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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Taurog&amp;diff=4650</id>
		<title>Alpha:Taurog</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Taurog&amp;diff=4650"/>
				<updated>2011-06-10T03:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord CS: /* Gaining Piety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taurog, God of War, is one of the gods available for worshipping in Desktop Dungeon. Taurog may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Taurog is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Taurog.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Taurog, several effects occur:&lt;br /&gt;
* The hero's '''Maximum Mana''' is decreased by -2 points.&lt;br /&gt;
** If the hero's Mana is above the new Maximum, it is reduced accordingly.&lt;br /&gt;
* The hero loses any '''Mana-Burn Immunity''' if he had any.&lt;br /&gt;
** If the hero has acquired Mana Burn Immunity through an item or any other source, it is immediately revoked once joining Taurog's religion.&lt;br /&gt;
** It is possible to get manaburn immunity after worshipping Taurog by buying a Soul Orb.&lt;br /&gt;
* Taurog inflicts you with '''Mana Burn'''.&lt;br /&gt;
** The hero is immediately inflicted with Mana Burn. This means that Mana will not regenerate while exploring.&lt;br /&gt;
** This divine Mana Burn is exactly the same as normal Mana Burn, and can be cured by all regular means including Leveling Up and drinking Mana Potions.&lt;br /&gt;
** Thanks to the above effect, Immunity to Mana Burn does not prevent this from being inflicted!&lt;br /&gt;
* Taurog will grant you a number of '''Piety''' points based on the amount of '''Blood Stains''' currently visible in the dungeon. &lt;br /&gt;
** Blood-stains are created when killing monsters. Some character classes (like the [[Bloodmage]] can &amp;quot;clean-up&amp;quot; blood-stains - if so, those blood-stains cleaned up do not count towards this piety gain.&lt;br /&gt;
** ''Research info required: Is the number of Piety points awarded ''equal'' to the number of visible blood-stains, or is there a formula that determines how many points are awarded ''based'' on the number of bloodstains?''&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Taurog cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Taurog.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Taurog is to first renounce your religion by help of an item. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Taurog is the God of War, specifically Physical Combat. He is pleased when monsters are killed in Melee. Taurog despises anything that has to do with magic and spellcasters, and revels in the death of spellcasting monsters.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Taurog. If you have not yet converted to Taurog yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Taurog will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster''': +2 Piety.&lt;br /&gt;
** Taurog will increase your Piety by 2 points for every monster you kill once you've joined his religion.&lt;br /&gt;
* '''Kill a monster that has a Magical Attack''': +5 Piety.&lt;br /&gt;
** Taurog will increase your Piety by 3 points for every monster you kill that has a Magical Attack ability.&lt;br /&gt;
** This bonus is ''cumulative'' with the bonus for killing monsters. Therefore, when you kill a monster that has a Magical Attack, you will gain (2+3)= 5 Piety points.&lt;br /&gt;
* '''Convert any Glyph''': +5 Piety.&lt;br /&gt;
** For every Glyph you convert after joining Taurog, he will award you with 5 Piety points.&lt;br /&gt;
** The bonus your hero gets from racial abilities when converting Glyphs is not affected by this bonus, and will apply normally.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Taurog will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Use any Glyph''': -5 Piety, Current Health is reduced by 50%.&lt;br /&gt;
** Taurog is extremely opposed to anything magical, so the use of ANY glyph (including the melee-combat-oriented Glyphs like BYSSEPS) will cause an immediate drop of -5 Piety points.&lt;br /&gt;
** This includes both activation and deactivation of the [[BLUDTUPOWA]] Glyph.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If casting a spell causes your Piety to drop below 0, Taurog will halve your maximum HP. If you continue to cast spells he will halve your max HP again for each time you anger him.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You are weak and cowardly. Taurog halves your health.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Taurog has 3 boons to offer to his worshipers at the cost of Piety. Each boon acquired will reduce the character's Maximum Mana by 2 points permanently (Except the Rage boon, see below). If you have less than 4 Maximum Mana available, it will be reduced to 1.&lt;br /&gt;
&lt;br /&gt;
===Fury===&lt;br /&gt;
* Increases Attack Strength by +5 points. &lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, Taurog will increase your Attack Strength by +5 points. This means you will cause 5 more damage points per Melee attack, before resistances and other effects are taken into account.&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
** ''Research info required: What happens if your primary attack is a Magical Attack? Will it be increased by 5 points as normal? Is this bonus level-dependent (I.E. cause more than 5 bonus damage when your level is greater)?'' &lt;br /&gt;
===Command===&lt;br /&gt;
* Increases Experience by +5 points.&lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your character will receive +5 Experience points from Taurog. If this puts your total Experience above the amount required to gain another level, you will immediately level-up (unless already at level 10).&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
===Mageshield===&lt;br /&gt;
* Sets Magical Resistance to 25%.&lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 25 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero's Magical Resistance is set to 25%, regardless of how much Magical Resistance he had previously. This means that characters who already have more than 25% Magical Resistance should avoid this boon, as it will reduce their resistance to only 25%.&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
===Penetration===&lt;br /&gt;
* Sets Physical Resistance of all monsters to 0%.&lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 50 Piety'''.&lt;br /&gt;
** On acquiring this boon, Taurog will remove all Physical Resistance from all monsters and bosses in the current dungeon. Physical attacks against monsters will now cause maximum damage, as against any monster that has no Physical Resistance.&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
===Rage===&lt;br /&gt;
* Attack Strength is increased by 50%.&lt;br /&gt;
* Sets the hero's Maximum Mana to 1.&lt;br /&gt;
* '''Costs 90 Piety'''.&lt;br /&gt;
** On acquiring this boon, Taurog will increase your hero's Attack Strength by 50% of its current amount. This means that all Melee attacks will cause 50% more damage than previously, before taking Resistances or other factors into account.&lt;br /&gt;
** Also, your Maximum Mana is instantly reduced to 1. Current Mana is also set to 1 accordingly.&lt;br /&gt;
** ''Research info required: Does the +50% bonus apply when your attacks are Magical? Is this bonus the same as picking up 5 +10% Attack Bonuses from the dungeon? Or does it increase the Base Attack by 50% of its normal value? How does leveling up affect this?''&lt;br /&gt;
 &lt;br /&gt;
==Strategy==&lt;br /&gt;
Taurog is somewhat of a difficult god to work with, since each boon you obtain hinders your ability to use glyphs. For characters that don't depend on glyphs, this is not a terribly big deal, but these classes are few and far between. Classes well-suited to melee combat work best with Taurog, since he offers two different boons to amplify physical attack and a boon to negate physical defense as well. Unlike his magical counterpart, [[Mystera Annur]], it is relatively easy to gain piety under Taurog, with each glyph conversion and magic-using enemy being a considerable windfall. If you only take a handful of his boons, however, it is likely worth keeping BURNDAYRAZ, GETINDARE, or BYSSEPS on hand to make your life a bit easier and to prevent mana potions from going to waste. For extra icing on the cake, Taurog also has the Command boon if you need to heal yourself mid-battle.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Warlord CS</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Warlord_CS&amp;diff=4649</id>
		<title>User talk:Warlord CS</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Warlord_CS&amp;diff=4649"/>
				<updated>2011-06-10T03:26:22Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord CS: Created page with 'My talk page. Come here for DD Advice'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My talk page. Come here for DD Advice&lt;/div&gt;</summary>
		<author><name>Warlord CS</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Lothlorien&amp;diff=4648</id>
		<title>Alpha:Lothlorien</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Lothlorien&amp;diff=4648"/>
				<updated>2011-06-10T03:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord CS: /* Level 2 - Defending the walls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Siege of Lothlorien''' is a special 3-stage challenge dungeon.  The three stages run consecutively with no break in between, meaning your gold stocks have to last across all three levels. It is initially locked but can be made available once all playable classes and races have been unlocked.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
=== Level 1 - Scouting ===&lt;br /&gt;
You play an elven rogue - 20% dodge, +50% damage, first strike, glyphs convert to +2 mana.  The enemies are [[Goblin|Goblins]], [[Gorgon|Gorgons]], [[Imp|Imps]] and [[Goat|Goats]].  Imps and especially goats are the easy meat here, with one-hit kills aplenty.  Cydstepp, Burndayraz and Afeelsik are glyphs worth hoping for, and deities with +% damage are a help.  The boss is a goblin with 20% resistances, 90 damage and 397 hits.  Plan on finding a way to plink him down while healing in between blows. This boss, like the next one, is pretty much tooled in a way that makes him impossible to defeat using any single strategy. Fireball chains with Mystera, full damage dealing with Trogdor, things of that nature alone won't be enough. You'll need to use level-ups as free heals for both health and mana to chip away at him as you progress- just be careful that the only creatures left to level up on aren't Goblins, because having first strike on them means you'll trade instead and if you're low already from attacking the boss this could result in an accidental potion use.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 - Defending the walls ===&lt;br /&gt;
This time you're an Elf Wizard.  Enemies are Naga, Dragonspawn, Serpents, Goats.  Boss is a Dragonspawn with 75 damage, 954 hits and 25% magic resistance.  Even worshipping Mystera Annur, I wouldn't bet on fireballing him to death. Again, you'll need to become a sort of melee wizard to deal with the dragon straight-up. This doesn't mean go Binlor or Taurog- though if you think you can swing the Avatar ability as a &amp;quot;last level up for a heal&amp;quot; tactic than go for it. Because you'll need physical attacks as well as magical, be wary when fighting the Naga. They're there for a reason- even taking a single Weakening blow from them could spell doom for the campaign as the missing damage adds up and costs you in the final battle. Conversely, the goats are there as excellent leveling tools for your mage. Having lower hit points but higher attack means they're prone to the First Strike via Higher Level effect- and because your attack is weakened as a mage, this works out about even. Alternatively, as with all these campaign scenarios, you could also simply worship Jehora, hit the Polymorph button, and pray you get a tier 1 boss that's much easier to for a mage to handle- like the ghost.&lt;br /&gt;
&lt;br /&gt;
=== Level 3 - Kill the Leader ===&lt;br /&gt;
Ever wanted to be an Elf Berzerker?  Here your wishes are fulfilled, and you're likely to be low on cash by this point as well.  You'll be fighting a remix of enemies from the previous levels, and the boss is a Goat with 300-odd hits, dealing 270 damage per hit (so plan on being incredibly tough or casting Cydstepp a ''lot'').  Oh, and he blinks, so if you were thinking of hitting him, poisoning him and then exploring to regain hits/mana... sorry.&lt;br /&gt;
&lt;br /&gt;
=== Level 3 Tips ===&lt;br /&gt;
* Deities are key here, getting Jehora Jeheyu and subsequently using polymorph makes this a winnable battle.&lt;br /&gt;
* Health potions are also worthless in the boss fight, use them only to level up!&lt;br /&gt;
* CYDSTEPP and getting the Poison Blade from a shop is a lucky break. &lt;br /&gt;
* Make sure you unlock as much as you can before undertaking this quest as it makes it much, much easier.&lt;br /&gt;
* It's best to begin the map with the final battle in mind. Every decision you make should revolve around the laser focus of how you're going to deal with an enemy that 90% of the time will kill you instantly with every attack. Dodge Boots and CYDSTEPP form a nice combo when they work- you dodge once or twice, and this saves repeat casts of CYDSTEPP which as a Berserker are very expensive. And remember- in the end, you're fighting a Goat. Goats are supposed to have two things- high attack, and low HP. Beating him at his own game via Death Protection and every attack buff on the map is the way to go. That, or lucking out with Jehora.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Level 1's Elven Rogue, Snafu Glitterfinger, is a god that was scrapped in the June 10, 2010 release of Desktop Dungeons. The Snafu most likely represents it's five-letter expression as the god's name was simply Glitterfinger. Glitterfinger granted extra gold to the player upon a successful kill and there was no way to anger him. However, because granting a measly 1 gold for every kill was useful only for beginning players, Glitterfinger quickly became very useless for mid-end game Crawlers and was seen by most as a &amp;quot;waste of a shrine&amp;quot; by that point. His ability was retooled and merged with Binlor, who now grants starting piety based on the amount of gold collected over the course of the current map.&lt;br /&gt;
&lt;br /&gt;
* It's entirely possible, through the use of Polymorph, to turn a boss from one section of the campaign into another. I found this out the hard way when after Polymorphing the Goblin boss from part 1 I found myself facing the Dragon boss from part 2 instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Warlord CS</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=4647</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=4647"/>
				<updated>2011-06-10T03:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;Warlord CS: /* Mana and Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
===Object of the Game===&lt;br /&gt;
#Your object is to kill the level 10 &amp;amp;quot;boss monster&amp;amp;quot; in the dungeon.&lt;br /&gt;
===[[Level|Gaining Levels]]===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
===Mana and Spells===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell [[glyphs]] in the dungeon,unless you are a level 3 class starts out with a glyph you can pick up&lt;br /&gt;
#In order to learn a spell after you've found it, you must click it in the &amp;amp;quot;on ground&amp;amp;quot; slot, and it will appear in your spell slots.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
===Healing and Restoring Mana===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you uncover, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#When you are poisoned, you will not gain health from exploring squares. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain mana from exploring squares. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
&lt;br /&gt;
===Potions and Powerups===&lt;br /&gt;
#3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion. A Thief will cause 4 of each to be created.&lt;br /&gt;
#Potions restore 40% of your Max Health/Mana, rounded down, except for Priest (Health Potion 100% effective) and Blood Mage (Mana Potion 100% effective at the expense of 6 Health per Level).&lt;br /&gt;
#Every Health Powerup gives you 1 Max Health per Level. This scales as you level up, so don't hesitate when you see one -- pick it up! Dwarf's Glyph Conversion works in the same way. &lt;br /&gt;
#Every Attack Powerup gives you 10% Damage bonus, which can be viewed by hovering your mouse cursor on your character's attack icon, left to your current damage. This, naturally, scales as you level up. Human's Glyph Conversion works in the same way.&lt;br /&gt;
#Every Mana Powerup gives you 1 Max Mana. Elf's Glyph Conversion, on the other hand, gives 2 Max Mana per Glyph converted.&lt;br /&gt;
&lt;br /&gt;
===Monster Health Regeneration===&lt;br /&gt;
#As you explore the dungeon, wounded monsters regenerate health. They heal 1 health point per level per square uncovered.&lt;br /&gt;
#No other actions — including fighting other monsters and moving around parts of the map that you've already explored — will cause monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
===Gold and Items===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
#There is a cap on how much gold you can have.&lt;br /&gt;
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Videos ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=9miGBr17gE4 Commented fresh Gnome Wizard win]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video].  This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
#Always fight the highest [[level]] [[monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
#Potions are very useful to immediately gain health and mana, but you may need many of them for the fight with the boss.&lt;br /&gt;
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat. However, the regeneration will sometimes benefit you more than him...&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
#The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them.  Retire and try again!&lt;br /&gt;
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
#The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;/div&gt;</summary>
		<author><name>Warlord CS</name></author>	</entry>

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