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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=734</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=734"/>
				<updated>2010-04-16T12:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;Reiss: Undo revision 685 by 60.217.248.88 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each session of ''Desktop Dungeons'' is played in a randomly generated 20x20 block dungeon. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], [[glyphs]], powerups, gold, and [[items|stores]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are 6 types of dungeons in the game.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Special Features&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| All unlocked enemies may appear.&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| Ranked&lt;br /&gt;
| Monsters have 20% attack bonus.  Scored may be submitted online.&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 3 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Snake Pit&lt;br /&gt;
| Monsters: serperts, gorgons, naga.  Bosses: Nidhogg, Medusa.&lt;br /&gt;
| Defeat the Normal dungeon using any character. &lt;br /&gt;
|-&lt;br /&gt;
| Library&lt;br /&gt;
| Monsters: warlocks, dragonspawn, imps. Bosses: Matron of Flame, Aequitas. &lt;br /&gt;
| Defeat the Normal dungeon using all Tier 1 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Crypt&lt;br /&gt;
| Monsters: zombies, wraiths, vampires. Bosses: Tormented One, Frank the Zombie.&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 2 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Factory&lt;br /&gt;
| Monsters: meat men, animated armour, golems. Bosses: Iron Man, Super Meat Man.&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 3 classes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. The normal dungeon is created with the following objects:&lt;br /&gt;
&lt;br /&gt;
* 39 of any of the unlocked [[Monsters]]. The monster levels are distributed as such: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] is utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Classes|Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the Snake Pit Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Classes|Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the Factory Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Classes|Thief]] and [[Classes|Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. Glyphs may also appear for sale in shops, once their rank has been achieved.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.&lt;br /&gt;
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;/div&gt;</summary>
		<author><name>Reiss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=733</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=733"/>
				<updated>2010-04-16T12:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;Reiss: Undo revision 687 by 64.107.146.21 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each session of ''Desktop Dungeons'' is played in a randomly generated 20x20 block dungeon. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], [[glyphs]], powerups, gold, and [[items|stores]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are 6 types of dungeons in the game.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Special Features&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| All unlocked enemies may appear.&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| Ranked&lt;br /&gt;
| Monsters have 20% attack bonus.  Scored may be submitted online.&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 3 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Snake Pit&lt;br /&gt;
| Monsters: serperts, gorgons, naga.  Bosses: Nidhogg, Medusa.&lt;br /&gt;
| Defeat the Normal dungeon using any character. &lt;br /&gt;
|-&lt;br /&gt;
| Library&lt;br /&gt;
| Monsters: warlocks, dragonspawn, imps. Bosses: Matron of Flame, Aequitas. &lt;br /&gt;
| Defeat the Normal dungeon using all Tier 1 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Crypt&lt;br /&gt;
| Monsters: zombies, wraiths, vampires. Bosses: Tormented One, Frank the Zombie.&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 2 classes.&lt;br /&gt;
|-&lt;br /&gt;
| Factory&lt;br /&gt;
| Monsters: meat men, animated armour, golems. Bosses: Iron Man, Super Meat Man.&lt;br /&gt;
| Defeat the Normal dungeon using all Tier 3 classes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. The normal dungeon is created with the following objects:&lt;br /&gt;
&lt;br /&gt;
* 39 of any of the unlocked [[Monsters]]. The monster levels are distributed as such: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] is utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Classes|Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the Snake Pit Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Classes|Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the Factory Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Classes|Thief]] and [[Classes|Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. Glyphs may also appear for sale in shops, once their rank has been achieved.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
pTY5VX  &amp;lt;a href=&amp;quot;http://txmwcrpeplyv.com/&amp;quot;&amp;gt;txmwcrpeplyv&amp;lt;/a&amp;gt;, [url=http://inwsobwuubot.com/]inwsobwuubot[/url], [link=http://hejdgvnqwhas.com/]hejdgvnqwhas[/link], http://vflwnlkiefnp.com/&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;/div&gt;</summary>
		<author><name>Reiss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=732</id>
		<title>Alpha:Monsters</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=732"/>
				<updated>2010-04-16T12:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;Reiss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Monster Attributes===&lt;br /&gt;
&lt;br /&gt;
Health and Attack apply to normal monsters of Level 1 to 9.  For L10 enemies, see the [[Bosses]] page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Abilities&lt;br /&gt;
! [[Bosses|Boss]]&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AnimatedArmour.png|center]]&lt;br /&gt;
|Animated Armour&lt;br /&gt;
|160%&lt;br /&gt;
|Always 1&lt;br /&gt;
|Death protection (1 point per level)&lt;br /&gt;
|&lt;br /&gt;
|Only found in Factory&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bandit.png|center]]&lt;br /&gt;
|Bandit&lt;br /&gt;
|70%&lt;br /&gt;
|80%&lt;br /&gt;
|Poison attack, Mana burn&lt;br /&gt;
|Nine Toes&lt;br /&gt;
|Unlocked by completing Rogue&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Dragonspawn.png‎|center]]&lt;br /&gt;
|Dragonspawn&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Matron of Flame&lt;br /&gt;
|Unlocked by completing Monk&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goat.png|center]]&lt;br /&gt;
|[[Goat]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Magical resist 25%&lt;br /&gt;
|Gharbad the- whoah!&lt;br /&gt;
|Unlocked by completing Wizard&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goblin.png|center]]&lt;br /&gt;
|Goblin&lt;br /&gt;
|120%&lt;br /&gt;
|100%&lt;br /&gt;
|First strike&lt;br /&gt;
|Lord Gobb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Golem.png‎|center]]&lt;br /&gt;
|Golem&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Magic resist 50%&lt;br /&gt;
|The Iron Man&lt;br /&gt;
|Unlocked by completing Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GooBlob.png‎|center]]&lt;br /&gt;
|Goo blob&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Physical resist 50%&lt;br /&gt;
|Tower of goo&lt;br /&gt;
|Unlocked by completing Berserker&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Gorgon.png‎|center]]&lt;br /&gt;
|Gorgon&lt;br /&gt;
|100%&lt;br /&gt;
|70%&lt;br /&gt;
|First strike, Death gaze (Player health lower than 50%)&lt;br /&gt;
|Medusa&lt;br /&gt;
|Unlocked by completing Thief&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Imp.png‎|center]]&lt;br /&gt;
|Imp&lt;br /&gt;
|100%&lt;br /&gt;
|80%&lt;br /&gt;
|Blinks&lt;br /&gt;
|&lt;br /&gt;
|Only found in Library&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MeatMan.png|center]]&lt;br /&gt;
|Meat man&lt;br /&gt;
|65%&lt;br /&gt;
|200%&lt;br /&gt;
|&lt;br /&gt;
|Super meat man&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Naga.png|center]]&lt;br /&gt;
|Naga&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Weaken attack&lt;br /&gt;
|&lt;br /&gt;
|Only found in Snake Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Serpent.png|center]]&lt;br /&gt;
|Serpent&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Poison attack&lt;br /&gt;
|Nidhogg&lt;br /&gt;
|Unlocked by completing Priest&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Vampire.png|center]]&lt;br /&gt;
|Vampire&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Undead, Life steal (top 40% of hero health)&lt;br /&gt;
|&lt;br /&gt;
|Only found in Crypt. The life steal occurs when the monster is revealed, not on attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Warlock.png|center]]&lt;br /&gt;
|Warlock&lt;br /&gt;
|135%&lt;br /&gt;
|100%&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Aequitas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Wraith.png|center]]&lt;br /&gt;
|Wraith&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Undead, Magical attack, Mana burn, Physical resist 30%&lt;br /&gt;
|Tormented One&lt;br /&gt;
|Unlocked by completing Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Zombie.png|center]]&lt;br /&gt;
|Zombie&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|Undead&lt;br /&gt;
|Frank the zombie&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monster Abilities===&lt;br /&gt;
&lt;br /&gt;
*'''Physical resist''' - The enemy takes this much less damage from your melee attacks, unless you have the Magical attack ability.&lt;br /&gt;
*'''Magical resist''' - The enemy takes this much less damage from the BURNDAYRAZ glyph, and also from your melee if you have the Magical attack ability.  They also have this much chance of resisting targetted Glyph spells.&lt;br /&gt;
*'''First strike''' - The enemy will attack you first in a melee battle no matter the circumstances.  The only exception is for Assassins using their SWIFT HAND ability to instantly kill a lower levelled monster.&lt;br /&gt;
*'''Undead''' - The enemy is immune to the effects of the APHEELSIK Glyph.  Note that the Venom Blade and Gorgons can still poison Undead with their melee attack.&lt;br /&gt;
*'''Magical attack''' - The melee attack of this enemy causes magic damage, and is thus resisted by Magical resist rather than Physical resist.  A Berserker, for instance, with 50% Magical Resist would tend to take less damage from an enemy with Magical attack than from one that does not.&lt;br /&gt;
*'''Poison attack''' - The melee attack of this enemy will inflict Poison status on you, unless you are immune to Poison.  Poison prevents you from regenerating your health whilst uncovering unexplored areas. ''(Note for all [[Transmuter|Transmuters]]: while you still can be poisoned, the effect of poison will have no effect on your health regeneration since transmuters cannot regenerate health by exploring anyway.)''&lt;br /&gt;
*'''Mana burn''' - The melee attack of this enemy will inflict Mana Burn status on you, unless you are immune to Mana Burn.  Mana Burn prevents you from regenerating your mana whilst uncovering unexplored areas.&lt;br /&gt;
*'''Death gaze''' - If the enemy attacks you with melee whilst your HP is below the indicated percentage of your Max HP, then it will attempt to instantly kill you via petrification.  Death Protection can help prevent this.  It has no effect if your HP is equal to or above the listed percentage before the melee attack is initiated.&lt;br /&gt;
*'''Blinks''' - Upon receiving damage, even from a spell, the enemy will warp to a random unobstructed spot on the map.  If this is an unexplored region, you may find it difficult to reach the enemy again before it can regenerate all its lost health.&lt;br /&gt;
*'''Weaken attack''' - The melee attack of this enemy will reduce your Max HP and Base Damage by 1 each, down to a minimum of 1.  This only takes effect if the enemy's attack causes damage to you.  The decrease in Health and Damage is permanent.&lt;br /&gt;
*'''Life steal''' - When you uncover the tile this enemy is standing, then they will absorb health from you until you are brought below a specific percentage of your Max HP.  For instance, 40% Life Steal would absorb health from you until you're brought to 60% of your Max HP or below.  This can only be done once when you uncover their tile.&lt;br /&gt;
*'''Death protection''' - Every hit that would normally kill the enemy will instead leave them with 1 HP remaining.  Enemies can have multiple levels of Death protection, with each level protecting from one hit.  It is possible to remove two levels of Death protection at once via the Sorcerer's MANA SHIELD ability.&lt;/div&gt;</summary>
		<author><name>Reiss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=731</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=731"/>
				<updated>2010-04-16T11:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;Reiss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
===Object of the Game===&lt;br /&gt;
#Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.&lt;br /&gt;
===[[Level|Gaining Levels]]===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
===Mana and Spells===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell [[glyphs]] in the dungeon.&lt;br /&gt;
#In order to learn a spell after you've found it, you must click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your spell slots.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
===Healing and Restoring Mana===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you uncover, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#When you are poisoned, you will not gain health from exploring squares. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain mana from exploring squares. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
&lt;br /&gt;
===Potions and Powerups===&lt;br /&gt;
#3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion. A Thief will cause 4 of each to be created.&lt;br /&gt;
#Potions restore 40% of your Max Health/Mana, rounded down, except for Priest (Health Potion 100% effective) and Blood Mage (Mana Potion 100% effective at the expense of 6 Health per Level).&lt;br /&gt;
#Every Health Powerup gives you 1 Max Health per Level. This scales as you level up, so don't hesitate when you see one -- pick it up! Dwarf's Glyph Conversion works in the same way. &lt;br /&gt;
#Every Attack Powerup gives you 10% Damage bonus, which can be viewed by hovering your mouse cursor on your character's attack icon, left to your current damage. This, naturally, scales as you level up. Human's Glyph Conversion works in the same way.&lt;br /&gt;
#Every Mana Powerup gives you 1 Max Mana. Elf's Glyph Conversion, on the other hand, gives 2 Max Mana per Glyph converted.&lt;br /&gt;
&lt;br /&gt;
===Monster Health Regeneration===&lt;br /&gt;
#As you explore the dungeon, wounded monsters regenerate health. They heal 1 health point per level per square uncovered.&lt;br /&gt;
#No other actions &amp;amp;mdash; including fighting other monsters and moving around parts of the map that you've already explored &amp;amp;mdash; will cause monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
===Gold and Items===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
#There is a cap on how much gold you can have.&lt;br /&gt;
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Videos ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=9miGBr17gE4 Commented fresh Gnome Wizard win]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video].  This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
#Always fight the highest [[level]] [[monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
#Potions are very useful to immediately gain health and mana, but you may need many of them for the fight with the boss.&lt;br /&gt;
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat.&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
#The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them.  Retire and try again!&lt;br /&gt;
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
#The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;/div&gt;</summary>
		<author><name>Reiss</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=729</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=729"/>
				<updated>2010-04-16T11:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;Reiss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Items===&lt;br /&gt;
Items can be purchased from stores ([[File:Shop.png]]) that are placed randomly in the [[dungeon]]. To start with, only Item Ranks 1 to 5 will appear in shops. For each of the 12 basic classes that completes Normal Mode, the Item Rank limit will increase by 2. For every class that completes the Library Challenge, the Item Rank limit will increase by 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&amp;lt;br /&amp;gt;(gold)*&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Pendant of health&lt;br /&gt;
|25&lt;br /&gt;
|Adds 10 to maximum health&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Pendant of mana&lt;br /&gt;
|20&lt;br /&gt;
|Adds 2 to maximum mana&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Fine sword&lt;br /&gt;
|25&lt;br /&gt;
|Increases base damage by 5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Health potion&lt;br /&gt;
|12&lt;br /&gt;
|Restores 40% of your health, or 100% for Priests; cures poison&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Mana potion&lt;br /&gt;
|12&lt;br /&gt;
|Restores 40% of your mana, or 100% for Bloodmages; cures mana burn&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Bloody sigil&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10 to maximum health, reduces damage bonus by 20%&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Viper ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Soul orb&lt;br /&gt;
|30&lt;br /&gt;
|Grants immunity to mana burn&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Troll heart&lt;br /&gt;
|10&lt;br /&gt;
|Adds 1 extra health every time you gain a level&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Tower shield&lt;br /&gt;
|35&lt;br /&gt;
|Grants +10% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Mage helm&lt;br /&gt;
|32&lt;br /&gt;
|Grants +10% magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Scouting orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Blue bead&lt;br /&gt;
|22&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Stone of seekers&lt;br /&gt;
|26&lt;br /&gt;
|Reveal the location of all monsters.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Stone sigil&lt;br /&gt;
|45&lt;br /&gt;
|Grants immunity to death gaze&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Badge of courage&lt;br /&gt;
|20&lt;br /&gt;
|Provides death protection&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Talisman of rebirth&lt;br /&gt;
|52&lt;br /&gt;
|Instantly restores health to maximum, cures poison&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|62&lt;br /&gt;
|Instantly restores mana to maximum, cures mana burn&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Bonebreaker&lt;br /&gt;
|29&lt;br /&gt;
|Adds a 30% damage bonus to your next attack only.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Stone heart&lt;br /&gt;
|31&lt;br /&gt;
|Restores 2 health whenever a wall is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Fire heart&lt;br /&gt;
|38&lt;br /&gt;
|Restores 10 health whenever an undead creature is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Platemail&lt;br /&gt;
|50&lt;br /&gt;
|Grants +20% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Mage plate&lt;br /&gt;
|45&lt;br /&gt;
|Grants +20% magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Venom blade&lt;br /&gt;
|55&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Flaming sword&lt;br /&gt;
|35&lt;br /&gt;
|Attack damage counts as magical damage&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Dancing sword&lt;br /&gt;
|44&lt;br /&gt;
|Grants first strike&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides death protection&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Dwarven gauntlets&lt;br /&gt;
|60&lt;br /&gt;
|Attack bonus +20%, health bonus +2&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Elven boots&lt;br /&gt;
|65&lt;br /&gt;
|Dodge bonus +20%, mana bonus +2&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Keg o' health&lt;br /&gt;
|55&lt;br /&gt;
|3 health potions&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Keg o' magic&lt;br /&gt;
|55&lt;br /&gt;
|3 mana potions&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WEYTWUT glyph&lt;br /&gt;
|50&lt;br /&gt;
|Creates the WEYTWUT glyph&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|HALPMEH glyph&lt;br /&gt;
|50&lt;br /&gt;
|Creates the HALPMEH glyph&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|BLUDTUPOWA glyph&lt;br /&gt;
|50&lt;br /&gt;
|Creates the BLUDTUPOWA glyph&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Crystal ball&lt;br /&gt;
|50&lt;br /&gt;
|Regenerates your mana twice as quickly&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Agnostic's collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Vampiric sword&lt;br /&gt;
|65&lt;br /&gt;
|Adds 20% life steal&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Spiked flail&lt;br /&gt;
|80&lt;br /&gt;
|Adds 50% knockback&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Alchemist's scroll&lt;br /&gt;
|72&lt;br /&gt;
|Drinking a potion adds 6 max health permanently&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Ring of the battlemage&lt;br /&gt;
|90&lt;br /&gt;
|Adds +50% fireball damage&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Wicked guitar&lt;br /&gt;
|70&lt;br /&gt;
|Increases base damage by 10, reduces life steal by 20%&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Berserker's blade&lt;br /&gt;
|120&lt;br /&gt;
|Increases damage bonus by 50%, reduces maximum mana to 1&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Magician's moonstrike&lt;br /&gt;
|120&lt;br /&gt;
|Adds 15 to maximum mana, reduces base damage to 1&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Terror slice&lt;br /&gt;
|120&lt;br /&gt;
|Increases damage bonus by 100%, reduces maximum health to 1&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|Amulet of Yendor&lt;br /&gt;
|115&lt;br /&gt;
|Grants 50 bonus experience points&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|Orb of Zot&lt;br /&gt;
|120&lt;br /&gt;
|Temporarily sets all monsters to 50% health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tinkers get a 20% discount on store prices, rounded up.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
To begin with, only 3 stores are created in each dungeon.  This can be increased by 1 for every 3 classes that complete the [[Factory Challenge]].  In addition, the Tinker class will cause an extra 6 stores to be created when the game begins.&lt;br /&gt;
&lt;br /&gt;
Item selection is not equally distributed within the Item Rank limit.  Only the final shop created will be able to pick randomly from the full limit.  The rest pick from a subset of the list based on what items have been unlocked and how many shops are to be created.  If 9 shops were created, then the first shop would only be able to choose from the bottom 9th of the list; the second shop would then be able to choose from the bottom 2/9ths of the list, so long as it doesn't pick whatever the first shop has.  This continues until all shops have selected the item to be sold.&lt;br /&gt;
&lt;br /&gt;
As an example, on a new profile, the first shop would only be able to stock the Pendant of health (Item Rank 1).  The second shop would only choose from the Pendant of mana and the Fine sword, which are Item Ranks 2 to 3: it can't pick Item Rank 1 because the first shop created is already stocking that.  Finally, the third shop can have any of the remaining unselected items up to the starting limit of Item Rank 5.  This gives a 100% chance of the Pendant of health appearing, a 66% chance each of the Pendant of mana and Fine Sword appearing, and a 33% chance each of the Health potion or Mana potion appearing on a starting profile.&lt;br /&gt;
&lt;br /&gt;
Because of this, increasing the number of shops spawned also increases the chance of getting items closer to the current Item Rank limit.  It's also worth noting that this makes the availability of top tier items limited: with 9 Shops and the full 47 Item Rank Limit, only one item out of Item Ranks 42 to 47 can possibly be found in a single game, and only two out of Item Ranks 37 to 47.&lt;/div&gt;</summary>
		<author><name>Reiss</name></author>	</entry>

	</feed>