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		<updated>2026-05-03T07:23:24Z</updated>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Crypt&amp;diff=3702</id>
		<title>Alpha:Crypt</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Crypt&amp;diff=3702"/>
				<updated>2011-04-29T01:20:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ugarth: Added unique Paladin strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Crypt_Explored.png|right|thumb|350px|''A fully explored Crypt dungeon (using the default [[tileset]])'']]&lt;br /&gt;
&lt;br /&gt;
The '''Crypt''' is a side dungeon in [[Desktop Dungeons]] filled with undead [[monsters]]. It is initially locked at start but becomes available after completing the normal dungeon with all Tier 2 [[classes]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The dungeon is composed of [[zombie|zombies]], [[wraith|wraiths]], and [[vampire|vampires]] (the only dungeon this monster is found in). Like other challenge dungeons it contains two bosses instead of one, these are [[wraith#Boss Info|Tormented One]] and [[zombie#Boss Info|Frank the Zombie]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
The Crypt Dungeon is notable for two monsters: the Wraith and the Vampire. With these two, it is geared mostly to defeat characters who depend on exploration as well as those who combine melee combat with spellcasting. Wraiths will inflict Mana Burn, meaning that characters who fight by casting spells during or after combat will only be able to kill them before leveling up, or would need to sacrifice mana potions to restore their mana regenaration. Explorer characters will constantly run into Vampires who suck out of a part of their health, setting them back a few tiles as far as their precious HP regeneration goes.&lt;br /&gt;
&lt;br /&gt;
However, the weak spot lies in the low health values for both these monster types, especially when compared to the other denizen of this dungeon, the Zombie. Characters that rely solely on magic will find it very easy to destroy high-level wraiths and/or vampires to catapult up the experience table. Heavy melee characters will find similar benefit in being able to kill both types of monsters with relatively few attacks, even when considering the wraith's natural resistance to physical combat - and really have nothing to fear from mana burn thanks to not relying too much on glyphs (or not at all). As said earlier, it is characters that must utilize both melee and spellcasting who have the most difficulty here.&lt;br /&gt;
&lt;br /&gt;
As to the bosses, the most troublesome boss seems to be the Tormented One, having a whopping 60% physical resistance. Again this may not matter much to heavy-melee characters, who can probably survive long enough to kill it anyway. Other characters will want to lean more heavily into the spellcasting end of the spectrum to try and damage it with fireball as much as possible before subjecting themselves to any mana burn. Frank the Zombie seems to be the less-troublesome one, and is usually &amp;quot;addressed&amp;quot; second, when the stakes are less high.&lt;br /&gt;
&lt;br /&gt;
Needless to say, acquiring immunity to mana burn will instantly make this dungeon several times easier for most character classes. Similarly, characters who are free to lean towards melee combat (like various thief and priest subclasses, and obviously warriors) may prefer trying to reach [[Taurog|Taurog's]] [[Taurog#Penetration|Penetration]] boon, which will remove The Tormented One's physical defenses (not to mention other wraiths' defenses) thus making it much easier to kill. This also means less reliance on glyphs (which Taurog dislikes anyway) so mana burn becomes less of an issue.&lt;br /&gt;
&lt;br /&gt;
Conversely, characters who find it easier to lean into the spellcasting end of the spectrum may prefer worshipping the fickle [[Mystera Annur]] to improve their fireballs, thus working around the physical resistance problem from a different direction.&lt;br /&gt;
&lt;br /&gt;
Naturally, you will want to avoid worshipping [[Dracul]] entirely, as he dislikes the killing of undead monsters (and all monsters in this dungeon are undead). The [[Glowing Guardian]], on the other hand, approves the destruction of the undead, and may prove useful for character who do not wish to worship the strictly melee/spell gods mentioned above.&lt;br /&gt;
&lt;br /&gt;
The [[Paladin]] benefits from a unique strategy for boss fights. Because killing undead restores the Paladin 50% of its health, and given that [[Zombie|zombies]], [[Wraith|wraiths]] and [[Vampire|vampires]] are all undead, you can alternate between striking a boss and killing a low level monster to get 50% health back, without having to rely on potions or more exploration.&lt;br /&gt;
&lt;br /&gt;
Finally, if your shops have been upgraded sufficiently you may want to look for the Fire Heart [[Items|item]], which restores 10 health after killing any of the monsters in this dungeon. This is a terrific item for any character.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Upon clearing the Crypt with the [[Assassin]] the special [[Vampire]] class will be available. Any other class that clears the Crypt unlocks the [[Races|goblin]] race.&lt;br /&gt;
&lt;br /&gt;
Each time this dungeon is cleared by a new class the hero's gold capacity will permanently increase by 5 gold. As there are 18 classes this stands to increase the gold capacity from 70 to 160.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:dungeons]]&lt;/div&gt;</summary>
		<author><name>Ugarth</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wraith&amp;diff=3701</id>
		<title>Alpha:Wraith</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wraith&amp;diff=3701"/>
				<updated>2011-04-29T01:17:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ugarth: Added all abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title= Wraith&lt;br /&gt;
|image=[[File:Wraith.png|50px]]&lt;br /&gt;
|attack=100%&lt;br /&gt;
|health=75%&lt;br /&gt;
|abilities=Undead, Magical attack, Mana burn, Physical resist 30%&lt;br /&gt;
|unlock=Complete Normal dungeon as a [[Fighter]]&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Wraith''' is one of the [[monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Fighter]], and resists physical attacks while inflicting mana burn. The boss version of the wraith is '''The Tormented One'''. Wraiths are also found in the '''Crypt''' side dungeon.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 75%&lt;br /&gt;
*Damage: 100%&lt;br /&gt;
*Causes mana burn&lt;br /&gt;
*Physical resist 30%&lt;br /&gt;
*Magical attack&lt;br /&gt;
*Undead&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Wraiths are interesting in that they pose little threat for players who focus heavily on either physical attacks or magic, but are fairly annoying for players that try using both. Despite their physical resistance, they have so little health that characters with solid physical attacks can put them down without issue, although the mana burn might become a problem. Magic using characters can just [[BURNDAYRAZ]] and never have to worry about mana burn. However, unless you're close to leveling up, if you fight most monsters by switching between magic and normal attacks, you'll be in for trouble.&lt;br /&gt;
&lt;br /&gt;
==Boss info==&lt;br /&gt;
{{DDBoss&lt;br /&gt;
|boss=Tormented One&lt;br /&gt;
|quote=Vengeful soul of previous dungeon explorer.&lt;br /&gt;
|bossimage=[[File:TormentedOneLarger.png|50px]]&lt;br /&gt;
|bossattack=75&lt;br /&gt;
|bosshealth=238&lt;br /&gt;
|bossabilities=Undead, Magical attack, Mana burn, Physical Resist 60%&lt;br /&gt;
}}''&amp;quot;Look at you, ungrateful one. You have life and blood and colour. You wish to master the dungeon where others have perished? I shall drag you to the grave and make you suffer as I do.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Tormented One has all the same traits as you'd expect of a level 10 wraith, but its physical resistance is up to 60%, making head-on combat the last thing you should do when fighting. To make matters worse, you cannot use [[APHEELSIK]] on the Tormented One. The best strategy, considering its low health, is to spam BURNDAYRAZ constantly. Only once your mana resources are completely depleted this way should you attack the Tormented One in close combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Ugarth</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=3645</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=3645"/>
				<updated>2011-04-26T01:30:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ugarth: Added wall destruction with knockback and kill plants with magical attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with 3 piety points for every health and mana potion consumed before worshiping her.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
* '''Destroy a wall''': -??? Piety&lt;br /&gt;
** Walls can be destroyed using the [[ENDISWAL]] glyph or using knockback to throw a monster against a wall.&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety&lt;br /&gt;
* '''Destroying a plant''': -15 Piety&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with a magical attack like [[BURNDAYRAZ]] or using the [[Half-dragon]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore, although you may heal by potions or levels as normal. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother, provided your piety is not negative (otherwise, it decreases your piety deficit).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon, or with a character that has a mana shield, like the [[Sorcerer]]. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). The plants generated by the Plantation Boon grant 1 experience point, so it is possible to level up by killing plants, though how viable this strategy is depends on the circumstances.&lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** The Earthmother does not remove these bonuses if you anger her.&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Get Stoneform at most at lvl 4 to increase the benefits.&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. Then petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
*If you have spare mana, you can petrify 5 plants in order to have enough piety to convert [[IMAWAL]] glyph. One can convert 2 extra plants to compensate for the piety loss when killing goats or serpents.&lt;br /&gt;
*Considering you lose piety for fighting serpents, which are one of two enemies to poison you, and the Earthmother's punishment is worse than poison, Greenblood is almost always a waste of piety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
While the [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he neither is affected by The Earthmother's punishment nor by the walls and plants blocking the map. This makes them rather effective followers of the Earthmother, especially if they manage to join early on.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Ugarth</name></author>	</entry>

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