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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=50551</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=50551"/>
				<updated>2015-05-22T19:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Orc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|ShortHand=Fi&lt;br /&gt;
|Traits=&lt;br /&gt;
;INSTINCTS: Monsters of an equal or lower level always have their location revealed&lt;br /&gt;
;VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level&lt;br /&gt;
;PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{ElFi}}, {{GoFi}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.''&lt;br /&gt;
== Strategic Overview ==&lt;br /&gt;
&lt;br /&gt;
At first glance, the Fighter appears underwhelming. He has no in-built boosts to his stats, no special abilities to leverage, and starts with no extra glyphs or items. A closer look, coupled with an understanding of some of the game's basics, reveals a different story. While the Fighter indeed doesn't have anything flashy going for him, he does have one of the best support abilities in the game - Veteran. Increasing XP gain while decreasing your XP requirements to level lets the fighter gain levels very quickly, gives him more opportunities to gain levels, and allows him a great degree of control over when he decides to level up. The immediate benefits of this are obvious - leveling quickly allows the player to conserve blackspace - but the real power of the ability is in the full heal that comes with a level-up. This all comes together to make the Fighter one of the best users of the level-up cannon method of defeating high-level monsters, and generally allows him to start fighting the level's boss much earlier than most characters.&lt;br /&gt;
&lt;br /&gt;
Because Fighters can level up so quickly, they should prioritize building up a large pool of health and/or mana to get more mileage out of the full health and mana restore that comes with a level-up. Generally, they are best suited to a spellcasting approach, using their level-ups to fuel a lengthy fireball chain, but they make passable melee fighters as well. Because they lack any real class features besides Veteran, though, they simply don't have the resources to play a hybrid style - pick one of the two approaches and stick with it. &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&lt;br /&gt;
Humans are the best race for melee damage at high levels, and Fighters excel at reaching those high levels very quickly. As such, the {{HuFi}} should be played as a melee damage dealer, focusing on boosting his health pool and resists as much as possible. Don't convert glyphs early, as Fighters need every advantage they can get while levelling up, and the Human's conversion bonus doesn't become incredibly relevant until levels 5-6. &lt;br /&gt;
&lt;br /&gt;
Additionally, the high damage that Human brings to the table increases the amount of popcorn available on the map, which hopefully translates into an extra level over most other Fighters.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
The {{DwFi}} wants damage very, very badly. His Dwarven health allows him to get in an incredible amount of hits once the conversion bonus starts to take effect, but getting there can be very difficult. Good glyph use is key, and converting is almost never correct until the later levels.&lt;br /&gt;
&lt;br /&gt;
Alternatively, finding an early {{s|BLUDTUPOWA}} incentivizes building full caster, allowing the player to funnel all of their resources into fireballs. Be very conservative with blackspace when employing this approach.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
The Fighter's frequent level-ups come together beautifully with the Elf's increased mana pool, making the {{ElFi}} one of the best fireball spikers in the game. With the right setup, it becomes feasible to start challenging the boss as early as level four.&lt;br /&gt;
&lt;br /&gt;
=== Halfling ===&lt;br /&gt;
&lt;br /&gt;
The {{HaFi}} is best served using his potions to extend his health spike, drinking them once he runs out of level-ups. Building health is obviously very good here.&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
&lt;br /&gt;
The {{GnFi}} can save all his potions until after he has exhausted all his level-ups, similar to the Halfling, but he is also well-served using them strategically to score very high-level kills. &lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
The Orc brings much-needed damage to the Fighter at a very early level, allowing the {{OrFi}} a much easier leveling phase than most Fighters. This race/class is particularly synergistic with {{s|PISORF}}, as Orc boosts the glyph's damage while Fighter allows for easier refills. This allows for a potent hybrid build.&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTUPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource on the map into killing the boss.&lt;br /&gt;
&lt;br /&gt;
== Noteworthy Interactions ==&lt;br /&gt;
The {{i|Balanced Dagger}} is a very good early find, as the Fighter can see the locations of all monsters of the same level or lower. This approach reduces the amount of popcorn on the map, but allows for extreme blackspace conservation.&lt;br /&gt;
&lt;br /&gt;
{{g|Tikki Tooki}} is an incredible choice for worship. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=50550</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=50550"/>
				<updated>2015-05-22T19:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|ShortHand=Fi&lt;br /&gt;
|Traits=&lt;br /&gt;
;INSTINCTS: Monsters of an equal or lower level always have their location revealed&lt;br /&gt;
;VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level&lt;br /&gt;
;PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{ElFi}}, {{GoFi}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.''&lt;br /&gt;
== Strategic Overview ==&lt;br /&gt;
&lt;br /&gt;
At first glance, the Fighter appears underwhelming. He has no in-built boosts to his stats, no special abilities to leverage, and starts with no extra glyphs or items. A closer look, coupled with an understanding of some of the game's basics, reveals a different story. While the Fighter indeed doesn't have anything flashy going for him, he does have one of the best support abilities in the game - Veteran. Increasing XP gain while decreasing your XP requirements to level lets the fighter gain levels very quickly, gives him more opportunities to gain levels, and allows him a great degree of control over when he decides to level up. The immediate benefits of this are obvious - leveling quickly allows the player to conserve blackspace - but the real power of the ability is in the full heal that comes with a level-up. This all comes together to make the Fighter one of the best users of the level-up cannon method of defeating high-level monsters, and generally allows him to start fighting the level's boss much earlier than most characters.&lt;br /&gt;
&lt;br /&gt;
Because Fighters can level up so quickly, they should prioritize building up a large pool of health and/or mana to get more mileage out of the full health and mana restore that comes with a level-up. Generally, they are best suited to a spellcasting approach, using their level-ups to fuel a lengthy fireball chain, but they make passable melee fighters as well. Because they lack any real class features besides Veteran, though, they simply don't have the resources to play a hybrid style - pick one of the two approaches and stick with it. &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&lt;br /&gt;
Humans are the best race for melee damage at high levels, and Fighters excel at reaching those high levels very quickly. As such, the {{HuFi}} should be played as a melee damage dealer, focusing on boosting his health pool and resists as much as possible. Don't convert glyphs early, as Fighters need every advantage they can get while levelling up, and the Human's conversion bonus doesn't become incredibly relevant until levels 5-6. &lt;br /&gt;
&lt;br /&gt;
Additionally, the high damage that Human brings to the table increases the amount of popcorn available on the map, which hopefully translates into an extra level over most other Fighters.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
The {{DwFi}} wants damage very, very badly. His Dwarven health allows him to get in an incredible amount of hits once the conversion bonus starts to take effect, but getting there can be very difficult. Good glyph use is key, and converting is almost never correct until the later levels.&lt;br /&gt;
&lt;br /&gt;
Alternatively, finding an early {{s|BLUDTUPOWA}} incentivizes building full caster, allowing the player to funnel all of their resources into fireballs. Be very conservative with blackspace when employing this approach.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
The Fighter's frequent level-ups come together beautifully with the Elf's increased mana pool, making the {{ElFi}} one of the best fireball spikers in the game. With the right setup, it becomes feasible to start challenging the boss as early as level four.&lt;br /&gt;
&lt;br /&gt;
=== Halfling ===&lt;br /&gt;
&lt;br /&gt;
The {{HaFi}} is best served using his potions to extend his health spike, drinking them once he runs out of level-ups. Building health is obviously very good here.&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
&lt;br /&gt;
The {{GnFi}} can save all his potions until after he has exhausted all his level-ups, similar to the Halfling, but he is also well-served using them strategically to score very high-level kills. &lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
The Orc brings much-needed damage to the Fighter at a very early level, allowing the {{OrFi}} a much easier leveling phase than most Fighters. He needs to put that early power to good use, however, as the other races bring much more to the table at higher levels. Good target selection is of the utmost importance here.&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTUPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource on the map into killing the boss.&lt;br /&gt;
&lt;br /&gt;
== Noteworthy Interactions ==&lt;br /&gt;
The {{i|Balanced Dagger}} is a very good early find, as the Fighter can see the locations of all monsters of the same level or lower. This approach reduces the amount of popcorn on the map, but allows for extreme blackspace conservation.&lt;br /&gt;
&lt;br /&gt;
{{g|Tikki Tooki}} is an incredible choice for worship. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Strategy&amp;diff=50531</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Strategy&amp;diff=50531"/>
				<updated>2015-05-18T21:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Punchomancer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
This page explains general '''strategies''' and tricks to solve dungeons. But of course, every game is different, so there is no single strategy to guarantee a win. Moreover this advice is intended for '''intermediate''' players; true veterans may have to discard familiar strategies to reach new heights. &lt;br /&gt;
&lt;br /&gt;
If you are new DD, you might want to read the [[New Players Guide]] first.&lt;br /&gt;
&lt;br /&gt;
You can also find more specific strategies in the [[class]], [[race]], [[gods]] and [[dungeons]] topics, and are also encouraged to the read the different [[Annotated Playthroughs]].&lt;br /&gt;
&lt;br /&gt;
'''Important note :''' The word &amp;quot;wisely&amp;quot; or similar ideas are often used. It might lead you to believe that a wrong decision will doom your character. Ok, this will sometimes be the case, but you will be amazed how resourceful your hero can be. So don't take that word too seriously. '''Keep playing even if''' you think that '''you screwed your run''', and you might discover that true power lies beyond your mistakes!&lt;br /&gt;
&lt;br /&gt;
==Phases==&lt;br /&gt;
Dungeon exploration can be divided into four phases, each with their own challenges:&lt;br /&gt;
*'''Preparation''': You are not in the dungeon yet, but you still have strategic choices to make. Which class/race/preparation will the best, or the most enjoyable?&lt;br /&gt;
*'''Scouting''': Your first few steps in the dungeon, when you are getting a feeling of the place. You are doing more exploration than monster fighting.&lt;br /&gt;
*'''Build-up''': When you start building up your character and stacking resources for the final fight. This is really the place where the game is won or lost.&lt;br /&gt;
*'''Boss fight''': Unleash all your might to defeat the nasty boss (or bosses) in a flurry of deadly blows, powerful mana and yummy potions.&lt;br /&gt;
&lt;br /&gt;
==Preparation phase==&lt;br /&gt;
Ah, the preparation screen, the place you'll spend hours picking the right [[class]], [[race]] and [[preparations]] combination that will enable you to solve your next dungeon. &lt;br /&gt;
&lt;br /&gt;
Don't over-think it though; every single dungeon can be won by any class and without any preparations, although some combination are certainly easier than others.&lt;br /&gt;
&lt;br /&gt;
=== Race selection ===&lt;br /&gt;
''Main article : [[Race]]''&lt;br /&gt;
&lt;br /&gt;
There are two ways to go about race selection:  Picking a strategy in advance, or keeping open to whatever the dungeon presents. You should probably pick your race considering the boss (if you know what it will be), but Halflings and Gnomes are almost always helpful.&lt;br /&gt;
&lt;br /&gt;
The races can be sorted into two groups:&lt;br /&gt;
* Those giving a permanent bonus: [[Human]], [[Orc]], [[Dwarf]]. Convert early, and you'll get the benefit of the race for the whole game.&lt;br /&gt;
* Those providing resources: [[Dwarf]], [[Gnome]] and [[Goblin]]. Convert late, for a powerful [[spike]] during boss fight, or during build-up to defeat high level monsters and trigger juicy XP bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Character builds ===&lt;br /&gt;
A user proposed a while ago different [[Character Builds|character builds]]. But that classification is somewhat simplistic and probably a relic of the old alpha version. It is not really used nowadays.&lt;br /&gt;
&lt;br /&gt;
Another classification, still very limited compared to range of possibilities, could be:&lt;br /&gt;
* '''Striker''': characters who deal high damage, but won't be able to survive many hits&lt;br /&gt;
* '''Tank''': characters who will be able to tank much damage&lt;br /&gt;
* '''Caster''': characters relying on heavy use of glyphs to deal damage&lt;br /&gt;
* '''Regen-fighter''': characters able to heal faster than the monsters. They may mix various strategies (high damage, glyphs, resistance...)&lt;br /&gt;
&lt;br /&gt;
However, don't take this classification too seriously; the same character will often change its playstyle as the dungeon unfolds. It will depend on the [[items]], [[glyphs]] and [[gods]] you find and how close you are to the [[Strategy#Boss fights|boss fight]].&lt;br /&gt;
&lt;br /&gt;
Some other builds are described in the [[Strategy#Power builds and other odd tricks|power builds]] section, and the [[class]] pages.&lt;br /&gt;
&lt;br /&gt;
=== Gold and kingdom ===&lt;br /&gt;
Remember that preparations will cost you gold. So if your vault is near empty, you might want to go as purist.&lt;br /&gt;
&lt;br /&gt;
You can also seek the IN DEMAND trophy, take the bet on boss preparation, and score 1050 gold off the boss kill.&lt;br /&gt;
&lt;br /&gt;
Prior to unlocking IN DEMAND trophies, Transmutation Seals can be used on boss trophies to convert them to their full gold value.  Again, the &amp;quot;Bet on the Boss&amp;quot; preparation increases the cash gained.&lt;br /&gt;
&lt;br /&gt;
Later in the game, '''PQI''' and '''flaming dungeons''' will also provide opportunities to make more gold.&lt;br /&gt;
&lt;br /&gt;
==Scouting phase==&lt;br /&gt;
'''Levels 1 to 3'''.  It's rarely possible to kill monsters of significantly higher level at this stage, but it can be useful to do some quick scouting around the dungeon and find what [[Gods]] and [[Glyphs]] are available, as well as what Boss spawned (if in a random boss dungeon).&lt;br /&gt;
&lt;br /&gt;
The length of scouting depends on your play style, but also on the dungeon. Some players might kill few monsters before they have cleared 25% of the map, and thus have more choice for early Build-Up, while others might try to level-up as soon as possible to avoid wasting [[black space]]. Even though it's possible to fully explore [[Hobbler's Hold]] before fighting any monster and still win, for most dungeons, don't over explore though in scouting phase. Black space is a valuable resource.&lt;br /&gt;
&lt;br /&gt;
===Scouting tools===&lt;br /&gt;
The most useful glyph for scouting is [[LEMMISI]] which tends to prioritize revealing altars, the boss, [[subdungeons]], shops, and other glyphs.&lt;br /&gt;
&lt;br /&gt;
Some classes also provide extra information for scouting, such as the [[fighter]], the [[wizard]], the [[tinker]] and the [[half-dragon]]&lt;br /&gt;
&lt;br /&gt;
===Scouting mana investment===&lt;br /&gt;
While scouting, you probably will have plenty of mana left. Instead of wasting it, [[WONAFYT]] is another useful glyph at this stage, enabling you to prepare a nice salted [[popcorn]] bowl. Each summoned monster will grant 1 bonus XP, but could also be the occasion for a mid-fight level-up. Summoning brings monsters to you, helping to preserve [[black space]], and is even more efficient if you have a [[Items#Quest|balanced dagger]].&lt;br /&gt;
&lt;br /&gt;
If you already are worshiping a god rewarding glyph use such as [[Mystera Annur]], [[Binlor]] or [[Jehora Jeheyu]], your extra mana could be invested there.&lt;br /&gt;
&lt;br /&gt;
==Build-up phase==&lt;br /&gt;
'''Levels 3 to 7'''.  It's possible to kill monsters of significantly higher level during this phase (to generate more XP by using the level-up steamroll and the experience catapult).  The goal is to create the appropriate conditions for the final boss(es) fight(s): &lt;br /&gt;
*Plenty of resources remaining for the boss fight (piety, conversion points, [[popcorn]], potions...)&lt;br /&gt;
*Attaining sufficient level and being one kill away from leveling up&lt;br /&gt;
*Accumulating boons from [[god|gods]]&lt;br /&gt;
*Useful items&lt;br /&gt;
&lt;br /&gt;
The build-up phase is highly significant, as it requires maximizing XP gain, minimizing resource usage, and choosing an appropriate strategy.  It's worthwhile to note that while dungeon exploration is itself technically a limited resource, it is often desirable or even necessary to exhaust all dungeon exploration during this phase to maximize XP gain, unless intending to use a [[Full:Glyphs|APHEELSIK glyph]] or regen tactics to defeat the boss(es).  In dungeons where there are multiple bosses, it can be helpful though, to leave some black space for regeneration between those fights.&lt;br /&gt;
&lt;br /&gt;
When reaching level 6 to 7, it's often beneficial to have explored most if not all of the dungeon, and begin creating an &amp;quot;XP farm.&amp;quot;  By weakening several lower level monsters to within a single hit from death, they can be finished later to gain XP for further level steamrolling.  Note, it is less useful or even dangerous to leave creatures with the First Strike ability weakened as a part of an XP farm, as they will still deal damage to you when you come back to finish them off.&lt;br /&gt;
&lt;br /&gt;
===Exploration===&lt;br /&gt;
''Main article : [[Exploration]]''&lt;br /&gt;
&lt;br /&gt;
Always remember that during build-up, black space is your main resource. Black space is mana and health. You will transform that health and mana into damage, experience, objects, etc. for the final fights.&lt;br /&gt;
&lt;br /&gt;
So don't be shy in exploration, but explore wisely. (Easier said than done, no?)&lt;br /&gt;
&lt;br /&gt;
As said before, if you don't expect to [[regen fight]], you might want to fully explore the map before the final boss fight to collect all remaining power ups and reveal all monsters.&lt;br /&gt;
&lt;br /&gt;
===The hunt for bonus XP===&lt;br /&gt;
''Main article : [[Level]]''&lt;br /&gt;
&lt;br /&gt;
One of your main goals in build-up phase is to gain enough experience to reach a high enough level to conduct the boss fight, and to create a nice [[popcorn]] bowl (for mid-fight level-up). However, if you stick to killing same-level monsters, you will never manage to rise higher than level 5, and will exhaust all potential popcorn. So you need to get bonus XP.&lt;br /&gt;
&lt;br /&gt;
The main source of bonus XP is killing monsters which have a higher level than you. The wider the difference, the bigger the bonus. But there are other tools to get bonus XP:&lt;br /&gt;
*[[IMAWAL]] which after being cast on a monster will award you a 50% XP bonus on your next kill. This works best if your next kill will award you a lot of XP. Also, note that the XP of the monster you petrified is lost, so prefer low level monsters, monsters which you won't kill (too tough), plants, or the occasional no XP monsters you might encounter.&lt;br /&gt;
*Slowing monsters for a tiny 1 bonus XP (still useful when cast extensively)&lt;br /&gt;
*Items such as the [[Items#balanced dagger|balanced dagger]]&lt;br /&gt;
*The [[fighter]] class and [[goblin]] race also are helpful to gain levels with less XP&lt;br /&gt;
*Some gods will also give you boons helping to gain levels or bonus XP, such as the [[Glowing Guardian]], [[Tikki Tooki]] or [[Jehora Jeheyu]].&lt;br /&gt;
&lt;br /&gt;
Also, note that when choosing a higher level monster to kill (level +2 or +3), you might discover that killing it will cause you to level up. But you might be able to slip in another bonus XP kill (level +1 or +2) before leveling, thus optimizing XP bonuses. However, that will be one popcorn less. So it's up to you to decide which is the most important...&lt;br /&gt;
&lt;br /&gt;
===Popcorn collection===&lt;br /&gt;
''Main article : [[Popcorn]]''&lt;br /&gt;
&lt;br /&gt;
It often is useful to recover health and mana during a boss fight. If you don't want to regen-fight or use potions, one way is to have a mid-fight level-up. The easiest way is to start the fight with your XP one (easy) kill from level-up.&lt;br /&gt;
&lt;br /&gt;
But if you wish to get 2 level-ups during the fight ('''level steamroll'''), you will need a lot of weak monsters to kill during your boss fight. That group of low level monsters is called a '''popcorn bowl'''. Leaving a lot of popcorn requires you to gain XP fast, leaving many monsters alive. One technique is to perform an '''experience catapult''' (killing a monster with an major difference in level, which makes you gain multiple levels at once):&lt;br /&gt;
* For example, a level 1 hero killing a level 9 monster gets 81 experience, and will suddenly catapult to level 6.&lt;br /&gt;
* A level 2 hero killing the same level 9 monster gets &amp;quot;only&amp;quot; 65 experience, and will wind up at level 5.&lt;br /&gt;
Of course, this works better if you do it a low level.  &lt;br /&gt;
&lt;br /&gt;
===Monster selection===&lt;br /&gt;
In the search for bonus XP (or simply gathering XP without exploring too much), you will have to choose your next target wisely.&lt;br /&gt;
* When possible try to go for the highest level monster.&lt;br /&gt;
* Only start fights that you will win: carefully read the combat prediction and check your resources before starting the fight.&lt;br /&gt;
* Pay attention to the monster's traits and make sure you know the consequences it will have. Hitting a life-steal and blinking monster when there is still a lot of black space left might not be the best move as you will probably have to start the fight all over again.&lt;br /&gt;
* If you are preparing a popcorn bowl, check that the monsters you are leaving actually are good popcorn. For example, cursing or death-gaze monsters might be dangerous as popcorn. So it might better to kill them before starting the boss fight.&lt;br /&gt;
* Don't be too scared of debuffs. For example, being mana burned or poisoned just before leveling up is really not a problem (as it will be cleared on level-up). Maybe 1 or 2 weakening or corrosion debuffs might not be such a big deal in exchange for critical XP (especially if you can get it cleared).&lt;br /&gt;
* Really pay attention to your god, especially when you can't afford losing XP. Some gods like you killing some monster types: ([[Taurog]] loves it when you kill spellcasters, and the [[Glowing Guardian]] undead), but others hate when you kill the wrong target ([[Dracul]] does not like when you kill undead, and [[Mystera Annur]] when you kill spellcasters)&lt;br /&gt;
&lt;br /&gt;
===Inventory management===&lt;br /&gt;
There is one important rule when taking items: they occupy room in your inventory, and the only way to get rid of them is to convert them. &lt;br /&gt;
It may be detrimental to fill your inventory with objects you don't need now, or to be obliged to convert an item too early to make room for another powerful artefact...&lt;br /&gt;
&lt;br /&gt;
So think twice before picking something up, and think twice too before converting an object.&lt;br /&gt;
&lt;br /&gt;
In the same way, spend you gold wisely in the shops.&lt;br /&gt;
&lt;br /&gt;
=== Single-use glyphs ===&lt;br /&gt;
Single-use glyphs are a special case of inventory management. If you know early on in the game that you will be worshiping Taurog, you can still get limited use from some glyphs. The effects of CYDSTEPP, BYSSEPS, and GETINDARE will persist after you convert them, and those effects activating will ''not'' anger Taurog (or Binlor, for that matter), so it can be very beneficial to pick up and activate these glyphs (''especially'' CYDSTEPP for non-Fighters), before beginning worship, then convert them afterwards for piety and the racial effect.&lt;br /&gt;
&lt;br /&gt;
LEMMISI is another situation where you might want to convert early, once you've done enough exploration with it.&lt;br /&gt;
&lt;br /&gt;
=== God selection ===&lt;br /&gt;
''Main article : [[gods]]''&lt;br /&gt;
&lt;br /&gt;
Gods are among the most powerful features in game, granting powerful boons. Actually, a good god understanding is one of the keys to successful [[vicious]] dungeon runs. But they might be scary as they will dislike some of you actions, or even punish you if your piety gets below 0.&lt;br /&gt;
&lt;br /&gt;
They are not equal; some will interact better with some classes (you'll get more information in the [[class]] pages), some will be more efficient if you worship them early (Glowing Guardian or Jehora Jeheyu), some can be worshiped or converted to in late game (Dracul or the Earthmother), some hate when you kill some monster types which might be important in your dungeon. &lt;br /&gt;
&lt;br /&gt;
So the trick is to understand what they could do for you, when is the right time to worship them, but also keep in mind that you are not obliged to always do what they wish you to do if you have enough piety in stock. Remember also that if you have more than 50 piety points, you can '''convert''' from one god to another (if there is more than 1 altar in your dungeon), which might entirely change your play style but also open new opportunities. Note that you will keep the traits the god offered you when converting.&lt;br /&gt;
&lt;br /&gt;
If you urgently '''need some piety''', other altars can be '''desecrated'''. The punishment for it might be costly, but it sometimes is extremely useful.&lt;br /&gt;
&lt;br /&gt;
'''Here is short review of existing gods:'''&lt;br /&gt;
*{{g|Binlor Ironshield}}: Binlor is a god of resistance, resistance erosion and might. It is mainly fueled from wall destruction. It will help you tank huge damage and increase your attack. When used correctly, the knockback effect granted by the stone fist might be incredibly useful. &lt;br /&gt;
*{{g|Dracul}}: The dark god which helps you heal from blood pools and weak monsters. You'll hit stronger, but loose max resistance and max health. &lt;br /&gt;
*{{g|The Earthmother}}: An extremely powerful god, but which will clutter the map with plants. Used properly, you can get a huge amount of piety from her, transforming it into mana, multiple corrosion layers, first strike or resistance.&lt;br /&gt;
*{{g|Glowing Guardian}}: A good god to worship early for XP bonuses and health and mana regeneration in late game. It will clutter your inventory though.&lt;br /&gt;
*{{g|Jehora Jeheyu}}: A very strange god. His boons can be very powerful, but will deplete your potions so they must be used carefully. Piety gain is random; if you get lucky, he can give you inordinate amounts of piety. However, punishments are also at random! Try to get the Petition boon to end his punishments as soon as possible.&lt;br /&gt;
*{{g|Mystera Annur}}: The god to improve your glyph casting.&lt;br /&gt;
*{{g|Taurog}}: Taurog is good for melee fighters but will clutter your inventory with powerful objects. An easy to use god, which will provide you useful death protections in the late game. &lt;br /&gt;
*{{g|Tikki Tooki}}: Good choice as a later game deity, as he enjoys you slaying lower level monsters, but a big no for tanks. He loves money, and will help you hitting tough monsters.&lt;br /&gt;
*{{g|The Pactmaker}}: A different kind of deity who can be worshiped at the same time as other goods.&lt;br /&gt;
&lt;br /&gt;
==Boss fights==&lt;br /&gt;
Levels 7 to 10.  At this point, dungeon exploration likely stops (unless you're using a poison glyph against a boss or can out regen them), and the battle begins.  It can be useful at this point to be almost at the next level, allowing the player to use the level-up steamroll to instantly heal to full health and mana, possibly even multiple times during the fight.&lt;br /&gt;
&lt;br /&gt;
The ideal position to be in when starting a boss battle is at Level 7 with 34 / 35 experience, with proper runes, and all health / mana potions remaining, and an exp farm containing 96 experience worth of monsters (enough for level 10) although this is very hard to do.  The first phase of the boss battle involves the player using all available health and mana points (but not potions) against the boss before killing weakened monsters to gain a level.  This phase ends when the player no longer has enough weakened non-boss creatures to gain another level, or has reached level 10.&lt;br /&gt;
&lt;br /&gt;
Phase two of the boss battle involves the player using other available resources (health &amp;amp; mana potions, etc.) to defeat the boss. This is sometimes called to [[spike]] the boss.&lt;br /&gt;
&lt;br /&gt;
In dungeons with two bosses, it can often be effective to kill the &amp;quot;hard hitting&amp;quot; boss with magic attacks during phase one, as they usually have lower max health.  This allows the player to save as many health and mana potions as possible for the &amp;quot;tank&amp;quot; boss, who generally doesn't retaliate as powerfully.&lt;br /&gt;
&lt;br /&gt;
==Combat tricks==&lt;br /&gt;
=== First Strike Finisher ===&lt;br /&gt;
First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliation hit.&lt;br /&gt;
* Keep in mind that you still take a retaliation hit if the monster has first strike as well.&lt;br /&gt;
Read more in the [[Strike Order]] article&lt;br /&gt;
&lt;br /&gt;
=== Fireball Softener ===&lt;br /&gt;
Hitting a monster with fireball before combat will often reduce the number of hits it takes to kill it. Can be used with first strike to take on otherwise dangerous foes without taking any damage.&lt;br /&gt;
&lt;br /&gt;
=== [[Regen-fighting]] ===&lt;br /&gt;
If you have enough attack to do more damage in one hit than your enemy is able to regenerate in the time it takes you to regenerate the damage that he does with a single hit, you can heal between attacks and still be able to have a net effect of his health decreasing. Be careful however, that it might be very exploration consuming.&lt;br /&gt;
* A way to determine if you are able to damage your foe quicker that he would heal, is to compare the number of tiles you would need to recover from one of his strikes (damaged caused his attack / health you recover per explored tiles), and the number of tiles he would need to recover from one of your strikes (damaged caused by your attack / health he recovers per tile you explore). If you need less tiles than he does, you will heal quicker. Don't forget to take your spells in account !&lt;br /&gt;
* Even if you heal slower than the enemy does, sometimes exploring one or a few blocks mid-battle can regenerate your HP/MP for additional hit/spell so that you can deal enough damage to kill the enemy.&lt;br /&gt;
&lt;br /&gt;
===Slow Poison===&lt;br /&gt;
Attacking an enemy and then poisoning it and exploring (or using the LEMMISI glyph) allows you to take on enemies that would otherwise outlast you in a fight. If attacking with magic you can use this technique to beat a foe that would otherwise kill you with one hit.&lt;br /&gt;
* This technique relies on either of two abilities.  You can last as long as you can survive a single hit, so if your HP or resistance are as high as possible, you will be able to outlast harder hits.&lt;br /&gt;
&lt;br /&gt;
=== Level-up Steamroll ===&lt;br /&gt;
With very few experience needed to gain the next level, you can fight a tough monster, and then when you can't fight any more, kill a low-level monster in order to level up. This will restore your health and mana without healing the tough monster. You can then go back to killing the tougher monster with full strength.&lt;br /&gt;
It is possible to level up more than once during a single fight. This usually requires the player utilizing the &amp;quot;Experience Catapult&amp;quot; strategy first (see below) so that he has a lot of low-level monsters to kill. Nonetheless, keeping track of how many experience you can get from the available monsters is always a wise thing to do.&lt;br /&gt;
&lt;br /&gt;
=== Brawling ===&lt;br /&gt;
It often seems more efficient to fight only one monster at a time, entirely devoting your mana and health bar to this fight. But in some cases, it is actually much more efficient to fight two or more monsters at a time. Popcorn for mid fight level up is an example, but more are listed in the [[Brawling]] article.&lt;br /&gt;
&lt;br /&gt;
==Power builds and other odd tricks==&lt;br /&gt;
This section lists particularly powerful builds tricks and niche strategies, which -honestly- no sane person could have imagined. The fact that they have been developed tells a lot about DD Community's fading sanity.&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss fight===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Self Canon===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Limitless lifesteal===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Punchbag===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Halflingzerker===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Acid Caster===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Punchomancer===&lt;br /&gt;
The Punchomancer is any character that spams {{s|PISORF}} until both bosses die, but is pulled off the best with an {OrWi}}. Prep {{g|Binlor}}, {{i|Crystal Ball}}, Extra Mana, Black Market, Sword, and anything else that looks appealing. Worship Binlor to get PISORF, level up a bit to get some damage, convert everything you see for even more damage, then position the bosses next to each other and cast PISORF until they both die. Refill your mana bar with midfight level-ups, potions, and the Crystal Ball as necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=50530</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=50530"/>
				<updated>2015-05-18T21:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Dwarf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|ShortHand=Fi&lt;br /&gt;
|Traits=&lt;br /&gt;
;INSTINCTS: Monsters of an equal or lower level always have their location revealed&lt;br /&gt;
;VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level&lt;br /&gt;
;PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.''&lt;br /&gt;
== Strategic Overview ==&lt;br /&gt;
&lt;br /&gt;
At first glance, the Fighter appears underwhelming. He has no in-built boosts to his stats, no special abilities to leverage, and starts with no extra glyphs or items. A closer look, coupled with an understanding of some of the game's basics, reveals a different story. While the Fighter indeed doesn't have anything flashy going for him, he does have one of the best support abilities in the game - Veteran. Increasing XP gain while decreasing your XP requirements to level lets the fighter gain levels very quickly, gives him more opportunities to gain levels, and allows him a great degree of control over when he decides to level up. The immediate benefits of this are obvious - leveling quickly allows the player to conserve blackspace - but the real power of the ability is in the full heal that comes with a level-up. This all comes together to make the Fighter one of the best users of the level-up cannon method of defeating high-level monsters, and generally allows him to start fighting the level's boss much earlier than most characters.&lt;br /&gt;
&lt;br /&gt;
Because Fighters can level up so quickly, they should prioritize building up a large pool of health and/or mana to get more mileage out of the full health and mana restore that comes with a level-up. Generally, they are best suited to a spellcasting approach, using their level-ups to fuel a lengthy fireball chain, but they make passable melee fighters as well. Because they lack any real class features besides Veteran, though, they simply don't have the resources to play a hybrid style - pick one of the two approaches and stick with it. &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&lt;br /&gt;
Humans are the best race for melee damage at high levels, and Fighters excel at reaching those high levels very quickly. As such, the {{HuFi}} should be played as a melee damage dealer, focusing on boosting his health pool and resists as much as possible. Don't convert glyphs early, as Fighters need every advantage they can get while levelling up, and the Human's conversion bonus doesn't become incredibly relevant until levels 5-6. &lt;br /&gt;
&lt;br /&gt;
Additionally, the high damage that Human brings to the table increases the amount of popcorn available on the map, which hopefully translates into an extra level over most other Fighters.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
The {{DwFi}} wants damage very, very badly. His Dwarven health allows him to get in an incredible amount of hits once the conversion bonus starts to take effect, but getting there can be very difficult. Good glyph use is key, and converting is almost never correct until the later levels.&lt;br /&gt;
&lt;br /&gt;
Alternatively, finding an early {{s|BLUDTUPOWA}} incentivizes building full caster, allowing the player to funnel all of their resources into fireballs. Be very conservative with blackspace when employing this approach.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
The Fighter's frequent level-ups come together beautifully with the Elf's increased mana pool, making the {{ElFi}} one of the best fireball spikers in the game. With the right setup, it becomes feasible to start challenging the boss as early as level four.&lt;br /&gt;
&lt;br /&gt;
=== Halfling ===&lt;br /&gt;
&lt;br /&gt;
The {{HaFi}} is best served using his potions to extend his health spike, drinking them once he runs out of level-ups. Building health is obviously very good here.&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
&lt;br /&gt;
The {{GnFi}} can save all his potions until after he has exhausted all his level-ups, similar to the Halfling, but he is also well-served using them strategically to score very high-level kills. &lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
The Orc brings much-needed damage to the Fighter at a very early level, allowing the {{OrFi}} a much easier leveling phase than most Fighters. He needs to put that early power to good use, however, as the other races bring much more to the table at higher levels. Good target selection is of the utmost importance here.&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTUPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource on the map into killing the boss.&lt;br /&gt;
&lt;br /&gt;
== Noteworthy Interactions ==&lt;br /&gt;
The {{i|Balanced Dagger}} is a very good early find, as the Fighter can see the locations of all monsters of the same level or lower. This approach reduces the amount of popcorn on the map, but allows for extreme blackspace conservation.&lt;br /&gt;
&lt;br /&gt;
{{g|Tikki Tooki}} is an incredible choice for worship. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=50529</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=50529"/>
				<updated>2015-05-18T21:05:48Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: Overhauled the page layout, expanded the race section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|ShortHand=Fi&lt;br /&gt;
|Traits=&lt;br /&gt;
;INSTINCTS: Monsters of an equal or lower level always have their location revealed&lt;br /&gt;
;VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level&lt;br /&gt;
;PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.''&lt;br /&gt;
== Strategic Overview ==&lt;br /&gt;
&lt;br /&gt;
At first glance, the Fighter appears underwhelming. He has no in-built boosts to his stats, no special abilities to leverage, and starts with no extra glyphs or items. A closer look, coupled with an understanding of some of the game's basics, reveals a different story. While the Fighter indeed doesn't have anything flashy going for him, he does have one of the best support abilities in the game - Veteran. Increasing XP gain while decreasing your XP requirements to level lets the fighter gain levels very quickly, gives him more opportunities to gain levels, and allows him a great degree of control over when he decides to level up. The immediate benefits of this are obvious - leveling quickly allows the player to conserve blackspace - but the real power of the ability is in the full heal that comes with a level-up. This all comes together to make the Fighter one of the best users of the level-up cannon method of defeating high-level monsters, and generally allows him to start fighting the level's boss much earlier than most characters.&lt;br /&gt;
&lt;br /&gt;
Because Fighters can level up so quickly, they should prioritize building up a large pool of health and/or mana to get more mileage out of the full health and mana restore that comes with a level-up. Generally, they are best suited to a spellcasting approach, using their level-ups to fuel a lengthy fireball chain, but they make passable melee fighters as well. Because they lack any real class features besides Veteran, though, they simply don't have the resources to play a hybrid style - pick one of the two approaches and stick with it. &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&lt;br /&gt;
Humans are the best race for melee damage at high levels, and Fighters excel at reaching those high levels very quickly. As such, the {{HuFi}} should be played as a melee damage dealer, focusing on boosting his health pool and resists as much as possible. Don't convert glyphs early, as Fighters need every advantage they can get while levelling up, and the Human's conversion bonus doesn't become incredibly relevant until levels 5-6. &lt;br /&gt;
&lt;br /&gt;
Additionally, the high damage that Human brings to the table increases the amount of popcorn available on the map, which hopefully translates into an extra level over most other Fighters.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
The {{DwFi}} wants damage very, very badly. His Dwarven health allows him to get in an incredible amount of hits once the conversion bonus starts to take effect, but getting there can be very difficult. Good glyph use is key, and converting is almost never correct until the later levels.&lt;br /&gt;
&lt;br /&gt;
Alternatively, finding an early {{s|BLUDTOPOWA}} incentivizes building full caster, allowing the player to funnel all of their resources into fireballs. Be very conservative with blackspace when employing this approach.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
The Fighter's frequent level-ups come together beautifully with the Elf's increased mana pool, making the {{ElFi}} one of the best fireball spikers in the game. With the right setup, it becomes feasible to start challenging the boss as early as level four.&lt;br /&gt;
&lt;br /&gt;
=== Halfling ===&lt;br /&gt;
&lt;br /&gt;
The {{HaFi}} is best served using his potions to extend his health spike, drinking them once he runs out of level-ups. Building health is obviously very good here.&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
&lt;br /&gt;
The {{GnFi}} can save all his potions until after he has exhausted all his level-ups, similar to the Halfling, but he is also well-served using them strategically to score very high-level kills. &lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
The Orc brings much-needed damage to the Fighter at a very early level, allowing the {{OrFi}} a much easier leveling phase than most Fighters. He needs to put that early power to good use, however, as the other races bring much more to the table at higher levels. Good target selection is of the utmost importance here.&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTUPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource on the map into killing the boss.&lt;br /&gt;
&lt;br /&gt;
== Noteworthy Interactions ==&lt;br /&gt;
The {{i|Balanced Dagger}} is a very good early find, as the Fighter can see the locations of all monsters of the same level or lower. This approach reduces the amount of popcorn on the map, but allows for extreme blackspace conservation.&lt;br /&gt;
&lt;br /&gt;
{{g|Tikki Tooki}} is an incredible choice for worship. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=In_Cold_Blood&amp;diff=47535</id>
		<title>In Cold Blood</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=In_Cold_Blood&amp;diff=47535"/>
				<updated>2015-02-02T18:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Assassin_Gold.PNG|right|450px]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The '''''In Cold Blood''''' dungeon is the {{c|Assassin}} gold [[Class Challenges|Challenge]]. &lt;br /&gt;
&lt;br /&gt;
The map is similar to Havendale Bridge, including bridge troll, but ice-themed this time around. A one-way staircase leads to a labyrinth subdungeon where the boss can be fought.&lt;br /&gt;
&lt;br /&gt;
Altars to Dracul, Binlor and/or Taurog are available, but not accessible from the subdungeon.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Boss==&lt;br /&gt;
# Draugr - 954 HP, 56 ATK, Poisonous, Blinks, Undead (toggles), Bloodless (toggles). In addition, he will summon Thralls (level 9, bloodless, undead) and level 10 Berserkers (which drop Rock Crushers) whenever he's hit.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Goblin Assassin is usually the best pick; between the level 9 Thralls and converting Rock Crushers, you can get several level-ups during the boss fight.&lt;br /&gt;
&lt;br /&gt;
Make sure to reveal the entire area and open a few secondary paths before starting the Draugr fight proper (PISORF or ENDISWAL is a must). PISORF-ing him will cause a few enemies to spawn if you need a pre-fight level-up.&lt;br /&gt;
&lt;br /&gt;
The fight can be done with either Taurog equipment or a good set of Dracul abilities. Consider a conversion to Binlor before leaving the main map to avoid Dracul's heavy piety markdowns.&lt;br /&gt;
&lt;br /&gt;
Alternative: Obtain ENDISWAL from Binlor. In the subdungeon, attack Draugr until he toggles to non-undead. Now he can be poisoned, so alternate APHEELSIK and exploration until Draugr is poisoned for 100+ tiles. Then start the fight proper: attack and chase him with fireballs until he dies - you will have almost a full screen of exploration at your disposal to regenerate mana. A BLUDTUPOWA glyph helps, but is by no means mandatory. ENDISWAL helps you circumvent the respawning enemies.&lt;br /&gt;
&lt;br /&gt;
Yet another strategy: fireball the boss a few times to make a bunch of guys. Level off the level 10 guys until you are level 10 yourself. Chase the boss with fireballs to generate dudes until all the blackspace is gone, then poison him when he is no longer undead. After that, it's a simple matter of whacking him while refilling off the level 9 guys. It helps to have an ENDISWAL, but the wall crushers should mitigate a lack of the glyph.&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=47494</id>
		<title>Template:MainNav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=47494"/>
				<updated>2015-01-28T21:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
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{|cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks collapsible uncollapsed navbox-inner&amp;quot; style=&amp;quot;width:100%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
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&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:MainNav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:MainNav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Desktop Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[New Players Guide]] '''·''' [[Strategy]] '''·''' [[Unlocking content]] '''·''' [[Quest]]s '''·''' [[Traits]] '''·''' [[Mana]] '''·''' [[Level|Leveling]] '''·''' [[Items]] '''·''' [[Scoring]] '''·''' [[Class Challenges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Guild]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Thief Den]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Church]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Mage Tower]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 1&lt;br /&gt;
|{{ibox|Human Fighter.png|Fighter}}&lt;br /&gt;
|{{ibox|Human Thief.png|Thief}}&lt;br /&gt;
|{{ibox|Human Priest.png|Priest}}&lt;br /&gt;
|{{ibox|Human Wizard.png|Wizard}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 2&lt;br /&gt;
|{{ibox|Human Berserker.png|Berserker}}&lt;br /&gt;
|{{ibox|Human Rogue.png|Rogue}}&lt;br /&gt;
|{{ibox|Human Monk.png|Monk}}&lt;br /&gt;
|{{ibox|Human Sorcerer.png|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 3&lt;br /&gt;
|{{ibox|Human Warlord.png|Warlord}}&lt;br /&gt;
|{{ibox|Human Assassin.png|Assassin}}&lt;br /&gt;
|{{ibox|Human Paladin.png|Paladin}}&lt;br /&gt;
|{{ibox|Human Bloodmage.png|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|Tutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{ibox|Human Crusader.png|Crusader}}&lt;br /&gt;
|{{ibox|Human Transmuter.png|Transmuter}}&lt;br /&gt;
|{{ibox|Human Tinker.png|Tinker}}&lt;br /&gt;
|{{ibox|Human Guard.png|Guard}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Monster Classes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{ibox|GorgonHero.png|Gorgon (Class)|Gorgon}}&lt;br /&gt;
|{{ibox|DragonHero.png|Half-Dragon}}&lt;br /&gt;
|{{ibox|VampireHero.png|Vampire}}&lt;br /&gt;
|{{ibox|GoatpersonHero.png|Goatperson}}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Races]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{{ibox|HumanHero.png|Human}}  '''·''' &lt;br /&gt;
{{ibox|ElfHero.png|Elf}}  '''·''' &lt;br /&gt;
{{ibox|DwarfHero.png|Dwarf}}  '''·'''  &lt;br /&gt;
{{ibox|HalflingHero.png|Halfling}}  '''·'''  &lt;br /&gt;
{{ibox|GnomeHero.png|Gnome}}  '''·''' &lt;br /&gt;
{{ibox|OrcHero.png|Orc}}  '''·''' &lt;br /&gt;
{{ibox|GoblinHero.png|Goblin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Gods]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{ibox|The Pactmaker Icon.png|The Pactmaker}} '''·''' &lt;br /&gt;
{{ibox|Binlor Ironshield Icon.png|Binlor Ironshield}} '''·''' &lt;br /&gt;
{{ibox|Dracul Icon.png|Dracul}} '''·''' &lt;br /&gt;
{{ibox|The Earthmother Icon.png|The Earthmother}} '''·''' &lt;br /&gt;
{{ibox|Glowing Guardian Icon.png|Glowing Guardian}} '''·''' &lt;br /&gt;
{{ibox|Jehora Jeheyu Icon.png|Jehora Jeheyu}} '''·'''&lt;br /&gt;
{{ibox|Mystera Annur Icon.png|Mystera Annur}} '''·''' &lt;br /&gt;
{{ibox|Taurog Icon.png|Taurog}} '''·'''  &lt;br /&gt;
{{ibox|Tikki Tooki Icon.png|Tikki Tooki}}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{{ibox|Animated Armour Monster Tiny.png|Animated Armour}} '''·'''&lt;br /&gt;
{{ibox|Bandit Monster Tiny.png|Bandit (Monster)|Bandit}} '''·'''&lt;br /&gt;
{{ibox|Barbing Bush Monster Tiny.png|Plant|Barbing Bush}} '''·'''&lt;br /&gt;
{{ibox|Corrosive Creeper Monster Tiny.png|Plant|Corrosive Creeper}} '''·'''&lt;br /&gt;
{{ibox|Djinn Monster Tiny.png|Djinn}} '''·'''&lt;br /&gt;
{{ibox|Dragon Spawn Monster Tiny.png|Dragon Spawn (Monster)|Dragon Spawn}} '''·'''&lt;br /&gt;
{{ibox|Druid Monster Tiny.png|Druid}} '''·'''&lt;br /&gt;
{{ibox|Zombie Monster Tiny.png|Frigid Corpse}} '''·'''&lt;br /&gt;
{{ibox|Goat Monster Tiny.png|Goat (Monster)|Goat}} '''·'''&lt;br /&gt;
{{ibox|Goblin Monster Tiny.png|Goblin (Monster)|Goblin}} '''·'''&lt;br /&gt;
{{ibox|Golem Monster Tiny.png|Golem (Monster)|Golem }} '''·'''&lt;br /&gt;
{{ibox|Goo Blob Monster Tiny.png|Goo Blob}} '''·'''&lt;br /&gt;
{{ibox|Gorgon Monster Tiny.png|Gorgon (Monster)|Gorgon}} '''·'''&lt;br /&gt;
{{ibox|Imp Monster Tiny.png|Imp}} '''·'''&lt;br /&gt;
{{ibox|Meat Man Monster Tiny.png|Meat Man}} '''·'''&lt;br /&gt;
{{ibox|Mysterious Murkshade Monster Tiny.png|Plant|Mysterious Murkshade}} '''·'''&lt;br /&gt;
{{ibox|Naga Monster Tiny.png|Naga}} '''·'''&lt;br /&gt;
{{ibox|Plant Monster Tiny.png|Plant}} '''·'''&lt;br /&gt;
{{ibox|Poisonous Pod Monster Tiny.png|Plant|Poisonous Pod}} '''·'''&lt;br /&gt;
{{ibox|Rusalka Monster Tiny.png|Rusalka}} '''·'''&lt;br /&gt;
{{ibox|Serpent Monster Tiny.png|Serpent}} '''·'''&lt;br /&gt;
{{ibox|Tokoloshe Monster Tiny.png|Tokoloshe}} '''·'''&lt;br /&gt;
{{ibox|Troll Monster Tiny.png|Troll}} '''·'''&lt;br /&gt;
{{ibox|Vampire Monster Tiny.png|Vampire (Monster)|Vampire}} '''·'''&lt;br /&gt;
{{ibox|Warlock Monster Tiny.png|Warlock (Monster)|Warlock}} '''·'''&lt;br /&gt;
{{ibox|Wraith Monster Tiny.png|Wraith}} '''·'''&lt;br /&gt;
{{ibox|Zombie Monster Tiny.png|Zombie}}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
[[Hobbler's Hold]] '''·'''&lt;br /&gt;
[[Venture Cave]] '''·'''&lt;br /&gt;
[[Den of Danger]] '''·'''&lt;br /&gt;
[[Northern Desert]] '''·'''&lt;br /&gt;
[[Eastern Tundra]] '''·'''&lt;br /&gt;
[[Southern Swamp]] '''·'''&lt;br /&gt;
[[Western Jungle]] '''·'''&lt;br /&gt;
[[Doubledoom]] '''·'''&lt;br /&gt;
[[Grimm's Grotto]] '''·'''&lt;br /&gt;
[[Rock Garden]] '''·'''&lt;br /&gt;
[[Creeplight Ruins]] '''·'''&lt;br /&gt;
[[Hexx Ruins]] '''·'''&lt;br /&gt;
[[Havendale Bridge]] '''·'''&lt;br /&gt;
[[Cursed Oasis]] '''·'''&lt;br /&gt;
[[Berserker Camp]] '''·'''&lt;br /&gt;
[[The Slime Pit]] '''·'''&lt;br /&gt;
[[Magma Mines]] '''·'''&lt;br /&gt;
[[Shifting Passages]] '''·'''&lt;br /&gt;
[[Halls of Steel]] '''·'''&lt;br /&gt;
[[Ick Swamp]] '''·'''&lt;br /&gt;
[[The Labyrinth]] '''·'''&lt;br /&gt;
[[Tower of Gaan-Telet]] '''·'''&lt;br /&gt;
[[Vicious Steel]] '''·'''&lt;br /&gt;
[[Demonic Library]] '''·'''&lt;br /&gt;
[[Namtar's Lair]] '''·'''&lt;br /&gt;
[[Naga City]] '''·'''&lt;br /&gt;
[[Dragon Isles]] '''·'''&lt;br /&gt;
[[Vicious Gaan-Telet]]&lt;br /&gt;
(also see: '''''[[Subdungeons]]''''')&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Buildings]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[Settlements]] '''·''' [[Guild]] '''·''' [[Thief Den]] '''·''' [[Church]] '''·''' [[Mage Tower]] '''·''' [[Bank]] '''·''' [[Blacksmith]] '''·''' [[Bazaar]] '''·''' [[Witch]] '''·''' [[Tavern]] '''·''' [[Taxidermist]] '''·''' [[Explorers' Guild]] '''·''' [[Alchemist]] '''·''' [[Goat Glade]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Glyphs]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{ibox|APHEELSIK.png|APHEELSIK}} '''·''' &lt;br /&gt;
{{ibox|BLUDTUPOWA.png|BLUDTUPOWA}} '''·''' &lt;br /&gt;
{{ibox|BURNDAYRAZ.png|BURNDAYRAZ}}  '''·''' &lt;br /&gt;
{{ibox|BYSSEPS.png|BYSSEPS}}  '''·''' &lt;br /&gt;
{{ibox|CYDSTEPP.png|CYDSTEPP}}  '''·'''&lt;br /&gt;
{{ibox|ENDISWAL.png|ENDISWAL}}  '''·''' &lt;br /&gt;
{{ibox|GETINDARE.png|GETINDARE}}  '''·''' &lt;br /&gt;
{{ibox|HALPMEH.png|HALPMEH}}  '''·''' &lt;br /&gt;
{{ibox|IMAWAL.png|IMAWAL}}  '''·''' &lt;br /&gt;
{{ibox|LEMMISI.png|LEMMISI}}  '''·''' &lt;br /&gt;
{{ibox|PISORF.png|PISORF}}  '''·''' &lt;br /&gt;
{{ibox|WEYTWUT.png|WEYTWUT}}  '''·''' &lt;br /&gt;
{{ibox|WONAFYT.png|WONAFYT}}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monk&amp;diff=47483</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monk&amp;diff=47483"/>
				<updated>2015-01-26T19:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Monk&lt;br /&gt;
|ShortHand=Mo&lt;br /&gt;
|Traits=&lt;br /&gt;
;[[File:Hand to hand.png]] HAND TO HAND: -2 base damage per level, -30% attack bonus&lt;br /&gt;
;DIAMOND BODY: {{t|Physical resist}} starts at +50%, higher resistance cap (both) (65% to 75%)&lt;br /&gt;
;[[File:Discipline.png]] DISCIPLINE: Health regeneration rate is doubled&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{HuMo}},{{OrMo}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 2 [[Church]]&lt;br /&gt;
|Group=Tier 2&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The Monk's spiritual quest includes a heavy focus on purity of body, so members of the order take great pains to ensure that they're all a bunch of badasses. Hobbies include mountain peak meditation, half-hour submersion under frozen lakes, walking across burning coals mixed with glass, and karate chopping.''&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''HAND TO HAND''': -2 base damage per level, -30% attack bonus&lt;br /&gt;
*'''DIAMOND BODY''': +50% to starting physical resistance cap&lt;br /&gt;
*'''DISCIPLINE''': Health regeneration rate is doubled&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
When you're talking Monks, you're almost always talking {{OrMo}}. The Orc's damage bonus cancels out one level of the Monk's damage penalty per CP threshold you hit, which is far and away the best racial bonus to take on the Monk. The low base damage makes Humans a poor choice by comparison, and every other race only makes sense as part of a very specialized strategy.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Monk's a rather complicated class. The Monk's reliant on &amp;quot;[[regen-fighting]]&amp;quot;, and requires to make the most out of your tiles. Although the Monk's natural damage penalty would suggest you to build a Monk as a magic-oriented class, he really benefits more from damage boosts.&lt;br /&gt;
&lt;br /&gt;
The Discipline trait is the most essential part of the Monk. The Monk's combat strategy involves whittling down a monster as low as it can before you die from it, retreat and regenerate health, and beat it up some more. Discipline allows the Monk to outpace most monsters' natural health regenerations, sans higher level monsters and trolls. Smart management of tile regeneration lets the Monk kill higher level monsters. Unlike most classes, Monks should start fighting the boss early as possible due to this trait.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, while the Monk handles some monsters with ease, he has a difficult time with other monsters. First and most obviously, monsters with magical attacks are a big obstacle for the Monk, due to his lack of natural Magic resistance. Luckily, magic resistance is easier to obtain than physical resistance. Worshipping {{g|Binlor Ironshield}} allows the Monk to get his magic resistance to reasonable levels, so that he can tackle magical monsters.&lt;br /&gt;
&lt;br /&gt;
Another one of the Monk's worst enemies are monsters that apply Corrosion or Weakness. For other classes, these monsters can be taken care of by finishing them off as fast as possible. This is a more difficult task for the Monk, due to his natural tendency to finish off enemies slowly. This is why boosting the Monk's damage is essential.  It may be advisable to prep a Fortitude Tonic or Burn Salve if there are many such monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The third worst enemies are Cursed enemies. Cursed enemies remove all sources of damage reduction, thus removing the Monk's greatest strength. Like corroded and weakening monsters, the best way to kill cursed monsters is to kill them as fast as possible, which monks are not as easily able to do.&lt;br /&gt;
&lt;br /&gt;
One approach to tackling monsters that cause problems in melee is to use BLUDTOPOWA in combination with a small amount of exploration, leveraging the Monk's high life regeneration into mana for more fireballs (which do full damage, unlike the Monk's melee attacks).  You should be careful not to rely too heavily on this tactic, however, as BLUDTOPOWA will use up your precious blackspace.&lt;br /&gt;
&lt;br /&gt;
Monks benefit greatly from base damage, since they have a base damage penalty per level up. One conversion from Orcs allows you to overcome one level of base damage reduction, making them great choices for Monks. Humans work well as Monks, too, although the reduced base damage means human monks could be weaker in the long run.&lt;br /&gt;
&lt;br /&gt;
The two best gods for the Monk are {{g|Taurog}} and {{g|Binlor Ironshield}}. Taurog provides desperately needed damage boosts to monks, this effectively negating their weakness. Binlor works well since his boons provide natural magic resistance, so monks won't be as gimped when fighting magical monsters. His knockback boon is not to be underestimated either, as it grants a sizable damage boost to the damage-strapped Monk. {{g|Glowing Guardian}} is an okay choice for monks, since his Prayer Beads provides a small amount of magic resistance, and Enlightenment doubles the amount, as well as an HP boost.  {{g|Dracul}} is a good deity to worship in the late game, providing considerable extra healing and resists that will be sorely needed once you have run out of blackspace and potions. {{g|The Earthmother}}'s Greenblood boon can help with the monk's low damage, especially in the early game. {{g|Jehora Jeheyu}} is usually not the best choice as the usual monk fighting style benefits more from the resistances and damage boosts that other gods can provide rather than a flat HP increase, and an early Weakness hurts a lot. &lt;br /&gt;
&lt;br /&gt;
Items that provide resists and damage boosts are very important to monks. Martyr Wraps are made for monks, and aid in the Monk's regen fighting by providing corrosion. Dragon Shield works nicely with the monk as well. If you want to play a more spellcasting focused monk, Avatar's Codex is practically made for this purpose as monks can soak up the retaliation damage better than any other class.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monk&amp;diff=47482</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monk&amp;diff=47482"/>
				<updated>2015-01-26T19:32:29Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Monk&lt;br /&gt;
|ShortHand=Mo&lt;br /&gt;
|Traits=&lt;br /&gt;
;[[File:Hand to hand.png]] HAND TO HAND: -2 base damage per level, -30% attack bonus&lt;br /&gt;
;DIAMOND BODY: {{t|Physical resist}} starts at +50%, higher resistance cap (both) (65% to 75%)&lt;br /&gt;
;[[File:Discipline.png]] DISCIPLINE: Health regeneration rate is doubled&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{HuMo}},{{OrMo}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 2 [[Church]]&lt;br /&gt;
|Group=Tier 2&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The Monk's spiritual quest includes a heavy focus on purity of body, so members of the order take great pains to ensure that they're all a bunch of badasses. Hobbies include mountain peak meditation, half-hour submersion under frozen lakes, walking across burning coals mixed with glass, and karate chopping.''&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''HAND TO HAND''': -2 base damage per level, -30% attack bonus&lt;br /&gt;
*'''DIAMOND BODY''': +50% to starting physical resistance cap&lt;br /&gt;
*'''DISCIPLINE''': Health regeneration rate is doubled&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
When you're talking Monks, you're almost always talking {{OrMo}}. The Orc's damage bonus cancels out one level of the Monk's damage penalty per CP threshold you hit, which is far and away the best racial bonus to take on the Monk. The low base damage makes Humans a poor choice by comparison, and every other race only makes sense as part of a very specialized strategy.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Monk's a rather complicated class. The Monk's reliant on &amp;quot;[[regen-fighting]]&amp;quot;, and requires to make the most out of your tiles. Although the Monk's natural damage penalty would suggest you to build a Monk as a magic-oriented class, he really benefits more from damage boosts.&lt;br /&gt;
&lt;br /&gt;
The Discipline trait is the most essential part of the Monk. The Monk's combat strategy involves whittling down a monster as low as it can before you die from it, retreat and regenerate health, and beat it up some more. Discipline allows the Monk to outpace most monsters' natural health regenerations, sans higher level monsters and trolls. Smart management of tile regeneration lets the Monk kill higher level monsters. Unlike most classes, Monks should start fighting the boss early as possible due to this trait.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, while the Monk handles some monsters with ease, he has a difficult time with other monsters. First and most obviously, monsters with magical attacks are a big obstacle for the Monk, due to his lack of natural Magic resistance. Luckily, magic resistance is easier to obtain than physical resistance. Worshipping {{g|Binlor Ironshield}} allows the Monk to get his magic resistance to reasonable levels, so that he can tackle magical monsters.&lt;br /&gt;
&lt;br /&gt;
Another one of the Monk's worst enemies are monsters that apply Corrosion or Weakness. For other classes, these monsters can be taken care of by finishing them off as fast as possible. This is a more difficult task for the Monk, due to his natural tendency to finish off enemies slowly. This is why boosting the Monk's damage is essential.  It may be advisable to prep a Fortitude Tonic or Burn Salve if there are many such monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The third worst enemies are Cursed enemies. Cursed enemies remove all sources of damage reduction, thus removing the Monk's greatest strength. Like corroded and weakening monsters, the best way to kill cursed monsters is to kill them as fast as possible, which monks are not as easily able to do.&lt;br /&gt;
&lt;br /&gt;
One approach to tackling monsters that cause problems in melee is to use BLUDTOPOWA in combination with a small amount of exploration, leveraging the Monk's high life regeneration into mana for more fireballs (which do full damage, unlike the Monk's melee attacks).  You should be careful not to rely too heavily on this tactic, however, as BLUDTOPOWA will use up your precious blackspace.&lt;br /&gt;
&lt;br /&gt;
Monks benefit greatly from base damage, since they have a base damage penalty per level up. One conversion from Orcs allows you to overcome one level of base damage reduction, making them great choices for Monks. Humans work well as Monks, too, although the reduced base damage means human monks could be weaker in the long run.&lt;br /&gt;
&lt;br /&gt;
The two best gods for the Monk are {{g|Taurog}} and {{g|Binlor Ironshield}}. Taurog provides desperately needed damage boosts to monks, this effectively negating their weakness. Binlor works well since his boons provide natural magic resistance, so monks won't be as gimped when fighting magical monsters. {{g|Glowing Guardian}} is an okay choice for monks, since his Prayer Beads provides a small amount of magic resistance, and Enlightenment doubles the amount, as well as an HP boost.  {{g|Dracul}} is a good deity to worship in the late game, providing considerable extra healing and resists that will be sorely needed once you have run out of blackspace and potions. {{g|The Earthmother}}'s Greenblood boon can help with the monk's low damage, especially in the early game. {{g|Jehora Jeheyu}} is usually not the best choice as the usual monk fighting style benefits more from the resistances and damage boosts that other gods can provide rather than a flat HP increase, and an early Weakness hurts a lot. &lt;br /&gt;
&lt;br /&gt;
Items that provide resists and damage boosts are very important to monks. Martyr Wraps are made for monks, and aid in the Monk's regen fighting by providing corrosion. Dragon Shield works nicely with the monk as well. If you want to play a more spellcasting focused monk, Avatar's Codex is practically made for this purpose as monks can soak up the retaliation damage better than any other class.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=47481</id>
		<title>Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=47481"/>
				<updated>2015-01-26T18:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Dracul&lt;br /&gt;
|ShortHand=DR&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* {{Piety|+2}} for each killed enemy.&lt;br /&gt;
|Punishment=&lt;br /&gt;
* -20 Max Health&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
;Attack with Lifesteal (once per monster):{{Piety|+1}}&lt;br /&gt;
;Kill a non {{t|Undead}} monster:{{Piety|+2}}&lt;br /&gt;
;Convert {{s|HALPMEH}}:{{Piety|+10}}&lt;br /&gt;
;Convert {{s|CYDSTEPP}}:{{Piety|+10}}&lt;br /&gt;
;Convert a {{i|Health potion}}:{{Piety|+5}}&lt;br /&gt;
;Drink a blood pool:{{Piety|+1}} per stack of Blood Tithe&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
;Kill an {{t|Undead}} monster:{{Piety|-5}}&lt;br /&gt;
;Drink a {{i|Health potion}}:{{Piety|-5}}&lt;br /&gt;
;Cast {{s|HALPMEH}}:{{Piety|-5}}&lt;br /&gt;
;Cast {{s|CYDSTEPP}}:{{Piety|-5}}&lt;br /&gt;
|Boons=&lt;br /&gt;
;Blood Curse &lt;br /&gt;
:'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at level 10) &lt;br /&gt;
:'''Effect''': {{piety|+20}}&lt;br /&gt;
;Blood Tithe (Repeatable) &lt;br /&gt;
:'''Cost''': {{piety|10 + 15n}}, -5 Max Health &lt;br /&gt;
:'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it.&lt;br /&gt;
;Blood Hunger (Repeatable) &lt;br /&gt;
:'''Cost''': {{piety|20 + 25n}}, -20% to maximum {{t|Resistances}}&lt;br /&gt;
:'''Effect''': {{t|Life steal}} +1&lt;br /&gt;
;Blood Shield &lt;br /&gt;
:'''Cost''': {{piety|40}}&lt;br /&gt;
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15%&lt;br /&gt;
;Blood Swell (Repeatable) &lt;br /&gt;
:'''Cost''': {{piety|20 + 10n}}&lt;br /&gt;
:'''Effect''': Restore all HP&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness.  Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the rogue.  &lt;br /&gt;
&lt;br /&gt;
Dracul is unlocked in a subdungeon to the east.  When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself.  However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile.  If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a &amp;quot;holy&amp;quot; glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}),  converting a {{i|Healing Potion}}, and using a life-steal ability.  For most characters, the only way to get a life-steal ability is with one of Dracul's boons, which means it's imperative for Dracul worshippers to purchase either blood hunger or blood tithe as soon as possible to begin racking up real piety.&lt;br /&gt;
&lt;br /&gt;
Dracul's boons all grant ways to restore your hit points or (in the case of blood shield) prevent incoming damage.  This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.  &lt;br /&gt;
&lt;br /&gt;
Both the blood tithe and the blood hunger boons provide a balance of piety gain and healing.  They both have serious drawbacks that must be managed, but with a large number of weaker monsters to &amp;quot;farm&amp;quot; for lifesteal healing they can allow a significant boost to your end-game healing prospects.  For characters who can raise their resistances substantially above 45%, you should virtually ''never'' purchase the blood hunger boon.  Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety.  This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.&lt;br /&gt;
&lt;br /&gt;
The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to Dracul.  Followers of the Earthmother should take note that her &amp;quot;plantation&amp;quot; boon will remove bloodstains.  Followers of the Glowing Guardian must tread carefully with absolution; removing a monster will also prevent you from harvesting its blood after you convert.  Jehora Jeheyu is difficult to manage, as most players will want to use Chaos Avatar before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.&lt;br /&gt;
&lt;br /&gt;
{{g|Taurog}} into Dracul is a very powerful conversion chain. Taurog's easy piety generation lets you convert into Drac with nearly full piety, and his armor pieces combine with Blood Shield for a very easy way to get 30%/30% resists, making the chain one of the best ways to stack resists. Combine with Patches and the {{i|Dragon Shield}} and baby, you've got a stew goin'.&lt;br /&gt;
&lt;br /&gt;
When combined with the {{s|BLUDTUPOWA}} glyph, Dracul becomes an awesome force for spellcasters.  Dracul's blood tithe and blood hunger boons can be used to farm hit points, and then BLUDTUPOWA can be used to convert them into mana.  This allows Dracul to fuel some of the most powerful spellcasting spikes in the game, turning any character into a {{c|Bloodmage}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Way_of_the_Open_Fist&amp;diff=47478</id>
		<title>Way of the Open Fist</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Way_of_the_Open_Fist&amp;diff=47478"/>
				<updated>2015-01-26T17:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Way of the Open Fist''''' dungeon is the {{c|Monk}} Silver [[Class Challenges|Class Challenge]]. The boss is Blerglwergl, a Super Meat Man with Weakening Strike.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This challenge is set in Ick Swamp, and as such is infested with plants. As the monk depends on regenfighting, the goal then becomes to manage plant clearing with avoiding crippling debuffs.&lt;br /&gt;
&lt;br /&gt;
The boss's Weakening Strike ability encourages switching to finishing with fireballs, and the guaranteed Earthmother altar supports that with Clearance and Greenblood.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Preps: Whatever scroll you like, {{i|Can of WHUPAZ}}, {{i|Burn Salve}}, {{i|Fortitude Tonic}}, {{i|Health Potion}}.&lt;br /&gt;
&lt;br /&gt;
Races: Depends on whether you want to have an easier time with the boss, or getting to the boss. {{r|Orc}} and {{r|Human}} work well to clear the level, but the tools to kill the boss with a sustained fireball damage fight are there, so {{r|Gnome}} would also work well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do standard Monk regenfighting stuff as much as you can. Before you level up, clear out all the visible mana burn and poison plants in the way. Prey on high-level Gorgons, Vampires, and Meat Men. Wait to worship Earthmother until you're ready to fight the boss, as it becomes very difficult to move around when you can't clear away plants. For the boss, you can use a Greenblood strategy to get a bunch of free corrosion damage on the boss, or you can use a Clearance strategy to fireball the boss down.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{i|Platemail}} works well here, comboing with the Monk's natural damage reduction and Vineform if you're feeling saucy to massively reduce damage done. Unfortunately, it does leave you vulnerable to Nagas, who would normally serve fairly well as popcorn. Obviously, the monk loves damage items, and if you go Gnome, a {{i|Trisword}} and {{i|Whurrgarbl}} can translate into a bunch of extra damage on the boss. If you go the fireball boss kill route, standard caster items like {{i|Crystal Ball}} and {{i|Battlemage Ring}} are good finds. {{i|Viper Ward}} and {{i|Soul Orb}} give you a great deal of freedom to clear plants, and give a great deal of CP when you're done clearing plants. &lt;br /&gt;
&lt;br /&gt;
While it is not an item, {{s|HALPMEH}} is very good here as well, allowing you to clear poison plants with impunity, as well as playing into the Monk's attrition strategy by offering more health/tile explored.&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&amp;diff=47466</id>
		<title>The Orcish Mines</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&amp;diff=47466"/>
				<updated>2015-01-23T21:10:50Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rogue_Gold.PNG|right|450px]]&lt;br /&gt;
&lt;br /&gt;
The '''''Orcish Mines''''' dungeon is the {{c|Rogue}} gold [[Class Challenges|challenge]].  The boss is a unique {{r|Orc}} named Yohoho.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
You start out with 3 {{i|Wall Cruncher}}s. Certain enemies will drop more. These items are essential for navigating the dungeon, unless one is lucky enough to find [[Binlor]] in the first room. &lt;br /&gt;
&lt;br /&gt;
== Monsters Present ==&lt;br /&gt;
* [[Zombie]]s. Not the worst monster here, but their high health and fairly high attack make them rather hazardous. &lt;br /&gt;
* [[Goblin]]s. These guys suck for a Rogue, as always. They're still better than some of the other monsters here, though. They're also very useful for setting up dodges using Tikki Tooki, so if that's how you're killing the boss, keep as many low level ones around as you can. &lt;br /&gt;
* [[Animated Armor]]s. These guys suck here. They will almost certainly kill the Rogue in one hit until you knock off a couple of Death Protections, as their attack is tied to the number of stacks of protections that they have. That doesn't help the fact that they're still likely to kill you in one hit. Unfortunately, you're forced to focus on them, as they are one of the few monsters in this dungeon to drop Wall Crunchers when they die. &lt;br /&gt;
* [[Minotaur]]s. These are the other monsters that you should seek out. As long as you can kill them in two hits (and survive their first), you have nothing to worry about from them. &lt;br /&gt;
* [[Bandit]]s. These are the easiest monsters in the dungeon. They have subpar attack, and Curse stacks aren't something to really worry about, as you shouldn't rely on them in this dungeon to begin with. &lt;br /&gt;
* [[Goblin Miner]]s. An uncommon monster, they have lower attack than normal Goblins, but have the traits Knockback (50% health) and Mana Burn. &lt;br /&gt;
&lt;br /&gt;
== Unique Dungeon Traits ==&lt;br /&gt;
This dungeon is a series of rooms(though caves would be more accurate) that are completely sealed off from one another. Wall Crunchers, PISORF, or ENDISWAL are required to navigate this dungeon. This natural obstacle makes life regeneration difficult, as one might find themselves in a small chamber with very few tiles to explore.&lt;br /&gt;
&lt;br /&gt;
The dungeon has a guaranteed altar to Tikki Tooki, and may have altars to Binlor Ironshield and/or The Pactmaker as well.&lt;br /&gt;
&lt;br /&gt;
== Yohoho ==&lt;br /&gt;
Yohoho is a level 10 [[Orc]] (former adventurer) with 145 attack and 515 health. He has the First Strike and Curse Bearer traits. The curse bearer attribute means that you cannot effectively reduce his damage through physical resistances (which aren't easy to build up as a Rogue, anyway) without extremely careful popcorn management, and First Strike ensures that you will be unable to hit him before he'll hit you. Simply put, he is designed to make most standard Rogue strategies very difficult. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
It is recommended to play either as an Orcish Rogue ({{OrRo}}) or as a Dwarven Rogue ({{DwRo}}). Each will require slightly different boss fight tactics. Other races may be more challenging, but probably nevertheless feasible with the right tactic (except, perhaps, the Halfling Rogue).&lt;br /&gt;
&lt;br /&gt;
Regardless of which Race you play, initially you will have a hard time killing monsters above your level. Once you reach level 2-3, you can start experimenting with higher level foes. In fact it is advised to spare as many low-health enemies as possible, ideally Slowed, for the finale. Also keep a low-level goblin or two without slowing them. Don't forget to strip the Animated Armors once you have enough Health to survive their initial hit; removing all of their Death Protections (and Slowing them if possible) is a good setup for your future Piety (and XP) farm. One more advice: even if you see some really good stuff in the stores, try to resist buying anything except the Fine Sword, Spoon or Gloves of Midas. You may need the gold for the endgame.&lt;br /&gt;
&lt;br /&gt;
Use the Wall Crushers (and any other resources you find, {{s|PISORF}} / {{s|ENDISWAL}} come to mind) to navigate the dungeon. Break critical walls (those that appear thin) to gain access to neighboring chambers. Do not forget that you can take advantage of the Knockback ability of the Miners and Minotaurs - if you survive the monster's melee damage, the Knockback damage will never kill you, it will leave you alive instead at 1 Health. This can be useful by standing right between one of these monsters and a wall before attacking, as being knocked into a wall breaks it.&lt;br /&gt;
&lt;br /&gt;
The only guaranteed altar seems to be that of {{g|Tikki Tooki}}, which is essential to kill the boss. One of two other altars may spawn, either {{g|Binlor Ironshield}} or {{g|The Pactmaker}}. In essence these other altars serve the same purpose: to give you extra piety. The level is easier if you get Binlor, but still possible with The Pactmaker. Resist the urge to pick the Warrior's Pact (or any other pact for that matter).&lt;br /&gt;
&lt;br /&gt;
If you got Binlor, start worshipping him relatively early. You will want to turn regenerated Mana into Piety by breaking down as many walls as possible. The side benefit is that you no longer need to rely on the Wall Crushers to get around the dungeon, and can convert them for 25 CP apiece. If you do not see Binlor, only Tikki Tooki or The Pactmaker, ignore them for the time being, they will only be needed in the endgame.&lt;br /&gt;
&lt;br /&gt;
Once you have explored the dungeon completely, and killed all the higher-level monsters you can (you may end up having to spare some level 8 or 9 Animated Armors or Zombies), convert to Tikki Tooki and kill off the lower-level monsters you preserved until now (except one or two Goblins). This should gain you considerable Piety. If it nets you an extra level, consider picking up a level of Tikki's Edge before the mop up (just make sure you have enough Piety for multiple Reflexes boons). If you play an Orc, generally don't worry about leaving any monsters for a mid-fight level up, unless you have for example {{s|CYDSTEPP}}. If you play a Dwarf, though, you should be able to build up enough Health to survive one hit from Yohoho, and in this case do save the last monster(s) for a level-up. If you did not find some means to gain Death Protection, it might make sense to leave a couple of low-level Goblins unslowed to cycle through the Quicksilver potion dodges. If you forgot to do so, try pushing another monster into a Goblin, this removes the slow from the second monster without killing it. If you are desperate, you can also pick up the Scholar's pact for the overheal effect, and then level up before the boss fight. This costs you 10 precious Piety, but practically guarantees that you can survive a hit from Yohoho. Make sure you get Consensus first, though.&lt;br /&gt;
&lt;br /&gt;
You will most likely need to get the Reflexes boon two or three times to beat Yohoho. If you converted out from Binlor, you should have 50 starting Piety, plus the amount you rack up from killing the weak monsters you left lying around, this will easily rack up another 50 Piety. You may also desecrate his altar to gain further 30 Piety. If you did not get Binlor, but got The Pactmaker instead, use his Consensus boon at the right moment to gain (up to) 50 Piety (ideally, use it when your Piety is closest to zero, because it sets your Piety at 50 irrespective of how much you had before). Then drink up, and start bashing Yohoho. Obviously, don't drink the Reflexes potion until you know that you can hit Yohoho, always start with the Quicksilver potion. Don't worry about angering Tikki Tooki at this point, if you have Death Protection, use it shamelessly, because Yohoho already has first strike, and the Weakening Blow doesn't make him significantly more dangerous. If you have PISORF, you can push him around a bit, even using up your Mana Potions as needed to round up the damage. If you have WEYTWUT, you can Slow him for a free killing blow.&lt;br /&gt;
&lt;br /&gt;
If you play as a Dwarf, most likely you will only have around 70-80 damage, so you will need to hit Yohoho 6+ times. If you can survive one hit from him, you are in a pretty good position, because you don't need to worry so much whether you get an immediate dodge from your Quicksilver potion. Drink up, most likely you will get in 3-4 hits before he hits you, then level up and repeat. It helps to have either a layer of Death Protection, or WEYTWUT, or a bit of extra mana and a PISORF to round up the damage. If you have Piety to spare, getting Dodge can help your chances a bit.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can do the challenge by sticking to Binlor. His Stone Form and Stone Fist boons offer a ton of damage, and proper popcorn management makes tanking hits with Stone Skin a very viable option. With a midfight level-up and potions, it shouldn't take more than three or four hits to kill him.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=47465</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=47465"/>
				<updated>2015-01-23T18:15:18Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* File:Crushing Blow.png Crushing Blow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
== Resistances ==&lt;br /&gt;
=== [[File:Magic resist.png]] Magic resist ===&lt;br /&gt;
All attacks of magical nature (this also includes {{s|APHEELSIK}}) toward the target are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
Non-damaging spells ({{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance. {{s|PISORF}} will always work unless they have 100% magic resistance.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Physical resist.png]] Physical resist ===&lt;br /&gt;
All attacks of physical nature toward the target are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
== Player Buffs ==&lt;br /&gt;
=== [[File:Alchemist's Pact.png]] Alchemist's Pact ===&lt;br /&gt;
{{piety|-4}} and +3 {{xp}} per health/mana potion&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blood Curse.png]] Blood Curse ===&lt;br /&gt;
Level number increased by 1.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Body Pact.png]] Body Pact ===&lt;br /&gt;
{{piety|-4}} and +1% physical and magical resistance per enemy attack (once per enemy)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Burning Strike.png]] Burning Strike ===&lt;br /&gt;
Attacks add one level of {{t|Burning}} to the target. Does 1 magical damage per stack.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chaos Form.png]] Chaos Form ===&lt;br /&gt;
Accepted Avatar of Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Consecrated Strike.png]] Consecrated Strike ===&lt;br /&gt;
Temporary Magic Attack.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosive.png]] Corrosive (player) ===&lt;br /&gt;
Corrosive Attack (target permanently takes extra damage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Crushing Blow.png]] Crushing Blow ===&lt;br /&gt;
The next strike deals an additional 25% of the target's max HP in damage. Gained by drinking {{i|Can of Whupaz}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Curse Immune.png]] Curse Immune ===&lt;br /&gt;
Immune to curses.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Damage Reduction.png]] Damage Reduction ===&lt;br /&gt;
Incoming damage is reduced by the {{t|Damage Reduction}} amount.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death Gaze Immune.png]] Death Gaze Immune ===&lt;br /&gt;
Death Gazes have no effect.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death Protection.png]] Death Protection ===&lt;br /&gt;
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state &amp;quot;Barely Alive&amp;quot; instead of &amp;quot;Death&amp;quot; when Death Protection is about to be consumed. If the hit will kill the monster it will predict &amp;quot;Barely Win&amp;quot; instead of &amp;quot;Barely Alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dodge.png]] Dodge ===&lt;br /&gt;
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.&lt;br /&gt;
&lt;br /&gt;
All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state &amp;quot;Dodge!&amp;quot; when the next attack received will be dodged.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Experience Boost.png]] Experience Boost ===&lt;br /&gt;
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}.  Any bonus experience earned from killing higher-level monsters is also multiplied.&lt;br /&gt;
&lt;br /&gt;
=== [[File:First strike.png]] First strike ===&lt;br /&gt;
First strike changes the usual [[strike order]]:&lt;br /&gt;
If your next attack will kill an higher level opponent, First strike will allow to you to kill him without letting him damaging you.&lt;br /&gt;
&lt;br /&gt;
This only works for the final blow, and if the opponents doesn't have {{t|First strike}} as well.&lt;br /&gt;
&lt;br /&gt;
=== [[File:HeavyFireball.png]] Heavy Fireball ===&lt;br /&gt;
Fireballs do +4 damage per level and apply immediately the maximum of {{t|Burning}} stacks.&lt;br /&gt;
Monsters retaliate with 50% attack when damaged with fireballs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Humility.png]] Humility ===&lt;br /&gt;
Level lowered by one.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Indulgence.png]] Indulgence ===&lt;br /&gt;
Avoid next {{piety|x}} penalty.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Knockback.png]] Knockback ===&lt;br /&gt;
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:&lt;br /&gt;
* '''A wall''': the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''Empty''': the target is moved to the empty tile&lt;br /&gt;
* '''Indestructible tile or map edge''': no effect&lt;br /&gt;
&lt;br /&gt;
Knockback damages are indulged after normal damages : if you are relying on the knockback damage to finish off the monster, first strike won't be of any use and your opponent will have time to hit you.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Learning.png]] Learning ===&lt;br /&gt;
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Lekon Devout.png]] Lekon Devout ===&lt;br /&gt;
Killing goats grants {{piety|2}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Life steal.png]] Life steal ===&lt;br /&gt;
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.&lt;br /&gt;
&lt;br /&gt;
The health is recovered directly after your hit, this means striking first can give you a chance at hitting an enemy for which your current health would be too low otherwise.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Magical Attack (Player).png]] Magical Attack (Player) ===&lt;br /&gt;
Deals magic damage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana Burn Immune.png]] Mana Burn Immune ===&lt;br /&gt;
Immune to mana burn.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Might.png]] Might ===&lt;br /&gt;
Temporarily boosts your next physical attack by 30% and reduces {{t|Physical resist}} and {{t|Magic resist}} of the enemy by 3%. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Mystic Balance.png]] Mystic Balance ===&lt;br /&gt;
Averages glyph costs towards 5.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Petition.png]] Petition ===&lt;br /&gt;
No random punishments.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PiercePhysical.png]] Pierce Physical ===&lt;br /&gt;
Regular attack pierces 35% physical resistance.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poison Immune.png]] Poison Immune ===&lt;br /&gt;
Immune to poison.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisonous.png]] Poisonous ===&lt;br /&gt;
Applies the {{t|Poisoned}} debuff on the target.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Prestige.png]] Prestige ===&lt;br /&gt;
The number level ups after level 10.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Reflexes.png]] Reflexes ===&lt;br /&gt;
Guaranteed retaliation against next monster strike.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Refreshment.png]] Refreshment ===&lt;br /&gt;
Restore mana on glyph convert (Mystera: 50%, other god: 25%)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sanguine.png]] Sanguine ===&lt;br /&gt;
Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine. &lt;br /&gt;
&lt;br /&gt;
If there are more than one pool on one tile (you killed more than one monster there), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Schadenfreude.png]] Schadenfreude ===&lt;br /&gt;
The next enemy attack will regenerate mana equal to its damage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Scholar's Pact.png]] Scholar's Pact ===&lt;br /&gt;
{{piety|-10}}, overheal and {{t|Might}} per levelup&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spirit Pact.png]] Spirit Pact ===&lt;br /&gt;
{{piety|-5}} and {{conversion|+15}} per item converted&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spirit Strength.png]] Spirit Strength ===&lt;br /&gt;
Adds base damage until next attack.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stone form.png]] Stone form ===&lt;br /&gt;
Adds {{t|Might}}, whenever a wall is destroyed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stone skin.png]] Stone skin ===&lt;br /&gt;
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).&lt;br /&gt;
&lt;br /&gt;
Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Warrior's Pact.png]] Warrior's Pact ===&lt;br /&gt;
{{piety|-3}} and +1 max health per kill&lt;br /&gt;
&lt;br /&gt;
== Player Debuffs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Consensus.png]] Consensus ===&lt;br /&gt;
Lose {{piety|50 max}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosion.png]] Corrosion ===&lt;br /&gt;
Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cursed.png]] Cursed ===&lt;br /&gt;
While cursed, all sources of damage reduction and resistances you have are nullified. &lt;br /&gt;
&lt;br /&gt;
Removal: Killing a non-Cursed monster (1 stack), {{g|The Earthmother}}'s Greenblood (1 stack), {{g|Glowing Guardian}}'s Enlightenment (all stacks)&lt;br /&gt;
&lt;br /&gt;
Removal: {{i|Burn Salve}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Exhausted.png]] Exhausted ===&lt;br /&gt;
Mana won't regenerate until full health is restored.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana Burned.png]] Mana Burned ===&lt;br /&gt;
When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0.&lt;br /&gt;
&lt;br /&gt;
Removal: Leveling up, drinking a {{i|Mana Potion}} or {{i|Burn Salve}}, {{g|Glowing Guardian}}'s Cleansing, or equipping the {{i|Soul Orb}}.&lt;br /&gt;
&lt;br /&gt;
Note: some effects, such as the {{s|BLUDTUPOWA}} glyph, can still restore your mana while mana-burned.  These will not cure the affliction, however.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisoned.png]] Poisoned ===&lt;br /&gt;
The poisoned target (monster/player) does not regenerate HP from player exploration. &lt;br /&gt;
&lt;br /&gt;
Removal: Leveling up, drinking a {{i|Health Potion}} or {{i|Fortitude Tonic}}, {{g|Glowing Guardian}}'s Cleansing, casting {{s|HALPMEH}}, or equipping the {{i|Viper Ward}}.&lt;br /&gt;
&lt;br /&gt;
Poison on monsters expires after the specified amount of tiles have been revealed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Slow Strike.png]] Slow Strike ===&lt;br /&gt;
Will strike last in a combat round. For more details see [[Strike Order]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Weakened.png]] Weakened ===&lt;br /&gt;
Your base damage is reduced by an amount equal to the number of stacks of Weakened.&lt;br /&gt;
&lt;br /&gt;
Removal: {{i|Fortitude Tonic}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)&lt;br /&gt;
&lt;br /&gt;
== Applicable Monster Debuffs ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Burning.png]] Burning===&lt;br /&gt;
One stack of Burning is applied to a monster when the attack source has the {{t|Burning}} trait. (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be Burning at any given time.&lt;br /&gt;
&lt;br /&gt;
Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burning stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burning stacks on it, then the new stacks are applied.&lt;br /&gt;
&lt;br /&gt;
Maximum charges of Burning equal x2 of your current level.&lt;br /&gt;
&lt;br /&gt;
When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Slowed.png]] Slowed ===&lt;br /&gt;
The target has a slow attack speed, meaning that it will usually attack last in combat (and thus not injure the player for the final blow). See more details in [[strike order]]. &lt;br /&gt;
&lt;br /&gt;
Being Slowed also disables the following monster traits: {{t|Blinks}}, {{t|Cowardly}}, {{t|First strike}}, {{t|Retaliate: Fireball}}.  Killing a Slowed monster grants a bonus of 1 {{xp}}.  If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from {{s|BURNDAYRAZ}} or {{s|PISORF}}).&lt;br /&gt;
&lt;br /&gt;
=== [[File:Wicked Sick.png]] Wicked Sick ===&lt;br /&gt;
The monster got leveled up by playing the guitar.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Zotted.png]] Zotted ===&lt;br /&gt;
The monster has its max hp halved by using the Orb of Zot.&lt;br /&gt;
&lt;br /&gt;
== Monster traits ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Berserks.png]] Berserks ===&lt;br /&gt;
When monster's health is below the Berserk %, its attacks deal 50% more damage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blinks.png]] Blinks ===&lt;br /&gt;
When attacked, the monster will teleport to a random location on the map.&lt;br /&gt;
&lt;br /&gt;
More precisely : if a blinking enemy is next to the player when a round of damage is finished being taken, it'll blink.&lt;br /&gt;
Also, note that a slowed monster will not blink.&lt;br /&gt;
&lt;br /&gt;
For example :&lt;br /&gt;
* Hitting or casting a fire ball to a blinking monster will make it blink.&lt;br /&gt;
* Hitting or casting a fire ball to a SLOWED blinking monster will NOT make it blink.&lt;br /&gt;
&lt;br /&gt;
* Pisorfing a blinking monster into another monster will make it blink.&lt;br /&gt;
* Pisorfing a blinking monster into a wall or empty air, will NOT make it blink.&lt;br /&gt;
* Pisorfing a monster into a blinking monster will NOT make it blink.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bloodless.png]] Bloodless ===&lt;br /&gt;
This monster does not leave behind a blood pool after being slain, and does not allow life steal.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Retaliate-_Fireball.png]] Retaliate: Fireball ===&lt;br /&gt;
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster.  This retaliation deals half normal damage.  Slowed monsters lose the ability to retaliate for one attack.  Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cowardly.png]] Cowardly ===&lt;br /&gt;
When attacked, the monster will flee the opposite direction of you if possible.&lt;br /&gt;
&lt;br /&gt;
To determine whether a monster will flee or not, it will use the same rule as blinking.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Curse Bearer.png]] Curse Bearer ===&lt;br /&gt;
Every time you kill or take damage from a Curse Bearer monster, you will gain a stack of Cursed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosive.png]] Corrosive ===&lt;br /&gt;
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death Protection.png]] Death Protection ===&lt;br /&gt;
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death-gaze.png]] Death-gaze ===&lt;br /&gt;
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state &amp;quot;Petrified&amp;quot; when this is going to occur.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fast regen.png]] Fast regen ===&lt;br /&gt;
The monster regenerates health twice as fast. {{t|Poisoned}} is depleted twice as quickly.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Knockback.png]] Knockback ===&lt;br /&gt;
When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Life steal.png]] Life steal ===&lt;br /&gt;
If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Magical attack.png]] Magical attack ===&lt;br /&gt;
The attacks of the monster are considered Magical in nature, instead of Physical.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana burn.png]] Mana Burn ===&lt;br /&gt;
The monster's attack applies the {{t|Mana Burned}} debuff.&lt;br /&gt;
&lt;br /&gt;
=== [[File:No_Experience.png]] No Experience ===&lt;br /&gt;
Killing the monster yields No Experience.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisonous.png]] Poisonous ===&lt;br /&gt;
The monster's attack applies the {{t|Poisoned}} debuff.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Revives.png]] Revives ===&lt;br /&gt;
Upon death the monster is replaced with a fully healthy monster. It is usually of a different type and is 1 level lower than the original or the second monster has {{t|No Experience}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spawns.png]] Spawns ===&lt;br /&gt;
When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants {{t|No Experience}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spawn Plants.png]] Spawn Plants ===&lt;br /&gt;
When attacked and not killed, the monster spawns the specified amount of plants.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Undead.png]] Undead ===&lt;br /&gt;
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Weakening blow.png]] Weakening blow ===&lt;br /&gt;
The monster's attack applies a stack of {{t|Weakened}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Magic Immune.png]] Magic Immune ===&lt;br /&gt;
The monster is immune to magic.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Physical Immune.png]] Physical Immune ===&lt;br /&gt;
The monster is immune to physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=47464</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=47464"/>
				<updated>2015-01-23T18:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Player Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
== Resistances ==&lt;br /&gt;
=== [[File:Magic resist.png]] Magic resist ===&lt;br /&gt;
All attacks of magical nature (this also includes {{s|APHEELSIK}}) toward the target are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
Non-damaging spells ({{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance. {{s|PISORF}} will always work unless they have 100% magic resistance.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Physical resist.png]] Physical resist ===&lt;br /&gt;
All attacks of physical nature toward the target are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
== Player Buffs ==&lt;br /&gt;
=== [[File:Alchemist's Pact.png]] Alchemist's Pact ===&lt;br /&gt;
{{piety|-4}} and +3 {{xp}} per health/mana potion&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blood Curse.png]] Blood Curse ===&lt;br /&gt;
Level number increased by 1.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Body Pact.png]] Body Pact ===&lt;br /&gt;
{{piety|-4}} and +1% physical and magical resistance per enemy attack (once per enemy)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Burning Strike.png]] Burning Strike ===&lt;br /&gt;
Attacks add one level of {{t|Burning}} to the target. Does 1 magical damage per stack.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chaos Form.png]] Chaos Form ===&lt;br /&gt;
Accepted Avatar of Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Consecrated Strike.png]] Consecrated Strike ===&lt;br /&gt;
Temporary Magic Attack.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosive.png]] Corrosive (player) ===&lt;br /&gt;
Corrosive Attack (target permanently takes extra damage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Crushing Blow.png]] Crushing Blow ===&lt;br /&gt;
The next strike sets the enemies hp to 75%. Gained by drinking {{i|Can of Whupaz}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Curse Immune.png]] Curse Immune ===&lt;br /&gt;
Immune to curses.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Damage Reduction.png]] Damage Reduction ===&lt;br /&gt;
Incoming damage is reduced by the {{t|Damage Reduction}} amount.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death Gaze Immune.png]] Death Gaze Immune ===&lt;br /&gt;
Death Gazes have no effect.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death Protection.png]] Death Protection ===&lt;br /&gt;
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state &amp;quot;Barely Alive&amp;quot; instead of &amp;quot;Death&amp;quot; when Death Protection is about to be consumed. If the hit will kill the monster it will predict &amp;quot;Barely Win&amp;quot; instead of &amp;quot;Barely Alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dodge.png]] Dodge ===&lt;br /&gt;
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.&lt;br /&gt;
&lt;br /&gt;
All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state &amp;quot;Dodge!&amp;quot; when the next attack received will be dodged.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Experience Boost.png]] Experience Boost ===&lt;br /&gt;
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}.  Any bonus experience earned from killing higher-level monsters is also multiplied.&lt;br /&gt;
&lt;br /&gt;
=== [[File:First strike.png]] First strike ===&lt;br /&gt;
First strike changes the usual [[strike order]]:&lt;br /&gt;
If your next attack will kill an higher level opponent, First strike will allow to you to kill him without letting him damaging you.&lt;br /&gt;
&lt;br /&gt;
This only works for the final blow, and if the opponents doesn't have {{t|First strike}} as well.&lt;br /&gt;
&lt;br /&gt;
=== [[File:HeavyFireball.png]] Heavy Fireball ===&lt;br /&gt;
Fireballs do +4 damage per level and apply immediately the maximum of {{t|Burning}} stacks.&lt;br /&gt;
Monsters retaliate with 50% attack when damaged with fireballs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Humility.png]] Humility ===&lt;br /&gt;
Level lowered by one.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Indulgence.png]] Indulgence ===&lt;br /&gt;
Avoid next {{piety|x}} penalty.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Knockback.png]] Knockback ===&lt;br /&gt;
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:&lt;br /&gt;
* '''A wall''': the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''Empty''': the target is moved to the empty tile&lt;br /&gt;
* '''Indestructible tile or map edge''': no effect&lt;br /&gt;
&lt;br /&gt;
Knockback damages are indulged after normal damages : if you are relying on the knockback damage to finish off the monster, first strike won't be of any use and your opponent will have time to hit you.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Learning.png]] Learning ===&lt;br /&gt;
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Lekon Devout.png]] Lekon Devout ===&lt;br /&gt;
Killing goats grants {{piety|2}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Life steal.png]] Life steal ===&lt;br /&gt;
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.&lt;br /&gt;
&lt;br /&gt;
The health is recovered directly after your hit, this means striking first can give you a chance at hitting an enemy for which your current health would be too low otherwise.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Magical Attack (Player).png]] Magical Attack (Player) ===&lt;br /&gt;
Deals magic damage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana Burn Immune.png]] Mana Burn Immune ===&lt;br /&gt;
Immune to mana burn.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Might.png]] Might ===&lt;br /&gt;
Temporarily boosts your next physical attack by 30% and reduces {{t|Physical resist}} and {{t|Magic resist}} of the enemy by 3%. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Mystic Balance.png]] Mystic Balance ===&lt;br /&gt;
Averages glyph costs towards 5.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Petition.png]] Petition ===&lt;br /&gt;
No random punishments.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PiercePhysical.png]] Pierce Physical ===&lt;br /&gt;
Regular attack pierces 35% physical resistance.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poison Immune.png]] Poison Immune ===&lt;br /&gt;
Immune to poison.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisonous.png]] Poisonous ===&lt;br /&gt;
Applies the {{t|Poisoned}} debuff on the target.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Prestige.png]] Prestige ===&lt;br /&gt;
The number level ups after level 10.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Reflexes.png]] Reflexes ===&lt;br /&gt;
Guaranteed retaliation against next monster strike.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Refreshment.png]] Refreshment ===&lt;br /&gt;
Restore mana on glyph convert (Mystera: 50%, other god: 25%)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sanguine.png]] Sanguine ===&lt;br /&gt;
Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine. &lt;br /&gt;
&lt;br /&gt;
If there are more than one pool on one tile (you killed more than one monster there), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Schadenfreude.png]] Schadenfreude ===&lt;br /&gt;
The next enemy attack will regenerate mana equal to its damage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Scholar's Pact.png]] Scholar's Pact ===&lt;br /&gt;
{{piety|-10}}, overheal and {{t|Might}} per levelup&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spirit Pact.png]] Spirit Pact ===&lt;br /&gt;
{{piety|-5}} and {{conversion|+15}} per item converted&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spirit Strength.png]] Spirit Strength ===&lt;br /&gt;
Adds base damage until next attack.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stone form.png]] Stone form ===&lt;br /&gt;
Adds {{t|Might}}, whenever a wall is destroyed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stone skin.png]] Stone skin ===&lt;br /&gt;
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).&lt;br /&gt;
&lt;br /&gt;
Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Warrior's Pact.png]] Warrior's Pact ===&lt;br /&gt;
{{piety|-3}} and +1 max health per kill&lt;br /&gt;
&lt;br /&gt;
== Player Debuffs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Consensus.png]] Consensus ===&lt;br /&gt;
Lose {{piety|50 max}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosion.png]] Corrosion ===&lt;br /&gt;
Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cursed.png]] Cursed ===&lt;br /&gt;
While cursed, all sources of damage reduction and resistances you have are nullified. &lt;br /&gt;
&lt;br /&gt;
Removal: Killing a non-Cursed monster (1 stack), {{g|The Earthmother}}'s Greenblood (1 stack), {{g|Glowing Guardian}}'s Enlightenment (all stacks)&lt;br /&gt;
&lt;br /&gt;
Removal: {{i|Burn Salve}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Exhausted.png]] Exhausted ===&lt;br /&gt;
Mana won't regenerate until full health is restored.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana Burned.png]] Mana Burned ===&lt;br /&gt;
When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0.&lt;br /&gt;
&lt;br /&gt;
Removal: Leveling up, drinking a {{i|Mana Potion}} or {{i|Burn Salve}}, {{g|Glowing Guardian}}'s Cleansing, or equipping the {{i|Soul Orb}}.&lt;br /&gt;
&lt;br /&gt;
Note: some effects, such as the {{s|BLUDTUPOWA}} glyph, can still restore your mana while mana-burned.  These will not cure the affliction, however.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisoned.png]] Poisoned ===&lt;br /&gt;
The poisoned target (monster/player) does not regenerate HP from player exploration. &lt;br /&gt;
&lt;br /&gt;
Removal: Leveling up, drinking a {{i|Health Potion}} or {{i|Fortitude Tonic}}, {{g|Glowing Guardian}}'s Cleansing, casting {{s|HALPMEH}}, or equipping the {{i|Viper Ward}}.&lt;br /&gt;
&lt;br /&gt;
Poison on monsters expires after the specified amount of tiles have been revealed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Slow Strike.png]] Slow Strike ===&lt;br /&gt;
Will strike last in a combat round. For more details see [[Strike Order]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Weakened.png]] Weakened ===&lt;br /&gt;
Your base damage is reduced by an amount equal to the number of stacks of Weakened.&lt;br /&gt;
&lt;br /&gt;
Removal: {{i|Fortitude Tonic}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)&lt;br /&gt;
&lt;br /&gt;
== Applicable Monster Debuffs ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Burning.png]] Burning===&lt;br /&gt;
One stack of Burning is applied to a monster when the attack source has the {{t|Burning}} trait. (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be Burning at any given time.&lt;br /&gt;
&lt;br /&gt;
Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burning stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burning stacks on it, then the new stacks are applied.&lt;br /&gt;
&lt;br /&gt;
Maximum charges of Burning equal x2 of your current level.&lt;br /&gt;
&lt;br /&gt;
When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Slowed.png]] Slowed ===&lt;br /&gt;
The target has a slow attack speed, meaning that it will usually attack last in combat (and thus not injure the player for the final blow). See more details in [[strike order]]. &lt;br /&gt;
&lt;br /&gt;
Being Slowed also disables the following monster traits: {{t|Blinks}}, {{t|Cowardly}}, {{t|First strike}}, {{t|Retaliate: Fireball}}.  Killing a Slowed monster grants a bonus of 1 {{xp}}.  If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from {{s|BURNDAYRAZ}} or {{s|PISORF}}).&lt;br /&gt;
&lt;br /&gt;
=== [[File:Wicked Sick.png]] Wicked Sick ===&lt;br /&gt;
The monster got leveled up by playing the guitar.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Zotted.png]] Zotted ===&lt;br /&gt;
The monster has its max hp halved by using the Orb of Zot.&lt;br /&gt;
&lt;br /&gt;
== Monster traits ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Berserks.png]] Berserks ===&lt;br /&gt;
When monster's health is below the Berserk %, its attacks deal 50% more damage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blinks.png]] Blinks ===&lt;br /&gt;
When attacked, the monster will teleport to a random location on the map.&lt;br /&gt;
&lt;br /&gt;
More precisely : if a blinking enemy is next to the player when a round of damage is finished being taken, it'll blink.&lt;br /&gt;
Also, note that a slowed monster will not blink.&lt;br /&gt;
&lt;br /&gt;
For example :&lt;br /&gt;
* Hitting or casting a fire ball to a blinking monster will make it blink.&lt;br /&gt;
* Hitting or casting a fire ball to a SLOWED blinking monster will NOT make it blink.&lt;br /&gt;
&lt;br /&gt;
* Pisorfing a blinking monster into another monster will make it blink.&lt;br /&gt;
* Pisorfing a blinking monster into a wall or empty air, will NOT make it blink.&lt;br /&gt;
* Pisorfing a monster into a blinking monster will NOT make it blink.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bloodless.png]] Bloodless ===&lt;br /&gt;
This monster does not leave behind a blood pool after being slain, and does not allow life steal.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Retaliate-_Fireball.png]] Retaliate: Fireball ===&lt;br /&gt;
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster.  This retaliation deals half normal damage.  Slowed monsters lose the ability to retaliate for one attack.  Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cowardly.png]] Cowardly ===&lt;br /&gt;
When attacked, the monster will flee the opposite direction of you if possible.&lt;br /&gt;
&lt;br /&gt;
To determine whether a monster will flee or not, it will use the same rule as blinking.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Curse Bearer.png]] Curse Bearer ===&lt;br /&gt;
Every time you kill or take damage from a Curse Bearer monster, you will gain a stack of Cursed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosive.png]] Corrosive ===&lt;br /&gt;
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death Protection.png]] Death Protection ===&lt;br /&gt;
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death-gaze.png]] Death-gaze ===&lt;br /&gt;
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state &amp;quot;Petrified&amp;quot; when this is going to occur.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fast regen.png]] Fast regen ===&lt;br /&gt;
The monster regenerates health twice as fast. {{t|Poisoned}} is depleted twice as quickly.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Knockback.png]] Knockback ===&lt;br /&gt;
When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Life steal.png]] Life steal ===&lt;br /&gt;
If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Magical attack.png]] Magical attack ===&lt;br /&gt;
The attacks of the monster are considered Magical in nature, instead of Physical.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana burn.png]] Mana Burn ===&lt;br /&gt;
The monster's attack applies the {{t|Mana Burned}} debuff.&lt;br /&gt;
&lt;br /&gt;
=== [[File:No_Experience.png]] No Experience ===&lt;br /&gt;
Killing the monster yields No Experience.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisonous.png]] Poisonous ===&lt;br /&gt;
The monster's attack applies the {{t|Poisoned}} debuff.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Revives.png]] Revives ===&lt;br /&gt;
Upon death the monster is replaced with a fully healthy monster. It is usually of a different type and is 1 level lower than the original or the second monster has {{t|No Experience}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spawns.png]] Spawns ===&lt;br /&gt;
When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants {{t|No Experience}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spawn Plants.png]] Spawn Plants ===&lt;br /&gt;
When attacked and not killed, the monster spawns the specified amount of plants.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Undead.png]] Undead ===&lt;br /&gt;
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Weakening blow.png]] Weakening blow ===&lt;br /&gt;
The monster's attack applies a stack of {{t|Weakened}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Magic Immune.png]] Magic Immune ===&lt;br /&gt;
The monster is immune to magic.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Physical Immune.png]] Physical Immune ===&lt;br /&gt;
The monster is immune to physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bloo_Goo&amp;diff=47463</id>
		<title>Bloo Goo</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bloo_Goo&amp;diff=47463"/>
				<updated>2015-01-23T18:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|MonsterInfoBox}}} |DisplayText={{{DisplayText|XXXX}}} |Name=Bloo Goo |HP=100% |Att=100% |Traits= {{t|Physical Resist}} 40-60% |Unlock=None }}&amp;lt;/onlyinclude&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Bloo Goo&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Physical Resist}} 40-60%&lt;br /&gt;
|Unlock=None&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Bloo Goo is a monster only found in the Sorcerer class challenges. They have 40% physical resist in the bronze challenge, 50% physical resist in the silver challenge, and 60% in the gold challenge. Aside from that, they are identical to Goo Blobs, and should be treated as such&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Damp_Darkness&amp;diff=47462</id>
		<title>Damp Darkness</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Damp_Darkness&amp;diff=47462"/>
				<updated>2015-01-23T17:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerer_Silver.PNG|right|450px]]&lt;br /&gt;
&lt;br /&gt;
The '''''Damp Darkness''''' dungeon is the {{c|Sorcerer}} silver [[Class Challenges|challenge]]. It is set in a map similar to [[Shifting Passages]], but without its special features of growing walls and changelings.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
&lt;br /&gt;
Blacksmith, Mage Tower.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
&lt;br /&gt;
Both {{s|PISORF}} and the normally fixed {{s|BURNDAYRAZ}} glyph are fixed. There are no subdungeons. The dungeon will have two altars; {{g|Jehora Jeheyu}}, {{g|Glowing Guardian}}, and {{g|Binlor Ironshield}} are possible. Shops appear but [[Bazaar]] preps are not available.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
None. Note though that since so many monsters blink, blackspace will run out quickly.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
{{m|Djinn}}: Magical Attack, Retaliate: Fireball&lt;br /&gt;
&lt;br /&gt;
{{m|Bloo Goo}}: Physical resist 50%&lt;br /&gt;
&lt;br /&gt;
{{m|Golem}}: Magical resist 50%&lt;br /&gt;
&lt;br /&gt;
{{m|Dancing Blade}}: Blink, Death Protection 1/level&lt;br /&gt;
&lt;br /&gt;
{{m|Imp}}: Blink&lt;br /&gt;
&lt;br /&gt;
Monster difficulty is Vicious (40% above nominal Attack and Health).&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
The boss is '''Eeblis''' ({{m|Djinn}} icon, Attack 105, Health 399, Magical Attack, Retaliate: Fireball).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''The recommended race:''' {{r|Gnome}}.&lt;br /&gt;
&lt;br /&gt;
The boss is ideally defeated by a combination of melee and via chaining PISORF against him. BURNDAYRAZ is to be avoided given his Retaliate: Fireball. Ideally, before the boss fight, position the boss (using WEYTWUT, PISORF and/or WONAFYT) at the end of a longer wall, or just next to another monster.&lt;br /&gt;
&lt;br /&gt;
Depending on your altars you may choose a different approach. If you take the Glowing Guardian, you can optionally benefit from his Humility, and maybe a Protection or two, however you will most likely want to convert out towards the end of the boss fight latest, to allow you to drink the Mana Potions of your {{GnSo}}. You can take Binlor at the start, build up Piety and then convert over to Jehora for a bit of late-game push (you can get one full restoration with Chaos Avatar, and have a chance at a second with Last Chance). Any two of these gods can give you a bit of Magic Resistance as well as Mana (and Health) restoration.&lt;br /&gt;
&lt;br /&gt;
If you are willing to forgo the more permanent bonus of other Blacksmith items, consider preparing the {{i|Slaying Wand}}, this gives you a shot at killing a high-level Dancing Blade just before the boss fight, possibly bringing you to within arm's reach of leveling up.&lt;br /&gt;
&lt;br /&gt;
===Binlor===&lt;br /&gt;
&lt;br /&gt;
If you're willing to scum a bit, early Binlor worship makes this dungeon very easy. Prep Bear Mace and Extra Mana (you won't be needing BURNDAYRAZ), and choose Orc as your race. Once you find Binlor, just blow up walls and start ratcheting your magic resist. Use PISORF and Stone Skin to take out high level Golems and Imps, then get the boss in position to kill around level six. With 28% MR and all three health boosters, you will be able to tank a hit from the boss. Just hit him through walls, get a midfight level up, and you should have him dead pretty easily. It's easily possible to execute this strategy Parched with a Gnome.&lt;br /&gt;
&lt;br /&gt;
===Original Strategy===&lt;br /&gt;
This has worked at least one time. I took a [[Gnome]], prepped {{i|Bear Mace}} and Flame Magnet, worshiped [[Jehora Jeheyu]] early, and used his guaranteed {{s|WEYTWUT}} to position the boss at one end of a very long wall. Took one shot each of Boost Health and Boost Mana. Ran out of blackspace at level 5 and fireballed him a couple times, since my health was too low to hit him. Mid-fight leveled to 6 and fireballed a couple more times. Took Chaos Avatar to level to 7, hit him once, and used {{s|PISORF}} until he died, glugging gnomish mana potions along the way.&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Triad&amp;diff=47214</id>
		<title>The Triad</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Triad&amp;diff=47214"/>
				<updated>2014-12-18T18:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The Triad''''' dungeon is the {{c|Priest}} gold [[Class Challenges|challenge]]. It's a unique maze-like dungeon using the winter tile-set (East).&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
&lt;br /&gt;
The dungeon will always have the {{s|ENDISWAL}} and the normally fixed {{s|BURNDAYRAZ}} glyphs, and has no shops. There are no subdungeons. There is one Altar to {{g|The Pactmaker}}.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
Of note is that this dungeon does not seem to have a chance to spawn CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
{{m|Gelatinous Thing}}: Retaliate: Fireball&lt;br /&gt;
&lt;br /&gt;
{{m|Gorgon}}: Death Gaze 50%&lt;br /&gt;
&lt;br /&gt;
{{m|Serpent}}: Poison&lt;br /&gt;
&lt;br /&gt;
{{m|Thrall}}: Poison, Mana Burn, Undead, Bloodless&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
There are three identical bosses in this dungeon, all three of which must be defeated to win:&lt;br /&gt;
&lt;br /&gt;
'''(3x)   The Triad''' ({{m|Wraith}} icon, Attack 450, Health 1, Undead, Bloodless, First Strike, Magic Immune).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''The recommended race:''' {{r|Dwarf}}.&lt;br /&gt;
&lt;br /&gt;
The difficulty in killing each of the bosses is in surviving the retaliation hit. Even with the maximum 65% resistances granted by 4+ layers of Stone Skin, 159 Health is needed for this, which would normally only be possible for a Level 10 Priest (with all three health boosters). Hence the {{DwPr}}, who can reasonable achieve this amount of Health by Level 8 (or even earlier, given the right boons). In any case, using the Pactmaker correctly will be essential to winning this challenge.&lt;br /&gt;
&lt;br /&gt;
You have a choice between two Pacts that are really good for this dungeon. Taking the Warrior's Pact early means you can reach the health needed to survive a hit from the bosses earlier (if playing as a Dwarf, as low as level 7). Then it's only a matter of regenerating via spare blackspace, or quaffing a Health Potion, between bosses. This approach allows for the quickest victory. Be careful with this approach if not playing as a Dwarf, because you will still need to reach a high level and/or kill most of the monsters for this set-up to work.&lt;br /&gt;
&lt;br /&gt;
A second option, which is actually better if playing as another race (like {{r|Halfling}} or {{r|Goblin}}), is to take the Scholar's Pact. This requires a bit of timing, because it's best to take this boon around level 6 (actually, whenever your next level would bring your health to 106 or more, the 50% overheal will give you just enough health). The downside of this is that you need to level up between boss fights, so in the end you still need to kill most of the monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
In any case, take Consensus before taking the boon you want. Your Stone Sigil will give you a bit of Piety, but it's better to start at 50, especially since you will be spending more than gaining.&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47195</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47195"/>
				<updated>2014-12-10T19:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons has a multitude of '''Quests''' that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
Due to the rewards associated with some quests it's highly advisable to upgrade the [[Bank]] before completing them.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Quest&lt;br /&gt;
!Prereq&lt;br /&gt;
!Reward&lt;br /&gt;
!Unlocks&lt;br /&gt;
!Quest Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Trophy Hunting=====&lt;br /&gt;
| Level 1 [[Guild]]&lt;br /&gt;
|&lt;br /&gt;
|[[Taxidermist]], [[Church]], [[Mage Tower]], and [[Thief Den]]&lt;br /&gt;
|Gather a [[Taxidermist#Trophies|Goat Horn]] from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Guild Expansion=====&lt;br /&gt;
|[[#Trophy Hunting|Trophy Hunting]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Build a level 1 [[Church]], [[Mage Tower]], or [[Thief Den]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====City Expansion=====&lt;br /&gt;
|[[#Guild Expansion|Guild Expansion]]&lt;br /&gt;
|&lt;br /&gt;
|[[Tavern]], [[Den of Danger]], [[Venture Cave]]&lt;br /&gt;
|Complete the remaining 2 starter dungeons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dangerous Investments=====&lt;br /&gt;
|Unlock [[Den of Danger]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Elf}}&lt;br /&gt;
With [[#Venture Capital|Venture Capital]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Den of Danger]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Venture Capital=====&lt;br /&gt;
|Unlock [[Venture Cave]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Dwarf}}&lt;br /&gt;
With [[#Dangerous Investments|Dangerous Investments]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Venture Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====What's a Moneybin?=====&lt;br /&gt;
|Unlock your first Hard dungeon&lt;br /&gt;
|500g, Level 2 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Venture Cave]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Automagic Teleport Machine=====&lt;br /&gt;
|Beat a dungeon after unlocking Shifting Passages?&lt;br /&gt;
|800g, Level 3 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Shifting Passages]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Beginner's Brigade=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|1000g&lt;br /&gt;
|&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 1 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Second Generation=====&lt;br /&gt;
|[[#Beginner's Brigade|Beginner's Brigade]]&lt;br /&gt;
|1000g&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 2 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confidence=====&lt;br /&gt;
|Unlock every tier 3 class&lt;br /&gt;
|{{i|Hero's Helm}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====The Realm's Finest=====&lt;br /&gt;
|[[#Second Generation|Second Generation]]&lt;br /&gt;
|1000g&lt;br /&gt;
{{i|Crystal Ball}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Double Take=====&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|{{i|Piercing Wand}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Doubledoom]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Desert Rose=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|Defeat the [[Northern Desert]] with {{c|Wizard}} and {{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Deep Freeze=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|Defeat the [[Eastern Tundra]] with {{c|Priest}} and {{c|Monk}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Swamp Romp=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|Defeat the [[Southern Swamp]] with {{c|Thief}} and {{c|Rogue}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Jungle Beat=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|Defeat the [[Western Jungle]] with {{c|Fighter}} and {{c|Berserker}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Hard Rock=====&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cursed Oasis]], [[Shifting Passages]]&lt;br /&gt;
|Defeat [[Rock Garden]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Cult of Personality=====&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[Berserker Camp]], [[Halls of Steel]]&lt;br /&gt;
|Defeat [[Creeplight Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Stone Cold Crazy=====&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|Defeat [[Hexx Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Troll Toll=====&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Labyrinth]], [[Magma Mines]]&lt;br /&gt;
|Defeat [[Havendale Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Ice and Fury=====&lt;br /&gt;
|[[Berserker Camp]]&lt;br /&gt;
|{{i|Fire Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Berserker Camp]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Minecraft=====&lt;br /&gt;
|[[Magma Mines]]&lt;br /&gt;
|{{i|Battlemage Ring}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Magma Mines]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confusion!=====&lt;br /&gt;
|[[Shifting Passages]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Demonic Library]]&lt;br /&gt;
|Defeat [[Shifting Passages]] with {{c|Wizard}}, {{c|Sorcerer}}, and {{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dancing Blades=====&lt;br /&gt;
|[[Halls of Steel]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Namtar's Lair]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with {{c|Priest}}, {{c|Monk}}, and {{c|Paladin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Vicious Edge=====&lt;br /&gt;
|Defeat [[Halls of Steel]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Challenge Accepted=====&lt;br /&gt;
|Defeat [[Hexx Ruins]] and meet Itsssamna in a one-time subdungeon&lt;br /&gt;
|500g&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|Defeat [[Ick Swamp]] with {{c|Thief}}, {{c|Rogue}}, and {{c|Assassin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Muu ...=====&lt;br /&gt;
|[[The Labyrinth]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|Defeat [[The Labyrinth]] with {{c|Fighter}}, {{c|Berserker}}, and {{c|Warlord}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Oh, Horatio!=====&lt;br /&gt;
|Collect all 18 [[Taxidermist|trophies]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Gaan-Telet]], [[Vicious Token]]&lt;br /&gt;
|Defeat [[Tower of Gaan-Telet]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Razor Blade Smile=====&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|&lt;br /&gt;
|{{r|Vampire}}&lt;br /&gt;
|Defeat [[Vicious Steel]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Snakes? SNAAAKES!=====&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:GorgonHero.png|link=Gorgon (Class)]]&amp;amp;nbsp;[[Gorgon (Class)|Gorgon]]&lt;br /&gt;
|Defeat [[Naga City]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Here be Dragons=====&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]]&lt;br /&gt;
|Defeat [[Dragon Isles]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dark Souls=====&lt;br /&gt;
|[[#Oh, Horatio!|Oh, Horatio!]]&lt;br /&gt;
|9999g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Vicious Gaan-Telet]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Search for the Witch=====&lt;br /&gt;
|Defeat [[Eastern Tundra]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]]&lt;br /&gt;
|Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 1=====&lt;br /&gt;
|Level 1 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Fortitude Tonic}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Eastern Tundra]], earning {{b|Hoarder}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 2=====&lt;br /&gt;
|[[#Complicated tasks, pt 1|Complicated tasks, pt 1]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Burn Salve}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Western Jungle]], earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 3=====&lt;br /&gt;
|[[#Complicated tasks, pt 2|Complicated tasks, pt 2]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 2&lt;br /&gt;
|Defeat [[Northern Desert]], earning {{b|Cheeky}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 4=====&lt;br /&gt;
|Level 2 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Strength Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Rock Garden]], earning {{b|DING! Max!}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 5=====&lt;br /&gt;
|[[#Complicated tasks, pt 4|Complicated tasks, pt 4]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Schadenfreude Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Berserker Camp]] with a {{c|Sorcerer}}, earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 6=====&lt;br /&gt;
|[[#Complicated tasks, pt 5|Complicated tasks, pt 5]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 3&lt;br /&gt;
|Defeat [[Magma Mines]] with a {{c|Priest}}, earning {{b|Feeling Parched}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dimensional Dealings=====&lt;br /&gt;
|Buy enough items? The first dungeon run after you unlock your first Hard dungeon?&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 2&lt;br /&gt;
|Buy every item from each shop in a dungeon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Someone Say Loot?=====&lt;br /&gt;
|Beginner's Brigade?? Value of trophies down to 200 gold??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 3&lt;br /&gt;
|Buy every item in [[Hexx Ruins]] ({{i|Translocation Seal}}s do not count as buying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes=====&lt;br /&gt;
|Level 2 [[Guild]]&lt;br /&gt;
|350g&lt;br /&gt;
|[[Grimm's Grotto]]&lt;br /&gt;
|Defeat [[Venture Cave]] with {{ElFi}}, {{ElBe}}, and {{ElWa}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Halflings, Ho!=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|{{i|Witchalok Pendant}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Grimm's Grotto]] with {{HaWi}}, {{HaSo}}, and {{HaBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Desert Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Rock Garden]] with {{DwFi}}, {{DwMo}}, and {{DwAs}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Tundra Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Creeplight Ruins]] with {{GoTh}}, {{GoWa}}, and {{GoBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Swamp Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Hexx Ruins]] with {{GnPr}}, {{GnWi}}, and {{GnBe}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Forest Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Havendale Bridge]] with {{HaWi}}, {{HaMo}}, and {{HaRo}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Oasis=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Dragon Soul}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Cursed Oasis]] with {{DwTi}}, {{DwTr}}, and {{DwCr}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Slime Pit=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Rock Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[The Slime Pit]] with {{GoTi}}, {{GoTr}}, and {{GoCr}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Perpetual Questing Initiative ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-left:5px&amp;quot;&amp;gt;[[File:PQI.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more [[completion]]. It is unlocked when (you collect your 15th unique trophy?). The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is always 500 gold. When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).&lt;br /&gt;
&lt;br /&gt;
Once you have progressed sufficiently in the game, the Perpetual Questing Initiative quests will start to appear for Vicious difficulty dungeons instead. The only difference versus the normal PQI is that the reward is 1500 Gold.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47194</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47194"/>
				<updated>2014-12-10T19:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons has a multitude of '''Quests''' that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
Due to the rewards associated with some quests it's highly advisable to upgrade the [[Bank]] before completing them.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Quest&lt;br /&gt;
!Prereq&lt;br /&gt;
!Reward&lt;br /&gt;
!Unlocks&lt;br /&gt;
!Quest Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Trophy Hunting=====&lt;br /&gt;
| Level 1 [[Guild]]&lt;br /&gt;
|&lt;br /&gt;
|[[Taxidermist]], [[Church]], [[Mage Tower]], and [[Thief Den]]&lt;br /&gt;
|Gather a [[Taxidermist#Trophies|Goat Horn]] from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Guild Expansion=====&lt;br /&gt;
|[[#Trophy Hunting|Trophy Hunting]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Build a level 1 [[Church]], [[Mage Tower]], or [[Thief Den]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====City Expansion=====&lt;br /&gt;
|[[#Guild Expansion|Guild Expansion]]&lt;br /&gt;
|&lt;br /&gt;
|[[Tavern]], [[Den of Danger]], [[Venture Cave]]&lt;br /&gt;
|Complete the remaining 2 starter dungeons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dangerous Investments=====&lt;br /&gt;
|Unlock [[Den of Danger]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Elf}}&lt;br /&gt;
With [[#Venture Capital|Venture Capital]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Den of Danger]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Venture Capital=====&lt;br /&gt;
|Unlock [[Venture Cave]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Dwarf}}&lt;br /&gt;
With [[#Dangerous Investments|Dangerous Investments]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Venture Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====What's a Moneybin?=====&lt;br /&gt;
|Unlock your first Hard dungeon&lt;br /&gt;
|500g, Level 2 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Venture Cave]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Automagic Teleport Machine=====&lt;br /&gt;
|Beat a dungeon after unlocking Shifting Passages?&lt;br /&gt;
|800g, Level 3 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Shifting Passages]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Beginner's Brigade=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|1000g&lt;br /&gt;
|&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 1 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Second Generation=====&lt;br /&gt;
|[[#Beginner's Brigade|Beginner's Brigade]]&lt;br /&gt;
|1000g&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 2 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confidence=====&lt;br /&gt;
|Unlock every tier 3 class&lt;br /&gt;
|{{i|Hero's Helm}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====The Realm's Finest=====&lt;br /&gt;
|[[#Second Generation|Second Generation]]&lt;br /&gt;
|1000g&lt;br /&gt;
{{i|Crystal Ball}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Double Take=====&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|{{i|Piercing Wand}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Doubledoom]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Desert Rose=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|Defeat the [[Northern Desert]] with {{c|Wizard}} and {{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Deep Freeze=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|Defeat the [[Eastern Tundra]] with {{c|Priest}} and {{c|Monk}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Swamp Romp=====&lt;br /&gt;
|Level 1 [[Bank]], all first-tier directional dungeons finished&lt;br /&gt;
|250g&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|Defeat the [[Southern Swamp]] with {{c|Thief}} and {{c|Rogue}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Jungle Beat=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|Defeat the [[Western Jungle]] with {{c|Fighter}} and {{c|Berserker}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Hard Rock=====&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cursed Oasis]], [[Shifting Passages]]&lt;br /&gt;
|Defeat [[Rock Garden]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Cult of Personality=====&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[Berserker Camp]], [[Halls of Steel]]&lt;br /&gt;
|Defeat [[Creeplight Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Stone Cold Crazy=====&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|Defeat [[Hexx Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Troll Toll=====&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Labyrinth]], [[Magma Mines]]&lt;br /&gt;
|Defeat [[Havendale Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Ice and Fury=====&lt;br /&gt;
|[[Berserker Camp]]&lt;br /&gt;
|{{i|Fire Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Berserker Camp]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Minecraft=====&lt;br /&gt;
|[[Magma Mines]]&lt;br /&gt;
|{{i|Battlemage Ring}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Magma Mines]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confusion!=====&lt;br /&gt;
|[[Shifting Passages]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Demonic Library]]&lt;br /&gt;
|Defeat [[Shifting Passages]] with {{c|Wizard}}, {{c|Sorcerer}}, and {{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dancing Blades=====&lt;br /&gt;
|[[Halls of Steel]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Namtar's Lair]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with {{c|Priest}}, {{c|Monk}}, and {{c|Paladin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Vicious Edge=====&lt;br /&gt;
|Defeat [[Halls of Steel]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Challenge Accepted=====&lt;br /&gt;
|Defeat [[Hexx Ruins]] and meet Itsssamna in a one-time subdungeon&lt;br /&gt;
|500g&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|Defeat [[Ick Swamp]] with {{c|Thief}}, {{c|Rogue}}, and {{c|Assassin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Muu ...=====&lt;br /&gt;
|[[The Labyrinth]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|Defeat [[The Labyrinth]] with {{c|Fighter}}, {{c|Berserker}}, and {{c|Warlord}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Oh, Horatio!=====&lt;br /&gt;
|Collect all 18 [[Taxidermist|trophies]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Gaan-Telet]], [[Vicious Token]]&lt;br /&gt;
|Defeat [[Tower of Gaan-Telet]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Razor Blade Smile=====&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|&lt;br /&gt;
|{{r|Vampire}}&lt;br /&gt;
|Defeat [[Vicious Steel]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Snakes? SNAAAKES!=====&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:GorgonHero.png|link=Gorgon (Class)]]&amp;amp;nbsp;[[Gorgon (Class)|Gorgon]]&lt;br /&gt;
|Defeat [[Naga City]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Here be Dragons=====&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]]&lt;br /&gt;
|Defeat [[Dragon Isles]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dark Souls=====&lt;br /&gt;
|[[#Oh, Horatio!|Oh, Horatio!]]&lt;br /&gt;
|9999g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Vicious Gaan-Telet]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Search for the Witch=====&lt;br /&gt;
|Defeat [[Eastern Tundra]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]]&lt;br /&gt;
|Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 1=====&lt;br /&gt;
|Level 1 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Fortitude Tonic}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Eastern Tundra]], earning {{b|Hoarder}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 2=====&lt;br /&gt;
|[[#Complicated tasks, pt 1|Complicated tasks, pt 1]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Burn Salve}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Western Jungle]], earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 3=====&lt;br /&gt;
|[[#Complicated tasks, pt 2|Complicated tasks, pt 2]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 2&lt;br /&gt;
|Defeat [[Northern Desert]], earning {{b|Cheeky}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 4=====&lt;br /&gt;
|Level 2 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Strength Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Rock Garden]], earning {{b|DING! Max!}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 5=====&lt;br /&gt;
|[[#Complicated tasks, pt 4|Complicated tasks, pt 4]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Schadenfreude Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Berserker Camp]] with a {{c|Sorcerer}}, earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 6=====&lt;br /&gt;
|[[#Complicated tasks, pt 5|Complicated tasks, pt 5]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 3&lt;br /&gt;
|Defeat [[Magma Mines]] with a {{c|Priest}}, earning {{b|Feeling Parched}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dimensional Dealings=====&lt;br /&gt;
|Buy enough items? The first dungeon run after you unlock your first Hard dungeon?&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 2&lt;br /&gt;
|Buy every item from each shop in a dungeon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Someone Say Loot?=====&lt;br /&gt;
|Beginner's Brigade?? Value of trophies down to 200 gold??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 3&lt;br /&gt;
|Buy every item in [[Hexx Ruins]] ({{i|Translocation Seal}}s do not count as buying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes=====&lt;br /&gt;
|Level 2 [[Guild]]&lt;br /&gt;
|350g&lt;br /&gt;
|[[Grimm's Grotto]]&lt;br /&gt;
|Defeat [[Venture Cave]] with {{ElFi}}, {{ElBe}}, and {{ElWa}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Halflings, Ho!=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|{{i|Witchalok Pendant}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Grimm's Grotto]] with {{HaWi}}, {{HaSo}}, and {{HaBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Desert Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Rock Garden]] with {{DwFi}}, {{DwMo}}, and {{DwAs}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Tundra Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Creeplight Ruins]] with {{GoTh}}, {{GoWa}}, and {{GoBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Swamp Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Hexx Ruins]] with {{GnPr}}, {{GnWi}}, and {{GnBe}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Forest Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Havendale Bridge]] with {{HaWi}}, {{HaMo}}, and {{HaRo}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Oasis=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Dragon Soul}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Cursed Oasis]] with {{DwTi}}, {{DwTr}}, and {{DwCr}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Slime Pit=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Rock Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[The Slime Pit]] with {{GoTi}}, {{GoTr}}, and {{GoCr}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Perpetual Questing Initiative ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-left:5px&amp;quot;&amp;gt;[[File:PQI.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more [[completion]]. It is unlocked when (you collect your 15th unique trophy?). The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is always 500 gold. When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).&lt;br /&gt;
&lt;br /&gt;
Once you have progressed sufficiently in the game, the Perpetual Questing Initiative quests will start to appear for Vicious difficulty dungeons instead. The only difference versus the normal PQI is that the reward is 1500 Gold.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Malfunctionarium&amp;diff=47182</id>
		<title>Malfunctionarium</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Malfunctionarium&amp;diff=47182"/>
				<updated>2014-12-09T21:16:39Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: Created page with &amp;quot;The '''''Malfunctionarium''''' is the {{c|Wizard}} silver challenge. The challenge has a very peculiar gimmick - whenever a monster is damaged, all monsters ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Malfunctionarium''''' is the {{c|Wizard}} silver [[Class Challenges|challenge]]. The challenge has a very peculiar gimmick - whenever a monster is damaged, all monsters on the map (including the boss) teleport to random positions.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
[[Mage Tower]].&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
There are no altars in this challenge. There are the standard five glyphs (plus the Wizard's automatic fireball), one of which is guaranteed to be {{s|WONAFYT}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Race doesn't matter too much in this challenge. Orc, surprisingly enough, is probably your best bet, as it gives a strong earlygame (the most difficult part of the challenge). For prep, the two options are Extra Mana, for the guaranteed triple fireball, or Extra Glyph, to maximize your odds of finding {{s|WEYTWUT}}. &lt;br /&gt;
&lt;br /&gt;
The real challenge here is getting rolling. Once you've explored significant chunks of the map, the monster shuffling is an annoyance, but until that point, it's a huge challenge. The key is WONAFYT, as slowed monsters don't blink. Once you've corralled all your popcorn, your first level or two should come from killing same-level monsters. At that point, you should have enough of the map explored to start shooting for a higher-level kill. When doing so, if your target doesn't show up in visible space, you can kill a popcorn monster to shuffle everything around again for another shot at seeing your target.&lt;br /&gt;
&lt;br /&gt;
The boss isn't anything special, but you need to watch out for his 99% lifesteal. Be very careful when exploring if you haven't found him, and make sure you slow him if you find a {{s|WEYTWUT}}. Aside from that, he's a chump. Set up a midfight levelup, make sure to fully explore before fighting him, and you shouldn't have any trouble.&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47174</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47174"/>
				<updated>2014-12-08T17:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons has a multitude of '''Quests''' that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
Due to the rewards associated with some quests it's highly advisable to upgrade the [[Bank]] before completing them.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Quest&lt;br /&gt;
!Prereq&lt;br /&gt;
!Reward&lt;br /&gt;
!Unlocks&lt;br /&gt;
!Quest Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Trophy Hunting=====&lt;br /&gt;
| Level 1 [[Guild]]&lt;br /&gt;
|&lt;br /&gt;
|[[Taxidermist]], [[Church]], [[Mage Tower]], and [[Thief Den]]&lt;br /&gt;
|Gather a [[Taxidermist#Trophies|Goat Horn]] from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Guild Expansion=====&lt;br /&gt;
|[[#Trophy Hunting|Trophy Hunting]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Build a level 1 [[Church]], [[Mage Tower]], or [[Thief Den]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====City Expansion=====&lt;br /&gt;
|[[#Guild Expansion|Guild Expansion]]&lt;br /&gt;
|&lt;br /&gt;
|[[Tavern]], [[Den of Danger]], [[Venture Cave]]&lt;br /&gt;
|Complete the remaining 2 starter dungeons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dangerous Investments=====&lt;br /&gt;
|Unlock [[Den of Danger]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Elf}}&lt;br /&gt;
With [[#Venture Capital|Venture Capital]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Den of Danger]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Venture Capital=====&lt;br /&gt;
|Unlock [[Venture Cave]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Dwarf}}&lt;br /&gt;
With [[#Dangerous Investments|Dangerous Investments]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Venture Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====What's a Moneybin?=====&lt;br /&gt;
|Unlock your first Hard dungeon&lt;br /&gt;
|500g, Level 2 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Venture Cave]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Automagic Teleport Machine=====&lt;br /&gt;
|Beat a dungeon after unlocking Shifting Passages?&lt;br /&gt;
|800g, Level 3 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Shifting Passages]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Beginner's Brigade=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|1000g&lt;br /&gt;
|&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 1 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Second Generation=====&lt;br /&gt;
|[[#Beginner's Brigade|Beginner's Brigade]]&lt;br /&gt;
|1000g&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 2 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confidence=====&lt;br /&gt;
|Unlock every tier 3 class?&lt;br /&gt;
|{{i|Hero's Helm}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====The Realm's Finest=====&lt;br /&gt;
|[[#Second Generation|Second Generation]]&lt;br /&gt;
|1000g&lt;br /&gt;
{{i|Crystal Ball}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Double Take=====&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|{{i|Piercing Wand}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Doubledoom]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Desert Rose=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|Defeat the [[Northern Desert]] with {{c|Wizard}} and {{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Deep Freeze=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|Defeat the [[Eastern Tundra]] with {{c|Priest}} and {{c|Monk}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Swamp Romp=====&lt;br /&gt;
|Level 1 [[Bank]], all first-tier directional dungeons finished&lt;br /&gt;
|250g&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|Defeat the [[Southern Swamp]] with {{c|Thief}} and {{c|Rogue}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Jungle Beat=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|Defeat the [[Western Jungle]] with {{c|Fighter}} and {{c|Berserker}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Hard Rock=====&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cursed Oasis]], [[Shifting Passages]]&lt;br /&gt;
|Defeat [[Rock Garden]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Cult of Personality=====&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[Berserker Camp]], [[Halls of Steel]]&lt;br /&gt;
|Defeat [[Creeplight Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Stone Cold Crazy=====&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|Defeat [[Hexx Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Troll Toll=====&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Labyrinth]], [[Magma Mines]]&lt;br /&gt;
|Defeat [[Havendale Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Ice and Fury=====&lt;br /&gt;
|[[Berserker Camp]]&lt;br /&gt;
|{{i|Fire Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Berserker Camp]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Minecraft=====&lt;br /&gt;
|[[Magma Mines]]&lt;br /&gt;
|{{i|Battlemage Ring}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Magma Mines]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confusion!=====&lt;br /&gt;
|[[Shifting Passages]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Demonic Library]]&lt;br /&gt;
|Defeat [[Shifting Passages]] with {{c|Wizard}}, {{c|Sorcerer}}, and {{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dancing Blades=====&lt;br /&gt;
|[[Halls of Steel]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Namtar's Lair]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with {{c|Priest}}, {{c|Monk}}, and {{c|Paladin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Vicious Edge=====&lt;br /&gt;
|Defeat [[Halls of Steel]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Challenge Accepted=====&lt;br /&gt;
|Defeat [[Hexx Ruins]] and meet Itsssamna in a one-time subdungeon&lt;br /&gt;
|500g&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|Defeat [[Ick Swamp]] with {{c|Thief}}, {{c|Rogue}}, and {{c|Assassin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Muu ...=====&lt;br /&gt;
|[[The Labyrinth]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|Defeat [[The Labyrinth]] with {{c|Fighter}}, {{c|Berserker}}, and {{c|Warlord}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Oh, Horatio!=====&lt;br /&gt;
|Collect all 18 [[Taxidermist|trophies]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Gaan-Telet]], [[Vicious Token]]&lt;br /&gt;
|Defeat [[Tower of Gaan-Telet]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Razor Blade Smile=====&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|&lt;br /&gt;
|{{r|Vampire}}&lt;br /&gt;
|Defeat [[Vicious Steel]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Snakes? SNAAAKES!=====&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:GorgonHero.png|link=Gorgon (Class)]]&amp;amp;nbsp;[[Gorgon (Class)|Gorgon]]&lt;br /&gt;
|Defeat [[Naga City]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Here be Dragons=====&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]]&lt;br /&gt;
|Defeat [[Dragon Isles]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dark Souls=====&lt;br /&gt;
|[[#Oh, Horatio!|Oh, Horatio!]]&lt;br /&gt;
|9999g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Vicious Gaan-Telet]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Search for the Witch=====&lt;br /&gt;
|Defeat [[Eastern Tundra]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]]&lt;br /&gt;
|Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 1=====&lt;br /&gt;
|Level 1 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Fortitude Tonic}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Eastern Tundra]], earning {{b|Hoarder}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 2=====&lt;br /&gt;
|[[#Complicated tasks, pt 1|Complicated tasks, pt 1]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Burn Salve}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Western Jungle]], earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 3=====&lt;br /&gt;
|[[#Complicated tasks, pt 2|Complicated tasks, pt 2]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 2&lt;br /&gt;
|Defeat [[Northern Desert]], earning {{b|Cheeky}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 4=====&lt;br /&gt;
|Level 2 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Strength Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Rock Garden]], earning {{b|DING! Max!}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 5=====&lt;br /&gt;
|[[#Complicated tasks, pt 4|Complicated tasks, pt 4]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Schadenfreude Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Berserker Camp]] with a {{c|Sorcerer}}, earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 6=====&lt;br /&gt;
|[[#Complicated tasks, pt 5|Complicated tasks, pt 5]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 3&lt;br /&gt;
|Defeat [[Magma Mines]] with a {{c|Priest}}, earning {{b|Feeling Parched}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dimensional Dealings=====&lt;br /&gt;
|Buy enough items? The first dungeon run after you unlock your first Hard dungeon?&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 2&lt;br /&gt;
|Buy every item from each shop in a dungeon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Someone Say Loot?=====&lt;br /&gt;
|Beginner's Brigade?? Value of trophies down to 200 gold??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 3&lt;br /&gt;
|Buy every item in [[Hexx Ruins]] ({{i|Translocation Seal}}s do not count as buying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes=====&lt;br /&gt;
|Level 2 [[Guild]]&lt;br /&gt;
|350g&lt;br /&gt;
|[[Grimm's Grotto]]&lt;br /&gt;
|Defeat [[Venture Cave]] with {{ElFi}}, {{ElBe}}, and {{ElWa}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Halflings, Ho!=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|{{i|Witchalok Pendant}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Grimm's Grotto]] with {{HaWi}}, {{HaSo}}, and {{HaBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Desert Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Rock Garden]] with {{DwFi}}, {{DwMo}}, and {{DwAs}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Tundra Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Creeplight Ruins]] with {{GoTh}}, {{GoWa}}, and {{GoBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Swamp Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Hexx Ruins]] with {{GnPr}}, {{GnWi}}, and {{GnBe}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Forest Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Havendale Bridge]] with {{HaWi}}, {{HaMo}}, and {{HaRo}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Oasis=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Dragon Soul}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Cursed Oasis]] with {{DwTi}}, {{DwTr}}, and {{DwCr}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Slime Pit=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Rock Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[The Slime Pit]] with {{GoTi}}, {{GoTr}}, and {{GoCr}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Perpetual Questing Initiative ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-left:5px&amp;quot;&amp;gt;[[File:PQI.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more [[completion]]. It is unlocked when (you collect your 15th unique trophy?). The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is always 500 gold. When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).&lt;br /&gt;
&lt;br /&gt;
Once you have progressed sufficiently in the game, the Perpetual Questing Initiative quests will start to appear for Vicious difficulty dungeons instead. The only difference versus the normal PQI is that the reward is 1500 Gold.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47149</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47149"/>
				<updated>2014-12-05T19:59:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons has a multitude of '''Quests''' that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
Due to the rewards associated with some quests it's highly advisable to upgrade the [[Bank]] before completing them.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Quest&lt;br /&gt;
!Prereq&lt;br /&gt;
!Reward&lt;br /&gt;
!Unlocks&lt;br /&gt;
!Quest Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Trophy Hunting=====&lt;br /&gt;
| Level 1 [[Guild]]&lt;br /&gt;
|&lt;br /&gt;
|[[Taxidermist]], [[Church]], [[Mage Tower]], and [[Thief Den]]&lt;br /&gt;
|Gather a [[Taxidermist#Trophies|Goat Horn]] from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Guild Expansion=====&lt;br /&gt;
|[[#Trophy Hunting|Trophy Hunting]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Build a level 1 [[Church]], [[Mage Tower]], or [[Thief Den]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====City Expansion=====&lt;br /&gt;
|[[#Guild Expansion|Guild Expansion]]&lt;br /&gt;
|&lt;br /&gt;
|[[Tavern]], [[Den of Danger]], [[Venture Cave]]&lt;br /&gt;
|Complete the remaining 2 starter dungeons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dangerous Investments=====&lt;br /&gt;
|Unlock [[Den of Danger]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Elf}}&lt;br /&gt;
With [[#Venture Capital|Venture Capital]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Den of Danger]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Venture Capital=====&lt;br /&gt;
|Unlock [[Venture Cave]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Dwarf}}&lt;br /&gt;
With [[#Dangerous Investments|Dangerous Investments]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Venture Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====What's a Moneybin?=====&lt;br /&gt;
|Unlock your first Hard dungeon&lt;br /&gt;
|500g, Level 2 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Venture Cave]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Automagic Teleport Machine=====&lt;br /&gt;
|Nine trophies? The Labyrinth unlocked? Clear three second-tier directional quests? Get the second third-tier quest?&lt;br /&gt;
|800g, Level 3 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Shifting Passages]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Beginner's Brigade=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|1000g&lt;br /&gt;
|&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 1 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Second Generation=====&lt;br /&gt;
|[[#Beginner's Brigade|Beginner's Brigade]]&lt;br /&gt;
|1000g&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 2 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confidence=====&lt;br /&gt;
|Unlock every tier 3 class?&lt;br /&gt;
|{{i|Hero's Helm}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====The Realm's Finest=====&lt;br /&gt;
|[[#Second Generation|Second Generation]]&lt;br /&gt;
|1000g&lt;br /&gt;
{{i|Crystal Ball}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Double Take=====&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|{{i|Piercing Wand}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Doubledoom]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Desert Rose=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|Defeat the [[Northern Desert]] with {{c|Wizard}} and {{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Deep Freeze=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|Defeat the [[Eastern Tundra]] with {{c|Priest}} and {{c|Monk}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Swamp Romp=====&lt;br /&gt;
|Level 1 [[Bank]], all first-tier directional dungeons finished&lt;br /&gt;
|250g&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|Defeat the [[Southern Swamp]] with {{c|Thief}} and {{c|Rogue}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Jungle Beat=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|Defeat the [[Western Jungle]] with {{c|Fighter}} and {{c|Berserker}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Hard Rock=====&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cursed Oasis]], [[Shifting Passages]]&lt;br /&gt;
|Defeat [[Rock Garden]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Cult of Personality=====&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[Berserker Camp]], [[Halls of Steel]]&lt;br /&gt;
|Defeat [[Creeplight Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Stone Cold Crazy=====&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|Defeat [[Hexx Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Troll Toll=====&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Labyrinth]], [[Magma Mines]]&lt;br /&gt;
|Defeat [[Havendale Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Ice and Fury=====&lt;br /&gt;
|[[Berserker Camp]]&lt;br /&gt;
|{{i|Fire Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Berserker Camp]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Minecraft=====&lt;br /&gt;
|[[Magma Mines]]&lt;br /&gt;
|{{i|Battlemage Ring}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Magma Mines]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confusion!=====&lt;br /&gt;
|[[Shifting Passages]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Demonic Library]]&lt;br /&gt;
|Defeat [[Shifting Passages]] with {{c|Wizard}}, {{c|Sorcerer}}, and {{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dancing Blades=====&lt;br /&gt;
|[[Halls of Steel]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Namtar's Lair]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with {{c|Priest}}, {{c|Monk}}, and {{c|Paladin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Vicious Edge=====&lt;br /&gt;
|Defeat [[Halls of Steel]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Challenge Accepted=====&lt;br /&gt;
|Defeat [[Hexx Ruins]] and meet Itsssamna in a one-time subdungeon&lt;br /&gt;
|500g&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|Defeat [[Ick Swamp]] with {{c|Thief}}, {{c|Rogue}}, and {{c|Assassin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Muu ...=====&lt;br /&gt;
|[[The Labyrinth]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|Defeat [[The Labyrinth]] with {{c|Fighter}}, {{c|Berserker}}, and {{c|Warlord}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Oh, Horatio!=====&lt;br /&gt;
|Collect all 18 [[Taxidermist|trophies]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Gaan-Telet]], [[Vicious Token]]&lt;br /&gt;
|Defeat [[Tower of Gaan-Telet]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Razor Blade Smile=====&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|&lt;br /&gt;
|{{r|Vampire}}&lt;br /&gt;
|Defeat [[Vicious Steel]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Snakes? SNAAAKES!=====&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:GorgonHero.png|link=Gorgon (Class)]]&amp;amp;nbsp;[[Gorgon (Class)|Gorgon]]&lt;br /&gt;
|Defeat [[Naga City]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Here be Dragons=====&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]]&lt;br /&gt;
|Defeat [[Dragon Isles]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dark Souls=====&lt;br /&gt;
|[[#Oh, Horatio!|Oh, Horatio!]]&lt;br /&gt;
|9999g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Vicious Gaan-Telet]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Search for the Witch=====&lt;br /&gt;
|Defeat [[Eastern Tundra]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]]&lt;br /&gt;
|Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 1=====&lt;br /&gt;
|Level 1 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Fortitude Tonic}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Eastern Tundra]], earning {{b|Hoarder}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 2=====&lt;br /&gt;
|[[#Complicated tasks, pt 1|Complicated tasks, pt 1]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Burn Salve}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Western Jungle]], earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 3=====&lt;br /&gt;
|[[#Complicated tasks, pt 2|Complicated tasks, pt 2]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 2&lt;br /&gt;
|Defeat [[Northern Desert]], earning {{b|Cheeky}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 4=====&lt;br /&gt;
|Level 2 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Strength Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Rock Garden]], earning {{b|DING! Max!}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 5=====&lt;br /&gt;
|[[#Complicated tasks, pt 4|Complicated tasks, pt 4]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Schadenfreude Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Berserker Camp]] with a {{c|Sorcerer}}, earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 6=====&lt;br /&gt;
|[[#Complicated tasks, pt 5|Complicated tasks, pt 5]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 3&lt;br /&gt;
|Defeat [[Magma Mines]] with a {{c|Priest}}, earning {{b|Feeling Parched}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dimensional Dealings=====&lt;br /&gt;
|Buy enough items? The first dungeon run after you unlock your first Hard dungeon?&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 2&lt;br /&gt;
|Buy every item from each shop in a dungeon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Someone Say Loot?=====&lt;br /&gt;
|Beginner's Brigade?? Value of trophies down to 200 gold??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 3&lt;br /&gt;
|Buy every item in [[Hexx Ruins]] ({{i|Translocation Seal}}s do not count as buying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes=====&lt;br /&gt;
|Level 2 [[Guild]]&lt;br /&gt;
|350g&lt;br /&gt;
|[[Grimm's Grotto]]&lt;br /&gt;
|Defeat [[Venture Cave]] with {{ElFi}}, {{ElBe}}, and {{ElWa}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Halflings, Ho!=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|{{i|Witchalok Pendant}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Grimm's Grotto]] with {{HaWi}}, {{HaSo}}, and {{HaBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Desert Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Rock Garden]] with {{DwFi}}, {{DwMo}}, and {{DwAs}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Tundra Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Creeplight Ruins]] with {{GoTh}}, {{GoWa}}, and {{GoBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Swamp Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Hexx Ruins]] with {{GnPr}}, {{GnWi}}, and {{GnBe}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Forest Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Havendale Bridge]] with {{HaWi}}, {{HaMo}}, and {{HaRo}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Oasis=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Dragon Soul}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Cursed Oasis]] with {{DwTi}}, {{DwTr}}, and {{DwCr}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Slime Pit=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Rock Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[The Slime Pit]] with {{GoTi}}, {{GoTr}}, and {{GoCr}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Perpetual Questing Initiative ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-left:5px&amp;quot;&amp;gt;[[File:PQI.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more [[completion]]. It is unlocked when (you collect your 15th unique trophy?). The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is always 500 gold. When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).&lt;br /&gt;
&lt;br /&gt;
Once you have progressed sufficiently in the game, the Perpetual Questing Initiative quests will start to appear for Vicious difficulty dungeons instead. The only difference versus the normal PQI is that the reward is 1500 Gold.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47146</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47146"/>
				<updated>2014-12-05T17:49:36Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons has a multitude of '''Quests''' that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
Due to the rewards associated with some quests it's highly advisable to upgrade the [[Bank]] before completing them.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Quest&lt;br /&gt;
!Prereq&lt;br /&gt;
!Reward&lt;br /&gt;
!Unlocks&lt;br /&gt;
!Quest Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Trophy Hunting=====&lt;br /&gt;
| Level 1 [[Guild]]&lt;br /&gt;
|&lt;br /&gt;
|[[Taxidermist]], [[Church]], [[Mage Tower]], and [[Thief Den]]&lt;br /&gt;
|Gather a [[Taxidermist#Trophies|Goat Horn]] from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Guild Expansion=====&lt;br /&gt;
|[[#Trophy Hunting|Trophy Hunting]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Build a level 1 [[Church]], [[Mage Tower]], or [[Thief Den]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====City Expansion=====&lt;br /&gt;
|[[#Guild Expansion|Guild Expansion]]&lt;br /&gt;
|&lt;br /&gt;
|[[Tavern]], [[Den of Danger]], [[Venture Cave]]&lt;br /&gt;
|Complete the remaining 2 starter dungeons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dangerous Investments=====&lt;br /&gt;
|Unlock [[Den of Danger]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Elf}}&lt;br /&gt;
With [[#Venture Capital|Venture Capital]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Den of Danger]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Venture Capital=====&lt;br /&gt;
|Unlock [[Venture Cave]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Dwarf}}&lt;br /&gt;
With [[#Dangerous Investments|Dangerous Investments]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Venture Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====What's a Moneybin?=====&lt;br /&gt;
|Unlock your first Hard dungeon&lt;br /&gt;
|500g, Level 2 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Venture Cave]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Automagic Teleport Machine=====&lt;br /&gt;
|Nine trophies? The Labyrinth unlocked? Clear three second-tier directional quests? Get the second third-tier quest?&lt;br /&gt;
|800g, Level 3 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Shifting Passages]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Beginner's Brigade=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|1000g&lt;br /&gt;
|&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 1 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Second Generation=====&lt;br /&gt;
|[[#Beginner's Brigade|Beginner's Brigade]]&lt;br /&gt;
|1000g&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 2 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confidence=====&lt;br /&gt;
|Unlock every tier 3 class?&lt;br /&gt;
|{{i|Hero's Helm}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====The Realm's Finest=====&lt;br /&gt;
|[[#Second Generation|Second Generation]]&lt;br /&gt;
|1000g&lt;br /&gt;
{{i|Crystal Ball}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Double Take=====&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|{{i|Piercing Wand}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Doubledoom]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Desert Rose=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|Defeat the [[Northern Desert]] with {{c|Wizard}} and {{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Deep Freeze=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|Defeat the [[Eastern Tundra]] with {{c|Priest}} and {{c|Monk}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Swamp Romp=====&lt;br /&gt;
|Level 1 [[Bank]], all first-tier directional dungeons finished&lt;br /&gt;
|250g&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|Defeat the [[Southern Swamp]] with {{c|Thief}} and {{c|Rogue}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Jungle Beat=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|Defeat the [[Western Jungle]] with {{c|Fighter}} and {{c|Berserker}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Hard Rock=====&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cursed Oasis]], [[Shifting Passages]]&lt;br /&gt;
|Defeat [[Rock Garden]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Cult of Personality=====&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[Berserker Camp]], [[Halls of Steel]]&lt;br /&gt;
|Defeat [[Creeplight Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Stone Cold Crazy=====&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|Defeat [[Hexx Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Troll Toll=====&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Labyrinth]], [[Magma Mines]]&lt;br /&gt;
|Defeat [[Havendale Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Ice and Fury=====&lt;br /&gt;
|[[Berserker Camp]]&lt;br /&gt;
|{{i|Fire Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Berserker Camp]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Minecraft=====&lt;br /&gt;
|[[Magma Mines]]&lt;br /&gt;
|{{i|Battlemage Ring}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Magma Mines]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confusion!=====&lt;br /&gt;
|[[Shifting Passages]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Demonic Library]]&lt;br /&gt;
|Defeat [[Shifting Passages]] with {{c|Wizard}}, {{c|Sorcerer}}, and {{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dancing Blades=====&lt;br /&gt;
|[[Halls of Steel]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Namtar's Lair]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with {{c|Priest}}, {{c|Monk}}, and {{c|Paladin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Vicious Edge=====&lt;br /&gt;
|Defeat [[Halls of Steel]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Challenge Accepted=====&lt;br /&gt;
|Defeat [[Hexx Ruins]] and meet Itsssamna in a one-time subdungeon&lt;br /&gt;
|500g&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|Defeat [[Ick Swamp]] with {{c|Thief}}, {{c|Rogue}}, and {{c|Assassin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Muu ...=====&lt;br /&gt;
|[[The Labyrinth]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|Defeat [[The Labyrinth]] with {{c|Fighter}}, {{c|Berserker}}, and {{c|Warlord}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Oh, Horatio!=====&lt;br /&gt;
|Collect all 18 [[Taxidermist|trophies]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Gaan-Telet]], [[Vicious Token]]&lt;br /&gt;
|Defeat [[Tower of Gaan-Telet]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Razor Blade Smile=====&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|&lt;br /&gt;
|{{r|Vampire}}&lt;br /&gt;
|Defeat [[Vicious Steel]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Snakes? SNAAAKES!=====&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:GorgonHero.png|link=Gorgon (Class)]]&amp;amp;nbsp;[[Gorgon (Class)|Gorgon]]&lt;br /&gt;
|Defeat [[Naga City]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Here be Dragons=====&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]]&lt;br /&gt;
|Defeat [[Dragon Isles]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dark Souls=====&lt;br /&gt;
|[[#Oh, Horatio!|Oh, Horatio!]]&lt;br /&gt;
|9999g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Vicious Gaan-Telet]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Search for the Witch=====&lt;br /&gt;
|Defeat [[Eastern Tundra]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]]&lt;br /&gt;
|Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 1=====&lt;br /&gt;
|Level 1 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Fortitude Tonic}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Eastern Tundra]], earning {{b|Hoarder}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 2=====&lt;br /&gt;
|[[#Complicated tasks, pt 1|Complicated tasks, pt 1]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Burn Salve}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Western Jungle]], earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 3=====&lt;br /&gt;
|[[#Complicated tasks, pt 2|Complicated tasks, pt 2]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 2&lt;br /&gt;
|Defeat [[Northern Desert]], earning {{b|Cheeky}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 4=====&lt;br /&gt;
|Level 2 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Strength Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Rock Garden]], earning {{b|DING! Max!}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 5=====&lt;br /&gt;
|[[#Complicated tasks, pt 4|Complicated tasks, pt 4]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Schadenfreude Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Berserker Camp]] with a {{c|Sorcerer}}, earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 6=====&lt;br /&gt;
|[[#Complicated tasks, pt 5|Complicated tasks, pt 5]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 3&lt;br /&gt;
|Defeat [[Magma Mines]] with a {{c|Priest}}, earning {{b|Feeling Parched}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dimensional Dealings=====&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 2&lt;br /&gt;
|Buy every item from each shop in a dungeon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Someone Say Loot?=====&lt;br /&gt;
|Beginner's Brigade?? Value of trophies down to 200 gold??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 3&lt;br /&gt;
|Buy every item in [[Hexx Ruins]] ({{i|Translocation Seal}}s do not count as buying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes=====&lt;br /&gt;
|Level 2 [[Guild]]&lt;br /&gt;
|350g&lt;br /&gt;
|[[Grimm's Grotto]]&lt;br /&gt;
|Defeat [[Venture Cave]] with {{ElFi}}, {{ElBe}}, and {{ElWa}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Halflings, Ho!=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|{{i|Witchalok Pendant}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Grimm's Grotto]] with {{HaWi}}, {{HaSo}}, and {{HaBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Desert Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Rock Garden]] with {{DwFi}}, {{DwMo}}, and {{DwAs}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Tundra Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Creeplight Ruins]] with {{GoTh}}, {{GoWa}}, and {{GoBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Swamp Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Hexx Ruins]] with {{GnPr}}, {{GnWi}}, and {{GnBe}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Forest Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Havendale Bridge]] with {{HaWi}}, {{HaMo}}, and {{HaRo}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Oasis=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Dragon Soul}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Cursed Oasis]] with {{DwTi}}, {{DwTr}}, and {{DwCr}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Slime Pit=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Rock Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[The Slime Pit]] with {{GoTi}}, {{GoTr}}, and {{GoCr}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Perpetual Questing Initiative ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-left:5px&amp;quot;&amp;gt;[[File:PQI.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more [[completion]]. It is unlocked when (you collect your 15th unique trophy?). The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is always 500 gold. When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).&lt;br /&gt;
&lt;br /&gt;
Once you have progressed sufficiently in the game, the Perpetual Questing Initiative quests will start to appear for Vicious difficulty dungeons instead. The only difference versus the normal PQI is that the reward is 1500 Gold.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47138</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47138"/>
				<updated>2014-12-04T20:37:43Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons has a multitude of '''Quests''' that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
Due to the rewards associated with some quests it's highly advisable to upgrade the [[Bank]] before completing them.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Quest&lt;br /&gt;
!Prereq&lt;br /&gt;
!Reward&lt;br /&gt;
!Unlocks&lt;br /&gt;
!Quest Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Trophy Hunting=====&lt;br /&gt;
| Level 1 [[Guild]]&lt;br /&gt;
|&lt;br /&gt;
|[[Taxidermist]], [[Church]], [[Mage Tower]], and [[Thief Den]]&lt;br /&gt;
|Gather a [[Taxidermist#Trophies|Goat Horn]] from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Guild Expansion=====&lt;br /&gt;
|[[#Trophy Hunting|Trophy Hunting]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Build a level 1 [[Church]], [[Mage Tower]], or [[Thief Den]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====City Expansion=====&lt;br /&gt;
|[[#Guild Expansion|Guild Expansion]]&lt;br /&gt;
|&lt;br /&gt;
|[[Tavern]], [[Den of Danger]], [[Venture Cave]]&lt;br /&gt;
|Complete the remaining 2 starter dungeons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dangerous Investments=====&lt;br /&gt;
|Unlock [[Den of Danger]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Elf}}&lt;br /&gt;
With [[#Venture Capital|Venture Capital]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Den of Danger]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Venture Capital=====&lt;br /&gt;
|Unlock [[Venture Cave]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Dwarf}}&lt;br /&gt;
With [[#Dangerous Investments|Dangerous Investments]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Venture Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====What's a Moneybin?=====&lt;br /&gt;
|??&lt;br /&gt;
|500g, Level 2 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Venture Cave]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Automagic Teleport Machine=====&lt;br /&gt;
|Nine trophies? The Labyrinth unlocked? Clear three second-tier directional quests? Get the second third-tier quest?&lt;br /&gt;
|800g, Level 3 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Shifting Passages]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Beginner's Brigade=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|1000g&lt;br /&gt;
|&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 1 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Second Generation=====&lt;br /&gt;
|[[#Beginner's Brigade|Beginner's Brigade]]&lt;br /&gt;
|1000g&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 2 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confidence=====&lt;br /&gt;
|Unlock every tier 3 class?&lt;br /&gt;
|{{i|Hero's Helm}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====The Realm's Finest=====&lt;br /&gt;
|[[#Second Generation|Second Generation]]&lt;br /&gt;
|1000g&lt;br /&gt;
{{i|Crystal Ball}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Double Take=====&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|{{i|Piercing Wand}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Doubledoom]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Desert Rose=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|Defeat the [[Northern Desert]] with {{c|Wizard}} and {{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Deep Freeze=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|Defeat the [[Eastern Tundra]] with {{c|Priest}} and {{c|Monk}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Swamp Romp=====&lt;br /&gt;
|Level 1 [[Bank]], all first-tier directional dungeons finished&lt;br /&gt;
|250g&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|Defeat the [[Southern Swamp]] with {{c|Thief}} and {{c|Rogue}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Jungle Beat=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|Defeat the [[Western Jungle]] with {{c|Fighter}} and {{c|Berserker}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Hard Rock=====&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cursed Oasis]], [[Shifting Passages]]&lt;br /&gt;
|Defeat [[Rock Garden]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Cult of Personality=====&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[Berserker Camp]], [[Halls of Steel]]&lt;br /&gt;
|Defeat [[Creeplight Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Stone Cold Crazy=====&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|Defeat [[Hexx Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Troll Toll=====&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Labyrinth]], [[Magma Mines]]&lt;br /&gt;
|Defeat [[Havendale Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Ice and Fury=====&lt;br /&gt;
|[[Berserker Camp]]&lt;br /&gt;
|{{i|Fire Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Berserker Camp]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Minecraft=====&lt;br /&gt;
|[[Magma Mines]]&lt;br /&gt;
|{{i|Battlemage Ring}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Magma Mines]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confusion!=====&lt;br /&gt;
|[[Shifting Passages]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Demonic Library]]&lt;br /&gt;
|Defeat [[Shifting Passages]] with {{c|Wizard}}, {{c|Sorcerer}}, and {{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dancing Blades=====&lt;br /&gt;
|[[Halls of Steel]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Namtar's Lair]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with {{c|Priest}}, {{c|Monk}}, and {{c|Paladin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Vicious Edge=====&lt;br /&gt;
|Defeat [[Halls of Steel]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Challenge Accepted=====&lt;br /&gt;
|Defeat [[Hexx Ruins]] and meet Itsssamna in a one-time subdungeon&lt;br /&gt;
|500g&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|Defeat [[Ick Swamp]] with {{c|Thief}}, {{c|Rogue}}, and {{c|Assassin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Muu ...=====&lt;br /&gt;
|[[The Labyrinth]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|Defeat [[The Labyrinth]] with {{c|Fighter}}, {{c|Berserker}}, and {{c|Warlord}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Oh, Horatio!=====&lt;br /&gt;
|Collect all 18 [[Taxidermist|trophies]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Gaan-Telet]], [[Vicious Token]]&lt;br /&gt;
|Defeat [[Tower of Gaan-Telet]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Razor Blade Smile=====&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|&lt;br /&gt;
|{{r|Vampire}}&lt;br /&gt;
|Defeat [[Vicious Steel]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Snakes? SNAAAKES!=====&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:GorgonHero.png|link=Gorgon (Class)]]&amp;amp;nbsp;[[Gorgon (Class)|Gorgon]]&lt;br /&gt;
|Defeat [[Naga City]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Here be Dragons=====&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]]&lt;br /&gt;
|Defeat [[Dragon Isles]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dark Souls=====&lt;br /&gt;
|[[#Oh, Horatio!|Oh, Horatio!]]&lt;br /&gt;
|9999g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Vicious Gaan-Telet]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Search for the Witch=====&lt;br /&gt;
|Defeat [[Eastern Tundra]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]]&lt;br /&gt;
|Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 1=====&lt;br /&gt;
|Level 1 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Fortitude Tonic}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Eastern Tundra]], earning {{b|Hoarder}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 2=====&lt;br /&gt;
|[[#Complicated tasks, pt 1|Complicated tasks, pt 1]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Burn Salve}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Western Jungle]], earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 3=====&lt;br /&gt;
|[[#Complicated tasks, pt 2|Complicated tasks, pt 2]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 2&lt;br /&gt;
|Defeat [[Northern Desert]], earning {{b|Cheeky}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 4=====&lt;br /&gt;
|Level 2 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Strength Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Rock Garden]], earning {{b|DING! Max!}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 5=====&lt;br /&gt;
|[[#Complicated tasks, pt 4|Complicated tasks, pt 4]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Schadenfreude Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Berserker Camp]] with a {{c|Sorcerer}}, earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 6=====&lt;br /&gt;
|[[#Complicated tasks, pt 5|Complicated tasks, pt 5]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 3&lt;br /&gt;
|Defeat [[Magma Mines]] with a {{c|Priest}}, earning {{b|Feeling Parched}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dimensional Dealings=====&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 2&lt;br /&gt;
|Buy every item from each shop in a dungeon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Someone Say Loot?=====&lt;br /&gt;
|Beginner's Brigade?? Value of trophies down to 200 gold??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 3&lt;br /&gt;
|Buy every item in [[Hexx Ruins]] ({{i|Translocation Seal}}s do not count as buying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes=====&lt;br /&gt;
|Level 2 [[Guild]]&lt;br /&gt;
|350g&lt;br /&gt;
|[[Grimm's Grotto]]&lt;br /&gt;
|Defeat [[Venture Cave]] with {{ElFi}}, {{ElBe}}, and {{ElWa}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Halflings, Ho!=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|{{i|Witchalok Pendant}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Grimm's Grotto]] with {{HaWi}}, {{HaSo}}, and {{HaBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Desert Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Rock Garden]] with {{DwFi}}, {{DwMo}}, and {{DwAs}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Tundra Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Creeplight Ruins]] with {{GoTh}}, {{GoWa}}, and {{GoBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Swamp Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Hexx Ruins]] with {{GnPr}}, {{GnWi}}, and {{GnBe}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Forest Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Havendale Bridge]] with {{HaWi}}, {{HaMo}}, and {{HaRo}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Oasis=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Dragon Soul}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Cursed Oasis]] with {{DwTi}}, {{DwTr}}, and {{DwCr}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Slime Pit=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Rock Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[The Slime Pit]] with {{GoTi}}, {{GoTr}}, and {{GoCr}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Perpetual Questing Initiative ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-left:5px&amp;quot;&amp;gt;[[File:PQI.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more [[completion]]. It is unlocked when (you collect your 15th unique trophy?). The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is always 500 gold. When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).&lt;br /&gt;
&lt;br /&gt;
Once you have progressed sufficiently in the game, the Perpetual Questing Initiative quests will start to appear for Vicious difficulty dungeons instead. The only difference versus the normal PQI is that the reward is 1500 Gold.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47123</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47123"/>
				<updated>2014-12-03T16:45:29Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons has a multitude of '''Quests''' that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
Due to the rewards associated with some quests it's highly advisable to upgrade the [[Bank]] before completing them.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Quest&lt;br /&gt;
!Prereq&lt;br /&gt;
!Reward&lt;br /&gt;
!Unlocks&lt;br /&gt;
!Quest Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Trophy Hunting=====&lt;br /&gt;
| Level 1 [[Guild]]&lt;br /&gt;
|&lt;br /&gt;
|[[Taxidermist]], [[Church]], [[Mage Tower]], and [[Thief Den]]&lt;br /&gt;
|Gather a [[Taxidermist#Trophies|Goat Horn]] from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Guild Expansion=====&lt;br /&gt;
|[[#Trophy Hunting|Trophy Hunting]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Build a level 1 [[Church]], [[Mage Tower]], or [[Thief Den]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====City Expansion=====&lt;br /&gt;
|[[#Guild Expansion|Guild Expansion]]&lt;br /&gt;
|&lt;br /&gt;
|[[Tavern]], [[Den of Danger]], [[Venture Cave]]&lt;br /&gt;
|Complete the remaining 2 starter dungeons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dangerous Investments=====&lt;br /&gt;
|Unlock [[Den of Danger]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Elf}}&lt;br /&gt;
With [[#Venture Capital|Venture Capital]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Den of Danger]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Venture Capital=====&lt;br /&gt;
|Unlock [[Venture Cave]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Dwarf}}&lt;br /&gt;
With [[#Dangerous Investments|Dangerous Investments]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Venture Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====What's a Moneybin?=====&lt;br /&gt;
|??&lt;br /&gt;
|500g, Level 2 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Venture Cave]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Automagic Teleport Machine=====&lt;br /&gt;
|??Ick Swamp? Twelve trophies?? &lt;br /&gt;
|800g, Level 3 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Shifting Passages]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Beginner's Brigade=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|1000g&lt;br /&gt;
|&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 1 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Second Generation=====&lt;br /&gt;
|[[#Beginner's Brigade|Beginner's Brigade]]&lt;br /&gt;
|1000g&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 2 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confidence=====&lt;br /&gt;
|Unlock every tier 3 class?&lt;br /&gt;
|{{i|Hero's Helm}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====The Realm's Finest=====&lt;br /&gt;
|[[#Second Generation|Second Generation]]&lt;br /&gt;
|1000g&lt;br /&gt;
{{i|Crystal Ball}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Double Take=====&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|{{i|Piercing Wand}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Doubledoom]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Desert Rose=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|Defeat the [[Northern Desert]] with {{c|Wizard}} and {{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Deep Freeze=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|Defeat the [[Eastern Tundra]] with {{c|Priest}} and {{c|Monk}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Swamp Romp=====&lt;br /&gt;
|Level 1 [[Bank]], all first-tier directional dungeons finished&lt;br /&gt;
|250g&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|Defeat the [[Southern Swamp]] with {{c|Thief}} and {{c|Rogue}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Jungle Beat=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|Defeat the [[Western Jungle]] with {{c|Fighter}} and {{c|Berserker}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Hard Rock=====&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cursed Oasis]], [[Shifting Passages]]&lt;br /&gt;
|Defeat [[Rock Garden]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Cult of Personality=====&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[Berserker Camp]], [[Halls of Steel]]&lt;br /&gt;
|Defeat [[Creeplight Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Stone Cold Crazy=====&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|Defeat [[Hexx Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Troll Toll=====&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Labyrinth]], [[Magma Mines]]&lt;br /&gt;
|Defeat [[Havendale Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Ice and Fury=====&lt;br /&gt;
|[[Berserker Camp]]&lt;br /&gt;
|{{i|Fire Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Berserker Camp]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Minecraft=====&lt;br /&gt;
|[[Magma Mines]]&lt;br /&gt;
|{{i|Battlemage Ring}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Magma Mines]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confusion!=====&lt;br /&gt;
|[[Shifting Passages]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Demonic Library]]&lt;br /&gt;
|Defeat [[Shifting Passages]] with {{c|Wizard}}, {{c|Sorcerer}}, and {{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dancing Blades=====&lt;br /&gt;
|[[Halls of Steel]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Namtar's Lair]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with {{c|Priest}}, {{c|Monk}}, and {{c|Paladin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Vicious Edge=====&lt;br /&gt;
|Defeat [[Halls of Steel]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Challenge Accepted=====&lt;br /&gt;
|Defeat [[Hexx Ruins]] and meet Itsssamna in a one-time subdungeon&lt;br /&gt;
|500g&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|Defeat [[Ick Swamp]] with {{c|Thief}}, {{c|Rogue}}, and {{c|Assassin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Muu ...=====&lt;br /&gt;
|[[The Labyrinth]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|Defeat [[The Labyrinth]] with {{c|Fighter}}, {{c|Berserker}}, and {{c|Warlord}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Oh, Horatio!=====&lt;br /&gt;
|Collect all 18 [[Taxidermist|trophies]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Gaan-Telet]], [[Vicious Token]]&lt;br /&gt;
|Defeat [[Tower of Gaan-Telet]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Razor Blade Smile=====&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|&lt;br /&gt;
|{{r|Vampire}}&lt;br /&gt;
|Defeat [[Vicious Steel]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Snakes? SNAAAKES!=====&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:GorgonHero.png|link=Gorgon (Class)]]&amp;amp;nbsp;[[Gorgon (Class)|Gorgon]]&lt;br /&gt;
|Defeat [[Naga City]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Here be Dragons=====&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]]&lt;br /&gt;
|Defeat [[Dragon Isles]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dark Souls=====&lt;br /&gt;
|[[#Oh, Horatio!|Oh, Horatio!]]&lt;br /&gt;
|9999g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Vicious Gaan-Telet]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Search for the Witch=====&lt;br /&gt;
|Defeat [[Eastern Tundra]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]]&lt;br /&gt;
|Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 1=====&lt;br /&gt;
|Level 1 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Fortitude Tonic}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Eastern Tundra]], earning {{b|Hoarder}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 2=====&lt;br /&gt;
|[[#Complicated tasks, pt 1|Complicated tasks, pt 1]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Burn Salve}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Western Jungle]], earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 3=====&lt;br /&gt;
|[[#Complicated tasks, pt 2|Complicated tasks, pt 2]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 2&lt;br /&gt;
|Defeat [[Northern Desert]], earning {{b|Cheeky}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 4=====&lt;br /&gt;
|Level 2 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Strength Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Rock Garden]], earning {{b|DING! Max!}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 5=====&lt;br /&gt;
|[[#Complicated tasks, pt 4|Complicated tasks, pt 4]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Schadenfreude Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Berserker Camp]] with a {{c|Sorcerer}}, earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 6=====&lt;br /&gt;
|[[#Complicated tasks, pt 5|Complicated tasks, pt 5]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 3&lt;br /&gt;
|Defeat [[Magma Mines]] with a {{c|Priest}}, earning {{b|Feeling Parched}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dimensional Dealings=====&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 2&lt;br /&gt;
|Buy every item from each shop in a dungeon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Someone Say Loot?=====&lt;br /&gt;
|Beginner's Brigade?? Value of trophies down to 200 gold??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 3&lt;br /&gt;
|Buy every item in [[Hexx Ruins]] ({{i|Translocation Seal}}s do not count as buying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes=====&lt;br /&gt;
|Level 2 [[Guild]]&lt;br /&gt;
|350g&lt;br /&gt;
|[[Grimm's Grotto]]&lt;br /&gt;
|Defeat [[Venture Cave]] with {{ElFi}}, {{ElBe}}, and {{ElWa}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Halflings, Ho!=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|{{i|Witchalok Pendant}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Grimm's Grotto]] with {{HaWi}}, {{HaSo}}, and {{HaBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Desert Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Rock Garden]] with {{DwFi}}, {{DwMo}}, and {{DwAs}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Tundra Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Creeplight Ruins]] with {{GoTh}}, {{GoWa}}, and {{GoBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Swamp Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Hexx Ruins]] with {{GnPr}}, {{GnWi}}, and {{GnBe}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Forest Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Havendale Bridge]] with {{HaWi}}, {{HaMo}}, and {{HaRo}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Oasis=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Dragon Soul}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Cursed Oasis]] with {{DwTi}}, {{DwTr}}, and {{DwCr}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Slime Pit=====&lt;br /&gt;
|Unlock all three Explorer's Guild classes (Transmuter, Tinker, and Crusader)&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Rock Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[The Slime Pit]] with {{GoTi}}, {{GoTr}}, and {{GoCr}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Perpetual Questing Initiative ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-left:5px&amp;quot;&amp;gt;[[File:PQI.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more [[completion]]. It is unlocked when (you collect your 15th unique trophy?). The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is always 500 gold. When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).&lt;br /&gt;
&lt;br /&gt;
Once you have progressed sufficiently in the game, the Perpetual Questing Initiative quests will start to appear for Vicious difficulty dungeons instead. The only difference versus the normal PQI is that the reward is 1500 Gold.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47111</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=47111"/>
				<updated>2014-12-03T02:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons has a multitude of '''Quests''' that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
Due to the rewards associated with some quests it's highly advisable to upgrade the [[Bank]] before completing them.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Quest&lt;br /&gt;
!Prereq&lt;br /&gt;
!Reward&lt;br /&gt;
!Unlocks&lt;br /&gt;
!Quest Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Trophy Hunting=====&lt;br /&gt;
| Level 1 [[Guild]]&lt;br /&gt;
|&lt;br /&gt;
|[[Taxidermist]], [[Church]], [[Mage Tower]], and [[Thief Den]]&lt;br /&gt;
|Gather a [[Taxidermist#Trophies|Goat Horn]] from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Guild Expansion=====&lt;br /&gt;
|[[#Trophy Hunting|Trophy Hunting]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Build a level 1 [[Church]], [[Mage Tower]], or [[Thief Den]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====City Expansion=====&lt;br /&gt;
|[[#Guild Expansion|Guild Expansion]]&lt;br /&gt;
|&lt;br /&gt;
|[[Tavern]], [[Den of Danger]], [[Venture Cave]]&lt;br /&gt;
|Complete the remaining 2 starter dungeons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dangerous Investments=====&lt;br /&gt;
|Unlock [[Den of Danger]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Elf}}&lt;br /&gt;
With [[#Venture Capital|Venture Capital]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Den of Danger]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Venture Capital=====&lt;br /&gt;
|Unlock [[Venture Cave]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Dwarf}}&lt;br /&gt;
With [[#Dangerous Investments|Dangerous Investments]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Venture Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====What's a Moneybin?=====&lt;br /&gt;
|??&lt;br /&gt;
|500g, Level 2 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Venture Cave]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Automagic Teleport Machine=====&lt;br /&gt;
|??Ick Swamp? Twelve trophies?? &lt;br /&gt;
|800g, Level 3 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Shifting Passages]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Beginner's Brigade=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|1000g&lt;br /&gt;
|&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 1 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Second Generation=====&lt;br /&gt;
|[[#Beginner's Brigade|Beginner's Brigade]]&lt;br /&gt;
|1000g&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 2 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confidence=====&lt;br /&gt;
|Unlock every tier 3 class?&lt;br /&gt;
|{{i|Hero's Helm}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====The Realm's Finest=====&lt;br /&gt;
|[[#Second Generation|Second Generation]]&lt;br /&gt;
|1000g&lt;br /&gt;
{{i|Crystal Ball}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Double Take=====&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|{{i|Piercing Wand}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Doubledoom]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Desert Rose=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|Defeat the [[Northern Desert]] with {{c|Wizard}} and {{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Deep Freeze=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|Defeat the [[Eastern Tundra]] with {{c|Priest}} and {{c|Monk}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Swamp Romp=====&lt;br /&gt;
|Level 1 [[Bank]], all first-tier directional dungeons finished&lt;br /&gt;
|250g&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|Defeat the [[Southern Swamp]] with {{c|Thief}} and {{c|Rogue}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Jungle Beat=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|Defeat the [[Western Jungle]] with {{c|Fighter}} and {{c|Berserker}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Hard Rock=====&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cursed Oasis]], [[Shifting Passages]]&lt;br /&gt;
|Defeat [[Rock Garden]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Cult of Personality=====&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[Berserker Camp]], [[Halls of Steel]]&lt;br /&gt;
|Defeat [[Creeplight Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Stone Cold Crazy=====&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|Defeat [[Hexx Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Troll Toll=====&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Labyrinth]], [[Magma Mines]]&lt;br /&gt;
|Defeat [[Havendale Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Ice and Fury=====&lt;br /&gt;
|[[Berserker Camp]]&lt;br /&gt;
|{{i|Fire Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Berserker Camp]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Minecraft=====&lt;br /&gt;
|[[Magma Mines]]&lt;br /&gt;
|{{i|Battlemage Ring}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Magma Mines]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confusion!=====&lt;br /&gt;
|[[Shifting Passages]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Demonic Library]]&lt;br /&gt;
|Defeat [[Shifting Passages]] with {{c|Wizard}}, {{c|Sorcerer}}, and {{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dancing Blades=====&lt;br /&gt;
|[[Halls of Steel]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Namtar's Lair]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with {{c|Priest}}, {{c|Monk}}, and {{c|Paladin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Vicious Edge=====&lt;br /&gt;
|Defeat [[Halls of Steel]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Challenge Accepted=====&lt;br /&gt;
|Defeat [[Hexx Ruins]] and meet Itsssamna in a one-time subdungeon&lt;br /&gt;
|500g&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|Defeat [[Ick Swamp]] with {{c|Thief}}, {{c|Rogue}}, and {{c|Assassin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Muu ...=====&lt;br /&gt;
|[[The Labyrinth]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|Defeat [[The Labyrinth]] with {{c|Fighter}}, {{c|Berserker}}, and {{c|Warlord}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Oh, Horatio!=====&lt;br /&gt;
|Collect all 18 [[Taxidermist|trophies]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Gaan-Telet]], [[Vicious Token]]&lt;br /&gt;
|Defeat [[Tower of Gaan-Telet]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Razor Blade Smile=====&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|&lt;br /&gt;
|{{r|Vampire}}&lt;br /&gt;
|Defeat [[Vicious Steel]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Snakes? SNAAAKES!=====&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:GorgonHero.png|link=Gorgon (Class)]]&amp;amp;nbsp;[[Gorgon (Class)|Gorgon]]&lt;br /&gt;
|Defeat [[Naga City]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Here be Dragons=====&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]]&lt;br /&gt;
|Defeat [[Dragon Isles]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dark Souls=====&lt;br /&gt;
|[[#Oh, Horatio!|Oh, Horatio!]]&lt;br /&gt;
|9999g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Vicious Gaan-Telet]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Search for the Witch=====&lt;br /&gt;
|Defeat [[Eastern Tundra]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]]&lt;br /&gt;
|Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 1=====&lt;br /&gt;
|Level 1 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Fortitude Tonic}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Eastern Tundra]], earning {{b|Hoarder}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 2=====&lt;br /&gt;
|[[#Complicated tasks, pt 1|Complicated tasks, pt 1]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Burn Salve}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Western Jungle]], earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 3=====&lt;br /&gt;
|[[#Complicated tasks, pt 2|Complicated tasks, pt 2]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 2&lt;br /&gt;
|Defeat [[Northern Desert]], earning {{b|Cheeky}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 4=====&lt;br /&gt;
|Level 2 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Strength Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Rock Garden]], earning {{b|DING! Max!}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 5=====&lt;br /&gt;
|[[#Complicated tasks, pt 4|Complicated tasks, pt 4]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Schadenfreude Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Berserker Camp]] with a {{c|Sorcerer}}, earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 6=====&lt;br /&gt;
|[[#Complicated tasks, pt 5|Complicated tasks, pt 5]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 3&lt;br /&gt;
|Defeat [[Magma Mines]] with a {{c|Priest}}, earning {{b|Feeling Parched}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dimensional Dealings=====&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 2&lt;br /&gt;
|Buy every item from each shop in a dungeon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Someone Say Loot?=====&lt;br /&gt;
|Beginner's Brigade?? Value of trophies down to 200 gold??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 3&lt;br /&gt;
|Buy every item in [[Hexx Ruins]] ({{i|Translocation Seal}}s do not count as buying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes=====&lt;br /&gt;
|Level 2 [[Guild]]&lt;br /&gt;
|350g&lt;br /&gt;
|[[Grimm's Grotto]]&lt;br /&gt;
|Defeat [[Venture Cave]] with {{ElFi}}, {{ElBe}}, and {{ElWa}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Halflings, Ho!=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|{{i|Witchalok Pendant}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Grimm's Grotto]] with {{HaWi}}, {{HaSo}}, and {{HaBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Desert Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Rock Garden]] with {{DwFi}}, {{DwMo}}, and {{DwAs}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Tundra Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Creeplight Ruins]] with {{GoTh}}, {{GoWa}}, and {{GoBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Swamp Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Hexx Ruins]] with {{GnPr}}, {{GnWi}}, and {{GnBe}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Forest Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Havendale Bridge]] with {{HaWi}}, {{HaMo}}, and {{HaRo}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Oasis=====&lt;br /&gt;
|?&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Dragon Soul}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Cursed Oasis]] with {{DwTi}}, {{DwTr}}, and {{DwCr}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Slime Pit=====&lt;br /&gt;
|?&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Rock Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[The Slime Pit]] with {{GoTi}}, {{GoTr}}, and {{GoCr}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Perpetual Questing Initiative ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-left:5px&amp;quot;&amp;gt;[[File:PQI.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more [[completion]]. It is unlocked when (you collect your 15th unique trophy?). The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is always 500 gold. When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).&lt;br /&gt;
&lt;br /&gt;
Once you have progressed sufficiently in the game, the Perpetual Questing Initiative quests will start to appear for Vicious difficulty dungeons instead. The only difference versus the normal PQI is that the reward is 1500 Gold.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=47108</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=47108"/>
				<updated>2014-12-03T01:07:14Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Game information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gameplay_thumb.png|right|thumb|400px|''Desktop Dungeons Gameplay ([[Media:Gameplay.png|full resolution]])'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot! ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
This is the #1 source for information about the PC game ''Desktop Dungeons''. Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;line-height:15&amp;quot;/&amp;gt;&lt;br /&gt;
== Game information ==&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Full Version&lt;br /&gt;
|-&lt;br /&gt;
|[[New Players Guide]] - Get started here&lt;br /&gt;
|-&lt;br /&gt;
|[[Buildings]] - The basic blocks of your adventuring Kingdom&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dungeons]] - An overall look at the dungeons you'll find&lt;br /&gt;
|-&lt;br /&gt;
|[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Challenges]] - Devious dungeons that teach a class&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategy]] - Strategies to help players good and new alike&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyphs]] - Information on glyphs&lt;br /&gt;
|-&lt;br /&gt;
|[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
|-&lt;br /&gt;
|[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
|-&lt;br /&gt;
|[[Items]] - Details on item functionality&lt;br /&gt;
|-&lt;br /&gt;
|[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
|-&lt;br /&gt;
|[[Boosters]] - Stat boosters found in dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Subdungeons]] - The deep depths of dangerous dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Preparations]] - Give yourself an advantage up in your next dungeon run&lt;br /&gt;
|-&lt;br /&gt;
|[[Unlockables]] - List of unlockable content and unlock conditions&lt;br /&gt;
|-&lt;br /&gt;
|[[SignStories|Sign Stories]] - Stories found on signs throughout the game&lt;br /&gt;
|-&lt;br /&gt;
|[[Puzzles|Puzzles]] - Unlockable puzzles to challenge your mastery&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Alpha/Freeware Version&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:New Players Guide|New Players Guide]] - Look into the past&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Dungeon|The Dungeon]] - The dungeons that have been&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Races|Races]] - Civilizations of gone eras&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Classes|Classes]] - They do things differently there&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Strategy|Strategy]] - Learn the old ways&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Advanced Strategy|Advanced Strategy]] - Secrets from the ancient masters&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Glyphs|Glyphs]] - The elder scrolls&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Level|Leveling]] - Still the same, actually&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Gods|Gods]] - The old testament, revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Items|Items]] - Ancient artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Monsters|Monsters]] - Bygone bestiary&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Boosters|Boosters]] - Not much change either&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Scoring|Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Lothlorien|Lothlorien]] - 3 stage quest guide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Help ==&lt;br /&gt;
[[Annotated Playthroughs]] - Examples from veteran players &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Video Tutorials]] - Basics &amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.qcfdesign.com/forum/viewforum.php?f=3 Desktop Dungeons Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Further Information on ''Desktop Dungeons'' ==&lt;br /&gt;
{{News}}&lt;br /&gt;
* Homepage: [http://www.desktopdungeons.net Desktopdungeons.net]&lt;br /&gt;
* [http://www.qcfdesign.com/forum/viewforum.php?f=3 Desktop Dungeons Forum]&lt;br /&gt;
* Play in your browser: [http://www.desktopdungeons.net/play-desktop-dungeons-beta Link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ALPHA: Feedback and media ==&lt;br /&gt;
* [[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
* [[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
* [[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere. &lt;br /&gt;
* [[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
* [[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=47107</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=47107"/>
				<updated>2014-12-03T01:06:56Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Game information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gameplay_thumb.png|right|thumb|400px|''Desktop Dungeons Gameplay ([[Media:Gameplay.png|full resolution]])'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot! ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
This is the #1 source for information about the PC game ''Desktop Dungeons''. Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;line-height:15&amp;quot;/&amp;gt;&lt;br /&gt;
== Game information ==&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Full Version&lt;br /&gt;
|-&lt;br /&gt;
|[[New Players Guide]] - Get started here&lt;br /&gt;
|-&lt;br /&gt;
|[[Buildings]] - The basic blocks of your adventuring Kingdom&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dungeons]] - An overall look at the dungeons you'll find&lt;br /&gt;
|-&lt;br /&gt;
|[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Challenges]] - Devious dungeons that teach a class&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategy]] - Strategies to help players good and new alike&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyphs]] - Information on glyphs&lt;br /&gt;
|-&lt;br /&gt;
|[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
|-&lt;br /&gt;
|[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
|-&lt;br /&gt;
|[[Items]] - Details on item functionality&lt;br /&gt;
|-&lt;br /&gt;
|[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
|-&lt;br /&gt;
|[[Boosters]] - Stat boosters found in dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Subdungeons]] - The deep depths of dangerous dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Preparations]] - Give yourself an advantage up in your next dungeon run&lt;br /&gt;
|-&lt;br /&gt;
|[[Unlockables]] - List of unlockable content and unlock conditions&lt;br /&gt;
|-&lt;br /&gt;
|[[SignStories|Sign Stories]] - Stories found on signs throughout the game&lt;br /&gt;
|-&lt;br /&gt;
|[[ExplorersGuild|Puzzles]] - Unlockable puzzles to challenge your mastery&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Alpha/Freeware Version&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:New Players Guide|New Players Guide]] - Look into the past&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Dungeon|The Dungeon]] - The dungeons that have been&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Races|Races]] - Civilizations of gone eras&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Classes|Classes]] - They do things differently there&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Strategy|Strategy]] - Learn the old ways&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Advanced Strategy|Advanced Strategy]] - Secrets from the ancient masters&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Glyphs|Glyphs]] - The elder scrolls&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Level|Leveling]] - Still the same, actually&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Gods|Gods]] - The old testament, revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Items|Items]] - Ancient artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Monsters|Monsters]] - Bygone bestiary&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Boosters|Boosters]] - Not much change either&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Scoring|Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Lothlorien|Lothlorien]] - 3 stage quest guide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Help ==&lt;br /&gt;
[[Annotated Playthroughs]] - Examples from veteran players &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Video Tutorials]] - Basics &amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.qcfdesign.com/forum/viewforum.php?f=3 Desktop Dungeons Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Further Information on ''Desktop Dungeons'' ==&lt;br /&gt;
{{News}}&lt;br /&gt;
* Homepage: [http://www.desktopdungeons.net Desktopdungeons.net]&lt;br /&gt;
* [http://www.qcfdesign.com/forum/viewforum.php?f=3 Desktop Dungeons Forum]&lt;br /&gt;
* Play in your browser: [http://www.desktopdungeons.net/play-desktop-dungeons-beta Link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ALPHA: Feedback and media ==&lt;br /&gt;
* [[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
* [[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
* [[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere. &lt;br /&gt;
* [[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
* [[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Transmuter&amp;diff=47100</id>
		<title>Transmuter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Transmuter&amp;diff=47100"/>
				<updated>2014-12-02T18:50:22Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Human */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Transmuter&lt;br /&gt;
|ShortHand=Tr&lt;br /&gt;
|Traits=&lt;br /&gt;
;DUNGEON LORE: Starts with the LEMISI glyph&lt;br /&gt;
;INNER MASTERY: Using glyphs increases item conversion bonus by 3 points&lt;br /&gt;
;SPIRIT SWORD: Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{HuTr}}, {{ElTr}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Transmuters are members of the ancient and powerful Order of Change. Their mastery of inner force is a complete mystery to other magic users: they channel their power through glyphs, yet seem to do so without any techniques outlined in the Standard Magical Primer. It is difficult to say whether they are truly wizards or not.''&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''DUNGEON LORE''': Starts with the LEMISI glyph&lt;br /&gt;
*'''INNER MASTERY''': Using glyphs increases item conversion bonus by 3 points&lt;br /&gt;
*'''SPIRIT SWORD''': Hitting the conversion threshold drains mana and temporarily increases base damage (Character level + Max mana)&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
The {{HuTr}} shines on longer dungeons. Humans in general are good for longer runs, as they have possibly the best-scaling racial bonus in the game, and they have incredible synergy with Spirit Sword. This makes them an excellent, if unconventional, choice for Gaan-Telet.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
The elf has the smallest CP threshold, and will thus get the most uses out of Spirit Sword. In addition, the elf's racial bonus synergizes with Spirit Sword, offering a slightly more powerful Sword every time. Incidentally, the {{ElTr}} is the elf's best use of {{g|Mystera Annur}}. Refreshment and the elf's racial bonus normally work at a cross-purpose, as the elf wants to convert glyphs on sight while Refreshment rewards keeping them all to the end. With the {{ElTr}}, though, you should be able to hit a few CP thresholds without converting any glyphs, making Refreshment much more useful.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Transmuter is a pretty unique class. Its INNER MASTERY class trait allows you to gain additional Conversion Points by casting spells, which makes the Transmuter one of the few classes that actually benefits from the larger size of some of the Vicious-level dungeons. You also need to time your conversions in order to make the most out of its SPIRIT SWORD trait, which provides a huge damage spike. When used properly, a Transmuter can get level catapults very easily. &lt;br /&gt;
&lt;br /&gt;
Don't put down on the free {{s|LEMMISI}} glyph. LEMMISI prioritizes revealing important items like altars, glyphs, boosters, and monsters, so it allows you to scout ahead and better choose the direction of your exploration. It also allows you to gain partial exploration bonus from areas that are normally inaccessible. Furthermore, it is cheap, and is one of the best spells to build Conversion Points with. A strong tactic can be to spend unneeded Mana by repeatedly casting LEMMISI when in need of health regeneration, or otherwise on a fully explored map (like a sub dungeon or the Smuggler’s Den).&lt;br /&gt;
&lt;br /&gt;
SPIRIT SWORD is similar to drinking a Strength Potion on conversion, the main difference being that the damage bonus of SPIRIT SWORD depends on your maximum Mana, not the amount of Mana drained. Therefore, unlike for Strength Potions, it makes perfect sense to trigger it with a (mostly) empty Mana bar. Nevertheless, keep in mind that when you trigger the conversion, you will lose all your remaining Mana.&lt;br /&gt;
&lt;br /&gt;
The {{s|BYSSEPS}} and {{s|GETINDARE}} glyphs are very useful for Transmuters, because they are cheap (and thus provide more conversion points for the Mana you spend), and are combat buffs that further increase the usefulness of the SPIRIT SWORD damage spike. If you want to benefit from several additional conversion bonuses, be wary of relying too much on expensive glyphs, especially WEYTWUT or CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
There are no particular gods that are essential to the Transmuter. If you plan to use INNER MASTERY a lot, then gods that reward spell-casting like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}} can become decent choices. {{g|Tikki Tooki}} is worth considering just for the free GETINDARE glyph. The {{g|Glowing Guardian}} provides additional conversion points via Enlightenment, and Humility meshes in nicely with the Transmuter’s damage spike for even stronger level catapults. {{g|Taurog}} has a nice damage bonus, however early worship is not recommended if you plan to use INNER MASTERY a lot. Gods that require you to repeatedly use more expensive glyphs, like The Earthmother or Binlor, are less recommended for Transmuters.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Transmuter&amp;diff=47099</id>
		<title>Transmuter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Transmuter&amp;diff=47099"/>
				<updated>2014-12-02T18:47:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Elf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Transmuter&lt;br /&gt;
|ShortHand=Tr&lt;br /&gt;
|Traits=&lt;br /&gt;
;DUNGEON LORE: Starts with the LEMISI glyph&lt;br /&gt;
;INNER MASTERY: Using glyphs increases item conversion bonus by 3 points&lt;br /&gt;
;SPIRIT SWORD: Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{HuTr}}, {{ElTr}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Transmuters are members of the ancient and powerful Order of Change. Their mastery of inner force is a complete mystery to other magic users: they channel their power through glyphs, yet seem to do so without any techniques outlined in the Standard Magical Primer. It is difficult to say whether they are truly wizards or not.''&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''DUNGEON LORE''': Starts with the LEMISI glyph&lt;br /&gt;
*'''INNER MASTERY''': Using glyphs increases item conversion bonus by 3 points&lt;br /&gt;
*'''SPIRIT SWORD''': Hitting the conversion threshold drains mana and temporarily increases base damage (Character level + Max mana)&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
The {{HuTr}} shines on longer dungeons. Humans in general are good for longer runs, as their conversion bonus scales excellently into the high levels, and they have incredible synergy with Spirit Sword.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
The elf has the smallest CP threshold, and will thus get the most uses out of Spirit Sword. In addition, the elf's racial bonus synergizes with Spirit Sword, offering a slightly more powerful Sword every time. Incidentally, the {{ElTr}} is the elf's best use of {{g|Mystera Annur}}. Refreshment and the elf's racial bonus normally work at a cross-purpose, as the elf wants to convert glyphs on sight while Refreshment rewards keeping them all to the end. With the {{ElTr}}, though, you should be able to hit a few CP thresholds without converting any glyphs, making Refreshment much more useful.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Transmuter is a pretty unique class. Its INNER MASTERY class trait allows you to gain additional Conversion Points by casting spells, which makes the Transmuter one of the few classes that actually benefits from the larger size of some of the Vicious-level dungeons. You also need to time your conversions in order to make the most out of its SPIRIT SWORD trait, which provides a huge damage spike. When used properly, a Transmuter can get level catapults very easily. &lt;br /&gt;
&lt;br /&gt;
Don't put down on the free {{s|LEMMISI}} glyph. LEMMISI prioritizes revealing important items like altars, glyphs, boosters, and monsters, so it allows you to scout ahead and better choose the direction of your exploration. It also allows you to gain partial exploration bonus from areas that are normally inaccessible. Furthermore, it is cheap, and is one of the best spells to build Conversion Points with. A strong tactic can be to spend unneeded Mana by repeatedly casting LEMMISI when in need of health regeneration, or otherwise on a fully explored map (like a sub dungeon or the Smuggler’s Den).&lt;br /&gt;
&lt;br /&gt;
SPIRIT SWORD is similar to drinking a Strength Potion on conversion, the main difference being that the damage bonus of SPIRIT SWORD depends on your maximum Mana, not the amount of Mana drained. Therefore, unlike for Strength Potions, it makes perfect sense to trigger it with a (mostly) empty Mana bar. Nevertheless, keep in mind that when you trigger the conversion, you will lose all your remaining Mana.&lt;br /&gt;
&lt;br /&gt;
The {{s|BYSSEPS}} and {{s|GETINDARE}} glyphs are very useful for Transmuters, because they are cheap (and thus provide more conversion points for the Mana you spend), and are combat buffs that further increase the usefulness of the SPIRIT SWORD damage spike. If you want to benefit from several additional conversion bonuses, be wary of relying too much on expensive glyphs, especially WEYTWUT or CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
There are no particular gods that are essential to the Transmuter. If you plan to use INNER MASTERY a lot, then gods that reward spell-casting like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}} can become decent choices. {{g|Tikki Tooki}} is worth considering just for the free GETINDARE glyph. The {{g|Glowing Guardian}} provides additional conversion points via Enlightenment, and Humility meshes in nicely with the Transmuter’s damage spike for even stronger level catapults. {{g|Taurog}} has a nice damage bonus, however early worship is not recommended if you plan to use INNER MASTERY a lot. Gods that require you to repeatedly use more expensive glyphs, like The Earthmother or Binlor, are less recommended for Transmuters.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Transmuter&amp;diff=47098</id>
		<title>Transmuter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Transmuter&amp;diff=47098"/>
				<updated>2014-12-02T18:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Transmuter&lt;br /&gt;
|ShortHand=Tr&lt;br /&gt;
|Traits=&lt;br /&gt;
;DUNGEON LORE: Starts with the LEMISI glyph&lt;br /&gt;
;INNER MASTERY: Using glyphs increases item conversion bonus by 3 points&lt;br /&gt;
;SPIRIT SWORD: Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{HuTr}}, {{ElTr}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Transmuters are members of the ancient and powerful Order of Change. Their mastery of inner force is a complete mystery to other magic users: they channel their power through glyphs, yet seem to do so without any techniques outlined in the Standard Magical Primer. It is difficult to say whether they are truly wizards or not.''&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''DUNGEON LORE''': Starts with the LEMISI glyph&lt;br /&gt;
*'''INNER MASTERY''': Using glyphs increases item conversion bonus by 3 points&lt;br /&gt;
*'''SPIRIT SWORD''': Hitting the conversion threshold drains mana and temporarily increases base damage (Character level + Max mana)&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
The {{HuTr}} shines on longer dungeons. Humans in general are good for longer runs, as their conversion bonus scales excellently into the high levels, and they have incredible synergy with Spirit Sword.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
The elf has the smallest CP threshold, and will thus get the most uses out of Spirit Sword. In addition, the elf's racial bonus synergizes with Spirit Sword, offering a slightly more powerful Sword every time. The {{ElTr}} is the best way to use {{g|Mystera Annur}} as an elf, as it allows the user to make the best use of Refreshment.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Transmuter is a pretty unique class. Its INNER MASTERY class trait allows you to gain additional Conversion Points by casting spells, which makes the Transmuter one of the few classes that actually benefits from the larger size of some of the Vicious-level dungeons. You also need to time your conversions in order to make the most out of its SPIRIT SWORD trait, which provides a huge damage spike. When used properly, a Transmuter can get level catapults very easily. &lt;br /&gt;
&lt;br /&gt;
Don't put down on the free {{s|LEMMISI}} glyph. LEMMISI prioritizes revealing important items like altars, glyphs, boosters, and monsters, so it allows you to scout ahead and better choose the direction of your exploration. It also allows you to gain partial exploration bonus from areas that are normally inaccessible. Furthermore, it is cheap, and is one of the best spells to build Conversion Points with. A strong tactic can be to spend unneeded Mana by repeatedly casting LEMMISI when in need of health regeneration, or otherwise on a fully explored map (like a sub dungeon or the Smuggler’s Den).&lt;br /&gt;
&lt;br /&gt;
SPIRIT SWORD is similar to drinking a Strength Potion on conversion, the main difference being that the damage bonus of SPIRIT SWORD depends on your maximum Mana, not the amount of Mana drained. Therefore, unlike for Strength Potions, it makes perfect sense to trigger it with a (mostly) empty Mana bar. Nevertheless, keep in mind that when you trigger the conversion, you will lose all your remaining Mana.&lt;br /&gt;
&lt;br /&gt;
The {{s|BYSSEPS}} and {{s|GETINDARE}} glyphs are very useful for Transmuters, because they are cheap (and thus provide more conversion points for the Mana you spend), and are combat buffs that further increase the usefulness of the SPIRIT SWORD damage spike. If you want to benefit from several additional conversion bonuses, be wary of relying too much on expensive glyphs, especially WEYTWUT or CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
There are no particular gods that are essential to the Transmuter. If you plan to use INNER MASTERY a lot, then gods that reward spell-casting like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}} can become decent choices. {{g|Tikki Tooki}} is worth considering just for the free GETINDARE glyph. The {{g|Glowing Guardian}} provides additional conversion points via Enlightenment, and Humility meshes in nicely with the Transmuter’s damage spike for even stronger level catapults. {{g|Taurog}} has a nice damage bonus, however early worship is not recommended if you plan to use INNER MASTERY a lot. Gods that require you to repeatedly use more expensive glyphs, like The Earthmother or Binlor, are less recommended for Transmuters.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Thief&amp;diff=47097</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Thief&amp;diff=47097"/>
				<updated>2014-12-02T18:28:09Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Thief&lt;br /&gt;
|ShortHand=Th&lt;br /&gt;
|Traits=&lt;br /&gt;
;[[File:STABBER.png]] STABBER: Deal an extra 30% damage on the first attack against any new monster&lt;br /&gt;
;[[File:HOARDER.png]] HOARDER: +33% more [[items]] on dungeon maps&lt;br /&gt;
;[[File:SURVIVOR.png]] SURVIVOR: {{i|Health potion}}s and {{i|Mana potion}}s restore both health AND mana&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{HaTh}}, {{GnTh}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Thief Den]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
''The Thief is a 2-bit trickster put into a 32-bit job and doesn't have any particularly heroic abilities. Of course, given the level of resourcefulness and adaptability that any good criminal possesses, who really needs heroism?''&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
=== Halfling ===&lt;br /&gt;
&lt;br /&gt;
The {{HaTh}} benefits from the the Thief's '''survivor''' class feature, granting them extra benefit every time they use one of their potions.  In addition, thieves will find one additional powerup of each kind hidden within the dungeon, meaning they have less need for improvements to attack bonus, health, and mana.  However, the thief remains a highly versatile class and will perform well with any race.&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
&lt;br /&gt;
The {{GnTh}} is very similar to their {{HaTh}} counterpart (read above), except that they are less susceptible to {{t|Mana burn}} and more to {{t|Poisonous}}.&lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
The {{OrTh}} can land very powerful Stab attacks due to the bonus Base Damage, if they also manage to get {{t|First strike}} they can brute force through most of the uncomplicated dungeons.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The thief is one of the most well-balanced and versatile classes in the game, and is best described as a jack of all trades.  What's better, you really don't have to do any work to get the most out of his class features; more powerful potions and more stats boosters are just things you'll get to benefit from naturally.  However, he is not well-suited to most specialized strategies and will need to find ways to leverage all of his resources effectively to win.&lt;br /&gt;
&lt;br /&gt;
Thieves are best played as hybrids that juggle spellcasting and melee combat to win.&lt;br /&gt;
&lt;br /&gt;
A particularly good combination for thieves is combining the {{s|HALPMEH}} glyph with [[Gods|deities]] and [[items]] that boost their [[Traits#Resistances|resistances]]. The higher your resistances, the more effective your hit points become. Because his [[mana]] will be used to regenerate health, this allows the thief to funnel all the advantage of his extra powerful potions into hit points.  It's a very good idea to find a way to increase your damage output when playing the thief in this manner, relying on your potions and resistances for survival. The HP-&amp;gt;Attack booster swap is strongly recommended for such a character.&lt;br /&gt;
&lt;br /&gt;
Thieves benefit well from the {{i|Trisword}} and {{i|Dragonshield}} items as preparations. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=46926</id>
		<title>Quest</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Quest&amp;diff=46926"/>
				<updated>2014-11-27T02:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: The Bonus Bravery quests are not contingent on the completion of the Unlikely Heroes quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons has a multitude of '''Quests''' that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
Due to the rewards associated with some quests it's highly advisable to upgrade the [[Bank]] before completing them.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Quest&lt;br /&gt;
!Prereq&lt;br /&gt;
!Reward&lt;br /&gt;
!Unlocks&lt;br /&gt;
!Quest Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Trophy Hunting=====&lt;br /&gt;
| Level 1 [[Guild]]&lt;br /&gt;
|&lt;br /&gt;
|[[Taxidermist]], [[Church]], [[Mage Tower]], and [[Thief Den]]&lt;br /&gt;
|Gather a [[Taxidermist#Trophies|Goat Horn]] from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Guild Expansion=====&lt;br /&gt;
|[[#Trophy Hunting|Trophy Hunting]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Build a level 1 [[Church]], [[Mage Tower]], or [[Thief Den]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====City Expansion=====&lt;br /&gt;
|[[#Guild Expansion|Guild Expansion]]&lt;br /&gt;
|&lt;br /&gt;
|[[Tavern]], [[Den of Danger]], [[Venture Cave]]&lt;br /&gt;
|Complete the remaining 2 starter dungeons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dangerous Investments=====&lt;br /&gt;
|Unlock [[Den of Danger]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Elf}}&lt;br /&gt;
With [[#Venture Capital|Venture Capital]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Den of Danger]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Venture Capital=====&lt;br /&gt;
|Unlock [[Venture Cave]]&lt;br /&gt;
|100g&lt;br /&gt;
|{{r|Dwarf}}&lt;br /&gt;
With [[#Dangerous Investments|Dangerous Investments]], unlocks [[Bank]], [[Northern Desert]], [[Eastern Tundra]], [[Southern Swamp]], and [[Western Jungle]]&lt;br /&gt;
|Defeat the banker in [[Venture Cave]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====What's a Moneybin?=====&lt;br /&gt;
|??&lt;br /&gt;
|500g, Level 2 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Venture Cave]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Automagic Teleport Machine=====&lt;br /&gt;
|??Ick Swamp? Twelve trophies?? &lt;br /&gt;
|800g, Level 3 [[Bank]]&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Shifting Passages]], earning {{b|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Beginner's Brigade=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|1000g&lt;br /&gt;
|&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 1 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Second Generation=====&lt;br /&gt;
|[[#Beginner's Brigade|Beginner's Brigade]]&lt;br /&gt;
|1000g&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|Defeat the [[Den of Danger]] with every Tier 2 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confidence=====&lt;br /&gt;
|Unlock every tier 3 class?&lt;br /&gt;
|{{i|Hero's Helm}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====The Realm's Finest=====&lt;br /&gt;
|[[#Second Generation|Second Generation]]&lt;br /&gt;
|1000g&lt;br /&gt;
{{i|Crystal Ball}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Den of Danger]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Double Take=====&lt;br /&gt;
|[[Doubledoom]]&lt;br /&gt;
|{{i|Piercing Wand}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Doubledoom]] with every Tier 3 [[class]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Desert Rose=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|Defeat the [[Northern Desert]] with {{c|Wizard}} and {{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Deep Freeze=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|Defeat the [[Eastern Tundra]] with {{c|Priest}} and {{c|Monk}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Swamp Romp=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|Defeat the [[Southern Swamp]] with {{c|Thief}} and {{c|Rogue}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Jungle Beat=====&lt;br /&gt;
|Level 1 [[Bank]]&lt;br /&gt;
|250g&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|Defeat the [[Western Jungle]] with {{c|Fighter}} and {{c|Berserker}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Hard Rock=====&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|&lt;br /&gt;
|[[Cursed Oasis]], [[Shifting Passages]]&lt;br /&gt;
|Defeat [[Rock Garden]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Cult of Personality=====&lt;br /&gt;
|[[Creeplight Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[Berserker Camp]], [[Halls of Steel]]&lt;br /&gt;
|Defeat [[Creeplight Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Stone Cold Crazy=====&lt;br /&gt;
|[[Hexx Ruins]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|Defeat [[Hexx Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Troll Toll=====&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|[[The Labyrinth]], [[Magma Mines]]&lt;br /&gt;
|Defeat [[Havendale Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Ice and Fury=====&lt;br /&gt;
|[[Berserker Camp]]&lt;br /&gt;
|{{i|Fire Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Berserker Camp]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Minecraft=====&lt;br /&gt;
|[[Magma Mines]]&lt;br /&gt;
|{{i|Battlemage Ring}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Magma Mines]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Confusion!=====&lt;br /&gt;
|[[Shifting Passages]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Demonic Library]]&lt;br /&gt;
|Defeat [[Shifting Passages]] with {{c|Wizard}}, {{c|Sorcerer}}, and {{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dancing Blades=====&lt;br /&gt;
|[[Halls of Steel]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Namtar's Lair]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with {{c|Priest}}, {{c|Monk}}, and {{c|Paladin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Vicious Edge=====&lt;br /&gt;
|Defeat [[Halls of Steel]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|Defeat [[Halls of Steel]] with any four classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Challenge Accepted=====&lt;br /&gt;
|Defeat [[Hexx Ruins]] and meet Itsssamna in a one-time subdungeon&lt;br /&gt;
|500g&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|Defeat [[Ick Swamp]] with {{c|Thief}}, {{c|Rogue}}, and {{c|Assassin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Muu ...=====&lt;br /&gt;
|[[The Labyrinth]]&lt;br /&gt;
|500g&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|Defeat [[The Labyrinth]] with {{c|Fighter}}, {{c|Berserker}}, and {{c|Warlord}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Oh, Horatio!=====&lt;br /&gt;
|Collect all 18 [[Taxidermist|trophies]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vicious Gaan-Telet]], [[Vicious Token]]&lt;br /&gt;
|Defeat [[Tower of Gaan-Telet]], earning {{b|Purist}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Razor Blade Smile=====&lt;br /&gt;
|[[Vicious Steel]]&lt;br /&gt;
|&lt;br /&gt;
|{{r|Vampire}}&lt;br /&gt;
|Defeat [[Vicious Steel]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Snakes? SNAAAKES!=====&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:GorgonHero.png|link=Gorgon (Class)]]&amp;amp;nbsp;[[Gorgon (Class)|Gorgon]]&lt;br /&gt;
|Defeat [[Naga City]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Here be Dragons=====&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]]&lt;br /&gt;
|Defeat [[Dragon Isles]] with any three classes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dark Souls=====&lt;br /&gt;
|[[#Oh, Horatio!|Oh, Horatio!]]&lt;br /&gt;
|9999g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Vicious Gaan-Telet]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Search for the Witch=====&lt;br /&gt;
|Defeat [[Eastern Tundra]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]]&lt;br /&gt;
|Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 1=====&lt;br /&gt;
|Level 1 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Fortitude Tonic}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Eastern Tundra]], earning {{b|Hoarder}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 2=====&lt;br /&gt;
|[[#Complicated tasks, pt 1|Complicated tasks, pt 1]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Burn Salve}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Western Jungle]], earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 3=====&lt;br /&gt;
|[[#Complicated tasks, pt 2|Complicated tasks, pt 2]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 2&lt;br /&gt;
|Defeat [[Northern Desert]], earning {{b|Cheeky}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 4=====&lt;br /&gt;
|Level 2 [[Witch]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Strength Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Rock Garden]], earning {{b|DING! Max!}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 5=====&lt;br /&gt;
|[[#Complicated tasks, pt 4|Complicated tasks, pt 4]]&lt;br /&gt;
|&lt;br /&gt;
|{{i|Schadenfreude Potion}} will appear in the dungeon apothecary&lt;br /&gt;
|Defeat [[Berserker Camp]] with a {{c|Sorcerer}}, earning {{b|Warmonger}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Complicated tasks, pt 6=====&lt;br /&gt;
|[[#Complicated tasks, pt 5|Complicated tasks, pt 5]]&lt;br /&gt;
|&lt;br /&gt;
|[[Witch]] level 3&lt;br /&gt;
|Defeat [[Magma Mines]] with a {{c|Priest}}, earning {{b|Feeling Parched}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Dimensional Dealings=====&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 2&lt;br /&gt;
|Buy every item from each shop in a dungeon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Someone Say Loot?=====&lt;br /&gt;
|Beginner's Brigade?? Value of trophies down to 200 gold??&lt;br /&gt;
|&lt;br /&gt;
|[[Bazaar]] level 3&lt;br /&gt;
|Buy every item in [[Hexx Ruins]] ({{i|Translocation Seal}}s do not count as buying)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes=====&lt;br /&gt;
|Level 2 [[Guild]]&lt;br /&gt;
|350g&lt;br /&gt;
|[[Grimm's Grotto]]&lt;br /&gt;
|Defeat [[Venture Cave]] with {{ElFi}}, {{ElBe}}, and {{ElWa}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Halflings, Ho!=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|{{i|Witchalok Pendant}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Grimm's Grotto]] with {{HaWi}}, {{HaSo}}, and {{HaBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Desert Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Rock Garden]] with {{DwFi}}, {{DwMo}}, and {{DwAs}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Tundra Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Creeplight Ruins]] with {{GoTh}}, {{GoWa}}, and {{GoBl}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Swamp Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Hexx Ruins]] with {{GnPr}}, {{GnWi}}, and {{GnBe}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Unlikely Heroes: Forest Edition=====&lt;br /&gt;
|[[#Unlikely Heroes|Unlikely Heroes]]&lt;br /&gt;
|500g&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Havendale Bridge]] with {{HaWi}}, {{HaMo}}, and {{HaRo}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Oasis=====&lt;br /&gt;
|?&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Dragon Soul}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[Cursed Oasis]] with {{DwTi}}, {{DwTr}}, and {{DwCr}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Bonus Bravery: Slime Pit=====&lt;br /&gt;
|?&lt;br /&gt;
|500g&lt;br /&gt;
{{i|Rock Heart}}&lt;br /&gt;
|&lt;br /&gt;
|Defeat [[The Slime Pit]] with {{GoTi}}, {{GoTr}}, and {{GoCr}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Perpetual Questing Initiative ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-left:5px&amp;quot;&amp;gt;[[File:PQI.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more [[completion]]. It is unlocked when (you collect your 15th unique trophy?). The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is always 500 gold. When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).&lt;br /&gt;
&lt;br /&gt;
Once you have progressed sufficiently in the game, the Perpetual Questing Initiative quests will start to appear for Vicious difficulty dungeons instead. The only difference versus the normal PQI is that the reward is 1500 Gold.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=New_Players_Guide&amp;diff=46485</id>
		<title>New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=New_Players_Guide&amp;diff=46485"/>
				<updated>2014-11-17T22:03:18Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
Welcome to Desktop Dungeons! You've bought this magnificent game through the avenue of your choice, blazed through the tutorial, and... can't clear Venture Cave. Don't fret! Desktop dungeons is an incredibly complex game, with much to offer the human who masters its systems, but as a consequence has a very steep learning curve. The fact that you're here means you are willing to stick with it, though, and that is excellent! This page contains a basic explanation of the game's systems and strategies you can use to help ease you in to the game.&lt;br /&gt;
&lt;br /&gt;
The single most important thing to know is that DD is a game about '''resource management'''. This is a game that punishes severely wasted resources. The second most important thing to understand is that '''everything''' is a resource. Inventory, mana, piety (you'll get to that) and gold are not the only things you will want to manage. Exploration, experience, low-level enemies (&amp;quot;popcorn&amp;quot;), even your health is a resource to be managed! If this sounds overwhelming, fear not! For most of the game, you only need to understand a small part of this to succeed. &lt;br /&gt;
&lt;br /&gt;
== In-Dungeon Basics ==&lt;br /&gt;
=== Object of the Game ===&lt;br /&gt;
Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.  If there are multiple such monsters, you must defeat all of them. The last one you kill will drop a trophy that you can sell.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Levels ===&lt;br /&gt;
As you know from the tutorial, killing monsters increases your experience, and killing higher-level monsters gives you experience. Accrue enough, and you level up! Knowing exactly what you get from a level-up is critical to a deeper understanding of the game, as proper timing of level-ups is crucial to your success in a dungeon run. The benefits of a level-up are:&lt;br /&gt;
&lt;br /&gt;
#+10 max HP&lt;br /&gt;
#+5 damage&lt;br /&gt;
#A health + mana restore&lt;br /&gt;
#A wipe of any poison or mana burn effects on the player&lt;br /&gt;
&lt;br /&gt;
The most critical part of this to understand is the health and mana restore, which is core to the most fundamental strategy in the game: the '''level-up catapult'''. To execute this strategy, you will need:&lt;br /&gt;
&lt;br /&gt;
#To be within a few XP of leveling up&lt;br /&gt;
#Have a high-level monster you can get within killing range, but are unable to kill without using potions&lt;br /&gt;
&lt;br /&gt;
The execution is simple. Fight the high level monster until you are out of mana and you can't take any more hits from it. Then, kill a lower-level monster to level up, refreshing your health and mana. Finally, use your refreshed resources to finish killing the monster, giving you the ability to kill it! This technique is very simple, but is the pillar upon which high-level play is built on. Learn it. Love it. Master it.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
Important things not covered by these bullets are strike order modifiers. A player with First Strike will strike first regardless of levels, unless the opposing monster also has first strike. A slowed player will always strike last in battle. First Strike and Slow cancel each other out. &lt;br /&gt;
&lt;br /&gt;
=== Mana and Spells ===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell [[Glyphs]] in the dungeon. (Certain, later, [[classes]] start the game with a specific glyph in their inventory.)&lt;br /&gt;
#In order to learn a spell after you've found it, you must double-click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your inventory.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you 100 conversion points, and possibly a benefit depending upon your [[races|race]]. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
=== Healing and Restoring Mana ===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you uncover, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#When you are poisoned, you will not gain health from exploring squares. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain mana from exploring squares. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
#Whenever you gain a level, your health and mana are fully restored.&lt;br /&gt;
&lt;br /&gt;
=== Potions and Powerups ===&lt;br /&gt;
#3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion. A Thief will cause 4 of each to be created.&lt;br /&gt;
# Basic Potions restore 40% of your Max Health/Mana, rounded down, except for Priest (Health Potion 100% effective) and Blood Mage (Mana Potion 100% effective at the expense of 6 Health per Level).&lt;br /&gt;
#Every Health Powerup gives you 1 Max Health per Level. This scales as you level up, so don't hesitate when you see one -- pick it up! Dwarf's Conversion works in the same way. &lt;br /&gt;
#Every Attack Powerup gives you 10% Damage bonus, which can be viewed by hovering your mouse cursor on your character's attack icon, left to your current damage. This, naturally, scales as you level up. Human's Conversion works in the same way.&lt;br /&gt;
#Every Mana Powerup gives you 1 Max Mana. Elf's conversion works the same way.&lt;br /&gt;
&lt;br /&gt;
=== Monster Health Regeneration ===&lt;br /&gt;
#As you explore the dungeon, wounded monsters regenerate health. They heal 1 health point per level per square uncovered.&lt;br /&gt;
#No other actions — including fighting other monsters and moving around parts of the map that you've already explored — will cause monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
=== Gold and Items ===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#If the Bazaar is unlocked, shops will spawn in the dungeon.&lt;br /&gt;
#New [[items]] can be unlocked by completing [[Quest|quests]] or [[Class Challenges|class challenges]].&lt;br /&gt;
&lt;br /&gt;
=== Conversion points ===&lt;br /&gt;
#If you find a glyph you're not going to use, drag it to the conversion box for 100 conversion points.&lt;br /&gt;
#If you find or buy an item you're not going to use, drag it to the conversion box for its specified amount of conversion points.&lt;br /&gt;
#If you fill up your conversion bar with extra points left over, they will carry over.&lt;br /&gt;
#Your necessary amount of conversion points and bonus is determined by your [[Races|race]]&lt;br /&gt;
&lt;br /&gt;
=== Preparations ===&lt;br /&gt;
#You can choose to &amp;quot;finance&amp;quot; your adventurer by bringing preparations.&lt;br /&gt;
#Preparations are a large variety of things that help your adventurer. Anything from scouting altars, to staring with a fireball glyph, to bringing a cool special potion into the fight.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
#Every adventurer has 6 inventory slots.&lt;br /&gt;
#Each slot can either hold one large item or 5 small items.&lt;br /&gt;
#Items like potions, charms and pendants are small space.&lt;br /&gt;
#Most items, including glyphs, are large space items&lt;br /&gt;
&lt;br /&gt;
=== Gods ===&lt;br /&gt;
#[[Gods]] in Desktop Dungeons are like most gods in other rogue-likes. They each have there own bonuses and penalties.&lt;br /&gt;
#Different actions can either gain or lose piety.&lt;br /&gt;
#Piety is used to purchase boons, which give the player good effects.&lt;br /&gt;
#If piety hits 0 or below, you invoke the god's punishment.&lt;br /&gt;
#In extreme situations, you may want to desecrate another god's altar.&lt;br /&gt;
#Desecrating an altar grants some piety and pardon from the next three piety losses you would receive, but invokes the other god's punishment.&lt;br /&gt;
#Gods are unlocked by completing their subdungeon(s).&lt;br /&gt;
#Once you unlock a god, they are put into the randomizer for which gods will spawn.&lt;br /&gt;
#The number of altars that appear in a dungeon depend on the number you have unlocked.  You will begin with 1, and will end with 3.&lt;br /&gt;
&lt;br /&gt;
=== Basic Hints ===&lt;br /&gt;
#Always fight the highest [[Level|level]] [[Monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
#Potions are very useful to immediately gain health and mana, but you usually need many or all of them for the fight with the boss.&lt;br /&gt;
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat. However, the regeneration will sometimes benefit you more than him...&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
#The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
#Do not kill your adventurer unless you cannot escape, because they will keep their gold and sell off their loot.&lt;br /&gt;
&lt;br /&gt;
==Kingdom Management==&lt;br /&gt;
&lt;br /&gt;
=== Finishing a Dungeon ===&lt;br /&gt;
#When you exit a dungeon, through the main staircase or by taking the trophy, you will immediately send all of your gold into your vault. Then you sell off all your items, normal things for half-price and the trophy for full.&lt;br /&gt;
#Your Kingdom Vault cannot exceed its limit, 400 gold at the start but progressive more as you upgrade your [[Bank|bank]].&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
#With all of the gold you will be racking up in your vault, you upgrade your kingdom.&lt;br /&gt;
#There a 3 main things you can gain from upgrading a building.&lt;br /&gt;
#You can gain a new class, and a monster.&lt;br /&gt;
#You can gain a new race.&lt;br /&gt;
#You can gain new preparations.&lt;br /&gt;
#See [[buildings]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== The Adventuring Locker ===&lt;br /&gt;
#One special type of preparation is the adventuring locker.&lt;br /&gt;
#If you bring items out of a dungeon, you can drag them into a locker and pay 50 gold to &amp;quot;locker&amp;quot; it.&lt;br /&gt;
#If your adventurer dies with the item, converts it, or destroys it in any way you can pay a 50 gold fee to &amp;quot;re-locker&amp;quot; it instead of looking around for it in shops.&lt;br /&gt;
#Locker spaces are limited, so you may have to boot something out to put something in.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rogue&amp;diff=46484</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rogue&amp;diff=46484"/>
				<updated>2014-11-17T21:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Rogue&lt;br /&gt;
|ShortHand=Ro&lt;br /&gt;
|Traits=&lt;br /&gt;
;DEXTROUS: Permanent {{t|First strike}}&lt;br /&gt;
;EVASIVE: Starts with {{t|Dodge}} 20%&lt;br /&gt;
;[[File:DANGEROUS.png]] DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{DwRo}}, {{OrRo}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 2 [[Thief Den]]&lt;br /&gt;
|Group=Tier 2&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Rogues are mavericks with a touch of class. Although they inhabit the greyer areas of society, they put themselves above &amp;quot;common&amp;quot; criminals and hone their skills in preparation for all sorts of glory-seeking exploits. Their grace and poise in battle is unmatched. Their durability, unfortunately, is not.''&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''DEXTROUS''': First strike in combat, ignoring level constraints&lt;br /&gt;
*'''EVASIVE''': +20% starting dodge trait&lt;br /&gt;
*'''DANGEROUS''': Rogues earn -5 health per level, but start off with +40% damage&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
Due to his low hit points, most monsters will slay a rogue in a single blow.  The {{DwRo}} solves this problem by granting you bonus hit points by converting items.  The hit points granted by the dwarf are not affected by the rogue's '''dangerous''' trait, and as a result a dwarf rogue can actually end up with above-average hit points overall.&lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
When it comes to taking things to their extreme, the {{OrRo}} is king.  By stacking his expanded racial base attack with the Rogue's attack bonus, the Orc Rogue is capable of dealing truly monstrous amounts of damage.  This is often further amplified by stacking other bonuses to damage, such as the extra attack booster prep.  Such a total disregard for hit points will require you to find alternate means to keep your rogue alive.  Normally Orc Rogues are dependent on death protection (most commonly from the {{s|CYDSTEPP}} glyph), but some will use boons from different [[Gods|deities]] or special [[items]] to gain hit points to survive.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Rogue is the archetypical ''striker'' type character, meaning he attempts to deal large amounts of damage and slay enemies in as few attacks as possible.  While it is certainly possible to play him as a high-durability brawler, this will require more extensive combinations of bonuses to achieve since a &amp;quot;stock&amp;quot; rogue is extremely fragile.&lt;br /&gt;
&lt;br /&gt;
Against most foes, a Rogue will get a free attack due to his first strike.  As a result, the typical approach with a Rogue is to cast a spell such as {{s|BURNDAYRAZ}} to wound an enemy, then hit them once (usually surviving within an inch of your health), and then finish them with a first strike.  If you have {{s|CYDSTEPP}} you can get one extra attack due to death protection.  Because of their large damage bonus, this is enough to kill most varieties of monsters.  However, certain monsters present added difficulties to the Rogue.  Monsters with death protection and first strike are very difficult for rogues to finish off, and the most common problem a rogue will face are enemies that are strong enough to kill them outright in a single blow.&lt;br /&gt;
&lt;br /&gt;
Although a rogue's maximum hit points are lower than usual, their hit point regeneration is perfectly normal.  Due to their very high damage output, a rogue can attack an enemy, explore to fully heal themselves, and come back to attack it again to slowly build up damage.  This &amp;quot;[[regen-fighting]]&amp;quot; is a very effective way to play rogues, especially if you can find the {{s|APHEELSIK}} glyph.  However, it first requires you to be able to survive the enemy's attack.&lt;br /&gt;
&lt;br /&gt;
If you need to explore but you're at full health, look for a monster you can survive a hit from, but that takes one too many hits to kill. Attack it and 20% of the time, you'll dodge, getting a &amp;quot;free&amp;quot; high-level kill.&lt;br /&gt;
&lt;br /&gt;
The Rogue benefits enormously from &amp;quot;prebuff&amp;quot; glyphs that let him power himself up before fighting.  The {{s|ENDISWAL}} glyph allows a rogue to build up physical damage resistance and survive enemies that would normally kill him in a single blow.  The {{s|CYDSTEPP}} glyph is the holy grail of the rogue class, allowing you to chain one free attack due to death protection.  The rogue does not benefit quite so much from the {{s|BYSSEPS}} glyph, however, since his attack bonus is already quite high.&lt;br /&gt;
&lt;br /&gt;
The Rogue gains immensely from the {{s|WEYTWUT}} glyph, enabling him to break through the first strike of monsters and defeat enemies such as goblins that normally present a significant challenge for him.  {{s|GETINDARE}} glyph is not particularly helpful for the Rogue.  While it can be used to increase his dodging chance, he already has first strike so its primary effect is wasted.  There are better uses of mana and inventory slots.&lt;br /&gt;
&lt;br /&gt;
Deities that offer bonuses to your hit points, such as the {{g|Glowing Guardian}} and {{g|Jehora Jeheyu}} are powerful choices for a rogue, though this is one of the rare classes that can perform well with any deity under the right circumstances.  Any effect that boosts his base attack value is also highly valuable, so the {{i|Trisword}} is highly recommended.  The {{i|Alchemist's Scroll}} is another item that rogues enjoy.  Optimized rogue builds have the best balance of health and damage of any possible character, making this a top-tier class selection for tackling vicious dungeons.&lt;br /&gt;
&lt;br /&gt;
One particularly devious build for the Rogue is to use the {{s|CYDSTEPP}} glyph and intentionally anger {{g|Dracul}}.  Dracul's punishment is lower your maximum hit points, but he will not reduce them below 1 hit point.  Because of this, you will always be at maximum hit points and are no longer limited by CYDSTEPP's minimum health requirement and can cast it freely.  This trick is most useful when facing bosses that will 1-hit you no matter what. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rogue&amp;diff=46483</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rogue&amp;diff=46483"/>
				<updated>2014-11-17T21:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Orc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Rogue&lt;br /&gt;
|ShortHand=Ro&lt;br /&gt;
|Traits=&lt;br /&gt;
;DEXTROUS: Permanent {{t|First strike}}&lt;br /&gt;
;EVASIVE: Starts with {{t|Dodge}} 20%&lt;br /&gt;
;[[File:DANGEROUS.png]] DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{DwRo}}, {{OrRo}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 2 [[Thief Den]]&lt;br /&gt;
|Group=Tier 2&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Rogues are mavericks with a touch of class. Although they inhabit the greyer areas of society, they put themselves above &amp;quot;common&amp;quot; criminals and hone their skills in preparation for all sorts of glory-seeking exploits. Their grace and poise in battle is unmatched. Their durability, unfortunately, is not.''&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''DEXTROUS''': First strike in combat, ignoring level constraints&lt;br /&gt;
*'''EVASIVE''': +20% starting dodge trait&lt;br /&gt;
*'''DANGEROUS''': Rogues earn -5 health per level, but start off with +40% damage&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
Due to his low hit points, most monsters will slay a rogue in a single blow.  The {{DwRo}} solves this problem by granting you bonus hit points by converting items.  The hit points granted by the dwarf are not affected by the rogue's '''dangerous''' trait, and as a result a dwarf rogue can actually end up with above-average hit points overall.&lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
When it comes to taking things to their extreme, the {{OrRo}} is king.  By stacking his expanded racial base attack with the Rogue's attack bonus, the Orc Rogue is capable of dealing truly monstrous amounts of damage.  This is often further amplified by stacking other bonuses to damage, such as the extra attack booster prep.  Such a total disregard for hit points will require you to find alternate means to keep your rogue alive.  Normally Orc Rogues are dependent on death protection (most commonly from the {{s|CYDSTEPP}} glyph), but some will use boons from different [[Gods|deities]] or special [[items]] to gain hit points to survive.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Rogue is the archetypical ''striker'' type character, meaning he attempts to deal large amounts of damage and slay enemies in as few attacks as possible.  While it is certainly possible to play him as a high-durability brawler, this will require more extensive combinations of bonuses to achieve since a &amp;quot;stock&amp;quot; rogue is extremely fragile.&lt;br /&gt;
&lt;br /&gt;
Against most foes, a Rogue will get a free attack due to his first strike.  As a result, the typical approach with a Rogue is to cast a spell such as {{s|BURNDAYRAZ}} to wound an enemy, then hit them once (usually surviving within an inch of their health), and then finish them with a first strike.  If you have the [[CYDSTEPP]] glyph you can get one extra attack due to death protection.  Because of their large damage bonus, this is enough to kill most varieties of monsters.  However, certain monsters present added difficulties to the Rogue.  Monsters with death protection and first strike are very difficult for rogues to finish off, and the most common problem a rogue will face are enemies that are strong enough to kill them outright in a single blow.&lt;br /&gt;
&lt;br /&gt;
Although a rogue's maximum hit points are lower than usual, their hit point regeneration is perfectly normal.  Due to their very high damage output, a rogue can attack an enemy, explore to fully heal themselves, and come back to attack it again to slowly build up damage.  This &amp;quot;[[regen-fighting]]&amp;quot; is a very effective way to play rogues, especially if you can find the {{s|APHEELSIK}} glyph.  However, it first requires you to be able to survive the enemy's attack.&lt;br /&gt;
&lt;br /&gt;
If you need to explore but you're at full health, look for a monster you can survive a hit from, but that takes one too many hits to kill. Attack it and 20% of the time, you'll dodge, getting a &amp;quot;free&amp;quot; high-level kill.&lt;br /&gt;
&lt;br /&gt;
The Rogue benefits enormously from &amp;quot;prebuff&amp;quot; glyphs that let him power himself up before fighting.  The {{s|ENDISWAL}} glyph allows a rogue to build up physical damage resistance and survive enemies that would normally kill him in a single blow.  The {{s|CYDSTEPP}} glyph is the holy grail of the rogue class, allowing you to chain one free attack due to death protection.  The rogue does not benefit quite so much from the {{s|BYSSEPS}} glyph, however, since his attack bonus is already quite high.&lt;br /&gt;
&lt;br /&gt;
The Rogue gains immensely from the {{s|WEYTWUT}} glyph, enabling him to break through the first strike of monsters and defeat enemies such as goblins that normally present a significant challenge for him.  {{s|GETINDARE}} glyph is not particularly helpful for the Rogue.  While it can be used to increase his dodging chance, he already has first strike so its primary effect is wasted.  There are better uses of mana and inventory slots.&lt;br /&gt;
&lt;br /&gt;
Deities that offer bonuses to your hit points, such as the {{g|Glowing Guardian}} and {{g|Jehora Jeheyu}} are powerful choices for a rogue, though this is one of the rare classes that can perform well with any deity under the right circumstances.  Any effect that boosts his base attack value is also highly valuable, so the {{i|Trisword}} is highly recommended.  The {{i|Alchemist's Scroll}} is another item that rogues enjoy.  Optimized rogue builds have the best balance of health and damage of any possible character, making this a top-tier class selection for tackling vicious dungeons.&lt;br /&gt;
&lt;br /&gt;
One particularly devious build for the Rogue is to use the {{s|CYDSTEPP}} glyph and intentionally anger {{g|Dracul}}.  Dracul's punishment is lower your maximum hit points, but he will not reduce them below 1 hit point.  Because of this, you will always be at maximum hit points and are no longer limited by CYDSTEPP's minimum health requirement and can cast it freely.  This trick is most useful when facing bosses that will 1-hit you no matter what. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rogue&amp;diff=46473</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rogue&amp;diff=46473"/>
				<updated>2014-11-17T18:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Orc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Rogue&lt;br /&gt;
|ShortHand=Ro&lt;br /&gt;
|Traits=&lt;br /&gt;
;DEXTROUS: Permanent {{t|First strike}}&lt;br /&gt;
;EVASIVE: Starts with {{t|Dodge}} 20%&lt;br /&gt;
;[[File:DANGEROUS.png]] DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{DwRo}}, {{OrRo}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 2 [[Thief Den]]&lt;br /&gt;
|Group=Tier 2&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Rogues are mavericks with a touch of class. Although they inhabit the greyer areas of society, they put themselves above &amp;quot;common&amp;quot; criminals and hone their skills in preparation for all sorts of glory-seeking exploits. Their grace and poise in battle is unmatched. Their durability, unfortunately, is not.''&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''DEXTROUS''': First strike in combat, ignoring level constraints&lt;br /&gt;
*'''EVASIVE''': +20% starting dodge trait&lt;br /&gt;
*'''DANGEROUS''': Rogues earn -5 health per level, but start off with +40% damage&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
Due to his low hit points, most monsters will slay a rogue in a single blow.  The {{DwRo}} solves this problem by granting you bonus hit points by converting items.  The hit points granted by the dwarf are not affected by the rogue's '''dangerous''' trait, and as a result a dwarf rogue can actually end up with above-average hit points overall.&lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
When it comes to taking things to their extreme, the {{OrRo}} is king.  By stacking his expanded racial base attack with the Rogue's attack bonus, the Orc Rogue is capable of dealing truly monstrous amounts of damage.  This is often further amplified by stacking other bonuses to damage, such as the HP-&amp;gt;Attack booster swap.  Such a total disregard for hit points will require you to find alternate means to keep your rogue alive.  Normally Orc Rogues are dependent on death protection (most commonly from the {{s|CYDSTEPP}} glyph), but some will use boons from different [[Gods|deities]] or special [[items]] to gain hit points to survive.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Rogue is the archetypical ''striker'' type character, meaning he attempts to deal large amounts of damage and slay enemies in as few attacks as possible.  While it is certainly possible to play him as a high-durability brawler, this will require more extensive combinations of bonuses to achieve since a &amp;quot;stock&amp;quot; rogue is extremely fragile.&lt;br /&gt;
&lt;br /&gt;
Against most foes, a Rogue will get a free attack due to his first strike.  As a result, the typical approach with a Rogue is to cast a spell such as {{s|BURNDAYRAZ}} to wound an enemy, then hit them once (usually surviving within an inch of their health), and then finish them with a first strike.  If you have the [[CYDSTEPP]] glyph you can get one extra attack due to death protection.  Because of their large damage bonus, this is enough to kill most varieties of monsters.  However, certain monsters present added difficulties to the Rogue.  Monsters with death protection and first strike are very difficult for rogues to finish off, and the most common problem a rogue will face are enemies that are strong enough to kill them outright in a single blow.&lt;br /&gt;
&lt;br /&gt;
Although a rogue's maximum hit points are lower than usual, their hit point regeneration is perfectly normal.  Due to their very high damage output, a rogue can attack an enemy, explore to fully heal themselves, and come back to attack it again to slowly build up damage.  This &amp;quot;[[regen-fighting]]&amp;quot; is a very effective way to play rogues, especially if you can find the {{s|APHEELSIK}} glyph.  However, it first requires you to be able to survive the enemy's attack.&lt;br /&gt;
&lt;br /&gt;
If you need to explore but you're at full health, look for a monster you can survive a hit from, but that takes one too many hits to kill. Attack it and 20% of the time, you'll dodge, getting a &amp;quot;free&amp;quot; high-level kill.&lt;br /&gt;
&lt;br /&gt;
The Rogue benefits enormously from &amp;quot;prebuff&amp;quot; glyphs that let him power himself up before fighting.  The {{s|ENDISWAL}} glyph allows a rogue to build up physical damage resistance and survive enemies that would normally kill him in a single blow.  The {{s|CYDSTEPP}} glyph is the holy grail of the rogue class, allowing you to chain one free attack due to death protection.  The rogue does not benefit quite so much from the {{s|BYSSEPS}} glyph, however, since his attack bonus is already quite high.&lt;br /&gt;
&lt;br /&gt;
The Rogue gains immensely from the {{s|WEYTWUT}} glyph, enabling him to break through the first strike of monsters and defeat enemies such as goblins that normally present a significant challenge for him.  {{s|GETINDARE}} glyph is not particularly helpful for the Rogue.  While it can be used to increase his dodging chance, he already has first strike so its primary effect is wasted.  There are better uses of mana and inventory slots.&lt;br /&gt;
&lt;br /&gt;
Deities that offer bonuses to your hit points, such as the {{g|Glowing Guardian}} and {{g|Jehora Jeheyu}} are powerful choices for a rogue, though this is one of the rare classes that can perform well with any deity under the right circumstances.  Any effect that boosts his base attack value is also highly valuable, so the {{i|Trisword}} is highly recommended.  The {{i|Alchemist's Scroll}} is another item that rogues enjoy.  Optimized rogue builds have the best balance of health and damage of any possible character, making this a top-tier class selection for tackling vicious dungeons.&lt;br /&gt;
&lt;br /&gt;
One particularly devious build for the Rogue is to use the {{s|CYDSTEPP}} glyph and intentionally anger {{g|Dracul}}.  Dracul's punishment is lower your maximum hit points, but he will not reduce them below 1 hit point.  Because of this, you will always be at maximum hit points and are no longer limited by CYDSTEPP's minimum health requirement and can cast it freely.  This trick is most useful when facing bosses that will 1-hit you no matter what. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rogue&amp;diff=46472</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rogue&amp;diff=46472"/>
				<updated>2014-11-17T18:44:36Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Orc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Rogue&lt;br /&gt;
|ShortHand=Ro&lt;br /&gt;
|Traits=&lt;br /&gt;
;DEXTROUS: Permanent {{t|First strike}}&lt;br /&gt;
;EVASIVE: Starts with {{t|Dodge}} 20%&lt;br /&gt;
;[[File:DANGEROUS.png]] DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{DwRo}}, {{OrRo}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 2 [[Thief Den]]&lt;br /&gt;
|Group=Tier 2&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Rogues are mavericks with a touch of class. Although they inhabit the greyer areas of society, they put themselves above &amp;quot;common&amp;quot; criminals and hone their skills in preparation for all sorts of glory-seeking exploits. Their grace and poise in battle is unmatched. Their durability, unfortunately, is not.''&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''DEXTROUS''': First strike in combat, ignoring level constraints&lt;br /&gt;
*'''EVASIVE''': +20% starting dodge trait&lt;br /&gt;
*'''DANGEROUS''': Rogues earn -5 health per level, but start off with +40% damage&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
Due to his low hit points, most monsters will slay a rogue in a single blow.  The {{DwRo}} solves this problem by granting you bonus hit points by converting items.  The hit points granted by the dwarf are not affected by the rogue's '''dangerous''' trait, and as a result a dwarf rogue can actually end up with above-average hit points overall.&lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
When it comes to taking things to their extreme, the {{OrRo}}) is king.  By stacking his expanded racial base attack with the Rogue's attack bonus, the Orc Rogue is capable of dealing truly monstrous amounts of damage.  This is often further amplified by stacking other bonuses to damage, such as the HP-&amp;gt;Attack booster swap.  Such a total disregard for hit points will require you to find alternate means to keep your rogue alive.  Normally Orc Rogues are dependent on death protection (most commonly from the {{s|CYDSTEPP}} glyph), but some will use boons from different [[Gods|deities]] or special [[items]] to gain hit points to survive.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Rogue is the archetypical ''striker'' type character, meaning he attempts to deal large amounts of damage and slay enemies in as few attacks as possible.  While it is certainly possible to play him as a high-durability brawler, this will require more extensive combinations of bonuses to achieve since a &amp;quot;stock&amp;quot; rogue is extremely fragile.&lt;br /&gt;
&lt;br /&gt;
Against most foes, a Rogue will get a free attack due to his first strike.  As a result, the typical approach with a Rogue is to cast a spell such as {{s|BURNDAYRAZ}} to wound an enemy, then hit them once (usually surviving within an inch of their health), and then finish them with a first strike.  If you have the [[CYDSTEPP]] glyph you can get one extra attack due to death protection.  Because of their large damage bonus, this is enough to kill most varieties of monsters.  However, certain monsters present added difficulties to the Rogue.  Monsters with death protection and first strike are very difficult for rogues to finish off, and the most common problem a rogue will face are enemies that are strong enough to kill them outright in a single blow.&lt;br /&gt;
&lt;br /&gt;
Although a rogue's maximum hit points are lower than usual, their hit point regeneration is perfectly normal.  Due to their very high damage output, a rogue can attack an enemy, explore to fully heal themselves, and come back to attack it again to slowly build up damage.  This &amp;quot;[[regen-fighting]]&amp;quot; is a very effective way to play rogues, especially if you can find the {{s|APHEELSIK}} glyph.  However, it first requires you to be able to survive the enemy's attack.&lt;br /&gt;
&lt;br /&gt;
If you need to explore but you're at full health, look for a monster you can survive a hit from, but that takes one too many hits to kill. Attack it and 20% of the time, you'll dodge, getting a &amp;quot;free&amp;quot; high-level kill.&lt;br /&gt;
&lt;br /&gt;
The Rogue benefits enormously from &amp;quot;prebuff&amp;quot; glyphs that let him power himself up before fighting.  The {{s|ENDISWAL}} glyph allows a rogue to build up physical damage resistance and survive enemies that would normally kill him in a single blow.  The {{s|CYDSTEPP}} glyph is the holy grail of the rogue class, allowing you to chain one free attack due to death protection.  The rogue does not benefit quite so much from the {{s|BYSSEPS}} glyph, however, since his attack bonus is already quite high.&lt;br /&gt;
&lt;br /&gt;
The Rogue gains immensely from the {{s|WEYTWUT}} glyph, enabling him to break through the first strike of monsters and defeat enemies such as goblins that normally present a significant challenge for him.  {{s|GETINDARE}} glyph is not particularly helpful for the Rogue.  While it can be used to increase his dodging chance, he already has first strike so its primary effect is wasted.  There are better uses of mana and inventory slots.&lt;br /&gt;
&lt;br /&gt;
Deities that offer bonuses to your hit points, such as the {{g|Glowing Guardian}} and {{g|Jehora Jeheyu}} are powerful choices for a rogue, though this is one of the rare classes that can perform well with any deity under the right circumstances.  Any effect that boosts his base attack value is also highly valuable, so the {{i|Trisword}} is highly recommended.  The {{i|Alchemist's Scroll}} is another item that rogues enjoy.  Optimized rogue builds have the best balance of health and damage of any possible character, making this a top-tier class selection for tackling vicious dungeons.&lt;br /&gt;
&lt;br /&gt;
One particularly devious build for the Rogue is to use the {{s|CYDSTEPP}} glyph and intentionally anger {{g|Dracul}}.  Dracul's punishment is lower your maximum hit points, but he will not reduce them below 1 hit point.  Because of this, you will always be at maximum hit points and are no longer limited by CYDSTEPP's minimum health requirement and can cast it freely.  This trick is most useful when facing bosses that will 1-hit you no matter what. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rogue&amp;diff=46471</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rogue&amp;diff=46471"/>
				<updated>2014-11-17T18:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Rogue&lt;br /&gt;
|ShortHand=Ro&lt;br /&gt;
|Traits=&lt;br /&gt;
;DEXTROUS: Permanent {{t|First strike}}&lt;br /&gt;
;EVASIVE: Starts with {{t|Dodge}} 20%&lt;br /&gt;
;[[File:DANGEROUS.png]] DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{DwRo}}, {{OrRo}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 2 [[Thief Den]]&lt;br /&gt;
|Group=Tier 2&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Rogues are mavericks with a touch of class. Although they inhabit the greyer areas of society, they put themselves above &amp;quot;common&amp;quot; criminals and hone their skills in preparation for all sorts of glory-seeking exploits. Their grace and poise in battle is unmatched. Their durability, unfortunately, is not.''&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''DEXTROUS''': First strike in combat, ignoring level constraints&lt;br /&gt;
*'''EVASIVE''': +20% starting dodge trait&lt;br /&gt;
*'''DANGEROUS''': Rogues earn -5 health per level, but start off with +40% damage&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
Due to his low hit points, most monsters will slay a rogue in a single blow.  The {{DwRo}} solves this problem by granting you bonus hit points by converting items.  The hit points granted by the dwarf are not affected by the rogue's '''dangerous''' trait, and as a result a dwarf rogue can actually end up with above-average hit points overall.&lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
&lt;br /&gt;
When it comes to taking things to their extreme, the {{OrRo}}) is king.  By stacking his expanded racial base attack with the Rogue's attack bonus, the Orc Rogue is capable of dealing truly monstrous amounts of damage.  This is often further amplified by stacking other bonuses to damage, such as the HP-&amp;gt;Attack booster swap.  Such a total disregard for hit points will require you to find alternate means to keep your rogue alive.  Normally Orc Rogues are dependent on death protection (most commonly from the [[CYDSTEPP]] glyph), but some will use boons from different [[Gods|deities]] or special [[items]] to gain hit points to survive.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Rogue is the archetypical ''striker'' type character, meaning he attempts to deal large amounts of damage and slay enemies in as few attacks as possible.  While it is certainly possible to play him as a high-durability brawler, this will require more extensive combinations of bonuses to achieve since a &amp;quot;stock&amp;quot; rogue is extremely fragile.&lt;br /&gt;
&lt;br /&gt;
Against most foes, a Rogue will get a free attack due to his first strike.  As a result, the typical approach with a Rogue is to cast a spell such as {{s|BURNDAYRAZ}} to wound an enemy, then hit them once (usually surviving within an inch of their health), and then finish them with a first strike.  If you have the [[CYDSTEPP]] glyph you can get one extra attack due to death protection.  Because of their large damage bonus, this is enough to kill most varieties of monsters.  However, certain monsters present added difficulties to the Rogue.  Monsters with death protection and first strike are very difficult for rogues to finish off, and the most common problem a rogue will face are enemies that are strong enough to kill them outright in a single blow.&lt;br /&gt;
&lt;br /&gt;
Although a rogue's maximum hit points are lower than usual, their hit point regeneration is perfectly normal.  Due to their very high damage output, a rogue can attack an enemy, explore to fully heal themselves, and come back to attack it again to slowly build up damage.  This &amp;quot;[[regen-fighting]]&amp;quot; is a very effective way to play rogues, especially if you can find the {{s|APHEELSIK}} glyph.  However, it first requires you to be able to survive the enemy's attack.&lt;br /&gt;
&lt;br /&gt;
If you need to explore but you're at full health, look for a monster you can survive a hit from, but that takes one too many hits to kill. Attack it and 20% of the time, you'll dodge, getting a &amp;quot;free&amp;quot; high-level kill.&lt;br /&gt;
&lt;br /&gt;
The Rogue benefits enormously from &amp;quot;prebuff&amp;quot; glyphs that let him power himself up before fighting.  The {{s|ENDISWAL}} glyph allows a rogue to build up physical damage resistance and survive enemies that would normally kill him in a single blow.  The {{s|CYDSTEPP}} glyph is the holy grail of the rogue class, allowing you to chain one free attack due to death protection.  The rogue does not benefit quite so much from the {{s|BYSSEPS}} glyph, however, since his attack bonus is already quite high.&lt;br /&gt;
&lt;br /&gt;
The Rogue gains immensely from the {{s|WEYTWUT}} glyph, enabling him to break through the first strike of monsters and defeat enemies such as goblins that normally present a significant challenge for him.  {{s|GETINDARE}} glyph is not particularly helpful for the Rogue.  While it can be used to increase his dodging chance, he already has first strike so its primary effect is wasted.  There are better uses of mana and inventory slots.&lt;br /&gt;
&lt;br /&gt;
Deities that offer bonuses to your hit points, such as the {{g|Glowing Guardian}} and {{g|Jehora Jeheyu}} are powerful choices for a rogue, though this is one of the rare classes that can perform well with any deity under the right circumstances.  Any effect that boosts his base attack value is also highly valuable, so the {{i|Trisword}} is highly recommended.  The {{i|Alchemist's Scroll}} is another item that rogues enjoy.  Optimized rogue builds have the best balance of health and damage of any possible character, making this a top-tier class selection for tackling vicious dungeons.&lt;br /&gt;
&lt;br /&gt;
One particularly devious build for the Rogue is to use the {{s|CYDSTEPP}} glyph and intentionally anger {{g|Dracul}}.  Dracul's punishment is lower your maximum hit points, but he will not reduce them below 1 hit point.  Because of this, you will always be at maximum hit points and are no longer limited by CYDSTEPP's minimum health requirement and can cast it freely.  This trick is most useful when facing bosses that will 1-hit you no matter what. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Assassin&amp;diff=46448</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Assassin&amp;diff=46448"/>
				<updated>2014-11-17T17:20:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Assassin&lt;br /&gt;
|ShortHand=As&lt;br /&gt;
|Traits=&lt;br /&gt;
;POISONED BLADE: Starts with the APHEELSIK glyph, deals 40% bonus damage to poisoned enemies. Starts with -20% bonus damage.&lt;br /&gt;
;LIGHT FOOT: Exploring the area around a monster gives the player first strike&lt;br /&gt;
;SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game.&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{HuAs}},{{ElAs}},{{GoAs}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 3 [[Thief Den]]&lt;br /&gt;
|Group=Tier 3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Sinister, quiet and deadly. Assassins lack the charisma, social etiquette and basic regard for sentient life that the lower-tier sneaks possess, but they are no less cunning, stealthy or resourceful. Death may come quickly. Death may come slowly. Death may be silent, bloody, or fiery. But death will always come.''&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''POISONED BLADE''': Starts with the APHEELSIK glyph, gains 40% bonus damage against poisoned monsters. &lt;br /&gt;
*'''LIGHT FOOT''': Exploring the area around a monster gives the player first strike.&lt;br /&gt;
*'''SWIFT HAND''': attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game.&lt;br /&gt;
&lt;br /&gt;
Note that spaces that fall off the edge of the board count as &amp;quot;revealed&amp;quot; for the purpose of light foot, so you can gain first strike against edge-hugging monsters in this manner.  The swift hands ability ignores abilities such as first strike and death protection, meaning you face no risks when attacking monsters like gorgons or animated armors as a higher-level assassin.  In rare scenarios where the boss is lower than level 10, it's entirely possible to kill him with swift hands.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&lt;br /&gt;
With an emphasis on attack damage, the {{HuAs}} makes for a more combat-oriented assassin.  He is better at [[regen-fighting]] monsters and will be well-suited to poison antics.  The downside of the human assassin is that the only class feature the Assassin has to synergize with high attack damage is his situational first strike.  You'll need to find other combos to make up the difference.  Since the Assassin's glyph gives him a strong early-game regardless of racial choice, human is more preferable to orc for its superior late-game performance.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
One of the most powerful spellcasting combinations in the game is the {{ElAs}}.  With vastly expanded mana, the elf assassin makes a potent spellcaster.  The biggest difficulty that dedicated spellcasters face is that they often neglect their attack damage and have difficulty fighting lower-level monsters that ''should'' be easy.  Using '''swift hands''', this is not an issue for the assassin, allowing him to focus totally on spellcasting in a way that even the {{c|Wizard}} cannot.  Other races can still make potent spellcaster assassins, but they won't be as good as the elf.&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
The {{GoAs}} is the ultimate class/race combo for level-up catapults.  By using swift hands to kill weaker monsters and converting items and glyphs for extra experience, a goblin can gain as many as five levels over the course of a boss battle, fully regenerating his health and mana each time.  Very few bosses outside of vicious difficulty can survive this sort of persistent onslaught, and even those in vicious difficulty will often fall to it.  Since you can begin the boss battle very early with this character it's likely you'll be able to use poison antics as well.  The Goblin Assassin is one of the best ways to obtain badges in most dungeons, including the coveted vicious badge.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Assassin is one of the game's most potent classes, and is well-suited to a wide variety of approaches.  At low levels, he has a strong and reliable opener with the {{s|APHEELSIK}} glyph, and at high levels he can cleave through strong monsters to gain a few extra levels that can make the difference.  His greatest weakness is that he has very few class features to improve his combat abilities, and capitalizing on his situational {{t|First strike}} is very important.  Because he has no bonus to regeneration or resistances and his initial attack bonus against poisoned monsters is only 20% (net), the Assassin actually makes a sub-par regen-fighter without additional items or boons.  The assassin is most similar to the {{c|Fighter}} in this respect, and he can build towards almost any type of character by using the right combination of bonuses.&lt;br /&gt;
&lt;br /&gt;
Although at first glance it may not be apparent, the Assassin is actually a very strong class for spellcaster strategies.  One of the biggest problems dedicated spellcasters face is that they neglect their attack damage, and may be easily worn down by low-level monsters.  An assassin will never face this problem, even on vicious-difficulty levels, and can therefor focus all his attention on the boss. &lt;br /&gt;
&lt;br /&gt;
Because the assassin can easily 1-hit-kill monsters that are lower-level than him, he should ''never'' fight a monster that is equal-level to him unless he has no other choice.  There is no bonus XP given for defeating a monster of equal level to yourself, and once you gain a level you can kill him effortless.  Always focus your efforts on fighting stronger monsters to earn bonus XP.&lt;br /&gt;
&lt;br /&gt;
Assassins can leverage an early Amulet of Yendor to great effect. The 50 bonus experience is enough to reach level 5, which puts most of the dungeon monsters at lower level (and thus subject to Swift Hands). This frees up the player to select a race other than Goblin and still be able to reach Level 10 only having to fight a handful of monsters to do so. The drawback is that after using up the prepped Amulet, you will need to reclaim it for an additional 50 Gold cost if you want to use it again.&lt;br /&gt;
&lt;br /&gt;
The Assassin works well with a broad range of [[Gods|deities]] due to his personal flexibility.  Unless you're willing to eschew the poison glyph, you will probably want to '''avoid''' {{g|Taurog}} and the {{g|Glowing Guardian}}.  Otherwise the Assassin will work flawlessly with '''any''' other [[Gods|deity]].&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=46447</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=46447"/>
				<updated>2014-11-17T16:48:07Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Goblin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|ShortHand=Fi&lt;br /&gt;
|Traits=&lt;br /&gt;
;INSTINCTS: Monsters of an equal or lower level always have their location revealed&lt;br /&gt;
;VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level&lt;br /&gt;
;PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.''&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
Because of the fighter's Veteran trait, he can very easily achieve multiple level-ups in short succession with his popcorn. This synergizes greatly with the Elf's expanded mana pool, allowing the {{ElFi}} to rival even the {{GnSo}} in mana-spiking capability. &lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTUPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource on the map into killing the boss.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The fighter levels up significantly faster than other classes, which has two huge benefits.  Being a higher level he is more powerful and dangerous, but it also benefits more often from the full-heal and mana-restore you gain when you level up.  This extra leeway in terms of experience gain and leveling up makes the Fighter a competitive class.  His other class features are largely inconsequential.  Pit Dog is a one-time event, and basically equivalent to one use of the {{s|CYDSTEPP}} glyph.  Instinct is completely useless, since fighters want to avoid fighting monsters that are equal or lower level than themselves if at all possible, saving them for level-up catapults later in the game.&lt;br /&gt;
&lt;br /&gt;
Although he's presented as a Fighter, this character is actually equally well-suited to being a spellcaster.  He has no class features that help his melee combat skills, and largely comes across as a tabula rasa that can be played any way you want.  It's always a good idea to keep an open mind with the fighter and be as flexible as possible based on what items and glyphs you find.&lt;br /&gt;
&lt;br /&gt;
This is the first class you are presented with when you begin Desktop Dungeons, and he functions very well as a beginner class, and also presents a strong foil to the specialized classes such as Warlord and Assassin that are unlocked later.&lt;br /&gt;
&lt;br /&gt;
As for deities, {{g|Tikki Tooki}} is an incredible choice. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.  The Fighter works well enough with any other deity as well, so for the most part you should adapt your worship strategy to the needs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=46446</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=46446"/>
				<updated>2014-11-17T16:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Goblin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|ShortHand=Fi&lt;br /&gt;
|Traits=&lt;br /&gt;
;INSTINCTS: Monsters of an equal or lower level always have their location revealed&lt;br /&gt;
;VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level&lt;br /&gt;
;PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.''&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
Because of the fighter's Veteran trait, he can very easily achieve multiple level-ups in short succession with his popcorn. This synergizes greatly with the Elf's expanded mana pool, allowing the {{ElFi}} to rival even the {{GnSo}} in mana-spiking capability. &lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTUPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource they can into killing the boss.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The fighter levels up significantly faster than other classes, which has two huge benefits.  Being a higher level he is more powerful and dangerous, but it also benefits more often from the full-heal and mana-restore you gain when you level up.  This extra leeway in terms of experience gain and leveling up makes the Fighter a competitive class.  His other class features are largely inconsequential.  Pit Dog is a one-time event, and basically equivalent to one use of the {{s|CYDSTEPP}} glyph.  Instinct is completely useless, since fighters want to avoid fighting monsters that are equal or lower level than themselves if at all possible, saving them for level-up catapults later in the game.&lt;br /&gt;
&lt;br /&gt;
Although he's presented as a Fighter, this character is actually equally well-suited to being a spellcaster.  He has no class features that help his melee combat skills, and largely comes across as a tabula rasa that can be played any way you want.  It's always a good idea to keep an open mind with the fighter and be as flexible as possible based on what items and glyphs you find.&lt;br /&gt;
&lt;br /&gt;
This is the first class you are presented with when you begin Desktop Dungeons, and he functions very well as a beginner class, and also presents a strong foil to the specialized classes such as Warlord and Assassin that are unlocked later.&lt;br /&gt;
&lt;br /&gt;
As for deities, {{g|Tikki Tooki}} is an incredible choice. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.  The Fighter works well enough with any other deity as well, so for the most part you should adapt your worship strategy to the needs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=46445</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=46445"/>
				<updated>2014-11-17T16:47:32Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Goblin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|ShortHand=Fi&lt;br /&gt;
|Traits=&lt;br /&gt;
;INSTINCTS: Monsters of an equal or lower level always have their location revealed&lt;br /&gt;
;VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level&lt;br /&gt;
;PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.''&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
Because of the fighter's Veteran trait, he can very easily achieve multiple level-ups in short succession with his popcorn. This synergizes greatly with the Elf's expanded mana pool, allowing the {{ElFi}} to rival even the {{GnSo}} in mana-spiking capability. &lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTUPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource they can into the boss.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The fighter levels up significantly faster than other classes, which has two huge benefits.  Being a higher level he is more powerful and dangerous, but it also benefits more often from the full-heal and mana-restore you gain when you level up.  This extra leeway in terms of experience gain and leveling up makes the Fighter a competitive class.  His other class features are largely inconsequential.  Pit Dog is a one-time event, and basically equivalent to one use of the {{s|CYDSTEPP}} glyph.  Instinct is completely useless, since fighters want to avoid fighting monsters that are equal or lower level than themselves if at all possible, saving them for level-up catapults later in the game.&lt;br /&gt;
&lt;br /&gt;
Although he's presented as a Fighter, this character is actually equally well-suited to being a spellcaster.  He has no class features that help his melee combat skills, and largely comes across as a tabula rasa that can be played any way you want.  It's always a good idea to keep an open mind with the fighter and be as flexible as possible based on what items and glyphs you find.&lt;br /&gt;
&lt;br /&gt;
This is the first class you are presented with when you begin Desktop Dungeons, and he functions very well as a beginner class, and also presents a strong foil to the specialized classes such as Warlord and Assassin that are unlocked later.&lt;br /&gt;
&lt;br /&gt;
As for deities, {{g|Tikki Tooki}} is an incredible choice. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.  The Fighter works well enough with any other deity as well, so for the most part you should adapt your worship strategy to the needs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=46444</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=46444"/>
				<updated>2014-11-17T16:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|ShortHand=Fi&lt;br /&gt;
|Traits=&lt;br /&gt;
;INSTINCTS: Monsters of an equal or lower level always have their location revealed&lt;br /&gt;
;VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level&lt;br /&gt;
;PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.''&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
Because of the fighter's Veteran trait, he can very easily achieve multiple level-ups in short succession with his popcorn. This synergizes greatly with the Elf's expanded mana pool, allowing the {{ElFi}} to rival even the {{GnSo}} in mana-spiking capability. &lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTOPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource they can into the boss.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The fighter levels up significantly faster than other classes, which has two huge benefits.  Being a higher level he is more powerful and dangerous, but it also benefits more often from the full-heal and mana-restore you gain when you level up.  This extra leeway in terms of experience gain and leveling up makes the Fighter a competitive class.  His other class features are largely inconsequential.  Pit Dog is a one-time event, and basically equivalent to one use of the {{s|CYDSTEPP}} glyph.  Instinct is completely useless, since fighters want to avoid fighting monsters that are equal or lower level than themselves if at all possible, saving them for level-up catapults later in the game.&lt;br /&gt;
&lt;br /&gt;
Although he's presented as a Fighter, this character is actually equally well-suited to being a spellcaster.  He has no class features that help his melee combat skills, and largely comes across as a tabula rasa that can be played any way you want.  It's always a good idea to keep an open mind with the fighter and be as flexible as possible based on what items and glyphs you find.&lt;br /&gt;
&lt;br /&gt;
This is the first class you are presented with when you begin Desktop Dungeons, and he functions very well as a beginner class, and also presents a strong foil to the specialized classes such as Warlord and Assassin that are unlocked later.&lt;br /&gt;
&lt;br /&gt;
As for deities, {{g|Tikki Tooki}} is an incredible choice. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.  The Fighter works well enough with any other deity as well, so for the most part you should adapt your worship strategy to the needs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=46443</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter&amp;diff=46443"/>
				<updated>2014-11-17T16:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Fighter&lt;br /&gt;
|ShortHand=Fi&lt;br /&gt;
|Traits=&lt;br /&gt;
;INSTINCTS: Monsters of an equal or lower level always have their location revealed&lt;br /&gt;
;VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level&lt;br /&gt;
;PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.''&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
Because of the fighter's Veteran trait, he can very easily achieve multiple level-ups in short succession with his popcorn. This synergizes greatly with the Elf's expanded mana pool, allowing the {{ElFi}} to rival even the {{GnSo}} in mana-spiking capability. &lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTOPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource they can into the boss.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The fighter levels up significantly faster than other classes, which has two huge benefits.  Being a higher level he is more powerful and dangerous, but it also benefits more often from the full-heal and mana-restore you gain when you level up.  This extra leeway in terms of experience gain and leveling up makes the Fighter a competitive class.  His other class features are largely inconsequential.  Pit Dog is a one-time event, and basically equivalent to one use of the {{s|CYDSTEPP glyph}}.  Instinct is completely useless, since fighters want to avoid fighting monsters that are equal or lower level than themselves if at all possible, saving them for level-up catapults later in the game.&lt;br /&gt;
&lt;br /&gt;
Although he's presented as a Fighter, this character is actually equally well-suited to being a spellcaster.  He has no class features that help his melee combat skills, and largely comes across as a tabula rasa that can be played any way you want.  It's always a good idea to keep an open mind with the fighter and be as flexible as possible based on what items and glyphs you find.&lt;br /&gt;
&lt;br /&gt;
This is the first class you are presented with when you begin Desktop Dungeons, and he functions very well as a beginner class, and also presents a strong foil to the specialized classes such as Warlord and Assassin that are unlocked later.&lt;br /&gt;
&lt;br /&gt;
As for deities, {{g|Tikki Tooki}} is an incredible choice. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.  The Fighter works well enough with any other deity as well, so for the most part you should adapt your worship strategy to the needs of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=New_Players_Guide&amp;diff=15721</id>
		<title>New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=New_Players_Guide&amp;diff=15721"/>
				<updated>2014-03-24T19:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alphapage|Alpha:New Players Guide}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Welcome to Desktop Dungeons! You've bought this magnificent game through the avenue of your choice, blazed through the tutorial, and... can't clear Venture Cave. Don't fret! Desktop dungeons is an incredibly complex game, with much to offer the human who masters its systems, but as a consequence has a very steep learning curve. The fact that you're here means you are willing to stick with it, though, and that is excellent! This page contains a basic explanation of the game's systems and strategies you can use to help ease you in to the game.&lt;br /&gt;
&lt;br /&gt;
The single most important thing to know is that DD is a game about '''resource management'''. This is a game that punishes severely wasted resources. The second most important thing to understand is that '''everything''' is a resource. Inventory, mana, piety (you'll get to that) and gold are not the only things you will want to manage. Exploration, experience, low-level enemies (&amp;quot;popcorn&amp;quot;), even your health is a resource to be managed! If this sounds overwhelming, fear not! For most of the game, you only need to understand a small part of this to succeed. &lt;br /&gt;
&lt;br /&gt;
== In-Dungeon Basics ==&lt;br /&gt;
=== Object of the Game ===&lt;br /&gt;
Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.  If there are multiple such monsters, you must defeat all of them. The last one you kill will drop a trophy that you can sell.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Levels ===&lt;br /&gt;
As you know from the tutorial, killing monsters increases your experience, and killing higher-level monsters gives you experience. Accrue enough, and you level up! Knowing exactly what you get from a level-up is critical to a deeper understanding of the game, as proper timing of level-ups is crucial to your success in a dungeon run. The benefits of a level-up are:&lt;br /&gt;
&lt;br /&gt;
#+10 max HP&lt;br /&gt;
#+5 damage&lt;br /&gt;
#A health + mana restore&lt;br /&gt;
#A wipe of any poison or mana burn effects on the player&lt;br /&gt;
&lt;br /&gt;
The most critical part of this to understand is the health and mana restore, which is core to the most fundamental strategy in the game: the '''level-up catapult'''. To execute this strategy, you will need:&lt;br /&gt;
&lt;br /&gt;
#To be within a few XP of leveling up&lt;br /&gt;
#Have a high-level monster you can get within killing range, but are unable to kill without using potions&lt;br /&gt;
&lt;br /&gt;
The execution is simple. Fight the high level monster until you are out of mana and you can't take any more hits from it. Then, kill a lower-level monster to level up, refreshing your health and mana. Finally, use your refreshed resources to finish killing the monster, giving you the ability to kill it! This technique is very simple, but is the pillar upon which high-level play is built on. Learn it. Love it. Master it.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
Important things not covered by these bullets are strike order modifiers. A player with First Strike will strike first regardless of levels, unless the opposing monster also has first strike. A slowed player will always strike last in battle. First Strike and Slow cancel each other out. &lt;br /&gt;
&lt;br /&gt;
=== Mana and Spells ===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell [[Glyphs]] in the dungeon. (Certain, later, [[classes]] start the game with a specific glyph in their inventory.)&lt;br /&gt;
#In order to learn a spell after you've found it, you must double-click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your inventory.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you 100 conversion points, and possibly a benefit depending upon your [[races|race]]. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
=== Healing and Restoring Mana ===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you uncover, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#When you are poisoned, you will not gain health from exploring squares. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain mana from exploring squares. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
#Whenever you gain a level, your health and mana are fully restored.&lt;br /&gt;
&lt;br /&gt;
=== Potions and Powerups ===&lt;br /&gt;
#3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion. A Thief will cause 4 of each to be created.&lt;br /&gt;
# Basic Potions restore 40% of your Max Health/Mana, rounded down, except for Priest (Health Potion 100% effective) and Blood Mage (Mana Potion 100% effective at the expense of 6 Health per Level).&lt;br /&gt;
#Every Health Powerup gives you 1 Max Health per Level. This scales as you level up, so don't hesitate when you see one -- pick it up! Dwarf's Conversion works in the same way. &lt;br /&gt;
#Every Attack Powerup gives you 10% Damage bonus, which can be viewed by hovering your mouse cursor on your character's attack icon, left to your current damage. This, naturally, scales as you level up. Human's Conversion works in the same way.&lt;br /&gt;
#Every Mana Powerup gives you 1 Max Mana. Elf's conversion works the same way.&lt;br /&gt;
&lt;br /&gt;
=== Monster Health Regeneration ===&lt;br /&gt;
#As you explore the dungeon, wounded monsters regenerate health. They heal 1 health point per level per square uncovered.&lt;br /&gt;
#No other actions — including fighting other monsters and moving around parts of the map that you've already explored — will cause monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
=== Gold and Items ===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#If the Bazaar is unlocked, shops will spawn in the dungeon.&lt;br /&gt;
#New [[items]] can be unlocked by completing [[Quest|quests]] or [[Class Challenges|class challenges]].&lt;br /&gt;
&lt;br /&gt;
=== Conversion points ===&lt;br /&gt;
#If you find a glyph you're not going to use, drag it to the conversion box for 100 conversion points.&lt;br /&gt;
#If you find or buy an item you're not going to use, drag it to the conversion box for its specified amount of conversion points.&lt;br /&gt;
#If you fill up your conversion bar with extra points left over, they will carry over.&lt;br /&gt;
#Your necessary amount of conversion points and bonus is determined by your [[Races|race]]&lt;br /&gt;
&lt;br /&gt;
=== Preparations ===&lt;br /&gt;
#You can choose to &amp;quot;finance&amp;quot; your adventurer by bringing preparations.&lt;br /&gt;
#Preparations are a large variety of things that help your adventurer. Anything from scouting altars, to staring with a fireball glyph, to bringing a cool special potion into the fight.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
#Every adventurer has 6 inventory slots.&lt;br /&gt;
#Each slot can either hold one large item or 5 small items.&lt;br /&gt;
#Items like potions, charms and pendants are small space.&lt;br /&gt;
#Most items, including glyphs, are large space items&lt;br /&gt;
&lt;br /&gt;
=== Gods ===&lt;br /&gt;
#[[Gods]] in Desktop Dungeons are like most gods in other rogue-likes. They each have there own bonuses and penalties.&lt;br /&gt;
#Different actions can either gain or lose piety.&lt;br /&gt;
#Piety is used to purchase boons, which give the player good effects.&lt;br /&gt;
#If piety hits 0 or below, you invoke the god's punishment.&lt;br /&gt;
#In extreme situations, you may want to desecrate another god's altar.&lt;br /&gt;
#Desecrating an altar grants some piety and pardon from the next three piety losses you would receive, but invokes the other god's punishment.&lt;br /&gt;
#Gods are unlocked by completing their subdungeon(s).&lt;br /&gt;
#Once you unlock a god, they are put into the randomizer for which gods will spawn.&lt;br /&gt;
#The number of altars that appear in a dungeon depend on the number you have unlocked.  You will begin with 1, and will end with 3.&lt;br /&gt;
&lt;br /&gt;
=== Basic Hints ===&lt;br /&gt;
#Always fight the highest [[Level|level]] [[Monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
#Potions are very useful to immediately gain health and mana, but you usually need many or all of them for the fight with the boss.&lt;br /&gt;
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat. However, the regeneration will sometimes benefit you more than him...&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
#The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
#Do not kill your adventurer unless you cannot escape, because they will keep their gold and sell off their loot.&lt;br /&gt;
&lt;br /&gt;
==Kingdom Management==&lt;br /&gt;
&lt;br /&gt;
=== Finishing a Dungeon ===&lt;br /&gt;
#When you exit a dungeon, through the main staircase or by taking the trophy, you will immediately send all of your gold into your vault. Then you sell off all your items, normal things for half-price and the trophy for full.&lt;br /&gt;
#Your Kingdom Vault cannot exceed its limit, 400 gold at the start but progressive more as you upgrade your [[Bank|bank]].&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
#With all of the gold you will be racking up in your vault, you upgrade your kingdom.&lt;br /&gt;
#There a 3 main things you can gain from upgrading a building.&lt;br /&gt;
#You can gain a new class, and a monster.&lt;br /&gt;
#You can gain a new race.&lt;br /&gt;
#You can gain new preparations.&lt;br /&gt;
#See [[buildings]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== The Adventuring Locker ===&lt;br /&gt;
#One special type of preparation is the adventuring locker.&lt;br /&gt;
#If you bring items out of a dungeon, you can drag them into a locker and pay 50 gold to &amp;quot;locker&amp;quot; it.&lt;br /&gt;
#If your adventurer dies with the item, converts it, or destroys it in any way you can pay a 50 gold fee to &amp;quot;re-locker&amp;quot; it instead of looking around for it in shops.&lt;br /&gt;
#Locker spaces are limited, so you may have to boot something out to put something in.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Namtar%27s_Ward.png&amp;diff=15122</id>
		<title>File:Namtar's Ward.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Namtar%27s_Ward.png&amp;diff=15122"/>
				<updated>2013-12-04T21:28:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: uploaded a new version of &amp;amp;quot;File:Namtar's Ward.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&amp;diff=15121</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&amp;diff=15121"/>
				<updated>2013-12-04T21:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:Items}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Item&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Method of Obtaining&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|Sword&lt;br /&gt;
| +2 base damage&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 25&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shield.png]]&lt;br /&gt;
|Shield&lt;br /&gt;
| -2 damage reduction&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slaying Wand.png]]&lt;br /&gt;
|Slaying Wand&lt;br /&gt;
| Instantly slays one target monster, granting base experience&lt;br /&gt;
(no bonus experience; capped at your level)&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perseverance Badge.png]]&lt;br /&gt;
|Perseverance Badge&lt;br /&gt;
| +10% bonus damage; small item&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Really Big Sword.png]]&lt;br /&gt;
|Really Big Sword&lt;br /&gt;
| Attacks ignore 35% of target's physical resistance, but always strike second&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bear Mace.png]]&lt;br /&gt;
|Bear Mace&lt;br /&gt;
| Your regular attack causes Knockback; +25% knockback damage&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon.png]]&lt;br /&gt;
|Spoon&lt;br /&gt;
| +1 base damage; small item&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tower Shield.png]]&lt;br /&gt;
|Tower Shield&lt;br /&gt;
| +10% physical resistance&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 14&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fine Sword.png]]&lt;br /&gt;
|Fine Sword&lt;br /&gt;
| +4 base damage&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Health.png]]&lt;br /&gt;
|Pendant of Health&lt;br /&gt;
| +10 max hit points.&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Mana.png]]&lt;br /&gt;
|Pendant of Mana&lt;br /&gt;
| +2 max mana&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll Heart.png]]&lt;br /&gt;
|Troll Heart&lt;br /&gt;
| Gain +2 Max HP every time you level up (Bonus is not lost from converting this item)&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 16&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloody Sigil.png]]&lt;br /&gt;
|Bloody Sigil&lt;br /&gt;
| +5 max HP, -10% bonus attack, +1 health regeneration per square revealed&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 8&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Badge of Honour.png]]&lt;br /&gt;
|Badge of Honour&lt;br /&gt;
| +10% attack bonus, can be consumed to grant 1-time death protection&lt;br /&gt;
| Shop (basic)&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piercing Wand.png]]&lt;br /&gt;
|Piercing Wand&lt;br /&gt;
| BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%)&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock Heart.png]]&lt;br /&gt;
|Rock Heart&lt;br /&gt;
| Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback)&lt;br /&gt;
|&lt;br /&gt;
| 14&lt;br /&gt;
| 60 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Heart.png]]&lt;br /&gt;
|Fire Heart&lt;br /&gt;
| Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)&lt;br /&gt;
| [[Quest]]: Ice And Fury&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crystal Ball.png]]&lt;br /&gt;
|Crystal Ball&lt;br /&gt;
| Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold&lt;br /&gt;
|&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witchalok Pendant.png]]&lt;br /&gt;
|Witchalok Pendant&lt;br /&gt;
| Grants a layer of {{t|Stone skin}} when casting BURNDAYRAZ; small item&lt;br /&gt;
| [[Quest]]: Halflings Ho!&lt;br /&gt;
| 19&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battlemage Ring.png]]&lt;br /&gt;
|Battlemage Ring&lt;br /&gt;
| BURNDAYRAZ deals +1 damage per level (+25% damage)&lt;br /&gt;
| [[Quest]]: Minecraft&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Hero's Helm.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Hero's Helm&lt;br /&gt;
| +5 HP, +1 MP, +2 base damage&lt;br /&gt;
|&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Platemail.png]]&lt;br /&gt;
|Platemail&lt;br /&gt;
| -2 damage reduction per character level; your attacks are slowed&lt;br /&gt;
| Class Challenge: {{CC|Fighter|Silver|Toe-To-Toe}}&lt;br /&gt;
| 23&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whurrgarbl.png]]&lt;br /&gt;
|Whurrgarbl&lt;br /&gt;
| Your physical attacks apply Burning effect like BURNDAYRAZ&lt;br /&gt;
| Class Challenge: {{CC|Berserker|Silver|Again! Again!}}&lt;br /&gt;
| 15&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trisword.png]]&lt;br /&gt;
|Trisword&lt;br /&gt;
| +2 base damage; Gain +5 decaying base damage whenever you drink a potion&lt;br /&gt;
| Class Challenge: {{CC|Warlord|Silver|Terror Grows}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Balanced Dagger.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Balanced Dagger&lt;br /&gt;
| Grants 2 bonus experience every time you kill an equal-leveled enemy; small item&lt;br /&gt;
| Class Challenge: {{CC|Thief|Silver|The Metal Age}}&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gloves of Midas.png]]&lt;br /&gt;
|Gloves of Midas&lt;br /&gt;
| Gain +1 gold every time you kill an XP-valuable monster&lt;br /&gt;
| Class Challenge: {{CC|Rogue|Silver|Wrath Of Midas}}&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Venom Dagger.png]]&lt;br /&gt;
|Venom Dagger&lt;br /&gt;
| Your first attack against any monster poisons them; small item&lt;br /&gt;
| Class Challenge: {{CC|Assassin|Silver|Creeplight Contract}}&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Stone Sigil.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Stone Sigil&lt;br /&gt;
| Gain +1 Piety whenever you kill an XP-valuable monster; small item&lt;br /&gt;
| Class Challenge: {{CC|Priest|Silver|The Evil Zombie}}&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Martyr Wraps.png]]&lt;br /&gt;
|Martyr Wraps&lt;br /&gt;
| Your attacks apply a stack of Corrosion; everything (including you) gains 1 corrosion on level-up&lt;br /&gt;
| Class Challenge: {{CC|Monk|Silver|Way of the Open Fist}}&lt;br /&gt;
| 15&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agnostic Collar.png]]&lt;br /&gt;
|Agnostic Collar&lt;br /&gt;
| Prevents deity punishment for desecration&lt;br /&gt;
| Class Challenge: {{CC|Paladin|Silver|Honour and Glory}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mage Plate.png]]&lt;br /&gt;
|Mage Plate&lt;br /&gt;
| Gain +1 MP and -5% bonus damage per character level&lt;br /&gt;
| Class Challenge: {{CC|Wizard|Silver|Malfunctionarium}}&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Blue Bead.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Blue Bead&lt;br /&gt;
| Gain +1 MP whenever you kill an XP-valuable monster; small item&lt;br /&gt;
| Class Challenge: {{CC|Sorcerer|Silver|Damp Darkness}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampiric Blade.png]]&lt;br /&gt;
|Vampiric Blade&lt;br /&gt;
| +1 {{t|Life steal}}&lt;br /&gt;
| Class Challenge: {{CC|Bloodmage|Silver|Bloodsoaked Blade}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Viper Ward.png]]&lt;br /&gt;
|Viper Ward&lt;br /&gt;
| Immune to poison; small item&lt;br /&gt;
| Complete &amp;quot;Hello, halflings!&amp;quot; introduction puzzles&lt;br /&gt;
| 16&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soul Orb.png]]&lt;br /&gt;
|Soul Orb&lt;br /&gt;
| Immune to Mana Burn; small item&lt;br /&gt;
| Complete &amp;quot;Hello, gnomes!&amp;quot; introduction puzzles&lt;br /&gt;
| 16&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keg of Health.png]]&lt;br /&gt;
|Keg of Health&lt;br /&gt;
| Obtain 3 healing potions when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 25&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keg of Mana.png]]&lt;br /&gt;
|Keg of Mana&lt;br /&gt;
| Obtain 3 mana potions when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 25&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elven Boots.png]]&lt;br /&gt;
|Elven Boots&lt;br /&gt;
| +3 max mana, +15% magic resistance&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarven Gauntlets.png]]&lt;br /&gt;
|Dwarven Gauntlets&lt;br /&gt;
| +20% bonus damage, +2 max HP on level up&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amulet of Yendor.png]]&lt;br /&gt;
|Amulet of Yendor&lt;br /&gt;
| Grants +50 XP when used&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 45&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orb of Zot.png]]&lt;br /&gt;
|Orb of Zot&lt;br /&gt;
| Every visible enemy has their max health (not current health) reduced by 50%&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 45&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alchemist Scroll.png]]&lt;br /&gt;
|Alchemist Scroll&lt;br /&gt;
| Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 13&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wicked Guitar.png]]&lt;br /&gt;
|Wicked Guitar&lt;br /&gt;
| All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Avatar Symbol (Outdated).png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Avatar Symbol (Outdated)&lt;br /&gt;
| +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack&lt;br /&gt;
| Beat the [[Demonic Library]] with any class and collect it from the boss.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon Shield.png]]&lt;br /&gt;
|Dragon Shield&lt;br /&gt;
| +18% physical and magic resistance&lt;br /&gt;
| Beat the [[Dragon Isles]] with any class and collect it from the boss.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Namtar's Ward.png]]&lt;br /&gt;
|Namtar's Ward&lt;br /&gt;
| Can be used once per character level to give yourself death protection at no extra cost.&lt;br /&gt;
| Beat [[Namtar's Lair]] with any class and collect it from the boss.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar's Codex.png]]&lt;br /&gt;
|Avatar's Codex&lt;br /&gt;
| Fireballs do +4 damage per level, set burning to maximum stacks, but makes gives each monster Retaliate:Fireball&lt;br /&gt;
| Beat the [[Demonic Library]] with any class and collect it from the boss.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naga Cauldron.png]]&lt;br /&gt;
|Naga Cauldron&lt;br /&gt;
| Gives healing potions overheal, and icreases health and mana potion effectivness by 5% for every kind of debuff your character has (corrosion, weakening, curse, slow, poison and mana burn).&lt;br /&gt;
| Beat the [[Naga City]] with any class and collect it from the boss.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sensation Stone.png]]&lt;br /&gt;
|Sensation Stone&lt;br /&gt;
| No inherent effect, but can be converted for 150 conversion points. &lt;br /&gt;
| Dropped by the Bridge Troll on the [[Havendale Bridge]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Dragon Soul.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dragon Soul&lt;br /&gt;
| +8% physical and magic resistance, prevents you from entering the cursed realm in the [[Cursed Oasis]]&lt;br /&gt;
| Dropped by the Cursed Shade in the [[Cursed Oasis]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tokoloshe Charm.png]]&lt;br /&gt;
|Tokoloshe Charm&lt;br /&gt;
| +5% magic resistance; small item&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake Beard.png]]&lt;br /&gt;
|Fake Beard&lt;br /&gt;
| +5 XP on pickup, can't be converted&lt;br /&gt;
|&lt;br /&gt;
| 10&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Orb of Lusory'''&lt;br /&gt;
| Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon.&lt;br /&gt;
| Randomly found in the [[Halls of Steel (Hard)]].&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb.png]]&lt;br /&gt;
|Cracked Orb&lt;br /&gt;
| Reduces all visible enemies max health to 90%, but doesn't reduce their current HP &lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Blade of Yin.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Blade of Yin&lt;br /&gt;
| +3 base damage, can be consumed to grant Death Protection; small item&lt;br /&gt;
| [[Subdungeon]]: Yin and Yang&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yang's Sword.png]]&lt;br /&gt;
|Yang's Sword&lt;br /&gt;
| +3 base damage, can be consumed to grant Death Protection; small item&lt;br /&gt;
| [[Subdungeon]]: Yin and Yang&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Draco's Heart.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dragon Heart&lt;br /&gt;
| +3 HP every time you gain a level; convert to kill Draco enemy&lt;br /&gt;
| [[Subdungeon]]: Draco&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Amulet&lt;br /&gt;
| ???&lt;br /&gt;
| [[Subdungeon]]: Teeth Teeth Teeth&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prayer Bead.png]]&lt;br /&gt;
|Prayer Bead&lt;br /&gt;
| +1% magic resistance; small item; cannot be converted&lt;br /&gt;
| Received from Glowing Guardian from certain boons&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Patches the Teddy.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Patches the Teddy&lt;br /&gt;
| On level up, gives a random boon and random curse from the following list. &lt;br /&gt;
Boons:&lt;br /&gt;
+3 Health,&lt;br /&gt;
+3 Gold,&lt;br /&gt;
+5% Attack Bonus,&lt;br /&gt;
+1 Mana,&lt;br /&gt;
+4% Physical and Magical Resistance&lt;br /&gt;
&lt;br /&gt;
Curses:&lt;br /&gt;
Mana Burn,&lt;br /&gt;
Poison,&lt;br /&gt;
Teleport,&lt;br /&gt;
Grid Reveal&lt;br /&gt;
| Preparation: Thieves Den&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Draining Blade&lt;br /&gt;
| +1 lifesteal, 9 layers of curse and 5 corrosion on pickup&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bound Sword&lt;br /&gt;
| +15% damage, can't be converted&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|14&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Penance&amp;quot;&lt;br /&gt;
| +2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ritual Scroll&lt;br /&gt;
|consume to add +5% resistances, +1 Max MP and +3 layers of curse&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gate Scroll&lt;br /&gt;
| +5 max health, consume to read, unlocks [[Bazaar]]&lt;br /&gt;
| First dungeon after Bank unlocked&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Method of Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healing Potion.png]]&lt;br /&gt;
|Healing Potion&lt;br /&gt;
| Restores 40% of your maximum HP (rounded down) when used&lt;br /&gt;
| Always available&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Potion.png]]&lt;br /&gt;
|Mana Potion&lt;br /&gt;
| Restores 40% of your maximum MP (rounded down) when used&lt;br /&gt;
| Always Available&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fortitude Tonic.png]]&lt;br /&gt;
|Fortitude Tonic&lt;br /&gt;
| Removes Poison and all stacks of Weakening&lt;br /&gt;
| Unlocked by Witch level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn Salve.png]]&lt;br /&gt;
|Burn Salve&lt;br /&gt;
| Removes Mana Burn and all stacks of Corrosion&lt;br /&gt;
| Unlocked by Witch level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strength Potion.png]]&lt;br /&gt;
|Strength Potion&lt;br /&gt;
| Removes all your mana, your next attack deals an additional 5 + 1 damage per mana used damage&lt;br /&gt;
| Unlocked by Witch level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schadenfreude Potion.png]]&lt;br /&gt;
|Schadenfreude Potion&lt;br /&gt;
| Restores 1 MP for every point of damage taken on your next attack&lt;br /&gt;
&amp;lt;br/&amp;gt;(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and ''then'' this potion will kick in to restore your mana.)&lt;br /&gt;
| Unlocked by Witch level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quicksilver Potion.png]]&lt;br /&gt;
|Quicksilver Potion&lt;br /&gt;
| Grants temporary 50% Dodge and dodge prediction, removed after a successful dodge &lt;br /&gt;
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the &amp;quot;Reflexes&amp;quot; boon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reflex Potion.png]]&lt;br /&gt;
|Reflex Potion&lt;br /&gt;
| Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack. Has no effect against monsters with First Strike.&lt;br /&gt;
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the &amp;quot;Reflexes&amp;quot; boon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Can of WHUPAZ.png]]&lt;br /&gt;
|Can of WHUPAZ&lt;br /&gt;
| A wondrous elixir whose effects can NEVER be publicly stated.  ''NEVER''.&lt;br /&gt;
| Unlocked by Witch level 3, or inside a subdungeon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlisted Items ==&lt;br /&gt;
&lt;br /&gt;
These items do not appear in the Codex and thus do not count for its completion ratio.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Item&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Method of Obtaining&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|Bargain Sword&lt;br /&gt;
| +1 base damage&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
| 15&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perseverance Badge.png]]&lt;br /&gt;
|Bargain Badge&lt;br /&gt;
| +10% bonus damage&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Mana.png]]&lt;br /&gt;
|Bargain Pendant&lt;br /&gt;
| +1 max mana&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll Heart.png]]&lt;br /&gt;
|Bargain Heart&lt;br /&gt;
| Gain +1 Max HP every time you level up (Bonus is not lost from converting this item)&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conversion Fodder ==&lt;br /&gt;
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus.  There are many items well-known as &amp;quot;conversion fodder&amp;quot; that are relatively cheap and effective choices for this purpose.  Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent.  The following items are all considered conversion fodder:&lt;br /&gt;
&lt;br /&gt;
{{i|Bloody Sigil}} (5.6 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
This double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character.  Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.&lt;br /&gt;
&lt;br /&gt;
{{i|Gloves of Midas}} (4.5 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
In addition to offering a superb conversion ratio, this item can also be used to ''earn'' additional gold which can be used to purchase even more stuff.  As a result, it is highly prized.&lt;br /&gt;
&lt;br /&gt;
{{i|Rock Heart}} (4.3 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The Rock Heart is a great tool for anyone with knockback damage, the {{s|PISORF}} glyph or the {{s|ENDISWAL}} glyph.  Once you're done with it, you can convert it for a windfall.  For those without the ability to crush walls, it's still worthwhile just for conversion points.&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}} &amp;amp; {{i|Soul Orb}} (4 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
These superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done.  They're one of the best conversion-fodder buys around.&lt;br /&gt;
&lt;br /&gt;
{{i|Venom Dagger}} (3.12 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
A consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price.  The item itself isn't very useful otherwise, though.&lt;br /&gt;
&lt;br /&gt;
{{i|Alchemist Scroll}} (3.07 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Orb_of_Zot.png&amp;diff=15092</id>
		<title>File:Orb of Zot.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Orb_of_Zot.png&amp;diff=15092"/>
				<updated>2013-11-29T07:25:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: uploaded a new version of &amp;amp;quot;File:Orb of Zot.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_gnomes!&amp;diff=15024</id>
		<title>Hello, gnomes!</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_gnomes!&amp;diff=15024"/>
				<updated>2013-11-28T16:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lieronet: /* In the Middle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
''Learn a little more about your freshly-earned gnome race! Completing all the puzzles in this pack will earn you the Soul Orb.''&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
{{i|Soul Orb}}&lt;br /&gt;
&lt;br /&gt;
== Solutions (spoilers) ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
===Intro to Gnomes===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Discover the chemical secrets of the gnome's racial perk!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|GETINDARE}} and attack the {{m|Naga}}.&lt;br /&gt;
# Pick up the {{s|ENDISWAL}}.&lt;br /&gt;
# Cast {{s|ENDISWAL}} on the wall separating you and the remaining 2 monsters.&lt;br /&gt;
# With the {{s|Physical resist}} attack the {{m|Jormungandr}}.&lt;br /&gt;
# Convert {{s|ENDISWAL}} and consume the potion.&lt;br /&gt;
# {{s|GETINDARE}} the remaining {{m|Naga}} and level up.&lt;br /&gt;
# Attack the {{m|Jormungandr}} until the next hit will kill you (consume your {{s|Death Protection}})&lt;br /&gt;
# {{s|GETINDARE}} and kill the {{m|Jormungandr}}.&lt;br /&gt;
&lt;br /&gt;
===Gnome Trial===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Can you manage your magical resources in a slightly more advanced scenario?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Use {{s|WEYTWUT}} on the {{m|Warlock}}. &lt;br /&gt;
# Pick up the mana tile, and kill the {{m|Goblin}}. &lt;br /&gt;
# Pick up {{s|ENDISWAL}} and convert {{s|WEYTWUT}}. &lt;br /&gt;
# Use the mana potion and use {{s|ENDISWAL}} to get to the mana tile. &lt;br /&gt;
# Pick up the mana tile, and kill the {{m|Serpent}}. &lt;br /&gt;
# Use {{s|ENDISWAL}} twice, and then kill the boss.&lt;br /&gt;
&lt;br /&gt;
===In the Middle===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Surrounded on all sides! Only the most cunning escape plan can save you now.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Use {{s|WEYTWUT}} on the {{m|Wraith}}.&lt;br /&gt;
# Pick up both mana potions, use them, and cast {{s|WEYTWUT}} on the {{m|Meat Man}}. &lt;br /&gt;
# Pick up {{s|BURNDAYRAZ}} and both health potions. &lt;br /&gt;
# Use the mana potion, and cast {{s|BURNDAYRAZ}} on the {{m|Wraith}}. &lt;br /&gt;
# Kill the {{m|Wraith}}. &lt;br /&gt;
# Go to the upper-right corner, and cast {{s|WEYTWUT}} on the boss. &lt;br /&gt;
# Pick up the {{i|Fine Sword}} and {{i|Shield}}, then attack the {{m|Zombie}} once. &lt;br /&gt;
# Attack the {{m|Meat Man}} twice. &lt;br /&gt;
# Convert {{s|BURNDAYRAZ}}, {{i|Fine Sword}}, {{i|Shield}}, and one health potion. &lt;br /&gt;
# Use the mana potion, and then cast {{s|WEYTWUT}} on the {{m|Zombie}}. &lt;br /&gt;
# Pick up both mana potions, and kill the {{m|Zombie}}. &lt;br /&gt;
# Use both potions, and cast {{s|WEYTWUT}} on the {{m|Meat Man}}. &lt;br /&gt;
# Kill the {{m|Meat Man}}. &lt;br /&gt;
# Attack the boss twice. &lt;br /&gt;
# Use the health potion, and attack the boss again. &lt;br /&gt;
# Use {{s|WEYTWUT}} on the boss. &lt;br /&gt;
# Kill the boss. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Lieronet</name></author>	</entry>

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