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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marknau</id>
		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-04-30T19:14:41Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bosses&amp;diff=198</id>
		<title>Alpha:Bosses</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bosses&amp;diff=198"/>
				<updated>2010-03-12T20:02:27Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Abilities&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bandit.png|center]]&lt;br /&gt;
|Nine Toes&lt;br /&gt;
|Poison attack, Mana burn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Dragonspawn.png‎|center]]&lt;br /&gt;
|Matron of Flame&lt;br /&gt;
|Magical attack&lt;br /&gt;
|90&lt;br /&gt;
|572&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goat.png|center]]&lt;br /&gt;
|Gharbad the- whoah!&lt;br /&gt;
|Magical resist 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goblin.png|center]]&lt;br /&gt;
|Lord Gobb&lt;br /&gt;
|First strike&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Golem.png‎|center]]&lt;br /&gt;
|The Iron Man&lt;br /&gt;
|Magic resist 75%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GooBlob.png‎|center]]&lt;br /&gt;
|Tower of goo&lt;br /&gt;
|Physical resist 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Gorgon.png‎|center]]&lt;br /&gt;
|Medusa&lt;br /&gt;
|First strike, Death gaze (Player health lower than 100%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MeatMan.png|center]]&lt;br /&gt;
|Super meat man&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Serpent.png|center]]&lt;br /&gt;
|Nidhogg&lt;br /&gt;
|Poison attack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Warlock.png|center]]&lt;br /&gt;
|Aequitas&lt;br /&gt;
|Magical attack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Wraith.png|center]]&lt;br /&gt;
|Tormented One&lt;br /&gt;
|Undead, Magical attack, Mana burn, Physical resist 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Zombie.png|center]]&lt;br /&gt;
|Frank the zombie&lt;br /&gt;
|Undead&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bosses&amp;diff=193</id>
		<title>Alpha:Bosses</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bosses&amp;diff=193"/>
				<updated>2010-03-12T19:55:36Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: initial, chart of bosses. PROBABLY NOT ENTIRELY ACCURATE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Abilities&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bandit.png|center]]&lt;br /&gt;
|Nine Toes&lt;br /&gt;
|Poison attack, Mana burn&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Dragonspawn.png‎|center]]&lt;br /&gt;
|Matron of Flame&lt;br /&gt;
|Magical attack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goat.png|center]]&lt;br /&gt;
|Gharbad the- whoah!&lt;br /&gt;
|Magical resist 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goblin.png|center]]&lt;br /&gt;
|Lord Gobb&lt;br /&gt;
|First strike&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Golem.png‎|center]]&lt;br /&gt;
|The Iron Man&lt;br /&gt;
|Magic resist 75%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GooBlob.png‎|center]]&lt;br /&gt;
|Tower of goo&lt;br /&gt;
|Physical resist 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Gorgon.png‎|center]]&lt;br /&gt;
|Medusa&lt;br /&gt;
|First strike, Death gaze (Player health lower than 100%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MeatMan.png|center]]&lt;br /&gt;
|Super meat man&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Serpent.png|center]]&lt;br /&gt;
|Nidhogg&lt;br /&gt;
|Poison attack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Warlock.png|center]]&lt;br /&gt;
|Aequitas&lt;br /&gt;
|Magical attack&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Wraith.png|center]]&lt;br /&gt;
|Tormented One&lt;br /&gt;
|Undead, Magical attack, Mana burn, Physical resist 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Zombie.png|center]]&lt;br /&gt;
|Frank the zombie&lt;br /&gt;
|Undead&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Marknau&amp;diff=191</id>
		<title>User:Marknau</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Marknau&amp;diff=191"/>
				<updated>2010-03-12T19:43:08Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: Created page with 'Some old dude who loves games of all kinds.  Especially games that punch you in the face, call you names, shoot your dog, and then stand around with its hands on its hips waiting…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some old dude who loves games of all kinds.&lt;br /&gt;
&lt;br /&gt;
Especially games that punch you in the face, call you names, shoot your dog, and then stand around with its hands on its hips waiting to see if you're going to do anything about it.&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=190</id>
		<title>Alpha:Strategy</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=190"/>
				<updated>2010-03-12T19:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: Experience Catapult&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===First Strike Finisher===&lt;br /&gt;
First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliation hit.&lt;br /&gt;
&lt;br /&gt;
===Fireball Softener===&lt;br /&gt;
Hitting a monster with fireball before combat will often reduce the number of hits it takes to kill it. Can be used with first strike to take on otherwise dangerous foes without taking any damage.&lt;br /&gt;
&lt;br /&gt;
===Level-up Steamroll===&lt;br /&gt;
With very few experience needed to gain the next level, you can fight a tough monster, and then when you can't fight any more, kill a low-level monster in order to level up. This will restore your health and mana without healing the tough monster. You can then go back to killing the tougher monster with full strength.&lt;br /&gt;
&lt;br /&gt;
===Battle of Attrition===&lt;br /&gt;
If you have enough attack to do more damage in one hit than your enemy is able to regenerate in the time it takes you to regenerate the damage that he does with a single hit, you can heal between attacks and still be able to have a net effect of his health decreasing.&lt;br /&gt;
&lt;br /&gt;
===Slow Poison===&lt;br /&gt;
Casting poison on a single enemy and then alternating between attacking it and exploring allows you to take on enemies that would otherwise outlast you in a fight. If attacking with magic you can use this technique to beat a foe that would otherwise kill you with one hit.&lt;br /&gt;
* This technique relies on either of two abilities.  You can last as long as you can survive a single hit, so if your HP or resistance are as high as possible, you will be able to outlast harder hits.  Else you can use the CYDSTEPP glyph and it does not matter how hard the enemy hits, but you will need to regenerate 10 MP per use.&lt;br /&gt;
&lt;br /&gt;
===Experience Catapult===&lt;br /&gt;
Depending upon the hero's class and which glyphs and items are available, there are different ways that a low-level character might be able to take out a quite high level character. When such an opportunity arises, it is beneficial to follow through when your hero is at the lowest possible level. The experience formula greatly rewards going after creatures above your level.&lt;br /&gt;
* For example, a level 1 hero killing a level 9 monster gets 81 experience, and will suddenly catapult to level 6.&lt;br /&gt;
* A level 2 hero killing the same level 9 monster gets &amp;quot;only&amp;quot; 65 experience, and will wind up at level 5.&lt;br /&gt;
====Persistent Martyr====&lt;br /&gt;
The CYDSTEPP glyph, used along with poisoning the monster, allows a technique where the hero dies from attacking the monster, but is protected by CYDSTEPP. He then restores mana by exploring, casts CYDSTEPP, repeats.&lt;br /&gt;
====Death of a Dozen Flames====&lt;br /&gt;
Once a monster is poisoned, it can be killed by repeated BURNDAYRAZ castings, punctuated by exploring to regain mana.&lt;br /&gt;
====Apprentice Sorcerer Mana Pump====&lt;br /&gt;
A first-level sorcerer with sufficient health and the BLUDTUPOWA spell is able to generate an infinite loop of transferring health to mana, casting a spell, and thereby gaining enough health to bring him back to where he was. This can be combined with other methods to take down high level monsters.&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=189</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=189"/>
				<updated>2010-03-12T19:23:43Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: /* Healing and Restoring Mana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
===Object of the Game===&lt;br /&gt;
#Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.&lt;br /&gt;
===[[Level|Gaining Levels]]===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
===Mana and Spells===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell [[glyphs]] in the dungeon.&lt;br /&gt;
#In order to learn a spell after you've found it, you must click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your spell slots.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
===Healing and Restoring Mana===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you uncover, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#When you are poisoned, you will not gain health from exploring squares. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain mana from exploring squares. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
&lt;br /&gt;
===Monster Health Regeneration===&lt;br /&gt;
#As you explore the dungeon, wounded monsters regenerate health. They heal 1 health point per level per square uncovered.&lt;br /&gt;
#No other actions &amp;amp;mdash; including fighting other monsters and moving around parts of the map that you've already explored &amp;amp;mdash; will cause monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
===Gold and Items===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
#There is a cap on how much gold you can have.&lt;br /&gt;
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video].  This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
#Always fight the highest [[level]] [[monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
#Potions are very useful to immediately gain health and mana, but you may need many of them for the fight with the boss.&lt;br /&gt;
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat.&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
#The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them.  Retire and try again!&lt;br /&gt;
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
#The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Scoring&amp;diff=188</id>
		<title>Alpha:Scoring</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Scoring&amp;diff=188"/>
				<updated>2010-03-12T19:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: WARMONGER&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Scoring Categories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Description&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|'''Completion Time'''&lt;br /&gt;
|Based on real-world time elapsed. Faster is better.&lt;br /&gt;
|30 points per second faster than 15 minute time limit&lt;br /&gt;
|-&lt;br /&gt;
|'''Damage Dealt'''&lt;br /&gt;
|For every point of damage dealt to a monster.&lt;br /&gt;
|3 points per point of damage&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss Killed'''&lt;br /&gt;
|For killing the boss. Doesn't count if you petrified him. &lt;br /&gt;
|3500 points&lt;br /&gt;
|-&lt;br /&gt;
|'''Exploration'''&lt;br /&gt;
|For each dungeon square uncovered&lt;br /&gt;
|4 points per square&lt;br /&gt;
|-&lt;br /&gt;
|'''Monsters Killed'''&lt;br /&gt;
|For each monster killed (includes petrification)&lt;br /&gt;
|100 points per monster&lt;br /&gt;
|-&lt;br /&gt;
|'''Monsters Petrified'''&lt;br /&gt;
|For each monster petrified&lt;br /&gt;
|250 points per monster&lt;br /&gt;
|-&lt;br /&gt;
|'''Character Level'''&lt;br /&gt;
|Based on the final level of your hero&lt;br /&gt;
|300 points per level + 20 * Lvl squared&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonus Point Awards===&lt;br /&gt;
NOTE: Based on notes taken while playing version 0.4&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Bonus&lt;br /&gt;
!Points&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''UNSTOPPABLE'''&lt;br /&gt;
|All monsters of level 8 or higher killed without petrification&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|'''BRICK EM'''&lt;br /&gt;
|Boss was petrified&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''PARCHED'''&lt;br /&gt;
|Never use a health potion&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''TANK'''&lt;br /&gt;
|Never dropped below 20% of max health&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''COCKY'''&lt;br /&gt;
|Killed boss before you reached level 8&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''EXPLORER'''&lt;br /&gt;
|95% or more of the dungeon squares were explored&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|'''LEMMISI'''&lt;br /&gt;
|Performed the &amp;quot;Lemmisi Trick&amp;quot; 5 times or more&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''BLOODTHIRSTY'''&lt;br /&gt;
|Summoned at least 5 monsters&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''WALL ENTHUSIAST'''&lt;br /&gt;
|Petrified at least 5 monsters&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''WARMONGER'''&lt;br /&gt;
|Didn't use any glyph skills&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|'''TOOTH AND NAIL'''&lt;br /&gt;
|Got down to only 1 health at some point&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''OFF THE SAUCE'''&lt;br /&gt;
|Never used a mana potion&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''SPELLCASTER'''&lt;br /&gt;
|Used at least 4 glyphs&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''PICK A FIGHT'''&lt;br /&gt;
|Summoned at least 1 monster&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''STONED'''&lt;br /&gt;
|Petrified at least 1 monster&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''HANDY'''&lt;br /&gt;
|Used LEMMISI spell at least once&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=187</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=187"/>
				<updated>2010-03-12T19:10:54Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: tinker discount note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can be purchased from stores that are placed randomly in the [[dungeon]]. For every 3 classes that complete the [[Factory Challenge]], an extra shop will appear in future dungeons. For every class that completes the Library Challenge, shops will start selling items from a larger pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (gold)*&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Agnostics Collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|Blue bead&lt;br /&gt;
|18&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|Fire heart&lt;br /&gt;
|38&lt;br /&gt;
|Restores 10 health whenever an undead creature is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Health Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 health potion&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Health&lt;br /&gt;
|55&lt;br /&gt;
|3 health potions&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Mana&lt;br /&gt;
|55&lt;br /&gt;
|3 mana potions&lt;br /&gt;
|-&lt;br /&gt;
|Mage Helm&lt;br /&gt;
|32&lt;br /&gt;
|Provides +10% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Mana Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 mana potion&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|50&lt;br /&gt;
|Instantly restores mana to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|Venom Blade&lt;br /&gt;
|44&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|Viper Ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tinkers get a 20% discount on store prices.&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=186</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=186"/>
				<updated>2010-03-12T19:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: potions added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can be purchased from stores that are placed randomly in the [[dungeon]]. For every 3 classes that complete the [[Factory Challenge]], an extra shop will appear in future dungeons. For every class that completes the Library Challenge, shops will start selling items from a larger pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (gold)&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Agnostics Collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|Blue bead&lt;br /&gt;
|18&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|Fire heart&lt;br /&gt;
|38&lt;br /&gt;
|Restores 10 health whenever an undead creature is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Health Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 health potion&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Health&lt;br /&gt;
|55&lt;br /&gt;
|3 health potions&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Mana&lt;br /&gt;
|55&lt;br /&gt;
|3 mana potions&lt;br /&gt;
|-&lt;br /&gt;
|Mage Helm&lt;br /&gt;
|32&lt;br /&gt;
|Provides +10% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Mana Potion&lt;br /&gt;
|12&lt;br /&gt;
|1 mana potion&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|50&lt;br /&gt;
|Instantly restores mana to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|Venom Blade&lt;br /&gt;
|44&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|Viper Ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=184</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=184"/>
				<updated>2010-03-12T19:08:16Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: added the two keg items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can be purchased from stores that are placed randomly in the [[dungeon]]. For every 3 classes that complete the [[Factory Challenge]], an extra shop will appear in future dungeons. For every class that completes the Library Challenge, shops will start selling items from a larger pool.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Cost (gold)&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Agnostics Collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|Blue bead&lt;br /&gt;
|18&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|Fire heart&lt;br /&gt;
|38&lt;br /&gt;
|Restores 10 health whenever an undead creature is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Health&lt;br /&gt;
|55&lt;br /&gt;
|3 health potions&lt;br /&gt;
|-&lt;br /&gt;
|Keg o' Mana&lt;br /&gt;
|55&lt;br /&gt;
|3 mana potions&lt;br /&gt;
|-&lt;br /&gt;
|Mage Helm&lt;br /&gt;
|32&lt;br /&gt;
|Provides +10% Magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|50&lt;br /&gt;
|Instantly restores mana to maximum&lt;br /&gt;
|-&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|Venom Blade&lt;br /&gt;
|44&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|Viper Ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides protection from death&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Scoring&amp;diff=183</id>
		<title>Alpha:Scoring</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Scoring&amp;diff=183"/>
				<updated>2010-03-12T19:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: /* Bonus Point Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Scoring Categories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Description&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|'''Completion Time'''&lt;br /&gt;
|Based on real-world time elapsed. Faster is better.&lt;br /&gt;
|TO DO - what is the formula?&lt;br /&gt;
|-&lt;br /&gt;
|'''Damage Dealt'''&lt;br /&gt;
|For every point of damage dealt to a monster.&lt;br /&gt;
|TO DO - how many per point?&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss Killed'''&lt;br /&gt;
|For killing the boss. Doesn't count if you petrified him. &lt;br /&gt;
|3500 points&lt;br /&gt;
|-&lt;br /&gt;
|'''Exploration'''&lt;br /&gt;
|For each dungeon square uncovered&lt;br /&gt;
|40 points per square&lt;br /&gt;
|-&lt;br /&gt;
|'''Monsters Petrified'''&lt;br /&gt;
|For each monster petrified&lt;br /&gt;
|250 points per monster&lt;br /&gt;
|-&lt;br /&gt;
|'''Character Level'''&lt;br /&gt;
|Based on the final level of your hero&lt;br /&gt;
|500 points per level&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonus Point Awards===&lt;br /&gt;
NOTE: Based on notes taken while playing version 0.4&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Bonus&lt;br /&gt;
!Points&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''UNSTOPPABLE'''&lt;br /&gt;
|All monsters of level 8 or higher killed without petrification&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|'''BRICK EM'''&lt;br /&gt;
|Boss was petrified&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''PARCHED'''&lt;br /&gt;
|Never use a health potion&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''TANK'''&lt;br /&gt;
|Never dropped below 20% of max health&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''COCKY'''&lt;br /&gt;
|Killed boss before you reached level 8&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''EXPLORER'''&lt;br /&gt;
|95% or more of the dungeon squares were explored&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|'''LEMMISI'''&lt;br /&gt;
|Performed the &amp;quot;Lemmisi Trick&amp;quot; 5 times or more&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''BLOODTHIRSTY'''&lt;br /&gt;
|Summoned at least 5 monsters&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''WALL ENTHUSIAST'''&lt;br /&gt;
|Petrified at least 5 monsters&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''TOOTH AND NAIL'''&lt;br /&gt;
|Got down to only 1 health at some point&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''OFF THE SAUCE'''&lt;br /&gt;
|Never used a mana potion&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''SPELLCASTER'''&lt;br /&gt;
|Used at least 4 glyphs&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''PICK A FIGHT'''&lt;br /&gt;
|Summoned at least 1 monster&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''STONED'''&lt;br /&gt;
|Petrified at least 1 monster&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''HANDY'''&lt;br /&gt;
|Used LEMMISI spell at least once&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=115</id>
		<title>Alpha:Strategy</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=115"/>
				<updated>2010-03-11T16:46:21Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: Created page with '===First Strike Finisher=== First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliati…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===First Strike Finisher===&lt;br /&gt;
First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliation hit.&lt;br /&gt;
&lt;br /&gt;
===Fireball Softener===&lt;br /&gt;
Hitting a monster with fireball before combat will often reduce the number of hits it takes to kill it.&lt;br /&gt;
&lt;br /&gt;
===Level-up Steamroll===&lt;br /&gt;
With very few experience needed to gain the next level, you can fight a tough monster, and then when you can't fight any more, kill a low-level monster in order to level up. This will restore your health and mana without healing the tough monster. You can then go back to killing the tougher monster with full strength.&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=111</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=111"/>
				<updated>2010-03-11T16:40:50Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: /* Sections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to the Desktop Dungeons Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DDScreenshot005.jpg|right|thumb|350px|Desktop Dungeons]]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  Desktop Dungeons was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as Dungeon Crawl: Stone Soup (DD is also heavily inspired by DC:SS).&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game Desktop Dungeons.  Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to a particular class&lt;br /&gt;
*[[Glyphs]] - Information on glyphs.&lt;br /&gt;
*[[Level|Levelling]] - Details on how the game's levelling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of Desktop Dungeons!&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Get Desktop Dungeons ==&lt;br /&gt;
&lt;br /&gt;
* [http://forums.tidemedia.co.za/nag/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.box.net/shared/r0h0vfahdl Desktop Dungeons v0.051 (2010-03-07)]&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=110</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=110"/>
				<updated>2010-03-11T16:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: /* Basic Hints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
===Object of the Game===&lt;br /&gt;
#Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.&lt;br /&gt;
===Gaining Levels===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
===Combat===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
===Mana and Spells===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell glyphs in the dungeon.&lt;br /&gt;
#In order to learn a spell after you've found it, you must click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your spell slots.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your race. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
===Healing and Restoring Mana===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you explore, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#As you explore the dungeon, wounded monsters heal up.&lt;br /&gt;
#When you are poisoned, you will not gain health from the darkness. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain man from the darkness. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
===Gold and Items===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
#There is a cap on how much gold you can have.&lt;br /&gt;
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video].  This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
#Always fight the highest [[level]] [[monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
#Potions are very useful to immediately gain health and mana, but you may need many of them for the fight with the boss.&lt;br /&gt;
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat.&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
#The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them.  Retire and try again!&lt;br /&gt;
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
#The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=109</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=109"/>
				<updated>2010-03-11T16:31:58Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: /* Basic Hints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
===Object of the Game===&lt;br /&gt;
#Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.&lt;br /&gt;
===Gaining Levels===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
===Combat===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
===Mana and Spells===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell glyphs in the dungeon.&lt;br /&gt;
#In order to learn a spell after you've found it, you must click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your spell slots.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your race. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
===Healing and Restoring Mana===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you explore, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#As you explore the dungeon, wounded monsters heal up.&lt;br /&gt;
#When you are poisoned, you will not gain health from the darkness. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain man from the darkness. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
===Gold and Items===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
#There is a cap on how much gold you can have.&lt;br /&gt;
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video].  This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
#Always fight the highest [[level]] [[monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat.&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
#The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them.  Retire and try again!&lt;br /&gt;
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
#The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=108</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=108"/>
				<updated>2010-03-11T16:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: /* Basic Hints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
===Object of the Game===&lt;br /&gt;
#Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.&lt;br /&gt;
===Gaining Levels===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
===Combat===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
===Mana and Spells===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell glyphs in the dungeon.&lt;br /&gt;
#In order to learn a spell after you've found it, you must click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your spell slots.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your race. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
===Healing and Restoring Mana===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you explore, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#As you explore the dungeon, wounded monsters heal up.&lt;br /&gt;
#When you are poisoned, you will not gain health from the darkness. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain man from the darkness. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
===Gold and Items===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
#There is a cap on how much gold you can have.&lt;br /&gt;
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video].  This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
#Always fight the highest [[level]] [[monsters|monster]] you can defeat without consuming potions. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat.&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
#The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them.  Retire and try again!&lt;br /&gt;
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
#The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=106</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=106"/>
				<updated>2010-03-11T16:11:40Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: /* Mana and Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
===Object of the Game===&lt;br /&gt;
#Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.&lt;br /&gt;
===Gaining Levels===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
===Combat===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then they attack simultaneously.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
===Mana and Spells===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell glyphs in the dungeon.&lt;br /&gt;
#In order to learn a spell after you've found it, you must click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your spell slots.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your race. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
===Healing and Restoring Mana===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you explore, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#As you explore the dungeon, wounded monsters heal up.&lt;br /&gt;
#When you are poisoned, you will not gain health from the darkness. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain man from the darkness. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
===Gold and Items===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
#There is a cap on how much gold you can have.&lt;br /&gt;
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video].  This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
#Always fight the highest [[level]] [[monsters|monster]] you can defeat without consuming all your potions (this requires doing some quick math to determine how many potions, fireballs, or other spells will be necessary before you engage and realize you're in over your head)&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them.  Retire and try again!&lt;br /&gt;
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
#The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=105</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=105"/>
				<updated>2010-03-11T16:06:14Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
===Object of the Game===&lt;br /&gt;
#Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.&lt;br /&gt;
===Gaining Levels===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
===Combat===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then they attack simultaneously.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
===Mana and Spells===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell glyphs in the dungeon.&lt;br /&gt;
#In order to use a spell after you've found it, you must pick it up from the &amp;quot;on ground&amp;quot; slot and drag it into one of your spell slots.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your race. Humans get more attack power, for example.&lt;br /&gt;
===Healing and Restoring Mana===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you explore, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#As you explore the dungeon, wounded monsters heal up.&lt;br /&gt;
#When you are poisoned, you will not gain health from the darkness. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain man from the darkness. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
===Gold and Items===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
#There is a cap on how much gold you can have.&lt;br /&gt;
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video].  This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
#Always fight the highest [[level]] [[monsters|monster]] you can defeat without consuming all your potions (this requires doing some quick math to determine how many potions, fireballs, or other spells will be necessary before you engage and realize you're in over your head)&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them.  Retire and try again!&lt;br /&gt;
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
#The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=104</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=104"/>
				<updated>2010-03-11T16:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;Marknau: Gameplay Basics Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
===Object of the Game===&lt;br /&gt;
#Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.&lt;br /&gt;
===Gaining Levels===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
===Combat===&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then they attack simultaneously.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
===Mana and Spells===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell glyphs in the dungeon.&lt;br /&gt;
#In order to use a spell after you've found it, you must pick it up from the &amp;quot;on ground&amp;quot; slot and drag it into one of your spell slots.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your race. Humans get more attack power, for example.&lt;br /&gt;
===Healing and Restoring Mana===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you explore, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#As you explore the dungeon, wounded monsters heal up.&lt;br /&gt;
#When you are poisoned, you will not gain health from the darkness. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain man from the darkness. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
===Gold and Items===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
#There is a cap on how much gold you can have.&lt;br /&gt;
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video].  This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
#Always fight the highest [[level]] [[monsters|monster]] you can defeat without consuming all your potions (this requires doing some quick math to determine how many potions, fireballs, or other spells will be necessary before you engage and realize you're in over your head)&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them.  Retire and try again!&lt;br /&gt;
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
#The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;/div&gt;</summary>
		<author><name>Marknau</name></author>	</entry>

	</feed>