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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RaugMoss</id>
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		<updated>2026-04-27T23:39:49Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bloodmage&amp;diff=15164</id>
		<title>Bloodmage</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bloodmage&amp;diff=15164"/>
				<updated>2013-12-07T18:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:Bloodmage}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Bloodmage&lt;br /&gt;
|ShortHand=Bl&lt;br /&gt;
|Traits=&lt;br /&gt;
;INSANE: Start with the BLUDTUPOWA glyph, - 3 Mana&lt;br /&gt;
;SANGUINE: Walking over a BloodPool restores 20% of maximum health&lt;br /&gt;
;POWER-HUNGRY: Mana potions 60% effective and boost Sanguine, drinking blood restores 1 mana&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{HuBl}},{{DwBl}},{{GnBl}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 3 [[Mage Tower]]&lt;br /&gt;
|Group=Tier 3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''INSANE''': Start with the BLUDTUPOWA glyph, -3 Mana&lt;br /&gt;
*'''SANGUINE''': Walking over a BloodPool restores 20% of maximum health&lt;br /&gt;
*'''POWER-HUNGRY''': Mana potions 60% effective and boost Sanguine by 1%, drinking blood restores 1 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
The Bloodmage loves mana potions, making the Gnome a natural choice.  However, you will need to improve your maximum mana somehow to get the most out of them.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
The Elf's racial ability can be used to compensate for the Bloodmage's starting mana penalty, making your mana potions extremely powerful.  You will want to obtain as many mana potions as you can, such as with a Keg of Mana.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
Dwarf is the obvious choice if you want to maximise your health pool.&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
Humans naturally make strong combat-oriented characters, making this a good fit for the brawler approach.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Bloodmage is an odd class, totally centered around his '''Sanguine''' class feature.  Because this is his raison d'etre, your entire strategy will revolve around maximizing the gain from this ability.  There are two opposite approaches to playing the Bloodmage: &lt;br /&gt;
&lt;br /&gt;
The first is to use Sanguine to fuel BLUDTUPOWA and also boosting your max mana so that mana potions become powerful, allowing an enormous number of spells to be cast without allowing monsters to regenerate.  In this approach, you can largely neglect attack damage.&lt;br /&gt;
&lt;br /&gt;
The second is to play a brawler character, using Sanguine to obtain additional staying power in combat, with mana used mostly to power {{s|HALPMEH}} and other glyphs that assist in combat.  With this approach, you will hardly ever cast BLUDTUPOWA, but it can still be treated as a free 100 CP.  Combined with a good physical attack and some resistances, the Bloodmage can become a very dangerous warrior.&lt;br /&gt;
&lt;br /&gt;
In either case, anything that improves your maximum health is a good investment.  Because Sanguine restores a percentage of your maximum health, the amount it restores will increase accordingly.  Characters with expanded health pools will also benefit from items such as the Fire Heart.&lt;br /&gt;
&lt;br /&gt;
Mana potions can also be an important resource for the Bloodmage thanks to the Power-Hungry trait.  If possible, you should try to use all your mana potions before drinking too many blood pools, as each mana potion you drink will permanently improve your Sanguine ability.&lt;br /&gt;
&lt;br /&gt;
The bloodmage combines well with {{g|Dracul}}, who will shower him with piety for drinking his blood pools, can upgrade his Sanguine ability, and offers the useful Blood Shield boon to boost resistances.  {{g|Jehora Jeheyu}} is also a good choice thanks to his health- and mana-boosting boons.  {{g|Mystera Annur}} can work well with the BLUDTUPOWA extreme spellcaster approach.  Avoid {{g|Glowing Guardian}}, as he hates every aspect of the Bloodmage.&lt;br /&gt;
&lt;br /&gt;
Because the Bloodmage is so totally dependent on blood pools, you should focus on conserving them as much as possible.  You must absolutely not get separated from them.  On scenarios such as [[Naga City]] where there is a point of no return, this makes the Bloodmage a significantly weaker class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Broken_God&amp;diff=15123</id>
		<title>The Broken God</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Broken_God&amp;diff=15123"/>
				<updated>2013-12-05T17:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* The Shattering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''An ancient seer's stone has been buried near a temple in the north. Look into history and learn what sets this god aside from the others.''&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
100 {{Gold}}&lt;br /&gt;
&lt;br /&gt;
== Solutions (spoilers) ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=== Intro to Jehora ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You look into the past - a very, very long time ago - and see a different god in a different era. Learn some of Jehora Jeheyu's &amp;quot;piety triggers&amp;quot; and earn divine favour!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Cast {{s|WEYTWUT}} on {{m|Lord Gobb}}&lt;br /&gt;
# Pick up the {{i|Shield}}&lt;br /&gt;
# Move to the dark tile to reveal a {{m|Goblin}}&lt;br /&gt;
# Kill both {{m|Goblin}}s&lt;br /&gt;
# Cast {{s|LEMMISI}} twice&lt;br /&gt;
# Cast {{s|BYSSEPS}}&lt;br /&gt;
# Convert {{s|WEYTWUT}}, {{s|LEMMISI}} and {{s|BYSSEPS}}&lt;br /&gt;
# Pick up the {{i|Sword}}&lt;br /&gt;
# Move to the altar (You will recieve +25 max. health at this point)&lt;br /&gt;
# Drink the {{i|Health Potion}}&lt;br /&gt;
# Kill {{m|Lord Gobb}}&lt;br /&gt;
&lt;br /&gt;
=== The Shattering ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The seer's stone thrums to life and teleports you to the temple as it exists today. Things are ... different. Pick up the pieces and learn how to make proper use of the new god.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Cast {{s|WEYTWUT}} on the bottom {{m|Imp}}.&lt;br /&gt;
# Pick up the {{i|Sword}}.&lt;br /&gt;
# Reveal and kill the middle {{m|Imp}}.&lt;br /&gt;
# Use {{s|LEMMISI}} twice to reveal all {{m|Imp}}s, then convert it.&lt;br /&gt;
# Pick up the {{i|Shield}}.&lt;br /&gt;
# Drink the {{i|Mana Potion}}, then cast {{s|WEYTWUT}} on one of the column {{m|Imp}}.&lt;br /&gt;
# Convert {{s|BYSSEPS}} and kill all the {{m|Imp}} of the column to level up.&lt;br /&gt;
# Cast {{s|WEYTWUT}} on the bottom {{m|Imp}}.&lt;br /&gt;
# Attack the boss once and convert the {{i|Shield}}&lt;br /&gt;
# Worship and choose Chaos Avatar.&lt;br /&gt;
# Attack the boss twice and cast {{s|WEYTWUT}} on the boss.&lt;br /&gt;
# Convert the {{s|WEYTWUT}} and attack the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Contract&amp;diff=15107</id>
		<title>Creeplight Contract</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Contract&amp;diff=15107"/>
				<updated>2013-12-02T18:49:12Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The '''''Creeplight Contract''''' dungeon is the {{c|Assassin}} silver [[Class Challenges|Challenge]].  It has the additional stipulation that you must kill every monster in the dungeon (ie, get the ''Unstoppable'' badge).&lt;br /&gt;
&lt;br /&gt;
This dungeon is mostly identical to the [[Creeplight Ruins]] dungeon, but the boss has a slightly different name, and has greatly increased stats. Much, much harder to beat.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
You may prepare bazaar preparations for this dungeon.  There is no particular advised selection.&lt;br /&gt;
&lt;br /&gt;
== Boss==&lt;br /&gt;
# Anubbis - Form 1 - {{m|Warlock}} - 441 health - 86 attack - Traits: Revives, 50% Physical Resist, 50% Magical Resist.&lt;br /&gt;
# Anubbis - Form 2 - {{m|Zombie}} - 261 health - 82 attack - Traits: Revives, 50% Magical Resist, Undead, Bloodless.&lt;br /&gt;
# Anubbis - Form 3 - {{m|Wraith}} - 261 health - 82 attack - Traits: 50% Physical Resist, Mana Burn, Undead, Bloodless.&lt;br /&gt;
&lt;br /&gt;
2 things: You're going to want to Swift Hands the first form, and you're going to want to fireball the third form. &lt;br /&gt;
&lt;br /&gt;
To the first, using a Goblin Assassin with the {{i|Wicked Guitar}} makes this easy. Do not uncover the boss! Otherwise, using the Wicked Guitar to level up your popcorn is much more difficult, as you will no longer be able to Swift Hands the boss (who is level 9). Use the bloodstains &amp;amp; bones surrounding the boss to carefully avoid revealing him. Activate the Wicked Guitar during the clean-up phase, but after killing all level 9's. Otherwise, you'll have to deal with a bunch of pissed-off non-boss level 10's, who tend to be very annoying. &lt;br /&gt;
&lt;br /&gt;
There is an altar to Dracul. After killing all undead in the cleanup phase, but before killing the rest of the popcorn, worship at the altar. Go for Blood Tithe (at least 2 or 3 levels, unless that means that the boss 1-shots you) and save the rest of your piety for Blood Swells. This should greatly increase your longevity.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
You receive the {{i|Venom Dagger}} as your reward for winning this dungeon, an item that causes your first attack against every monster to be poisonous.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Contract&amp;diff=15106</id>
		<title>Creeplight Contract</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Contract&amp;diff=15106"/>
				<updated>2013-12-02T18:31:47Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The '''''Creeplight Contract''''' dungeon is the {{c|Assassin}} silver [[Class Challenges|Challenge]].  It has the additional stipulation that you must kill every monster in the dungeon (ie, get the ''Unstoppable'' badge).&lt;br /&gt;
&lt;br /&gt;
This dungeon is mostly identical to the [[Creeplight Ruins]] dungeon, but the boss has a slightly different name, and has greatly increased stats. Much, much harder to beat.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
You may prepare bazaar preparations for this dungeon.  There is no particular advised selection.&lt;br /&gt;
&lt;br /&gt;
== Boss==&lt;br /&gt;
# Anubbis - Form 1 - {{m|Warlock}} - 441 health - 86 attack - Traits: Revives, 50% Physical Resist, 50% Magical Resist.&lt;br /&gt;
# Anubbis - Form 2 - {{m|Zombie}} - 261 health - 82 attack - Traits: Revives, 50% Magical Resist, Undead, Bloodless.&lt;br /&gt;
# Anubbis - Form 3 - {{m|Wraith}} - ? health - ? attack - Traits: ?&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
You receive the {{i|Venom Dagger}} as your reward for winning this dungeon, an item that causes your first attack against every monster to be poisonous.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Contract&amp;diff=15105</id>
		<title>Creeplight Contract</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Contract&amp;diff=15105"/>
				<updated>2013-12-02T18:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The '''''Creeplight Contract''''' dungeon is the {{c|Assassin}} silver [[Class Challenges|Challenge]].  It has the additional stipulation that you must kill every monster in the dungeon (ie, get the ''Unstoppable'' badge).&lt;br /&gt;
&lt;br /&gt;
This dungeon is mostly identical to the [[Creeplight Ruins]] dungeon, but the boss has a slightly different name, and has greatly increased stats. Much, much harder to beat.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
You may prepare bazaar preparations for this dungeon.  There is no particular advised selection.&lt;br /&gt;
&lt;br /&gt;
== Boss==&lt;br /&gt;
# Anubbis - Form 1 - {{m|Warlock}} - 441 health - 86 attack - Traits: Revives, 50% Physical Resist, 50% Magical Resist.&lt;br /&gt;
# Anubbis - Form 2 - {{m|Zombie}} - ? health - ? attack - Traits: Revives, ?&lt;br /&gt;
# Anubbis - Form 3 - {{m|Wraith}} - ? health - ? attack - Traits: ?&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
You receive the {{i|Venom Dagger}} as your reward for winning this dungeon, an item that causes your first attack against every monster to be poisonous.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Contract&amp;diff=15104</id>
		<title>Creeplight Contract</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Contract&amp;diff=15104"/>
				<updated>2013-12-02T17:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The '''''Creeplight Contract''''' dungeon is the {{c|Assassin}} silver [[Class Challenges|Challenge]].  It has the additional stipulation that you must kill every monster in the dungeon (ie, get the ''Unstoppable'' badge).&lt;br /&gt;
&lt;br /&gt;
This dungeon is mostly identical to the [[Creeplight Ruins]] dungeon, but the boss has a slightly different name, and has greatly increased stats. Much, much harder to beat.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
You may prepare bazaar preparations for this dungeon.  There is no particular advised selection.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
You receive the {{i|Venom Dagger}} as your reward for winning this dungeon, an item that causes your first attack against every monster to be poisonous.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Contract&amp;diff=15103</id>
		<title>Creeplight Contract</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Contract&amp;diff=15103"/>
				<updated>2013-12-02T17:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The '''''Creeplight Contract''''' dungeon is the {{c|Assassin}} silver [[Class Challenges|Challenge]].  It has the additional stipulation that you must kill every monster in the dungeon (ie, get the ''Unstoppable'' badge).&lt;br /&gt;
&lt;br /&gt;
This dungeon is mostly identical to the Creeplight Ruins dungeon, but the boss has a slightly different name, and has greatly increased stats. Much, much harder to beat.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
You may prepare bazaar preparations for this dungeon.  There is no particular advised selection.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
You receive the {{i|Venom Dagger}} as your reward for winning this dungeon, an item that causes your first attack against every monster to be poisonous.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Steel&amp;diff=15098</id>
		<title>Vicious Steel</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Steel&amp;diff=15098"/>
				<updated>2013-11-29T18:55:21Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halls_of_steel_2.jpg|frame]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This is a Vicious difficulty dungeon populated with many nasty minions such as Illusions and Animated Armors. While it may seem exactly like the regular [[Halls of Steel]], there are a couple differences that make it much more difficult. It is unlocked by completing [[Halls of Steel]] with four classes. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''Monsters:''' Animated armors, Wraiths, Warlocks, Steel Golems, and Illusions. &lt;br /&gt;
&lt;br /&gt;
'''Boss:''' {{Monster|name=The Indomitable|type=Animated Armor|hp=222|attack=73|other=[[File:Death_protection.png|link=Death Protection]] (50) [[File:Magical_attack.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
Unlike the hard version of this dungeon you cannot get rid of the illusions, unless you kill them.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
This dungeon has two fixed bosses.&lt;br /&gt;
&lt;br /&gt;
# Count Blahblah - 1110 health, 120 attack, Undead, Magical Attack, Lifesteal 30%, Blinks. &lt;br /&gt;
# The Indomitable - 222 health, 73 attack, Magical Attack, Corrossive, Death Protection (50 layers)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''Suggested Classes:''' Berserker, Bloodmage, Paladin, Sorcerer&lt;br /&gt;
&lt;br /&gt;
If you play a Bloodmage use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on BLUDTUPOWA and reveal 3 tiles, bringing the boss to 31 hp. If you are at least level 7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.&lt;br /&gt;
&lt;br /&gt;
If you play a Paladin, try to maximize out your resistances so HALPMEH will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss. If you choose to play a Paladin, you must find a way to achieve max resists. One way to do this is to take Dracul or Taurog and The Pactmaker. Take the pact that gives resistances whenever you damage a new enemy and the piety from Taurog, or Dracul if need be, should cover the piety expense. Once again, when you are ready to take on The Indomitable, you must have a ton of tiles left to regenerate throughout the battle, because if you don't have tiles you won't even come close&lt;br /&gt;
&lt;br /&gt;
If you are playing a sorcerer, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The mana shield takes out 2 death protections, so you should have no problem out lasting the boss.&lt;br /&gt;
&lt;br /&gt;
The Berserker is by far the best class for the job because of his massive damage output and 50% magic resist. all I can say is get items to get your resist up to max (65%) and hold on for dear life. make sure to bring a burn salve and if possible you might want to have bazar spawn a few extra apathocaries so you can get a second one. then use one when you have gotten him down to about 30 death protections and use the other AFTER you get his head because he will drop some acid on the ground. then blah blah is just a whack fest so have fun.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Useful items are any sort of resist giving items, schadenfreude potions, and anything that gives knockback.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
=== Vicious ===&lt;br /&gt;
Razor Blade Smile - Complete Vicious Steel with any 3 classes. Unlocks the playable {{c|Vampire}} monster class. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Steel&amp;diff=15097</id>
		<title>Vicious Steel</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Steel&amp;diff=15097"/>
				<updated>2013-11-29T18:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: Created page with &amp;quot;frame __NOTOC__  This is a Vicious difficulty dungeon populated with many nasty minions such as Illusions and Animated Armors. While it may seem exa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halls_of_steel_2.jpg|frame]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This is a Vicious difficulty dungeon populated with many nasty minions such as Illusions and Animated Armors. While it may seem exactly like the regular [[Halls of Steel]], there are a couple differences that make it much more difficult. It is unlocked by completing [[Halls of Steel]] with four classes. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''Monsters:''' Animated armors, Wraiths, Warlocks, Steel Golems, and Illusions. &lt;br /&gt;
&lt;br /&gt;
'''Boss:''' {{Monster|name=The Indomitable|type=Animated Armor|hp=222|attack=73|other=[[File:Death_protection.png|link=Death Protection]] (50) [[File:Magical_attack.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
Unlike the hard version of this dungeon you cannot get rid of the illusions, unless you kill them.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
This dungeon has two fixed bosses.&lt;br /&gt;
&lt;br /&gt;
# Count Blahblah - 1110 health, 120 attack, Undead, Magical Attack, Lifesteal 30%, Blinks. &lt;br /&gt;
# The Indomitable - 222 health, 73 attack, Magical Attack, Corrossive, Death Protection (50 layers)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''Suggested Classes:''' Berzerker, Bloodmage, Paladin, Sorcerer&lt;br /&gt;
&lt;br /&gt;
If you play a Bloodmage use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on BLUDTUPOWA and reveal 3 tiles, bringing the boss to 31 hp. If you are at least level 7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.&lt;br /&gt;
&lt;br /&gt;
If you play a Paladin, try to maximize out your resistances so HALPMEH will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss.&lt;br /&gt;
&lt;br /&gt;
If you are playing a sorcerer, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The mana shield takes out 2 death protections, so you should have no problem out lasting the boss.&lt;br /&gt;
&lt;br /&gt;
The Barbarian is by far the best class for the job because of his massive damage output and 50% magic resist. all I can say is get items to get your resist up to max (65%) and hold on for dear life. make sure to bring a burn salve and if possible you might want to have bazar spawn a few extra apathocaries so you can get a second one. then use one when you have gotten him down to about 30 death protections and use the other AFTER you get his head because he will drop some acid on the ground. then blah blah is just a whack fest so have fun.&lt;br /&gt;
&lt;br /&gt;
If you choose to play a Paladin, you must find a way to achieve max resists. One way to do this is to take Dracul or Taurog and The Pactmaker. Take the pact that gives resistances whenever you damage a new enemy and the piety from Taurog, or Dracul if need be, should cover the piety expense. Once again, when you are ready to take on The Indomitable, you must have a ton of tiles left to regenerate throughout the battle, because if you don't have tiles you won't even come close.&lt;br /&gt;
&lt;br /&gt;
Useful items are any sort of resist giving items, schadenfreude potions, and anything that gives knockback.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
=== Vicious ===&lt;br /&gt;
Razor Blade Smile - Complete Vicious Steel with any 3 classes. Unlocks the playable {{c|Vampire}} monster class. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tinker&amp;diff=15096</id>
		<title>Tinker</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tinker&amp;diff=15096"/>
				<updated>2013-11-29T18:18:59Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:Tinker}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Tinker&lt;br /&gt;
|ShortHand=Ti&lt;br /&gt;
|Traits=&lt;br /&gt;
;MERCHANT: 2 extra shops in dungeon&lt;br /&gt;
;NEGOTIATOR: Items cost 5 gold less in shops&lt;br /&gt;
;MACGUYVER: Starts with a swiss alchemy kit, can sense dungeon stairs&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''MERCHANT''': 2 extra shops in dungeon&lt;br /&gt;
*'''NEGOTIATOR''': Items cost 5 gold less in shops&lt;br /&gt;
*'''MACGUYVER''': Starts with a swiss alchemy kit (2 Compression Seals, 2 Transmutation Seals, 1 Translocation Seal), can sense dungeon stairs&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Tinker is a rather unconventional class. Not possessing any combat prowess, the Tinker relies on items to provide leverage. By that logic, the Tinker also requires gold to be effective. Dungeons with multiple bosses work in advantage for the Tinker, as they drop large amounts of gold for you to use. The {{i|Gloves of Midas}} is an excellent item to prep with the Tinker, for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
The Tinker's ability to sense subdungeon stairs is very useful. If a Tinker can find Good Glenrick, it equals an easy boost to level 4. A Blacksmith Loot subdungeon means a stronger early game for the Tinker. Secret subdungeons are never truly inaccessable to the Tinker, thanks to his {{i|Transmutation Scroll}}s. Almost all secret subdungeons are beneficial, which is something that the Tinker should never fail to leverage.&lt;br /&gt;
&lt;br /&gt;
There is no particular God that the Tinker requires to worship to be successful, but {{g|Tikki Tooki}} works best for the Tinker, due to the free gold you receive with Tikki's boons. If you're worshipping Tikki, consider an offensive build, so you can conserve piety.&lt;br /&gt;
&lt;br /&gt;
The Tinker's potential increases as you unlock items, especially the Elite items from Bezar. Elite items cost a large amount of gold, but the Tinker comes with a free {{i|Translocation Scroll}}, which is essentially a free item. A free {{i|Amulet of Yendor}} can mean an easy win.&lt;br /&gt;
&lt;br /&gt;
The Tinker works with just about any race (except possibly Goblins), although you will need to have a certain strategy in mind, whether it's building a combat-oriented class for humans and orcs, glyph-based class with elves or gnomes, or abusing the Tri-sword or Alchemy Scroll with Halfling and Gnomes. All in all, the Tinker's a rather luck-based class, but making the most out of the RNG is what Desktop Dungeons is all about. A properly equipped (and slightly lucky) Tinker can clear even Vicious Gaan'Talet with relative ease.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tinker&amp;diff=15095</id>
		<title>Tinker</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tinker&amp;diff=15095"/>
				<updated>2013-11-29T18:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:Tinker}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Tinker&lt;br /&gt;
|ShortHand=Ti&lt;br /&gt;
|Traits=&lt;br /&gt;
;MERCHANT: 2 extra shops in dungeon&lt;br /&gt;
;NEGOTIATOR: Items cost 5 gold less in shops&lt;br /&gt;
;MACGUYVER: Starts with a swiss alchemy kit, can sense dungeon stairs&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Guild]]&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*'''MERCHANT''': 2 extra shops in dungeon&lt;br /&gt;
*'''NEGOTIATOR''': Items cost 5 gold less in shops&lt;br /&gt;
*'''MACGUYVER''': Starts with a swiss alchemy kit (2 Compression Seals, 2 Transmutation Seals, 1 Translocation Seal), can sense dungeon stairs&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Tinker is a rather unconventional class. Not possessing any combat prowess, the Tinker relies on items to provide leverage. By that logic, the Tinker also requires gold to be effective. Dungeons with multiple bosses work in advantage for the Tinker, as they drop large amounts of gold for you to use. The {{i|Gloves of Midas}} is an excellent item to prep with the Tinker, for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
The Tinker's ability to sense subdungeon stairs is very useful. If a Tinker can find Good Glenrick, it equals an easy boost to level 4. A Blacksmith Loot subdungeon means a stronger early game for the Tinker. Secret subdungeons are never truly inaccessable to the Tinker, thanks to his Transmutation Scrolls. Almost all secret subdungeons are beneficial, which is something that the Tinker should never fail to leverage.&lt;br /&gt;
&lt;br /&gt;
There is no particular God that the Tinker requires to worship to be successful, but {{g|Tikki Tooki}} works best for the Tinker, due to the free gold you receive with Tikki's boons. If you're worshipping Tikki, consider an offensive build, so you can conserve piety.&lt;br /&gt;
&lt;br /&gt;
The Tinker's potential increases as you unlock items, especially the Elite items from Bezar. Elite items cost a large amount of gold, but the Tinker comes with a free {{i|Translocation Scroll}}, which is essentially a free item. A free {{i|Amulet of Yendor}} can mean an easy win.&lt;br /&gt;
&lt;br /&gt;
The Tinker works with just about any race (except possibly Goblins), although you will need to have a certain strategy in mind, whether it's building a combat-oriented class for humans and orcs, glyph-based class with elves or gnomes, or abusing the Tri-sword or Alchemy Scroll with Halfling and Gnomes. All in all, the Tinker's a rather luck-based class, but making the most out of the RNG is what Desktop Dungeons is all about. A properly equipped (and slightly lucky) Tinker can clear even Vicious Gaan'Talet with relative ease.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Forging_Ahead&amp;diff=15094</id>
		<title>Forging Ahead</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Forging_Ahead&amp;diff=15094"/>
				<updated>2013-11-29T17:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Forging Ahead''''' is a special dungeon that serves as the {{c|Tinker}} silver [[Class Challenges|challenge]].&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
[[Blacksmith]] only.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
You cannot convert any items or glyphs except for your starting scrolls.&lt;br /&gt;
&lt;br /&gt;
Shops spawn with a generally fixed array of items, many of which are rare or unique to this dungeon:&lt;br /&gt;
* {{i|Pendant of Health}}&lt;br /&gt;
* {{i|Pendant of Mana}}&lt;br /&gt;
* {{i|Spoon}}&lt;br /&gt;
* {{i|Compression Seal}}&lt;br /&gt;
* {{i|Fake Beard}}&lt;br /&gt;
* {{i|Cracked Orb}} &lt;br /&gt;
* {{i|Draining Blade}} - 25 (-5=20) gold: +1 lifesteal, 9 layers of curse and 5 corrosion on pickup&lt;br /&gt;
* {{i|Bound Sword}} - 14 (-5=9) gold: +15% damage, can't be converted&lt;br /&gt;
* {{i|Penance}} - 25 (-5=20) gold: +2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal&lt;br /&gt;
* {{i|Ritual Scroll}} - 13 (-5=8) gold: consume to add +5% resistances, +1 Max MP and +3 layers of curse&lt;br /&gt;
&lt;br /&gt;
The map is divided by a river, with a single stepping stone serving as a bridge between two halves. Walls perpendicular to the river will appear as each enemy is defeated.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{{m|Vampire}}s, {{m|Wraith}}s, {{m|Shade}}s, {{m|Thrall}}s and {{m|Zombie}}s&lt;br /&gt;
&lt;br /&gt;
== The Boss ==&lt;br /&gt;
The boss is Force, a level 10 Djinn (HP 522/ATK 75/Blink) that changes secondary abilities as it blinks around.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
'''You cannot convert any items or glyphs''' except for your starting scrolls, and you don't want to convert those anyway. If you save your potions and don't want an entire line of inventory taken up by that Spoon, this limits you to 3 small items (conveniently, there are 3 Compression Seals available) and 5 large ones.&lt;br /&gt;
&lt;br /&gt;
Cracked Orb and Ritual Scroll are consumed on use, and so don't take a space.&lt;br /&gt;
&lt;br /&gt;
Half the enemies on this dungeon have lifesteal. This is really annoying.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Naga&amp;diff=15093</id>
		<title>Naga</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Naga&amp;diff=15093"/>
				<updated>2013-11-29T17:22:12Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Naga&lt;br /&gt;
|HP=??%&lt;br /&gt;
|Att=??%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Weakening blow}}&lt;br /&gt;
|Unlock=???&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The Naga is a monster found exclusively in the south.  He has the {{t|Weakening Blow}} trait, allowing him to permanently reduce your base attack by 1 point per Weakening stack.  There are very few ways to remove the weakening effect, and normally you will want to avoid accruing any weakening whatsoever.  Use glyphs like {{s|BURNDAYRAZ}} and {{s|GETINDARE}} to avoid ever taking a blow from a Naga, and thus evading his nasty debuff.  The Naga is otherwise a relatively weak enemy and can be dispatched quite easily.&lt;br /&gt;
&lt;br /&gt;
If you find yourself weakened, you have few options at your disposal.  The cleansing boon of the {{g|Glowing Guardian}} can remove a single layer of weakening, but the high piety cost means that this isn't something you can do frequently.  The chaos avatar boon of {{g|Jehora Jeheyu}} will remove all weakening, but this is a one-time effect so it must be timed very carefully.  Finally, the {{i|Fortitude Tonic}} will remove all weakening, but the supply of these potions is quite limited.&lt;br /&gt;
&lt;br /&gt;
The Naga boss, Itsssama, is only found in the Ick Swamp and has high physical and magic resistance in addition to his weakening blow.  There is little that can be done about this, and your best options are to either save him for last or drink a fortitude tonic once you've beaten him.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14986</id>
		<title>Goatperson</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14986"/>
				<updated>2013-11-27T17:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Goatperson&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|Traits=&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Conversion=Refills HP and MP for 100 (+10 cumulative) CP&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Find at least 6 gods (enough that two altars will spawn in dungeons), and pay 3000 gold at the Goat Glade.&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
Exploring a tile costs food, which takes up a small inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE. Each tile uncovered will deplete 1 food. As you might be able to tell, this adds up ''really quick''. This obviously is meant to limit exploration, as no food is consumed by going back over uncovered tiles.  &lt;br /&gt;
&lt;br /&gt;
The Scapegoat feature is a little harder to understand. Each dungeon will still only spawn 3 altars (If you have access to 3 altars. The Goatperson will spawn as soon as your dungeon will spawn 2 altars, so you could be stuck with just two). Therefore, the Goatperson will simply switch between these three altars randomly upon level up. The no-desecration aspect is simply done so that you can't escape this change by destroying the other altars. This trait is designed to severely limit the strategies that one can implement, as it is impossible to be sure when you will be forced to worship one god instead of another. More research will be required to see if the new god is randomly chosen from the remaining two altars, or if all three are included in the decision. &lt;br /&gt;
&lt;br /&gt;
The last feature merely ensures that you cannot use the Goatperson for quest progression. It remains to be seen if the amount of money dropped is equal to the value of the trophy that would've dropped instead. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy. &lt;br /&gt;
&lt;br /&gt;
The fact that the Goatperson does not heal upon level up completely torpedoes mid-fight level-up strategies, and makes progression much, much more difficult. While you can still heal mid-fight by converting, the increasing conversion cost makes this rather costly, and severely limits supply. The exploration phase is also much more difficult, because you cannot rely on leveling up to heal you. Therefore, the ''only'' ways for your character to heal at all are by exploring(which is limited by your food supply, which is only replenished by killing monsters), using glyphs, converting items, using potions, and taking god boons. All of these are in limited supply. Exploring becomes extremely conservative, as you will be forced to heal every wound by using consumables. By the time you reach the boss, it's likely that you won't have any way left to heal yourself.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Simply put, this class was carefully balanced to stack the deck against the player as much as physically possible without making it completely impossible to win. &lt;br /&gt;
&lt;br /&gt;
Technically, it's possible to win with this class. Impossible is the next door neighbor, though. &lt;br /&gt;
&lt;br /&gt;
This is a challenge class. If you can beat a dungeon with this class, then you're either inordinately lucky or an absolute master at this game.&lt;br /&gt;
&lt;br /&gt;
Heck, it'd be close to a miracle to beat an ''easy'' dungeon with the Goatperson. &lt;br /&gt;
&lt;br /&gt;
For those still not deterred, it is worth noting that nowhere does the Goatperson's features limit item use. The only way that I could see this class succeeding is by loading down with as many powerful items and potions as possible and using them to somewhat offset the Goatperson's deliberate flaws. &lt;br /&gt;
&lt;br /&gt;
Good luck. You're going to need it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=14975</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Classes&amp;diff=14975"/>
				<updated>2013-11-24T19:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Goatperson */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:Classes}}&lt;br /&gt;
{{stub}}__NOTOC__&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Classes Table of Contents&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 1|Tier 1]]&lt;br /&gt;
|[[#Fighter|Fighter]]&lt;br /&gt;
|[[#Thief|Thief]]&lt;br /&gt;
|[[#Priest|Priest]]&lt;br /&gt;
|[[#Wizard|Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 2|Tier 2]]&lt;br /&gt;
|[[#Berserker|Berserker]]&lt;br /&gt;
|[[#Rogue|Rogue]]&lt;br /&gt;
|[[#Monk|Monk]]&lt;br /&gt;
|[[#Sorcerer|Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Tier 3|Tier 3]]&lt;br /&gt;
|[[#Warlord|Warlord]]&lt;br /&gt;
|[[#Assassin|Assassin]]&lt;br /&gt;
|[[#Paladin|Paladin]]&lt;br /&gt;
|[[#Bloodmage|Bloodmage]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;\|[[#Special|Special]]&lt;br /&gt;
|[[#Crusader|Crusader]]&lt;br /&gt;
|[[#Transmuter|Transmuter]]&lt;br /&gt;
|[[#Tinker|Tinker]]&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[#Monster Classes|Monster Classes]]&lt;br /&gt;
|[[#Half-Dragon|Half-Dragon]]&lt;br /&gt;
|[[#Gorgon|Gorgon]]&lt;br /&gt;
|[[#Vampire|Vampire]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
{{ClassSummary|Fighter}}&lt;br /&gt;
{{ClassSummary|Thief}}&lt;br /&gt;
{{ClassSummary|Priest}}&lt;br /&gt;
{{ClassSummary|Wizard}}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{ClassSummary|Berserker}}&lt;br /&gt;
{{ClassSummary|Rogue}}&lt;br /&gt;
{{ClassSummary|Monk}}&lt;br /&gt;
{{ClassSummary|Sorcerer}}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
{{ClassSummary|Warlord}}&lt;br /&gt;
{{ClassSummary|Assassin}}&lt;br /&gt;
{{ClassSummary|Paladin}}&lt;br /&gt;
{{ClassSummary|Bloodmage}}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{{ClassSummary|Crusader}}&lt;br /&gt;
{{ClassSummary|Transmuter}}&lt;br /&gt;
{{ClassSummary|Tinker}}&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
===[[File:GorgonHero.png]] Gorgon===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
|Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;AZURE BODY: +25% to starting physical resistance&lt;br /&gt;
;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph&lt;br /&gt;
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health&lt;br /&gt;
|5% Deathgaze per 100 Conversion Points&lt;br /&gt;
|Complete [[Naga City]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half-Dragon===&lt;br /&gt;
''Add Picture''&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;DRAGON TAIL: Start with 20% knockback&lt;br /&gt;
;DRAGON BREATH: Fiery breath means normal attacks deal magical damage&lt;br /&gt;
;DRAGON STATURE: Sight radius and starting health are doubled&lt;br /&gt;
|20% Knockback damage per 100 Conversion Points&lt;br /&gt;
|Complete [[Dragon Isle]] with 3 [[Class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:VampireHero.png]] Vampire===&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Complete [[Halls of Steel#Vicious Mode|Halls of Steel (Vicious Mode)]] with 3 [[class]]es&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Goatperson===&lt;br /&gt;
''Add Picture''&lt;br /&gt;
{|style=&amp;quot;text-align:center;width:80%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Traits&lt;br /&gt;
!Conversion&lt;br /&gt;
!How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Refill HP/MP per 100 (+10 cumulative) Conversion Points&lt;br /&gt;
|Reward for supporters + Unlock 6 gods &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Deadites&amp;diff=14974</id>
		<title>The Deadites</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Deadites&amp;diff=14974"/>
				<updated>2013-11-24T19:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Unique Dungeon Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The Deadites''''' is the {{c|Priest}} bronze [[Class Challenges|challenge]].  The boss is a unique {{m|Warlock}} named Bad Ash.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
There are 2 unique items that always spawn: the Chainsaw and the Boomstick ( +5 base damage and +10 max health each). &lt;br /&gt;
&lt;br /&gt;
No altars, gold or shops, but boosters spawn normally. &lt;br /&gt;
&lt;br /&gt;
== Monsters Present ==&lt;br /&gt;
* {{m|Zombie}}s. Their high health and damage is annoying. Much like Wraiths, these will be difficult to beat until you can find one or two of the guaranteed spawn items. After that, they're easy. &lt;br /&gt;
* {{m|Wraith}}s. The Mana burn is annoying, and they do enough damage that you're going to have a lot of trouble killing them. Save them to secure a level-up.  &lt;br /&gt;
* {{m|Vampire}}s. Their high health and damage will make them difficult to beat until you can find one or two of the guaranteed spawn items. After that, they're easy. Be cautious if exploring at high levels: the health pool that you're likely to have means that vampires will gain ridiculous amounts of health from their Lifesteal trait. &lt;br /&gt;
* Heretics. They use the {{m|Warlock}} image. They have lower stats than a Warlock would, but have 100% Death-gaze. As such, try to avoid them. They can be easily killed if you are a higher level than them, as their health isn't very high. &lt;br /&gt;
&lt;br /&gt;
== Unique Dungeon Traits ==&lt;br /&gt;
One item that is essential is the Pepper the Dog. It works somewhat like the {{i|Badge of Honour}}. Instead of giving death protection, however, it turns the next thing that it hits after being consumed into an undead creature. Without this effect, the boss is very difficult to defeat.&lt;br /&gt;
&lt;br /&gt;
== Bad Ash ==&lt;br /&gt;
Bad Ash isn't too hard, but he's a little intimidating to start with. He has 112 attack and 636 health, with 100% Death-Gaze and Magical Attack. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The race that you should pick depends on what aspect of the priest you want to leverage the most. Halflings are my personal choice, as that gives you the most health potions to make use of. Orcs are a good second, as their base damage bonus lines up quite nicely with the Priest's +100% damage against undead class trait, especially since almost every monster in this dungeon is undead. &lt;br /&gt;
&lt;br /&gt;
If you're doing this early on, you might not have access to these more exotic options. In that case, humans are probably the best way to go, as the only other race that synergizes with the Priest would be the Dwarves, and the Priest needs more damage than he does health. &lt;br /&gt;
&lt;br /&gt;
This is a simple dungeon. Run around until you find one or two of the guaranteed spawn items. Use them to kill the highest level monsters that won't kill you back. Do not use any health potions. Do this until you can survive one hit from Bad Ash. Use Pepper the Dog to turn Bad Ash into an undead creature. Heal. Continue leveling until you reach level 9 or 10. Convert all glyphs except for GETINDARE and BYSSEPS(if you find them). Use your accumulated resources to damage Bad Ash while avoiding his 100% Death-Gaze via health potions. Repeat until he's dead. &lt;br /&gt;
&lt;br /&gt;
It'll be closer if using a human, but if you wait until you've acquired halflings, this challenge will be a breeze. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Deadites&amp;diff=14973</id>
		<title>The Deadites</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Deadites&amp;diff=14973"/>
				<updated>2013-11-24T19:49:46Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: Created page with &amp;quot;'''''The Deadites''''' is the {{c|Priest}} bronze challenge.  The boss is a unique {{m|Warlock}} named Bad Ash.    == Preparations == None allowed.  == Resou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The Deadites''''' is the {{c|Priest}} bronze [[Class Challenges|challenge]].  The boss is a unique {{m|Warlock}} named Bad Ash.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
There are 2 unique items that always spawn: the Chainsaw and the Boomstick ( +5 base damage and +10 max health each). &lt;br /&gt;
&lt;br /&gt;
No altars, gold or shops, but boosters spawn normally. &lt;br /&gt;
&lt;br /&gt;
== Monsters Present ==&lt;br /&gt;
* {{m|Zombie}}s. Their high health and damage is annoying. Much like Wraiths, these will be difficult to beat until you can find one or two of the guaranteed spawn items. After that, they're easy. &lt;br /&gt;
* {{m|Wraith}}s. The Mana burn is annoying, and they do enough damage that you're going to have a lot of trouble killing them. Save them to secure a level-up.  &lt;br /&gt;
* {{m|Vampire}}s. Their high health and damage will make them difficult to beat until you can find one or two of the guaranteed spawn items. After that, they're easy. Be cautious if exploring at high levels: the health pool that you're likely to have means that vampires will gain ridiculous amounts of health from their Lifesteal trait. &lt;br /&gt;
* Heretics. They use the {{m|Warlock}} image. They have lower stats than a Warlock would, but have 100% Death-gaze. As such, try to avoid them. They can be easily killed if you are a higher level than them, as their health isn't very high. &lt;br /&gt;
&lt;br /&gt;
== Unique Dungeon Traits ==&lt;br /&gt;
One item that is essential is the Pepper the Dog. It works somewhat like the {{i|Badge of Honour}}. Instead of giving death protection, however, it turns that next thing that it hits after being consumed into an undead creature. Without this effect, the boss is very difficult to defeat. &lt;br /&gt;
&lt;br /&gt;
== Bad Ash ==&lt;br /&gt;
Bad Ash isn't too hard, but he's a little intimidating to start with. He has 112 attack and 636 health, with 100% Death-Gaze and Magical Attack. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The race that you should pick depends on what aspect of the priest you want to leverage the most. Halflings are my personal choice, as that gives you the most health potions to make use of. Orcs are a good second, as their base damage bonus lines up quite nicely with the Priest's +100% damage against undead class trait, especially since almost every monster in this dungeon is undead. &lt;br /&gt;
&lt;br /&gt;
If you're doing this early on, you might not have access to these more exotic options. In that case, humans are probably the best way to go, as the only other race that synergizes with the Priest would be the Dwarves, and the Priest needs more damage than he does health. &lt;br /&gt;
&lt;br /&gt;
This is a simple dungeon. Run around until you find one or two of the guaranteed spawn items. Use them to kill the highest level monsters that won't kill you back. Do not use any health potions. Do this until you can survive one hit from Bad Ash. Use Pepper the Dog to turn Bad Ash into an undead creature. Heal. Continue leveling until you reach level 9 or 10. Convert all glyphs except for GETINDARE and BYSSEPS(if you find them). Use your accumulated resources to damage Bad Ash while avoiding his 100% Death-Gaze via health potions. Repeat until he's dead. &lt;br /&gt;
&lt;br /&gt;
It'll be closer if using a human, but if you wait until you've acquired halflings, this challenge will be a breeze. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&amp;diff=14972</id>
		<title>Deadly Shadows</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&amp;diff=14972"/>
				<updated>2013-11-24T18:54:38Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Monsters Present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Deadly Shadows''''' dungeon is the {{c|Thief}} gold [[Class Challenges|challenge]].  The boss is a unique {{m|Goblin}} named Sillyname.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
You start out with the {{i|Balanced Dagger}} that you won in the last Thief challenge. No altars, no shops. Gold piles are still present, as are stat boosters. &lt;br /&gt;
&lt;br /&gt;
== Monsters Present ==&lt;br /&gt;
All monsters present are of unique types, present only in this level. Something to be thankful for. &lt;br /&gt;
&lt;br /&gt;
* Spellslingers use the {{m|Warlock}} image. They have similar stats to Warlocks, if not slightly lower, and have the traits Mana Burn, Poisonous, and First Strike. Avoid them unless you're about to level up, and keep in mind that they make for terrible popcorn (not that you're going to have a lot left, here). &lt;br /&gt;
* Mercenaries use the {{m|Bandit}} image. Their stats are normal, but they have the Weakening Blow trait. Use them to level. &lt;br /&gt;
* Castle Guards use the {{m|Animated Armour}} image. They have the exact same stats as the Mercenaries, but have the Corrosive trait instead, and they leave corrosive pools when they die. &lt;br /&gt;
&lt;br /&gt;
It's a toss-up whether corrosion or weakening is worse, so just try to avoid taking on either more than you have to.&lt;br /&gt;
&lt;br /&gt;
== Unique Dungeon Traits ==&lt;br /&gt;
Trapped chests are present, as they are for all Thief challenges. It is very important that you kill these as soon as you are able. Their contents are invaluable for surviving this dungeon. &lt;br /&gt;
&lt;br /&gt;
== Sillyname ==&lt;br /&gt;
Lord Karras Sillyname is a {{m|Goblin}}, and he's pretty annoying. He has 120 attack and 150 health, and the trait Retaliate: Fireball. &lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
It is quite possible that you will be boxed in as this dungeon starts. If so, restart and save yourself the indignity of the game over screen. You're going to be seeing it enough as-is. &lt;br /&gt;
&lt;br /&gt;
The dungeon is composed of many narrow corridors. Exploration is very limited, due to monster density. &lt;br /&gt;
&lt;br /&gt;
The level 1 trapped chest contains [[GETINDARE]]. This dungeon will be very difficult to win if you cannot acquire this early. As the layout is completely randomized, you cannot count on any of the trapped chests being accessible to you before the very end. You're going to die a lot. &lt;br /&gt;
&lt;br /&gt;
About half the chests contain either Fortitude Potions or Burn Salves. While you might be tempted to use them right away, keep in mind that there is no way to get more of them, and two thirds of the monsters in this level have either the Weakening or Corrosive traits. Try to conserve at least one of each type until you move on to tackling Sillyname. &lt;br /&gt;
&lt;br /&gt;
The other three chests contain the [[IMAWAL]], [[ENDISWAL]], and [[BURNDAYRAZ]] glyphs. IMAWAL will be essential, as you will need to have the highest level that you can manage to take on Sillyname. BURNDAYRAZ is only present in the level 9 trapped chest, so don't count on having it before the clean-up phase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sillyname isn't a very tough boss by himself, but is much more difficult when one considers how annoying his retainers are. It would take 4 level 10 fireballs to kill him, which would require being able to take 240 damage in return. By leveraging the fact that he doesn't have First Strike and you are guaranteed to have GETINDARE, combined with the Thief's ability with potions, it may be possible to kill Sillyname with relative ease. That would require, however, having retained all health and mana potions for the boss fight and having only a few stacks of Corrosion and Weakening on your character. Possible, but it's going to be a tight run. &lt;br /&gt;
&lt;br /&gt;
(Note: Have not beaten yet. will flesh out more when done so.)&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&amp;diff=14971</id>
		<title>Deadly Shadows</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&amp;diff=14971"/>
				<updated>2013-11-24T18:54:12Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: WIP. Boss strategy still only theory. Gonna take a lot of tries to beat this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Deadly Shadows''''' dungeon is the {{c|Thief}} gold [[Class Challenges|challenge]].  The boss is a unique {{m|Goblin}} named Sillyname.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
You start out with the {{i|Balanced Dagger}} that you won in the last Thief challenge. No altars, no shops. Gold piles are still present, as are stat boosters. &lt;br /&gt;
&lt;br /&gt;
== Monsters Present ==&lt;br /&gt;
All monsters present are of unique types, present only in this level. Something to be thankful for. &lt;br /&gt;
&lt;br /&gt;
* Spellslingers use the {{m|Warlock}} image. They have similar stats to Warlocks, if not slightly lower, and have the traits Mana Burn, Poisonous, and First Strike. Avoid them unless you're about to level up, and keep in mind that they make for terrible popcorn (not that you're going to have a lot left, here). &lt;br /&gt;
* Mercenaries use the {{m|Bandit}} image. Their stats are normal, but they have the Weakening Blow trait. Use them to level. &lt;br /&gt;
* Castle Guards use the {{m|Animated Armor}} image. They have the exact same stats as the Mercenaries, but have the Corrosive trait instead, and they leave corrosive pools when they die. &lt;br /&gt;
&lt;br /&gt;
It's a toss-up whether corrosion or weakening is worse, so just try to avoid taking on either more than you have to. &lt;br /&gt;
&lt;br /&gt;
== Unique Dungeon Traits ==&lt;br /&gt;
Trapped chests are present, as they are for all Thief challenges. It is very important that you kill these as soon as you are able. Their contents are invaluable for surviving this dungeon. &lt;br /&gt;
&lt;br /&gt;
== Sillyname ==&lt;br /&gt;
Lord Karras Sillyname is a {{m|Goblin}}, and he's pretty annoying. He has 120 attack and 150 health, and the trait Retaliate: Fireball. &lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
It is quite possible that you will be boxed in as this dungeon starts. If so, restart and save yourself the indignity of the game over screen. You're going to be seeing it enough as-is. &lt;br /&gt;
&lt;br /&gt;
The dungeon is composed of many narrow corridors. Exploration is very limited, due to monster density. &lt;br /&gt;
&lt;br /&gt;
The level 1 trapped chest contains [[GETINDARE]]. This dungeon will be very difficult to win if you cannot acquire this early. As the layout is completely randomized, you cannot count on any of the trapped chests being accessible to you before the very end. You're going to die a lot. &lt;br /&gt;
&lt;br /&gt;
About half the chests contain either Fortitude Potions or Burn Salves. While you might be tempted to use them right away, keep in mind that there is no way to get more of them, and two thirds of the monsters in this level have either the Weakening or Corrosive traits. Try to conserve at least one of each type until you move on to tackling Sillyname. &lt;br /&gt;
&lt;br /&gt;
The other three chests contain the [[IMAWAL]], [[ENDISWAL]], and [[BURNDAYRAZ]] glyphs. IMAWAL will be essential, as you will need to have the highest level that you can manage to take on Sillyname. BURNDAYRAZ is only present in the level 9 trapped chest, so don't count on having it before the clean-up phase. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sillyname isn't a very tough boss by himself, but is much more difficult when one considers how annoying his retainers are. It would take 4 level 10 fireballs to kill him, which would require being able to take 240 damage in return. By leveraging the fact that he doesn't have First Strike and you are guaranteed to have GETINDARE, combined with the Thief's ability with potions, it may be possible to kill Sillyname with relative ease. That would require, however, having retained all health and mana potions for the boss fight and having only a few stacks of Corrosion and Weakening on your character. Possible, but it's going to be a tight run. &lt;br /&gt;
&lt;br /&gt;
(Note: Have not beaten yet. will flesh out more when done so.)&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14970</id>
		<title>Goatperson</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14970"/>
				<updated>2013-11-24T18:01:20Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Goatperson&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|Traits=&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Conversion=Refills HP and MP for 100 (+10 cumulative) CP&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Find at least 6 gods (enough that two altars will spawn in dungeons), and pay 3000 gold at the Goat Glade.&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
Exploring a tile costs food, which takes up a small inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE. Each tile uncovered will deplete 1 food. As you might be able to tell, this adds up ''really quick''. This obviously is meant to limit exploration, as no food is consumed by going back over uncovered tiles.  &lt;br /&gt;
&lt;br /&gt;
The Scapegoat feature is a little harder to understand. Each dungeon will still only spawn 3 altars (If you have access to 3 altars. Ihe Goatperson will spawn as soon as your dungeon will spawn 2 altars, so you could be stuck with just two). Therefore, the Goatperson will simply switch between these three altars randomly upon level up. The no-desecration aspect is simply done so that you can't escape this change by destroying the other altars. This trait is designed to severely limit the strategies that one can implement, as it is impossible to be sure when you will be forced to worship one god instead of another. More research will be required to see if the new god is randomly chosen from the remaining two altars, or if all three are included in the decision. &lt;br /&gt;
&lt;br /&gt;
The last feature merely ensures that you cannot use the Goatperson for quest progression. It remains to be seen if the amount of money dropped is equal to the value of the trophy that would've dropped instead. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy. &lt;br /&gt;
&lt;br /&gt;
The fact that the Goatperson does not heal upon level up completely torpedoes mid-fight level-up strategies, and makes progression much, much more difficult. While you can still heal mid-fight by converting, the increasing conversion cost makes this rather costly, and severely limits supply. The exploration phase is also much more difficult, because you cannot rely on leveling up to heal you. Therefore, the ''only'' ways for your character to heal at all are by exploring(which is limited by your food supply, which is only replenished by killing monsters), using glyphs, converting items, using potions, and taking god boons. All of these are in limited supply. Exploring becomes extremely conservative, as you will be forced to heal every wound by using consumables. By the time you reach the boss, it's likely that you won't have any way left to heal yourself.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Simply put, this class was carefully balanced to stack the deck against the player as much as physically possible without making it completely impossible to win. &lt;br /&gt;
&lt;br /&gt;
Technically, it's possible to win with this class. Impossible is the next door neighbor, though. &lt;br /&gt;
&lt;br /&gt;
This is a challenge class. If you can beat a dungeon with this class, then you're either inordinately lucky or an absolute master at this game.&lt;br /&gt;
&lt;br /&gt;
Heck, it'd be close to a miracle to beat an ''easy'' dungeon with the Goatperson. &lt;br /&gt;
&lt;br /&gt;
For those still not deterred, it is worth noting that nowhere does the Goatperson's features limit item use. The only way that I could see this class succeeding is by loading down with as many powerful items and potions as possible and using them to somewhat offset the Goatperson's deliberate flaws. &lt;br /&gt;
&lt;br /&gt;
Good luck. You're going to need it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14969</id>
		<title>Goatperson</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14969"/>
				<updated>2013-11-24T17:59:47Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Goatperson&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|Traits=&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Conversion=Refills HP and MP for 100 (+10 cumulative) CP&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Find at least 6 gods (enough that two altars will spawn in dungeons), and pay 3000 gold at the Goat Glade.&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
Exploring a tile costs food, which takes up a small inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE. Each tile uncovered will deplete 1 food. As you might be able to tell, this adds up ''really quick''. This obviously is meant to limit exploration, as no food is consumed by going back over uncovered tiles.  &lt;br /&gt;
&lt;br /&gt;
The Scapegoat feature is a little harder to understand. Each dungeon will still only spawn 3 altars (If you have access to 3 altars. Ihe Goatperson will spawn as soon as your dungeon will spawn 2 altars, so you could be stuck with just two). Therefore, the Goatperson will simply switch between these three altars randomly upon level up. The no-desecration aspect is simply done so that you can't escape this change by destroying the other altars. This trait is designed to severely limit the strategies that one can implement, as it is impossible to be sure when you will be forced to worship one god instead of another. More research will be required to see if the new god is randomly chosen from the remaining two altars, or if all three are included in the decision. &lt;br /&gt;
&lt;br /&gt;
The last feature merely ensures that you cannot use the Goatperson for quest progression. It remains to be seen if the amount of money dropped is equal to the value of the trophy that would've dropped instead. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy. &lt;br /&gt;
&lt;br /&gt;
The fact that the Goatperson does not heal upon level up completely torpedoes mid-fight level-up strategies, and makes progression much, much more difficult. While you can still heal mid-fight by converting, the increasing conversion cost makes this rather costly, and severely limits supply. The exploration phase is also much more difficult, because you cannot rely on leveling up to heal you. Therefore, the ''only'' ways for your character to heal at all are by exploring(which is limited by your food supply, which is only replenished by killing monsters), using glyphs, converting items, using potions, and taking god boons. All of these are in limited supply. Exploring becomes extremely conservative, as you will be forced to heal every wound by using consumables. By the time you reach the boss, it's likely that you won't have any way left to heal yourself.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Simply put, this class was carefully balanced to stack the deck against the player as much as physically possible without making it completely impossible to win. &lt;br /&gt;
&lt;br /&gt;
Technically, it's possible to win with this class. Impossible is the next door neighbor, though. &lt;br /&gt;
&lt;br /&gt;
This is a challenge class. If you can beat a dungeon with this class, then you're either inordinately lucky or an absolute master at this game.&lt;br /&gt;
&lt;br /&gt;
Heck, it'd be close to a miracle to beat an ''easy'' dungeon with the Goatperson. &lt;br /&gt;
&lt;br /&gt;
For those still not deterred, it is worth noting that nowhere does the Goatperson's features limit item use. The only way that I could see this class succeeding is by loading down with as many powerful items and potions as possible and using them to somewhat offset the Goatperson's deliberate flaws. &lt;br /&gt;
&lt;br /&gt;
Good luck. You're going to need it. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14968</id>
		<title>Goatperson</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14968"/>
				<updated>2013-11-24T17:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Goatperson&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|Traits=&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Conversion=Refills HP and MP for 100 (+10 cumulative) CP&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
Find at least 6 gods (enough that two altars will spawn in dungeons), and pay 3000 gold at the Goat Glade.&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
Exploring a tile costs food, which takes up a small inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE. Each tile uncovered will deplete 1 food. As you might be able to tell, this adds up ''really quick''. This obviously is meant to limit exploration, as no food is consumed by going back over uncovered tiles.  &lt;br /&gt;
&lt;br /&gt;
The Scapegoat feature is a little harder to understand. Each dungeon will still only spawn 3 altars (If you have access to 3 altars. Ihe Goatperson will spawn as soon as your dungeon will spawn 2 altars, so you could be stuck with just two). Therefore, the Goatperson will simply switch between these three altars randomly upon level up. The no-desecration aspect is simply done so that you can't escape this change. This trait is designed to severely limit the strategies that one can implement, as it is impossible to be sure when you will be forced to worship one god instead of another. More research will be required to see if the new god is randomly chosen from the remaining two altars, or if all three are included in the decision. &lt;br /&gt;
&lt;br /&gt;
The last feature merely ensures that you cannot use the Goatperson for quest progression. It remains to be seen if the amount of money dropped is equal to the value of the trophy that would've dropped instead. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy. &lt;br /&gt;
&lt;br /&gt;
The fact that the Goatperson does not heal upon level up completely torpedoes mid-fight level-up strategies, and makes progression much, much more difficult. While you can still heal mid-fight by converting, the increasing conversion cost makes this rather costly, and severely limits supply. The exploration phase is also much more difficult, because you cannot rely on leveling up to heal you. Therefore, the ''only'' ways for your character to heal at all are by exploring(which is limited by your food supply, which is only replenished by killing monsters), using glyphs, converting items, using potions, and taking god boons. All of these are in limited supply. Exploring becomes extremely conservative, as you will be forced to heal every wound by using consumables. By the time you reach the boss, it's likely that you won't have any way left to heal yourself.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Simply put, this class was carefully balanced to stack the deck against the player as much as physically possible without making it completely impossible to win. &lt;br /&gt;
&lt;br /&gt;
Technically, it's possible to win with this class. Impossible is the next door neighbor, though. &lt;br /&gt;
&lt;br /&gt;
This is a challenge class. If you can beat a dungeon with this class, then you're either inordinately lucky or an absolute master at this game.&lt;br /&gt;
&lt;br /&gt;
Heck, it'd be close to a miracle to beat an ''easy'' dungeon with the Goatperson. &lt;br /&gt;
&lt;br /&gt;
For those still not deterred, it is worth noting that nowhere does the Goatperson's features limit item use. The only way that I could see this class succeeding is by loading down with as many powerful items and potions as possible and using them to somewhat offset the Goatperson's deliberate flaws. &lt;br /&gt;
&lt;br /&gt;
Good luck. You're going to need it. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14967</id>
		<title>Goatperson</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14967"/>
				<updated>2013-11-24T17:53:28Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Goatperson&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|Traits=&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Conversion=Refills HP and MP for 100 (+10 cumulative) CP&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
?&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
Exploring a tile costs food, which takes up a small inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE. Each tile uncovered will deplete 1 food. As you might be able to tell, this adds up ''really quick''. This obviously is meant to limit exploration, as no food is consumed by going back over uncovered tiles.  &lt;br /&gt;
&lt;br /&gt;
The Scapegoat feature is a little harder to understand. Each dungeon will still only spawn 3 altars (If you have access to 3 altars. Ihe Goatperson will spawn as soon as your dungeon will spawn 2 altars, so you could be stuck with just two). Therefore, the Goatperson will simply switch between these three altars randomly upon level up. The no-desecration aspect is simply done so that you can't escape this change. This trait is designed to severely limit the strategies that one can implement, as it is impossible to be sure when you will be forced to worship one god instead of another. More research will be required to see if the new god is randomly chosen from the remaining two altars, or if all three are included in the decision. &lt;br /&gt;
&lt;br /&gt;
The last feature merely ensures that you cannot use the Goatperson for quest progression. It remains to be seen if the amount of money dropped is equal to the value of the trophy that would've dropped instead. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy. &lt;br /&gt;
&lt;br /&gt;
The fact that the Goatperson does not heal upon level up completely torpedoes mid-fight level-up strategies, and makes progression much, much more difficult. While you can still heal mid-fight by converting, the increasing conversion cost makes this rather costly, and severely limits supply. The exploration phase is also much more difficult, because you cannot rely on leveling up to heal you. Therefore, the ''only'' ways for your character to heal at all are by exploring(which is limited by your food supply, which is only replenished by killing monsters), using glyphs, converting items, using potions, and taking god boons. All of these are in limited supply. Exploring becomes extremely conservative, as you will be forced to heal every wound by using consumables. By the time you reach the boss, it's likely that you won't have any way left to heal yourself.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Simply put, this class was designed&lt;br /&gt;
&lt;br /&gt;
This is a challenge class. If you can beat a dungeon with this class, then you're either inordinately lucky or an absolute master at this game.&lt;br /&gt;
&lt;br /&gt;
Heck, it'd be close to a miracle to beat an ''easy'' dungeon with the Goatperson. &lt;br /&gt;
&lt;br /&gt;
For those still not deterred, it is worth noting that nowhere does the Goatperson's features limit item use. The only way that I could see this class succeeding is by loading down with as many powerful items and potions as possible and using them to somewhat offset the Goatperson's deliberate flaws. &lt;br /&gt;
&lt;br /&gt;
Good luck. You're going to need it. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14966</id>
		<title>Goatperson</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14966"/>
				<updated>2013-11-24T17:49:27Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Goatperson&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|Traits=&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Conversion=Refills HP and MP for 100 (+10 cumulative) CP&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
?&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
Exploring a tile costs food, which takes up a small inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE. Each tile uncovered will deplete 1 food. As you might be able to tell, this adds up ''really quick''. This obviously is meant to limit exploration, as no food is consumed by going back over uncovered tiles.  &lt;br /&gt;
&lt;br /&gt;
The Scapegoat feature is a little harder to understand. Each dungeon will still only spawn 3 altars (If you have access to 3 altars. Ihe Goatperson will spawn as soon as your dungeon will spawn 2 altars, so you could be stuck with just two). Therefore, the Goatperson will simply switch between these three altars randomly upon level up. The no-desecration aspect is simply done so that you can't escape this change. This trait is designed to severely limit the strategies that one can implement, as it is impossible to be sure when you will be forced to worship one god instead of another. More research will be required to see if the new god is randomly chosen from the remaining two altars, or if all three are included in the decision. &lt;br /&gt;
&lt;br /&gt;
The last feature merely ensures that you cannot use the Goatperson for quest progression. It remains to be seen if the amount of money dropped is equal to the value of the trophy that would've dropped instead. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy. &lt;br /&gt;
&lt;br /&gt;
The fact that the Goatperson does not heal upon level up completely torpedoes mid-fight level-up strategies, and makes progression much, much more difficult. While you can still heal mid-fight by converting, the increasing conversion cost makes this rather costly, and severely limits supply. The exploration phase is also much more difficult, because you cannot rely on leveling up to heal you. Therefore, the ''only'' ways for your character to heal at all are by exploring(which is limited by your food supply, which is only replenished by killing monsters), using glyphs, converting items, using potions, and taking god boons. All of these are in limited supply. Exploring becomes extremely conservative, as you will be forced to heal every wound by using consumables. By the time you reach the boss, it's likely that you won't have any way left to heal yourself.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This is a challenge class. If you can beat a dungeon with this class, then you're either inordinately lucky or an absolute master at this game.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14965</id>
		<title>Goatperson</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14965"/>
				<updated>2013-11-24T17:27:18Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Goatperson&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|Traits=&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Conversion=Refills HP and MP for 100 (+10 cumulative) CP&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
?&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
Exploring a tile costs food, which takes up a small inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This is a challenge class. If you can beat a dungeon with this class, then you're either inordinately lucky or an absolute master at this game.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14964</id>
		<title>Goatperson</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14964"/>
				<updated>2013-11-24T17:26:03Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Goatperson&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|Traits=&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Conversion=Refills HP and MP for 100 (+10 cumulative) CP&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
?&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
Exploring a tile costs food, which takes up a small inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14963</id>
		<title>Goatperson</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&amp;diff=14963"/>
				<updated>2013-11-24T17:25:26Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterClassInfobox}}}&lt;br /&gt;
|Name=Goatperson&lt;br /&gt;
|ShortHand=&lt;br /&gt;
|Traits=&lt;br /&gt;
;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&lt;br /&gt;
;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&lt;br /&gt;
;HERBIVORE: Eats food while exploring. Killing enemies yields more food&lt;br /&gt;
|Conversion=Refills HP and MP for 100 (+10 cumulative) CP&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
Any [[Race]]&lt;br /&gt;
|Unlock=&lt;br /&gt;
?&lt;br /&gt;
|Group=Special&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
Exploring a tile costs food, which takes up a potions worth of inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&amp;diff=14962</id>
		<title>The Orcish Mines</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&amp;diff=14962"/>
				<updated>2013-11-24T17:22:35Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Orcish Mines''''' dungeon is the {{c|Rogue}} gold [[Class Challenges|challenge]].  The boss is a unique {{r|Orc}} named Yohoho.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
You start out with 3 {{i|Wall Cruncher}}s. Certain enemies will drop more. These items are essential for navigating the dungeon, unless one is lucky enough to find [[Binlor]] in the first room. &lt;br /&gt;
&lt;br /&gt;
== Monsters Present ==&lt;br /&gt;
* [[Zombie]]s. Not the worst monster here, but their high health and fairly high attack make them rather hazardous. &lt;br /&gt;
* [[Goblin]]s. These guys suck for a Rogue, as always. They're still better than some of the other monsters here, though. They're also very useful for setting up dodges using Tikki Tooki, so if that's how you're killing the boss, keep as many low level ones around as you can. &lt;br /&gt;
* [[Animated Armor]]s. These guys suck here. They will almost certainly kill the Rogue in one hit until you knock off a couple of Death Protections, as their attack is tied to the number of stacks of protections that they have. That doesn't help the fact that they're still likely to kill you in one hit. Unfortunately, you're forced to focus on them, as they are one of the few monsters in this dungeon to drop Wall Crunchers when they die. &lt;br /&gt;
* [[Minotaur]]s. These are the other monsters that you should seek out. As long as you can kill them in two hits (and survive their first), you have nothing to worry about from them. &lt;br /&gt;
* [[Bandit]]s. These are the easiest monsters in the dungeon. They have subpar attack, and Curse stacks aren't something to really worry about, as you shouldn't rely on them in this dungeon to begin with. &lt;br /&gt;
* [[Goblin Miner]]s. An uncommon monster, they have lower attack than normal Goblins, but have the traits Knockback (50% health) and Mana Burn. &lt;br /&gt;
&lt;br /&gt;
== Unique Dungeon Traits ==&lt;br /&gt;
This dungeon is a series of rooms(though caves would be more accurate) that are completely sealed off from one another. Wall Crunchers, PISORF, or ENDISWAL are required to navigate this dungeon. This natural obstacle makes life regeneration difficult, as one might find themselves in a small chamber with very few tiles to explore. Success in this dungeon requires the luck to stumble into the chamber that contains the needed powerups as soon as possible. You will almost certainly be restarting this challenge quite a few times. &lt;br /&gt;
&lt;br /&gt;
== Yohoho ==&lt;br /&gt;
Yohoho is a level 10 [[Orc]] (former adventurer) with 145 attack and 515 health. He has the First Strike and Curse Bearer traits. The curse bearer attribute means that you cannot effectively reduce his damage through physical resistances (which aren't easy to build up as a Rogue, anyway) without extremely careful popcorn management, and First Strike ensures that you will be unable to hit him before he'll hit you. Simply put, he is designed to make most standard Rogue strategies very difficult. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
A Dwarven Rogue will have an easier time in this dungeon than an Orcish Rogue. While his attack will be lower, most of the monsters in this dungeon will quickly kill an Orcish Rogue due to his low health. This would normally be addressed in preparations, but that's not an option here. An Orcish Rogue walks a very thin line. &lt;br /&gt;
&lt;br /&gt;
Find Binlor as soon as possible. No matter what the other choices are, he should be your god of choice until the endgame. Attain max piety and some useful boons, then convert to Tikki Tooki once you've managed to get to the clean up phase. Use Tikki Tooki to wipe out everything but your popcorn, and set up a mid-fight level up; you're probably going to really need it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Note: Have not beaten yet. will flesh out more when done so.)&lt;br /&gt;
&lt;br /&gt;
Using Tikki Tooki and taking his Reflexes boon would probably be enough to beat the boss if your Rogue has enough attack (yet to be tested, but sound in theory). However, even killing him in 4 hits (in other words, two helpings of Reflexes and carefully setting up dodges(explained on [[Tikki Tooki]]'s page, under 'Piety Spike')) would take at least 129 attack. This is very possible for a Rogue, but difficult to do while raising your health high enough to survive a hit from Yohoho and heal afterwards with your remaining resources. BURNDAYRAZ would lower this number, but you may need your mana for other things. It will be a careful balancing act. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&amp;diff=14961</id>
		<title>The Orcish Mines</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&amp;diff=14961"/>
				<updated>2013-11-24T17:15:13Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: WIP. Need to kill boss first. Help from people who've beaten it appreciated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Orcish Mines''''' dungeon is the {{c|Rogue}} gold [[Class Challenges|challenge]].  The boss is a unique {{r|Orc}} named Yohoho.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
You start out with 3 {{i|Wall Cruncher}}s. Certain enemies will drop more. These items are essential for navigating the dungeon, unless one is lucky enough to find [[Binlor]] in the first room. &lt;br /&gt;
&lt;br /&gt;
== Monsters Present ==&lt;br /&gt;
* [[Zombie]]s. Not the worst monster here, but their high health and fairly high attack make them rather hazardous. &lt;br /&gt;
* [[Goblin]]s. These guys suck for a Rogue, as always. They're still better than some of the other monsters here, though. They're also very useful for setting up dodges using Tikki Tooki, so if that's how you're killing the boss, keep as many low level ones around as you can. &lt;br /&gt;
* [[Animated Armor]]s. These guys suck here. They will almost certainly kill the Rogue in one hit until you knock off a couple of Death Protections, as their attack is tied to the number of stacks of protections that they have. That doesn't help the fact that they're still likely to kill you in one hit. Unfortunately, you're forced to focus on them, as they are one of the few monsters in this dungeon to drop Wall Crunchers when they die. &lt;br /&gt;
* [[Minotaur]]s. These are the other monsters that you should seek out. As long as you can kill them in two hits (and survive their first), you have nothing to worry about from them. &lt;br /&gt;
* [[Bandit]]s. These are the easiest monsters in the dungeon. They have subpar attack, and Curse stacks aren't something to really worry about, as you shouldn't rely on them in this dungeon to begin with. &lt;br /&gt;
* [[Goblin Miner]]s. An uncommon monster, they have lower attack than normal Goblins, but have the traits Knockback (50% health) and Mana Burn. &lt;br /&gt;
&lt;br /&gt;
== Unique Dungeon Traits ==&lt;br /&gt;
This dungeon is a series of rooms(though caves would be more accurate) that are completely sealed off from one another. Wall Crunchers, PISORF, or ENDISWAL are required to navigate this dungeon. This natural obstacle makes life regeneration difficult, as one might find themselves in a small chamber with very few tiles to explore. Success in this dungeon requires the luck to stumble into the chamber that contains the needed powerups as soon as possible. You will almost certainly be restarting this challenge quite a few times. &lt;br /&gt;
&lt;br /&gt;
== Yohoho ==&lt;br /&gt;
Yohoho is a level 10 [[Orc]] (former adventurer) with 145 attack and 515 health. He has the First Strike and Curse Bearer traits. The curse bearer attribute means that you cannot effectively reduce his damage through physical resistances (which aren't easy to build up as a Rogue, anyway) without extremely careful popcorn management, and First Strike ensures that you will be unable to hit him before he'll hit you. Simply put, he is designed to make most standard Rogue strategies very difficult. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
(Note: Have not beaten yet. will flesh out more when done so.)&lt;br /&gt;
&lt;br /&gt;
Using Tikki Tooki and taking his Reflexes boon would probably be enough to beat the boss if your Rogue has enough attack (yet to be tested, but sound in theory). However, even killing him in 4 hits (in other words, two helpings of Reflexes and carefully setting up dodges(explained on [[Tikki Tooki]]'s page, under 'Piety Spike')) would take at least 129 attack. This is very possible for a Rogue, but difficult to do while raising your health high enough to survive a hit from Yohoho and heal afterwards with your remaining resources. BURNDAYRAZ would lower this number, but you may need your mana for other things. It will be a careful balancing act. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14960</id>
		<title>The Metal Age</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14960"/>
				<updated>2013-11-24T16:29:22Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The Metal Age''''' is a special dungeon that serves as the {{c|Thief}} silver [[Class Challenges|challenge]].&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
No preparations are allowed in this challenge.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
* The map contrains &amp;quot;trapped chests&amp;quot;.  These chests deal damage and always strike first, so you need to find a way to survive them.  Each chest contains a different glyph:&lt;br /&gt;
** (todo list)&lt;br /&gt;
&lt;br /&gt;
== The Boss ==&lt;br /&gt;
The boss is a level 9 Guard Captain (ATK 75/HP 480). It's identical to several other Level 9 guards around, so be careful.&lt;br /&gt;
This is good, though, because if he had pumped up boss stats, this would be impossible. This captain is the only guard with dialogue, so make sure that you are always keeping track of where he is. He's easy to lose in the crowd.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Get ready to do this level over, and over, and over. The basic strategy is:&lt;br /&gt;
&lt;br /&gt;
* Get [[LEMMISI]] and [[WEYTWUT]];&lt;br /&gt;
* Accumulate enough attack bonuses that you can kill two level 2 guards without using more than two or three potions(or less, if you can manage it. Regen fighting is hard here, though);&lt;br /&gt;
* Carefully work your way up levels with the help of [[WEYTWUT]] and [[IMAWAL]]'s experience bonuses;&lt;br /&gt;
* Deal with the Guard Captain.&lt;br /&gt;
 &lt;br /&gt;
LEMMISI is nearly useless, as you'll have to do a fair deal of exploring to acquire powerups initially (but hey, free conversion). WEYTWUT, on the other hand, is precious.&lt;br /&gt;
&lt;br /&gt;
You start out in one of the corners of the map, and are surrounded by high level guards (all orange levels, but mostly 9). The map is made up of a lot of narrow corridors, with few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you. As you will initially be surrounded by guards that kill you in one hit, you will need to be very careful in where you teleport guards; you can easily trap yourself if you aren't paying attention. A good piece of advice is to use the fact that {{s|WEYTWUT}} has unlimited range to teleport guards into any corner or alcove that you uncover. No matter how far away the guard is, you can use WEYTWUT to switch places with him and move him out of the way.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14959</id>
		<title>The Metal Age</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14959"/>
				<updated>2013-11-24T16:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Special Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The Metal Age''''' is a special dungeon that serves as the {{c|Thief}} silver [[Class Challenges|challenge]].&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
No preparations are allowed in this challenge.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
* The map contrains &amp;quot;trapped chests&amp;quot;.  These chests deal damage and always strike first, so you need to find a way to survive them.  Each chest contains a different glyph:&lt;br /&gt;
** (todo list)&lt;br /&gt;
&lt;br /&gt;
* You start out in one of the corners of the map, and are surrounded by high level guards (all orange levels). The map is made up of a lot of narrow corridors, with very few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you. As you will initially be surrounded by guards that kill you in one hit, you will need to be very careful in where you teleport guards; you can easily trap yourself if you aren't paying attention. A good piece of advice is to use the fact that {{s|WEYTWUT}} has unlimited range to teleport guards into any corner or alcove that you uncover. No matter how far away the guard is, you can use WEYTWUT to switch places with him.&lt;br /&gt;
&lt;br /&gt;
== The Boss ==&lt;br /&gt;
The boss is a level 9 Guard Captain (ATK 75/HP 480). It's identical to several other Level 9 guards around, so be careful.&lt;br /&gt;
This is good, though, because if he had pumped up boss stats, this would be impossible. This captain is the only guard with dialogue, so make sure that you are always keeping track of where he is. He's easy to lose in the crowd.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Get ready to do this level over, and over, and over. The basic strategy is:&lt;br /&gt;
&lt;br /&gt;
* Get [[LEMMISI]] and [[WEYTWUT]];&lt;br /&gt;
* Accumulate enough attack bonuses that you can kill two level 2 guards without using more than two or three potions(or less, if you can manage it. Regen fighting is hard here, though);&lt;br /&gt;
* Carefully work your way up levels with the help of [[WEYTWUT]] and [[IMAWAL]]'s experience bonuses;&lt;br /&gt;
* Deal with the Guard Captain.&lt;br /&gt;
 &lt;br /&gt;
LEMMISI is nearly useless, as you'll have to do a fair deal of exploring to acquire powerups initially (but hey, free conversion). WEYTWUT, on the other hand, is precious.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14958</id>
		<title>The Metal Age</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14958"/>
				<updated>2013-11-24T16:27:32Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Special Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The Metal Age''''' is a special dungeon that serves as the {{c|Thief}} silver [[Class Challenges|challenge]].&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
No preparations are allowed in this challenge.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
* The map contrains &amp;quot;trapped chests&amp;quot;.  These chests deal damage and always strike first, so you need to find a way to survive them.  Each chest contains a different glyph:&lt;br /&gt;
&lt;br /&gt;
** (todo list)&lt;br /&gt;
&lt;br /&gt;
* You start out in one of the corners of the map, and are surrounded by high level guards (all orange levels). The map is made up of a lot of narrow corridors, with very few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you. As you will initially be surrounded by guards that kill you in one hit, you will need to be very careful in where you teleport guards; you can easily trap yourself if you aren't paying attention. A good piece of advice is to use the fact that {{s|WEYTWUT}} has unlimited range to teleport guards into any corner or alcove that you uncover. No matter how far away the guard is, you can use WEYTWUT to switch places with him.&lt;br /&gt;
&lt;br /&gt;
== The Boss ==&lt;br /&gt;
The boss is a level 9 Guard Captain (ATK 75/HP 480). It's identical to several other Level 9 guards around, so be careful.&lt;br /&gt;
This is good, though, because if he had pumped up boss stats, this would be impossible. This captain is the only guard with dialogue, so make sure that you are always keeping track of where he is. He's easy to lose in the crowd.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Get ready to do this level over, and over, and over. The basic strategy is:&lt;br /&gt;
&lt;br /&gt;
* Get [[LEMMISI]] and [[WEYTWUT]];&lt;br /&gt;
* Accumulate enough attack bonuses that you can kill two level 2 guards without using more than two or three potions(or less, if you can manage it. Regen fighting is hard here, though);&lt;br /&gt;
* Carefully work your way up levels with the help of [[WEYTWUT]] and [[IMAWAL]]'s experience bonuses;&lt;br /&gt;
* Deal with the Guard Captain.&lt;br /&gt;
 &lt;br /&gt;
LEMMISI is nearly useless, as you'll have to do a fair deal of exploring to acquire powerups initially (but hey, free conversion). WEYTWUT, on the other hand, is precious.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14957</id>
		<title>The Metal Age</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14957"/>
				<updated>2013-11-24T16:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The Metal Age''''' is a special dungeon that serves as the {{c|Thief}} silver [[Class Challenges|challenge]].&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
No preparations are allowed in this challenge.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
# The map contrains &amp;quot;trapped chests&amp;quot;.  These chests deal damage and always strike first, so you need to find a way to survive them.  Each chest contains a different glyph:&lt;br /&gt;
&lt;br /&gt;
(todo list)&lt;br /&gt;
&lt;br /&gt;
# You start out in one of the corners of the map, and are surrounded by high level guards (all orange levels). The map is made up of a lot of narrow corridors, with very few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you. As you will initially be surrounded by guards that kill you in one hit, you will need to be very careful in where you teleport guards; you can easily trap yourself if you aren't paying attention. A good piece of advice is to use the fact that {{s|WEYTWUT}} has unlimited range to teleport guards into any corner or alcove that you uncover. No matter how far away the guard is, you can use WEYTWUT to switch places with him.&lt;br /&gt;
&lt;br /&gt;
== The Boss ==&lt;br /&gt;
The boss is a level 9 Guard Captain (ATK 75/HP 480). It's identical to several other Level 9 guards around, so be careful.&lt;br /&gt;
This is good, though, because if he had pumped up boss stats, this would be impossible. This captain is the only guard with dialogue, so make sure that you are always keeping track of where he is. He's easy to lose in the crowd.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Get ready to do this level over, and over, and over. The basic strategy is:&lt;br /&gt;
&lt;br /&gt;
* Get [[LEMMISI]] and [[WEYTWUT]];&lt;br /&gt;
* Accumulate enough attack bonuses that you can kill two level 2 guards without using more than two or three potions(or less, if you can manage it. Regen fighting is hard here, though);&lt;br /&gt;
* Carefully work your way up levels with the help of [[WEYTWUT]] and [[IMAWAL]]'s experience bonuses;&lt;br /&gt;
* Deal with the Guard Captain.&lt;br /&gt;
 &lt;br /&gt;
LEMMISI is nearly useless, as you'll have to do a fair deal of exploring to acquire powerups initially (but hey, free conversion). WEYTWUT, on the other hand, is precious.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14956</id>
		<title>The Metal Age</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14956"/>
				<updated>2013-11-24T16:25:09Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Special Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The Metal Age''''' is a special dungeon that serves as the {{c|Thief}} silver [[Class Challenges|challenge]].&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
No preparations are allowed in this challenge.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
# The map contrains &amp;quot;trapped chests&amp;quot;.  These chests deal damage and always strike first, so you need to find a way to survive them.  Each chest contains a different glyph:&lt;br /&gt;
&lt;br /&gt;
(todo list)&lt;br /&gt;
&lt;br /&gt;
# You start out in one of the corners of the map, and are surrounded by high level guards (all orange levels). The map is made up of a lot of narrow corridors, with very few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you. As you will initially be surrounded by guards that kill you in one hit, you will need to be very careful in where you teleport guards; you can easily trap yourself if you aren't paying attention. A good piece of advice is to use the fact that {{s|WEYTWUT}} has unlimited range to teleport guards into any corner or alcove that you uncover. No matter how far away the guard is, you can use WEYTWUT to switch places with him.&lt;br /&gt;
&lt;br /&gt;
== The Boss ==&lt;br /&gt;
The boss is a level 9 Guard Captain (ATK 75/HP 480). It's identical to several other Level 9 guards around, so be careful.&lt;br /&gt;
This is good, though, because if he had pumped up boss stats, this would be impossible. This captain is the only guard with dialogue, so make sure that you are always keeping track of where he is. He's easy to lose in the crowd.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Get ready to do this level over, and over, and over. The basic strategy is:&lt;br /&gt;
&lt;br /&gt;
* Get [[LEMMISI]] and [[WEYTWUT]];&lt;br /&gt;
* Accumulate enough attack bonuses that you can kill two level 2 guards without using more than two or three potions;&lt;br /&gt;
* Carefully work your way up levels with the help of [[WEYTWUT]] and [[IMAWAL]]'s experience bonuses;&lt;br /&gt;
* Deal with the Guard Captain.&lt;br /&gt;
 &lt;br /&gt;
LEMMISI is nearly useless, as you'll have to do a fair deal of exploring to acquire powerups initially. WEYTWUT, on the other hand, is precious.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14955</id>
		<title>The Metal Age</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14955"/>
				<updated>2013-11-24T16:24:45Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Special Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The Metal Age''''' is a special dungeon that serves as the {{c|Thief}} silver [[Class Challenges|challenge]].&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
No preparations are allowed in this challenge.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
The map contrains &amp;quot;trapped chests&amp;quot;.  These chests deal damage and always strike first, so you need to find a way to survive them.  Each chest contains a different glyph:&lt;br /&gt;
&lt;br /&gt;
(todo list)&lt;br /&gt;
&lt;br /&gt;
You start out in one of the corners of the map, and are surrounded by high level guards (all orange levels). The map is made up of a lot of narrow corridors, with very few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you. As you will initially be surrounded by guards that kill you in one hit, you will need to be very careful in where you teleport guards; you can easily trap yourself if you aren't paying attention. A good piece of advice is to use the fact that {{s|WEYTWUT}} has unlimited range to teleport guards into any corner or alcove that you uncover. No matter how far away the guard is, you can use WEYTWUT to switch places with him.&lt;br /&gt;
&lt;br /&gt;
== The Boss ==&lt;br /&gt;
The boss is a level 9 Guard Captain (ATK 75/HP 480). It's identical to several other Level 9 guards around, so be careful.&lt;br /&gt;
This is good, though, because if he had pumped up boss stats, this would be impossible. This captain is the only guard with dialogue, so make sure that you are always keeping track of where he is. He's easy to lose in the crowd.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Get ready to do this level over, and over, and over. The basic strategy is:&lt;br /&gt;
&lt;br /&gt;
* Get [[LEMMISI]] and [[WEYTWUT]];&lt;br /&gt;
* Accumulate enough attack bonuses that you can kill two level 2 guards without using more than two or three potions;&lt;br /&gt;
* Carefully work your way up levels with the help of [[WEYTWUT]] and [[IMAWAL]]'s experience bonuses;&lt;br /&gt;
* Deal with the Guard Captain.&lt;br /&gt;
 &lt;br /&gt;
LEMMISI is nearly useless, as you'll have to do a fair deal of exploring to acquire powerups initially. WEYTWUT, on the other hand, is precious.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14951</id>
		<title>The Metal Age</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&amp;diff=14951"/>
				<updated>2013-11-24T16:18:24Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* The Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The Metal Age''''' is a special dungeon that serves as the {{c|Thief}} silver [[Class Challenges|challenge]].&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
No preparations are allowed in this challenge.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
The map contrains &amp;quot;trapped chests&amp;quot;.  These chests deal damage and always strike first, so you need to find a way to survive them.  Each chest contains a different glyph:&lt;br /&gt;
&lt;br /&gt;
(todo list)&lt;br /&gt;
&lt;br /&gt;
== The Boss ==&lt;br /&gt;
The boss is a level 9 Guard Captain (ATK 75/HP 480). It's identical to several other Level 9 guards around, so be careful.&lt;br /&gt;
This is good, though, because if he had pumped up boss stats, this would be impossible. This captain is the only guard with dialogue, so make sure that you are always keeping track of where he is. He's easy to lose in the crowd.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Get ready to do this level over, and over, and over. The basic strategy is:&lt;br /&gt;
&lt;br /&gt;
* Get [[LEMMISI]] and [[WEYTWUT]];&lt;br /&gt;
* Accumulate enough attack bonuses that you can kill two level 2 guards without using more than two or three potions;&lt;br /&gt;
* Carefully work your way up levels with the help of [[WEYTWUT]] and [[IMAWAL]]'s experience bonuses;&lt;br /&gt;
* Deal with the Guard Captain.&lt;br /&gt;
 &lt;br /&gt;
LEMMISI is nearly useless, as you'll have to do a fair deal of exploring to acquire powerups initially. WEYTWUT, on the other hand, is precious.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&amp;diff=14949</id>
		<title>Cursed Oasis</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&amp;diff=14949"/>
				<updated>2013-11-23T19:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cursed-oasis-normal.JPG|frame]]&lt;br /&gt;
[[File:Cursed-oasis-cursed.JPG|frame]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Cursed Oasis is an unusual dungeon, composed of two overlapping realms. You will be forced to handle exploration and popcorn monsters in unusual ways. Curses play a large part in this dungeon, so characters that rely on resistances, particularly monks, will struggle.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
There are no ordinarily no subdungeons in this dungeon, but the Smuggler’s Den will still appear if you prep it.&lt;br /&gt;
&lt;br /&gt;
'''Monsters:''' Bandits, Dragon Spawn, Animated Armors, Thralls (Poisonous and Mana burn), and Shades&lt;br /&gt;
&lt;br /&gt;
'''Special Rules:''' You gain one stack of Cursed whenever you gain a level in this dungeon. This even affects Crusaders, which are otherwise immune to curses. When you have any stacks of Cursed, you will find yourself in the cursed realm.&lt;br /&gt;
&lt;br /&gt;
== Normal Realm ==&lt;br /&gt;
&lt;br /&gt;
The normal realm is a very large and open dungeon containing relatively few walls, with an oasis in the center that can only be explored by LEMMISI. Monsters include Bandits, Thralls, Animated Armors, and Dragon Spawn. In addition, while exploring, you will sometimes encounter lifedrain by an invisible monster. These are actually the Shades in the cursed realm, which you can walk through in the normal realm.&lt;br /&gt;
&lt;br /&gt;
== Cursed Realm ==&lt;br /&gt;
&lt;br /&gt;
If you have any stacks of Cursed, you will immediately enter the cursed realm. In the cursed realm, most dungeon features on the ground are not available: glyphs, potions, boosters, shops, unused altars, gold piles, the Smuggler’s Den subdungeon. Even the dungeon exit vanishes. Active altars, which remain available, are the only exception. Thus, before fighting a Bandit or gaining a level, you should have a plan for killing enough popcorn to clear your curses if you still need to exploit these resources.&lt;br /&gt;
&lt;br /&gt;
The Shades become tangible in the Cursed Realm and provide a valuable source of XP and Curse-clearing. However, because they can blink into blackspace and then lifesteal again, it is risky to fight higher-level Shades before the dungeon is mostly explored. &lt;br /&gt;
&lt;br /&gt;
The Cursed Realm also features a large number of Erosive Eelroots in the locations of shops, boosters, potions, and gold piles. The dungeon is open enough that they don’t usually interfere with getting around; they are useful to build up extra stacks of Cursed so you can avoid getting kicked out of the Cursed Realm before you want to.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
The primary boss of the Cursed Oasis is the Cursed Dragon, the only monster that appears only in the normal realm. He has decent but unremarkable stats: 546 HP, 86 attack, Retaliate: Fireball, and magical attack. Before the Curse Shade is defeated, he also has Curse Bearer, so you won’t be able to fight him before you’ve taken care of the second boss. &lt;br /&gt;
&lt;br /&gt;
The secondary boss of the Cursed Oasis is the Curse Shade, who appears only in the cursed realm. He has only 159 HP and 60 attack, but 60% physical and magic resistances. He also has both 40% Lifesteal and Blink, so you won’t be able to carry much if any blackspace between fighting him and the Cursed Dragon. The Cursed Shade drops the Dragon Soul item when slain, which provides 8% resistances (marginal at best even if you weren’t carrying around a stack of curses) and forces you into the normal realm.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=14948</id>
		<title>Template:MainNav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=14948"/>
				<updated>2013-11-23T19:58:00Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks collapsible uncollapsed navbox-inner&amp;quot; style=&amp;quot;width:100%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-title&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#CCF;padding:1px 1em&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:MainNav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:MainNav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Desktop Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[New Players Guide]] '''·''' [[Strategy]] '''·''' [[Unlocking content]] '''·''' [[Quest]]s '''·''' [[Traits]] '''·''' [[Mana]] '''·''' [[Level|Leveling]] '''·''' [[Items]] '''·''' [[Scoring]] '''·''' [[Class Challenges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Guild]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Thief Den]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Church]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Mage Tower]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 1&lt;br /&gt;
|{{ibox|Human Fighter.png|Fighter}}&lt;br /&gt;
|{{ibox|Human Thief.png|Thief}}&lt;br /&gt;
|{{ibox|Human Priest.png|Priest}}&lt;br /&gt;
|{{ibox|Human Wizard.png|Wizard}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 2&lt;br /&gt;
|{{ibox|Human Berserker.png|Berserker}}&lt;br /&gt;
|{{ibox|Human Rogue.png|Rogue}}&lt;br /&gt;
|{{ibox|Human Monk.png|Monk}}&lt;br /&gt;
|{{ibox|Human Sorcerer.png|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 3&lt;br /&gt;
|{{ibox|Human Warlord.png|Warlord}}&lt;br /&gt;
|{{ibox|Human Assassin.png|Assassin}}&lt;br /&gt;
|{{ibox|Human Paladin.png|Paladin}}&lt;br /&gt;
|{{ibox|Human Bloodmage.png|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|Tutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{ibox|Human Crusader.png|Crusader}}&lt;br /&gt;
|{{ibox|Human Transmuter.png|Transmuter}}&lt;br /&gt;
|{{ibox|Human Tinker.png|Tinker}}&lt;br /&gt;
|{{ibox|Human Guard.png|Guard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Races]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{{ibox|HumanHero.png|Human}}  '''·''' &lt;br /&gt;
{{ibox|ElfHero.png|Elf}}  '''·''' &lt;br /&gt;
{{ibox|DwarfHero.png|Dwarf}}  '''·'''  &lt;br /&gt;
{{ibox|HalflingHero.png|Halfling}}  '''·'''  &lt;br /&gt;
{{ibox|GnomeHero.png|Gnome}}  '''·''' &lt;br /&gt;
{{ibox|OrcHero.png|Orc}}  '''·''' &lt;br /&gt;
{{ibox|GoblinHero.png|Goblin}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;|&lt;br /&gt;
[[Classes#Monster Classes|Monster Classes]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{{ibox|GorgonHero.png|Gorgon (Class)|Gorgon}}  '''·''' &lt;br /&gt;
{{ibox|DragonHero.png|Half-Dragon}}  '''·''' &lt;br /&gt;
{{ibox|VampireHero.png|Vampire}}  '''·''' &lt;br /&gt;
{{ibox|GoatpersonHero.png|Goatperson}}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Gods]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{ibox|The Pactmaker Icon.png|The Pactmaker}} '''·''' &lt;br /&gt;
{{ibox|Binlor Ironshield Icon.png|Binlor Ironshield}} '''·''' &lt;br /&gt;
{{ibox|Dracul Icon.png|Dracul}} '''·''' &lt;br /&gt;
{{ibox|The Earthmother Icon.png|The Earthmother}} '''·''' &lt;br /&gt;
{{ibox|Glowing Guardian Icon.png|Glowing Guardian}} '''·''' &lt;br /&gt;
{{ibox|Jehora Jeheyu Icon.png|Jehora Jeheyu}} '''·'''&lt;br /&gt;
{{ibox|Mystera Annur Icon.png|Mystera Annur}} '''·''' &lt;br /&gt;
{{ibox|Taurog Icon.png|Taurog}} '''·'''  &lt;br /&gt;
{{ibox|Tikki Tooki Icon.png|Tikki Tooki}}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{{ibox|Animated Armour Monster Tiny.png|Animated Armour}} '''·'''&lt;br /&gt;
{{ibox|Bandit Monster Tiny.png|Bandit (Monster)|Bandit}} '''·'''&lt;br /&gt;
{{ibox|Barbing Bush Monster Tiny.png|Barbing Bush|Plant}} '''·'''&lt;br /&gt;
{{ibox|Corrosive Creeper Monster Tiny.png|Corrosive Creeper|Plant}} '''·'''&lt;br /&gt;
{{ibox|Djinn Monster Tiny.png|Djinn}} '''·'''&lt;br /&gt;
{{ibox|Dragon Spawn Monster Tiny.png|Dragon Spawn (Monster)|Dragon Spawn}} '''·'''&lt;br /&gt;
{{ibox|Druid Monster Tiny.png|Druid}} '''·'''&lt;br /&gt;
{{ibox|Goat Monster Tiny.png|Goat (Monster)|Goat}} '''·'''&lt;br /&gt;
[{{ibox|Goblin Monster Tiny.png|Goblin (Monster)|Goblin}} '''·'''&lt;br /&gt;
{{ibox|Golem Monster Tiny.png|Golem (Monster)|Golem }} '''·'''&lt;br /&gt;
{{ibox|Goo Blob Monster Tiny.png|Goo Blob}} '''·'''&lt;br /&gt;
{{ibox|Gorgon Monster Tiny.png|Gorgon (Monster)|Gorgon}} '''·'''&lt;br /&gt;
{{ibox|Imp Monster Tiny.png|Imp}} '''·'''&lt;br /&gt;
{{ibox|Meat Man Monster Tiny.png|Meat Man}} '''·'''&lt;br /&gt;
{{ibox|Mysterious Murkshade Monster Tiny.png|Mysterious Murkshade|Plant}} '''·'''&lt;br /&gt;
{{ibox|Naga Monster Tiny.png|Naga}} '''·'''&lt;br /&gt;
{{ibox|Plant Monster Tiny.png|Plant}} '''·'''&lt;br /&gt;
{{ibox|Poisonous Pod Monster Tiny.png|Plant|Poisonous Pod}} '''·'''&lt;br /&gt;
{{ibox|Rusalka Monster Tiny.png|Rusalka}} '''·'''&lt;br /&gt;
{{ibox|Serpent Monster Tiny.png|Serpent}} '''·'''&lt;br /&gt;
{{ibox|Tokoloshe Monster Tiny.png|Tokoloshe}} '''·'''&lt;br /&gt;
{{ibox|Troll Monster Tiny.png|Troll}} '''·'''&lt;br /&gt;
{{ibox|Vampire Monster Tiny.png|Vampire (Monster)|Vampire}} '''·'''&lt;br /&gt;
{{ibox|Warlock Monster Tiny.png|Warlock (Monster)|Warlock}} '''·'''&lt;br /&gt;
{{ibox|Wraith Monster Tiny.png|Wraith}} '''·'''&lt;br /&gt;
{{ibox|Zombie Monster Tiny.png|Zombie}}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
[[Hobbler's Hold]] '''·''' [[Northern Desert]] '''·''' [[Eastern Tundra]] '''·''' [[Southern Swamp]] '''·''' [[Western Jungle]] '''·''' [[Creeplight Ruins]] '''·''' [[Ick Swamp]] '''·''' [[Halls of Steel]] '''·''' [[The Crypt]] '''·''' [[The Labyrinth]] '''·''' [[The Slime Pit]] '''·''' [[Magma Mines]] '''·''' [[Hexx Ruins]] '''·''' [[Havendale Bridge]] '''·''' [[Shifting Passages]] '''·''' [[Berserker Camp]] '''·''' [[Rock Garden]] '''·''' [[Naga City]] '''·''' [[Grimm's Grotto]] '''·''' [[Dragon Isle]] '''·''' [[Cursed Oasis]] '''·''' (add the rest here) &amp;lt;br&amp;gt;&lt;br /&gt;
(also see: '''''[[Subdungeons]]''''')&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Buildings]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[Guild]] '''·''' [[Thieves Den]] '''·''' [[Church]] '''·''' [[Wizard's Tower]] '''·''' [[The Neighborhood]] '''·''' [[Hippie Haven]] '''·''' [[The Delta-Iota-Gamma Fraternity]] '''·''' [[The Hole]] '''·''' [[The Gnomestead]] '''·''' [[Orc Gables]] '''·''' [[Bigger Money Pit]] '''·''' [[Bank]] '''·''' [[Blacksmith]] '''·''' [[Bazaar]] '''·''' [[Witch Hut]] '''·''' [[Tavern]] '''·''' [[Taxidermist]] '''·''' [[Explorers' Guild]] '''·''' [[Alchemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Glyphs]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{ibox|APHEELSIK.png|APHEELSIK}} '''·''' &lt;br /&gt;
{{ibox|BLUDTUPOWA.png|BLUDTUPOWA}} '''·''' &lt;br /&gt;
{{ibox|BURNDAYRAZ.png|BURNDAYRAZ}}  '''·''' &lt;br /&gt;
{{ibox|BYSSEPS.png|BYSSEPS}}  '''·''' &lt;br /&gt;
{{ibox|CYDSTEPP.png|CYDSTEPP}}  '''·'''&lt;br /&gt;
{{ibox|ENDISWAL.png|ENDISWAL}}  '''·''' &lt;br /&gt;
{{ibox|GETINDARE.png|GETINDARE}}  '''·''' &lt;br /&gt;
{{ibox|HALPMEH.png|HALPMEH}}  '''·''' &lt;br /&gt;
{{ibox|IMAWAL.png|IMAWAL}}  '''·''' &lt;br /&gt;
{{ibox|LEMMISI.png|LEMMISI}}  '''·''' &lt;br /&gt;
{{ibox|PISORF.png|PISORF}}  '''·''' &lt;br /&gt;
{{ibox|WEYTWUT.png|WEYTWUT}}  '''·''' &lt;br /&gt;
{{ibox|WONAFYT.png|WONAFYT}}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Honour_and_Glory&amp;diff=14947</id>
		<title>Honour and Glory</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Honour_and_Glory&amp;diff=14947"/>
				<updated>2013-11-23T18:48:20Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
(Edit: What is this, and how is it unlocked?)&lt;br /&gt;
&lt;br /&gt;
You worship {{g|Taurog}}.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
{{r|Human}} works quite well, and {{r|Elf}} works to counteract Taurog's mana loss if you want to use your glyphs more.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Prep a {{i|Compression Seal}}. Explore a bit to find some [[glyph]]s to convert, get {{i|Skullpicker}}. Use that to win the earlygame forever. Accrue [[Taurog]]'s gear. Try to use {{s|HALPMEH}} when you've just gotten another piece of Taurog's gear so as to maximize your piety gain and leverage your Holy Work class feature. Don't be afraid to use mana potions to spike high level fights, you're not going to be needing them for the boss. Good items to pick up are {{i|Platemail}}, {{i|Elven Boots}}, and {{i|Soul Orb}}. Platemail allows you to start attacking the boss at level six, and Elven Boots allows you to throw two {{s|BURNDAYRAZ}} even with Taurog's gear. With a midfight levelup, health potions, and Taurog's death protections, you should easily be able to take down the boss.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=14946</id>
		<title>Wrath of Midas</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=14946"/>
				<updated>2013-11-23T18:24:53Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Monsters Present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Wrath of Midas''''' dungeon is the {{c|Rogue}} silver [[Class Challenges|challenge]].  The boss is a unique {{m|Bandit}} named Midas.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
Thieves' Guild, Witch, Alchemist, Altar of [[Dracul]] (Challenge recommends Alchemist &amp;amp; [[Pactmaker]])&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
The dungeon will always have the Altars to [[Dracul]] and the [[Pactmaker]], if unlocked, and has regular shops. There is more gold lying around than usual.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
The boss drops the {{i|Gloves of Midas}}, which will be available in shops after beating this challenge. While wearing the Gloves of Midas, each kill will give you one gold per experience gained. &lt;br /&gt;
&lt;br /&gt;
== Monsters Present ==&lt;br /&gt;
{{m|Meat Man}}. By this point, you should be familiar with these monsters. They make good level up targets, but should be approached with caution until you can safely damage them faster than they can heal (and more importantly, faster than they can damage you, you squishy little Rogue). Abuse your First Strike advantage. Be sure to save a few mid-level ones for boss fight Lifesteal regen-ing; you'll almost always gain more life than they take away, and Meat Men have plenty of life to spare. &lt;br /&gt;
&lt;br /&gt;
{{m|Goblin}}.  By this point, you should be familiar with these monsters. Since Goblins always have First Strike, they are poor choices for leveling, unless one can kill them in one hit. Save a few mid-level ones for boss fight Lifesteal regen-ing, as long as you'll gain more life than they take away. &lt;br /&gt;
&lt;br /&gt;
{{m|Burn Viper}}. These are one of the two monsters that you should definitely seek out for leveling. They have normal health and attack, and they inflict [[Mana Burn]] on attack. They [[Blink]] when damaged. Since they Blink, you should only tackle these monsters if 1) you've uncovered enough of the map that you're confident that they'll reappear somewhere visible, and 2) you can kill them in one fireball and one regular hit. The only exception to this is if you're about to level up, in which case you don't need to worry about Mana Burn. Mana Burn makes them unviable for Lifesteal regen-ing, unless you can kill them in one hit. &lt;br /&gt;
&lt;br /&gt;
{{m|Minotaur}}. These are the other monsters that you should definitely seek out for leveling. They have normal health and attack, and have Knockback. &lt;br /&gt;
An attack with the Knockback trait moves the opponent back one space. If the opponent hits a wall, the wall is destroyed, and the opponent takes the melee damage and knockback damage (which is 60% of your base attack). If the opponent hits a monster, the opponent does not move, and the opponent takes both melee and knockback damage, while the impacted monster only takes the knockback damage. Knockback damage is only 50% of base damage when the opponent hits another monster.  &lt;br /&gt;
If they are at or below 50% health they gain Berserk. Berserk causes the monster to gain a 100% damage bonus. &lt;br /&gt;
Minotaurs are probably the easiest monster to kill in this dungeon. The trick is to endeavor to never fight a Minotaur with a wall behind you, and never ever fight a berserked Minotaur, as a Rogue is too squishy to tank that amount of damage. With First Strike, you don't have to. Only fight these guys if you can kill them in two hits. {{s|BURNDAYRAZ}} can soften them up for the two-hit strategy, but you might want to save that for the more troublesome monsters. These monsters are your second best source for Lifesteal regen-ing; be sure to save some of the higher level ones.  &lt;br /&gt;
&lt;br /&gt;
Golden Statues are monsters unique to this dungeon. They have 1 attack, high health, and the traits [[Corrosive]], [[Weakening blow]], and [[No experience]]. While they drop a gold reward just like the sub-bosses, to get the gold one must step in their blood, which will inflict one layer of [[Corrosion]]. Do not use these monsters to collect the gold for the Ritual of Midas! Corrosion causes the player to take one extra damage per layer. Rogues cannot afford to take any extra damage whatsoever; they live right on the edge as-is. These monsters redeem themselves, however, by being the single best source of Lifesteal regen-ing in this dungeon. They have lots of health, and as long as you can kill them in one hit (which is child's play for a high-level Rogue), you can regenerate almost half of your life with each kill (more, if you take more levels of Lifesteal).&lt;br /&gt;
&lt;br /&gt;
== Unique Dungeon Traits ==&lt;br /&gt;
There is a unique item that always appears in this dungeon called the {{i|Ritual of Midas}}. The Ritual of Midas requires 80 gold to use, and will turn into the {{i|Armor of Midas}} when used. The Armor of Midas provides immunity to Death Gaze, and is the only way to fight the boss. &lt;br /&gt;
&lt;br /&gt;
There are 3 sub-bosses, all of which have puns for names. &lt;br /&gt;
&lt;br /&gt;
# The first, the 'Wheeze-hard', is a level 8 {{r|Orc}} {{c|Wizard}}. He has Magical Attack, one layer of Death Protection, 111 health and 52 attack. He's not too hard to defeat after a certain level. &lt;br /&gt;
&lt;br /&gt;
# The second sub-boss, the 'Prist', is a level 9 {{r|Orc}} {{c|Priest}}. He has 201 health and 63 attack. Again, not too hard, especially as a Rogue. &lt;br /&gt;
&lt;br /&gt;
# The final sub-boss, 'Foyter', is a level 10 {{r|Human}} {{c|Fighter}}. He has 159 health, 75 attack, and 25% Physical and Magical Resistance. He's much tougher, but far from unbeatably so. &lt;br /&gt;
&lt;br /&gt;
All three sub-bosses drop an item when defeated. This item will be picked up by walking over it, and will give you 20 gold.&lt;br /&gt;
&lt;br /&gt;
== Midas ==&lt;br /&gt;
The boss Midas is quite powerful. He is a unique 10th level bandit with 954 health and 75 attack, and he has 101% Death Gaze and Retaliate: Fireball. The Death gaze number is not a mistake. If you attack him before acquiring the Armor of Midas, you ''will'' be petrified. You could maybe {{s|BURNDAYRAZ}} him to death, but I wouldn't bet on it; he has the same amount of health as the Super Meat Man boss. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The only two races that should even be considered for this dungeon are the {{r|Dwarf}} and the {{r|Orc}}. The Orc is probably a better bet, as with the proper strategy, the Orc will be able to take two hits from the boss before needing healing, while the Dwarf likely won't be able to take enough hits to make up the difference in damage. Also, the Orc's damage boosting trait will maximize the gains from worshipping Dracul. &lt;br /&gt;
&lt;br /&gt;
The Pactmaker isn't very useful in this dungeon. The only other god to choose from is Dracul, and he's very stingy with piety. You'll need every bit of piety that you can get from Dracul to buy the boons that you'll need to win, too. &lt;br /&gt;
&lt;br /&gt;
The key to this dungeon is managing level catapults while using the fewest possible number of potions, getting Dracul and acquiring enough piety to worship Blood Hunger at least once (but preferably twice), and maximizing piety gain so that you can also acquire Blood Shield, one level of Blood Tithe, and at least one (but preferably two) levels of Blood Swell. &lt;br /&gt;
&lt;br /&gt;
With this setup, most of the blood pools remaining, and a select number of monsters kept around for Lifesteal regen-ing, the player should easily be able to overwhelm the boss. This setup is pretty expensive, though; in total, it would cost 165 Piety. This is possible, but difficult. Tips on getting this much Piety:&lt;br /&gt;
&lt;br /&gt;
# Once you hit level 9, there will quite likely not be enough monsters left to naturally get a level-up. At this point, take the boon Blood Curse. This won't have an effect on gameplay one way or another, but it will give you 20 piety. &lt;br /&gt;
# Save every single health potion that you can get your hands on. Dracul punishes their use, and you can't afford to lose piety with him. However, each potion converted will be worth 5 piety. This will give you 20 piety if you didn't use any health potions, and 25 if you bought a health potion from the apothecary. &lt;br /&gt;
# While you should avoid drinking too many blood pools, so as to leave plenty of life regen for taking on Midas, it is worth mentioning that each blood pool drunk will give 4 piety. &lt;br /&gt;
# Killing a monster is worth 2 piety. Lifestealing it will give you one additional piety. This will add up. &lt;br /&gt;
# If you find {{s|HALPMEH}} or {{s|CYDSTEPP}}, make sure that you are worshipping Dracul before you convert them. Either one is worth 10 piety. &lt;br /&gt;
&lt;br /&gt;
Convert all glyphs with the exception of {{s|BURNDAYRAZ}} as soon as possible. This goes double for the Orc; the base damage bonus will cause your attack to rise very quickly. &lt;br /&gt;
&lt;br /&gt;
One final tip: you will likely have enough gold to purchase one or two small items in addition to the Ritual of Midas. Be very careful: if you have to dip into the Golden statues for money, your run will be much more difficult. The single best starting item for this dungeon would be the {{i|Pendant of Health}}. At level 1 or 2, this will make taking on monsters 2 or 3 levels higher possible, and will make your run much more successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=14945</id>
		<title>Wrath of Midas</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=14945"/>
				<updated>2013-11-23T18:23:46Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Monsters Present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Wrath of Midas''''' dungeon is the {{c|Rogue}} silver [[Class Challenges|challenge]].  The boss is a unique {{m|Bandit}} named Midas.  &lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
Thieves' Guild, Witch, Alchemist, Altar of [[Dracul]] (Challenge recommends Alchemist &amp;amp; [[Pactmaker]])&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
The dungeon will always have the Altars to [[Dracul]] and the [[Pactmaker]], if unlocked, and has regular shops. There is more gold lying around than usual.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
The boss drops the {{i|Gloves of Midas}}, which will be available in shops after beating this challenge. While wearing the Gloves of Midas, each kill will give you one gold per experience gained. &lt;br /&gt;
&lt;br /&gt;
== Monsters Present ==&lt;br /&gt;
{{m|Meat Man}}. By this point, you should be familiar with these monsters. They make good level up targets, but should be approached with caution until you can safely damage them faster than they can heal (and more importantly, faster than they can damage you, you squishy little Rogue). Abuse your First Strike advantage. Be sure to save a few mid-level ones for boss fight Lifesteal regen-ing; you'll almost always gain more life than they take away, and Meat Men have plenty of life to spare. &lt;br /&gt;
&lt;br /&gt;
{{m|Goblin}}.  By this point, you should be familiar with these monsters. Since Goblins always have First Strike, they are poor choices for leveling, unless one can kill them in one hit. Save a few mid-level ones for boss fight Lifesteal regen-ing, as long as you'll gain more life than they take away. &lt;br /&gt;
&lt;br /&gt;
{{m|Burn Viper}}. These are one of the two monsters that you should definitely seek out for leveling. They have normal health and attack, and they inflict [[Mana Burn]] on attack. They [[Blink]] when damaged. Since they Blink, you should only tackle these monsters if 1) you've uncovered enough of the map that you're confident that they'll reappear somewhere visible, and 2) you can kill them in one fireball and one regular hit. The only exception to this is if you're about to level up, in which case you don't need to worry about Mana Burn. Mana Burn makes them unviable for Lifesteal regen-ing, unless you can kill them in one hit. &lt;br /&gt;
&lt;br /&gt;
{{m|Minotaur}}. These are the other monsters that you should definitely seek out for leveling. They have normal health and attack, and have Knockback. &lt;br /&gt;
An attack with the Knockback trait moves the opponent back one space. If the opponent hits a wall, the wall is destroyed, and the opponent takes the melee damage and knockback damage (which is 60% of your base attack). If the opponent hits a monster, the opponent does not move, and the opponent takes both melee and knockback damage, while the impacted monster only takes the knockback damage. Knockback damage is only 50% of base damage when the opponent hits another monster.  &lt;br /&gt;
If they are at or below 50% health they gain Berserk. Berserk causes the monster to gain a 100% damage bonus. &lt;br /&gt;
Minotaurs are probably the easiest monster to kill in this dungeon. The trick is to endeavor to never fight a Minotaur with a wall behind you, and never ever fight a berserked Minotaur, as a Rogue is too squishy to tank that amount of damage. With First Strike, you don't have to. Only fight these guys if you can kill them in two hits. {{s|BURNDAYRAZ}} can soften them up for the two-hit strategy, but you might want to save that for the more troublesome monsters. These monsters are you're second best source for Lifesteal regen-ing; be sure to save some of the higher level ones.  &lt;br /&gt;
&lt;br /&gt;
Golden Statues are monsters unique to this dungeon. They have 1 attack, high health, and the traits [[Corrosive]], [[Weakening blow]], and [[No experience]]. While they drop a gold reward just like the sub-bosses, to get the gold one must step in their blood, which will inflict one layer of [[Corrosion]]. Do not use these monsters to collect the gold for the Ritual of Midas! Corrosion causes the player to take one extra damage per layer. Rogues cannot afford to take any extra damage whatsoever; they live right on the edge as-is. These monsters redeem themselves, however, by being the single best source of Lifesteal regen-ing in this dungeon. They have lots of health, and as long as you can kill them in one hit (which is child's play for a high-level Rogue), you can regenerate almost half of your life with each kill (more, if you take more levels of Lifesteal).&lt;br /&gt;
&lt;br /&gt;
== Unique Dungeon Traits ==&lt;br /&gt;
There is a unique item that always appears in this dungeon called the {{i|Ritual of Midas}}. The Ritual of Midas requires 80 gold to use, and will turn into the {{i|Armor of Midas}} when used. The Armor of Midas provides immunity to Death Gaze, and is the only way to fight the boss. &lt;br /&gt;
&lt;br /&gt;
There are 3 sub-bosses, all of which have puns for names. &lt;br /&gt;
&lt;br /&gt;
# The first, the 'Wheeze-hard', is a level 8 {{r|Orc}} {{c|Wizard}}. He has Magical Attack, one layer of Death Protection, 111 health and 52 attack. He's not too hard to defeat after a certain level. &lt;br /&gt;
&lt;br /&gt;
# The second sub-boss, the 'Prist', is a level 9 {{r|Orc}} {{c|Priest}}. He has 201 health and 63 attack. Again, not too hard, especially as a Rogue. &lt;br /&gt;
&lt;br /&gt;
# The final sub-boss, 'Foyter', is a level 10 {{r|Human}} {{c|Fighter}}. He has 159 health, 75 attack, and 25% Physical and Magical Resistance. He's much tougher, but far from unbeatably so. &lt;br /&gt;
&lt;br /&gt;
All three sub-bosses drop an item when defeated. This item will be picked up by walking over it, and will give you 20 gold.&lt;br /&gt;
&lt;br /&gt;
== Midas ==&lt;br /&gt;
The boss Midas is quite powerful. He is a unique 10th level bandit with 954 health and 75 attack, and he has 101% Death Gaze and Retaliate: Fireball. The Death gaze number is not a mistake. If you attack him before acquiring the Armor of Midas, you ''will'' be petrified. You could maybe {{s|BURNDAYRAZ}} him to death, but I wouldn't bet on it; he has the same amount of health as the Super Meat Man boss. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The only two races that should even be considered for this dungeon are the {{r|Dwarf}} and the {{r|Orc}}. The Orc is probably a better bet, as with the proper strategy, the Orc will be able to take two hits from the boss before needing healing, while the Dwarf likely won't be able to take enough hits to make up the difference in damage. Also, the Orc's damage boosting trait will maximize the gains from worshipping Dracul. &lt;br /&gt;
&lt;br /&gt;
The Pactmaker isn't very useful in this dungeon. The only other god to choose from is Dracul, and he's very stingy with piety. You'll need every bit of piety that you can get from Dracul to buy the boons that you'll need to win, too. &lt;br /&gt;
&lt;br /&gt;
The key to this dungeon is managing level catapults while using the fewest possible number of potions, getting Dracul and acquiring enough piety to worship Blood Hunger at least once (but preferably twice), and maximizing piety gain so that you can also acquire Blood Shield, one level of Blood Tithe, and at least one (but preferably two) levels of Blood Swell. &lt;br /&gt;
&lt;br /&gt;
With this setup, most of the blood pools remaining, and a select number of monsters kept around for Lifesteal regen-ing, the player should easily be able to overwhelm the boss. This setup is pretty expensive, though; in total, it would cost 165 Piety. This is possible, but difficult. Tips on getting this much Piety:&lt;br /&gt;
&lt;br /&gt;
# Once you hit level 9, there will quite likely not be enough monsters left to naturally get a level-up. At this point, take the boon Blood Curse. This won't have an effect on gameplay one way or another, but it will give you 20 piety. &lt;br /&gt;
# Save every single health potion that you can get your hands on. Dracul punishes their use, and you can't afford to lose piety with him. However, each potion converted will be worth 5 piety. This will give you 20 piety if you didn't use any health potions, and 25 if you bought a health potion from the apothecary. &lt;br /&gt;
# While you should avoid drinking too many blood pools, so as to leave plenty of life regen for taking on Midas, it is worth mentioning that each blood pool drunk will give 4 piety. &lt;br /&gt;
# Killing a monster is worth 2 piety. Lifestealing it will give you one additional piety. This will add up. &lt;br /&gt;
# If you find {{s|HALPMEH}} or {{s|CYDSTEPP}}, make sure that you are worshipping Dracul before you convert them. Either one is worth 10 piety. &lt;br /&gt;
&lt;br /&gt;
Convert all glyphs with the exception of {{s|BURNDAYRAZ}} as soon as possible. This goes double for the Orc; the base damage bonus will cause your attack to rise very quickly. &lt;br /&gt;
&lt;br /&gt;
One final tip: you will likely have enough gold to purchase one or two small items in addition to the Ritual of Midas. Be very careful: if you have to dip into the Golden statues for money, your run will be much more difficult. The single best starting item for this dungeon would be the {{i|Pendant of Health}}. At level 1 or 2, this will make taking on monsters 2 or 3 levels higher possible, and will make your run much more successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=14944</id>
		<title>Template:MainNav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=14944"/>
				<updated>2013-11-23T17:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks collapsible uncollapsed navbox-inner&amp;quot; style=&amp;quot;width:100%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-title&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#CCF;padding:1px 1em&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:MainNav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:MainNav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Desktop Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[New Players Guide]] '''·''' [[Strategy]] '''·''' [[Unlocking content]] '''·''' [[Quest]]s '''·''' [[Traits]] '''·''' [[Mana]] '''·''' [[Level|Leveling]] '''·''' [[Items]] '''·''' [[Scoring]] '''·''' [[Class Challenges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Guild]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Thief Den]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Church]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|[[Mage Tower]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 1&lt;br /&gt;
|{{ibox|Human Fighter.png|Fighter}}&lt;br /&gt;
|{{ibox|Human Thief.png|Thief}}&lt;br /&gt;
|{{ibox|Human Priest.png|Priest}}&lt;br /&gt;
|{{ibox|Human Wizard.png|Wizard}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 2&lt;br /&gt;
|{{ibox|Human Berserker.png|Berserker}}&lt;br /&gt;
|{{ibox|Human Rogue.png|Rogue}}&lt;br /&gt;
|{{ibox|Human Monk.png|Monk}}&lt;br /&gt;
|{{ibox|Human Sorcerer.png|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 3&lt;br /&gt;
|{{ibox|Human Warlord.png|Warlord}}&lt;br /&gt;
|{{ibox|Human Assassin.png|Assassin}}&lt;br /&gt;
|{{ibox|Human Paladin.png|Paladin}}&lt;br /&gt;
|{{ibox|Human Bloodmage.png|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
! style=&amp;quot;background:#EEF&amp;quot;|Tutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{ibox|Human Crusader.png|Crusader}}&lt;br /&gt;
|{{ibox|Human Transmuter.png|Transmuter}}&lt;br /&gt;
|{{ibox|Human Tinker.png|Tinker}}&lt;br /&gt;
|{{ibox|Human Guard.png|Guard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Races]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{{ibox|HumanHero.png|Human}}  '''·''' &lt;br /&gt;
{{ibox|ElfHero.png|Elf}}  '''·''' &lt;br /&gt;
{{ibox|DwarfHero.png|Dwarf}}  '''·'''  &lt;br /&gt;
{{ibox|HalflingHero.png|Halfling}}  '''·'''  &lt;br /&gt;
{{ibox|GnomeHero.png|Gnome}}  '''·''' &lt;br /&gt;
{{ibox|OrcHero.png|Orc}}  '''·''' &lt;br /&gt;
{{ibox|GoblinHero.png|Goblin}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;|&lt;br /&gt;
[[Classes#Monster Classes|Monster Classes]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{{ibox|GorgonHero.png|Gorgon (Class)|Gorgon}}  '''·''' &lt;br /&gt;
{{ibox|DragonHero.png|Half-Dragon}}  '''·''' &lt;br /&gt;
{{ibox|VampireHero.png|Vampire}}  '''·''' &lt;br /&gt;
{{ibox|GoatpersonHero.png|Goatperson}}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Gods]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{ibox|The Pactmaker Icon.png|The Pactmaker}} '''·''' &lt;br /&gt;
{{ibox|Binlor Ironshield Icon.png|Binlor Ironshield}} '''·''' &lt;br /&gt;
{{ibox|Dracul Icon.png|Dracul}} '''·''' &lt;br /&gt;
{{ibox|The Earthmother Icon.png|The Earthmother}} '''·''' &lt;br /&gt;
{{ibox|Glowing Guardian Icon.png|Glowing Guardian}} '''·''' &lt;br /&gt;
{{ibox|Jehora Jeheyu Icon.png|Jehora Jeheyu}} '''·'''&lt;br /&gt;
{{ibox|Mystera Annur Icon.png|Mystera Annur}} '''·''' &lt;br /&gt;
{{ibox|Taurog Icon.png|Taurog}} '''·'''  &lt;br /&gt;
{{ibox|Tikki Tooki Icon.png|Tikki Tooki}}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{{ibox|Animated Armour Monster Tiny.png|Animated Armour}} '''·'''&lt;br /&gt;
{{ibox|Bandit Monster Tiny.png|Bandit (Monster)|Bandit}} '''·'''&lt;br /&gt;
{{ibox|Barbing Bush Monster Tiny.png|Barbing Bush|Plant}} '''·'''&lt;br /&gt;
{{ibox|Corrosive Creeper Monster Tiny.png|Corrosive Creeper|Plant}} '''·'''&lt;br /&gt;
{{ibox|Djinn Monster Tiny.png|Djinn}} '''·'''&lt;br /&gt;
{{ibox|Dragon Spawn Monster Tiny.png|Dragon Spawn (Monster)|Dragon Spawn}} '''·'''&lt;br /&gt;
{{ibox|Druid Monster Tiny.png|Druid}} '''·'''&lt;br /&gt;
{{ibox|Goat Monster Tiny.png|Goat (Monster)|Goat}} '''·'''&lt;br /&gt;
[{{ibox|Goblin Monster Tiny.png|Goblin (Monster)|Goblin}} '''·'''&lt;br /&gt;
{{ibox|Golem Monster Tiny.png|Golem (Monster)|Golem }} '''·'''&lt;br /&gt;
{{ibox|Goo Blob Monster Tiny.png|Goo Blob}} '''·'''&lt;br /&gt;
{{ibox|Gorgon Monster Tiny.png|Gorgon (Monster)|Gorgon}} '''·'''&lt;br /&gt;
{{ibox|Imp Monster Tiny.png|Imp}} '''·'''&lt;br /&gt;
{{ibox|Meat Man Monster Tiny.png|Meat Man}} '''·'''&lt;br /&gt;
{{ibox|Mysterious Murkshade Monster Tiny.png|Mysterious Murkshade|Plant}} '''·'''&lt;br /&gt;
{{ibox|Naga Monster Tiny.png|Naga}} '''·'''&lt;br /&gt;
{{ibox|Plant Monster Tiny.png|Plant}} '''·'''&lt;br /&gt;
{{ibox|Poisonous Pod Monster Tiny.png|Plant|Poisonous Pod}} '''·'''&lt;br /&gt;
{{ibox|Rusalka Monster Tiny.png|Rusalka}} '''·'''&lt;br /&gt;
{{ibox|Serpent Monster Tiny.png|Serpent}} '''·'''&lt;br /&gt;
{{ibox|Tokoloshe Monster Tiny.png|Tokoloshe}} '''·'''&lt;br /&gt;
{{ibox|Troll Monster Tiny.png|Troll}} '''·'''&lt;br /&gt;
{{ibox|Vampire Monster Tiny.png|Vampire (Monster)|Vampire}} '''·'''&lt;br /&gt;
{{ibox|Warlock Monster Tiny.png|Warlock (Monster)|Warlock}} '''·'''&lt;br /&gt;
{{ibox|Wraith Monster Tiny.png|Wraith}} '''·'''&lt;br /&gt;
{{ibox|Zombie Monster Tiny.png|Zombie}}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
[[Hobbler's Hold]] '''·''' [[Northern Desert]] '''·''' [[Eastern Tundra]] '''·''' [[Southern Swamp]] '''·''' [[Western Jungle]] '''·''' [[Creeplight Ruins]] '''·''' [[Ick Swamp]] '''·''' [[Halls of Steel]] '''·''' [[The Crypt]] '''·''' [[The Labyrinth]] '''·''' [[The Slime Pit]] '''·''' [[Magma Mines]] '''·''' [[Hexx Ruins]] '''·''' [[Havendale Bridge]] '''·''' [[Shifting Passages]] '''·''' [[Berserker Camp]] '''·''' [[Rock Garden]] '''·''' [[Naga City]] '''·''' [[Grimm's Grotto]] '''·''' [[Dragon Isle]] '''·''' (add the rest here) &amp;lt;br&amp;gt;&lt;br /&gt;
(also see: '''''[[Subdungeons]]''''')&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Buildings]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[Guild]] '''·''' [[Thieves Den]] '''·''' [[Church]] '''·''' [[Wizard's Tower]] '''·''' [[The Neighborhood]] '''·''' [[Hippie Haven]] '''·''' [[The Delta-Iota-Gamma Fraternity]] '''·''' [[The Hole]] '''·''' [[The Gnomestead]] '''·''' [[Orc Gables]] '''·''' [[Bigger Money Pit]] '''·''' [[Bank]] '''·''' [[Blacksmith]] '''·''' [[Bazaar]] '''·''' [[Witch Hut]] '''·''' [[Tavern]] '''·''' [[Taxidermist]] '''·''' [[Explorers' Guild]] '''·''' [[Alchemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Glyphs]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{ibox|APHEELSIK.png|APHEELSIK}} '''·''' &lt;br /&gt;
{{ibox|BLUDTUPOWA.png|BLUDTUPOWA}} '''·''' &lt;br /&gt;
{{ibox|BURNDAYRAZ.png|BURNDAYRAZ}}  '''·''' &lt;br /&gt;
{{ibox|BYSSEPS.png|BYSSEPS}}  '''·''' &lt;br /&gt;
{{ibox|CYDSTEPP.png|CYDSTEPP}}  '''·'''&lt;br /&gt;
{{ibox|ENDISWAL.png|ENDISWAL}}  '''·''' &lt;br /&gt;
{{ibox|GETINDARE.png|GETINDARE}}  '''·''' &lt;br /&gt;
{{ibox|HALPMEH.png|HALPMEH}}  '''·''' &lt;br /&gt;
{{ibox|IMAWAL.png|IMAWAL}}  '''·''' &lt;br /&gt;
{{ibox|LEMMISI.png|LEMMISI}}  '''·''' &lt;br /&gt;
{{ibox|PISORF.png|PISORF}}  '''·''' &lt;br /&gt;
{{ibox|WEYTWUT.png|WEYTWUT}}  '''·''' &lt;br /&gt;
{{ibox|WONAFYT.png|WONAFYT}}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Labyrinth&amp;diff=14943</id>
		<title>The Labyrinth</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Labyrinth&amp;diff=14943"/>
				<updated>2013-11-23T17:24:12Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Labyrinth.png|frame]]&lt;br /&gt;
&lt;br /&gt;
== The Labyrinth ==&lt;br /&gt;
This is one of the most twisted dungeons in the game, often barring further exploration with tough monsters. Generally speaking, the weakest monsters are near the center of the labyrinth and the stronger monsters in the outer-most portion. Since most strategies need to seek stronger foes early, this make it difficult to gain bonus XP. Worse, once you do start to encounter the stronger foes you may have precious few tiles left to explore. Using Binlor's boons, ENDISWAL, PISORF, or any kind of knockback to punch holes in the Labyrinth walls can make this dungeon considerably easier to navigate and win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rex ==&lt;br /&gt;
There are two bosses in the Labyrinth. One of them is chosen randomly, and the other is &amp;quot;Rex&amp;quot; the Minotaur. Once Rex has been discovered, he will chase you around the dungeon. Every time you kill a monster, he will appear next to you, potentially trapping you. Rex will ''never'' appear at a diagonal; he will always appear beside, above, or below you. Use this to position yourself to ensure a safe escape. If you do not discover Rex early enough, he will eventually come and seek you out after you've killed enough monsters. &lt;br /&gt;
&lt;br /&gt;
Rex has relatively high attack damage, ''and'' he berserkers when his health gets low enough, pushing that damage even higher. However, his hit points are sub-par and he has no magic resistance. This makes him incredibly weak to a spellcaster. Anyone with the BLUDTUPOWA glyph and sufficient unexplored tiles can easily kill him just with hit-and-run BURNDAYRAZ attacks. The greater difficulty will be navigating the labyrinth to do so, and uncovering Rex early enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggested Classes ==&lt;br /&gt;
=== Bloodmage ===&lt;br /&gt;
With the spellcasting power to turn Rex into a smoking crater, and a large &amp;quot;bank&amp;quot; of extra healing from his blood pools to deal with the other boss, the Bloodmage is a superb class for this level. Be sure to prepare the fireball magnet so that you begin with the BURNDAYRAZ glyph. Due to the nature of the labyrinth, you may have trouble finding it. Elf or Gnome make good choices for someone focusing on the spellcasting route, while Human and Orc work well for those who want to focus more on a hybrid.&lt;br /&gt;
&lt;br /&gt;
=== Warlord ===&lt;br /&gt;
Using his CYDSTEPP ability, the Warlord can continue to effectively fight with Rex even after he's gone berserk. This makes the Warlord a reliable melee-specialist class for taking on this dungeon. The Orc or Gnome races are recommended.&lt;br /&gt;
&lt;br /&gt;
=== Wizard ===&lt;br /&gt;
A good spellcasting class like the bloodmage, but somewhat less reliable due to the fact that he does not begin with the BLUDTUPOWA glyph. His glyph sense, however, allows him to quickly find other useful spells from within the dungeon. With good preparations, the wizard is a reliable pick.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
The only quest in The Labyrinth is [[Muu...]], which requires one to defeat The Labyrinth with the [[Fighter]], [[Berserker]], and [[Warlord]]. Completing this quest will unlock [[Dragon Isle]] and give 500 gold. As noted above, the Warlord is well suited to this dungeon. The other two classes will take more extensive strategies and a good deal of luck to beat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DD2Nav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=14930</id>
		<title>Template:MainNav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=14930"/>
				<updated>2013-11-21T17:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks collapsible uncollapsed navbox-inner&amp;quot; style=&amp;quot;width:100%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; class=&amp;quot;navbox-title&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#CCF;padding:1px 1em&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:MainNav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:MainNav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Desktop Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[New Players Guide]] '''·''' [[Strategy]] '''·''' [[Unlocking content]] '''·''' [[Quest]]s '''·''' [[Traits]] '''·''' [[Mana]] '''·''' [[Level|Leveling]] '''·''' [[Items]] '''·''' [[Scoring]] '''·''' [[Class Challenges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Guild]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Thief Den]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Church]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Mage Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 1&lt;br /&gt;
|{{ibox|Human Fighter.png|Fighter}}&lt;br /&gt;
|{{ibox|Human Thief.png|Thief}}&lt;br /&gt;
|{{ibox|Human Priest.png|Priest}}&lt;br /&gt;
|{{ibox|Human Wizard.png|Wizard}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 2&lt;br /&gt;
|{{ibox|Human Berserker.png|Berserker}}&lt;br /&gt;
|{{ibox|Human Rogue.png|Rogue}}&lt;br /&gt;
|{{ibox|Human Monk.png|Monk}}&lt;br /&gt;
|{{ibox|Human Sorcerer.png|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 3&lt;br /&gt;
|{{ibox|Human Warlord.png|Warlord}}&lt;br /&gt;
|{{ibox|Human Assassin.png|Assassin}}&lt;br /&gt;
|{{ibox|Human Paladin.png|Paladin}}&lt;br /&gt;
|{{ibox|Human Bloodmage.png|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|Tutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{ibox|Human Crusader.png|Crusader}}&lt;br /&gt;
|{{ibox|Human Transmuter.png|Transmuter}}&lt;br /&gt;
|{{ibox|Human Tinker.png|Tinker}}&lt;br /&gt;
|{{ibox|Human Guard.png|Guard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Races]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:HumanHero.png|link=Human]][[Human]] '''·''' [[File:ElfHero.png|link=Elf]][[Elf]] '''·''' [[File:DwarfHero.png|link=Dwarf]][[Dwarf]] '''·''' [[File:HalflingHero.png|link=Halfling]][[Halfling]] '''·''' [[File:GnomeHero.png|link=Gnome]][[Gnome]] '''·''' [[File:OrcHero.png|link=Orc]][[Orc]] '''·''' [[File:GoblinHero.png|link=Goblin]][[Goblin]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;|&lt;br /&gt;
[[Monster Classes]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:GorgonHero.png|link=Gorgon]][[Gorgon (Class)|Gorgon]] '''·''' [[File:Half-DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]] '''·''' [[File:VampireHero.png|link=Vampire]][[Vampire]]  '''·''' [[File:GoatpersonHero.png|link=Goatperson]]&amp;amp;nbsp;[[Goatperson]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Gods]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
[[File:The Pactmaker Icon.png|link=The Pactmaker]]&amp;amp;nbsp;[[The Pactmaker]] '''·''' [[File:Binlor Ironshield Icon.png|link=Binlor Ironshield]]&amp;amp;nbsp;[[Binlor Ironshield]] '''·''' [[File:Dracul Icon.png|link=Dracul]]&amp;amp;nbsp;[[Dracul]] '''·''' [[File:The Earthmother Icon.png|link=The Earthmother]]&amp;amp;nbsp;[[The Earthmother]] '''·''' [[File:Glowing Guardian Icon.png|link=Glowing Guardian]]&amp;amp;nbsp;[[Glowing Guardian]] '''·''' [[File:Jehora Jeheyu Icon.png|link=Jehora Jeheyu]]&amp;amp;nbsp;[[Jehora Jeheyu]] '''·''' [[File:Mystera Annur Icon.png|link=Mystera Annur]][[Mystera Annur|&amp;amp;nbsp;Mystera Annur]] '''·''' [[File:Taurog Icon.png|link=Taurog]]&amp;amp;nbsp;[[Taurog]] '''·''' [[File:Tikki Tooki Icon.png|link=Tikki Tooki]]&amp;amp;nbsp;[[Tikki Tooki]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:Animated Armour Monster Tiny.png|link=Animated Armour]]&amp;amp;nbsp;[[Animated Armour]] '''·'''&lt;br /&gt;
[[File:Bandit Monster Tiny.png|link=Bandit (Monster)]][[Bandit (Monster)|&amp;amp;nbsp;Bandit]] '''·'''&lt;br /&gt;
[[File:Barbing Bush Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Barbing Bush]] '''·'''&lt;br /&gt;
[[File:Corrosive Creeper Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Corrosive Creeper]] '''·'''&lt;br /&gt;
[[File:Djinn Monster Tiny.png|link=Djinn]]&amp;amp;nbsp;[[Djinn]] '''·'''&lt;br /&gt;
[[File:Dragon Spawn Monster Tiny.png|link=Dragon Spawn (Monster)]][[Dragon Spawn (Monster)|&amp;amp;nbsp;Dragon Spawn]] '''·'''&lt;br /&gt;
[[File:Druid Monster Tiny.png|link=Druid]]&amp;amp;nbsp;[[Druid]] '''·'''&lt;br /&gt;
[[File:Goat Monster Tiny.png|link=Goat (Monster)]][[Goat (Monster)|&amp;amp;nbsp;Goat]] '''·'''&lt;br /&gt;
[[File:Goblin Monster Tiny.png|link=Goblin (Monster)]][[Goblin (Monster)|&amp;amp;nbsp;Goblin]] '''·'''&lt;br /&gt;
[[File:Golem Monster Tiny.png|link=Golem (Monster)]][[Golem (Monster)|&amp;amp;nbsp;Golem]] '''·'''&lt;br /&gt;
[[File:Goo Blob Monster Tiny.png|link=Goo Blob]]&amp;amp;nbsp;[[Goo Blob]] '''·'''&lt;br /&gt;
[[File:Gorgon Monster Tiny.png|link=Gorgon (Monster)]][[Gorgon (Monster)|&amp;amp;nbsp;Gorgon]] '''·'''&lt;br /&gt;
[[File:Imp Monster Tiny.png|link=Imp]]&amp;amp;nbsp;[[Imp]] '''·'''&lt;br /&gt;
[[File:Meat Man Monster Tiny.png|link=Meat Man]]&amp;amp;nbsp;[[Meat Man]] '''·'''&lt;br /&gt;
[[File:Mysterious Murkshade Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Mysterious Murkshade]] '''·'''&lt;br /&gt;
[[File:Naga Monster Tiny.png|link=Naga]]&amp;amp;nbsp;[[Naga]] '''·'''&lt;br /&gt;
[[File:Plant Monster Tiny.png|link=Plant]]&amp;amp;nbsp;[[Plant]] '''·'''&lt;br /&gt;
[[File:Poisonous Pod Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Poisonous Pod]] '''·'''&lt;br /&gt;
[[File:Rusalka Monster Tiny.png|link=Rusalka]]&amp;amp;nbsp;[[Rusalka]] '''·'''&lt;br /&gt;
[[File:Serpent Monster Tiny.png|link=Serpent]]&amp;amp;nbsp;[[Serpent]] '''·'''&lt;br /&gt;
[[File:Tokoloshe Monster Tiny.png|link=Tokoloshe]]&amp;amp;nbsp;[[Tokoloshe]] '''·'''&lt;br /&gt;
[[File:Troll Monster Tiny.png|link=Troll]]&amp;amp;nbsp;[[Troll]] '''·'''&lt;br /&gt;
[[File:Vampire Monster Tiny.png|link=Vampire (Monster)]][[Vampire (Monster)|&amp;amp;nbsp;Vampire]] '''·'''&lt;br /&gt;
[[File:Warlock Monster Tiny.png|link=Warlock (Monster)]][[Warlock (Monster)|&amp;amp;nbsp;Warlock]] '''·'''&lt;br /&gt;
[[File:Wraith Monster Tiny.png|link=Wraith]]&amp;amp;nbsp;[[Wraith]] '''·'''&lt;br /&gt;
[[File:Zombie Monster Tiny.png|link=Zombie]]&amp;amp;nbsp;[[Zombie]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
[[Hobbler's Hold]] '''·''' [[Northern Desert]] '''·''' [[Eastern Tundra]] '''·''' [[Southern Swamp]] '''·''' [[Western Jungle]] '''·''' [[Creeplight Ruins]] '''·''' [[Ick Swamp]] '''·''' [[Halls of Steel]] '''·''' [[The Crypt]] '''·''' [[The Labyrinth]] '''·''' [[The Slime Pit]] '''·''' [[Magma Mines]] '''·''' [[Hexx Ruins]] '''·''' [[Havendale Bridge]] '''·''' [[Shifting Passages]] '''·''' [[Berserker Camp]] '''·''' [[Rock Garden]] '''·''' [[Naga City]] '''·''' [[Grimm's Grotto]] '''·''' [[Dragon Isle]] '''·''' (add the rest here) &amp;lt;br&amp;gt;&lt;br /&gt;
(also see: '''''[[Subdungeons]]''''')&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Buildings]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[Guild]] '''·''' [[Thieves Den]] '''·''' [[Church]] '''·''' [[Wizard's Tower]] '''·''' [[The Neighborhood]] '''·''' [[Hippie Haven]] '''·''' [[The Delta-Iota-Gamma Fraternity]] '''·''' [[The Hole]] '''·''' [[The Gnomestead]] '''·''' [[Orc Gables]] '''·''' [[Bigger Money Pit]] '''·''' [[Bank]] '''·''' [[Blacksmith]] '''·''' [[Bazaar]] '''·''' [[Witch Hut]] '''·''' [[Tavern]] '''·''' [[Taxidermist]] '''·''' [[Explorers' Guild]] '''·''' [[Alchemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Glyphs]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{ibox|APHEELSIK.png|APHEELSIK}} '''·''' {{ibox|BLUDTUPOWA.png|BLUDTUPOWA}} '''·''' {{ibox|BURNDAYRAZ.png|BURNDAYRAZ}}  '''·''' [[File:BYSSEPS.png|link=BYSSEPS]]&amp;amp;nbsp;[[BYSSEPS]] '''·''' [[File:CYDSTEPP.png|link=CYDSTEPP]]&amp;amp;nbsp;[[CYDSTEPP]] '''·''' [[File:ENDISWAL.png|link=ENDISWAL]]&amp;amp;nbsp;[[ENDISWAL]] '''·''' [[File:GETINDARE.png|link=GETINDARE]]&amp;amp;nbsp;[[GETINDARE]] '''·''' [[File:HALPMEH.png|link=HALPMEH]]&amp;amp;nbsp;[[HALPMEH]] '''·''' [[File:IMAWAL.png|link=IMAWAL]]&amp;amp;nbsp;[[IMAWAL]] '''·''' [[File:LEMMISI.png|link=LEMMISI]]&amp;amp;nbsp;[[LEMMISI]] '''·''' [[File:PISORF.png|link=PISORF]]&amp;amp;nbsp;[[PISORF]] '''·''' [[File:WEYTWUT.png|link=WEYTWUT]]&amp;amp;nbsp;[[WEYTWUT]] '''·''' [[File:WONAFYT.png|link=WONAFYT]]&amp;amp;nbsp;[[WONAFYT]]&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=14929</id>
		<title>Template:MainNav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=14929"/>
				<updated>2013-11-21T17:52:19Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks collapsible uncollapsed navbox-inner&amp;quot; style=&amp;quot;width:100%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; class=&amp;quot;navbox-title&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#CCF;padding:1px 1em&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:MainNav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:MainNav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Desktop Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[New Players Guide]] '''·''' [[Strategy]] '''·''' [[Unlocking content]] '''·''' [[Quest]]s '''·''' [[Traits]] '''·''' [[Mana]] '''·''' [[Level|Leveling]] '''·''' [[Items]] '''·''' [[Scoring]] '''·''' [[Class Challenges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Guild]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Thief Den]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Church]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Mage Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 1&lt;br /&gt;
|{{ibox|Human Fighter.png|Fighter}}&lt;br /&gt;
|{{ibox|Human Thief.png|Thief}}&lt;br /&gt;
|{{ibox|Human Priest.png|Priest}}&lt;br /&gt;
|{{ibox|Human Wizard.png|Wizard}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 2&lt;br /&gt;
|{{ibox|Human Berserker.png|Berserker}}&lt;br /&gt;
|{{ibox|Human Rogue.png|Rogue}}&lt;br /&gt;
|{{ibox|Human Monk.png|Monk}}&lt;br /&gt;
|{{ibox|Human Sorcerer.png|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 3&lt;br /&gt;
|{{ibox|Human Warlord.png|Warlord}}&lt;br /&gt;
|{{ibox|Human Assassin.png|Assassin}}&lt;br /&gt;
|{{ibox|Human Paladin.png|Paladin}}&lt;br /&gt;
|{{ibox|Human Bloodmage.png|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|Tutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{ibox|Human Crusader.png|Crusader}}&lt;br /&gt;
|{{ibox|Human Transmuter.png|Transmuter}}&lt;br /&gt;
|{{ibox|Human Tinker.png|Tinker}}&lt;br /&gt;
|{{ibox|Human Guard.png|Guard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Races]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:HumanHero.png|link=Human]][[Human]] '''·''' [[File:ElfHero.png|link=Elf]][[Elf]] '''·''' [[File:DwarfHero.png|link=Dwarf]][[Dwarf]] '''·''' [[File:HalflingHero.png|link=Halfling]][[Halfling]] '''·''' [[File:GnomeHero.png|link=Gnome]][[Gnome]] '''·''' [[File:OrcHero.png|link=Orc]][[Orc]] '''·''' [[File:GoblinHero.png|link=Goblin]][[Goblin]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;|&lt;br /&gt;
[[Monster Classes]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:GorgonHero.png|link=Gorgon]][[Gorgon (Class)|Gorgon]] '''·''' [[File:Half-DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]] '''·''' [[File:VampireHero.png|link=Vampire]][[Vampire]]  '''·''' [[File:GoatpersonHero.png|link=Goatperson]]&amp;amp;nbsp;[[Goatperson]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Gods]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
[[File:The Pactmaker Icon.png|link=The Pactmaker]]&amp;amp;nbsp;[[The Pactmaker]] '''·''' [[File:Binlor Ironshield Icon.png|link=Binlor Ironshield]]&amp;amp;nbsp;[[Binlor Ironshield]] '''·''' [[File:Dracul Icon.png|link=Dracul]]&amp;amp;nbsp;[[Dracul]] '''·''' [[File:The Earthmother Icon.png|link=The Earthmother]]&amp;amp;nbsp;[[The Earthmother]] '''·''' [[File:Glowing Guardian Icon.png|link=Glowing Guardian]]&amp;amp;nbsp;[[Glowing Guardian]] '''·''' [[File:Jehora Jeheyu Icon.png|link=Jehora Jeheyu]]&amp;amp;nbsp;[[Jehora Jeheyu]] '''·''' [[File:Mystera Annur Icon.png|link=Mystera Annur]][[Mystera Annur|&amp;amp;nbsp;Mystera Annur]] '''·''' [[File:Taurog Icon.png|link=Taurog]]&amp;amp;nbsp;[[Taurog]] '''·''' [[File:Tikki Tooki Icon.png|link=Tikki Tooki]]&amp;amp;nbsp;[[Tikki Tooki]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:Animated Armour Monster Tiny.png|link=Animated Armour]]&amp;amp;nbsp;[[Animated Armour]] '''·'''&lt;br /&gt;
[[File:Bandit Monster Tiny.png|link=Bandit (Monster)]][[Bandit (Monster)|&amp;amp;nbsp;Bandit]] '''·'''&lt;br /&gt;
[[File:Barbing Bush Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Barbing Bush]] '''·'''&lt;br /&gt;
[[File:Corrosive Creeper Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Corrosive Creeper]] '''·'''&lt;br /&gt;
[[File:Djinn Monster Tiny.png|link=Djinn]]&amp;amp;nbsp;[[Djinn]] '''·'''&lt;br /&gt;
[[File:Dragon Spawn Monster Tiny.png|link=Dragon Spawn (Monster)]][[Dragon Spawn (Monster)|&amp;amp;nbsp;Dragon Spawn]] '''·'''&lt;br /&gt;
[[File:Druid Monster Tiny.png|link=Druid]]&amp;amp;nbsp;[[Druid]] '''·'''&lt;br /&gt;
[[File:Goat Monster Tiny.png|link=Goat (Monster)]][[Goat (Monster)|&amp;amp;nbsp;Goat]] '''·'''&lt;br /&gt;
[[File:Goblin Monster Tiny.png|link=Goblin (Monster)]][[Goblin (Monster)|&amp;amp;nbsp;Goblin]] '''·'''&lt;br /&gt;
[[File:Golem Monster Tiny.png|link=Golem (Monster)]][[Golem (Monster)|&amp;amp;nbsp;Golem]] '''·'''&lt;br /&gt;
[[File:Goo Blob Monster Tiny.png|link=Goo Blob]]&amp;amp;nbsp;[[Goo Blob]] '''·'''&lt;br /&gt;
[[File:Gorgon Monster Tiny.png|link=Gorgon (Monster)]][[Gorgon (Monster)|&amp;amp;nbsp;Gorgon]] '''·'''&lt;br /&gt;
[[File:Imp Monster Tiny.png|link=Imp]]&amp;amp;nbsp;[[Imp]] '''·'''&lt;br /&gt;
[[File:Meat Man Monster Tiny.png|link=Meat Man]]&amp;amp;nbsp;[[Meat Man]] '''·'''&lt;br /&gt;
[[File:Mysterious Murkshade Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Mysterious Murkshade]] '''·'''&lt;br /&gt;
[[File:Naga Monster Tiny.png|link=Naga]]&amp;amp;nbsp;[[Naga]] '''·'''&lt;br /&gt;
[[File:Plant Monster Tiny.png|link=Plant]]&amp;amp;nbsp;[[Plant]] '''·'''&lt;br /&gt;
[[File:Poisonous Pod Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Poisonous Pod]] '''·'''&lt;br /&gt;
[[File:Rusalka Monster Tiny.png|link=Rusalka]]&amp;amp;nbsp;[[Rusalka]] '''·'''&lt;br /&gt;
[[File:Serpent Monster Tiny.png|link=Serpent]]&amp;amp;nbsp;[[Serpent]] '''·'''&lt;br /&gt;
[[File:Tokoloshe Monster Tiny.png|link=Tokoloshe]]&amp;amp;nbsp;[[Tokoloshe]] '''·'''&lt;br /&gt;
[[File:Troll Monster Tiny.png|link=Troll]]&amp;amp;nbsp;[[Troll]] '''·'''&lt;br /&gt;
[[File:Vampire Monster Tiny.png|link=Vampire (Monster)]][[Vampire (Monster)|&amp;amp;nbsp;Vampire]] '''·'''&lt;br /&gt;
[[File:Warlock Monster Tiny.png|link=Warlock (Monster)]][[Warlock (Monster)|&amp;amp;nbsp;Warlock]] '''·'''&lt;br /&gt;
[[File:Wraith Monster Tiny.png|link=Wraith]]&amp;amp;nbsp;[[Wraith]] '''·'''&lt;br /&gt;
[[File:Zombie Monster Tiny.png|link=Zombie]]&amp;amp;nbsp;[[Zombie]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
[[Hobbler's Hold]] '''·''' [[Northern Desert]] '''·''' [[Eastern Tundra]] '''·''' [[Southern Swamp]] '''·''' [[Western Jungle]] '''·''' [[Creeplight Ruins]] '''·''' [[Ick Swamp]] '''·''' [[Halls of Steel]] '''·''' [[The Crypt]] '''·''' [[The Labyrinth]] '''·''' [[The Slime Pit]] '''·''' [[Magma Mines]] '''·''' [[Hexx Ruins]] '''·''' [[Havendale Bridge]] '''·''' [[Shifting Passages]] '''·''' [[Berserker Camp]] '''·''' [[Rock Garden]] '''·''' [[Naga City]] '''·''' [[Grimm's Grotto]] '''·''' (add the rest here) &amp;lt;br&amp;gt;&lt;br /&gt;
(also see: '''''[[Subdungeons]]''''')&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Buildings]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[Guild]] '''·''' [[Thieves Den]] '''·''' [[Church]] '''·''' [[Wizard's Tower]] '''·''' [[The Neighborhood]] '''·''' [[Hippie Haven]] '''·''' [[The Delta-Iota-Gamma Fraternity]] '''·''' [[The Hole]] '''·''' [[The Gnomestead]] '''·''' [[Orc Gables]] '''·''' [[Bigger Money Pit]] '''·''' [[Bank]] '''·''' [[Blacksmith]] '''·''' [[Bazaar]] '''·''' [[Witch Hut]] '''·''' [[Tavern]] '''·''' [[Taxidermist]] '''·''' [[Explorers' Guild]] '''·''' [[Alchemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Glyphs]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{ibox|APHEELSIK.png|APHEELSIK}} '''·''' {{ibox|BLUDTUPOWA.png|BLUDTUPOWA}} '''·''' {{ibox|BURNDAYRAZ.png|BURNDAYRAZ}}  '''·''' [[File:BYSSEPS.png|link=BYSSEPS]]&amp;amp;nbsp;[[BYSSEPS]] '''·''' [[File:CYDSTEPP.png|link=CYDSTEPP]]&amp;amp;nbsp;[[CYDSTEPP]] '''·''' [[File:ENDISWAL.png|link=ENDISWAL]]&amp;amp;nbsp;[[ENDISWAL]] '''·''' [[File:GETINDARE.png|link=GETINDARE]]&amp;amp;nbsp;[[GETINDARE]] '''·''' [[File:HALPMEH.png|link=HALPMEH]]&amp;amp;nbsp;[[HALPMEH]] '''·''' [[File:IMAWAL.png|link=IMAWAL]]&amp;amp;nbsp;[[IMAWAL]] '''·''' [[File:LEMMISI.png|link=LEMMISI]]&amp;amp;nbsp;[[LEMMISI]] '''·''' [[File:PISORF.png|link=PISORF]]&amp;amp;nbsp;[[PISORF]] '''·''' [[File:WEYTWUT.png|link=WEYTWUT]]&amp;amp;nbsp;[[WEYTWUT]] '''·''' [[File:WONAFYT.png|link=WONAFYT]]&amp;amp;nbsp;[[WONAFYT]]&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=14927</id>
		<title>Template:MainNav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=14927"/>
				<updated>2013-11-19T18:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks collapsible uncollapsed navbox-inner&amp;quot; style=&amp;quot;width:100%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; class=&amp;quot;navbox-title&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#CCF;padding:1px 1em&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:MainNav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:MainNav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Desktop Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[New Players Guide]] '''·''' [[Strategy]] '''·''' [[Unlocking content]] '''·''' [[Quest]]s '''·''' [[Traits]] '''·''' [[Mana]] '''·''' [[Level|Leveling]] '''·''' [[Items]] '''·''' [[Scoring]] '''·''' [[Class Challenges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Guild]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Thief Den]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Church]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|[[Mage Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 1&lt;br /&gt;
|{{ibox|Human Fighter.png|Fighter}}&lt;br /&gt;
|{{ibox|Human Thief.png|Thief}}&lt;br /&gt;
|{{ibox|Human Priest.png|Priest}}&lt;br /&gt;
|{{ibox|Human Wizard.png|Wizard}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 2&lt;br /&gt;
|{{ibox|Human Berserker.png|Berserker}}&lt;br /&gt;
|{{ibox|Human Rogue.png|Rogue}}&lt;br /&gt;
|{{ibox|Human Monk.png|Monk}}&lt;br /&gt;
|{{ibox|Human Sorcerer.png|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 3&lt;br /&gt;
|{{ibox|Human Warlord.png|Warlord}}&lt;br /&gt;
|{{ibox|Human Assassin.png|Assassin}}&lt;br /&gt;
|{{ibox|Human Paladin.png|Paladin}}&lt;br /&gt;
|{{ibox|Human Bloodmage.png|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#EEF&amp;quot;|Tutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{ibox|Human Crusader.png|Crusader}}&lt;br /&gt;
|{{ibox|Human Transmuter.png|Transmuter}}&lt;br /&gt;
|{{ibox|Human Tinker.png|Tinker}}&lt;br /&gt;
|{{ibox|Human Guard.png|Guard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Races]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:HumanHero.png|link=Human]][[Human]] '''·''' [[File:ElfHero.png|link=Elf]][[Elf]] '''·''' [[File:DwarfHero.png|link=Dwarf]][[Dwarf]] '''·''' [[File:HalflingHero.png|link=Halfling]][[Halfling]] '''·''' [[File:GnomeHero.png|link=Gnome]][[Gnome]] '''·''' [[File:OrcHero.png|link=Orc]][[Orc]] '''·''' [[File:GoblinHero.png|link=Goblin]][[Goblin]]&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;|&lt;br /&gt;
[[Monster Classes]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:GorgonHero.png|link=Gorgon]][[Gorgon (Class)|Gorgon]] '''·''' [[File:Half-DragonHero.png|link=Half-Dragon]]&amp;amp;nbsp;[[Half-Dragon]] '''·''' [[File:VampireHero.png|link=Vampire]][[Vampire]]  '''·''' [[File:GoatpersonHero.png|link=Goatperson]]&amp;amp;nbsp;[Goatperson]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Gods]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
[[File:The Pactmaker Icon.png|link=The Pactmaker]]&amp;amp;nbsp;[[The Pactmaker]] '''·''' [[File:Binlor Ironshield Icon.png|link=Binlor Ironshield]]&amp;amp;nbsp;[[Binlor Ironshield]] '''·''' [[File:Dracul Icon.png|link=Dracul]]&amp;amp;nbsp;[[Dracul]] '''·''' [[File:The Earthmother Icon.png|link=The Earthmother]]&amp;amp;nbsp;[[The Earthmother]] '''·''' [[File:Glowing Guardian Icon.png|link=Glowing Guardian]]&amp;amp;nbsp;[[Glowing Guardian]] '''·''' [[File:Jehora Jeheyu Icon.png|link=Jehora Jeheyu]]&amp;amp;nbsp;[[Jehora Jeheyu]] '''·''' [[File:Mystera Annur Icon.png|link=Mystera Annur]][[Mystera Annur|&amp;amp;nbsp;Mystera Annur]] '''·''' [[File:Taurog Icon.png|link=Taurog]]&amp;amp;nbsp;[[Taurog]] '''·''' [[File:Tikki Tooki Icon.png|link=Tikki Tooki]]&amp;amp;nbsp;[[Tikki Tooki]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:Animated Armour Monster Tiny.png|link=Animated Armour]]&amp;amp;nbsp;[[Animated Armour]] '''·'''&lt;br /&gt;
[[File:Bandit Monster Tiny.png|link=Bandit (Monster)]][[Bandit (Monster)|&amp;amp;nbsp;Bandit]] '''·'''&lt;br /&gt;
[[File:Barbing Bush Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Barbing Bush]] '''·'''&lt;br /&gt;
[[File:Corrosive Creeper Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Corrosive Creeper]] '''·'''&lt;br /&gt;
[[File:Djinn Monster Tiny.png|link=Djinn]]&amp;amp;nbsp;[[Djinn]] '''·'''&lt;br /&gt;
[[File:Dragon Spawn Monster Tiny.png|link=Dragon Spawn (Monster)]][[Dragon Spawn (Monster)|&amp;amp;nbsp;Dragon Spawn]] '''·'''&lt;br /&gt;
[[File:Druid Monster Tiny.png|link=Druid]]&amp;amp;nbsp;[[Druid]] '''·'''&lt;br /&gt;
[[File:Goat Monster Tiny.png|link=Goat (Monster)]][[Goat (Monster)|&amp;amp;nbsp;Goat]] '''·'''&lt;br /&gt;
[[File:Goblin Monster Tiny.png|link=Goblin (Monster)]][[Goblin (Monster)|&amp;amp;nbsp;Goblin]] '''·'''&lt;br /&gt;
[[File:Golem Monster Tiny.png|link=Golem (Monster)]][[Golem (Monster)|&amp;amp;nbsp;Golem]] '''·'''&lt;br /&gt;
[[File:Goo Blob Monster Tiny.png|link=Goo Blob]]&amp;amp;nbsp;[[Goo Blob]] '''·'''&lt;br /&gt;
[[File:Gorgon Monster Tiny.png|link=Gorgon (Monster)]][[Gorgon (Monster)|&amp;amp;nbsp;Gorgon]] '''·'''&lt;br /&gt;
[[File:Imp Monster Tiny.png|link=Imp]]&amp;amp;nbsp;[[Imp]] '''·'''&lt;br /&gt;
[[File:Meat Man Monster Tiny.png|link=Meat Man]]&amp;amp;nbsp;[[Meat Man]] '''·'''&lt;br /&gt;
[[File:Mysterious Murkshade Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Mysterious Murkshade]] '''·'''&lt;br /&gt;
[[File:Naga Monster Tiny.png|link=Naga]]&amp;amp;nbsp;[[Naga]] '''·'''&lt;br /&gt;
[[File:Plant Monster Tiny.png|link=Plant]]&amp;amp;nbsp;[[Plant]] '''·'''&lt;br /&gt;
[[File:Poisonous Pod Monster Tiny.png|link=Plant]][[Plant|&amp;amp;nbsp;Poisonous Pod]] '''·'''&lt;br /&gt;
[[File:Rusalka Monster Tiny.png|link=Rusalka]]&amp;amp;nbsp;[[Rusalka]] '''·'''&lt;br /&gt;
[[File:Serpent Monster Tiny.png|link=Serpent]]&amp;amp;nbsp;[[Serpent]] '''·'''&lt;br /&gt;
[[File:Tokoloshe Monster Tiny.png|link=Tokoloshe]]&amp;amp;nbsp;[[Tokoloshe]] '''·'''&lt;br /&gt;
[[File:Troll Monster Tiny.png|link=Troll]]&amp;amp;nbsp;[[Troll]] '''·'''&lt;br /&gt;
[[File:Vampire Monster Tiny.png|link=Vampire (Monster)]][[Vampire (Monster)|&amp;amp;nbsp;Vampire]] '''·'''&lt;br /&gt;
[[File:Warlock Monster Tiny.png|link=Warlock (Monster)]][[Warlock (Monster)|&amp;amp;nbsp;Warlock]] '''·'''&lt;br /&gt;
[[File:Wraith Monster Tiny.png|link=Wraith]]&amp;amp;nbsp;[[Wraith]] '''·'''&lt;br /&gt;
[[File:Zombie Monster Tiny.png|link=Zombie]]&amp;amp;nbsp;[[Zombie]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
[[Hobbler's Hold]] '''·''' [[Northern Desert]] '''·''' [[Eastern Tundra]] '''·''' [[Southern Swamp]] '''·''' [[Western Jungle]] '''·''' [[Creeplight Ruins]] '''·''' [[Ick Swamp]] '''·''' [[Halls of Steel]] '''·''' [[The Crypt]] '''·''' [[The Labyrinth]] '''·''' [[The Slime Pit]] '''·''' [[Magma Mines]] '''·''' [[Hexx Ruins]] '''·''' [[Havendale Bridge]] '''·''' [[Shifting Passages]] '''·''' [[Berserker Camp]] '''·''' [[Rock Garden]] '''·''' [[Naga City]] '''·''' (add the rest here) &amp;lt;br&amp;gt;&lt;br /&gt;
(also see: '''''[[Subdungeons]]''''')&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Buildings]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[Guild]] '''·''' [[Thieves Den]] '''·''' [[Church]] '''·''' [[Wizard's Tower]] '''·''' [[The Neighborhood]] '''·''' [[Hippie Haven]] '''·''' [[The Delta-Iota-Gamma Fraternity]] '''·''' [[The Hole]] '''·''' [[The Gnomestead]] '''·''' [[Orc Gables]] '''·''' [[Bigger Money Pit]] '''·''' [[Bank]] '''·''' [[Blacksmith]] '''·''' [[Bazaar]] '''·''' [[Witch Hut]] '''·''' [[Tavern]] '''·''' [[Taxidermist]] '''·''' [[Explorers' Guild]] '''·''' [[Alchemist]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Glyphs]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{ibox|APHEELSIK.png|APHEELSIK}} '''·''' {{ibox|BLUDTUPOWA.png|BLUDTUPOWA}} '''·''' {{ibox|BURNDAYRAZ.png|BURNDAYRAZ}}  '''·''' [[File:BYSSEPS.png|link=BYSSEPS]]&amp;amp;nbsp;[[BYSSEPS]] '''·''' [[File:CYDSTEPP.png|link=CYDSTEPP]]&amp;amp;nbsp;[[CYDSTEPP]] '''·''' [[File:ENDISWAL.png|link=ENDISWAL]]&amp;amp;nbsp;[[ENDISWAL]] '''·''' [[File:GETINDARE.png|link=GETINDARE]]&amp;amp;nbsp;[[GETINDARE]] '''·''' [[File:HALPMEH.png|link=HALPMEH]]&amp;amp;nbsp;[[HALPMEH]] '''·''' [[File:IMAWAL.png|link=IMAWAL]]&amp;amp;nbsp;[[IMAWAL]] '''·''' [[File:LEMMISI.png|link=LEMMISI]]&amp;amp;nbsp;[[LEMMISI]] '''·''' [[File:PISORF.png|link=PISORF]]&amp;amp;nbsp;[[PISORF]] '''·''' [[File:WEYTWUT.png|link=WEYTWUT]]&amp;amp;nbsp;[[WEYTWUT]] '''·''' [[File:WONAFYT.png|link=WONAFYT]]&amp;amp;nbsp;[[WONAFYT]]&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Unlockables&amp;diff=14892</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Unlockables&amp;diff=14892"/>
				<updated>2013-11-18T19:40:28Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a lot of things that need to be unlocked in DD.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
For all unlocks that involve finding something in a dungeon run, you are required to leave the dungeon alive. You do not have to win, and the item will not be unlocked if you die.&lt;br /&gt;
&lt;br /&gt;
This page is still under heavy construction, as are many of the pages it links to.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
[[Human]]: [[Human Settlement]]. Starting race. &lt;br /&gt;
&lt;br /&gt;
[[Elf]]: [[Elf Settlement]]. Found via quest progression. &lt;br /&gt;
&lt;br /&gt;
[[Dwarf]]: [[Dwarf Settlement]]. Found via quest progression. &lt;br /&gt;
&lt;br /&gt;
[[Halfling]]: [[Halfling Settlement]]. Found in a [[sub dungeon]]. Will join if given a health potion.&lt;br /&gt;
&lt;br /&gt;
[[Gnome]]: [[Gnome Settlement]]. Found in a [[sub dungeon]]. Will join if given a mana potion.&lt;br /&gt;
&lt;br /&gt;
[[Orc]]: Search [[Western Dungeons]] for [[sub dungeon]] with [[Orc]] who will have you drink a potion.&lt;br /&gt;
&lt;br /&gt;
[[Goblin]]: Search [[Southern Dungeons]] for a [[sub dungeon]] with a [[Goblin]] who wants money (20 gold).&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]: Guild lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Berserker]]: Guild lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Warlord]]: Guild lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Wizard]]: Mage Tower lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Sorcerer]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Bloodmage]]: Mage Tower lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Priest]]: Church lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Monk]]: Church lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Paladin]]: Church lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Thief]]: Thieves' Den lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Rogue]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Assassin]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Tinker]]: Found in [[sub dungeon]] enclosed by walls (Requires [[Alchemist]] unlocked)&lt;br /&gt;
&lt;br /&gt;
[[Crusader]]: [[sub dungeon]] after unlocking all 9 [[Gods]], requires 100 piety with any god&lt;br /&gt;
&lt;br /&gt;
[[Transmuter]]: Found in [[sub dungeon]] randomly. Unknown if any pre-req&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
&lt;br /&gt;
[[Half-Dragon]]: Requires completing [[Dragon Isle]] with 3 classes&lt;br /&gt;
&lt;br /&gt;
[[Gorgon]]: Requires completing [[Naga City]] with 3 classes&lt;br /&gt;
&lt;br /&gt;
[[Vampire]]: Requires completing [[Halls of Steel]](Vicious) with 3 classes&lt;br /&gt;
&lt;br /&gt;
Goat: DLC&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
[[Wraiths]]: Unlock [[Berserker]] Class&lt;br /&gt;
&lt;br /&gt;
[[Goo Blob]]: Unlock [[Warlord]] Class&lt;br /&gt;
&lt;br /&gt;
[[Gorgon]]: Unlock [[Rogue]] Class&lt;br /&gt;
&lt;br /&gt;
[[Bandit]]: Unlock [[Assassin]] Class&lt;br /&gt;
&lt;br /&gt;
[[Serpent]]: Unlock [[Monk]] Class&lt;br /&gt;
&lt;br /&gt;
[[Dragon Spawn]]: Unlock [[Paladin]] Class&lt;br /&gt;
&lt;br /&gt;
[[Goat]]: Unlock [[Sorcerer]] Class&lt;br /&gt;
&lt;br /&gt;
[[Golem]]: Unlock [[Bloodmage]] Class&lt;br /&gt;
&lt;br /&gt;
== Gods ==&lt;br /&gt;
&lt;br /&gt;
[[Glowing Guardian]]: Found in the [[East]] ([[sub dungeon]] with path and 3 [[Zombies]] of increasing level)&lt;br /&gt;
&lt;br /&gt;
[[Dracul]]: Found in the [[East]] ([[Sub dungeon]] with your clone, you are locked in) (prerequisite: [[Glowing Guardian]])&lt;br /&gt;
&lt;br /&gt;
[[Mystera Annur]]: Found in the [[North]] ([[Sub dungeon]] with 999 hp dragon, creative use of magic will get you past him)&lt;br /&gt;
&lt;br /&gt;
[[Jehora Jeheyu]]: Found in the [[North]] ([[Sub dungeon]] has imps and an alter, you will need [[ENDISWAL]] to escape) (Requires [[Mystera]])&lt;br /&gt;
&lt;br /&gt;
[[Taurog]]: Found in the [[West]] ([[Sub dungeon]].. large room with [[Taurog]] altar at the center)&lt;br /&gt;
&lt;br /&gt;
[[Binlor]]: Found in the [[West]] ([[Sub dungeon]] small room surround in walls, smash walls to find alter)(Requires [[Taurog]])&lt;br /&gt;
&lt;br /&gt;
[[Tikki Tooki]]: Found in the [[South]] ([[Sub dungeon]] with reviving enemy, unlocked by killing all forms without taking a hit) (Requires [[The Earthmother]])&lt;br /&gt;
&lt;br /&gt;
[[Earthmother]]: Found in the [[South]] ([[Sub dungeon]] filled with plants)&lt;br /&gt;
&lt;br /&gt;
[[Pactmaker]]: Found anywhere ([[Sub dungeon]] giant room with alter in the middle, touch alter with all other gods unlocked to unlock) (prerequisite: Unlock any god)&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
[[Hexx Ruins]]: Defeat [[Southern Swamp]]&lt;br /&gt;
&lt;br /&gt;
[[Ick Swamp]]: Find Naga [[sub dungeon]] in [[Hexx Ruins]] after completing at least once.&lt;br /&gt;
&lt;br /&gt;
[[Naga City]]: Complete [[Ick Swamp]]&lt;br /&gt;
&lt;br /&gt;
[[Labyrinth]]: Defeat [[Western Jungle]]&lt;br /&gt;
&lt;br /&gt;
[[Dragon Isle]]: Defeat [[Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
[[Halls of Steel]](Hard): Defeat [[Creeplight Ruins]]&lt;br /&gt;
&lt;br /&gt;
[[Halls of Steel]](Vicious): Defeat [[Halls of Steel]](Hard) with 4 classes&lt;br /&gt;
&lt;br /&gt;
[[Namtar's Lair]]: Defeat [[Halls of Steel]](Hard)&lt;br /&gt;
&lt;br /&gt;
[[Shifting Passage]]: Defeat [[Northern Desert]]&lt;br /&gt;
&lt;br /&gt;
[[Demonic Library]]: Defeat [[Shifting Passage]]&lt;br /&gt;
&lt;br /&gt;
[[Gaan'talet]](Hard): Opened by quest progression in game and getting one of every trophy.&lt;br /&gt;
&lt;br /&gt;
[[Gaan'talet]](Vicious): Opened by completed [[Gaan'talet]](Hard)&lt;br /&gt;
&lt;br /&gt;
== Kingdom Buildings ==&lt;br /&gt;
&lt;br /&gt;
[[Bazaar]] lvl 1: Buy Portal scroll and exit the level without dying.&lt;br /&gt;
&lt;br /&gt;
[[Bazaar]] lvl 2: Quest Reward, buy all shops in a single run&lt;br /&gt;
&lt;br /&gt;
[[Bank]] lvl 1: Complete [[Dangerous Investments]] and [[Venture Capital]]&lt;br /&gt;
&lt;br /&gt;
[[Bank]] lvl 2: Complete &lt;br /&gt;
&lt;br /&gt;
[[Witch]] lvl 1: [[Eastern Tundra]] [[sub dungeon]]. You have to gather 5 items from killing plants&lt;br /&gt;
&lt;br /&gt;
[[Witch]] lvl 2: 600 gold&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 1: Buy Philosopher's stone and exit the level without dying.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 2: 1200 gold&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 3: 1200 gold&lt;br /&gt;
&lt;br /&gt;
[[Explorer's Guild]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Tavern]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Taxidermist]]: [[Taxidermy]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Human Settlement]]: Default&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 1: Default&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 2: 1,000 gold, requires [[Guild]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 3: 2,000 gold, requires [[Guild]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 2: 1,000 gold, requires [[Mage Tower]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 3: 2,000 gold, requires [[Mage Tower]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 2: 1,000 gold, requires [[Church]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 3: 2,000 gold, requires [[Church]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 2: 1,000 gold, requires [[Thieves' Den]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 3: 2,000 gold, requires [[Thieves' Den]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 1: 200 gold, requires Thieves' Den lvl 1, Mage Tower lvl 1, or Church lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 2: 600 gold&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 3: 1250 gold&lt;br /&gt;
&lt;br /&gt;
[[Elven Camp]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Elven Settlement]]: 200 gold, requires [[Elven Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Dwarven Camp]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Dwarven Settlement]]: 200 gold, requires [[Dwarven Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Gnome Camp]]: [[Find the Gnomes]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Gnome Settlement]]: 500 gold, requires [[Gnome Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Halfling Camp]]: [[Find the Halflings]] quest reward]]&lt;br /&gt;
&lt;br /&gt;
[[Halfling Settlement]]: 500 gold, requires [[Halfling Camp]]&lt;br /&gt;
&lt;br /&gt;
== Kingdom Preparations ==&lt;br /&gt;
&lt;br /&gt;
[[Shop Scroll]]: Bazaar lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Apothecary]]: Bazaar lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Black Market]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Bet on the Boss]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Smuggler Den]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Patches the Teddy]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[3-Slot Locker]]: Guild lvl 2&lt;br /&gt;
&lt;br /&gt;
[[6-Slot Locker]]: Guild lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Magnet Fire]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Glyphs]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Fewer Glyphs]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Boosters]]: Mage Tower lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Guaranteed God]]: Church lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Altar]]: Church lvl 3 (requires all 9 gods)&lt;br /&gt;
&lt;br /&gt;
[[Expanded Potion Kit]]: Witch&lt;br /&gt;
&lt;br /&gt;
Sword: Blacksmith lvl 1&lt;br /&gt;
&lt;br /&gt;
Shield: Blacksmith lvl 1&lt;br /&gt;
&lt;br /&gt;
Bear Mace: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Perseverance Badge: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Slayer's Wand: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Really Big Sword: Blacksmith lvl 3&lt;br /&gt;
&lt;br /&gt;
Compression Seal: Alchemist lvl 1&lt;br /&gt;
&lt;br /&gt;
Transmutation Seal: Alchemist lvl 1&lt;br /&gt;
&lt;br /&gt;
Translocation Seal: Alchemist lvl 2&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
[[Whhurrgll]]: [[Berserker Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Trisword]]: [[Warlord Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Midas Gloves]]: [[Rogue Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Agnostic's Collar]]: [[Paladin Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Blue Bead]]: [[Sorcerer Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Venom Blade]]: [[Assassin Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Blade]]: [[Bloodmage Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Martyr Wraps]]: [[Monk Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Witchalok Pendant]]: [[Halflings Ho!]] quest&lt;br /&gt;
&lt;br /&gt;
[[Fire Heart]]: [[Ice and Fury]] quest&lt;br /&gt;
&lt;br /&gt;
[[Mage Plate]]: [[Wizard Silver]]&lt;br /&gt;
&lt;br /&gt;
[[Battlemage Ring]]: [[Minecraft]] quest&lt;br /&gt;
&lt;br /&gt;
[[Hero's Helm]]: [[Confidence]] quest&lt;br /&gt;
&lt;br /&gt;
[[Crystal Ball]]: From completing quest to win Den of Danger with second tier classes.&lt;br /&gt;
&lt;br /&gt;
[[Soul Orb]]: [[Hello, gnomes!]] [[puzzle pack]]&lt;br /&gt;
&lt;br /&gt;
[[Viper Ward]]: [[Hello, halflings!]] [[puzzle pack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Ruins&amp;diff=14889</id>
		<title>Creeplight Ruins</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Ruins&amp;diff=14889"/>
				<updated>2013-11-18T19:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|Name=Creeplight Ruins&lt;br /&gt;
|ShortHand=CR&lt;br /&gt;
|Monsters={{m|Zombie}}s, {{m|Snake}}s, {{m|Golem}}s, {{m|Cultist}}s, {{m|Shade}}s&lt;br /&gt;
|Boss={{IcoLink|Anoobis.png|Creeplight Ruins#Boss|Anoobis}}&lt;br /&gt;
|SuggestedClasses=&lt;br /&gt;
|Unlock=[[Bigger Money Pit]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;[[Creeplight Ruins]] is a Hard difficulty dungeon, filled with evil reviving {{m|Cultist}}s. It is unlocked by completing [[Eastern Tundra]].&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
'''Anoobis''', three formed boss: &lt;br /&gt;
&lt;br /&gt;
# [[File:Cultist.png]] ''Cultist'' (176 HP, 102 Attack, {{t|Magical attack}}, and {{t|Revives}})&lt;br /&gt;
# [[File:Zombie.png]] ''Zombie'' (217 HP, 82 Attack, 50% {{t|Magic resist}}, {{t|Undead}} and revives)&lt;br /&gt;
# [[File:Wraith.png]] ''Wraith'' (217 HP, 82 Attack, 60% {{t|Physical resist}}, {{t|Undead}}, and {{t|Mana burn}})&lt;br /&gt;
&lt;br /&gt;
Note: Anoobis provides no experience or gold when killed in his first and second form.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
There is '''always''' an extra subdungeon with a sign that says &amp;quot;''Hey Norman, here's the sacrificial {{m|Goat}} you were looking for. It's been pre-configured for ceremonial slaughter, so go ahead and kill it when you have a moment.''&amp;quot; Upon killing the {{m|Goat}} all {{m|Cultist}}s are transformed into {{m|Shade}}s of the same level.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
'''Recommended Classes:''' {{c|Priest}}, {{c|Sorcerer}}, {{c|Bloodmage}}, {{c|Assassin}} (see [[Creeplight Contract]])&lt;br /&gt;
&lt;br /&gt;
This level is the first that tests new players staying power. There are really no specific tricks to beat this boss, you just need some sort of approach that gives you the strength and staying power to let you survive long enough, because you're potions aren't gonna last long enough for 3 bosses.  Always make sure you save all of your {{i|Mana potion}}s to the last form, because you're going to need to {{s|BURNDAYRAZ}} this sucker. If you choose to use a {{c|Priest}}, your greatest difficulty will be the boss's first form, which is not undead and packs a heavy punch.  &lt;br /&gt;
&lt;br /&gt;
Although the Shades created when you slay the sacrificial goat may be intimidating, they are actually beneficial to your cause.  Because the cultists revive as zombies, you have to defeat them twice to earn experience, and you get credit for killing a monster one level lower than the cultist.  The shades may be powerful monsters, but you only have to fight them once and you get full credit for having done so.  As a result, it makes more sense to transform the cultists into shades and fight them in that state.  The most dangerous ability of the shades is the ability to drain your health and then teleport away when you attack them.  However, these abilities are functionally useless if the dungeon is already explored.  The general approach is to leave the cultists alone until you've fully explored the dungeon, then make them transform into shades.&lt;br /&gt;
&lt;br /&gt;
Because you can regenerate your health between fighting different boss stages, you will want to fight the first boss stage early.  However, he deals a large amount of damage and can 1-hit-KO most heroes with ease.  As a result, you'll need to find a way to get around his dangerous attacks in order to slay him as a lower-level character.  Because he is relatively fragile, it is possible to use the {{s|APHEELSIK}} glyph in combination with the {{s|BURNDAYRAZ}} glyph to whittle him away as you explore.  Unless you have some way to expand your health or magic resistance, a spellcasting strategy is by far the easiest to kill the first boss.&lt;br /&gt;
&lt;br /&gt;
With proper planning, the {{c|Assassin}} is a very strong class for defeating Creeplight Ruins.  A {{GoAs}} who begins the boss battle early and saves all his glyphs can often kill the first boss with poison hit-and-run alone, then use level-up catapults to slay the second boss, then use his potions against the third boss.  It's entirely possible for a {{GoAs}} to simply catapult past all three stages of the boss without ever using potions.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[File:Creeplight_Ruins.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
There are two quests in Creeplight Ruins, [[Cult of Personality]] and [[Creeplight Contract]]. The reward for cult of personality is 250 gold and all you have to do is beat the dungeon. Creeplight Contract requires you to win the dungeon with an assassin, and gain the unstoppable accolade. To do this it is recommended you use the above assassin Mystera strategy, but others work.  The reward is the venom sword can be lockered, and will now be sold in shops.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fresh_Blood&amp;diff=14888</id>
		<title>Fresh Blood</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fresh_Blood&amp;diff=14888"/>
				<updated>2013-11-18T18:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The sinister art of necromancy is a taxing one, too. Behold Dracul The Undying's dark gifts in this starter pack.''&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
100 {{Gold}}&lt;br /&gt;
&lt;br /&gt;
== Solutions (spoilers) ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=== Intro to Dracul ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Draining a life - be it another or your own - is the simplest and most pleasing show of faith towards a god of death.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Go to {{g|Dracul}}'s altar.&lt;br /&gt;
# Worship, and select Blood Curse, and then Blood Hunger.&lt;br /&gt;
# Attack The Firstborn once.&lt;br /&gt;
# Kill the {{m|Goat}}.&lt;br /&gt;
# Kill the Firstborn.&lt;br /&gt;
&lt;br /&gt;
=== Restless Dead ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Take care around Dracul's servants, else you may be likely to join them!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Wraith}}.&lt;br /&gt;
# Drink your mana potion.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Wraith}} again. Note it has 2 health left, which burning will take care of in step 5.&lt;br /&gt;
# Convert your health potion. (Otherwise, you'll drop below 0 piety when the {{m|Wraith}} dies.)&lt;br /&gt;
# Attack The Firstborn. Burning will kill the {{m|Wraith}}.&lt;br /&gt;
# Worship, and select Blood Curse at Dracul's altar. As a level 2, you will get first strike on the {{m|Goat}}.&lt;br /&gt;
# Kill the {{m|Goat}}, which levels you up.&lt;br /&gt;
# {{s|BURNDAYRAZ}} The Firstborn.&lt;br /&gt;
# Convert {{s|BURNDAYRAZ}} for an attack power boost. If you don't do this, you'll end up short on damage.&lt;br /&gt;
# Attack The Firstborn twice.&lt;br /&gt;
# Worship, and select Blood Swell at Dracul's altar to fully heal. &lt;br /&gt;
# Kill The Firstborn.&lt;br /&gt;
&lt;br /&gt;
=== Rivalry ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;There aren't many who serve Dracul. Aside from the normal occupational hazards of worshipping a death god, there's also the matter of belligerent colleagues...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Step on Dracul's altar. &lt;br /&gt;
# Worship, and select Blood Curse, and then Blood Hunger. &lt;br /&gt;
# Cast {{s|BURNDAYRAZ}} on Darth Crumpet, drink the mana potion, and cast {{s|BURNDAYRAZ}} on Darth Crumpet again. &lt;br /&gt;
# Convert the health potion and {{s|BURNDAYRAZ}}. Your inventory should be empty. &lt;br /&gt;
# Desecrate The Glowing Guardian's altar, then pick up the {{i|Pendant of Health}}. &lt;br /&gt;
# Kill three of the {{m|Vampire}}s. &lt;br /&gt;
# Attack Darth Crumpet twice. &lt;br /&gt;
# Worship, and select Blood Swell. &lt;br /&gt;
# Attack Darth Crumpet twice. &lt;br /&gt;
# Kill the last {{m|Vampire}}. &lt;br /&gt;
# Attack Darth Crumpet once. &lt;br /&gt;
# Worship, and select Blood Tithe.&lt;br /&gt;
# Absorb all of the blood pools. &lt;br /&gt;
# Kill Darth Crumpet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fresh_Blood&amp;diff=14887</id>
		<title>Fresh Blood</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fresh_Blood&amp;diff=14887"/>
				<updated>2013-11-18T18:43:54Z</updated>
		
		<summary type="html">&lt;p&gt;RaugMoss: /* Rivalry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The sinister art of necromancy is a taxing one, too. Behold Dracul The Undying's dark gifts in this starter pack.''&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
100 {{Gold}}&lt;br /&gt;
&lt;br /&gt;
== Solutions (spoilers) ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=== Intro to Dracul ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Draining a life - be it another or your own - is the simplest and most pleasing show of faith towards a god of death.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Go to {{g|Dracul}}'s altar.&lt;br /&gt;
# Worship, and select Blood Curse, and then Blood Hunger.&lt;br /&gt;
# Attack The Firstborn once.&lt;br /&gt;
# Kill the {{m|Goat}}.&lt;br /&gt;
# Kill the Firstborn.&lt;br /&gt;
&lt;br /&gt;
=== Restless Dead ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Take care around Dracul's servants, else you may be likely to join them!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Wraith}}.&lt;br /&gt;
# Drink your mana potion.&lt;br /&gt;
# {{s|BURNDAYRAZ}} the {{m|Wraith}} again. Note it has 2 health left, which burning will take care of in step 5.&lt;br /&gt;
# Convert your health potion. (Otherwise, you'll drop below 0 piety when the {{m|Wraith}} dies.)&lt;br /&gt;
# Attack The Firstborn. Burning will kill the {{m|Wraith}}.&lt;br /&gt;
# Worship, and select Blood Curse at Dracul's altar. As a level 2, you will get first strike on the {{m|Goat}}.&lt;br /&gt;
# Kill the {{m|Goat}}, which levels you up.&lt;br /&gt;
# {{s|BURNDAYRAZ}} The Firstborn.&lt;br /&gt;
# Convert {{s|BURNDAYRAZ}} for an attack power boost. If you don't do this, you'll end up short on damage.&lt;br /&gt;
# Attack The Firstborn twice.&lt;br /&gt;
# Worship, and select Blood Swell at Dracul's altar to fully heal. &lt;br /&gt;
# Kill The Firstborn.&lt;br /&gt;
&lt;br /&gt;
=== Rivalry ===&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;There aren't many who serve Dracul. Aside from the normal occupational hazards of worshipping a death god, there's also the matter of belligerent colleagues...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
# Step on Dracul's altar. &lt;br /&gt;
# Worship, and select Blood Curse, and then Blood Hunger. &lt;br /&gt;
# Cast {{s|BURNDAYRAZ}} on Darth Crumpet, drink the mana potion, and cast {{s|BURNDAYRAZ}} on Darth Crumpet again. &lt;br /&gt;
# Convert the health potion and {{s|BURNDAYRAZ}}. Your inventory should be empty. &lt;br /&gt;
# Desecrate The Glowing Guardian's altar, then pick up the {{i|Pendant of Health}}. &lt;br /&gt;
# Kill three of the {{m|Vampire}}s. &lt;br /&gt;
# Attack Darth Crumpet twice. &lt;br /&gt;
# Worship, and select Blood Swell. &lt;br /&gt;
# Attack Darth Crumpet twice. &lt;br /&gt;
# Kill the last {{m|Vampire}}. &lt;br /&gt;
# Attack Darth Crumpet once. &lt;br /&gt;
# Worship, and select Blood Tithe.&lt;br /&gt;
# Absorb all of the blood pools. &lt;br /&gt;
# Kill Darth Crumpet.&lt;/div&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

	</feed>