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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Schnozzinkobenstein</id>
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		<updated>2026-04-30T23:34:30Z</updated>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Level&amp;diff=2659</id>
		<title>Alpha:Level</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Level&amp;diff=2659"/>
				<updated>2011-01-10T22:23:35Z</updated>
		
		<summary type="html">&lt;p&gt;Schnozzinkobenstein: /* Enemy levels */  My bad. It's 90%, not 80.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every denizen of the [[dungeon]] in Desktop Dungeons, including the player and dungeon [[monsters]], has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are [[bosses]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Levels ==&lt;br /&gt;
&lt;br /&gt;
The player starts at level 1, with a base HP of 10, and base Damage of 5.  The player character gains 5 base damage and 10 base HP for every additional level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enemy levels ==&lt;br /&gt;
&lt;br /&gt;
The base stats for [[Monsters|basic enemies]] as they level up are as follows:&lt;br /&gt;
*Base health is ''(n + 3)² - 10'' where ''n'' is the monster's level.&lt;br /&gt;
*Base attack is ''(n² / 2) + (5 &amp;amp;times; n / 2)'' where ''n'' is the monster's level.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Base Attack&lt;br /&gt;
!Base Health&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 33 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 42 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 52 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 63 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Different enemies will have different percentages of these base stats.  [[Bosses]] have entirely different stat ratios to their lower level counterparts.  Furthermore, Enemy Attack and Health stats are dropped to 90% when playing in Normal mode, while Ranked games have the Attack and Health stats increased to 120% of normal.&lt;br /&gt;
&lt;br /&gt;
== Gaining Levels and Bonus Experience ==&lt;br /&gt;
&lt;br /&gt;
The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters in [[combat]]. Unless modified by [[classes|class]], [[races|race]], [[gods|deity]] or [[items|item]] bonuses, experience is gained as follows:&lt;br /&gt;
*Experience equal to the defeated monster's level&lt;br /&gt;
*Bonus experience for monsters of a higher level to the player, calculated as:&lt;br /&gt;
:''n &amp;amp;times; (n + 1)'' where ''n'' is the difference between the player's level and the monster's level.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Difference between levels&lt;br /&gt;
!Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 90&lt;br /&gt;
|}&lt;br /&gt;
*The player character gains 5 base damage and 10 base HP for every level achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Required experience per level ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!To reach level&lt;br /&gt;
!Experience required&lt;br /&gt;
!Total required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 15 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30 || 105&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 35 || 140&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 40 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 45 || 225&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Schnozzinkobenstein</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Level&amp;diff=2658</id>
		<title>Alpha:Level</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Level&amp;diff=2658"/>
				<updated>2011-01-10T20:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;Schnozzinkobenstein: Unless you want to redefine 'win,' then that's wrong. Playing on Normal after having won with two different classes still results in 80% stats (even when replaying a class).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every denizen of the [[dungeon]] in Desktop Dungeons, including the player and dungeon [[monsters]], has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are [[bosses]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Levels ==&lt;br /&gt;
&lt;br /&gt;
The player starts at level 1, with a base HP of 10, and base Damage of 5.  The player character gains 5 base damage and 10 base HP for every additional level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enemy levels ==&lt;br /&gt;
&lt;br /&gt;
The base stats for [[Monsters|basic enemies]] as they level up are as follows:&lt;br /&gt;
*Base health is ''(n + 3)² - 10'' where ''n'' is the monster's level.&lt;br /&gt;
*Base attack is ''(n² / 2) + (5 &amp;amp;times; n / 2)'' where ''n'' is the monster's level.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Base Attack&lt;br /&gt;
!Base Health&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 33 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 42 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 52 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 63 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Different enemies will have different percentages of these base stats.  [[Bosses]] have entirely different stat ratios to their lower level counterparts.  Furthermore, Enemy Attack and Health stats are dropped to 80% when playing in Normal mode, while Ranked games have the Attack and Health stats increased to 120% of normal.&lt;br /&gt;
&lt;br /&gt;
== Gaining Levels and Bonus Experience ==&lt;br /&gt;
&lt;br /&gt;
The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters in [[combat]]. Unless modified by [[classes|class]], [[races|race]], [[gods|deity]] or [[items|item]] bonuses, experience is gained as follows:&lt;br /&gt;
*Experience equal to the defeated monster's level&lt;br /&gt;
*Bonus experience for monsters of a higher level to the player, calculated as:&lt;br /&gt;
:''n &amp;amp;times; (n + 1)'' where ''n'' is the difference between the player's level and the monster's level.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Difference between levels&lt;br /&gt;
!Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 90&lt;br /&gt;
|}&lt;br /&gt;
*The player character gains 5 base damage and 10 base HP for every level achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Required experience per level ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!To reach level&lt;br /&gt;
!Experience required&lt;br /&gt;
!Total required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 15 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30 || 105&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 35 || 140&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 40 || 180&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 45 || 225&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Schnozzinkobenstein</name></author>	</entry>

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