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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=15870</id>
		<title>Goatperson</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=15870"/>
				<updated>2014-05-29T14:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Prototype */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Goatperson&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|Traits=&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Conversion=Refills HP and MP for 100 (+10 cumulative) CP&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Find at least 6 gods (enough that two altars will spawn in dungeons), and pay 3000 gold at the Goat Glade.&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The accurate and persistent balancing of this class isn’t guaranteed.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Goatperson is the secret monster class, acquired by unlocking the [[Goat Glade]] (available to early supporters or as DLC on Steam). It is a dangerously experimental class, based on short-term and sometimes ''extremely'' short-term decisions.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Herbivore ===&lt;br /&gt;
&lt;br /&gt;
Exploring a tile costs food, which takes up a small inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE. Each tile uncovered will deplete 1 food. As you might be able to tell, this adds up ''really quick''. This obviously is meant to limit exploration, as no food is consumed by going back over uncovered tiles.  &lt;br /&gt;
&lt;br /&gt;
=== Scapegoat ===&lt;br /&gt;
&lt;br /&gt;
The Goatperson will randomly worship a new god out of the 3 that have altars in the dungeon (or 2, if you haven't unlocked enough gods yet) upon level up. The no-desecration aspect is simply done so that you can't escape this change by destroying the other altars. &lt;br /&gt;
&lt;br /&gt;
This trait is designed to severely limit the strategies that one can implement, as it is impossible to be sure when you will be forced to worship one god instead of another. The Goatperson will always change to a different deity on each level-up, and will never remain with the same deity.&lt;br /&gt;
&lt;br /&gt;
=== Prototype ===&lt;br /&gt;
&lt;br /&gt;
The fact that the Goatperson does not heal upon level up completely torpedoes mid-fight level-up strategies, and makes progression much, much more difficult. While you can still heal mid-fight by converting, the increasing conversion cost makes this rather costly, and severely limits supply. The exploration phase is also much more difficult, because you cannot rely on leveling up to heal you. Therefore, the ''only'' ways for your character to heal at all are by exploring (which is limited by your food supply, which is only replenished by killing monsters), using glyphs, converting items, using potions, and taking god boons. All of these are in limited supply. Exploring becomes extremely conservative, as you will be forced to heal every wound by using consumables. By the time you reach the boss, it's likely that you won't have any way left to heal yourself.&lt;br /&gt;
&lt;br /&gt;
{{t|Poisoned}} and {{t|Mana Burn}} are far more dangerous afflictions to the Goatperson than to usual classes, since he does not recover from them when he levels up!&lt;br /&gt;
&lt;br /&gt;
The last feature (gold instead of boss trophies) merely ensures that you cannot use the Goatperson for quest progression. It remains to be seen if the amount of money dropped is equal to the value of the trophy that would've dropped instead. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Simply put, this class was carefully balanced to stack the deck against the player as much as physically possible without making it completely impossible to win. This is a challenge class. If you can beat a dungeon with this class, then you're either inordinately lucky or an absolute master at this game.&lt;br /&gt;
&lt;br /&gt;
Due to his sharply limited early exploration preparing the fireball magnet to begin with {{s|BURNDAYRAZ}} is highly recommended.  Items that can be used as general-purpose &amp;quot;get out of jail free&amp;quot; cards (such as {{i|Namtar's Ward}}, which allows you an emergency death protection) are exceptionally good preparation choices as well.  A Goatperson who likes variety can get a lot of mileage out of preparing a fourth altar.  Due to his vulnerability to afflictions, the Goatperson should ''never'' prepare {{i|Patches the Teddy}}. &lt;br /&gt;
&lt;br /&gt;
The {{s|BLUDTUPOWA}} glyph is an excellent find for the Goatperson.  Because it reveals 3 tiles, but only costs 1 food, it allows you to effectively explore at a reduced cost.  If used repeatedly over the course of the dungeon, the Goatperson can save up enough food that he doesn't need to worry about his exploration limitations anymore.  If enough food is saved, he can even convert some in the end-game for extra heals.  Be mindful that the Glowing Guardian does not like this glyph.&lt;br /&gt;
&lt;br /&gt;
=== Deity Guide ===&lt;br /&gt;
&lt;br /&gt;
'''{{g|Glowing Guardian}}'''&lt;br /&gt;
The Glowing Guardian is an above-average draw for the Goatperson.  Most of his piety comes from persistent worship, which is not possible due to the forced conversion on every level-up.  His humility boon will reduce your health regeneration and fireball damage, which is dangerous for this character.  However, his cleansing boon helps alleviate the Goatperson's weakness to afflictions, and the Goatperson is free to drink potions whenever he &amp;quot;bounces&amp;quot; out of this religion which allows him to avoid the primary downsides of Glowing Guardian Worship.  Converting food is an effective way of earning piety with the Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
'''{{g|Tikki Tooki}}'''&lt;br /&gt;
Potentially game-ending if you are assigned to him at the 1st level.  It is very difficult to earn piety with Tikki Tooki as a 1st level character, and his punishment must be avoided at all costs.  However, for a higher-level Goatperson he is an excellent source of piety, and his Dodging and Tikki's Edge boons offer excellent long-term value.  Be mindful not to pick the poison attack boon if the Glowing Guardian is present.&lt;br /&gt;
&lt;br /&gt;
'''{{g|Taurog}}'''&lt;br /&gt;
Similar to Tikki Tooki, this god can be problematic if you are assigned at the 1st level.  Because the Goatperson is often reliant on his fireball glyph for his first kill (particularly if boxed in on a hard or higher difficulty scenario) this can immediately invoke Taurog's punishment, which can be game-ending.  However, Taurog is otherwise an invaluable source of piety to fuel your other deities.  If you have either Dracul or Pactmaker in addition to Taurog, stacking resistances can be a very effective approach.&lt;br /&gt;
&lt;br /&gt;
'''{{g|The Earthmother}}'''&lt;br /&gt;
A mediocre draw for the Goatperson.  Because you will not receive the free {{s|IMAWAL}} glyph on worship, earning piety with her is far more difficult than usual.  You will need to rely on other deities to fuel her, or else use her plantation boon.  Because of her limited piety generation with the Goatperson, Vine Form and Greenblood have less value than usual, but Plantation, Clearance, and Entanglement remain top-notch boons.&lt;br /&gt;
&lt;br /&gt;
'''{{g|Mystera Annur}}'''&lt;br /&gt;
A poor draw for the Goatperson, Mystera's &amp;quot;refreshment&amp;quot; boon is redundant with his conversion bonus.  While it is ''possible'' to leverage refreshment as a Goatperson, it is highly impractical.  Fortunately she's easy to generate piety with, and if you have the {{s|WEYTWUT}} glyph then mystic balance can be worthwhile, but aside from this she has little to offer him.&lt;br /&gt;
&lt;br /&gt;
'''{{g|Binlor Ironshield}}'''&lt;br /&gt;
Similar to Earthmother, you do not receive the free {{s|PISORF}} glyph as a Goatperson.  This makes earning piety with Binlor somewhat difficult.  However, if you can accrue 35 piety with another deity you can purchase his Stone Soup boon to get a free {{s|ENDISWAL}} glyph.  Because the Goatperson can purchase boons between three deities, he will rarely run into the issue of depleting all the walls on the level.&lt;br /&gt;
&lt;br /&gt;
'''{{g|Jehora Jeheyu}}'''&lt;br /&gt;
A very dangerous, but potentially rewarding, draw for the Goatperson.  The vulnerability to mana burn and poison mean getting the Petition boon ''immediately'' is a top priority, and his inability to desecrate other altars can make this difficult if you get stuck with Jehora at the 1st level.  If you are transferred to his religion with 50+ piety, however, picking up petition is easy and you can completely skip over his normal limits.  Jehora's boons are quite powerful for the Goatperson.  Note that Chaos Avatar will not automatically heal the Goatperson when used, but since it grants 100 conversion points it will often trigger the Goatperson's conversion bonus.  Converting food is a superb way to earn piety with Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
'''{{g|Dracul}}'''&lt;br /&gt;
By far the most powerful deity for the Goatperson, all of Dracul's boons are exceptionally useful for him.  Because the Goatperson has no inherent resistances, Blood Hunger's penalty is meaningless to him.  His focus on end-game spiking makes Blood Tithe and Blood Swell incredibly worthwhile.  When combined with other resistance-granting deities, Blood Shield is incredibly potent.  When using Dracul's boons, be mindful of potential conflict with the Earthmother and Glowing Guardian, both of which dislike lifesteal.  You should avoid the Blood Hunger boon if those deities are present.  The Earthmother does not have a problem with Blood Tithe, but the Glowing Guardian does.  This doesn't preclude you from picking the boon, but you must make sure not to tread on the bloodstains when under his religion.  Make sure you drink your healing potions and slay any undead when you are worshipping a different deity.&lt;br /&gt;
&lt;br /&gt;
'''{{g|The Pactmaker}}'''&lt;br /&gt;
Another deceptively great find for the Goatperson.  You cannot actually &amp;quot;worship&amp;quot; the Pactmaker, but some of his pacts are extremely useful.  The Body Pact works quite well when combined with other resistance-granting deities, but the real secret is the Scholar's Pact.  This cancels out the normal Goatperson penalty that prevents him from healing on level-up, allowing him to gain far more value from this pact than other classes would normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=15869</id>
		<title>Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=15869"/>
				<updated>2014-05-29T13:50:24Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Dracul&lt;br /&gt;
|ShortHand=DR&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* {{Piety|+2}} for each killed enemy.&lt;br /&gt;
|Punishment=&lt;br /&gt;
* -20 Max Health&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
;Attack with Lifesteal (once per monster):{{Piety|+1}}&lt;br /&gt;
;Kill a non {{t|Undead}} monster:{{Piety|+2}}&lt;br /&gt;
;Destroy a {{s|HALPMEH}} glyph:{{Piety|+10}}&lt;br /&gt;
;Destroy a {{s|CYDSTEPP}} glyph:{{Piety|+10}}&lt;br /&gt;
;Destroy a {{i|Health potion}}:{{Piety|+5}}&lt;br /&gt;
;Drink a blood pool:{{Piety|+1 per stack of Blood Tithe}}&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
;Kill an {{t|Undead}} monster:{{Piety|-5}}&lt;br /&gt;
;Use a {{i|Health potion}}:{{Piety|-5}}&lt;br /&gt;
;Cast {{s|HALPMEH}}:{{Piety|-5}}&lt;br /&gt;
;Cast {{s|CYDSTEPP}}:{{Piety|-5}}&lt;br /&gt;
|Boons=&lt;br /&gt;
;Blood Curse &lt;br /&gt;
:'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at level 10) &lt;br /&gt;
:'''Effect''': {{piety|+20}}&lt;br /&gt;
;Blood Tithe (Repeatable) &lt;br /&gt;
:'''Cost''': {{piety|10 + 15n}}, -5 Max Health &lt;br /&gt;
:'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it.&lt;br /&gt;
;Blood Hunger (Repeatable) &lt;br /&gt;
:'''Cost''': {{piety|20 + 25n}}, -20% to maximum {{t|Resistances}}&lt;br /&gt;
:'''Effect''': {{t|Life steal}} +1&lt;br /&gt;
;Blood Shield &lt;br /&gt;
:'''Cost''': {{piety|40}}&lt;br /&gt;
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15%&lt;br /&gt;
;Blood Swell (Repeatable) &lt;br /&gt;
:'''Cost''': {{piety|20 + 10n}}&lt;br /&gt;
:'''Effect''': Restore all HP&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness.  Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the rogue.  &lt;br /&gt;
&lt;br /&gt;
Dracul is unlocked in a subdungeon to the east.  When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself.  However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile.  If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a &amp;quot;holy&amp;quot; glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}),  converting a {{i|Healing Potion}}, and using a life-steal ability.  For most characters, the only way to get a life-steal ability is with one of Dracul's boons, which means it's imperative for Dracul worshippers to purchase either blood hunger or blood tithe as soon as possible to begin racking up real piety.&lt;br /&gt;
&lt;br /&gt;
Dracul's boons all grant ways to restore your hit points or (in the case of blood shield) prevent incoming damage.  This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.  &lt;br /&gt;
&lt;br /&gt;
Both the blood tithe and the blood hunger boons provide a balance of piety gain and healing.  They both have serious drawbacks that must be managed, but with a large number of weaker monsters to &amp;quot;farm&amp;quot; for lifesteal healing they can allow a significant boost to your end-game healing prospects.  For characters who can raise their resistances substantially above 45%, you should virtually ''never'' purchase the blood hunger boon.  Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety.  This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.&lt;br /&gt;
&lt;br /&gt;
The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to Dracul.  Followers of the Earthmother should take note that her &amp;quot;plantation&amp;quot; boon will remove bloodstains.  Followers of the Glowing Guardian must tread carefully with absolution; removing a monster will also prevent you from harvesting its blood after you convert.  Jehora Jeheyu is difficult to manage, as most players will want to use Chaos Avatar before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.&lt;br /&gt;
&lt;br /&gt;
When combined with the {{s|BLUDTUPOWA}} glyph, Dracul becomes an awesome force for spellcasters.  Dracul's blood tithe and blood hunger boons can be used to farm hit points, and then BLUDTUPOWA can be used to convert them into mana.  This allows Dracul to fuel some of the most powerful spellcasting spikes in the game, turning any character into a {{c|Bloodmage}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wizard&amp;diff=15867</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wizard&amp;diff=15867"/>
				<updated>2014-05-28T19:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Wizard&lt;br /&gt;
|ShortHand=Wi&lt;br /&gt;
|Traits=&lt;br /&gt;
;[[File:MAGIC SENSE.png]] MAGIC SENSE: Can see locations of all glyphs from level start&lt;br /&gt;
;[[File:MAGIC AFFINITY.png]] MAGIC AFFINITY: Skills cost -1 mana, glyphs donate 10 points to other conversions&lt;br /&gt;
;[[File:MAGIC ATTUNEMENT.png]] MAGIC ATTUNEMENT: Starts with {{s|BURNDAYRAZ}}, all glyphs are small items&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{ElWi}}, {{GnWi}}, {{OrWi}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Mage Tower]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Wizard is the first class unlocked at the Mage Tower and a very flexible and potent spellcaster. The most obvious strength of the Wizard is the discount on casting costs, which is very noticeable with repeatable combat spells such as BURNDAYRAZ, APHEELSIK, PISORF, and BYSSEPS. A wizard can cast two fireballs out of the gate with no preparations, and quickly gains access to stronger combinations.&lt;br /&gt;
&lt;br /&gt;
Wizards are able to find all the glyphs quickly, have the unique ability to hold all of them at the same time, and can accumulate significant conversion bonuses without the need to convert many glyphs. More than any other class, a Wizard is likely to have the right glyph as a tool to deal with specific situations or enemies.&lt;br /&gt;
&lt;br /&gt;
Wizards usually want to start by making a beeline to all the glyphs before converting anything. Once all the glyphs are collected, they can buy cheap items from dungeon shops if nothing better is available, and convert them for bonuses. Holding 6 glyphs, each item converted will also collect 60 CP from the glyphs without destroying them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
&lt;br /&gt;
Earthmother is a powerful deity for wizards, as her Greenblood bonus damage can be taken multiple times and is inflicted with every cast of BURNDAYRAZ or PISORF, and her repeatable Clearance boon gives a wizard exactly two fireballs every time. Holding on to IMAWAL until the late game to grab lots of bonus experience, together with utility spells to get around plants that spawn in bad locations without having to kill them, is also easy for Wizards to do.&lt;br /&gt;
&lt;br /&gt;
Mystera may seem to be an obvious choice as the goddess of magic, although Mystic Balance is usually harmful to a Wizard who already has discounted spell costs. Still, she offers a couple of mana points for very little cost, and is generous with her piety. If no better deity is available in the endgame, Wizards can recover a significant amount of mana by converting their stored glyphs with Refreshment, and her Weakness boon can help with resists.&lt;br /&gt;
&lt;br /&gt;
Although Binlor doesn't synergize that well with a dedicated fireball caster as his boons lean towards melee combat, he makes a good choice for Orcs, being the only deity to guarantee two spells including the mighty PISORF. His knockback boon also goes well with Orcs' enhanced based damage. His Stone Heart power is also one of the most efficient ways to wear down enemy resistances if there are enough walls on the level.&lt;br /&gt;
&lt;br /&gt;
The wizard is flexible enough that most deities can be made to work well, with the notable exception of Taurog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orc wizards ({{tl|OrWi}}, {{OrWi}}) are one of the most versatile characters in the game, as they can easily stack up physical base damage while keeping hold most of their glyphs. As PISORF works off base damage, and the wizard gets a 25% discount on its cost, an Orc Wizard can make this spell a very powerful weapon. The Orc also gets a lot of use out of physical combat glyphs such as BYSSEPS (1 mana), GETINDARE (2 mana) and CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
Elf wizards ({{tl|ElWi}}, {{ElWi}}) are strong because more mana = more fireballs = good. The Wizard's Magic Affinity allows to exploit {{s|BURNDAYRAZ}} without requiring Mystera's Mystic Balance, and you can easily cast 4 or even 5 fireballs at once with an elf wizard.&lt;br /&gt;
&lt;br /&gt;
Gnome wizards ({{tl|GnWi}}, {{GnWi}}) are strong because mana is an important resource to wizards, so obviously more mana potions can mean a lot for the wizard, especially against bosses.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Elven Boots are available early on in the game and make an excellent prep item, allowing the Wizard to get to a 3-fireball mana pool easily. Especially if Extra Mana is also chosen. The Crystal Ball charges very quickly in the hands of a Wizard, especially combined with a deity that can help regenerate mana. Dragon Soul gives a lot of free spells over the course of the game, and is recommended when taken with a deity that lets you convert early mana into piety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bloody_Victory&amp;diff=15866</id>
		<title>Bloody Victory</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bloody_Victory&amp;diff=15866"/>
				<updated>2014-05-25T18:39:54Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bloody Victory is the [[Bloodmage]] [[Class Challenges|gold challenge]].&lt;br /&gt;
&lt;br /&gt;
No [[preparations]] are allowed for the challenge. The map is based on [[Magma Mines]] but there are no [[subdungeons]] and no [[gods|altars]].&lt;br /&gt;
&lt;br /&gt;
The only [[bosses|boss]] of the challenge is [[The Immovable]], an animated armor with 457 health, 121 attack damage, [[Traits#__Magical_Attack|Magical Attack]] and [[Traits#__Retaliate:_Fireball|Retaliate: Fireball]]. In addition to these stats, whenever he is reduced to about 90% health, if there is a bloodpool on the map, he will turn the nearest bloodpool to [[Traits#__Corrosion|acid]], heal, and his attack damage will drop by about 10%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The only strategy with which I have been even nearly successful is with a [[dwarf]] bloodmage. When I finally defeated him, it was because I got a lucky combination of an [[items|Orb of Zot]] and [[items|Midas Gloves]] before killing any enemies. I saved up using the Midas Gloves until I could purchase the Orb of Zot. I saved all the bloodpools I could and leveled up to level 8. Then I burned all my remaining [[Items|mana potions]] and mana [[PISORF]]ing the boss. Then I converted every excess item I could, and every glyph other than PISORF. I activated the Orb of Zot. Then I began hitting the boss, healing using bloodpools, and using PISORF on him whenever I had maximum mana. When I ran out of bloodpools, I killed any enemies that were weak enough to net me a health gain from their bloodpool, and then converted my PISORF and started using all my health potions. Even so, it took my last potion to be able to kill him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is another strategy: Using [[gnome]] convet items to mana potions and [[PISORF]] beat the Boss. Don't leave any blood pools to the Boss! Drink health potion then Convet HP to MP by using [[BLUDTUPOWA]] (you can gain ONE mana without any uncovers).&lt;br /&gt;
&lt;br /&gt;
That time, I bought: [[Keg O' Mana]], [[Badge of Honour]]. I reached level 8 by using blood pools. After I used all mana, I activated Badge of Honour and gave the Boss last hit.&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bloody_Victory&amp;diff=15865</id>
		<title>Bloody Victory</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bloody_Victory&amp;diff=15865"/>
				<updated>2014-05-25T18:39:32Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bloody Victory is the [[Bloodmage]] [[Class Challenges|gold challenge]].&lt;br /&gt;
&lt;br /&gt;
No [[preparations]] are allowed for the challenge. The map is based on [[Magma Mines]] but there are no [[subdungeons]] and no [[gods|altars]].&lt;br /&gt;
&lt;br /&gt;
The only [[bosses|boss]] of the challenge is [[The Immovable]], an animated armor with 457 health, 121 attack damage, [[Traits#__Magical_Attack|Magical Attack]] and [[Traits#__Retaliate:_Fireball|Retaliate: Fireball]]. In addition to these stats, whenever he is reduced to about 90% health, if there is a bloodpool on the map, he will turn the nearest bloodpool to [[Traits#__Corrosion|acid]], heal, and his attack damage will drop by about 10%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The only strategy with which I have been even nearly successful is with a [[dwarf]] bloodmage. When I finally defeated him, it was because I got a lucky combination of an [[items|Orb of Zot]] and [[items|Midas Gloves]] before killing any enemies. I saved up using the Midas Gloves until I could purchase the Orb of Zot. I saved all the bloodpools I could and leveled up to level 8. Then I burned all my remaining [[Items|mana potions]] and mana [[PISORF]]ing the boss. Then I converted every excess item I could, and every glyph other than PISORF. I activated the Orb of Zot. Then I began hitting the boss, healing using bloodpools, and using PISORF on him whenever I had maximum mana. When I ran out of bloodpools, I killed any enemies that were weak enough to net me a health gain from their bloodpool, and then converted my PISORF and started using all my health potions. Even so, it took my last potion to be able to kill him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is another strategy: Using [[gnome]] convet items to mana potions and [[PISORF]] beat the Boss. Don't leave any blood pools to the Boss! Drink health potion then Convet HP to MP by using [[BLUDTUPOWA]] (you can gain ONE mana without any uncovers).&lt;br /&gt;
&lt;br /&gt;
That time, I bought: [[Keg O' Mana]], [[Bandge of Honour]]. I reached level 8 by using blood pools. After I used all mana, I activated Bandge of Honour gave the Boss last hit.&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=15864</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=15864"/>
				<updated>2014-05-25T18:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Darvin's subdungeon project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
=== Darvin's subdungeon project ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|5 gold piles, spawns a level 5 {{m|zombie}} that drops elven boots&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Legend of the Signpost Gorgon]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|goo blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinni Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|djinni}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sapphire Helmet]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Edible Adversaries]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 {{m|Meatman}}. When killed, the {{m|Meatman}} drops &amp;quot;Nom Nom&amp;quot;, a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Misplaced Cutlery]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A massive chamber, but only about half is accessible without revealing magic.  At the far end of a narrow hallway is a pile of gold.  When picked up, five {{m|zombie}} of equal level to yourself appear and block the way out.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Teeth Teeth Teeth]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a strange amulet (15g, 35CP).  When the amulet is picked up, the room changes and a level 9 and level 1 {{m|thrall}} appear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Serpent Dungeon]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 6 {{m|Serpent}}.  When killed, the {{m|Serpent}} drops a {{i|Fortitude tonic}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Shade Transformation]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 5 &amp;quot;shade&amp;quot; (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives).  When killed, the shade transforms into a {{m|djinni}} with identical abilities and stats.  When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Foolish Imp]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a level 9 {{m|imp}}.  When killed, the imp drops a {{i|Mana Potion}}.  A sign briefly talks about the foolish decisions of the northern empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the midle of a 5X5 square. Fully heals you if you drink at less than full health. If you drink at full health it gives 5% Sanguine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their reaspective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll caled Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Helboi who have lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a level 1 {{m|zombie}}, a {{i|slayer wand}} and a {{i|Zombie Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a lvl5 non-hostile {{m|vampire}} who hands you [[Mass09 Ledger]] when you talk to him. The ledger is a small item which can be used for 1 gold per use to shuffle all existing monster locations.  This item can be lockered.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mad Whispers]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 5 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Diary of a Goat]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop Whisp Gems (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with a good amount of non accesible Blackspace.&lt;br /&gt;
Contains a Monk who will give you a [[LEMMISI]] Glyph for 25 G.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spider Lore]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 5 small gold piles and a Spider lore signpost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large gold pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lurnatrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. &amp;quot;Dragon Heart&amp;quot; item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[I Wish I Could Read]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, {{i|Cracked Soul Orb}} (provides one death protection when placed in inventory, then becomes inert).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. Titan Guitar is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[20 Small Gold Piles]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Avatar Statue]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gold &amp;amp; 3 Imps]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that &amp;quot;The Underworld is near.&amp;quot; Crypt tileset.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Depleted Glyph]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. ([[BLUDTUPOWA]], 0 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|South, East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Repeatable Subdungeons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=15% | Subdungeon&lt;br /&gt;
!width=67% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Health Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Mana Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon The New World Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|Contains a large area with no dark tiles and a &amp;quot;Soko Trolls&amp;quot; puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out &amp;quot;The&amp;quot; &amp;quot;New&amp;quot; &amp;quot;World&amp;quot; opens a bridge to the treasure on the island&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Grove of Knowledge]]&lt;br /&gt;
|Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|Contains an area with no dark tiles, some plants and a level 1 {{m|Vampire}} which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Shoppe]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|Contains a 3x8 area of dark tiles, a &amp;quot;Monster Whistle&amp;quot;, a &amp;quot;Pepper the Dog&amp;quot; (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Contains no dark tiles and two level 7 mobs who give no experience, &amp;quot;Yin&amp;quot; and &amp;quot;Yang&amp;quot;. You must kill both within one turn of each other or they will revive. Killing both drop a &amp;quot;Blade of Yin&amp;quot; and a &amp;quot;Yang's Sword&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lost Sorcerer]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and the mob &amp;quot;Good Glenrick&amp;quot;. Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goat Piety]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the &amp;quot;Lekon Devout&amp;quot; buff which grants +2 piety per goat kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|Contains a 5x9 area of dark tiles and the item &amp;quot;Draco's Heart&amp;quot; which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Troll push entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Troll Push]]&lt;br /&gt;
|Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Altar]]&lt;br /&gt;
|Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith's Loot]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, a &amp;quot;Bear Mace&amp;quot;, &amp;quot;Sword&amp;quot;, &amp;quot;Shield&amp;quot; and a &amp;quot;Perseverance Badge&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Erosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Deadly Tricks]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Comtemplate the waters entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Corrosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon A strange concoction entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[A Strange Mixture]]&lt;br /&gt;
|Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
| Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an &amp;quot;Essence Potion&amp;quot; to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=15863</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=15863"/>
				<updated>2014-05-25T18:19:14Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: Can't remove the strange display of 'REDIRECT'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
=== Darvin's subdungeon project ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|5 gold piles, spawns a level 5 {{m|zombie}} that drops elven boots&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Legend of the Signpost Gorgon]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|goo blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinni Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|djinni}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sapphire Helmet]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Edible Adversaries]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 {{m|Meatman}}. When killed, the {{m|Meatman}} drops &amp;quot;Nom Nom&amp;quot;, a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Misplaced Cutlery]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A massive chamber, but only about half is accessible without revealing magic.  At the far end of a narrow hallway is a pile of gold.  When picked up, five {{m|zombie}} of equal level to yourself appear and block the way out.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Teeth Teeth Teeth]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a strange amulet (15g, 35CP).  When the amulet is picked up, the room changes and a level 9 and level 1 {{m|thrall}} appear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Serpent Dungeon]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 6 {{m|Serpent}}.  When killed, the {{m|Serpent}} drops a {{i|Fortitude tonic}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Shade Transformation]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 5 &amp;quot;shade&amp;quot; (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives).  When killed, the shade transforms into a {{m|djinni}} with identical abilities and stats.  When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Foolish Imp]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a level 9 {{m|imp}}.  When killed, the imp drops a {{i|Mana Potion}}.  A sign briefly talks about the foolish decisions of the northern empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the midle of a 5X5 square. Fully heals you if you drink at less than full health. If you drink at full health it gives 5% Sanguine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their reaspective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll caled Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Helboi who have lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a level 1 {{m|zombie}}, a {{i|slayer wand}} and a {{i|Zombie Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a lvl5 non-hostile {{m|vampire}} who hands you [[Mass09 Ledger]] when you talk to him. The ledger is a small item which can be used for 1 gold per use to shuffle all existing monster locations.  This item can be lockered.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mad Whispers]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 5 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Diary of a Goat]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop Whisp Gems (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with a good amount of non accesible Blackspace.&lt;br /&gt;
Contains a Monk who will give you a [[LEMMISI]] Glyph for 25 G.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spider Lore]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 5 small gold piles and a Spider lore signpost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large gold pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lurnatrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. &amp;quot;Dragon Heart&amp;quot; item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[I Wish I Could Read]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, {{i|Cracked Soul Orb}} (provides one death protection when placed in inventory, then becomes inert).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. Titan Guitar is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[20 Small Gold Piles]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Avatar Statue]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gold &amp;amp; 3 Imps]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that &amp;quot;The Underworld is near.&amp;quot; Crypt tileset.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Depleted Glyph]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. ([[BLUDTUPOWA]], 0 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|South, East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Repeatable Subdungeons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=15% | Subdungeon&lt;br /&gt;
!width=67% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Health Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Mana Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon The New World Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|Contains a large area with no dark tiles and a &amp;quot;Soko Trolls&amp;quot; puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out &amp;quot;The&amp;quot; &amp;quot;New&amp;quot; &amp;quot;World&amp;quot; opens a bridge to the treasure on the island&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Grove of Knowledge]]&lt;br /&gt;
|Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|Contains an area with no dark tiles, some plants and a level 1 {{m|Vampire}} which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Shoppe]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|Contains a 3x8 area of dark tiles, a &amp;quot;Monster Whistle&amp;quot;, a &amp;quot;Pepper the Dog&amp;quot; (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Contains no dark tiles and two level 7 mobs who give no experience, &amp;quot;Yin&amp;quot; and &amp;quot;Yang&amp;quot;. You must kill both within one turn of each other or they will revive. Killing both drop a &amp;quot;Blade of Yin&amp;quot; and a &amp;quot;Yang's Sword&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lost Sorcerer]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and the mob &amp;quot;Good Glenrick&amp;quot;. Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goat Piety]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the &amp;quot;Lekon Devout&amp;quot; buff which grants +2 piety per goat kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|Contains a 5x9 area of dark tiles and the item &amp;quot;Draco's Heart&amp;quot; which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Troll push entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Troll Push]]&lt;br /&gt;
|Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Altar]]&lt;br /&gt;
|Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith's Loot]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, a &amp;quot;Bear Mace&amp;quot;, &amp;quot;Sword&amp;quot;, &amp;quot;Shield&amp;quot; and a &amp;quot;Perseverance Badge&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Erosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Deadly Tricks]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Comtemplate the waters entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Corrosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon A strange concoction entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[A Strange Mixture]]&lt;br /&gt;
|Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
| Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an &amp;quot;Essence Potion&amp;quot; to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=15862</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=15862"/>
				<updated>2014-05-25T18:18:22Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Darvin's subdungeon project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
=== Darvin's subdungeon project ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|5 gold piles, spawns a level 5 {{m|zombie}} that drops elven boots&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Legend of the Signpost Gorgon]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 ({{m|goo blob}}) who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinni Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|djinni}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sapphire Helmet]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Edible Adversaries]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 {{m|Meatman}}. When killed, the {{m|Meatman}} drops &amp;quot;Nom Nom&amp;quot;, a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Misplaced Cutlery]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A massive chamber, but only about half is accessible without revealing magic.  At the far end of a narrow hallway is a pile of gold.  When picked up, five {{m|zombie}} of equal level to yourself appear and block the way out.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Teeth Teeth Teeth]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a strange amulet (15g, 35CP).  When the amulet is picked up, the room changes and a level 9 and level 1 {{m|thrall}} appear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Serpent Dungeon]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 6 {{m|Serpent}}.  When killed, the {{m|Serpent}} drops a {{i|Fortitude tonic}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Shade Transformation]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 5 &amp;quot;shade&amp;quot; (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives).  When killed, the shade transforms into a {{m|djinni}} with identical abilities and stats.  When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Foolish Imp]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a level 9 {{m|imp}}.  When killed, the imp drops a {{i|Mana Potion}}.  A sign briefly talks about the foolish decisions of the northern empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the midle of a 5X5 square. Fully heals you if you drink at less than full health. If you drink at full health it gives 5% Sanguine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their reaspective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll caled Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Helboi who have lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a level 1 {{m|zombie}}, a {{i|slayer wand}} and a {{i|Zombie Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a lvl5 non-hostile {{m|vampire}} who hands you [[Mass09 Ledger]] when you talk to him. The ledger is a small item which can be used for 1 gold per use to shuffle all existing monster locations.  This item can be lockered.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mad Whispers]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 5 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Diary of a Goat]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop Whisp Gems (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with a good amount of non accesible Blackspace.&lt;br /&gt;
Contains a Monk who will give you a [[LEMMISI]] Glyph for 25 G.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spider Lore]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 5 small gold piles and a Spider lore signpost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large gold pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lurnatrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. &amp;quot;Dragon Heart&amp;quot; item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[I Wish I Could Read]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, {{i|Cracked Soul Orb}} (provides one death protection when placed in inventory, then becomes inert).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. Titan Guitar is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[20 Small Gold Piles]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Avatar Statue]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gold &amp;amp; 3 Imps]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that &amp;quot;The Underworld is near.&amp;quot; Crypt tileset.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Depleted Glyph]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. ([[BLUDTUPOWA]], 0 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|South, East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Repeatable Subdungeons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=15% | Subdungeon&lt;br /&gt;
!width=67% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Health Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Mana Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon The New World Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|Contains a large area with no dark tiles and a &amp;quot;Soko Trolls&amp;quot; puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out &amp;quot;The&amp;quot; &amp;quot;New&amp;quot; &amp;quot;World&amp;quot; opens a bridge to the treasure on the island&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Grove of Knowledge]]&lt;br /&gt;
|Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|Contains an area with no dark tiles, some plants and a level 1 {{m|Vampire}} which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Shoppe]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|Contains a 3x8 area of dark tiles, a &amp;quot;Monster Whistle&amp;quot;, a &amp;quot;Pepper the Dog&amp;quot; (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Contains no dark tiles and two level 7 mobs who give no experience, &amp;quot;Yin&amp;quot; and &amp;quot;Yang&amp;quot;. You must kill both within one turn of each other or they will revive. Killing both drop a &amp;quot;Blade of Yin&amp;quot; and a &amp;quot;Yang's Sword&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lost Sorcerer]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and the mob &amp;quot;Good Glenrick&amp;quot;. Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goat Piety]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the &amp;quot;Lekon Devout&amp;quot; buff which grants +2 piety per goat kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|Contains a 5x9 area of dark tiles and the item &amp;quot;Draco's Heart&amp;quot; which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Troll push entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Troll Push]]&lt;br /&gt;
|Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Altar]]&lt;br /&gt;
|Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith's Loot]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, a &amp;quot;Bear Mace&amp;quot;, &amp;quot;Sword&amp;quot;, &amp;quot;Shield&amp;quot; and a &amp;quot;Perseverance Badge&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Erosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Deadly Tricks]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Comtemplate the waters entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Corrosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon A strange concoction entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[A Strange Mixture]]&lt;br /&gt;
|Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
| Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an &amp;quot;Essence Potion&amp;quot; to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=15861</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=15861"/>
				<updated>2014-05-25T18:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Darvin's subdungeon project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
=== Darvin's subdungeon project ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|5 gold piles, spawns a level 5 {{m|zombie}} that drops elven boots&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Legend of the Signpost Gorgon]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{i|goo blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinni Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|djinni}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sapphire Helmet]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Edible Adversaries]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 {{m|Meatman}}. When killed, the {{m|Meatman}} drops &amp;quot;Nom Nom&amp;quot;, a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Misplaced Cutlery]]&lt;br /&gt;
|Center&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A massive chamber, but only about half is accessible without revealing magic.  At the far end of a narrow hallway is a pile of gold.  When picked up, five {{m|zombie}} of equal level to yourself appear and block the way out.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Teeth Teeth Teeth]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a strange amulet (15g, 35CP).  When the amulet is picked up, the room changes and a level 9 and level 1 {{m|thrall}} appear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Serpent Dungeon]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 6 {{m|Serpent}}.  When killed, the {{m|Serpent}} drops a {{i|Fortitude tonic}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Shade Transformation]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains five gold piles and a level 5 &amp;quot;shade&amp;quot; (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives).  When killed, the shade transforms into a {{m|djinni}} with identical abilities and stats.  When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Foolish Imp]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing five gold piles and a level 9 {{m|imp}}.  When killed, the imp drops a {{i|Mana Potion}}.  A sign briefly talks about the foolish decisions of the northern empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the midle of a 5X5 square. Fully heals you if you drink at less than full health. If you drink at full health it gives 5% Sanguine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their reaspective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll caled Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Helboi who have lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a level 1 {{m|zombie}}, a {{i|slayer wand}} and a {{i|Zombie Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a lvl5 non-hostile {{m|vampire}} who hands you [[Mass09 Ledger]] when you talk to him. The ledger is a small item which can be used for 1 gold per use to shuffle all existing monster locations.  This item can be lockered.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mad Whispers]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 5 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Diary of a Goat]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop Whisp Gems (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with a good amount of non accesible Blackspace.&lt;br /&gt;
Contains a Monk who will give you a [[LEMMISI]] Glyph for 25 G.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spider Lore]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 5 small gold piles and a Spider lore signpost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large gold pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lurnatrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. &amp;quot;Dragon Heart&amp;quot; item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[I Wish I Could Read]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, {{i|Cracked Soul Orb}} (provides one death protection when placed in inventory, then becomes inert).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. Titan Guitar is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[20 Small Gold Piles]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Avatar Statue]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gold &amp;amp; 3 Imps]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that &amp;quot;The Underworld is near.&amp;quot; Crypt tileset.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[From The Book of Namtar]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Depleted Glyph]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. ([[BLUDTUPOWA]], 0 CP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|South, East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Repeatable Subdungeons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=15% | Subdungeon&lt;br /&gt;
!width=67% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Health Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Mana Potion]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} on death&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon The New World Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|Contains a large area with no dark tiles and a &amp;quot;Soko Trolls&amp;quot; puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out &amp;quot;The&amp;quot; &amp;quot;New&amp;quot; &amp;quot;World&amp;quot; opens a bridge to the treasure on the island&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Grove of Knowledge]]&lt;br /&gt;
|Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vampire Chef]]&lt;br /&gt;
|Contains an area with no dark tiles, some plants and a level 1 {{m|Vampire}} which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Shoppe]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|Contains a 3x8 area of dark tiles, a &amp;quot;Monster Whistle&amp;quot;, a &amp;quot;Pepper the Dog&amp;quot; (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Contains no dark tiles and two level 7 mobs who give no experience, &amp;quot;Yin&amp;quot; and &amp;quot;Yang&amp;quot;. You must kill both within one turn of each other or they will revive. Killing both drop a &amp;quot;Blade of Yin&amp;quot; and a &amp;quot;Yang's Sword&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lost Sorcerer]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and the mob &amp;quot;Good Glenrick&amp;quot;. Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goat Piety]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the &amp;quot;Lekon Devout&amp;quot; buff which grants +2 piety per goat kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|Contains a 5x9 area of dark tiles and the item &amp;quot;Draco's Heart&amp;quot; which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Troll push entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Troll Push]]&lt;br /&gt;
|Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Altar]]&lt;br /&gt;
|Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith's Loot]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, a &amp;quot;Bear Mace&amp;quot;, &amp;quot;Sword&amp;quot;, &amp;quot;Shield&amp;quot; and a &amp;quot;Perseverance Badge&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Erosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Deadly Tricks]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Comtemplate the waters entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Corrosive Plants]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon A strange concoction entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[A Strange Mixture]]&lt;br /&gt;
|Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
| Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an &amp;quot;Essence Potion&amp;quot; to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Unlockables&amp;diff=15860</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Unlockables&amp;diff=15860"/>
				<updated>2014-05-24T21:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Kingdom Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a lot of things that need to be unlocked in DD.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
For all unlocks that involve finding something in a dungeon run, you are required to leave the dungeon alive. You do not have to win, and the item will not be unlocked if you die.&lt;br /&gt;
&lt;br /&gt;
This page is still under heavy construction, as are many of the pages it links to.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
[[Human]]: [[Human Settlement]]. Starting race. &lt;br /&gt;
&lt;br /&gt;
[[Elf]]: [[Elf Settlement]]. Found via quest progression. &lt;br /&gt;
&lt;br /&gt;
[[Dwarf]]: [[Dwarf Settlement]]. Found via quest progression. &lt;br /&gt;
&lt;br /&gt;
[[Halfling]]: [[Halfling Settlement]]. Found in a [[sub dungeon]]. Will join if given a health potion.&lt;br /&gt;
&lt;br /&gt;
[[Gnome]]: [[Gnome Settlement]]. Found in a [[sub dungeon]]. Will join if given a mana potion.&lt;br /&gt;
&lt;br /&gt;
[[Orc]]: Search [[Western Dungeons]] for [[sub dungeon]] with [[Orc]] who will have you drink a potion.&lt;br /&gt;
&lt;br /&gt;
[[Goblin]]: Search [[Southern Dungeons]] for a [[sub dungeon]] with a [[Goblin]] who wants money (20 gold).&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]: Guild lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Berserker]]: Guild lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Warlord]]: Guild lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Wizard]]: Mage Tower lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Sorcerer]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Bloodmage]]: Mage Tower lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Priest]]: Church lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Monk]]: Church lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Paladin]]: Church lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Thief]]: Thieves' Den lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Rogue]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Assassin]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Tinker]]: Found in [[sub dungeon]] enclosed by walls (Requires [[Alchemist]] unlocked)&lt;br /&gt;
&lt;br /&gt;
[[Crusader]]: [[sub dungeon]] after unlocking all 9 [[Gods]], requires 100 piety with any god&lt;br /&gt;
&lt;br /&gt;
[[Transmuter]]: Found in [[sub dungeon]] randomly. Unknown if any pre-req&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
&lt;br /&gt;
[[Half-Dragon]]: Requires completing [[Dragon Isle]] with 3 classes&lt;br /&gt;
&lt;br /&gt;
[[Gorgon]]: Requires completing [[Naga City]] with 3 classes&lt;br /&gt;
&lt;br /&gt;
[[Vampire]]: Requires completing [[Halls of Steel]](Vicious) with 3 classes&lt;br /&gt;
&lt;br /&gt;
Goat: DLC&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
[[Wraiths]]: Unlock [[Berserker]] Class&lt;br /&gt;
&lt;br /&gt;
[[Goo Blob]]: Unlock [[Warlord]] Class&lt;br /&gt;
&lt;br /&gt;
[[Gorgon]]: Unlock [[Rogue]] Class&lt;br /&gt;
&lt;br /&gt;
[[Bandit]]: Unlock [[Assassin]] Class&lt;br /&gt;
&lt;br /&gt;
[[Serpent]]: Unlock [[Monk]] Class&lt;br /&gt;
&lt;br /&gt;
[[Dragon Spawn]]: Unlock [[Paladin]] Class&lt;br /&gt;
&lt;br /&gt;
[[Goat]]: Unlock [[Sorcerer]] Class&lt;br /&gt;
&lt;br /&gt;
[[Golem]]: Unlock [[Bloodmage]] Class&lt;br /&gt;
&lt;br /&gt;
== Gods ==&lt;br /&gt;
&lt;br /&gt;
[[Glowing Guardian]]: Found in the [[East]] ([[sub dungeon]] with path and 3 [[Zombies]] of increasing level)&lt;br /&gt;
&lt;br /&gt;
[[Dracul]]: Found in the [[East]] ([[Sub dungeon]] with your clone, you are locked in) (prerequisite: [[Glowing Guardian]])&lt;br /&gt;
&lt;br /&gt;
[[Mystera Annur]]: Found in the [[North]] ([[Sub dungeon]] with 999 hp dragon, creative use of magic will get you past him)&lt;br /&gt;
&lt;br /&gt;
[[Jehora Jeheyu]]: Found in the [[North]] ([[Sub dungeon]] has imps and an alter, you will need [[ENDISWAL]] to escape) (Requires [[Mystera]])&lt;br /&gt;
&lt;br /&gt;
[[Taurog]]: Found in the [[West]] ([[Sub dungeon]].. large room with [[Taurog]] altar at the center)&lt;br /&gt;
&lt;br /&gt;
[[Binlor]]: Found in the [[West]] ([[Sub dungeon]] small room surround in walls, smash walls to find alter)(Requires [[Taurog]])&lt;br /&gt;
&lt;br /&gt;
[[Tikki Tooki]]: Found in the [[South]] ([[Sub dungeon]] with reviving enemy, unlocked by killing all forms without taking a hit) (Requires [[The Earthmother]])&lt;br /&gt;
&lt;br /&gt;
[[Earthmother]]: Found in the [[South]] ([[Sub dungeon]] filled with plants)&lt;br /&gt;
&lt;br /&gt;
[[Pactmaker]]: Found anywhere ([[Sub dungeon]] giant room with alter in the middle, touch alter with all other gods unlocked to unlock) (prerequisite: Unlock any god)&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
[[Hexx Ruins]]: Defeat [[Southern Swamp]]&lt;br /&gt;
&lt;br /&gt;
[[Ick Swamp]]: Find Naga [[sub dungeon]] in [[Hexx Ruins]] after completing at least once.&lt;br /&gt;
&lt;br /&gt;
[[Naga City]]: Complete [[Ick Swamp]]&lt;br /&gt;
&lt;br /&gt;
[[Labyrinth]]: Defeat [[Western Jungle]]&lt;br /&gt;
&lt;br /&gt;
[[Dragon Isle]]: Defeat [[Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
[[Halls of Steel]](Hard): Defeat [[Creeplight Ruins]]&lt;br /&gt;
&lt;br /&gt;
[[Halls of Steel]](Vicious): Defeat [[Halls of Steel]](Hard) with 4 classes&lt;br /&gt;
&lt;br /&gt;
[[Namtar's Lair]]: Defeat [[Halls of Steel]](Hard)&lt;br /&gt;
&lt;br /&gt;
[[Shifting Passage]]: Defeat [[Northern Desert]]&lt;br /&gt;
&lt;br /&gt;
[[Demonic Library]]: Defeat [[Shifting Passage]]&lt;br /&gt;
&lt;br /&gt;
[[Gaan'talet]](Hard): Opened by quest progression in game and getting one of every trophy.&lt;br /&gt;
&lt;br /&gt;
[[Gaan'talet]](Vicious): Opened by completed [[Gaan'talet]](Hard)&lt;br /&gt;
&lt;br /&gt;
== Kingdom Buildings ==&lt;br /&gt;
&lt;br /&gt;
[[Bazaar]] lvl 1: Buy Portal scroll and exit the level without dying.&lt;br /&gt;
&lt;br /&gt;
[[Bazaar]] lvl 2: Quest Reward, buy all shops in a single run&lt;br /&gt;
&lt;br /&gt;
[[Bank]] lvl 1: Complete [[Dangerous Investments]] and [[Venture Capital]]&lt;br /&gt;
&lt;br /&gt;
[[Bank]] lvl 2: Complete &lt;br /&gt;
&lt;br /&gt;
[[Witch]] lvl 1: [[Eastern Tundra]] [[sub dungeon]]. You have to gather 5 items from killing plants&lt;br /&gt;
&lt;br /&gt;
[[Witch]] lvl 2: 600 gold&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 1: Buy Philosopher's stone and exit the level without dying.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 2: 1200 gold&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 3: 1200 gold&lt;br /&gt;
&lt;br /&gt;
[[Explorer's Guild]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Tavern]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Taxidermist]]: [[Taxidermy]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Human Settlement]]: Default&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 1: Default&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 2: 1,000 gold, requires [[Guild]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 3: 2,000 gold, requires [[Guild]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 2: 1,000 gold, requires [[Mage Tower]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 3: 2,000 gold, requires [[Mage Tower]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 2: 1,000 gold, requires [[Church]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 3: 2,000 gold, requires [[Church]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 2: 1,000 gold, requires [[Thieves' Den]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 3: 2,000 gold, requires [[Thieves' Den]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 1: 200 gold, requires Thieves' Den lvl 1, Mage Tower lvl 1, or Church lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 2: 600 gold&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 3: 1250 gold&lt;br /&gt;
&lt;br /&gt;
[[Elven Camp]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Elven Settlement]]: 200 gold, requires [[Elven Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Dwarven Camp]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Dwarven Settlement]]: 200 gold, requires [[Dwarven Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Gnome Camp]]: [[Find the Gnomes]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Gnome Settlement]]: 500 gold, requires [[Gnome Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Halfling Camp]]: [[Find the Halflings]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Halfling Settlement]]: 500 gold, requires [[Halfling Camp]]&lt;br /&gt;
&lt;br /&gt;
== Kingdom Preparations ==&lt;br /&gt;
&lt;br /&gt;
[[Shop Scroll]]: Bazaar lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Apothecary]]: Bazaar lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Black Market]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Bet on the Boss]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Smuggler Den]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Patches the Teddy]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[3-Slot Locker]]: Guild lvl 2&lt;br /&gt;
&lt;br /&gt;
[[6-Slot Locker]]: Guild lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Magnet Fire]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Glyphs]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Fewer Glyphs]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Boosters]]: Mage Tower lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Guaranteed God]]: Church lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Altar]]: Church lvl 3 (requires all 9 gods)&lt;br /&gt;
&lt;br /&gt;
[[Expanded Potion Kit]]: Witch&lt;br /&gt;
&lt;br /&gt;
Sword: Blacksmith lvl 1&lt;br /&gt;
&lt;br /&gt;
Shield: Blacksmith lvl 1&lt;br /&gt;
&lt;br /&gt;
Bear Mace: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Perseverance Badge: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Slayer's Wand: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Really Big Sword: Blacksmith lvl 3&lt;br /&gt;
&lt;br /&gt;
Compression Seal: Alchemist lvl 1&lt;br /&gt;
&lt;br /&gt;
Transmutation Seal: Alchemist lvl 1&lt;br /&gt;
&lt;br /&gt;
Translocation Seal: Alchemist lvl 2&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
[[Whhurrgll]]: [[Berserker Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Trisword]]: [[Warlord Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Midas Gloves]]: [[Rogue Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Agnostic's Collar]]: [[Paladin Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Blue Bead]]: [[Sorcerer Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Venom Blade]]: [[Assassin Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Blade]]: [[Bloodmage Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Martyr Wraps]]: [[Monk Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Witchalok Pendant]]: [[Halflings Ho!]] quest&lt;br /&gt;
&lt;br /&gt;
[[Fire Heart]]: [[Ice and Fury]] quest&lt;br /&gt;
&lt;br /&gt;
[[Mage Plate]]: [[Wizard Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Battlemage Ring]]: [[Minecraft]] quest&lt;br /&gt;
&lt;br /&gt;
[[Hero's Helm]]: [[Confidence]] quest&lt;br /&gt;
&lt;br /&gt;
[[Crystal Ball]]: From completing quest to win Den of Danger with second tier classes.&lt;br /&gt;
&lt;br /&gt;
[[Soul Orb]]: [[Hello, gnomes!]] [[puzzle pack]]&lt;br /&gt;
&lt;br /&gt;
[[Viper Ward]]: [[Hello, halflings!]] [[puzzle pack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Taxidermist&amp;diff=15859</id>
		<title>Taxidermist</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Taxidermist&amp;diff=15859"/>
				<updated>2014-05-23T19:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Taxidermist''' is a [[building]] where dungeon Trophies are sold in exchange for Gold. It is unlocked by completing the Taxidermy! question, which involves completing one of the starter dungeongs [[Thousand Cuts]], [[Vince's Vault]], or [[The BAAdlands]].&lt;br /&gt;
&lt;br /&gt;
The amount of gold given per Trophy varies - it starts at 150 gold per trophy, is doubled to 300 upon completing an early quest, and then decreases on each subsequent collection (i.e. killing a dungeon boss), with a lower limit of 75 gold. This lower limit is again raised to 150 gold upon defeating the boss of Tower of Gaan-Telet with the Purist badge.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Trophy&lt;br /&gt;
!Initial Value&lt;br /&gt;
!Boss&lt;br /&gt;
!Trophy&lt;br /&gt;
!Initial Value&lt;br /&gt;
!Boss&lt;br /&gt;
|-&lt;br /&gt;
|De-Animated Helm&lt;br /&gt;
|150g&lt;br /&gt;
|[[Animated Armour]]&lt;br /&gt;
|Meatloaf&lt;br /&gt;
|150g&lt;br /&gt;
|[[Meat Man|Super Meat Man]]&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Scalp&lt;br /&gt;
|150g&lt;br /&gt;
|[[Bandit|Tomithy Longdall]]&lt;br /&gt;
|Nose Ring&lt;br /&gt;
|150g&lt;br /&gt;
|[[Minotaur|Rex]]&lt;br /&gt;
|-&lt;br /&gt;
|Changeling Essence&lt;br /&gt;
|150g&lt;br /&gt;
|[[Shifting Passages#Evolvia|Evolvia]]&lt;br /&gt;
|Naga Tail&lt;br /&gt;
|150g&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale&lt;br /&gt;
|150g&lt;br /&gt;
|[[Dragon Spawn (Monster)|Firstborn]]&lt;br /&gt;
|Serpent Fang&lt;br /&gt;
|150g&lt;br /&gt;
|[[Serpent (Monster)|Serpent]]&lt;br /&gt;
|-&lt;br /&gt;
|Druid Stick&lt;br /&gt;
|150g&lt;br /&gt;
|[[Druid|Getanadafix]]&lt;br /&gt;
|Vampire Fang&lt;br /&gt;
|150g&lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
|-&lt;br /&gt;
|Goat Horn&lt;br /&gt;
|150g&lt;br /&gt;
|[[Goat|Bleaty]]&lt;br /&gt;
|Warlock Beard&lt;br /&gt;
|150g&lt;br /&gt;
|[[Warlock#Boss|Aequitas]]&lt;br /&gt;
|-&lt;br /&gt;
|Goblin Bone&lt;br /&gt;
|150g&lt;br /&gt;
|[[Goblin|Lord Gobb]]&lt;br /&gt;
|Wraith Cowl&lt;br /&gt;
|150g&lt;br /&gt;
|[[Wraith|The Tormented One]]&lt;br /&gt;
|-&lt;br /&gt;
|Golem Rock&lt;br /&gt;
|150g&lt;br /&gt;
|[[Golem|The Iron Man]]&lt;br /&gt;
|Zombie Brain&lt;br /&gt;
|150g&lt;br /&gt;
|[[Zombie (Monster)|Frank]]&lt;br /&gt;
|-&lt;br /&gt;
|Gooey Mess&lt;br /&gt;
|150g&lt;br /&gt;
|[[Goo Blob (Monster)|Goo Blob]]&lt;br /&gt;
|-&lt;br /&gt;
|Gorgon Head&lt;br /&gt;
|150g&lt;br /&gt;
|[[Gorgon]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Taxidermist&amp;diff=15858</id>
		<title>Taxidermist</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Taxidermist&amp;diff=15858"/>
				<updated>2014-05-23T19:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Taxidermist''' is a [[building]] where dungeon Trophies are sold in exchange for Gold. It is unlocked by completing the Taxidermy! question, which involves completing one of the starter dungeongs [[Thousand Cuts]], [[Vince's Vault]], or [[The BAAdlands]].&lt;br /&gt;
&lt;br /&gt;
The amount of gold given per Trophy varies and decreases on each subsequent collection (i.e. killing a dungeon boss), with a lower limit of 75 gold. This limit is raised to 150 gold upon defeating the boss of Tower of Gaan-Telet with the Purist badge.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Trophy&lt;br /&gt;
!Initial Value&lt;br /&gt;
!Boss&lt;br /&gt;
!Trophy&lt;br /&gt;
!Initial Value&lt;br /&gt;
!Boss&lt;br /&gt;
|-&lt;br /&gt;
|De-Animated Helm&lt;br /&gt;
|150g&lt;br /&gt;
|[[Animated Armour]]&lt;br /&gt;
|Meatloaf&lt;br /&gt;
|150g&lt;br /&gt;
|[[Meat Man|Super Meat Man]]&lt;br /&gt;
|-&lt;br /&gt;
|Bandit Scalp&lt;br /&gt;
|150g&lt;br /&gt;
|[[Bandit|Tomithy Longdall]]&lt;br /&gt;
|Nose Ring&lt;br /&gt;
|150g&lt;br /&gt;
|[[Minotaur|Rex]]&lt;br /&gt;
|-&lt;br /&gt;
|Changeling Essence&lt;br /&gt;
|150g&lt;br /&gt;
|[[Shifting Passages#Evolvia|Evolvia]]&lt;br /&gt;
|Naga Tail&lt;br /&gt;
|150g&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale&lt;br /&gt;
|150g&lt;br /&gt;
|[[Dragon Spawn (Monster)|Firstborn]]&lt;br /&gt;
|Serpent Fang&lt;br /&gt;
|150g&lt;br /&gt;
|[[Serpent (Monster)|Serpent]]&lt;br /&gt;
|-&lt;br /&gt;
|Druid Stick&lt;br /&gt;
|150g&lt;br /&gt;
|[[Druid|Getanadafix]]&lt;br /&gt;
|Vampire Fang&lt;br /&gt;
|150g&lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
|-&lt;br /&gt;
|Goat Horn&lt;br /&gt;
|150g&lt;br /&gt;
|[[Goat|Bleaty]]&lt;br /&gt;
|Warlock Beard&lt;br /&gt;
|150g&lt;br /&gt;
|[[Warlock#Boss|Aequitas]]&lt;br /&gt;
|-&lt;br /&gt;
|Goblin Bone&lt;br /&gt;
|150g&lt;br /&gt;
|[[Goblin|Lord Gobb]]&lt;br /&gt;
|Wraith Cowl&lt;br /&gt;
|150g&lt;br /&gt;
|[[Wraith|The Tormented One]]&lt;br /&gt;
|-&lt;br /&gt;
|Golem Rock&lt;br /&gt;
|150g&lt;br /&gt;
|[[Golem|The Iron Man]]&lt;br /&gt;
|Zombie Brain&lt;br /&gt;
|150g&lt;br /&gt;
|[[Zombie (Monster)|Frank]]&lt;br /&gt;
|-&lt;br /&gt;
|Gooey Mess&lt;br /&gt;
|150g&lt;br /&gt;
|[[Goo Blob (Monster)|Goo Blob]]&lt;br /&gt;
|-&lt;br /&gt;
|Gorgon Head&lt;br /&gt;
|150g&lt;br /&gt;
|[[Gorgon]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Taurog&amp;diff=15848</id>
		<title>Taurog</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Taurog&amp;diff=15848"/>
				<updated>2014-05-19T12:45:30Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Taurog&lt;br /&gt;
|ShortHand=TA&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* {{Piety|+2}} for each killed enemy.&lt;br /&gt;
|Punishment=&lt;br /&gt;
* -40% bonus damage and enemies gain 10% Magic Resist.&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
;Kill an enemy:{{Piety|+4}}.&lt;br /&gt;
;Kill an enemy that has {{t|Magical attack}}:{{Piety|+4}} (+8 total).&lt;br /&gt;
;Convert a [[glyph]]:{{Piety|+10}}.&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
;Use a glyph:{{Piety|-2}} per use.&lt;br /&gt;
;Convert Taurog's Equipment:Instant punishment.&lt;br /&gt;
|Boons=&lt;br /&gt;
;Taurog's Blade&lt;br /&gt;
:'''Cost''': {{piety|20}}, -1 Max Mana&lt;br /&gt;
:'''Effect''': Spawn {{i|Taurog's Skullpicker}} (+5 Base Damage) near the altar, +5% attack bonus&lt;br /&gt;
;Taurog's Shield&lt;br /&gt;
:'''Cost''': {{piety|25}}, -1 Max Mana&lt;br /&gt;
:'''Effect''': Spawn {{i|Taurog's Wereward}} ({{t|Damage Reduction}}: 5) near the altar, +5% attack bonus&lt;br /&gt;
;Taurog's Helm&lt;br /&gt;
:'''Cost''': {{piety|25}}, -1 Max Mana&lt;br /&gt;
:'''Effect''': Spawn {{i|Taurog's Gloat}} ({{t|Magic resist}}: +15%) near the altar, +5% attack bonus&lt;br /&gt;
;Taurog's Armour&lt;br /&gt;
:'''Cost''': {{piety|25}}, -1 Max Mana&lt;br /&gt;
:'''Effect''': Spawn {{i|Taurog's Will}} ({{t|Physical resist}}: +15%) near the altar, +5% attack bonus&lt;br /&gt;
;Unstoppable Fury (Repeatable) &lt;br /&gt;
:'''Cost''': {{piety|20 + 10n}}&lt;br /&gt;
:'''Prerequisite''': Must be equipped with all of Taurog's Equipment &lt;br /&gt;
:'''Effect''': Grants {{t|Death Protection}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Taurog''' is a deity of warfare, battle, and savagery.  He relishes combat and detests weak and spineless spellcasters.  Taurog is one of the most generous deities in the game when it comes to piety, giving huge amounts of it to followers and barely punishing them at all for infractions.  His simplicity and easy-going nature makes Taurog a favorite deity of beginner players or those looking to abuse Pactmaker.&lt;br /&gt;
&lt;br /&gt;
Taurog's boons come with a trade-off, however; as items they occupy an inventory slot and reduce your maximum mana by 1.  Although there are ways to deal with the loss of mana, the inventory space requirement is quite problematic as Taurog will punish you for destroying one of the items, ''even if you convert to another god beforehand''.&lt;br /&gt;
&lt;br /&gt;
Taurog is obtained in a sub-dungeon in the west.  Inside a massive arena is Taurog's altar.  Stepping on the altar will summon four guardians which you must battle to prove your worth to Taurog.  Ironically, you are not prohibited from using spellcasting against these guardians, and in practice it's difficult to defeat them ''without'' casting spells due to the fact that they gain death protection.  Taurog's subdungeon is by far the largest unexplored subdungeon in the game, but does not become unexplored until you step on the altar to trigger it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
Taurog's boons vary greatly in value depending on your class and how many preparations you used.  As you progress further into Desktop Dungeons, you will unlock more powerful items to purchase from shops, more preparations that use inventory space, and encounter more dangerous dungeons... which will frequently contain gold rewards with which to purchase those powerful items you've unlocked!  Taurog's items don't compare favourably to many of these items, and as a result filling your inventory with his gear will limit your ability to use these very powerful items.  This can frequently be offset by spending gold on other things, such as potions or Tikki-Tooki piety, but sometimes it will just make you weaker in the long-run.  For new players and Purist runs, however, this often isn't a big deal and Taurog works well for most combat-oriented classes and even the occasional magic-oriented class.  You can also free up item space by preparing a Compression Seal: if necessary, this can be used on one of Taurog's items (Taurog doesn't mind if you make his items small).&lt;br /&gt;
&lt;br /&gt;
The simplest and most common way to use Taurog is to gain piety with him to fuel a pact with the Pactmaker, or else convert to another deity to spend it.  Very few deities can produce as much piety as effortlessly as Taurog does, enabling you to fuel some of the Pactmaker's most expensive boons.  This will also allow you to completely sidestep Taurog's drawbacks, and your maximum MP and inventory space will be unaffected.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
== Suggested Classes ==&lt;br /&gt;
The best classes for Taurog are the [[Berserker]], [[Monk]], [[Paladin]], [[Gorgon]], and (perhaps surprisingly) the [[Sorcerer]].  The first four classes are strong simply because they can take the Helm (Berserker) or Armour (Monk, Paladin, Gorgon) to stack resists.  In contrast Taurog works well with the Sorcerer, due to the class's casting abilities being biased towards melee combat and having the extra mana to afford his boons.&lt;br /&gt;
&lt;br /&gt;
== Advanced Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''Get In and Get Out'''&lt;br /&gt;
&lt;br /&gt;
Taurog works best as an early game deity, due to Taurog's Blade.  At level 1 or 2, it's an absolutely massive boost to your attack power and can get you quite a lot of bonus experience.  And since you won't have found many glyphs yet, you'll still have a lot of them available for conversion (+10 piety) and not that many in your inventory for the penalty for using them (-2 piety).&lt;br /&gt;
&lt;br /&gt;
To take advantage of this, you can grab an early Taurog's Blade off of one kill, one glyph conversion, and six &amp;quot;sparkles&amp;quot;.  Then you slowly work your way up towards 75 piety, grab the more appropriate resist item for your dungeon, and convert out.&lt;br /&gt;
&lt;br /&gt;
Excellent choices to convert to are [[Mystera]] or [[Jehora Jeheyu]] to replace your lost mana or [[Dracul]] to stack resists with Blood Shield and take advantage of the blood pools you've created.  [[Tikki Tooki]] and [[Earthmother]] can also be strong choices to convert to due to their ability to get large amounts of late game piety, but they don't have the same synergy with Taurog's boons.  [[Glowing Guardian]] and [[Binlor]] are not recommended, as like Taurog they are better in the early game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Body Pact'''&lt;br /&gt;
&lt;br /&gt;
Body Pact from [[Pactmaker]] is an amazing boon that provides +1% to both resists when a monster hits you for the first time.  Since each trigger of Body Pact costs 4 piety and each monster kill with Taurog provides 4 piety, this matches up perfectly.  If you use any extra piety (from converting glyphs or killing monsters with magical attack) to buy one or both of Taurog's resist items, you can easily get up to 50% resists.  Throw in a Dragon Shield, Tower Shield, or Elven Boots and you can easily hit the resist cap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resist Stacking'''&lt;br /&gt;
&lt;br /&gt;
[[Dracul]], [[Binlor]], and [[Glowing Guardian]] all have boons that boost your resists.  And all have them have some nasty piety penalties for common actions like drinking potions or gaining a level.  One Taurog strategy is to use him as a way to escape those restrictive deities while cranking your resists even higher.  And then once you grab the appropriate resist boon(s), converting out to a third deity to get even more boons.  In fact, if the deity you left was Dracul, you may even want to convert back once your drink all your potions!  &lt;br /&gt;
&lt;br /&gt;
This strategy is quite useful in [[Naga City]], if you have the piety to spare in the arena since you're guaranteed a Taurog altar and source of piety to convert in and out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unstoppable Fury'''&lt;br /&gt;
&lt;br /&gt;
Taurog has one of the most incredibly powerful boons at his disposal: Unstoppable Fury.  This allows you to chain multiple death protections at the end of a boss fight.  Against high-damage bosses this can be extremely powerful, if you can handle the requirement of having all of Taurog's items.  This is a high opportunity cost for most characters, and keeps this boon from being used too often.  But it's something to keep in mind if you're stuck and have access to a lot of piety.  In that case, if converting your entire inventory to have room for the items is necessary to win, it's the way to go.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Taurog&amp;diff=15847</id>
		<title>Taurog</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Taurog&amp;diff=15847"/>
				<updated>2014-05-19T12:44:55Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Taurog&lt;br /&gt;
|ShortHand=TA&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* {{Piety|+2}} for each killed enemy.&lt;br /&gt;
|Punishment=&lt;br /&gt;
* -40% bonus damage and enemies gain 10% Magic Resist.&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
;Kill an enemy:{{Piety|+4}}.&lt;br /&gt;
;Kill an enemy that has {{t|Magical attack}}:{{Piety|+4}} (+8 total).&lt;br /&gt;
;Convert a [[glyph]]:{{Piety|+10}}.&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
;Use a glyph:{{Piety|-2}} per use.&lt;br /&gt;
;Convert Taurog's Equipment:Instant punishment.&lt;br /&gt;
|Boons=&lt;br /&gt;
;Taurog's Blade&lt;br /&gt;
:'''Cost''': {{piety|20}}, -1 Max Mana&lt;br /&gt;
:'''Effect''': Spawn {{i|Taurog's Skullpicker}} (+5 Base Damage) near the altar, +5% attack bonus&lt;br /&gt;
;Taurog's Shield&lt;br /&gt;
:'''Cost''': {{piety|25}}, -1 Max Mana&lt;br /&gt;
:'''Effect''': Spawn {{i|Taurog's Wereward}} ({{t|Damage Reduction}}: 5) near the altar, +5% attack bonus&lt;br /&gt;
;Taurog's Helm&lt;br /&gt;
:'''Cost''': {{piety|25}}, -1 Max Mana&lt;br /&gt;
:'''Effect''': Spawn {{i|Taurog's Gloat}} ({{t|Magic resist}}: +15%) near the altar, +5% attack bonus&lt;br /&gt;
;Taurog's Armour&lt;br /&gt;
:'''Cost''': {{piety|25}}, -1 Max Mana&lt;br /&gt;
:'''Effect''': Spawn {{i|Taurog's Will}} ({{t|Physical resist}}: +15%) near the altar, +5% attack bonus&lt;br /&gt;
;Unstoppable Fury (Repeatable) &lt;br /&gt;
:'''Cost''': {{piety|20 + 10n}}&lt;br /&gt;
:'''Prerequisite''': Must be equipped with all of Taurog's Equipment &lt;br /&gt;
:'''Effect''': Grants {{t|Death Protection}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Taurog''' is a deity of warfare, battle, and savagery.  He relishes combat and detests weak and spineless spellcasters.  Taurog is one of the most generous deities in the game when it comes to piety, giving huge amounts of it to followers and barely punishing them at all for infractions.  His simplicity and easy-going nature makes Taurog a favorite deity of beginner players or those looking to abuse Pactmaker.&lt;br /&gt;
&lt;br /&gt;
Taurog's boons come with a trade-off, however; as items they occupy an inventory slot and reduce your maximum mana by 1.  Although there are ways to deal with the loss of mana, the inventory space requirement is quite problematic as Taurog will punish you for destroying one of the items, ''even if you aren't actively worshipping him''.&lt;br /&gt;
&lt;br /&gt;
Taurog is obtained in a sub-dungeon in the west.  Inside a massive arena is Taurog's altar.  Stepping on the altar will summon four guardians which you must battle to prove your worth to Taurog.  Ironically, you are not prohibited from using spellcasting against these guardians, and in practice it's difficult to defeat them ''without'' casting spells due to the fact that they gain death protection.  Taurog's subdungeon is by far the largest unexplored subdungeon in the game, but does not become unexplored until you step on the altar to trigger it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
Taurog's boons vary greatly in value depending on your class and how many preparations you used.  As you progress further into Desktop Dungeons, you will unlock more powerful items to purchase from shops, more preparations that use inventory space, and encounter more dangerous dungeons... which will frequently contain gold rewards with which to purchase those powerful items you've unlocked!  Taurog's items don't compare favourably to many of these items, and as a result filling your inventory with his gear will limit your ability to use these very powerful items.  This can frequently be offset by spending gold on other things, such as potions or Tikki-Tooki piety, but sometimes it will just make you weaker in the long-run.  For new players and Purist runs, however, this often isn't a big deal and Taurog works well for most combat-oriented classes and even the occasional magic-oriented class.  You can also free up item space by preparing a Compression Seal: if necessary, this can be used on one of Taurog's items (Taurog doesn't mind if you make his items small).&lt;br /&gt;
&lt;br /&gt;
The simplest and most common way to use Taurog is to gain piety with him to fuel a pact with the Pactmaker, or else convert to another deity to spend it.  Very few deities can produce as much piety as effortlessly as Taurog does, enabling you to fuel some of the Pactmaker's most expensive boons.  This will also allow you to completely sidestep Taurog's drawbacks, and your maximum MP and inventory space will be unaffected.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
== Suggested Classes ==&lt;br /&gt;
The best classes for Taurog are the [[Berserker]], [[Monk]], [[Paladin]], [[Gorgon]], and (perhaps surprisingly) the [[Sorcerer]].  The first four classes are strong simply because they can take the Helm (Berserker) or Armour (Monk, Paladin, Gorgon) to stack resists.  In contrast Taurog works well with the Sorcerer, due to the class's casting abilities being biased towards melee combat and having the extra mana to afford his boons.&lt;br /&gt;
&lt;br /&gt;
== Advanced Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''Get In and Get Out'''&lt;br /&gt;
&lt;br /&gt;
Taurog works best as an early game deity, due to Taurog's Blade.  At level 1 or 2, it's an absolutely massive boost to your attack power and can get you quite a lot of bonus experience.  And since you won't have found many glyphs yet, you'll still have a lot of them available for conversion (+10 piety) and not that many in your inventory for the penalty for using them (-2 piety).&lt;br /&gt;
&lt;br /&gt;
To take advantage of this, you can grab an early Taurog's Blade off of one kill, one glyph conversion, and six &amp;quot;sparkles&amp;quot;.  Then you slowly work your way up towards 75 piety, grab the more appropriate resist item for your dungeon, and convert out.&lt;br /&gt;
&lt;br /&gt;
Excellent choices to convert to are [[Mystera]] or [[Jehora Jeheyu]] to replace your lost mana or [[Dracul]] to stack resists with Blood Shield and take advantage of the blood pools you've created.  [[Tikki Tooki]] and [[Earthmother]] can also be strong choices to convert to due to their ability to get large amounts of late game piety, but they don't have the same synergy with Taurog's boons.  [[Glowing Guardian]] and [[Binlor]] are not recommended, as like Taurog they are better in the early game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Body Pact'''&lt;br /&gt;
&lt;br /&gt;
Body Pact from [[Pactmaker]] is an amazing boon that provides +1% to both resists when a monster hits you for the first time.  Since each trigger of Body Pact costs 4 piety and each monster kill with Taurog provides 4 piety, this matches up perfectly.  If you use any extra piety (from converting glyphs or killing monsters with magical attack) to buy one or both of Taurog's resist items, you can easily get up to 50% resists.  Throw in a Dragon Shield, Tower Shield, or Elven Boots and you can easily hit the resist cap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resist Stacking'''&lt;br /&gt;
&lt;br /&gt;
[[Dracul]], [[Binlor]], and [[Glowing Guardian]] all have boons that boost your resists.  And all have them have some nasty piety penalties for common actions like drinking potions or gaining a level.  One Taurog strategy is to use him as a way to escape those restrictive deities while cranking your resists even higher.  And then once you grab the appropriate resist boon(s), converting out to a third deity to get even more boons.  In fact, if the deity you left was Dracul, you may even want to convert back once your drink all your potions!  &lt;br /&gt;
&lt;br /&gt;
This strategy is quite useful in [[Naga City]], if you have the piety to spare in the arena since you're guaranteed a Taurog altar and source of piety to convert in and out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unstoppable Fury'''&lt;br /&gt;
&lt;br /&gt;
Taurog has one of the most incredibly powerful boons at his disposal: Unstoppable Fury.  This allows you to chain multiple death protections at the end of a boss fight.  Against high-damage bosses this can be extremely powerful, if you can handle the requirement of having all of Taurog's items.  This is a high opportunity cost for most characters, and keeps this boon from being used too often.  But it's something to keep in mind if you're stuck and have access to a lot of piety.  In that case, if converting your entire inventory to have room for the items is necessary to win, it's the way to go.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=In_Cold_Blood&amp;diff=15845</id>
		<title>In Cold Blood</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=In_Cold_Blood&amp;diff=15845"/>
				<updated>2014-05-17T17:38:58Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The '''''In Cold Blood''''' dungeon is the {{c|Assassin}} gold [[Class Challenges|Challenge]]. &lt;br /&gt;
&lt;br /&gt;
The map is similar to Havendale Bridge, including bridge troll, but ice-themed this time around. A one-way staircase leads to a labyrinth subdungeon where the boss can be fought.&lt;br /&gt;
&lt;br /&gt;
Altars to Dracul, Binlor and/or Taurog are available, but not accessible from the subdungeon.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Boss==&lt;br /&gt;
# Draugr - 954 HP, 56 ATK, Poisonous, Blinks, Undead (toggles), Bloodless (toggles). In addition, he will summon Thralls (level 9, bloodless, undead) and level 10 Berserkers (which drop Rock Crushers) whenever he's hit.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Goblin Assassin is usually the best pick; between the level 9 Thralls and converting Rock Crushers, you can get several level-ups during the boss fight.&lt;br /&gt;
&lt;br /&gt;
Make sure to reveal the entire area and open a few secondary paths before starting the Draugr fight proper (PISORF or ENDISWAL is a must). PISORF-ing him will cause a few enemies to spawn if you need a pre-fight level-up.&lt;br /&gt;
&lt;br /&gt;
The fight can be done with either Taurog equipment or a good set of Dracul abilities. Consider a conversion to Binlor before leaving the main map to avoid Dracul's heavy piety markdowns.&lt;br /&gt;
&lt;br /&gt;
Alternative: Obtain ENDISWAL from Binlor. In the subdungeon, attack Draugr until he toggles to non-undead. Now he can be poisoned, so alternate APHEELSIK and exploration until Draugr is poisoned for 100+ tiles. Then start the fight proper: attack and chase him with fireballs until he dies - you will have almost a full screen of exploration at your disposal to regenerate mana. A BLUDTUPOWA glyph helps, but is by no means mandatory. ENDISWAL helps you circumvent the respawning enemies.&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=In_Cold_Blood&amp;diff=15844</id>
		<title>In Cold Blood</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=In_Cold_Blood&amp;diff=15844"/>
				<updated>2014-05-17T17:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The '''''In Cold Blood''''' dungeon is the {{c|Assassin}} gold [[Class Challenges|Challenge]]. &lt;br /&gt;
&lt;br /&gt;
The map is similar to Havendale Bridge, including bridge troll, but ice-themed this time around. A one-way staircase leads to a labyrinth subdungeon where the boss can be fought.&lt;br /&gt;
&lt;br /&gt;
Altars to Dracul, Binlor and/or Taurog are available, but not accessible from the subdungeon.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Boss==&lt;br /&gt;
# Draugr - 954 HP, 56 ATK, Poisonous, Blinks, Undead (toggles), Bloodless (toggles). In addition, he will summon Thralls (level 9, bloodless, undead) and level 10 Berserkers (which drop Rock Crushers) whenever he's hit.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Goblin Assassin is usually the best pick; between the level 9 Thralls and converting Rock Crushers, you can get several level-ups during the boss fight.&lt;br /&gt;
&lt;br /&gt;
Make sure to reveal the entire area and open a few secondary paths before starting the Draugr fight proper (PISORF or ENDISWAL is a must). PISORF-ing him will cause a few enemies to spawn if you need a pre-fight level-up.&lt;br /&gt;
&lt;br /&gt;
The fight can be done with either Taurog equipment or a good set of Dracul abilities. Consider a conversion to Binlor before leaving the main map to avoid Dracul's heavy piety markdowns.&lt;br /&gt;
&lt;br /&gt;
Alternative: Obtain ENDISWAL from Binlor. In the subdungeon, attack Draugr until he switches to non-undead and can be poisoned, then alternate APHEELSIK and exploration until Draugr is poisoned for 100+ tiles. Then attack and chase him with fireballs until he dies - you will have almost a full screen of exploration at your disposal to regenerate mana. A BLUDTUPOWA glyph helps, but is by no means mandatory.&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&amp;diff=15843</id>
		<title>Deadly Shadows</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&amp;diff=15843"/>
				<updated>2014-05-17T13:45:59Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Deadly Shadows''''' dungeon is the {{c|Thief}} gold [[Class Challenges|challenge]].  The boss is a unique {{m|Goblin}} named Sillyname.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
You start out with the {{i|Balanced Dagger}} that you won in the last Thief challenge. No altars, no shops. Gold piles are still present, as are stat boosters. &lt;br /&gt;
&lt;br /&gt;
== Monsters Present ==&lt;br /&gt;
All monsters present are of unique types, present only in this level. Something to be thankful for. &lt;br /&gt;
&lt;br /&gt;
* Spellslingers use the {{m|Warlock}} image. They have similar stats to Warlocks, if not slightly lower, and have the traits Mana Burn, Poisonous, and First Strike. Avoid them unless you're about to level up, and keep in mind that they make for terrible popcorn (not that you're going to have a lot left, here). &lt;br /&gt;
* Mercenaries use the {{m|Bandit}} image. Their stats are normal, but they have the Weakening Blow trait. Use them to level. &lt;br /&gt;
* Castle Guards use the {{m|Animated Armour}} image. They have the exact same stats as the Mercenaries, but have the Corrosive trait instead, and they leave corrosive pools when they die. &lt;br /&gt;
&lt;br /&gt;
It's a toss-up whether corrosion or weakening is worse, so just try to avoid taking on either more than you have to.&lt;br /&gt;
&lt;br /&gt;
== Unique Dungeon Traits ==&lt;br /&gt;
Trapped chests are present, as they are for all Thief challenges. It is very important that you kill these as soon as you are able. Their contents are invaluable for surviving this dungeon. &lt;br /&gt;
&lt;br /&gt;
== Sillyname ==&lt;br /&gt;
Lord Karras Sillyname is a {{m|Goblin}}, and he's pretty annoying. He has 120 attack and 150 health, and the trait Retaliate: Fireball. &lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
It is quite possible that you will be boxed in as this dungeon starts. If so, restart and save yourself the indignity of the game over screen. You're going to be seeing it enough as-is. &lt;br /&gt;
&lt;br /&gt;
The dungeon is composed of many narrow corridors. Exploration is very limited, due to monster density. &lt;br /&gt;
&lt;br /&gt;
The level 1 trapped chest contains [[GETINDARE]]. This dungeon will be very difficult to win if you cannot acquire this early. As the layout is completely randomized, you cannot count on any of the trapped chests being accessible to you before the very end. You're going to die a lot. &lt;br /&gt;
&lt;br /&gt;
About half the chests contain either Fortitude Potions or Burn Salves. While you might be tempted to use them right away, keep in mind that there is no way to get more of them, and two thirds of the monsters in this level have either the Weakening or Corrosive traits. Try to conserve at least one of each type until you move on to tackling Sillyname. &lt;br /&gt;
&lt;br /&gt;
The other three chests contain the [[IMAWAL]], [[ENDISWAL]], and [[BURNDAYRAZ]] glyphs. IMAWAL will be essential, as you will need to have the highest level that you can manage to take on Sillyname. BURNDAYRAZ is only present in the level 9 trapped chest, so don't count on having it before the clean-up phase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sillyname isn't a very tough boss by himself, but is much more difficult when one considers how annoying his retainers are. It would take 4 level 10 fireballs to kill him, which would require being able to take 240 damage in return (note: he has Retailate: Fireball). By leveraging the fact that he doesn't have First Strike and you are guaranteed to have GETINDARE, combined with the Thief's ability with potions, it may be possible to kill Sillyname with relative ease. That would require, however, having retained all health and mana potions for the boss fight and having only a few stacks of Corrosion and Weakening on your character. Possible, but it's going to be a tight run. &lt;br /&gt;
&lt;br /&gt;
(Note: Have not beaten yet. will flesh out more when done so.)&lt;br /&gt;
&lt;br /&gt;
Sillyname can be killed relatively easily once one reaches 50+ attack and 100+ health, i.e. at roughly level 7. Use ENDISWAL to obtain enough physical resistance to survive one blow, attack him, heal up with potions, repeat, then deal the finishing third blow via GETINDARE.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&amp;diff=15842</id>
		<title>Deadly Shadows</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&amp;diff=15842"/>
				<updated>2014-05-17T13:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Deadly Shadows''''' dungeon is the {{c|Thief}} gold [[Class Challenges|challenge]].  The boss is a unique {{m|Goblin}} named Sillyname.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
You start out with the {{i|Balanced Dagger}} that you won in the last Thief challenge. No altars, no shops. Gold piles are still present, as are stat boosters. &lt;br /&gt;
&lt;br /&gt;
== Monsters Present ==&lt;br /&gt;
All monsters present are of unique types, present only in this level. Something to be thankful for. &lt;br /&gt;
&lt;br /&gt;
* Spellslingers use the {{m|Warlock}} image. They have similar stats to Warlocks, if not slightly lower, and have the traits Mana Burn, Poisonous, and First Strike. Avoid them unless you're about to level up, and keep in mind that they make for terrible popcorn (not that you're going to have a lot left, here). &lt;br /&gt;
* Mercenaries use the {{m|Bandit}} image. Their stats are normal, but they have the Weakening Blow trait. Use them to level. &lt;br /&gt;
* Castle Guards use the {{m|Animated Armour}} image. They have the exact same stats as the Mercenaries, but have the Corrosive trait instead, and they leave corrosive pools when they die. &lt;br /&gt;
&lt;br /&gt;
It's a toss-up whether corrosion or weakening is worse, so just try to avoid taking on either more than you have to.&lt;br /&gt;
&lt;br /&gt;
== Unique Dungeon Traits ==&lt;br /&gt;
Trapped chests are present, as they are for all Thief challenges. It is very important that you kill these as soon as you are able. Their contents are invaluable for surviving this dungeon. &lt;br /&gt;
&lt;br /&gt;
== Sillyname ==&lt;br /&gt;
Lord Karras Sillyname is a {{m|Goblin}}, and he's pretty annoying. He has 120 attack and 150 health, and the trait Retaliate: Fireball. &lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
It is quite possible that you will be boxed in as this dungeon starts. If so, restart and save yourself the indignity of the game over screen. You're going to be seeing it enough as-is. &lt;br /&gt;
&lt;br /&gt;
The dungeon is composed of many narrow corridors. Exploration is very limited, due to monster density. &lt;br /&gt;
&lt;br /&gt;
The level 1 trapped chest contains [[GETINDARE]]. This dungeon will be very difficult to win if you cannot acquire this early. As the layout is completely randomized, you cannot count on any of the trapped chests being accessible to you before the very end. You're going to die a lot. &lt;br /&gt;
&lt;br /&gt;
About half the chests contain either Fortitude Potions or Burn Salves. While you might be tempted to use them right away, keep in mind that there is no way to get more of them, and two thirds of the monsters in this level have either the Weakening or Corrosive traits. Try to conserve at least one of each type until you move on to tackling Sillyname. &lt;br /&gt;
&lt;br /&gt;
The other three chests contain the [[IMAWAL]], [[ENDISWAL]], and [[BURNDAYRAZ]] glyphs. IMAWAL will be essential, as you will need to have the highest level that you can manage to take on Sillyname. BURNDAYRAZ is only present in the level 9 trapped chest, so don't count on having it before the clean-up phase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sillyname isn't a very tough boss by himself, but is much more difficult when one considers how annoying his retainers are. It would take 4 level 10 fireballs to kill him, which would require being able to take 240 damage in return (note: he has Retailate: Fireball). By leveraging the fact that he doesn't have First Strike and you are guaranteed to have GETINDARE, combined with the Thief's ability with potions, it may be possible to kill Sillyname with relative ease. That would require, however, having retained all health and mana potions for the boss fight and having only a few stacks of Corrosion and Weakening on your character. Possible, but it's going to be a tight run. &lt;br /&gt;
&lt;br /&gt;
(Note: Have not beaten yet. will flesh out more when done so.)&lt;br /&gt;
&lt;br /&gt;
Sillyname can be killed relatively easily once one reaches 50+ attack and 100+ health, i.e. at roughly level 7. Use ENDISWAL to obtain enough physical resistance to survive one blow, attack him, heal up with potions, repeat, then finish him with GETINDARE.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Creeplight_Contract&amp;diff=15841</id>
		<title>Talk:Creeplight Contract</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Creeplight_Contract&amp;diff=15841"/>
				<updated>2014-05-17T11:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The altar isn't necessarily to Dracul. I had a game with an altar to Tikki Tooki, which worked fine as well - two stacks of Learning plus the Goblin bonus made me get level 10 quite comfortably.&lt;br /&gt;
(I had Pactmaker in both of my tries, though - so the Pactmaker altar may be guaranteed.) -- [[User:MondSemmel|MondSemmel]] 11:40, 17 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Creeplight_Contract&amp;diff=15840</id>
		<title>Talk:Creeplight Contract</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Creeplight_Contract&amp;diff=15840"/>
				<updated>2014-05-17T11:40:53Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The altar isn't necessarily to Dracul. I had a game with an altar to Tikki Tooki, which worked fine as well - two stacks of Learning plus the Goblin bonus made me get level 10 quite comfortably.&lt;br /&gt;
(I had Pactmaker in both of my tries, though - so the Pactmaker altar may be guaranteed.) --[[User:MondSemmel|MondSemmel]] 11:40, 17 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Creeplight_Contract&amp;diff=15839</id>
		<title>Talk:Creeplight Contract</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Creeplight_Contract&amp;diff=15839"/>
				<updated>2014-05-17T11:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: Created page with &amp;quot;The altar isn't necessarily to Dracul. I had a game with an altar to Tikki Tooki, which worked fine as well - two stacks of Learning plus the Goblin bonus made me get level 10 qu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The altar isn't necessarily to Dracul. I had a game with an altar to Tikki Tooki, which worked fine as well - two stacks of Learning plus the Goblin bonus made me get level 10 quite comfortably.&lt;br /&gt;
(I had Pactmaker in both of my tries, though - so the Pactmaker altar may be guaranteed.)&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fun_with_Trolls&amp;diff=15838</id>
		<title>Fun with Trolls</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fun_with_Trolls&amp;diff=15838"/>
				<updated>2014-05-17T11:05:07Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Soko-Trolls 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
''Our explorers have uncovered a den of particularly tenacious — bu somewhat cowardly — cave trolls. It's time to step in and save the day with arbitrary positoning requirements!''&lt;br /&gt;
''Completing all of the puzzles in this pack will earn you a Kingdom cash bonus.''&lt;br /&gt;
&lt;br /&gt;
== Unlocked ==&lt;br /&gt;
'''''TO BE WRITTEN'''''&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
300 {{Gold}}&lt;br /&gt;
&lt;br /&gt;
== Solutions (spoilers) ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{m|Soko-Trolls}} are a special kind of monster that only appear in this map, they are impossible to kill trolls that only do one damage and run away from you everytime they get attacked. Inspired by sokoban, the player is expected to push every Level 1 Soko-Troll on the tile containing a rock emerging from lava, and then kill the Level 2 Soko-Troll.&lt;br /&gt;
&lt;br /&gt;
In this guide the N/S/W/E handles will indicate '''the player position''' in respect of the Soko-Troll being &amp;quot;pushed&amp;quot;; They refer to the cardinal positon North(top), South(bottom), West(left), East(right).&lt;br /&gt;
&lt;br /&gt;
=== Intro to Soko-Trolls ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;This dungeon will give you a quick overview of the basic rules governing the Soko-Troll society.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Top troll: E, E.&lt;br /&gt;
# Bottom-left troll: N, NE.&lt;br /&gt;
# Top-right troll: W.&lt;br /&gt;
# Kill the level 2 Soko-Troll.&lt;br /&gt;
&lt;br /&gt;
=== Soko-Trolls 1 ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A simple Soko-Troll challenge for beginners.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Bottom troll: S.&lt;br /&gt;
# Center-right troll: SW, NW.&lt;br /&gt;
# Top-center troll: SE, W.&lt;br /&gt;
# Center-left troll: SE, N.&lt;br /&gt;
# Center troll: N, N.&lt;br /&gt;
# Kill the level 2 Soko-Troll.&lt;br /&gt;
&lt;br /&gt;
=== Soko-Trolls 2 ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Sometimes you can use the trolls against each other.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Bottom-center troll: W, W, SW, SE, E, W, W.&lt;br /&gt;
# Top troll: E.&lt;br /&gt;
# Kill the level 2 Soko-Troll.&lt;br /&gt;
&lt;br /&gt;
=== Soko-Trolls 3 ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Dispatch with efficiency!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Top troll: N.&lt;br /&gt;
# Top-left troll: NE.&lt;br /&gt;
# Top troll: SE, SW, SW.&lt;br /&gt;
# Center troll: NE, NE.&lt;br /&gt;
# Left troll: E.&lt;br /&gt;
# Center troll: W.&lt;br /&gt;
# Kill the level 2 Soko-Troll.&lt;br /&gt;
&lt;br /&gt;
=== Soko-Trolls 4 ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;What can you do with an extra tool?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Cast {{s|ENDISWAL}} on the center tile of the bottom wall (above your starting position).&lt;br /&gt;
# Top-left troll: E.&lt;br /&gt;
# Top-right troll: S.&lt;br /&gt;
# Bottom-right troll: W.&lt;br /&gt;
# Center-left troll: N.&lt;br /&gt;
# Bottom-left troll: SE.&lt;br /&gt;
# Kill the level 2 Soko-Troll.&lt;br /&gt;
&lt;br /&gt;
=== Soko-Trolls 5 ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A one-shot WEYTWUT is at your disposal. Use wisely.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Left troll: W.&lt;br /&gt;
# Top troll: SW, S.&lt;br /&gt;
# Center troll: N, E, E.&lt;br /&gt;
# Bottom troll: N, N.&lt;br /&gt;
# While standing next to the leftmost troll, cast {{s|WEYTWUT}} on the Level 2 Soko-Troll.&lt;br /&gt;
# Drink the {{i|Health Potion}}.&lt;br /&gt;
# Center-right troll: E, W, W, W.&lt;br /&gt;
# Kill the level 2 Soko-Troll.&lt;br /&gt;
&lt;br /&gt;
=== Soko-Trolls 6 ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;This puzzle comes pre-solved. Enjoy.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Second troll from the left: N, N, NW.&lt;br /&gt;
# Pick up the {{i|Health Potion}}.&lt;br /&gt;
# Center troll: NW.&lt;br /&gt;
# Bottom-right troll: SW.&lt;br /&gt;
# Top-right troll: N, E, E.&lt;br /&gt;
# Level 2 troll: E.&lt;br /&gt;
# Drink the {{i|Health Potion}}&lt;br /&gt;
# Center-right troll: N.&lt;br /&gt;
# Top-left troll: N.&lt;br /&gt;
# Bottom-right troll: SW.&lt;br /&gt;
# Kill the level 2 Soko-Troll.&lt;br /&gt;
&lt;br /&gt;
=== Soko-Trolls 7 ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Sometimes, you just gotta push things around magically.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Left troll: SW.&lt;br /&gt;
# Bottom troll: SE, SE.&lt;br /&gt;
# Top-left troll: SW, SW, SW.&lt;br /&gt;
# Second troll from the top: SW.&lt;br /&gt;
# Top troll: NW.&lt;br /&gt;
# Center-right troll (the one beside the Level 2): SW.&lt;br /&gt;
# Drink both {{i|Health Potion}}s&lt;br /&gt;
# Top-right troll (the only Level 1 not on a lava tile): NW, NW, NE.&lt;br /&gt;
# While standing on the lava tile cast {{s|PISORF}} to your right.&lt;br /&gt;
# Bottom-right troll (the one we just pushed): N, E.&lt;br /&gt;
# Kill the level 2 Soko-Troll.&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_halflings!&amp;diff=15837</id>
		<title>Hello, halflings!</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_halflings!&amp;diff=15837"/>
				<updated>2014-05-17T10:36:43Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Ring of Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
''Learn a little more about your freshly-earned halfling race!  Completeing all of the puzzles in this pack will earn you the Viper Ward''&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}}&lt;br /&gt;
&lt;br /&gt;
== Solutions (spoilers) ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=== Intro to Halflings ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Find out exactly what makes these hairy-footed fellas special.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|GETINDARE}} the goat.&lt;br /&gt;
# Get the Combat pickup.&lt;br /&gt;
# {{s|BYSSEPS}} the {{m|Gorgon}}.&lt;br /&gt;
# {{s|BYSSEPS}} and {{s|GETINDARE}} to kill {{m|Gorgon}}.&lt;br /&gt;
# Kill both {{m|Meat Man}}.&lt;br /&gt;
# {{s|BYSSEPS}} the {{m|Jormungandr}}.&lt;br /&gt;
# {{s|BYSSEPS}} and level up off of the last {{m|Meat Man}}.&lt;br /&gt;
# {{s|BYSSEPS}} and attack {{m|Jormangandr}} until hit would result in death.&lt;br /&gt;
# {{s|BYSSEPS}} one last time then convert it and consume health potion.&lt;br /&gt;
# {{s|GETINDARE}} and kill for win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Halfling Trial ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Can you manage your health resources in a slightly more advanced scenario?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Goblin}}.&lt;br /&gt;
# {{s|BYSSEPS}} {{m|Goblin}} once.&lt;br /&gt;
# {{s|BYSSEPS}} again and convert and consume the {{s|BYSSEPS}} rune.&lt;br /&gt;
# Consume ONE {{i|Health Potion}}.&lt;br /&gt;
# Kill {{m|Goblin}}.&lt;br /&gt;
# {{s|BURNDAYRAZ}} then {{s|GETINDARE}} the {{m|Warlock}}.&lt;br /&gt;
# Kill the {{m|Meat Man}} and {{m|Goblin}} normally.&lt;br /&gt;
# Attack {{m|Zombie}} twice then {{s|GETINDARE}} to kill it.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Jormungandr}} then convert all runes.&lt;br /&gt;
# Consume ONE {{i|Health Potion}} and attack twice (Uses {{s|Death Protection}}).&lt;br /&gt;
# Convert {{i|Shield}} and consume all potions.&lt;br /&gt;
# Kill {{m|Jormungandr}}.&lt;br /&gt;
&lt;br /&gt;
=== Ring of Death ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The enemy has heavily fortified itself, but you think you've found a way around&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Attack the {{m|Minotaur}} in the lower left to knock yourself backwards through a wall.&lt;br /&gt;
# Cast {{s|WEYTWUT}} from your current position (bottom middle) on the {{m|Minotaur}}.&lt;br /&gt;
# Pick up the {{i|Pendant of Health}} and consume a {{i|Health Potion}}.&lt;br /&gt;
# Position yourself directly north of the {{m|Minotaur}} so you will be pushed toward the {{m|Jormungandr}}.&lt;br /&gt;
# Attack the {{m|Minotaur}} twice, using up your {{s|Death Protection}}.&lt;br /&gt;
# {{s|WEYTWUT}} the zombie anywhere but directly south of the boss.&lt;br /&gt;
# Kill the {{m|Meat Man}} with basic attacks.&lt;br /&gt;
# Use {{i|Mana Potion}}.&lt;br /&gt;
# Pick up {{s|BURNDAYRAZ}} and cast it on the remaining {{m|Goblin}}.&lt;br /&gt;
# Attack {{m|Goblin}} once to kill it.&lt;br /&gt;
# Convert {{s|WEYTWUT}} and consume the health potion.&lt;br /&gt;
# Kill the {{m|Dragon Spawn}}.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Jormungandr}}.&lt;br /&gt;
# Convert {{s|BURNDAYRAZ}}.&lt;br /&gt;
# Attack {{m|Jormungandr}} and use potions until you are out of potions and are about to die.&lt;br /&gt;
# Then convert the {{i|Pendant of Health}} and {{i|Mana Potion}} and use the health potion you receive.&lt;br /&gt;
# Kill {{m|Jormungandr}}.&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_halflings!&amp;diff=15836</id>
		<title>Hello, halflings!</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_halflings!&amp;diff=15836"/>
				<updated>2014-05-17T10:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Ring of Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
''Learn a little more about your freshly-earned halfling race!  Completeing all of the puzzles in this pack will earn you the Viper Ward''&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}}&lt;br /&gt;
&lt;br /&gt;
== Solutions (spoilers) ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=== Intro to Halflings ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Find out exactly what makes these hairy-footed fellas special.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|GETINDARE}} the goat.&lt;br /&gt;
# Get the Combat pickup.&lt;br /&gt;
# {{s|BYSSEPS}} the {{m|Gorgon}}.&lt;br /&gt;
# {{s|BYSSEPS}} and {{s|GETINDARE}} to kill {{m|Gorgon}}.&lt;br /&gt;
# Kill both {{m|Meat Man}}.&lt;br /&gt;
# {{s|BYSSEPS}} the {{m|Jormungandr}}.&lt;br /&gt;
# {{s|BYSSEPS}} and level up off of the last {{m|Meat Man}}.&lt;br /&gt;
# {{s|BYSSEPS}} and attack {{m|Jormangandr}} until hit would result in death.&lt;br /&gt;
# {{s|BYSSEPS}} one last time then convert it and consume health potion.&lt;br /&gt;
# {{s|GETINDARE}} and kill for win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Halfling Trial ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Can you manage your health resources in a slightly more advanced scenario?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Goblin}}.&lt;br /&gt;
# {{s|BYSSEPS}} {{m|Goblin}} once.&lt;br /&gt;
# {{s|BYSSEPS}} again and convert and consume the {{s|BYSSEPS}} rune.&lt;br /&gt;
# Consume ONE {{i|Health Potion}}.&lt;br /&gt;
# Kill {{m|Goblin}}.&lt;br /&gt;
# {{s|BURNDAYRAZ}} then {{s|GETINDARE}} the {{m|Warlock}}.&lt;br /&gt;
# Kill the {{m|Meat Man}} and {{m|Goblin}} normally.&lt;br /&gt;
# Attack {{m|Zombie}} twice then {{s|GETINDARE}} to kill it.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Jormungandr}} then convert all runes.&lt;br /&gt;
# Consume ONE {{i|Health Potion}} and attack twice (Uses {{s|Death Protection}}).&lt;br /&gt;
# Convert {{i|Shield}} and consume all potions.&lt;br /&gt;
# Kill {{m|Jormungandr}}.&lt;br /&gt;
&lt;br /&gt;
=== Ring of Death ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The enemy has heavily fortified itself, but you think you've found a way around&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Attack the {{m|Minotaur}} in the lower left to knock yourself backwards through a wall.&lt;br /&gt;
# Cast {{s|WEYTWUT}} from your current position (bottom middle) on the {{m|Minotaur}}.&lt;br /&gt;
# Pick up the {{i|Pendant of Health}} and consume a {{i|Health Potion}}.&lt;br /&gt;
# Position yourself directly north of the {{m|Minotaur}} so you will be pushed toward the {{m|Jormungandr}}.&lt;br /&gt;
# Attack the {{m|Minotaur}} twice, using up your {{s|Death Protection}}.&lt;br /&gt;
# {{s|WEYTWUT}} the zombie anywhere but directly south of the boss.&lt;br /&gt;
# Kill the {{m|Meat Man}} with basic attacks.&lt;br /&gt;
# Use {{i|Mana Potion}}.&lt;br /&gt;
# Pick up {{s|BURNDAYRAZ}} and cast it on the remaining {{m|Goblin}}.&lt;br /&gt;
# Attack {{m|Goblin}} once to kill it.&lt;br /&gt;
# Convert {{s|WEYTWUT}} and consume the health potion.&lt;br /&gt;
# Kill the {{m|Dragon Spawn}}.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Jormungandr}}.&lt;br /&gt;
# Convert {{s|BURNDAYRAZ}}&lt;br /&gt;
# Attack {{m|Jormungandr}} and use potions until you are out of potions and are about to die.&lt;br /&gt;
# Then convert the {{i|Pendant of Health}} and {{i|Mana Potion}} and use the health potion you receive.&lt;br /&gt;
# Kill {{m|Jormungandr}}.&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_halflings!&amp;diff=15835</id>
		<title>Hello, halflings!</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_halflings!&amp;diff=15835"/>
				<updated>2014-05-17T10:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Ring of Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
''Learn a little more about your freshly-earned halfling race!  Completeing all of the puzzles in this pack will earn you the Viper Ward''&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}}&lt;br /&gt;
&lt;br /&gt;
== Solutions (spoilers) ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=== Intro to Halflings ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Find out exactly what makes these hairy-footed fellas special.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|GETINDARE}} the goat.&lt;br /&gt;
# Get the Combat pickup.&lt;br /&gt;
# {{s|BYSSEPS}} the {{m|Gorgon}}.&lt;br /&gt;
# {{s|BYSSEPS}} and {{s|GETINDARE}} to kill {{m|Gorgon}}.&lt;br /&gt;
# Kill both {{m|Meat Man}}.&lt;br /&gt;
# {{s|BYSSEPS}} the {{m|Jormungandr}}.&lt;br /&gt;
# {{s|BYSSEPS}} and level up off of the last {{m|Meat Man}}.&lt;br /&gt;
# {{s|BYSSEPS}} and attack {{m|Jormangandr}} until hit would result in death.&lt;br /&gt;
# {{s|BYSSEPS}} one last time then convert it and consume health potion.&lt;br /&gt;
# {{s|GETINDARE}} and kill for win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Halfling Trial ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Can you manage your health resources in a slightly more advanced scenario?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Goblin}}.&lt;br /&gt;
# {{s|BYSSEPS}} {{m|Goblin}} once.&lt;br /&gt;
# {{s|BYSSEPS}} again and convert and consume the {{s|BYSSEPS}} rune.&lt;br /&gt;
# Consume ONE {{i|Health Potion}}.&lt;br /&gt;
# Kill {{m|Goblin}}.&lt;br /&gt;
# {{s|BURNDAYRAZ}} then {{s|GETINDARE}} the {{m|Warlock}}.&lt;br /&gt;
# Kill the {{m|Meat Man}} and {{m|Goblin}} normally.&lt;br /&gt;
# Attack {{m|Zombie}} twice then {{s|GETINDARE}} to kill it.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Jormungandr}} then convert all runes.&lt;br /&gt;
# Consume ONE {{i|Health Potion}} and attack twice (Uses {{s|Death Protection}}).&lt;br /&gt;
# Convert {{i|Shield}} and consume all potions.&lt;br /&gt;
# Kill {{m|Jormungandr}}.&lt;br /&gt;
&lt;br /&gt;
=== Ring of Death ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The enemy has heavily fortified itself, but you think you've found a way around&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Attack the {{m|Minotaur}} in the lower left to knock yourself backwards through a wall.&lt;br /&gt;
# Cast {{s|WEYTWUT}} from your current position (bottom middle) on the {{m|Minotaur}}.&lt;br /&gt;
# Pick up the {{i|Pendant of Health}} and consume a {{i|Health Potion}}.&lt;br /&gt;
# Position yourself directly north of the {{m|Minotaur}} so you will be pushed toward the {{m|Jormungandr}}.&lt;br /&gt;
# Attack the {{m|Minotaur}} twice, using up your {{s|Death Protection}}.&lt;br /&gt;
# {{s|WEYTWUT}} the zombie anywhere but directly south of the boss.&lt;br /&gt;
# Kill the {{m|Meat Man}} with basic attacks.&lt;br /&gt;
# Use {{i|Mana Potion}}.&lt;br /&gt;
# Pick up {{s|BURNDAYRAZ}} and cast it on the remaining {{m|Goblin}}&lt;br /&gt;
# Attack {{m|Goblin}} once to kill it.&lt;br /&gt;
# Convert {{s|WEYTWUT}} and consume the health potion.&lt;br /&gt;
# Kill the {{m|Dragon Spawn}}.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Jormungandr}}.&lt;br /&gt;
# Convert {{s|BURNDAYRAZ}}&lt;br /&gt;
# Attack {{m|Jormungandr}} and use potions until you are out of potions and are about to die.&lt;br /&gt;
# Then convert the {{i|Pendant of Health}} and {{i|Mana Potion}} and use the health potion you receive.&lt;br /&gt;
# Kill {{m|Jormungandr}}.&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_halflings!&amp;diff=15834</id>
		<title>Hello, halflings!</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_halflings!&amp;diff=15834"/>
				<updated>2014-05-17T10:33:22Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Halfling Trial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
''Learn a little more about your freshly-earned halfling race!  Completeing all of the puzzles in this pack will earn you the Viper Ward''&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}}&lt;br /&gt;
&lt;br /&gt;
== Solutions (spoilers) ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=== Intro to Halflings ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Find out exactly what makes these hairy-footed fellas special.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|GETINDARE}} the goat.&lt;br /&gt;
# Get the Combat pickup.&lt;br /&gt;
# {{s|BYSSEPS}} the {{m|Gorgon}}.&lt;br /&gt;
# {{s|BYSSEPS}} and {{s|GETINDARE}} to kill {{m|Gorgon}}.&lt;br /&gt;
# Kill both {{m|Meat Man}}.&lt;br /&gt;
# {{s|BYSSEPS}} the {{m|Jormungandr}}.&lt;br /&gt;
# {{s|BYSSEPS}} and level up off of the last {{m|Meat Man}}.&lt;br /&gt;
# {{s|BYSSEPS}} and attack {{m|Jormangandr}} until hit would result in death.&lt;br /&gt;
# {{s|BYSSEPS}} one last time then convert it and consume health potion.&lt;br /&gt;
# {{s|GETINDARE}} and kill for win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Halfling Trial ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Can you manage your health resources in a slightly more advanced scenario?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Goblin}}.&lt;br /&gt;
# {{s|BYSSEPS}} {{m|Goblin}} once.&lt;br /&gt;
# {{s|BYSSEPS}} again and convert and consume the {{s|BYSSEPS}} rune.&lt;br /&gt;
# Consume ONE {{i|Health Potion}}.&lt;br /&gt;
# Kill {{m|Goblin}}.&lt;br /&gt;
# {{s|BURNDAYRAZ}} then {{s|GETINDARE}} the {{m|Warlock}}.&lt;br /&gt;
# Kill the {{m|Meat Man}} and {{m|Goblin}} normally.&lt;br /&gt;
# Attack {{m|Zombie}} twice then {{s|GETINDARE}} to kill it.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Jormungandr}} then convert all runes.&lt;br /&gt;
# Consume ONE {{i|Health Potion}} and attack twice (Uses {{s|Death Protection}}).&lt;br /&gt;
# Convert {{i|Shield}} and consume all potions.&lt;br /&gt;
# Kill {{m|Jormungandr}}.&lt;br /&gt;
&lt;br /&gt;
=== Ring of Death ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The enemy has heavily fortified itself, but you think you've found a way around&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Attack the {{m|Minotaur}} in the lower left to knock yourself backwards through a wall.&lt;br /&gt;
# Cast {{s|WEYTWUT}} from your current position (bottom middle) on the {{m|Minotaur}}.&lt;br /&gt;
# Pick up the {{i|Pendant of Health}} and consume a {{i|Health Potion}}.&lt;br /&gt;
# Position yourself directly north of the {{m|Minotaur}} so you will be pushed toward the {{m|Jormungandr}}.&lt;br /&gt;
# Attack the {{m|Minotaur}} twice, using up your {{s|Death Protection}}.&lt;br /&gt;
# {{s|WEYTWUT}} the zombie anywhere but directly south of the boss.&lt;br /&gt;
# Kill the {{m|Meat Man}} with basic attacks.&lt;br /&gt;
# Use {{i|Mana Potion}}.&lt;br /&gt;
# Pick up {{s|BURNDAYRAZ}} and cast it on the remaining {{m|Goblin}}&lt;br /&gt;
# Attack {{m|Goblin}} once to kill it.&lt;br /&gt;
# Convert {{s|WEYTWUT}} and consume the health potion.&lt;br /&gt;
# Kill the {{m|Dragon Spawn}}.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Jormungandr}}.&lt;br /&gt;
# Convert {{s|BURNDAYRAZ}}&lt;br /&gt;
# Attack {{m|Jormungandr}} and use potions until you are out of potions and are about to die&lt;br /&gt;
# Then convert the {{i|Pendant of Health}} and {{i|Mana Potion}} and use the health potion you recieve&lt;br /&gt;
# Kill {{m|Jormungandr}}.&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_halflings!&amp;diff=15833</id>
		<title>Hello, halflings!</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hello,_halflings!&amp;diff=15833"/>
				<updated>2014-05-17T10:33:03Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Halfling Trial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
''Learn a little more about your freshly-earned halfling race!  Completeing all of the puzzles in this pack will earn you the Viper Ward''&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}}&lt;br /&gt;
&lt;br /&gt;
== Solutions (spoilers) ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=== Intro to Halflings ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Find out exactly what makes these hairy-footed fellas special.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|GETINDARE}} the goat.&lt;br /&gt;
# Get the Combat pickup.&lt;br /&gt;
# {{s|BYSSEPS}} the {{m|Gorgon}}.&lt;br /&gt;
# {{s|BYSSEPS}} and {{s|GETINDARE}} to kill {{m|Gorgon}}.&lt;br /&gt;
# Kill both {{m|Meat Man}}.&lt;br /&gt;
# {{s|BYSSEPS}} the {{m|Jormungandr}}.&lt;br /&gt;
# {{s|BYSSEPS}} and level up off of the last {{m|Meat Man}}.&lt;br /&gt;
# {{s|BYSSEPS}} and attack {{m|Jormangandr}} until hit would result in death.&lt;br /&gt;
# {{s|BYSSEPS}} one last time then convert it and consume health potion.&lt;br /&gt;
# {{s|GETINDARE}} and kill for win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Halfling Trial ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Can you manage your health resources in a slightly more advanced scenario?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Goblin}}.&lt;br /&gt;
# {{s|BYSSEPS}} {{m|Goblin}} once.&lt;br /&gt;
# {{s|BYSSEPS}} again and convert and consume the {{s|BYSSEPS}} rune.&lt;br /&gt;
# Consume ONE {{i|Health Potion}}.&lt;br /&gt;
# Kill {{m|Goblin}}.&lt;br /&gt;
# {{s|BURNDAYRAZ}} then {{s|GETINDARE}} the {{m|Warlock}}&lt;br /&gt;
# Kill the {{m|Meat Man}} and {{m|Goblin}} normally.&lt;br /&gt;
# Attack {{m|Zombie}} twice then {{s|GETINDARE}} to kill it.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Jormungandr}} then convert all runes.&lt;br /&gt;
# Consume ONE {{i|Health Potion}} and attack twice (Uses {{s|Death Protection}}).&lt;br /&gt;
# Convert {{i|Shield}} and consume all potions.&lt;br /&gt;
# Kill {{m|Jormungandr}}.&lt;br /&gt;
&lt;br /&gt;
=== Ring of Death ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The enemy has heavily fortified itself, but you think you've found a way around&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Attack the {{m|Minotaur}} in the lower left to knock yourself backwards through a wall.&lt;br /&gt;
# Cast {{s|WEYTWUT}} from your current position (bottom middle) on the {{m|Minotaur}}.&lt;br /&gt;
# Pick up the {{i|Pendant of Health}} and consume a {{i|Health Potion}}.&lt;br /&gt;
# Position yourself directly north of the {{m|Minotaur}} so you will be pushed toward the {{m|Jormungandr}}.&lt;br /&gt;
# Attack the {{m|Minotaur}} twice, using up your {{s|Death Protection}}.&lt;br /&gt;
# {{s|WEYTWUT}} the zombie anywhere but directly south of the boss.&lt;br /&gt;
# Kill the {{m|Meat Man}} with basic attacks.&lt;br /&gt;
# Use {{i|Mana Potion}}.&lt;br /&gt;
# Pick up {{s|BURNDAYRAZ}} and cast it on the remaining {{m|Goblin}}&lt;br /&gt;
# Attack {{m|Goblin}} once to kill it.&lt;br /&gt;
# Convert {{s|WEYTWUT}} and consume the health potion.&lt;br /&gt;
# Kill the {{m|Dragon Spawn}}.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Jormungandr}}.&lt;br /&gt;
# Convert {{s|BURNDAYRAZ}}&lt;br /&gt;
# Attack {{m|Jormungandr}} and use potions until you are out of potions and are about to die&lt;br /&gt;
# Then convert the {{i|Pendant of Health}} and {{i|Mana Potion}} and use the health potion you recieve&lt;br /&gt;
# Kill {{m|Jormungandr}}.&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Puzzles&amp;diff=15832</id>
		<title>Puzzles</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Puzzles&amp;diff=15832"/>
				<updated>2014-05-17T10:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: Redirected page to Explorers' Guild&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Explorers' Guild]]&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Grimm%27s_Grotto&amp;diff=15831</id>
		<title>Grimm's Grotto</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Grimm%27s_Grotto&amp;diff=15831"/>
				<updated>2014-05-16T20:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grotto is the hardest of the completely random dungeons in the game.  The boss and monster populations are randomly generated, and everything has vastly increased combat strength.  Grimm's Grotto is the closest dungeon equivalent to [[Alpha:Dungeon#Ranked|ranked mode]] from the alpha.  Since it only has a single boss that is chosen randomly, its difficulty is going to be very random.&lt;br /&gt;
&lt;br /&gt;
Grimm's Grotto uses a different monster placement algorithm than other dungeons.  While most dungeons will weight the placement of low-level monsters towards the player's start location and high-level monsters away from it, Grimm's Grotto places them randomly.  This means it has a significantly higher probability of creating unwinnable layouts of any dungeon.  According to the developers, this is an intentional throwback to the alpha.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Due to the randomized boss, it is difficult to approach Grimm's Grotto with an overly-specialized strategy.  Instead, it is better to prepare yourself to deal with a wide variety of different bosses.  Your most important goal is to find ways to navigate around monsters that are blocking your path to avoid getting cut off.  The {{s|ENDISWAL}}, {{s|WEYTWUT}} and {{s|PISORF}} glyphs all work very well for this purpose, as does the {{i|Bear Mace}} preparation.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Grimm%27s_Grotto&amp;diff=15830</id>
		<title>Grimm's Grotto</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Grimm%27s_Grotto&amp;diff=15830"/>
				<updated>2014-05-16T20:29:05Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: I'm not sure what among this entry is still accurate - at the very least, I removed the line saying Grimm's Grotto was a 'normal-difficulty scenario', as it's in fact marked as 'hard'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grotto is the hardest of the completely random dungeons in the game.  The boss and monster populations are randomly generated, and everything has vastly increased combat strength.  Grimm's Grotto is the closest dungeon equivalent to [[Alpha:Dungeon#Ranked|ranked mode]] from the alpha.  Since it only has a single boss that is chosen randomly its difficulty is going to be very random.&lt;br /&gt;
&lt;br /&gt;
Grimm's Grotto uses a different monster placement algorithm than other dungeons.  While most dungeons will weight the placement of low-level monsters towards the player's start location and high-level monsters away from it, Grimm's Grotto places them randomly.  This means it has a significantly higher probability of creating unwinnable layouts of any dungeon.  According to the developers, this is an intentional throwback to the alpha.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Due to the randomized boss, it is difficult to approach Grimm's Grotto with an overly-specialized strategy.  Instead, it is better to prepare yourself to deal with a wide variety of different bosses.  Your most important goal is to find ways to navigate around monsters that are blocking your path to avoid getting cut off.  The {{s|ENDISWAL}}, {{s|WEYTWUT}} and {{s|PISORF}} glyphs all work very well for this purpose, as does the {{i|Bear Mace}} preparation.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hexx_Ruins&amp;diff=15829</id>
		<title>Hexx Ruins</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hexx_Ruins&amp;diff=15829"/>
				<updated>2014-05-16T20:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hexx_Ruins.png|frame]]&lt;br /&gt;
&lt;br /&gt;
== Revenants ==&lt;br /&gt;
Whenever an XP-valuable monster is slain in Hexx Ruins, a Revenant of equal level rises in its place. Revenants grant no XP and have a poison attack. As well, whenever any monster dies, every Revenant will suddenly move in to surround you. If you don't kill the Revenants, they will quickly swarm you. Monsters killed within subdungeons do not rise as Revenants, nor do the bosses.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
The main boss of Hexx Ruins, Stheno, has the abililty to absorb strength from the other monsters in the dungeon. When you first attack Stheno, every other monster will disappear and be converted into physical and magic resist. This also includes Revenants, but not monsters that reside in subdungeons, nor plants. There is also another boss chosen randomly.  This second boss is not removed from play when Stheno absorbs monsters, but seeing as you are capable of using level-up catapults against this second boss it almost always preferable to leave Stheno for last.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your top priority is to avoid being surrounded by Revenants. These monsters are not overwhelmingly strong as individuals, but their poison attack means they can exhaust you as you fight and in large numbers they can pin you down and overwhelm you. If you have the {{s|HALPMEH}} glyph, you can try to pick the Revenants off one at a time and then use your magic to cure the poison. You can also use the {{s|IMAWAL}} glyph to turn them to stone. They're not worth experience points anyways, so it's no loss to you to brick 'em. However, IMAWAL can also cut off your avenues of escape, and may increase your chances of being trapped by Revenants in the future. To complement this, you can choose to worship the Earthmother. This yields a free IMAWAL glyph and 10 piety per IMAWAL use, even on Revenants.&lt;br /&gt;
&lt;br /&gt;
The best way to stay safe from Revenants is to avoid creating too many to begin with. If you fight one or two powerful monsters, you will create one or two powerful Revenants. Although these will be dangerous opponents, there will not be enough of them at any given time to trap you. A swarm of 6 or 7 weaker Revenants is a much greater threat. By focusing on killing stronger monsters, you can level up very quickly, and by the time you've created a large number of Revenant you should have already gained enough levels to kill the weaker ones in a single blow.&lt;br /&gt;
&lt;br /&gt;
Once you've figured out how you're going to deal with Revenants, your next problem is Stheno. If there are ''any'' monsters left on the level, Stheno will grow stronger when you begin the boss battle. Clearing out the entire dungeon is critical. IMAWAL is an effective way to remove any stragglers you don't want to bother fighting. It's not like you can get a mid-boss level up anyway. The best answer to this is brute force; find a combination of items, glyphs, and deities to make your character as powerful as possible a plough through those monsters, and then the boss. &lt;br /&gt;
&lt;br /&gt;
One tricky strategy that can be used against Stheno is to employ many one-time bonuses to 1-hit-KO the boss.  Since the first attack goes through before she absorbs the other monsters, this attack will not be affected by those extra resistances.  However, pulling this off is usually more difficult than more conventional approaches.&lt;br /&gt;
&lt;br /&gt;
== Suggested Classes ==&lt;br /&gt;
=== {{c|Paladin}} ===&lt;br /&gt;
He begins with the HALPMEH glyph, and the dungeon is almost exclusively physical damage. There's no more straightforward approach than this. The Human and Orc races are suggested for the Paladin.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Rogue}} ===&lt;br /&gt;
With first strike and high damage, Rogues have an easier time getting 1-hit kills against Revenants. The difficulty will be improving their durability so they can survive more powerful enemies. The human race is recommended; you will need to find some way to boost your hit points (the the &amp;quot;Absolution&amp;quot; boon of the {{g|Glowing Guardian}}, &amp;quot;Vine Form&amp;quot; boon of {{g|The Earthmother}} and &amp;quot;Boost Health&amp;quot; boon of {{g|Jehora Jeheyu}} all work well for the Rogue here)&lt;br /&gt;
&lt;br /&gt;
=== {{c|Warlord}} ===&lt;br /&gt;
Using CYDSTEPP, a Warlord can continue fighting effectively even while poisoned and at 1 hit point, allowing him to kill Revenants without leaving himself helpless. The Orc and Gnome races are recommended for Warlords.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Bloodmage}} ===&lt;br /&gt;
Revenants are not {{t|bloodless}} monsters (unlike most no-XP enemies), and will leave blood pools that the bloodmage can absorb when they die.  This effectively doubles the bloodmage's normal resource pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hexx_Ruins&amp;diff=15828</id>
		<title>Hexx Ruins</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hexx_Ruins&amp;diff=15828"/>
				<updated>2014-05-16T20:20:36Z</updated>
		
		<summary type="html">&lt;p&gt;MondSemmel: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hexx_Ruins.png|frame]]&lt;br /&gt;
&lt;br /&gt;
== Revenants ==&lt;br /&gt;
Whenever an XP-valuable monster is slain in Hexx Ruins, a Revenant of equal level rises in its place. Revenants grant no XP and have a poison attack. As well, whenever any monster dies, every Revenant will suddenly move in to surround you. If you don't kill the Revenants, they will quickly swarm you. Monsters killed within subdungeons do not rise as Revenants, nor do the bosses.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
The main boss of Hexx Ruins, Stheno, has the abililty to absorb strength from the other monsters in the dungeon. When you first attack Stheno, every other monster will disappear and be converted into physical and magic resist. This also includes Revenants, but not monsters that reside in subdungeons, nor plants. There is also another boss chosen randomly.  This second boss is not removed from play when Stheno absorbs monsters, but seeing as you are capable of using level-up catapults against this second boss it almost always preferable to leave Stheno for last.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your top priority is to avoid being surrounded by Revenants. These monsters are not overwhelmingly strong as individuals, but their poison attack means they can exhaust you as you fight and in large numbers they can pin you down and overwhelm you. If you have the {{s|HALPMEH}} glyph, you can try to pick the Revenants off one at a time and then use your magic to cure the poison. You can also use the {{s|IMAWAL}} glyph to turn them to stone. They're not worth experience points anyways, so it's no loss to you to brick 'em. However, IMAWAL can also cut off your avenues of escape, and may increase your chances of being trapped by Revenants in the future.&lt;br /&gt;
&lt;br /&gt;
The best way to stay safe from Revenants is to avoid creating too many to begin with. If you fight one or two powerful monsters, you will create one or two powerful Revenants. Although these will be dangerous opponents, there will not be enough of them at any given time to trap you. A swarm of 6 or 7 weaker Revenants is a much greater threat. By focusing on killing stronger monsters, you can level up very quickly, and by the time you've created a large number of Revenant you should have already gained enough levels to kill the weaker ones in a single blow.&lt;br /&gt;
&lt;br /&gt;
Once you've figured out how you're going to deal with Revenants, your next problem is Stheno. If there are ''any'' monsters left on the level, Stheno will grow stronger when you begin the boss battle. Clearing out the entire dungeon is critical. IMAWAL is an effective way to remove any stragglers you don't want to bother fighting. It's not like you can get a mid-boss level up anyway. The best answer to this is brute force; find a combination of items, glyphs, and deities to make your character as powerful as possible a plough through those monsters, and then the boss. &lt;br /&gt;
&lt;br /&gt;
One tricky strategy that can be used against Stheno is to employ many one-time bonuses to 1-hit-KO the boss.  Since the first attack goes through before she absorbs the other monsters, this attack will not be affected by those extra resistances.  However, pulling this off is usually more difficult than more conventional approaches.&lt;br /&gt;
&lt;br /&gt;
== Suggested Classes ==&lt;br /&gt;
=== {{c|Paladin}} ===&lt;br /&gt;
He begins with the HALPMEH glyph, and the dungeon is almost exclusively physical damage. There's no more straightforward approach than this. The Human and Orc races are suggested for the Paladin.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Rogue}} ===&lt;br /&gt;
With first strike and high damage, Rogues have an easier time getting 1-hit kills against Revenants. The difficulty will be improving their durability so they can survive more powerful enemies. The human race is recommended; you will need to find some way to boost your hit points (the the &amp;quot;Absolution&amp;quot; boon of the {{g|Glowing Guardian}}, &amp;quot;Vine Form&amp;quot; boon of {{g|The Earthmother}} and &amp;quot;Boost Health&amp;quot; boon of {{g|Jehora Jeheyu}} all work well for the Rogue here)&lt;br /&gt;
&lt;br /&gt;
=== {{c|Warlord}} ===&lt;br /&gt;
Using CYDSTEPP, a Warlord can continue fighting effectively even while poisoned and at 1 hit point, allowing him to kill Revenants without leaving himself helpless. The Orc and Gnome races are recommended for Warlords.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Bloodmage}} ===&lt;br /&gt;
Revenants are not {{t|bloodless}} monsters (unlike most no-XP enemies), and will leave blood pools that the bloodmage can absorb when they die.  This effectively doubles the bloodmage's normal resource pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>MondSemmel</name></author>	</entry>

	</feed>