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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:APHEELSIK&amp;diff=13840</id>
		<title>Alpha:APHEELSIK</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:APHEELSIK&amp;diff=13840"/>
				<updated>2012-10-12T11:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* APHEELSIK vs. Poison Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDGlyph&lt;br /&gt;
|title=APHEELSIK&lt;br /&gt;
|image=[[File:ApheelsikLarge.png|75px]]&lt;br /&gt;
|mana=5&lt;br /&gt;
|effect=Poison&lt;br /&gt;
|unlocked=Completing Normal with [[Alpha:Assassin|Assassin]]&lt;br /&gt;
|notes=Does not affect the Undead&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
APHEELSIK (&amp;quot;I Feel Sick&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph inflicts Poison on an enemy monster. Initially locked and available only to the [[Alpha:Assassin|Assassin]], it can become unlocked and available for all classes.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
APHEELSIK is used by clicking it, and then clicking on the target monster in the dungeon. That monster will be the target of the APHEELSIK effect.&lt;br /&gt;
&lt;br /&gt;
Each use of APHEELSIK costs 5 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 4 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 7.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
When used on a monster, APHEELSIK will inflict that monster with the status ''&amp;quot;POISONED!&amp;quot;''. From that point on, the monster will stop regenerating its Health whenever tiles are explored.&lt;br /&gt;
&lt;br /&gt;
The effect is unlimited in length, but will instantly wear off if the hero makes any Melee attack, or casts [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] on any monster - including the Poisoned one. From that point on, the monster will resume regenerating Health as normal, and another use of APHEELSIK is required if you wish to Poison it again.&lt;br /&gt;
&lt;br /&gt;
Monsters who are classified as ''&amp;quot;UNDEAD&amp;quot;'' are not affected by APHEELSIK. Whenever it is used on them, they will show the words ''&amp;quot;IMMUNE&amp;quot;'', and no effect occurs. However, the Mana cost for casting APHEELSIK is deducted from the Hero's Mana regardless.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
For a new Player Profile, APHEELSIK is not available for use. To be able to use APHEELSIK at all, the player must unlock the [[Alpha:Assassin|Assassin]] class by defeating the Normal Dungeon with a [[Alpha:Rogue|Rogue]].&lt;br /&gt;
&lt;br /&gt;
Any game played with the Assassin will start with the APHEELSIK Glyph on the starting tile. The Assassin needs to pick it up if he intends to use it. APHEELSIK always appears when playing the Assassin class, regardless of any other factors.&lt;br /&gt;
&lt;br /&gt;
Once the Normal Dungeon is beaten with an Assassin, APHEELSIK becomes fully unlocked. From that point onwards, the APHEELSIK Glyph has a chance to appear in any dungeon played, regardless of any other factors. The chance for it to appear is supposedly the same as that of other Glyphs, though this has not yet been conclusively proven.&lt;br /&gt;
&lt;br /&gt;
== APHEELSIK vs. Poison Attack ==&lt;br /&gt;
&lt;br /&gt;
APHEELSIK is not the only source in the game for inflicting Poison on monsters. Items, Gods and Racial traits may bestow the effect called ''&amp;quot;Poison Attack&amp;quot;'', which has a similar function as APHEELSIK with several important differences.&lt;br /&gt;
&lt;br /&gt;
As explained above, APHEELSIK is a Glyph. It is used directly on a monster, and each use will cost 5 Mana points. The monster has no chance to retaliate to APHEELSIK, so it can be cast on a monster without receiving any damage.&lt;br /&gt;
Note that APHEELSIK can fail when used on enemies with magic resistance. poison attack can't be blocked by &amp;quot;living&amp;quot; enemies.&lt;br /&gt;
&lt;br /&gt;
Poison Attack, on the other hand, inflicts Poison on a monster only through Melee combat. While it does not cost any Mana, it triggers a counter-attack from the monster (assuming the hero hasn't doesn't outright kill it with First Strike, when available). A poison attack can't be blocked by &amp;quot;living&amp;quot; enemies.&lt;br /&gt;
&lt;br /&gt;
This dissimilarity means that APHEELSIK and Poison Attack are not completely interchangeable. There will be situations where a Melee attack cannot be risked, preventing the use of Poison Attack. In other situations the Mana cost for casting APHEELSIK may be a problem in your attack plans. Therefore, having both APHEELSIK and Poison Attack is an acceptable tactic which some characters may find useful. However, since APHEELSIK takes up a Glyph slot, having both is often not the optimal solution either. This is a judgment call, which should be made depending on the specifics of the character and dungeon you are playing.&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
=== BURNDAYRAZ ===&lt;br /&gt;
&lt;br /&gt;
The BURNDAYRAZ Glyph is complementary to APHEELSIK in the same way as any attack: You can inflict Damage on a monster with BURNDAYRAZ, then cast APHEELSIK on it to ensure it doesn't regenerate while you explore for more mana. It is possible to whittle down a monster with this spell through a series of attacks followed by periods of regeneration.&lt;br /&gt;
&lt;br /&gt;
Needless to say, this method is suitable primarily for characters who can amass a high Maximum Mana. The more you have, the more Fireballs you can cast before having to cast the APHEELSIK and explore. This helps conserve tiles for later exploration. The Wizard can similarly benefit from this tactic due to lower Mana costs for Glyph-use.&lt;br /&gt;
&lt;br /&gt;
Normally, BURNDAYRAZ can be used to complement Melee attacks, with the finishing touch coming from APHEELSIK to make sure the monster's Health &amp;quot;stays put&amp;quot;. When doing this, always try to exhaust both your Mana and Health before casting the spell - this is more efficient. Also watch out not to spend too much Mana.&lt;br /&gt;
&lt;br /&gt;
If your hero is a spellcaster, try collecting [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] as a third Glyph. Otherwise, BYSSEPS tends to be favorable.&lt;br /&gt;
&lt;br /&gt;
=== HALPMEH ===&lt;br /&gt;
&lt;br /&gt;
For more melee-combat oriented characters, especially those who specialize in prolonged combat, [[Alpha:HALPMEH|HALPMEH]] is a great low-cost combo. Such heroes will exhaust their health in an attack on a monster, then heal as much damage as possible, attack some more, and finally inflict APHEELSIK on the enemy to allow exploration and regeneration.&lt;br /&gt;
&lt;br /&gt;
This works similarly to the BURNDAYRAZ combo, except here the Mana is used to enable more Melee attacks rather than directly damage the enemy. As such, even characters with high Melee attack and low Maximum Health can benefit, being granted one or two more strikes before becoming depleted.&lt;br /&gt;
&lt;br /&gt;
Again, remember to conserve enough Mana to cast APHEELSIK once your attack volley is completed.&lt;br /&gt;
&lt;br /&gt;
=== LEMMISI ===&lt;br /&gt;
&lt;br /&gt;
Another Glyph that works well with APHEELSIK is the exploration Glyph [[Alpha:LEMMISI|LEMMISI]]. Since APHEELSIK prevents regeneration for the monster, the tiles revealed by LEMMISI will only regenerate the hero. This is used as a &amp;quot;last resort&amp;quot;, when all regular exploration has been exhausted.&lt;br /&gt;
&lt;br /&gt;
Once again, depending on the specific character you're playing, you'll want to combine this with a third Glyph to make good use of the Health or Mana you gain from LEMMISI's use. Additionally, you may require a larger Mana capacity that would allow you to conserve the 8 Mana points required to cast APHEELSIK and LEMMISI in succession once your attack capabilities are depleted.&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Assassin ===&lt;br /&gt;
&lt;br /&gt;
Choosing an Assassin for a dungeon will always spawn the APHEELSIK Glyph on the starting tile (see above). Assassins rely on APHEELSIK to whittle down their enemies by attacking them repeatedly, casting the spell, and then exploring some of the dungeon to regain Health and Mana for another attack on the same monster. This is their primary method for taking out bosses, as well.&lt;br /&gt;
&lt;br /&gt;
The same method is used by pretty much any other character who picks up APHEELSIK once it's been unlocked, though each class will add its own twist to this method.&lt;br /&gt;
&lt;br /&gt;
=== Gorgon ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Gorgon(race)|Gorgons]] have the innate ability of Poison Attack: each Melee attack they perform will Poison their enemies automatically. For this reason, they will find APHEELSIK to be significantly less useful than other characters.&lt;br /&gt;
&lt;br /&gt;
However, as mentioned above, APHEELSIK and Poison Attack are similar but not equal. Each has its own advantages and disadvantages. Depending on the style used for playing the Gorgon, it may be necessary to hold on to a Glyph that can cause Poisoning without having to perform a Melee attack.&lt;br /&gt;
&lt;br /&gt;
== Specific targets ==&lt;br /&gt;
&lt;br /&gt;
APHEELSIK is generally useful against all monsters except the Undead and those otherwise Resistant to Magic.&lt;br /&gt;
&lt;br /&gt;
=== Bosses and other High-Health monsters ===&lt;br /&gt;
&lt;br /&gt;
Monsters with plenty of health, including but not limited to Bosses, are the prime targets for APHEELSIK use. This includes monsters far above your level which most commonly possess much more Health than you can damage in a single volley of attacks. APHEELSIK is used to &amp;quot;freeze&amp;quot; their health between volleys, and thus becomes a function of available unexplored tiles.&lt;br /&gt;
&lt;br /&gt;
Non-boss targets of this sort include the [[Alpha:Dragonspawn|Dragonspawn]] and particularly the [[Alpha:Meat man|meatman]], both of which have weaker attacks and more Health. This can be used to your advantage, as repeated attacks interspersed with APHEELSIK use will eventually whittle them down to 0 Health, while presenting little risk to yourself.&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Zombie|Zombies]], another High-Health monster type, are not included in this category because they are Undead, and thus completely immune to the effects of APHEELSIK.&lt;br /&gt;
&lt;br /&gt;
=== The Undead ===&lt;br /&gt;
&lt;br /&gt;
Casting APHEELSIK on a [[Alpha:Wraith|Wraith]], [[Alpha:Zombie|Zombie]] or [[Alpha:Vampire|Vampire]] will not inflict Poison on them, and thus has no effect on their Health Regeneration. It will still cost you Mana to cast the Glyph despite having no effect.&lt;br /&gt;
&lt;br /&gt;
As noted below, [[Alpha:Mystera Annur|Mystera Annur]] will still award you Piety points for using the Glyph on these monsters. Also, Glowing Guardian will still decrease Piety for this use.&lt;br /&gt;
&lt;br /&gt;
=== Magic Resistant ===&lt;br /&gt;
&lt;br /&gt;
The [[Alpha:Golem|Golem]] and [[Alpha:Goat|Goat]], with their significant Magic Resistance, are poor targets for APHEELSIK. There is a chance for the spell to fail equal to the monster's Magic Resistance score. So, for instance, a Goat (with 25% Magic Resistance) will be able to resist APHEELSIK 25% of the time on average. When resisted, APHEELSIK does not inflict Poison on the monster.&lt;br /&gt;
&lt;br /&gt;
As noted below, Mystera Annur will still award you Piety points for using the Glyph on these monsters. Also, Glowing Guardian will still decrease Piety for this use.&lt;br /&gt;
&lt;br /&gt;
=== Poison Attackers ===&lt;br /&gt;
&lt;br /&gt;
Some monsters possess the ''Poison Attack'' ability, which is similar to APHEELSIK in function (see above). This includes the [[Alpha:Serpent|Serpent]] and the [[Alpha:Bandit|Bandit]].&lt;br /&gt;
&lt;br /&gt;
The problem with attacking these monsters is that they will render the point of using APHEELSIK moot for melee-oriented classes. You can Poison the monster after your attack, but since you are also poisoned, exploration will not regenerate the monster's Health but also your own. Therefore, you gain little to no advantage exploring in the downtime after the first attack volley.&lt;br /&gt;
&lt;br /&gt;
For spellcasters this is less of an issue, at least with Serpents: The spellcaster might not need to attack the monster in Melee combat at all, and thus never suffers the retaliatory, Poisonous attack from the monster. Less heavy spellcasters may perform the Melee attack, be poisoned as a result, cast the poison on the monster, and then explore purely for additional Mana (which is not frozen by the monster's Poison Attack) to cast a few more fireballs. This obviously does not work against Bandits, who will also burn your Mana and render you unable to regenerate anything during the downtime unless potions are imbibed.&lt;br /&gt;
&lt;br /&gt;
Naturally, the HALPMEH Glyph may solve some of the problem, as it allows you to swiftly remove the poison before starting to recuperate in the downtime. Another obvious solution is Immunity to Poison and/or Mana Burn, either of which is usually not too tricky to acquire in some way.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Hitters ===&lt;br /&gt;
&lt;br /&gt;
APHEELSIK opens up the way to attack high-level monsters by allowing you to make several rounds of attacks on the monster, with periods of regeneration in between while the monster is Poisoned. The limit on how powerful a monster you can attack this way is normally determined by the monster's Attack Strength. If the monster can kill your hero in one hit, Poison won't do you much good. &lt;br /&gt;
&lt;br /&gt;
The only exception to this rule is when holding the CYDSTEPP Glyph, or possessing the Death Protection ability. This can be used to survive that single killing blow, then inflict the Poison on the monster and regenerate all that lost Health and Mana (and if required, cast CYDSTEPP again).&lt;br /&gt;
&lt;br /&gt;
Naturally, heavy spellcasters will find this issue far less problematic. Since they don't need to suffer the monster's attack at all, the limit depends more on how many unexplored tiles they can spend on Mana regeneration to defeat the monster between Fireballs.&lt;br /&gt;
&lt;br /&gt;
=== Animated Armor ===&lt;br /&gt;
&lt;br /&gt;
Although APHEELSIK can be cast on Animated Armor, it is largely meaningless. Animated Armor has only one hit point, and therefore cannot regenerate its Health anyway (it can't go above 1, and if it drops from 1 it will of course be dead).&lt;br /&gt;
&lt;br /&gt;
The only real reason to cast APHEELSIK on Armor is to gain Piety from Mystera Annur or Tikki Tooki. Of course, this is usually pointless as well, since there are probably other monsters around on whom it may be cast - and for actual effect.&lt;br /&gt;
&lt;br /&gt;
== APHEELSIK and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of APHEELSIK - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
=== Glowing Guardian ===&lt;br /&gt;
&lt;br /&gt;
Being averse to underhanded combat tactics, using APHEELSIK while worshipping Glowing Guardian is considered a Travesty. It will reduce your Piety by 10 points for each time you target a monster with this Glyph.&lt;br /&gt;
&lt;br /&gt;
In addition, Glowing Guardian will disable the power of this Glyph entirely while under his faith, so there is really no use to activating it whatsoever. If used anyway, the Glyph will still cost Mana to use, but have no effect on any monster.&lt;br /&gt;
&lt;br /&gt;
=== Tikki Tooki ===&lt;br /&gt;
&lt;br /&gt;
Tooki, on the other hand, adored trickery and will award you 1 Piety point for each ''successful'' use of APHEELSIK on any monster. If the Glyph has failed to poison to monster, either due to Undead status ([[Alpha:Wraith|Wraith]], [[Alpha:Zombie|Zombie]], [[Alpha:Vampire|Vampire]]) or Magical Resistance ([[Alpha:Golem|Golem]], [[Alpha:Goat|Goat]]), Tikki Tooki will ''not'' award you Piety points.&lt;br /&gt;
&lt;br /&gt;
=== Mystera Annur ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Mystera Annur|Mystera Annur]] awards 1 Piety point for ''any'' use of ''any'' Glyph, and that naturally includes APHEELSIK. If you have acquired the &amp;quot;Faith&amp;quot; boon, each use of APHEELSIK or any other Glyph will award you 2 Piety points instead.&lt;br /&gt;
&lt;br /&gt;
In addition, Mystera will still award you the extra Piety point(s) if casting Poison unsuccessfully on a monster (Undead or Resistant). However, the use of the Glyph will still cost Mana as normal.&lt;br /&gt;
&lt;br /&gt;
=== Taurog ===&lt;br /&gt;
&lt;br /&gt;
As with any other Glyph, [[Alpha:Taurog|Taurog]] will penalize you -5 Piety points every time you use APHEELSIK, whether or not it was successfully cast.&lt;br /&gt;
&lt;br /&gt;
=== Binlor Ironshield ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Binlor Ironshield|Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of APHEELSIK, as with all other Glyphs (except [[Alpha:ENDISWAL|ENDISWAL]]).&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:APHEELSIK&amp;diff=13839</id>
		<title>Alpha:APHEELSIK</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:APHEELSIK&amp;diff=13839"/>
				<updated>2012-10-12T11:45:49Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* APHEELSIK vs. Poison Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDGlyph&lt;br /&gt;
|title=APHEELSIK&lt;br /&gt;
|image=[[File:ApheelsikLarge.png|75px]]&lt;br /&gt;
|mana=5&lt;br /&gt;
|effect=Poison&lt;br /&gt;
|unlocked=Completing Normal with [[Alpha:Assassin|Assassin]]&lt;br /&gt;
|notes=Does not affect the Undead&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
APHEELSIK (&amp;quot;I Feel Sick&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph inflicts Poison on an enemy monster. Initially locked and available only to the [[Alpha:Assassin|Assassin]], it can become unlocked and available for all classes.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
APHEELSIK is used by clicking it, and then clicking on the target monster in the dungeon. That monster will be the target of the APHEELSIK effect.&lt;br /&gt;
&lt;br /&gt;
Each use of APHEELSIK costs 5 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 4 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 7.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
When used on a monster, APHEELSIK will inflict that monster with the status ''&amp;quot;POISONED!&amp;quot;''. From that point on, the monster will stop regenerating its Health whenever tiles are explored.&lt;br /&gt;
&lt;br /&gt;
The effect is unlimited in length, but will instantly wear off if the hero makes any Melee attack, or casts [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] on any monster - including the Poisoned one. From that point on, the monster will resume regenerating Health as normal, and another use of APHEELSIK is required if you wish to Poison it again.&lt;br /&gt;
&lt;br /&gt;
Monsters who are classified as ''&amp;quot;UNDEAD&amp;quot;'' are not affected by APHEELSIK. Whenever it is used on them, they will show the words ''&amp;quot;IMMUNE&amp;quot;'', and no effect occurs. However, the Mana cost for casting APHEELSIK is deducted from the Hero's Mana regardless.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
For a new Player Profile, APHEELSIK is not available for use. To be able to use APHEELSIK at all, the player must unlock the [[Alpha:Assassin|Assassin]] class by defeating the Normal Dungeon with a [[Alpha:Rogue|Rogue]].&lt;br /&gt;
&lt;br /&gt;
Any game played with the Assassin will start with the APHEELSIK Glyph on the starting tile. The Assassin needs to pick it up if he intends to use it. APHEELSIK always appears when playing the Assassin class, regardless of any other factors.&lt;br /&gt;
&lt;br /&gt;
Once the Normal Dungeon is beaten with an Assassin, APHEELSIK becomes fully unlocked. From that point onwards, the APHEELSIK Glyph has a chance to appear in any dungeon played, regardless of any other factors. The chance for it to appear is supposedly the same as that of other Glyphs, though this has not yet been conclusively proven.&lt;br /&gt;
&lt;br /&gt;
== APHEELSIK vs. Poison Attack ==&lt;br /&gt;
&lt;br /&gt;
APHEELSIK is not the only source in the game for inflicting Poison on monsters. Items, Gods and Racial traits may bestow the effect called ''&amp;quot;Poison Attack&amp;quot;'', which has a similar function as APHEELSIK with several important differences.&lt;br /&gt;
&lt;br /&gt;
As explained above, APHEELSIK is a Glyph. It is used directly on a monster, and each use will cost 5 Mana points. The monster has no chance to retaliate to APHEELSIK, so it can be cast on a monster without receiving any damage.&lt;br /&gt;
Note that APHEELSIK can fail when used on enemies with magic resistance, while a poison attack can't be blocked by &amp;quot;living&amp;quot; enemies.&lt;br /&gt;
Poison Attack, on the other hand, inflicts Poison on a monster only through Melee combat. While it does not cost any Mana, it triggers a counter-attack from the monster (assuming the hero hasn't doesn't outright kill it with First Strike, when available).&lt;br /&gt;
&lt;br /&gt;
This dissimilarity means that APHEELSIK and Poison Attack are not completely interchangeable. There will be situations where a Melee attack cannot be risked, preventing the use of Poison Attack. In other situations the Mana cost for casting APHEELSIK may be a problem in your attack plans. Therefore, having both APHEELSIK and Poison Attack is an acceptable tactic which some characters may find useful. However, since APHEELSIK takes up a Glyph slot, having both is often not the optimal solution either. This is a judgment call, which should be made depending on the specifics of the character and dungeon you are playing.&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
=== BURNDAYRAZ ===&lt;br /&gt;
&lt;br /&gt;
The BURNDAYRAZ Glyph is complementary to APHEELSIK in the same way as any attack: You can inflict Damage on a monster with BURNDAYRAZ, then cast APHEELSIK on it to ensure it doesn't regenerate while you explore for more mana. It is possible to whittle down a monster with this spell through a series of attacks followed by periods of regeneration.&lt;br /&gt;
&lt;br /&gt;
Needless to say, this method is suitable primarily for characters who can amass a high Maximum Mana. The more you have, the more Fireballs you can cast before having to cast the APHEELSIK and explore. This helps conserve tiles for later exploration. The Wizard can similarly benefit from this tactic due to lower Mana costs for Glyph-use.&lt;br /&gt;
&lt;br /&gt;
Normally, BURNDAYRAZ can be used to complement Melee attacks, with the finishing touch coming from APHEELSIK to make sure the monster's Health &amp;quot;stays put&amp;quot;. When doing this, always try to exhaust both your Mana and Health before casting the spell - this is more efficient. Also watch out not to spend too much Mana.&lt;br /&gt;
&lt;br /&gt;
If your hero is a spellcaster, try collecting [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] as a third Glyph. Otherwise, BYSSEPS tends to be favorable.&lt;br /&gt;
&lt;br /&gt;
=== HALPMEH ===&lt;br /&gt;
&lt;br /&gt;
For more melee-combat oriented characters, especially those who specialize in prolonged combat, [[Alpha:HALPMEH|HALPMEH]] is a great low-cost combo. Such heroes will exhaust their health in an attack on a monster, then heal as much damage as possible, attack some more, and finally inflict APHEELSIK on the enemy to allow exploration and regeneration.&lt;br /&gt;
&lt;br /&gt;
This works similarly to the BURNDAYRAZ combo, except here the Mana is used to enable more Melee attacks rather than directly damage the enemy. As such, even characters with high Melee attack and low Maximum Health can benefit, being granted one or two more strikes before becoming depleted.&lt;br /&gt;
&lt;br /&gt;
Again, remember to conserve enough Mana to cast APHEELSIK once your attack volley is completed.&lt;br /&gt;
&lt;br /&gt;
=== LEMMISI ===&lt;br /&gt;
&lt;br /&gt;
Another Glyph that works well with APHEELSIK is the exploration Glyph [[Alpha:LEMMISI|LEMMISI]]. Since APHEELSIK prevents regeneration for the monster, the tiles revealed by LEMMISI will only regenerate the hero. This is used as a &amp;quot;last resort&amp;quot;, when all regular exploration has been exhausted.&lt;br /&gt;
&lt;br /&gt;
Once again, depending on the specific character you're playing, you'll want to combine this with a third Glyph to make good use of the Health or Mana you gain from LEMMISI's use. Additionally, you may require a larger Mana capacity that would allow you to conserve the 8 Mana points required to cast APHEELSIK and LEMMISI in succession once your attack capabilities are depleted.&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Assassin ===&lt;br /&gt;
&lt;br /&gt;
Choosing an Assassin for a dungeon will always spawn the APHEELSIK Glyph on the starting tile (see above). Assassins rely on APHEELSIK to whittle down their enemies by attacking them repeatedly, casting the spell, and then exploring some of the dungeon to regain Health and Mana for another attack on the same monster. This is their primary method for taking out bosses, as well.&lt;br /&gt;
&lt;br /&gt;
The same method is used by pretty much any other character who picks up APHEELSIK once it's been unlocked, though each class will add its own twist to this method.&lt;br /&gt;
&lt;br /&gt;
=== Gorgon ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Gorgon(race)|Gorgons]] have the innate ability of Poison Attack: each Melee attack they perform will Poison their enemies automatically. For this reason, they will find APHEELSIK to be significantly less useful than other characters.&lt;br /&gt;
&lt;br /&gt;
However, as mentioned above, APHEELSIK and Poison Attack are similar but not equal. Each has its own advantages and disadvantages. Depending on the style used for playing the Gorgon, it may be necessary to hold on to a Glyph that can cause Poisoning without having to perform a Melee attack.&lt;br /&gt;
&lt;br /&gt;
== Specific targets ==&lt;br /&gt;
&lt;br /&gt;
APHEELSIK is generally useful against all monsters except the Undead and those otherwise Resistant to Magic.&lt;br /&gt;
&lt;br /&gt;
=== Bosses and other High-Health monsters ===&lt;br /&gt;
&lt;br /&gt;
Monsters with plenty of health, including but not limited to Bosses, are the prime targets for APHEELSIK use. This includes monsters far above your level which most commonly possess much more Health than you can damage in a single volley of attacks. APHEELSIK is used to &amp;quot;freeze&amp;quot; their health between volleys, and thus becomes a function of available unexplored tiles.&lt;br /&gt;
&lt;br /&gt;
Non-boss targets of this sort include the [[Alpha:Dragonspawn|Dragonspawn]] and particularly the [[Alpha:Meat man|meatman]], both of which have weaker attacks and more Health. This can be used to your advantage, as repeated attacks interspersed with APHEELSIK use will eventually whittle them down to 0 Health, while presenting little risk to yourself.&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Zombie|Zombies]], another High-Health monster type, are not included in this category because they are Undead, and thus completely immune to the effects of APHEELSIK.&lt;br /&gt;
&lt;br /&gt;
=== The Undead ===&lt;br /&gt;
&lt;br /&gt;
Casting APHEELSIK on a [[Alpha:Wraith|Wraith]], [[Alpha:Zombie|Zombie]] or [[Alpha:Vampire|Vampire]] will not inflict Poison on them, and thus has no effect on their Health Regeneration. It will still cost you Mana to cast the Glyph despite having no effect.&lt;br /&gt;
&lt;br /&gt;
As noted below, [[Alpha:Mystera Annur|Mystera Annur]] will still award you Piety points for using the Glyph on these monsters. Also, Glowing Guardian will still decrease Piety for this use.&lt;br /&gt;
&lt;br /&gt;
=== Magic Resistant ===&lt;br /&gt;
&lt;br /&gt;
The [[Alpha:Golem|Golem]] and [[Alpha:Goat|Goat]], with their significant Magic Resistance, are poor targets for APHEELSIK. There is a chance for the spell to fail equal to the monster's Magic Resistance score. So, for instance, a Goat (with 25% Magic Resistance) will be able to resist APHEELSIK 25% of the time on average. When resisted, APHEELSIK does not inflict Poison on the monster.&lt;br /&gt;
&lt;br /&gt;
As noted below, Mystera Annur will still award you Piety points for using the Glyph on these monsters. Also, Glowing Guardian will still decrease Piety for this use.&lt;br /&gt;
&lt;br /&gt;
=== Poison Attackers ===&lt;br /&gt;
&lt;br /&gt;
Some monsters possess the ''Poison Attack'' ability, which is similar to APHEELSIK in function (see above). This includes the [[Alpha:Serpent|Serpent]] and the [[Alpha:Bandit|Bandit]].&lt;br /&gt;
&lt;br /&gt;
The problem with attacking these monsters is that they will render the point of using APHEELSIK moot for melee-oriented classes. You can Poison the monster after your attack, but since you are also poisoned, exploration will not regenerate the monster's Health but also your own. Therefore, you gain little to no advantage exploring in the downtime after the first attack volley.&lt;br /&gt;
&lt;br /&gt;
For spellcasters this is less of an issue, at least with Serpents: The spellcaster might not need to attack the monster in Melee combat at all, and thus never suffers the retaliatory, Poisonous attack from the monster. Less heavy spellcasters may perform the Melee attack, be poisoned as a result, cast the poison on the monster, and then explore purely for additional Mana (which is not frozen by the monster's Poison Attack) to cast a few more fireballs. This obviously does not work against Bandits, who will also burn your Mana and render you unable to regenerate anything during the downtime unless potions are imbibed.&lt;br /&gt;
&lt;br /&gt;
Naturally, the HALPMEH Glyph may solve some of the problem, as it allows you to swiftly remove the poison before starting to recuperate in the downtime. Another obvious solution is Immunity to Poison and/or Mana Burn, either of which is usually not too tricky to acquire in some way.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Hitters ===&lt;br /&gt;
&lt;br /&gt;
APHEELSIK opens up the way to attack high-level monsters by allowing you to make several rounds of attacks on the monster, with periods of regeneration in between while the monster is Poisoned. The limit on how powerful a monster you can attack this way is normally determined by the monster's Attack Strength. If the monster can kill your hero in one hit, Poison won't do you much good. &lt;br /&gt;
&lt;br /&gt;
The only exception to this rule is when holding the CYDSTEPP Glyph, or possessing the Death Protection ability. This can be used to survive that single killing blow, then inflict the Poison on the monster and regenerate all that lost Health and Mana (and if required, cast CYDSTEPP again).&lt;br /&gt;
&lt;br /&gt;
Naturally, heavy spellcasters will find this issue far less problematic. Since they don't need to suffer the monster's attack at all, the limit depends more on how many unexplored tiles they can spend on Mana regeneration to defeat the monster between Fireballs.&lt;br /&gt;
&lt;br /&gt;
=== Animated Armor ===&lt;br /&gt;
&lt;br /&gt;
Although APHEELSIK can be cast on Animated Armor, it is largely meaningless. Animated Armor has only one hit point, and therefore cannot regenerate its Health anyway (it can't go above 1, and if it drops from 1 it will of course be dead).&lt;br /&gt;
&lt;br /&gt;
The only real reason to cast APHEELSIK on Armor is to gain Piety from Mystera Annur or Tikki Tooki. Of course, this is usually pointless as well, since there are probably other monsters around on whom it may be cast - and for actual effect.&lt;br /&gt;
&lt;br /&gt;
== APHEELSIK and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of APHEELSIK - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
=== Glowing Guardian ===&lt;br /&gt;
&lt;br /&gt;
Being averse to underhanded combat tactics, using APHEELSIK while worshipping Glowing Guardian is considered a Travesty. It will reduce your Piety by 10 points for each time you target a monster with this Glyph.&lt;br /&gt;
&lt;br /&gt;
In addition, Glowing Guardian will disable the power of this Glyph entirely while under his faith, so there is really no use to activating it whatsoever. If used anyway, the Glyph will still cost Mana to use, but have no effect on any monster.&lt;br /&gt;
&lt;br /&gt;
=== Tikki Tooki ===&lt;br /&gt;
&lt;br /&gt;
Tooki, on the other hand, adored trickery and will award you 1 Piety point for each ''successful'' use of APHEELSIK on any monster. If the Glyph has failed to poison to monster, either due to Undead status ([[Alpha:Wraith|Wraith]], [[Alpha:Zombie|Zombie]], [[Alpha:Vampire|Vampire]]) or Magical Resistance ([[Alpha:Golem|Golem]], [[Alpha:Goat|Goat]]), Tikki Tooki will ''not'' award you Piety points.&lt;br /&gt;
&lt;br /&gt;
=== Mystera Annur ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Mystera Annur|Mystera Annur]] awards 1 Piety point for ''any'' use of ''any'' Glyph, and that naturally includes APHEELSIK. If you have acquired the &amp;quot;Faith&amp;quot; boon, each use of APHEELSIK or any other Glyph will award you 2 Piety points instead.&lt;br /&gt;
&lt;br /&gt;
In addition, Mystera will still award you the extra Piety point(s) if casting Poison unsuccessfully on a monster (Undead or Resistant). However, the use of the Glyph will still cost Mana as normal.&lt;br /&gt;
&lt;br /&gt;
=== Taurog ===&lt;br /&gt;
&lt;br /&gt;
As with any other Glyph, [[Alpha:Taurog|Taurog]] will penalize you -5 Piety points every time you use APHEELSIK, whether or not it was successfully cast.&lt;br /&gt;
&lt;br /&gt;
=== Binlor Ironshield ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Binlor Ironshield|Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of APHEELSIK, as with all other Glyphs (except [[Alpha:ENDISWAL|ENDISWAL]]).&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:WONAFYT&amp;diff=13838</id>
		<title>Alpha:WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:WONAFYT&amp;diff=13838"/>
				<updated>2012-10-12T10:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDGlyph&lt;br /&gt;
|title=WONAFYT&lt;br /&gt;
|image=[[File:WonafytLarge.png|75px]]&lt;br /&gt;
|mana=6&lt;br /&gt;
|effect=Summons a monster of your level to you&lt;br /&gt;
|unlocked=None&lt;br /&gt;
|notes=None&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WONAFYT (&amp;quot;Wanna Fight&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph summons a monster whose level is the same as your hero's to a tile adjacent to your hero. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is cast by simply clicking it.&lt;br /&gt;
&lt;br /&gt;
Each use of WONAFYT costs 6 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 5 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 8.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
When WONAFYT is used, it will look for any monster in the dungeon whose level is exactly the same as the Hero's level. If such a monster is found, the spell looks for an empty tile (no wall, monster, or any other obstacle in it) adjacent to the Hero. If both monster and empty tile are found, that monster is immediately teleported to that tile.&lt;br /&gt;
&lt;br /&gt;
WONAFYT summons any monster of your level which may be found anywhere in the dungeon. If more than one such monster exist, one of these is chosen randomly. If you are at level 10, one of the Bosses will be teleported to you.&lt;br /&gt;
&lt;br /&gt;
The monster is summoned to any empty tile immediately adjacent to your hero, including diagonals. An &amp;quot;empty&amp;quot; tile is one that can be walked through freely. This excludes wall tiles, monsters or [[Alpha:Plant|plants]], but includes Altars, Shops, or tiles with Glyphs or blood-pools on them. If more than one such tile is found, one will be chosen randomly.&lt;br /&gt;
&lt;br /&gt;
If the spell can find neither a suitable monster to teleport nor an empty tile to put it in, the spell FAILS. This will be shown by the word &amp;quot;FAILED&amp;quot; in big red letters over your hero. This is a total spell failure, and will therefore ''not cost you any mana'' nor have any effect whatsoever. It will not even trigger God-related effects (see below). &lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is unlocked from the moment you create a new Profile. It has a certain chance to appear in each dungeon you play, supposedly the same chance as any other unlocked Glyph (though this has yet to be proven conclusively). &lt;br /&gt;
&lt;br /&gt;
== General Strategy ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is not a generally-useful spell, but has application in a few specific circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Unexplored Dungeon Conservation ===&lt;br /&gt;
&lt;br /&gt;
As related in the new player tutorial, unexplored dungeon is a scarce resource that heals you and restores your mana pool.  Any exploration done at full health and mana is wasting free recovery.&lt;br /&gt;
&lt;br /&gt;
WONAFYT can be used to provide you with targets within your abilities to kill without consuming unexplored dungeon tiles to find them.  Kill the monster, explore until you are at full health/mana, then use WONAFYT to immediately fight another monster before continuing.&lt;br /&gt;
&lt;br /&gt;
=== Stuck in the maze ===&lt;br /&gt;
This occurs when high-level (or simply difficult) monsters are blocking your way out of a part of the maze, and you are not powerful enough to take them out, but have no other targets to attack in order to level up.&lt;br /&gt;
&lt;br /&gt;
In this case, casting WONAFYT will summon a monster for you to kill, assuming you can, and may allow you to level up. If this happens, you may now be strong enough to take on whatever is blocking your way out. At least, that's what you're hoping for.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat if you must. And can.&lt;br /&gt;
&lt;br /&gt;
=== Monster-mover ===&lt;br /&gt;
WONAFYT is similar to PISORF, in that it can move monsters around the maze. Similarly to PISORF, it can be used to move a monster out of the way so you don't have to fight or kill it.&lt;br /&gt;
&lt;br /&gt;
With WONAFYT, this only works on monsters that are the same level as you, so this method of moving a monster is useful if the monster is stopping you from exploring and regenerating, but you are too wounded to kill it. Otherwise, since it's the same level as you, you should have no problem killing it with the normal means (though usually at a waste of more than 6 Mana...).&lt;br /&gt;
&lt;br /&gt;
Another reason to move a monster rather than kill it would be to avoid gaining experience. Perhaps you want to save a mid-fight level-up for later.&lt;br /&gt;
&lt;br /&gt;
Remember that you don't actually get to select ''which'' monster will be summoned, if there is more than one monster of your level in the dungeon. Unless you can actually keep track of each monster you've killed, it's usually a guess as to whether the correct monster will teleport.&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
Due to its highly-specialized usefulness, there is no benefit to pairing WONAFYT with any other spell. If you wish to keep WONAFYT at all, it's usually just an extra ability you store for emergencies, if they arise, regardless of what other Glyphs you may or may not have.&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Assassin ===&lt;br /&gt;
&lt;br /&gt;
If there is an enemy you could beat with the ability of First Strike, but you don't have [[Alpha:Glyphs#GETINDARE|GETINDARE]] or bought this ability, and the enemy is adjacent to an for you unreachable and unexplored tile, you can get him to a terrain wich is more suitable for you (explored area which makes your First Strike effektive) and beat him. Of course, this is only possible eith enemies of your own level and if there are more of them it could as well call another one.&lt;br /&gt;
&lt;br /&gt;
In conclusion you can always save some Hitpoints by calling enemies to a explored area by gaining First Strike.&lt;br /&gt;
&lt;br /&gt;
=== Half-Dragon ===&lt;br /&gt;
&lt;br /&gt;
If you are playing the [[Alpha:Half-dragon|Half-dragon]] you can get something useful out of this Glyph, since you can arrange Monsters of your level in a part of the map where it fits you.&lt;br /&gt;
Example: You can arrange some low-level enemies around a high-level or even boss enemy for smacking them into the target to weaken it before attacking it directly.&lt;br /&gt;
&lt;br /&gt;
In addition it can be useful if you hit an enemy into unexolored area so it would heal if you'd chase ist, you can &amp;quot;pull it back&amp;quot; through this glyph. Of course this is only useful rarely, since WONAFYT will presumably call another enemy to you than the targeted one. But it can be useful for higher level enemies, of which are spawned only two or three anyway, so you can logistically manage it.&lt;br /&gt;
&lt;br /&gt;
== WONAFYT and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of WONAFYT - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
=== Taurog ===&lt;br /&gt;
&lt;br /&gt;
As with any other Glyph, [[Alpha:Taurog|Taurog]] will penalize you -5 Piety points every time you use WONAFYT.&lt;br /&gt;
&lt;br /&gt;
=== Binlor Ironshield ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Binlor Ironshield|Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of WONAFYT, as with all other Glyphs (except [[Alpha:ENDISWAL|ENDISWAL]]).&lt;br /&gt;
&lt;br /&gt;
=== Mystera Annur ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Mystera Annur|Mystera Annur]] will increase your piety by +1 for every use of WONAFYT, as long as the Glyph did not ''fail''. On a failure, Mystera will not increase your Piety as normal.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:WONAFYT&amp;diff=13833</id>
		<title>Alpha:WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:WONAFYT&amp;diff=13833"/>
				<updated>2012-10-12T01:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* Assassin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDGlyph&lt;br /&gt;
|title=WONAFYT&lt;br /&gt;
|image=[[File:WonafytLarge.png|75px]]&lt;br /&gt;
|mana=6&lt;br /&gt;
|effect=Summons a monster of your level to you&lt;br /&gt;
|unlocked=None&lt;br /&gt;
|notes=None&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WONAFYT (&amp;quot;Wanna Fight&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph summons a monster whose level is the same as your hero's to a tile adjacent to your hero. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is cast by simply clicking it.&lt;br /&gt;
&lt;br /&gt;
Each use of WONAFYT costs 6 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 5 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 8.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
When WONAFYT is used, it will look for any monster in the dungeon whose level is exactly the same as the Hero's level. If such a monster is found, the spell looks for an empty tile (no wall, monster, or any other obstacle in it) adjacent to the Hero. If both monster and empty tile are found, that monster is immediately teleported to that tile.&lt;br /&gt;
&lt;br /&gt;
WONAFYT summons any monster of your level which may be found anywhere in the dungeon. If more than one such monster exist, one of these is chosen randomly. If you are at level 10, one of the Bosses will be teleported to you.&lt;br /&gt;
&lt;br /&gt;
The monster is summoned to any empty tile immediately adjacent to your hero, including diagonals. An &amp;quot;empty&amp;quot; tile is one that can be walked through freely. This excludes wall tiles, monsters or [[Alpha:Plant|plants]], but includes Altars, Shops, or tiles with Glyphs or blood-pools on them. If more than one such tile is found, one will be chosen randomly.&lt;br /&gt;
&lt;br /&gt;
If the spell can find neither a suitable monster to teleport nor an empty tile to put it in, the spell FAILS. This will be shown by the word &amp;quot;FAILED&amp;quot; in big red letters over your hero. This is a total spell failure, and will therefore ''not cost you any mana'' nor have any effect whatsoever. It will not even trigger God-related effects (see below). &lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is unlocked from the moment you create a new Profile. It has a certain chance to appear in each dungeon you play, supposedly the same chance as any other unlocked Glyph (though this has yet to be proven conclusively). &lt;br /&gt;
&lt;br /&gt;
== General Strategy ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is not a generally-useful spell, but has application in a few specific circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Unexplored Dungeon Conservation ===&lt;br /&gt;
&lt;br /&gt;
As related in the new player tutorial, unexplored dungeon is a scarce resource that heals you and restores your mana pool.  Any exploration done at full health and mana is wasting free recovery.&lt;br /&gt;
&lt;br /&gt;
WONAFYT can be used to provide you with targets within your abilities to kill without consuming unexplored dungeon tiles to find them.  Kill the monster, explore until you are at full health/mana, then use WONAFYT to immediately fight another monster before continuing.&lt;br /&gt;
&lt;br /&gt;
=== Stuck in the maze ===&lt;br /&gt;
This occurs when high-level (or simply difficult) monsters are blocking your way out of a part of the maze, and you are not powerful enough to take them out, but have no other targets to attack in order to level up.&lt;br /&gt;
&lt;br /&gt;
In this case, casting WONAFYT will summon a monster for you to kill, assuming you can, and may allow you to level up. If this happens, you may now be strong enough to take on whatever is blocking your way out. At least, that's what you're hoping for.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat if you must. And can.&lt;br /&gt;
&lt;br /&gt;
=== Monster-mover ===&lt;br /&gt;
WONAFYT is similar to PISORF, in that it can move monsters around the maze. Similarly to PISORF, it can be used to move a monster out of the way so you don't have to fight or kill it.&lt;br /&gt;
&lt;br /&gt;
With WONAFYT, this only works on monsters that are the same level as you, so this method of moving a monster is useful if the monster is stopping you from exploring and regenerating, but you are too wounded to kill it. Otherwise, since it's the same level as you, you should have no problem killing it with the normal means (though usually at a waste of more than 6 Mana...).&lt;br /&gt;
&lt;br /&gt;
Another reason to move a monster rather than kill it would be to avoid gaining experience. Perhaps you want to save a mid-fight level-up for later.&lt;br /&gt;
&lt;br /&gt;
Remember that you don't actually get to select ''which'' monster will be summoned, if there is more than one monster of your level in the dungeon. Unless you can actually keep track of each monster you've killed, it's usually a guess as to whether the correct monster will teleport.&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
Due to its highly-specialized usefulness, there is no benefit to pairing WONAFYT with any other spell. If you wish to keep WONAFYT at all, it's usually just an extra ability you store for emergencies, if they arise, regardless of what other Glyphs you may or may not have.&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Assassin ===&lt;br /&gt;
&lt;br /&gt;
If there is an enemy you could beat with the ability of First Strike, but you don't have [[Alpha:Glyphs#GETINDARE|GETINDARE]] or bought this ability, and the enemy is adjacent to an for you unreachable and unexplored tile, you can get him to a terrain wich is more suitable for you (explored area which makes your First Strike effektive) and beat him. Of course, this is only possible eith enemies of your own level and if there are more of them it could as well call another one.&lt;br /&gt;
&lt;br /&gt;
In conclusion you can always save some Hitpoints by calling enemies to a explored area by gaining First Strike.&lt;br /&gt;
&lt;br /&gt;
== WONAFYT and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of WONAFYT - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
=== Taurog ===&lt;br /&gt;
&lt;br /&gt;
As with any other Glyph, [[Alpha:Taurog|Taurog]] will penalize you -5 Piety points every time you use WONAFYT.&lt;br /&gt;
&lt;br /&gt;
=== Binlor Ironshield ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Binlor Ironshield|Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of WONAFYT, as with all other Glyphs (except [[Alpha:ENDISWAL|ENDISWAL]]).&lt;br /&gt;
&lt;br /&gt;
=== Mystera Annur ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Mystera Annur|Mystera Annur]] will increase your piety by +1 for every use of WONAFYT, as long as the Glyph did not ''fail''. On a failure, Mystera will not increase your Piety as normal.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:WONAFYT&amp;diff=13832</id>
		<title>Alpha:WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:WONAFYT&amp;diff=13832"/>
				<updated>2012-10-12T01:49:20Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* Assassin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDGlyph&lt;br /&gt;
|title=WONAFYT&lt;br /&gt;
|image=[[File:WonafytLarge.png|75px]]&lt;br /&gt;
|mana=6&lt;br /&gt;
|effect=Summons a monster of your level to you&lt;br /&gt;
|unlocked=None&lt;br /&gt;
|notes=None&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WONAFYT (&amp;quot;Wanna Fight&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph summons a monster whose level is the same as your hero's to a tile adjacent to your hero. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is cast by simply clicking it.&lt;br /&gt;
&lt;br /&gt;
Each use of WONAFYT costs 6 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 5 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 8.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
When WONAFYT is used, it will look for any monster in the dungeon whose level is exactly the same as the Hero's level. If such a monster is found, the spell looks for an empty tile (no wall, monster, or any other obstacle in it) adjacent to the Hero. If both monster and empty tile are found, that monster is immediately teleported to that tile.&lt;br /&gt;
&lt;br /&gt;
WONAFYT summons any monster of your level which may be found anywhere in the dungeon. If more than one such monster exist, one of these is chosen randomly. If you are at level 10, one of the Bosses will be teleported to you.&lt;br /&gt;
&lt;br /&gt;
The monster is summoned to any empty tile immediately adjacent to your hero, including diagonals. An &amp;quot;empty&amp;quot; tile is one that can be walked through freely. This excludes wall tiles, monsters or [[Alpha:Plant|plants]], but includes Altars, Shops, or tiles with Glyphs or blood-pools on them. If more than one such tile is found, one will be chosen randomly.&lt;br /&gt;
&lt;br /&gt;
If the spell can find neither a suitable monster to teleport nor an empty tile to put it in, the spell FAILS. This will be shown by the word &amp;quot;FAILED&amp;quot; in big red letters over your hero. This is a total spell failure, and will therefore ''not cost you any mana'' nor have any effect whatsoever. It will not even trigger God-related effects (see below). &lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is unlocked from the moment you create a new Profile. It has a certain chance to appear in each dungeon you play, supposedly the same chance as any other unlocked Glyph (though this has yet to be proven conclusively). &lt;br /&gt;
&lt;br /&gt;
== General Strategy ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is not a generally-useful spell, but has application in a few specific circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Unexplored Dungeon Conservation ===&lt;br /&gt;
&lt;br /&gt;
As related in the new player tutorial, unexplored dungeon is a scarce resource that heals you and restores your mana pool.  Any exploration done at full health and mana is wasting free recovery.&lt;br /&gt;
&lt;br /&gt;
WONAFYT can be used to provide you with targets within your abilities to kill without consuming unexplored dungeon tiles to find them.  Kill the monster, explore until you are at full health/mana, then use WONAFYT to immediately fight another monster before continuing.&lt;br /&gt;
&lt;br /&gt;
=== Stuck in the maze ===&lt;br /&gt;
This occurs when high-level (or simply difficult) monsters are blocking your way out of a part of the maze, and you are not powerful enough to take them out, but have no other targets to attack in order to level up.&lt;br /&gt;
&lt;br /&gt;
In this case, casting WONAFYT will summon a monster for you to kill, assuming you can, and may allow you to level up. If this happens, you may now be strong enough to take on whatever is blocking your way out. At least, that's what you're hoping for.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat if you must. And can.&lt;br /&gt;
&lt;br /&gt;
=== Monster-mover ===&lt;br /&gt;
WONAFYT is similar to PISORF, in that it can move monsters around the maze. Similarly to PISORF, it can be used to move a monster out of the way so you don't have to fight or kill it.&lt;br /&gt;
&lt;br /&gt;
With WONAFYT, this only works on monsters that are the same level as you, so this method of moving a monster is useful if the monster is stopping you from exploring and regenerating, but you are too wounded to kill it. Otherwise, since it's the same level as you, you should have no problem killing it with the normal means (though usually at a waste of more than 6 Mana...).&lt;br /&gt;
&lt;br /&gt;
Another reason to move a monster rather than kill it would be to avoid gaining experience. Perhaps you want to save a mid-fight level-up for later.&lt;br /&gt;
&lt;br /&gt;
Remember that you don't actually get to select ''which'' monster will be summoned, if there is more than one monster of your level in the dungeon. Unless you can actually keep track of each monster you've killed, it's usually a guess as to whether the correct monster will teleport.&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
Due to its highly-specialized usefulness, there is no benefit to pairing WONAFYT with any other spell. If you wish to keep WONAFYT at all, it's usually just an extra ability you store for emergencies, if they arise, regardless of what other Glyphs you may or may not have.&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Assassin ===&lt;br /&gt;
&lt;br /&gt;
If there is an enemy you could beat with the ability of First Strike, but you don't have [[Alpha:Glyphs|GETINDARE]] or bought this ability, and the enemy is adjacent to an for you unreachable and unexplored tile, you can get him to a terrain wich is more suitable for you (explored area which makes your First Strike effektive) and beat him. Of course, this is only possible eith enemies of your own level and if there are more of them it could as well call another one.&lt;br /&gt;
&lt;br /&gt;
In conclusion you can always save some Hitpoints by calling enemies to a explored area by gaining First Strike.&lt;br /&gt;
&lt;br /&gt;
== WONAFYT and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of WONAFYT - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
=== Taurog ===&lt;br /&gt;
&lt;br /&gt;
As with any other Glyph, [[Alpha:Taurog|Taurog]] will penalize you -5 Piety points every time you use WONAFYT.&lt;br /&gt;
&lt;br /&gt;
=== Binlor Ironshield ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Binlor Ironshield|Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of WONAFYT, as with all other Glyphs (except [[Alpha:ENDISWAL|ENDISWAL]]).&lt;br /&gt;
&lt;br /&gt;
=== Mystera Annur ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Mystera Annur|Mystera Annur]] will increase your piety by +1 for every use of WONAFYT, as long as the Glyph did not ''fail''. On a failure, Mystera will not increase your Piety as normal.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:WONAFYT&amp;diff=13831</id>
		<title>Alpha:WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:WONAFYT&amp;diff=13831"/>
				<updated>2012-10-12T01:47:12Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDGlyph&lt;br /&gt;
|title=WONAFYT&lt;br /&gt;
|image=[[File:WonafytLarge.png|75px]]&lt;br /&gt;
|mana=6&lt;br /&gt;
|effect=Summons a monster of your level to you&lt;br /&gt;
|unlocked=None&lt;br /&gt;
|notes=None&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WONAFYT (&amp;quot;Wanna Fight&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph summons a monster whose level is the same as your hero's to a tile adjacent to your hero. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is cast by simply clicking it.&lt;br /&gt;
&lt;br /&gt;
Each use of WONAFYT costs 6 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 5 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 8.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
When WONAFYT is used, it will look for any monster in the dungeon whose level is exactly the same as the Hero's level. If such a monster is found, the spell looks for an empty tile (no wall, monster, or any other obstacle in it) adjacent to the Hero. If both monster and empty tile are found, that monster is immediately teleported to that tile.&lt;br /&gt;
&lt;br /&gt;
WONAFYT summons any monster of your level which may be found anywhere in the dungeon. If more than one such monster exist, one of these is chosen randomly. If you are at level 10, one of the Bosses will be teleported to you.&lt;br /&gt;
&lt;br /&gt;
The monster is summoned to any empty tile immediately adjacent to your hero, including diagonals. An &amp;quot;empty&amp;quot; tile is one that can be walked through freely. This excludes wall tiles, monsters or [[Alpha:Plant|plants]], but includes Altars, Shops, or tiles with Glyphs or blood-pools on them. If more than one such tile is found, one will be chosen randomly.&lt;br /&gt;
&lt;br /&gt;
If the spell can find neither a suitable monster to teleport nor an empty tile to put it in, the spell FAILS. This will be shown by the word &amp;quot;FAILED&amp;quot; in big red letters over your hero. This is a total spell failure, and will therefore ''not cost you any mana'' nor have any effect whatsoever. It will not even trigger God-related effects (see below). &lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is unlocked from the moment you create a new Profile. It has a certain chance to appear in each dungeon you play, supposedly the same chance as any other unlocked Glyph (though this has yet to be proven conclusively). &lt;br /&gt;
&lt;br /&gt;
== General Strategy ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is not a generally-useful spell, but has application in a few specific circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Unexplored Dungeon Conservation ===&lt;br /&gt;
&lt;br /&gt;
As related in the new player tutorial, unexplored dungeon is a scarce resource that heals you and restores your mana pool.  Any exploration done at full health and mana is wasting free recovery.&lt;br /&gt;
&lt;br /&gt;
WONAFYT can be used to provide you with targets within your abilities to kill without consuming unexplored dungeon tiles to find them.  Kill the monster, explore until you are at full health/mana, then use WONAFYT to immediately fight another monster before continuing.&lt;br /&gt;
&lt;br /&gt;
=== Stuck in the maze ===&lt;br /&gt;
This occurs when high-level (or simply difficult) monsters are blocking your way out of a part of the maze, and you are not powerful enough to take them out, but have no other targets to attack in order to level up.&lt;br /&gt;
&lt;br /&gt;
In this case, casting WONAFYT will summon a monster for you to kill, assuming you can, and may allow you to level up. If this happens, you may now be strong enough to take on whatever is blocking your way out. At least, that's what you're hoping for.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat if you must. And can.&lt;br /&gt;
&lt;br /&gt;
=== Monster-mover ===&lt;br /&gt;
WONAFYT is similar to PISORF, in that it can move monsters around the maze. Similarly to PISORF, it can be used to move a monster out of the way so you don't have to fight or kill it.&lt;br /&gt;
&lt;br /&gt;
With WONAFYT, this only works on monsters that are the same level as you, so this method of moving a monster is useful if the monster is stopping you from exploring and regenerating, but you are too wounded to kill it. Otherwise, since it's the same level as you, you should have no problem killing it with the normal means (though usually at a waste of more than 6 Mana...).&lt;br /&gt;
&lt;br /&gt;
Another reason to move a monster rather than kill it would be to avoid gaining experience. Perhaps you want to save a mid-fight level-up for later.&lt;br /&gt;
&lt;br /&gt;
Remember that you don't actually get to select ''which'' monster will be summoned, if there is more than one monster of your level in the dungeon. Unless you can actually keep track of each monster you've killed, it's usually a guess as to whether the correct monster will teleport.&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
Due to its highly-specialized usefulness, there is no benefit to pairing WONAFYT with any other spell. If you wish to keep WONAFYT at all, it's usually just an extra ability you store for emergencies, if they arise, regardless of what other Glyphs you may or may not have.&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Assassin ===&lt;br /&gt;
&lt;br /&gt;
If there is an enemy you could beat with the ability of First Strike, but you don't have [[Alpha:GETINDARE|GETINDARE]] or bought this ability, and the enemy is adjacent to an for you unreachable and unexplored tile, you can get him to a terrain wich is more suitable for you (explored area which makes your First Strike effektive) and beat him. Of course, this is only possible eith enemies of your own level and if there are more of them it could as well call another one.&lt;br /&gt;
&lt;br /&gt;
In conclusion you can always save some Hitpoints by calling enemies to a explored area by gaining First Strike.&lt;br /&gt;
&lt;br /&gt;
== WONAFYT and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of WONAFYT - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
=== Taurog ===&lt;br /&gt;
&lt;br /&gt;
As with any other Glyph, [[Alpha:Taurog|Taurog]] will penalize you -5 Piety points every time you use WONAFYT.&lt;br /&gt;
&lt;br /&gt;
=== Binlor Ironshield ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Binlor Ironshield|Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of WONAFYT, as with all other Glyphs (except [[Alpha:ENDISWAL|ENDISWAL]]).&lt;br /&gt;
&lt;br /&gt;
=== Mystera Annur ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Mystera Annur|Mystera Annur]] will increase your piety by +1 for every use of WONAFYT, as long as the Glyph did not ''fail''. On a failure, Mystera will not increase your Piety as normal.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Mystera_Annur&amp;diff=13827</id>
		<title>Alpha:Mystera Annur</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Mystera_Annur&amp;diff=13827"/>
				<updated>2012-10-11T22:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* Retribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystera Annur, Patron of the Arcane, is one of the gods available for worshipping in Desktop Dungeon. Mystera may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
== Initial Worship ==&lt;br /&gt;
&lt;br /&gt;
If an altar of Mystera Annur is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Mystera.&lt;br /&gt;
&lt;br /&gt;
=== Immediate effect ===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Mystera Annur, several effects occur:&lt;br /&gt;
* '''Attack Strength''' is permanently set to 1.&lt;br /&gt;
** This sets your melee attack to 1 point. You will never do any more than 1 point of damage to monsters when performing Melee attacks.&lt;br /&gt;
** Your Attack Strength will never increase above 1, regardless of what items or bonuses you manage to collect; this effect persists if you renounce Mystera Annur.&lt;br /&gt;
* Mystera Annur will award you a number of '''Piety''' points based on the number of Mana point you've spent so far in the current dungeon.&lt;br /&gt;
** The number of points awarded is based on Mana spent so far. If no spells were cast before joining Mystera's religion, no Piety points are awarded as part of the joining effects.&lt;br /&gt;
&lt;br /&gt;
''Confirmation needed. The rate appears to be 60%.'' &lt;br /&gt;
&lt;br /&gt;
** ''Research info required: What is the ratio between Mana spent and Piety? Also, is there a maximum limit to the number of Piety points you can get here?''&lt;br /&gt;
*** ''v0.15 [http://i56.tinypic.com/w6xt0n.jpg Image of +41 piety upon worship]}&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Followers of Tikki Tooki may convert their religion to Mystera Annur at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by Tikki Tooki, but will not trigger Mystera Annur's immediate effects as described above. You may convert by visiting Mystera's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''[[Alpha:Tikki Tooki|Tikki Tooki]]''' costs 95 piety.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Mystera Annur to The Pactmaker, by locating his altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Mystera Annur.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''[[Alpha:The Pactmaker|The Pactmaker]]''' costs 25 piety.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Mystera Annur is the goddess of the Arcane, and the most ardent supporter of magic. She does not look favorably on physical combat, waste of magic, or the destruction of magical creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshiping Mystera Annur. If you have not yet converted to Mystera, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Piety ===&lt;br /&gt;
&lt;br /&gt;
Mystera Annur will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Use any Glyph''': +1 Piety.&lt;br /&gt;
** The use of ''any'' Glyph, regardless of its type, Mana Cost or circumstance, will earn you one point of Piety from Mystera Annur.&lt;br /&gt;
** The BLUDTUPOWA Glyph does not trigger this effect when activated or deactivated.&lt;br /&gt;
** Glyphs whose activation fails (as long as you have sufficient mana to use them) will still trigger this effect, despite the &amp;quot;failure&amp;quot; not costing you any mana! Most prominently, casting IMAWAL on a Boss monster is illegal, and so will fail in this manner. As a result, it can be cast infinitely on a Boss for no Mana Cost, no effect, and a piety gain of +1 per use. Note: This trick does not work in the HTML5 version!&lt;br /&gt;
&lt;br /&gt;
=== Losing Piety ===&lt;br /&gt;
&lt;br /&gt;
Mystera Annur will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Convert a Glyph''': -10 Piety.&lt;br /&gt;
** Converting any Glyph while Mystera Annur is worshiped will cause an instant decrease of 10 Piety points.&lt;br /&gt;
** For this reason, any unwanted Glyphs should be converted BEFORE joining Mystera's religion. Glyphs converted before joining do not incur this penalty.&lt;br /&gt;
* '''Finish off a monster with a Physical Melee attack''': -1 Piety.&lt;br /&gt;
** If the last hit to kill a monster came from your hero's Physical attack, Mystera Annur will reduce your Piety by 1 point.&lt;br /&gt;
** This effect only triggers on the last hit that kills a monster, and will only trigger if your hero is using Physical attacks. BURNDAYRAZ is considered a Magical attack, and so it is possible to hurt the monster physically and then finish it off with a fireball without triggering this effect.&lt;br /&gt;
** Extra damage caused by Mana Shield counts as a Magical attack. Therefore, if your Melee attack dropped the enemy to a low enough level but the Mana Shield damage is what finishes the monster off, this effect is not triggered.&lt;br /&gt;
** If your Melee attacks are magical (through the effect of an item or [[Alpha:Half-dragon|Half-dragon]]), this effect is still triggered.&lt;br /&gt;
* '''Finish off a monster that uses Magical attacks with a Physical Melee attack''': -4 Piety.&lt;br /&gt;
** If the last hit to kill a monster came from your hero's Physical attack, and the monster possesses the ability of Magical attacks on its own (see [[Alpha:Dragonspawn|Dragonspawn]], [[Alpha:Warlock|Warlock]] and others), Mystera Annur will reduce your piety by 4 points.&lt;br /&gt;
** This effect is ''cumulative'' with the -1 piety loss caused by killing monsters with Physical attacks (see above). Therefore, killing a Magical creature in this way will lose you a total of 5 points: 1 for killing the monster, and 4 for killing a Magical monster. &lt;br /&gt;
** This effect only triggers on the last hit that kills a monster, and will only trigger if your hero is using Physical attacks. BURNDAYRAZ is considered a Magical attack, and so it is possible to hurt the monster physically and then finish it off with a fireball without triggering this effect.&lt;br /&gt;
** Extra damage caused by Mana Shield counts as a Magical attack. Therefore, if your Melee attack dropped the enemy to a low enough level but the Mana Shield damage is what finishes the monster off, this effect is not triggered.&lt;br /&gt;
** If your Melee attacks are magical (through the effect of an item or [[Alpha:Half-dragon|Half-dragon]]), this effect is still triggered.&lt;br /&gt;
&lt;br /&gt;
=== Retribution ===&lt;br /&gt;
&lt;br /&gt;
If you commit a travesty against Mystera Annur that will cause your Piety to drop below 0, Mystera will curse you by lowering the effectiveness of all your Glyphs.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Does this only affect the damage inflicted by BURNDAYRAZ? What about Glyphs that give a constant, on/off effect like CYDSTEPP?''&lt;br /&gt;
&lt;br /&gt;
In the Alpha Version v0.2 there seems to be a bug: After getting your piety below zero, the effect ist that any enemy gets First Strike, as if you pissed off Tikki Tooki (which isn't that bad, since if you're playing on Fireballs it doesn't concern you much).&lt;br /&gt;
&lt;br /&gt;
''Research info required: I had this with a Gnome Sorcerer while finishing the Factory, and never noticed a weaker BURNDAYRAZ after going below zero, but afar from this try I never noticed if my enemies got First Strike before the named situation.&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
&lt;br /&gt;
Mystera Annur has 5 boons to offer to her worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
* Increase your Maximum Mana by 15 points.&lt;br /&gt;
* '''Costs 20 Piety.'''&lt;br /&gt;
** On acquiring this boon, Mystera Annur will increase your Maximum Mana by 15 points.&lt;br /&gt;
** The extra 15 points are not filled immediately. You will need to find a way to replenish those points yourself (such as exploration or a Mana Potion).&lt;br /&gt;
=== Faith ===&lt;br /&gt;
* Using Glyphs will earn you +2 piety instead of +1.&lt;br /&gt;
* '''Costs 20 Piety.'''&lt;br /&gt;
** After this boon has been acquired, and as long as you keep worshiping Mystera Annur, each use of a Glyph as explained above in the section &amp;quot;Gaining Piety&amp;quot; will earn you +2 Piety points instead of +1 as normal. There are no other effects to this boon.&lt;br /&gt;
=== Flames ===&lt;br /&gt;
* The damage inflicted by BURNDAYRAZ is increased by 25%.&lt;br /&gt;
* '''Costs 50 Piety.'''&lt;br /&gt;
** Once this boon has been acquired, each casting of BURNDAYRAZ will inflict 25% more damage on the targeted monster than before.&lt;br /&gt;
** This effect is cumulative: if you have already acquired an increase to the power of BURNDAYRAZ (through Items or any other means), the effects will add up. For instance, if your fireballs already cause 50% more damage than normal before acquiring this boon, they will cause 75% more than normal with this boon.&lt;br /&gt;
** The Mana Cost of using BURNDAYRAZ does not change as a result of this effect.&lt;br /&gt;
=== Weakening ===&lt;br /&gt;
* All monsters lose their entire Magical Resistance, if they had any.&lt;br /&gt;
* '''Costs 100 Piety.'''&lt;br /&gt;
** On acquiring this boon, all monsters in the dungeon that have any Magical Resistance will lose their Magical Resistance entirely.&lt;br /&gt;
** This means that spells and Magical attacks (including BURNDAYRAZ, Mana Shield, and Magical Melee attacks) will cause normal damage to these monsters instead of the previously reduced amount. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Mystera's cost for worshiping makes her unsuited for all but the most magic-focused of classes. For most players, this means [[Alpha:Wizard|Wizards]] and [[Alpha:Bloodmage|Bloodmages]]. Additionally, the slow rate of piety gain with her means that any glyphs you want to convert under her should be done before joining. On the upside, you can get plenty of piety upon worship, enough to get whatever boons you may decide you need. Weakening, while powerful for pure casters, is very situational (usually only of use against the Iron Man) and the high cost usually means that casters should find alternative methods of handling that particular situation aside from worshiping Mystera. Magic and Flames are both key boons, allowing you to deal a lot more damage with just BURNDAYRAZ alone. If there's still plenty more casting to be done in the dungeon, consider using your starting piety on the Faith boon and working your way up to Magic and Flames.&lt;br /&gt;
&lt;br /&gt;
Two oddities of note to help players circumvent Mystera's penalty for joining. First, it is possible, although very expensive, for followers of Tikki-Tooki to convert to Mystera. If you're playing a pure caster (or even a hybrid), you should have no trouble gaining piety under Tikki-Tooki. In fact, [[Alpha:Rogue|Rogues]] can gain piety quickly under Tikki-Tooki, but have little benefit from his boons, so they're well-suited to this option. Second, Mystera's penalty has no effect on the [[Alpha:Assassin|Assassin's]] Swift Hand ability, meaning they can still instantly kill lower-leveled enemies with their physical attack, although this comes with piety loss.&lt;br /&gt;
&lt;br /&gt;
Another option for worshiping Mysteria is to wait until the very end of the game, after expending all your healing potions. At this point, you can worship Mysteria and should have enough piety to purchase the Magic boon. If you've saved up all your mana potions, the extra mana should give you the edge to BURNDAYRAZ the remainder of the boss's hit points. The loss of damage is irrelevant since you're out of hit points and couldn't attack anyways.&lt;br /&gt;
&lt;br /&gt;
== Specific Races ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Mystera_Annur&amp;diff=13826</id>
		<title>Alpha:Mystera Annur</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Mystera_Annur&amp;diff=13826"/>
				<updated>2012-10-11T22:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* Retribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystera Annur, Patron of the Arcane, is one of the gods available for worshipping in Desktop Dungeon. Mystera may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
== Initial Worship ==&lt;br /&gt;
&lt;br /&gt;
If an altar of Mystera Annur is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Mystera.&lt;br /&gt;
&lt;br /&gt;
=== Immediate effect ===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Mystera Annur, several effects occur:&lt;br /&gt;
* '''Attack Strength''' is permanently set to 1.&lt;br /&gt;
** This sets your melee attack to 1 point. You will never do any more than 1 point of damage to monsters when performing Melee attacks.&lt;br /&gt;
** Your Attack Strength will never increase above 1, regardless of what items or bonuses you manage to collect; this effect persists if you renounce Mystera Annur.&lt;br /&gt;
* Mystera Annur will award you a number of '''Piety''' points based on the number of Mana point you've spent so far in the current dungeon.&lt;br /&gt;
** The number of points awarded is based on Mana spent so far. If no spells were cast before joining Mystera's religion, no Piety points are awarded as part of the joining effects.&lt;br /&gt;
&lt;br /&gt;
''Confirmation needed. The rate appears to be 60%.'' &lt;br /&gt;
&lt;br /&gt;
** ''Research info required: What is the ratio between Mana spent and Piety? Also, is there a maximum limit to the number of Piety points you can get here?''&lt;br /&gt;
*** ''v0.15 [http://i56.tinypic.com/w6xt0n.jpg Image of +41 piety upon worship]}&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Followers of Tikki Tooki may convert their religion to Mystera Annur at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by Tikki Tooki, but will not trigger Mystera Annur's immediate effects as described above. You may convert by visiting Mystera's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''[[Alpha:Tikki Tooki|Tikki Tooki]]''' costs 95 piety.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Mystera Annur to The Pactmaker, by locating his altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Mystera Annur.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''[[Alpha:The Pactmaker|The Pactmaker]]''' costs 25 piety.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Mystera Annur is the goddess of the Arcane, and the most ardent supporter of magic. She does not look favorably on physical combat, waste of magic, or the destruction of magical creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshiping Mystera Annur. If you have not yet converted to Mystera, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Piety ===&lt;br /&gt;
&lt;br /&gt;
Mystera Annur will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Use any Glyph''': +1 Piety.&lt;br /&gt;
** The use of ''any'' Glyph, regardless of its type, Mana Cost or circumstance, will earn you one point of Piety from Mystera Annur.&lt;br /&gt;
** The BLUDTUPOWA Glyph does not trigger this effect when activated or deactivated.&lt;br /&gt;
** Glyphs whose activation fails (as long as you have sufficient mana to use them) will still trigger this effect, despite the &amp;quot;failure&amp;quot; not costing you any mana! Most prominently, casting IMAWAL on a Boss monster is illegal, and so will fail in this manner. As a result, it can be cast infinitely on a Boss for no Mana Cost, no effect, and a piety gain of +1 per use. Note: This trick does not work in the HTML5 version!&lt;br /&gt;
&lt;br /&gt;
=== Losing Piety ===&lt;br /&gt;
&lt;br /&gt;
Mystera Annur will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Convert a Glyph''': -10 Piety.&lt;br /&gt;
** Converting any Glyph while Mystera Annur is worshiped will cause an instant decrease of 10 Piety points.&lt;br /&gt;
** For this reason, any unwanted Glyphs should be converted BEFORE joining Mystera's religion. Glyphs converted before joining do not incur this penalty.&lt;br /&gt;
* '''Finish off a monster with a Physical Melee attack''': -1 Piety.&lt;br /&gt;
** If the last hit to kill a monster came from your hero's Physical attack, Mystera Annur will reduce your Piety by 1 point.&lt;br /&gt;
** This effect only triggers on the last hit that kills a monster, and will only trigger if your hero is using Physical attacks. BURNDAYRAZ is considered a Magical attack, and so it is possible to hurt the monster physically and then finish it off with a fireball without triggering this effect.&lt;br /&gt;
** Extra damage caused by Mana Shield counts as a Magical attack. Therefore, if your Melee attack dropped the enemy to a low enough level but the Mana Shield damage is what finishes the monster off, this effect is not triggered.&lt;br /&gt;
** If your Melee attacks are magical (through the effect of an item or [[Alpha:Half-dragon|Half-dragon]]), this effect is still triggered.&lt;br /&gt;
* '''Finish off a monster that uses Magical attacks with a Physical Melee attack''': -4 Piety.&lt;br /&gt;
** If the last hit to kill a monster came from your hero's Physical attack, and the monster possesses the ability of Magical attacks on its own (see [[Alpha:Dragonspawn|Dragonspawn]], [[Alpha:Warlock|Warlock]] and others), Mystera Annur will reduce your piety by 4 points.&lt;br /&gt;
** This effect is ''cumulative'' with the -1 piety loss caused by killing monsters with Physical attacks (see above). Therefore, killing a Magical creature in this way will lose you a total of 5 points: 1 for killing the monster, and 4 for killing a Magical monster. &lt;br /&gt;
** This effect only triggers on the last hit that kills a monster, and will only trigger if your hero is using Physical attacks. BURNDAYRAZ is considered a Magical attack, and so it is possible to hurt the monster physically and then finish it off with a fireball without triggering this effect.&lt;br /&gt;
** Extra damage caused by Mana Shield counts as a Magical attack. Therefore, if your Melee attack dropped the enemy to a low enough level but the Mana Shield damage is what finishes the monster off, this effect is not triggered.&lt;br /&gt;
** If your Melee attacks are magical (through the effect of an item or [[Alpha:Half-dragon|Half-dragon]]), this effect is still triggered.&lt;br /&gt;
&lt;br /&gt;
=== Retribution ===&lt;br /&gt;
&lt;br /&gt;
If you commit a travesty against Mystera Annur that will cause your Piety to drop below 0, Mystera will curse you by lowering the effectiveness of all your Glyphs.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Does this only affect the damage inflicted by BURNDAYRAZ? What about Glyphs that give a constant, on/off effect like CYDSTEPP?''&lt;br /&gt;
&lt;br /&gt;
In the Alpha Version v0.2 there seems to be a bug: After getting your piety below zero, the effect ist that any enemy gets First Strike, as if you pissed off Tikki Tooki (which isn't that bad, since if you're playing on Fireballs it doesn't concern you much).&lt;br /&gt;
''Research info required: I had this with a Gnome Sorcerer while finishing the Factory, and never noticed a weaker BURNDAYRAZ after going below zero, but afar from this try I never noticed if my enemies got First Strike.&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
&lt;br /&gt;
Mystera Annur has 5 boons to offer to her worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
* Increase your Maximum Mana by 15 points.&lt;br /&gt;
* '''Costs 20 Piety.'''&lt;br /&gt;
** On acquiring this boon, Mystera Annur will increase your Maximum Mana by 15 points.&lt;br /&gt;
** The extra 15 points are not filled immediately. You will need to find a way to replenish those points yourself (such as exploration or a Mana Potion).&lt;br /&gt;
=== Faith ===&lt;br /&gt;
* Using Glyphs will earn you +2 piety instead of +1.&lt;br /&gt;
* '''Costs 20 Piety.'''&lt;br /&gt;
** After this boon has been acquired, and as long as you keep worshiping Mystera Annur, each use of a Glyph as explained above in the section &amp;quot;Gaining Piety&amp;quot; will earn you +2 Piety points instead of +1 as normal. There are no other effects to this boon.&lt;br /&gt;
=== Flames ===&lt;br /&gt;
* The damage inflicted by BURNDAYRAZ is increased by 25%.&lt;br /&gt;
* '''Costs 50 Piety.'''&lt;br /&gt;
** Once this boon has been acquired, each casting of BURNDAYRAZ will inflict 25% more damage on the targeted monster than before.&lt;br /&gt;
** This effect is cumulative: if you have already acquired an increase to the power of BURNDAYRAZ (through Items or any other means), the effects will add up. For instance, if your fireballs already cause 50% more damage than normal before acquiring this boon, they will cause 75% more than normal with this boon.&lt;br /&gt;
** The Mana Cost of using BURNDAYRAZ does not change as a result of this effect.&lt;br /&gt;
=== Weakening ===&lt;br /&gt;
* All monsters lose their entire Magical Resistance, if they had any.&lt;br /&gt;
* '''Costs 100 Piety.'''&lt;br /&gt;
** On acquiring this boon, all monsters in the dungeon that have any Magical Resistance will lose their Magical Resistance entirely.&lt;br /&gt;
** This means that spells and Magical attacks (including BURNDAYRAZ, Mana Shield, and Magical Melee attacks) will cause normal damage to these monsters instead of the previously reduced amount. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Mystera's cost for worshiping makes her unsuited for all but the most magic-focused of classes. For most players, this means [[Alpha:Wizard|Wizards]] and [[Alpha:Bloodmage|Bloodmages]]. Additionally, the slow rate of piety gain with her means that any glyphs you want to convert under her should be done before joining. On the upside, you can get plenty of piety upon worship, enough to get whatever boons you may decide you need. Weakening, while powerful for pure casters, is very situational (usually only of use against the Iron Man) and the high cost usually means that casters should find alternative methods of handling that particular situation aside from worshiping Mystera. Magic and Flames are both key boons, allowing you to deal a lot more damage with just BURNDAYRAZ alone. If there's still plenty more casting to be done in the dungeon, consider using your starting piety on the Faith boon and working your way up to Magic and Flames.&lt;br /&gt;
&lt;br /&gt;
Two oddities of note to help players circumvent Mystera's penalty for joining. First, it is possible, although very expensive, for followers of Tikki-Tooki to convert to Mystera. If you're playing a pure caster (or even a hybrid), you should have no trouble gaining piety under Tikki-Tooki. In fact, [[Alpha:Rogue|Rogues]] can gain piety quickly under Tikki-Tooki, but have little benefit from his boons, so they're well-suited to this option. Second, Mystera's penalty has no effect on the [[Alpha:Assassin|Assassin's]] Swift Hand ability, meaning they can still instantly kill lower-leveled enemies with their physical attack, although this comes with piety loss.&lt;br /&gt;
&lt;br /&gt;
Another option for worshiping Mysteria is to wait until the very end of the game, after expending all your healing potions. At this point, you can worship Mysteria and should have enough piety to purchase the Magic boon. If you've saved up all your mana potions, the extra mana should give you the edge to BURNDAYRAZ the remainder of the boss's hit points. The loss of damage is irrelevant since you're out of hit points and couldn't attack anyways.&lt;br /&gt;
&lt;br /&gt;
== Specific Races ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wraith&amp;diff=13749</id>
		<title>Alpha:Wraith</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wraith&amp;diff=13749"/>
				<updated>2012-09-30T20:22:56Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* Boss info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title= Wraith&lt;br /&gt;
|image=[[File:Alpha_Wraith.png|50px]]&lt;br /&gt;
|attack=100%&lt;br /&gt;
|health=75%&lt;br /&gt;
|abilities=Undead, Magical attack, Mana burn, Physical resist 30%&lt;br /&gt;
|unlock=Complete Normal dungeon as a [[Alpha:Fighter|Fighter]]&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Wraith''' is one of the [[Alpha:Monsters|monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Alpha:Fighter|Fighter]], and resists physical attacks while inflicting mana burn. The boss version of the wraith is '''The Tormented One'''. Wraiths are also found in the '''Crypt''' side dungeon.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
*Health: 75%&lt;br /&gt;
*Damage: 100%&lt;br /&gt;
*Causes mana burn&lt;br /&gt;
*Physical resist 30%&lt;br /&gt;
*Magical attack&lt;br /&gt;
*Undead&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Wraiths are interesting in that they pose little threat for players who focus heavily on either physical attacks or magic, but are fairly annoying for players that try using both. Despite their physical resistance, they have so little health that characters with solid physical attacks can put them down without issue, although the mana burn might become a problem. Magic using characters can just [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] and never have to worry about mana burn. However, unless you're close to leveling up, if you fight most monsters by switching between magic and normal attacks, you'll be in for trouble.&lt;br /&gt;
&lt;br /&gt;
== Boss info ==&lt;br /&gt;
{{DDBoss&lt;br /&gt;
|boss=Tormented One&lt;br /&gt;
|quote=Vengeful soul of previous dungeon explorer.&lt;br /&gt;
|bossimage=[[File:TormentedOneLarger.png|50px]]&lt;br /&gt;
|bossattack=75&lt;br /&gt;
|bosshealth=238&lt;br /&gt;
|bossabilities=Undead, Magical attack, Mana burn, Physical Resist 60%&lt;br /&gt;
}}''&amp;quot;Look at you, ungrateful one. You have life and blood and colour. You wish to master the dungeon where others have perished? I shall drag you to the grave and make you suffer as I do.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Tormented One has all the same traits as you'd expect of a level 10 wraith, but its physical resistance is up to 60%, making head-on combat the last thing you should do when fighting. To make matters worse, you cannot use [[Alpha:APHEELSIK|APHEELSIK]] on the Tormented One. The best strategy, considering its low health, is to spam BURNDAYRAZ constantly. Only once your mana resources are completely depleted this way should you attack the Tormented One in close combat.&lt;br /&gt;
Although, if you happen to worship [[Alpha:Taurog|Taurog]] you can save 50 piety and use the boon &amp;quot;Penetration&amp;quot;, which completely negates his physical resistance. This will only help you if the Mana Burn doesn't concern you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Monsters]]&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Goo_blob&amp;diff=13748</id>
		<title>Alpha:Goo blob</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Goo_blob&amp;diff=13748"/>
				<updated>2012-09-30T20:09:08Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* Boss info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Goo blob&lt;br /&gt;
|image=[[File:Alpha_GooBlob.png|50px]]&lt;br /&gt;
|attack=100%&lt;br /&gt;
|health=100%&lt;br /&gt;
|abilities=Physical resist 50%&lt;br /&gt;
|unlock=Complete Normal dungeon as a [[Alpha:Berserker|Berserker]]&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Goo blob''' is one of the [[Alpha:Monsters|monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Alpha:Berserker|Berserker]], and has high physical resistance. The boss version of the goo blob is '''Tower of goo''', a reference to the game World of Goo.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
*Health: 100%&lt;br /&gt;
*Damage: 100%&lt;br /&gt;
*Physical resist 50%&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Goo blobs are a difficult foe for any physical fighter, since they'll negate a lot of the damage those characters deal while retaliating at full force themselves. Their health is average aside from the resistance, so magic users will find them relatively easy prey, and those that find [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] early will have an easy time taking on goo blobs of a higher level.&lt;br /&gt;
&lt;br /&gt;
== Boss info ==&lt;br /&gt;
{{DDBoss&lt;br /&gt;
|boss=Tower of goo&lt;br /&gt;
|quote=Whee, it goes up so high!&lt;br /&gt;
|bossimage=[[File:TowerOfGooLarger.png|50px]]&lt;br /&gt;
|bossattack=75&lt;br /&gt;
|bosshealth=318&lt;br /&gt;
|bossabilities=Physical resist 75%&lt;br /&gt;
}}''&amp;quot;People think that goo blobs can't talk, but that's just because they never try to communicate! They just pick us up, squish us together and play games with our lives! Well, let's see how YOU like it!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Tower of goo is one of the tougher bosses, since even after reducing its health as normal with spells, it can take quite a beating from physical attacks. The best chance of killing the tower of goo is to use [[Alpha:APHEELSIK|APHEELSIK]] and [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] in concert, whittling its health down gradually with fireballs until the point where either further fireballs or regular combat can kill it. Taking it on normally with physical attacks is an exercise in futility.&lt;br /&gt;
Although, if you happen to worship [[Alpha:Taurog|Taurog]] you can save 50 piety and use the boon &amp;quot;Penetration&amp;quot;, which completely negates his physical resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Monsters]]&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=13747</id>
		<title>Alpha:Animated Armour</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=13747"/>
				<updated>2012-09-30T19:53:41Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Animated Armour&lt;br /&gt;
|image=[[File:Alpha AnimatedArmour.png|50px]]&lt;br /&gt;
|attack=160%&lt;br /&gt;
|health=1&lt;br /&gt;
|abilities=Death protection (1 point per level)&lt;br /&gt;
|unlock=Unlock the Factory dungeon&lt;br /&gt;
|notes=Only found in Factory&lt;br /&gt;
|boss=No boss&lt;br /&gt;
|bossimage=&lt;br /&gt;
|bossattack=&lt;br /&gt;
|bosshealth=&lt;br /&gt;
|bossabilities=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''animated armour''' is a rare [[Alpha:Monsters|monster]] exclusive to the [[Alpha:Factory|Factory]] bonus dungeon. They are dangerous opponents that take a specific amount of hits to bring down. This amount is equal to '''n + 1''' where '''n''' is the level of animated armour.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
*Health: 1&lt;br /&gt;
*Damage: 160%&lt;br /&gt;
*Protection from death equal to their level&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Each animated armour will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ [[Alpha:Glyphs|glyph]], or a [[Alpha:Mystera Annur|Mystera Annur]]-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] or [[Alpha:CYDSTEPP|CYDSTEPP]]), you can easily abuse the Level Catapult system to gain several levels at once with little effort.&lt;br /&gt;
If you can manage to get a Mana Shield (either by playing the Sorcerer or worshipping [[Alpha:Jehora_Jeheyu|Jehora Jeheyu]]) you can steal them two &amp;quot;Life Points&amp;quot; at a time. Combined with the [[Alpha:CYDSTEPP|CYDSTEPP]] [[Alpha:Glyphs|Glyph]] this is also a good method to beat them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Monsters]]&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=13746</id>
		<title>Alpha:Animated Armour</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=13746"/>
				<updated>2012-09-30T19:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Animated Armour&lt;br /&gt;
|image=[[File:Alpha AnimatedArmour.png|50px]]&lt;br /&gt;
|attack=160%&lt;br /&gt;
|health=1&lt;br /&gt;
|abilities=Death protection (1 point per level)&lt;br /&gt;
|unlock=Unlock the Factory dungeon&lt;br /&gt;
|notes=Only found in Factory&lt;br /&gt;
|boss=No boss&lt;br /&gt;
|bossimage=&lt;br /&gt;
|bossattack=&lt;br /&gt;
|bosshealth=&lt;br /&gt;
|bossabilities=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''animated armour''' is a rare [[Alpha:Monsters|monster]] exclusive to the [[Alpha:Factory|Factory]] bonus dungeon. They are dangerous opponents that take a specific amount of hits to bring down. This amount is equal to '''n + 1''' where '''n''' is the level of animated armour.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
*Health: 1&lt;br /&gt;
*Damage: 160%&lt;br /&gt;
*Protection from death equal to their level&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Each animated armour will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ [[Alpha:Glyphs|glyph]], or a [[Alpha:Mystera Annur|Mystera Annur]]-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] or [[Alpha:CYDSTEPP|CYDSTEPP]]), you can easily abuse the Level Catapult system to gain several levels at once with little effort.&lt;br /&gt;
If you can manage to get a Mana Shield (either by playing the Sorcerer or worshipping [[Alpha:Jehora_Jeheyu|Jehora Jeheyu]) you can steal them two &amp;quot;Life Points&amp;quot; at a time. Combined with the [[Alpha:CYDSTEPP|CYDSTEPP]] [[Alpha:Glyphs|Glyph]] this is also a good method to beat them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Monsters]]&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=13745</id>
		<title>Alpha:Animated Armour</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=13745"/>
				<updated>2012-09-30T19:52:27Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Animated Armour&lt;br /&gt;
|image=[[File:Alpha AnimatedArmour.png|50px]]&lt;br /&gt;
|attack=160%&lt;br /&gt;
|health=1&lt;br /&gt;
|abilities=Death protection (1 point per level)&lt;br /&gt;
|unlock=Unlock the Factory dungeon&lt;br /&gt;
|notes=Only found in Factory&lt;br /&gt;
|boss=No boss&lt;br /&gt;
|bossimage=&lt;br /&gt;
|bossattack=&lt;br /&gt;
|bosshealth=&lt;br /&gt;
|bossabilities=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''animated armour''' is a rare [[Alpha:Monsters|monster]] exclusive to the [[Alpha:Factory|Factory]] bonus dungeon. They are dangerous opponents that take a specific amount of hits to bring down. This amount is equal to '''n + 1''' where '''n''' is the level of animated armour.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
*Health: 1&lt;br /&gt;
*Damage: 160%&lt;br /&gt;
*Protection from death equal to their level&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Each animated armour will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ [[Alpha:Glyphs|glyph]], or a [[Alpha:Mystera Annur|Mystera Annur]]-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] or [[Alpha:CYDSTEPP|CYDSTEPP]]), you can easily abuse the Level Catapult system to gain several levels at once with little effort.&lt;br /&gt;
If you can manage to get a Mana Shield (either by playing the Sorcerer or worshipping [[Alpha:Jehora Jeheyu|Jehora Jeheyu]) you can steal them two &amp;quot;Life Points&amp;quot; at a time. Combined with the [[Alpha:CYDSTEPP|CYDSTEPP]] [[Alpha:Glyphs|Glyph]] this is also a good method to beat them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Monsters]]&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=13744</id>
		<title>Alpha:Animated Armour</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=13744"/>
				<updated>2012-09-30T19:50:35Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Animated Armour&lt;br /&gt;
|image=[[File:Alpha AnimatedArmour.png|50px]]&lt;br /&gt;
|attack=160%&lt;br /&gt;
|health=1&lt;br /&gt;
|abilities=Death protection (1 point per level)&lt;br /&gt;
|unlock=Unlock the Factory dungeon&lt;br /&gt;
|notes=Only found in Factory&lt;br /&gt;
|boss=No boss&lt;br /&gt;
|bossimage=&lt;br /&gt;
|bossattack=&lt;br /&gt;
|bosshealth=&lt;br /&gt;
|bossabilities=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''animated armour''' is a rare [[Alpha:Monsters|monster]] exclusive to the [[Alpha:Factory|Factory]] bonus dungeon. They are dangerous opponents that take a specific amount of hits to bring down. This amount is equal to '''n + 1''' where '''n''' is the level of animated armour.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
*Health: 1&lt;br /&gt;
*Damage: 160%&lt;br /&gt;
*Protection from death equal to their level&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Each animated armour will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ [[Alpha:Glyphs|glyph]], or a [[Alpha:Mystera Annur|Mystera Annur]]-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] or [[Alpha:CYDSTEPP|CYDSTEPP]]), you can easily abuse the Level Catapult system to gain several levels at once with little effort.&lt;br /&gt;
If you can manage to get a Mana Shield (either by playing the Sorcerer or worshipping Jehora Jeheyu) you can steal them two &amp;quot;Life Points&amp;quot; at a time. Combined with the [[Alpha:CYDSTEPP|CYDSTEPP]] [[Alpha:Glyphs|Glyph]] this is also a good method to beat them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Monsters]]&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=13743</id>
		<title>Alpha:Animated Armour</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=13743"/>
				<updated>2012-09-30T19:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;Manji: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Animated Armour&lt;br /&gt;
|image=[[File:Alpha AnimatedArmour.png|50px]]&lt;br /&gt;
|attack=160%&lt;br /&gt;
|health=1&lt;br /&gt;
|abilities=Death protection (1 point per level)&lt;br /&gt;
|unlock=Unlock the Factory dungeon&lt;br /&gt;
|notes=Only found in Factory&lt;br /&gt;
|boss=No boss&lt;br /&gt;
|bossimage=&lt;br /&gt;
|bossattack=&lt;br /&gt;
|bosshealth=&lt;br /&gt;
|bossabilities=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''animated armour''' is a rare [[Alpha:Monsters|monster]] exclusive to the [[Alpha:Factory|Factory]] bonus dungeon. They are dangerous opponents that take a specific amount of hits to bring down. This amount is equal to '''n + 1''' where '''n''' is the level of animated armour.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
*Health: 1&lt;br /&gt;
*Damage: 160%&lt;br /&gt;
*Protection from death equal to their level&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Each animated armour will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ [[Alpha:Glyphs|glyph]], or a [[Alpha:Mystera Annur|Mystera Annur]]-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] or [[Alpha:CYDSTEPP|CYDSTEPP]]), you can easily abuse the Level Catapult system to gain several levels at once with little effort.&lt;br /&gt;
If you can manage to get a Mana Shield (either by playing the Sorcerer or worshipping Jehora Jeheyu) you can steal them two &amp;quot;Life Points&amp;quot; at a time. Combined with the [[Alpha:CYDSTEPP|CYDSTEPP]] [[Alpha:Glyph]] this is also a good method to beat them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Monsters]]&lt;/div&gt;</summary>
		<author><name>Manji</name></author>	</entry>

	</feed>