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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Growing+Guardian</id>
		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-04-08T09:24:09Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Growing_Guardian&amp;diff=5846</id>
		<title>User talk:Growing Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Growing_Guardian&amp;diff=5846"/>
				<updated>2011-08-21T18:04:07Z</updated>
		
		<summary type="html">&lt;p&gt;Growing Guardian: Created page with 'Discuss --~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discuss --[[User:Growing Guardian|Growing Guardian]] 18:04, 21 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Growing Guardian</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Growing_Guardian&amp;diff=5845</id>
		<title>User:Growing Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Growing_Guardian&amp;diff=5845"/>
				<updated>2011-08-21T18:03:37Z</updated>
		
		<summary type="html">&lt;p&gt;Growing Guardian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing DD since v0.21 :p--[[User:Growing Guardian|Growing Guardian]] 18:03, 21 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Growing Guardian</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Growing_Guardian&amp;diff=5844</id>
		<title>User:Growing Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Growing_Guardian&amp;diff=5844"/>
				<updated>2011-08-21T18:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Growing Guardian: Created page with 'Playing DD since v0.21 :p'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Playing DD since v0.21 :p&lt;/div&gt;</summary>
		<author><name>Growing Guardian</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5843</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5843"/>
				<updated>2011-08-21T18:01:52Z</updated>
		
		<summary type="html">&lt;p&gt;Growing Guardian: /* Binlor Ironshield */  Removed Endiswal creation at worship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Convert CYDESTEPP&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Growing Guardian</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5842</id>
		<title>Alpha:Binlor Ironshield</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5842"/>
				<updated>2011-08-21T18:00:36Z</updated>
		
		<summary type="html">&lt;p&gt;Growing Guardian: Removed 'Binlor creates Endiswal when worshipped'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Binlor Ironshield is one of the gods available for worshipping in Desktop Dungeon. Binlor may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Binlor Ironshield in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Binlor.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Binlor Ironshield, several effects occur:&lt;br /&gt;
* The hero's '''Maximum Health''' is increased by +5 points.&lt;br /&gt;
** Those 5 points are immediately filled as though gained from a healing spell.&lt;br /&gt;
*** If poisoned, the hero's Maximum Health increases, but there is no immediate HP gain.&lt;br /&gt;
* Binlor will grant you a number of '''Piety points''' equal to the amount of Gold collected from this dungeon so far.&lt;br /&gt;
** Gold collected in previous dungeons and brought along with the character, or generated by a Goblin's glyph conversion are not included in this tally&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Earthmother]] or [[Glowing Guardian]] may convert their religion to Binlor Ironshield at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Binlor's immediate effects as described above. You may convert by visiting Ironshield's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Binlor Ironshield to either [[The Earthmother]] or [[Glowing Guardian]], by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Binlor Ironshield.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''40 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield is the god of industry, mining and traders. As such, he grants piety for acquiring gold (On-Worship effect), for mining through the dungeon, and for leveling up. Binlor disapproves of the use of magic, and is a patron of the Magic-resistant [[Golem|Golems]].&lt;br /&gt;
&lt;br /&gt;
Performing the following actions while in Binlor Ironshield's religion will change your Piety. If you have not yet joined Binlor Ironshield's religion, or have converted to another god or renounced Binlor, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Gain a level''': +10 Piety.&lt;br /&gt;
** This bonus is static - it does not matter which level you are going up to, or how you gained your level - you will always get +10 piety.&lt;br /&gt;
* '''Destroy a wall''': +2 Piety.&lt;br /&gt;
** Walls may be destroyed using the ENDISWAL glyph -- it is also the only glyph you can use without losing Piety (see below).&lt;br /&gt;
** Walls may also be destroyed by pushing monsters into them. This occurs when performing Melee attacks with a character that has the Knockback ability (see [[Half-dragon]]. Items may also provide this ability).&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a Golem''': -3 Piety.&lt;br /&gt;
** As the natural protector of Golems, Binlor Ironshield will decrease your piety for killing any of them. The penalty is static - it does not change depending on the method of killing the Golem, nor its level.&lt;br /&gt;
* '''Use any Glyph except ENDISWAL''': -1 Piety.&lt;br /&gt;
** Binlor will take away piety for the use of Glyphs. The only Glyph exempt from this is ENDISWAL, which can be used to gain Piety (see above).&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If you perform a travesty against Binlor Ironshield which causes your Piety to drop below 0, Binlor Ironshield will '''lower your Physical and Magic resistance by -10%''' each. For example, if your Physical Resistance was +25%, it will now be +15%. If it was originally 0% (as is true for most characters), it would be dropped to -10%, causing all monsters to inflict 10% more Physical damage on you. The same applies to Magical resistance with Magical attacks.&lt;br /&gt;
&lt;br /&gt;
This effect is permanent for the hero, and can only be offset by Gods or Items that increase resistance or set it to a specific level.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield has 3 boons to offer to his worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
* Destroys random chunks of wall. &lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, Binlor will destroy about 15% of all walls, anywhere in the dungeon. The location of each tile destroyed is chosen by random from any of the existing wall tiles.&lt;br /&gt;
** ''Research info required: What is the number of walls destroyed? Does it depend on any specific factor?''&lt;br /&gt;
&lt;br /&gt;
===Hardiness===&lt;br /&gt;
* Sets Physical Resistance to 25%.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero's Physical Resistance will be set to exactly 25%, regardless of how much Physical Resistance the character had beforehand.&lt;br /&gt;
** 25% Physical Resistance means that monsters that do not have Magical Attacks will only inflict 3/4 of their normal attack damage on the hero during combat.&lt;br /&gt;
&lt;br /&gt;
===Heroics===&lt;br /&gt;
* Instant advance to level 10. No further piety gain.&lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero is immediately leveled up to level 10. All effects that normally trigger during level-ups apply for each level gained this way, in accordance with the hero's current level-up bonuses or penalties. This includes Maximum Health gain, Attack Strength gain, and a complete restoration of Health and Mana to their new levels, amongst any other effects the player may have collected during this dungeon.&lt;br /&gt;
** Once this boon has been acquired, the hero may no longer collect any more piety for his actions. However, if he has 100 piety upon purchasing this, he may still acquire the '''Mining''' boon for the extra 20 points left.&lt;br /&gt;
** At level 10, it is impossible to gain any extra experience nor level up any further by natural means or otherwise.&lt;br /&gt;
** ''Research info required: Is piety gain re-enabled if Binlor is renounced and another god worshipped?'' Well, since piety can never go over 100, and Heroics costs 80, the hero is left with 20 points at most. This is not enough to convert to any other god (The Earthmother would be 40 piety and Glowing Guardian would be 30).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For most characters, following Binlor will usually only yield the Hardiness boon over the course of a game. Still, between that and the slow rate of piety loss for spells, even characters who sparingly use magic can make good use of Binlor if no better option exists. Pure casters, like wizards and bloodmages, should still avoid Binlor, as Hardiness lacks as much benefit. Mining is almost completely useless, seeing as it destroys walls (which you can gain get around with glyphs) but grants you no rewards, such as piety for each wall destroyed or the transmuter's healing ability. The true barometer for whether a class is effective under Binlor is how easily they can gain enough piety for Heroics early enough to make good use of it. This means both worshipping Binlor early and making frequent use of ENDISWAL, which is a course of action best suited to pure melee classes, who wouldn't need the mana spent on ENDISWAL anyway. Due to transmuters and half-dragons regularly destroying walls, they both are uniquely suited to following Binlor.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Growing Guardian</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Binlor_Ironshield&amp;diff=5841</id>
		<title>Talk:Alpha:Binlor Ironshield</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Binlor_Ironshield&amp;diff=5841"/>
				<updated>2011-08-21T17:59:12Z</updated>
		
		<summary type="html">&lt;p&gt;Growing Guardian: /* Glyph Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Page format===&lt;br /&gt;
This format is MUCH better. Not even sure if I should continue creating the other pages? I think you have it.--[[User:Gentlegiant03|Gentlegiant03]] 22:07, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well I figured the page should offer things beyond what's already in the [[Gods]] page. Plus the data on the Gods page is formatted in a way that would fit the table, and provide an at-a-glance evaluation of each god against each other god, which is exactly what it does. The individual pages should therefore be a little more in-depth, to give a reason for them to exist. It's not too cluttered though, is it?--[[User:Headrock|Headrock]] 22:11, 23 November 2010 (UTC)&lt;br /&gt;
** Doesn't look hateful at all and does a good job expanding on the summary information. Have a little bit going on here or else I'd copy your format and try to make a few more god pages. Maybe tomorrow.--[[User:Gentlegiant03|Gentlegiant03]] 22:14, 23 November 2010 (UTC)&lt;br /&gt;
*** I'll see how many gods I can cover tonight. Nothing to do over here :D --[[User:Headrock|Headrock]] 22:16, 23 November 2010 (UTC)&lt;br /&gt;
===Glyph Generation===&lt;br /&gt;
* It seems that the ENDISWAL glyph does not always generate when you worship Binlor. I have tried worshiping him several times and do not always get the glyph. Any verification that it does? Maybe I am just being forgetful, but am fairly sure.----[[User:Dariuswhiteplume|Dariuswhiteplume]] 12:27, 3 January 2011 (UTC)&lt;br /&gt;
** In regards to this glyph generating I haven't tested any sort of bug; generally speaking though if the glyph was already on the map and/or converted it won't show up when you worship. I could just be stating the obvious here so my apologies if so.--[[User:Gentlegiant03|Gentlegiant03]] 18:48, 3 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I don't think I've ever seen ENDISWALL generated by worshiping Binlor, and can think of four or five instances where I explored the entire map and never saw the glyph.  (Earthmother spawns her glyph just fine, though).--[[User:Metroid composite|Metroid composite]] 02:28, 29 April 2011 (UTC)&lt;br /&gt;
** I concur. I'm going to remove the glyph creation from the Binlor join affects here and on the Gods page.--[[User:Growing Guardian|Growing Guardian]] 17:59, 21 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Growing Guardian</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=5801</id>
		<title>Alpha:Vampire(race)</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=5801"/>
				<updated>2011-08-19T07:46:58Z</updated>
		
		<summary type="html">&lt;p&gt;Growing Guardian: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Vampire&lt;br /&gt;
|image=[[File:HeroVampireLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked= Beat Crypt with an Assassin&lt;br /&gt;
|rewards=None&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&amp;lt;br&amp;gt;&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&amp;lt;br&amp;gt;&lt;br /&gt;
* First Strike&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Poison&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Mana Burn&amp;lt;br&amp;gt;&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&amp;lt;br&amp;gt;&lt;br /&gt;
* Spells cost Health instead of Mana&amp;lt;br&amp;gt;&lt;br /&gt;
* Restores 10% of Max Health from blood pools&amp;lt;br&amp;gt;&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&amp;lt;br&amp;gt;&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&amp;lt;br&amp;gt;&lt;br /&gt;
* HALPMEH doesn't work.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Vampire|monster]] version of the vampire.''&lt;br /&gt;
&lt;br /&gt;
The '''vampire''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Crypt]] with an [[assassin]]. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead (but the damage from exploring a tile cannot kill you)&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight or after exploring a tile&lt;br /&gt;
* [[HALPMEH]] doesn't work.&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. However, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that [[Gorgon]]s can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent though. &lt;br /&gt;
&lt;br /&gt;
Once you get [[BURNDAYRAZ]], the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.  Note that the Health that you'll spend casting [[BURNDAYRAZ]] until a monster can be killed instantly with First Strike is usually much less than the amount of Health that you'd lose by allowing the enemy to hit you.&lt;br /&gt;
&lt;br /&gt;
Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.&lt;br /&gt;
&lt;br /&gt;
Try to save bloodpools for later but use your potions early -- at high levels you usually wouldn't need them (except for the Factory). Due to the Vampire's nature, neither [[BLUDTUPOWA]] nor [[HALPMEH]] is of any use, they should be converted on sight.&lt;br /&gt;
&lt;br /&gt;
If you are lucky enough to find [[CYDSTEPP]] and push your Life Steal up high enough, you can set up for boss battles by leaving as many opponents (without First Strike) as possible one hit away from death. Hit the boss, kill someone to regenerate enough HP for CYDSTEPP, cast, then repeat until the boss is dead.&lt;br /&gt;
&lt;br /&gt;
=== Deity Choice===&lt;br /&gt;
&lt;br /&gt;
Perhaps ironically, Vampires are arguably more likely than other classes to benefit from worshiping a God.   Since you'll be exploring as much of the dungeon as possible from the get-go, you're more likely to find most or all of the available shrines before even advancing to Level 2, which means more opportunities to gain Piety; the odds that you'll discover a shrine too late in the game for it to make any difference are also vastly reduced.  Knowing all of your options before picking a God is tremendously helpful, especially if you take into account the items available from the shops that you will likely have discovered by this point as well.&lt;br /&gt;
&lt;br /&gt;
Be aware that both [[The Earthmother]] and [[Glowing Guardian]] disapprove of Life Steal; attacking a monster will cause [[Glowing Guardian]] to immediately renounce you, while [[The Earthmother]] will both penalize you an (undetermined) amount of piety and set your Life Steal to 0%.  Since there's no penalty for being renounced by [[Glowing Guardian]], worshiping him for the one-time health boost may still be worthwhile if no better Gods are available.&lt;br /&gt;
&lt;br /&gt;
While neither Mana Burn nor the reduction to Max Mana that accompanies [[Taurog|Taurog's]] Boons affects the Vampire, it will be difficult to gain Piety with him if you're relying heavily on spellcasting.  However, choosing [[Taurog]] and converting all of your [[Glyphs]] (both for Piety and for Life Steal) can be a viable choice, especially if a number of items which boost your combat effectiveness are available.  With the right items and the Rage boon, a Vampire becomes nearly unstoppable.&lt;br /&gt;
&lt;br /&gt;
While [[Mystera Annur]] provides boons which boost the effectiveness of [[BURNDAYRAZ]], the fact that worshiping her effectively negates the Vampire's Life Steal makes her an extremely poor choice under most circumstances.&lt;br /&gt;
&lt;br /&gt;
[[The Pactmaker]] is always a good option; you're likely to have explored as much of the map as possible from an early level, meaning a good chunk of starting Piety.  With a little luck, it's entirely possible to purchase Learning before having killed a single foe.&lt;br /&gt;
&lt;br /&gt;
[[Dracul]] is an interesting choice, although there are both pros and cons to be considered.  On the one hand, it's risky for a Vampire to reduce his Max Health; doing so reduces the amount of Health returned by blood pools, and also limits your ability to chain [[BURNDAYRAZ]].  On the other hand, First Strike somewhat reduces the importance of a high HP total, while Bloodhunger stacks with a Vampire's natural Life Steal - making it possible to reach a whopping 50% Life Steal.  When [[Dracul|Dracul's]] bonuses to Attack Strength and Resistances are added in, the Vampire becomes incredibly difficult to kill - especially if items which further increase Damage or Resistance are available  &lt;br /&gt;
.  As always, however, be careful of choosing [[Dracul]] on maps with lots of Undead.&lt;br /&gt;
&lt;br /&gt;
Bear in mind when choosing [[Mystera Annur]], [[The Pactmaker]], or [[Dracul]] that Vampires gain no benefit from boons which increase your Max Mana.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
This is as straightforward as it gets. Explore as much as possible, to find [[BURNDAYRAZ]] and all level 1 [[Serpents]]s and [[Naga]]s you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out [[Gorgon#Boss info|Medusa]] with a fireball volley. At 8 take out [[Serpent#Boss info|Jormungandr]] the same way - you should have plenty of potions left too, so this should be easy as pie.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Use the same method as above (see Snake Pit), except this time concentrate on [[Wraith]]s and [[Vampire]]s at the start (after thoroughly exploring everything you can explore!). Go for [[Zombie]]s only if you don't have any better target. You may want to set up a midfight level-up for your encounter with [[Zombie#Boss info|Frank the Zombie]]. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Yup, it's the same trick here. Your favoured targets should be the [[Warlock]]s and [[Imp]]s, as they possess the least health. Since you'll be exploring the entire map anyway, Imps shouldn't be a bother at all. Go for [[Warlock#Boss info|Aequitas]] first. &lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Now this is the truly challenging part. In the factory, none of the enemies are as easy to take down as in other challenge dungeons. The [[Animated Armour]] requires a set number of hits to kill, the [[Meat man|Meat Men]] have huge health, and the [[Golem]]s are resistant to your BURNDAYRAZ. Patience here is the key, as is the help of [[The Pactmaker]], so make sure you can locate him early (but don't join him yet!).&lt;br /&gt;
&lt;br /&gt;
Begin by exploring as much of the dungeon as you can. Get as many good shop [[items]] as you can find (it helps being loaded with cash, so come prepared). Also find BURNDAYRAZ, you can't win without it. Once set, start taking out level 1 Golems. If you have good Lifesteal, you can take on Animated Armour and maybe even Meat Men - the regeneration will keep you safe, just make sure it says &amp;quot;SAFE&amp;quot; before attacking. Before leveling up to level 2, assuming you have explored thoroughly, join Pactmaker. This will net you a large amount of Piety from all the exploration.&lt;br /&gt;
&lt;br /&gt;
At level 2, continue exploring if you can, and see if you can take out slightly higher-level targets. The moment you can't explore any further, level up again. At level 3 you can start taking on level 4 monsters, or level 5 Golems. Again the idea is to level up using as few monsters as you can find, but remember that lower-level monsters can be killed for Health (thanks to Lifesteal). The moment you have 80 Piety, immediately take Pactmaker's Health boon.&lt;br /&gt;
&lt;br /&gt;
At level 7 make sure you have several monsters to level up with. Do not kill them before you start the boss fights! If you're low on health, try to replenish it by attacking lower-level Animated Armour: Your lifesteal should outweigh the damage they do to you, increasing your health instead of decreasing it for every attack. However do try to keep a few of them alive. Blast Super Meat Man with spells until you have about 50% of your health left. Then attack an Animated Armour to reduce your BURNDAYRAZ cost back to 6. Go at the meat man again. Then kill off a few of the monsters left to regain Health, but don't level up yet. Spend as much BURNDAYRAZ as you can still afford on the Super Meat Man, and then finally level up and finish him.&lt;br /&gt;
&lt;br /&gt;
This will put you high up in level 8 or low in level 9. Repeat the process, making sure you are healthy and have enough low-level armors to attack (if any remain at all). Use the same tactic against [[Golem#Boss info|Iron Man]], attacking an Armour half-way through your health to reduce the cost of BURNDAYRAZ. Remember that this time you can use Potions and also drink up blood-stains on the map - this will be extremely helpful, as it can replenish your Health twice over if you've killed enough monsters. Also remember that when you are 10 points below leveling up, you can use Pactmaker's &amp;quot;Experience&amp;quot; boon to push you over the edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an alternate strategy, CYDSTEPP with BURNDAYRAZ can make the Factory extremely easy regardless of which gods are available; kill only the strongest creatures as you level up, spend the rest of your HP weakening the armors until the map is completely explored, then get the rest down to one hit kills. From that point, you'll be able to just alternate hits on the bosses with killing others to regenerate HP for the next cast of CYDSTEPP.&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Growing Guardian</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5711</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5711"/>
				<updated>2011-08-15T11:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;Growing Guardian: /* Glowing Guardian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Convert CYDESTEPP&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Growing Guardian</name></author>	</entry>

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