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		<updated>2026-05-01T04:21:50Z</updated>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=57271</id>
		<title>Dracul</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&amp;diff=57271"/>
				<updated>2022-06-21T20:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;Srid: Dracul's initial worship only rewards non-undead kills. I tested it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Dracul&lt;br /&gt;
|ShortHand=DR&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* {{Piety|+2}} for each killed non-{{t|Undead}} enemy&lt;br /&gt;
|Punishment=&lt;br /&gt;
* -20 Max Health, -1 {{t|Life steal}}&lt;br /&gt;
|PrepPenalty=&lt;br /&gt;
* 25% of enemies are bloodless&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
*Attack with {{t|Life steal}} (once per monster, xp-valuable only):&amp;amp;nbsp;{{Piety|+1}}&lt;br /&gt;
&lt;br /&gt;
*Kill a non {{t|Undead}} monster:&amp;amp;nbsp;{{Piety|+2}}&lt;br /&gt;
&lt;br /&gt;
*Convert {{s|HALPMEH}}:&amp;amp;nbsp;{{Piety|+10}}&lt;br /&gt;
&lt;br /&gt;
*Convert {{s|CYDSTEPP}}:&amp;amp;nbsp;{{Piety|+10}}&lt;br /&gt;
&lt;br /&gt;
*Convert a {{i|Health Potion}}:&amp;amp;nbsp;{{Piety|+5}}&lt;br /&gt;
&lt;br /&gt;
*Drink a blood pool:&amp;amp;nbsp;{{Piety|+1}} per stack of {{boon|Blood Tithe}}&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
*Kill an {{t|Undead}} monster:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
&lt;br /&gt;
*Drink a {{i|Health Potion}}:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
&lt;br /&gt;
*Cast {{s|HALPMEH}}:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
&lt;br /&gt;
*Cast {{s|CYDSTEPP}}:&amp;amp;nbsp;{{Piety|-5}}&lt;br /&gt;
|Boons=&lt;br /&gt;
;{{boon|Blood Curse}} {{SingleUse}}&lt;br /&gt;
:'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at L10) &lt;br /&gt;
:'''Effect''': {{piety|+20}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Tithe}} {{MultipleUse}} &lt;br /&gt;
:'''Cost''': {{piety|10 (+15)}}&lt;br /&gt;
:'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it, - 5 Max HP, +1 Base damage&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Hunger}} {{MultipleUse}}&lt;br /&gt;
:'''Cost''': {{piety|20 (+25)}}&lt;br /&gt;
:'''Effect''': {{t|Life steal}} +1, -20% to maximum resistances, +1 Base damage&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Shield}} {{SingleUse}}&lt;br /&gt;
:'''Cost''': {{piety|40}}&lt;br /&gt;
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15%&lt;br /&gt;
&lt;br /&gt;
;{{boon|Blood Swell}} {{MultipleUse}} &lt;br /&gt;
:'''Cost''': {{piety|20 (+10)}}&lt;br /&gt;
:'''Effect''': Restore all HP, +1 {{t|Cursed}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness.  Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the {{c|Rogue}}.  &lt;br /&gt;
&lt;br /&gt;
Dracul is unlocked in a subdungeon to the east.  When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself.  However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile.  If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
=== {{boon|Blood Curse}} ===&lt;br /&gt;
'''Never purchase it at low level!''' The purpose of existence of this boon is getting quick piety gain at endgame. Dracul is very petty with your piety, and {{piety|20}} is incredibly valueable to you. The perfect timing of this boon is when you purchase {{boon|Blood Tithe}} for two or more stack. It will be described below. &lt;br /&gt;
&lt;br /&gt;
This boon synergies with regen-fighting, {{boon|Blood Hunger}}, {{g|BURNDAYRAZ}} and {{g|HALPMEH}} (only for {{c|Paladin}}) since this features use your level, not the power of your character. Also note that {{t|Life steal}} ability gets doubled versus lower level monsters than you. &lt;br /&gt;
&lt;br /&gt;
As you cannot levelup above 10, purchasing blood curse will limit you at level 9 effectively, in the sense of maximum HP and base attack. While this is not a problem for most dungeons, for some longer dungeons which most important fights happen at level 10, you should never purchase this boon. &lt;br /&gt;
&lt;br /&gt;
=== {{boon|Blood Hunger}} ===&lt;br /&gt;
If you are worshipping Dracul on early-mid stages, it is very hard to rack up piety without desecration. Purchasing this boon will greatly increase your piety gain, from {{piety|2}} per monster slain to {{piety|3}}. Having a {{i|Vampiric Blade}} is equally good, though having both does not increase your piety gain. In order to increase your piety influx, {{i|Stone Sigil}} works on top of the {{t|Life steal}}. After you get life steal, you can attack some monsters but avoid killing them to gain some quick piety. Converting {{i|Health Potion}}s or desecrating some harmless altars are often a good way to start with Dracul. &lt;br /&gt;
&lt;br /&gt;
For characters who can raise their resistances substantially above 45% you should virtually ''never'' purchase the {{boon|Blood Hunger}} boon, although some expert players can carefully manage the drawback. Only one stack of this boon is preferred at most cases. If you purchase this boon twice your maximum resistance would be decrased into 25%, which is nonsense for resistant-stacking characters. Also {{piety|45}} is too expensive under Dracul. With this much piety either {{boon|Blood Shield}} or {{boon|Blood Tithe}} is preferred. &lt;br /&gt;
&lt;br /&gt;
If you happen to get 2x life steal, especially with {{i|Platemail}}, some lower level monsters' attack will be actually weaker than healing from life steal. Attacking these monsters will heal you instead. If you avoid killing those monsters they can heal and you can steal life from them again. They are called bloodcows, and is one of the healing source that Dracul can provide. {{c|Vampire}} has his playstyle completely build around this feature. &lt;br /&gt;
&lt;br /&gt;
You can overheal from life steal. Because {{boon|Blood Tithe}} nor {{boon|Blood Swell}} can heal you above your maximum HP and blood tithe decreases your maximum HP, sometimes you cannot even tank a hit from the boss. Of course not making those situations is the best. But if it already happened, life steal is often the only way to deal with it.&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Blood Shield}} ===&lt;br /&gt;
Another powerful boon of him. Because of this boon, {{g|Taurog}} into {{g|Dracul}} is a very powerful conversion chain. Taurog's easy piety generation lets you convert into Dracul with nearly full piety, and his armor pieces combine with {{boon|Blood Shield}} for a very easy way to get 30%/30% resists, making the chain one of the best ways to stack resistances. Combine with {{i|Patches the Teddy}} and the {{i|Dragon Shield}} and baby, you've got a stew goin'.&lt;br /&gt;
&lt;br /&gt;
Even without resistance stacking it synergies with {{boon|Blood Hunger}} very well. If you can still raise your piety after purchasing this boon, this boon is very good choice for your mid-late game approach. Resistances will increase the value of your health bar, which would be refilled several times afterwards under Dracul in endgame phase. &lt;br /&gt;
&lt;br /&gt;
=== {{boon|Blood Tithe}} ===&lt;br /&gt;
The most powerful boon of Dracul, and also the real reason why Dracul is the king of the endgame spike. You don't actually need this boon halfway through the dungeon, and you don't want to accidently waste your bloodpools. Unlike {{boon|Blood Hunger}}, only one stack of blood tithe is not very efficient for the usage of limited bloodpools. Drinking bloodpools with one stack of blood tithe will not heal you much and give you mere {{piety|1}}. When you reach {{piety|25}} to get another stack of blood tithe, your bloodpools would mostly be depleted. In order to avoid this inefficient movement you want at least two stacks as fast as possible, favorably even before consuming any bloodpool. This is the perfect timing which {{boon|Blood Curse}} kicks in. Because you would be facing the boss around then, exp is not a problem and blood curse doesn't actually have any drawback. Collecting piety sparkles you've saved, killing popcorns, desecrating some altars, or taking {{boon|consensus}} from {{g|The Pactmaker}} are also some great moves here. &lt;br /&gt;
&lt;br /&gt;
Each stack of blood tithe also reduces your maximum HP, and since blood tithe and {{boon|Blood Swell}} heals a certain percentage of your maximum HP, it's better to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety. This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points. The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to {{g|Dracul}}. Followers of {{g|The Earthmother}} should take note that {{boon|Plantation}} will remove bloodstains. Followers of the {{g|Glowing Guardian}} must tread carefully with {{boon|Absolution}}; removing a monster will also prevent you from harvesting its blood after you convert. {{g|Jehora Jeheyu}} is difficult to manage, as most players will want to use {{boon|Chaos Avatar}} before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off. Preparing additional health boosters, being {{r|Dwarf}} or purchasing some items are also a great options. &lt;br /&gt;
&lt;br /&gt;
Note that if you leave Dracul and convert back, you only get 1 piety from drinking a bloodpool no matter how many blood tithe you have purchased.&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Blood Swell}} ===&lt;br /&gt;
&lt;br /&gt;
After you consume all your bloodpools, you'll probably at 3-4 stacks of {{boon|Blood Tithe}} and plenty of piety left. You can choose to consume health potions or convert into other religeons like {{g|Tikki Tooki}}, now. This boon is one another way to leverage with remaining piety. If you have any resistance or damage reduction you want to kill popcorns to remove curses. You should think carefully and conserve right amount of popcorns when racking piety to take stacks of {{boon|Blood Tithe}} in this cases. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a &amp;quot;holy&amp;quot; glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}),  converting a {{i|Health Potion}}, and using a {{t|Life steal}} ability.  For most characters, the only way to get a {{t|Life steal}} is with one of Dracul's boons, which means it's imperative for Dracul worshipers to purchase either {{boon|Blood Hunger}} or {{boon|Blood Tithe}} as soon as possible to begin racking up real piety.&lt;br /&gt;
&lt;br /&gt;
Dracul's boons all grant ways to restore your hit points or (in the case of {{boon|Blood Shield}}) prevent incoming damage.  This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.&lt;br /&gt;
&lt;br /&gt;
When combined with the {{s|BLUDTUPOWA}} glyph, Dracul becomes an awesome force for spellcasters. {{boon|Blood Tithe}} and {{boon|Blood Swell}} boons can be used to farm hit points, and then {{s|BLUDTUPOWA}} can be used to convert them into [[mana]].  This allows Dracul to fuel some of the most powerful spellcasting spikes in the game, turning any character into a {{c|Bloodmage}}.  However, without this glyph he offers no synergy with spellcasters.&lt;br /&gt;
&lt;br /&gt;
Overall, Dracul is a very difficult diety to consistently worship, but is by far the best diety for a late-game health spike. With even a moderate store of piety, Dracul can fully heal most characters several times over with {{boon|Blood Tithe}} and {{boon|Blood Swell}}. While he is rarely a good choice as a first diety, his incredible late-game power is nearly essential in {{d|Vicious Gaan-Telet}} and can be incredibly impactful in other difficult dungeons as well. Just be sure to drink your health potions and kill off any {{m|Wraith}} and {{m|Zombie}} popcorn before converting.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Srid</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Binlor_Ironshield&amp;diff=57212</id>
		<title>Binlor Ironshield</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Binlor_Ironshield&amp;diff=57212"/>
				<updated>2020-07-27T18:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;Srid: Fix Stone Heart's description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GodInfobox}}}&lt;br /&gt;
|Name=Binlor Ironshield&lt;br /&gt;
|ShortHand=BI&lt;br /&gt;
|InitialWorship=&lt;br /&gt;
* Free {{s|PISORF}}&lt;br /&gt;
* {{Piety|+1}} per 10 revealed tiles on the main dungeon level&lt;br /&gt;
|Punishment=&lt;br /&gt;
* Lose 50% resistances&lt;br /&gt;
|PrepPenalty=&lt;br /&gt;
* Erodes 30% of the level's walls&lt;br /&gt;
|RewardedActions=&lt;br /&gt;
 &lt;br /&gt;
*Destroy a wall/petrified monster:&amp;amp;nbsp;{{piety|+5}}&lt;br /&gt;
&lt;br /&gt;
*Cast&amp;amp;nbsp;{{s|BYSSEPS}}:&amp;amp;nbsp;{{piety|+1}}&lt;br /&gt;
|PenalizedActions=&lt;br /&gt;
*Gain a level:&amp;amp;nbsp;{{piety|-10}}&lt;br /&gt;
&lt;br /&gt;
*Cast {{s|IMAWAL}} on an empty square:&amp;amp;nbsp;{{piety|-5}}&lt;br /&gt;
|Boons=&lt;br /&gt;
;{{boon|Stone Soup}} {{SingleUse}}&lt;br /&gt;
:'''Cost:''' {{piety|35}}&lt;br /&gt;
:'''Effect:''' Spawns {{s|ENDISWAL}} near the altar&lt;br /&gt;
&lt;br /&gt;
;{{boon|Stone Skin}} {{MultipleUse}}&lt;br /&gt;
:'''Cost:''' {{piety|15}}&lt;br /&gt;
:'''Effect:''' Destroys 3 nearby wall segments&lt;br /&gt;
:+3% {{t|Magic resist}}&lt;br /&gt;
:3 ranks of {{t|Stone skin}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Stone Form}} {{SingleUse}}&lt;br /&gt;
:'''Cost:''' {{piety|25}}&lt;br /&gt;
:'''Effect:''' Destroys 10 nearby wall segments&lt;br /&gt;
:Grant {{t|Stone form}}&lt;br /&gt;
:+5% {{t|Magic resist}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Stone Fist}} {{SingleUse}}&lt;br /&gt;
:'''Cost:''' {{piety|40}}&lt;br /&gt;
:'''Effect:''' Destroys 20 nearby wall segments&lt;br /&gt;
:+50% {{t|Knockback}} damage&lt;br /&gt;
:+5% {{t|Magic resist}}&lt;br /&gt;
&lt;br /&gt;
;{{boon|Stone Heart}} {{MultipleUse}}&lt;br /&gt;
:'''Cost:''' {{piety|10}}&lt;br /&gt;
:'''Effect:''' Destroys 15 nearby wall segments&lt;br /&gt;
:lower all enemy [[Resistance]]s on current dungeon level by 5%&lt;br /&gt;
:+3% {{t|Magic resist}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Binlor Ironshield''' is the god of mining. He is found in a subdungeon with an {{s|ENDISWAL}} glyph. Once you mine a few walls, you reach some [[gold]]. Don't fall for it, keep mining to reach his altar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Stone Soup}} ===&lt;br /&gt;
You get a 0 CP {{glyph|ENDISWAL}} glyph. If you've prepped Binlor and the map is full of impassible tiles, this can help you with moving around the map. It can also help set up {{s|PISORF}} kills. Otherwise, if you can afford it, you can convert a regular {{s|ENDISWAL}} Glyph for CP. There are other tricks to it, and it's still a fully functional {{s|ENDISWAL}} if you need it.&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Stone Skin}} ===&lt;br /&gt;
This is Binlor's main spiking boon. Activating it takes your physical resist almost to the maximum, and also activates the Stone Form buff. If you have taken {{boon|Stone Form}} and {{boon|Stone Fist}}, each activation of {{boon|Stone Skin}} lets you hit for +70% damage at almost the lowest possible health cost against opponents with Physical Damage, as long as you're knocking the opponent into a wall or a monster. If you can keep it up and refill health with, say, potions, or simply have a large enough health pool you can destroy bosses with it even if you have no natural physical resistance.&lt;br /&gt;
&lt;br /&gt;
Spamming stone skin is very efficient way to farm {{t|Magic resist}}. While it costs slightly more than {{boon|Body Pact}}, it helps you to kill tougher enemies in the leveling phase. With {{i|Dragon Shield}} it's entirely possible to get to 65% magic resistance. If you are worshipping Binlor just to farm magic resistance, you don't need any other boons than this one and {{boon|Stone Soup}}. &lt;br /&gt;
&lt;br /&gt;
=== {{boon|Stone Form}} ===&lt;br /&gt;
A boon that buffs your damage. It is activated whenever a wall is destroyed, even if this is done by a monster or by the activation of one of Binlor's boons. You can trigger it easily with repeatable uses of {{boon|Stone Skin}}, {{s|PISORF}} use, knockback into walls, or using the {{s|ENDISWAL}} glyph. The damage boost doesn't stack with {{s|BYSSEPS}} or any other source of {{t|Might}}. The only exception is the {{c|Chemist}} and Binlor's {{t|Might}} can stack with following {{s|BYSSEPS}} castings, which means a chemist with 16MP could stack 5 layers of {{t|Might}}.&lt;br /&gt;
&lt;br /&gt;
In {{d|Vicious Gaan-Telet}}, stone form is sometimes the only way to erode Horatio's resistances, making Binlor an attractive deity.&lt;br /&gt;
&lt;br /&gt;
=== {{boon|Stone Fist}} ===&lt;br /&gt;
Another boon that buffs your damage, provided you're knocking your target into other monsters or walls. You should probably aim for this first, as it allows you to farm piety without using mana. Also synergizes with {{boon|Stone Form}}, provided you didn't remove all the walls. &lt;br /&gt;
&lt;br /&gt;
Because this boon provides enourmous damage bonus (+50% on walls, +40% on monsters) {{r|Orc}} become a great choice for Binlor. {{c|Rat Monarch}} or {{c|Gorgon}} classes enjoy this boon more than anyone else. &lt;br /&gt;
&lt;br /&gt;
=== {{boon|Stone Heart}} ===&lt;br /&gt;
Removes some resists from revealed enemies. Somewhat situational, but it also triggers {{boon|Stone Form}}. Because it costs too many walls to consistently purchase, it does not work nicely to remove resistances, or grant {{t|Magic resist}} to you. Only a few shots would be managible for these purposes. Stone heart is best used if you need to remove a lot of walls for little piety on cramped maps, or if you plan to just convert out.&lt;br /&gt;
&lt;br /&gt;
== Punishment ==&lt;br /&gt;
&lt;br /&gt;
Binlor deducts 50% from your resistances when you desecrate his altar or otherwise anger him. If you had 65% resistance, then you will have 15% after the desecration. For characters without resistances, this means Binlor can be angered or desecrated freely and he is incapable of actually punishing you.  While there are a few cases of characters that can ignore a deity's punishment, this is the only one that actually comes up with any frequency in practice.&lt;br /&gt;
&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
There are several ways to play Binlor.&lt;br /&gt;
&lt;br /&gt;
1) '''Straightforward Melee Guy''' - Binlor gives out big damage, and is easy to farm piety with. Jump in, use {{s|PISORF}} to farm up the {{boon|Stone Fist}} (or have knockback by prepping the {{i|Bear Mace}}), then {{boon|Stone Form}}, mind the punishment as you level up (or desecrate something for a few indulgences), kill the boss with {{boon|Stone Skin}} spam, or spam {{boon|Stone Skin}} while you level to get your magic resistance up.&lt;br /&gt;
&lt;br /&gt;
It works rather well with {{r|Halfling}}, {{r|Orc}}, {{r|Dwarf}}, {{r|Human}} and {{c|Half-Dragon}}, and is really straightforward. The total damage boost is huge, especially if you prep or have {{i|Bear Mace}}, and {{boon|Stone Skin}} resists mean almost maximum physical resistance for your hits. Otherwise you're bound to accumulate plenty of magic resistance.&lt;br /&gt;
&lt;br /&gt;
For a more advanced approach, you can just farm the damage boons and then either swap to another god while you level up (and possibly pick up some perks there) and then return for the {{boon|Stone Skin}}. Otherwise, if you're not naturally resistant, you can just grab the damage boons, level up while generating very little piety, get punished several times, and still be able to acummulate enough piety for spamming {{boon|Stone Skin}} for the boss.&lt;br /&gt;
&lt;br /&gt;
2) '''The very powerful Hybrid''' - Binlor's boons make anyone into a powerful melee fighter, but, unlike {{g|Taurog}}, he doesn't clog up your inventory or discourage glyph use. Quite the opposite. This lets a hybrid character with spellcasting capability to either suplement his magic with melee or vice versa - relocating targets during the fight to get more out of {{t|Knockback}}, healing or buffing yourself, using {{s|PISORF}} for positioning, damage and activating {{boon|Stone Form}} and getting {{boon|Stone Skin}} Piety at the same time, using {{s|APHEELSIK}} to heal up between {{boon|Stone Skin}} hits... It's probable that he punishes level ups to prevent hybrid use getting out of hand, because a Binlor character can get a ton out of both his health and his mana pool being refreshed when you level up mid-fight.&lt;br /&gt;
&lt;br /&gt;
{{c|Paladin}} is the most obvious beneficiary, since he can sidestep the punishment entirely. {{c|Thief}}, {{c|Sorcerer}}, {{c|Berserker}} or any hero who has a spellcasting race and a melee class or vice versa can be an excellent Binlor worshipper. &lt;br /&gt;
&lt;br /&gt;
3) '''Magic Resist Farmer''' - A very powerful, if somewhat tedious, strategy is to squeeze the map for every last bit of Binlor piety and, after grabbing the damage boons asap, spam {{boon|Stone Skin}} like mad just to get your {{t|Magic resist}} as high as you can. The {{c|Paladin}} is especially notorious for this because he can't get punished so he can stick in Binlor, but it works with anyone at all. Since Binlor is easy to farm piety with, you can just do this at L1 and swap out into another God with big magic resists, and a lot of conditional damage. You won't have much blackspace, but you might not need it, or you might be playing a map with a lot of late game blackspace (such as many Vicious Dungeons, where this is one of the strongest approaches with several classes).&lt;br /&gt;
&lt;br /&gt;
4) '''The PISORF:Magnet''' - Since Binlor gives you the {{s|PISORF}} glyph if he's the first god you worship, anyone looking to use that Glyph will likely prep his altar just for that and probably not need any other boon. You then just go around using your {{s|PISORF}} to get piety while you explore and swap off into another god at either {{piety|50}} or more. Since you don't plan to melee the boss, you can then probably safely desecrate his altar for {{piety|30}} more and 3 indulgences with your new God.&lt;br /&gt;
&lt;br /&gt;
{{c|Wizard}}, {{c|Bloodmage}}, {{c|Fighter}}, {{c|Assassin}} and anyone else looking to use {{s|PISORF}} strat love this.&lt;br /&gt;
&lt;br /&gt;
5) '''The Piety Farm / Map Hack''' - Binlor can be prepped (or picked up early on) just for  the fact that taking his boons removes walls from the level. This is handy on mazy maps like the {{d|The Labyrinth}} even if you never get any use out of his boons or if you're not looking to be a {{s|PISORF}} specialist.&lt;br /&gt;
&lt;br /&gt;
== Strategy == &lt;br /&gt;
&lt;br /&gt;
There are two main strategies with Binlor. You can either stay with him, which is only to be done if there are no other gods to convert off to, or the optimal strategy of using him as a piety farm. If you decide to stay with him, just keep using boons to pump {{t|Magic resist}}, the best boon being {{boon|Stone Heart}}, and destroy walls to negate the level up penalties. Save some piety for the endgame. When you're fighting the boss, use {{boon|Stone Skin}} before every hit. This is especially nice if you already have {{boon|Stone Form}} as it will give you resists and {{t|Might}}. If you are going to convert off, rack up {{piety|100}}, take 5-10 {{boon|Stone Heart}} to kill monster resistances, and then rack back up {{piety|100}} to convert in. Remember, if you are in a level without a lot of walls, don't use too many {{boon|Stone Heart}}s as you might run out of walls to convert.&lt;br /&gt;
&lt;br /&gt;
With {{s|BLUDTUPOWA}} or {{i|Rock Heart}} at your disposal, Binlor can generate absolutely massive quantities of piety.  In fact, you're more likely to run out of walls to destroy than anything else.&lt;br /&gt;
&lt;br /&gt;
Binlor also has a strong synergy with attacks that cause {{t|Knockback}}, such as if your character is a {{c|Half-Dragon}} or has a {{i|Bear Mace}}.  With {{boon|Stone Form}} and {{boon|Stone Fist}}, every attack in which you can bash the target into a wall will give you {{t|Might}}, piety, and a large amount of knockback damage in addition to your normal attack damage, and the resistances you get from Binlor (or just from destroying walls with {{s|ENDISWAL}}) will help you survive any retaliation.  If you take this approach, it's a good idea not to take too many boons from Binlor so that you have enough walls left for your knockback strategy.&lt;br /&gt;
&lt;br /&gt;
If you plan on staying with Binlor, desecrating a {{g|Mystera Annur}} is usually well worth the negatives. Since Binlor's only chance of punishing you is a {{piety|-10}} on level up, you effectively earn {{piety|+55}} on any desecration. Mystera's punishment is +15% resistances to all enemies, and you can nullify this with 3 uses of {{boon|Stone Heart}} (while beefing up your magic resist by 9%). Just make sure you have enough walls to compensate, and that you're not already at a high enough level to waste the punishment invulnerability.&lt;br /&gt;
&lt;br /&gt;
Binlor is an extremely safe deity to convert to in the endgame, if you would otherwise be dealing with an unmanageable amount of piety fines (e.g. a {{g|Glowing Guardian}} worshiper who has a large stock of potions).  In this respect, he is second only to {{g|The Earthmother}}.  Even if you have no way of generating more piety with him, he can be worth converting to at L10 for a last-minute boon and a boss fight free of divine restrictions on your behavior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Srid</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56648</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56648"/>
				<updated>2018-03-15T07:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;Srid: Changed the bard description (EYE FOR OPPORTUNITY description evolved back and forth depending on the releases)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Ancient Scrapyard&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Hidden Workshop&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
Lavavein, Goodusa&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Flooded Foundry&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
Prototype 1, Prototype 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Deadman's Pass&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frozen Peak&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Plains&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
?????? ????????&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Srid</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Sorcerer&amp;diff=56633</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Sorcerer&amp;diff=56633"/>
				<updated>2018-01-20T15:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;Srid: Added a mention on special interaction with BLUDTUPOWA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Sorcerer&lt;br /&gt;
|ShortHand=So&lt;br /&gt;
|Tooltip=ESSENCE TRANSIT: Every mana point spent regenerates 2 health&amp;amp;#10;ARCANE KNOWLEDGE: +5 starting mana&amp;amp;#10;MANA SHIELD: Deal one magic damage (per character level) whenever an opponent hits you&lt;br /&gt;
|Traits=&lt;br /&gt;
;{{a|ESSENCE TRANSIT}}: Every mana point spent regenerates 2 health&lt;br /&gt;
;{{a|ARCANE KNOWLEDGE}}: +5 starting mana&lt;br /&gt;
;{{a|MANA SHIELD}}: Deal one magic damage (per character level) whenever an opponent hits you&lt;br /&gt;
|SuggestedRaces={{HuSo}}, {{ElSo}}, {{GnSo}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{CC|Sorcerer|Bronze|Bloo Hoo}}&lt;br /&gt;
&lt;br /&gt;
{{CC|Sorcerer|Silver|Damp Darkness}}&lt;br /&gt;
&lt;br /&gt;
{{CC|Sorcerer|Gold|Deep Magic}}&lt;br /&gt;
|Unlock={{b|Mage Tower|Level 2|Tower Of Magic}}&lt;br /&gt;
|Group=Tier 2&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Some Wizards become so soaked with arcane power that it turns into a core part of their existence -- not just magically, but physically too. These Sorcerers exhibit a startling array of abilities and feats of prowess that would make them a hit at children's parties and weddings if they ever deigned to mingle with common society.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Sorcerers are easily the most powerful class as a low-level character.  {{a|ESSENCE TRANSIT}} allows them to heal enormous amounts of hit points every time they cast a spell.  In fact, a Sorcerer has enough mana to fully heal himself three times over as a 1st level character, in addition to whatever benefits are afforded by the specific spell he's casting.&lt;br /&gt;
&lt;br /&gt;
This incredible power quickly fades away, however, because {{a|ESSENCE TRANSIT}} does not improve as you gain levels and still heals the same number of hit points.  What begins as a massive advantage becomes more of a marginal benefit as the Sorcerer matures, and his entire game plan will change accordingly.&lt;br /&gt;
&lt;br /&gt;
To succeed, a Sorcerer needs to leverage his strong early-game to put himself in a stronger position.  He's relatively weakest at higher levels, so you'll need every advantage you can muster to overcome the boss.  Sorcerers naturally lend themselves to hybrid fighter/caster approaches, but are versatile enough to be played as defensive brawler-type characters or as pure casters.&lt;br /&gt;
&lt;br /&gt;
A pure caster approach will focus more heavily on his enlarged mana pool.  In this case, Sorcerers should seek out ways to refill their mana pool in the late game.  Despite being a pure caster, remember that boss fights often are a game of inches, so it is best to make sure {{a|ESSENCE TRANSIT}} does not go to waste, and {{a|MANA SHIELD}} is a proverbial gift horse who should not be looked in the mouth.  (Of course {{t|Mana Burn}} especially can factor into such considerations)&lt;br /&gt;
&lt;br /&gt;
With a brawler setup, a Sorcerer can stretch the utility of {{a|ESSENCE TRANSIT}} and {{a|MANA SHIELD}} with defensive items while reaping the rewards of a large mana pool, functioning as an above-average caster in spite of all other choices.  Almost any combat glyph stands a fighting chance of being a star player in some situation or other, depending on the enemy and what spawns in the stores.  Even if you begin the run with a caster setup prepared, you should pay attention to the luck of the draw and think twice before opting in to Mystera's Flames especially, at least until you have a good plan for the boss fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
Just about any race can make for a good Sorcerer, but perhaps the {{r|Orc}} has the hardest time scaling into the late game. &lt;br /&gt;
&lt;br /&gt;
Similarly, the {{r|Dwarf}} and {{r|Halfling}} can proc {{a|MANA SHIELD}} more often, but it might not be worth writing home about.&lt;br /&gt;
&lt;br /&gt;
{{r|Gnome}}s get plenty of extra mana potions, which refill more due to {{a|ARCANE KNOWLEDGE}}.&lt;br /&gt;
&lt;br /&gt;
{{r|Human}}s are suitable for a more melee-oriented Sorcerer, as their attack bonus starts getting powerful in the late game when {{a|MANA SHIELD}} and {{a|ESSENCE TRANSIT}} fall off. &lt;br /&gt;
&lt;br /&gt;
{{r|Goblin}}s' ability to convert for extra XP gives the Sorcerer more opportunities to level up and get those 20+ mana refills.&lt;br /&gt;
&lt;br /&gt;
This leaves {{r|Elf}}, who is definitely viable, as mana-stacking is pretty strong as far as one-dimensional strategies go.  This class also manages to stretch the utility of {{a|ESSENCE TRANSIT}} a bit further than usual.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
&lt;br /&gt;
Sorcerers are flexible enough to thrive with almost any deity, given a complementary item build.  {{g|Taurog}} is probably the most questionable, but even in this case, it's possible to farm piety with selective fireball use and then convert out.&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} gives both more efficient fireballing via {{boon|Mystic Balance}}, and a lot of mana in the endgame with {{boon|Refreshment}}. An obvious and strong choice.&lt;br /&gt;
&lt;br /&gt;
{{g|Jehora Jeheyu}}'s {{boon|Boost Health}} can be quite useful to a Sorcerer and enable him to fight higher level enemies that would otherwise be impossible due to being one-shot killers before the Sorcerer's healing can kick in. {{boon|Chaos Avatar}}, typically used as an extra level-up during the boss fight with associated mana refill, also synergizes well with {{a|ARCANE KNOWLEDGE}}.  Since the {{boon|Boost Health}} / {{a|ESSENCE TRANSIT}} combo is extremely effective at LV1, it is highly advantageous to gain piety through a safe desecration like {{g|Binlor Ironshield}} at LV1 when such an option is available.  This way, you can achieve {{boon|Boost Health}} and {{boon|Petition}} at LV1 with minimal punishments.&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} is always a strong option for casters, even if her mana-restoring {{boon|Clearance}} doesn't care about the size of the Sorcerer's mana pool. {{boon|Vine Form}} and {{boon|Greenblood}} boons are better for brawler/hybrid approaches.&lt;br /&gt;
&lt;br /&gt;
{{g|Glowing Guardian}} allows the Sorcerer to pull off some absolutely sick bonus XP spikes at low levels through {{boon|Humility}}.  His other boons are bit more brawler-friendly.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Sorcerers can use a variety of items with good efficiency.  Any pure caster item can be put to good use, but {{i|Crystal Ball}} is especially prep-worthy with such a large mana pool, and if you get mana boons from {{g|Mystera Annur}} and/or {{g|Jehora Jeheyu}} and play as an {{r|Elf}}, this can easily escalate to pure shenanigans. {{i|Dragon Soul}} might be better in cases where money is less plentiful and the bosses are tanky (Vicious Steel for instance). They also work remarkably well together if you can find one or the other in a shop in the dungeon.  For hybrid approaches, the {{i|Witchalok Pendant}} does not disappoint - just make sure your enemy is burning during your exploration portion of the regen fight cycle.&lt;br /&gt;
&lt;br /&gt;
At early levels, the {{i|Shield}} preparation has a nice synergy.  Since tanking a single hit is often the single barrier to taking on enemies with {{a|ESSENCE TRANSIT}} at low levels, this item can sometimes make all of the difference.  As always, it will fall off and become a top candidate for conversion fodder before too long.&lt;br /&gt;
&lt;br /&gt;
One item that is completely game-changing is {{i|Avatar's Codex}}, and Sorcerers use it to great effect.  You only need to weigh the pros against the map's distribution of status ailments.  Except for high-level fights, {{a|ESSENCE TRANSIT}} tends to pay for the drawback and then some.  A higher mana total helps, and {{a|MANA SHIELD}} procs without consuming the burn stacks.  The Codex brings the damage total up to 8 per caster level, with 1 damage per level from {{a|MANA SHIELD}}, and 1 damage per monster level due to burning - 100 damage total per cast if everyone is level 10.  Note that the monster hits you after the initial fireball so that you can still get one-hit spell kills in on lower-level monsters if need be.&lt;br /&gt;
&lt;br /&gt;
A special case is the Sorcerer's unique ability to remove more Death Protections from {{m|Animated Armour}} enemies than anyone else in a single turn due to {{a|MANA SHIELD}}.  A basic hit with a burn from {{i|Whurrgarbl}} popped by knockback damage with {{i|Bear Mace}} or {{boon|Stone Fist}} causes 3 DP stacks removed in one melee hit already; {{a|MANA SHIELD}} brings the total up to 4.  Since enemies get weaker as you remove DP stacks anyway, this may be more a matter of trivia than something worth building an item preparation strategy around.  However, {{i|Whurrgarbl}} is pretty decent for regen fighting as it is, and {{a|MANA SHIELD}} does not consume burn stacks.&lt;br /&gt;
&lt;br /&gt;
== Hidden Rules ==&lt;br /&gt;
When a Sorcerer cast {{s|BLUDTUPOWA}}, it has a constant additional cost of 4 health. This prevents potential abuses with {{a|ESSENCE TRANSIT}} and {{i|Fire Heart}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Srid</name></author>	</entry>

	</feed>