some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same...&amp;quot;&lt;br /&gt;
|Central - Venture Cave &lt;br /&gt;
|3 spoons, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|Central - Grimm's grotto&lt;br /&gt;
|Cracked Orb, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;The creature perished, and her body felt a sudden pureness again...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Level 6 snake guarding a Fortitude Tonic and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
COUNCIL VOTES (ROUND 1): &amp;lt;br /&amp;gt;&lt;br /&gt;
MP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
MZ - Not In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PZ - Abstained &amp;lt;br /&amp;gt;&lt;br /&gt;
A - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: &amp;quot;... the lost empire has awoken ... &amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;pLaY a liTTle s0ng fur us?&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: turquoise&amp;quot;&amp;gt; @&amp;amp;NshU9Ad(!&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; BRING IN THE AVATAR&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I have gone mad.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of the council.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of our empire.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|North - Northern Desert&lt;br /&gt;
|Some gold and Lemmisi(?) (reveals every black square)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|North - Rock Garden&lt;br /&gt;
|Some gold and a {{i|Forlorn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&amp;lt;/span&amp;gt;&lt;br /&gt;
|North - Shifting Passages&lt;br /&gt;
|Some gold and a level 8 Imp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a {{i|Wall Cruncher}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a statue leaving a ritual scroll when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|... Mystera found herself horrified at the behavour of her followers, but she was always loathe to punish even the worst evil among them. Jehora Jeheyu, hower, often saw fit to intervene on her behalf.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and the sword Penance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|(Text told by Marwood, a level 10 frozen troll) :&lt;br /&gt;
This is the Paan Labyrinth&lt;br /&gt;
&lt;br /&gt;
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?&lt;br /&gt;
&lt;br /&gt;
Explore if you will, but take responsibility for your pain.&lt;br /&gt;
|East&lt;br /&gt;
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|East&lt;br /&gt;
|Some gold, and 3 Imps&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|East (to be verified)&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room dims and a voice echoes, &amp;quot;Why do Paladins always have all the fun, anyway?&amp;quot;&lt;br /&gt;
|East - Berserker camp&lt;br /&gt;
|Sir Thrawn appears (as a vampire)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Creeplight Ruins&lt;br /&gt;
|Cracked Soul Orb (&amp;quot;There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.&amp;quot;, 10g, 50c) + 5 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|East - Eastern Tundra&lt;br /&gt;
|three Goat Horns and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Halls of Steel&lt;br /&gt;
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|South&lt;br /&gt;
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, a level 9 goat which give dairy diary when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and a mana power-up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and the long rant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|some gold and the Crumbling Ward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|South - Hexx Ruins&lt;br /&gt;
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|When stepping on a brocken altar, 8 goats appear. You shout :&lt;br /&gt;
&amp;quot;All hail the mighty Lost Lekon! Our blood for you!&amp;quot;&lt;br /&gt;
|West - Laryrinth&lt;br /&gt;
|Killing the goats provides magical protection.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|West &lt;br /&gt;
|There is just some money piles and the sign.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been redered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
| West&lt;br /&gt;
| Some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hi Draco,&lt;br /&gt;
&lt;br /&gt;
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.&lt;br /&gt;
&lt;br /&gt;
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.&lt;br /&gt;
&lt;br /&gt;
- H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
|Dragon Heart (+3 health on level up, &amp;quot;Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.&amp;quot;) After picking it up Draco blocks the way out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
|~6 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|West &lt;br /&gt;
|~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
|~3 gold piles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=16295</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=16295"/>
				<updated>2014-09-01T16:32:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: moved the news, renamed section &amp;quot;get dd&amp;quot; and moved alpha forum thread link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gameplay_thumb.png|right|thumb|400px|''Desktop Dungeons Gameplay ([[Media:Gameplay.png|full resolution]])'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot! ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
This is the #1 source for information about the PC game ''Desktop Dungeons''. Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;line-height:15&amp;quot;/&amp;gt;&lt;br /&gt;
== Game information ==&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Full Version&lt;br /&gt;
|-&lt;br /&gt;
|[[New Players Guide]] - Get started here&lt;br /&gt;
|-&lt;br /&gt;
|[[Buildings]] - The basic blocks of your adventuring Kingdom&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dungeons]] - An overall look at the dungeons you'll find&lt;br /&gt;
|-&lt;br /&gt;
|[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Challenges]] - Devious dungeons that teach a class&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategy]] - Strategies to help players good and new alike&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyphs]] - Information on glyphs&lt;br /&gt;
|-&lt;br /&gt;
|[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
|-&lt;br /&gt;
|[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
|-&lt;br /&gt;
|[[Items]] - Details on item functionality&lt;br /&gt;
|-&lt;br /&gt;
|[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
|-&lt;br /&gt;
|[[Boosters]] - Stat boosters found in dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Subdungeons]] - The deep depths of dangerous dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Preparations]] - Give yourself an advantage up in your next dungeon run&lt;br /&gt;
|-&lt;br /&gt;
|[[Unlockables]] - List of unlockable content and unlock conditions&lt;br /&gt;
|-&lt;br /&gt;
|[[SignStories|Sign Stories]] - Stories found on signs throughout the game&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Alpha/Freeware Version&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:New Players Guide|New Players Guide]] - Look into the past&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Dungeon|The Dungeon]] - The dungeons that have been&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Races|Races]] - Civilizations of gone eras&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Classes|Classes]] - They do things differently there&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Strategy|Strategy]] - Learn the old ways&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Advanced Strategy|Advanced Strategy]] - Secrets from the ancient masters&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Glyphs|Glyphs]] - The elder scrolls&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Level|Leveling]] - Still the same, actually&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Gods|Gods]] - The old testament, revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Items|Items]] - Ancient artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Monsters|Monsters]] - Bygone bestiary&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Boosters|Boosters]] - Not much change either&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Scoring|Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Lothlorien|Lothlorien]] - 3 stage quest guide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Help ==&lt;br /&gt;
[[Annotated Playthroughs]] - Examples from veteran players &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Video Tutorials]] - Basics &amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.qcfdesign.com/forum/viewforum.php?f=3 Desktop Dungeons Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Further Information on ''Desktop Dungeons'' ==&lt;br /&gt;
{{News}}&lt;br /&gt;
* Homepage: [http://www.desktopdungeons.net Desktopdungeons.net]&lt;br /&gt;
* [http://www.qcfdesign.com/forum/viewforum.php?f=3 Desktop Dungeons Forum]&lt;br /&gt;
* Play in your browser: [http://www.desktopdungeons.net/play-desktop-dungeons-beta Link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ALPHA: Feedback and media ==&lt;br /&gt;
* [[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
* [[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
* [[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere. &lt;br /&gt;
* [[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
* [[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=16294</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=16294"/>
				<updated>2014-09-01T16:23:20Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: marked one section as alpha and moved it to bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gameplay_thumb.png|right|thumb|400px|''Desktop Dungeons Gameplay ([[Media:Gameplay.png|full resolution]])'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot! ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
This is the #1 source for information about the PC game ''Desktop Dungeons''. Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;line-height:15&amp;quot;/&amp;gt;&lt;br /&gt;
== Game information ==&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Full Version&lt;br /&gt;
|-&lt;br /&gt;
|[[New Players Guide]] - Get started here&lt;br /&gt;
|-&lt;br /&gt;
|[[Buildings]] - The basic blocks of your adventuring Kingdom&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dungeons]] - An overall look at the dungeons you'll find&lt;br /&gt;
|-&lt;br /&gt;
|[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Challenges]] - Devious dungeons that teach a class&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategy]] - Strategies to help players good and new alike&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyphs]] - Information on glyphs&lt;br /&gt;
|-&lt;br /&gt;
|[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
|-&lt;br /&gt;
|[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
|-&lt;br /&gt;
|[[Items]] - Details on item functionality&lt;br /&gt;
|-&lt;br /&gt;
|[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
|-&lt;br /&gt;
|[[Boosters]] - Stat boosters found in dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Subdungeons]] - The deep depths of dangerous dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Preparations]] - Give yourself an advantage up in your next dungeon run&lt;br /&gt;
|-&lt;br /&gt;
|[[Unlockables]] - List of unlockable content and unlock conditions&lt;br /&gt;
|-&lt;br /&gt;
|[[SignStories|Sign Stories]] - Stories found on signs throughout the game&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Alpha/Freeware Version&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:New Players Guide|New Players Guide]] - Look into the past&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Dungeon|The Dungeon]] - The dungeons that have been&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Races|Races]] - Civilizations of gone eras&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Classes|Classes]] - They do things differently there&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Strategy|Strategy]] - Learn the old ways&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Advanced Strategy|Advanced Strategy]] - Secrets from the ancient masters&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Glyphs|Glyphs]] - The elder scrolls&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Level|Leveling]] - Still the same, actually&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Gods|Gods]] - The old testament, revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Items|Items]] - Ancient artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Monsters|Monsters]] - Bygone bestiary&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Boosters|Boosters]] - Not much change either&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Scoring|Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Lothlorien|Lothlorien]] - 3 stage quest guide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Help ==&lt;br /&gt;
[[Annotated Playthroughs]] - Examples from veteran players &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Video Tutorials]] - Basics &amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.qcfdesign.com/forum/viewforum.php?f=3 Desktop Dungeons forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
* [http://www.desktopdungeons.net desktopdungeons.net]&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* Play in your browser: [http://www.desktopdungeons.net/play-desktop-dungeons-beta Link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ALPHA: Feedback and media ==&lt;br /&gt;
{{News}}&lt;br /&gt;
* [[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
* [[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
* [[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere. &lt;br /&gt;
* [[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
* [[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=16293</id>
		<title>SignStories</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=16293"/>
				<updated>2014-09-01T15:57:45Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: added another subdungeon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPOILER WARNING !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop reading if you wish to discover the backstory by yourself !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=75% | Story&lt;br /&gt;
!width=10% | Location&lt;br /&gt;
!width=15% | Additional Informations&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|Central - Doubledoom&lt;br /&gt;
|1 lvl1 bandit, 1 spoon, some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same...&amp;quot;&lt;br /&gt;
|Central - Venture Cave &lt;br /&gt;
|3 spoons, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|Central - Grimm's grotto&lt;br /&gt;
|Cracked Orb, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;The creature perished, and her body felt a sudden pureness again...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Level 6 snake guarding a Fortitude Tonic and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
COUNCIL VOTES (ROUND 1): &amp;lt;br /&amp;gt;&lt;br /&gt;
MP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
MZ - Not In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PZ - Abstained &amp;lt;br /&amp;gt;&lt;br /&gt;
A - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: &amp;quot;... the lost empire has awoken ... &amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;pLaY a liTTle s0ng fur us?&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: turquoise&amp;quot;&amp;gt; @&amp;amp;NshU9Ad(!&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; BRING IN THE AVATAR&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I have gone mad.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of the council.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of our empire.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|North - Northern Desert&lt;br /&gt;
|Some gold and Lemmisi(?) (reveals every black square)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|North - Rock Garden&lt;br /&gt;
|Some gold and a {{i|Forlorn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&amp;lt;/span&amp;gt;&lt;br /&gt;
|North - Shifting Passages&lt;br /&gt;
|Some gold and a level 8 Imp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a {{i|Wall Cruncher}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a statue leaving a ritual scroll when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|... Mystera found herself horrified at the behavour of her followers, but she was always loathe to punish even the worst evil among them. Jehora Jeheyu, hower, often saw fit to intervene on her behalf.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and the sword Penance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|(Text told by Marwood, a level 10 frozen troll) :&lt;br /&gt;
This is the Paan Labyrinth&lt;br /&gt;
&lt;br /&gt;
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?&lt;br /&gt;
&lt;br /&gt;
Explore if you will, but take responsibility for your pain.&lt;br /&gt;
|East&lt;br /&gt;
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|East&lt;br /&gt;
|Some gold, and 3 Imps&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|East (to be verified)&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room dims and a voice echoes, &amp;quot;Why do Paladins always have all the fun, anyway?&amp;quot;&lt;br /&gt;
|East - Berserker camp&lt;br /&gt;
|Sir Thrawn appears (as a vampire)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Creeplight Ruins&lt;br /&gt;
|Cracked Soul Orb (&amp;quot;There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.&amp;quot;, 10g, 50c) + 5 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|East - Eastern Tundra&lt;br /&gt;
|three Goat Horns and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Halls of Steel&lt;br /&gt;
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|South&lt;br /&gt;
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, a level 9 goat which give dairy diary when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and a mana power-up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and the long rant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|some gold and the Crumbling Ward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|When stepping on a brocken altar, 8 goats appear. You shout :&lt;br /&gt;
&amp;quot;All hail the mighty Lost Lekon! Our blood for you!&amp;quot;&lt;br /&gt;
|West - Laryrinth&lt;br /&gt;
|Killing the goats provides magical protection.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|West &lt;br /&gt;
|There is just some money piles and the sign.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been redered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
| West&lt;br /&gt;
| Some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hi Draco,&lt;br /&gt;
&lt;br /&gt;
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.&lt;br /&gt;
&lt;br /&gt;
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.&lt;br /&gt;
&lt;br /&gt;
- H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
|Dragon Heart (+3 health on level up, &amp;quot;Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.&amp;quot;) After picking it up Draco blocks the way out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
|~6 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|West &lt;br /&gt;
|~3 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
|~3 gold piles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=15871</id>
		<title>Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=15871"/>
				<updated>2014-05-29T17:43:58Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: improved formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Dracul&lt;br /&gt;
|ShortHand=DR&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* {{Piety|+2}} for each killed enemy.&lt;br /&gt;
|Punishment=&lt;br /&gt;
* -20 Max Health&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
;Attack with Lifesteal (once per monster):{{Piety|+1}}&lt;br /&gt;
;Kill a non {{t|Undead}} monster:{{Piety|+2}}&lt;br /&gt;
;Convert {{s|HALPMEH}}:{{Piety|+10}}&lt;br /&gt;
;Convert {{s|CYDSTEPP}}:{{Piety|+10}}&lt;br /&gt;
;Convert a {{i|Health potion}}:{{Piety|+5}}&lt;br /&gt;
;Drink a blood pool:{{Piety|+1}} per stack of Blood Tithe&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
;Kill an {{t|Undead}} monster:{{Piety|-5}}&lt;br /&gt;
;Drink a {{i|Health potion}}:{{Piety|-5}}&lt;br /&gt;
;Cast {{s|HALPMEH}}:{{Piety|-5}}&lt;br /&gt;
;Cast {{s|CYDSTEPP}}:{{Piety|-5}}&lt;br /&gt;
|Boons=&lt;br /&gt;
;Blood Curse &lt;br /&gt;
:'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at level 10) &lt;br /&gt;
:'''Effect''': {{piety|+20}}&lt;br /&gt;
;Blood Tithe (Repeatable) &lt;br /&gt;
:'''Cost''': {{piety|10 + 15n}}, -5 Max Health &lt;br /&gt;
:'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it.&lt;br /&gt;
;Blood Hunger (Repeatable) &lt;br /&gt;
:'''Cost''': {{piety|20 + 25n}}, -20% to maximum {{t|Resistances}}&lt;br /&gt;
:'''Effect''': {{t|Life steal}} +1&lt;br /&gt;
;Blood Shield &lt;br /&gt;
:'''Cost''': {{piety|40}}&lt;br /&gt;
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15%&lt;br /&gt;
;Blood Swell (Repeatable) &lt;br /&gt;
:'''Cost''': {{piety|20 + 10n}}&lt;br /&gt;
:'''Effect''': Restore all HP&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness.  Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the rogue.  &lt;br /&gt;
&lt;br /&gt;
Dracul is unlocked in a subdungeon to the east.  When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself.  However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile.  If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a &amp;quot;holy&amp;quot; glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}),  converting a {{i|Healing Potion}}, and using a life-steal ability.  For most characters, the only way to get a life-steal ability is with one of Dracul's boons, which means it's imperative for Dracul worshippers to purchase either blood hunger or blood tithe as soon as possible to begin racking up real piety.&lt;br /&gt;
&lt;br /&gt;
Dracul's boons all grant ways to restore your hit points or (in the case of blood shield) prevent incoming damage.  This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.  &lt;br /&gt;
&lt;br /&gt;
Both the blood tithe and the blood hunger boons provide a balance of piety gain and healing.  They both have serious drawbacks that must be managed, but with a large number of weaker monsters to &amp;quot;farm&amp;quot; for lifesteal healing they can allow a significant boost to your end-game healing prospects.  For characters who can raise their resistances substantially above 45%, you should virtually ''never'' purchase the blood hunger boon.  Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety.  This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.&lt;br /&gt;
&lt;br /&gt;
The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to Dracul.  Followers of the Earthmother should take note that her &amp;quot;plantation&amp;quot; boon will remove bloodstains.  Followers of the Glowing Guardian must tread carefully with absolution; removing a monster will also prevent you from harvesting its blood after you convert.  Jehora Jeheyu is difficult to manage, as most players will want to use Chaos Avatar before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.&lt;br /&gt;
&lt;br /&gt;
When combined with the {{s|BLUDTUPOWA}} glyph, Dracul becomes an awesome force for spellcasters.  Dracul's blood tithe and blood hunger boons can be used to farm hit points, and then BLUDTUPOWA can be used to convert them into mana.  This allows Dracul to fuel some of the most powerful spellcasting spikes in the game, turning any character into a {{c|Bloodmage}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=15868</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=15868"/>
				<updated>2014-05-29T11:47:10Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: fixed the &amp;quot;redirect&amp;quot; goo blob&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
=== Darvin's subdungeon project ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|5 gold piles, spawns a level 5 {{m|zombie}} that drops elven boots&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Legend of the Signpost Gorgon]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinni Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|djinni}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sapphire Helmet]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Edible Adversaries]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 {{m|Meatman}}. When killed, the {{m|Meatman}} drops &amp;quot;Nom Nom&amp;quot;, a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Misplaced Cutlery]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A massive chamber, but only about half is accessible without revealing magic.  At the far end of a narrow hallway is a pile of gold.  When picked up, five {{m|zombie}} of equal level to yourself appear and block the way out.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Teeth Teeth Teeth]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a strange amulet (15g, 35CP).  When the amulet is picked up, the room changes and a level 9 and level 1 {{m|thrall}} appear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Serpent Dungeon]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 6 {{m|Serpent}}.  When killed, the {{m|Serpent}} drops a {{i|Fortitude tonic}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Shade Transformation]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 5 &amp;quot;shade&amp;quot; (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives).  When killed, the shade transforms into a {{m|djinni}} with identical abilities and stats.  When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Foolish Imp]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a level 9 {{m|imp}}.  When killed, the imp drops a {{i|Mana Potion}}.  A sign briefly talks about the foolish decisions of the northern empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the midle of a 5X5 square. Fully heals you if you drink at less than full health. If you drink at full health it gives 5% Sanguine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their reaspective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll caled Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Helboi who have lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a level 1 {{m|zombie}}, a {{i|slayer wand}} and a {{i|Zombie Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a lvl5 non-hostile {{m|vampire}} who hands you [[Mass09 Ledger]] when you talk to him. The ledger is a small item which can be used for 1 gold per use to shuffle all existing monster locations.  This item can be lockered.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mad Whispers]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 5 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Diary of a Goat]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop Whisp Gems (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with a good amount of non accesible Blackspace.&lt;br /&gt;
Contains a Monk who will give you a [[LEMMISI]] Glyph for 25 G.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spider Lore]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 5 small gold piles and a Spider lore signpost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large gold pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lurnatrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. &amp;quot;Dragon Heart&amp;quot; item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[I Wish I Could Read]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, {{i|Cracked Soul Orb}} (provides one death protection when placed in inventory, then becomes inert).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. Titan Guitar is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[20 Small Gold Piles]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Avatar Statue]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gold &amp;amp; 3 Imps]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that &amp;quot;The Underworld is near.&amp;quot; Crypt tileset.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Depleted Glyph]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. ([[BLUDTUPOWA]], 0 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|South, East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Repeatable Subdungeons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=15% | Subdungeon&lt;br /&gt;
!width=67% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Health Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Mana Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon The New World Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|Contains a large area with no dark tiles and a &amp;quot;Soko Trolls&amp;quot; puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out &amp;quot;The&amp;quot; &amp;quot;New&amp;quot; &amp;quot;World&amp;quot; opens a bridge to the treasure on the island&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Grove of Knowledge]]&lt;br /&gt;
|Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|Contains an area with no dark tiles, some plants and a level 1 {{m|Vampire}} which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Shoppe]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|Contains a 3x8 area of dark tiles, a &amp;quot;Monster Whistle&amp;quot;, a &amp;quot;Pepper the Dog&amp;quot; (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Contains no dark tiles and two level 7 mobs who give no experience, &amp;quot;Yin&amp;quot; and &amp;quot;Yang&amp;quot;. You must kill both within one turn of each other or they will revive. Killing both drop a &amp;quot;Blade of Yin&amp;quot; and a &amp;quot;Yang's Sword&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lost Sorcerer]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and the mob &amp;quot;Good Glenrick&amp;quot;. Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goat Piety]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the &amp;quot;Lekon Devout&amp;quot; buff which grants +2 piety per goat kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|Contains a 5x9 area of dark tiles and the item &amp;quot;Draco's Heart&amp;quot; which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Troll push entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Troll Push]]&lt;br /&gt;
|Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Altar]]&lt;br /&gt;
|Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith's Loot]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, a &amp;quot;Bear Mace&amp;quot;, &amp;quot;Sword&amp;quot;, &amp;quot;Shield&amp;quot; and a &amp;quot;Perseverance Badge&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Erosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Deadly Tricks]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Comtemplate the waters entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Corrosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon A strange concoction entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[A Strange Mixture]]&lt;br /&gt;
|Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
| Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an &amp;quot;Essence Potion&amp;quot; to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=15855</id>
		<title>SignStories</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=15855"/>
				<updated>2014-05-22T12:06:36Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: also spotted in hexx ruins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPOILER WARNING !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop reading if you wish to discover the backstory by yourself !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=75% | Story&lt;br /&gt;
!width=10% | Location&lt;br /&gt;
!width=15% | Additional Informations&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|Central - Doubledoom&lt;br /&gt;
|1 lvl1 bandit, 1 spoon, some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same...&amp;quot;&lt;br /&gt;
|Central - Venture Cave &lt;br /&gt;
|3 spoons, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|Central - Grimm's grotto&lt;br /&gt;
|Cracked Orb, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;The creature perished, and her body felt a sudden pureness again...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Level 6 snake guarding a Fortitude Tonic and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
COUNCIL VOTES (ROUND 1): &amp;lt;br /&amp;gt;&lt;br /&gt;
MP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
MZ - Not In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PZ - Abstained &amp;lt;br /&amp;gt;&lt;br /&gt;
A - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: &amp;quot;... the lost empire has awoken ... &amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;pLaY a liTTle s0ng fur us?&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: turquoise&amp;quot;&amp;gt; @&amp;amp;NshU9Ad(!&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; BRING IN THE AVATAR&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I have gone mad.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of the council.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of our empire.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|North - Northern Desert&lt;br /&gt;
|Some gold and Lemmisi(?) (reveals every black square)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|North - Rock Garden&lt;br /&gt;
|Some gold and a {{i|Forlorn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&amp;lt;/span&amp;gt;&lt;br /&gt;
|North - Shifting Passages&lt;br /&gt;
|Some gold and a level 8 Imp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a {{i|Wall Cruncher}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a statue leaving a ritual scroll when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|... Mystera found herself horrified at the behavour of her followers, but she was always loathe to punish even the worst evil among them. Jehora Jeheyu, hower, often saw fit to intervene on her behalf.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and the sword Penance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|(Text told by Marwood, a level 10 frozen troll) :&lt;br /&gt;
This is the Paan Labyrinth&lt;br /&gt;
&lt;br /&gt;
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?&lt;br /&gt;
&lt;br /&gt;
Explore if you will, but take responsibility for your pain.&lt;br /&gt;
|East&lt;br /&gt;
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|East&lt;br /&gt;
|Some gold, and 3 Imps&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|East (to be verified)&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room dims and a voice echoes, &amp;quot;Why do Paladins always have all the fun, anyway?&amp;quot;&lt;br /&gt;
|East - Berserker camp&lt;br /&gt;
|Sir Thrawn appears (as a vampire)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Creeplight Ruins&lt;br /&gt;
|Cracked Soul Orb (&amp;quot;There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.&amp;quot;, 10g, 50c) + 5 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|East - Eastern Tundra&lt;br /&gt;
|three Goat Horns and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Halls of Steel&lt;br /&gt;
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|South&lt;br /&gt;
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, a level 9 goat which give dairy diary when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and a mana power-up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and the long rant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|some gold and the Crumbling Ward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|When stepping on a brocken altar, 8 goats appear. You shout :&lt;br /&gt;
&amp;quot;All hail the mighty Lost Lekon! Our blood for you!&amp;quot;&lt;br /&gt;
|West - Laryrinth&lt;br /&gt;
|Killing the goats provides magical protection.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|West &lt;br /&gt;
|There is just some money piles and the sign.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been redered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
| West&lt;br /&gt;
| Some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hi Draco,&lt;br /&gt;
&lt;br /&gt;
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.&lt;br /&gt;
&lt;br /&gt;
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.&lt;br /&gt;
&lt;br /&gt;
- H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
|Dragon Heart (+3 health on level up, &amp;quot;Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.&amp;quot;) After picking it up Draco blocks the way out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
|~6 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|West &lt;br /&gt;
|~3 gold piles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brandonnn&amp;diff=15849</id>
		<title>Brandonnn</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brandonnn&amp;diff=15849"/>
				<updated>2014-05-20T17:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BrandonnnSubdungeon.png]]&lt;br /&gt;
&lt;br /&gt;
A subdungeon containing Brandonnn and his band of friendly Mercenaries, who need your piety to power their Packmaster Mobile Altar. He can be used once.&lt;br /&gt;
&lt;br /&gt;
{{piety|100}}: 3 {{i|Health Potion}}s, 3 {{i|Mana Potion}}s and 3 {{i|Compression Seal}}s&lt;br /&gt;
&lt;br /&gt;
{{piety|50}}: 2 {{i|Health Potion}}s and 2 {{i|Mana Potion}}s&lt;br /&gt;
&lt;br /&gt;
{{piety|20}}: Unknown&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=15814</id>
		<title>SignStories</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=15814"/>
				<updated>2014-05-09T09:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: added line breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPOILER WARNING !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop reading if you wish to discover the backstory by yourself !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=75% | Story&lt;br /&gt;
!width=10% | Location&lt;br /&gt;
!width=15% | Additional Informations&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|Central - Doubledoom&lt;br /&gt;
|1 lvl1 bandit, 1 spoon, some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same...&amp;quot;&lt;br /&gt;
|Central - Venture Cave &lt;br /&gt;
|3 spoons, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|Central - Grimm's grotto&lt;br /&gt;
|Cracked Orb, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;The creature perished, and her body felt a sudden pureness again...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Level 6 snake guarding a Fortitude Tonic and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
COUNCIL VOTES (ROUND 1): &amp;lt;br /&amp;gt;&lt;br /&gt;
MP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
MZ - Not In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PZ - Abstained &amp;lt;br /&amp;gt;&lt;br /&gt;
A - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: &amp;quot;... the lost empire has awoken ... &amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;pLaY a liTTle s0ng fur us?&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: turquoise&amp;quot;&amp;gt; @&amp;amp;NshU9Ad(!&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; BRING IN THE AVATAR&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I have gone mad.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of the council.&amp;lt;br /&amp;gt;&lt;br /&gt;
So has the rest of our empire.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|North - Northern Desert&lt;br /&gt;
|Some gold and Lemmisi(?) (reveals every black square)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|North - Rock Garden&lt;br /&gt;
|Some gold and a {{i|Forlorn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&amp;lt;/span&amp;gt;&lt;br /&gt;
|North - Shifting Passages&lt;br /&gt;
|Some gold and a level 8 Imp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a {{i|Wall Cruncher}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a statue leaving a ritual scroll when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|... Mystera found herself horrified at the behavour of her followers, but she was always loathe to punish even the worst evil among them. Jehora Jeheyu, hower, often saw fit to intervene on her behalf.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and the sword Penance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|(Text told by Marwood, a level 10 frozen troll) :&lt;br /&gt;
This is the Paan Labyrinth&lt;br /&gt;
&lt;br /&gt;
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?&lt;br /&gt;
&lt;br /&gt;
Explore if you will, but take responsibility for your pain.&lt;br /&gt;
|East&lt;br /&gt;
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|East&lt;br /&gt;
|Some gold, and 3 Imps&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|East (to be verified)&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room dims and a voice echoes, &amp;quot;Why do Paladins always have all the fun, anyway?&amp;quot;&lt;br /&gt;
|East - Berserker camp&lt;br /&gt;
|Sir Thrawn appears (as a vampire)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Creeplight Ruins&lt;br /&gt;
|Cracked Soul Orb (&amp;quot;There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.&amp;quot;, 10g, 50c) + 5 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|East - Eastern Tundra&lt;br /&gt;
|three Goat Horns and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Halls of Steel&lt;br /&gt;
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, a level 9 goat which give dairy diary when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and a mana power-up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and the long rant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|some gold and the Crumbling Ward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|When stepping on a brocken altar, 8 goats appear. You shout :&lt;br /&gt;
&amp;quot;All hail the mighty Lost Lekon! Our blood for you!&amp;quot;&lt;br /&gt;
|West - Laryrinth&lt;br /&gt;
|Killing the goats provides magical protection.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|West &lt;br /&gt;
|There is just some money piles and the sign.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been redered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
| West&lt;br /&gt;
| Some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hi Draco,&lt;br /&gt;
&lt;br /&gt;
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.&lt;br /&gt;
&lt;br /&gt;
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.&lt;br /&gt;
&lt;br /&gt;
- H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
|Dragon Heart (+3 health on level up, &amp;quot;Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.&amp;quot;) After picking it up Draco blocks the way out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
|~6 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|West &lt;br /&gt;
|~3 gold piles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=15813</id>
		<title>SignStories</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=15813"/>
				<updated>2014-05-09T09:11:41Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: added sign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPOILER WARNING !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop reading if you wish to discover the backstory by yourself !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=75% | Story&lt;br /&gt;
!width=10% | Location&lt;br /&gt;
!width=15% | Additional Informations&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|Central - Doubledoom&lt;br /&gt;
|1 lvl1 bandit, 1 spoon, some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same...&amp;quot;&lt;br /&gt;
|Central - Venture Cave &lt;br /&gt;
|3 spoons, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|Central - Grimm's grotto&lt;br /&gt;
|Cracked Orb, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;The creature perished, and her body felt a sudden pureness again...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Level 6 snake guarding a Fortitude Tonic and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
COUNCIL VOTES (ROUND 1): &amp;lt;br /&amp;gt;&lt;br /&gt;
MP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
MZ - Not In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PZ - Abstained &amp;lt;br /&amp;gt;&lt;br /&gt;
A - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: &amp;quot;... the lost empire has awoken ... &amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;pLaY a liTTle s0ng fur us?&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: turquoise&amp;quot;&amp;gt; @&amp;amp;NshU9Ad(!&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; BRING IN THE AVATAR&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I have gone mad.&lt;br /&gt;
So has the rest of the council.&lt;br /&gt;
So has the rest of our empire.&lt;br /&gt;
Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|North - Northern Desert&lt;br /&gt;
|Some gold and Lemmisi(?) (reveals every black square)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|North - Rock Garden&lt;br /&gt;
|Some gold and a {{i|Forlorn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&amp;lt;/span&amp;gt;&lt;br /&gt;
|North - Shifting Passages&lt;br /&gt;
|Some gold and a level 8 Imp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a {{i|Wall Cruncher}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a statue leaving a ritual scroll when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|... Mystera found herself horrified at the behavour of her followers, but she was always loathe to punish even the worst evil among them. Jehora Jeheyu, hower, often saw fit to intervene on her behalf.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and the sword Penance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|(Text told by Marwood, a level 10 frozen troll) :&lt;br /&gt;
This is the Paan Labyrinth&lt;br /&gt;
&lt;br /&gt;
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?&lt;br /&gt;
&lt;br /&gt;
Explore if you will, but take responsibility for your pain.&lt;br /&gt;
|East&lt;br /&gt;
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|East&lt;br /&gt;
|Some gold, and 3 Imps&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|East (to be verified)&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room dims and a voice echoes, &amp;quot;Why do Paladins always have all the fun, anyway?&amp;quot;&lt;br /&gt;
|East - Berserker camp&lt;br /&gt;
|Sir Thrawn appears (as a vampire)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Creeplight Ruins&lt;br /&gt;
|Cracked Soul Orb (&amp;quot;There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.&amp;quot;, 10g, 50c) + 5 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|East - Eastern Tundra&lt;br /&gt;
|three Goat Horns and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Halls of Steel&lt;br /&gt;
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, a level 9 goat which give dairy diary when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and a mana power-up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and the long rant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|some gold and the Crumbling Ward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|When stepping on a brocken altar, 8 goats appear. You shout :&lt;br /&gt;
&amp;quot;All hail the mighty Lost Lekon! Our blood for you!&amp;quot;&lt;br /&gt;
|West - Laryrinth&lt;br /&gt;
|Killing the goats provides magical protection.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|West &lt;br /&gt;
|There is just some money piles and the sign.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been redered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
| West&lt;br /&gt;
| Some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hi Draco,&lt;br /&gt;
&lt;br /&gt;
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.&lt;br /&gt;
&lt;br /&gt;
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.&lt;br /&gt;
&lt;br /&gt;
- H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
|Dragon Heart (+3 health on level up, &amp;quot;Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.&amp;quot;) After picking it up Draco blocks the way out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
|~6 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|West &lt;br /&gt;
|~3 gold piles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=15812</id>
		<title>SignStories</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=15812"/>
				<updated>2014-05-06T12:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: was also seen in Western Jungle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPOILER WARNING !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop reading if you wish to discover the backstory by yourself !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=75% | Story&lt;br /&gt;
!width=10% | Location&lt;br /&gt;
!width=15% | Additional Informations&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|Central - Doubledoom&lt;br /&gt;
|1 lvl1 bandit, 1 spoon, some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same...&amp;quot;&lt;br /&gt;
|Central - Venture Cave &lt;br /&gt;
|3 spoons, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|Central - Grimm's grotto&lt;br /&gt;
|Cracked Orb, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;The creature perished, and her body felt a sudden pureness again...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Level 6 snake guarding a Fortitude Tonic and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
COUNCIL VOTES (ROUND 1): &amp;lt;br /&amp;gt;&lt;br /&gt;
MP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
MZ - Not In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PZ - Abstained &amp;lt;br /&amp;gt;&lt;br /&gt;
A - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: &amp;quot;... the lost empire has awoken ... &amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;pLaY a liTTle s0ng fur us?&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: turquoise&amp;quot;&amp;gt; @&amp;amp;NshU9Ad(!&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; BRING IN THE AVATAR&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|North - Rock Garden&lt;br /&gt;
|Some gold and a {{i|Forlorn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&amp;lt;/span&amp;gt;&lt;br /&gt;
|North - Shifting Passages&lt;br /&gt;
|Some gold and a level 8 Imp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a {{i|Wall Cruncher}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a statue leaving a ritual scroll when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|... Mystera found herself horrified at the behavour of her followers, but she was always loathe to punish even the worst evil among them. Jehora Jeheyu, hower, often saw fit to intervene on her behalf.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and the sword Penance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|(Text told by Marwood, a level 10 frozen troll) :&lt;br /&gt;
This is the Paan Labyrinth&lt;br /&gt;
&lt;br /&gt;
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?&lt;br /&gt;
&lt;br /&gt;
Explore if you will, but take responsibility for your pain.&lt;br /&gt;
|East&lt;br /&gt;
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|East&lt;br /&gt;
|Some gold, and 3 Imps&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|East (to be verified)&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room dims and a voice echoes, &amp;quot;Why do Paladins always have all the fun, anyway?&amp;quot;&lt;br /&gt;
|East - Berserker camp&lt;br /&gt;
|Sir Thrawn appears (as a vampire)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Creeplight Ruins&lt;br /&gt;
|Cracked Soul Orb (&amp;quot;There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.&amp;quot;, 10g, 50c) + 5 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|East - Eastern Tundra&lt;br /&gt;
|three Goat Horns and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Halls of Steel&lt;br /&gt;
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, a level 9 goat which give dairy diary when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and a mana power-up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and the long rant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|some gold and the Crumbling Ward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|When stepping on a brocken altar, 8 goats appear. You shout :&lt;br /&gt;
&amp;quot;All hail the mighty Lost Lekon! Our blood for you!&amp;quot;&lt;br /&gt;
|West - Laryrinth&lt;br /&gt;
|Killing the goats provides magical protection.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|West &lt;br /&gt;
|There is just some money piles and the sign.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been redered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
| West&lt;br /&gt;
| Some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hi Draco,&lt;br /&gt;
&lt;br /&gt;
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.&lt;br /&gt;
&lt;br /&gt;
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.&lt;br /&gt;
&lt;br /&gt;
- H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
|Dragon Heart (+3 health on level up, &amp;quot;Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.&amp;quot;) After picking it up Draco blocks the way out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
|~6 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|West &lt;br /&gt;
|~3 gold piles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=15811</id>
		<title>SignStories</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&amp;diff=15811"/>
				<updated>2014-05-04T15:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPOILER WARNING !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stop reading if you wish to discover the backstory by yourself !!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=75% | Story&lt;br /&gt;
!width=10% | Location&lt;br /&gt;
!width=15% | Additional Informations&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|Central - Doubledoom&lt;br /&gt;
|1 lvl1 bandit, 1 spoon, some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same...&amp;quot;&lt;br /&gt;
|Central - Venture Cave &lt;br /&gt;
|3 spoons, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|Central - Grimm's grotto&lt;br /&gt;
|Cracked Orb, 4 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: violet&amp;quot;&amp;gt;The creature perished, and her body felt a sudden pureness again...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Level 6 snake guarding a Fortitude Tonic and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
COUNCIL VOTES (ROUND 1): &amp;lt;br /&amp;gt;&lt;br /&gt;
MP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
MZ - Not In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PP - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
PZ - Abstained &amp;lt;br /&amp;gt;&lt;br /&gt;
A - In Favour &amp;lt;br /&amp;gt;&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|North - Cursed Oasis&lt;br /&gt;
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: &amp;quot;... the lost empire has awoken ... &amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;pLaY a liTTle s0ng fur us?&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: turquoise&amp;quot;&amp;gt; @&amp;amp;NshU9Ad(!&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt; BRING IN THE AVATAR&amp;lt;/span&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|North - Rock Garden&lt;br /&gt;
|Some gold and a {{i|Forlorn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: violet&amp;quot;&amp;gt;&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&amp;lt;/span&amp;gt;&lt;br /&gt;
|North - Shifting Passages&lt;br /&gt;
|Some gold and a level 8 Imp&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a {{i|Wall Cruncher}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold and a statue leaving a ritual scroll when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and a shade&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|... Mystera found herself horrified at the behavour of her followers, but she was always loathe to punish even the worst evil among them. Jehora Jeheyu, hower, often saw fit to intervene on her behalf.&lt;br /&gt;
|North&lt;br /&gt;
|Some gold, and the sword Penance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|(Text told by Marwood, a level 10 frozen troll) :&lt;br /&gt;
This is the Paan Labyrinth&lt;br /&gt;
&lt;br /&gt;
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?&lt;br /&gt;
&lt;br /&gt;
Explore if you will, but take responsibility for your pain.&lt;br /&gt;
|East&lt;br /&gt;
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|East&lt;br /&gt;
|Some gold, and 3 Imps&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|East (to be verified)&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room dims and a voice echoes, &amp;quot;Why do Paladins always have all the fun, anyway?&amp;quot;&lt;br /&gt;
|East - Berserker camp&lt;br /&gt;
|Sir Thrawn appears (as a vampire)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Creeplight Ruins&lt;br /&gt;
|Cracked Soul Orb (&amp;quot;There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.&amp;quot;, 10g, 50c) + 5 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|East - Eastern Tundra&lt;br /&gt;
|three Goat Horns and some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: red&amp;quot;&amp;gt;Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&amp;lt;/p&amp;gt;&lt;br /&gt;
|East - Halls of Steel&lt;br /&gt;
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, a level 9 goat which give dairy diary when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and a mana power-up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
| Some gold, and the long rant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?&lt;br /&gt;
|South - Ick Swamp&lt;br /&gt;
|some gold and the Crumbling Ward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|When stepping on a brocken altar, 8 goats appear. You shout :&lt;br /&gt;
&amp;quot;All hail the mighty Lost Lekon! Our blood for you!&amp;quot;&lt;br /&gt;
|West - Laryrinth&lt;br /&gt;
|Killing the goats provides magical protection.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|West &lt;br /&gt;
|There is just some money piles and the sign.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been redered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
| West - The Labyrinth&lt;br /&gt;
| Some gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hi Draco,&lt;br /&gt;
&lt;br /&gt;
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.&lt;br /&gt;
&lt;br /&gt;
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.&lt;br /&gt;
&lt;br /&gt;
- H&lt;br /&gt;
|West - Magma Mines&lt;br /&gt;
|Dragon Heart (+3 health on level up, &amp;quot;Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.&amp;quot;) After picking it up Draco blocks the way out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|West - Havendale Bridge&lt;br /&gt;
|~6 gold piles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OUR SURROUDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|West &lt;br /&gt;
|~3 gold piles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Jehora_Jeheyu&amp;diff=15810</id>
		<title>Jehora Jeheyu</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Jehora_Jeheyu&amp;diff=15810"/>
				<updated>2014-04-24T11:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: clarified punishment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Jehora Jeheyu&lt;br /&gt;
|ShortHand=JJ&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* Randomly 0-25 piety&lt;br /&gt;
* Free {{s|WEYTWUT}} glyph&lt;br /&gt;
|Punishment=&lt;br /&gt;
* 50% chance of reducing your health to 1 and mana to 0, and reducing bonus damage, max health and max mana by 33%.&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
;All of the following effects may randomly grant 1-3 piety OR cause Jehora Jeheyu to randomly punish you (no piety loss):&lt;br /&gt;
;Discover a monster while exploring (plants excluded)&lt;br /&gt;
;Kill an XP-valuable enemy&lt;br /&gt;
;Cast {{s|BYSSEPS}}, {{s|WONAFYT}}, {{s|WEYTWUT}}, {{s|GETINDARE}}, {{s|APHEELSIK}}, {{s|CYDSTEPP}}&lt;br /&gt;
;Dodge an attack&lt;br /&gt;
;Convert an item or glyph&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
;On minor punishment: randomly inflicts {{t|Poisoned}}, {{t|Mana Burned}}, {{t|Weakening}}, {{t|Corrosion}} debuffs, or sets your health to 1&lt;br /&gt;
|Boons=&lt;br /&gt;
;Petition&lt;br /&gt;
:'''Cost''': {{piety|45}}&lt;br /&gt;
:'''Effect''': Jehora Jeheyu stops randomly punishing you (effect resets on conversion; if you convert back to Jehora Jeheyu, you must petition again)&lt;br /&gt;
;Last Chance&lt;br /&gt;
:'''Cost''': {{piety|all remaining}}&lt;br /&gt;
:'''Effect''': Grants a chance to fully restore your health and mana; probability improves if you have more piety&lt;br /&gt;
;Boost Health (Repeatable)&lt;br /&gt;
:'''Cost''': {{piety|20 + 25n}}, 1 {{i|Health Potion}}&lt;br /&gt;
:'''Effect''': Increases your maximum health by 25&lt;br /&gt;
;Boost Mana (Repeatable)&lt;br /&gt;
:'''Cost''': {{piety|20 + 25n}}, 1 {{i|Mana Potion}}&lt;br /&gt;
:'''Effect''': Increases your maximum mana by 3&lt;br /&gt;
;Chaos Avatar&lt;br /&gt;
:'''Cost''': {{piety|80}}&lt;br /&gt;
:'''Effect''': Increases your current level by 1, granting a full heal and mana restore, grants +100 conversion points, removes all {{t|Weakening blow}} and {{t|Corrosion}} from your character, and reduces the physical and magical {{t|Resistance}} of all monsters on the current level by 20%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu, the mad god of primordial chaos, is an unsolvable enigma. He grants power and punishment in equal measures, depending on how amused or bored he is at the time. He is one of the most balanced gods in terms of the benefits he grants from his boons, and works well with almost any type of character.&lt;br /&gt;
&lt;br /&gt;
Jehora is unlocked from a subdungeon with 25 unique imps in it. Once the altar is touched, a maze is generated that hinders the passage back, so bring {{s|ENDISWAL}} with you.&lt;br /&gt;
&lt;br /&gt;
== Piety Gain Mechanics ==&lt;br /&gt;
JJ performs a piety/punish roll on the following actions:&lt;br /&gt;
* Enemy reveal (non-plants only)&lt;br /&gt;
* Enemy death (XP-valuable only)&lt;br /&gt;
* Successful dodging&lt;br /&gt;
* Item conversion&lt;br /&gt;
* Casting the following: BYSEPPS, WONAFYT, WEYTWUT, GETINDARE, APHEELSIK, CYDSTEPP&lt;br /&gt;
&lt;br /&gt;
This roll picks a random integer from 1-15, which is compared to an internal &amp;quot;happiness value&amp;quot; for the god which starts at 14. If the rolled number is less than or equal to JJ's happiness, 2-4 piety will be granted and JJ's internal happiness value will be decreased by 1 (to a minimum of 5).&lt;br /&gt;
&lt;br /&gt;
If the rolled number is higher, a minor punishment is inflicted and JJ's happiness increases by 2 (to a maximum of 14 again).&lt;br /&gt;
&lt;br /&gt;
The minor punishments are determined by another roll, from 0 to 10.&lt;br /&gt;
*0 = poison&lt;br /&gt;
*1 = burn&lt;br /&gt;
*2 = health loss&lt;br /&gt;
*3-5 = weaken&lt;br /&gt;
*6-8 = corrode&lt;br /&gt;
*9-10 = curse&lt;br /&gt;
&lt;br /&gt;
This is where it gets a little trickier to describe: each status ailment now has a &amp;quot;reroll threshold&amp;quot;, and if the punishment roll lands on an ailment with a threshold that's too high, it rerolls instead of inflicting that punishment. All thresholds start at 0 (except health loss and burn, which start more graciously at 1). The threshold number represents the minimum number of RNG rolls needed in any given punishment check before that particular punishment is available.&lt;br /&gt;
&lt;br /&gt;
Thus -- given starting values as an example -- if the first roll lands on health loss, it will force a reroll. That reroll is then at liberty to inflict health loss OR mana burn. If any ailments exist at a threshold of 2 or more, on the other hand, those are exempt for at least one more RNG.&lt;br /&gt;
&lt;br /&gt;
Whenever a particular punishment is successfully inflicted, that punishment's threshold will permanently increase by 1.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Jehora is actually much less threatening than he appears, but you must move to acquire the petition boon as early as possible. The weakening punishment in particular can cripple a low-level character, and avoiding taking too many penalties is important. If you're both poisoned and mana burned, it can become very difficult to survive. The burn cure and fortitude potions are both very useful for followers of Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
Jehora's strategy is rather simple: Survive his random punishments for long enough to get Petition, then climb to Avatar of Chaos while picking up health and mana boosts along the way. If you get him early enough, you're likely to still have enough piety to change deities for the endgame or use his other boons.&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu's &amp;quot;boost mana&amp;quot; and &amp;quot;boost health&amp;quot; boons are two of the most powerful boons in the game. Boost health, particularly at lower levels, can vastly increase a character's durability and allow him to fight monsters he normally wouldn't stand a chance against. Boost mana enables you to play like an elf, using more elaborate spellcasting combos with a more generous mana pool. The loss of potions isn't as bad as it first appears; because potions grant benefits based on a % of your maximum health and mana, your remaining potions will actually become more powerful. If you combine with a schadenfreude potion and use boost mana sparingly, it's actually possible to come out ahead in terms of how much MP you get from your remaining potions! &lt;br /&gt;
&lt;br /&gt;
Jehora's greatest strength comes when you use Chaos Avatar and/or Last Chance. These boons fully restore your health and mana when used, and if you've been using his other boons you'll have that much more health and mana to re-fill. Followers of Jehora Jeheyu can be terrifying engines of destruction in the end-game, and the broad range of bonuses provided by this deity often makes for some of the most powerful hybrid characters possible.&lt;br /&gt;
&lt;br /&gt;
Despite the high cost of Chaos Avatar, you don't need to be a dedicated worshipper of Jehora to use it in the endgame. It's possible to accumulate 100 piety from another deity, convert to JJ, and immediately desecrate an altar to reach the 80 piety for Chaos Avatar. Mystera or Earthmother altars are ideal desecration targets for this strategy, as Chaos Avatar immediately cancels out their desecration penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synergies ==&lt;br /&gt;
&lt;br /&gt;
Gnomes and Halflings make particularly good worshippers of Jehora Jeheyu since they have more potions to begin with and can more easily afford to sacrifice them. Rogues benefit enormously from the boost health boon, and at low-levels there is no better deity for a rogue to worship. The free WEYTWUT glyph also works well for rogues, who need a way to bypass monster first strike. Elves also work well with Jehora Jeheyu; though they lose out more than other races from the loss of mana potions, the absolutely massive amount of mana that an elf worshipper can accumulate makes them insanely good spellcasters. Raising your maximum mana above 30 is quite easy for an elven worshipper of Jehora Jeheyu. Bloodmages lack starting mana, and extra health also works very well with their class features, so are another natural fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&amp;diff=15808</id>
		<title>WEYTWUT</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&amp;diff=15808"/>
				<updated>2014-04-09T16:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: fixed traits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WEYTWUT&lt;br /&gt;
|ManaCost=8&lt;br /&gt;
|Effects=&lt;br /&gt;
* Swap position with a monster.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate: Fireball}}, {{t|Cowardly}}).&lt;br /&gt;
|Hotkey= T&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Weytwut''' is the teleportation [[glyph]]. When cast on an enemy monster, the player will swap positions with it. The monster will also be{{t|Slowed}}. &lt;br /&gt;
&lt;br /&gt;
Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).&lt;br /&gt;
&lt;br /&gt;
Note that the glyph is effected by magic resistance, with the chance of failure rising with resistance. If casting fails mana is still lost, but there are no effects.&lt;br /&gt;
&lt;br /&gt;
== Unlocking the Glyph ==&lt;br /&gt;
The '''Weytwut''' Glyph starts unlocked.&lt;br /&gt;
&lt;br /&gt;
This glyph is awarded for worshipping [[Jehora Jeheyu]]. You are not awarded it for converting to Jehora Jeheyu from another god.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''Weytwut''' is a '''utility''' glyph for positioning the player and monsters, gaining an effective first strike against a monster and negating status effects such as first strike and fireball retailiation. It is one of the most versatile spells in the game despite it's high mana cost&lt;br /&gt;
&lt;br /&gt;
It's most obvious use is to remove enemies from player's path if they are blocking it. It is also extremely useful if ever the player is blocked in by moving dungeon walls or monsters, or if the player would like to position a monster in order to destroy walls or do damage from knockback.&lt;br /&gt;
&lt;br /&gt;
Since a slowed enemy will always strike after the player, it can also be used to emulate [[GETINDARE]] or natural first strike and give you an edge when fighting stronger monsters. &lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that monsters with first strike that are slowed simply have their first strike negated and strike order set to nromal - so a higher or same-level monster will still attack you first unless you have first strike too. This can be a particular useful trick for classes that rely on first strike and placing a final attack without taking damage, such as the  [[Rogue]] or [[Warlord]].&lt;br /&gt;
&lt;br /&gt;
Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can &amp;quot;fatten&amp;quot; his popcorn up, making them more valuable for later use. &lt;br /&gt;
&lt;br /&gt;
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other glyphs, and loses most of its usefulness in the later stages of a run.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=15807</id>
		<title>WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=15807"/>
				<updated>2014-04-09T16:57:15Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: fixed traits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WONAFYT&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Teleports a random monster of the player's level (or lower, if unavailable) to a empty tile next to the player and slows it. &lt;br /&gt;
* Monsters are teleported to a random tile horizontally or vertically adjacent to the player. If all such tiles are filled, glyph targets a random diagonally adjacent tile.&lt;br /&gt;
* Fails if no same-level or lower-level monster exists. Chance to fail if targets magic resistant monster.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate: Fireball}}, {{t|Cowardly}}).&lt;br /&gt;
|Hotkey= S&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The monster summoning [[glyph]] is a '''utility''' glyph that can seem less powerful in comparison to other glyphs because it has have very few '''immediate''' benefits. However, using this glyph correctly has many long-term benefits, notably the creation of slowed [[popcorn]] that is easy to harvest for strategic leveling. &lt;br /&gt;
&lt;br /&gt;
This glyph is likely to spawn very close to the player, making it ideal for use during early exploration as a means of using mana that would otherwise be wasted. It is also an excellent way to clear low-level chokepoints and reduce the chance of having your hand forced by an unlucky monster placement.&lt;br /&gt;
&lt;br /&gt;
== Understanding WONAFYT ==&lt;br /&gt;
New players may be misled by this glyph into attempting to kill same-level monsters over higher or lower level monsters. This is generally accepted to be an inefficient choice: they grant no bonus experience, but are strong enough to deplete your health and mana.  In terms of how much experience reward you get for how much effort you expend, this is a ''horrible'' deal and you should constantly be striving to avoid fighting these monsters, either fighting weaker monsters that you can kill effortlessly or stronger monsters that are worth bonus experience.&lt;br /&gt;
&lt;br /&gt;
New players may be further confused by the inclusion of the slow effect on monsters.  Most equal-level monsters are too strong to kill in a single blow, and slow will expire as soon as you strike them.  This means that you usually cannot capitalize on the +1 experience bonus immediately after the monster is summoned unless you are strong enough to kill it in a single attack.  Any character strong enough to do this should be capable of defeating considerably more powerful monsters and earning large amounts of bonus experience for doing so. The slow effect is only venerable in the long term, when you have grown strong enough to dispatch the monster in a single blow.&lt;br /&gt;
&lt;br /&gt;
The only exception to these general rules is in case a player has the Balanced Dagger item, in which case summoning equal level monsters to fight becomes a strong strategy if executed correctly.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To use this glyph to its full potential, go to an explored and largely empty part of the dungeon to summon monsters, then leave them there without attacking.  This will corral weaker monsters that might otherwise be blocking hallways and place them out of your way, forming what is known as a [[popcorn]] bowl.  Since slow never expires unless you attack the slowed monster itself, you can continue exploring and leveling up and return much later to kill them in a single strike and gain the +1 XP bonus, allowing you to strategically level up at the most opportune time.  In many ways, WONAFYT functions as a less expensive but much less controllable and practical version of {{s|WEYTWUT}}.&lt;br /&gt;
&lt;br /&gt;
WONAFYT appears to be random, however teleportation follows certain rules: &lt;br /&gt;
&lt;br /&gt;
1) Monsters will always be teleported to empty tiles '''directly adjacent''' to the player first.&lt;br /&gt;
&lt;br /&gt;
2) Monsters will always be teleported to '''non-diagonal tiles if possible'''.&lt;br /&gt;
&lt;br /&gt;
3) The teleport prioritizes monsters in this order: &lt;br /&gt;
&lt;br /&gt;
* Monsters that are not slowed.&lt;br /&gt;
* Monsters of an equal level.&lt;br /&gt;
* Monsters of a lower level.&lt;br /&gt;
* Monsters with the least magic resistance.&lt;br /&gt;
&lt;br /&gt;
This means that if there are no non-slowed monsters of equal or lower level, priority reverts to ''equal-leveled'' monsters, preferring monsters with lower resistance.&lt;br /&gt;
&lt;br /&gt;
If used correctly WONAFYT is as effective as {{s|WEYTWUT}} for a fraction of the cost, needs no targeting, and pulls monsters out of unexplored territory saving exploration.&lt;br /&gt;
&lt;br /&gt;
The more monsters you teleport and slow, the smaller the pool of potential candidates for teleportation. By slowing all but one same-level monster on a map you can predict which monster will be teleported with high levels of accuracy. &lt;br /&gt;
&lt;br /&gt;
This glyph is generally only useful during early exploration; hence the tendency to spawn close to the player.  During later exploration its mana cost is rarely worthwhile, and as a higher-level character it's unlikely that you will ever be able to slay the monsters it summons in a single blow in order to take advantage of its slow effect (unless you are an {{c|Assassin}}).  As a result, if you've already explored more than half the dungeon you should ignore this glyph completely in favour of glyphs with more immediate effects.&lt;br /&gt;
&lt;br /&gt;
For characters who have the {{i|Balanced Dagger}} there is an additional strategy: With the Dagger one gets the same XP for a same-level monster as for a monster one level above the character level, in that sense fighting same-level monsters is not a complete waste of ressources. After the first attack the slow effect will expire. But since WONAFYT first targets not slowed same-level monsters, one can use the glyph to slow the monster for the final blow (in such a case WONAFYT is superior to WEYTWUT because of the lower mana cost).&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BURNDAYRAZ&amp;diff=15806</id>
		<title>BURNDAYRAZ</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BURNDAYRAZ&amp;diff=15806"/>
				<updated>2014-04-09T16:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: fixed trait link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=BURNDAYRAZ&lt;br /&gt;
|ManaCost=6&lt;br /&gt;
|ShortDesc =deals 4 × lvl dmg&lt;br /&gt;
|Effects=&lt;br /&gt;
* Deals 4 points of magic damage per player level to a target.&lt;br /&gt;
* Adds 1 level of {{t|Burning}} to the target.&lt;br /&gt;
|Hotkey=F&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BURNDAYRAZ''' is the fireball [[glyph]], and one of the only ways to deal magic damage to monsters.  When cast on enemy monsters, they will take magical damage and will not be able to attack the player back.  With the exception of special challenges, this glyph will always be found in every single dungeon you play.  It is a versatile and well-balanced offensive glyph that virtually any character can use effectively.&lt;br /&gt;
&lt;br /&gt;
Beware of monsters with the ability to retaliate against fireballs!  When you cast the BURNDAYRAZ glyph against such a foe, they will attack you back.  Because most characters will deal significantly more damage on a physical attack than they will only a magical BURNDAYRAZ attack, it is effectively never worthwhile to attack such enemies with this spell.&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
The BURNDAYRAZ glyph is always unlocked.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
As the basic magical attack glyph, BURNDAYRAZ is used by most characters to supplement their physical attack and give them a good way to spend their mana.  Because the glyph can be cast repeatedly, it is one of the best ways to use mana potions in order to &amp;quot;damage [[spike]]&amp;quot; a boss at the end of the game, and is particularly worthwhile for [[elf|elves]] and [[gnome]]s as a result.&lt;br /&gt;
&lt;br /&gt;
As a repeatable glyph, BURNDAYRAZ is quite useful for damage spiking monsters, allowing you to quickly unload all your mana into damage.  However, by accruing the {{t|burned}} effect, the glyph can be used to regen-fight monsters and deal accumulating amounts of damage.  This can be combined with the {{s|APHEELSIK}} glyph or the &lt;br /&gt;
{{s|BLUDTUPOWA}} glyph to excellent effect.  Either way, BURNDAYRAZ works best with characters who have a large mana capacity.&lt;br /&gt;
&lt;br /&gt;
BURNDAYRAZ is particularly useful for dealing with enemies that have death protection.  The fireball itself will deal damage and expend a layer of death protection, but it will also leave the target {{t|burned}}.  By attacking a different monster, the burning effect will expire and deal 1 point of damage, which will knock out a second layer of death protection!  &lt;br /&gt;
&lt;br /&gt;
The weakness of BURNDAYRAZ is that it's not very efficient.  A level 10 character can cast this spell for 40 damage, but even without ''any'' extra bonuses whatsoever a 10th level character can expect to deal 65 damage on a physical attack.  Characters which have put significant effort into raising their attack damage will find the damage dealt by BURNDAYRAZ quite pathetic by comparison and are well-served by looking for other ways to spend their mana.&lt;br /&gt;
&lt;br /&gt;
There are very few repeatable glyphs that can be used mid-combat to effectively funnel your mana into attack damage.  With the exception of the {{c|Warlord}}, who can use the {{s|CYDSTEPP}} glyph mid-combat, the only glyphs that can be reliably used to funnel mana into damage are {{s|HALPMEH}} and {{s|PISORF}}.  This means BURNDAYRAZ occupies a unique tactical niche.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
* The {{c|Berserker}} and {{c|Crusader}} are the only character classes that have considerable trouble using BURNDAYRAZ.  The Berserker suffers heavily from the heightened mana cost, while the Crusader loses his momentum whenever he casts this and may end up dealing ''less'' damage overall.&lt;br /&gt;
* {{g|Dracul}}'s Blood Curse causes you to gain a level without any increase to stats, which means you aren't any stronger.  However, the damage dealt by BURNDAYRAZ is based on your level and not your stats, so it will improve regardless. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Glyphs&amp;diff=15805</id>
		<title>Glyphs</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Glyphs&amp;diff=15805"/>
				<updated>2014-04-09T16:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. Each glyph occupies a full inventory slot, and otherwise is treated like any other item.  The [[Wizard]], however, treats all glyphs as small items.  Glyphs are each worth 100 conversion points, which will grant you a special bonus by destroying them.  The result of the conversion is based on their [[races|race]].&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.  Note that the [[Wizard]] and [[Berserker]] classes respectively get a 1 point discount and 2 point penalty to mana costs for their glyphs.  As well, the deity [[Mystera Annur]] has a boon which will change the cost of various glyphs, raising the cost of some and reducing the cost of others.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=7% | Image&lt;br /&gt;
!width=23% | Glyph&lt;br /&gt;
!width=3% | Cost (Mana)&lt;br /&gt;
!width=67% | Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:APHEELSIK.png|center]]&lt;br /&gt;
|[[APHEELSIK]]&amp;lt;br /&amp;gt;(Poison - &amp;quot;I feel sick&amp;quot;) &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Cast to inflict 1 stack of poison per level on a monster. Each stack of poison prevents 10 HP regen. May be applied multiple times or to multiple monsters.&lt;br /&gt;
* Unlocked when you unlock the [[Assassin]] class&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLUDTUPOWA.png|center]]&lt;br /&gt;
|[[BLUDTUPOWA]]&amp;lt;br /&amp;gt;(Blood Magic - &amp;quot;Blood to power&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|Activate to lose 3 health per level and reveal 3 nearby shrouded tiles. Gain 1 mana per tile revealed.&lt;br /&gt;
* Unlocked when you unlock the [[Bloodmage]] class&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BURNDAYRAZ.png|center]]&lt;br /&gt;
|[[BURNDAYRAZ]]&amp;lt;br /&amp;gt;(Fireball - &amp;quot;Burn their ass&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
|Hits a monster with a fireball, causing 4 points of damage per player level, and applying 1 stack of {{t|Burned}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BYSSEPS.png|center]]&lt;br /&gt;
|[[BYSSEPS]]&amp;lt;br /&amp;gt;(Power Strike - &amp;quot;Biceps&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|Player gets +30% damage bonus for their next physical attack, and causes the victim of your attack to lose 3% of physical and magic resistance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CYDSTEPP.png|center]]&lt;br /&gt;
|[[CYDSTEPP]]&amp;lt;br /&amp;gt;(Protection from Death - &amp;quot;Sidestep&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
|The player receives Death Protection, and any fatal attack will reduce you to 1 HP instead. Can only be used when at full health, unless you are a Warlord. Can only have one layer of Death Protection at a time.&lt;br /&gt;
* Unlocked when you unlock the [[Warlord]] class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ENDISWAL.png|center]]&lt;br /&gt;
|[[ENDISWAL]]&amp;lt;br /&amp;gt;(Wall destruction - &amp;quot;End this wall&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
|Destroys a section of wall and grants temporary 20% physical resist against the next attack. This stacks up to your maximum resistance value if used repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GETINDARE.png|center]]&lt;br /&gt;
|[[GETINDARE]]&amp;lt;br /&amp;gt;(First Strike - &amp;quot;Get in there&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|Player gets First Strike status for their next physical attack and a stacking, temporary 5% dodge. Dodge is removed when you successfully dodge an attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HALPMEH.png|center]]&lt;br /&gt;
|[[HALPMEH]]&amp;lt;br /&amp;gt;(Heal - &amp;quot;Help me&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Restores 4 points of health per player (5 points per level for Paladins) level and cures Poison status.&lt;br /&gt;
* Unlocked when you unlock the [[Paladin]] class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IMAWAL.png|center]]&lt;br /&gt;
|[[IMAWAL]]&amp;lt;br /&amp;gt;(Flesh to Stone - &amp;quot;I'm a wall&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Transforms the target into a section of wall, and grants +50% experience bonus on your next experience kill (bonus XP is also multiplied).  No experience is granted for the target of the petrification unless they are slowed (in which case you will receive 1 XP).  Plants (presuming they are not magic immune) and no-XP monsters are valid targets and you still get the +50% XP bonus. May be cast on a monster-less space to create a wall for 3 mana (does not grant XP bonus).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMMISI.png|center]]&lt;br /&gt;
|[[LEMMISI]]&amp;lt;br /&amp;gt;(Clairvoyance - &amp;quot;Let me see&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|Fully reveals 3 random unexplored tiles. Is more likely to reveal tiles that contain monsters, powerups, shops, or glyphs than empty tiles.  As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PISORF.png|center]]&lt;br /&gt;
|[[PISORF]]&amp;lt;br /&amp;gt;(Knockback Monster - &amp;quot;Piss off&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
|Pushes the monster away. If monster is pushed into a wall, deals 60% of your base physical damage and destroys the wall. If monster collides with another monster, deals 50% of base damage to both.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WEYTWUT.png|center]]&lt;br /&gt;
|[[WEYTWUT]]&amp;lt;br /&amp;gt;(Self-Monster Swap - &amp;quot;Wait what?&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
|Swaps the player's position with the target monster and slows it. Slowed monsters lose many special abilities (including First Strike, Counters Fireball, and Cowardly) and also grant 1 extra bonus XP if slain while slowed. Slowed only expires when the monster is attacked, and you can have as many monsters slowed at a time as you like.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WONAFYT.png|center]]&lt;br /&gt;
|[[WONAFYT]]&amp;lt;br /&amp;gt;(Summon Monster - &amp;quot;Wanna fight&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Teleports a random monster of the player's level or lower to a random empty tile next to the player (cardinal directions always first) and slows it. Fails if no such monster exists. Prioritizes unslowed monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&amp;diff=15804</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&amp;diff=15804"/>
				<updated>2014-04-09T16:51:13Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Monsters ==&lt;br /&gt;
&lt;br /&gt;
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Full:Bosses|bosses]].&lt;br /&gt;
&lt;br /&gt;
===Basic Monsters===&lt;br /&gt;
Common monsters found in just about any dungeon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Traits&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Bandit}}&lt;br /&gt;
|70%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Cursed}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Dragon Spawn}}&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|{{t|Magical attack}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
||{{m|Goat}}&lt;br /&gt;
|100%&lt;br /&gt;
|90%&lt;br /&gt;
|{{t|Magic resist}} 25%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Goblin}}&lt;br /&gt;
|120%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|First Strike}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Golem}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Magic resist}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Goo Blob}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Physical resist}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
||{{m|Gorgon}}&lt;br /&gt;
|100%&lt;br /&gt;
|90%&lt;br /&gt;
|{{t|First Strike}}, {{t|Death-gaze}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Meat Man}}&lt;br /&gt;
|65%&lt;br /&gt;
|200%&lt;br /&gt;
|&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Serpent}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Poisonous}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Warlock}}&lt;br /&gt;
|135%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Magical attack}}&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Wraith}}&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|{{t|Undead}}, {{t|Mana Burn}}, {{t|Magical attack}}, {{t|Physical resist}} 30%&lt;br /&gt;
|Any&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Zombie}}&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|{{t|Undead}}&lt;br /&gt;
|Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced Monsters===&lt;br /&gt;
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Traits&lt;br /&gt;
! Boss&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Acid_Blob.png|center]]&lt;br /&gt;
|[[Acid Blob]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Corrosive}}, {{t|Magical attack}}&lt;br /&gt;
|&lt;br /&gt;
|Naga City, The Slime Pits&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animated_Armor.png|center]]&lt;br /&gt;
|[[Animated Armour]]&lt;br /&gt;
|160%&lt;br /&gt;
|55%&lt;br /&gt;
|{{t|Magical attack}}, {{t|Death Protection}} (1 layer per level)&lt;br /&gt;
|&lt;br /&gt;
|Halls of Steel, Cursed Oasis&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berserker.png|center]]&lt;br /&gt;
|[[Berserker (Monster)|Berserker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Berserks}} 50%&lt;br /&gt;
|&lt;br /&gt;
|Berserker Camp, Wizard Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn_Viper.png|center]]&lt;br /&gt;
|[[Burn Viper]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Mana Burn}}, {{t|Blinks}}&lt;br /&gt;
|&lt;br /&gt;
|Berserker Camp, Naga City, Namtar's Lair&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood_Snake.png|center]]&lt;br /&gt;
|[[Blood Snake]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Spawns}}, {{t|Poisonous}}&lt;br /&gt;
|&lt;br /&gt;
|Bloodmage Bronze&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cave_Snake.png|center]]&lt;br /&gt;
|[[Cave Snake]]&lt;br /&gt;
|70%&lt;br /&gt;
|160%&lt;br /&gt;
|{{t|Poisonous}}, {{t|Spawns}}&lt;br /&gt;
|&lt;br /&gt;
|Magma Mines&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Changeling.png|center]]&lt;br /&gt;
|[[Changeling_(Monster)|Changeling]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Varies by class&lt;br /&gt;
|&lt;br /&gt;
|Shifting Passages&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cultist.png|center]]&lt;br /&gt;
|[[Cultist]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Cowardly}}, {{t|Revives}} (into Zombie)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desert_Troll.png|center]]&lt;br /&gt;
|[[Desert Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Cowardly}}, {{t|Fast regen}}&lt;br /&gt;
|&lt;br /&gt;
|Northern Desert&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Djinn.png|center]]&lt;br /&gt;
|[[Djinn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Magical attack}}, {{t|Retaliate: Fireball}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Doom_Armor.png|center]]&lt;br /&gt;
|[[Doom Armor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Berserks}} 50%, {{t|Death Protection}} (1 layer per level)&lt;br /&gt;
|&lt;br /&gt;
|Demonic Library&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Druid.png|center]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Magical attack}}, {{t|Death Protection}}&lt;br /&gt;
|&lt;br /&gt;
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forest_Troll.png|center]]&lt;br /&gt;
|[[Forest Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Magic resist}} 25%&lt;br /&gt;
|&lt;br /&gt;
|Dragon Isle&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frozen_Troll.png|center]]&lt;br /&gt;
|[[Frozen Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Cowardly}}, {{t|Physical resist}} 50%, {{t|Magic resist}} 50%, {{t|Magical attack}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gelatinous_Thing.png|center]]&lt;br /&gt;
|[[Gelatinous Thing]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Retaliate: Fireball}}&lt;br /&gt;
|&lt;br /&gt;
|The Slime Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Imp.png|center]]&lt;br /&gt;
|[[Imp]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Blinks}}&lt;br /&gt;
|&lt;br /&gt;
|Demonic Library&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Illusion.png|center]]&lt;br /&gt;
|[[Illusion]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t|Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|Halls of Steel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur.png|center]]&lt;br /&gt;
|[[Minotaur]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Knockback}} 50%, {{t|Berserks}} 50%&lt;br /&gt;
|&lt;br /&gt;
|Magma Mines, Shifting Passages, The Labyrinth (Boss only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Muck_Walker.png|center]]&lt;br /&gt;
|[[Muck Walker]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Undead}}, {{t|Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|The Slime Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naga.png|center]]&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|100%&lt;br /&gt;
|85%&lt;br /&gt;
|{{t|Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|Ick Swamp, Naga City&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock_Troll.png|center]]&lt;br /&gt;
|[[Rock Troll]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Knockback}} 50%&lt;br /&gt;
|&lt;br /&gt;
|Rock Garden&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rusalka.png|center]]&lt;br /&gt;
|[[Rusalka]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Corrosive}}&lt;br /&gt;
|&lt;br /&gt;
|Havendale Bridge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steel_Golem.png|center]]&lt;br /&gt;
|[[Steel Golem]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Physical resist}} 25%, {{t|Curse Bearer}}&lt;br /&gt;
|&lt;br /&gt;
|Naga City&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade.png|center]]&lt;br /&gt;
|[[Shade]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|{{t|Physical resist}} 30%, {{t|Undead}}, {{t|Blinks}}, {{t|Life steal}} 40%&lt;br /&gt;
|&lt;br /&gt;
|Creeplight Ruins (after killing sacrificial goat), Cursed Oasis&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slime_Blob.png|center]]&lt;br /&gt;
|[[Slime Blob]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Curse Bearer}}, {{t|Magical attack}}&lt;br /&gt;
|&lt;br /&gt;
|The Slime Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Thrall.png|center]]&lt;br /&gt;
|[[Thrall]]&lt;br /&gt;
|100%&lt;br /&gt;
|110%&lt;br /&gt;
|{{t|Mana Burn}}, {{t|Poisonous}}, {{t|Undead}}&lt;br /&gt;
|&lt;br /&gt;
|Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tokoloshe.png|center]]&lt;br /&gt;
|[[Tokoloshe]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Cowardly}}, {{t|Physical resist}} 50%; Drops Tokoloshe Charm on death&lt;br /&gt;
|&lt;br /&gt;
|Havendage Bridge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampire.png|center]]&lt;br /&gt;
|[[Vampire (Monster)|Vampire]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{t|Life steal}} 40%, {{t|Magical attack}}&lt;br /&gt;
|&lt;br /&gt;
|Ick Swamp, Eastern Tundra (Boss only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster stats, level, type and dungeon difficulty==&lt;br /&gt;
Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are. &lt;br /&gt;
&lt;br /&gt;
=== Base stats and level ===&lt;br /&gt;
For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :&lt;br /&gt;
* for base hp, you use (n(n+6)-1), where n is the monsters level, &lt;br /&gt;
* for base attack, you use (n*(n+5))/2, where n is the monsters level. &lt;br /&gt;
&lt;br /&gt;
The monsters base stat depending on the level are shown below :&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Base Attack&lt;br /&gt;
!Base Health&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 33 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 42 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 52 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 63 || 134&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 75 || 159&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster type modifiers and traits ===&lt;br /&gt;
After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :&lt;br /&gt;
* Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.&lt;br /&gt;
* They also receive [[Traits#Monster traits|traits]], which give them special abilities (such as {{t|Curse Bearer}} for the bandit, which will add one layer of{{t|Cursed}} to the player every time he gets hit by the Bandit, or when he kills it)&lt;br /&gt;
&lt;br /&gt;
However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.&lt;br /&gt;
&lt;br /&gt;
=== Monster stats and dungeon level ===&lt;br /&gt;
The difficulty level of the dungeon you are in also affects monster stats :&lt;br /&gt;
* Monsters in easy dungeons have 90% of way they would normally have, &lt;br /&gt;
* monsters in Normal dungeons have their normal stats, &lt;br /&gt;
* monsters in hard dungeons have 120% of what they would normally have, &lt;br /&gt;
* and monsters in vicious dungeons have 133% of what they would normally have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distribution and level===&lt;br /&gt;
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Number&lt;br /&gt;
!Total XP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 3 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 3 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 || 18&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
Or, in graphic form:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MonsterRoster.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters|*]]&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Races&amp;diff=15803</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Races&amp;diff=15803"/>
				<updated>2014-04-09T16:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
There are seven playable regular races, each of which can convert [[Items]] and [[Glyphs]] into a different permanent bonus.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse:collapse;text-align:Left&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#EEEEEE;text-align:center&amp;quot;&lt;br /&gt;
!Race&lt;br /&gt;
!Points&lt;br /&gt;
!Conversion&lt;br /&gt;
!Unlock&lt;br /&gt;
!Strategy&lt;br /&gt;
{{:Human|tpl=RaceSummaryRow}}&lt;br /&gt;
{{:Elf|tpl=RaceSummaryRow}}&lt;br /&gt;
{{:Dwarf|tpl=RaceSummaryRow}}&lt;br /&gt;
{{:Halfling|tpl=RaceSummaryRow}}&lt;br /&gt;
{{:Gnome|tpl=RaceSummaryRow}}&lt;br /&gt;
{{:Orc|tpl=RaceSummaryRow}}&lt;br /&gt;
{{:Goblin|tpl=RaceSummaryRow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.&lt;br /&gt;
&lt;br /&gt;
==Amount of conversion points ==&lt;br /&gt;
In a regular dungeon, there usually are :&lt;br /&gt;
* 5 glyphs (100 pts each),&lt;br /&gt;
* 6 potions (10 pts each),&lt;br /&gt;
* 4 shops (on average 30 pts each ?)&lt;br /&gt;
* and one potion shop (10 pts). &lt;br /&gt;
Add to this what you bring with you (lets say, between 20 and 150 conversion points). So, if you were to convert everything, you would get between 710 and 840 points.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=15802</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=15802"/>
				<updated>2014-04-09T16:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}__NOTOC__&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Classes Table of Contents&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 1|Tier 1]]&lt;br /&gt;
|[[#Fighter|Fighter]]&lt;br /&gt;
|[[#Thief|Thief]]&lt;br /&gt;
|[[#Priest|Priest]]&lt;br /&gt;
|[[#Wizard|Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 2|Tier 2]]&lt;br /&gt;
|[[#Berserker|Berserker]]&lt;br /&gt;
|[[#Rogue|Rogue]]&lt;br /&gt;
|[[#Monk|Monk]]&lt;br /&gt;
|[[#Sorcerer|Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 3|Tier 3]]&lt;br /&gt;
|[[#Warlord|Warlord]]&lt;br /&gt;
|[[#Assassin|Assassin]]&lt;br /&gt;
|[[#Paladin|Paladin]]&lt;br /&gt;
|[[#Bloodmage|Bloodmage]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Special|Special]]&lt;br /&gt;
|[[#Crusader|Crusader]]&lt;br /&gt;
|[[#Transmuter|Transmuter]]&lt;br /&gt;
|[[#Tinker|Tinker]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[#Monster Classes|Monster Classes]]&lt;br /&gt;
|[[#Half-Dragon|Half-Dragon]]&lt;br /&gt;
|[[#Gorgon|Gorgon]]&lt;br /&gt;
|[[#Vampire|Vampire]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
{{ClassSummary|Fighter}}&lt;br /&gt;
{{ClassSummary|Thief}}&lt;br /&gt;
{{ClassSummary|Priest}}&lt;br /&gt;
{{ClassSummary|Wizard}}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{ClassSummary|Berserker}}&lt;br /&gt;
{{ClassSummary|Rogue}}&lt;br /&gt;
{{ClassSummary|Monk}}&lt;br /&gt;
{{ClassSummary|Sorcerer}}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
{{ClassSummary|Warlord}}&lt;br /&gt;
{{ClassSummary|Assassin}}&lt;br /&gt;
{{ClassSummary|Paladin}}&lt;br /&gt;
{{ClassSummary|Bloodmage}}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{{ClassSummary|Crusader}}&lt;br /&gt;
{{ClassSummary|Transmuter}}&lt;br /&gt;
{{ClassSummary|Tinker}}&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
===[[File:GorgonHero.png]] Gorgon===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
|Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;AZURE BODY: +25% to starting physical resistance&lt;br /&gt;
;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph&lt;br /&gt;
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health&lt;br /&gt;
|5% Deathgaze per 100 Conversion Points&lt;br /&gt;
|Complete [[Naga City]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:DragonHero.png]] Half-Dragon===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;DRAGON TAIL: Start with 20% knockback&lt;br /&gt;
;DRAGON BREATH: Fiery breath means normal attacks deal magical damage&lt;br /&gt;
;DRAGON STATURE: Sight radius and starting health are doubled&lt;br /&gt;
|20% Knockback damage per 100 Conversion Points&lt;br /&gt;
|Complete [[Dragon Isle]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:VampireHero.png]] Vampire===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;UNDEAD: Immune to poison and mana burn&lt;br /&gt;
;DAMNED: Cannot worship, exhausted while wounded, flat health regeneration of 1&lt;br /&gt;
;ETERNAL THIRST: Starts with Sanguine and one level of Lifesteal&lt;br /&gt;
|1 Lifesteal per 120 Conversion Points&lt;br /&gt;
|Complete [[Halls of Steel#Vicious Mode|Halls of Steel (Vicious Mode)]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GoatpersonHero.png]] Goatperson===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Refill HP/MP per 100 (+10 cumulative) Conversion Points&lt;br /&gt;
|Reward for supporters + Unlock 6 gods &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=15801</id>
		<title>WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=15801"/>
				<updated>2014-04-09T16:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WONAFYT&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Teleports a random monster of the player's level (or lower, if unavailable) to a empty tile next to the player and slows it. &lt;br /&gt;
* Monsters are teleported to a random tile horizontally or vertically adjacent to the player. If all such tiles are filled, glyph targets a random diagonally adjacent tile.&lt;br /&gt;
* Fails if no same-level or lower-level monster exists. Chance to fail if targets magic resistant monster.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Counters fireball}}, {{t|Cowardly}}).&lt;br /&gt;
|Hotkey= S&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The monster summoning [[glyph]] is a '''utility''' glyph that can seem less powerful in comparison to other glyphs because it has have very few '''immediate''' benefits. However, using this glyph correctly has many long-term benefits, notably the creation of slowed [[popcorn]] that is easy to harvest for strategic leveling. &lt;br /&gt;
&lt;br /&gt;
This glyph is likely to spawn very close to the player, making it ideal for use during early exploration as a means of using mana that would otherwise be wasted. It is also an excellent way to clear low-level chokepoints and reduce the chance of having your hand forced by an unlucky monster placement.&lt;br /&gt;
&lt;br /&gt;
== Understanding WONAFYT ==&lt;br /&gt;
New players may be misled by this glyph into attempting to kill same-level monsters over higher or lower level monsters. This is generally accepted to be an inefficient choice: they grant no bonus experience, but are strong enough to deplete your health and mana.  In terms of how much experience reward you get for how much effort you expend, this is a ''horrible'' deal and you should constantly be striving to avoid fighting these monsters, either fighting weaker monsters that you can kill effortlessly or stronger monsters that are worth bonus experience.&lt;br /&gt;
&lt;br /&gt;
New players may be further confused by the inclusion of the slow effect on monsters.  Most equal-level monsters are too strong to kill in a single blow, and slow will expire as soon as you strike them.  This means that you usually cannot capitalize on the +1 experience bonus immediately after the monster is summoned unless you are strong enough to kill it in a single attack.  Any character strong enough to do this should be capable of defeating considerably more powerful monsters and earning large amounts of bonus experience for doing so. The slow effect is only venerable in the long term, when you have grown strong enough to dispatch the monster in a single blow.&lt;br /&gt;
&lt;br /&gt;
The only exception to these general rules is in case a player has the Balanced Dagger item, in which case summoning equal level monsters to fight becomes a strong strategy if executed correctly.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To use this glyph to its full potential, go to an explored and largely empty part of the dungeon to summon monsters, then leave them there without attacking.  This will corral weaker monsters that might otherwise be blocking hallways and place them out of your way, forming what is known as a [[popcorn]] bowl.  Since slow never expires unless you attack the slowed monster itself, you can continue exploring and leveling up and return much later to kill them in a single strike and gain the +1 XP bonus, allowing you to strategically level up at the most opportune time.  In many ways, WONAFYT functions as a less expensive but much less controllable and practical version of {{s|WEYTWUT}}.&lt;br /&gt;
&lt;br /&gt;
WONAFYT appears to be random, however teleportation follows certain rules: &lt;br /&gt;
&lt;br /&gt;
1) Monsters will always be teleported to empty tiles '''directly adjacent''' to the player first.&lt;br /&gt;
&lt;br /&gt;
2) Monsters will always be teleported to '''non-diagonal tiles if possible'''.&lt;br /&gt;
&lt;br /&gt;
3) The teleport prioritizes monsters in this order: &lt;br /&gt;
&lt;br /&gt;
* Monsters that are not slowed.&lt;br /&gt;
* Monsters of an equal level.&lt;br /&gt;
* Monsters of a lower level.&lt;br /&gt;
* Monsters with the least magic resistance.&lt;br /&gt;
&lt;br /&gt;
This means that if there are no non-slowed monsters of equal or lower level, priority reverts to ''equal-leveled'' monsters, preferring monsters with lower resistance.&lt;br /&gt;
&lt;br /&gt;
If used correctly WONAFYT is as effective as {{s|WEYTWUT}} for a fraction of the cost, needs no targeting, and pulls monsters out of unexplored territory saving exploration.&lt;br /&gt;
&lt;br /&gt;
The more monsters you teleport and slow, the smaller the pool of potential candidates for teleportation. By slowing all but one same-level monster on a map you can predict which monster will be teleported with high levels of accuracy. &lt;br /&gt;
&lt;br /&gt;
This glyph is generally only useful during early exploration; hence the tendency to spawn close to the player.  During later exploration its mana cost is rarely worthwhile, and as a higher-level character it's unlikely that you will ever be able to slay the monsters it summons in a single blow in order to take advantage of its slow effect (unless you are an {{c|Assassin}}).  As a result, if you've already explored more than half the dungeon you should ignore this glyph completely in favour of glyphs with more immediate effects.&lt;br /&gt;
&lt;br /&gt;
For characters who have the {{i|Balanced Dagger}} there is an additional strategy: With the Dagger one gets the same XP for a same-level monster as for a monster one level above the character level, in that sense fighting same-level monsters is not a complete waste of ressources. After the first attack the slow effect will expire. But since WONAFYT first targets not slowed same-level monsters, one can use the glyph to slow the monster for the final blow (in such a case WONAFYT is superior to WEYTWUT because of the lower mana cost).&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&amp;diff=15800</id>
		<title>WEYTWUT</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&amp;diff=15800"/>
				<updated>2014-04-09T16:47:05Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WEYTWUT&lt;br /&gt;
|ManaCost=8&lt;br /&gt;
|Effects=&lt;br /&gt;
* Swap position with a monster.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate}}, {{t|Cowardice}}).&lt;br /&gt;
|Hotkey= T&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Weytwut''' is the teleportation [[glyph]]. When cast on an enemy monster, the player will swap positions with it. The monster will also be{{t|Slowed}}. &lt;br /&gt;
&lt;br /&gt;
Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).&lt;br /&gt;
&lt;br /&gt;
Note that the glyph is effected by magic resistance, with the chance of failure rising with resistance. If casting fails mana is still lost, but there are no effects.&lt;br /&gt;
&lt;br /&gt;
== Unlocking the Glyph ==&lt;br /&gt;
The '''Weytwut''' Glyph starts unlocked.&lt;br /&gt;
&lt;br /&gt;
This glyph is awarded for worshipping [[Jehora Jeheyu]]. You are not awarded it for converting to Jehora Jeheyu from another god.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''Weytwut''' is a '''utility''' glyph for positioning the player and monsters, gaining an effective first strike against a monster and negating status effects such as first strike and fireball retailiation. It is one of the most versatile spells in the game despite it's high mana cost&lt;br /&gt;
&lt;br /&gt;
It's most obvious use is to remove enemies from player's path if they are blocking it. It is also extremely useful if ever the player is blocked in by moving dungeon walls or monsters, or if the player would like to position a monster in order to destroy walls or do damage from knockback.&lt;br /&gt;
&lt;br /&gt;
Since a slowed enemy will always strike after the player, it can also be used to emulate [[GETINDARE]] or natural first strike and give you an edge when fighting stronger monsters. &lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that monsters with first strike that are slowed simply have their first strike negated and strike order set to nromal - so a higher or same-level monster will still attack you first unless you have first strike too. This can be a particular useful trick for classes that rely on first strike and placing a final attack without taking damage, such as the  [[Rogue]] or [[Warlord]].&lt;br /&gt;
&lt;br /&gt;
Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can &amp;quot;fatten&amp;quot; his popcorn up, making them more valuable for later use. &lt;br /&gt;
&lt;br /&gt;
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other glyphs, and loses most of its usefulness in the later stages of a run.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=15799</id>
		<title>PISORF</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=15799"/>
				<updated>2014-04-09T16:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=PISORF&lt;br /&gt;
|ManaCost=4&lt;br /&gt;
|Effects=&lt;br /&gt;
If the tile behind the target is:&lt;br /&gt;
* '''a wall''', the wall gets destroyed, the target is pushed back and gets 60% of your Base damage as physical damage.&lt;br /&gt;
* '''another enemy''', they both get 49%(it seems to be less than 50%) of your Base damage as physical damage.&lt;br /&gt;
* '''empty''', the target is pushed back.&lt;br /&gt;
* '''otherwise occupied''', nothing happens.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''PISORF''' is the knockback glyph, and it will send the target monster flying back one square, dealing damage to it if that square is not empty.  &lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
The PISORF glyph begins unlocked&lt;br /&gt;
&lt;br /&gt;
A free PISORF glyph is awarded when worshipping {{g|Binlor Ironshield}}.  Converting to Binlor's religion will not grant you the glyph.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The damage dealt by PISORF is proportional to your base attack, which means that the {{r|Orc}} race is especially competent with it.  It has a low mana cost, and proportionally gains a huge advantage from the {{c|Wizard}} spell cost discount.  This makes Orc Wizards shockingly effective PISORF casters.  For everyone else, it's a useful way to deal physical damage without having to suffer retaliation from monsters.&lt;br /&gt;
&lt;br /&gt;
The PISORF glyph is the only glyph in the game that will bypass a monster's magic resistance, allowing you to use it against bosses such as the Iron Man who are otherwise impervious to magic.  Because it deals physical-type damage, it can allow you to very easily obtain the Specialist badge.&lt;br /&gt;
&lt;br /&gt;
Additionally, PISORF does not trigger Retaliate: Fireball or Blink, making it very useful against late-game monsters like Djinns and Shades.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=LEMMISI&amp;diff=15798</id>
		<title>LEMMISI</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=LEMMISI&amp;diff=15798"/>
				<updated>2014-04-09T16:46:37Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=LEMMISI&lt;br /&gt;
|ManaCost=2&lt;br /&gt;
|ShortDesc=far sight&lt;br /&gt;
|Effects=&lt;br /&gt;
* Reveals 3 random hidden tiles (if any are available)&lt;br /&gt;
|Hotkey=L&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LEMMISI is a glyph that reveals 3 random tiles on cast, allowing the player to explore parts of the dungeon even if they don't have access to them. Revealing tiles with this glyph has the same effects like exploring them in a manual way; the player gains health and mana as he usually would. Due to LEMMISI costing 2 mana, but revealing 3 tiles, the player will always gain 1 bonus mana when using this glyph. &lt;br /&gt;
&lt;br /&gt;
LEMMISI will always reveal a random mix of tiles. But there is an order of priority, which could roughly be :&lt;br /&gt;
* at first the glyphs, &lt;br /&gt;
* then the shops, bosses, altars and stairs,  &lt;br /&gt;
* then various objects (power-ups, potions,...),&lt;br /&gt;
* then monsters,&lt;br /&gt;
* and finally all the remaining empty tiles and walls. &lt;br /&gt;
That order of priority is not absolute : it means that when first casting LEMMISI you will reveal a mix of monsters/glyphs/walls... But if you find the glyph right from the beginning, it'll only take a few casts to see every glyphs (between 2 and 4 times in early kingdoms, and maybe 6 casts if you have more shops and altars), a few more to see every altars (between 4 and 8 times), between 10 and 20 times for the boss, many more to reveal every enemies (around 50 times, which means 1/3rd of the map).&lt;br /&gt;
&lt;br /&gt;
The sequence in which monsters are being revealed seems to be random.&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
LEMMISI starts unlocked.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you find LEMMISI early, it can serve as a scouting tool -  using it a few times to check what Deities, monsters, glyphs, or bosses are lurking around can allow you to adapt your strategy to the dungeon.&lt;br /&gt;
&lt;br /&gt;
Unless your character is good at [[regen-fighting]], the glyph isn't really useful for combat as monsters will regenerate as if you were exploring normally. However it would usually be more efficient to explore in the normal way, since you'll gain more mana than you would using LEMMISI.&lt;br /&gt;
&lt;br /&gt;
The exception to this is when you have used up all reachable black space, and the dungeon or any subdungeons still have lots of unreachable, unrevealed tiles. This is where LEMMISI truly shines; by combining it with {{s|APHEELSIK}} or {{s|BYSSEPS}}, you can weaken a boss or wittle his resistances down before the fight even starts!    &lt;br /&gt;
                                                                                     &lt;br /&gt;
This is extremely useful for the {{c|Monk}}, since he lives and dies by how much blackspace he still has left.&lt;br /&gt;
Once there is no black space, however, the glyph no longer has any use and should be converted.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
* Be careful if you have taken Mystera Annurs &amp;quot;Mystic Balance&amp;quot; boon. The boon either in- or decreases manacosts toward 5, resulting in an actual manaloss when you use this glyph.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&amp;diff=15797</id>
		<title>IMAWAL</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&amp;diff=15797"/>
				<updated>2014-04-09T16:46:23Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=IMAWAL&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Transform the target into a wall block.&lt;br /&gt;
* Grants the caster {{t|Experience Boost}}(+50% XP on the next kill).&lt;br /&gt;
* Removes 1 stack of curse.&lt;br /&gt;
* Spawns a regular wall when used on an empty space. This refunds 2 mana and does not trigger bonus experience or curse removal.&lt;br /&gt;
|Hotkey= I&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''IMAWAL''' glyph petrifies enemies,  turning them into statues. It is a quite '''specialised''' glyph with a wide variety of effects that can be used in many unique situations. &lt;br /&gt;
&lt;br /&gt;
In the right circumstances is can be extremely useful, especially for knockback characters and maps which have a particularly unfavorable mix of monsters.&lt;br /&gt;
&lt;br /&gt;
== Complex Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Statues are similar to normal walls; the player cannot pass through them and they can be destroyed by anything that destroys normal walls, such as {{s|ENDISWAL}}, {{s|PISORF}}, or knockback. Stone Statues leave a pile of 1 gold under them, that can only be retrieved upon destruction of the statue.&lt;br /&gt;
&lt;br /&gt;
Petrifying enemies does not count as a kill and rewards you 0 XP, however petrifying slowed enemies will still grant the bonus 1 XP you would have gained from a regular kill.&lt;br /&gt;
&lt;br /&gt;
Petrifying any enemy or plant it will grant you a '''50% XP bonus''' on your next kill and also '''remove one stack of curse'''. It is also possible to petrify plants or no-experience anemies for these effects. &lt;br /&gt;
&lt;br /&gt;
This bonus applies to the next enemy or plant you kill, regardless of whether it is XP valuable, meaning that it is possible to waste this bonus. This bonus is the last multiplier in XP calculations and applies to any additional XP from the slow effect or for killing an enemy above your level.&lt;br /&gt;
&lt;br /&gt;
ie. Total XP = (Standard XP + any bonus XP) * 1.5&lt;br /&gt;
&lt;br /&gt;
It is possible to cast '''IMAWAL''' on empty space, spawning a regular wall. Casting it on empty space won't grant you the XP-bonus, however, and will anger Binlor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
The '''IMAWAL''' glyph starts unlocked.&lt;br /&gt;
&lt;br /&gt;
A free IMAWAL glyph is provided when you worship the {{g|The Earthmother}}. It will not spawn if you convert to Earthmother from another god.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''IMAWAL''' is a bit of a two-edged sword. While petrifying a monster can provide the player with a large XP bonus, the petrified monster itself won't give any experience to the player,   &lt;br /&gt;
Because of this, it is generally better to use the glyph on foes which you ideally would never want to fight, such as Illusions, Revenants, or high-lvl Animated Armors. This allows you to effectively level even on maps with an unfavorable mix of monsters for your class.&lt;br /&gt;
&lt;br /&gt;
Otherwise players should only petrify monsters with a very low level, since the loss of potential XP from petrifying high level monsters rarely outweighs the bonus XP you receive.&lt;br /&gt;
&lt;br /&gt;
Generally, the glyph should be used sparingly if there are no non-XP-valuable monsters , as removing too much popcorn can leave players at a disadvantage later on. It is also very easy to block off sections of the map by petrifying enemies in hallways and tight spaces.&lt;br /&gt;
&lt;br /&gt;
'''IMAWAL''' is also one of the few ways to gain piety with {{g|The_Earthmother}}. Since all of her boons spawn plants, you can petrify them for piety. While petrifying plants only gives you half the piety, it allows you to save your popcorn.&lt;br /&gt;
&lt;br /&gt;
Half-dragons and casters relying on {{s|PISORF}} have an alternative usage for this glyph. Since it allows the player to spawn walls, they can use it to set up knockback-chains if there are no walls around a monster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=HALPMEH&amp;diff=15796</id>
		<title>HALPMEH</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=HALPMEH&amp;diff=15796"/>
				<updated>2014-04-09T16:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=HALPMEH&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|ShortDesc=heals 4 x level health&lt;br /&gt;
|Effects=&lt;br /&gt;
* Restore 4 × character level HP to the caster.&lt;br /&gt;
* Remove {{t|Poisoned}} from the caster.&lt;br /&gt;
|Hotkey= H&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
HALPMEH is unlocked together with the Paladin.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The healing glyph is a powerful tool for any melee specialist character, allowing them to funnel their mana to bolster their health.  It also cures poison, rendering monsters like the {{m|Serpent}} impotent.  Similar to the {{s|BURNDAYRAZ}} glyph, HALPMEH increases in potency based on your character level.  The amount of healing provided is not related to your maximum HP, so dwarves have no particular advantage with this glyph.&lt;br /&gt;
The HALPMEH glyph works best for characters with high attack damage and resistances.  Because resistances will lower incoming damage, you need less mana to cure it with HALPMEH, and the higher your attack damage the more you gain by doing this.&lt;br /&gt;
&lt;br /&gt;
It's worth noting that {{g|Dracul}}, the god of death, hates this glyph and will deduct 5 piety every time you use it.  This is unfortunate since he otherwise works very well with it.  It's entirely possible to worship Dracul and then convert out to use this glyph, but otherwise only the {{c|Paladin}} can effectively make use of this combo.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
* In the endgame, HALPMEH usually loses to BURNDAYRAZ in terms of damage, unless the player has acquired resistances or the boss deals very low damage compared to the hero.&lt;br /&gt;
&lt;br /&gt;
* The Sorcerer's Essence Transit ability applies to HALPMEH as it would with any other glyph, so it effectively heals an extra 10 health per cast.  This can make the Sorcerer into a surprisingly strong brawler in the early game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=GETINDARE&amp;diff=15795</id>
		<title>GETINDARE</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=GETINDARE&amp;diff=15795"/>
				<updated>2014-04-09T16:45:51Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=GETINDARE&lt;br /&gt;
|ManaCost=3&lt;br /&gt;
|Effects=&lt;br /&gt;
* Grants the caster {{t|First strike}} for the next attack.&lt;br /&gt;
* Grants 5% {{t|Dodge}} after every cast, resets to zero after a sucessfull dodge.&lt;br /&gt;
|Hotkey= G&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''GETINDARE ''' is the first strike glyph. Upon cast, it grants the player the powerful {{t|First strike}} ability for one attack,  and 5% stacking dodge chance . It cannot be cast if it is currently active.&lt;br /&gt;
&lt;br /&gt;
== Unlocking the Glyph ==&lt;br /&gt;
&lt;br /&gt;
GETINDARE starts unlocked.&lt;br /&gt;
&lt;br /&gt;
GETINDARE is awarded to the player upon joining {{g|Tikki Tooki}}. It is not awarded if the player converts to Tikki Tooli from another god.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
GETINDARE is one of the most powerful glyphs for physical-oriented classes and quite easy to use.&lt;br /&gt;
&lt;br /&gt;
GETINDARE works best with classes who rely on physical damage; first strike lets players attack first, so they can finish enemies without getting hit in retaliation, even if they have a higher level. This saves lots of resources as you essentially need one hit less to defeat a monster.&lt;br /&gt;
&lt;br /&gt;
The dodge portion of the glyph, however, can be a bit tricky to use, since there is no way to predict when you will dodge unless you take a Quicksilver Potion. GETINDARE can be used to build up dodge chance by casting it over and over again as you explore, however the results are unpredictable and generally less efficient than casting most other glyphs for their long term effects. &lt;br /&gt;
&lt;br /&gt;
One particular use is to keep casting GETINDARE as you mow down [[Popcorn]]: Dodge chance doesn't trigger if enemies never get to hit you. Building Dodge up to 25 or 30% might turn a 3-strike higher level enemy into a 2-strike one.&lt;br /&gt;
&lt;br /&gt;
It can be also used during long, drawn-out fights, as you will dodge sooner or later, granting you a free hit. Due to its low mana cost it has good synergy with combat glyphs, like BURNDAYRAZ or PISSORF, or supportive glyphs like ENDISWALL. GETINDARE remains useful at almost every stage of a game due to its powerful combat effects and low mana cost.&lt;br /&gt;
&lt;br /&gt;
== Understanding Strike Order == &lt;br /&gt;
&lt;br /&gt;
Strike order is affected by monster level relative to the player as well as various status effects like slow and knockback. Monsters who are a higher or equal level are naturally higher in the strike order than the player, and will strike first. First strike allows the player to overturn this, meaning a player can make a killing blow without retaliation.&lt;br /&gt;
&lt;br /&gt;
Strikes between player and monster :&lt;br /&gt;
* Death gaze / Assassinate&lt;br /&gt;
* First strike monster or Player&lt;br /&gt;
* Higher or equal-level monster&lt;br /&gt;
* Player&lt;br /&gt;
* Lower level monster&lt;br /&gt;
* Slowed monster or Player&lt;br /&gt;
* Knockback damage / Sorcerer Reflect Damage&lt;br /&gt;
&lt;br /&gt;
The slow status effect has a similar effect to first strike, however it works by placing the monster lower in the strike order than the player.&lt;br /&gt;
&lt;br /&gt;
Slow and first strike cancel each other out: if a monster or the player has both status effects they will take their place in the strike order as if they had neither.&lt;br /&gt;
&lt;br /&gt;
Only a few status effects have a higher strike order than First Strike: The Death Gaze ability of gorgons and the Assassins ability to instantly kill lower level monsters.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
With the exception of the Rogue, GETINDARE is one of 3 things in the game that will grant you dodge. The other 2 are the Quicksilver Potion and the dodging boon from Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=ENDISWAL&amp;diff=15794</id>
		<title>ENDISWAL</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=ENDISWAL&amp;diff=15794"/>
				<updated>2014-04-09T16:45:31Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=ENDISWAL&lt;br /&gt;
|ManaCost=6&lt;br /&gt;
|Effects=&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
* Grants one layer of {{t|Stone skin}} for the next attack (stackable)&lt;br /&gt;
|Hotkey= E&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''ENDISWAL''' is a glyph that can be used to destroy walls or statues. This makes it easer to explore the dungeon, since you can tunnel your way past most obstacles. For each destroyed wall, the player gets a layer of stoneskin, granting 20% physical resistance; note however, that resistances cap at 65%, making any number of layers above 4 meaningless. Once the player gets hit, stoneskin is used, reducing incoming physical damage. This happens regardless of the actual damage the player gets; so even plants, who deal 0 damage, will  discharge stoneskin.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
ENDISWAL begins unlocked.&lt;br /&gt;
&lt;br /&gt;
The ENDISWAL glyph can be purchased for 35 piety from {{g|Binlor Ironshield}} as a boon.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
ENDISWAL is best used between fights as a &amp;quot;pre-buff&amp;quot;, so you can fully regenerate your mana after using it. If you still have a large amount of space to explore, this can make ENDISWAL a brutally powerful glyph.  Instead of wasting mana as you explore, you can instead build up a layer of physical resistance.  Because the protection only lasts for a single attack, &amp;quot;striker&amp;quot;-type attackers with high damage values benefit more; Rogues, Warlords, Berserkers, and Crusaders all gain enormously from this glyph.  Characters with low damage won't benefit nearly as much, and characters with naturally high physical resistance will simply hit their resistance cap.  As a result, &amp;quot;brawler&amp;quot;-type characters like the Monk or Paladin or dedicated casters such as the wizard have little use for the glyph and should convert it unless they need to break through walls to explore blocked areas.&lt;br /&gt;
&lt;br /&gt;
The ENDISWAL glyph is the most reliable way to break through walls.  This makes it invaluable on maze-like dungeons such as the [[Labyrinth]] or [[Rock Garden]].  It can also be used to access hidden subdungeons.  For this reason, it's often worthwhile to hold off on converting it until you've at least done some preliminary exploration.  Once you've completed exploration, the ENDISWAL glyph is considerably weaker.  Unless you desperately need physical resistances for the boss, it's usually worth converting in the end-game.  &lt;br /&gt;
&lt;br /&gt;
The ENDISWAL glyph is naturally at its best for the worshippers of Binlor Ironshield, awarding them 5 piety every time it is used.  For characters who repeatedly charge up stoneskin between battles, piety will be a non-issue and you can either gain the benefit of Binlor's boons or else convert to another religion to spend that piety.  Similarly, this glyph gives you a practical way to expend mana when not fighting, allowing you to maximize piety gain with Mystera Annur.&lt;br /&gt;
&lt;br /&gt;
Monsters that have a magical attack are unaffected by stoneskin, and will still strike at full force.  Their attacks will also remove any stoneskin you have, so it won't stay for the next battle.  This can make it very difficult for characters relying on ENDISWAL to tackle these monsters.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=CYDSTEPP&amp;diff=15793</id>
		<title>CYDSTEPP</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=CYDSTEPP&amp;diff=15793"/>
				<updated>2014-04-09T16:45:14Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=CYDSTEPP&lt;br /&gt;
|ManaCost=10&lt;br /&gt;
|Effects=&lt;br /&gt;
* Can only be cast when over 50% hp, unless playing a {{c|Warlord}}&lt;br /&gt;
* Gain {{t|Death Protection}}&lt;br /&gt;
|Hotkey = C&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The '''CYDSTEPP''' glyph is used to grant {{t|Death protection}}, enabling yourself to survive attacks that would otherwise kill you.  Death protection is almost completely foolproof, and it will enable you to survive any attack no matter how powerful.  For this reason, the CYDSTEPP glyph is highly prized when fighting high-damage bosses such as {{m|Bleaty the Goat}}.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Alpha:CYDSTEPP|alpha version]] of this glyph, you must be at 50% or more health in order to cast CYDSTEPP, making the spell more difficult to use in the middle of a fight. The sole exception to this rule is the {{c|Warlord}}, which can activate CYDSTEPP at any time.  This enables Warlords to continually chain death protection even when they are at 1 HP.  &lt;br /&gt;
&lt;br /&gt;
There are only two type of effects in the game that can overcome death protection. The first is the swift hands class feature of the {{c|Assassin}}, which is not a concerned to human players. The other effects are [[Gods|godly]] punishments. Death protection will not save you from the wrath of {{g|Jehora Jeheyu}}.&lt;br /&gt;
&lt;br /&gt;
CYDSTEPP is unlocked together with the {{c|Warlord}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The usual strategy with the CYDSTEPP glyph is to use it as a prebuff before battle, to allow you to eke out one extra attack in combat.  In this respect, it's often very similar to the {{s|GETINDARE}} or {{s|ENDISWAL}} glyphs which can also be used to get one extra attack in combat.  It's entirely possible to combine CYDSTEPP with other prebuffs to empower yourself before battle, making it an exceptionally useful glyph for [[damage-spiking]] striker-type characters.&lt;br /&gt;
&lt;br /&gt;
CYDSTEPP has the highest mana cost of any glyph in the game by a considerable margin. In fact, it's so high that the {{c|Berserker}} cannot even cast this spell until he's found multiple mana boosters. This also causes a problem for {{g|Taurog}} Worshippers, who lose the ability to use this glyph once they obtain all of his gear, which is problematic since CYDSTEPP is otherwise one of the best glyphs a Taurog worshipper can obtain. {{g|Mystera Annur}}'s Mystic Balance boon is one way to reduce the cost, and of great value to Warlords in particular since it's a lot easier to get to 16 mana to cast twice during a fight than 20.&lt;br /&gt;
&lt;br /&gt;
Because CYDSTEPP functions the same way no matter how powerful the incoming attack is, it works best against enemies with high attack damage.  This means that CYDSTEPP often is less useful in low-difficulty dungeons than it is in high-difficulty dungeons.  It's also very useful if you're attempting to kill a boss as a low-level character, since it's effectively the only way to survive an attack from a foe that deals enough damage to kill you twice over.  &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BYSSEPS&amp;diff=15792</id>
		<title>BYSSEPS</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BYSSEPS&amp;diff=15792"/>
				<updated>2014-04-09T16:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=BYSSEPS&lt;br /&gt;
|ManaCost=2&lt;br /&gt;
|Effects=&lt;br /&gt;
* Grants the caster {{t|Might}}(+30% bonus attack, reduces enemys {{t|Physical resist}} and {{t|Magic resist}} by 3%) for the next attack.&lt;br /&gt;
|Hotkey= B&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
BYSSEPS starts unlocked.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
BYSSEPS shines the most in situations where you have to slowly wittle down an enemy, and as such is best used by tanks and regenfighters. Those usually take and deal many hits before bringing down their opponent, thus having plenty of opportunity to apply BYSSEPS due to its cheap mana cost. &lt;br /&gt;
&lt;br /&gt;
Asides from that, it has little utility. A temporary 30% damage boost is nice, but other glyphs and items are often more valuabe in terms of inventory space. The resistance reduction seldom matters; using it on normal enemys will usually cost to much blackspace, and often it's easier to find another way to bypass resistances. However, it can be useful for a berserker facing the Tower of Goo or the monk, since those 2 classes don't synergize that well with BURNDAYRAZ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The {{c|Monk}} is probably the class who benefits the most from this glyph. Since they have a penalty to their damage, BYSSEPS can help them  overcome their low damage. Since they are all about regenfighting and hitting their enemys repeatedly, BYSSEPS is a perfect match for them.&lt;br /&gt;
&lt;br /&gt;
Another class who can make good use of BYSSEPS is the {{c|Wizard}}, especially an Orc Wizard, when played as a hybrid character.  Costing only 1 mana, occupying only a small slot and with the option of draining the CPs out of it by converting other items, it costs almost nothing for the Wizard to carry around BYSSEPS and use it whenever possible, compensating somewhat for his otherwise mediocre combat abilities.&lt;br /&gt;
&lt;br /&gt;
Binlor worshippers receive +1 Piety every time they cast BYSSEPS.  While not a big deal, it can add up in the long run.&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BURNDAYRAZ&amp;diff=15791</id>
		<title>BURNDAYRAZ</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BURNDAYRAZ&amp;diff=15791"/>
				<updated>2014-04-09T16:44:38Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=BURNDAYRAZ&lt;br /&gt;
|ManaCost=6&lt;br /&gt;
|ShortDesc =deals 4 × lvl dmg&lt;br /&gt;
|Effects=&lt;br /&gt;
* Deals 4 points of magic damage per player level to a target.&lt;br /&gt;
* Adds 1 level of {{t|Burned}} to the target.&lt;br /&gt;
|Hotkey=F&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BURNDAYRAZ''' is the fireball [[glyph]], and one of the only ways to deal magic damage to monsters.  When cast on enemy monsters, they will take magical damage and will not be able to attack the player back.  With the exception of special challenges, this glyph will always be found in every single dungeon you play.  It is a versatile and well-balanced offensive glyph that virtually any character can use effectively.&lt;br /&gt;
&lt;br /&gt;
Beware of monsters with the ability to retaliate against fireballs!  When you cast the BURNDAYRAZ glyph against such a foe, they will attack you back.  Because most characters will deal significantly more damage on a physical attack than they will only a magical BURNDAYRAZ attack, it is effectively never worthwhile to attack such enemies with this spell.&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
The BURNDAYRAZ glyph is always unlocked.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
As the basic magical attack glyph, BURNDAYRAZ is used by most characters to supplement their physical attack and give them a good way to spend their mana.  Because the glyph can be cast repeatedly, it is one of the best ways to use mana potions in order to &amp;quot;damage [[spike]]&amp;quot; a boss at the end of the game, and is particularly worthwhile for [[elf|elves]] and [[gnome]]s as a result.&lt;br /&gt;
&lt;br /&gt;
As a repeatable glyph, BURNDAYRAZ is quite useful for damage spiking monsters, allowing you to quickly unload all your mana into damage.  However, by accruing the {{t|burned}} effect, the glyph can be used to regen-fight monsters and deal accumulating amounts of damage.  This can be combined with the {{s|APHEELSIK}} glyph or the &lt;br /&gt;
{{s|BLUDTUPOWA}} glyph to excellent effect.  Either way, BURNDAYRAZ works best with characters who have a large mana capacity.&lt;br /&gt;
&lt;br /&gt;
BURNDAYRAZ is particularly useful for dealing with enemies that have death protection.  The fireball itself will deal damage and expend a layer of death protection, but it will also leave the target {{t|burned}}.  By attacking a different monster, the burning effect will expire and deal 1 point of damage, which will knock out a second layer of death protection!  &lt;br /&gt;
&lt;br /&gt;
The weakness of BURNDAYRAZ is that it's not very efficient.  A level 10 character can cast this spell for 40 damage, but even without ''any'' extra bonuses whatsoever a 10th level character can expect to deal 65 damage on a physical attack.  Characters which have put significant effort into raising their attack damage will find the damage dealt by BURNDAYRAZ quite pathetic by comparison and are well-served by looking for other ways to spend their mana.&lt;br /&gt;
&lt;br /&gt;
There are very few repeatable glyphs that can be used mid-combat to effectively funnel your mana into attack damage.  With the exception of the {{c|Warlord}}, who can use the {{s|CYDSTEPP}} glyph mid-combat, the only glyphs that can be reliably used to funnel mana into damage are {{s|HALPMEH}} and {{s|PISORF}}.  This means BURNDAYRAZ occupies a unique tactical niche.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
* The {{c|Berserker}} and {{c|Crusader}} are the only character classes that have considerable trouble using BURNDAYRAZ.  The Berserker suffers heavily from the heightened mana cost, while the Crusader loses his momentum whenever he casts this and may end up dealing ''less'' damage overall.&lt;br /&gt;
* {{g|Dracul}}'s Blood Curse causes you to gain a level without any increase to stats, which means you aren't any stronger.  However, the damage dealt by BURNDAYRAZ is based on your level and not your stats, so it will improve regardless. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&amp;diff=15790</id>
		<title>BLUDTUPOWA</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&amp;diff=15790"/>
				<updated>2014-04-09T16:44:24Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=BLUDTUPOWA&lt;br /&gt;
|ManaCost=0&lt;br /&gt;
|ShortDesc=3 health per level&lt;br /&gt;
|Effects=&lt;br /&gt;
*Uncovers the 3 closest dungeon tiles, without regenerating monsters.&lt;br /&gt;
*Lose 3 health per level, but gain 1 mana per revealed tile (minimum +1)&lt;br /&gt;
|Hotkey=U&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLUDTOPOWA is a rather unique glyph, as it is the only glyph in the game with no manacosts. Instead, it replenishes the players mana at the expense of his health and blackspace. This makes it naturally a good fit for dedicated spellcasters, but a rather poor find for hybrid or physical-oriented builds.   &lt;br /&gt;
&lt;br /&gt;
The uncovered tiles are the 3 closest tiles to the player. &lt;br /&gt;
The distance is the number of tile you would need to move through without moving diagonally (It does of course not take obstacles into account). Knowing which tiles will be uncovered can be of some use (see [[#hints|hints]])&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
BlUDTUPOWA is unlocked along with the {{c|Bloodmage}}.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
BLUDTOPOWA is a very handy glyph for any character based around spellcasting. Dedicated spellcasters usually focus on increasing their mana or glyph effectiveness, so they often neglect their attack damage. This usually results in rather ineffective strikes. BLUDTOPOWA allows them to use their health more efficiently.   &lt;br /&gt;
Naturally, BLUDTOPOWA won't work with hybrid-builds. Taking damage means you'll have less health to use for BLUDTOPOWA and vice-versa, so the two concepts are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
As expected, the {{c|Bloodmage}} excels at using his signature glyph. Their sanguine trait allows them to use the glyph more often than other classes during combat, especially if they have quaffed a mana potion or two. A well built bloodmage can release an amazing amount of fireballs before going out of breath and is often able to kill monsters with magic alone.  &lt;br /&gt;
They also have to rely on it to compensate for their low maximum mana.      &lt;br /&gt;
&lt;br /&gt;
The {{c|Assassin}} is another class that can get much mileage out of this glyph, especially if he is played as an elf. &lt;br /&gt;
Since they start with {{s|APHEELSIK}} and can always obtain {{s|BURNDAYRAZ}}, they can easily have one of the most potent glyph combinations in the game if they happen to find BLUDTOPOWA. The player simply poisons a monster and uses BLUDTOPOWA to fuel BURNDAYRAZ. Once health and mana are depleted, the player simply explores until he has to recast APHEELSIK again - at which point he simply repeats the cycle. This combo allows to continously damage an enemy without him retaliating or regenerating, so it can bring down even enemys of a high level.&lt;br /&gt;
&lt;br /&gt;
A rather unexpected class that benefits from the glyph is the {{c|Monk}}. Monks deal very low damage, and BURNDAYRAZ is a feasible way to bypass that restriction. His fast health regeneration in combination with burning allows him to effectively regenfight their enemys via magic, ignoring any physical resistances.&lt;br /&gt;
&lt;br /&gt;
BLUDTOPOWA loses much of its strength once the endgame is reached. If there is no longer any black space availabe, the glyph will only replenish 1 mana, but still cost health. Unless the player is very desperate to squeeze out a few manapoints , it's better to convert the glyph.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
*The Sorcerer is allergic to this glyph - he needs more health than every other class to use it, due to his class traits.&lt;br /&gt;
&lt;br /&gt;
*BLUDTUPOWA always reveals the closest tiles to the player, without healing the monsters. This can be exploited by assasins who need to get their first strike, Bloodmages who want to avoid stepping on their Bloodpools, or to simply check what lies behind a wall.&lt;br /&gt;
&lt;br /&gt;
*For the same reason, it can also be of some use to reveal again a monster which has escaped in dark space (due to its {{t|Blinks}} or {{t|Cowardly}} traits, or because you {{t|Knockback}}ed it). This is specially true when the monster has {{t|Fast regen}} or {{t|Life steal}}, as it won't trigger these effects.&lt;br /&gt;
&lt;br /&gt;
*BLUDTUPOWA has an interesting synergy with death protection effects such as {{s|CYDSTEPP}}.  If your next attack will leave you 'Barely Alive' and you don't have a Schadenfreude Potion, any hitpoints you have are irrelevant, so you may as well convert them into mana.&lt;br /&gt;
&lt;br /&gt;
*{{g|Mystera Annur}} won't reward any piety for using this glyph, but {{g|Taurog}} will count it as a normal spellcast.&lt;br /&gt;
&lt;br /&gt;
*{{g|Glowing Guardian}} punishes the player for using this glyph, but grants extra-piety for converting it.&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=APHEELSIK&amp;diff=15789</id>
		<title>APHEELSIK</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=APHEELSIK&amp;diff=15789"/>
				<updated>2014-04-09T16:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=APHEELSIK&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Poison your target for 10 health per level&lt;br /&gt;
* Doesn't work against undead.&lt;br /&gt;
|Hotkey=A&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
APHEELSIK is the poison [[glyph]]. On cast, it poisons an enemy, preventing it from regenerating 10 health per playerlevel. when uncovering tiles.&lt;br /&gt;
Poison automatically expires after the player has explored the displayed amount of tiles; note that monster regeneration scales with their level, so poison generally lasts shorter on high level monsters.     &lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
APHEELSIK is unlocked along with the Assassin.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
APHEELSIK is commonly used to slowly whittle away stronger monsters by allowing the adventurer to regenerate their health and mana while the target is poisoned.  This allows you to tackle foes that would normaly be too tough to fight, by simply outhealing their attacks while dealing continiously damage to them. Naturally, this only works if the player is able to regenerate enough Health and Mana to keep on fighting.&lt;br /&gt;
  &lt;br /&gt;
This glyph is a godsend for dedicated regenfighters, since it allows them to conserve more Blackspace and regenfight more efficiently.&lt;br /&gt;
&lt;br /&gt;
APHEELSIK generally works well with regenfighting; especially with items like Whurrgarbl, the Venom Dagger, or anything that grants you resistances.&lt;br /&gt;
&lt;br /&gt;
Due to needing mana, it can be difficult to combine this glyph effectively with offensive spellcasting. However, one particular awesome combo is APHEELSIK, {{s|BLUDTUPOWA}} and {{s|BURNDAYRAZ}}  . First, the player has to poison a monster, than he throws fireballs and uses BLUDTUPOWA. After Health and Mana are depeleted, the player simply explores until the poison breaks and repeats the process.    &lt;br /&gt;
Even without B2P, casting Burndayraz can be a good idea since Burning reduces regeneration by 1, prolonging the duration for a  bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The APHEELSIK glyph is one of a select few that becomes useless at a certain point.  Once the dungeon is explored, there is no more regeneration to be had either for the player or monsters, making this glyph completely pointless.  This makes the glyph a great candidate for conversion if you need to free up inventory space towards the end of the dungeon; it's going to be completely useless before long anyways.  On the other hand, it can be a good idea to leave sub-dungeons completely unexplored when using APHEELSIK, saving some extra exploration space for when it counts the most. Assasins who rely on physical attacks might want to keep it for a final cast on the boss to exploit their bonus damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Trivia ==&lt;br /&gt;
* Poison is largely worthless against monsters with debuffs, such as weakening, corrosion, mana burn, and poison.  However, if you have the HALPMEH glyph you can cure poison.&lt;br /&gt;
&lt;br /&gt;
* Poison is only half as effective against Monsters with Fast Regen.&lt;br /&gt;
&lt;br /&gt;
* Magic resistance reduces the effectivenes of the glyph. For example, a monster with 50% magic resistance will only be poisoned for half the tiles.&lt;br /&gt;
&lt;br /&gt;
* The {{g|Glowing_Guardian}} punishes you if you use this glyph, but grants you extra-piety for converting it.&lt;br /&gt;
&lt;br /&gt;
* Player-related poison used to have an unlimited duration, but broke on attack. This led to lv 1 chracters fireballing down bosses.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Zombie_(Monster)&amp;diff=15788</id>
		<title>Zombie (Monster)</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Zombie_(Monster)&amp;diff=15788"/>
				<updated>2014-04-09T16:41:54Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Zombie&lt;br /&gt;
|HP=150%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Unlock=starter&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The zombie is one of the toughest &amp;quot;standard&amp;quot; monsters in the game.  It has good damage output, very high hit points, and it's {{t|undead}} and therefor immune to poison.  This means there's no easy way too approach a zombie.  The {{c|Priest}} obviously has a distinct advantage against undead enemies, but otherwise this is just a powerful and threatening foe.&lt;br /&gt;
&lt;br /&gt;
Due to its high hit points, direct damage spells and most forms of &amp;quot;burst&amp;quot; damage are ineffective.  High physical resistance coupled with some good attrition magic, such as {{s|HALPMEH}} or {{s|BYSSEPS}} can be a somewhat more effective approach, but for characters without significant physical resistance or damage reduction this slugfest will be difficult and exhaust your resources.&lt;br /&gt;
&lt;br /&gt;
The zombie boss, Frank, takes everything that makes a zombie a difficult opponent and turns it up a notch.  Only characters with an obscenely effective physical attrition strategy will have an easy time with Frank.  For everyone else, get ready for a long haul with this boss.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wraith_(Monster)&amp;diff=15787</id>
		<title>Wraith (Monster)</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wraith_(Monster)&amp;diff=15787"/>
				<updated>2014-04-09T16:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Wraith&lt;br /&gt;
|HP=75%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Undead}}&lt;br /&gt;
{{t|Mana burn}}&lt;br /&gt;
{{t|Physical resist}} 30% &lt;br /&gt;
{{t|Magical attack}}&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Wraith is one of the most vulnerable monsters in the game to the {{s|BURNDAYRAZ}} glyph.  With its low HP and reliance on mana burn and physical resist for survival, it's practically defenseless against fireballs and easy prey to any character skilled with them.  Those trying to use melee combat will have a much more difficult time, dealing reduced damage and suffering the mana burn affliction.  If you absolutely must make a physical attack, always try to use up your mana before attacking a wraith and try to do so shortly before you level up so that the mana burn can be cleared off easily.  Using some form of {{t|First Strike}} to avoid mana burn is another option, which is particularly effective after using fireballs to soften up the wraith.  Because you want to avoid physical attacks altogether against this monster, the {{s|BLUDTUPOWA}} glyph is particularly useful against it.&lt;br /&gt;
&lt;br /&gt;
The Tormented One, the Wraith boss, has much higher physical resist in addition to all the usual wraith properties.  Spellcasting is the way to go here.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Warlock_(Monster)&amp;diff=15786</id>
		<title>Warlock (Monster)</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Warlock_(Monster)&amp;diff=15786"/>
				<updated>2014-04-09T16:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Warlock&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=135%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Magical attack}}&lt;br /&gt;
|Unlock=[[Tutorial 2]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Warlock is one of the highest damage monsters you will encounter a typical dungeon, and if you're trying to kill higher level monsters for bonus experience he's very likely able to kill you with a single blow.  This makes it difficult to approach Warlocks, since they aren't particularly fragile and can actually suffer damage without going down.  Their magic damage means the {{s|ENDISWAL}} glyph is entirely ineffective against them.&lt;br /&gt;
&lt;br /&gt;
Unless you have a significant amount of magic resist, your best approach is to damage [[spike]] Warlocks.  This can be done with {{s|BURNDAYRAZ}}, or by using spells like {{s|CYDSTEPP}} or {{s|GETINDARE}} to get a free attack against them.  Warlocks aren't tough enough to sustain too many hits, and any abilities that allow you to avoid one of their devastating attacks is going to be a significant benefit.&lt;br /&gt;
&lt;br /&gt;
Regen-fighting a Warlock is all but impossible, and only Berserkers can realistically even attempt it.  For everyone else, you'll want to either finish the battle immediately or apply poison.&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|BossInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Aequitas&lt;br /&gt;
|HP=318&lt;br /&gt;
|Att=112&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Magical attack}}&lt;br /&gt;
|Unlock=[[Tutorial 2]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aequitas is the Warlock boss.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vampire_(Monster)&amp;diff=15785</id>
		<title>Vampire (Monster)</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vampire_(Monster)&amp;diff=15785"/>
				<updated>2014-04-09T16:41:06Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: added main nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Vampire&lt;br /&gt;
|HP=??%&lt;br /&gt;
|Att=??%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Undead}}&lt;br /&gt;
{{t|Life steal}} 40%&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Vampire is an uncommon monster, and is only present in a handful of dungeons.  It has the ability to steal life-force from the player when uncovered during exploration, which can be very damaging to regen-fighters.  Fortunately, vampires are otherwise relatively mediocre monsters that present little difficulty once this initial annoyance is overcome.&lt;br /&gt;
&lt;br /&gt;
Because the life stolen by a vampire is overhealed, you can safely attack them to remove the hit points and then explore to heal.  The vampire will not regain the stolen health, which will even the scales and leave the monster easy pickings.  Another option is to use {{s|LEMMISI}} or {{s|BLUDTUPOWA}} to reveal tiles.  Vampires revealed in this fashion will not steal life, and these glyphs effectively disable their primary ability.&lt;br /&gt;
&lt;br /&gt;
The Vampire boss is Count BlahBlah.  He is found only in the Eastern Tundra and the Vicious Halls of Steel.  His actual abilities vary depending on which dungeon you encounter him in.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Serpent_(Monster)&amp;diff=15784</id>
		<title>Serpent (Monster)</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Serpent_(Monster)&amp;diff=15784"/>
				<updated>2014-04-09T16:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: added main nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Serpent&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Poisonous}}&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The snake is a poisonous monster, and is one of the more common foes in the world of Desktop Dungeons.  Aside from its poisonous bite, the snake is otherwise a mediocre monster with no special properties.  Anyone who focuses on spellcasting to bring them down or who has the {{s|HALPMEH}} glyph to cure poison will find snakes to be an easy form of XP.  If you do not have a method to cure poison, you should fight and slay snakes just before leveling up, or else try to kill them without suffering attacks.  Having to use a healing potion just to cure poison is a waste of a potion in most cases and you should avoid having to do so if at all possible.&lt;br /&gt;
&lt;br /&gt;
The Snake boss is literally just an oversized snake.  He has no additional special abilities other than improved attack damage and health that all bosses receive.  This makes him one of the easiest bosses in the game.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Serpent_(Monster)&amp;diff=15783</id>
		<title>Serpent (Monster)</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Serpent_(Monster)&amp;diff=15783"/>
				<updated>2014-04-09T16:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Serpent&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Poisonous}}&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The snake is a poisonous monster, and is one of the more common foes in the world of Desktop Dungeons.  Aside from its poisonous bite, the snake is otherwise a mediocre monster with no special properties.  Anyone who focuses on spellcasting to bring them down or who has the {{s|HALPMEH}} glyph to cure poison will find snakes to be an easy form of XP.  If you do not have a method to cure poison, you should fight and slay snakes just before leveling up, or else try to kill them without suffering attacks.  Having to use a healing potion just to cure poison is a waste of a potion in most cases and you should avoid having to do so if at all possible.&lt;br /&gt;
&lt;br /&gt;
The Snake boss is literally just an oversized snake.  He has no additional special abilities other than improved attack damage and health that all bosses receive.  This makes him one of the easiest bosses in the game.&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Meat_Man&amp;diff=15782</id>
		<title>Meat Man</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Meat_Man&amp;diff=15782"/>
				<updated>2014-04-09T16:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Meat Man&lt;br /&gt;
|HP=200%&lt;br /&gt;
|Att=65%&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Meat Man is the most durable monster in the game, with enormous sums of hit points, but limited by poor attack damage.  The key weakness of the Meat Man is his health regeneration; although he has a massive hit point total, he does not heal any faster than regular monsters.  Since the damage he deals on each attack is rather low, it can be quite easy to simply fight him by attrition by healing between blows.  Characters with resistances or very high damage output, such as the {{c|Rogue}}, {{c|Paladin}}, or {{c|Monk}} can slaughter Meat Men with ease.  Physical resistance and high attack damage are the best attributes to focus on when fighting meatmen. &lt;br /&gt;
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Anyone using the {{s|APHEELSIK}} glyph can whittle these low-damage behemoths down to size in a very cost-effective manner.  The healing glyph {{s|HALPMEH}} is a close second against this monster, since you don't need to spend very much mana to cure the relatively minor wounds it delivers.  Glyphs that deal direct damage, such as {{s|BURNDAYRAZ}} or {{s|PISORF}}, are highly ineffective, as are one-time buffs such as {{s|ENDISWAL}}, {{s|GETINDARE}} or {{s|CYDSTEPP}}.  &lt;br /&gt;
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Meat Men can be difficult to fight if you're out of exploration space, since their primary weakness is their slow health regeneration.  That doesn't mean anything if you can't explore new tiles to heal yourself.  As a result, it's always better to deal with Meat Men as early as possible. &lt;br /&gt;
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When tackling the Super Meat Man boss, you will want to begin the boss battle early so you can explore and maintain a long battle of attrition.  If possible, worship {{g|Tikki Tooki}} to gain his poison boon, or use the {{s|APHEELSIK}} glyph.  Otherwise, your best bet is to focus on boosting your resistances and attack damage and beating this boss by sheer attrition. &lt;br /&gt;
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{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Imp&amp;diff=15781</id>
		<title>Imp</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Imp&amp;diff=15781"/>
				<updated>2014-04-09T16:39:23Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: added main nav&lt;/p&gt;
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&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Imp&lt;br /&gt;
|HP=??%&lt;br /&gt;
|Att=??%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Blinks}}&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
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{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gorgon&amp;diff=15780</id>
		<title>Gorgon</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gorgon&amp;diff=15780"/>
				<updated>2014-04-09T16:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;Gakato: alphapages should have the note that they are about the alpha game, not the other way round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-style:italic;margin-bottom:.5em;padding-left:1.6em&amp;quot;&amp;gt;This page is about the monster, for the hero with the same name, see [[File:GorgonHero.png|link=Gorgon]][[Gorgon (Class)|&amp;amp;nbsp;Gorgon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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|Name=Gorgon&lt;br /&gt;
|HP=90%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|First strike}} {{t|Death-gaze}} 50%&lt;br /&gt;
|Unlock=[[Tutorial 2]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Gorgon is one of the few monsters in the game to use the {{t|Death-gaze}} special.  If your health is below 50%, a Gorgon's attack causes instant death (though {{t|Death Protection}} can still save you).  However, this is not as dangerous as it first appears.  Higher level gorgons are already very likely to deal more than half your health in a single attack, and effectively gain no benefit from their death gaze.  By preying on their generally low durability, this makes them prime targets for bonus experience.  Only characters with extreme durability (such as Monks or Dwarves) will even need to concern themselves with death gaze.&lt;br /&gt;
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Where the death gaze of gorgons becomes truly dangerous is when fighting ''lower-level'' opponents.  Because the gorgon has first strike, a 1st level gorgon can potentially kill a high-level adventurer if you're below half-health.  The best way to deal with such gorgons is to slow them with {{s|WEYTWUT}}, {{s|WONAFYT}} or use the entanglement boon of the {{g|The Earthmother}}.  This will disable their first strike and allow you to clean them up without risking death gaze attacks.  The {{c|Assassin}} is also useful in this regard, since his swift hands ability ignores first strike.&lt;br /&gt;
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If you cannot slow a gorgon, the best course of action is to try to kill them while you're at high-health to avoid their death gaze.  This is especially important for users of {{i|Platemail}}, who likely won't even take damage from a very low-level foe but are very vulnerable to death gaze.&lt;br /&gt;
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The Gorgon boss is Medusa, and she has 100% death gaze.  This means that if you are not at full health, she will instantly kill you with her attack.  She also has the {{t|Mana Burn}} special attack, so using the {{s|HALPMEH}} glyph to heal between strikes won't work.  Medusa's primary weakness is that she's a relatively fragile boss, so any method of setting up a long attack chain will defeat her relatively easily.  {{g|Taurog}} and {{g|Dracul}} are particularly useful for battling her, since Taurog can easily allow you to create a death protection chain to ignore her death gaze, and Dracul's blood swell, blood hunger and blood tithe boons are excellent ways to heal yourself between attacks even after your mana has been drained.&lt;br /&gt;
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{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Gakato</name></author>	</entry>

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