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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Johnmyster</id>
		<title>DDwiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Johnmyster"/>
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		<updated>2026-05-02T22:55:42Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Yin_and_Yang&amp;diff=57785</id>
		<title>Yin and Yang</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Yin_and_Yang&amp;diff=57785"/>
				<updated>2023-07-05T01:17:31Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Yinyang.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Yin Yang [[subdungeon]] contains two dangerous enemies, the Eternal Yin and the Immortal Yang.  You must slay both two in two consecutive strikes in order to beat them.  If you kill one but take more than one attack to slay the other, then the original will merely reappear.  Since these are non-XP giving enemies, there is very little way to make use of this eternal respawning, as they are {{t|Bloodless}}. In the Alpha they were not; {{c|Vampire}} characters or followers of {{g|Dracul}} might have some dastardly use for an endless supply of enemies...&lt;br /&gt;
&lt;br /&gt;
[[File:Yinyangsign.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you can manage to kill them, you will be granted the {{i|Blade of Yin}} and {{i|Yang's Sword}}, which are small items that grant +3 base attack and can be consumed to grant a layer of {{t|Death Protection}}.  &lt;br /&gt;
&lt;br /&gt;
[[File:Yin.jpg]]&lt;br /&gt;
[[File:Yang.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Yin_and_Yang&amp;diff=57784</id>
		<title>Yin and Yang</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Yin_and_Yang&amp;diff=57784"/>
				<updated>2023-07-05T01:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Yinyang.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Yin Yang [[subdungeon]] contains two dangerous enemies, the Eternal Yin and the Immortal Yang.  You must slay both two in two consecutive strikes in order to beat them.  If you kill one but take more than one attack to slay the other, then the original will merely reappear.  Since these are non-XP giving enemies, there is very little way to make use of this eternal respawning, as they are {{t|bloodless}}. In the Alpha they were not; {{c|Vampire}} characters or followers of {{g|Dracul}} might have some dastardly use for an endless supply of enemies...&lt;br /&gt;
&lt;br /&gt;
[[File:Yinyangsign.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you can manage to kill them, you will be granted the {{i|Blade of Yin}} and {{i|Yang's Sword}}, which are small items that grant +3 base attack and can be consumed to grant a layer of death protection.  &lt;br /&gt;
&lt;br /&gt;
[[File:Yin.jpg]]&lt;br /&gt;
[[File:Yang.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=57783</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=57783"/>
				<updated>2023-07-05T01:09:27Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: /* Repeatable Regular Subdungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-repeatable Subdungeons==&lt;br /&gt;
These subdungeons may appear instead of the regular Subdungeon. However, they each only do so until completed once. Completing these subdungeons normally unlocks some game element (Race, Altar, Class or other progression).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halfling_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Halfling]]&lt;br /&gt;
|Center, North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Halfling in a subdungeon. Giving her a Health Potion unlocks the Halfling settlement that can be upgraded to unlock the Halfling race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gnome Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gnome]]&lt;br /&gt;
|Center, North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Gnome in a subdungeon. Giving her a Mana Potion unlocks the Gnome settlement that can be upgraded to unlock the Gnome race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orc Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Orc]]&lt;br /&gt;
|Center, West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|An Orc in a subdungeon. Offers some &amp;quot;Tea&amp;quot; to the player; accepting and drinking the Tea will hit you with Poison, Corrosion x3 and reduce Health to 1, but unlock the Orc settlement that can be upgraded to unlock the Orc race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goblin Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goblin]]&lt;br /&gt;
|Center, South, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Goblin in a subdungeon. Asks for 20 [[gold]] from the player; complying will unlock the Goblin settlement that can be upgraded to unlock the Goblin race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chemist_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Chemist]]&lt;br /&gt;
|{{d|Demonic Library}}, {{d|Northern Desert}},{{d|Vicious Steel}}, possibly others.&lt;br /&gt;
|No&lt;br /&gt;
|Medium sized (9*8) sub dungeon with an island surrounded by lava. Contains a passive creature called &amp;quot;A What?&amp;quot; which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to &amp;quot;A What?&amp;quot; to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tinker_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tinker]]&lt;br /&gt;
|North, East, ???&lt;br /&gt;
|No&lt;br /&gt;
|A sub whose entrance is enclosed by walls (i.e. secret sub). Requires Alchemist unlocked. Contains 8 [[gold]] piles and a Tinker who seems to have trapped himself in the sub. Talk to him, and then leave the dungeon alive, to unlock the Tinker explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusader_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Crusader]]&lt;br /&gt;
|Center, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Crusader. Requires having unlocked all deities. If you TALK to the Crusader while having 100 piety (and leave the dungeon alive), you unlock the Crusader explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmuter_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Transmuter]]&lt;br /&gt;
|West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Transmuter. Requirements unknown. TALK to her to unlock the Transmuter explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witch_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Witch]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|The &amp;quot;Search for the Witch&amp;quot; quest will indicate an Eastern dungeon, which has a chance to spawn additional {{m|Corrosive Creepers}} on the top. The Witch found in the subdungeon will task you to gather 5 {{i|Frost Root}}s that drop randomly from the creepers topside. Completing her chore unlocks her hut for your kingdom.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ick_Unlock_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Naga Envoy]]&lt;br /&gt;
|East, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|You stumble upon a forward party lead by the Naga commander Itsssamna Itsssa, who delivers a message from Kinisssch Ahau, the Sun-Touched Prince of the Naga, threatening to crush your kingdom. It is basically an invitation to venture South. Requires having beaten Hexx Ruins at least once; unlocks Ick Swamp and the [[Challenge Accepted]] quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowing_Guardian_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Glowing Guardian]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|An ice cave with an altar to the Glowing Guardian. Touching the altar places five &amp;quot;Dark Ones&amp;quot; on the main map, one for each of levels 1,3,5,7 and 9. Each Dark One will drop a {{i|Prayer Bead}}; collecting all 5 and returning to the altar has you immediately convert to the Glowing Guardian, also unlocking him (as well as start the Quest to find the [[Witch]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dracul_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dracul]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Glowing Guardian. A large, initially shrouded dungeon with your clone (same character icon, uses same Attack and Health values, no traits though). You are locked in once you enter. Defeat your clone (your traits/potions/glyphs should help) to start worshiping (and unlock) Dracul.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mystera_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mystera Annur]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Sub dungeon with 999 hp dragon, creative use of magic will get you past him. Usable to unlock Mystera Annur.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jehora_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jehora Jeheyu]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked Mystera Annur. Sub dungeon has imps and an altar, you will need ENDISWAL or WEYTWUT to escape. Usable to unlock Jehora Jeheyu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Taurog]]&lt;br /&gt;
|West&lt;br /&gt;
|At first. It becomes shrouded after reaching the center.&lt;br /&gt;
|Large subdungeon with an altar at the center. Usable to unlock Taurog.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Binlor_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Binlor Ironshield]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked Taurog. Subdungeon almost completely filled with walls. Use the ENDISWAL spawning at the entrance to break the walls. Several [[gold]] piles, as well as the Altar to Binlor Ironshield can be found deeper within. Touch the altar for an immediate conversion to Binlor Ironshield (as well as unlocking him for your kingdom).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Earthmoter Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Earthmother]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|A subdungeon filled with plants. Blaze a trail through the shrubbery all the way to the altar in the bottom left corner and touch it to start worshipping (and unlock) the Earthmother. Watch out for the Gardeners and Barbing Bushes, avoid them if possible!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tikki_Tooki_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tikki Tooki]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Earthmother. Subdungeon has a reviving enemy called &amp;quot;Mischief&amp;quot;, you must kill all forms without taking a hit. The easiest way to do so is using BURNDAYRAZ, as the forms have various abilities (First Strike, Death Protection) that make melee more difficult. Killing the last form spawns the altar of Tikki Tooki; touch it to immediately start worshiping (and unlock) him.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pactmaker_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pactmaker]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked any other deity. Subdungeon is a giant room with an altar in the middle. If you touch the Altar it will disappear and grant you a Pact (also triggering it once for an immediate effect). Touch the altar after having unlocked all other deities to unlock the Pactmaker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Regular Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
These are the regular subdungeons that spawn on most maps. Most subdungeons are tied to a specific region (North/West/South/East/Central), and can only appear there. Some subdungeons seem to appear more often than others, which suggests that they also have a set rarity weight. Regular subdungeons always have their entrances spawn on accessible tiles (i.e. on corridors / in chambers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Graveyard Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|Yes&lt;br /&gt;
|5 [[gold]] piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sir_Thrawn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North, East, South&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing Bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then drops a {{i|Compression Seal}} and a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent has 100% damage/120% health and gives you 5 [[gold]] and a {{i|Health Potion}}, the second has 110% damage/150% health compared to the first and gives you 10 gold and a {{i|Mana Potion}}, and the third has 110% damage/130% health compared to the second and gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinn Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}} (both level 7, bloodless, no exp). If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop {{i|Blade of Yin}} and {{i|Yang's Sword}}, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large [[gold]] stack. Picking up the gold stack summons 5 {{m|zombie}}s of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Jadetooth_Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|An 11x11 room with many signs and Jadetooth, a level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops  {{i|Strange Mixture|Tea}}, a powerful potion that permanently adds +10 Max HP and +1 Max MP on use, as well as fully restoring health and mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the middle of a fully revealed 5X5 square. Gives 5% {{t|Sanguine}}. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP and MP instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:El_Potion_Loco.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion}} and 2 {{i|Mana Potion}} in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paans_Labyrinth_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 3x8 area with a level 1 {{m|Zombie}}, a {{i|Slaying Wand}} and a {{i|Pepper the Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Mass09_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 6x6 sub that contains a lvl5 non-hostile {{m|vampire}} called Volschenk who hands you the {{i|Mass09 Ledger}} when you talk to him. The ledger is a (lockerable) small item which can be used for 1 [[gold]] per use to shuffle all existing monsters on the current map. The signpost reads: ''Mass09 Banking, Inc. Eastern Branch''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 [[gold]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vegetarian Vampire]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and a Lv1 {{m|Vampire}} Chef (Drops the {{i|Recipe Scroll}}).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of [[gold]] and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop {{i|Wisp Gem}}s (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}s. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Spoon Garden.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spoon garden]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 different plants, each of them drop {{i|Spoon}} (+1 base damage, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SokoDungeon.jpg|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large [[gold]] pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lernutrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|North, West, East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. {{i|Dragon Heart}} item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, [[ENDISWAL]] around the subdungeon's edge, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Titan Guitar.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. This doesn't give piety with Binlor. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brandonnn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|South, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a {{i|Sensation Stone}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saint Solitude.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with 100 tiles inaccessible blackspace. Contains a Monk (Saint Solitude) who sells a {{s|LEMMISI}} glyph for 25g. If you already have LEMMISI or BLUDTUPOWA you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|???&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of [[gold]] and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Pen.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pen the Mage Dragon]]&lt;br /&gt;
|West&lt;br /&gt;
|Partially.&lt;br /&gt;
|10x10 room that is mostly explored. The unexplored region contains a passive level 9 {{m|Dragon Spawn}} called Pen the Mage Dragon, who gives you a {{s|PISORF}} glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Signpost Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
About 25% of the time, the subdungeon will be a &amp;quot;signpost&amp;quot; subdungeon. These are 5x5 unexplored subdungeons with the entrance in the center. They always contain a signpost and at least 5 [[gold]] piles, and also often contain monsters or items. The possible signpost text depends on the region that the main dungeon is in: center, north, east, south, or west.  For a given signpost text, the same monsters or items will always spawn (although the reverse is not true: some monsters and items are shared between signposts). The positions of the signposts, monsters, items, and gold piles are all random. The tile color is fixed based on the region.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=10% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=5%  | Region&lt;br /&gt;
!width=25% | Summary&lt;br /&gt;
!width=55% | Signpost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Legend of the Signpost Gorgon&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, 4 signposts, and the {{i|Gorgward}}.&lt;br /&gt;
|Legend of the Signboard Gorgon:&lt;br /&gt;
&lt;br /&gt;
In these lands, rumours persist of a particularly odd gorgon who turns adventurers into helpful dungeon signboards instead of stone.&lt;br /&gt;
&lt;br /&gt;
Though this gorgon has never been sighted, adventurers are advised to stay away from regions of densely-clustered signposts, especially if they happen to contain any warnings about gorgons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NomNom_Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Edible Adversaries&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Meat Man}} who drops a {{i|Nom Nom}}.&lt;br /&gt;
|The Adventurer's Cookbook&lt;br /&gt;
Chapter 3: Edible Adversaries&lt;br /&gt;
&lt;br /&gt;
Meat Men: Due to their frequent appearance in most standard dungeons (and their inherently delicious-sounding names), Meat Men are common go-to beasts for any dungeoneer who wants to eat on the go. As with any meal that potentially fights back, it's best to try find one that you can easily kill. Even when a suitably weak Meat Man cannot be found, however, it's still possible for adventurers to exchange blows with a slightly stronger foe and win the battle if they take time halfway through to recover from some of their wounds. This is because Meat Men are extremely, well, MEATY, but don't generally put out enough damage to force enemies into a lengthy retreat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petting_Zoo.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Know Your Farm Animals&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Goat}} who drops a {{i|Dairy Diary}}.&lt;br /&gt;
|Know Your Farm Animals!&lt;br /&gt;
A Guide for Children&lt;br /&gt;
&lt;br /&gt;
Entry #427: Common Farm Goat&lt;br /&gt;
Four-legged, barely-domesticated animal occasionally bred for its milk and meat. Distinguishing traits include medium to long horns (both males and females), prominent 'beards' and short, upward-pointing tails.&lt;br /&gt;
&lt;br /&gt;
Entry #428: Common Dungeon Goat&lt;br /&gt;
Four-legged, recently wild animal sought after as a trophy kill. Distinguishing traits include hatred-filled eyes, natural magic resistance and a tendency to seek out and murder adventurers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Goblin Itch&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and two level 2 {{m|Goblin}}s.&lt;br /&gt;
|Embarrassing Adventurer Problems #6: Goblin Itch&lt;br /&gt;
&lt;br /&gt;
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.&lt;br /&gt;
&lt;br /&gt;
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favourable results and a more valuable kill.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Misplaced Cutlery&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and three {{i|Spoon}}s.&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Orb&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Orb}}.&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yendor Vendor&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a shop called &amp;quot;Yendor Vendor&amp;quot; selling a {{i|Cracked Amulet}}.&lt;br /&gt;
|Experience Catapult:&lt;br /&gt;
&lt;br /&gt;
A common technique by which a hero may fully rejuvenate in mid-combat against a tougher opponent, using weaker enemies as fodder to facilitate a quick level-up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Popcorn Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Popcorn&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Warlock}}s.&lt;br /&gt;
|Popcorn:&lt;br /&gt;
&lt;br /&gt;
A trivial / low-level monster killed in the late game for minor experience gain. Easily digestable in groups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of the Den of Danger&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|The {{d|Den of Danger}}, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Center&lt;br /&gt;
|8 gold piles.&lt;br /&gt;
|I know you're reading these. Stop it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sapphire Helmet&lt;br /&gt;
|Center&lt;br /&gt;
|6 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The noble profession of Hero stems back to the original Sapphire Knight, a celebrated figure whose deeds, prowess and origins are hotly contested by today's scholars. The Knight's legendary helm was said to be a gift from the gods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of Venture Cave&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|{{d|Venture Cave}} was the original base of operations for an unknown bandit king and his followers, who took advantage of the region's political instability to harass locals. The group collapsed after their leader was poisoned, and the remnants moved to {{d|Grimm's Grotto}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMISI_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hacked Glyph&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|LEMMISI(?)}} item. Using this item will reveal the whole map, and grant regeneration bonuses / food consumption accordingly (which makes this glyph very dangerous, especially for a {{c|Goatperson}}).&lt;br /&gt;
|I have gone mad.&amp;lt;br&amp;gt;So has the rest of the council.&amp;lt;br&amp;gt;So has the rest of our empire.&amp;lt;br&amp;gt;Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Foolish Imp&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Imp}} who drops a {{i|Mana Potion}}.&lt;br /&gt;
|They were fools to listen! Foolish fooly fools! Temptation came to us with the cloak of a deceiver, the face of an animal and the eyes of a demon! Why did we listen?&lt;br /&gt;
&lt;br /&gt;
Foolish fooly fools!&lt;br /&gt;
Biscuits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prison_Break.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Prison Break&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Wall Cruncher}}s.&lt;br /&gt;
|So. The council has me locked away in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Serpent_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Serpent Dungeon&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 6 {{m|Serpent}} who drops a {{i|Fortitude Tonic}}.&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and as she approached the great serpent, it raised itself from the floor&lt;br /&gt;
and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&lt;br /&gt;
&lt;br /&gt;
The creature perished, and her body felt a sudden pureness again ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Statue_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Avatar Statue&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 1 Statue (3 attack, 1 health, physical immune, curse bearer, no experience) who drops a {{i|Ritual Scroll}}.&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shade Transformation&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 5 Shade (palette swapped warlock, 25 damage, 54 HP, retaliates fireball, revives). When killed, the shade revives as a level 5 Shade (palette swapped djinn) with identical abilities and stats. When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_2_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Teeth Teeth Teeth&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|At first there was only confusion. Then there were TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Forlorn}}.&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Mad Whispers&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Whisper Charm}}s. Picking up a charm gives the message: &amp;quot;... the lost empire has awoken ... pLaY a liTTle s0ng fur us? @&amp;amp;NshU9Ad(! BRING IN THE AVATAR&amp;quot;.&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
&lt;br /&gt;
COUNCIL VOTES (ROUND 1):&lt;br /&gt;
MP - In Favour&lt;br /&gt;
MZ - Not In Favour&lt;br /&gt;
PP - In Favour&lt;br /&gt;
PZ - Abstained&lt;br /&gt;
A - In Favour&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bards&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The Bardic Collection, Book 3:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creature of Sapphire,&amp;lt;br&amp;gt;Helm bearing Ruby,&amp;lt;br&amp;gt;Sword made of Emerald,&amp;lt;br&amp;gt;And Heart of a Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... this poem isn't very good. Small wonder that the Kingdom never takes bards seriously.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Penance_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Penance&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and {{i|Penance}}.&lt;br /&gt;
|... Mystera found herself horrified at the behaviour of her followers, but she was always loathe to punish even the most evil among them. Jehora Jeheyu, however, often saw fit to intervene on her behalf.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 8 {{m|Imp}}.&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Mystera Scripture}}.&lt;br /&gt;
|Two faces? Same being.&lt;br /&gt;
&lt;br /&gt;
- The Mad Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake_Beard_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|I Wish I Could Read&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|&amp;quot;I wish I knew how to read&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Orb of Lusory}}.&lt;br /&gt;
|Lusory, the jealous apprentice, sought Hobb's approval by constructing an Orb of his own. Sadness followed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand_of_Binding_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Wand of Binding&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Wand of Binding}}.&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&lt;br /&gt;
Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Depleted Glyph&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a Depleted Glyph ({{s|BLUDTUPOWA}}, 0 CP). '''Known bug''': under {{boon|Mystic Balance}}, you should have at least 2MP to use this glyph despite that it consumes no MP. &lt;br /&gt;
|This note looks to be fairly recent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Associates, I am finding little information in this forsaken land concerning the lost arts of Golemancy and Spiritual Animation. The former appears to have been lost with time, but it seems that knowledge of the latter was deliberately destroyed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dented_Helmet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Dented Helmet&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|Horrible Fates: A Cautionary Almanac for Adventurers&lt;br /&gt;
&lt;br /&gt;
Entry: ANIMATED ARMOURS&lt;br /&gt;
Although common necromancy allows the reanimation and binding of a corpse to the summoner's will, sometimes the physical body won't suffice. Knowledgeable priests can, with great difficulty, bind a soul instead. Ancient cult leaders would use the remains of former Heroes, valuing their prowess and the irony of their servitude.&lt;br /&gt;
&lt;br /&gt;
HORRIBLENESS: 8/10 - not as bad as being afflicted with CONSTANT GOATS (see pg 34)&lt;br /&gt;
&lt;br /&gt;
LIKELIHOOD: 1/10 - getting killed by such a spirit is always possible, but it's believed that no living being today remembers the ritual to create new ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Draining_Blade_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Draining Blade&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Draining Blade}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He came to us, armed with a sword of blood, a glyph of blood and a god of blood. He slew half of us immediately, proof of worth to those who remained.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Cracked Soul Orb.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Soul Orb&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Soul Orb}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Underworld&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Imp}}s.&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 {{i|Goat Horn}}s.&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|How does one pronounce a triple 'S' anyway?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The_Garden_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|The Garden&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and one of each basic plant: {{ibox|Barbing Bush Monster Icon.png|Plant|Barbing Bush}}, {{ibox|Corrosive Creeper Monster Icon.png|Plant|Corrosive Creeper}}, Erosive Eelroot, {{ibox|Mysterious Murkshade Monster Icon.png|Plant|Mysterious Murkshade}}, and {{ibox|Poisonous Pod Monster Icon.png|Plant|Poisonous Pod}}. Each plant drops a {{i|Spoon}}.&lt;br /&gt;
|&amp;quot;Gardening&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
The act of clearing out nuisances (usually plants) with harmful status effects that, for whatever reason, don't have an immediate impact on the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Crumbling Ward&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Crumbling Ward}}.&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in there, playing with their hearts and minds?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Bound Sword}}.&lt;br /&gt;
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be crushed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Strange Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Strange Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diary_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Diary of a Goat&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Goat}} that drops a {{i|Dairy Diary}}.&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still proves reliable and thus he remains welcome at court.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon_Mage_Entrance.png|center]]&lt;br /&gt;
|Dragon Mage&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 1 Dragon Elite (palette swapped dragon spawn) who drops a {{s|BURNDAYRAZ}}.&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spider_Amulet_Entrance.PNG|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Spider Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Spider Amulet}}.&lt;br /&gt;
|From the Legendary Bestiary of Legends:&lt;br /&gt;
&lt;br /&gt;
CHAPTER 6 - IMPROBABLE BEASTS&lt;br /&gt;
&lt;br /&gt;
It is easy to assume that a story told is a story true, and while many fantastic creatures are known to have existed in ancient times, I have no reason to believe that the creatures known as &amp;quot;spiders&amp;quot; have ever been anything but a tale to frighten children.&lt;br /&gt;
&lt;br /&gt;
Old books refer to them as spindly horrors with eight legs and eight eyes, fangs that drip venom and a body that can produce fine, magical thread.&lt;br /&gt;
&lt;br /&gt;
Of all the fanciful stories I've heard in my time, this one certainly has to be the most exotic. The mere suggestion that such an abomination would exist seems absurd.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Ones_Entrance.png|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|History of the Southern Empire&lt;br /&gt;
|South&lt;br /&gt;
| 5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgon_Den_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Gorgon Den&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and 5 special {{m|Gorgon}}s. These Gorgons have 100% death gaze!&lt;br /&gt;
|I pity our foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{ibox|Booster-mp.png|Boosters|Mana Booster}}.&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to understand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Long Rant}}.&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one, at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The child who raises a hand against the parent is damned. Leave this place, adventurer. Our eyes keep watch against the sons and daughters of heathens.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been rendered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
WEST: Nothing but the Great Ocean. Those who have sought to explore it return with reports of nothing but endless blue ... or don't return at all. It is said that the Dragons know more, but they will not speak of it to us.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a&lt;br /&gt;
seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
EAST: Our sacred forests teem with life and warmth, but there is still much to be said for the beautiful, rolling grasslands of the East. The local Naga sages are always happy to teach me more about their rich and colourful history. Their empire, from what I understand, is almost impossibly large: the Light-Soaked Emperor rules from a seat of power far to the east.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Their love is boundless, but their fury is implacable. They have instructed us to seek out the remaining Spiders, destroy them and build a new empire over their corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Our brothers in the North have forgotten about us ... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Hello,&lt;br /&gt;
&lt;br /&gt;
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.&lt;br /&gt;
&lt;br /&gt;
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't technically break any promises, so don't go whining to mommy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has been a less than completely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)&lt;br /&gt;
&lt;br /&gt;
Now, I understand that there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?&lt;br /&gt;
&lt;br /&gt;
Temporary friendship? ;)&lt;br /&gt;
-H&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secret (Repeatable) Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
A lot of maps have a second, hidden &amp;quot;secret&amp;quot; subdungeon. Accessing the stairs of these secret subdungeons requires breaking walls (sometimes only a single wall tile, but sometimes two or more wall tiles). Finding the location of these subs can also be difficult without LEMMISI or BLUDTUPOWA, and often involves systemic search with a careful eye out for telltale wall edges within otherwise contiguous walls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 7x5 dungeon with a warlord named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|North, East, South (tbc center/west)&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North, East (tbc west/south)&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the following Blacksmith Items: {{i|Perseverance Badge}}, {{i|Sword}}, {{i|Shield}}, {{i|Bear Mace}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 8x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=57782</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=57782"/>
				<updated>2023-07-05T01:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: /* Repeatable Regular Subdungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-repeatable Subdungeons==&lt;br /&gt;
These subdungeons may appear instead of the regular Subdungeon. However, they each only do so until completed once. Completing these subdungeons normally unlocks some game element (Race, Altar, Class or other progression).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halfling_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Halfling]]&lt;br /&gt;
|Center, North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Halfling in a subdungeon. Giving her a Health Potion unlocks the Halfling settlement that can be upgraded to unlock the Halfling race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gnome Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gnome]]&lt;br /&gt;
|Center, North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Gnome in a subdungeon. Giving her a Mana Potion unlocks the Gnome settlement that can be upgraded to unlock the Gnome race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orc Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Orc]]&lt;br /&gt;
|Center, West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|An Orc in a subdungeon. Offers some &amp;quot;Tea&amp;quot; to the player; accepting and drinking the Tea will hit you with Poison, Corrosion x3 and reduce Health to 1, but unlock the Orc settlement that can be upgraded to unlock the Orc race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goblin Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goblin]]&lt;br /&gt;
|Center, South, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Goblin in a subdungeon. Asks for 20 [[gold]] from the player; complying will unlock the Goblin settlement that can be upgraded to unlock the Goblin race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chemist_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Chemist]]&lt;br /&gt;
|{{d|Demonic Library}}, {{d|Northern Desert}},{{d|Vicious Steel}}, possibly others.&lt;br /&gt;
|No&lt;br /&gt;
|Medium sized (9*8) sub dungeon with an island surrounded by lava. Contains a passive creature called &amp;quot;A What?&amp;quot; which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to &amp;quot;A What?&amp;quot; to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tinker_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tinker]]&lt;br /&gt;
|North, East, ???&lt;br /&gt;
|No&lt;br /&gt;
|A sub whose entrance is enclosed by walls (i.e. secret sub). Requires Alchemist unlocked. Contains 8 [[gold]] piles and a Tinker who seems to have trapped himself in the sub. Talk to him, and then leave the dungeon alive, to unlock the Tinker explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusader_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Crusader]]&lt;br /&gt;
|Center, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Crusader. Requires having unlocked all deities. If you TALK to the Crusader while having 100 piety (and leave the dungeon alive), you unlock the Crusader explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmuter_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Transmuter]]&lt;br /&gt;
|West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Transmuter. Requirements unknown. TALK to her to unlock the Transmuter explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witch_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Witch]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|The &amp;quot;Search for the Witch&amp;quot; quest will indicate an Eastern dungeon, which has a chance to spawn additional {{m|Corrosive Creepers}} on the top. The Witch found in the subdungeon will task you to gather 5 {{i|Frost Root}}s that drop randomly from the creepers topside. Completing her chore unlocks her hut for your kingdom.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ick_Unlock_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Naga Envoy]]&lt;br /&gt;
|East, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|You stumble upon a forward party lead by the Naga commander Itsssamna Itsssa, who delivers a message from Kinisssch Ahau, the Sun-Touched Prince of the Naga, threatening to crush your kingdom. It is basically an invitation to venture South. Requires having beaten Hexx Ruins at least once; unlocks Ick Swamp and the [[Challenge Accepted]] quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowing_Guardian_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Glowing Guardian]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|An ice cave with an altar to the Glowing Guardian. Touching the altar places five &amp;quot;Dark Ones&amp;quot; on the main map, one for each of levels 1,3,5,7 and 9. Each Dark One will drop a {{i|Prayer Bead}}; collecting all 5 and returning to the altar has you immediately convert to the Glowing Guardian, also unlocking him (as well as start the Quest to find the [[Witch]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dracul_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dracul]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Glowing Guardian. A large, initially shrouded dungeon with your clone (same character icon, uses same Attack and Health values, no traits though). You are locked in once you enter. Defeat your clone (your traits/potions/glyphs should help) to start worshiping (and unlock) Dracul.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mystera_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mystera Annur]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Sub dungeon with 999 hp dragon, creative use of magic will get you past him. Usable to unlock Mystera Annur.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jehora_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jehora Jeheyu]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked Mystera Annur. Sub dungeon has imps and an altar, you will need ENDISWAL or WEYTWUT to escape. Usable to unlock Jehora Jeheyu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Taurog]]&lt;br /&gt;
|West&lt;br /&gt;
|At first. It becomes shrouded after reaching the center.&lt;br /&gt;
|Large subdungeon with an altar at the center. Usable to unlock Taurog.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Binlor_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Binlor Ironshield]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked Taurog. Subdungeon almost completely filled with walls. Use the ENDISWAL spawning at the entrance to break the walls. Several [[gold]] piles, as well as the Altar to Binlor Ironshield can be found deeper within. Touch the altar for an immediate conversion to Binlor Ironshield (as well as unlocking him for your kingdom).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Earthmoter Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Earthmother]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|A subdungeon filled with plants. Blaze a trail through the shrubbery all the way to the altar in the bottom left corner and touch it to start worshipping (and unlock) the Earthmother. Watch out for the Gardeners and Barbing Bushes, avoid them if possible!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tikki_Tooki_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tikki Tooki]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Earthmother. Subdungeon has a reviving enemy called &amp;quot;Mischief&amp;quot;, you must kill all forms without taking a hit. The easiest way to do so is using BURNDAYRAZ, as the forms have various abilities (First Strike, Death Protection) that make melee more difficult. Killing the last form spawns the altar of Tikki Tooki; touch it to immediately start worshiping (and unlock) him.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pactmaker_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pactmaker]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked any other deity. Subdungeon is a giant room with an altar in the middle. If you touch the Altar it will disappear and grant you a Pact (also triggering it once for an immediate effect). Touch the altar after having unlocked all other deities to unlock the Pactmaker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Regular Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
These are the regular subdungeons that spawn on most maps. Most subdungeons are tied to a specific region (North/West/South/East/Central), and can only appear there. Some subdungeons seem to appear more often than others, which suggests that they also have a set rarity weight. Regular subdungeons always have their entrances spawn on accessible tiles (i.e. on corridors / in chambers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Graveyard Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|Yes&lt;br /&gt;
|5 [[gold]] piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sir_Thrawn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North, East, South&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing Bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then drops a {{i|Compression Seal}} and a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent has 100% damage/120% health and gives you 5 [[gold]] and a {{i|Health Potion}}, the second has 110% damage/150% health compared to the first and gives you 10 gold and a {{i|Mana Potion}}, and the third has 110% damage/130% health compared to the second and gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinn Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}} (both level 7, bloodless, no exp). If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop {{i|Blade of Yin}} and {{i|Yang's Sword}}, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large [[gold]] stack. Picking up the gold stack summons 5 {{m|zombie}}s of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Jadetooth_Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|An 11x11 room with many signs and Jadetooth, a level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops  {{i|Strange Mixture|Tea}}, a powerful potion that permanently adds +10 Max HP and +1 Max MP on use, as well as fully restoring health and mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the middle of a fully revealed 5X5 square. Gives 5% {{t|Sanguine}}. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP and MP instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:El_Potion_Loco.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion}} and 2 {{i|Mana Potion}} in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paans_Labyrinth_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 3x8 area with a level 1 {{m|Zombie}}, a {{i|Slaying Wand}} and a {{i|Pepper the Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Mass09_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 6x6 sub that contains a lvl5 non-hostile {{m|vampire}} called Volschenk who hands you the {{i|Mass09 Ledger}} when you talk to him. The ledger is a (lockerable) small item which can be used for 1 [[gold]] per use to shuffle all existing monsters on the current map. The signpost reads: ''Mass09 Banking, Inc. Eastern Branch''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 [[gold]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vegetarian Vampire]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and a Lv1 {{m|Vampire}} Chef (Drops the {{i|Recipe Scroll}}).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of [[gold]] and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop {{i|Wisp Gem}}s (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}s. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Spoon Garden.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spoon garden]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 different plants, each of them drop {{i|Spoon}} (+1 base damage, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SokoDungeon.jpg|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large [[gold]] pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lernutrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|North, West, East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. {{i|Dragon Heart}} item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, [[ENDISWAL]] around the subdungeon's edge, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Titan Guitar.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. This doesn't give piety with Binlor. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brandonnn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|South, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a {{i|Sensation Stone}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saint Solitude.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with 100 tiles non accesible Blackspace. Contains a Monk (Saint Solitude) who sells a {{s|LEMMISI}} glyph for 25g. If you already have LEMMISI or BLUDTUPOWA you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|???&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of [[gold]] and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Pen.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pen the Mage Dragon]]&lt;br /&gt;
|West&lt;br /&gt;
|Partially.&lt;br /&gt;
|10x10 room that is mostly explored. The unexplored region contains a passive level 9 {{m|Dragon Spawn}} called Pen the Mage Dragon, who gives you a {{s|PISORF}} glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Signpost Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
About 25% of the time, the subdungeon will be a &amp;quot;signpost&amp;quot; subdungeon. These are 5x5 unexplored subdungeons with the entrance in the center. They always contain a signpost and at least 5 [[gold]] piles, and also often contain monsters or items. The possible signpost text depends on the region that the main dungeon is in: center, north, east, south, or west.  For a given signpost text, the same monsters or items will always spawn (although the reverse is not true: some monsters and items are shared between signposts). The positions of the signposts, monsters, items, and gold piles are all random. The tile color is fixed based on the region.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=10% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=5%  | Region&lt;br /&gt;
!width=25% | Summary&lt;br /&gt;
!width=55% | Signpost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Legend of the Signpost Gorgon&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, 4 signposts, and the {{i|Gorgward}}.&lt;br /&gt;
|Legend of the Signboard Gorgon:&lt;br /&gt;
&lt;br /&gt;
In these lands, rumours persist of a particularly odd gorgon who turns adventurers into helpful dungeon signboards instead of stone.&lt;br /&gt;
&lt;br /&gt;
Though this gorgon has never been sighted, adventurers are advised to stay away from regions of densely-clustered signposts, especially if they happen to contain any warnings about gorgons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NomNom_Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Edible Adversaries&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Meat Man}} who drops a {{i|Nom Nom}}.&lt;br /&gt;
|The Adventurer's Cookbook&lt;br /&gt;
Chapter 3: Edible Adversaries&lt;br /&gt;
&lt;br /&gt;
Meat Men: Due to their frequent appearance in most standard dungeons (and their inherently delicious-sounding names), Meat Men are common go-to beasts for any dungeoneer who wants to eat on the go. As with any meal that potentially fights back, it's best to try find one that you can easily kill. Even when a suitably weak Meat Man cannot be found, however, it's still possible for adventurers to exchange blows with a slightly stronger foe and win the battle if they take time halfway through to recover from some of their wounds. This is because Meat Men are extremely, well, MEATY, but don't generally put out enough damage to force enemies into a lengthy retreat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petting_Zoo.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Know Your Farm Animals&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Goat}} who drops a {{i|Dairy Diary}}.&lt;br /&gt;
|Know Your Farm Animals!&lt;br /&gt;
A Guide for Children&lt;br /&gt;
&lt;br /&gt;
Entry #427: Common Farm Goat&lt;br /&gt;
Four-legged, barely-domesticated animal occasionally bred for its milk and meat. Distinguishing traits include medium to long horns (both males and females), prominent 'beards' and short, upward-pointing tails.&lt;br /&gt;
&lt;br /&gt;
Entry #428: Common Dungeon Goat&lt;br /&gt;
Four-legged, recently wild animal sought after as a trophy kill. Distinguishing traits include hatred-filled eyes, natural magic resistance and a tendency to seek out and murder adventurers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Goblin Itch&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and two level 2 {{m|Goblin}}s.&lt;br /&gt;
|Embarrassing Adventurer Problems #6: Goblin Itch&lt;br /&gt;
&lt;br /&gt;
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.&lt;br /&gt;
&lt;br /&gt;
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favourable results and a more valuable kill.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Misplaced Cutlery&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and three {{i|Spoon}}s.&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Orb&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Orb}}.&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yendor Vendor&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a shop called &amp;quot;Yendor Vendor&amp;quot; selling a {{i|Cracked Amulet}}.&lt;br /&gt;
|Experience Catapult:&lt;br /&gt;
&lt;br /&gt;
A common technique by which a hero may fully rejuvenate in mid-combat against a tougher opponent, using weaker enemies as fodder to facilitate a quick level-up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Popcorn Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Popcorn&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Warlock}}s.&lt;br /&gt;
|Popcorn:&lt;br /&gt;
&lt;br /&gt;
A trivial / low-level monster killed in the late game for minor experience gain. Easily digestable in groups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of the Den of Danger&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|The {{d|Den of Danger}}, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Center&lt;br /&gt;
|8 gold piles.&lt;br /&gt;
|I know you're reading these. Stop it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sapphire Helmet&lt;br /&gt;
|Center&lt;br /&gt;
|6 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The noble profession of Hero stems back to the original Sapphire Knight, a celebrated figure whose deeds, prowess and origins are hotly contested by today's scholars. The Knight's legendary helm was said to be a gift from the gods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of Venture Cave&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|{{d|Venture Cave}} was the original base of operations for an unknown bandit king and his followers, who took advantage of the region's political instability to harass locals. The group collapsed after their leader was poisoned, and the remnants moved to {{d|Grimm's Grotto}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMISI_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hacked Glyph&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|LEMMISI(?)}} item. Using this item will reveal the whole map, and grant regeneration bonuses / food consumption accordingly (which makes this glyph very dangerous, especially for a {{c|Goatperson}}).&lt;br /&gt;
|I have gone mad.&amp;lt;br&amp;gt;So has the rest of the council.&amp;lt;br&amp;gt;So has the rest of our empire.&amp;lt;br&amp;gt;Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Foolish Imp&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Imp}} who drops a {{i|Mana Potion}}.&lt;br /&gt;
|They were fools to listen! Foolish fooly fools! Temptation came to us with the cloak of a deceiver, the face of an animal and the eyes of a demon! Why did we listen?&lt;br /&gt;
&lt;br /&gt;
Foolish fooly fools!&lt;br /&gt;
Biscuits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prison_Break.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Prison Break&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Wall Cruncher}}s.&lt;br /&gt;
|So. The council has me locked away in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Serpent_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Serpent Dungeon&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 6 {{m|Serpent}} who drops a {{i|Fortitude Tonic}}.&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and as she approached the great serpent, it raised itself from the floor&lt;br /&gt;
and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&lt;br /&gt;
&lt;br /&gt;
The creature perished, and her body felt a sudden pureness again ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Statue_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Avatar Statue&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 1 Statue (3 attack, 1 health, physical immune, curse bearer, no experience) who drops a {{i|Ritual Scroll}}.&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shade Transformation&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 5 Shade (palette swapped warlock, 25 damage, 54 HP, retaliates fireball, revives). When killed, the shade revives as a level 5 Shade (palette swapped djinn) with identical abilities and stats. When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_2_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Teeth Teeth Teeth&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|At first there was only confusion. Then there were TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Forlorn}}.&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Mad Whispers&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Whisper Charm}}s. Picking up a charm gives the message: &amp;quot;... the lost empire has awoken ... pLaY a liTTle s0ng fur us? @&amp;amp;NshU9Ad(! BRING IN THE AVATAR&amp;quot;.&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
&lt;br /&gt;
COUNCIL VOTES (ROUND 1):&lt;br /&gt;
MP - In Favour&lt;br /&gt;
MZ - Not In Favour&lt;br /&gt;
PP - In Favour&lt;br /&gt;
PZ - Abstained&lt;br /&gt;
A - In Favour&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bards&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The Bardic Collection, Book 3:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creature of Sapphire,&amp;lt;br&amp;gt;Helm bearing Ruby,&amp;lt;br&amp;gt;Sword made of Emerald,&amp;lt;br&amp;gt;And Heart of a Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... this poem isn't very good. Small wonder that the Kingdom never takes bards seriously.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Penance_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Penance&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and {{i|Penance}}.&lt;br /&gt;
|... Mystera found herself horrified at the behaviour of her followers, but she was always loathe to punish even the most evil among them. Jehora Jeheyu, however, often saw fit to intervene on her behalf.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 8 {{m|Imp}}.&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Mystera Scripture}}.&lt;br /&gt;
|Two faces? Same being.&lt;br /&gt;
&lt;br /&gt;
- The Mad Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake_Beard_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|I Wish I Could Read&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|&amp;quot;I wish I knew how to read&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Orb of Lusory}}.&lt;br /&gt;
|Lusory, the jealous apprentice, sought Hobb's approval by constructing an Orb of his own. Sadness followed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand_of_Binding_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Wand of Binding&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Wand of Binding}}.&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&lt;br /&gt;
Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Depleted Glyph&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a Depleted Glyph ({{s|BLUDTUPOWA}}, 0 CP). '''Known bug''': under {{boon|Mystic Balance}}, you should have at least 2MP to use this glyph despite that it consumes no MP. &lt;br /&gt;
|This note looks to be fairly recent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Associates, I am finding little information in this forsaken land concerning the lost arts of Golemancy and Spiritual Animation. The former appears to have been lost with time, but it seems that knowledge of the latter was deliberately destroyed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dented_Helmet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Dented Helmet&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|Horrible Fates: A Cautionary Almanac for Adventurers&lt;br /&gt;
&lt;br /&gt;
Entry: ANIMATED ARMOURS&lt;br /&gt;
Although common necromancy allows the reanimation and binding of a corpse to the summoner's will, sometimes the physical body won't suffice. Knowledgeable priests can, with great difficulty, bind a soul instead. Ancient cult leaders would use the remains of former Heroes, valuing their prowess and the irony of their servitude.&lt;br /&gt;
&lt;br /&gt;
HORRIBLENESS: 8/10 - not as bad as being afflicted with CONSTANT GOATS (see pg 34)&lt;br /&gt;
&lt;br /&gt;
LIKELIHOOD: 1/10 - getting killed by such a spirit is always possible, but it's believed that no living being today remembers the ritual to create new ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Draining_Blade_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Draining Blade&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Draining Blade}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He came to us, armed with a sword of blood, a glyph of blood and a god of blood. He slew half of us immediately, proof of worth to those who remained.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Cracked Soul Orb.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Soul Orb&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Soul Orb}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Underworld&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Imp}}s.&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 {{i|Goat Horn}}s.&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|How does one pronounce a triple 'S' anyway?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The_Garden_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|The Garden&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and one of each basic plant: {{ibox|Barbing Bush Monster Icon.png|Plant|Barbing Bush}}, {{ibox|Corrosive Creeper Monster Icon.png|Plant|Corrosive Creeper}}, Erosive Eelroot, {{ibox|Mysterious Murkshade Monster Icon.png|Plant|Mysterious Murkshade}}, and {{ibox|Poisonous Pod Monster Icon.png|Plant|Poisonous Pod}}. Each plant drops a {{i|Spoon}}.&lt;br /&gt;
|&amp;quot;Gardening&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
The act of clearing out nuisances (usually plants) with harmful status effects that, for whatever reason, don't have an immediate impact on the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Crumbling Ward&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Crumbling Ward}}.&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in there, playing with their hearts and minds?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Bound Sword}}.&lt;br /&gt;
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be crushed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Strange Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Strange Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diary_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Diary of a Goat&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Goat}} that drops a {{i|Dairy Diary}}.&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still proves reliable and thus he remains welcome at court.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon_Mage_Entrance.png|center]]&lt;br /&gt;
|Dragon Mage&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 1 Dragon Elite (palette swapped dragon spawn) who drops a {{s|BURNDAYRAZ}}.&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spider_Amulet_Entrance.PNG|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Spider Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Spider Amulet}}.&lt;br /&gt;
|From the Legendary Bestiary of Legends:&lt;br /&gt;
&lt;br /&gt;
CHAPTER 6 - IMPROBABLE BEASTS&lt;br /&gt;
&lt;br /&gt;
It is easy to assume that a story told is a story true, and while many fantastic creatures are known to have existed in ancient times, I have no reason to believe that the creatures known as &amp;quot;spiders&amp;quot; have ever been anything but a tale to frighten children.&lt;br /&gt;
&lt;br /&gt;
Old books refer to them as spindly horrors with eight legs and eight eyes, fangs that drip venom and a body that can produce fine, magical thread.&lt;br /&gt;
&lt;br /&gt;
Of all the fanciful stories I've heard in my time, this one certainly has to be the most exotic. The mere suggestion that such an abomination would exist seems absurd.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Ones_Entrance.png|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|History of the Southern Empire&lt;br /&gt;
|South&lt;br /&gt;
| 5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgon_Den_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Gorgon Den&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and 5 special {{m|Gorgon}}s. These Gorgons have 100% death gaze!&lt;br /&gt;
|I pity our foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{ibox|Booster-mp.png|Boosters|Mana Booster}}.&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to understand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Long Rant}}.&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one, at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The child who raises a hand against the parent is damned. Leave this place, adventurer. Our eyes keep watch against the sons and daughters of heathens.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been rendered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
WEST: Nothing but the Great Ocean. Those who have sought to explore it return with reports of nothing but endless blue ... or don't return at all. It is said that the Dragons know more, but they will not speak of it to us.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a&lt;br /&gt;
seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
EAST: Our sacred forests teem with life and warmth, but there is still much to be said for the beautiful, rolling grasslands of the East. The local Naga sages are always happy to teach me more about their rich and colourful history. Their empire, from what I understand, is almost impossibly large: the Light-Soaked Emperor rules from a seat of power far to the east.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Their love is boundless, but their fury is implacable. They have instructed us to seek out the remaining Spiders, destroy them and build a new empire over their corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Our brothers in the North have forgotten about us ... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Hello,&lt;br /&gt;
&lt;br /&gt;
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.&lt;br /&gt;
&lt;br /&gt;
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't technically break any promises, so don't go whining to mommy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has been a less than completely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)&lt;br /&gt;
&lt;br /&gt;
Now, I understand that there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?&lt;br /&gt;
&lt;br /&gt;
Temporary friendship? ;)&lt;br /&gt;
-H&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secret (Repeatable) Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
A lot of maps have a second, hidden &amp;quot;secret&amp;quot; subdungeon. Accessing the stairs of these secret subdungeons requires breaking walls (sometimes only a single wall tile, but sometimes two or more wall tiles). Finding the location of these subs can also be difficult without LEMMISI or BLUDTUPOWA, and often involves systemic search with a careful eye out for telltale wall edges within otherwise contiguous walls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 7x5 dungeon with a warlord named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|North, East, South (tbc center/west)&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North, East (tbc west/south)&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the following Blacksmith Items: {{i|Perseverance Badge}}, {{i|Sword}}, {{i|Shield}}, {{i|Bear Mace}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 8x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gorgon&amp;diff=57781</id>
		<title>Gorgon</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gorgon&amp;diff=57781"/>
				<updated>2023-07-01T06:00:09Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: /* Strategy */ wikified &amp;quot;Monks&amp;quot;, spiced up the Amethyst Stare section to make it easier to read and find out what it actually does :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Human Gorgon.png]][[File:Gorgon Monster Icon.png]]&lt;br /&gt;
This article is about the playable race, for the monster see {{mM|Gorgon}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Gorgon&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|ConversionCost=100&lt;br /&gt;
|ConversionEffect=+5% {{t|Death-gaze}}&lt;br /&gt;
|Tooltip=MONSTER CLASS&amp;amp;#10;AZURE BODY: Starts with 25% Physical resistance, Death Gaze Immune, -50% bonus damage&amp;amp;#10;SAPPHIRE LOCKS: Natural Poisonous:5 strike, petrifies enemies, starts with the ENDISWAL glyph&amp;amp;#10;AMETHYST STARE: Starts with Death-gaze 10%. Death-gaze effect deals unresistable damage upon attacking enemies with low health&amp;amp;#10;&amp;amp;#10;Gorgons gain +5% Death-gaze for every 100 Conversion Points&lt;br /&gt;
|Traits=&lt;br /&gt;
;{{a|AZURE BODY}}: Starts with 25% {{t|Physical resist}}, {{t|Death Gaze Immune}}, -50% bonus damage&lt;br /&gt;
;{{a|SAPPHIRE LOCKS}}: Natural {{t|Poisonous}}:5 strike, petrifies enemies, starts with {{s|ENDISWAL}} glyph&lt;br /&gt;
;{{a|AMETHYST STARE}}: Starts with {{t|Death-gaze}} 10%. Death-gaze effect deals unresistable damage upon attacking enemies with low health.&lt;br /&gt;
|Conversion=5% {{t|Death-gaze}} per 100 Conversion Points&lt;br /&gt;
|Unlock=Complete {{d|Naga City}} with 3 [[Classes]]&lt;br /&gt;
|Group=Monster&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Gorgon is a very bizarre class. Gorgons play sort of like {{c|Monk}}s, in that they both rely on the [[regen-fighting]] strategy, and they both have naturally bad damage. Gorgons don't have reduced base damage but bonus damage is much lower. However, with the right items the Gorgon should negate their bonus damage penalty and then some.&lt;br /&gt;
&lt;br /&gt;
The most powerful part about Gorgons are their intrinsic poison attacks granted by {{a|SAPPHIRE LOCKS}}. Combined with their natural physical resistance, Gorgons are able to tackle higher level enemies, using poison to come out ahead in trades. Combining this with their death gaze immunity means enemy Gorgons are easy prey (as ironic as that might be for a mirror match).&lt;br /&gt;
&lt;br /&gt;
Confusingly, the Gorgon class's Deathgaze skill, {{a|AMETHYST STARE}}, differs from the one that enemy monsters have. Both versions trigger when the enemy is below the Deathgaze% threshold at the start of the attack, but the player's Deathgaze does not instantly kill. ''Instead, the player's Deathgaze is a free attack that inflicts damage equal to the player's '''base attack''' before the enemy strikes''. This often finishes them off, preventing retaliation.  This is NOT affected by {{i|Platemail}}, making it a great item to buy or even prepare that has great synergy with poison. &lt;br /&gt;
&lt;br /&gt;
The Deathgaze skill doesn't scale quite as well as the other monster class's CP bonuses do, but the CP investment can make a difference all the same - it's just one option, where a {{c|Vampire}} or {{c|Rat Monarch}} would be crazy not to go conversion-heavy.  At 10% Deathgaze, the skill is strictly a finishing attack for edge cases.  With some CP investment, Deathgaze becomes a much more reliable First Strike alternative. It takes a moderate-to-large CP investment to be able to use Deathgaze two or more times in a single fight, and the scaling pays off especially well against Super Meat Man, who can be brought into Deathgaze range with {{i|Can of Whupaz}} and other potions before you continue, regen-fighting for the rest.&lt;br /&gt;
&lt;br /&gt;
The biggest handicap that Gorgons have to face is that they petrify enemies on kill. This includes kills with {{s|BURNDAYRAZ}}, but not bosses. The Gorgon does begin with {{s|ENDISWAL}}, but the net effect is that the Gorgon often has to spend 6 mana to progress further. This means the Gorgon needs to conserve mana and/or blackspace when playing in cramped areas, which is sometimes easier said than done. The glyph makes it easier to reach hidden subdungeons, and the Gorgon does well with {{g|Binlor Ironshield}} on levels such as {{d|Shifting Passages}}, {{d|Rock Garden}}, and {{d|The Labyrinth}} where you would want to destroy a large number of walls regardless. Petrified enemies do leave blood pools but they're only accessible after the statue is destroyed. This means Gorgons have poor synergy with {{g|The Earthmother}} and {{g|Dracul}}. Gorgons also fare poorly against maps with lots of undead enemies, because poison doesn't work against them.  Depending on your worship plans, you may wish to break statues for blood pools mid-game.  Barring that, you should break walls that either make additional blackspace accessible in the late game, or that help you get past blockages.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
Gorgons are a bit complicated. Several considerations need to be made when sorting out monster difficulty.  Very few monsters are at one extreme or the other.&lt;br /&gt;
&lt;br /&gt;
Enemies should be non-undead (so that poison works), deal physical damage, and have irrelevant perks compensating for lowered stats.  Magic resist is a minor consideration, while physical resistance is often a larger concern.  Status ailments are to be avoided.  Some of the most common foes are listed below in roughly increasing order of difficulty by paragraph.&lt;br /&gt;
&lt;br /&gt;
{{m|Gorgon}} is the easiest monster to kill for bonus experience.  Deathgaze immunity and your own Deathgaze negates their Deathgaze and First Strike skills.  {{m|Meat Man}} is about equally attractive as a target, as well as {{m|Goat}}, whose moderate magic resistance keeps it from being even easier.  Whenever you have {{s|HALPMEH}} to clear out poison, {{m|Serpent}} joins this tier.&lt;br /&gt;
&lt;br /&gt;
{{m|Goblin}}'s First Strike is bypassed by Deathgaze, so they are also decent regen-fighting targets, but not quite top-tier due to their good damage.  Similarly, {{m|Golem}} has enough magic resistance to be of a similar tier, unless you have {{s|PISORF}} or {{s|HALPMEH}} to make the fight easier.&lt;br /&gt;
&lt;br /&gt;
A high-level {{m|Bandit}} is weak enough to regen-fight easily, but requires a large amount of popcorn to remove the curses.  This can be done once or maybe twice in a run with proper planning after better targets are gone.  A high-level {{m|Goo Blob}} is doable, but will cost a ton of blackspace, and {{s|BURNDAYRAZ}} is needed to leverage the poison strike into a winning damage trade - don't forget to leave a stack of Burning on while you explore.&lt;br /&gt;
&lt;br /&gt;
No single enemy is a perfect storm of troubling traits, but several are mostly bad targets. {{m|Dragon Spawn}} does magic damage and is tanky, but can be poisoned. {{m|Zombie}} is a powerful brawler and undead, but deals physical damage. These two are probably the worst threats. {{m|Wraith}}s are undead and magical, but are susceptible to fireballs+Deathgaze at a certain point, making Mana Burn irrelevant. {{m|Warlock}}s are slightly harder - poison susceptibility doesn't make up for their increased damage and higher health compared to a {{m|Wraith}}, but they still die to fireballs more easily than a {{m|Dragon Spawn}}.&lt;br /&gt;
&lt;br /&gt;
== Glyphs ==&lt;br /&gt;
&lt;br /&gt;
Certain glyphs are a blessing to Gorgons. {{s|IMAWAL}} synergizes with the Gorgon very well because of their playstyle depending on facing higher level enemies - popping an {{s|IMAWAL}} before killing a high-level Goblin or Gorgon will be well worth the 5 mana. An early {{s|BURNDAYRAZ}} is an important tool for Gorgons, since it maximizes their damage and varies the damage type, and also gives her something to do with mana when fighting against magic enemies (though you are still not making any use of your base 25% physical resistance and should prioritize something else for high-level kills regardless). Adding a few fireballs after poisoning will take down high-level enemies faster and stretch the poison duration a bit longer with burn stacks. {{s|BLUDTUPOWA}} can be useful for Gorgons if it costs less life than the damage prevented by {{s|ENDISWAL}}, or if it enables a {{s|BURNDAYRAZ}}/Deathgaze finishing combo. {{s|HALPMEH}} tends to be more combat-efficient than {{s|ENDISWAL}}, and it can negate poison, turning {{m|Serpent}}s into easy experience similar to {{MM|Gorgon}}s. It is more efficient than {{s|BURNDAYRAZ}} for fighting low-damage physical enemies like {{m|Meat Man}} or magic-resistant enemies like {{m|Golem}}.&lt;br /&gt;
&lt;br /&gt;
Some glyphs come out a bit flat. {{s|GETINDARE}} is somewhat eclipsed by Deathgaze, so first strike only occasionally makes a difference - the dodge chance is of some benefit, but has to be weighed against glyph's inventory space and CP value.  Similarly, {{s|PISORF}} is semi-redundant with {{s|ENDISWAL}}, functioning only as a physical damage source when you would typically prefer to regen fight using mana for fireballs and stoneskin anyway - only 2-for-1 {{s|PISORF}} billiards enthusiasts need apply here.  {{s|APHEELSIK}} isn't useless, but is probably outclassed by {{s|HALPMEH}} or {{s|BURNDAYRAZ}}; it can occasionally optimize your resources mid-fight if you have the extra inventory for it. {{s|CYDSTEPP}}'s ability to buy a single attack with low bonus damage isn't much of a winning proposition, either, unless you have a high enough CP total to chain two Deategazes back-to-back.  The glyph itself holds much of the CP that you need to accomplish this in the first place, though.  Cast-and-convert is a strong option here.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
&lt;br /&gt;
{{g|Binlor Ironshield}} is one of the best gods for a Gorgon to worship. Since you'll be casting {{s|ENDISWAL}} many, many times as a Gorgon, {{boon|Stone Form}} is the best boon a Gorgon could ever ask for. There is never a shortage of ways to break walls as a Gorgon, so gaining piety is no sweat.  You can even pop tons of statues with {{boon|Stone Heart}} to aid a late conversion to {{g|Dracul}} or {{g|The Earthmother}}.&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} has useful boons and can easily be fueled by the always-spamable {{s|ENDISWAL}}. Whether you rely on stoneskin, fireballs, or a combination, {{boon|Mystic Balance}} and {{boon|Refreshment}} are welcome aid (but {{boon|Flames}} is niche at best and {{boon|Weakening}} is only occasionally worth the piety).&lt;br /&gt;
&lt;br /&gt;
{{g|Taurog}} helps with the Gorgon's low damage and his armor synergizes well with the Gorgon's innate physical resistance. Constant casting of {{s|ENDISWAL}} means you'll be losing a lot of piety for long-term worship, so consider converting out after acquiring one or two items.  Alternatively, a late-game death protection spike is possible if you spend your mana, convert to Taurog, clear out the popcorn, convert glyphs for piety and CP, and then proceed to land multiple Deathgaze attacks on the last boss.&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} can work well, despite the smaller numbers of blood pools for {{boon|Plantation}}, as the Gorgon's starting {{s|ENDISWAL}} ensures she won't find herself stuck, and {{boon|Greenblood}} and {{boon|Vine Form}} are strong with the Gorgon's slant towards fireballs and regen fighting, and her end-game piety and mana spike can be significant if you've been prioritizing statue-breaking mid-game.&lt;br /&gt;
&lt;br /&gt;
Similarly, {{g|Dracul}} can be worth it for {{boon|Blood Shield}} alone, and {{t|Sanguine}} is useful to the extent that you can access the pools. {{t|Life steal}} is a mixed bag, since you deal low damage, but apply poison to your blood cows.&lt;br /&gt;
&lt;br /&gt;
The only really unusable deity is {{g|Glowing Guardian}} due to his hatred for poison.  {{g|Tikki Tooki}} is also problematic, since he is not a huge fan of regen fighter strategies.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Gorgons need bonus damage badly, so that means that the  {{i|Perseverance Badge}} and {{i|Dwarven Gauntlets}} are excellent items for Gorgons. The {{i|Battlemage Ring}} is a good option for a caster strategy.  {{i|Whurrgarbl}} synergizes with poison strike, and {{i|Platemail}} synergizes with the entire regen fighting scheme while not interfering at all with Deathgaze in its function as a first-strike finishing move.  {{i|Witchalok Pendant}} lets you regen-fight non-magical monsters much more efficiently. {{i|Martyr Wraps}} are also decent, even if the Monk uses them better.&lt;br /&gt;
&lt;br /&gt;
You can make a spellcasting Gorgon with {{i|Avatar's Codex}} and {{g|Mystera Annur}}. Since Gorgon has innate first strike which does not depend on your damage bonus, you can have a special first strike that ignores monster's first strike and your -100% (!) damage bonus from the class trait and {{boon|Flames}}. Two-three fireballs and death gaze is usually enough to kill the enemies. The drawback is that your normal attack power becomes negligible so it makes you unable to mop popcorn without BURNDAYRAZ. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
There is known bugs with deathgaze and {{t|Life steal}}. Lifesteal does not occur at deathgaze, but when it kills enemy lifesteal applies for the deathgaze attack. The first bug is the deathgaze-lifesteal can steal more life than HP left on the enemy in this situation. &lt;br /&gt;
&lt;br /&gt;
The second bug is when the enemy had {{t|Death Protection}}. The prediction box thinks lifesteal will apply to the deathgaze attack, but since the enemy does not die, lifesteal does not occur. This makes a discord between the prediction and actual situation. This wrong prediction could say safe even the actually result is going to be death, and may end the run. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Exile%27s_Path&amp;diff=57780</id>
		<title>EE:Exile's Path</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Exile%27s_Path&amp;diff=57780"/>
				<updated>2023-06-26T20:07:29Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
Like all wiki pages, '''SPOILERS ALERT'''!&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Exile's Path&lt;br /&gt;
|Region=Extreme South&lt;br /&gt;
|Rumor=''Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair. ''&lt;br /&gt;
|Difficulty=Vicious&lt;br /&gt;
|MonsterStats=140%&lt;br /&gt;
|Monsters={{EEM|Goblin Trapper}}, {{EEM|Beholder}}, {{EEM|Pestilent Bloat}}, {{EEM|Rusted Guardian}}, {{EEM|Swamp Worm}}, {{EEM|Siabrae}}&lt;br /&gt;
|Boss=4 Optional Shadow Bosses and The Dark Beneath&lt;br /&gt;
|SuggestedClasses={{c|Rogue}}, {{c|Assassin}}&lt;br /&gt;
|SpecialRules=&lt;br /&gt;
The map here is significantly smaller than usual - 18x18 (19% smaller) and is divided by a lava river with only one crossing point. When you reach level 5, you are transported to a nightmare realm - the dungeon gets scrambled, all walls are made impenetrable, the entire dungeon is reshrouded, all remaining shops are replaced with random other shops, and if you used the potion shop it is restocked. There is a new locked subdungeon in the nightmare realm.&lt;br /&gt;
&lt;br /&gt;
As you level up after this point, some plants with [[Image:Serrated_Strike.png|20px|link=]][[EE:Traits#Serrated_Strike | Serrated Strike]], {{t|Death-gaze}} 50% and {{t|Magic Immune}} will spawn on the map.&lt;br /&gt;
[[File:Exile's_Path_Level_7.png|left|180px]]&lt;br /&gt;
When you reach level 6, 10 stacks of [[Image:Ensnare.png|20px|link=]][[EE:Traits#Ensnare | Ensnare]] and 4-5 stacks of {{t|Cursed}} get put on you. Once you reach level 8, you get {{t|Poisoned}}, {{t|Mana burn}}ed, and 5 stacks each of {{t|Weakened}} and {{t|Corrosion}}. Once you reach level 9, the locked subdungeon becomes unlocked - beware that when you enter, you won't be able to leave again! &lt;br /&gt;
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[[File:Exile's_Path_Boss_Room.png|left|120px|Subdungeon]]&lt;br /&gt;
This subdungeon brings you to a shadow pit, a 9x9 fully shrouded dungeon. In the four cardinal directions, there are four level 3 Shadow Tendrils. In the center, the altar of whatever god you are worshiping comes with you. In the four diagonal ends, there are the four optional bosses (in a random order). Once you kill one of the bosses, the subdungeon is totally reset - You are placed back in the center, the dungeon is reshrouded, all remaining bosses are restored to full health and cured of debuffs (but kept in the same location), and the tendrils respawn. In the place of whatever boss you killed, there is now The Dark Beneath. This happens each time you kill a boss, but the bosses don't respawn, so you can do it at most 4 times. The Dark Beneath does not regain health when the dungeon is reset, so you can use the blackspace restoration to slowly whittle down the boss.&lt;br /&gt;
&lt;br /&gt;
|Quests=Magical Material Tour, pt. 1&lt;br /&gt;
|Unlock=Complete Groundbreaking Discovery in [[Shadow Bog]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
This dungeon brings back the absolutely '''awful monster pool''' from [[Shadow Bog]] and swaps {{m|Muck Walker}}s for {{EEM|Siabrae}} - that might sound better, but in such a small dungeon spawning random plants can be quite problematic.&lt;br /&gt;
&lt;br /&gt;
You'll need to reach AT LEAST '''level 9''' here, so you have to play fairly efficiently - this is hard because every monster here feels like a terrible target - you'll need to figure out which one is the least harmful for you. {{EEM|Swamp Worm}}s are actually a blessing here - they drown you in {{t|Corrosion}}, but they have much weaker stats than anything else so they make great high level targets. Suboptimal popcorn, though. {{EEM|Beholder}}s also aren't too bad if you are in a position where {{t|Mana Burn}} won't be a problem. {{EEM|Pestilent Bloat}}s are quite easy if you don't mind {{t|Cursed}}, but they will make you use a lot of blackspace if you're not careful from bleeding. Siabrae are fine but you don't want to hit them too much, so maybe avoid fighting high level ones. {{EEM|Goblin Trapper}}s are actually quite bad ([[Image:Ensnare.png|20px|link=]][[EE:Traits#Ensnare | Ensnare]] is much worse than it seems, makes it very hard to fight higher level enemies). The only monster I really recommend not fighting if you can avoid it is {{EEM|Rusted Guardian}}s - {{t|Weakening blow}} is awful and they are very hard to kill. {{s|IMAWAL}} is a great spell here for petrifying them.&lt;br /&gt;
&lt;br /&gt;
'''Before reaching level 5''', you probably want to buy a {{i|Burn Salve}} from the potion shop. If you have a lot of them, Swamp Worms aren't a problem at all and the final phase gets a lot easier - plus it will help you deal with the afflictions you get at level 8. Speaking of that, you will also want a {{i|Fortitude Tonic}} to clear the weakening.&lt;br /&gt;
&lt;br /&gt;
'''The ideal state''' to be in before entering the shadow pit is level 9, near a level up to 10 - but usually that isn't possible. Make sure you are ready before heading in! Once you are in, you need to pick a boss to kill - depending on your build, this might depend on who you encounter early since the layout is random. The easiest for most builds is usually Wanton Shadow, which has high damage but low HP and pretty fine abilities. You can use a level up catapult if near level 10.&lt;br /&gt;
&lt;br /&gt;
After that, you'll want to head '''straight to the Dark Beneath''' (it's wherever the boss you killed was) and start regen fighting her - try to regen exactly enough HP to take a hit between each attack, and don't hit her while bleeding or you'll get exhausted. Once you start to run out of blackspace, you should pivot to fighting another shadow. Most builds find the Festering Shadow pretty easy to regen fight, but it does give you weakening which can be a problem.&lt;br /&gt;
&lt;br /&gt;
'''Continue doing this''', you will probably need to either kill 3 or 4 shadows here (probably 3 if you prepped {{i|Can of Whupaz}} or are a {{c|Rogue}} or both, probably 4 for caster classes).&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Festering Shadow:&lt;br /&gt;
Attack: 56&lt;br /&gt;
Health: 565&lt;br /&gt;
25% physical resist&lt;br /&gt;
Corrosive&lt;br /&gt;
Weakening blow&lt;br /&gt;
&lt;br /&gt;
Wanton Shadow:&lt;br /&gt;
Attack: 123&lt;br /&gt;
Health: 297&lt;br /&gt;
25% resists&lt;br /&gt;
Corrosive&lt;br /&gt;
&lt;br /&gt;
Eternal Shadow:&lt;br /&gt;
Attack: 75&lt;br /&gt;
Health: 476&lt;br /&gt;
25% physical resist&lt;br /&gt;
Weakening blow&lt;br /&gt;
Corrosive&lt;br /&gt;
Undead&lt;br /&gt;
Bloodless&lt;br /&gt;
Death Protection - 6 layers&lt;br /&gt;
&lt;br /&gt;
Envious Shadow:&lt;br /&gt;
Attack: 93&lt;br /&gt;
Health: 386&lt;br /&gt;
50% physical resist&lt;br /&gt;
100% deathgaze&lt;br /&gt;
Corrosive&lt;br /&gt;
&lt;br /&gt;
The Dark Beneath: (This is the only mandatory boss, but you have to kill at least one of the optional bosses before fighting it)&lt;br /&gt;
Attack: 75&lt;br /&gt;
Health: max hp of 1, but overhealed to 3174&lt;br /&gt;
Serrated strike&lt;br /&gt;
Trophy: Eclipse stone (+30% resists but -30% bonus damage, when you attack the effect switches to +20% bonus damage and +2 fireball damage per level, on fireball switches back)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
'''Magical Mystery Tour, part 1:''' Win with a Priest and earn Ding! Max (reach level 10). (Rewards 3333 gold and unlocks the disintegration wand prep from the Blacksmith, which can be used to blow up a wall and damage adjacent enemies)&amp;lt;br /&amp;gt;&lt;br /&gt;
★★★★★★★★★★&amp;lt;br /&amp;gt;&lt;br /&gt;
★★&amp;lt;br /&amp;gt;&lt;br /&gt;
I recommend either playing an {{OrPr}}, a {{HaPr}} or a {{HuPr}}. I went with Human. Orc is the strongest for the main dungeon, Halfling is the strongest for the shadows, and Human is the strongest for the Dark Beneath.&lt;br /&gt;
&lt;br /&gt;
For preps, more attack booster(s), {{i|Perseverance Badge}}, {{i|Compression Seal}}, quest items, black market, {{i|Amulet of Yendor}} or {{i|Balanced Dagger}}, burn+fortitude+whupazz+health potions, either conjunction or {{g|Jehora Jeheyu}} depending on your feelings about inventory management and other gods.&lt;br /&gt;
&lt;br /&gt;
A great god to worship here is JJ - {{t|Chaos Form}} helps you reach level 10 and it removes {{t|Weakened}} and {{t|Corrosion}}. Additionally, you get so much piety for him by the end that you can use {{boon|Last Chance}} with 100 piety for a guaranteed refill.&lt;br /&gt;
&lt;br /&gt;
Once you get to level 9, you can descend to the pit. Nothing special here - it's the same general strategy except Eternal Shadow and Wanton Shadow are both significantly easier for {{c|Priest}} thanks to Good Health and Good Golly, so I recommend doing them as your first 2 shadows (probably start with Eternal if you can because the blackspace helps with the {{t|Death Protection}}s). &lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Aqua_Edition&amp;diff=57779</id>
		<title>Aqua Edition</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Aqua_Edition&amp;diff=57779"/>
				<updated>2023-06-25T20:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: Added Quests section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons: Aqua Edition is another content mod for Desktop Dungeons, with plenty of additions all around. &lt;br /&gt;
&lt;br /&gt;
To install the mod, make sure you have an up-to-date install of [[Extreme Edition]] and then replace the Assembly-CSharp.dll file in your DesktopDungeons_Data/Managed folder with the one found here: https://drive.google.com/file/d/1ShEM6u50ltATQ2y2nWHrpNhLBN6_R_dk/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
Ten new ways to slay evil. [[AQE:Classes]]&lt;br /&gt;
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== Items ==&lt;br /&gt;
&lt;br /&gt;
More than you can shake a Druid Stick at. Catalogued at [[AQE:Items]]&lt;br /&gt;
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== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
There's a LOT of them. [[AQE:Dungeons]]&lt;br /&gt;
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== Quests ==&lt;br /&gt;
&lt;br /&gt;
Dozens of new quests to fail in spectacular fashion! [[AQE:Quests]]&lt;br /&gt;
&lt;br /&gt;
== Monsters and Bosses ==&lt;br /&gt;
&lt;br /&gt;
Beasts, undead, and... aliens?? See them here; [[AQE:Monsters]]&lt;br /&gt;
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== Traits ==&lt;br /&gt;
&lt;br /&gt;
Even more complexities and abilities to contend with. Read about them on their main page here: [[AQE:Traits]]&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
AQE does not add any new badges of its own, but being built on top of EE, it has a whole slew of Curious, Disposable, and Egotistical content to cover in the pages below anyway.&lt;br /&gt;
&lt;br /&gt;
[[AQE:Curious]]&lt;br /&gt;
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[[AQE:Disposable]]&lt;br /&gt;
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[[AQE:Egotistical]]&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;diff=57778</id>
		<title>Template:EENav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;diff=57778"/>
				<updated>2023-06-25T09:44:57Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: Rebalance added&lt;/p&gt;
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--&amp;gt;[[Template:EENav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
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--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;[[Desktop Dungeons]] [[Extreme Edition]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:Quest Icon.png|16px|link=]]&amp;amp;nbsp;[[EE:Quests|New Quests]] '''·''' [[File:Restart.png|18px|link=]]&amp;amp;nbsp;[[EE:Puzzles|New Puzzles]] '''·''' [[File:Essence_Drain.png|16px|link=]]&amp;amp;nbsp;[[EE:Traits|New Traits]] '''·''' [[File:Bag_O'_Tricks.png|18px|link=]]&amp;amp;nbsp;[[EE:Items|New Items]] '''·''' [[File:Vicious_Badge.png|20px|link=]]&amp;amp;nbsp;[[EE:Badges|New Badges]] '''·''' [[File:Piercing_Wand.png|18px|link=]]&amp;amp;nbsp;[[EE:Rebalance|Rebalance]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Extreme Edition#Classes|Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Guild||Guild}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Thief Den||Thief Den}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Church||Church}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Mage Tower||Mage Tower}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 4&lt;br /&gt;
|{{EEC|Swashbuckler}}||{{EEC|Spy}}||{{EEC|Heretic}}||{{EEC|Magician}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{EEC|Bard}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Alchemist]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Monster Classes&lt;br /&gt;
|{{EEC|Abomination}}||{{EEC|Djinn}}||{{EEC|Troll}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[EE:Monsters|Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Common&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{EEM|Freezing Wraith}}&amp;amp;nbsp;'''·''' {{EEM|Goblin Trapper}}&amp;amp;nbsp;'''·''' {{EEM|Pestilent Bloat}}&amp;amp;nbsp;'''·''' {{EEM|Profaned Flesh}}&amp;amp;nbsp;'''·''' {{EEM|Ratling Warrior}}&amp;amp;nbsp;'''·''' {{EEM|Soul Sucker}}&amp;amp;nbsp;'''·''' {{EEM|Vileblood}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{EEM|Arcane Golem}}&amp;amp;nbsp;'''·''' {{EEM|Arcane Servant}}&amp;amp;nbsp;'''·''' {{EEM|Beholder}}&amp;amp;nbsp;'''·''' {{EEM|Bloodghast}}&amp;amp;nbsp;'''·''' {{EEM|Coral Snake}}&amp;amp;nbsp;'''·''' {{EEM|Drowned One}}&amp;amp;nbsp;'''·''' {{EEM|Failed Experiment}}&amp;amp;nbsp;'''·'''  {{EEM|Flint Devil}}&amp;amp;nbsp;'''·''' {{EEM|Forgotten Soul}}&amp;amp;nbsp;'''·''' {{EEM|Frozen Corpse}}&amp;amp;nbsp;'''·''' {{EEM|Lost Brethren}}&amp;amp;nbsp;'''·''' {{EEM|Mutated Slave}}&amp;amp;nbsp;'''·''' {{EEM|Naga Fireweaver}}&amp;amp;nbsp;'''·''' {{EEM|Naga Frostblade}}&amp;amp;nbsp;'''·''' {{EEM|Naga Shadowsire}}&amp;amp;nbsp;'''·''' {{EEM|Naga Sunseeker}}&amp;amp;nbsp;'''·''' {{EEM|Naga Swampsoul}}&amp;amp;nbsp;'''·''' {{EEM|Nameless Beast}}&amp;amp;nbsp;'''·''' {{EEM|Piloted Golem}}&amp;amp;nbsp;'''·''' {{EEM|Possessed Goat}}&amp;amp;nbsp;'''·''' {{EEM|Pythoness}}&amp;amp;nbsp;'''·'''  {{EEM|Ratling Priest}}&amp;amp;nbsp;'''·''' {{EEM|Reanimated Troll}}&amp;amp;nbsp;'''·''' {{EEM|Risen Sculptor}}&amp;amp;nbsp;'''·''' {{EEM|Rusted Guardian}}&amp;amp;nbsp;'''·''' {{EEM|Sapphire Golem}}&amp;amp;nbsp;'''·''' {{EEM|Sea Sludge}}&amp;amp;nbsp;'''·''' {{EEM|Seafolk}}&amp;amp;nbsp;'''·'''  {{EEM|Shadow Fiend}}&amp;amp;nbsp;'''·''' {{EEM|Siabrae}}&amp;amp;nbsp;'''·''' {{EEM|Siren}}&amp;amp;nbsp;'''·''' {{EEM|Stone Jelly}}&amp;amp;nbsp;'''·''' {{EEM|Sun Priestess}}&amp;amp;nbsp;'''·''' {{EEM|Swamp Worm}}&amp;amp;nbsp;'''·''' {{EEM|Troll Scientist}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;plainlinks navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[EE:Dungeons|Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Normal&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Hard&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Vicious&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Ancient Scrapyard|Ancient Scrapyard]]&amp;amp;nbsp;'''·''' [[EE:Darkwood Fringes|Darkwood Fringes]]&amp;amp;nbsp;'''·''' [[EE:Deadman's Pass|Deadman's Pass]]&amp;amp;nbsp;'''·'''   [[EE:Goblin Settlement|Goblin Settlement]]&amp;amp;nbsp;'''·''' [[EE:Odd Depths|Odd Depths]]&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
[[EE:Forsaken Temple|Forsaken Temple]]&amp;amp;nbsp;'''·''' [[EE:Frigid Battlefield|Frigid Battlefield]]&amp;amp;nbsp;'''·''' [[EE:Hidden Workshop|Hidden Workshop]]&amp;amp;nbsp;'''·''' [[EE:Oasis Town|Oasis Town]]&amp;amp;nbsp;'''·''' [[EE:Permafrost Peak|Permafrost Peak]]&amp;amp;nbsp;'''·'''   [[EE:Shadow Bog|Shadow Bog]]&amp;amp;nbsp;'''·''' [[EE:Tainted Marsh|Tainted Marsh]]&amp;amp;nbsp;'''·''' [[EE:Tranquil Beach|Tranquil Beach]]&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
[[EE:Abandoned Nest|Abandoned Nest]]&amp;amp;nbsp;'''·''' [[EE:Endless Blizzard|Endless Blizzard]]&amp;amp;nbsp;'''·''' [[EE:Exile's Path|Exile's Path]]&amp;amp;nbsp;'''·''' [[EE:Flooded Foundry|Flooded Foundry]]&amp;amp;nbsp;'''·''' [[EE:Lekon's Table|Lekon's Table]]&amp;amp;nbsp;'''·''' [[EE:Mire's Heart|Mire's Heart]]&amp;amp;nbsp;'''·''' [[EE:Phantom Citadel|Phantom Citadel]]&amp;amp;nbsp;'''·''' [[EE:Seaside Fortress|Seaside Fortress]]&amp;amp;nbsp;'''·''' [[EE:Troll Laboratory|Troll Laboratory]]&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Also see: '''''[[EE:Subdungeons|Subdungeons]]'''''&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=AQE:Items&amp;diff=57777</id>
		<title>AQE:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=AQE:Items&amp;diff=57777"/>
				<updated>2023-06-25T09:18:09Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aqua Edition adds a huge amount of new items to the game, so many that the shop items do not even occupy the standard shop pools. They must be opted into with the Second Chain mutator, which will enable and add them to the pools, or with the Second Monopoly mutator, which allows ONLY AQE items to spawn in shops.&lt;br /&gt;
&lt;br /&gt;
''Note: Many items have been adjusted in the May 14, 2023 Patch and their descriptions here are '''outdated''' (for now).''&lt;br /&gt;
&lt;br /&gt;
= Items available in shops =&lt;br /&gt;
&lt;br /&gt;
== Basic items ==&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Unlock Method&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Amulet of Health&lt;br /&gt;
| Gain 25 max and current health on pickup, but lose 1 point of health regeneration.&lt;br /&gt;
| Complete the Clashing Fictions quest.&lt;br /&gt;
| 13&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Amulet of Mana&lt;br /&gt;
| +5 max and current mana, but glyphs cost +1 more mana than usual to cast.&lt;br /&gt;
| Complete the Clashing Fictions quest.&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Clogged Heart&lt;br /&gt;
| +3 max HP on levelup and +1 health regen,but lose 10% bonus damage when the item leaves your inventory.&lt;br /&gt;
| Complete the Clashing Fictions quest.&lt;br /&gt;
| 16&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Seventh Sword&lt;br /&gt;
| +2 base damage. Additional +5 base damage if you've slain a lvl7 enemy this level.&lt;br /&gt;
| Complete the Clashing Fictions quest.&lt;br /&gt;
| 17&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Jealous Kite&lt;br /&gt;
| +15% physical and magaical resists, but caps lowered by 50%&lt;br /&gt;
| Complete the Clashing Fictions quest.&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Archstamp&lt;br /&gt;
| Small item. All glyphs, both in your inventory and on the ground, become different, alternate Arch versions.&lt;br /&gt;
| Complete the Clashing Fictions quest.&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Large Bottle&lt;br /&gt;
| Health and Mana potions restore 20% more of their respective bars.&lt;br /&gt;
| Complete the Clashing Fictions quest.&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Kindling Wand&lt;br /&gt;
| BURNDAYRAZ damage, and inflicted burning stacks, goes up by a flat 2.&lt;br /&gt;
| Complete the Clashing Fictions quest.&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quest Items ==&lt;br /&gt;
&lt;br /&gt;
Unlocked from various AQE [[AQE:Quests|quests]]&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Unlock Method&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Honeypot&lt;br /&gt;
| -40% potion effectiveness. Health and mana potions instead offer flat bonuses until levelup, and grant 1 Honey Potion. First used per level is double strength. Honey potions restore 20% health and mana (working even with this item) and overheal/overcharge.&lt;br /&gt;
| Complete Research Facility Curious&lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Uranium Sample&lt;br /&gt;
| 10% Radiation on the player, but grants 5% Radioactive Strike to irradiate foes.&lt;br /&gt;
| Complete Foreign Planet Curious&lt;br /&gt;
| 10&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Long Long Spade&lt;br /&gt;
| 10 uses. Digs up minor items. Possible digs include gold piles, health/mana potions, popcorn enemies, boosters, and small items like spoons and goat horns. Loses 3cp per use, ending at 5cp while inert and useless.&lt;br /&gt;
| Complete Deep Deep Pit Curious&lt;br /&gt;
| 17&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Chemical Bludgeon&lt;br /&gt;
| Once per level, consuming a potion grats +25% knockback damage until levelup.&lt;br /&gt;
| Complete Arbitrary Realm Curious.&lt;br /&gt;
| 15&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bar Eater&lt;br /&gt;
| Restore 1 mana and 1 health per level when melee striking a same-or-higher level enemy.&lt;br /&gt;
| Complete Quiet Thicket Curious.&lt;br /&gt;
| 20&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sage Plate&lt;br /&gt;
| Increases max mana by 1 for every 2 levels, starting with the first.&lt;br /&gt;
| Complete Mariana Stronghold Curious.&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Metalic Heart&lt;br /&gt;
| Stores spent mana as charges. When used, convert 8 charges into 1 layer of stoneskin/steel soul.&lt;br /&gt;
| Complete Mothership Curious.&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Devout Offering&lt;br /&gt;
| Consume and pay the appropriate piety cost to purchase a chosen god's ultimate boon.&lt;br /&gt;
| Complete Celestial Estruary Curious.&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Aquatic Soul&lt;br /&gt;
| On kill, gain 10 unstackable max mana until your next glyph cast.&lt;br /&gt;
| Complete Seventh Sea Curious&lt;br /&gt;
| 22&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|What Is This?&lt;br /&gt;
| On pickup, becomes a random shop item.&lt;br /&gt;
| Complete Boundary Curious&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Gutter&lt;br /&gt;
| Small item. Reduce enemy max HP by half your damage on strike.&lt;br /&gt;
| Complete Ruined Dungeon Curious&lt;br /&gt;
| 9&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Vile Flesh&lt;br /&gt;
| Eat to gain 5% Sanguine and 2 stacks of Lifesteal. When leaving the inventory (either by eating it, or converting it), get afflicted with 99 stacks of curse and 99 stacks of Temptation.&lt;br /&gt;
| Defeat Sealed Beast&lt;br /&gt;
| 13&lt;br /&gt;
| 444&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dual Sword&lt;br /&gt;
| Once per level, quaff a potion to gain 1 permanent base damage, and 2 temporary base damage until levelup.&lt;br /&gt;
| Complete Staging Area Curious&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Jar of Souls&lt;br /&gt;
| Gain 1 charge when killing a non-undead, exp-valuable monster. Click to spend a charge and lower the cost of your next glyph cast by 2. Max 6 charges stored.&lt;br /&gt;
| Complete Gravemill Village Curious&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Crystal Shard&lt;br /&gt;
| +40% damage and First Strike, but breaks and becomes permanently useless the next time you take damage. Convertable for full value when broke.&lt;br /&gt;
| Complete Crystal Tunnel Curious&lt;br /&gt;
| 8&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Magic Paintbrush&lt;br /&gt;
| Gains 1 CP when killing an EXP valuable monster. Click to drain CP and reroll dungeon elements, monsters (-2CP), shops (-4CP), glyphs (-8CP), altars. (-16CP)&lt;br /&gt;
| Complete Central Spire Curious&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flarespear&lt;br /&gt;
| Burning Strike, attacks inflict burning equal to your level, but also afflict you with 2 stacks of Flaming per level per strike.&lt;br /&gt;
| Complete World Core Curious&lt;br /&gt;
| 20&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Moon Monolith&lt;br /&gt;
| When full on mana, click to gain 5 mana in overcharge. Recharges when hitting 0 mana.&lt;br /&gt;
| Complete Unidentified Crater Curious&lt;br /&gt;
| 21&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wicked Warblades&lt;br /&gt;
| On EXP-valuable kill, next strike applies Wicked Sick to monsters, leveling it up.&lt;br /&gt;
| Complete Clashing Fictions Curious&lt;br /&gt;
| 11&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Starving Stray&lt;br /&gt;
| -20% potion effectiveness. Gain 10% potion effectiveness for every bloodpool in a 2 tile radius from you, and consume the bloodpools on quaff. Every blood pool consumed like this permanently increases the conditional potion effectiveness bonus by 3%. &lt;br /&gt;
| Complete Bloody Bog Curious&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Century Root&lt;br /&gt;
| Small item. Consume to spawn Marrowful Sands plants on all visible bloodpools. The bloodpools then become energy pools that restore 10% mana when stepped on.&lt;br /&gt;
| Complete Marrowful Sands Curious&lt;br /&gt;
| 9&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Polytheist Collar&lt;br /&gt;
| Gain +25 piety when converting out of a god.&lt;br /&gt;
| Complete Animistic Depths Curious&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Royal Plate&lt;br /&gt;
| +17 Damage Reduction. All DR counts double vs lower level foes.&lt;br /&gt;
| Complete Lost City Curious&lt;br /&gt;
| 16&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Monster Bone&lt;br /&gt;
| +2 base damage. After EXP-valuable kill, next strike slows target.&lt;br /&gt;
| Complete the Aqua Monster Classes puzzle pack&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wrestler's Mask&lt;br /&gt;
| Gain 2 stacks of Resistant and a Death Protection on pickup. When the death protection shatters, gain 10% physical resist.&lt;br /&gt;
| Complete the Aqua Classes puzzle pack&lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Effectless Elixer&lt;br /&gt;
| Small item. Comes with 4 charges. On drink, gain Trait Burn, which wipes ALL of the next monster you strike's traits. Does not work on bosses.&lt;br /&gt;
| Complete the Aqua Traits puzzle pack&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elite Items ==&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Unlock Method&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blue Blade&lt;br /&gt;
| On pickup, all current and future bloodpools turn into blue energy pools. Stepping in these energy pools restore 15% mana, and grant +4 stacking base damage until next attack.&lt;br /&gt;
| Complete the Arbitrary Realm quest.&lt;br /&gt;
| 45&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spiked Boots&lt;br /&gt;
| +15% physical resistance, +1 sight radius. The first time you reveal an enemy, deal 5 free, irresistable damage per level to it.&lt;br /&gt;
| Complete the Arbitrary Realm quest.&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Keg O' Strength&lt;br /&gt;
| Click to open it and gain 9 strength potions&lt;br /&gt;
| Complete the Arbitrary Realm quest.&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Blacksmith Scroll&lt;br /&gt;
| Small item. The first time you reach a conversion threshold on a level, gain a random small blacksmith item&lt;br /&gt;
| Complete the Arbitrary Realm quest.&lt;br /&gt;
| 13&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Variety Keg&lt;br /&gt;
| Click to open and gain 1 each of health, mana, fortitude, burn salve, schadenfreude, and strength potion.&lt;br /&gt;
| Complete the Arbitrary Realm quest.&lt;br /&gt;
| 25&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ancient Seal&lt;br /&gt;
| Small item. Click to smash and summon a lvl10 monster called Ancient Evil. It is EXP valuable, and drops 25 gold. Remains inert in the inventory for conversion afterwards.&lt;br /&gt;
| Complete the Arbitrary Realm quest.&lt;br /&gt;
| 45&lt;br /&gt;
| 66&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Lullaby Lute&lt;br /&gt;
| Click to strum and inflict Tired on all visible enemies. Tired monsters will not retaliate your next attack, but it and all other Tired monsters on the current dungeon level will become Alert, granting immunity to the status being applied again.&lt;br /&gt;
| Complete the Arbitrary Realm quest.&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Steel Gauntlets&lt;br /&gt;
| Slow strike. +50% knockback damage. When you strike an enemy (and it survives), it gets slowed.&lt;br /&gt;
| Complete the Arbitrary Realm quest.&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Subdungeon items =&lt;br /&gt;
&lt;br /&gt;
Every region has a host of new subdungeons, many of which contain new goodies to use, locker, and prep. Keep in mind these will never be found in vanilla or EE dungeons, only in the AQE dungeons in each region.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
!width=5% |Region&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Placeholder&lt;br /&gt;
| ???&lt;br /&gt;
| ?&lt;br /&gt;
| ??&lt;br /&gt;
| Somewhere&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Preps=&lt;br /&gt;
&lt;br /&gt;
These items can be prepped from the kingdom screen, but cannot naturally be found in a dungeon run.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!CP&lt;br /&gt;
!Method of Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rainbow Seal&lt;br /&gt;
| Small item. Acts as any of the other 4 seals, all in one. Only useable after a boss has been slain.&lt;br /&gt;
| 55&lt;br /&gt;
| 5&lt;br /&gt;
| Alchemist. Complete the Archmage Exam [[AQE:Quests|quest]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Chipped Blade&lt;br /&gt;
| +5 base damage. Lowers by 1 every time you level up, to a minimum of 0.&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
| Blacksmith. Complete the Masterpiece [[AQE:Quests|quest]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Warding Charm&lt;br /&gt;
| Small item. (Supposed to be, anyway.) Offers +5 physical and magical resist.&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| Blacksmith. Complete the Big Time Bout [[AQE:Quests|quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vicious Boss Rewards=&lt;br /&gt;
&lt;br /&gt;
Items that drop from bosses in the vicious dungeons instead of a standard trophy.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!CP&lt;br /&gt;
!Method of Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Crystaline Blade&lt;br /&gt;
|Stores spent mana. Can be clicked at any time to convert stored mana into bonus damage for a single attack, at 2% bonus damage per mana point stored. Max 100%.&lt;br /&gt;
| 21&lt;br /&gt;
| 35&lt;br /&gt;
| Dropped by [[AQE:Crystal Tunnel|Prism Knight]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Worm Tooth&lt;br /&gt;
|Use to transform in and out of worm form. While in worm form, kills no longer award EXP, but spawn 4 planet brood of the same level as the slain monster. You can devour the broods in worm form, healing/overhealing by 5% of your max HP per brood's level, and gaining a stack of temptation.&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| Dropped by [[AQE:Foreign Planet|Planet Worm]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Forbidden Tome&lt;br /&gt;
|Click to consume and turn all visible bloodpools into level 1 undead.&lt;br /&gt;
| 21&lt;br /&gt;
| 40&lt;br /&gt;
| Dropped by [[AQE:Gravemill Village|Mr. Gravemill]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Heavenly Armaments&lt;br /&gt;
|Takes up two inventory slots. Does nothing until you have 100 piety, where the shield offers 20% resist all and curse immunity, and the sword grants 10 base damage and magical attack.&lt;br /&gt;
| 18&lt;br /&gt;
| 100&lt;br /&gt;
| Dropped by [[AQE:Celestial Estuary|Celestial Sword and Shield]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Curious Keg&lt;br /&gt;
|Click to open and gain 20 special potions. There are 4 varieties, and you on average get 5 of each. They are; Burning Beverage (temporary first strike and 50% bonus damage, but afflict yourself with 5 burning stacks per own level), Gut Gulp (full HP and mana restore, then inflict wound on yourself), Watery Wash (next fireball you cast is double damage ala Avatar's Codex, but malus yourself with 5 stacks of hypnotized) and Dangerous Drink (gain EXP boost and a one-off 5-stack Corrosive Strike, but afflict yourself with 3% radioactive)&lt;br /&gt;
| 35&lt;br /&gt;
| 70&lt;br /&gt;
| Dropped by [[AQE:Central Spire|Master Central]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Verdant Core&lt;br /&gt;
|Killing an EXP-valuable monster spawns a plant in its place and grants you either [[EE:Abomination|Stone Claw or Vine Armour]], alternating. &lt;br /&gt;
| 24&lt;br /&gt;
| 100&lt;br /&gt;
| Dropped by [[AQE:World Core|World Core]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Companion Terminal&lt;br /&gt;
|Calculates your most lacking stat, then grants you a booster corresponding to that stat when leveling up.&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| Dropped by [[AQE:Mothership|Mother]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Darkest Branch&lt;br /&gt;
|Restores 40% health and mana when revealing a monster for the first time, overhealing/overcharging. Scouts monsters in a 3 tile radius from you. However, no mana regen, and health regen is locked to 1.&lt;br /&gt;
| 11&lt;br /&gt;
| 40&lt;br /&gt;
| Dropped by [[AQE:Quiet Thicket|Taker]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Liquid Jewel&lt;br /&gt;
|All potions overheal/overcharge. Drinking a health/mana potion cures 1 of every debuff and heals 10% more of your bar for each debuff cured.&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| Dropped by [[AQE:Lost City|Atlantys]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spatial Purse&lt;br /&gt;
|Can be used to make any number of items small, like an infinite compression seal.&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| Dropped by [[AQE:Marrowful Sands|Bones Eternum]] and Vicious Steel Curious Indomitable.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sealed Heart&lt;br /&gt;
|Every 4th attack you make, your HP drops to 1. Every 8th attack you make, your HP restores to full. The 8th time either effect happens in a single level, die.&lt;br /&gt;
| 27&lt;br /&gt;
| 80&lt;br /&gt;
| Dropped by [[AQE:Sealed Beast|Sealed Beast's Heart]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Frozen Codex&lt;br /&gt;
|Grants both heavy fireballs and Frostflame, but -3 fireball damage per level AND all enemies gain 100% riposte.&lt;br /&gt;
| 54&lt;br /&gt;
| 75&lt;br /&gt;
| Dropped by Curious [[Demonic Library|The Avatar]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Namtar's Head&lt;br /&gt;
|Once per level, can be thrown at an enemy from any range to cause 5 physical damage and cause slow. Enemies do not retaliate this. Damage increases by 5 every use.&lt;br /&gt;
| 23&lt;br /&gt;
| N/A&lt;br /&gt;
| Dropped by Curious [[Namtar's Lair|Namtar]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Catering Contract&lt;br /&gt;
|Click to consume and reroll all standard shops.&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
| Dropped by Curious [[Naga City|Kinisssch]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Matron Scale&lt;br /&gt;
| Max resist caps increased by 5%&lt;br /&gt;
| 23&lt;br /&gt;
| 100&lt;br /&gt;
| Dropped by Curious [[Dragon Isles|The Matron of Flame]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Golemancy Script&lt;br /&gt;
|Small item. Killing an EXP-valuable enemy spawns a lvl1 no-exp golem in its place. Killing a golem grants Stoneskin, Steel Soul, and Might. Possible golem spawns match Jealous Apprentice's own spawns.&lt;br /&gt;
| 25&lt;br /&gt;
| 100&lt;br /&gt;
| Dropped by Curious [[EE:Flooded Foundry|Jealous Apprentice]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Other Horn&lt;br /&gt;
|Gives 2% resistances on levelup, but also 1 stack of corrosion. Can be used once per level to gain Mark of the Goat, transforming the next enemy you strike into a goat of the same level.&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| Dropped by Curious [[EE:Lekon's Table|Vessel of Lekon]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;quot;Spot&amp;quot;&lt;br /&gt;
| +1 base damage. -10% restore on levelup. Clones itself on every level up, and can be consumed to gain a one-off Corrosive Strike but also applying 1 layer of curse to yourself.&lt;br /&gt;
| 12&lt;br /&gt;
| N/A&lt;br /&gt;
| Dropped by Curious [[EE:Troll Laboratory|Trollenstein]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mirage Heart&lt;br /&gt;
|Click to swap between Health Form and Mana Form. They work identically to {{c|Chemist}}'s forms.&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| Dropped by Curious [[EE:Phantom Citadel|Elisssa Ahau]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Frozen Mind&lt;br /&gt;
| -1 mana regen, -3 burndayraz damage per level, but grants Frostflame and overcharges the player's mana by 200% on levelup.&lt;br /&gt;
| 42&lt;br /&gt;
| 100&lt;br /&gt;
| Dropped by Curious [[EE:Endless Blizzard|Cocyteon]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mantle of the Meek&lt;br /&gt;
| locked at lvl1 for all the pros/cons that means, and HP/damage/fireball damage on levelup is halved. lvl1 monsters are pacifist but can be moved if spoken to. Important to note that you essentially have no level cap and will simply keep growing stronger for as long as you can gain exp.&lt;br /&gt;
| 1&lt;br /&gt;
| N/A&lt;br /&gt;
| Dropped by Curious [[EE:Abandoned Nest|Wih'doh Qu'ween]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Crystaline Boots&lt;br /&gt;
| +1 mana regen and +2 fireball damage per level, but become useless and inert after you move 100 times.&lt;br /&gt;
| 21&lt;br /&gt;
| 35&lt;br /&gt;
| Dropped by Curious [[AQE:Crystal Tunnel|Prism Knight]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Undying Core&lt;br /&gt;
|Killing a, exp-valuable monster spawns a Marrowful Sand plant on its bloodstain, and grants either a -2 mana discount on your next cast, or +4 mana restore alternating.&lt;br /&gt;
| 24&lt;br /&gt;
| 100&lt;br /&gt;
| Dropped by Curious [[AQE:World Core|World Core]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Factory Pot&lt;br /&gt;
|Gains 1 charge when drinking a health or mana potion. Use to spend a charge and build a factory node. The first one you build will be the Root Node. All subsequent nodes will connect to it to start producing honey potions (20% effective health and mana). To harvest the honey potions, you must destroy the node holding them, they drop 1 honey potion for every 2 'gold' they generated, and they generate 1 'gold' every time you level up.&lt;br /&gt;
| 22&lt;br /&gt;
| 35&lt;br /&gt;
| Dropped by Curious [[AQE:Foreign Planet|The Primordial]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mother Brain&lt;br /&gt;
|Melee attacks deal 50% of their damage as magic damage in a cone behind the initial target. The cone's shape is 1-3-5 spaces projecting outward, with the initial target sitting in the '1' space. Additionally, you can click the brain to spend 10 mana and swap places with a monster.&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| Dropped by Curious [[AQE:Mothership|Mother]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Immortal Grimoire&lt;br /&gt;
|On levelup, destroys the topmost large item in your inventory, or itself if there is none. Click to transform yourself irreversably into a Namtar-like state. When transformed, the grimoire stops destroying items, forbids you from uncovering any additional blackspace, and deducts 100 piety (triggering god punishments, if any!). In your first hooded form, you have Magical attack, 50% magic resist, and poisonous strike. When you die, resurrect with full HP/mana and lose poisonous strike and magic resist, but gain corrosive strike and weakening blow. On death, resurrect again into a vampire form, losing half your max HP, -25% damage, and last form's traits. Instead, gain 2 stacks of lifesteal and 50% physical resist. Die again, and gain berserk, reflexes, and first strike (only seems to last for a single hit, though?). Resureect again for a death protection and berserk, and -25% more bonus damage. One more resurrect leaves you in a helpless zombie state.&lt;br /&gt;
| 50&lt;br /&gt;
| N/A&lt;br /&gt;
| Dropped by Curious [[AQE:Gravemill Village|Gravemillion]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Eternity Grimoire&lt;br /&gt;
|On levelup, destroys the topmost large item in your inventory, or itself if there is none. Click to transform yourself irreversably into a mutant, gaining 10 max mana, 50% bonus damage, and double your current max HP, but you will be deducted 100 piety (triggering god punishments, if any!) and no longer be able to uncover any tiles. When transformed, the grimoire stops consuming large items.&lt;br /&gt;
| 50&lt;br /&gt;
| N/A&lt;br /&gt;
| Dropped by Curious [[AQE:Underground Archives|Immortal Periferon]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shadow Scribbles&lt;br /&gt;
| +1 vision radius. Gain Shadowstep. Shadowstep lets you scout tiles instead of revealing them, and lets you freely walk on empty scouted tiles. Clicking yourself will reveal all tiles around you as normal.&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
| Dropped by Curious [[AQE:Quiet Thicket|Taker]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pale Imitation&lt;br /&gt;
|Click to open a worship panel. 5 boons are Pale Mimicry, and cost 10 piety. When taken, you can select a boon that belongs in that slot from any other god, to then buy normally. 6th slot is Pale Amnesia, which resets all slots to Pale Mimicry.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Dropped by Curious [[AQE:Celestial Estuary|Heaven's Paragon]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Stormlance&lt;br /&gt;
|Burdens you with Slow Strike, but when killing a monster, gain a ranged Smite that deals 5 damage per slain target's level. Smite shocks adjacent targets.&lt;br /&gt;
| 34&lt;br /&gt;
| 35&lt;br /&gt;
| Dropped by Curious [[AQE:Lost City|Poseidyn]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spire Heart&lt;br /&gt;
|Small item. Removes all shops from the dungeon. When leveling up, get a choice of 3 random items. You can select 1 of them to keep, or skip to gain a 4th choice next level. If you do not have room for the item, it drops on the ground. Prestige levels will offer items as well.&lt;br /&gt;
| 55&lt;br /&gt;
| N/A&lt;br /&gt;
| Dropped by Curious [[AQE:Central Spire|Master Central]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Osseous Grasp&lt;br /&gt;
|Reduces mana costs of picked up (NOT starting!) glyphs to 0, but they increase by 1 each cast. Click to spend a prestige level to reset all costs back to 0. (At least it should; currently bugged and unclickable?)&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| Dropped by Curious [[AQE:Marrowful Sands|Bones Eternus]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flashback&lt;br /&gt;
|Click to restart your run, carrying over your current inventory into the new one.&lt;br /&gt;
| 1&lt;br /&gt;
| N/A&lt;br /&gt;
| Dropped by Curious [[AQE:Sealed Beast|Sealed Beast]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Omnispoon&lt;br /&gt;
|Small item. +1 base damage. Hotkeys for glyphs always work, even when not having the glyph itself.&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Dropped at the end of curious [[AQE:Vicious Rush|Inside Isle]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|end.&lt;br /&gt;
|Kills you on use. No known secrets. Serves as a trophy item for defeating the true final boss of AQE.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Dropped by the secret boss in [[AQE:Sealed Beast|Sealed Beast]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Misc Dungeon Items=&lt;br /&gt;
&lt;br /&gt;
Stuff that only appears as part of a dungeon gimmick and generally can't be lockered.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!CP&lt;br /&gt;
!Found in&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Placeholder&lt;br /&gt;
|stuff&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|places&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Rebalance&amp;diff=57776</id>
		<title>EE:Rebalance</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Rebalance&amp;diff=57776"/>
				<updated>2023-06-25T09:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: Created page with &amp;quot;{{EE}} &amp;lt;div class=&amp;quot;paragraph&amp;quot;&amp;gt;These&amp;amp;nbsp;&amp;lt;strong&amp;gt;optional&amp;amp;nbsp;&amp;lt;/strong&amp;gt;adjustments can be freely turned on and off (in between runs) on the&amp;amp;nbsp;new&amp;amp;nbsp;&amp;lt;strong&amp;gt;Mod Settings...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;paragraph&amp;quot;&amp;gt;These&amp;amp;nbsp;&amp;lt;strong&amp;gt;optional&amp;amp;nbsp;&amp;lt;/strong&amp;gt;adjustments can be freely turned on and off (in between runs) on the&amp;amp;nbsp;new&amp;amp;nbsp;&amp;lt;strong&amp;gt;Mod Settings&amp;amp;nbsp;&amp;lt;/strong&amp;gt;part of the pause menu. Currently, we offer three independent toggles:&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rebalance&amp;lt;/strong&amp;gt;,&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind Scouting&amp;lt;/strong&amp;gt;, and&amp;amp;nbsp;&amp;lt;strong&amp;gt;Fighter&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Rebalance,&amp;amp;nbsp;&amp;lt;/strong&amp;gt;the first and most significant option, can be set to&amp;amp;nbsp;&amp;lt;strong&amp;gt;vanilla&amp;lt;/strong&amp;gt;,&amp;amp;nbsp;&amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt;, or&amp;amp;nbsp;&amp;lt;strong&amp;gt;rebalance&amp;lt;/strong&amp;gt;. &amp;lt;strong&amp;gt;Vanilla&amp;lt;/strong&amp;gt;&amp;amp;nbsp;leaves you the base game, exactly as shipped.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind&amp;lt;/strong&amp;gt;&amp;amp;nbsp;turns on all backport-able balance changes from the remake.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rebalance&amp;lt;/strong&amp;gt;&amp;amp;nbsp;builds on top of the rewind changes, adding our own adjustments aimed to better increase gameplay diversity (particularly with gods). Notably, Rebalance primarily aims to bring the weaker options up to snuff, rather than gut the strong ones, although it doesn't let them off scot free. &amp;lt;strong&amp;gt;To avoid confusion when sharing run-end screens,&amp;lt;/strong&amp;gt; &amp;lt;strong&amp;gt;all run-end screens with extended&amp;amp;nbsp;rebalance on will have an icon by the player portrait.&amp;lt;/strong&amp;gt;&amp;amp;nbsp;Also, see below for the full changelist.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Rewind Scouting,&amp;amp;nbsp;&amp;lt;/strong&amp;gt;the second option, can be set to&amp;amp;nbsp;&amp;lt;strong&amp;gt;vanilla&amp;amp;nbsp;&amp;lt;/strong&amp;gt;or&amp;amp;nbsp;&amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt;.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Vanilla&amp;amp;nbsp;&amp;lt;/strong&amp;gt;provides the original scouting experience.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind&amp;amp;nbsp;&amp;lt;/strong&amp;gt;brings you the remaster's range-one enemy scouting on movement *as well as* level numbers on scouted enemies!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Fighter,&amp;amp;nbsp;&amp;lt;/strong&amp;gt;the third option, can be set to&amp;amp;nbsp;&amp;lt;strong&amp;gt;vanilla&amp;lt;/strong&amp;gt;&amp;amp;nbsp;or&amp;amp;nbsp;&amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt;.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Vanilla&amp;amp;nbsp;&amp;lt;/strong&amp;gt;gives you the original fighter, with learning and same-level scout.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind&amp;lt;/strong&amp;gt;&amp;amp;nbsp;offers you the new fighter version, with XP on hit and three-tile scouting.&lt;br /&gt;
&lt;br /&gt;
Now, for the big part. Below follows the full list of changes for each balance toggle setting. The EExtended Rebalance also adds all of the changes on the Rewind list. &amp;lt;strong&amp;gt;Changed elements are highlighted in bold&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional Dev Notes can be found on this page: https://ddmod.weebly.com/rebalance.html/&lt;br /&gt;
&lt;br /&gt;
==Rewind Rebalance List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul style=&amp;quot;color:rgb(0, 0, 0)&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Dwarf CP bonus to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+10&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Orc CP threshold to&amp;amp;nbsp;&amp;lt;strong&amp;gt;100 CP&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Transmuter&amp;amp;rsquo;s CP gain to&amp;amp;nbsp;&amp;lt;strong&amp;gt;1 CP per mana spent&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Transmuter&amp;amp;rsquo;s Spirit Sword no longer drains mana&amp;lt;/strong&amp;gt;&amp;amp;nbsp;&amp;lt;strong&amp;gt;and grants base damage equal to max mana&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Chemist&amp;amp;rsquo;s penalty to potion effectiveness reduced to&amp;amp;nbsp;&amp;lt;strong&amp;gt;-20%&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Chemist&amp;amp;rsquo;s stacked might strips&amp;amp;nbsp;&amp;lt;strong&amp;gt;3% resist per stack&amp;lt;/strong&amp;gt;.&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;Dev Note: We're glad these changes made it to Rewind, and we think the game is better for them!&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EExtended Rebalance List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/strong&amp;gt;&amp;lt;ul style=&amp;quot;color:rgb(0, 0, 0)&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Preparations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Extra [TYPE] Boosters renamed to Extra [TYPE]&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Extra Attack to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+1&amp;lt;/strong&amp;gt;&amp;amp;nbsp;booster.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Extra Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;boosters.&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;Dev Note: These changes will not update until you exit and re-enter the kingdom screen from a run. This also&amp;amp;nbsp;applies to other elements that can be viewed from the kingdom screen, such as items in locker, or class traits.&amp;lt;/em&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glyphs===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;LEMMISI biased toward spawning near entrance&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;GETINDARE to&amp;amp;nbsp;&amp;lt;strong&amp;gt;4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;mana.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt; &amp;amp;nbsp;&amp;lt;ul style=&amp;quot;color:rgb(0, 0, 0)&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;General&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;All (non-puzzle-type) wands to small size.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;All badges to large size.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Basic Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Pendant of Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;14g&amp;lt;/strong&amp;gt;&amp;amp;nbsp;and&amp;amp;nbsp;&amp;lt;strong&amp;gt;+15&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Troll Heart to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health/level.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Quest Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Balanced Dagger to&amp;amp;nbsp;&amp;lt;strong&amp;gt;16g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Mage Plate to&amp;amp;nbsp;&amp;lt;strong&amp;gt;16g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Piercing Wand to&amp;amp;nbsp;&amp;lt;strong&amp;gt;45 CP&amp;lt;/strong&amp;gt;&amp;amp;nbsp;(and&amp;amp;nbsp;&amp;lt;strong&amp;gt;small size&amp;lt;/strong&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Fire Heart comes with&amp;amp;nbsp;&amp;lt;strong&amp;gt;100%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;pre-charged.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Battlemage Ring to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20g&amp;lt;/strong&amp;gt;&amp;amp;nbsp;and&amp;amp;nbsp;&amp;lt;strong&amp;gt;small size&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Elite Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Keg O'&amp;amp;nbsp;Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health potions.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Keg O'&amp;amp;nbsp;Mana to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;mana potions.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Prep Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Shield to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage reduction.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Perseverance Badge to&amp;amp;nbsp;&amp;lt;strong&amp;gt;35 CP&amp;lt;/strong&amp;gt;&amp;amp;nbsp;(and&amp;amp;nbsp;&amp;lt;strong&amp;gt;large size&amp;lt;/strong&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Strength Potion to&amp;amp;nbsp;&amp;lt;strong&amp;gt;5g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Schadenfreude to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Naga Cauldron gains&amp;amp;nbsp;&amp;lt;strong&amp;gt;+20%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;baseline effectiveness.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Membership Badge to&amp;amp;nbsp;&amp;lt;strong&amp;gt;25%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;off (and&amp;amp;nbsp;&amp;lt;strong&amp;gt;large size&amp;lt;/strong&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Subdungeon Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Dragon Heart to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health per level.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Havendale Bridge to&amp;amp;nbsp;&amp;lt;strong&amp;gt;1.1x&amp;lt;/strong&amp;gt;&amp;amp;nbsp;difficulty.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Zin Kibaru to&amp;amp;nbsp;&amp;lt;strong&amp;gt;130%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage. (In Havendale Bridge, it will have&amp;amp;nbsp;&amp;lt;strong&amp;gt;106&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage.)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Berserker Camp to&amp;amp;nbsp;&amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt;&amp;amp;nbsp;difficulty.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Indomitable to&amp;amp;nbsp;&amp;lt;strong&amp;gt;150%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage. (In Halls of Steel, he will have&amp;amp;nbsp;&amp;lt;strong&amp;gt;135&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage. In Vicious Steel, he will have &amp;lt;strong&amp;gt;157&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage.)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Vicious Steel Count BlahBlah&amp;amp;nbsp;&amp;lt;strong&amp;gt;loses Magic Attack&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gods===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mystera Annur====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;On worship, spawn 1 new random glyph&amp;lt;/strong&amp;gt;.*&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Magic to 5&amp;lt;strong&amp;gt;(+10)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Refreshment to&amp;amp;nbsp;&amp;lt;strong&amp;gt;80&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost. Glyph conversions now restore&amp;amp;nbsp;&amp;lt;strong&amp;gt;25%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;whether in MA or not, but the player&amp;amp;nbsp;&amp;lt;strong&amp;gt;automatically drains glyph CP from inventory&amp;lt;/strong&amp;gt;. Additionally,&amp;amp;nbsp;&amp;lt;strong&amp;gt;spawn 2 new random glyphs&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Weakening to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20&amp;lt;/strong&amp;gt;(+0) piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Flames to 20&amp;lt;strong&amp;gt;(+0)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Both +level fireball damage and -50% damage go away on level up. Cannot be stacked. Added as a player effect.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Mystic Balance to&amp;amp;nbsp;&amp;lt;strong&amp;gt;50&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;*: A &amp;lt;strong&amp;gt;new random glyph&amp;lt;/strong&amp;gt;&amp;amp;nbsp;is any glyph that has not been generated in the dungeon or already spawned by another effect. These spawn with 0 CP. If all glyphs have been spawned once, any&amp;amp;nbsp;random glyph is spawned.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Jehora Jeheyu====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Boost Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;30(+15)&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Boost Mana to&amp;amp;nbsp;&amp;lt;strong&amp;gt;30(+15)&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Glowing Guardian====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;On worship, spawn a 0 CP BURNDAYRAZ&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Prayer Beads now also grant +1 health and +1% attack.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Killing undead to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+2&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Killing a burning monster to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+2&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Humility to&amp;amp;nbsp;&amp;lt;strong&amp;gt;0&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Humility now also grants a prayer bead.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Absolution to &amp;lt;strong&amp;gt;+3&amp;amp;nbsp;&amp;lt;/strong&amp;gt;health and&amp;amp;nbsp;&amp;lt;strong&amp;gt;1(+3)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Cleansing&amp;amp;rsquo;s Consecrated Strike now also&amp;amp;nbsp;&amp;lt;strong&amp;gt;maximizes burning on the struck monster.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Protection to&amp;amp;nbsp;&amp;lt;strong&amp;gt;40%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;refill on both bars.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Enlightenment now also pays out&amp;amp;nbsp;&amp;lt;strong&amp;gt;+10 piety&amp;lt;/strong&amp;gt;&amp;amp;nbsp;&amp;lt;strong&amp;gt;per bead&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dracul====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blood Tithe to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20&amp;lt;/strong&amp;gt;(+15) piety cost.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Earthmother====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;On prep, spawn&amp;amp;nbsp;&amp;lt;strong&amp;gt;-1 plant per boon&amp;lt;/strong&amp;gt;&amp;amp;nbsp;instead of double.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Entanglement to 5&amp;lt;strong&amp;gt;(+5)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Vine Form to 5&amp;lt;strong&amp;gt;(+4)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost,&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;max health (bug:'''currently still +4'''), and&amp;amp;nbsp;&amp;lt;strong&amp;gt;spawns 4 plants&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tikki Tooki====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+1 piety for&amp;amp;nbsp;&amp;lt;strong&amp;gt;all&amp;amp;nbsp;nonlethal instances of poison&amp;lt;/strong&amp;gt; (instead of once&amp;amp;nbsp;per monster).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Poison to&amp;amp;nbsp;&amp;lt;strong&amp;gt;5(+15)&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Taurog====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Casting a glyph to&amp;amp;nbsp;&amp;lt;strong&amp;gt;-1&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Killing a regular monster to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+5&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Killing a magic attack monster to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+10&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Taurog&amp;amp;rsquo;s Gear can be converted without punishment.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Mana penalty removed from all boons.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Taurog&amp;amp;rsquo;s Shield to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unstoppable Fury requires&amp;amp;nbsp;&amp;lt;strong&amp;gt;any&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piece of Taurog&amp;amp;rsquo;s equipment.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Binlor Ironshield====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stone Skin to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+1%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;magic resistance.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Stone Heart to&amp;amp;nbsp;&amp;lt;strong&amp;gt;3% resist strip&amp;lt;/strong&amp;gt;, but only&amp;amp;nbsp;&amp;lt;strong&amp;gt;10 walls destroyed&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Pactmaker====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Scholar&amp;amp;rsquo;s Pact grants&amp;amp;nbsp;&amp;lt;strong&amp;gt;XP boost instead of might&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Warrior&amp;amp;rsquo;s Pact to&amp;amp;nbsp;&amp;lt;strong&amp;gt;-2&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost for +1 health&amp;amp;nbsp;&amp;lt;strong&amp;gt;and might&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Alchemist&amp;amp;rsquo;s Pact to&amp;amp;nbsp;&amp;lt;strong&amp;gt;-3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Consensus may be taken&amp;amp;nbsp;&amp;lt;strong&amp;gt;at any time&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;diff=57775</id>
		<title>Template:EENav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;diff=57775"/>
				<updated>2023-06-25T08:31:36Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: Removed Undying Sculptor (name might have been changed do Risen Sculptor?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks collapsible uncollapsed navbox-inner&amp;quot; style=&amp;quot;width:100%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-title&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#CCF;padding:1px 1em&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:EENav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:EENav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;[[Desktop Dungeons]] [[Extreme Edition]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:Quest Icon.png|16px|link=]]&amp;amp;nbsp;[[EE:Quests|New Quests]] '''·''' [[File:Restart.png|18px|link=]]&amp;amp;nbsp;[[EE:Puzzles|New Puzzles]] '''·''' [[File:Essence_Drain.png|16px|link=]]&amp;amp;nbsp;[[EE:Traits|New Traits]] '''·''' [[File:Bag_O'_Tricks.png|18px|link=]]&amp;amp;nbsp;[[EE:Items|New Items]] '''·''' [[File:Vicious_Badge.png|20px|link=]]&amp;amp;nbsp;[[EE:Badges|New Badges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Extreme Edition#Classes|Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Guild||Guild}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Thief Den||Thief Den}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Church||Church}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Mage Tower||Mage Tower}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 4&lt;br /&gt;
|{{EEC|Swashbuckler}}||{{EEC|Spy}}||{{EEC|Heretic}}||{{EEC|Magician}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{EEC|Bard}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Alchemist]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Monster Classes&lt;br /&gt;
|{{EEC|Abomination}}||{{EEC|Djinn}}||{{EEC|Troll}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[EE:Monsters|Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Common&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{EEM|Freezing Wraith}}&amp;amp;nbsp;'''·''' {{EEM|Goblin Trapper}}&amp;amp;nbsp;'''·''' {{EEM|Pestilent Bloat}}&amp;amp;nbsp;'''·''' {{EEM|Profaned Flesh}}&amp;amp;nbsp;'''·''' {{EEM|Ratling Warrior}}&amp;amp;nbsp;'''·''' {{EEM|Soul Sucker}}&amp;amp;nbsp;'''·''' {{EEM|Vileblood}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{EEM|Arcane Golem}}&amp;amp;nbsp;'''·''' {{EEM|Arcane Servant}}&amp;amp;nbsp;'''·''' {{EEM|Beholder}}&amp;amp;nbsp;'''·''' {{EEM|Bloodghast}}&amp;amp;nbsp;'''·''' {{EEM|Coral Snake}}&amp;amp;nbsp;'''·''' {{EEM|Drowned One}}&amp;amp;nbsp;'''·''' {{EEM|Failed Experiment}}&amp;amp;nbsp;'''·'''  {{EEM|Flint Devil}}&amp;amp;nbsp;'''·''' {{EEM|Forgotten Soul}}&amp;amp;nbsp;'''·''' {{EEM|Frozen Corpse}}&amp;amp;nbsp;'''·''' {{EEM|Lost Brethren}}&amp;amp;nbsp;'''·''' {{EEM|Mutated Slave}}&amp;amp;nbsp;'''·''' {{EEM|Naga Fireweaver}}&amp;amp;nbsp;'''·''' {{EEM|Naga Frostblade}}&amp;amp;nbsp;'''·''' {{EEM|Naga Shadowsire}}&amp;amp;nbsp;'''·''' {{EEM|Naga Sunseeker}}&amp;amp;nbsp;'''·''' {{EEM|Naga Swampsoul}}&amp;amp;nbsp;'''·''' {{EEM|Nameless Beast}}&amp;amp;nbsp;'''·''' {{EEM|Piloted Golem}}&amp;amp;nbsp;'''·''' {{EEM|Possessed Goat}}&amp;amp;nbsp;'''·''' {{EEM|Pythoness}}&amp;amp;nbsp;'''·'''  {{EEM|Ratling Priest}}&amp;amp;nbsp;'''·''' {{EEM|Reanimated Troll}}&amp;amp;nbsp;'''·''' {{EEM|Risen Sculptor}}&amp;amp;nbsp;'''·''' {{EEM|Rusted Guardian}}&amp;amp;nbsp;'''·''' {{EEM|Sapphire Golem}}&amp;amp;nbsp;'''·''' {{EEM|Sea Sludge}}&amp;amp;nbsp;'''·''' {{EEM|Seafolk}}&amp;amp;nbsp;'''·'''  {{EEM|Shadow Fiend}}&amp;amp;nbsp;'''·''' {{EEM|Siabrae}}&amp;amp;nbsp;'''·''' {{EEM|Siren}}&amp;amp;nbsp;'''·''' {{EEM|Stone Jelly}}&amp;amp;nbsp;'''·''' {{EEM|Sun Priestess}}&amp;amp;nbsp;'''·''' {{EEM|Swamp Worm}}&amp;amp;nbsp;'''·''' {{EEM|Troll Scientist}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;plainlinks navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[EE:Dungeons|Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Normal&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Hard&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Vicious&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Ancient Scrapyard|Ancient Scrapyard]]&amp;amp;nbsp;'''·''' [[EE:Darkwood Fringes|Darkwood Fringes]]&amp;amp;nbsp;'''·''' [[EE:Deadman's Pass|Deadman's Pass]]&amp;amp;nbsp;'''·'''   [[EE:Goblin Settlement|Goblin Settlement]]&amp;amp;nbsp;'''·''' [[EE:Odd Depths|Odd Depths]]&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
[[EE:Forsaken Temple|Forsaken Temple]]&amp;amp;nbsp;'''·''' [[EE:Frigid Battlefield|Frigid Battlefield]]&amp;amp;nbsp;'''·''' [[EE:Hidden Workshop|Hidden Workshop]]&amp;amp;nbsp;'''·''' [[EE:Oasis Town|Oasis Town]]&amp;amp;nbsp;'''·''' [[EE:Permafrost Peak|Permafrost Peak]]&amp;amp;nbsp;'''·'''   [[EE:Shadow Bog|Shadow Bog]]&amp;amp;nbsp;'''·''' [[EE:Tainted Marsh|Tainted Marsh]]&amp;amp;nbsp;'''·''' [[EE:Tranquil Beach|Tranquil Beach]]&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
[[EE:Abandoned Nest|Abandoned Nest]]&amp;amp;nbsp;'''·''' [[EE:Endless Blizzard|Endless Blizzard]]&amp;amp;nbsp;'''·''' [[EE:Exile's Path|Exile's Path]]&amp;amp;nbsp;'''·''' [[EE:Flooded Foundry|Flooded Foundry]]&amp;amp;nbsp;'''·''' [[EE:Lekon's Table|Lekon's Table]]&amp;amp;nbsp;'''·''' [[EE:Mire's Heart|Mire's Heart]]&amp;amp;nbsp;'''·''' [[EE:Phantom Citadel|Phantom Citadel]]&amp;amp;nbsp;'''·''' [[EE:Seaside Fortress|Seaside Fortress]]&amp;amp;nbsp;'''·''' [[EE:Troll Laboratory|Troll Laboratory]]&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Also see: '''''[[EE:Subdungeons|Subdungeons]]'''''&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Sea_Sludge_Monster_Icon.png&amp;diff=57774</id>
		<title>File:Sea Sludge Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Sea_Sludge_Monster_Icon.png&amp;diff=57774"/>
				<updated>2023-06-25T08:26:14Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Risen_Sculptor_Monster_Icon.png&amp;diff=57773</id>
		<title>File:Risen Sculptor Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Risen_Sculptor_Monster_Icon.png&amp;diff=57773"/>
				<updated>2023-06-25T08:22:57Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Ratling_Priest_Monster_Icon.png&amp;diff=57772</id>
		<title>File:Ratling Priest Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Ratling_Priest_Monster_Icon.png&amp;diff=57772"/>
				<updated>2023-06-25T08:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Pythoness_Monster_Icon.png&amp;diff=57771</id>
		<title>File:Pythoness Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Pythoness_Monster_Icon.png&amp;diff=57771"/>
				<updated>2023-06-25T08:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Lost_Brethren_Monster_Icon.png&amp;diff=57770</id>
		<title>File:Lost Brethren Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Lost_Brethren_Monster_Icon.png&amp;diff=57770"/>
				<updated>2023-06-25T08:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Profaned_Flesh_Monster_Icon.png&amp;diff=57769</id>
		<title>File:Profaned Flesh Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Profaned_Flesh_Monster_Icon.png&amp;diff=57769"/>
				<updated>2023-06-25T08:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Djinn.png&amp;diff=57768</id>
		<title>File:Human Djinn.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Djinn.png&amp;diff=57768"/>
				<updated>2023-06-25T07:57:21Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Troll.png&amp;diff=57767</id>
		<title>File:Human Troll.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Troll.png&amp;diff=57767"/>
				<updated>2023-06-25T07:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Bard.png&amp;diff=57766</id>
		<title>File:Human Bard.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Bard.png&amp;diff=57766"/>
				<updated>2023-06-25T07:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Abomination.png&amp;diff=57765</id>
		<title>File:Human Abomination.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Abomination.png&amp;diff=57765"/>
				<updated>2023-06-25T07:44:07Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Ratling_Warrior_Monster_Icon.png&amp;diff=57764</id>
		<title>File:Ratling Warrior Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Ratling_Warrior_Monster_Icon.png&amp;diff=57764"/>
				<updated>2023-06-25T07:36:41Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Shadow_Fiend_Monster_Icon.png&amp;diff=57763</id>
		<title>File:Shadow Fiend Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Shadow_Fiend_Monster_Icon.png&amp;diff=57763"/>
				<updated>2023-06-25T07:32:59Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Nameless_Beast_Monster_Icon.png&amp;diff=57762</id>
		<title>File:Nameless Beast Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Nameless_Beast_Monster_Icon.png&amp;diff=57762"/>
				<updated>2023-06-25T07:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Vileblood_Monster_Icon.png&amp;diff=57761</id>
		<title>File:Vileblood Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Vileblood_Monster_Icon.png&amp;diff=57761"/>
				<updated>2023-06-25T07:28:37Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Seafolk_Monster_Icon.png&amp;diff=57760</id>
		<title>File:Seafolk Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Seafolk_Monster_Icon.png&amp;diff=57760"/>
				<updated>2023-06-25T07:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Failed_Experiment_Monster_Icon.png&amp;diff=57759</id>
		<title>File:Failed Experiment Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Failed_Experiment_Monster_Icon.png&amp;diff=57759"/>
				<updated>2023-06-25T07:22:04Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Troll_Scientist_Monster_Icon.png&amp;diff=57758</id>
		<title>File:Troll Scientist Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Troll_Scientist_Monster_Icon.png&amp;diff=57758"/>
				<updated>2023-06-25T07:20:05Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Mutated_Slave_Monster_Icon.png&amp;diff=57757</id>
		<title>File:Mutated Slave Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Mutated_Slave_Monster_Icon.png&amp;diff=57757"/>
				<updated>2023-06-25T07:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Reanimated_Troll_Monster_Icon.png&amp;diff=57756</id>
		<title>File:Reanimated Troll Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Reanimated_Troll_Monster_Icon.png&amp;diff=57756"/>
				<updated>2023-06-25T00:17:35Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Bloodghast_Monster_Icon.png&amp;diff=57755</id>
		<title>File:Bloodghast Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Bloodghast_Monster_Icon.png&amp;diff=57755"/>
				<updated>2023-06-25T00:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Arcane_Servant_Monster_Icon.png&amp;diff=57754</id>
		<title>File:Arcane Servant Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Arcane_Servant_Monster_Icon.png&amp;diff=57754"/>
				<updated>2023-06-25T00:13:33Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Sapphire_Golem_Monster_Icon.png&amp;diff=57753</id>
		<title>File:Sapphire Golem Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Sapphire_Golem_Monster_Icon.png&amp;diff=57753"/>
				<updated>2023-06-25T00:11:11Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;diff=57752</id>
		<title>Template:EENav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;diff=57752"/>
				<updated>2023-06-25T00:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: Added Risen Sculptor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks collapsible uncollapsed navbox-inner&amp;quot; style=&amp;quot;width:100%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-title&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#CCF;padding:1px 1em&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:EENav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:EENav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;[[Desktop Dungeons]] [[Extreme Edition]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:Quest Icon.png|16px|link=]]&amp;amp;nbsp;[[EE:Quests|New Quests]] '''·''' [[File:Restart.png|18px|link=]]&amp;amp;nbsp;[[EE:Puzzles|New Puzzles]] '''·''' [[File:Essence_Drain.png|16px|link=]]&amp;amp;nbsp;[[EE:Traits|New Traits]] '''·''' [[File:Bag_O'_Tricks.png|18px|link=]]&amp;amp;nbsp;[[EE:Items|New Items]] '''·''' [[File:Vicious_Badge.png|20px|link=]]&amp;amp;nbsp;[[EE:Badges|New Badges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Extreme Edition#Classes|Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Guild||Guild}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Thief Den||Thief Den}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Church||Church}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Mage Tower||Mage Tower}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 4&lt;br /&gt;
|{{EEC|Swashbuckler}}||{{EEC|Spy}}||{{EEC|Heretic}}||{{EEC|Magician}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{EEC|Bard}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Alchemist]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Monster Classes&lt;br /&gt;
|{{EEC|Abomination}}||{{EEC|Djinn}}||{{EEC|Troll}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[EE:Monsters|Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Common&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{EEM|Freezing Wraith}}&amp;amp;nbsp;'''·''' {{EEM|Goblin Trapper}}&amp;amp;nbsp;'''·''' {{EEM|Pestilent Bloat}}&amp;amp;nbsp;'''·''' {{EEM|Profaned Flesh}}&amp;amp;nbsp;'''·''' {{EEM|Ratling Warrior}}&amp;amp;nbsp;'''·''' {{EEM|Soul Sucker}}&amp;amp;nbsp;'''·''' {{EEM|Vileblood}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{EEM|Arcane Golem}}&amp;amp;nbsp;'''·''' {{EEM|Arcane Servant}}&amp;amp;nbsp;'''·''' {{EEM|Beholder}}&amp;amp;nbsp;'''·''' {{EEM|Bloodghast}}&amp;amp;nbsp;'''·''' {{EEM|Coral Snake}}&amp;amp;nbsp;'''·''' {{EEM|Drowned One}}&amp;amp;nbsp;'''·''' {{EEM|Failed Experiment}}&amp;amp;nbsp;'''·'''  {{EEM|Flint Devil}}&amp;amp;nbsp;'''·''' {{EEM|Forgotten Soul}}&amp;amp;nbsp;'''·''' {{EEM|Frozen Corpse}}&amp;amp;nbsp;'''·''' {{EEM|Lost Brethren}}&amp;amp;nbsp;'''·''' {{EEM|Mutated Slave}}&amp;amp;nbsp;'''·''' {{EEM|Naga Fireweaver}}&amp;amp;nbsp;'''·''' {{EEM|Naga Frostblade}}&amp;amp;nbsp;'''·''' {{EEM|Naga Shadowsire}}&amp;amp;nbsp;'''·''' {{EEM|Naga Sunseeker}}&amp;amp;nbsp;'''·''' {{EEM|Naga Swampsoul}}&amp;amp;nbsp;'''·''' {{EEM|Nameless Beast}}&amp;amp;nbsp;'''·''' {{EEM|Piloted Golem}}&amp;amp;nbsp;'''·''' {{EEM|Possessed Goat}}&amp;amp;nbsp;'''·''' {{EEM|Pythoness}}&amp;amp;nbsp;'''·'''  {{EEM|Ratling Priest}}&amp;amp;nbsp;'''·''' {{EEM|Reanimated Troll}}&amp;amp;nbsp;'''·''' {{EEM|Risen Sculptor}}&amp;amp;nbsp;'''·''' {{EEM|Rusted Guardian}}&amp;amp;nbsp;'''·''' {{EEM|Sapphire Golem}}&amp;amp;nbsp;'''·''' {{EEM|Sea Sludge}}&amp;amp;nbsp;'''·''' {{EEM|Seafolk}}&amp;amp;nbsp;'''·'''  {{EEM|Shadow Fiend}}&amp;amp;nbsp;'''·''' {{EEM|Siabrae}}&amp;amp;nbsp;'''·''' {{EEM|Siren}}&amp;amp;nbsp;'''·''' {{EEM|Stone Jelly}}&amp;amp;nbsp;'''·''' {{EEM|Sun Priestess}}&amp;amp;nbsp;'''·''' {{EEM|Swamp Worm}}&amp;amp;nbsp;'''·''' {{EEM|Troll Scientist}}&amp;amp;nbsp;'''·''' {{EEM|Undying Sculptor}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;plainlinks navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[EE:Dungeons|Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Normal&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Hard&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Vicious&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Ancient Scrapyard|Ancient Scrapyard]]&amp;amp;nbsp;'''·''' [[EE:Darkwood Fringes|Darkwood Fringes]]&amp;amp;nbsp;'''·''' [[EE:Deadman's Pass|Deadman's Pass]]&amp;amp;nbsp;'''·'''   [[EE:Goblin Settlement|Goblin Settlement]]&amp;amp;nbsp;'''·''' [[EE:Odd Depths|Odd Depths]]&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
[[EE:Forsaken Temple|Forsaken Temple]]&amp;amp;nbsp;'''·''' [[EE:Frigid Battlefield|Frigid Battlefield]]&amp;amp;nbsp;'''·''' [[EE:Hidden Workshop|Hidden Workshop]]&amp;amp;nbsp;'''·''' [[EE:Oasis Town|Oasis Town]]&amp;amp;nbsp;'''·''' [[EE:Permafrost Peak|Permafrost Peak]]&amp;amp;nbsp;'''·'''   [[EE:Shadow Bog|Shadow Bog]]&amp;amp;nbsp;'''·''' [[EE:Tainted Marsh|Tainted Marsh]]&amp;amp;nbsp;'''·''' [[EE:Tranquil Beach|Tranquil Beach]]&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
[[EE:Abandoned Nest|Abandoned Nest]]&amp;amp;nbsp;'''·''' [[EE:Endless Blizzard|Endless Blizzard]]&amp;amp;nbsp;'''·''' [[EE:Exile's Path|Exile's Path]]&amp;amp;nbsp;'''·''' [[EE:Flooded Foundry|Flooded Foundry]]&amp;amp;nbsp;'''·''' [[EE:Lekon's Table|Lekon's Table]]&amp;amp;nbsp;'''·''' [[EE:Mire's Heart|Mire's Heart]]&amp;amp;nbsp;'''·''' [[EE:Phantom Citadel|Phantom Citadel]]&amp;amp;nbsp;'''·''' [[EE:Seaside Fortress|Seaside Fortress]]&amp;amp;nbsp;'''·''' [[EE:Troll Laboratory|Troll Laboratory]]&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Also see: '''''[[EE:Subdungeons|Subdungeons]]'''''&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Flint_Devil_Monster_Icon.png&amp;diff=57751</id>
		<title>File:Flint Devil Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Flint_Devil_Monster_Icon.png&amp;diff=57751"/>
				<updated>2023-06-24T23:58:06Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Piloted_Golem_Monster_Icon.png&amp;diff=57750</id>
		<title>File:Piloted Golem Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Piloted_Golem_Monster_Icon.png&amp;diff=57750"/>
				<updated>2023-06-24T23:55:56Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Stone_Jelly_Monster_Icon.png&amp;diff=57749</id>
		<title>File:Stone Jelly Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Stone_Jelly_Monster_Icon.png&amp;diff=57749"/>
				<updated>2023-06-24T23:53:50Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Exile%27s_Path&amp;diff=57748</id>
		<title>EE:Exile's Path</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Exile%27s_Path&amp;diff=57748"/>
				<updated>2023-06-24T23:48:13Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
Like all wiki pages, '''SPOILERS ALERT'''!&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Exile's Path&lt;br /&gt;
|Region=Extreme South&lt;br /&gt;
|Rumor=''Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair. ''&lt;br /&gt;
|Difficulty=Vicious&lt;br /&gt;
|MonsterStats=140%&lt;br /&gt;
|Monsters={{EEM|Goblin Trapper}}, {{EEM|Beholder}}, {{EEM|Pestilent Bloat}}, {{EEM|Rusted Guardian}}, {{EEM|Swamp Worm}}, {{EEM|Siabrae}}&lt;br /&gt;
|Boss=4 Optional Shadow Bosses and The Dark Beneath&lt;br /&gt;
|SuggestedClasses={{c|Rogue}}, {{c|Assassin}}&lt;br /&gt;
|SpecialRules=&lt;br /&gt;
The map here is significantly smaller than usual - 18x18 (19% smaller) and is divided by a lava river with only one crossing point. When you reach level 5, you are transported to a nightmare realm - the dungeon gets scrambled, all walls are made impenetrable, the entire dungeon is reshrouded, all remaining shops are replaced with random other shops, and if you used the potion shop it is restocked. There is a new locked subdungeon in the nightmare realm.&lt;br /&gt;
&lt;br /&gt;
As you level up after this point, some plants with [[Image:Serrated_Strike.png|20px|link=]][[EE:Traits#Serrated_Strike | Serrated Strike]], {{t|Death-gaze}} 50% and {{t|Magic Immune}} will spawn on the map.&lt;br /&gt;
[[File:Exile's_Path_Level_7.png|left|180px]]&lt;br /&gt;
When you reach level 6, around 10 stacks of [[Image:Ensnare.png|20px|link=]][[EE:Traits#Ensnare | Ensnare]] and 4-5 stacks of {{t|Cursed}} get put on you. Once you reach level 8, you get poisoned, mana burned, and 5 stacks each of weakening and corrosion. Once you reach level 9, the locked subdungeon becomes unlocked - beware that when you enter, you won't be able to leave again! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Exile's_Path_Boss_Room.png|left|120px|Subdungeon]]&lt;br /&gt;
This subdungeon brings you to a shadow pit, a 9x9 fully shrouded dungeon. In the four cardinal directions, there are four level 3 Shadow Tendrils. In the center, the altar of whatever god you are worshiping comes with you. In the four diagonal ends, there are the four optional bosses (in a random order). Once you kill one of the bosses, the subdungeon is totally reset - You are placed back in the center, the dungeon is reshrouded, all remaining bosses are restored to full health and cured of debuffs (but kept in the same location), and the tendrils respawn. In the place of whatever boss you killed, there is now The Dark Beneath. This happens each time you kill a boss, but the bosses don't respawn, so you can do it at most 4 times. The Dark Beneath does not regain health when the dungeon is reset, so you can use the blackspace restoration to slowly whittle down the boss.&lt;br /&gt;
&lt;br /&gt;
|Quests=Magical Material Tour, pt. 1&lt;br /&gt;
|Unlock=Complete Groundbreaking Discovery in [[Shadow Bog]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
This dungeon brings back the absolutely '''awful monster pool''' from [[Shadow Bog]] and swaps {{m|Muck Walker}}s for {{EEM|Siabrae}} - that might sound better, but in such a small dungeon spawning random plants can be quite problematic.&lt;br /&gt;
&lt;br /&gt;
You'll need to reach AT LEAST '''level 9''' here, so you have to play fairly efficiently - this is hard because every monster here feels like a terrible target - you'll need to figure out which one is the least harmful for you. {{EEM|Swamp Worm}}s are actually a blessing here - they drown you in {{t|Corrosion}}, but they have much weaker stats than anything else so they make great high level targets. Suboptimal popcorn, though. {{EEM|Beholder}}s also aren't too bad if you are in a position where {{t|Mana Burn}} won't be a problem. {{EEM|Pestilent Bloat}}s are quite easy if you don't mind {{t|Cursed}}, but they will make you use a lot of blackspace if you're not careful from bleeding. Siabrae are fine but you don't want to hit them too much, so maybe avoid fighting high level ones. {{EEM|Goblin Trapper}}s are actually quite bad ([[Image:Ensnare.png|20px|link=]][[EE:Traits#Ensnare | Ensnare]] is much worse than it seems, makes it very hard to fight higher level enemies). The only monster I really recommend not fighting if you can avoid it is {{EEM|Rusted Guardian}}s - {{t|Weakening blow}} is awful and they are very hard to kill. {{s|IMAWAL}} is a great spell here for petrifying them.&lt;br /&gt;
&lt;br /&gt;
'''Before reaching level 5''', you probably want to buy a {{i|Burn Salve}} from the potion shop. If you have a lot of them, Swamp Worms aren't a problem at all and the final phase gets a lot easier - plus it will help you deal with the afflictions you get at level 8. Speaking of that, you will also want a {{i|Fortitude Tonic}} to clear the weakening.&lt;br /&gt;
&lt;br /&gt;
'''The ideal state''' to be in before entering the shadow pit is level 9, near a level up to 10 - but usually that isn't possible. Make sure you are ready before heading in! Once you are in, you need to pick a boss to kill - depending on your build, this might depend on who you encounter early since the layout is random. The easiest for most builds is usually Wanton Shadow, which has high damage but low HP and pretty fine abilities. You can use a level up catapult if near level 10.&lt;br /&gt;
&lt;br /&gt;
After that, you'll want to head '''straight to the Dark Beneath''' (it's wherever the boss you killed was) and start regen fighting her - try to regen exactly enough HP to take a hit between each attack, and don't hit her while bleeding or you'll get exhausted. Once you start to run out of blackspace, you should pivot to fighting another shadow. Most builds find the Festering Shadow pretty easy to regen fight, but it does give you weakening which can be a problem.&lt;br /&gt;
&lt;br /&gt;
'''Continue doing this''', you will probably need to either kill 3 or 4 shadows here (probably 3 if you prepped {{i|Can of Whupaz}} or are a {{c|Rogue}} or both, probably 4 for caster classes).&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Festering Shadow:&lt;br /&gt;
Attack: 56&lt;br /&gt;
Health: 565&lt;br /&gt;
25% physical resist&lt;br /&gt;
Corrosive&lt;br /&gt;
Weakening blow&lt;br /&gt;
&lt;br /&gt;
Wanton Shadow:&lt;br /&gt;
Attack: 123&lt;br /&gt;
Health: 297&lt;br /&gt;
25% resists&lt;br /&gt;
Corrosive&lt;br /&gt;
&lt;br /&gt;
Eternal Shadow:&lt;br /&gt;
Attack: 75&lt;br /&gt;
Health: 476&lt;br /&gt;
25% physical resist&lt;br /&gt;
Weakening blow&lt;br /&gt;
Corrosive&lt;br /&gt;
Undead&lt;br /&gt;
Bloodless&lt;br /&gt;
Death Protection - 6 layers&lt;br /&gt;
&lt;br /&gt;
Envious Shadow:&lt;br /&gt;
Attack: 93&lt;br /&gt;
Health: 386&lt;br /&gt;
50% physical resist&lt;br /&gt;
100% deathgaze&lt;br /&gt;
Corrosive&lt;br /&gt;
&lt;br /&gt;
The Dark Beneath: (This is the only mandatory boss, but you have to kill at least one of the optional bosses before fighting it)&lt;br /&gt;
Attack: 75&lt;br /&gt;
Health: max hp of 1, but overhealed to 3174&lt;br /&gt;
Serrated strike&lt;br /&gt;
Trophy: Eclipse stone (+30% resists but -30% bonus damage, when you attack the effect switches to +20% bonus damage and +2 fireball damage per level, on fireball switches back)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
'''Magical Mystery Tour, part 1:''' Win with a Priest and earn Ding! Max (reach level 10). (Rewards 3333 gold and unlocks the disintegration wand prep from the Blacksmith, which can be used to blow up a wall and damage adjacent enemies)&amp;lt;br /&amp;gt;&lt;br /&gt;
★★★★★★★★★★&amp;lt;br /&amp;gt;&lt;br /&gt;
★★&amp;lt;br /&amp;gt;&lt;br /&gt;
I recommend either playing an {{OrPr}}, a {{HaPr}} or a {{HuPr}}. I went with Human. Orc is the strongest for the main dungeon, Halfling is the strongest for the shadows, and Human is the strongest for the Dark Beneath.&lt;br /&gt;
&lt;br /&gt;
For preps, more attack booster(s), {{i|Perseverance Badge}}, {{i|Compression Seal}}, quest items, black market, {{i|Amulet of Yendor}} or {{i|Balanced Dagger}}, burn+fortitude+whupazz+health potions, either conjunction or {{g|Jehora Jeheyu}} depending on your feelings about inventory management and other gods.&lt;br /&gt;
&lt;br /&gt;
A great god to worship here is JJ - {{t|Chaos Form}} helps you reach level 10 and it removes {{t|Weakened}} and {{t|Corrosion}}. Additionally, you get so much piety for him by the end that you can use {{boon|Last Chance}} with 100 piety for a guaranteed refill.&lt;br /&gt;
&lt;br /&gt;
Once you get to level 9, you can descend to the pit. Nothing special here - it's the same general strategy except Eternal Shadow and Wanton Shadow are both significantly easier for {{c|Priest}} thanks to Good Health and Good Golly, so I recommend doing them as your first 2 shadows (probably start with Eternal if you can because the blackspace helps with the {{t|Death Protection}}s). &lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Exile%27s_Path&amp;diff=57747</id>
		<title>EE:Exile's Path</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Exile%27s_Path&amp;diff=57747"/>
				<updated>2023-06-24T23:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
Like all wiki pages, '''SPOILERS ALERT'''!&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Exile's Path&lt;br /&gt;
|Region=Extreme South&lt;br /&gt;
|Rumor=''Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair. ''&lt;br /&gt;
|Difficulty=Vicious&lt;br /&gt;
|MonsterStats=140%&lt;br /&gt;
|Monsters={{EEM|Goblin Trapper}}, {{EEM|Beholder}}, {{EEM|Pestilent Bloat}}, {{EEM|Rusted Guardian}}, {{EEM|Swamp Worm}}, {{EEM|Siabrae}}&lt;br /&gt;
|Boss=4 Optional Shadow Bosses and The Dark Beneath&lt;br /&gt;
|SuggestedClasses={{c|Rogue}}, {{c|Assassin}}&lt;br /&gt;
|SpecialRules=&lt;br /&gt;
The map here is significantly smaller than usual - 18x18 (19% smaller) and is divided by a lava river with only one crossing point. When you reach level 5, you are transported to a nightmare realm - the dungeon gets scrambled, all walls are made impenetrable, the entire dungeon is reshrouded, all remaining shops are replaced with random other shops, and if you used the potion shop it is restocked. There is a new locked subdungeon in the nightmare realm.&lt;br /&gt;
&lt;br /&gt;
As you level up after this point, some plants with [[Image:Serrated_Strike.png|20px|link=]][[EE:Traits#Serrated_Strike | Serrated Strike]], {{t|Death-gaze}} 50% and {{t|Magic Immune}} will spawn on the map.&lt;br /&gt;
[[File:Exile's_Path_Level_7.png|left|180px]]&lt;br /&gt;
When you reach level 6, around 10 stacks of [[Image:Ensnare.png|20px|link=]][[EE:Traits#Ensnare | Ensnare]] and 4-5 stacks of {{t|Cursed}} get put on you. Once you reach level 8, you get poisoned, mana burned, and 5 stacks each of weakening and corrosion. Once you reach level 9, the locked subdungeon becomes unlocked - beware that when you enter, you won't be able to leave again! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Exile's_Path_Boss_Room.png|left|120px|Subdungeon]]&lt;br /&gt;
This subdungeon brings you to a shadow pit, a 9x9 fully shrouded dungeon. In the four cardinal directions, there are four level 3 Shadow Tendrils. In the center, the altar of whatever god you are worshiping comes with you. In the four diagonal ends, there are the four optional bosses (in a random order). Once you kill one of the bosses, the subdungeon is totally reset - You are placed back in the center, the dungeon is reshrouded, all remaining bosses are restored to full health and cured of debuffs (but kept in the same location), and the tendrils respawn. In the place of whatever boss you killed, there is now The Dark Beneath. This happens each time you kill a boss, but the bosses don't respawn, so you can do it at most 4 times. The Dark Beneath does not regain health when the dungeon is reset, so you can use the blackspace restoration to slowly whittle down the boss.&lt;br /&gt;
&lt;br /&gt;
|Quests=Magical Material Tour, pt. 1&lt;br /&gt;
|Unlock=Complete Groundbreaking Discovery in [[Shadow Bog]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
This dungeon brings back the absolutely '''awful monster pool''' from [[Shadow Bog]] and swaps {{EEM|Muck Walker}}s for {{EEM|Siabrae}} - that might sound better, but in such a small dungeon spawning random plants can be quite problematic.&lt;br /&gt;
&lt;br /&gt;
You'll need to reach AT LEAST '''level 9''' here, so you have to play fairly efficiently - this is hard because every monster here feels like a terrible target - you'll need to figure out which one is the least harmful for you. {{EEM|Swamp Worm}}s are actually a blessing here - they drown you in {{t|Corrosion}}, but they have much weaker stats than anything else so they make great high level targets. Suboptimal popcorn, though. {{EEM|Beholder}}s also aren't too bad if you are in a position where {{t|Mana Burn}} won't be a problem. {{EEM|Pestilent Bloat}}s are quite easy if you don't mind {{t|Cursed}}, but they will make you use a lot of blackspace if you're not careful from bleeding. Siabrae are fine but you don't want to hit them too much, so maybe avoid fighting high level ones. {{EEM|Goblin Trapper}}s are actually quite bad ([[Image:Ensnare.png|20px|link=]][[EE:Traits#Ensnare | Ensnare]] is much worse than it seems, makes it very hard to fight higher level enemies). The only monster I really recommend not fighting if you can avoid it is {{EEM|Rusted Guardian}}s - {{t|Weakening blow}} is awful and they are very hard to kill. {{s|IMAWAL}} is a great spell here for petrifying them.&lt;br /&gt;
&lt;br /&gt;
'''Before reaching level 5''', you probably want to buy a {{i|Burn Salve}} from the potion shop. If you have a lot of them, Swamp Worms aren't a problem at all and the final phase gets a lot easier - plus it will help you deal with the afflictions you get at level 8. Speaking of that, you will also want a {{i|Fortitude Tonic}} to clear the weakening.&lt;br /&gt;
&lt;br /&gt;
'''The ideal state''' to be in before entering the shadow pit is level 9, near a level up to 10 - but usually that isn't possible. Make sure you are ready before heading in! Once you are in, you need to pick a boss to kill - depending on your build, this might depend on who you encounter early since the layout is random. The easiest for most builds is usually Wanton Shadow, which has high damage but low HP and pretty fine abilities. You can use a level up catapult if near level 10.&lt;br /&gt;
&lt;br /&gt;
After that, you'll want to head '''straight to the Dark Beneath''' (it's wherever the boss you killed was) and start regen fighting her - try to regen exactly enough HP to take a hit between each attack, and don't hit her while bleeding or you'll get exhausted. Once you start to run out of blackspace, you should pivot to fighting another shadow. Most builds find the Festering Shadow pretty easy to regen fight, but it does give you weakening which can be a problem.&lt;br /&gt;
&lt;br /&gt;
'''Continue doing this''', you will probably need to either kill 3 or 4 shadows here (probably 3 if you prepped {{i|Can of Whupaz}} or are a {{c|Rogue}} or both, probably 4 for caster classes).&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Festering Shadow:&lt;br /&gt;
Attack: 56&lt;br /&gt;
Health: 565&lt;br /&gt;
25% physical resist&lt;br /&gt;
Corrosive&lt;br /&gt;
Weakening blow&lt;br /&gt;
&lt;br /&gt;
Wanton Shadow:&lt;br /&gt;
Attack: 123&lt;br /&gt;
Health: 297&lt;br /&gt;
25% resists&lt;br /&gt;
Corrosive&lt;br /&gt;
&lt;br /&gt;
Eternal Shadow:&lt;br /&gt;
Attack: 75&lt;br /&gt;
Health: 476&lt;br /&gt;
25% physical resist&lt;br /&gt;
Weakening blow&lt;br /&gt;
Corrosive&lt;br /&gt;
Undead&lt;br /&gt;
Bloodless&lt;br /&gt;
Death Protection - 6 layers&lt;br /&gt;
&lt;br /&gt;
Envious Shadow:&lt;br /&gt;
Attack: 93&lt;br /&gt;
Health: 386&lt;br /&gt;
50% physical resist&lt;br /&gt;
100% deathgaze&lt;br /&gt;
Corrosive&lt;br /&gt;
&lt;br /&gt;
The Dark Beneath: (This is the only mandatory boss, but you have to kill at least one of the optional bosses before fighting it)&lt;br /&gt;
Attack: 75&lt;br /&gt;
Health: max hp of 1, but overhealed to 3174&lt;br /&gt;
Serrated strike&lt;br /&gt;
Trophy: Eclipse stone (+30% resists but -30% bonus damage, when you attack the effect switches to +20% bonus damage and +2 fireball damage per level, on fireball switches back)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
'''Magical Mystery Tour, part 1:''' Win with a Priest and earn Ding! Max (reach level 10). (Rewards 3333 gold and unlocks the disintegration wand prep from the Blacksmith, which can be used to blow up a wall and damage adjacent enemies)&amp;lt;br /&amp;gt;&lt;br /&gt;
★★★★★★★★★★&amp;lt;br /&amp;gt;&lt;br /&gt;
★★&amp;lt;br /&amp;gt;&lt;br /&gt;
I recommend either playing an {{OrPr}}, a {{HaPr}} or a {{HuPr}}. I went with Human. Orc is the strongest for the main dungeon, Halfling is the strongest for the shadows, and Human is the strongest for the Dark Beneath.&lt;br /&gt;
&lt;br /&gt;
For preps, more attack booster(s), {{i|Perseverance Badge}}, {{i|Compression Seal}}, quest items, black market, {{i|Amulet of Yendor}} or {{i|Balanced Dagger}}, burn+fortitude+whupazz+health potions, either conjunction or {{g|Jehora Jeheyu}} depending on your feelings about inventory management and other gods.&lt;br /&gt;
&lt;br /&gt;
A great god to worship here is JJ - {{t|Chaos Form}} helps you reach level 10 and it removes {{t|Weakened}} and {{t|Corrosion}}. Additionally, you get so much piety for him by the end that you can use {{boon|Last Chance}} with 100 piety for a guaranteed refill.&lt;br /&gt;
&lt;br /&gt;
Once you get to level 9, you can descend to the pit. Nothing special here - it's the same general strategy except Eternal Shadow and Wanton Shadow are both significantly easier for {{c|Priest}} thanks to Good Health and Good Golly, so I recommend doing them as your first 2 shadows (probably start with Eternal if you can because the blackspace helps with the {{t|Death Protection}}s). &lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Rusted_Guardian_Monster_Icon.png&amp;diff=57746</id>
		<title>File:Rusted Guardian Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Rusted_Guardian_Monster_Icon.png&amp;diff=57746"/>
				<updated>2023-06-24T23:43:31Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Pestilent_Bloat_Monster_Icon.png&amp;diff=57745</id>
		<title>File:Pestilent Bloat Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Pestilent_Bloat_Monster_Icon.png&amp;diff=57745"/>
				<updated>2023-06-24T23:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Exile%27s_Path&amp;diff=57744</id>
		<title>Exile's Path</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Exile%27s_Path&amp;diff=57744"/>
				<updated>2023-06-24T23:36:55Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: Redirected page to EE:Exile's Path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EE:Exile's Path]]&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Exile%27s_Path&amp;diff=57743</id>
		<title>EE:Exile's Path</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Exile%27s_Path&amp;diff=57743"/>
				<updated>2023-06-24T23:36:10Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: Created page with &amp;quot;{{EE}} Like all wiki pages, '''SPOILERS ALERT'''!&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|DungeonInfobox}}} |DungeonName=Exile's Path |Region=Extreme South |Rumor=''Although this underground pa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
Like all wiki pages, '''SPOILERS ALERT'''!&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Exile's Path&lt;br /&gt;
|Region=Extreme South&lt;br /&gt;
|Rumor=''Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair. ''&lt;br /&gt;
|Difficulty=Vicious&lt;br /&gt;
|MonsterStats=140%&lt;br /&gt;
|Monsters={{EEM|Goblin Trapper}}, {{EEM|Beholder}}, {{EEM|Pestilent Bloat}}, {{EEM|Rusted Guardian}}, {{EEM|Swamp Worm}}, {{EEM|Siabrae}}&lt;br /&gt;
|Boss=4 Optional Shadow Bosses and The Dark Beneath&lt;br /&gt;
|SuggestedClasses={{c|Rogue}}, {{c|Assassin}}&lt;br /&gt;
|SpecialRules=&lt;br /&gt;
The map here is significantly smaller than usual - 18x18 (19% smaller) and is divided by a lava river with only one crossing point. When you reach level 5, you are transported to a nightmare realm - the dungeon gets scrambled, all walls are made impenetrable, the entire dungeon is reshrouded, all remaining shops are replaced with random other shops, and if you used the potion shop it is restocked. There is a new locked subdungeon in the nightmare realm.&lt;br /&gt;
&lt;br /&gt;
As you level up after this point, some plants with [[Image:Serrated_Strike.png|20px|link=]][[EE:Traits#Serrated_Strike | Serrated Strike]], {{t|Death-gaze}} 50% and {{t|Magic Immune}} will spawn on the map.&lt;br /&gt;
[[File:Exile's_Path_Level_7.png|left|180px]]&lt;br /&gt;
When you reach level 6, around 10 stacks of [[Image:Ensnare.png|20px|link=]][[EE:Traits#Ensnare | Ensnare]] and 4-5 stacks of {{t|Cursed}} get put on you. Once you reach level 8, you get poisoned, mana burned, and 5 stacks each of weakening and corrosion. Once you reach level 9, the locked subdungeon becomes unlocked - beware that when you enter, you won't be able to leave again! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Exile's_Path_Boss_Room.png|left|120px|Subdungeon]]&lt;br /&gt;
This subdungeon brings you to a shadow pit, a 9x9 fully shrouded dungeon. In the four cardinal directions, there are four level 3 Shadow Tendrils. In the center, the altar of whatever god you are worshiping comes with you. In the four diagonal ends, there are the four optional bosses (in a random order). Once you kill one of the bosses, the subdungeon is totally reset - You are placed back in the center, the dungeon is reshrouded, all remaining bosses are restored to full health and cured of debuffs (but kept in the same location), and the tendrils respawn. In the place of whatever boss you killed, there is now The Dark Beneath. This happens each time you kill a boss, but the bosses don't respawn, so you can do it at most 4 times. The Dark Beneath does not regain health when the dungeon is reset, so you can use the blackspace restoration to slowly whittle down the boss.&lt;br /&gt;
&lt;br /&gt;
|Quests=Magical Material Tour, pt. 1&lt;br /&gt;
|Unlock=Complete Groundbreaking Discovery in [[Shadow Bog]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
This dungeon brings back the absolutely '''awful monster pool''' from [[Shadow Bog]] and swaps {{EEM|Muck Walkers}} for {{EEM|Siabrae}} - that might sound better, but in such a small dungeon spawning random plants can be quite problematic.&lt;br /&gt;
&lt;br /&gt;
You'll need to reach AT LEAST '''level 9''' here, so you have to play fairly efficiently - this is hard because every monster here feels like a terrible target - you'll need to figure out which one is the least harmful for you. {{EEM|Swamp Worm}}s are actually a blessing here - they drown you in {{t|Corrosion}}, but they have much weaker stats than anything else so they make great high level targets. Suboptimal popcorn, though. {{EEM|Beholder}}s also aren't too bad if you are in a position where {{t|Mana Burn}} won't be a problem. {{EEM|Pestilent Bloat}}s are quite easy if you don't mind {{t|Cursed}}, but they will make you use a lot of blackspace if you're not careful from bleeding. Siabrae are fine but you don't want to hit them too much, so maybe avoid fighting high level ones. {{EEM|Goblin Trapper}}s are actually quite bad ([[Image:Ensnare.png|20px|link=]][[EE:Traits#Ensnare | Ensnare]] is much worse than it seems, makes it very hard to fight higher level enemies). The only monster I really recommend not fighting if you can avoid it is {{EEM|Rusted Guardian}}s - {{t|Weakening blow}} is awful and they are very hard to kill. {{s|IMAWAL}} is a great spell here for petrifying them.&lt;br /&gt;
&lt;br /&gt;
'''Before reaching level 5''', you probably want to buy a {{i|Burn Salve}} from the potion shop. If you have a lot of them, Swamp Worms aren't a problem at all and the final phase gets a lot easier - plus it will help you deal with the afflictions you get at level 8. Speaking of that, you will also want a {{i|Fortitude Tonic}} to clear the weakening.&lt;br /&gt;
&lt;br /&gt;
'''The ideal state''' to be in before entering the shadow pit is level 9, near a level up to 10 - but usually that isn't possible. Make sure you are ready before heading in! Once you are in, you need to pick a boss to kill - depending on your build, this might depend on who you encounter early since the layout is random. The easiest for most builds is usually Wanton Shadow, which has high damage but low HP and pretty fine abilities. You can use a level up catapult if near level 10.&lt;br /&gt;
&lt;br /&gt;
After that, you'll want to head '''straight to the Dark Beneath''' (it's wherever the boss you killed was) and start regen fighting her - try to regen exactly enough HP to take a hit between each attack, and don't hit her while bleeding or you'll get exhausted. Once you start to run out of blackspace, you should pivot to fighting another shadow. Most builds find the Festering Shadow pretty easy to regen fight, but it does give you weakening which can be a problem.&lt;br /&gt;
&lt;br /&gt;
'''Continue doing this''', you will probably need to either kill 3 or 4 shadows here (probably 3 if you prepped {{i|Can of Whupaz}} or are a {{c|Rogue}} or both, probably 4 for caster classes).&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Festering Shadow:&lt;br /&gt;
Attack: 56&lt;br /&gt;
Health: 565&lt;br /&gt;
25% physical resist&lt;br /&gt;
Corrosive&lt;br /&gt;
Weakening blow&lt;br /&gt;
&lt;br /&gt;
Wanton Shadow:&lt;br /&gt;
Attack: 123&lt;br /&gt;
Health: 297&lt;br /&gt;
25% resists&lt;br /&gt;
Corrosive&lt;br /&gt;
&lt;br /&gt;
Eternal Shadow:&lt;br /&gt;
Attack: 75&lt;br /&gt;
Health: 476&lt;br /&gt;
25% physical resist&lt;br /&gt;
Weakening blow&lt;br /&gt;
Corrosive&lt;br /&gt;
Undead&lt;br /&gt;
Bloodless&lt;br /&gt;
Death Protection - 6 layers&lt;br /&gt;
&lt;br /&gt;
Envious Shadow:&lt;br /&gt;
Attack: 93&lt;br /&gt;
Health: 386&lt;br /&gt;
50% physical resist&lt;br /&gt;
100% deathgaze&lt;br /&gt;
Corrosive&lt;br /&gt;
&lt;br /&gt;
The Dark Beneath: (This is the only mandatory boss, but you have to kill at least one of the optional bosses before fighting it)&lt;br /&gt;
Attack: 75&lt;br /&gt;
Health: max hp of 1, but overhealed to 3174&lt;br /&gt;
Serrated strike&lt;br /&gt;
Trophy: Eclipse stone (+30% resists but -30% bonus damage, when you attack the effect switches to +20% bonus damage and +2 fireball damage per level, on fireball switches back)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
'''Magical Mystery Tour, part 1:''' Win with a Priest and earn Ding! Max (reach level 10). (Rewards 3333 gold and unlocks the disintegration wand prep from the Blacksmith, which can be used to blow up a wall and damage adjacent enemies)&amp;lt;br /&amp;gt;&lt;br /&gt;
★★★★★★★★★★&amp;lt;br /&amp;gt;&lt;br /&gt;
★★&amp;lt;br /&amp;gt;&lt;br /&gt;
I recommend either playing an {{OrPr}}, a {{HaPr}} or a {{HuPr}}. I went with Human. Orc is the strongest for the main dungeon, Halfling is the strongest for the shadows, and Human is the strongest for the Dark Beneath.&lt;br /&gt;
&lt;br /&gt;
For preps, more attack booster(s), {{i|Perseverance Badge}}, {{i|Compression Seal}}, quest items, black market, {{i|Amulet of Yendor}} or {{i|Balanced Dagger}}, burn+fortitude+whupazz+health potions, either conjunction or {{g|Jehora Jeheyu}} depending on your feelings about inventory management and other gods.&lt;br /&gt;
&lt;br /&gt;
A great god to worship here is JJ - {{t|Chaos Form}} helps you reach level 10 and it removes {{t|Weakened}} and {{t|Corrosion}}. Additionally, you get so much piety for him by the end that you can use {{boon|Last Chance}} with 100 piety for a guaranteed refill.&lt;br /&gt;
&lt;br /&gt;
Once you get to level 9, you can descend to the pit. Nothing special here - it's the same general strategy except Eternal Shadow and Wanton Shadow are both significantly easier for {{c|Priest}} thanks to Good Health and Good Golly, so I recommend doing them as your first 2 shadows (probably start with Eternal if you can because the blackspace helps with the {{t|Death Protection}}s). &lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Exile%27s_Path.png&amp;diff=57742</id>
		<title>File:Exile's Path.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Exile%27s_Path.png&amp;diff=57742"/>
				<updated>2023-06-24T23:12:08Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Exile%27s_Path_Boss_Room.png&amp;diff=57741</id>
		<title>File:Exile's Path Boss Room.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Exile%27s_Path_Boss_Room.png&amp;diff=57741"/>
				<updated>2023-06-24T22:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=57740</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=57740"/>
				<updated>2023-06-24T22:08:26Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: /* Classes */ Added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons Extreme Edition'' Wiki!'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:EE_Logo.png|right|thumb|350px|''Desktop Dungeons Extreme Edition Logo'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game, along with optional balance changes. It is intended to be released in five stages, four of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: '''http://ddmod.weebly.com'''&lt;br /&gt;
&lt;br /&gt;
This wiki is a work in progress, and your contribution is valuable!&lt;br /&gt;
&lt;br /&gt;
Join in the fun and death on [https://discord.gg/KU2fHZX Discord]. (if you want)&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[EE:Classes|Extreme Edition Classes]]''&lt;br /&gt;
&lt;br /&gt;
[[File:Human Swashbuckler.png|link=]][[File:Human Spy.png|link=]][[File:Human Heretic.png|link=]][[File:Human Magician.png|link=]]&lt;br /&gt;
&lt;br /&gt;
As of the Rebalance 1.1 build, there are eight new classes to try out in the Extreme Edition, including three monster classes!&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
''Main article: [[EE:Items|Extreme Edition Items]]''&lt;br /&gt;
&lt;br /&gt;
Dozens of new items to find and tinker with.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
''Main Page: [[EE:Dungeons|Extreme Edition Dungeons]]''&lt;br /&gt;
&lt;br /&gt;
As of May 28, 2023, Extreme Edition has 22 new dungeons to unlock, including 5 Normal, 8 Hard, and 9 Vicious difficulty dungeons. Starting with [[Odd Depths]], other dungeons will unlock as you progress through new [[EE:Quests|Extreme Edition Quests]].&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[EE:Traits|Extreme Edition Traits]]''&lt;br /&gt;
&lt;br /&gt;
Monsters have 14 new fiendish traits, including [[Image:Frostbite.png|20px|link=]][[EE:Traits#Frostbite | Frostbite]], {{t|Essence Drain}}, and [[Image:Bewitch.png|20px|link=]][[EE:Traits#Bewitch | Bewitch]].&lt;br /&gt;
&lt;br /&gt;
==Monsters and Bosses==&lt;br /&gt;
&lt;br /&gt;
''Main articles: [[EE:Monsters|Extreme Edition Monsters]] and [[EE:Bosses|Bosses]]''&lt;br /&gt;
&lt;br /&gt;
Dozens of new monsters to challenge you in a variety of ways, utilizing traits new and old.&lt;br /&gt;
&lt;br /&gt;
==Badges==&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[EE:Badges|Extreme Edition Badges]]''&lt;br /&gt;
&lt;br /&gt;
Four unlockable badges have been added to the game:&lt;br /&gt;
&lt;br /&gt;
[[File:Scrooge Badge.png]] '''[[Scrooge]]''' is achieved by defeating all 12 bosses in the &amp;quot;boss party&amp;quot; subdungeon, which must be selected as a preparation.&lt;br /&gt;
&lt;br /&gt;
[[File:Curious Badge.png]] '''[[Curious]]''' dungeons, also known as Investigations, are special, remixed versions of the home dungeon that award this badge on completion.&lt;br /&gt;
&lt;br /&gt;
[[File:Disposable Badge.png]] '''[[Disposable]]''' is a badge earned by taking on an odd-job in any dungeon, including Curious ones. You are forced to play as a {{HuGu}} with no abilities and you are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.&lt;br /&gt;
&lt;br /&gt;
[[File:Egotistical Badge.png]] '''[[Egotistical]]''', or Death Wish, is a mutator/badge that boosts most monsters in the game. Death Wish buffs enemies on a per-monster basis, changing their name, traits, and stats independently of all others.&lt;br /&gt;
&lt;br /&gt;
==Rebalance==&lt;br /&gt;
''Main Article: [[EE:Rebalance|Rebalance]]''&lt;br /&gt;
&lt;br /&gt;
With QCF Design's permission, most features except for rewinding have been backported from the 2023 remake, '''''[[Desktop Dungeons: Rewind]]'''''. Additional options include the traditional Vanilla balance and Rebalance, which builds on top of the Rewind changes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewind scouting&amp;quot; and the {{c|Fighter}} Rewind changes are able to be toggled on and off on their own.&lt;br /&gt;
&lt;br /&gt;
= Aqua Edition =&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Aqua Edition|Aqua Edition]]''&lt;br /&gt;
&lt;br /&gt;
An expansion to the expansion, built on top of Extreme Edition, with even more classes, dungeons, and ways to die in 15 minutes or less.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=57739</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=57739"/>
				<updated>2023-06-24T22:02:14Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: /* Classes */ Moved section to dedicated page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons Extreme Edition'' Wiki!'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:EE_Logo.png|right|thumb|350px|''Desktop Dungeons Extreme Edition Logo'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game, along with optional balance changes. It is intended to be released in five stages, four of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: '''http://ddmod.weebly.com'''&lt;br /&gt;
&lt;br /&gt;
This wiki is a work in progress, and your contribution is valuable!&lt;br /&gt;
&lt;br /&gt;
Join in the fun and death on [https://discord.gg/KU2fHZX Discord]. (if you want)&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[EE:Classes|Extreme Edition Classes]]''&lt;br /&gt;
&lt;br /&gt;
As of the Rebalance 1.1 build, there are eight new classes to try out in the Extreme Edition, including three monster classes!&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
''Main article: [[EE:Items|Extreme Edition Items]]''&lt;br /&gt;
&lt;br /&gt;
Dozens of new items to find and tinker with.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
''Main Page: [[EE:Dungeons|Extreme Edition Dungeons]]''&lt;br /&gt;
&lt;br /&gt;
As of May 28, 2023, Extreme Edition has 22 new dungeons to unlock, including 5 Normal, 8 Hard, and 9 Vicious difficulty dungeons. Starting with [[Odd Depths]], other dungeons will unlock as you progress through new [[EE:Quests|Extreme Edition Quests]].&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[EE:Traits|Extreme Edition Traits]]''&lt;br /&gt;
&lt;br /&gt;
Monsters have 14 new fiendish traits, including [[Image:Frostbite.png|20px|link=]][[EE:Traits#Frostbite | Frostbite]], {{t|Essence Drain}}, and [[Image:Bewitch.png|20px|link=]][[EE:Traits#Bewitch | Bewitch]].&lt;br /&gt;
&lt;br /&gt;
==Monsters and Bosses==&lt;br /&gt;
&lt;br /&gt;
''Main articles: [[EE:Monsters|Extreme Edition Monsters]] and [[EE:Bosses|Bosses]]''&lt;br /&gt;
&lt;br /&gt;
Dozens of new monsters to challenge you in a variety of ways, utilizing traits new and old.&lt;br /&gt;
&lt;br /&gt;
==Badges==&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[EE:Badges|Extreme Edition Badges]]''&lt;br /&gt;
&lt;br /&gt;
Four unlockable badges have been added to the game:&lt;br /&gt;
&lt;br /&gt;
[[File:Scrooge Badge.png]] '''[[Scrooge]]''' is achieved by defeating all 12 bosses in the &amp;quot;boss party&amp;quot; subdungeon, which must be selected as a preparation.&lt;br /&gt;
&lt;br /&gt;
[[File:Curious Badge.png]] '''[[Curious]]''' dungeons, also known as Investigations, are special, remixed versions of the home dungeon that award this badge on completion.&lt;br /&gt;
&lt;br /&gt;
[[File:Disposable Badge.png]] '''[[Disposable]]''' is a badge earned by taking on an odd-job in any dungeon, including Curious ones. You are forced to play as a {{HuGu}} with no abilities and you are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.&lt;br /&gt;
&lt;br /&gt;
[[File:Egotistical Badge.png]] '''[[Egotistical]]''', or Death Wish, is a mutator/badge that boosts most monsters in the game. Death Wish buffs enemies on a per-monster basis, changing their name, traits, and stats independently of all others.&lt;br /&gt;
&lt;br /&gt;
==Rebalance==&lt;br /&gt;
''Main Article: [[EE:Rebalance|Rebalance]]''&lt;br /&gt;
&lt;br /&gt;
With QCF Design's permission, most features except for rewinding have been backported from the 2023 remake, '''''[[Desktop Dungeons: Rewind]]'''''. Additional options include the traditional Vanilla balance and Rebalance, which builds on top of the Rewind changes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewind scouting&amp;quot; and the {{c|Fighter}} Rewind changes are able to be toggled on and off on their own.&lt;br /&gt;
&lt;br /&gt;
= Aqua Edition =&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Aqua Edition|Aqua Edition]]''&lt;br /&gt;
&lt;br /&gt;
An expansion to the expansion, built on top of Extreme Edition, with even more classes, dungeons, and ways to die in 15 minutes or less.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Classes&amp;diff=57738</id>
		<title>EE:Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Classes&amp;diff=57738"/>
				<updated>2023-06-24T22:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: Created page with &amp;quot;{{EE}}  As of the Rebalance 1.1 build, there are eight new classes to try out in the Extreme Edition.  ==Tier 4 Classes== === Swashbuckler === File:Human_Swashbuckler.png...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
As of the Rebalance 1.1 build, there are eight new classes to try out in the Extreme Edition.&lt;br /&gt;
&lt;br /&gt;
==Tier 4 Classes==&lt;br /&gt;
=== Swashbuckler ===&lt;br /&gt;
[[File:Human_Swashbuckler.png]]&lt;br /&gt;
''Main article: [[EE:Swashbuckler|Swashbuckler]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
PARRY: Start with GETINDARE, gain slow strike when not first striking.&lt;br /&gt;
&lt;br /&gt;
REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
&lt;br /&gt;
COUP DE GRACE: Gain 50% temporary dodge on same or higher level kill, can only dodge at 100%. &lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Elf}}, {{r|Human}}, {{r|Orc}}, {{r|Gnome}}&lt;br /&gt;
| Upgrade Guild to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
[[File:Human_Spy.png]]&lt;br /&gt;
''Main article: [[EE:Spy|Spy]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.&lt;br /&gt;
&lt;br /&gt;
GADGETS: Boosters are scouted and provide additional bonuses until next level.&lt;br /&gt;
&lt;br /&gt;
INTEL: Wasteful exploration gives a temporary damage boost, full information scouting.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}&lt;br /&gt;
| Upgrade Thief Den to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
[[File:Human_Heretic.png]]&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}, {{r|Goblin}}&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
[[File:Human_Magician.png]]&lt;br /&gt;
''Main article: [[EE:Magician|Magician]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with [[WEYTWUT]] glyph.&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Elf}}, {{r|Gnome}}, {{r|Orc}}&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special and Monster Classes==&lt;br /&gt;
=== Bard ===&lt;br /&gt;
''Main article: [[EE:Bard|Bard]]''&lt;br /&gt;
[[File:Human_Bard.png]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
REFRESHING MELODY: Starts with the [[WONAFYT]] glyph, WONAFYT causes the next 4 tiles to regenerate twice as much health.&lt;br /&gt;
&lt;br /&gt;
DISSONANCE: XP-valuable kills reduce the max health of same-floor enemies by 3 times the slain enemy's level.&lt;br /&gt;
&lt;br /&gt;
SHOW GOES ON: Restore 1 mana for every 4 health per level lost during combat.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Human}}, {{r|Orc}}, {{r|Halfling}}&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abomination ===&lt;br /&gt;
''Main article: [[EE:Abomination|Abomination]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
EARTHEN MAGIC: Starts with [[IMAWAL]], IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.&lt;br /&gt;
&lt;br /&gt;
SEETHING BLOOD: +1% damage per health overhealed, overheal on level up, casting a glyph at or above max health gives 10% overheal.&lt;br /&gt;
&lt;br /&gt;
UNSTABLE MUTATION: +40% experience per level, +60% potion effect at the cost of 40% of the opposite bar.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Dwarf}}, {{r|Orc}}, {{r|Goblin}}&lt;br /&gt;
| [[Shadow Bog]] subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
''Main article: [[EE:Troll|Troll]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Conversion Bonus&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: On death protection break, shroud 3 nearby tiles.&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | Trolls gain +1 health regen every 60 CP.&lt;br /&gt;
| Fee-Fi-Fo-Fum Pt. 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Djinn ===&lt;br /&gt;
''Main article: [[EE:Djinn|Djinn]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Conversion Bonus&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
ASCENDED MIND: Max mana starts at 6 and resets on level up, glyph default to 0 cost and increase in cost by 1 on cast.&lt;br /&gt;
&lt;br /&gt;
COMMAND ESSENCE: -1 base damage per level, +20% extra damage for each unique glyph cast until attack, gain 25 CP on equal or higher level kills&lt;br /&gt;
&lt;br /&gt;
ARCANE SIPHONING: Converting a glyph with CP instead drains its CP and returns it, start near a few glyphs.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | Djinn reset their glyph costs to 0 every 100 CP.&lt;br /&gt;
| Three Wishes Pt. 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=DDwiki:Users&amp;diff=57737</id>
		<title>DDwiki:Users</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=DDwiki:Users&amp;diff=57737"/>
				<updated>2023-06-24T21:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: Page mistakenly created to edit templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=57736</id>
		<title>Template:MainNav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=57736"/>
				<updated>2023-06-24T21:46:44Z</updated>
		
		<summary type="html">&lt;p&gt;Johnmyster: Fixed Edit link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
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{|cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks collapsible uncollapsed navbox-inner&amp;quot; style=&amp;quot;width:100%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
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&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:MainNav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:MainNav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Desktop Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[New Players Guide]] '''·''' [[Strategy]] '''·''' [[Unlocking content]] '''·''' [[Level|Leveling]] '''·''' [[File:Quest Icon.png|16px|link=]]&amp;amp;nbsp;[[Quests]] '''·''' [[File:Restart.png|18px|link=]]&amp;amp;nbsp;[[Puzzles]] '''·''' [[File:Veteran.png|16px|link=]]&amp;amp;nbsp;[[Traits]] '''·''' [[File:Booster-hp.png|15px|link=]] [[File:Booster-atk.png|15px|link=]]&amp;amp;nbsp;[[Health and Attack]] '''·''' [[File:Booster-mp.png|15px|link=]]&amp;amp;nbsp;[[Mana]] '''·''' [[File:Stone Fist boon.png|15px|link=]]&amp;amp;nbsp;[[Knockback]] '''·''' [[File:Fine_Sword.png|18px|link=]]&amp;amp;nbsp;[[Items]] '''·''' [[File:Vicious_Badge.png|20px|link=]]&amp;amp;nbsp;[[Badges]] '''·''' [[File:GoldChallenge.png|16px|link=]]&amp;amp;nbsp;[[Class Challenges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Guild||Guild}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Thief Den||Thief Den}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Church||Church}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Mage Tower||Mage Tower}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 1&lt;br /&gt;
|{{c|Fighter}}||{{c|Thief}}||{{c|Priest}}||{{c|Wizard}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 2&lt;br /&gt;
|{{c|Berserker}}||{{c|Rogue}}||{{c|Monk}}||{{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 3&lt;br /&gt;
|{{c|Warlord}}||{{c|Assassin}}||{{c|Paladin}}||{{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{c|Crusader}}||{{c|Transmuter}}||{{c|Tinker}}||{{c|Guard}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Audit Zeppelin]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Alchemist]]&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Goat Glade]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Monster Classes&lt;br /&gt;
|{{c|Chemist}}||{{c|Gorgon}}||{{c|Half-Dragon}}||{{c|Goatperson}}&lt;br /&gt;
|-&lt;br /&gt;
|{{c|Rat Monarch}}||{{c|Vampire}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Races]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{{r|Human}}&amp;amp;nbsp;'''·''' {{r|Elf}}&amp;amp;nbsp;'''·''' {{r|Dwarf}}&amp;amp;nbsp;'''·''' {{r|Halfling}}&amp;amp;nbsp;'''·''' {{r|Gnome}}&amp;amp;nbsp;'''·''' {{r|Orc}}&amp;amp;nbsp;'''·''' {{r|Goblin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Gods]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{g|The Pactmaker}}&amp;amp;nbsp;'''·''' {{g|Binlor Ironshield}}&amp;amp;nbsp;'''·''' {{g|Dracul}}&amp;amp;nbsp;'''·''' {{g|The Earthmother}}&amp;amp;nbsp;'''·''' {{g|Glowing Guardian}}&amp;amp;nbsp;'''·''' {{g|Jehora Jeheyu}}&amp;amp;nbsp;'''·''' {{g|Mystera Annur}}&amp;amp;nbsp;'''·''' {{g|Taurog}}&amp;amp;nbsp;&amp;amp;nbsp;'''·''' {{g|Tikki Tooki}}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Common&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Advanced&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Plants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{m|Bandit}}&amp;amp;nbsp;'''·''' {{m|Dragon Spawn}}&amp;amp;nbsp;'''·''' {{m|Goat}}&amp;amp;nbsp;'''·''' {{m|Goblin}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Golem }}&amp;amp;nbsp;'''·''' {{m|Goo Blob}}&amp;amp;nbsp;'''·''' {{MM|Gorgon}}&amp;amp;nbsp;'''·''' {{m|Meat Man}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Serpent}}&amp;amp;nbsp;'''·''' {{m|Warlock}}&amp;amp;nbsp;'''·''' {{m|Wraith}}&amp;amp;nbsp;'''·''' {{m|Zombie}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{m|Acid Blob}}&amp;amp;nbsp;'''·''' {{m|Animated Armour}}&amp;amp;nbsp;'''·''' {{m|Berserker}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Burn Viper}}&amp;amp;nbsp;'''·''' {{m|Cave Snake}}&amp;amp;nbsp;'''·''' {{m|Changeling}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Cultist}}&amp;amp;nbsp;'''·''' {{m|Desert Troll}}&amp;amp;nbsp;'''·''' {{m|Djinn}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Doom Armour}}&amp;amp;nbsp;'''·''' {{m|Druid}}&amp;amp;nbsp;'''·''' {{m|Forest Troll}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Frozen Troll}}&amp;amp;nbsp;'''·''' {{m|Gelatinous Thing}}&amp;amp;nbsp;'''·''' {{m|Illusion}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Imp}}&amp;amp;nbsp;'''·''' {{m|Minotaur}}&amp;amp;nbsp;'''·''' {{m|Muck Walker}}&amp;amp;nbsp;'''·''' {{m|Naga}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Rock Troll}}&amp;amp;nbsp;'''·''' {{m|Rusalka}}&amp;amp;nbsp;'''·''' {{m|Shade}}&amp;amp;nbsp;'''·''' {{m|Slime Blob}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Steel Golem}}&amp;amp;nbsp;'''·''' {{m|Succubus}}&amp;amp;nbsp;'''·''' {{m|Thrall}}&amp;amp;nbsp;'''·''' {{m|Tokoloshe}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Vampire}}&amp;amp;nbsp; &lt;br /&gt;
|&lt;br /&gt;
{{m|Bilious Corpse}}&amp;amp;nbsp;'''·''' {{m|Bloo Goo}}&amp;amp;nbsp;'''·''' {{m|Blood Snake}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Dancing Blade}}&amp;amp;nbsp;'''·''' {{m|Frigid Corpse}}&amp;amp;nbsp;'''·''' {{m|Goblin Miner}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Golden Statue}}&amp;amp;nbsp;'''·''' {{m|Heretic}}&amp;amp;nbsp;'''·''' {{m|Mystery Meat}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Ratling}}&amp;amp;nbsp;'''·''' {{m|Trapped Chest}}&amp;amp;nbsp;'''·''' {{m|Revenant}}&amp;amp;nbsp;'''·''' {{m|Bridge Troll}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{m|Plant}}&amp;amp;nbsp;'''·''' {{m|Barbing Bush}}&amp;amp;nbsp;'''·''' {{m|Corrosive Creeper}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Erosive Eelroot}}&amp;amp;nbsp;'''·''' {{m|Mysterious Murkshade}}&amp;amp;nbsp;'''·''' {{m|Poisonous Pod}}&amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;plainlinks navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Easy/Normal&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Hard&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Vicious&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hobbler's Hold}}&amp;amp;nbsp;(Easy)&amp;amp;nbsp;'''·''' {{d|Venture Cave}}&amp;amp;nbsp;'''·''' {{d|Den of Danger}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Eastern Tundra}}&amp;amp;nbsp;'''·''' {{d|Northern Desert}}&amp;amp;nbsp;'''·''' {{d|Southern Swamp}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Western Jungle}}&amp;amp;nbsp; &lt;br /&gt;
|&lt;br /&gt;
{{d|Berserker Camp}}&amp;amp;nbsp;'''·''' {{d|Creeplight Ruins}}&amp;amp;nbsp;'''·''' {{d|Cursed Oasis}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Doubledoom}}&amp;amp;nbsp;'''·''' {{d|Grimm's Grotto}}&amp;amp;nbsp;'''·''' {{d|Halls of Steel}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Havendale Bridge}}&amp;amp;nbsp;'''·''' {{d|Hexx Ruins}}&amp;amp;nbsp;'''·''' {{d|Ick Swamp}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Magma Mines}}&amp;amp;nbsp;'''·''' {{d|Rock Garden}}&amp;amp;nbsp;'''·''' {{d|Shifting Passages}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|The Labyrinth}}&amp;amp;nbsp;'''·''' {{d|The Slime Pit}}&amp;amp;nbsp;'''·''' {{d|Tower of Gaan-Telet}}&amp;amp;nbsp; &lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Steel}}&amp;amp;nbsp;'''·''' {{d|Demonic Library}}&amp;amp;nbsp;'''·''' {{d|Namtar's Lair}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Naga City}}&amp;amp;nbsp;'''·''' {{d|Dragon Isles}}&amp;amp;nbsp;'''·''' {{d|Vicious Gaan-Telet}}&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
|Also see: '''''[[Subdungeons]]'''''&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Buildings]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[Settlements]] '''·'''&lt;br /&gt;
{{b|Guild||Guild}}&amp;amp;nbsp;'''·''' {{b|Thief Den||Thief Den}}&amp;amp;nbsp;'''·''' {{b|Church||Church}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{b|Mage Tower||Mage Tower}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
[[Bank]] '''·'''&lt;br /&gt;
[[Blacksmith]] '''·'''&lt;br /&gt;
[[Bazaar]] '''·'''&lt;br /&gt;
[[Witch]] '''·'''&lt;br /&gt;
[[Tavern]] '''·'''&lt;br /&gt;
[[Taxidermist]] '''·'''&lt;br /&gt;
[[Explorers' Guild]] '''·'''&lt;br /&gt;
[[Alchemist]] '''·'''&lt;br /&gt;
[[Goat Glade]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Glyphs]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{s|APHEELSIK}}&amp;amp;nbsp;'''·''' {{s|BLUDTUPOWA}}&amp;amp;nbsp; '''·''' {{s|BURNDAYRAZ}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|BYSSEPS}}&amp;amp;nbsp;'''·''' {{s|CYDSTEPP}}&amp;amp;nbsp;'''·''' {{s|ENDISWAL}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|GETINDARE}}&amp;amp;nbsp;'''·''' {{s|HALPMEH}}&amp;amp;nbsp;'''·''' {{s|IMAWAL}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|LEMMISI}}&amp;amp;nbsp;'''·''' {{s|PISORF}}&amp;amp;nbsp;'''·''' {{s|WEYTWUT}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|WONAFYT}}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnmyster</name></author>	</entry>

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