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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=6088</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=6088"/>
				<updated>2011-09-10T16:00:00Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon (assuming at least 3 gods have been discovered).&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: Removes all player resistance?&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Drink a Blood Pool&lt;br /&gt;
** +3 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH or CYDSTEPP glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion &lt;br /&gt;
** -??? Piety&lt;br /&gt;
* Use a CYDSTEPP or HALPMEH glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and items from inventory (exception: Locker Item)&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +2N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK or BLUDTUPOWA glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monsters' magic resistance&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack (wraiths excepted)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=6014</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=6014"/>
				<updated>2011-09-02T22:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon (assuming at least 3 gods have been discovered).&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: +10% to all monsters' physical resistance&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Drink a Blood Pool&lt;br /&gt;
** +3 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH or CYDSTEPP glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion &lt;br /&gt;
** -??? Piety&lt;br /&gt;
* Use a CYDSTEPP or HALPMEH glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and items from inventory (exception: Locker Item)&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +2N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK or BLUDTUPOWA glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monsters' magic resistance&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack (wraiths excepted)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5978</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5978"/>
				<updated>2011-08-31T19:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon (assuming at least 3 gods have been discovered).&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: +10% to all monsters' physical resistance&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Drink a Blood Pool&lt;br /&gt;
** +3 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH or CYDSTEPP glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion &lt;br /&gt;
** -??? Piety&lt;br /&gt;
* Use a CYDSTEPP or HALPMEH glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and items from inventory (exception: Locker Item)&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +2N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK or BLUDTUPOWA glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monsters' magic resistance&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack (wraiths excepted)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5933</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5933"/>
				<updated>2011-08-29T20:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon (assuming at least 3 gods have been discovered).&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: +10% to all monsters' physical resistance&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Drink a Blood Pool&lt;br /&gt;
** +3 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH or CYDSTEPP glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion &lt;br /&gt;
** -??? Piety&lt;br /&gt;
* Use a CYDSTEPP or HALPMEH glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +2N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK or BLUDTUPOWA&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monsters' magic resistance&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack (wraiths excepted)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5907</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5907"/>
				<updated>2011-08-28T01:41:16Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon (assuming at least 3 gods have been discovered).&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: +10% to all monsters' physical resistance&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Drink a Blood Pool&lt;br /&gt;
** +3 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +2N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK or BLUDTUPOWA&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monsters' magic resistance&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack (wraiths excepted)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5906</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5906"/>
				<updated>2011-08-28T01:15:57Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon (assuming at least 3 gods have been discovered).&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: +10% to all monsters' physical resistance&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +2N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK or BLUDTUPOWA&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monsters' magic resistance&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack (wraiths excepted)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5905</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5905"/>
				<updated>2011-08-28T00:54:55Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: +10% to all monsters' physical resistance&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +2N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK or BLUDTUPOWA&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monsters' magic resistance&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack (wraiths excepted)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5904</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5904"/>
				<updated>2011-08-28T00:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: +10% to all monsters' physical resistance&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +2N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK or BLUDTUPOWA&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monsters' magic resistance&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5899</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5899"/>
				<updated>2011-08-26T22:04:06Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: +10% to all monsters' physical resistance&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK (or BLUDTUPOWA?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monsters' magic resistance&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5898</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5898"/>
				<updated>2011-08-26T18:58:53Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: ???&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK (or BLUDTUPOWA?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5897</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5897"/>
				<updated>2011-08-26T18:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: ???&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK (or BLUDTUPOWA?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5896</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5896"/>
				<updated>2011-08-26T18:56:11Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: Adding Binlor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: ???&lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK (or BLUDTUPOWA?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5895</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5895"/>
				<updated>2011-08-26T18:43:40Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK (or BLUDTUPOWA?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5894</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5894"/>
				<updated>2011-08-26T18:36:24Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK (or BLUDTUPOWA?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5893</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5893"/>
				<updated>2011-08-26T18:32:40Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK (or BLUDTUPOWA?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5869</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5869"/>
				<updated>2011-08-23T17:02:03Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
|&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK (or BLUDTUPOWA?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5868</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5868"/>
				<updated>2011-08-23T16:58:45Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
|&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK (or BLUDTUPOWA?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5867</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5867"/>
				<updated>2011-08-23T16:57:19Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
|&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
*** Lose ability to use the attack&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5866</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5866"/>
				<updated>2011-08-23T16:54:38Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
|&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** &lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
*** Lose ability to use the attack&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Convert HALPMEH&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
**Convert CYDESTEPP&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5865</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5865"/>
				<updated>2011-08-23T16:53:36Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Convert CYDESTEPP&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
|&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** &lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert a potion (or any other Small Slot item?)&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
*** Lose ability to use the attack&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Convert HALPMEH&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
**Convert CYDESTEPP&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5857</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5857"/>
				<updated>2011-08-23T00:42:24Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Convert CYDESTEPP&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
|&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** &lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the CYDESTEPP glyph&lt;br /&gt;
*** +2 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
*** Lose ability to use the attack&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Convert HALPMEH&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
**Convert CYDESTEPP&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5856</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5856"/>
				<updated>2011-08-22T16:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Convert CYDESTEPP&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** &lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the CYDESTEPP glyph&lt;br /&gt;
*** +2 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
*** Lose ability to use the attack&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Convert HALPMEH&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
**Convert CYDESTEPP&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety based on number of bloodstains on the ground(?)&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5855</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5855"/>
				<updated>2011-08-22T16:40:25Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Convert CYDESTEPP&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH glyph (or CYDSTEPP?)&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion or HALPMEH glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** &lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the CYDESTEPP glyph&lt;br /&gt;
*** +2 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
*** Lose ability to use the attack&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Convert HALPMEH&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
**Convert CYDESTEPP&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety based on number of bloodstains on the ground(?)&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2(?) Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5(?) Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5854</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5854"/>
				<updated>2011-08-22T16:35:08Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Convert CYDESTEPP&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** &lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the CYDESTEPP glyph&lt;br /&gt;
*** +2 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
*** Lose ability to use the attack&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Convert HALPMEH&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
**Convert CYDESTEPP&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety based on number of bloodstains on the ground(?)&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2(?) Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5(?) Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5853</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5853"/>
				<updated>2011-08-22T16:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Convert CYDESTEPP&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
*Boon: ???&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: ???&lt;br /&gt;
** Cost: -20(?) Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** &lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the CYDESTEPP glyph&lt;br /&gt;
*** +2 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
*** Lose ability to use the attack&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Convert HALPMEH&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
**Convert CYDESTEPP&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety based on number of bloodstains on the ground(?)&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2(?) Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5(?) Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5852</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5852"/>
				<updated>2011-08-22T16:14:33Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Convert CYDESTEPP&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
*Boon: ???&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: ???&lt;br /&gt;
** Cost: -20(?) Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** &lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the CYDESTEPP glyph&lt;br /&gt;
*** +2 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
*** Lose ability to use the attack&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Convert HALPMEH&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
**Convert CYDESTEPP&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety based on number of bloodstains on the ground(?)&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2(?) Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5(?) Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5850</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5850"/>
				<updated>2011-08-22T12:56:35Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: Adding beta information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Convert CYDESTEPP&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
* ???&lt;br /&gt;
|&lt;br /&gt;
*Boon: ???&lt;br /&gt;
** Cost: Increases level by 1, but maintains stats&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: ???&lt;br /&gt;
** Cost: -20(?) Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Recover from Poison and Mana Burn&lt;br /&gt;
* PUNISHMENT: Removes all glyphs and &amp;quot;mundane items&amp;quot; from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** &lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the HALPMEH glyph&lt;br /&gt;
*** +1 Piety&lt;br /&gt;
**Use the CYDESTEPP glyph&lt;br /&gt;
*** +2 Piety&lt;br /&gt;
**Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
*** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety?&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
**Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
*** Lose ability to use the attack&lt;br /&gt;
**Use lifesteal (Vampire attack)&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
*** Lose lifesteal&lt;br /&gt;
**Convert HALPMEH&lt;br /&gt;
*** Glowing Guardian renounces you&lt;br /&gt;
**Convert CYDESTEPP&lt;br /&gt;
*** -10 Piety&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
* PUNISHMENT: +15% to all monster magic resistances&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground(?)&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2(?) Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5(?) Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -??? Piety&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** -??? Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF or WEYTWUT glyphs?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Use a death protection effect(?)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Transmuter&amp;diff=3386</id>
		<title>Alpha:Transmuter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Transmuter&amp;diff=3386"/>
				<updated>2011-04-09T21:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Transmuter&lt;br /&gt;
|image=[[File:HeroTransmuterLarge.png|75px]]&lt;br /&gt;
|races=Elf, Gnome&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked=Beat Snake Pit with any character&lt;br /&gt;
|rewards=???&lt;br /&gt;
|skills= &lt;br /&gt;
'''Stone Worker''' - start with the ENDISWAL glyph&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stone Armour''' - recover health from wall blasting (2 per level)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stone Heart''' - 1 mana cost for ENDISWAL, no natural health regeneration&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''transmuter''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the [[Snake Pit]]. Transmuters are strange magic users that do not heal naturally, but instead draw strength from the earth itself.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Stone Worker - start with the [[ENDISWAL]] glyph&lt;br /&gt;
*Stone Armour - recover health from wall blasting (2 per level)&lt;br /&gt;
*Stone Heart - 1 mana cost for ENDISWAL, no natural health regeneration&lt;br /&gt;
&lt;br /&gt;
===Text on unlock===&lt;br /&gt;
&amp;quot;Well done! As a reward for completing your first run through the Snake Pit, you've unlocked the TRANSMUTER class! Veteran players have to contend with a lack of natural health and regeneration, but are given the power to blast dungeons apart and get healed by the very walls themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
As a Transmuter, you cannot gain health by exploring, only by using ENDISWAL. However, due to the low mana cost (1 point) for ENDISWAL, it is easy to regain health cheaply. The basic strategy for taking down higher level monsters is to uncover a portion of the map with many walls, then to attack the higher level monster. Once you are about to die, go around using ENDISWAL on the walls revealed prior to attacking the monster. It is important not to reveal any new hidden spaces during this time as this will cause the monster you've attacked to regenerate health. Keep on attacking the monster and using ENDISWAL on existing tiles until the monster is dead. If needed, you can try to minimize the exploration of new tiles if you run out of mana for healing. In the end, it becomes a balancing act between revealing tiles and healing yourself, as the only regenerative effect you have is with mana for revealing tiles.&lt;br /&gt;
&lt;br /&gt;
[[BLUDTUPOWA]] still boosts the Transmuter's mana regeneration, so you can take it, activate once and have a pleasure of quick mana regen.&lt;br /&gt;
&lt;br /&gt;
Note that it's important to heal as much as possible before exploring. That is, if you're hurt and your mana is at 100%, you should definitely be healing yourself. Otherwise you are not regenerating any new mana by exploring and at the same time not healing yourself due to the class trait.&lt;br /&gt;
&lt;br /&gt;
Getting poisoned is fine since you cannot regenerate health automatically by exploring.&lt;br /&gt;
&lt;br /&gt;
If you come across the Stone Heart in a shop, buy it-- its bonus stacks with the Transmuter's existing Stone Armour ability, doubling health regeneration.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Choosing Elf or Gnome for race is a good choice as it gives you both flexibility to cast spells other than ENDISWAL and at the same time have enough mana to take down higher level monsters. Gnome is preferable, because having more potions is better than having a higher mana limit. &lt;br /&gt;
&lt;br /&gt;
It should go without saying that the best deity to choose is [[Binlor Ironshield|Binlor]], as the Transmuter's heavy use of ENDISWAL generates large amounts of piety. Note that [[Binlor Ironshield#Heroics|Heroics]], a boon which takes you to 10 level instantly will mean, that you heal 20 HP by blasting a single wall. Thus, with 15 mana points you will regenerate 300 HP. &lt;br /&gt;
Choosing [[Taurog]] is absolute suicide since it dislikes Glyph usage. &lt;br /&gt;
[[Dracul]] can be helpful for a secondary source of health regeneration and extra tanking capabilities. &lt;br /&gt;
[[Jehora Jeheyu]] should also be noted, due to giving piety for wall destruction as well. Aside from those, nearly any god is a decent choice.&lt;br /&gt;
Since [[The Earthmother]] dislikes ENDISWAL it might seem a bad choice at first. However since her punishment is ineffective against Transmuter (who already have zero natural regeneration) it's just a matter of having 10 blood pools and two enemies to stone to earn stoneform, and then ignore her restrictions.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
The Transmuter should find it relatively easy to beat the factory through perseverence and correct use of ENDISWAL. Race choice remains the same as above, though it may be more beneficial to go with Jehora Jeheyu or Dracul than Binlor. Seek high-level [[Golem]]s to destroy, as these are the easiest enemies to take out without using up too many walls. At first you should be able to take out Golems 1-2 levels higher than you, but once you reach level 5 you can take on level 8 or even 9 golems with ease. Leave as many low-level golems and [[Meat man|meat men]] around for midfight leveling later, and only use (mana!) potions for taking out monsters far above your level.&lt;br /&gt;
&lt;br /&gt;
Finally, when you reach level 7 you can go for [[Golem#Boss info|Iron Man]]. Make sure you have plenty of walls exposed because you don't want to have to explore during combat. If your maximum mana is not high enough by this time, you will probably not have enough walls left to take out the [[Meat man#Boss info|Super Meat Man]], so do your best to increase max mana early. Once Iron Man is dead, if you still have about 3 of both potions you can safely explore the entire map, exposing all of the walls and hoping to increase mana capacity if possible. This should enable you to take out the Super Meat Man. If you don't have enough potions, try midfight leveling with the Golems and Meat Men you've left behind.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Generally speaking, wraiths will pose a threat here due to their mana burn and should only be taken on if close to gaining a level, focus instead on higher level vampires and zombies. You'll need to remember to heal with ENDISWAL as you encounter [[vampire]]s (due to life steal) as the Transmuter has no other way to do so.&lt;br /&gt;
&lt;br /&gt;
A very solid strategy (that requires [[BURNDAYRAZ]] and to a lesser extent BLUDTUPOWA) is to locate Binlor as soon as possible, around level 3-4 pick up [[Binlor Ironshield#Hardiness|Hardiness]] (+25% physical resist) and continue leveling until you've gained 100 piety for [[Binlor Ironshield#Heroics|Heroics]]. At level 10 with enough walls uncovered you can easily approach [[Zombie#Boss info|Frank the Zombie]]. The [[Wraith#Boss info|Tormented One]] will present a challenge if taken on with melee with its 60% physical resist, BURNDAYRAZ will be essential to finish the dungeon. With enough potions (2-3) you should be able to defeat it (Binlor's retribution for other glyph usage should not matter at this point).&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
The Snake Pit should not be a challenge for the Transmuter; [[serpent]] poison is ineffective and healing over 50% between hits on [[Gorgon]]s should be easy. As always you'll want to avoid [[Naga]]s until you're high enough to one hit them.&lt;br /&gt;
&lt;br /&gt;
Once you're high enough to level to 8 or 8 already begin attacking [[Jormungandr]], having enough walls around to heal throughout the battle. [[Binlor Ironshield|Binlor]]'s Hardiness will come in handy as always but will soften his blows, possibly allowing you to get through the battle without using a potion (depending on race).&lt;br /&gt;
&lt;br /&gt;
[[Medusa]] should be of little challenge too, with a high enough mana pool and attack power she should pose little threat.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=3234</id>
		<title>Alpha:Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=3234"/>
				<updated>2011-03-28T20:05:51Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dracul, god of the Undead, is one of the gods available for worshipping in Desktop Dungeon. Dracul may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Dracul is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Dracul.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Dracul, several effects occur:&lt;br /&gt;
* The hero's '''level is increased by 1''', without gaining the usual permanent bonuses for this level-up.&lt;br /&gt;
** This increase occurs regardless of your hero's current level, unless he is already at level 10.&lt;br /&gt;
** No level-up bonuses are applied when this occurs. That means, your Maximum Health, Attack Strength, or any item-given bonuses related to level-ups will not be acquired. Also, your Health and Mana will ''not'' be restored as normal. Earned experience won't decrease.&lt;br /&gt;
* The '''[[HALPMEH]] Glyph''' is destroyed.&lt;br /&gt;
** This occurs both if the player is holding HALPMEH at the time, or if the Glyph is anywhere else in the dungeon. If the Glyph does not exist anywhere, this effect is ignored.&lt;br /&gt;
* Dracul will grant you an amount of '''Piety points''' equal to the number of blood-stains ''currently'' visible in the dungeon.&lt;br /&gt;
** This includes blood-stains from each monster you have killed. Some characters like the [[Bloodmage]] may suck up bloodstains during their exploration, and if so those bloodstains are not included in the effect.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Dracul cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Dracul.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Dracul is to first renounce your religion by help of an item.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Dracul is the god of the Undead. As such, he is the protector of all Undead monsters. He yearns for the blood of the living, and will reward slaying them.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Dracul. If you have not yet converted to Dracul, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a living creature''': +3 Piety.&lt;br /&gt;
** The only way to appease Dracul other than the initial piety gain is to kill &amp;quot;Living&amp;quot; creatures. This refers to any creature that does not have the Special Ability &amp;quot;Undead&amp;quot;.&lt;br /&gt;
** The level of the creature slain or the method in which it was slain do not influence the number of piety points you gain.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Dracul will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill an Undead creature''': -5 Piety.&lt;br /&gt;
** Dracul is the god of Undead creatures. As such, any Undead creature killed while worshipping Dracul will cause a drop of 5 Piety points. Undead creatures are marked by the word &amp;quot;Undead&amp;quot; in their special ability text.&lt;br /&gt;
** The level of the Undead slain or the method in which it was slain do not affect the number of piety points you lose.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If killing an Undead creature causes your Piety to drop below 0, Dracul will '''kill you immediately'''. There is no way to avoid this death.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Dracul has 5 boons to offer to his worshipers at the cost of Piety. Acquiring each boon comes with an extra cost of 5 points from your Maximum Health.&lt;br /&gt;
&lt;br /&gt;
===Bloodpower===&lt;br /&gt;
* Increases Maximum Mana by 5 points.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 10 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero will receive 5 extra points to his Maximum Mana, and lose 5 points from his Maximum Health.&lt;br /&gt;
** Mana is not replenished at all during this upgrade. You will need to fill these 5 extra points yourself by whichever means available.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodfury===&lt;br /&gt;
* Increases Attack Strength by +20%.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives a bonus of +20% to his Attack Strength. This adds up with all previous percentage bonuses to Attack Strength such as those acquired from the Attack Bonuses found lying around the dungeon. This effectively increases the damage caused by your Melee Attack by 20% of its base value, although this isn't always the case depending on circumstances or other effects.&lt;br /&gt;
** Note that only Melee damage is increased, not damage from other sources such as BURNDAYRAZ.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
&lt;br /&gt;
===Bloodshield===&lt;br /&gt;
* Increases Physical and Magic Resistance by +20% each.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 25 Piety'''.&lt;br /&gt;
** On acquiring this boon, both your hero's Physical and Magic resistance will go up by +20%. This bonus is cumulative with any existing Resistance your character may have at the time. For example, if your character has 50% Physical Resistance, they will now have 70% Physical Resistance. If your character had negative resistance, for instance -20%, it will be increased appropriately (to 0% in this example).&lt;br /&gt;
** This effectively reduces the attack damage done by any monster by 20% of its original quantity (alongside any other damage-reducing effects your character may have).&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
===Bloodhunger===&lt;br /&gt;
* Grants you +20% Life steal ability.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** After acquiring this boon, your life steal ability will increase by +20%. This bonus is cumulative, so if your character already had life steal from any source, it is increased by 20%. For example, if your character had 20% life steal, they will now have 40% life steal.&lt;br /&gt;
** Life steal causes some of a monster's health to transfer to your Health pool after each Melee Attack you perform. The amount of health transferred this way is equal to the ability's percentage out of the total amount of damage you cause with your attack, including temporary benefits like [[BYSSEPS]]. Note that you will still need to survive the monster's attack in order to make good on this siphoned health. Attacks that (without life steal) would bring you to 0 Health or below would still kill you with this ability.&lt;br /&gt;
** Life steal works normally on undead.&lt;br /&gt;
** ''Research info required: does killing monsters with little health left alters the stolen amount?''&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
&lt;br /&gt;
===Bloodswell===&lt;br /&gt;
* Restores your Health to its maximum.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 40 Piety'''.&lt;br /&gt;
** Upon acquiring this boon, your health will be restored to Maximum.&lt;br /&gt;
** Note that your Maximum Health is then reduced by 5 points, and your Current Health will immediately drop 5 points along with it. Therefore, you will still have full health after this boon, but now the &amp;quot;full&amp;quot; amount is 5 points less than what you had before. &lt;br /&gt;
** Your mana will NOT be restored or altered in any way as a result of taking this boon.&lt;br /&gt;
** ''Research info required: Does this healing cure poison?''&lt;br /&gt;
&lt;br /&gt;
''Research info required: What happens if acquiring a boon will lower your health to 0 or below?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Remember, after conversion each death nets 3 piety instead of 1 that blood pools grant on conversion. The exception for this is undead, so if you kill all the undead enemies before following Dracul, but leave the non-undead ones alone, you can get the maximum possible amount of piety from him.&lt;br /&gt;
*Dracul is most useful when there are very few undead around (ideally none); this makes him a particular useful god in the Snake Pit, Library, and Factory special dungeons (and obviously very impractical in the Crypt). If available, use [[IMAWAL]] on undead, so you can get some extra score, assuming you can't kill them before worshipping Dracul.&lt;br /&gt;
*If you don't plan on using BURNDAYRAZ a lot, consider skipping the Bloodpower boon.&lt;br /&gt;
*Bloodshield effectively cancels the handicap of having lower hitpoint maximum. If you have any other source of resistance, it will improve your durability by a lot.&lt;br /&gt;
*Bloodshield + Bloodhunger make the character an effective tank. This is especially useful against bosses like [[Meat man#Boss info|Super Meat Man]] and [[Golem#Boss info|The Iron Man]]. It will help against [[Serpent#Boss info|Jormungandr]] and [[Zombie#Boss info|Frank the zombie]] as well.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=1440</id>
		<title>Alpha:Vampire(race)</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=1440"/>
				<updated>2010-09-26T01:44:11Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 25% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&lt;br /&gt;
* HALPMEH doesn't work.&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. Also, First Strike does not let you go before other enemies with First Strike, and the lack of regen means that Gorgons can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent as well. &lt;br /&gt;
&lt;br /&gt;
Once you get BURNDAYRAZ, the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.&lt;br /&gt;
&lt;br /&gt;
Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.&lt;br /&gt;
One thing that you really need is BURNDAYRAZ. Other glyphs usually can be converted for lifesteal.&lt;br /&gt;
Try to save bloodpools.&lt;br /&gt;
First two-three levels is hardest. Use you potions - on high level you usually wouldn't need them. Factory is exception, though - save all potions you can.&lt;br /&gt;
&lt;br /&gt;
Due to the Vampire's nature, neither BLUDTUPOWA nor HALPMEH is of any use. They should be converted on sight.&lt;br /&gt;
&lt;br /&gt;
=== Deity Choice===&lt;br /&gt;
&lt;br /&gt;
Be careful with Glowing Guardian; praying to him will heal you, but first attack will make him denounce you - because of lifesteal. Still, one healing can save the game&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1439</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1439"/>
				<updated>2010-09-25T22:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== Binlor Ironshield =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Convert ENDISWAL&lt;br /&gt;
** -Health Potions&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== Dracul ===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats&lt;br /&gt;
* HALPMEH glyph is destroyed&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== The Earthmother ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is 0&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== Glowing Guardian ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use the BLUDTUPOWA glyph&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose ability to use BLUDTUPOWA&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== Jehora Jeheyu ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
* BLUDTUPOWA glyph no longer works&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== Mysteria Annur =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== The Pactmaker =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== Taurog =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
** Current Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== Tikki Tooki =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Transmuter&amp;diff=1438</id>
		<title>Alpha:Transmuter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Transmuter&amp;diff=1438"/>
				<updated>2010-09-22T19:37:31Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroWizard.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Stone Worker - start with the ENDISWAL glyph&lt;br /&gt;
*Stone Armour - recover health from wall blasting (2 per level)&lt;br /&gt;
*Stone Heart - 1 mana cost for ENDISWAL, no natural health regeneration&lt;br /&gt;
&lt;br /&gt;
===Text on unlock===&lt;br /&gt;
&amp;quot;Well done! As a reward for completing your first run through the Snake Pit, you've unlocked the TRANSMUTER class! Veteran players have to contend with a lack of natural health and regeneration, but are given the power to blast dungeons apart and get healed by the very walls themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
As a Transmuter, you cannot gain health by exploring, only by using ENDISWAL. However, due to the low mana cost (1 point) for ENDISWAL, it is easy to regain health cheaply. The basic strategy for taking down higher level monsters is to uncover a portion of the map with many walls, then to attack the higher level monster. Once you are about to die, go around using ENDISWAL on the walls revealed prior to attacking the monster. It is important not to reveal any new hidden spaces during this time as this will cause the monster you've attacked to regenerate health. Keep on attacking the monster and using ENDISWAL on existing tiles until the monster is dead. If needed, you can try to minimize the exploration of new tiles if you run out of mana for healing. In the end, it becomes a balancing act between revealing tiles and healing yourself, as the only regenerative effect you have is with mana for revealing tiles.&lt;br /&gt;
&lt;br /&gt;
BLUDTUPOWA still boosts the Transmuter's mana regeneration, so you can take it, activate once and have a pleasure of quick mana regen.&lt;br /&gt;
&lt;br /&gt;
Note that it's important to heal as much as possible before exploring. That is, if you're hurt and your mana is at 100%, you should definitely be healing yourself. Otherwise you are not regenerating any new mana by exploring and at the same time not healing yourself due to the class trait.&lt;br /&gt;
&lt;br /&gt;
Getting poisoned is fine since you cannot regenerate health automatically by exploring.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Choosing Elf or Gnome for race is a good choice as it gives you both flexibility to cast spells other than ENDISWAL and at the same time have enough mana to take down higher level monsters. Gnome is preferable, because having more potions is better, than having bigger mana limit. &lt;br /&gt;
&lt;br /&gt;
It should go without saying that the best deity to choose is Binlor, as the Transmuter's heavy use of ENDISWAL generates large amounts of piety. Note, that Heroics, a boon which takes you to 10 level instantly will mean, that you heal 20 HP by blasting a single wall. Thus, with 15 mana points you will regenerate 300 HP. Choosing The Earthmother or Taurog is absolute suicide as The Earthmother dislikes ENDISWAL and Taurog dislikes Glyph usage. Dracul can be helpful for a secondary source of health regeneration. Jehora Jeheyu should also be noted, due to giving piety for wall destruction as well. Aside from those, nearly any god is a decent choice.&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=1430</id>
		<title>Alpha:Monk</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=1430"/>
				<updated>2010-09-19T22:06:18Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroPriest.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Hand to Hand - attack damage reduced by 50%&lt;br /&gt;
*Diamond Body - 50% physical and magical resistance&lt;br /&gt;
*Discipline - health regeneration rate doubled&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, your initial strategy should be to kill low level monsters, seeking out anything which can mitigate your initial attack penalty; level 1 meat men will do 0 damage to you.  Any shop items which reduce damage are of special interest to monks.  A platemail or mage plate will bring armor up to an insane 70%.&lt;br /&gt;
&lt;br /&gt;
After the first few levels, monks should seek out higher level enemies with low damage and high health.  Because of monks' faster healing and high armor, they can often refill health via exploring without the monsters having enough time to do the same.&lt;br /&gt;
&lt;br /&gt;
Glyphs of special interest to Monks are:&lt;br /&gt;
*Bysseps - Mitigates damage penalty&lt;br /&gt;
*Halpmeh - High armor makes health more valuable&lt;br /&gt;
*Lemmisi - Useful to avoid exploring accessible areas of the dungeon prematurely, and to heal between attacks against some bosses.  Fast regeneration makes this especially effective.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as a human to compensate for the hand to hand penalty is typically the best choice.  Attack damage bonuses have a higher proportional effect for monks due to the lower initial damage.&lt;br /&gt;
&lt;br /&gt;
Monks are incredibly effective fighters once their attack penalty is canceled out, but the value of their health can make sacrificing Halpmeh and Lemmisi too painful to make Taurog a strong choice.  The Pactmaker is an excellent choice for any class, Monks included.  A free potion from Tikki Tooki is helpful despite Monk's poor ability at achieving one shot kills. Dracul is also surprisingly useful in non-Crypt challenge levels, as the combination of Bloodshield and Bloodhunger turns you into an even bigger defensive powerhouse.&lt;br /&gt;
&lt;br /&gt;
===Poison Monk Strategy===&lt;br /&gt;
Because of the monk's resistance, it has a heightened ability to survive first attacks. This means you can, upon finding APHEELSIK, wear down higher level monsters with up to twice as much attack as other characters! Using your spare mana for BURNDAYRAZ (or BYSSEPS or CYDESTEPP) plus taking advantage of your double HP regeneration you can level catapult in greater comfort than other classes.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Total key here is Taurog. Not only he will boost your low damage, he will also remove Tormented One's insane defenses. Begin to worship early, convert all your glyphs and accumulate enough piety to gain Fury and Penetration boon. Due to your high defense and increased regen you can explore during battles to outlast any given foe around 2 levels higher than you - experiment a little and you will see. Level up to 7 lvl, and begin to smack the Tormented One. He will succumb quickly to your attacks.  Same goes for Frank, but you can also use potions here to speed up the process.&lt;br /&gt;
&lt;br /&gt;
You can also use HALPMEH for benefit - kick enemy, explore 1-2 tiles and heal, then kick again. Monk is about endurance and outlasting foes, after all. If you rely on HALPMEH - consider Glowing Guardian as option to hit enemy a little bit more times.&lt;br /&gt;
&lt;br /&gt;
If you manage your health, mana and xp cleverly you'll have both bosses defeated before coming near level 9. You can even kill the Tormented One without his defenses breached, but in this case you're going to need HALPMEH and Soul Orb to protect you from mana burn.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
After a few levels you can easily defeat Dragonspawns 2-3 levels above you with fast regeneration. Having HALPMEH and/or LEMMISI will make things even easier. If neither of those is found, you can use fireballs to accumulate damage.&lt;br /&gt;
&lt;br /&gt;
On Level 7 you will be able to defeat the Matron of Flame without even touching your potions (assumed, you have a few tiles to regenerate). Afterwards Aequitas won't be much of a challenge either.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
Once you have reached level 3-4, the combination of high armor and fast regeneration should make it fairly easy to kill higher level animated armors.  Attack the highest level animated armor you can that cannot kill you in one hit.  The assistance of BURNDAYRAZ will make this more efficient, though HALPMEH or LEMMISI are a reasonable substitutes.&lt;br /&gt;
&lt;br /&gt;
Super Meat man is rather easy to defeat with monk, especially if you have bought the tower shield or platemail.  Try to be at level 8 or higher before fighting the bosses.  It should be possible to heal (via some mixture of HALPMEH, LEMMISI, and exploring) faster than Super Meat man can damage you.&lt;br /&gt;
&lt;br /&gt;
The Iron Man doesn't have much health, so killing him should be fairly easy.  You should still have most or all of your potions at this point, but you may want to time this fight to enable you to level up in the middle of it to assist further.&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=844</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=844"/>
				<updated>2010-05-09T15:49:29Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: sorry for the double edit, just remembered this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
dislekcia: Can we put in a picture of the game and a link to the latest version in the &amp;quot;Welcome&amp;quot; area? I can't see how to edit that...&lt;br /&gt;
:Well, I've added the front-page link, but you're going to have to either upload the image or enable external image linking ($wgAllowExternalImages) for me to do the screenshot. - [[User:Chippit|Chippit]] 09:46, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
salejemaster: I'm not sure how to do this but we should somehow change the screenshots that are posted here in the tigdb http://db.tigsource.com/games/desktop-dungeon to screenshots from .5 because the new tile set is much better then the old one, and you know how graphics matter to people, if anyone has any info on how to do this please post :)&lt;br /&gt;
&lt;br /&gt;
DGM: For the wiki itself, a section for the spells should be added. Also, Glitterfingers is missing from the gods section. For the game, here are some ideas for the deity system:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Avoid math computations -'''&lt;br /&gt;
Would it be possible to include a number amount for the damage increase in the tooltip of Bysepps (and in other similar situations)?&lt;br /&gt;
&lt;br /&gt;
Almost: Some indication or acknowledgement of the thief's first attack bonus or the berserker's bonus damage when attacking higher level monsters when hovering the mouse over them would be nice.&lt;br /&gt;
&lt;br /&gt;
:Account for damage reduction when showing how much damage enemies do.&lt;br /&gt;
&lt;br /&gt;
:Resistances are a pain to the mental math, how about displaying the actual numbers, for example, if I'm a monk, a monster's rollover would say &amp;quot;Attack:41 (20)&amp;quot; Admittedly it's easy for monks, but when dealing with 30% resistances, that is harder.&lt;br /&gt;
:Agree.  This applies to both the damage the monsters will deal to you after Monk bonus, Tower Shields, etc. and the damage you'll deal to them after their resistances, your Berserker bonus, etc.  This can either shown in the monsters Health Line or next to your attack value. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Show which classes finished a dungeon -'''&lt;br /&gt;
Stormy: What about highlighting the classes who beat a particular dungeon. Just like it's currently done with the standard dungeon, but extended to the others, when the cursor hovers over the buttons.&lt;br /&gt;
&lt;br /&gt;
:On the main menu, rather than having to look at the rollover text to see if you've beaten a challenge with a class, instead give the dungeon selection buttons boarders like the class selection buttons get after beating the normal dungeon. Also, give the transmuter et al. classes boarders after beating the normal dungeon, don't leave them out.&lt;br /&gt;
&lt;br /&gt;
Can I suggest a menu redesign with a 'Go!' button, as opposed to simply clicking on the dungeon you want? That way, you can select each dungeon by clicking on it and the borders will show up around all the classes you've beaten it with for the dungeon you currently have selected. It'd streamline that aspect a bit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rand-seed -''' Almost: If it's possible, generate dungeons from a seed number, and allow the player to replay maps by giving it the seed again or challenge a friend to do better than they did on that map. Maps from any mode could be replayed in such a manner, but completion of these maps would not count for unlocking stuff or highscores. This would also allow players to retry a map that they think they could've done better on and attempt more ideal solutions while learning how to play.&lt;br /&gt;
&lt;br /&gt;
:Seconding this, and display the seed number during the game.  That way we can always recreate the game when someone posts a screenshot and asks questions about it.&lt;br /&gt;
&lt;br /&gt;
:: Seconded, but don't count a seeded game as a normal game, since a player could cheat by doing the same dungeon several times.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Picking up blood not compulsory''' Perhaps the Bloodmage and Vampire should have the ''option'' to pick up blood patches, or not.&lt;br /&gt;
Perhaps it could be done via the glyph interface.&lt;br /&gt;
Of course, if a summoned monster dies on a glyph, then I suppose that could lead to trouble.&lt;br /&gt;
: I'm not sure, I think it's an important bit of strategy, that you have to plan out where you stand. [[User:Neongrey|Neongrey]] 14:21, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Victory -'''  When I killed my first boss, I wasn't sure what to do next and spend several minutes clicking around before realising I should 'retire'. It would have been nice if the retire button was replaced with 'victory!' in those circumstances.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Arrow keys -'''  I'd love to be able to use the arrow keys to navigate! -- [[Special:Contributions/99.238.53.245|99.238.53.245]] 16:58, 27 March 2010 (UTC)&lt;br /&gt;
: yes. Please.&lt;br /&gt;
:: Numeric keypad!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Class description -'''&lt;br /&gt;
mtarini: I think it is a pity that the one-line descriptions of the classes are only visible once, when you unlock them (the ones like &amp;quot;rogue: a class that specializes at avoiding taking damage&amp;quot;).&lt;br /&gt;
Can we see them, maybe in smaller font and italics, when we roll over? BTW it the &amp;quot;three traits&amp;quot; system with traits name is very sweet.&lt;br /&gt;
[[User:Mtarini|Mtarini]] 19:30, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fresh game start -''' Currently, when the game just first start, you have two dungeons: &amp;quot;normal&amp;quot; and &amp;quot;snake pit&amp;quot;. I would leave only &amp;quot;normal&amp;quot; for the first runs, until you win that one once. It just looks nicer... more &amp;quot;fresh and immediate&amp;quot; for newbie players. --[[User:Mtarini|Mtarini]] 23:21, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tooltip -''' Position: I frequently hover over my character to remember the information the tooltip shows. However this tend to cover other interesting stuff, like adjacent monsters, which is mildly annoying. A possible solution could be to (a) move the tooltip when it's closer than 2-3 squares from the character; (b) include that information (current effects, traits) in the area below the runes.&lt;br /&gt;
&lt;br /&gt;
Information: instant death protection is not taken into account on a monster's tooltip. --[[User:Lejonmanen|Lejonmanen]] 09:25, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
&lt;br /&gt;
1) Dracul rejects Priests. Should the Glowing Guardian accept Assassin followers? It seems out of character, and it's a cheap way to steamroll the Assassin/Crypt challenge.&lt;br /&gt;
:Seems TGG is pretty forgiving to me (more generous than the god they're copied from anyway!) - if you are an Assassin that isn't using poison, they're fine with it I think.  On the same topic, though, I think TGG altars shouldn't even spawn in the Crypt, because it basically makes it an auto-win for any class. --[[User:Twinge|Twinge]]&lt;br /&gt;
:: Agreed. By the same token, altars to Dracul shouldn't spawn in the crypt (unless it were to be included as a fourth &amp;quot;atmosphere&amp;quot; altar) due to his literally total uselessness there. --[[User:MrGuy|MrGuy]] 15:49, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
2) Binlor Ironshield gives the wall-buster spell when you convert to him. This should be used for other gods: Mystera Annur should give Fireball since her worshipers are helpless without it, and the Earthmother should give the stoning spell.&lt;br /&gt;
&lt;br /&gt;
:Earthmother *does* give IMAWAL... providing it doesn't already exist.  Binlor is the same way with the ENDISWAL Glyph: if it already exists, he won't create it.  And that leads nicely to Mystera: BURNDAYRAZ is guaranteed to appear on every map anyways.  All this said, it wouldn't be a bad idea to move the Glyphs to the player's feet when they convert to these gods --[[Special:Contributions/94.7.130.253|94.7.130.253]] 15:14, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
3) Speaking of the Earthmother and the stoning spell, she's lame mostly because the spell is lame. It denies you experience and doesn't clear obstacles out of the way; it has no use except to make her happy and her reward isn't good enough. I suggest having the spell only work on monsters below your level, but count as a regular kill (giving experience, triggering rewards/punishments from the gods, etc.). This would make it useful in its own right and make the Earthmother less painful to follow.&lt;br /&gt;
&lt;br /&gt;
:Rather than change the mechanic of the god and render the special Gorgon class somewhat irrelevant, why not just change the reward? +1HP per level per enemy petrified, perhaps. Or +1HP per monster level. -ChaoSpectre&lt;br /&gt;
&lt;br /&gt;
::The Earthmother giving regular XP for stone kills seems quite fair, as it balances with you not being able to take those stones out of the way.&lt;br /&gt;
&lt;br /&gt;
:::Some wild ideas   --[[User:Lejonmanen|Lejonmanen]] 09:41, 24 April 2010 (UTC)&lt;br /&gt;
:::a) EM doubles MP recovery when exploring&lt;br /&gt;
:::b) Petrifying a monster regenerates MP equal to monster level&lt;br /&gt;
:::c) Each time a monster would petrify you, EM kills the monster and gives you +10% physical damage resistance (stone skin)&lt;br /&gt;
:::d) EM gives another rune (LEMMETRU) that creates a &amp;quot;tunnel&amp;quot;, preserving the rock but enabling the hero to go through, for a cost of 1 permanent HP per level&lt;br /&gt;
:::e) Petrifying monsters creates a &amp;quot;tunnel&amp;quot; instead of a solid wall&lt;br /&gt;
:::f) &amp;quot;Knowledge of earth&amp;quot; - can see walls 3 tiles away without revealing. Like the eye of scouting, but only for walls&lt;br /&gt;
&lt;br /&gt;
4) Glitterfingers just helps you get money, right? You can stockpile money easily enough anyway. How about having him spawn some potion shops to spend it on?&lt;br /&gt;
:How about if Glitterfingers removed the cap on gold for that run only? If you had more than the max at the end of your run, then it would be reduced to the max. [[Special:Contributions/68.159.130.228|68.159.130.228]] 16:21, 13 March 2010 (UTC)&lt;br /&gt;
:He could certainly use something - right now he's vaguely useful to grind up some gold slightly faster between real games, and even then mostly only if you don't have Goblin unlocked.  Giving 2 gold per kill instead of 1 - and maybe also removing the cap as mentioned above - probably still doesn't actually make him useful, but would be a start I guess.  Glittergfingers should probably be revamped completely, but that can wait until the whole gold system is revamped.&lt;br /&gt;
&lt;br /&gt;
5) Right now there's not much reason to renounce a god except to see what happens. I'd like the option pick a god from the start (like race and class) instead of spawning random alters, so why not use the god's curses as part of another unlock system? If you level up at least, say, 5 times AFTER earning a god's disfavor and still win the game, you get the option to start with him as your deity. As an adjunct to this, let the player brick an alter with the stone spell or shatter it with the wall-buster spell as a way of angering the deity.&lt;br /&gt;
:renouncing a God serves the purpose of being able to worship another one --[[User:Mtarini|Mtarini]] 17:04, 21 April 2010 (UTC)&lt;br /&gt;
::I was also able to renounce just to convert a glyph into a potion so that I had enough life to kill a boss.--[[User:Sxerks|Sxerks]] 02:22, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6) Fizanko: to make every gods more usefull and varied, maybe having them spawning a glyph or a new trait for the player, unique to them after the player successfully attacked and destroyed the other deities altars, giving alternatively an incentive for the player to explore the whole dungeon to find every altars.&lt;br /&gt;
Could then be used to balance the less interesting gods by having them spawning a more interesting glyph/trait.&lt;br /&gt;
&lt;br /&gt;
7) Mystera Annur is absolutely terrible. The mana bonus can be useful, sure, but reducing your attack power to one is absolutely crippling, especially given that BURNDAYRAZ is much weaker than the standard melee attack even for your average wizard. Either lower the damage penalty, or have Annur increase the power/decrease the cost of BURNDAYRAZ. --[[User:MrGuy|MrGuy]] 15:46, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
rickgriffin: Thoughts about the high score board:&lt;br /&gt;
&lt;br /&gt;
1) Include which boss was defeated on the run.&lt;br /&gt;
: Agreed.  Also what god they were worshiping, if any. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
2) Besides the top score board, also have separate boards for each class, so people have a reason to have high score runs without just selecting the 'best' class/race.&lt;br /&gt;
:Ideally there wouldn't be any clear best combos, and I think that is the goal down the road; there may be some combos that suck, but there shouldn't be any that dominate ranked games (I'm looking at you, Vampire &amp;amp; Human Rouge/Monk!)  Not that having separate charts for each class would be a bad thing, I'm just saying the bigger issue is one of overall balance =) --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
* What about also having top score boards for each of the challenge dungeons, as well? [[User:Neongrey|Neongrey]] 21:04, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Now that I think about it, having a score breakdown would be a neat thing too, so you could see what all contributed to a high score. [[Special:Contributions/68.159.130.228|68.159.130.228]] 13:28, 21 March 2010 (UTC) (rickgriffin)&lt;br /&gt;
&lt;br /&gt;
3) Berserkers wish to die in battle. When playing as a berserker, get a bonus for dying and a sizable penalty for retiring. --[[User:Egasimus|Egasimus]] 20:32, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
4) Have an off-line high-score table.--[[User:Egasimus|Egasimus]] 20:32, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Certain glyphs - mainly the three teleportation spells - are vastly inferior to most other glyphs.  Rather than try to make all spells equally useful, though, I suggest dividing glyphs into two categories: Master glyphs and Apprentice glyphs.  Master glyphs would work as glyphs do now.  Apprentice glyphs would be weaker and/or more costly and would give no bonus on conversion, but each game some of them would spawn next to the player's starting position.  This would balance the glyphs and help eliminate hopeless starts.&lt;br /&gt;
: I like that there are random difficult starts. Don't turn in into a chess solitaire. ----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) To go with the above idea, here's a suggested new spell: DUNBEESHOKD (Lightning Bolt) - 4 Mana.  Deals 2 damage per player level to a monster.  This would be an apprentice version of Fireball, suitable for giving to the player from the start in case they want to go the pure magic route.&lt;br /&gt;
&lt;br /&gt;
3) Suggestions for specific spells:&lt;br /&gt;
&lt;br /&gt;
....BLUDTUPOWA needs work.  How about letting it turn a health potion into a mana potion instead?  That would make it more generally useful while keeping with the Blood Mage's health-for-power theme.&lt;br /&gt;
&lt;br /&gt;
....WEYTWUT teleports you somewhere useless or dangerous too often.  How about having it only take you to shops, glyphs and alters?  Or at least making it send you somewhere you haven't already explored?&lt;br /&gt;
&lt;br /&gt;
....I already discussed fixing IMAWAL when I talked about the Earthmother earlier, but I'll repeat it here for completeness: restrict it to enemies below the player's level, but let it count as a normal kill for reward/penalty purposes.&lt;br /&gt;
&lt;br /&gt;
....make LEMMESEE work as an eye of scouting until the player attacks a monster. Or make it scout only nearby interesting stuff (monsters, shops, altars and runes) without displaying what they are (use a question mark icon) -Lejonmanen&lt;br /&gt;
&lt;br /&gt;
Limiting WEYTWUT to unexplored area would be a definite plus.&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OpenSource?''' DGM: Nandrew, I assume you're reading this since I got the link for this wiki from you.  Are you going to share the source, so we can play with ideas you reject?  Failing that, would you use the discussion page and comment on which ideas being presented here that you're considering using?  I've got more ideas for the glyph system I suggested, but there's no point in talking about it if it will never be implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Randomness -'''  Jabberwock: One suggestion for the dodge - as it seems it is one of very few random elements after the game starts (maybe beside the Imp teleports), it is a little bit out of place. What if the order of the enemy miss was predetermined instead of random? That is, one of the five enemy hits misses - I receive hit no.1, 2 etc., and the no. 5 always misses... Would certainly make it more strategic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Minimum gold -''' fall_ark: This might sound a little cheap but... how about adding a &amp;quot;minimum gold&amp;quot; bonus? Or change the saved gold system as a whole. I mean, after unlocking the Goblin race it becomes super easy to gain 50~70 gold in a few minutes, and before that I used to choose rogue to do some rounds of hoarding...It just feels a bit tedious. Or I'm just lazy and spoiled...&lt;br /&gt;
&lt;br /&gt;
: I would like that your max gold go to full inbetteen rounds, basicly I max my gold with the goblin/trasmutat and just hit &amp;quot;retire&amp;quot; , doing this meny times can max gold - but - shouldnt the game just do this automaticaly &amp;quot;max&amp;quot; my gold since i can do this trick anyway?&lt;br /&gt;
&lt;br /&gt;
:: On the contrary - on retiring without beating the dungeon boss, you shouldn't be able to keep all your gold. Hoarding sessions seem a bit unfair to me.--[[User:Egasimus|Egasimus]] 19:53, 5 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''ports -''' There really should be a iPhone/iTouch version of Desktop Dungeons. I think it would be awesome on the platform. Dont know how hard to port it is but you know, a suggestion:D&lt;br /&gt;
zreaperz-&lt;br /&gt;
:or even for Android. It is definitly the kind of time sink i'd love to have in my pocket&lt;br /&gt;
&lt;br /&gt;
:Any chance of a version for Mac OS X?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Dungeons and Dragons basic player manual&amp;quot;''' - after you buy this (expensive) object, you gain one extra EXP for each GOLD you collect! :-D  --[[User:Mtarini|Mtarini]] 22:59, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Religion oriented class? -''' It seems to me that the three current special classes could appear as Tier 4 classes.&lt;br /&gt;
* the &amp;quot;Transmuter&amp;quot; belongs to &amp;quot;Wizards&amp;quot;,  &lt;br /&gt;
* the &amp;quot;Crusader&amp;quot; belongs to &amp;quot;Fighters&amp;quot;, &lt;br /&gt;
* the &amp;quot;Tinker&amp;quot; belongs to &amp;quot;Thieves&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
That leaves the &amp;quot;Priest&amp;quot; line open for a new character: GOOD! because it is about time to have a ''Religion'' oriented class. Maybe one that senses altars, starts with an extra altar, and can belong to two religions (or, maybe, can get away with changing religions at any time).  --[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tiers 5 classes?''' &lt;br /&gt;
* Thieves -&amp;gt; ''Ninjas'', specialized at stealth (see below)&lt;br /&gt;
* Fighters -&amp;gt; ''Man-at-arms'', specialized at armours (physical protection)?&lt;br /&gt;
* Priests -&amp;gt; ''Disbeliver'', specialized ''against'' religions? (someway)&lt;br /&gt;
* Wizards -&amp;gt; ''Alchimist'', specialized at potions? &lt;br /&gt;
: or maybe &lt;br /&gt;
* Wizards -&amp;gt; ''Archmages'': 2 MP regeneration, negative protections (take double phys damage), 0 start attack?&lt;br /&gt;
&lt;br /&gt;
just brainstorming...--[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ninjas''' - &amp;quot;a stealth assassin that acts in shadows&amp;quot;  ''[class porposal]''&lt;br /&gt;
&lt;br /&gt;
They have a glyph that allows them to go ''stealth mode'': in that mode, they explore the dungeon NOT revealing anything, but leaving stuff in shadow instead (just as the half-dragon's extended view radius, but at radius 1 not 2). So they sense monsters and stuff at radius 1, but cannot see what it is. That should feel like they are acting in total shadow. The very square they are in, the one &amp;quot;at radius 0&amp;quot;, is the only square being actually explored. Ninjas can attack a monster in shadow (not knowing what it actually is - risky!), gaining first strike, huge bonuses, and some 50% chance of monster being &amp;quot;dazed&amp;quot; and not fighting back for that round. The monster (if survives) is then revealed anyway. If the ninja would be killed in response, it gets out of stealth mode with 1 HP instead (and, if appropriate, poisoned, mana burned, or even turned into stone, etc). One can get out of stealth mode anytime by clicking on the glyph again (at no costs). &lt;br /&gt;
&lt;br /&gt;
Completing with the ninja might unlock the stealth glyph for other classes as well, but only the ninja should get the extra bonuses. So ninja would have, as traits: (1) starts with that glyph, (2) bonuses when attacking an unrevealed monster, (3) survives if killed by that monster. For other characters, attacking in stealth mode would be very very riscky (well, it ''would'' prevent life stealth from vampires, if they are killed).&lt;br /&gt;
&lt;br /&gt;
However stealth-mode is useful and powerful, for anyone, as it allows one to preview things but waste very little &amp;quot;explored space&amp;quot;. This could be balanced by negating the MP regeneration and/or one point of HP regeneration for the only square that is actually fully revealed (the one where the player is). The cost of activating the glyph itself should be 0.&lt;br /&gt;
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--[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
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Going4Paladin: The monk needs a buff, his last 2 skills are lovely, but when he loses half attack, he has nothing to kill with.... maybe he needs a poison immunity???&lt;br /&gt;
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:The monk really doesn't need a buff.  His DIAMOND BODY skill already allows you to take half damage from the start, and you're doing half damage to the enemy, so fights tend to simply take twice as long.  But HAND TO HAND just has your Damage Bonus start at -50%.  Each Attack Powerup you find or Glyph you convert as a Human increases this by 10%.  So after 5 Glyphs/Powerups, you're back to base damage, whilst your enemies are still doing half damage to you.&lt;br /&gt;
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:The net result of these two abilities is that every boost to Damage Bonus has *double* the effect than for other characters, and that's one hell of a buff.  The same applies to any extra Physical or Magical Resistance items you may eventually find in the shops: they provide twice as much help to the Monk because his resistance is already so high.&lt;br /&gt;
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:So yes, while he can be a little difficult to work with at Level 1 due to damage being rounded down, he swiftly gets much stronger as you gain sources of Damage Bonus.  And his enhanced Health Regen makes hit and run tactics much much easier. --[[Special:Contributions/94.7.130.253|94.7.130.253]] 05:48, 18 March 2010 (UTC)&lt;br /&gt;
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Fizanko : i agree with DGM up there, i believe IMAWALL is in a need of a rework in my opinion, as in its current status it brings no advantage in comparison to every other glyph that cost a base 5 mana or even less, as by using it not only you deny yourself the xp of a petrified monster (and in Desktop Dungeons you need every xp you can) but by mistake you can block you own way.&lt;br /&gt;
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The only use is for The Earthmother deity, but still i don't see the +1 HP gain to balance the xp you will not get from the petrified monster and the blocked path it creates, or just converting it for a bonus.&lt;br /&gt;
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I can see and understand that to be a difficult glyph to balance, but i think it should count for a kill (so delivering the xp) when used for monsters that are below your own level (so you can't use it on a boss to get an &amp;quot;easy win&amp;quot;), or making it only in a limited amount of use so you can't overuse it.&lt;br /&gt;
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To round out the tier 1 classes, how about showing the locations of the altars to the priest, and the stores to the thief?&lt;br /&gt;
:I can see the benefits/symmetry there, but I find thieves to be pretty awesome already, and I can see the effective playstyle of priests, so I dunno if this is really needed.&lt;br /&gt;
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Okay, maybe I'm just bad at using them, but bloodmages strike me as pretty terrible. I can see where the devs were going with it, but it starts with a glyph that can only be used effectively by one class (and not even well by the bloodmage!), an ability that the vampire already gets and can make way better use of, and a boost to mana potions that also carries a cost in health that negates the benefit from blood pools anyway. So I think we need to replace the tier 3 wizard class.&lt;br /&gt;
&lt;br /&gt;
*The class should have a playstyle centered around a glyph of some sort, which is unlocked for other classes upon winning and should ideally be usable by anyone.&lt;br /&gt;
*The class should also have a playstyle that focuses on glyph usage, in keeping with wizards and sorcerers.&lt;br /&gt;
*I'll put down a few ideas that sound awesome in my head right now, feedback on any (or more suggestions) would be super appreciated:&lt;br /&gt;
**Enchanters, which start with the DINTURT glyph (-20% to enemy's next attack), use less mana to cast glyphs that give bonuses like GETINDARE, BYSSEPS, and such, and gets higher attack boosts per level at the cost of lower health boosts per level.&lt;br /&gt;
**Occultists, which start with the BIYAPAL glyph (cast on a monster to have it assist in your next attack if it can move next to a monster, expensive and only affects one monster at a time), can move through monsters, and has lower damage to start with.&lt;br /&gt;
**Wild mages, which start with the WUTZINDABOCKS glyph (low cost, random glyph effect), generate 1 more of either shops, potions, or glyphs, and have a slight chance to use up no mana in casting a spell.&lt;br /&gt;
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== Still uncategorized ==&lt;br /&gt;
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Some more Random idea:&lt;br /&gt;
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Other Offensive spells (Difficult to implement, because the fireball is pretty well balanced at the moment)&lt;br /&gt;
Have 1 off glyphs that can be cast once, so a big Fireball explosion, maybe 12 damage per level for example?&lt;br /&gt;
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Have an offensive spell that either ties in with Max Mana, or your attack Power...?&lt;br /&gt;
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A spell like poison, maybe &amp;quot;STASIS&amp;quot; that binds the enemy and as you explore the dungeon it loses health. Although this would be like poison, maybe to balance it you lose health as well?&lt;br /&gt;
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Attack Ideas:&lt;br /&gt;
&lt;br /&gt;
Make a class like a thief or ranger, that does ranged damage. How i see this working would be 1 &amp;quot;free&amp;quot; attack before the monster retaliates and fights back. Conversely some monsters could have the &amp;quot;Cover or Awareness&amp;quot; ability that counters this.&lt;br /&gt;
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Class ideas:&lt;br /&gt;
&lt;br /&gt;
There are classes that only use the health stat and not mana, how about the other way around? SO only mana? Maybe an Angel, or Elemental? Also for these classes have them do something usefull with the Mana or Health potions/Power ups..&lt;br /&gt;
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Other random ideas:&lt;br /&gt;
&lt;br /&gt;
Wildmage: When you use a mana potion you get a random effect.&lt;br /&gt;
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Achievements: This game needs something to keep us addicted after getting the last unlock. The high score list won't do it for all players, but an achievements list would. It also provides a handy point system for a 'trait' system.&lt;br /&gt;
&lt;br /&gt;
Traits: Let players select benefits and penalties before each match. This can require 'points' (A certain number to start with, with more available as you complete achievements, or simply one point per dungeon beaten with each class) have an impact on the final score, or both. Example: Jerry selects four traits before his game. Heavy Handed, Explorer, Blackballed, and Veteran.&lt;br /&gt;
Heavy Handed prevents him from gaining any Dodge or First Strike abilities, but doubles damage dealt to creatures below level 5. (Score x 1)&lt;br /&gt;
Explorer adds 50% to health regeneration and +1 to mana regeneration from exploration. (Score x0.5)&lt;br /&gt;
Blackballed removes all shops from the map. (Score x1.25)&lt;br /&gt;
Veteran adds +1 xp per kill, as per the Fighter trait. (Score x0.8)&lt;br /&gt;
Jerry finishes the map with a score of 28000. After multipliers, he is awarded a final score of 14000 to submit to the leaderboards.&lt;br /&gt;
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Brainstorming new glyphs:&lt;br /&gt;
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* IPHEELWEEK (Weaken) - Lower monster's attack power by 10%.&lt;br /&gt;
* WARIZHEL (Mass Charm) - Every monster makes an attack on an adjacent monster. (High-level monsters act first, targeting the lowest-level monster they can reach.)&lt;br /&gt;
* HIVOLTIJ (Chain lightning) - Deals 3 damage per level and leaps to any adjacent monsters.&lt;br /&gt;
* IKANSI (Selective Amnesia) - Unexplore twelve random tiles. (12 == casting cost.)&lt;br /&gt;
* BEGON (Banish) - Instantly kill monster of lower level. Add their level to max health.&lt;br /&gt;
* CRAMBLEDEG (Warp world) - Scramble the dungeon. (Generate a new dungeon layout with the same number of monsters, shops, runes, etc. as the present.) Vanishes after one use.&lt;br /&gt;
* TOKIWOTOMARE (Time Stop) - Your next attack is completely unopposed. (Special monster abilities such as blink and life steal also turn off for the duration.) The strain on your body permanently reduces your damage bonus by 10%.&lt;br /&gt;
* NOTUITZME (Polymorph) - Transform monster into random monster of the same level.&lt;br /&gt;
* GLOINZADARK (Destruction) - Cause mass destruction centered on you. (Destroys all walls, shops, altars and floor objects within 3 tiles. Monsters 1 tile away take 6 * level damage, 2 tiles away take 4 * level damage, 3 tiles away take 2 * level damage. You go to 1 life.) Vanishes after one use.&lt;br /&gt;
* SLEPOVREZN (Monster Migration) - Create new monster of level 1 to 9 somewhere in dungeon.&lt;br /&gt;
* CUMONDEN (Enhance Monster) - Level up target monster.&lt;br /&gt;
* IZALWAZRITE (Summon Store) - Summon a phantasmal merchant. (One chance to purchase a random item.)&lt;br /&gt;
* BULKUP (Enhance Strength) - Increases base damage and max health by 1.&lt;br /&gt;
* INRI (Holy Symbol) - Drive monster back with 50% knockback damage, or 100% against undead.&lt;br /&gt;
* ZENERCARD (Clairvoyance) - Detect the location of any items and monsters within 3 tiles.&lt;br /&gt;
* NOUSIIT (Invisibility) - Gives 50% dodge chance for your next action.&lt;br /&gt;
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Achievements:&lt;br /&gt;
* GODLESS - Follow no deity.&lt;br /&gt;
* AGNOSTIC - Follow all three available gods in a single run.&lt;br /&gt;
* SKIMMER - Reveal less than 50% of the map.&lt;br /&gt;
* PACIFIST - Killed boss but more than half of total monsters alive.&lt;br /&gt;
* THRIFTY - Didn't visit store.&lt;br /&gt;
* SCROOGE - Exited dungeon with 30 or more gold then you entered with.&lt;br /&gt;
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Much like how vampires follow Dracul for free, Binlor should do something special for dwarves who follow him. [[User:Neongrey|Neongrey]] 03:11, 30 March 2010 (UTC)&lt;br /&gt;
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The dungeon specific monsters (naga, imp, vampire and armour) are pretty fun guys, and it would be nice to see them in the main dungeon. Perhaps as a reward for beating their dungeon with [x] classes.&lt;br /&gt;
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Petrification doesn't have any purpose but to please the Earthmother god. And the Earthmother doesn't have any purpose other than to make petrification useful. That's not good!&lt;br /&gt;
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SIMPLE IDEA:&lt;br /&gt;
Make petrification work in same way as a gorgon's death gaze: it counts as a kill in every way, but only works on monsters of less than some % health. Now it's a very situational assassination skill -- super-good against some bosses (like Super Meat Man) and super-bad against others (like Gharbad.)&lt;br /&gt;
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But this doesn't help that the gorgon class' innate petrification is either trivial (so long as they keep their ENDISWAL glyph) or game-wreckingly harmful (if they don't.) So:&lt;br /&gt;
&lt;br /&gt;
MORE COMPLEX IDEA:&lt;br /&gt;
Stoned monsters become statues which the character can push around the dungeon sokoban style.&lt;br /&gt;
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Love the game. Gushing aside, criticisms:&lt;br /&gt;
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Classes:&lt;br /&gt;
The best classes seem to be &amp;quot;mix&amp;quot; classes: thief and priest, for example. Classes that rely primarly on melee or magic (fighter, wizard) seem to have their work seriously cut out for them.&lt;br /&gt;
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Fighter is awful, and could use a buff. Perhaps &amp;quot;regenerate&amp;quot; his death save? (every 5 kills?)&lt;br /&gt;
Wizard is poor, even with the -1mp: largely because (imo) the only way to kill things with magic is fireball, and at high levels fireball does not scale well at all. Perhaps this more an issue with fireball, though.&lt;br /&gt;
Vampire is ungodly powerful, largely down to it having fireballs out the wazoo. Perhaps remove its ability to use magic? (and give it a buff somewhere else?)&lt;br /&gt;
Crusader seems weak to me... probably because momentum caps out. I have a hellish time defeating bosses with crusader, because after the first hit, damage drops significantly. Also, fireball causes momentum to reset - not sure if thats intended, but it renders fireball pretty much useless.&lt;br /&gt;
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Glyphs:&lt;br /&gt;
PISOF and WEYTWUT are both pretty much useless (unless you get trapped, but even still, id rather have pretty much anything else).&lt;br /&gt;
IMAWAL as noted many times above, is awful. Other people have good suggestions.&lt;br /&gt;
LEMMISI, even with the trick, I feel is underpowered: largely because once you run out of spaces to explore, it becomes useless. Perhaps reduce the MP cost to 1? Incidentally, it also causes vampire life leech to trigger. Not sure if thats meant.&lt;br /&gt;
APHEELSIK makes or breaks games, for many classes. Taking down Super Meat Man (or many others) becomes trivial with poison: if you dont have it, it becomes incredibly difficult (in some cases impossible - try take down Super Meat Man with a wizard, for example). As a possible alternative to messing around with poison, nerfing Boss Regen rate may help &amp;quot;fix&amp;quot; several aspects of the game.&lt;br /&gt;
BLUDTOPOWA is awful at high level. ~16 health for 1 MP is a rip. Increasing the MP gain or reducing the health drained (perhaps by half) would make it less awful, and would buff magic users.&lt;br /&gt;
BURNDAYRAZ as mentioned above, doesnt scale well. Magic users generally feel gimped as a result.&lt;br /&gt;
BYSSEPS could probably do with a &amp;quot;fail&amp;quot; if already cast. Not really important.&lt;br /&gt;
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Bosses:&lt;br /&gt;
Some bosses seem significantly easier than others. Part of the problem is what boss you get randomly assigned: perhaps thats just the nature of the game, but if i see a Tower of Goo as a melee class, I may as well just restart. Super meat man seems horrendously impossible without poison.&lt;br /&gt;
: it is not --[[User:Mtarini|Mtarini]] 19:41, 21 April 2010 (UTC)&lt;br /&gt;
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Other stuff:&lt;br /&gt;
As others have said, having to farm between games is sucky and encourages grinding. Remove the gold cap, start off every game with the bonus you would've got for clearing the crypt multiple times, and dont have gold transfer. Also, rather than having certain squares cause popups (such as altars or bosses), why not have the information appear at the side (and disappear if you move away)? It seems to break the game, and after the 300th boss conversation, I dont really care what they have to say. (Also, I had to fight a boss who was beside an altar, using poison. Every time I moved beside him, I got an altar popup. Bleh)&lt;br /&gt;
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Anyway, as I said, love the game and hope it continues to improve. --[[Special:Contributions/82.35.212.80|82.35.212.80]] 19:22, 5 April 2010 (UTC)&lt;br /&gt;
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More people keeping an eye on spam and maybe only contributions for registered users. All this spam ;/&lt;br /&gt;
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Should gorgons really still turn things to stone when they kill them with the fireball? They die from damage, not from the death gaze. [[User:Neongrey|Neongrey]] 14:21, 23 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=843</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=843"/>
				<updated>2010-05-09T15:46:41Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
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&lt;div&gt;== Suggestions about this wiki ==&lt;br /&gt;
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dislekcia: Can we put in a picture of the game and a link to the latest version in the &amp;quot;Welcome&amp;quot; area? I can't see how to edit that...&lt;br /&gt;
:Well, I've added the front-page link, but you're going to have to either upload the image or enable external image linking ($wgAllowExternalImages) for me to do the screenshot. - [[User:Chippit|Chippit]] 09:46, 11 March 2010 (UTC)&lt;br /&gt;
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salejemaster: I'm not sure how to do this but we should somehow change the screenshots that are posted here in the tigdb http://db.tigsource.com/games/desktop-dungeon to screenshots from .5 because the new tile set is much better then the old one, and you know how graphics matter to people, if anyone has any info on how to do this please post :)&lt;br /&gt;
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DGM: For the wiki itself, a section for the spells should be added. Also, Glitterfingers is missing from the gods section. For the game, here are some ideas for the deity system:&lt;br /&gt;
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== Suggestions for the game interface ==&lt;br /&gt;
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'''Avoid math computations -'''&lt;br /&gt;
Would it be possible to include a number amount for the damage increase in the tooltip of Bysepps (and in other similar situations)?&lt;br /&gt;
&lt;br /&gt;
Almost: Some indication or acknowledgement of the thief's first attack bonus or the berserker's bonus damage when attacking higher level monsters when hovering the mouse over them would be nice.&lt;br /&gt;
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:Account for damage reduction when showing how much damage enemies do.&lt;br /&gt;
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:Resistances are a pain to the mental math, how about displaying the actual numbers, for example, if I'm a monk, a monster's rollover would say &amp;quot;Attack:41 (20)&amp;quot; Admittedly it's easy for monks, but when dealing with 30% resistances, that is harder.&lt;br /&gt;
:Agree.  This applies to both the damage the monsters will deal to you after Monk bonus, Tower Shields, etc. and the damage you'll deal to them after their resistances, your Berserker bonus, etc.  This can either shown in the monsters Health Line or next to your attack value. --[[User:Twinge|Twinge]]&lt;br /&gt;
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'''Show which classes finished a dungeon -'''&lt;br /&gt;
Stormy: What about highlighting the classes who beat a particular dungeon. Just like it's currently done with the standard dungeon, but extended to the others, when the cursor hovers over the buttons.&lt;br /&gt;
&lt;br /&gt;
:On the main menu, rather than having to look at the rollover text to see if you've beaten a challenge with a class, instead give the dungeon selection buttons boarders like the class selection buttons get after beating the normal dungeon. Also, give the transmuter et al. classes boarders after beating the normal dungeon, don't leave them out.&lt;br /&gt;
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Can I suggest a menu redesign with a 'Go!' button, as opposed to simply clicking on the dungeon you want? That way, you can select each dungeon by clicking on it and the borders will show up around all the classes you've beaten it with for the dungeon you currently have selected. It'd streamline that aspect a bit.&lt;br /&gt;
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'''Rand-seed -''' Almost: If it's possible, generate dungeons from a seed number, and allow the player to replay maps by giving it the seed again or challenge a friend to do better than they did on that map. Maps from any mode could be replayed in such a manner, but completion of these maps would not count for unlocking stuff or highscores. This would also allow players to retry a map that they think they could've done better on and attempt more ideal solutions while learning how to play.&lt;br /&gt;
&lt;br /&gt;
:Seconding this, and display the seed number during the game.  That way we can always recreate the game when someone posts a screenshot and asks questions about it.&lt;br /&gt;
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:: Seconded, but don't count a seeded game as a normal game, since a player could cheat by doing the same dungeon several times.&lt;br /&gt;
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'''Picking up blood not compulsory''' Perhaps the Bloodmage and Vampire should have the ''option'' to pick up blood patches, or not.&lt;br /&gt;
Perhaps it could be done via the glyph interface.&lt;br /&gt;
Of course, if a summoned monster dies on a glyph, then I suppose that could lead to trouble.&lt;br /&gt;
: I'm not sure, I think it's an important bit of strategy, that you have to plan out where you stand. [[User:Neongrey|Neongrey]] 14:21, 23 April 2010 (UTC)&lt;br /&gt;
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'''Victory -'''  When I killed my first boss, I wasn't sure what to do next and spend several minutes clicking around before realising I should 'retire'. It would have been nice if the retire button was replaced with 'victory!' in those circumstances.&lt;br /&gt;
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'''Arrow keys -'''  I'd love to be able to use the arrow keys to navigate! -- [[Special:Contributions/99.238.53.245|99.238.53.245]] 16:58, 27 March 2010 (UTC)&lt;br /&gt;
: yes. Please.&lt;br /&gt;
:: Numeric keypad!&lt;br /&gt;
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'''Class description -'''&lt;br /&gt;
mtarini: I think it is a pity that the one-line descriptions of the classes are only visible once, when you unlock them (the ones like &amp;quot;rogue: a class that specializes at avoiding taking damage&amp;quot;).&lt;br /&gt;
Can we see them, maybe in smaller font and italics, when we roll over? BTW it the &amp;quot;three traits&amp;quot; system with traits name is very sweet.&lt;br /&gt;
[[User:Mtarini|Mtarini]] 19:30, 21 April 2010 (UTC)&lt;br /&gt;
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'''Fresh game start -''' Currently, when the game just first start, you have two dungeons: &amp;quot;normal&amp;quot; and &amp;quot;snake pit&amp;quot;. I would leave only &amp;quot;normal&amp;quot; for the first runs, until you win that one once. It just looks nicer... more &amp;quot;fresh and immediate&amp;quot; for newbie players. --[[User:Mtarini|Mtarini]] 23:21, 21 April 2010 (UTC)&lt;br /&gt;
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'''Tooltip -''' Position: I frequently hover over my character to remember the information the tooltip shows. However this tend to cover other interesting stuff, like adjacent monsters, which is mildly annoying. A possible solution could be to (a) move the tooltip when it's closer than 2-3 squares from the character; (b) include that information (current effects, traits) in the area below the runes.&lt;br /&gt;
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Information: instant death protection is not taken into account on a monster's tooltip. --[[User:Lejonmanen|Lejonmanen]] 09:25, 24 April 2010 (UTC)&lt;br /&gt;
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== Suggestions for the Gods system ==&lt;br /&gt;
&lt;br /&gt;
1) Dracul rejects Priests. Should the Glowing Guardian accept Assassin followers? It seems out of character, and it's a cheap way to steamroll the Assassin/Crypt challenge.&lt;br /&gt;
:Seems TGG is pretty forgiving to me (more generous than the god they're copied from anyway!) - if you are an Assassin that isn't using poison, they're fine with it I think.  On the same topic, though, I think TGG altars shouldn't even spawn in the Crypt, because it basically makes it an auto-win for any class. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
2) Binlor Ironshield gives the wall-buster spell when you convert to him. This should be used for other gods: Mystera Annur should give Fireball since her worshipers are helpless without it, and the Earthmother should give the stoning spell.&lt;br /&gt;
&lt;br /&gt;
:Earthmother *does* give IMAWAL... providing it doesn't already exist.  Binlor is the same way with the ENDISWAL Glyph: if it already exists, he won't create it.  And that leads nicely to Mystera: BURNDAYRAZ is guaranteed to appear on every map anyways.  All this said, it wouldn't be a bad idea to move the Glyphs to the player's feet when they convert to these gods --[[Special:Contributions/94.7.130.253|94.7.130.253]] 15:14, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
3) Speaking of the Earthmother and the stoning spell, she's lame mostly because the spell is lame. It denies you experience and doesn't clear obstacles out of the way; it has no use except to make her happy and her reward isn't good enough. I suggest having the spell only work on monsters below your level, but count as a regular kill (giving experience, triggering rewards/punishments from the gods, etc.). This would make it useful in its own right and make the Earthmother less painful to follow.&lt;br /&gt;
&lt;br /&gt;
:Rather than change the mechanic of the god and render the special Gorgon class somewhat irrelevant, why not just change the reward? +1HP per level per enemy petrified, perhaps. Or +1HP per monster level. -ChaoSpectre&lt;br /&gt;
&lt;br /&gt;
::The Earthmother giving regular XP for stone kills seems quite fair, as it balances with you not being able to take those stones out of the way.&lt;br /&gt;
&lt;br /&gt;
:::Some wild ideas   --[[User:Lejonmanen|Lejonmanen]] 09:41, 24 April 2010 (UTC)&lt;br /&gt;
:::a) EM doubles MP recovery when exploring&lt;br /&gt;
:::b) Petrifying a monster regenerates MP equal to monster level&lt;br /&gt;
:::c) Each time a monster would petrify you, EM kills the monster and gives you +10% physical damage resistance (stone skin)&lt;br /&gt;
:::d) EM gives another rune (LEMMETRU) that creates a &amp;quot;tunnel&amp;quot;, preserving the rock but enabling the hero to go through, for a cost of 1 permanent HP per level&lt;br /&gt;
:::e) Petrifying monsters creates a &amp;quot;tunnel&amp;quot; instead of a solid wall&lt;br /&gt;
:::f) &amp;quot;Knowledge of earth&amp;quot; - can see walls 3 tiles away without revealing. Like the eye of scouting, but only for walls&lt;br /&gt;
&lt;br /&gt;
4) Glitterfingers just helps you get money, right? You can stockpile money easily enough anyway. How about having him spawn some potion shops to spend it on?&lt;br /&gt;
:How about if Glitterfingers removed the cap on gold for that run only? If you had more than the max at the end of your run, then it would be reduced to the max. [[Special:Contributions/68.159.130.228|68.159.130.228]] 16:21, 13 March 2010 (UTC)&lt;br /&gt;
:He could certainly use something - right now he's vaguely useful to grind up some gold slightly faster between real games, and even then mostly only if you don't have Goblin unlocked.  Giving 2 gold per kill instead of 1 - and maybe also removing the cap as mentioned above - probably still doesn't actually make him useful, but would be a start I guess.  Glittergfingers should probably be revamped completely, but that can wait until the whole gold system is revamped.&lt;br /&gt;
&lt;br /&gt;
5) Right now there's not much reason to renounce a god except to see what happens. I'd like the option pick a god from the start (like race and class) instead of spawning random alters, so why not use the god's curses as part of another unlock system? If you level up at least, say, 5 times AFTER earning a god's disfavor and still win the game, you get the option to start with him as your deity. As an adjunct to this, let the player brick an alter with the stone spell or shatter it with the wall-buster spell as a way of angering the deity.&lt;br /&gt;
:renouncing a God serves the purpose of being able to worship another one --[[User:Mtarini|Mtarini]] 17:04, 21 April 2010 (UTC)&lt;br /&gt;
::I was also able to renounce just to convert a glyph into a potion so that I had enough life to kill a boss.--[[User:Sxerks|Sxerks]] 02:22, 23 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
6) Fizanko: to make every gods more usefull and varied, maybe having them spawning a glyph or a new trait for the player, unique to them after the player successfully attacked and destroyed the other deities altars, giving alternatively an incentive for the player to explore the whole dungeon to find every altars.&lt;br /&gt;
Could then be used to balance the less interesting gods by having them spawning a more interesting glyph/trait.&lt;br /&gt;
&lt;br /&gt;
7) Mystera Annur is absolutely terrible. The mana bonus can be useful, sure, but reducing your attack power to one is absolutely crippling, especially given that BURNDAYRAZ is much weaker than the standard melee attack even for your average wizard. Either lower the damage penalty, or have Annur increase the power/decrease the cost of BURNDAYRAZ. --[[User:MrGuy|MrGuy]] 15:46, 9 May 2010 (UTC)&lt;br /&gt;
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== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
rickgriffin: Thoughts about the high score board:&lt;br /&gt;
&lt;br /&gt;
1) Include which boss was defeated on the run.&lt;br /&gt;
: Agreed.  Also what god they were worshiping, if any. --[[User:Twinge|Twinge]]&lt;br /&gt;
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2) Besides the top score board, also have separate boards for each class, so people have a reason to have high score runs without just selecting the 'best' class/race.&lt;br /&gt;
:Ideally there wouldn't be any clear best combos, and I think that is the goal down the road; there may be some combos that suck, but there shouldn't be any that dominate ranked games (I'm looking at you, Vampire &amp;amp; Human Rouge/Monk!)  Not that having separate charts for each class would be a bad thing, I'm just saying the bigger issue is one of overall balance =) --[[User:Twinge|Twinge]]&lt;br /&gt;
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* What about also having top score boards for each of the challenge dungeons, as well? [[User:Neongrey|Neongrey]] 21:04, 11 March 2010 (UTC)&lt;br /&gt;
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* Now that I think about it, having a score breakdown would be a neat thing too, so you could see what all contributed to a high score. [[Special:Contributions/68.159.130.228|68.159.130.228]] 13:28, 21 March 2010 (UTC) (rickgriffin)&lt;br /&gt;
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3) Berserkers wish to die in battle. When playing as a berserker, get a bonus for dying and a sizable penalty for retiring. --[[User:Egasimus|Egasimus]] 20:32, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
4) Have an off-line high-score table.--[[User:Egasimus|Egasimus]] 20:32, 4 May 2010 (UTC)&lt;br /&gt;
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== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Certain glyphs - mainly the three teleportation spells - are vastly inferior to most other glyphs.  Rather than try to make all spells equally useful, though, I suggest dividing glyphs into two categories: Master glyphs and Apprentice glyphs.  Master glyphs would work as glyphs do now.  Apprentice glyphs would be weaker and/or more costly and would give no bonus on conversion, but each game some of them would spawn next to the player's starting position.  This would balance the glyphs and help eliminate hopeless starts.&lt;br /&gt;
: I like that there are random difficult starts. Don't turn in into a chess solitaire. ----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) To go with the above idea, here's a suggested new spell: DUNBEESHOKD (Lightning Bolt) - 4 Mana.  Deals 2 damage per player level to a monster.  This would be an apprentice version of Fireball, suitable for giving to the player from the start in case they want to go the pure magic route.&lt;br /&gt;
&lt;br /&gt;
3) Suggestions for specific spells:&lt;br /&gt;
&lt;br /&gt;
....BLUDTUPOWA needs work.  How about letting it turn a health potion into a mana potion instead?  That would make it more generally useful while keeping with the Blood Mage's health-for-power theme.&lt;br /&gt;
&lt;br /&gt;
....WEYTWUT teleports you somewhere useless or dangerous too often.  How about having it only take you to shops, glyphs and alters?  Or at least making it send you somewhere you haven't already explored?&lt;br /&gt;
&lt;br /&gt;
....I already discussed fixing IMAWAL when I talked about the Earthmother earlier, but I'll repeat it here for completeness: restrict it to enemies below the player's level, but let it count as a normal kill for reward/penalty purposes.&lt;br /&gt;
&lt;br /&gt;
....make LEMMESEE work as an eye of scouting until the player attacks a monster. Or make it scout only nearby interesting stuff (monsters, shops, altars and runes) without displaying what they are (use a question mark icon) -Lejonmanen&lt;br /&gt;
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Limiting WEYTWUT to unexplored area would be a definite plus.&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
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'''OpenSource?''' DGM: Nandrew, I assume you're reading this since I got the link for this wiki from you.  Are you going to share the source, so we can play with ideas you reject?  Failing that, would you use the discussion page and comment on which ideas being presented here that you're considering using?  I've got more ideas for the glyph system I suggested, but there's no point in talking about it if it will never be implemented.&lt;br /&gt;
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'''Randomness -'''  Jabberwock: One suggestion for the dodge - as it seems it is one of very few random elements after the game starts (maybe beside the Imp teleports), it is a little bit out of place. What if the order of the enemy miss was predetermined instead of random? That is, one of the five enemy hits misses - I receive hit no.1, 2 etc., and the no. 5 always misses... Would certainly make it more strategic.&lt;br /&gt;
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'''Minimum gold -''' fall_ark: This might sound a little cheap but... how about adding a &amp;quot;minimum gold&amp;quot; bonus? Or change the saved gold system as a whole. I mean, after unlocking the Goblin race it becomes super easy to gain 50~70 gold in a few minutes, and before that I used to choose rogue to do some rounds of hoarding...It just feels a bit tedious. Or I'm just lazy and spoiled...&lt;br /&gt;
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: I would like that your max gold go to full inbetteen rounds, basicly I max my gold with the goblin/trasmutat and just hit &amp;quot;retire&amp;quot; , doing this meny times can max gold - but - shouldnt the game just do this automaticaly &amp;quot;max&amp;quot; my gold since i can do this trick anyway?&lt;br /&gt;
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:: On the contrary - on retiring without beating the dungeon boss, you shouldn't be able to keep all your gold. Hoarding sessions seem a bit unfair to me.--[[User:Egasimus|Egasimus]] 19:53, 5 May 2010 (UTC)&lt;br /&gt;
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'''ports -''' There really should be a iPhone/iTouch version of Desktop Dungeons. I think it would be awesome on the platform. Dont know how hard to port it is but you know, a suggestion:D&lt;br /&gt;
zreaperz-&lt;br /&gt;
:or even for Android. It is definitly the kind of time sink i'd love to have in my pocket&lt;br /&gt;
&lt;br /&gt;
:Any chance of a version for Mac OS X?&lt;br /&gt;
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== Suggestions for Objects / Shops ==&lt;br /&gt;
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'''&amp;quot;Dungeons and Dragons basic player manual&amp;quot;''' - after you buy this (expensive) object, you gain one extra EXP for each GOLD you collect! :-D  --[[User:Mtarini|Mtarini]] 22:59, 21 April 2010 (UTC)&lt;br /&gt;
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== Suggestions for the classes ==&lt;br /&gt;
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'''Religion oriented class? -''' It seems to me that the three current special classes could appear as Tier 4 classes.&lt;br /&gt;
* the &amp;quot;Transmuter&amp;quot; belongs to &amp;quot;Wizards&amp;quot;,  &lt;br /&gt;
* the &amp;quot;Crusader&amp;quot; belongs to &amp;quot;Fighters&amp;quot;, &lt;br /&gt;
* the &amp;quot;Tinker&amp;quot; belongs to &amp;quot;Thieves&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
That leaves the &amp;quot;Priest&amp;quot; line open for a new character: GOOD! because it is about time to have a ''Religion'' oriented class. Maybe one that senses altars, starts with an extra altar, and can belong to two religions (or, maybe, can get away with changing religions at any time).  --[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
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----&lt;br /&gt;
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'''Tiers 5 classes?''' &lt;br /&gt;
* Thieves -&amp;gt; ''Ninjas'', specialized at stealth (see below)&lt;br /&gt;
* Fighters -&amp;gt; ''Man-at-arms'', specialized at armours (physical protection)?&lt;br /&gt;
* Priests -&amp;gt; ''Disbeliver'', specialized ''against'' religions? (someway)&lt;br /&gt;
* Wizards -&amp;gt; ''Alchimist'', specialized at potions? &lt;br /&gt;
: or maybe &lt;br /&gt;
* Wizards -&amp;gt; ''Archmages'': 2 MP regeneration, negative protections (take double phys damage), 0 start attack?&lt;br /&gt;
&lt;br /&gt;
just brainstorming...--[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
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----&lt;br /&gt;
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'''Ninjas''' - &amp;quot;a stealth assassin that acts in shadows&amp;quot;  ''[class porposal]''&lt;br /&gt;
&lt;br /&gt;
They have a glyph that allows them to go ''stealth mode'': in that mode, they explore the dungeon NOT revealing anything, but leaving stuff in shadow instead (just as the half-dragon's extended view radius, but at radius 1 not 2). So they sense monsters and stuff at radius 1, but cannot see what it is. That should feel like they are acting in total shadow. The very square they are in, the one &amp;quot;at radius 0&amp;quot;, is the only square being actually explored. Ninjas can attack a monster in shadow (not knowing what it actually is - risky!), gaining first strike, huge bonuses, and some 50% chance of monster being &amp;quot;dazed&amp;quot; and not fighting back for that round. The monster (if survives) is then revealed anyway. If the ninja would be killed in response, it gets out of stealth mode with 1 HP instead (and, if appropriate, poisoned, mana burned, or even turned into stone, etc). One can get out of stealth mode anytime by clicking on the glyph again (at no costs). &lt;br /&gt;
&lt;br /&gt;
Completing with the ninja might unlock the stealth glyph for other classes as well, but only the ninja should get the extra bonuses. So ninja would have, as traits: (1) starts with that glyph, (2) bonuses when attacking an unrevealed monster, (3) survives if killed by that monster. For other characters, attacking in stealth mode would be very very riscky (well, it ''would'' prevent life stealth from vampires, if they are killed).&lt;br /&gt;
&lt;br /&gt;
However stealth-mode is useful and powerful, for anyone, as it allows one to preview things but waste very little &amp;quot;explored space&amp;quot;. This could be balanced by negating the MP regeneration and/or one point of HP regeneration for the only square that is actually fully revealed (the one where the player is). The cost of activating the glyph itself should be 0.&lt;br /&gt;
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--[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
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Going4Paladin: The monk needs a buff, his last 2 skills are lovely, but when he loses half attack, he has nothing to kill with.... maybe he needs a poison immunity???&lt;br /&gt;
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:The monk really doesn't need a buff.  His DIAMOND BODY skill already allows you to take half damage from the start, and you're doing half damage to the enemy, so fights tend to simply take twice as long.  But HAND TO HAND just has your Damage Bonus start at -50%.  Each Attack Powerup you find or Glyph you convert as a Human increases this by 10%.  So after 5 Glyphs/Powerups, you're back to base damage, whilst your enemies are still doing half damage to you.&lt;br /&gt;
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:The net result of these two abilities is that every boost to Damage Bonus has *double* the effect than for other characters, and that's one hell of a buff.  The same applies to any extra Physical or Magical Resistance items you may eventually find in the shops: they provide twice as much help to the Monk because his resistance is already so high.&lt;br /&gt;
&lt;br /&gt;
:So yes, while he can be a little difficult to work with at Level 1 due to damage being rounded down, he swiftly gets much stronger as you gain sources of Damage Bonus.  And his enhanced Health Regen makes hit and run tactics much much easier. --[[Special:Contributions/94.7.130.253|94.7.130.253]] 05:48, 18 March 2010 (UTC)&lt;br /&gt;
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Fizanko : i agree with DGM up there, i believe IMAWALL is in a need of a rework in my opinion, as in its current status it brings no advantage in comparison to every other glyph that cost a base 5 mana or even less, as by using it not only you deny yourself the xp of a petrified monster (and in Desktop Dungeons you need every xp you can) but by mistake you can block you own way.&lt;br /&gt;
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The only use is for The Earthmother deity, but still i don't see the +1 HP gain to balance the xp you will not get from the petrified monster and the blocked path it creates, or just converting it for a bonus.&lt;br /&gt;
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I can see and understand that to be a difficult glyph to balance, but i think it should count for a kill (so delivering the xp) when used for monsters that are below your own level (so you can't use it on a boss to get an &amp;quot;easy win&amp;quot;), or making it only in a limited amount of use so you can't overuse it.&lt;br /&gt;
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To round out the tier 1 classes, how about showing the locations of the altars to the priest, and the stores to the thief?&lt;br /&gt;
:I can see the benefits/symmetry there, but I find thieves to be pretty awesome already, and I can see the effective playstyle of priests, so I dunno if this is really needed.&lt;br /&gt;
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Okay, maybe I'm just bad at using them, but bloodmages strike me as pretty terrible. I can see where the devs were going with it, but it starts with a glyph that can only be used effectively by one class (and not even well by the bloodmage!), an ability that the vampire already gets and can make way better use of, and a boost to mana potions that also carries a cost in health that negates the benefit from blood pools anyway. So I think we need to replace the tier 3 wizard class.&lt;br /&gt;
&lt;br /&gt;
*The class should have a playstyle centered around a glyph of some sort, which is unlocked for other classes upon winning and should ideally be usable by anyone.&lt;br /&gt;
*The class should also have a playstyle that focuses on glyph usage, in keeping with wizards and sorcerers.&lt;br /&gt;
*I'll put down a few ideas that sound awesome in my head right now, feedback on any (or more suggestions) would be super appreciated:&lt;br /&gt;
**Enchanters, which start with the DINTURT glyph (-20% to enemy's next attack), use less mana to cast glyphs that give bonuses like GETINDARE, BYSSEPS, and such, and gets higher attack boosts per level at the cost of lower health boosts per level.&lt;br /&gt;
**Occultists, which start with the BIYAPAL glyph (cast on a monster to have it assist in your next attack if it can move next to a monster, expensive and only affects one monster at a time), can move through monsters, and has lower damage to start with.&lt;br /&gt;
**Wild mages, which start with the WUTZINDABOCKS glyph (low cost, random glyph effect), generate 1 more of either shops, potions, or glyphs, and have a slight chance to use up no mana in casting a spell.&lt;br /&gt;
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== Still uncategorized ==&lt;br /&gt;
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Some more Random idea:&lt;br /&gt;
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Other Offensive spells (Difficult to implement, because the fireball is pretty well balanced at the moment)&lt;br /&gt;
Have 1 off glyphs that can be cast once, so a big Fireball explosion, maybe 12 damage per level for example?&lt;br /&gt;
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Have an offensive spell that either ties in with Max Mana, or your attack Power...?&lt;br /&gt;
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A spell like poison, maybe &amp;quot;STASIS&amp;quot; that binds the enemy and as you explore the dungeon it loses health. Although this would be like poison, maybe to balance it you lose health as well?&lt;br /&gt;
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Attack Ideas:&lt;br /&gt;
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Make a class like a thief or ranger, that does ranged damage. How i see this working would be 1 &amp;quot;free&amp;quot; attack before the monster retaliates and fights back. Conversely some monsters could have the &amp;quot;Cover or Awareness&amp;quot; ability that counters this.&lt;br /&gt;
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Class ideas:&lt;br /&gt;
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There are classes that only use the health stat and not mana, how about the other way around? SO only mana? Maybe an Angel, or Elemental? Also for these classes have them do something usefull with the Mana or Health potions/Power ups..&lt;br /&gt;
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Other random ideas:&lt;br /&gt;
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Wildmage: When you use a mana potion you get a random effect.&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
Achievements: This game needs something to keep us addicted after getting the last unlock. The high score list won't do it for all players, but an achievements list would. It also provides a handy point system for a 'trait' system.&lt;br /&gt;
&lt;br /&gt;
Traits: Let players select benefits and penalties before each match. This can require 'points' (A certain number to start with, with more available as you complete achievements, or simply one point per dungeon beaten with each class) have an impact on the final score, or both. Example: Jerry selects four traits before his game. Heavy Handed, Explorer, Blackballed, and Veteran.&lt;br /&gt;
Heavy Handed prevents him from gaining any Dodge or First Strike abilities, but doubles damage dealt to creatures below level 5. (Score x 1)&lt;br /&gt;
Explorer adds 50% to health regeneration and +1 to mana regeneration from exploration. (Score x0.5)&lt;br /&gt;
Blackballed removes all shops from the map. (Score x1.25)&lt;br /&gt;
Veteran adds +1 xp per kill, as per the Fighter trait. (Score x0.8)&lt;br /&gt;
Jerry finishes the map with a score of 28000. After multipliers, he is awarded a final score of 14000 to submit to the leaderboards.&lt;br /&gt;
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Brainstorming new glyphs:&lt;br /&gt;
&lt;br /&gt;
* IPHEELWEEK (Weaken) - Lower monster's attack power by 10%.&lt;br /&gt;
* WARIZHEL (Mass Charm) - Every monster makes an attack on an adjacent monster. (High-level monsters act first, targeting the lowest-level monster they can reach.)&lt;br /&gt;
* HIVOLTIJ (Chain lightning) - Deals 3 damage per level and leaps to any adjacent monsters.&lt;br /&gt;
* IKANSI (Selective Amnesia) - Unexplore twelve random tiles. (12 == casting cost.)&lt;br /&gt;
* BEGON (Banish) - Instantly kill monster of lower level. Add their level to max health.&lt;br /&gt;
* CRAMBLEDEG (Warp world) - Scramble the dungeon. (Generate a new dungeon layout with the same number of monsters, shops, runes, etc. as the present.) Vanishes after one use.&lt;br /&gt;
* TOKIWOTOMARE (Time Stop) - Your next attack is completely unopposed. (Special monster abilities such as blink and life steal also turn off for the duration.) The strain on your body permanently reduces your damage bonus by 10%.&lt;br /&gt;
* NOTUITZME (Polymorph) - Transform monster into random monster of the same level.&lt;br /&gt;
* GLOINZADARK (Destruction) - Cause mass destruction centered on you. (Destroys all walls, shops, altars and floor objects within 3 tiles. Monsters 1 tile away take 6 * level damage, 2 tiles away take 4 * level damage, 3 tiles away take 2 * level damage. You go to 1 life.) Vanishes after one use.&lt;br /&gt;
* SLEPOVREZN (Monster Migration) - Create new monster of level 1 to 9 somewhere in dungeon.&lt;br /&gt;
* CUMONDEN (Enhance Monster) - Level up target monster.&lt;br /&gt;
* IZALWAZRITE (Summon Store) - Summon a phantasmal merchant. (One chance to purchase a random item.)&lt;br /&gt;
* BULKUP (Enhance Strength) - Increases base damage and max health by 1.&lt;br /&gt;
* INRI (Holy Symbol) - Drive monster back with 50% knockback damage, or 100% against undead.&lt;br /&gt;
* ZENERCARD (Clairvoyance) - Detect the location of any items and monsters within 3 tiles.&lt;br /&gt;
* NOUSIIT (Invisibility) - Gives 50% dodge chance for your next action.&lt;br /&gt;
&lt;br /&gt;
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Achievements:&lt;br /&gt;
* GODLESS - Follow no deity.&lt;br /&gt;
* AGNOSTIC - Follow all three available gods in a single run.&lt;br /&gt;
* SKIMMER - Reveal less than 50% of the map.&lt;br /&gt;
* PACIFIST - Killed boss but more than half of total monsters alive.&lt;br /&gt;
* THRIFTY - Didn't visit store.&lt;br /&gt;
* SCROOGE - Exited dungeon with 30 or more gold then you entered with.&lt;br /&gt;
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Much like how vampires follow Dracul for free, Binlor should do something special for dwarves who follow him. [[User:Neongrey|Neongrey]] 03:11, 30 March 2010 (UTC)&lt;br /&gt;
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The dungeon specific monsters (naga, imp, vampire and armour) are pretty fun guys, and it would be nice to see them in the main dungeon. Perhaps as a reward for beating their dungeon with [x] classes.&lt;br /&gt;
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Petrification doesn't have any purpose but to please the Earthmother god. And the Earthmother doesn't have any purpose other than to make petrification useful. That's not good!&lt;br /&gt;
&lt;br /&gt;
SIMPLE IDEA:&lt;br /&gt;
Make petrification work in same way as a gorgon's death gaze: it counts as a kill in every way, but only works on monsters of less than some % health. Now it's a very situational assassination skill -- super-good against some bosses (like Super Meat Man) and super-bad against others (like Gharbad.)&lt;br /&gt;
&lt;br /&gt;
But this doesn't help that the gorgon class' innate petrification is either trivial (so long as they keep their ENDISWAL glyph) or game-wreckingly harmful (if they don't.) So:&lt;br /&gt;
&lt;br /&gt;
MORE COMPLEX IDEA:&lt;br /&gt;
Stoned monsters become statues which the character can push around the dungeon sokoban style.&lt;br /&gt;
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Love the game. Gushing aside, criticisms:&lt;br /&gt;
&lt;br /&gt;
Classes:&lt;br /&gt;
The best classes seem to be &amp;quot;mix&amp;quot; classes: thief and priest, for example. Classes that rely primarly on melee or magic (fighter, wizard) seem to have their work seriously cut out for them.&lt;br /&gt;
&lt;br /&gt;
Fighter is awful, and could use a buff. Perhaps &amp;quot;regenerate&amp;quot; his death save? (every 5 kills?)&lt;br /&gt;
Wizard is poor, even with the -1mp: largely because (imo) the only way to kill things with magic is fireball, and at high levels fireball does not scale well at all. Perhaps this more an issue with fireball, though.&lt;br /&gt;
Vampire is ungodly powerful, largely down to it having fireballs out the wazoo. Perhaps remove its ability to use magic? (and give it a buff somewhere else?)&lt;br /&gt;
Crusader seems weak to me... probably because momentum caps out. I have a hellish time defeating bosses with crusader, because after the first hit, damage drops significantly. Also, fireball causes momentum to reset - not sure if thats intended, but it renders fireball pretty much useless.&lt;br /&gt;
&lt;br /&gt;
Glyphs:&lt;br /&gt;
PISOF and WEYTWUT are both pretty much useless (unless you get trapped, but even still, id rather have pretty much anything else).&lt;br /&gt;
IMAWAL as noted many times above, is awful. Other people have good suggestions.&lt;br /&gt;
LEMMISI, even with the trick, I feel is underpowered: largely because once you run out of spaces to explore, it becomes useless. Perhaps reduce the MP cost to 1? Incidentally, it also causes vampire life leech to trigger. Not sure if thats meant.&lt;br /&gt;
APHEELSIK makes or breaks games, for many classes. Taking down Super Meat Man (or many others) becomes trivial with poison: if you dont have it, it becomes incredibly difficult (in some cases impossible - try take down Super Meat Man with a wizard, for example). As a possible alternative to messing around with poison, nerfing Boss Regen rate may help &amp;quot;fix&amp;quot; several aspects of the game.&lt;br /&gt;
BLUDTOPOWA is awful at high level. ~16 health for 1 MP is a rip. Increasing the MP gain or reducing the health drained (perhaps by half) would make it less awful, and would buff magic users.&lt;br /&gt;
BURNDAYRAZ as mentioned above, doesnt scale well. Magic users generally feel gimped as a result.&lt;br /&gt;
BYSSEPS could probably do with a &amp;quot;fail&amp;quot; if already cast. Not really important.&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
Some bosses seem significantly easier than others. Part of the problem is what boss you get randomly assigned: perhaps thats just the nature of the game, but if i see a Tower of Goo as a melee class, I may as well just restart. Super meat man seems horrendously impossible without poison.&lt;br /&gt;
: it is not --[[User:Mtarini|Mtarini]] 19:41, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other stuff:&lt;br /&gt;
As others have said, having to farm between games is sucky and encourages grinding. Remove the gold cap, start off every game with the bonus you would've got for clearing the crypt multiple times, and dont have gold transfer. Also, rather than having certain squares cause popups (such as altars or bosses), why not have the information appear at the side (and disappear if you move away)? It seems to break the game, and after the 300th boss conversation, I dont really care what they have to say. (Also, I had to fight a boss who was beside an altar, using poison. Every time I moved beside him, I got an altar popup. Bleh)&lt;br /&gt;
&lt;br /&gt;
Anyway, as I said, love the game and hope it continues to improve. --[[Special:Contributions/82.35.212.80|82.35.212.80]] 19:22, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
More people keeping an eye on spam and maybe only contributions for registered users. All this spam ;/&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Should gorgons really still turn things to stone when they kill them with the fireball? They die from damage, not from the death gaze. [[User:Neongrey|Neongrey]] 14:21, 23 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=842</id>
		<title>Alpha:Races</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=842"/>
				<updated>2010-05-09T15:35:41Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Regular Races==&lt;br /&gt;
There are seven regular races, each of which can convert [[glyphs]] (magic spells/skills) into a different permanent bonus.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Race&lt;br /&gt;
!Converts glyphs to...&lt;br /&gt;
!Unlock&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| Human&lt;br /&gt;
| +10% Damage Bonus&lt;br /&gt;
| Start&lt;br /&gt;
| Great for beginners and Rogues/Berserkers&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| +2 Maximum Mana&lt;br /&gt;
| Start&lt;br /&gt;
| Amazing Wizards.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| +1 Max Health per level*&lt;br /&gt;
| Start&lt;br /&gt;
| Good for fighters and monks. Decent all-around.&lt;br /&gt;
|-&lt;br /&gt;
| Hafling&lt;br /&gt;
| +1 Healing Potion&lt;br /&gt;
| Start&lt;br /&gt;
| Great for many challenge missions, and for thieves.&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| +1 Mana Potion&lt;br /&gt;
| Start&lt;br /&gt;
| Great for thieves.&lt;br /&gt;
|-&lt;br /&gt;
| Goblin&lt;br /&gt;
| +10 gold&lt;br /&gt;
| Defeat the Crypt challenge with any race.&lt;br /&gt;
| Natural fit for tinkers. Goblin Wizards are useful for farming gold.&lt;br /&gt;
|-&lt;br /&gt;
|Orc&lt;br /&gt;
| +5 experience&lt;br /&gt;
| Defeat the Library challenge with any race.&lt;br /&gt;
| Extra experience at will makes leveling up to heal much easier. Good for Assassins.&lt;br /&gt;
|}&lt;br /&gt;
* Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus.&lt;br /&gt;
&lt;br /&gt;
==Special races==&lt;br /&gt;
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.&lt;br /&gt;
&lt;br /&gt;
===Gorgon===&lt;br /&gt;
* Starts with ENDISWAL Glyph&lt;br /&gt;
* -50% Damage Bonus at start&lt;br /&gt;
* 50% Physical Resist&lt;br /&gt;
* Poison Attack (can't poison Undead)&lt;br /&gt;
* Immune to Death Gaze&lt;br /&gt;
* +2 Mana per kill&lt;br /&gt;
* Every enemy killed in any manner will become a wall&lt;br /&gt;
* 10% Death Gaze, gains an additional 5% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
Once the enemy's HP is below your Death Gaze percentage, attacking them with melee will cause your damage to be exactly the HP required to instantly kill them.  The Death Gaze percentage and resulting damage is unaffected by resistances.  This damage may be lower than your actual current Attack, so keep this in mind for increasing the Damage score in Ranked games -- though this often won't matter so much with the Gorgon's low Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
You do not have First Strike, unlike enemy Gorgons.  The petrification on kill counts towards the [[Gods|Earthmother]]'s reward, but it does not count towards any Score rewards.  However, since all enemies you kill will be petrified, you may have to use ENDISWAL a lot: plan for this extra mana cost requirement, and note that the Earthmother will punish you for using it if you choose her.  And remember that the Gorgon only starts with Physical Resistance: Dragonspawn, Warlocks and Wraiths will still do full damage to you.&lt;br /&gt;
&lt;br /&gt;
===Half Dragon===&lt;br /&gt;
* 200% Max Health at start&lt;br /&gt;
* Magical Attack&lt;br /&gt;
* Increased Sight Radius (same effect as [[Items|Scouting Orb]], all tiles touching an explored tile will be partially uncovered, allowing you to see what type of object lies there)&lt;br /&gt;
* BURNDAYRAZ glyph costs 99 Mana, preventing its use&lt;br /&gt;
* 20% Knockback, gains an additional 20% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
Knockback causes enemies to go flying one square in the direction you hit them when you use a melee attack, unless another enemy is in the way.  If they land on a wall, they will destroy it.  Knockback is calculated from your Base Damage and applies damage when an enemy destroys a wall or hits another enemy, ignoring resistances.  When knocked back into another enemy, Knockback damage is halved and applied to both enemies.  Finally, the enemy you knocked your target into will never die from the Knockback: they will be left at 1 HP minimum and lose a level of Death Protection if they have one.&lt;br /&gt;
&lt;br /&gt;
Since they can't use BURNDAYRAZ, it's best converted as soon as you see it.  Knockback is a good way of breaking walls past high-level enemies or even dealing early damage to them by knocking enemies into them.  Knockback damage is also left unaffected by [[Gods|Mystera]]'s restriction and is not affected by damage resists.  Be wary of enemies with Magical Resist, as Knockback is the only solid way you have of dealing damage to them.  And note that if you deal more damage to a particular enemy if you knock them into a wall instead of another enemy.  Finally, although they have high max health, remember that they still have the same health regeneration as standard classes.&lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
* 30 Max Health at start, instead of 10&lt;br /&gt;
* 3 Health Potions at start, instead of 1&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 25% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start since you're reliant on enemies you can kill being close-by.  You can only explore 30 tiles before you need to drink a Health Potion or steal some life.  Once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze.  Do note that the extra Max Health to begin with is simply an increase of 20: unlike the Half-Dragon, you will still only get an additional 10 HP per level barring Health Powerup bonuses.  Also, First Strike does not let you go before other enemies with First Strike, and the lack of regen means that Gorgons can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent as well. Once you get BURNDAYRAZ, the Vampire can beat bosses almost immediately, because they draw mana from health.&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=841</id>
		<title>Alpha:Animated Armour</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=841"/>
				<updated>2010-05-09T15:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''animated armour''' is a rare [[monsters|monster]] exclusive to the Factory bonus dungeon. They are dangerous opponents that take a specific amount of hits to bring down.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 1&lt;br /&gt;
*Damage: 160%&lt;br /&gt;
*Protection from death equal to their level&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Each animated armor will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ glyph, or a Mystera Annur-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely BURNDAYRAZ or CYDSTEPP), you can easily abuse the Level Catapult system to gain several levels at once with little effort.&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Transmuter&amp;diff=839</id>
		<title>Alpha:Transmuter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Transmuter&amp;diff=839"/>
				<updated>2010-05-07T10:18:23Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroWizard.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Stone Worker - start with the ENDISWAL glyph&lt;br /&gt;
*Stone Armour - recover health from wall blasting (2 per level)&lt;br /&gt;
*Stone Heart - 1 mana cost for ENDISWAL, no natural health regeneration&lt;br /&gt;
&lt;br /&gt;
===Text on unlock===&lt;br /&gt;
&amp;quot;Well done! As a reward for completing your first run through the Snake Pit, you've unlocked the TRANSMUTER class! Veteran players have to contend with a lack of natural health and regeneration, but are given the power to blast dungeons apart and get healed by the very walls themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
As a Transmuter, you cannot gain health by exploring, only by using ENDISWAL. However, due to the low mana cost (1 point) for ENDISWAL, it is easy to regain health cheaply. The basic strategy for taking down higher level monsters is to uncover a portion of the map with many walls, then to attack the higher level monster. Once you are about to die, go around using ENDISWAL on the walls revealed prior to attacking the monster. It is important not to reveal any new hidden spaces during this time as this will cause the monster you've attacked to regenerate health. Keep on attacking the monster and using ENDISWAL on existing tiles until the monster is dead. If needed, you can try to minimize the exploration of new tiles if you run out of mana for healing. In the end, it becomes a balancing act between revealing tiles and healing yourself, as the only regenerative effect you have is with mana for revealing tiles.&lt;br /&gt;
&lt;br /&gt;
Note that it's important to heal as much as possible before exploring. That is, if you're hurt and your mana is at 100%, you should definitely be healing yourself. Otherwise you are not regenerating any new mana by exploring and at the same time not healing yourself due to the class trait.&lt;br /&gt;
&lt;br /&gt;
It should go without saying that the best deity to choose is Binlor. Choosing The Earthmother or Taurog is absolute suicide. Dracul can be helpful for a secondary source of health regeneration. Aside from those, nearly any god is a decent choice.&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Transmuter&amp;diff=838</id>
		<title>Alpha:Transmuter</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Transmuter&amp;diff=838"/>
				<updated>2010-05-07T10:14:20Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroWizard.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Stone Worker - start with the ENDISWAL glyph&lt;br /&gt;
*Stone Armour - recover health from wall blasting (2 per level)&lt;br /&gt;
*Stone Heart - 1 mana cost for ENDISWAL, no natural health regeneration&lt;br /&gt;
&lt;br /&gt;
===Text on unlock===&lt;br /&gt;
&amp;quot;Well done! As a reward for completing your first run through the Snake Pit, you've unlocked the TRANSMUTER class! Veteran players have to contend with a lack of natural health and regeneration, but are given the power to blast dungeons apart and get healed by the very walls themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
As a Transmuter, you cannot gain health by exploring, only by using ENDISWAL. However, due to the low mana cost (1 point) for ENDISWAL, it is easy to regain health cheaply. The basic strategy for taking down higher level monsters is to uncover a portion of the map with many walls, then to attack the higher level monster. Once you are about to die, go around using ENDISWAL on the walls revealed prior to attacking the monster. It is important not to reveal any new hidden spaces during this time as this will cause the monster you've attacked to regenerate health. Keep on attacking the monster and using ENDISWAL on existing tiles until the monster is dead. If needed, you can try to minimize the exploration of new tiles if you run out of mana for healing. In the end, it becomes a balancing act between revealing tiles and healing yourself, as the only regenerative effect you have is with mana for revealing tiles.&lt;br /&gt;
&lt;br /&gt;
Note that it's important to heal as much as possible before exploring. That is, if you're hurt and your mana is at 100%, you should definitely be healing yourself. Otherwise you are not regenerating any new mana by exploring and at the same time not healing yourself due to the class trait.&lt;br /&gt;
&lt;br /&gt;
It should go without saying that the best deity to choose is Binlor. Choosing The Earthmother or Taurog is absolute suicide. Aside from those, nearly any god is a decent choice.&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=837</id>
		<title>Alpha:Berserker</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=837"/>
				<updated>2010-05-06T19:45:26Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroBase.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Bloodlust - +30% damage against higher level monsters&lt;br /&gt;
*Spellkill - 50% magic resistance&lt;br /&gt;
*Mageslay - skills cost +2 mana, attack +30%&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Due to his skills, the Berserker is basically a physical powerhouse against magic attackers. Basically you should try to kill as many high level (magic) monsters to use Bloodlust to the fullest. Especially against the bosses the 30% extra damage are useful. Since the Berserker has +2 skill cost, it is a viable option to ditch fireballs, HALPMEH or CYDSTEPP to convert them for better use.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Ragarding race it is up to your choice, if you want to power his strenght as a Human or to boost endurance as a Dwarf or a Halfling. Since the Berserker has no reliable source of recovery, Orc is a good choice for midfight leveling.&lt;br /&gt;
&lt;br /&gt;
Taurog makes a great Deity for the Berserker, since his high skill cost will make it hard to put skills to a good use, while Taurog boosts his strength even more. Besides that, Jehora, The Pactmaker and Binlor are good choices as well to boost strenght.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Use an Orc Berserker and get Taurog (or another powerboosting Deity) early on and start slaying Gorgons 1-3 levels above you to level up fast. Avoid fighting with Nagas of equal or higher level, since their weakening ability can be really annoying. Also don't get poisoned by a Serpent, unless there is a level up in sight to make up for it. Conserve your Glyphs for the boss fights. When you reach level 7 you can start taking on Medusa. You should be able to kill her in a few hits, just keep your health at max with a level up or potions. Afterwards you can use your (hopefully) stocked potions to outlast Nidhogg.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Your aim is to build up power as soon as possible. Get Glowing Guardian or Taurog and start hacking away. With clever tile regeneration management you can easily kill monsters 1-2 levels above you. Especially Wraiths will help you level up, since they won't get their defence boost due to Berserkers special abilities. If you have one of the aforementioned gods as your friend you can start at around level 6-7 to go for the bosses. Start with the Tormented One, as he will go down faster. Regenerate with potions and level ups (with Glowing Guardian HALPMEH of course is an option, too) and he shouldn't last long. Frank can be handled with the same strategy and will be outlasted in the end. If you want to make this run extra easy, restart until you get the flaming sword (physical damage counts as magical damage), making a laugh out of Wraiths.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Start out by killing low-level mages and dragonspawn. Once you start gaining levels, you can generally kill imps of lower level in one shot; you can also begin killing mages/dragonspawn a level or two above you, which should be done whenever possible, but make sure to conserve potions for the Matron. After killing all normal enemies, start out by targeting Aequitas, and after defeating him move on to the Matron.&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=832</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=832"/>
				<updated>2010-05-05T20:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;MrGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Most gods' bonuses are cumulative from the moment of joining, so it is best to select one as early as possible. Some gods, particularly Dracul and The Pactmaker, inflict early penalties that makes the character unable to continue if they are level one, plan ahead if you want to use one of these from the first level. Deities who impose max HP penalties &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; result in character death if you choose to follow them with fewer maximum HP than the penalty.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Rewards&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Renouncement penalty&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Creates the ENDISWAL glyph if it doesn't already exist, and Death Gaze Immunity is granted.  Base Damage goes up by 1 every level you gain while worshipping Binlor, and 1 Gold is gained whenever a wall is broken via ENDISWAL.&lt;br /&gt;
|Base Damage is reduced by 2 whenever you petrify an enemy with IMAWAL (Gorgon normal attack doesn't count).  All Health Potions carried will be destroyed if ENDISWAL is converted.&lt;br /&gt;
|Death Gaze Immunity is removed, and you can no longer regenerate HP by exploring. &lt;br /&gt;
|Decent deity to worship for all classes. Provides a lot of gold to transmuters. Vampires suffer no adverse effect from renouncing.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|3% Life Steal is gained whenever a non-Undead monster is killed, up to a maximum of 30% extra Life Steal.&lt;br /&gt;
|The HALPMEH Glyph is destroyed when you first worship Dracul.  10 Max HP is also removed when first worshipped by a non-Vampire.  Priests, Monks and Paladins are unable to worship Dracul and will have their Max HP reduced by 30 if they try.  Max HP is also reduced by 5 whenever you kill an Undead whilst following Dracul.&lt;br /&gt;
|Non-Vampires are killed instantly, and Vampires will be unable to use Life Steal.&lt;br /&gt;
|Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.  Grants inherent Death Gaze immunity.  Increases Max HP by 1 per enemy petrified.&lt;br /&gt;
|Reduces Max HP by 5 when ENDISWAL breaks a wall, and by 10 if IMAWAL is converted.&lt;br /&gt;
|Places a wall on every non-occupied square in the level.&lt;br /&gt;
|Good for gorgons, but beware of ENDISWAL.  Renouncement can be used to the advantage of a transmuter.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glitterfinger'''&lt;br /&gt;
|An extra 1 Gold is awarded whenever you kill an enemy.&lt;br /&gt;
|Current HP is reduced to 1 when you first worship Glitterfinger.&lt;br /&gt;
|Current HP is reduced to 1, and all your Gold is forfeited.  You are unable to collect any more Gold for the rest of this game.&lt;br /&gt;
|Can be useful for Tinkers looking to afford multiple high-level items or intermediary games where you are maxing out your Gold.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|Grants Poison Immunity and increased Base Damage by 1 per Undead slain.  Death Protection is granted after your first 5 Undead have been killed.&lt;br /&gt;
|Life Steal and Poison Attack are removed when first worshipped.  Any attempt to buy a Venom Blade or Vampiric Sword or use the APHEELSIK or BLUDTUPOWA glyphs will result in the action failing with no gold/mana refunded, as well as a warning. Vampires attempting to worship the Guardian will be punished immediately.  Punishment permenantly renounces the Glowing Guardian and deals 100 Magic Damage to you.&lt;br /&gt;
|Poison Immunity, Death Protection and any extra Base Damage from slain Undead is removed.  If this is a voluntary renouncement, then you are permitted to return later to worship once more.&lt;br /&gt;
|Good when fighting many undead. Great in the Crypt.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|Max HP is increased by 1 for every 100 damage you take, and Base Damage is increased by 1 for every 250 damage you deal.&lt;br /&gt;
|Dodge Bonuses and any inherent First Strike are removed when you first worship Jehora, though conditional First Strike is still permitted (attacking lower level enemies and Assassin's Light Foot ability).  Any further use of the CYDSTEPP or GETINDARE glyphs will inflict Mana Burn on you.&lt;br /&gt;
|Life Steal is reduced by 20%.  Negative Life Steal causes you to take damage as well when you attack an enemy.&lt;br /&gt;
|Good for units that do not rely on defensive magic for their survival.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|Mana Burn Immunity is granted, and you gain 1 Max Mana for every enemy killed with the BURNDAYRAZ Glyph or the Sorcerer's Mana Shield, and 1 Max Mana for every level you gain.&lt;br /&gt;
|Your total damage for melee attacks will be capped at 1.  Does not affect Knockback damage, and Priests will still do 2 damage to Undead without some form of damage resistance.&lt;br /&gt;
|Mana Burn Immunity is revoked and you are inflicted with Mana Burn.  The melee attack restriction is lifted, but glyphs will break after use.  Drinking Mana Potions will also reduce your Max HP by 5 in addition to normal healing.&lt;br /&gt;
|Good for wizards and bloodmages.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|You gain an additional 1 Max HP, Max Mana and Base Damage per level gained, and an extra 1 Experience per enemy killed.&lt;br /&gt;
|When you begin worshipping, your Max HP and Base Damage are reduced by 5, and your Max Mana is reduced by 2.&lt;br /&gt;
|You are unable to gain any further levels.&lt;br /&gt;
|Good for assassins. Decent deity to worship for all classes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Increases Damage Bonus by 3% per enemy killed, and by a further 20% when all Glyphs in the dungeon have been destroyed.&lt;br /&gt;
|Removes Mana Burn immunity and gives an initial Mana Burn when first worshipped.  Reduces Damage Bonus by 10% if a Glyph is used.&lt;br /&gt;
|Reduces Max HP by 10 and Damage Bonus by 30%.&lt;br /&gt;
|Good for physical combat specialists. Good for humans, dwarves and halflings.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|Killing an enemy without taking damage return awards an extra 1% Dodge Bonus and removes Poison and Mana Burn.  An extra Health Potion is awarded when you first worship Tikki Tooki as well.&lt;br /&gt;
|None.&lt;br /&gt;
|Causes any Potion you drink to poison you instead with no beneficial effect.&lt;br /&gt;
|Good for rogues and assassins. Decent fallback god if no one else on the map appeals due to the instant benefit and lack of restriction.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrGuy</name></author>	</entry>

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