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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Serhiosol</id>
		<title>DDwiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Serhiosol"/>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Special:Contributions/Serhiosol"/>
		<updated>2026-04-28T04:57:49Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Blood_Snake&amp;diff=57838</id>
		<title>Blood Snake</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Blood_Snake&amp;diff=57838"/>
				<updated>2026-04-27T10:21:53Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Removed stab text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Blood Snake&lt;br /&gt;
|HP=160%&lt;br /&gt;
|Att=70%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Spawns}}&lt;br /&gt;
|Unlock=Dungeon specific&lt;br /&gt;
|Locations={{CC|Bloodmage|Bronze|A Taste}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blood Snake is a unique monster found exclusively in the Bloodmage's Bronze Challenge {{CC|Bloodmage|Bronze|A Taste}}. It has mechanic similar to {{m|Cave Snake}}, which spawns weaker monsters named blood spawns. While this can immobilize your character, it is advantageous for the {{c|Bloodmage}} that all blood spawns are not {{t|bloodless}} and can be used to restore health and mana. Burning several blood snakes to spawn and kill blood spawn can be an effective strategy.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Blood_Snake&amp;diff=57837</id>
		<title>Blood Snake</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Blood_Snake&amp;diff=57837"/>
				<updated>2026-04-27T10:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Fixed Cave Snake reference and added navigation panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Blood Snake&lt;br /&gt;
|HP=160%&lt;br /&gt;
|Att=70%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Spawns}}&lt;br /&gt;
|Unlock=Dungeon specific&lt;br /&gt;
|Locations={{CC|Bloodmage|Bronze|A Taste}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Blood Snake is a unique monster found exclusively in the Bloodmage's Bronze Challenge {{CC|Bloodmage|Bronze|A Taste}}. It has mechanic similar to {{m|Cave Snake}}, which spawns weaker monsters named blood spawns. While this can immobilize your character, it is advantageous for the {{c|Bloodmage}} that all blood spawns are not {{t|bloodless}} and can be used to restore health and mana. Burning several blood snakes to spawn and kill blood spawn can be an effective strategy.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Blood_Snake&amp;diff=57836</id>
		<title>Blood Snake</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Blood_Snake&amp;diff=57836"/>
				<updated>2026-04-27T10:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added Blood Snake description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Blood Snake&lt;br /&gt;
|HP=160%&lt;br /&gt;
|Att=70%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Spawns}}&lt;br /&gt;
|Unlock=Dungeon specific&lt;br /&gt;
|Locations={{CC|Bloodmage|Bronze|A Taste}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Blood Snake is a unique monster found exclusively in the Bloodmage's Bronze Challenge {{CC|Bloodmage|Bronze|A Taste}}. It has mechanic similar to {{m|Cave Snake}, which spawns weaker monsters named blood spawns. While this can immobilize your character, it is advantageous for the {{c|Bloodmage}} that all blood spawns are not {{t|bloodless}} and can be used to restore health and mana. Burning several blood snakes to spawn and kill blood spawn can be an effective strategy.&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gardener&amp;diff=57835</id>
		<title>Gardener</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gardener&amp;diff=57835"/>
				<updated>2026-04-25T17:38:53Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Fixed Half-Dragon's ability reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Gardener&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Physical resist}} 50%&lt;br /&gt;
{{t|Retaliate: Fireball}}&lt;br /&gt;
{{t|No Experience}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
N/A&lt;br /&gt;
|Locations=&lt;br /&gt;
Subdungeon&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gardener is a special monster that only appears in the subdungeon where {{g|The Earthmother}} is unlocked. Several Gardeners spawn among the plants, all at level 9. Due to the combination of {{t|Physical resist}} and {{t|Retaliate: Fireball}}, they are very difficult to fight, although effects such as {{i|Avatar's Codex}}, {{i|Really Big Sword}}, {{boon|Cleansing}}, or the {{c|Half-Dragon}} trait {{a|DRAGON BREATH}} are just a few of the possible ways to work around their defenses.&lt;br /&gt;
&lt;br /&gt;
However, there is no purpose in fighting them except as a self-imposed challenge, as they give {{t|No Experience}} and do not drop any rewards when killed. The player can simply walk around them, cutting a path through the plants, to reach the altar of {{g|The Earthmother}}.&lt;br /&gt;
&lt;br /&gt;
Once {{g|The Earthmother}} has been unlocked, Gardeners no longer appear anywhere in the game.&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Ranked&amp;diff=57834</id>
		<title>Alpha:Ranked</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Ranked&amp;diff=57834"/>
				<updated>2026-04-25T17:25:47Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added percentages and navigation panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranked is a dungeon mode unlocked upon winning normal with all tier 3 characters (warlord, assassin, paladin, and bloodmage). It is almost identical to the normal mode, but differs in that health and damage are increased by 120%, and there is also the option to submit results to the online leaderboard. (stub, needs expansion)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=57833</id>
		<title>Alpha:Races</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=57833"/>
				<updated>2026-04-25T17:16:10Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added navigation panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Regular Races ==&lt;br /&gt;
There are seven regular races, each of which can convert [[Alpha:Glyphs|glyphs]] (magic spells/skills) into a different permanent bonus.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Race&lt;br /&gt;
!Converts glyphs to...&lt;br /&gt;
!Unlock&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| Human&lt;br /&gt;
| +10% Damage Bonus&lt;br /&gt;
| Start&lt;br /&gt;
| Great for beginners and Rogues/Berserkers&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| +2 Maximum Mana&lt;br /&gt;
| Start&lt;br /&gt;
| Amazing Wizards.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| +1 Max Health per level*&lt;br /&gt;
| Start&lt;br /&gt;
| Good for fighters and monks. Decent all-around.&lt;br /&gt;
|-&lt;br /&gt;
| Halfling&lt;br /&gt;
| +1 Healing Potion&lt;br /&gt;
| Start&lt;br /&gt;
| Great for many challenge missions, and for thieves.&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| +1 Mana Potion&lt;br /&gt;
| Start&lt;br /&gt;
| Great for thieves.&lt;br /&gt;
|-&lt;br /&gt;
| Goblin&lt;br /&gt;
| +5 Experience (+10 gold pre v0.2)&lt;br /&gt;
| Defeat the [[Alpha:Crypt|Crypt]] challenge with any race.&lt;br /&gt;
| Extra experience at will makes leveling up to heal much easier. Good for Assassins.&lt;br /&gt;
|-&lt;br /&gt;
| Orc&lt;br /&gt;
| +2 Base Damage (+5 experience pre v0.2)&lt;br /&gt;
| Defeat the [[Alpha:Library|Library]] challenge with any race.&lt;br /&gt;
| Good for classes with high damage bonuses, like Rogues and Berserkers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Race&lt;br /&gt;
!Converts glyphs to...&lt;br /&gt;
!Unlock&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Alpha:Gorgon(race)|Gorgon]]&lt;br /&gt;
| +5% Death Gaze&lt;br /&gt;
| Beat [[Alpha:Snake Pit|Snake Pit]] with a Monk&lt;br /&gt;
|-&lt;br /&gt;
| [[Alpha:Vampire(race)|Vampire]]&lt;br /&gt;
| +5% Lifesteal&lt;br /&gt;
| Beat [[Alpha:Crypt|Crypt]] with an Assassin&lt;br /&gt;
|-&lt;br /&gt;
| [[Alpha:Half-dragon|Half-dragon]]&lt;br /&gt;
| +20% Knockback damage&lt;br /&gt;
| Beat [[Alpha:Library|Library]] with a Warlord&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Advanced_Strategy&amp;diff=57832</id>
		<title>Alpha:Advanced Strategy</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Advanced_Strategy&amp;diff=57832"/>
				<updated>2026-04-25T17:14:33Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added navigation panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Race Selection===&lt;br /&gt;
There are two ways to go about race selection: Picking a strategy in advance, or keeping open to whatever the dungeon presents. The most broadly useful races could be considered Halfling and Gnome when playing challenge dungeons. This is because you are virtually guaranteed to use BURNDAYRAZ to kill one boss, and melee attacks to kill the other (see [[#Boss_Battling|Boss Battling]]).&lt;br /&gt;
&lt;br /&gt;
=== Game Phases ===&lt;br /&gt;
One strategy that can be effective is to play the game as if there were 3 distinct phases to it: Scouting, Preparation, and Boss Battling&lt;br /&gt;
* Scouting: Levels 1 to 3. It's not possible (with the exception of the Factory) to kill monsters of significantly higher level at this stage, but it can be useful to do some quick scouting around the dungeon and find what Gods and Runes are available, as well as what Boss spawned (if playing Normal or Ranked modes).&lt;br /&gt;
* Preparation: Levels 3 to 7. It's possible to kill monsters of significantly higher level during this phase, to generate more exp ([[Alpha:Strategy#Level-up Steamroll|level-up steamroll]] and [[Alpha:Strategy#Experience Catapult|experience catapult]]). The goal is to generate enough bonus experience to be able to reach levels 9 or 10.&lt;br /&gt;
* Boss Battling: Levels 7 to 10. At this point, dungeon exploration likely stops (unless you're using a poison glyph against a boss), and the battle begins. It can be useful at this point to be almost at the next level, allowing the player to use the [[Strategy#Level-up Steamroll|level-up steamroll]] to instantly heal to full health and mana, possibly even multiple times during the fight.&lt;br /&gt;
&lt;br /&gt;
=== God Selection ===&lt;br /&gt;
God selection is risky business. Nothing is worse than picking a god only to discover that the selection is going to prevent you from winning. On the other hand, getting a god early usually means more piety and access to better boons. Whether or not you should grab a god as soon as you see them is a factor of your race, class, level, items, glyphs and the state of the dungeon. Here are some general rules for each:&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Binlor Ironshield|Binlor Ironshield]]: Hardiness is excellent, his other boons are situational at best. Not a bad choice for a warrior type, though generally inferior to Glowing Guardian and Taurog, plus Jehora Jeheyu if you don't need to rely on first strike. He is somewhat friendlier towards warriors who need to cast spells on occasion than Taurog, as the piety hit for using glyphs is minor. Not worth taking as soon as you see his altar, wait until you've acquired some gold and determined that there aren't better gods around. After you take him you should be able to generate a ton of piety eating walls. That is why Binlor is a natural deity of transmuters - with a price of 1 mana for ENDISWAL you can quickly gain all the benefits.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Dracul|Dracul]]: Usually a great pick for spellcaster and thief classes. High HP warriors (dwarves, particularly) can afford the HP hits and benefit from every boon. Don't pick until you know two things: that there aren't many undead, and that the end boss isn't a heavy hitter. In the former case, picking Dracul could be literal suicide, in the latter it's very possible you'll never get to the point that you can survive a single hit from the boss.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:The Earthmother|The Earthmother]]: Very sketchy deity. IMAWAL is a waste of mana and XP and can easily make the game unwinnable. If you are playing a balanced character (relying on normal attacks and magic), it is possible to carefully kill exactly ten monsters that are out in the open, IMAWAL two others, and then use Plantation and Stoneform to get a whopping bonus for the rest of the game (while crossing your fingers there aren't many goats/snakes on the map), but most of the time you are better off picking a more flexible god.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Glowing Guardian|Glowing Guardian]]: Excellent deity for every class except Bloodmage and Assassin. Always time your worship so the full heal upon joining is put to good use. Pretty difficult to generate the 100 piety to get the whopping health bonus from Absolution, but even if the worship just leads to two full heals or a full heal and a CYDSTEPP it can be well worth it. Particularly good for a Warlord as they can often generate enough piety with their own CYDSTEPP to achieve Absolution, which is an especially great boon for that class.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Jehora Jeheyu|Jehora Jeheyu]]: Great for tanks, either fighter or priest type. Avoid like the plague with Rogues, Blood Mages, or anyone else who has acquired useful resistances or first strike. Polymorph is usually not going to help much and Bolstering is iffy (though nice for Halflings), but Madness and Retaliation are both great and Chaos is a hail mary that can often steal a victory over the last boss from an otherwise hopeless situation. The earlier you pick JJ the better.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Mystera Annur|Mystera Annur]]: No other deity is as likely to ruin your game as MA. Absolutely, positively never pick her with any class but a heavy spellcaster elf (or, rarely, gnome), and not until you have BURNDAYRAZ. It's also good to convert most of the glyphs you find, saving only BURNDAYRAZ and BLUDTUPOWA (and HALPMEH/CYDSTEPP if you have Mana Shield), before joining. Even when conditions are optimal, though, the nerfing of your melee attack will often cost you the game. Be incredibly careful with your mana as you don't have your melee attack to fall back on. MA is particularly good if you have Mana Shield, as you can use it to weaken or kill enemies without penalty. If you can safely pick MA early it is well worth getting Faith, and you will often be able to afford Weakening if you need it (magic resistant boss, lots of golems, etc). Otherwise just start with Magic then work towards Flames.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:The Pactmaker|The Pactmaker]]: The only deity that is always a good pick. If you find Pactmaker, especially if you find him early, take him. It is ideal to wait to worship him until you have revealed at least 50 tiles at level one or 250 tiles at level two. (Note that exploring 250 tile may offset the benefit of Learning by making it difficult to heal by exploring.) His bonuses aren't anything earth-shattering, but Experience gives you a source of emergency healing if you go into fights with &amp;lt;= 10 xp to the next level, while Health and Mana are both solid boons for most characters.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Taurog|Taurog]]: Amazing deity for fighters, berserkers and half-dragons and often great for priests, vampires and rogues. If you can forego magic except for dire emergencies, he's all upside. Penetration is a life saver for levels with lots of wraiths and goos, Mageshield is fantastic if there are lots of magic-users, Fury and Command are solid, and Rage is incredible. Particularly on magic-heavy levels it's easy to generate massive piety.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Tikki Tooki|Tikki Tooki]]: Almost as risky as Mysteria Annur and equally situational. He's a natural fit for Rogues and Assassins, but his better boons are somewhat wasted on them (note that his Dodge boon does stack with other dodge abilities). Best with characters that can kill or weaken enemies heavily with BURNDAYRAZ then finish them cleanly with GETINDARE and BYSSEPS, so while somewhat counter-intuitive he often makes a better deity for Elf spellcasters than MA. Never take unless you can be sure to immediately build up a nice piety pool. If you hit zero piety all enemies gain First Strike and your game is probably over.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
The preparation phase for the boss battles is highly significant, as it requires maximizing exp gain, minimizing resource usage, and choosing an appropriate strategy. It's worthwhile to note that while dungeon exploration is itself technically a limited resource, it is often desirable or even necessary to exhaust all dungeon exploration during this phase to maximize exp gain, unless intending to use [[Alpha:APHEELSIK|APHEELSIK]] to defeat the boss(es). In challenge dungeons, where there are two bosses, it can be helpful to try to leave a corridor, corner, or area unexplored to allow for regeneration between boss battles.&lt;br /&gt;
&lt;br /&gt;
When reaching level 6 to 7, it's often beneficial to have explored most if not all of the dungeon, and begin creating an &amp;quot;exp farm.&amp;quot; By weakening several lower level monsters to within a single hit from death, they can be finished later to gain exp for further level steamrolling. Note, it is less useful or even dangerous to leave creatures with the First Strike ability weakened as a part of an exp farm, as they will deal still deal damage to you when you come back to finish them off.&lt;br /&gt;
&lt;br /&gt;
=== Leveling ===&lt;br /&gt;
Leveling as a &amp;quot;regeneration&amp;quot; point is often under-used by less experienced players. Leveling up is similar in effect to exploring 13 (or more if you have an increased max mana) tiles of dungeon, but without allowing enemy monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
(Will add more later)&lt;br /&gt;
&lt;br /&gt;
=== Combat Techniques ===&lt;br /&gt;
&lt;br /&gt;
These values are with no damage powerups, and often times the disparities can be bridged with glyphs / race / class / deity bonuses, or by fighting monsters with less than the standard 100% health for their level (Gorgons, imps, wraiths, ...). The three most basic combos are the '''two-one''', the '''two-two''' and the '''four-one'''. Some race/class/deity setups are capable of doing far more advanced combos, but these are the basic underlying methods available to all.&lt;br /&gt;
&lt;br /&gt;
As a note, monsters with lower starting health can often be killed at even lower levels than the charts suggest. The example of a level 8 gorgon falling to a level 4-5 '''four-one''' attack comes to mind.&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;two-one&amp;quot; attack:''' Two fireballs, followed up by a melee blow. Damage dealt is calculated by (4 x 2 x player level) for the fireball damage, and (5 x player level) for melee damage. This technique is most effective early-game.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 13 || 2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 26 || 3 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 39 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 52 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 65 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 78 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 91 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 104 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As the chart shows, at most early levels it's possible to kill monsters of one higher level with a simple '''two-one''' attack. An early item such as a [[Items|Fine Sword]] can make this tactic effective well into level 5.&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;two-two&amp;quot; attack:''' This technique is similar to the '''one-two''' attack, but requires First Strike, [[Alpha:CYDSTEPP|CYDSTEPP]], healing, or enough health to survive two attacks from the monster. When successful, however, it allows for easily killing monsters two levels higher. This technique is most effective mid-game, although coupled with a level-up, it can be chained into a '''four-two''' or even a '''four-four''' attack for slaying extremely high level monsters.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 18 || 3 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 36 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 59 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 72 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 90 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 108 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 126 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;four-one&amp;quot; attack:''' By leveling up mid-combat, the player can use 4 fireballs in a single battle against a monster (even 6 or 8, through gear / deity / race / class / etc.). This technique is highly effective, but often harder to use.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level (start/end)&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || 34 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 55 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || 76 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 97 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 5-6 || 118 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 6-7 || 139 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boss Battling ===&lt;br /&gt;
The ideal position to be in when starting a boss battle is at Level 7 with 34 / 35 experience, with proper runes, and all health / mana potions remaining, and an exp farm containing 96 experience worth of monsters (enough for level 10). The first phase of the boss battle involves the player, using all available health and mana points (but not potions) against the boss before killing weakened monsters to gain a level. This phase ends when the player no longer has enough weakened non-boss creatures to gain another level, or has reached level 10.&lt;br /&gt;
&lt;br /&gt;
Phase two of the boss battle involves the player using other available resources (health &amp;amp; mana potions, etc.) to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
In dungeons with two bosses, it can often be effective to kill the &amp;quot;hard hitting&amp;quot; boss with magic attacks during phase one, as they usually have lower max health. This allows the player to save as many health and mana potions as possible for the &amp;quot;tank&amp;quot; boss, who generally doesn't retaliate as powerfully.&lt;br /&gt;
&lt;br /&gt;
=== Specific Dungeons ===&lt;br /&gt;
Most challenge dungeons have 2 bosses: one hard hitter, one tank. An effective strategy can be to kill the hard hitter with fireballs while using an exp farm to advance from 7 to 10, then fighting the tank with your remaining resources.&lt;br /&gt;
&lt;br /&gt;
* Normal / Ranked =&amp;gt; Strategy depends on the boss.&lt;br /&gt;
* Snake Pit =&amp;gt; Hitter: Gorgon, Tank: Serpent&lt;br /&gt;
* Library =&amp;gt; Hitter: Warlock, Tank: Dragon&lt;br /&gt;
* Crypt =&amp;gt; Hitter: Wraith, Tank: Zombie&lt;br /&gt;
* Factory =&amp;gt; This is the exception. Physical damage works better on both, and life drain is often the easiest 100% success.&lt;br /&gt;
&lt;br /&gt;
Campaign:&lt;br /&gt;
* Level one: Because of playing as an [[Alpha:Races|Elven]] [[Alpha:Rogue|Rogue]], level one of the campaign allows for strategies that include two-two, four-two, and even six-two (six fireballs, two melee) attack styles. Coupled with the types of monsters present in this level ([[Alpha:Goat|Goats]] and [[Alpha:Gorgon|Gorgons]] are both highly susceptible to '''two-two''' and '''two-one''' combos), making this level easier than most challenge and ranked dungeons. Pick up any items along the way that allow for increased max mana, or mana potions, but keep spending to a minimum as you'll need your gold later if you intend to beat the entire campaign. Collecting a [[Alpha:CYDSTEPP|CYDSTEPP]] glyph makes this level an almost guaranteed victory (it's very useful against the boss).&lt;br /&gt;
* Level two: With a similar mix of creatures in this level, the [[Alpha:Races|Elven]] [[Alpha:Wizard|Wizard]] is actually best served in most situations through extensive use of physical combat glyphs, such as [[Alpha:BYSSEPS|BYSSEPS]], [[Alpha:GETINDARE|GETINDARE]], [[Alpha:CYDSTEPP|CYDSTEPP]], and [[Alpha:HALPMEH|HALPMEH]]. HALPMEH becomes especially mana efficient, healing 3 points of health per level at the cost of 2 mana points. The boss is a Tank boss (low damage, high health) with some magic resist, so picking up life drain ([[Alpha:Items|Vampiric sword]] or worshiping [[Alpha:Dracul|Dracul]]), or making good use of an exp farm and physical combat glyphs are often the safest way to win.&lt;br /&gt;
* Level three: The [[Alpha:Races|Elven]] [[Alpha:Berserker|Berserker]] combination is also highly effective at killing higher-level creatures to level-up steam roll and build an extensive exp farm. If the ([[Alpha:CYDSTEPP|CYDSTEPP]]) glyph is available, defeat the boss by chaining death protection and physical attacks. If not, chaining fireballs followed by a one-off death protection ([[Alpha:Items|Zombie Dog]], [[Alpha:Items|Badge of courage]]) physical attack can be enough, or even just chain casting fireballs can be enough if the right shops are present ([[Alpha:Items|Keg o' magic]] or [[Alpha:Items|Orb of Zot]]).&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=57831</id>
		<title>Template:MainNav</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=57831"/>
				<updated>2026-04-24T14:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added Gardener&lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:MainNav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:MainNav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Desktop Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[New Players Guide]] '''·''' [[Strategy]] '''·''' [[Unlocking content]] '''·''' [[Level|Leveling]] '''·''' [[File:Quest Icon.png|16px|link=]]&amp;amp;nbsp;[[Quests]] '''·''' [[File:Restart.png|18px|link=]]&amp;amp;nbsp;[[Puzzles]] '''·''' [[File:Veteran.png|16px|link=]]&amp;amp;nbsp;[[Traits]] '''·''' [[File:Booster-hp.png|15px|link=]] [[File:Booster-atk.png|15px|link=]]&amp;amp;nbsp;[[Health and Attack]] '''·''' [[File:Booster-mp.png|15px|link=]]&amp;amp;nbsp;[[Mana]] '''·''' [[File:Stone Fist boon.png|15px|link=]]&amp;amp;nbsp;[[Knockback]] '''·''' [[File:Fine_Sword.png|18px|link=]]&amp;amp;nbsp;[[Items]] '''·''' [[File:Vicious_Badge.png|20px|link=]]&amp;amp;nbsp;[[Badges]] '''·''' [[File:GoldChallenge.png|16px|link=]]&amp;amp;nbsp;[[Class Challenges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Guild||Guild}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Thief Den||Thief Den}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Church||Church}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Mage Tower||Mage Tower}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 1&lt;br /&gt;
|{{c|Fighter}}||{{c|Thief}}||{{c|Priest}}||{{c|Wizard}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 2&lt;br /&gt;
|{{c|Berserker}}||{{c|Rogue}}||{{c|Monk}}||{{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 3&lt;br /&gt;
|{{c|Warlord}}||{{c|Assassin}}||{{c|Paladin}}||{{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{c|Crusader}}||{{c|Transmuter}}||{{c|Tinker}}||{{c|Guard}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Audit Zeppelin]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Alchemist]]&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Goat Glade]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Monster Classes&lt;br /&gt;
|{{c|Chemist}}||{{c|Gorgon}}||{{c|Half-Dragon}}||{{c|Goatperson}}&lt;br /&gt;
|-&lt;br /&gt;
|{{c|Rat Monarch}}||{{c|Vampire}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Races]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{{r|Human}}&amp;amp;nbsp;'''·''' {{r|Elf}}&amp;amp;nbsp;'''·''' {{r|Dwarf}}&amp;amp;nbsp;'''·''' {{r|Halfling}}&amp;amp;nbsp;'''·''' {{r|Gnome}}&amp;amp;nbsp;'''·''' {{r|Orc}}&amp;amp;nbsp;'''·''' {{r|Goblin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Gods]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{g|The Pactmaker}}&amp;amp;nbsp;'''·''' {{g|Binlor Ironshield}}&amp;amp;nbsp;'''·''' {{g|Dracul}}&amp;amp;nbsp;'''·''' {{g|The Earthmother}}&amp;amp;nbsp;'''·''' {{g|Glowing Guardian}}&amp;amp;nbsp;'''·''' {{g|Jehora Jeheyu}}&amp;amp;nbsp;'''·''' {{g|Mystera Annur}}&amp;amp;nbsp;'''·''' {{g|Taurog}}&amp;amp;nbsp;&amp;amp;nbsp;'''·''' {{g|Tikki Tooki}}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Common&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Advanced&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Plants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{m|Bandit}}&amp;amp;nbsp;'''·''' {{m|Dragon Spawn}}&amp;amp;nbsp;'''·''' {{m|Goat}}&amp;amp;nbsp;'''·''' {{m|Goblin}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Golem }}&amp;amp;nbsp;'''·''' {{m|Goo Blob}}&amp;amp;nbsp;'''·''' {{MM|Gorgon}}&amp;amp;nbsp;'''·''' {{m|Meat Man}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Serpent}}&amp;amp;nbsp;'''·''' {{m|Warlock}}&amp;amp;nbsp;'''·''' {{m|Wraith}}&amp;amp;nbsp;'''·''' {{m|Zombie}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{m|Acid Blob}}&amp;amp;nbsp;'''·''' {{m|Animated Armour}}&amp;amp;nbsp;'''·''' {{m|Berserker}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Burn Viper}}&amp;amp;nbsp;'''·''' {{m|Cave Snake}}&amp;amp;nbsp;'''·''' {{m|Changeling}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Cultist}}&amp;amp;nbsp;'''·''' {{m|Desert Troll}}&amp;amp;nbsp;'''·''' {{m|Djinn}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Doom Armour}}&amp;amp;nbsp;'''·''' {{m|Druid}}&amp;amp;nbsp;'''·''' {{m|Forest Troll}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Frozen Troll}}&amp;amp;nbsp;'''·''' {{m|Gelatinous Thing}}&amp;amp;nbsp;'''·''' {{m|Illusion}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Imp}}&amp;amp;nbsp;'''·''' {{m|Minotaur}}&amp;amp;nbsp;'''·''' {{m|Muck Walker}}&amp;amp;nbsp;'''·''' {{m|Naga}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Rock Troll}}&amp;amp;nbsp;'''·''' {{m|Rusalka}}&amp;amp;nbsp;'''·''' {{m|Shade}}&amp;amp;nbsp;'''·''' {{m|Slime Blob}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Steel Golem}}&amp;amp;nbsp;'''·''' {{m|Succubus}}&amp;amp;nbsp;'''·''' {{m|Thrall}}&amp;amp;nbsp;'''·''' {{m|Tokoloshe}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Vampire}}&amp;amp;nbsp; &lt;br /&gt;
|&lt;br /&gt;
{{m|Bilious Corpse}}&amp;amp;nbsp;'''·''' {{m|Bloo Goo}}&amp;amp;nbsp;'''·''' {{m|Blood Snake}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Dancing Blade}}&amp;amp;nbsp;'''·''' {{m|Frigid Corpse}}&amp;amp;nbsp;'''·''' {{m|Goblin Miner}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Golden Statue}}&amp;amp;nbsp;'''·''' {{m|Heretic}}&amp;amp;nbsp;'''·''' {{m|Mystery Meat}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Ratling}}&amp;amp;nbsp;'''·''' {{m|Trapped Chest}}&amp;amp;nbsp;'''·''' {{m|Revenant}}&amp;amp;nbsp;'''·''' {{m|Bridge Troll}}&amp;amp;nbsp;'''·''' {{m|Gardener}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{m|Plant}}&amp;amp;nbsp;'''·''' {{m|Barbing Bush}}&amp;amp;nbsp;'''·''' {{m|Corrosive Creeper}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Erosive Eelroot}}&amp;amp;nbsp;'''·''' {{m|Mysterious Murkshade}}&amp;amp;nbsp;'''·''' {{m|Poisonous Pod}}&amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;plainlinks navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Easy/Normal&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Hard&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Vicious&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hobbler's Hold}}&amp;amp;nbsp;(Easy)&amp;amp;nbsp;'''·''' {{d|Venture Cave}}&amp;amp;nbsp;'''·''' {{d|Den of Danger}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Eastern Tundra}}&amp;amp;nbsp;'''·''' {{d|Northern Desert}}&amp;amp;nbsp;'''·''' {{d|Southern Swamp}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Western Jungle}}&amp;amp;nbsp; &lt;br /&gt;
|&lt;br /&gt;
{{d|Berserker Camp}}&amp;amp;nbsp;'''·''' {{d|Creeplight Ruins}}&amp;amp;nbsp;'''·''' {{d|Cursed Oasis}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Doubledoom}}&amp;amp;nbsp;'''·''' {{d|Grimm's Grotto}}&amp;amp;nbsp;'''·''' {{d|Halls of Steel}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Havendale Bridge}}&amp;amp;nbsp;'''·''' {{d|Hexx Ruins}}&amp;amp;nbsp;'''·''' {{d|Ick Swamp}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Magma Mines}}&amp;amp;nbsp;'''·''' {{d|Rock Garden}}&amp;amp;nbsp;'''·''' {{d|Shifting Passages}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|The Labyrinth}}&amp;amp;nbsp;'''·''' {{d|The Slime Pit}}&amp;amp;nbsp;'''·''' {{d|Tower of Gaan-Telet}}&amp;amp;nbsp; &lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Steel}}&amp;amp;nbsp;'''·''' {{d|Demonic Library}}&amp;amp;nbsp;'''·''' {{d|Namtar's Lair}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Naga City}}&amp;amp;nbsp;'''·''' {{d|Dragon Isles}}&amp;amp;nbsp;'''·''' {{d|Vicious Gaan-Telet}}&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
|Also see: '''''[[Subdungeons]]'''''&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Buildings]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[Settlements]] '''·'''&lt;br /&gt;
{{b|Guild||Guild}}&amp;amp;nbsp;'''·''' {{b|Thief Den||Thief Den}}&amp;amp;nbsp;'''·''' {{b|Church||Church}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{b|Mage Tower||Mage Tower}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
[[Bank]] '''·'''&lt;br /&gt;
[[Blacksmith]] '''·'''&lt;br /&gt;
[[Bazaar]] '''·'''&lt;br /&gt;
[[Witch]] '''·'''&lt;br /&gt;
[[Tavern]] '''·'''&lt;br /&gt;
[[Taxidermist]] '''·'''&lt;br /&gt;
[[Explorers' Guild]] '''·'''&lt;br /&gt;
[[Alchemist]] '''·'''&lt;br /&gt;
[[Goat Glade]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Glyphs]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{s|APHEELSIK}}&amp;amp;nbsp;'''·''' {{s|BLUDTUPOWA}}&amp;amp;nbsp; '''·''' {{s|BURNDAYRAZ}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|BYSSEPS}}&amp;amp;nbsp;'''·''' {{s|CYDSTEPP}}&amp;amp;nbsp;'''·''' {{s|ENDISWAL}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|GETINDARE}}&amp;amp;nbsp;'''·''' {{s|HALPMEH}}&amp;amp;nbsp;'''·''' {{s|IMAWAL}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|LEMMISI}}&amp;amp;nbsp;'''·''' {{s|PISORF}}&amp;amp;nbsp;'''·''' {{s|WEYTWUT}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|WONAFYT}}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=57830</id>
		<title>Alpha:Strategy</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=57830"/>
				<updated>2026-04-24T13:57:39Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added navigation panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===First Strike Finisher===&lt;br /&gt;
First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliation hit.&lt;br /&gt;
* Keep in mind that you still take a retaliation hit if the monster has first strike as well.&lt;br /&gt;
&lt;br /&gt;
=== Fireball Softener ===&lt;br /&gt;
Hitting a monster with fireball before combat will often reduce the number of hits it takes to kill it. Can be used with first strike to take on otherwise dangerous foes without taking any damage.&lt;br /&gt;
&lt;br /&gt;
=== Level-up Steamroll ===&lt;br /&gt;
With very few experience needed to gain the next level, you can fight a tough monster, and then when you can't fight any more, kill a low-level monster in order to level up. This will restore your health and mana without healing the tough monster. You can then go back to killing the tougher monster with full strength.&lt;br /&gt;
It is possible to level up more than once during a single fight. This usually requires the player utilizing the &amp;quot;Experience Catapult&amp;quot; strategy first (see below) so that he has a lot of low-level monsters to kill. Nonetheless, keeping track of how many experience you can get from the available monsters is always a wise thing to do.&lt;br /&gt;
&lt;br /&gt;
=== Battle of Attrition ===&lt;br /&gt;
If you have enough attack to do more damage in one hit than your enemy is able to regenerate in the time it takes you to regenerate the damage that he does with a single hit, you can heal between attacks and still be able to have a net effect of his health decreasing.&lt;br /&gt;
* Even if you heal slower than the enemy does, sometimes exploring one or a few blocks mid-battle can regenerate your HP/MP for additional hit/spell so that you can deal enough damage to kill the enemy. &lt;br /&gt;
&lt;br /&gt;
=== Slow Poison ===&lt;br /&gt;
Attacking an enemy and then poisoning it and exploring (or using the LEMMISI glyph) allows you to take on enemies that would otherwise outlast you in a fight. If attacking with magic you can use this technique to beat a foe that would otherwise kill you with one hit.&lt;br /&gt;
* This technique relies on either of two abilities. You can last as long as you can survive a single hit, so if your HP or resistance are as high as possible, you will be able to outlast harder hits.&lt;br /&gt;
==== Death of a Dozen Flames ====&lt;br /&gt;
# Cast BURNDAYRAZ.&lt;br /&gt;
# Cast APHEELSIK.&lt;br /&gt;
# Explore until you have enough mana to cast both again.&lt;br /&gt;
# Repeat as needed.&lt;br /&gt;
&lt;br /&gt;
==== Persistent Martyr ====&lt;br /&gt;
# Cast CYDSTEPP.&lt;br /&gt;
# Explore until you have enough mana to cast APHEELSIK.&lt;br /&gt;
# Attack monster until CYDSTEPP protects you from a fatal blow.&lt;br /&gt;
# Cast APHEELSIK.&lt;br /&gt;
# Explore until you have enough mana to cast CYDSTEPP.&lt;br /&gt;
# Repeat as needed.&lt;br /&gt;
&lt;br /&gt;
=== Double Deadly Blow ===&lt;br /&gt;
Used mainly on high level monsters that are barely killable. First Strike encouraged.&lt;br /&gt;
# Cast CYDSTEPP.&lt;br /&gt;
# Explore until you have enough mana to cast another CYDSTEPP.&lt;br /&gt;
# Attack monster until CYDSTEPP protects you from a fatal blow.&lt;br /&gt;
# Cast the second CYDSTEPP and attack again.&lt;br /&gt;
# Finish with First Strike.&lt;br /&gt;
&lt;br /&gt;
=== Experience Catapult ===&lt;br /&gt;
Depending upon the hero's class and which glyphs and items are available, there are different ways that a low-level character might be able to take out a quite high level character. When such an opportunity arises, it is beneficial to follow through when your hero is at the lowest possible level. The experience formula greatly rewards going after creatures above your level.&lt;br /&gt;
* For example, a level 1 hero killing a level 9 monster gets 81 experience, and will suddenly catapult to level 6.&lt;br /&gt;
* A level 2 hero killing the same level 9 monster gets &amp;quot;only&amp;quot; 65 experience, and will wind up at level 5.&lt;br /&gt;
&lt;br /&gt;
=== Single-Use Glyphs ===&lt;br /&gt;
If you know early on in the game that you will be worshipping Taurog, you can still get limited use from some glyphs. The effects of CYDSTEPP, BYSSEPS, and GETINDARE will persist after you convert them, and those effects activating will ''not'' anger Taurog (or Binlor, for that matter), so it can be very beneficial to pick up and activate these glyphs (''especially'' CYDSTEPP for non-Fighters), before beginning worship, then convert them afterwards for piety and the racial effect.&lt;br /&gt;
&lt;br /&gt;
=== Gold-Farming ===&lt;br /&gt;
Gold &amp;quot;rollsover&amp;quot; between plays, and you can carry a maximum of 70 gold. It's very helpful to play a few runs with a Thief (33% more items on screen) and &amp;quot;gold farm&amp;quot; that 70 gold. Then, on your next playthrough, you can afford any items you may come across (whether it be potions, or the +5 damage sword.)&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=57829</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=57829"/>
				<updated>2026-04-24T13:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added navigation panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
=== Object of the Game ===&lt;br /&gt;
# Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.&lt;br /&gt;
=== [[Alpha:Level|Gaining Levels]] ===&lt;br /&gt;
# You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
# Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
# A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
# The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
# The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
# The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
=== Mana and Spells ===&lt;br /&gt;
# Mana is used for casting spells. You start with no spells, and must find the spell [[Alpha:Glyphs|glyphs]] in the dungeon. (Certain, later, [[Alpha:Classes|classes]] start the game with a specific glyph at their feet.)&lt;br /&gt;
# In order to learn a spell after you've found it, you must click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your spell slots.&lt;br /&gt;
# Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
# Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
=== Healing and Restoring Mana ===&lt;br /&gt;
# As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
# For every square of the dungeon you uncover, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
# When you are poisoned, you will not gain health from exploring squares. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
# When you suffer from mana burn, you will not gain mana from exploring squares. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
&lt;br /&gt;
=== Potions and Powerups ===&lt;br /&gt;
# 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion. A Thief will cause 4 of each to be created.&lt;br /&gt;
# Potions restore 40% of your Max Health/Mana, rounded down, except for Priest (Health Potion 100% effective) and Blood Mage (Mana Potion 100% effective at the expense of 6 Health per Level).&lt;br /&gt;
# Every Health Powerup gives you 1 Max Health per Level. This scales as you level up, so don't hesitate when you see one -- pick it up! Dwarf's Glyph Conversion works in the same way. &lt;br /&gt;
# Every Attack Powerup gives you 10% Damage bonus, which can be viewed by hovering your mouse cursor on your character's attack icon, left to your current damage. This, naturally, scales as you level up. Human's Glyph Conversion works in the same way.&lt;br /&gt;
# Every Mana Powerup gives you 1 Max Mana. Elf's Glyph Conversion, on the other hand, gives 2 Max Mana per Glyph converted.&lt;br /&gt;
&lt;br /&gt;
=== Monster Health Regeneration ===&lt;br /&gt;
# As you explore the dungeon, wounded monsters regenerate health. They heal 1 health point per level per square uncovered.&lt;br /&gt;
# No other actions — including fighting other monsters and moving around parts of the map that you've already explored — will cause monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
=== Gold and Items ===&lt;br /&gt;
# You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
# Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
# There is a cap on how much gold you can have.&lt;br /&gt;
# There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Videos ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=9miGBr17gE4 Commented fresh Gnome Wizard win]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video]. This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
# Always fight the highest [[Alpha:Level|level]] [[Alpha:Monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
# Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
# Potions are very useful to immediately gain health and mana, but you may need many of them for the fight with the boss.&lt;br /&gt;
# Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat. However, the regeneration will sometimes benefit you more than him...&lt;br /&gt;
# Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
# The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
# The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
# Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them. Retire and try again!&lt;br /&gt;
# When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
# The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57828</id>
		<title>EE:Swashbuckler</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57828"/>
				<updated>2026-04-24T13:48:55Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added swashbuckler images for Deities section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Swashbuckler&lt;br /&gt;
|ShortHand=SB&lt;br /&gt;
|Tooltip=PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&amp;amp;#10;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&amp;amp;#10;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|Traits=&lt;br /&gt;
;PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&lt;br /&gt;
;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&lt;br /&gt;
;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|SuggestedRaces={{r|Elf}}, {{r|Human}}, {{r|Orc}}, {{r|Gnome}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{EECC|Swashbuckler|Bronze|Hornswaggled!}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Silver|Snake Eyes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Gold|Best Served Cold}}&lt;br /&gt;
|Unlock=[[Guild]] level 4&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Like the Seafolk, Swashbucklers come from somewhere beyond the endless waters of the west. Due to the great pragmatism of your kingdom, their dubious origins remains uninspected, so long as they put their fancy footwork to use in dungeons.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Swashbuckler is a special Tier 4 class from the Desktop Dungeons: Extreme Edition mod, unlocked by paying 3000 gold at the Guild. The class specializes in building up temporary dodge percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
[[File:Human_Swashbuckler.png]] Swashbuckler can become a great striker with the {{r|Human}} or {{r|Orc}} race. Both races add raw power and make his dodges and {{s|GETINDARE}} more valuable.&lt;br /&gt;
&lt;br /&gt;
Since [[File:Human_Swashbuckler.png]] swashbuckler needs casting spells for dodge buildup, spellcasting approach with {{r|Elf}}  or {{r|Gnome}} (preferably with {{g|Mystera Annur}} or {{g|Jehora Jeheyu}}) &lt;br /&gt;
can be extremely powerful. Other races are also suitable for spellcasting or hybrid builds.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
{{g|Tikki Tooki}} is a fantastic choice for a&lt;br /&gt;
[[File:Human_Swashbuckler.png]] swashbuckler. Since he loves to constant dodging, piety can accumulate very quickly. Moreover he gives permanent dodge chance, poison, {{boon|Learning}}, &lt;br /&gt;
and a powerful potions to get free hits on bosses.&lt;br /&gt;
&lt;br /&gt;
Since you plan to cast spells a lot to build up your dodg chances, then gods that reward spell-casting like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}} can become decent choices.&lt;br /&gt;
{{g|Mystera Annur}} gives extra mana points, mana restores, situational boons, and she's a very good and safe option. However, it is not recommended to get {{boon|Mystic Balance}}. &lt;br /&gt;
It makes {{s|GETINDARE}} glyph becomes less mana efficient.&lt;br /&gt;
{{g|Jehora Jeheyu}} is a wonderful god for spellcasters and everyone in general, and he often reacts to constant dodges.&lt;br /&gt;
&lt;br /&gt;
For the most part, {{g|Taurog}} is a poor choice for the [[File:Human_Swashbuckler.png]] swashbuckler because of his hatred of glyphs.&lt;br /&gt;
&lt;br /&gt;
Other gods might be a good choice for the [[File:Human_Swashbuckler.png]] swashbuckler due to their boons, which help complement his strengths.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57827</id>
		<title>EE:Swashbuckler</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57827"/>
				<updated>2026-04-24T13:46:02Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added Races section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Swashbuckler&lt;br /&gt;
|ShortHand=SB&lt;br /&gt;
|Tooltip=PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&amp;amp;#10;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&amp;amp;#10;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|Traits=&lt;br /&gt;
;PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&lt;br /&gt;
;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&lt;br /&gt;
;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|SuggestedRaces={{r|Elf}}, {{r|Human}}, {{r|Orc}}, {{r|Gnome}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{EECC|Swashbuckler|Bronze|Hornswaggled!}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Silver|Snake Eyes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Gold|Best Served Cold}}&lt;br /&gt;
|Unlock=[[Guild]] level 4&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Like the Seafolk, Swashbucklers come from somewhere beyond the endless waters of the west. Due to the great pragmatism of your kingdom, their dubious origins remains uninspected, so long as they put their fancy footwork to use in dungeons.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Swashbuckler is a special Tier 4 class from the Desktop Dungeons: Extreme Edition mod, unlocked by paying 3000 gold at the Guild. The class specializes in building up temporary dodge percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
[[File:Human_Swashbuckler.png]] Swashbuckler can become a great striker with the {{r|Human}} or {{r|Orc}} race. Both races add raw power and make his dodges and {{s|GETINDARE}} more valuable.&lt;br /&gt;
&lt;br /&gt;
Since [[File:Human_Swashbuckler.png]] swashbuckler needs casting spells for dodge buildup, spellcasting approach with {{r|Elf}}  or {{r|Gnome}} (preferably with {{g|Mystera Annur}} or {{g|Jehora Jeheyu}}) &lt;br /&gt;
can be extremely powerful. Other races are also suitable for spellcasting or hybrid builds.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
{{g|Tikki Tooki}} is a fantastic choice for swashbuckler. Since he loves to constant dodging, piety can accumulate very quickly. Moreover he gives permanent dodge chance, poison, {{boon|Learning}}, &lt;br /&gt;
and a powerful potions to get free hits on bosses.&lt;br /&gt;
&lt;br /&gt;
Since you plan to cast spells a lot to build up your dodg chances, then gods that reward spell-casting like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}} can become decent choices.&lt;br /&gt;
{{g|Mystera Annur}} gives extra mana points, mana restores, situational boons, and she's a very good and safe option. However, it is not recommended to get {{boon|Mystic Balance}}. &lt;br /&gt;
It makes {{s|GETINDARE}} glyph becomes less mana efficient.&lt;br /&gt;
{{g|Jehora Jeheyu}} is a wonderful god for spellcasters and everyone in general, and he often reacts to constant dodges.&lt;br /&gt;
&lt;br /&gt;
For the most part, {{g|Taurog}} is a poor choice because of his hatred of glyphs.&lt;br /&gt;
&lt;br /&gt;
Other gods might be a good choice for the swashbuckler due to their boons, which help complement his strengths.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Good_Glenrick&amp;diff=57826</id>
		<title>Good Glenrick</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Good_Glenrick&amp;diff=57826"/>
				<updated>2026-04-24T13:27:44Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added EE information and links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GlenrickDungeon.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Glenrick&amp;quot; subdungeon is the main reason why it's preferable to search for hidden subdungeons early.&lt;br /&gt;
Glenrick should be killed for bonus experience as soon as possible.&lt;br /&gt;
The best case scenario is when you find him when you are still L1, and have IAMAWAL. &lt;br /&gt;
Then casting {{s|IMAWAL}} for bonus XP, and then killing Good Glenrick gives you enough XP to become L4 instantly.&lt;br /&gt;
&lt;br /&gt;
In EE mod Good Glenrick receives a significant boost to his stats thanks to the “Death Wish” mutator, but his level remains below 10. Assasin's {{a|SWIFT HAND}} should quickly take him down&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57825</id>
		<title>EE:Swashbuckler</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57825"/>
				<updated>2026-04-24T12:48:53Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added Deities section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Swashbuckler&lt;br /&gt;
|ShortHand=SB&lt;br /&gt;
|Tooltip=PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&amp;amp;#10;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&amp;amp;#10;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|Traits=&lt;br /&gt;
;PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&lt;br /&gt;
;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&lt;br /&gt;
;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|SuggestedRaces={{r|Elf}}, {{r|Human}}, {{r|Orc}}, {{r|Gnome}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{EECC|Swashbuckler|Bronze|Hornswaggled!}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Silver|Snake Eyes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Gold|Best Served Cold}}&lt;br /&gt;
|Unlock=[[Guild]] level 4&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Like the Seafolk, Swashbucklers come from somewhere beyond the endless waters of the west. Due to the great pragmatism of your kingdom, their dubious origins remains uninspected, so long as they put their fancy footwork to use in dungeons.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Swashbuckler is a special Tier 4 class from the Desktop Dungeons: Extreme Edition mod, unlocked by paying 3000 gold at the Guild. The class specializes in building up temporary dodge percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
{{g|Tikki Tooki}} is a fantastic choice for swashbuckler. Since he loves to constant dodging, piety can accumulate very quickly. Moreover he gives permanent dodge chance, poison, {{boon|Learning}}, &lt;br /&gt;
and a powerful potions to get free hits on bosses.&lt;br /&gt;
&lt;br /&gt;
Since you plan to cast spells a lot to build up your dodg chances, then gods that reward spell-casting like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}} can become decent choices.&lt;br /&gt;
{{g|Mystera Annur}} gives extra mana points, mana restores, situational boons, and she's a very good and safe option. However, it is not recommended to get {{boon|Mystic Balance}}. &lt;br /&gt;
It makes {{s|GETINDARE}} glyph becomes less mana efficient.&lt;br /&gt;
{{g|Jehora Jeheyu}} is a wonderful god for spellcasters and everyone in general, and he often reacts to constant dodges.&lt;br /&gt;
&lt;br /&gt;
For the most part, {{g|Taurog}} is a poor choice because of his hatred of glyphs.&lt;br /&gt;
&lt;br /&gt;
Other gods might be a good choice for the swashbuckler due to their boons, which help complement his strengths.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Rebalance&amp;diff=57824</id>
		<title>EE:Rebalance</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Rebalance&amp;diff=57824"/>
				<updated>2026-04-24T11:52:55Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: In the new version of EE, Taurog's penalty for using spells has been restored&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;paragraph&amp;quot;&amp;gt;These&amp;amp;nbsp;&amp;lt;strong&amp;gt;optional&amp;amp;nbsp;&amp;lt;/strong&amp;gt;adjustments can be freely turned on and off (in between runs) on the&amp;amp;nbsp;new&amp;amp;nbsp;&amp;lt;strong&amp;gt;Mod Settings&amp;amp;nbsp;&amp;lt;/strong&amp;gt;part of the pause menu. Currently, we offer three independent toggles:&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rebalance&amp;lt;/strong&amp;gt;,&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind Scouting&amp;lt;/strong&amp;gt;, and&amp;amp;nbsp;&amp;lt;strong&amp;gt;Fighter&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Rebalance,&amp;amp;nbsp;&amp;lt;/strong&amp;gt;the first and most significant option, can be set to&amp;amp;nbsp;&amp;lt;strong&amp;gt;vanilla&amp;lt;/strong&amp;gt;,&amp;amp;nbsp;&amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt;, or&amp;amp;nbsp;&amp;lt;strong&amp;gt;rebalance&amp;lt;/strong&amp;gt;. &amp;lt;strong&amp;gt;Vanilla&amp;lt;/strong&amp;gt;&amp;amp;nbsp;leaves you the base game, exactly as shipped.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind&amp;lt;/strong&amp;gt;&amp;amp;nbsp;turns on all backport-able balance changes from the remake.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rebalance&amp;lt;/strong&amp;gt;&amp;amp;nbsp;builds on top of the rewind changes, adding our own adjustments aimed to better increase gameplay diversity (particularly with gods). Notably, Rebalance primarily aims to bring the weaker options up to snuff, rather than gut the strong ones, although it doesn't let them off scot free. &amp;lt;strong&amp;gt;To avoid confusion when sharing run-end screens,&amp;lt;/strong&amp;gt; &amp;lt;strong&amp;gt;all run-end screens with extended&amp;amp;nbsp;rebalance on will have an icon by the player portrait.&amp;lt;/strong&amp;gt;&amp;amp;nbsp;Also, see below for the full changelist.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Rewind Scouting,&amp;amp;nbsp;&amp;lt;/strong&amp;gt;the second option, can be set to&amp;amp;nbsp;&amp;lt;strong&amp;gt;vanilla&amp;amp;nbsp;&amp;lt;/strong&amp;gt;or&amp;amp;nbsp;&amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt;.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Vanilla&amp;amp;nbsp;&amp;lt;/strong&amp;gt;provides the original scouting experience.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind&amp;amp;nbsp;&amp;lt;/strong&amp;gt;brings you the remaster's range-one enemy scouting on movement *as well as* level numbers on scouted enemies!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Fighter,&amp;amp;nbsp;&amp;lt;/strong&amp;gt;the third option, can be set to&amp;amp;nbsp;&amp;lt;strong&amp;gt;vanilla&amp;lt;/strong&amp;gt;&amp;amp;nbsp;or&amp;amp;nbsp;&amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt;.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Vanilla&amp;amp;nbsp;&amp;lt;/strong&amp;gt;gives you the original fighter, with learning and same-level scout.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind&amp;lt;/strong&amp;gt;&amp;amp;nbsp;offers you the new fighter version, with XP on hit and three-tile scouting.&lt;br /&gt;
&lt;br /&gt;
Now, for the big part. Below follows the full list of changes for each balance toggle setting. The EExtended Rebalance also adds all of the changes on the Rewind list. &amp;lt;strong&amp;gt;Changed elements are highlighted in bold&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional Dev Notes can be found on this page: https://ddmod.weebly.com/rebalance.html/&lt;br /&gt;
&lt;br /&gt;
==Rewind Rebalance List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul style=&amp;quot;color:rgb(0, 0, 0)&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Dwarf CP bonus to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+10&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Orc CP threshold to&amp;amp;nbsp;&amp;lt;strong&amp;gt;100 CP&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Transmuter&amp;amp;rsquo;s CP gain to&amp;amp;nbsp;&amp;lt;strong&amp;gt;1 CP per mana spent&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Transmuter&amp;amp;rsquo;s Spirit Sword no longer drains mana&amp;lt;/strong&amp;gt;&amp;amp;nbsp;&amp;lt;strong&amp;gt;and grants base damage equal to max mana&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Chemist&amp;amp;rsquo;s penalty to potion effectiveness reduced to&amp;amp;nbsp;&amp;lt;strong&amp;gt;-20%&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Chemist&amp;amp;rsquo;s stacked might strips&amp;amp;nbsp;&amp;lt;strong&amp;gt;3% resist per stack&amp;lt;/strong&amp;gt;.&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;Dev Note: We're glad these changes made it to Rewind, and we think the game is better for them!&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EExtended Rebalance List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/strong&amp;gt;&amp;lt;ul style=&amp;quot;color:rgb(0, 0, 0)&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Preparations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Extra [TYPE] Boosters renamed to Extra [TYPE]&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Extra Attack to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+1&amp;lt;/strong&amp;gt;&amp;amp;nbsp;booster.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Extra Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;boosters.&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;Dev Note: These changes will not update until you exit and re-enter the kingdom screen from a run. This also&amp;amp;nbsp;applies to other elements that can be viewed from the kingdom screen, such as items in locker, or class traits.&amp;lt;/em&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glyphs===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;LEMMISI biased toward spawning near entrance&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;GETINDARE to&amp;amp;nbsp;&amp;lt;strong&amp;gt;4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;mana.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt; &amp;amp;nbsp;&amp;lt;ul style=&amp;quot;color:rgb(0, 0, 0)&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;General&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;All (non-puzzle-type) wands to small size.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;All badges to large size.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Basic Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Pendant of Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;14g&amp;lt;/strong&amp;gt;&amp;amp;nbsp;and&amp;amp;nbsp;&amp;lt;strong&amp;gt;+15&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Troll Heart to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health/level.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Quest Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Balanced Dagger to&amp;amp;nbsp;&amp;lt;strong&amp;gt;16g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Mage Plate to&amp;amp;nbsp;&amp;lt;strong&amp;gt;16g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Piercing Wand to&amp;amp;nbsp;&amp;lt;strong&amp;gt;45 CP&amp;lt;/strong&amp;gt;&amp;amp;nbsp;(and&amp;amp;nbsp;&amp;lt;strong&amp;gt;small size&amp;lt;/strong&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Fire Heart comes with&amp;amp;nbsp;&amp;lt;strong&amp;gt;100%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;pre-charged.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Battlemage Ring to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20g&amp;lt;/strong&amp;gt;&amp;amp;nbsp;and&amp;amp;nbsp;&amp;lt;strong&amp;gt;small size&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Elite Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Keg O'&amp;amp;nbsp;Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health potions.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Keg O'&amp;amp;nbsp;Mana to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;mana potions.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Prep Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Shield to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage reduction.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Perseverance Badge to&amp;amp;nbsp;&amp;lt;strong&amp;gt;35 CP&amp;lt;/strong&amp;gt;&amp;amp;nbsp;(and&amp;amp;nbsp;&amp;lt;strong&amp;gt;large size&amp;lt;/strong&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Strength Potion to&amp;amp;nbsp;&amp;lt;strong&amp;gt;5g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Schadenfreude to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Naga Cauldron gains&amp;amp;nbsp;&amp;lt;strong&amp;gt;+20%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;baseline effectiveness.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Membership Badge to&amp;amp;nbsp;&amp;lt;strong&amp;gt;25%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;off (and&amp;amp;nbsp;&amp;lt;strong&amp;gt;large size&amp;lt;/strong&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Subdungeon Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Dragon Heart to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health per level.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Havendale Bridge to&amp;amp;nbsp;&amp;lt;strong&amp;gt;1.1x&amp;lt;/strong&amp;gt;&amp;amp;nbsp;difficulty.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Zin Kibaru to&amp;amp;nbsp;&amp;lt;strong&amp;gt;130%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage. (In Havendale Bridge, it will have&amp;amp;nbsp;&amp;lt;strong&amp;gt;106&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage.)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Berserker Camp to&amp;amp;nbsp;&amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt;&amp;amp;nbsp;difficulty.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Indomitable to&amp;amp;nbsp;&amp;lt;strong&amp;gt;150%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage. (In Halls of Steel, he will have&amp;amp;nbsp;&amp;lt;strong&amp;gt;135&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage. In Vicious Steel, he will have &amp;lt;strong&amp;gt;157&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage.)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Vicious Steel Count BlahBlah&amp;amp;nbsp;&amp;lt;strong&amp;gt;loses Magic Attack&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gods===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mystera Annur====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;On worship, spawn 1 new random glyph&amp;lt;/strong&amp;gt;.*&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Magic to 5&amp;lt;strong&amp;gt;(+10)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Refreshment to&amp;amp;nbsp;&amp;lt;strong&amp;gt;80&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost. Glyph conversions now restore&amp;amp;nbsp;&amp;lt;strong&amp;gt;25%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;whether in MA or not, but the player&amp;amp;nbsp;&amp;lt;strong&amp;gt;automatically drains glyph CP from inventory&amp;lt;/strong&amp;gt;. Additionally,&amp;amp;nbsp;&amp;lt;strong&amp;gt;spawn 2 new random glyphs&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Weakening to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20&amp;lt;/strong&amp;gt;(+0) piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Flames to 20&amp;lt;strong&amp;gt;(+0)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Both +level fireball damage and -50% damage go away on level up. Cannot be stacked. Added as a player effect.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Mystic Balance to&amp;amp;nbsp;&amp;lt;strong&amp;gt;50&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;*: A &amp;lt;strong&amp;gt;new random glyph&amp;lt;/strong&amp;gt;&amp;amp;nbsp;is any glyph that has not been generated in the dungeon or already spawned by another effect. These spawn with 0 CP. If all glyphs have been spawned once, any&amp;amp;nbsp;random glyph is spawned.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Jehora Jeheyu====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Boost Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;30(+15)&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Boost Mana to&amp;amp;nbsp;&amp;lt;strong&amp;gt;30(+15)&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Glowing Guardian====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;On worship, spawn a 0 CP BURNDAYRAZ&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Prayer Beads now also grant +1 health and +1% attack.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Killing undead to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+2&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Killing a burning monster to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+2&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Humility to&amp;amp;nbsp;&amp;lt;strong&amp;gt;0&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Humility now also grants a prayer bead.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Absolution to &amp;lt;strong&amp;gt;+3&amp;amp;nbsp;&amp;lt;/strong&amp;gt;health and&amp;amp;nbsp;&amp;lt;strong&amp;gt;1(+3)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Cleansing&amp;amp;rsquo;s Consecrated Strike now also&amp;amp;nbsp;&amp;lt;strong&amp;gt;maximizes burning on the struck monster.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Protection to&amp;amp;nbsp;&amp;lt;strong&amp;gt;40%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;refill on both bars.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Enlightenment now also pays out&amp;amp;nbsp;&amp;lt;strong&amp;gt;+10 piety&amp;lt;/strong&amp;gt;&amp;amp;nbsp;&amp;lt;strong&amp;gt;per bead&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dracul====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blood Tithe to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20&amp;lt;/strong&amp;gt;(+15) piety cost.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Earthmother====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;On prep, spawn&amp;amp;nbsp;&amp;lt;strong&amp;gt;-1 plant per boon&amp;lt;/strong&amp;gt;&amp;amp;nbsp;instead of double.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Entanglement to 5&amp;lt;strong&amp;gt;(+5)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Vine Form to 5&amp;lt;strong&amp;gt;(+4)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost,&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;max health (bug:'''currently still +4'''), and&amp;amp;nbsp;&amp;lt;strong&amp;gt;spawns 4 plants&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tikki Tooki====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+1 piety for&amp;amp;nbsp;&amp;lt;strong&amp;gt;all&amp;amp;nbsp;nonlethal instances of poison&amp;lt;/strong&amp;gt; (instead of once&amp;amp;nbsp;per monster).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Poison to&amp;amp;nbsp;&amp;lt;strong&amp;gt;5(+15)&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Taurog====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Killing a regular monster to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+5&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Killing a magic attack monster to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+10&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Taurog&amp;amp;rsquo;s Gear can be converted without punishment.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Mana penalty removed from all boons.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Taurog&amp;amp;rsquo;s Shield to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unstoppable Fury requires&amp;amp;nbsp;&amp;lt;strong&amp;gt;any&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piece of Taurog&amp;amp;rsquo;s equipment.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Binlor Ironshield====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stone Skin to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+1%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;magic resistance.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Stone Heart to&amp;amp;nbsp;&amp;lt;strong&amp;gt;3% resist strip&amp;lt;/strong&amp;gt;, but only&amp;amp;nbsp;&amp;lt;strong&amp;gt;10 walls destroyed&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Pactmaker====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Scholar&amp;amp;rsquo;s Pact grants&amp;amp;nbsp;&amp;lt;strong&amp;gt;XP boost instead of might&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Warrior&amp;amp;rsquo;s Pact to&amp;amp;nbsp;&amp;lt;strong&amp;gt;-2&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost for +1 health&amp;amp;nbsp;&amp;lt;strong&amp;gt;and might&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Alchemist&amp;amp;rsquo;s Pact to&amp;amp;nbsp;&amp;lt;strong&amp;gt;-3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Consensus may be taken&amp;amp;nbsp;&amp;lt;strong&amp;gt;at any time&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

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