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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Winterous</id>
		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-04-30T23:52:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&amp;diff=40358</id>
		<title>BLUDTUPOWA</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&amp;diff=40358"/>
				<updated>2014-09-26T12:27:07Z</updated>
		
		<summary type="html">&lt;p&gt;Winterous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=BLUDTUPOWA&lt;br /&gt;
|ManaCost=0&lt;br /&gt;
|ShortDesc=3 health per level&lt;br /&gt;
|Effects=&lt;br /&gt;
*Uncovers the 3 closest dungeon tiles, without regenerating monsters.&lt;br /&gt;
*Lose 3 health per level, but gain 1 mana per revealed tile (minimum +1)&lt;br /&gt;
|Hotkey=U&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLUDTOPOWA is a rather unique glyph, as it is the only glyph in the game with no manacosts. Instead, it replenishes the players mana at the expense of his health and blackspace. This makes it naturally a good fit for dedicated spellcasters, but a rather poor find for hybrid or physical-oriented builds.   &lt;br /&gt;
&lt;br /&gt;
The uncovered tiles are the 3 closest tiles to the player. &lt;br /&gt;
The distance is the number of tile you would need to move through without moving diagonally (It does of course not take obstacles into account). Knowing which tiles will be uncovered can be of some use (see [[#hints|hints]])&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
BlUDTUPOWA is unlocked along with the {{c|Bloodmage}}.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
BLUDTOPOWA is a very handy glyph for any character based around spellcasting. Dedicated spellcasters usually focus on increasing their mana or glyph effectiveness, so they often neglect their attack damage. This usually results in rather ineffective strikes. BLUDTOPOWA allows them to use their health more efficiently.   &lt;br /&gt;
Naturally, BLUDTOPOWA won't work with hybrid-builds. Taking damage means you'll have less health to use for BLUDTOPOWA and vice-versa, so the two concepts are mutually exclusive. &lt;br /&gt;
&lt;br /&gt;
As expected, the {{c|Bloodmage}} excels at using his signature glyph. Their sanguine trait allows them to use the glyph more often than other classes during combat, especially if they have quaffed a mana potion or two. A well built bloodmage can release an amazing amount of fireballs before going out of breath and is often able to kill monsters with magic alone.  &lt;br /&gt;
They also have to rely on it to compensate for their low maximum mana.      &lt;br /&gt;
&lt;br /&gt;
The {{c|Assassin}} is another class that can get much mileage out of this glyph, especially if he is played as an elf. &lt;br /&gt;
Since they start with {{s|APHEELSIK}} and can always obtain {{s|BURNDAYRAZ}}, they can easily have one of the most potent glyph combinations in the game if they happen to find BLUDTOPOWA. The player simply poisons a monster and uses BLUDTOPOWA to fuel BURNDAYRAZ. Once health and mana are depleted, the player simply explores until he has to recast APHEELSIK again - at which point he simply repeats the cycle. This combo allows to continously damage an enemy without him retaliating or regenerating, so it can bring down even enemys of a high level.&lt;br /&gt;
&lt;br /&gt;
A rather unexpected class that benefits from the glyph is the {{c|Monk}}. Monks deal very low damage, and BURNDAYRAZ is a feasible way to bypass that restriction. His fast health regeneration in combination with burning allows him to effectively regenfight their enemys via magic, ignoring any physical resistances.&lt;br /&gt;
&lt;br /&gt;
BLUDTOPOWA loses much of its strength once the endgame is reached. If there is no longer any black space availabe, the glyph will only replenish 1 mana, but still cost health. Unless the player is very desperate to squeeze out a few manapoints , it's better to convert the glyph.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
*The Sorcerer is allergic to this glyph - it costs 4 more health than every other class to use it, due to his class traits. (3 per level + 4)&lt;br /&gt;
&lt;br /&gt;
*BLUDTUPOWA always reveals the closest tiles to the player, without healing the monsters. This can be exploited by assasins who need to get their first strike, Bloodmages who want to avoid stepping on their Bloodpools, or to simply check what lies behind a wall.&lt;br /&gt;
&lt;br /&gt;
*For the same reason, it can also be of some use to reveal again a monster which has escaped in dark space (due to its {{t|Blinks}} or {{t|Cowardly}} traits, or because you {{t|Knockback}}ed it). This is specially true when the monster has {{t|Fast regen}} or {{t|Life steal}}, as it won't trigger these effects.&lt;br /&gt;
&lt;br /&gt;
*BLUDTUPOWA has an interesting synergy with death protection effects such as {{s|CYDSTEPP}}.  If your next attack will leave you 'Barely Alive' and you don't have a Schadenfreude Potion, any hitpoints you have are irrelevant, so you may as well convert them into mana.&lt;br /&gt;
&lt;br /&gt;
*{{g|Mystera Annur}} won't reward any piety for using this glyph, but {{g|Taurog}} will count it as a normal spellcast.&lt;br /&gt;
&lt;br /&gt;
*{{g|Glowing Guardian}} punishes the player for using this glyph, but grants extra-piety for converting it.&lt;br /&gt;
&lt;br /&gt;
*Because the Sorcerer regenerates health when casting spells, they can benefit from more BLUDTUPOWA uses than other characters, although this does effectively limit them from playing as a hybrid. However, especially on lower levels, it can result in a near-infinite casting loop (for example, a level 2 Sorcerer spends 6 health to regain 3 Mana, and then heals 12 health by casting Fireball, enough to fell even a high-level monster or boss; watchout though that the cost in blackspace will be steep at 1/2 tiles per point of damage).&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Winterous</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wizard&amp;diff=39464</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wizard&amp;diff=39464"/>
				<updated>2014-09-23T14:33:32Z</updated>
		
		<summary type="html">&lt;p&gt;Winterous: Corrected the class summary to include the double burning stacks, and extrapolated in strategy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Wizard&lt;br /&gt;
|ShortHand=Wi&lt;br /&gt;
|Traits=&lt;br /&gt;
;[[File:MAGIC SENSE.png]] MAGIC SENSE: Can see locations of all glyphs from level start, all glyphs are small items&lt;br /&gt;
;[[File:MAGIC AFFINITY.png]] MAGIC AFFINITY: Skills cost -1 mana, glyphs donate 10 points to other conversions&lt;br /&gt;
;[[File:MAGIC ATTUNEMENT.png]] MAGIC ATTUNEMENT: Starts with {{s|BURNDAYRAZ}}, double burning stacks&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{ElWi}}, {{GnWi}}, {{OrWi}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Mage Tower]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
''The enigmatic Wizards have dedicated their lives to the pursuit of arcane knowledge. Their detachment from the physical and mundane -- combined with their ability to continue adventuring well into old age -- means that they're not the most accomplished hand-to-hand combatants, but they can hurl great big fiery balls of death better than most people, so who really cares?''&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Wizard is the first class unlocked at the Mage Tower and a very flexible and potent spellcaster. The most obvious strength of the Wizard is the discount on casting costs, which is very noticeable with repeatable combat spells such as BURNDAYRAZ, APHEELSIK, PISORF, and BYSSEPS. A wizard can cast two fireballs out of the gate with no preparations, and quickly gains access to stronger combinations. Wizards also build stacks of {{t|burned}} at double the rate, meaning the damage picks up quite quickly when repeatedly fireballing enemies.&lt;br /&gt;
&lt;br /&gt;
Wizards are able to find all the glyphs quickly, have the unique ability to hold all of them at the same time, and can accumulate significant conversion bonuses without the need to convert many glyphs. More than any other class, a Wizard is likely to have the right glyph as a tool to deal with specific situations or enemies.&lt;br /&gt;
&lt;br /&gt;
Wizards usually want to start by making a beeline to all the glyphs before converting anything. Once all the glyphs are collected, they can buy cheap items from dungeon shops if nothing better is available, and convert them for bonuses. Holding 6 glyphs, each item converted will also collect 60 CP from the glyphs without destroying them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
&lt;br /&gt;
Earthmother is a powerful deity for wizards, as her Greenblood bonus damage can be taken multiple times and is inflicted with every cast of BURNDAYRAZ or PISORF, and her repeatable Clearance boon gives a wizard exactly two fireballs every time. Holding on to IMAWAL until the late game to grab lots of bonus experience, together with utility spells to get around plants that spawn in bad locations without having to kill them, is also easy for Wizards to do.&lt;br /&gt;
&lt;br /&gt;
Mystera may seem to be an obvious choice as the goddess of magic, although Mystic Balance is usually harmful to a Wizard who already has discounted spell costs. Still, she offers a couple of mana points for very little cost, and is generous with her piety. If no better deity is available in the endgame, Wizards can recover a significant amount of mana by converting their stored glyphs with Refreshment, and her Weakness boon can help with resists.&lt;br /&gt;
&lt;br /&gt;
Although Binlor doesn't synergize that well with a dedicated fireball caster as his boons lean towards melee combat, he makes a good choice for Orcs, being the only deity to guarantee two spells including the mighty PISORF. His knockback boon also goes well with Orcs' enhanced based damage. His Stone Heart power is also one of the most efficient ways to wear down enemy resistances if there are enough walls on the level.&lt;br /&gt;
&lt;br /&gt;
The wizard is flexible enough that most deities can be made to work well, with the notable exception of Taurog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orc wizards ({{tl|OrWi}}, {{OrWi}}) are one of the most versatile characters in the game, as they can easily stack up physical base damage while keeping hold most of their glyphs. As PISORF works off base damage, and the wizard gets a 25% discount on its cost, an Orc Wizard can make this spell a very powerful weapon. The Orc also gets a lot of use out of physical combat glyphs such as BYSSEPS (1 mana), GETINDARE (2 mana) and CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
Elf wizards ({{tl|ElWi}}, {{ElWi}}) are strong because more mana = more fireballs = good. The Wizard's Magic Affinity allows to exploit {{s|BURNDAYRAZ}} without requiring Mystera's Mystic Balance, and you can easily cast 4 or even 5 fireballs at once with an elf wizard.&lt;br /&gt;
&lt;br /&gt;
Gnome wizards ({{tl|GnWi}}, {{GnWi}}) are strong because mana is an important resource to wizards, so obviously more mana potions can mean a lot for the wizard, especially against bosses.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Elven Boots are available early on in the game and make an excellent prep item, allowing the Wizard to get to a 3-fireball mana pool easily. Especially if Extra Mana is also chosen. The Crystal Ball charges very quickly in the hands of a Wizard, especially combined with a deity that can help regenerate mana. Dragon Soul gives a lot of free spells over the course of the game, and is recommended when taken with a deity that lets you convert early mana into piety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Winterous</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=15284</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=15284"/>
				<updated>2014-01-10T13:28:36Z</updated>
		
		<summary type="html">&lt;p&gt;Winterous: Added link to the QCF forum.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Beta gameplay.png|right|thumb|350px|''Beta version of Desktop Dungeons'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot! ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game ''Desktop Dungeons''. Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;line-height:15&amp;quot;/&amp;gt;&lt;br /&gt;
== Game information ==&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Beta/Full Version&lt;br /&gt;
|-&lt;br /&gt;
|[[New Players Guide]] - Get started here&lt;br /&gt;
|-&lt;br /&gt;
|[[Buildings]] - The basic blocks of your adventuring Kingdom&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dungeons]] - An overall look at the dungeons you'll find&lt;br /&gt;
|-&lt;br /&gt;
|[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Challenges]] - Devious dungeons that teach a class&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategy]] - Strategies to help players good and new alike&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyphs]] - Information on glyphs&lt;br /&gt;
|-&lt;br /&gt;
|[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
|-&lt;br /&gt;
|[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
|-&lt;br /&gt;
|[[Items]] - Details on item functionality&lt;br /&gt;
|-&lt;br /&gt;
|[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
|-&lt;br /&gt;
|[[Boosters]] - Stat boosters found in dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Subdungeons]] - The deep depths of dangerous dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Preparations]] - Give yourself an advantage up in your next dungeon run&lt;br /&gt;
|-&lt;br /&gt;
|[[Unlockables]] - List of unlockable content and unlock conditions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Alpha/Freeware Version&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:New Players Guide|New Players Guide]] - Look into the past&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Dungeon|The Dungeon]] - The dungeons that have been&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Races|Races]] - Civilizations of gone eras&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Classes|Classes]] - They do things differently there&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Strategy|Strategy]] - Learn the old ways&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Advanced Strategy|Advanced Strategy]] - Secrets from the ancient masters&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Glyphs|Glyphs]] - The elder scrolls&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Level|Leveling]] - Still the same, actually&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Gods|Gods]] - The old testament, revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Items|Items]] - Ancient artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Monsters|Monsters]] - Bygone bestiary&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Boosters|Boosters]] - Not much change either&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Scoring|Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Lothlorien|Lothlorien]] - 3 stage quest guide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Help ==&lt;br /&gt;
[[Annotated Playthroughs]] - Examples from veteran players &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Video Tutorials]] - Basics &amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.qcfdesign.com/forum/viewforum.php?f=3 Desktop Dungeons forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feedback and media ==&lt;br /&gt;
{{News}}&lt;br /&gt;
* [[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
* [[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
* [[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere. &lt;br /&gt;
* [[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
* [[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
* [http://www.desktopdungeons.net desktopdungeons.net]&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* Play in your browser: [http://www.desktopdungeons.net/play-desktop-dungeons-beta Link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Winterous</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=15279</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=15279"/>
				<updated>2014-01-03T05:51:51Z</updated>
		
		<summary type="html">&lt;p&gt;Winterous: Added information about the Burned trait, how it acts when the monster is hit with a Burning attack, and how it affects regeneration. ~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
== Resistances ==&lt;br /&gt;
=== [[File:Magic resist.png]] Magic resist ===&lt;br /&gt;
All attacks of magical nature toward the target are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
Non-damaging spells ({{s|APHEELSIK}},{{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance. {{s|PISORF}} will always work unless they have 100% magic resistance.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Physical resist.png]] Physical resist ===&lt;br /&gt;
All attacks of physical nature toward the target are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
== Buffs ==&lt;br /&gt;
=== [[File:Death Protection.png]] Death Protection ===&lt;br /&gt;
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state &amp;quot;Barely Alive&amp;quot; instead of &amp;quot;Death&amp;quot; when Death Protection is about to be consumed. If the hit will kill the monster it will predict &amp;quot;Barely Win&amp;quot; instead of &amp;quot;Barely Alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dodge.png]] Dodge ===&lt;br /&gt;
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.&lt;br /&gt;
&lt;br /&gt;
All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state &amp;quot;Dodge!&amp;quot; when the next attack received will be dodged.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Burning Strike.png]] Burning Strike ===&lt;br /&gt;
Attacks add one level of {{t|Burned}} to the target.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Experience Boost.png]] Experience Boost ===&lt;br /&gt;
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}.  Any bonus experience earned from killing higher-level monsters is also multiplied.&lt;br /&gt;
&lt;br /&gt;
=== [[File:First strike.png]] First strike ===&lt;br /&gt;
Unless the opponents has First strike as well, the [[Combat|usual rules for strike order]] are ignored, and the entity who has First strike hits first.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Knockback.png]] Knockback ===&lt;br /&gt;
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:&lt;br /&gt;
* '''A wall''': the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''Empty''': the target is moved to the empty tile&lt;br /&gt;
* '''Indestructible tile or map edge''': no effect&lt;br /&gt;
&lt;br /&gt;
=== [[File:Learning.png]] Learning ===&lt;br /&gt;
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Life steal.png]] Life steal ===&lt;br /&gt;
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Might.png]] Might ===&lt;br /&gt;
Temporarily boosts your next physical attack by 30% and reduces {{t|Physical resist}} and {{t|Magic resist}} of the enemy by 3%. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisonous.png]] Poisonous ===&lt;br /&gt;
Applies the {{t|Poisoned}} debuff on the target.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sanguine.png]] Sanguine ===&lt;br /&gt;
Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stone skin.png]] Stone skin ===&lt;br /&gt;
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).&lt;br /&gt;
&lt;br /&gt;
Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum.&lt;br /&gt;
&lt;br /&gt;
== Debuffs ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisoned.png]] Poisoned ===&lt;br /&gt;
The poisoned target (monster/player) does not regenerate HP from player exploration. &lt;br /&gt;
&lt;br /&gt;
Removal: Leveling up, drinking a {{i|Health Potion}} or {{i|Fortitude Tonic}}, {{g|Glowing Guardian}}'s Cleansing, casting {{s|HALPMEH}}, or equipping the {{i|Viper Ward}}.&lt;br /&gt;
&lt;br /&gt;
Poison on monsters expires after the specified amount of tiles have been revealed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana burn.png]] Mana Burn ===&lt;br /&gt;
When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0.&lt;br /&gt;
&lt;br /&gt;
Removal: Leveling up, drinking a {{i|Mana Potion}} or {{i|Burn Salve}}, {{g|Glowing Guardian}}'s Cleansing, or equipping the {{i|Soul Orb}}.&lt;br /&gt;
&lt;br /&gt;
Note: some effects, such as the {{s|BLUDTUPOWA}} glyph, can still restore your mana while mana-burned.  These will not cure the affliction, however.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cursed.png]] Cursed ===&lt;br /&gt;
While cursed, all sources of damage reduction and resistances you have are nullified. &lt;br /&gt;
&lt;br /&gt;
Removal: Killing a non-Cursed monster (1 stack), {{g|The Earthmother}}'s Greenblood (1 stack), {{g|Glowing Guardian}}'s Enlightenment (all stacks)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosion.png]] Corrosion ===&lt;br /&gt;
Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.&lt;br /&gt;
&lt;br /&gt;
Removal: {{i|Burn Salve}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Weakening blow.png]] Weakened ===&lt;br /&gt;
Your base damage is reduced by an amount equal to the number of stacks of Weakened.&lt;br /&gt;
&lt;br /&gt;
Removal: {{i|Fortitude Tonic}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Burned.png]] Burned ===&lt;br /&gt;
One stack of Burned is applied to a monster when the attack source has the {{t|Burning}} trait. (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be Burned at any given time.&lt;br /&gt;
&lt;br /&gt;
Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burned stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burned stacks on it, then the new stacks are applied.&lt;br /&gt;
&lt;br /&gt;
Maximum charges of Burned equal x2 of your current level.&lt;br /&gt;
&lt;br /&gt;
When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Slowed.png]] Slowed ===&lt;br /&gt;
The target has a slow attack speed, meaning that it will usually attack last in combat.  Being Slowed also disables the following monster traits: {{t|Blinks}}, {{t|Cowardly}}, {{t|First strike}}, {{t|Retaliate: Fireball}}.  Killing a Slowed monster grants a bonus of 1 {{xp}}.  If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from {{s|BURNDAYRAZ}} or {{s|PISORF}}).&lt;br /&gt;
&lt;br /&gt;
== Monster traits ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Berserks.png]] Berserks ===&lt;br /&gt;
When monster's health is below the Berserk %, its attacks deal 50% more damage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blinks.png]] Blinks ===&lt;br /&gt;
When attacked, the monster will teleport to a random location on the map.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bloodless.png]] Bloodless ===&lt;br /&gt;
This monster does not leave behind a blood pool after being slain, and does not allow life steal.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Retaliate: Fireball.png]] Retaliate: Fireball ===&lt;br /&gt;
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster.  This retaliation deals half normal damage.  Slowed monsters lose the ability to retaliate for one attack.  Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cowardly.png]] Cowardly ===&lt;br /&gt;
When attacked, the monster will flee the opposite direction of you if possible.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cursed.png]] Curse Bearer ===&lt;br /&gt;
Every time you kill or take damage from a Curse Bearer monster, you will gain a stack of Cursed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Corrosive.png]] Corrosive ===&lt;br /&gt;
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death Protection.png]] Death Protection ===&lt;br /&gt;
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Death-gaze.png]] Death-gaze ===&lt;br /&gt;
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state &amp;quot;Petrified&amp;quot; when this is going to occur.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fast regen.png]] Fast regen ===&lt;br /&gt;
The monster regenerates health twice as fast. {{t|Poisoned}} is depleted twice as quickly.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Knockback.png]] Knockback ===&lt;br /&gt;
When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Life steal.png]] Life steal ===&lt;br /&gt;
If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Magical attack.png]] Magical attack ===&lt;br /&gt;
The attacks of the monster are considered Magical in nature, instead of Physical.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mana burn.png]] Mana Burn ===&lt;br /&gt;
The monster's attack applies Mana Burn.&lt;br /&gt;
&lt;br /&gt;
=== [[File:No_Experience.png]] No Experience ===&lt;br /&gt;
Killing the monster yields No Experience.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Poisoned.png]] Poisoned ===&lt;br /&gt;
The monster's attack applies Poison.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Revives.png]] Revives ===&lt;br /&gt;
Upon death the monster is replaced with a fully healthy monster. It is usually of a different type and is 1 level lower than the original or the second monster has {{t|No Experience}}.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spawns.png]] Spawns ===&lt;br /&gt;
When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants {{t|No Experience}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Undead.png]] Undead ===&lt;br /&gt;
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Weakening blow.png]] Weakening blow ===&lt;br /&gt;
The monster's attack applies a stack of Weakening.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Winterous</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:PISORF&amp;diff=15278</id>
		<title>Talk:PISORF</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:PISORF&amp;diff=15278"/>
				<updated>2014-01-03T05:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;Winterous: Created page with &amp;quot;I did some calculations yesterday, and I found that sources of knockback damage deal their full damage when a monster is knocked into a wall, and approximately 80% damage when th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I did some calculations yesterday, and I found that sources of knockback damage deal their full damage when a monster is knocked into a wall, and approximately 80% damage when they're knocked into another monster.&lt;br /&gt;
PISORF's full damage is 60% of the user's base attack, and so the against-monster damage is 48% of base attack. Additionally, fractional numbers appear to round down.&lt;br /&gt;
I tested this with the Bear Mace, Binlor's 50% Knockback boon, and PISORF, and the results were consistent. It might not be exactly 80% when pushing against another monster, but because of the rounding down it's hard to test with that degree of precision. [[User:Winterous|Winterous]]&lt;/div&gt;</summary>
		<author><name>Winterous</name></author>	</entry>

	</feed>