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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zayyeh</id>
		<title>DDwiki - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Special:Contributions/Zayyeh"/>
		<updated>2026-05-07T21:00:19Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56712</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56712"/>
				<updated>2018-04-01T17:49:09Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Undo revision 56707 by The Avatar (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
''Main article: [[EE:Magician|Magician]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
[[Lavavein]], [[Goodusa]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Flooded_Foundry|Flooded Foundry]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]&lt;br /&gt;
|&lt;br /&gt;
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Chieftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Goat, 4x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Deadman's_Pass|Deadman's Pass]]&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
[[EE:Victor_Deadman|Victor Deadman]]&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Everfrost_Peak|Everfrost Peak]]&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
[[EE:Frozen_Dragon|Frozen Dragon]]&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Zayyeh&amp;diff=56446</id>
		<title>User:Zayyeh</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Zayyeh&amp;diff=56446"/>
				<updated>2017-05-26T18:13:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Replaced content with &amp;quot;We made an expansion and it is awesome. Download over at ddmod.weebly.com.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We made an expansion and it is awesome. Download over at ddmod.weebly.com.&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Zayyeh&amp;diff=56445</id>
		<title>User:Zayyeh</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Zayyeh&amp;diff=56445"/>
				<updated>2017-05-26T18:12:55Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We made an expansion and it is awesome. Download over at ddmod.weebly.com.&lt;br /&gt;
&lt;br /&gt;
* When you die in subdungeon after killing all the bosses in daily dungeons, you still won.&lt;br /&gt;
* Daily time shown in victory screen and leaderboard table are different.&lt;br /&gt;
* Whenever you start daily, music volume is 100%, doesn't matter if you will make it 0%. Next time you run daily - music is 100% again&lt;br /&gt;
* Since Blood Curse is not available at level 10, it could be grayed out just like `single use` boons already taken or not available boons. Now it's available for clicking but if you click on it, nothing happens.&lt;br /&gt;
* If you compress Alchemist Scroll, there is no way you can tell about it's status w/o mouse over. It could be animated like Namtar's ward: When it's used for this level, it is grayed out (inert). When it's not used - usual blue color (charged).&lt;br /&gt;
* When you target over magic immune plant with PISORF glyph as Half-Dragon, damage prediction says &amp;quot;WIN&amp;quot; (which is wrong since you can't actually cast it). With other classes damage prediction shows &amp;quot;SAFE&amp;quot; (Ok).&lt;br /&gt;
* Stone Sigil effect (+1 piety for kill) does not display in piety log.&lt;br /&gt;
* LEMMISI received from Saint Solitude subdungeon doesn't give any piety with JJ upon conversion.&lt;br /&gt;
* 'Flames' boon's icon is not shown on player avatar unlike 'Refreshment' or 'Mystic Balance' boons upon taking. I think it should be shown on player avatar similar to others.''&lt;br /&gt;
* Chemist ingame mouseover tooltip shows incorrect mana gain per block in mana mode (1 instead of 0)&lt;br /&gt;
* If you push a monster into a shop, and get shop's item by using Translocation Seal, it will put you into one tile with a monster.  You can't attack monster from same tile. You can get past the monster.&lt;br /&gt;
* LEMMISI mana prediction is wrong: It always show you -2 mana no matter what. As a comparison, B2P prediction works great, showing you exactly how much mana you will get.&lt;br /&gt;
* Clearance boon of EM doesn't show how much mana you get.&lt;br /&gt;
* Mouseover tooltip for Conversion Points is empty for Rat Monarch. It only shows &amp;quot;Your current conversion points.&amp;quot; It should be smth like &amp;quot;Your current conversion points. Rat Monarch gains 1 stack of Corrosive Strike per every 80 conversion points.&amp;quot;&lt;br /&gt;
* Mana prediction is wrong sometimes on Chemist. It shows you one less mana point for both glyph conversion (Refreshement boon of MA) and mana potion (2 instead of 3). I think, my mana was somewhere around 30 when that happened.&lt;br /&gt;
* There are no avatar for Dancing Blade and Trapped Chests monsters (reverted question sign).&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=56444</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=56444"/>
				<updated>2017-05-26T18:08:58Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Gameplay_thumb.png|right|thumb|400px|''Desktop Dungeons Gameplay ([[Media:Gameplay.png|full resolution]])'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot! ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
This is the #1 source for information about the PC game ''Desktop Dungeons''. Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;line-height:15&amp;quot;/&amp;gt;&lt;br /&gt;
== Game information ==&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Full Version&lt;br /&gt;
|-&lt;br /&gt;
|[[New Players Guide]] - Get started here&lt;br /&gt;
|-&lt;br /&gt;
|[[Buildings]] - The basic blocks of your adventuring Kingdom&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dungeons]] - An overall look at the dungeons you'll find&lt;br /&gt;
|-&lt;br /&gt;
|[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
|-&lt;br /&gt;
|[[Class Challenges]] - Devious dungeons that teach a class&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategy]] - Strategies to help players good and new alike&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyphs]] - Information on glyphs&lt;br /&gt;
|-&lt;br /&gt;
|[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
|-&lt;br /&gt;
|[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
|-&lt;br /&gt;
|[[Items]] - Details on item functionality&lt;br /&gt;
|-&lt;br /&gt;
|[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
|-&lt;br /&gt;
|[[Boosters]] - Stat boosters found in dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Subdungeons]] - The deep depths of dangerous dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[Preparations]] - Give yourself an advantage in your next dungeon run&lt;br /&gt;
|-&lt;br /&gt;
|[[Unlockables]] - List of unlockable content and unlock conditions&lt;br /&gt;
|-&lt;br /&gt;
|[[SignStories|Sign Stories]] - Stories found on signs throughout the game&lt;br /&gt;
|-&lt;br /&gt;
|[[Puzzles|Puzzles]] - Unlockable puzzles to challenge your mastery&lt;br /&gt;
|-&lt;br /&gt;
|[[D.E.R.P.]] - Daily challenges&lt;br /&gt;
|-&lt;br /&gt;
|[[Triple Quests]] - 3-stage quests available via the Goatperson DLC&lt;br /&gt;
|-&lt;br /&gt;
|[[Traits]] - Modifiers to hero or monster abilities &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:0px solid; text-align:left; font-size:100%; font-family:verdana;&amp;quot;&lt;br /&gt;
!Alpha/Freeware Version&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:New Players Guide|New Players Guide]] - Look into the past&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Dungeon|The Dungeon]] - The dungeons that have been&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Races|Races]] - Civilizations of gone eras&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Classes|Classes]] - They do things differently there&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Strategy|Strategy]] - Learn the old ways&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Advanced Strategy|Advanced Strategy]] - Secrets from the ancient masters&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Glyphs|Glyphs]] - The elder scrolls&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Level|Leveling]] - Still the same, actually&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Gods|Gods]] - The old testament, revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Items|Items]] - Ancient artifacts&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Monsters|Monsters]] - Bygone bestiary&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Boosters|Boosters]] - Not much change either&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Scoring|Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Lothlorien|Lothlorien]] - 3 stage quest guide&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tutorials and Help ==&lt;br /&gt;
[[Annotated Playthroughs]] - Examples from veteran players &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Video Tutorials]] - Basics &amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.qcfdesign.com/forum/viewforum.php?f=3 Desktop Dungeons Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Further Information on ''Desktop Dungeons'' ==&lt;br /&gt;
{{News}}&lt;br /&gt;
* Homepage: [http://www.desktopdungeons.net Desktopdungeons.net]&lt;br /&gt;
* [http://www.qcfdesign.com/forum/viewforum.php?f=3 Desktop Dungeons Forum]&lt;br /&gt;
* Play in your browser: [http://www.desktopdungeons.net/play-desktop-dungeons-beta Link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ALPHA: Feedback and media ==&lt;br /&gt;
* [[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
* [[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
* [[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere. &lt;br /&gt;
* [[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
* [[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Thief_Den&amp;diff=56438</id>
		<title>Thief Den</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Thief_Den&amp;diff=56438"/>
				<updated>2017-05-08T19:46:30Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Thief Den''' is a [[building]] that houses the scoundrels of Desktop Dungeons. Initially only the {{c|Thief}} class is available at a cost of 150 {{gold}}. Further upgrades later unlock the {{c|Rogue}} and {{c|Assassin}} classes as well as various support [[preparations]].&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
===Level 0 - Mrs Cake's 'Tea or Death'===&lt;br /&gt;
[[File:Thief Den Level 0.png|left|A rather shady establishment in your kingdom that fronts for thieves and ne'er-do-wells. With a bit of spare cash, this lawless craphole could easily be developed into a state-sanctioned craphole.]]&lt;br /&gt;
&lt;br /&gt;
''Tea shoppes: the Kingdom's dingiest, nastiest hovels, populated by brutes and lowlives of all kinds. To the establishment's credit, the chai is quite brilliant.''&lt;br /&gt;
&lt;br /&gt;
Cost to upgrade: {{gold|150}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1 - Criminal Den===&lt;br /&gt;
[[File:Thief Den Level 1.png|left|A dodgy neighbourhood where common crooks can be hired for somewhat uncharacteristic heroism and fairly characteristic dungeon looting.]]&lt;br /&gt;
&lt;br /&gt;
''The Kingdom's criminals come in many flavours. Most of them can be found here, doing horrible things like selling insurance and training to become lawyers.''&lt;br /&gt;
&lt;br /&gt;
Cost to upgrade: 1000 {{gold}}&lt;br /&gt;
&lt;br /&gt;
Class: {{c|Thief}} unlocked&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 2 - Legitimate Pawn Shoppe===&lt;br /&gt;
[[File:Thief Den Level 2.png|left|A hive of scum and villainy, filled with thieves and rogues of all kinds. They pay tax, so it's not really a problem.]]&lt;br /&gt;
&lt;br /&gt;
''Only the most charismatic and influential sneaks are served at Uncle Shifty's Discount Emporium. The rest become impromptu dagger racks before they reach the counter.''&lt;br /&gt;
&lt;br /&gt;
Cost to upgrade: 2000 {{gold}}&lt;br /&gt;
&lt;br /&gt;
Class: {{c|Rogue}} unlocked&lt;br /&gt;
&lt;br /&gt;
Bet on Boss: Gives an extra 50% [[gold]] from selling the boss trophy.&lt;br /&gt;
&lt;br /&gt;
Black Market: All gold piles in the dungeon give +1 gold when prepped.&lt;br /&gt;
&lt;br /&gt;
Monster: Unlocks the {{MM|Gorgon}} monster and adds it to your base monster pool.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3 - Mossy Isle Casino===&lt;br /&gt;
[[File:Thief Den Level 3.png|left|Welcome to the Mossy Isle Casino, high roller! Here you can lose your vast wealth to the classiest criminals in the business. Enjoy your stay.]]&lt;br /&gt;
&lt;br /&gt;
''This is a haven for criminals with class, wealth and an uncanny knack for (literally) suriving the (literal) backstabbing of the shady business underworld. Visitors are regularly checked for concealed weapons and promptly murdered if none are found.''&lt;br /&gt;
&lt;br /&gt;
Class: {{c|Assassin}} unlocked&lt;br /&gt;
&lt;br /&gt;
Smuggler Den: Creates a small subdungeon that contains some blackspace, one of each booster, and two level one monsters.&lt;br /&gt;
&lt;br /&gt;
Patches the Teddy: Starts the player with a {{i|Patches the Teddy}}, which has random positive and negative effects whenever the player levels.&lt;br /&gt;
&lt;br /&gt;
Monster: Unlocks the {{m|Bandit}} monster and adds it to your base monster pool.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Challenges==&lt;br /&gt;
&lt;br /&gt;
Like other class buildings Thief Den provides unique class challenges (bronze, silver, and gold) for each class.&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;ThiefDenchallenges&amp;quot; align=&amp;quot;center&amp;quot; class=wikitable style=&amp;quot;border:{{{1|#73BF73}}}; background:{{{2|F5FFF5}}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Challenge&lt;br /&gt;
! Preparations&lt;br /&gt;
! Description&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
|{{CC|Thief|Bronze|The Dark Project}}||None&lt;br /&gt;
|''In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.''&lt;br /&gt;
|150 {{gold}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CC|Thief|Silver|The Metal Age}}||None&lt;br /&gt;
|''You've infiltrated Lord Sillyname's castle, but the keep is swarming with well-equipped guards. You'll have to be superbly opportunistic if you want to get through this situation alive.''&lt;br /&gt;
|{{i|Balanced Dagger}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CC|Thief|Gold|Deadly Shadows}}||None&lt;br /&gt;
|''You've decided to lay low in the depths of Sillyname's keep, but now is the time to claim your prize -- and your acclaim as a master thief.''&lt;br /&gt;
|Return Slot*&lt;br /&gt;
|-&lt;br /&gt;
|{{CC|Rogue|Bronze|Going Rogue}}||None&lt;br /&gt;
|''A camp of renegades is in disarray. The Kingdom's military is on its way and they're desperate to clear out. The atmosphere of chaos make this the perfect time for an opportunistic hero to sneak in and grab some loot.''&lt;br /&gt;
|250 {{gold}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CC|Rogue|Silver|Wrath of Midas}}||{{b|Thief Den||Thief Den}}, Alchemist, Witch and {{b|Church||Church}} ({{g|Dracul}} only) &lt;br /&gt;
|''A map you claimed from the bandit camp highlights what appears to be the primary outlaw stronghold. You have a nose for opportunity. You also have a nose for danger. Right now, the air stinks of both.''&lt;br /&gt;
|{{i|Gloves of Midas}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CC|Rogue|Gold|The Orcish Mines}}||None&lt;br /&gt;
|''In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it was flooded long ago when goblin miners got careless it's possible that another group has crept in to begin some secret renovations.''&lt;br /&gt;
|Return Slot*&lt;br /&gt;
|-&lt;br /&gt;
|{{CC|Assassin|Bronze|Winter is Coming}}||None&lt;br /&gt;
|''A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.''&lt;br /&gt;
|350 {{gold}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CC|Assassin|Silver|Creeplight Contract}}||Bazaar&lt;br /&gt;
|''Your prowess in the Eastern Peaks has attracted the attention of some important people. A local lord whose family was slain by the Creeplight death cult has asked you to accept his revenge contract. He stipulates thoroughness above everything else -- all creatures must be slain.''&lt;br /&gt;
|{{i|Venom Dagger}}&lt;br /&gt;
|-&lt;br /&gt;
|{{CC|Assassin|Gold|In Cold Blood}}||None&lt;br /&gt;
|''The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalker known as Draugr, has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.''&lt;br /&gt;
|Return Slot*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*You must beat all 3 golds for the Return Slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:M&amp;diff=56431</id>
		<title>Template:M</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:M&amp;diff=56431"/>
				<updated>2017-03-31T13:31:00Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Old one: {{:{{{1}}}|tpl=MetaMonsterLink|DisplayText={{{1}}}}}&lt;br /&gt;
&lt;br /&gt;
Template for monsters with hover tooltips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: {{m|Serpent}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;[[File:{{{1}}}_Monster_Icon.png|24px|link=|Monster:&amp;amp;nbsp;{{{1}}}]]&amp;lt;span style=&amp;quot;cursor: default&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[{{{1}}}|&amp;lt;span title=&amp;quot;{{{1}}}&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Lord_Gobb_(HH)&amp;diff=56377</id>
		<title>Lord Gobb (HH)</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Lord_Gobb_(HH)&amp;diff=56377"/>
				<updated>2016-11-01T08:38:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ENBossInfo}}}&lt;br /&gt;
|BossName=Lord Gobb (HH)&lt;br /&gt;
|Icon=Goblin&lt;br /&gt;
|Difficulty=Easy&lt;br /&gt;
|EAtt=49&lt;br /&gt;
|EHp=176&lt;br /&gt;
|VTAtt=99&lt;br /&gt;
|VTHp=444&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|First strike}}&lt;br /&gt;
&lt;br /&gt;
{{t|Magic resist}} 20%&lt;br /&gt;
&lt;br /&gt;
{{t|Physical resist}} 20%&lt;br /&gt;
|Found={{d|Hobbler's Hold}}&lt;br /&gt;
|Trophy={{Trophy|Goblin Bone}}&lt;br /&gt;
|BInfo=Boss is LV8&lt;br /&gt;
|Tooltip=Difficulty: Easy (LV8)&amp;amp;#10;Attack/HP: 49/176.&amp;amp;#10;Vicious Token Attack/HP: 99/444&amp;amp;#10;Traits: First strike, Magic resist 20%, Physical resist 20%&amp;amp;#10;Trophy: Goblin Bone&amp;amp;#10;Found: Hobbler's Hold.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ick_Swamp&amp;diff=56376</id>
		<title>Ick Swamp</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ick_Swamp&amp;diff=56376"/>
				<updated>2016-11-01T08:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: /* Deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Ick Swamp&lt;br /&gt;
|ShortHand=IckSwampDungeon&lt;br /&gt;
|Rumor=''The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.''&lt;br /&gt;
|SpecialRules=All Warlocks drop {{i|Wisp Gem}}. Mana burn, poisonous and corrosive plants have a small chance to drop a {{i|Spoon}}.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=120%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters={{m|Vampire}}, {{m|Gorgon}}, {{m|Naga}}, {{m|Meat Man}}, {{m|Warlock}}, {{m|Wraith}}&lt;br /&gt;
|Boss={{boss|Itsssamna}}, {{boss|Random boss}}&lt;br /&gt;
|SuggestedClasses={{c|Rogue}}, {{c|Berserker}}, {{c|Bloodmage}}&lt;br /&gt;
|Quests={{q|Challenge Accepted}}&lt;br /&gt;
|Unlock=Complete {{q|Stone Cold Crazy}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Challenge Accepted}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:Itsssamna}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
You want to level up using gorgons, vampires, and warlocks because they all have relatively low hp. Nagas are to be avoided unless they can be killed without incurring any weakening. The plants are very dangerous and hinder your movement, but avoid killing the poison and mana burn plants unless you're about to level up. If possible, before you level up, clear out all the poison and mana burn plants. Corrosion can not be removed easily, so it is recommended you avoid getting any. Before you begin the boss fight, make sure you have killed all sorcerers and pick up all wisp gems.&lt;br /&gt;
&lt;br /&gt;
== Special interactions with plants ==&lt;br /&gt;
The harmful plants of the {{d|Ick Swamp}} can be exploited as a resource under limited conditions. A worshiper of {{g|Glowing Guardian}} equipped with {{s|HALPMEH}} can and should poison himself whenever he is at full mana and about to explore, and at any point in time during a battle where he intends to cast {{s|HALPMEH}}. Whenever practical, you should also try to get poisoned and manaburned just before leveling up. A character following this strategy will actually want to conserve the plants rather than just cut them down.&lt;br /&gt;
&lt;br /&gt;
It may not look like it, but the harmful plants apply their effects by making a zero-damage attack. This attack can be dodged like any other attack. Rogues following {{g|Tikki Tooki}} can gain very large amounts of piety by harvesting the plants right before level up. Taking the {{boon|Dodging}} makes this even better.&lt;br /&gt;
&lt;br /&gt;
Killing a plant, even the harmless green ones, still counts as a kill and still discharges {{s|IMAWAL}}. Be cautious that you don't waste your {{t|Experience Boost}} on a 0 xp kill!&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
{{g|Jehora Jeheyu}} is prep-worthy, even if the loss of an inventory slot hurts badly with all those Spoons and Wisp Gems. {{boon|Chaos Avatar}} can be used to either wipe Weakness stacks or lower resistances before/after the fight with Itsssamna, or mid-fight as a compromise with a nice level-up heal thrown in.  However you choose to do it, you may as well kill all those nasty corrosive plants first and pick through the remains for any extra trinkets, if you have room for them.&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} can also lower MR, and she can do the full 50% unlike Jehora given enough piety.  One of the two gods or a {{i|Piercing Wand}} is almost mandatory for using caster strategies on {{boss|Itsssamna}}.&lt;br /&gt;
&lt;br /&gt;
{{g|Glowing Guardian}} has already been mentioned because of the extra piety available from poison/mana burn plants.  This god also burdens your inventory, though.  {{g|Tikki Tooki}} has a novel interaction with plants to farm piety, discussed above.&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} is probably not worth it, all things considered, at best usable for a risky end-game spike.  The last place {{boon|Vine Form}} is going to be of much help is against a tanky boss like Itsssamna who applies {{t|Weakening}}. {{boon|Clearance}}, {{boon|Greenblood}}, and {{boon|Entanglement}} are somewhat better, but you will want to clear a large number of plants before converting in so that your {{boon|Clearance}} will have a higher chance of removing the plants which are in your way.  All things considered, {{boon|Plantation}} is a risky move even then, except for maybe a {{c|Crusader}}, who will have the fewest plants remaining thanks to his three immunities.&lt;br /&gt;
&lt;br /&gt;
The others don't necessarily merit a special mention either way, though some specific strategies for {{g|Taurog}} are discussed above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Shop_Scroll.PNG&amp;diff=56375</id>
		<title>File:Shop Scroll.PNG</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Shop_Scroll.PNG&amp;diff=56375"/>
				<updated>2016-10-31T11:12:01Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Shop Scroll.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Shop Scroll and all other features using the same graphic.&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Pepper_the_Dog.png&amp;diff=56374</id>
		<title>File:Pepper the Dog.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Pepper_the_Dog.png&amp;diff=56374"/>
				<updated>2016-10-31T11:09:48Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Pepper the Dog.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Dragon_Heart.png&amp;diff=56373</id>
		<title>File:Dragon Heart.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Dragon_Heart.png&amp;diff=56373"/>
				<updated>2016-10-31T11:06:37Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Dragon Heart.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Graphic for Draco's Heart)&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Wall_Cruncher.png&amp;diff=56372</id>
		<title>File:Wall Cruncher.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Wall_Cruncher.png&amp;diff=56372"/>
				<updated>2016-10-31T11:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Wall Cruncher.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Essence_Potion.PNG&amp;diff=56371</id>
		<title>File:Essence Potion.PNG</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Essence_Potion.PNG&amp;diff=56371"/>
				<updated>2016-10-31T10:26:35Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Essence Potion.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Amulet.png&amp;diff=56370</id>
		<title>File:Amulet.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Amulet.png&amp;diff=56370"/>
				<updated>2016-10-31T10:22:45Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Amulet.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Cracked_Soul_Orb.png&amp;diff=56369</id>
		<title>File:Cracked Soul Orb.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Cracked_Soul_Orb.png&amp;diff=56369"/>
				<updated>2016-10-31T10:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Cracked Soul Orb.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Whisper_Charm.png&amp;diff=56368</id>
		<title>File:Whisper Charm.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Whisper_Charm.png&amp;diff=56368"/>
				<updated>2016-10-31T10:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Whisper Charm.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Blade_of_Yin.png&amp;diff=56367</id>
		<title>File:Blade of Yin.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Blade_of_Yin.png&amp;diff=56367"/>
				<updated>2016-10-31T10:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Blade of Yin.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Graphics for Blade of Yin)&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Yang%27s_Sword.png&amp;diff=56366</id>
		<title>File:Yang's Sword.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Yang%27s_Sword.png&amp;diff=56366"/>
				<updated>2016-10-31T10:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Yang's Sword.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Tea.png&amp;diff=56365</id>
		<title>File:Tea.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Tea.png&amp;diff=56365"/>
				<updated>2016-10-31T10:07:31Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Tea.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Wand_of_Binding.png&amp;diff=56364</id>
		<title>File:Wand of Binding.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Wand_of_Binding.png&amp;diff=56364"/>
				<updated>2016-10-31T09:50:31Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Wand of Binding.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hobbler%27s_Hold&amp;diff=56363</id>
		<title>Hobbler's Hold</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hobbler%27s_Hold&amp;diff=56363"/>
				<updated>2016-10-31T09:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Hobbler's Hold&lt;br /&gt;
|ShortHand=SimpleDungeon01&lt;br /&gt;
|Region=Central&lt;br /&gt;
|Rumor=''For struggling journeymen who want to help the realm but aren't quite ready for the full adventuring experience. Corpses of previous hopefuls litter this dungeon, offering much-needed looting opportunities.''&lt;br /&gt;
|SpecialRules=This dungeon is designed as a stepping stone for new players. There is a {{i|Pendant of Health}}, a {{i|Pendant of Mana}}, and a {{i|Fine Sword}} laying around. The boss is LV8. No [[gold]] may be earned here after your first victory in another dungeon.&lt;br /&gt;
|Difficulty=Easy&lt;br /&gt;
|MonsterStats=80%&lt;br /&gt;
|Monsters=All unlocked monsters.&lt;br /&gt;
|Boss={{boss|Lord Gobb (HH)}}&lt;br /&gt;
|Quests={{q|A Little Agreement}}&lt;br /&gt;
|Unlock=Complete the tutorials&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:A Little Agreement}}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
{{:Lord_Gobb_(HH)}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
There is no particular strategy for this dungeon, as the boss is extremely weak, so all classes should be able to complete this easily. One funny thing you can do, if you play as an {{c|Assassin}}, is assassinate the boss. As it is usually impossible to reach LV9, you reach LV8, worship {{g|Dracul}}, take {{boon|Blood Curse}}, which brings you to LV9, which makes you able to {{a|SWIFT HAND}} the boss. Normally, your potions should easily be enough to outlast him.&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
The only badge that is harder to get here is {{badge|DING! Max!}}. Finding or prepping a {{i|Balanced Dagger}} or the {{i|Amulet of Yendor}} will make it possible. The easiest way is by playing as the {{GoFi}} and prepping the {{i|Balanced Dagger}}. If you can get a {{s|WONAFYT}} Glyph early that helps as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Venture_Cave&amp;diff=56362</id>
		<title>Venture Cave</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Venture_Cave&amp;diff=56362"/>
				<updated>2016-10-31T09:45:18Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Venture Cave&lt;br /&gt;
|ShortHand=GnomeDungeon&lt;br /&gt;
|Rumor=''A balanced and ever-evolving experience for aspiring heroes, Venture Cave is one of the realm's favourite mercenary attractions.''&lt;br /&gt;
|SpecialRules={{:The Banker}} While {{q|Venture Capital}} quest is active, monster stats 80%.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters=All unlocked so far&lt;br /&gt;
|Boss={{boss|Random}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Venture Capital}}&lt;br /&gt;
{{q|What's a Moneybin?}}&lt;br /&gt;
|Unlock=Complete {{q|City Expansion}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Venture Capital}}&lt;br /&gt;
{{:What's a Moneybin?}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
{{:Random Boss}} &lt;br /&gt;
Due to the randomization of the boss on this dungeon, there's no particular strategy that necessarily has an advantage.  Due to its low difficulty, any class can beat it with a wide variety of different approaches.  This dungeon is notably distinguished from the {{d|Den of Danger}} by its spaciousness.  It's rare to be completely cut off in {{d|Venture Cave}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Venture_Cave&amp;diff=56361</id>
		<title>Venture Cave</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Venture_Cave&amp;diff=56361"/>
				<updated>2016-10-31T09:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Venture Cave&lt;br /&gt;
|ShortHand=GnomeDungeon&lt;br /&gt;
|Rumor=''A balanced and ever-evolving experience for aspiring heroes, Venture Cave is one of the realm's favourite mercenary attractions.''&lt;br /&gt;
|SpecialRules={{:The Banker}}. While {{q|Venture Capital}} quest is active, monster stats 80%.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters=All unlocked so far&lt;br /&gt;
|Boss={{boss|Random}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Venture Capital}}&lt;br /&gt;
{{q|What's a Moneybin?}}&lt;br /&gt;
|Unlock=Complete {{q|City Expansion}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Venture Capital}}&lt;br /&gt;
{{:What's a Moneybin?}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
{{:Random Boss}} &lt;br /&gt;
Due to the randomization of the boss on this dungeon, there's no particular strategy that necessarily has an advantage.  Due to its low difficulty, any class can beat it with a wide variety of different approaches.  This dungeon is notably distinguished from the {{d|Den of Danger}} by its spaciousness.  It's rare to be completely cut off in {{d|Venture Cave}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Den_of_Danger&amp;diff=56360</id>
		<title>Den of Danger</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Den_of_Danger&amp;diff=56360"/>
				<updated>2016-10-31T09:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Den of Danger&lt;br /&gt;
|ShortHand=HalflingDungeon&lt;br /&gt;
|Rumor=''The Den of Danger is a settlement close to your Kingdom. A reliable adventuring favourite, this classic dungeon plays host to many of the realm's known denizens.''&lt;br /&gt;
|SpecialRules=Initially, while the {{q|Dangerous Investments}} is still active, the boss is {{boss|The Banker}}, Monster stats 80%. As soon as he is revealed, he seals the exit, which prevents escape. Defeating him will spawn a ladder to a special subdungeon, where you will encounter the Elves (as well as find the exit from the dungeon).&lt;br /&gt;
|Region=West&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Monsters=All unlocked so far&lt;br /&gt;
|Boss={{boss|Random}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Dangerous Investments}}&lt;br /&gt;
&lt;br /&gt;
{{q|Beginner's Brigade}}&lt;br /&gt;
&lt;br /&gt;
{{q|Second Generation}}&lt;br /&gt;
&lt;br /&gt;
{{q|Confidence}}&lt;br /&gt;
&lt;br /&gt;
{{q|The Realm's Finest}}&lt;br /&gt;
|Unlock=Complete {{q|City Expansion}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Dangerous Investments}}&lt;br /&gt;
{{:Beginner's Brigade}}&lt;br /&gt;
{{:Second Generation}}&lt;br /&gt;
{{:Confidence}}&lt;br /&gt;
{{:The Realm's Finest}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{:Random Boss}} Due to the randomization of the boss, there is no single optimal approach to this dungeon.  Due to its low difficulty, any class can complete it with a wide variety of different approaches.  The greatest difficulty of this dungeon is its tight layout and corridors, which can often leave a character trapped.  Using glyphs such as {{s|ENDISWAL}} or {{s|WEYTWUT}} to get around blocking monsters can be very helpful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Eastern_Tundra&amp;diff=56359</id>
		<title>Eastern Tundra</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Eastern_Tundra&amp;diff=56359"/>
				<updated>2016-10-31T09:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Eastern Tundra&lt;br /&gt;
|ShortHand=PriestGatewayDungeon&lt;br /&gt;
|Rumor=''The tundra is roamed by the undead, but it was not always this way. The legends say that this used to be the realm of the living, but the undead infest it to keep something hidden.''&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Region=East&lt;br /&gt;
|Monsters={{m|Vampire}}, {{m|Meat Man}}, {{m|Golem}}, and other unlocked monsters&lt;br /&gt;
|Boss={{boss|Count Blahblah}}&lt;br /&gt;
|SuggestedClasses={{c|Priest}}, {{c|Monk}}, {{c|Paladin}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Deep Freeze}}&lt;br /&gt;
{{q|Complicated tasks, pt 1}}&lt;br /&gt;
|Unlock=Complete {{q|Venture Capital}}, {{q|Dangerous Investments}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Deep Freeze}}&lt;br /&gt;
{{:Complicated tasks, pt 1}}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:Count Blahblah (ET)}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Make sure to keep a glyph that isn't fireball or poison (he's undead) to fight the count.&lt;br /&gt;
This dungeon randomizes between all unlocked monsters, but still rigs it toward spawning undead creatures. Due to the quest, and the priests ability to crush undead, you want to bring a holy class. &lt;br /&gt;
&lt;br /&gt;
If you are playing a {{c|Priest}}, you want to use {{A|GOOD GOLLY}} to level up quickly. Two fireballs and then one physical shot can usually take out high level wraiths. Vampires are also great targets due to their low hp. Zombies are good targets, but not nearly as easy to kill as wraiths or vampires, so they are your last choice of the three. Be careful with {{t|Mana burn}}, because it can be the difference between a one level higher versus two level higher kill. When you are just short of LV8 begin fighting the boss. Kill a low level monster for a mid-fight level up, and continue bashing them, using potions if necessary, until they die.&lt;br /&gt;
&lt;br /&gt;
If you are a {{c|Monk}}, beeline for {{g|Taurog}}'s altar, assuming he's unlocked. Get all of his equipment, while regen fighting higher levels to level up. If possible, through god conversions, pacts, or items, try to max out your resistances. Once you hit LV7 or 8, it should be easy to regen-fight the boss.&lt;br /&gt;
&lt;br /&gt;
If you are playing a {{c|Paladin}}, you want to get as high resistance as possible. Pick a god that boons won't penalize you, but still gives resistances. When you are about to hit LV8, attack and use {{s|HALPMEH}} until you cannot take another hit. Level up by killing a low level monster. Continue fighting, and use potions if necessary, until the boss dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Northern_Desert&amp;diff=56358</id>
		<title>Northern Desert</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Northern_Desert&amp;diff=56358"/>
				<updated>2016-10-31T09:35:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Northern Desert&lt;br /&gt;
|ShortHand=WizardGatewayDungeon&lt;br /&gt;
|Rumor=''Far to the north lies a desert that few are foolish enough to cross. It is said that those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.''&lt;br /&gt;
|SpecialRules=Whenever you kill a monster it will remove nearby water tiles.&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Region=North&lt;br /&gt;
|Monsters={{m|Desert Troll}}, {{m|Goo Blob}}, {{m|Wraith}}, other unlocked monsters&lt;br /&gt;
|Boss={{boss|Aequitas (ND)}}, {{boss|Tower of Goo}}&lt;br /&gt;
|SuggestedClasses={{c|Sorcerer}}, {{c|Wizard}} &lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Desert Rose}}&lt;br /&gt;
{{q|Complicated Tasks, pt 3}}&lt;br /&gt;
|Unlock=Complete {{q|Venture Capital}}, {{q|Dangerous Investments}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Desert Rose}}&lt;br /&gt;
{{:Complicated tasks, pt 3}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Aequitas (ND)}}&lt;br /&gt;
{{:Tower of Goo|tpl=ENBossInfo}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The boss will either have very high damage or physical resistance, so naturally you want a class that can fling a bunch of fireballs. The three best suppliers of this requirement are the spell casting classes. Wizards, due to their inexpensive spells, Sorcerers, due to their extra mana, and Bloodmages, but due to the fact you won't get them before you do this dungeon (probably) I won't include them. Naturally, you're going to want to avoid mana burn, as it will hurt these classes. If the Aequitas is the boss, you should probably go wizard, as their hit-spell-hit combo is ruined if you can't take a hit from the boss.&lt;br /&gt;
&lt;br /&gt;
If you are playing as a {{c|Wizard}}, it is fairly straightforward. Go around converting glyphs, to max out your mana, and killing higher level monsters. When you are LV7 or so, and a few experience from LV8, begin fireballing the boss. When you run out of mana, kill an enemy to level up. Continue fireballing, using potions if necessary. This is extremely easy, and you don't need a mid-fight level up. Feel free to use melee in addition to fireballs if it is the Tower of Goo or you can survive a hit from Aequitas.&lt;br /&gt;
&lt;br /&gt;
If you are playing a {{c|Sorcerer}}, find {{s|BURNDAYRAZ}} ASAP and do a hit-spell-hit combo on a level above you. Convert glyphs whenever you find them to get your [[mana]] to 18 and then 24. Continue doing hit-spell-hit combos on higher level monsters until you are LV7. When you are LV7, and a few exp from LV8, hit the boss. Fireball him until you can't fireball anymore. Kill a lower level monster to level up. Continue to use the hit-spell-hit combo, using potions if necessary, until the boss is dead.&lt;br /&gt;
&lt;br /&gt;
Note that this dungeon can easily be completed by non-mage classes, but they are recommended. If you do approach this dungeon with a melee specialist class like {{c|Monk}}, {{c|Warlord}}, or {{c|Paladin}}, bringing the {{i|Really Big Sword}} as a preparation is advised. This will give you a tremendous damage bonus against physical-resist enemies.&lt;br /&gt;
&lt;br /&gt;
This dungeon is one of the best options for completing the Supreme Slayer achievement. You can slay the fairly weak Aequitas in a few hits with a level 1 {{OrRo}} by prepping {{i|Reflex Potion}}, {{i|Quicksilver Potion}}, {{g|Tikki Tooki}}, and items that give death protection like the {{i|Namtar's Ward}} or the {{i|Badge of Honour}}. Convert everything, grab {{s|GETINDARE}}/{{s|WEYTWUT}}/{{s|CYDSTEPP}}, and take as many shots of {{boon|Reflexes}} as you can afford.&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Southern_Swamp&amp;diff=56357</id>
		<title>Southern Swamp</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Southern_Swamp&amp;diff=56357"/>
				<updated>2016-10-31T09:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Southern Swamp&lt;br /&gt;
|ShortHand=ThiefGatewayDungeon&lt;br /&gt;
|Rumor=''The swamp is the home of serpents and naga. Poison and weakness can lay low even the mightiest of warriors, though rumors of sunken empires and epic treasures often pique the attention of self-styled 'excavators'.''&lt;br /&gt;
|SpecialRules=Dungeon filled with {{m|Mysterious Murkshade}}s&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters={{m|Naga}}, {{m|Serpent}}, other unlocked monsters and {{m|Mysterious Murkshade}}s&lt;br /&gt;
|Boss={{boss|Jörmungandr}}&lt;br /&gt;
|SuggestedClasses={{c|Thief}}, {{c|Rogue}} &lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Swamp Romp}}&lt;br /&gt;
|Unlock=Complete {{q|Venture Capital}}, {{q|Dangerous Investments}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Swamp Romp}}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:Jörmungandr|tpl=ENBossInfo}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This dungeon is full of nasty effects, such as weakening, poison, and mana burn, but by exercising caution you can avoid all of these things. You must defeat the dungeon with both the {{c|Thief}} and {{c|Rogue}} to proceed further into the south, so these classes are the ideal ones to play as.  If you have the race unlocked, the {{r|Halfling}} makes an excellent thief.  Otherwise, {{r|Human}} makes a fine default.  The {{r|Dwarf}} is the best choice for Rogue, compensating for his otherwise meager hit points in this early stage of the game where you have yet to unlock other sources of bonus hit points.&lt;br /&gt;
&lt;br /&gt;
{{m|Mysterious Murkshade}} cause {{t|Mana burn}} whenever you attack them.  Since mana burn is cured on level-up and does not stack for any negative effects, you can simply clear the map of Murkshade just before you're about to level up and remove this hazard.  The {{m|Naga}} are much more dangerous enemies, as they permanently lower your damage by 1 point per hit with their {{t|Weakening}} ability.  Avoid this at all costs, as the penalties rack up and will come back to haunt you.  The Rogue has an easy time with Naga, as he can often finish them with a few fireballs followed by first strike and avoid the penalty altogether.  The boss, an oversized {{m|Serpent}}, has a poisonous attack.  This means that regen-fighting is ineffective against him, but standard approaches with potions and mid-battle level-ups will work just fine.&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
If you are playing a thief, try to find {{s|BURNDAYRAZ}} early.  Stab your enemies for your {{a|STABBER}} bonus, then finish them off with two consecutive fireballs.  This will become increasingly easier as you level up, due to the extra bonus from stat boosters, but cannot be used against Naga as you will be weakened.  When you reach level 7, you may want to set up a mid-fight level up.  Kill monsters until you are a few experience points short of level 8, then hurt the boss until you need to drink a potion. Kill a lower level monster to level up, refilling hp and mp. If you need to, use potions. This will be an easy fight if you still have your potions.&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
If you are playing a rogue, you will need to find away to take a hit from the boss.  Playing as {{r|Dwarf}} is the best option, as with a mere 400 conversion points you can eliminate the Rogue's hit point penalty.  {{g|The Earthmother}} can be unlocked in this dungeon and serves as an excellent source of bonus hit points.  If you already have him unlocked, the {{g|Glowing Guardian}} also offers bonus hit points.  {{g|Taurog}} is another deity option, offering death protection instead of bonus hit points.  Be cautious if you choose to go with Taurog, as unlocking the Earthmother could disrupt your strategy and require restarting!  However, he is risky as he limits your spellcasting ability.  There are many options for bonus hit points from shop items if you already have these unlocked.  As with the rogue, the {{s|BURNDAYRAZ}} is vital as it allows you to defeat foes more easily, but you will want to fireball first then use your first strike to finish.  This allows you to fight naga since you will avoid taking damage from them.  Even if you lack the hit points to defeat the boss, you can often set up a mid-battle level-up and follow up with mana potions to barrage him with fireballs until he's injured enough to finish with a single blow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Western_Jungle&amp;diff=56356</id>
		<title>Western Jungle</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Western_Jungle&amp;diff=56356"/>
				<updated>2016-10-31T09:31:23Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Western Jungle&lt;br /&gt;
|ShortHand=WarriorGatewayDungeon&lt;br /&gt;
|Rumor=''The jungles to the west claim almost all who wander into them. Only the strongest warriors seem to stand a chance here.''&lt;br /&gt;
|SpecialRules=There are 120 tiles filled with water, thus making this dungeon smaller by 30%&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters={{m|Goat}}, {{m|Golem}}, other unlocked monsters&lt;br /&gt;
|Boss={{boss|Getanadafix}}&lt;br /&gt;
|SuggestedClasses={{c|Berserker}}, {{c|Rogue}} &lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Jungle Beat}}&lt;br /&gt;
{{q|Complicated tasks, pt 2}}&lt;br /&gt;
|Unlock=Complete {{q|Venture Capital}}, {{q|Dangerous Investments}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Jungle Beat}}&lt;br /&gt;
{{:Complicated tasks, pt 2}}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:Getanadafix}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ick_Swamp&amp;diff=56355</id>
		<title>Ick Swamp</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ick_Swamp&amp;diff=56355"/>
				<updated>2016-10-31T09:28:00Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Ick Swamp&lt;br /&gt;
|ShortHand=IckSwampDungeon&lt;br /&gt;
|Rumor=''The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.''&lt;br /&gt;
|SpecialRules=All Warlocks drop {{i|Wisp Gem}}. Mana burn, poisonous and corrosive plants have a small chance to drop a {{i|Spoon}}.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=120%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters={{m|Vampire}}, {{m|Gorgon}}, {{m|Naga}}, {{m|Meat Man}}, {{m|Warlock}}, {{m|Wraith}}&lt;br /&gt;
|Boss={{boss|Itsssamna}}, {{boss|Random boss}}&lt;br /&gt;
|SuggestedClasses={{c|Rogue}}, {{c|Berserker}}, {{c|Bloodmage}}&lt;br /&gt;
|Quests={{q|Challenge Accepted}}&lt;br /&gt;
|Unlock=Complete {{q|Stone Cold Crazy}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Challenge Accepted}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:Itsssamna}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
You want to level up using gorgons, vampires, and warlocks because they all have relatively low hp. Nagas are to be avoided unless they can be killed without incurring any weakening. The plants are very dangerous and hinder your movement, but avoid killing the poison and mana burn plants unless you're about to level up. If possible, before you level up, clear out all the poison and mana burn plants. Corrosion can not be removed easily, so it is recommended you avoid getting any. Before you begin the boss fight, make sure you have killed all sorcerers and pick up all wisp gems.&lt;br /&gt;
&lt;br /&gt;
== Special interactions with plants ==&lt;br /&gt;
The harmful plants of the {{d|Ick Swamp}} can be exploited as a resource under limited conditions. A worshiper of {{g|Glowing Guardian}} equipped with {{s|HALPMEH}} can and should poison himself whenever he is at full mana and about to explore, and at any point in time during a battle where he intends to cast {{s|HALPMEH}}. Whenever practical, you should also try to get poisoned and manaburned just before leveling up. A character following this strategy will actually want to conserve the plants rather than just cut them down.&lt;br /&gt;
&lt;br /&gt;
It may not look like it, but the harmful plants apply their effects by making a zero-damage attack. This attack can be dodged like any other attack. Rogues following {{g|Tikki Tooki}} can gain very large amounts of piety by harvesting the plants right before level up. Taking the {{boon|Dodging}} makes this even better.&lt;br /&gt;
&lt;br /&gt;
Killing a plant, even the harmless green ones, still counts as a kill and still discharges {{s|IMAWAL}}. Be cautious that you don't waste your {{t|Experience Boost}} on a 0 xp kill!&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
{{g|Jehora Jeheyu}} is prep-worthy, even if the loss of an inventory slot hurts badly with all those Spoons and Wisp Gems. {{boon|Chaos Avatar}} can be used to either wipe Weakness stacks or lower resistances before/after the fight with Itsssamna, or mid-fight as a compromise with a nice level-up heal thrown in.  However you choose to do it, you may as well kill all those nasty corrosive plants first and pick through the remains for any extra trinkets, if you have room for them.&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} can also lower MR, and she can do the full 50% unlike Jehora given enough piety.  One of the two gods or a {{i|Piercing Wand}} is almost mandatory for using caster strategies on Itsssamna.&lt;br /&gt;
&lt;br /&gt;
{{g|Glowing Guardian}} has already been mentioned because of the extra piety available from poison/mana burn plants.  This god also burdens your inventory, though.  {{g|Tikki Tooki}} has a novel interaction with plants to farm piety, discussed above.&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} is probably not worth it, all things considered, at best usable for a risky end-game spike.  The last place {{boon|Vine Form}} is going to be of much help is against a tanky boss like Itsssamna who applies {{t|Weakening}}. {{boon|Clearance}}, {{boon|Greenblood}}, and {{boon|Entanglement}} are somewhat better, but you will want to clear a large number of plants before converting in so that your {{boon|Clearance}} will have a higher chance of removing the plants which are in your way.  All things considered, {{boon|Plantation}} is a risky move even then, except for maybe a {{c|Crusader}}, who will have the fewest plants remaining thanks to his three immunities.&lt;br /&gt;
&lt;br /&gt;
The others don't necessarily merit a special mention either way, though some specific strategies for {{g|Taurog}} are discussed above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Berserker_Camp&amp;diff=56354</id>
		<title>Berserker Camp</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Berserker_Camp&amp;diff=56354"/>
				<updated>2016-10-31T09:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Berserker Camp&lt;br /&gt;
|ShortHand=BerserkerCampDungeon&lt;br /&gt;
|Rumor=''The recent undead uprising has agitated members of the local Jötunncarve tribe. Unfortunately, 'agitated' in berserker terms tends to incorporate various degrees of murderous rage.''&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|SpecialRules=The {{d|Berserker Camp}} is divided in half by a chasm with a single crossing point, and also tends to have monsters blocking narrow passages. As a result, navigating the dungeon will be one of your biggest challenges. Moreover, it is 76 tiles less than usual dungeons, thus making it 19% smaller. This dungeon is fairly unique in that most monsters are low-HP and have no magic resistance, and the only thing preventing fireball spamming is a magic-resistant boss.&lt;br /&gt;
{{m|Berserker}} monster is also unique to this dungeon due to unique ability to level up. Any berserker which is equal or lower-level than you will automatically level up when you do. As a result, you will never encounter a berserker who is a lower level than yourself. This level-up effect will also remove any debuffs (such as slow) and damage from the berserkers. &lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Region=North&lt;br /&gt;
|Monsters={{m|Berserker}}, {{m|Zombie}}, {{m|Burn Viper}}, {{m|Frozen Troll}}, {{m|Warlock}}, {{m|Wraith}}&lt;br /&gt;
|Boss={{boss|Bjôrn Ulfhéôinn}}, {{boss|Random boss}}&lt;br /&gt;
|SuggestedClasses={{c|Assassin}}, {{c|Bloodmage}}, {{c|Fighter}}, {{c|Rogue}}, {{c|Sorcerer}}, {{c|Warlord}}, {{c|Wizard}} &lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Ice and Fury}}&lt;br /&gt;
{{q|Complicated tasks, pt 5}}&lt;br /&gt;
|Unlock=Complete {{q|Cult of Personality}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Ice and Fury}}&lt;br /&gt;
{{:Complicated tasks, pt 5}}&lt;br /&gt;
&lt;br /&gt;
Since you're required to win without using glyphs, preparing {{g|Taurog}} is a no-brainer here.  This is actually not nearly as bad as it first appears, since Bjorn can be easily defeated using a chain of {{boon|Unstoppable Fury}}.  You may have some trouble with your early level-ups due to a lack of spellcasting, but this can be compensated for with good preparations.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:Bjôrn Ulfhéôinn}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Almost all the monsters in the berserker camp are high damage / low health, and very vulnerable to the {{s|BURNDAYRAZ}} glyph.  While Bjorn himself will shrug off fireballs, you can rely heavily on fireball damage in your early level-ups.  Any damage-spiking method will work effectively in this context due to the general fragility of the monsters here.  [[Regen-fighting]] is generally not effective here.&lt;br /&gt;
&lt;br /&gt;
{{m|Burn Viper}} is a particularly vexing foe.  Due to the large number of natural barriers, it can be very difficult to chase down.  During early exploration, the chances of a burn snake retreating to an inaccessible area are very high, and avoiding combat with them is highly advised.  You will also encounter {{m|Frozen Troll}} on this level.  This monster has heavy hit points and high resistances, making it highly resistant to damage-spiking strategies.&lt;br /&gt;
&lt;br /&gt;
A typical approach to the dungeon is to focus heavily on damage-spiking and then more or less ignore the burn serpents and frozen trolls.  Since the wraiths, warlocks, and berserkers all share a weakness to damage-spiking (particularly fireballs), there is often more than sufficient fodder to level up.  Preparing the fireball magnet is often a very good idea, and any good damage-spiking glyphs (such as {{s|GETINDARE}}, {{s|ENDISWAL}} or {{s|CYDSTEPP}}) will work very well.&lt;br /&gt;
&lt;br /&gt;
Any class capable of sustaining a prolonged damage spike should have no problems here. {{c|Assassin}} must be mindful to remove berserkers early, since they are not vulnerable to {{A|SWIFT HAND}}, but is otherwise well-suited to the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Ruins&amp;diff=56353</id>
		<title>Creeplight Ruins</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Creeplight_Ruins&amp;diff=56353"/>
				<updated>2016-10-31T09:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Creeplight Ruins&lt;br /&gt;
|ShortHand=CultDungeon&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''Rumors persist of a dark cult operating from the ruins if ancient monastery in the frozen wastes. A hero is needed to disband them.&amp;lt;br&amp;gt;'Disband' may be interpreted as slaughter where appropriate.''&lt;br /&gt;
|SpecialRules=There is always an extra subdungeon with a sign that says &amp;quot;''Hey Norman, here's the sacrificial {{m|Goat}} you were looking for. It's been pre-configured for ceremonial slaughter, so go ahead and kill it when you have a moment.''&amp;quot; Upon killing the {{m|Goat}} all {{m|Cultist}}s are transformed into {{m|Shade}}s of the same level.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=110%&lt;br /&gt;
|Monsters={{m|Cultist}}, {{m|Zombie}}, {{m|Serpent}}, {{m|Golem}}, {{m|Shade}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|Anoobis}}&lt;br /&gt;
|SuggestedClasses={{c|Priest}}, {{c|Sorcerer}}, {{c|Bloodmage}}, {{c|Assassin}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Cult of Personality}}&lt;br /&gt;
{{q|Unlikely Heroes: Tundra Edition}}&lt;br /&gt;
|Unlock=Complete {{q|Deep Freeze}}&lt;br /&gt;
|secondlevel=[[File:Sacrifical Goat subdungeon.png|center|thumb|Sacrifical Goat subdungeon]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Cult of Personality}}&lt;br /&gt;
{{:Unlikely Heroes: Tundra Edition}}&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:Anoobis}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This level is the first that tests new players staying power. There are really no specific tricks to beat this boss, you just need some sort of approach that gives you the strength and staying power to let you survive long enough, because your potions aren't gonna last long enough for 3 bosses.  Always make sure you save all of your {{i|Mana Potion}}s to the last form, because you're going to need to {{s|BURNDAYRAZ}} his last form. If you choose to use a {{c|Priest}}, your greatest difficulty will be the boss's first form, which is not undead and packs a heavy punch.  &lt;br /&gt;
&lt;br /&gt;
Although the Shades created when you slay the sacrificial goat may be intimidating, they are actually beneficial to your cause.  Because the cultists revive as zombies, you have to defeat them twice to earn experience, and you get credit for killing a monster one level lower than the cultist.  The shades may be powerful monsters, but you only have to fight them once and you get full credit for having done so.  As a result, it makes more sense to transform the cultists into shades and fight them in that state.  The most dangerous ability of the shades is the ability to drain your health and then teleport away when you attack them.  However, these abilities are functionally useless if the dungeon is already explored.  The general approach is to leave the cultists alone until you've fully explored the dungeon, then make them transform into shades.&lt;br /&gt;
&lt;br /&gt;
Because you can regenerate your health between fighting different boss stages, you will want to fight the first boss stage early.  However, he deals a large amount of damage and can 1-hit-KO most heroes with ease.  As a result, you'll need to find a way to get around his dangerous attacks in order to slay him as a lower-level character.  Because he is relatively fragile, it is possible to use the {{s|APHEELSIK}} glyph in combination with the {{s|BURNDAYRAZ}} glyph to whittle him away as you explore.  Unless you have some way to expand your health or magic resistance, a spellcasting strategy is by far the easiest to kill the first boss.&lt;br /&gt;
&lt;br /&gt;
With proper planning, the {{c|Assassin}} is a very strong class for defeating Creeplight Ruins.  A {{GoAs}} who begins the boss battle early and saves all his glyphs can often kill the first boss with poison hit-and-run alone, then use level-up catapults to slay the second boss, then use his potions against the third boss.  It's entirely possible for a {{GoAs}} to simply catapult past all three stages of the boss without ever using potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&amp;diff=56352</id>
		<title>Cursed Oasis</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&amp;diff=56352"/>
				<updated>2016-10-31T09:22:41Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Cursed Oasis&lt;br /&gt;
|ShortHand=DesertDragonDungeon&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''Said to be the site of an ancient magical battle, though some scholars claim it was just an arcane experiment that went horribly wrong. Perhaps it's both. Few survive a trip to this damned region of fraying reality.''&lt;br /&gt;
|SpecialRules=You gain one stack of {{t|Cursed}} whenever you gain a level in this dungeon. This even affects {{c|Crusader}}, who is otherwise immune to curses. When you have any stacks of Cursed, you will find yourself in the Cursed Realm.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=115%&lt;br /&gt;
|Monsters={{m|Bandit}}, {{m|Dragon Spawn}}, {{m|Animated Armour}}, {{m|Thrall}}, {{m|Shade}}&lt;br /&gt;
|Boss={{boss|Cursed Dragon}}, {{boss|Curse Shade}}&lt;br /&gt;
|SuggestedClasses={{c|Crusader}}, {{c|Berserker}}, {{OrWi}}, {{OrBl}}&lt;br /&gt;
|Quests={{q|Bonus Bravery: Oasis}}&lt;br /&gt;
|Unlock=Complete {{q|Hard Rock}}&lt;br /&gt;
|secondlevel=[[File:Cursed Realm.png|280px|center|thumb|Cursed Realm]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Bonus Bravery: Oasis}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Cursed Dragon}}&lt;br /&gt;
{{:Curse Shade}}&lt;br /&gt;
&lt;br /&gt;
== Normal Realm ==&lt;br /&gt;
The Cursed Oasis is an unusual dungeon, composed of two overlapping realms. You will be forced to handle exploration and popcorn monsters in unusual ways. Curses play a large part in this dungeon, so characters that rely on resistances, particularly monks, will struggle. The Normal Realm is a very large and open dungeon containing relatively few walls, with an oasis in the center that can only be explored via {{s|LEMMISI}} or {{s|BLUDTUPOWA}}. While exploring, you will sometimes encounter lifedrain by an invisible monster. These are actually the Shades in the Cursed Realm, which you can walk through in the Normal Realm.&lt;br /&gt;
&lt;br /&gt;
== Cursed Realm ==&lt;br /&gt;
If you gain any stacks of {{t|Cursed}} on the main map, you will immediately enter the Cursed Realm. In the Cursed Realm, most dungeon features on the ground are not available: glyphs, potions, boosters, shops, unused altars, gold piles, subdungeon stairs. Even the dungeon exit vanishes. Active altars, which remain available, are the only exception. Thus, before fighting a {{m|Bandit}} or gaining a level, you should have a plan for killing enough popcorn to clear your curses if you still need to exploit these resources. If you gain curse stacks in a subdungeon, you do not immediately enter the curse realm if you emerge. Be careful not to gain so many stacks of curse that you can't clear them all (mostly by fighting higher-level bandits); you might be cut off from all the dungeon's resources until you kill the {{boss|Curse Shade}}, which will be no easy task.&lt;br /&gt;
&lt;br /&gt;
The Shades become tangible in the Cursed Realm and provide a valuable source of XP and Curse-clearing. However, because they can blink into blackspace and then lifesteal again, it is risky to fight higher-level Shades before the dungeon is mostly explored. If you lose your last curse stack (by killing a non-cursed monster for example), you will immediately return to the Normal Realm.&lt;br /&gt;
&lt;br /&gt;
The Cursed Realm also features a large number of {{m|Erosive Eelroot}}s in the locations of shops, boosters, potions, and gold piles. The dungeon is open enough that they don’t usually interfere with getting around; they are useful to build up extra stacks of Cursed so you can avoid getting kicked out of the Cursed Realm before you want to.&lt;br /&gt;
&lt;br /&gt;
Be careful when using {{s|IMAWAL}}, as it behaves in a quirky way in this dungeon. The most important consideration is that if you petrify a monster that exists only in the Curse Realm (like a Shade or Eelroot), the resulting stone wall will also exist in the Normal Realm. This is especially important since the Eelroots are growing specifically on top of noteworthy tiles. So unless you have a way to destroy walls, avoid petrifying those Eelroots that are on top of things you still need to access like stairs, shops or items you still need to pick up. Another interesting thing is that stone statues created in one realm will appear to meld into the wall in the other, making it hard to tell where to break if you want to access what was under the monster.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
There are two main approaches to winning the Cursed Oasis, depending on whether you want to kill - or avoid - the Curse Shade.&lt;br /&gt;
&lt;br /&gt;
=== Killing {{boss|Curse Shade}} ===&lt;br /&gt;
You will need to either bypass its 60% resistances, or simply be able to dish out enough damage to grind through them. Preparing the Really Big Sword helps to avoid most of the Physical Resistance, and it's useful also against the regular Curse Realm shades. However, none of the other monsters have Physical Resistance, and being slowed can be a nuisance; on the one hand, it makes killing low-level Thralls non-trivial due to their status afflictions; on the other, being slowed means you get an extra layer of Curse in melee from Eelroots (and lower-level Bandits), which can also pile up to undesirable levels. Using {{g|Binlor Ironshield}} and reducing the Curse Shade's resistances via the {{boon|Stone Heart}} can help; consider though that there is only a limited amount of walls available on this level. It's also possible to just keep hitting the Curse Shade until it dies, as its stats are not too high. In any case, be mindful of the Blink.&lt;br /&gt;
&lt;br /&gt;
=== Avoid the {{boss|Curse Shade}} ===&lt;br /&gt;
You will want to have a reliable way to clear - or avoid - Curse Stacks. The obvious way is to play a {{c|Crusader}}, who is immune to monster-inflicted Curse stacks. If you would rather play another class, you may still do this by clearing the curse stacks inflicted by the Curse Dragon in-between strikes. While you can always just leave a couple of low-level monsters and kill one each in-between strikes, a potentially even better way is to use {{boon|Greenblood}} to this effect.&lt;br /&gt;
&lt;br /&gt;
{{s|PISORF}} works exceptionally well against both the {{boss|Curse Shade}} and the {{boss|Cursed Dragon}}. If you keep knocking a suitable monster into the Curse Shade, he will lose health without blinking away (and secondary knockback damage bypasses resistances). This also works against regular Shades. The Cursed Dragon does not retaliate against using {{s|PISORF}} against him (either directly or indirectly), which again makes it a great way to deplete his health without having to take an attack or retaliation from him.&lt;br /&gt;
&lt;br /&gt;
Classes recommended for this level will partially depend on the strategy, but on top of the above mentioned Crusader, the {{c|Berserker}} is also a good pick, as his Magic Resistance gives a natural edge against the {{m|Animated Armour}} and the {{m|Dragon Spawn}}, as well as the Cursed Dragon boss itself. Just make sure you fight these creatures while you are not Cursed. An Orc Wizard (or Bloodmage) of {{g|Binlor Ironshield}} will be able to make quick work of either boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Doubledoom&amp;diff=56351</id>
		<title>Doubledoom</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Doubledoom&amp;diff=56351"/>
				<updated>2016-10-31T09:20:51Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Doubledoom&lt;br /&gt;
|ShortHand=DoubleBossDungeon&lt;br /&gt;
|Rumor=''Whenever the dungeoneering landscape gets a bit crowded, more economically-minded dungeon horrors will share their living quarters with other creatures. Adventurers who wander into the coincidentally-named Doubledoom Crypt often report multiple boss sightings.''&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=110%&lt;br /&gt;
|Region=West&lt;br /&gt;
|Monsters=All unlocked monsters&lt;br /&gt;
|Boss={{boss|Random boss}}, {{boss|Random boss}}&lt;br /&gt;
|SuggestedClasses={{c|Thief}}, {{c|Tinker}}&lt;br /&gt;
|Quests={{q|Double Take}}&lt;br /&gt;
|Unlock=Complete {{q|Second Generation}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Double Take}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
As the bosses in this dungeon are random, it is recommended to keep the strategy flexible, and tailor it to the specific bosses. Classes that are more versatile - like the {{c|Thief}} or {{c|Tinker}} - are generally optimal for this level.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{d|Doubledoom}} is a Hard difficulty dungeon, probably the first dungeon the player will encounter that hosts multiple bosses. The layout consists of 6-8 smaller islands, separated by an underground river with stepping stones, with also some regular walls at the center of each island. The same layout is reused - with different tilesets - for other dungeons, like {{d|Dragon Isles}} and the {{CC|Sorcerer|Gold|Deep Magic}}.&lt;br /&gt;
&lt;br /&gt;
One thing to note about the level's layout is that it often leaves very few valid places for the game to place the secret subdungeon, making it relatively easy to find--it requires a 9x9 square of walls. It will almost always be bordered by at least one wall tile that you can see from outside, so if you examine the center of each island you should be able to find it. Don't convert the {{s|ENDISWAL}} glyph until you find it, and consider bringing a {{i|Transmutation Seal}} if you have it unlocked.&lt;br /&gt;
&lt;br /&gt;
{{c|Warlord}} is probably the easiest, because his ability to more easily go for higher-level kills makes him less picky about choosing opponents. Without wasting too much space on exploration, the warlord can effectively take out the higher level monsters and earn tons of bonus experience doing so. Best monsters for bonus experience: {{m|Gorgon}} &amp;amp; {{m|Goat}}. Diffult bosses: Super Meat Man (regen-fight, combine melee &amp;amp; {{s|BURNDAYRAZ}}); {{boss|Tower of Goo}} &amp;amp; the Tormented One (rely on {{s|BURNDAYRAZ}} for both).&lt;br /&gt;
&lt;br /&gt;
{{c|Assassin}} will only struggle with undead opponents, which is why it's generally good to just out-level them and kill them using {{a|SWIFT HAND}}. Use poison-fighting against a few key higher-level opponents to gain bonus experience. Best monsters for bonus experience: {{m|Meat Man}} and {{m|Bandit}} (if you don't mind getting overly cursed). Difficult bosses: Bleaty, the Tormented One (rely on {{s|BURNDAYRAZ}} for both); Frank the Zombie (try to get items that increase your damage and/or resistance).&lt;br /&gt;
&lt;br /&gt;
{{c|Bloodmage}} needs a bit of skill to play well, but is actually one of the strongest of the four given his natural affinity to switch between melee and magic. Best monsters for bonus experience: {{m|Wraith}} and {{m|Gorgon}}. Difficult bosses: none; you may need to switch between {{s|BURNDAYRAZ}} + {{s|BLUDTUPOWA}} for the lower health bosses, and Melee + Sanguine regeneration for the lower damage bosses.&lt;br /&gt;
&lt;br /&gt;
{{c|Paladin}} plays really well against physical-damage opponents and shrugs off Poison easily. Best monsters for bonus experience: {{m|Serpent}}, {{m|Goat}} and {{m|Golem}}. Difficult bosses: Bleaty (rely on {{s|BURNDAYRAZ}}); the Tormented One and Tommy Longfellow (either purchase the {{i|Soul Orb}}, or rely on {{s|BURNDAYRAZ}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Doubledoom&amp;diff=56350</id>
		<title>Doubledoom</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Doubledoom&amp;diff=56350"/>
				<updated>2016-10-31T09:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Doubledoom&lt;br /&gt;
|ShortHand=DoubleBossDungeon&lt;br /&gt;
|Rumor=''Whenever the dungeoneering landscape gets a bit crowded, more economically-minded dungeon horrors will share their living quarters with other creatures. Adventurers who wander into the coincidentally-named Doubledoom Crypt often report multiple boss sightings.''&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=110%&lt;br /&gt;
|Region=West&lt;br /&gt;
|Monsters=All unlocked monsters&lt;br /&gt;
|Boss={{boss|Random}}, {{boss|Random}}&lt;br /&gt;
|SuggestedClasses={{c|Thief}}, {{c|Tinker}}&lt;br /&gt;
|Quests={{q|Double Take}}&lt;br /&gt;
|Unlock=Complete {{q|Second Generation}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Double Take}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
As the bosses in this dungeon are random, it is recommended to keep the strategy flexible, and tailor it to the specific bosses. Classes that are more versatile - like the {{c|Thief}} or {{c|Tinker}} - are generally optimal for this level.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{d|Doubledoom}} is a Hard difficulty dungeon, probably the first dungeon the player will encounter that hosts multiple bosses. The layout consists of 6-8 smaller islands, separated by an underground river with stepping stones, with also some regular walls at the center of each island. The same layout is reused - with different tilesets - for other dungeons, like {{d|Dragon Isles}} and the {{CC|Sorcerer|Gold|Deep Magic}}.&lt;br /&gt;
&lt;br /&gt;
One thing to note about the level's layout is that it often leaves very few valid places for the game to place the secret subdungeon, making it relatively easy to find--it requires a 9x9 square of walls. It will almost always be bordered by at least one wall tile that you can see from outside, so if you examine the center of each island you should be able to find it. Don't convert the {{s|ENDISWAL}} glyph until you find it, and consider bringing a {{i|Transmutation Seal}} if you have it unlocked.&lt;br /&gt;
&lt;br /&gt;
{{c|Warlord}} is probably the easiest, because his ability to more easily go for higher-level kills makes him less picky about choosing opponents. Without wasting too much space on exploration, the warlord can effectively take out the higher level monsters and earn tons of bonus experience doing so. Best monsters for bonus experience: {{m|Gorgon}} &amp;amp; {{m|Goat}}. Diffult bosses: Super Meat Man (regen-fight, combine melee &amp;amp; {{s|BURNDAYRAZ}}); {{boss|Tower of Goo}} &amp;amp; the Tormented One (rely on {{s|BURNDAYRAZ}} for both).&lt;br /&gt;
&lt;br /&gt;
{{c|Assassin}} will only struggle with undead opponents, which is why it's generally good to just out-level them and kill them using {{a|SWIFT HAND}}. Use poison-fighting against a few key higher-level opponents to gain bonus experience. Best monsters for bonus experience: {{m|Meat Man}} and {{m|Bandit}} (if you don't mind getting overly cursed). Difficult bosses: Bleaty, the Tormented One (rely on {{s|BURNDAYRAZ}} for both); Frank the Zombie (try to get items that increase your damage and/or resistance).&lt;br /&gt;
&lt;br /&gt;
{{c|Bloodmage}} needs a bit of skill to play well, but is actually one of the strongest of the four given his natural affinity to switch between melee and magic. Best monsters for bonus experience: {{m|Wraith}} and {{m|Gorgon}}. Difficult bosses: none; you may need to switch between {{s|BURNDAYRAZ}} + {{s|BLUDTUPOWA}} for the lower health bosses, and Melee + Sanguine regeneration for the lower damage bosses.&lt;br /&gt;
&lt;br /&gt;
{{c|Paladin}} plays really well against physical-damage opponents and shrugs off Poison easily. Best monsters for bonus experience: {{m|Serpent}}, {{m|Goat}} and {{m|Golem}}. Difficult bosses: Bleaty (rely on {{s|BURNDAYRAZ}}); the Tormented One and Tommy Longfellow (either purchase the {{i|Soul Orb}}, or rely on {{s|BURNDAYRAZ}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Grimm%27s_Grotto&amp;diff=56349</id>
		<title>Grimm's Grotto</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Grimm%27s_Grotto&amp;diff=56349"/>
				<updated>2016-10-31T09:19:02Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Grimm's Grotto&lt;br /&gt;
|ShortHand=RankedDungeon&lt;br /&gt;
|Rumor=''The Grotto is a place where more seasoned adventurers tend to mess about with swords and sorcery. It's absolutely infested with all sorts of nasty nasties which seem a fair bit tougher than the average dungeon monster.''&lt;br /&gt;
|SpecialRules=Grimm's Grotto uses a different monster placement algorithm than other dungeons. While most dungeons will weight the placement of low-level monsters towards the player's start location and high-level monsters away from it, Grimm's Grotto places them randomly. This means it has a significantly higher probability of creating unwinnable layouts than any other dungeon. According to the developers, this is an intentional throwback to the alpha. &lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=140%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters=All unlocked monsters&lt;br /&gt;
|Boss={{boss|Random boss}}&lt;br /&gt;
|Quests={{q|Halflings, Ho!}}&lt;br /&gt;
|Unlock=Complete {{q|Unlikely Heroes}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Halflings, Ho!}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Due to the randomized boss, it is difficult to approach Grimm's Grotto with an overly-specialized strategy.  Instead, it is better to prepare yourself to deal with a wide variety of different bosses.  Your most important goal is to find ways to navigate around monsters that are blocking your path to avoid getting cut off.  The {{s|ENDISWAL}}, {{s|WEYTWUT}} and {{s|PISORF}} glyphs all work very well for this purpose. There are also some preparations that can increase your chances against being stuck between monsters that are too powerful: the {{i|Bear Mace}} or the {{i|Slaying Wand}} from the [[Blacksmith]]; the {{i|Transmutation Seal}} from the [[Alchemist]]; or arguably the best one, the {{i|Titan Guitar}} in case you have it lockered or available via your backpack. Alternatively, you may prepare {{g|Jehora Jeheyu}} or {{g|Binlor Ironshield}} for their free glyphs, though consider that especially Jehora's preparation penalty can be significant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Halls_of_Steel&amp;diff=56348</id>
		<title>Halls of Steel</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Halls_of_Steel&amp;diff=56348"/>
				<updated>2016-10-31T09:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Halls of Steel&lt;br /&gt;
|ShortHand=SteelHallDungeon&lt;br /&gt;
|Rumor=''Deceptively small from the outside, the Creeplight monastery actually hides miles of underground obsidian passages filled with ancient ceremonial weaponry and armour. Unfortunately, just about all of it is sentient.''&lt;br /&gt;
|SpecialRules=The {{i|Orb of Lusory}} spawns in this dungeon. It can be destroyed to get rid of all illusions. Beating this dungeon with 4 classes will unlock Vicious mode.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=120%&lt;br /&gt;
|Region=East&lt;br /&gt;
|Monsters={{m|Illusion}}, {{m|Animated Armour}}, {{m|Steel Golem}}, {{m|Warlock}}, {{m|Wraith}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|The Indomitable (HoS)}}, {{boss|Random boss}}&lt;br /&gt;
|SuggestedClasses={{c|Berserker}}, {{c|Bloodmage}}, {{c|Monk}}, {{c|Paladin}}, {{c|Sorcerer}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Dancing Blades}}&lt;br /&gt;
{{q|Vicious Edge}}&lt;br /&gt;
|Unlock=Complete {{q|Cult of Personality}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Dancing Blades}}&lt;br /&gt;
{{:Vicious Edge}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:The Indomitable (HoS)}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This boss has a considerable amount of staying power, so it is recommended you play a class that lasts long. The 4 main classes are Bloodmages, because of the considerable amount of fireballs you can throw, Monks, because their resistances and their considerable [[regen-fighting]] capabilities, Paladins, because {{s|HALPMEH}} and resistances are a great counteraction to low damage, and Sorcerers, because the {{a|MANA SHIELD}} takes out an additional layer of death protection. Also, make sure not to incur any weakening and lower resist, if it matters.&lt;br /&gt;
&lt;br /&gt;
If you play a {{c|Bloodmage}} use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on {{s|BLUDTUPOWA}} and reveal 3 tiles, bringing the boss to 31 HP. If you are at least LV7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.&lt;br /&gt;
&lt;br /&gt;
If you are playing a {{c|Monk}}, you should be regen fighting sorcerers and wraiths a few levels above you. You shouldn't do this too much because you need to save enough tiles to out regen the boss. Use {{g|Taurog}}, and avoid weakening or lower resists. When you reach the boss begin fighting until you cannot, then reveal tiles till your HP is above 31. Once your HP is high enough, assuming you deal enough damage, you should be able to take off another layer of death protection. Use {{boon|Unstoppable Fury}} and health potions to try to outlast him once you run out of tiles.&lt;br /&gt;
&lt;br /&gt;
If you play a {{c|Paladin}}, try to maximize out your resistances so {{s|HALPMEH}} will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss.&lt;br /&gt;
&lt;br /&gt;
If you are playing a {{c|Sorcerer}}, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The {{a|MANA SHIELD}} takes out 2 death protections, so you should have no problem out lasting the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hexx_Ruins&amp;diff=56347</id>
		<title>Hexx Ruins</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hexx_Ruins&amp;diff=56347"/>
				<updated>2016-10-31T09:13:59Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Hexx Ruins&lt;br /&gt;
|ShortHand=HR&lt;br /&gt;
|Rumor=''In an almost impassible region of the southern swamp, a set of ancient ruins peeks out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly.''&lt;br /&gt;
|SpecialRules=Whenever an XP-valuable monster is slain, a Revenant of equal level rises in its place. Revenants grant no XP and have a poison attack. As well, whenever any monster dies, every Revenant will suddenly move in to surround you. If you don't kill the Revenants, they will quickly swarm you. Monsters killed within subdungeons do not rise as Revenants, nor do the bosses.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters={{m|Naga}}, {{m|Serpent}}, {{m|Goo Blob}}, {{m|Gorgon}}, {{m|Goblin}}, {{m|Meat Man}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|Stheno}}, {{boss|Random boss}}&lt;br /&gt;
|SuggestedClasses={{c|Paladin}}, {{c|Rogue}}, {{c|Warlord}}, {{c|Rat Monarch}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Stone Cold Crazy}}&lt;br /&gt;
{{q|Someone Say Loot?}}&lt;br /&gt;
{{q|Unlikely Heroes: Swamp Edition}}&lt;br /&gt;
|Unlock=Complete {{q|Swamp Romp}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Stone Cold Crazy}}&lt;br /&gt;
{{:Someone Say Loot?}}&lt;br /&gt;
{{:Unlikely Heroes: Swamp Edition}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:Stheno}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your top priority is to avoid being surrounded by Revenants. These monsters are not overwhelmingly strong as individuals, but their poison attack means they can exhaust you as you fight and in large numbers they can pin you down and overwhelm you. If you have the {{s|HALPMEH}} glyph, you can try to pick the Revenants off one at a time and then use your magic to cure the poison. You can also use the {{s|IMAWAL}} glyph to turn them to stone. They're not worth experience points anyways, so it's no loss to you to brick 'em. However, IMAWAL can also cut off your avenues of escape, and may increase your chances of being trapped by Revenants in the future. To complement this, you can choose to worship the Earthmother. This yields a free IMAWAL glyph and 10 piety per IMAWAL use, even on Revenants. You will most likely max out your piety without sacrificing any actual resources.&lt;br /&gt;
&lt;br /&gt;
The best way to stay safe from Revenants is to avoid creating too many to begin with. If you fight one or two powerful monsters, you will create one or two powerful Revenants. Although these will be dangerous opponents, there will not be enough of them at any given time to trap you. A swarm of 6 or 7 weaker Revenants is a much greater threat. By focusing on killing stronger monsters, you can level up very quickly, and by the time you've created a large number of Revenant you should have already gained enough levels to kill the weaker ones in a single blow.&lt;br /&gt;
&lt;br /&gt;
Once you've figured out how you're going to deal with Revenants, your next problem is Stheno. If there are ''any'' monsters left on the level, Stheno will grow stronger when you begin the boss battle. Clearing out the entire dungeon is critical. IMAWAL is an effective way to remove any stragglers you don't want to bother fighting. It's not like you can get a mid-boss level up anyway. The best answer to this is brute force; find a combination of items, glyphs, and deities to make your character as powerful as possible a plough through those monsters, and then the boss. &lt;br /&gt;
&lt;br /&gt;
One tricky strategy that can be used against Stheno is to employ many one-time bonuses to 1-hit-KO the boss.  Since the first attack goes through before she absorbs the other monsters, this attack will not be affected by those extra resistances.  However, pulling this off is usually more difficult than more conventional approaches.&lt;br /&gt;
&lt;br /&gt;
== Suggested Classes ==&lt;br /&gt;
=== {{c|Paladin}} ===&lt;br /&gt;
He begins with the HALPMEH glyph, and the dungeon is almost exclusively physical damage. There's no more straightforward approach than this. The Human and Orc races are suggested for the Paladin.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Rogue}} ===&lt;br /&gt;
With first strike and high damage, Rogues have an easier time getting 1-hit kills against Revenants. The difficulty will be improving their durability so they can survive more powerful enemies. The human race is recommended; you will need to find some way to boost your hit points ({{boon|Absolution}}, {{boon|Vine Form}} and {{boon|Boost Health}} all work well for the Rogue here)&lt;br /&gt;
&lt;br /&gt;
=== {{c|Warlord}} ===&lt;br /&gt;
Using {{s|CYDSTEPP}}, a Warlord can continue fighting effectively even while poisoned and at 1 HP, allowing him to kill Revenants without leaving himself helpless. The {{r|Orc}} and {{r|Gnome}} races are recommended for Warlords.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Rat Monarch}} ===&lt;br /&gt;
An unconventional choice, but the Rat Monarch's corrosion stacks do not care at all about Stheno's resistance, which lets you play exactly like a normal dungeon without the need to kill everything. The random second boss will almost certainly be more threatening than her. The meat men, goo blobs and gorgons in this level are all easy fodder for the Rat Monarch.&lt;br /&gt;
&lt;br /&gt;
However, revenants are considerably more dangerous for the Rat Monarch than anyone else, because you cannot kill even the weak ones in melee without being poisoned. You will need to dispose of almost every one with either fireballs or petrification, so be sure to prep the Earthmother.&lt;br /&gt;
&lt;br /&gt;
== Suggested Gods ==&lt;br /&gt;
=== {{g|The Earthmother}} ===&lt;br /&gt;
The free {{s|IMAWAL}} glyph provides an easy way to get rid of revenants without fighting them, while also generating piety and bonus experience. You can easily generate more Earthmother piety on this map than virtually any other in the game, without sacrificing any XP-valuable monsters. The extra clutter this god naturally produces make it harder to avoid getting trapped by revenants, however.&lt;br /&gt;
&lt;br /&gt;
Avoid worshipping {{g|Dracul}}, since he will deduct piety every time you kill a revenant, which you will need to do often. The {{g|Glowing Guardian}} will not reward you for revenant kills since they are worth no XP, nor do any other dieties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hexx_Ruins&amp;diff=56346</id>
		<title>Hexx Ruins</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hexx_Ruins&amp;diff=56346"/>
				<updated>2016-10-31T09:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Hexx Ruins&lt;br /&gt;
|ShortHand=HR&lt;br /&gt;
|Rumor=''In an almost impassible region of the southern swamp, a set of ancient ruins peeks out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly.''&lt;br /&gt;
|SpecialRules=Whenever an XP-valuable monster is slain, a Revenant of equal level rises in its place. Revenants grant no XP and have a poison attack. As well, whenever any monster dies, every Revenant will suddenly move in to surround you. If you don't kill the Revenants, they will quickly swarm you. Monsters killed within subdungeons do not rise as Revenants, nor do the bosses.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters={{m|Naga}}, {{m|Serpent}}, {{m|Goo Blob}}, {{m|Gorgon}}, {{m|Goblin}}, {{m|Meat Man}}, Random&lt;br /&gt;
|Boss={{boss|Stheno}}, {{boss|Random}}&lt;br /&gt;
|SuggestedClasses={{c|Paladin}}, {{c|Rogue}}, {{c|Warlord}}, {{c|Rat Monarch}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Stone Cold Crazy}}&lt;br /&gt;
{{q|Someone Say Loot?}}&lt;br /&gt;
{{q|Unlikely Heroes: Swamp Edition}}&lt;br /&gt;
|Unlock=Complete {{q|Swamp Romp}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Stone Cold Crazy}}&lt;br /&gt;
{{:Someone Say Loot?}}&lt;br /&gt;
{{:Unlikely Heroes: Swamp Edition}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:Stheno}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your top priority is to avoid being surrounded by Revenants. These monsters are not overwhelmingly strong as individuals, but their poison attack means they can exhaust you as you fight and in large numbers they can pin you down and overwhelm you. If you have the {{s|HALPMEH}} glyph, you can try to pick the Revenants off one at a time and then use your magic to cure the poison. You can also use the {{s|IMAWAL}} glyph to turn them to stone. They're not worth experience points anyways, so it's no loss to you to brick 'em. However, IMAWAL can also cut off your avenues of escape, and may increase your chances of being trapped by Revenants in the future. To complement this, you can choose to worship the Earthmother. This yields a free IMAWAL glyph and 10 piety per IMAWAL use, even on Revenants. You will most likely max out your piety without sacrificing any actual resources.&lt;br /&gt;
&lt;br /&gt;
The best way to stay safe from Revenants is to avoid creating too many to begin with. If you fight one or two powerful monsters, you will create one or two powerful Revenants. Although these will be dangerous opponents, there will not be enough of them at any given time to trap you. A swarm of 6 or 7 weaker Revenants is a much greater threat. By focusing on killing stronger monsters, you can level up very quickly, and by the time you've created a large number of Revenant you should have already gained enough levels to kill the weaker ones in a single blow.&lt;br /&gt;
&lt;br /&gt;
Once you've figured out how you're going to deal with Revenants, your next problem is Stheno. If there are ''any'' monsters left on the level, Stheno will grow stronger when you begin the boss battle. Clearing out the entire dungeon is critical. IMAWAL is an effective way to remove any stragglers you don't want to bother fighting. It's not like you can get a mid-boss level up anyway. The best answer to this is brute force; find a combination of items, glyphs, and deities to make your character as powerful as possible a plough through those monsters, and then the boss. &lt;br /&gt;
&lt;br /&gt;
One tricky strategy that can be used against Stheno is to employ many one-time bonuses to 1-hit-KO the boss.  Since the first attack goes through before she absorbs the other monsters, this attack will not be affected by those extra resistances.  However, pulling this off is usually more difficult than more conventional approaches.&lt;br /&gt;
&lt;br /&gt;
== Suggested Classes ==&lt;br /&gt;
=== {{c|Paladin}} ===&lt;br /&gt;
He begins with the HALPMEH glyph, and the dungeon is almost exclusively physical damage. There's no more straightforward approach than this. The Human and Orc races are suggested for the Paladin.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Rogue}} ===&lt;br /&gt;
With first strike and high damage, Rogues have an easier time getting 1-hit kills against Revenants. The difficulty will be improving their durability so they can survive more powerful enemies. The human race is recommended; you will need to find some way to boost your hit points ({{boon|Absolution}}, {{boon|Vine Form}} and {{boon|Boost Health}} all work well for the Rogue here)&lt;br /&gt;
&lt;br /&gt;
=== {{c|Warlord}} ===&lt;br /&gt;
Using {{s|CYDSTEPP}}, a Warlord can continue fighting effectively even while poisoned and at 1 HP, allowing him to kill Revenants without leaving himself helpless. The {{r|Orc}} and {{r|Gnome}} races are recommended for Warlords.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Rat Monarch}} ===&lt;br /&gt;
An unconventional choice, but the Rat Monarch's corrosion stacks do not care at all about Stheno's resistance, which lets you play exactly like a normal dungeon without the need to kill everything. The random second boss will almost certainly be more threatening than her. The meat men, goo blobs and gorgons in this level are all easy fodder for the Rat Monarch.&lt;br /&gt;
&lt;br /&gt;
However, revenants are considerably more dangerous for the Rat Monarch than anyone else, because you cannot kill even the weak ones in melee without being poisoned. You will need to dispose of almost every one with either fireballs or petrification, so be sure to prep the Earthmother.&lt;br /&gt;
&lt;br /&gt;
== Suggested Gods ==&lt;br /&gt;
=== {{g|The Earthmother}} ===&lt;br /&gt;
The free {{s|IMAWAL}} glyph provides an easy way to get rid of revenants without fighting them, while also generating piety and bonus experience. You can easily generate more Earthmother piety on this map than virtually any other in the game, without sacrificing any XP-valuable monsters. The extra clutter this god naturally produces make it harder to avoid getting trapped by revenants, however.&lt;br /&gt;
&lt;br /&gt;
Avoid worshipping {{g|Dracul}}, since he will deduct piety every time you kill a revenant, which you will need to do often. The {{g|Glowing Guardian}} will not reward you for revenant kills since they are worth no XP, nor do any other dieties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hexx_Ruins&amp;diff=56345</id>
		<title>Hexx Ruins</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hexx_Ruins&amp;diff=56345"/>
				<updated>2016-10-31T09:12:58Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Hexx Ruins&lt;br /&gt;
|ShortHand=HR&lt;br /&gt;
|Rumor=''In an almost impassible region of the southern swamp, a set of ancient ruins peeks out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly.''&lt;br /&gt;
|SpecialRules=Whenever an XP-valuable monster is slain, a Revenant of equal level rises in its place. Revenants grant no XP and have a poison attack. As well, whenever any monster dies, every Revenant will suddenly move in to surround you. If you don't kill the Revenants, they will quickly swarm you. Monsters killed within subdungeons do not rise as Revenants, nor do the bosses.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters={{m|Naga}}, {{m|Serpent}}, {{m|Goo Blob}}, {{m|Gorgon}}, {{m|Goblin}}, {{m|Meat Man}}, Random&lt;br /&gt;
|Boss={{boss|Stheno}}, {{boss|Random}}&lt;br /&gt;
|SuggestedClasses={{c|Paladin}}, {{c|Rogue}}, {{c|Warlord}}, {{c|Rat Monarch}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Stone Cold Crazy}}&lt;br /&gt;
{{q|Someone Say Loot?}}&lt;br /&gt;
{{q|Unlikely Heroes: Swamp Edition}}&lt;br /&gt;
|Unlock=Complete {{q|Swamp Romp}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Stone Cold Crazy}}&lt;br /&gt;
{{:Someone Say Loot?}}&lt;br /&gt;
{{:Unlikely Heroes: Swamp Edition}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:Stheno}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Your top priority is to avoid being surrounded by Revenants. These monsters are not overwhelmingly strong as individuals, but their poison attack means they can exhaust you as you fight and in large numbers they can pin you down and overwhelm you. If you have the {{s|HALPMEH}} glyph, you can try to pick the Revenants off one at a time and then use your magic to cure the poison. You can also use the {{s|IMAWAL}} glyph to turn them to stone. They're not worth experience points anyways, so it's no loss to you to brick 'em. However, IMAWAL can also cut off your avenues of escape, and may increase your chances of being trapped by Revenants in the future. To complement this, you can choose to worship the Earthmother. This yields a free IMAWAL glyph and 10 piety per IMAWAL use, even on Revenants. You will most likely max out your piety without sacrificing any actual resources.&lt;br /&gt;
&lt;br /&gt;
The best way to stay safe from Revenants is to avoid creating too many to begin with. If you fight one or two powerful monsters, you will create one or two powerful Revenants. Although these will be dangerous opponents, there will not be enough of them at any given time to trap you. A swarm of 6 or 7 weaker Revenants is a much greater threat. By focusing on killing stronger monsters, you can level up very quickly, and by the time you've created a large number of Revenant you should have already gained enough levels to kill the weaker ones in a single blow.&lt;br /&gt;
&lt;br /&gt;
Once you've figured out how you're going to deal with Revenants, your next problem is Stheno. If there are ''any'' monsters left on the level, Stheno will grow stronger when you begin the boss battle. Clearing out the entire dungeon is critical. IMAWAL is an effective way to remove any stragglers you don't want to bother fighting. It's not like you can get a mid-boss level up anyway. The best answer to this is brute force; find a combination of items, glyphs, and deities to make your character as powerful as possible a plough through those monsters, and then the boss. &lt;br /&gt;
&lt;br /&gt;
One tricky strategy that can be used against Stheno is to employ many one-time bonuses to 1-hit-KO the boss.  Since the first attack goes through before she absorbs the other monsters, this attack will not be affected by those extra resistances.  However, pulling this off is usually more difficult than more conventional approaches.&lt;br /&gt;
&lt;br /&gt;
== Suggested Classes ==&lt;br /&gt;
=== {{c|Paladin}} ===&lt;br /&gt;
He begins with the HALPMEH glyph, and the dungeon is almost exclusively physical damage. There's no more straightforward approach than this. The Human and Orc races are suggested for the Paladin.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Rogue}} ===&lt;br /&gt;
With first strike and high damage, Rogues have an easier time getting 1-hit kills against Revenants. The difficulty will be improving their durability so they can survive more powerful enemies. The human race is recommended; you will need to find some way to boost your hit points ({{boon|Absolution}}, {{boon|Vine Form}} and {{boon|Boost Health}} all work well for the Rogue here)&lt;br /&gt;
&lt;br /&gt;
=== {{c|Warlord}} ===&lt;br /&gt;
Using {{s|CYDSTEPP}}, a Warlord can continue fighting effectively even while poisoned and at 1 HP, allowing him to kill Revenants without leaving himself helpless. The {{r|Orc}} and {{r|Gnome}} races are recommended for Warlords.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Rat Monarch}} ===&lt;br /&gt;
An unconventional choice, but the Rat Monarch's corrosion stacks do not care at all about Stheno's resistance, which lets you play exactly like a normal dungeon without the need to kill everything. The random second boss will almost certainly be more threatening than her. The meat men, goo blobs and gorgons in this level are all easy fodder for the Rat Monarch.&lt;br /&gt;
&lt;br /&gt;
However, revenants are considerably more dangerous for the Rat Monarch than anyone else, because you cannot kill even the weak ones in melee without being poisoned. You will need to dispose of almost every one with either fireballs or petrification, so be sure to prep the Earthmother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggested Gods ==&lt;br /&gt;
=== {{g|The Earthmother}} ===&lt;br /&gt;
The free {{s|IMAWAL}} glyph provides an easy way to get rid of revenants without fighting them, while also generating piety and bonus experience. You can easily generate more Earthmother piety on this map than virtually any other in the game, without sacrificing any XP-valuable monsters. The extra clutter this god naturally produces make it harder to avoid getting trapped by revenants, however.&lt;br /&gt;
&lt;br /&gt;
Avoid worshipping {{g|Dracul}}, since he will deduct piety every time you kill a revenant, which you will need to do often. The {{g|Glowing Guardian}} will not reward you for revenant kills since they are worth no XP, nor do any other dieties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Havendale_Bridge&amp;diff=56344</id>
		<title>Havendale Bridge</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Havendale_Bridge&amp;diff=56344"/>
				<updated>2016-10-31T09:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Havendale Bridge&lt;br /&gt;
|ShortHand=HB&lt;br /&gt;
|Rumor=''A distant valley lies hidden from the world, nestled between mountains and protected by a mighty river. Travelers report malevolent spirits stirring up the waters and trolls guarding the few crossing points that exist.''&lt;br /&gt;
|SpecialRules=This level is bisected by a river with only one crossing. The bridge is guarded by a {{m|Bridge Troll}}. It's more difficult than a typical LV5 monster and many characters will be unable to defeat it using only the resources on the first side of the bridge. You can pay {{gold|20}} instead of fighting the troll to access the other side. The {{s|WEYTWUT}}, {{s|WONAFYT}} and {{s|PISORF}} glyphs, if found, can be used to bypass the monster and fight it at a later time. The {{i|Bear Mace}} can also be used for this purpose, making it a good preparation for this dungeon. When defeated, the Bridge Troll drops a {{i|Sensation Stone}}. In addition, if you use the {{i|Slayer Wand}} on the Bridge Troll, it will drop a {{i|Sensation Stone}} but will respawn on the same spot as a LV10 version with much higher stats. This LV10 version will also drop a {{i|Sensation Stone}} when killed.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=105%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters={{m|Druid}}, {{m|Rusalka}}, {{m|Tokoloshe}}, {{m|Goat}}, {{m|Goblin}}, {{m|Bandit}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|Zin Kibaru}}, {{boss|Random boss}}&lt;br /&gt;
|SuggestedClasses={{c|Berserker}}, {{c|Bloodmage}}, {{c|Monk}}, {{c|Paladin}}, {{c|Sorcerer}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Troll Toll}}&lt;br /&gt;
{{q|Unlikely Heroes: Forest Edition}}&lt;br /&gt;
|Unlock=Complete {{q|Jungle Beat}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Troll Toll}}&lt;br /&gt;
{{:Unlikely Heroes: Forest Edition}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:Zin Kibaru}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Halls_of_Steel&amp;diff=56343</id>
		<title>Halls of Steel</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Halls_of_Steel&amp;diff=56343"/>
				<updated>2016-10-31T09:11:57Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Halls of Steel&lt;br /&gt;
|ShortHand=HoS&lt;br /&gt;
|Rumor=''Deceptively small from the outside, the Creeplight monastery actually hides miles of underground obsidian passages filled with ancient ceremonial weaponry and armour. Unfortunately, just about all of it is sentient.''&lt;br /&gt;
|SpecialRules=The {{i|Orb of Lusory}} spawns in this dungeon. It can be destroyed to get rid of all illusions. Beating this dungeon with 4 classes will unlock Vicious mode.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=120%&lt;br /&gt;
|Region=East&lt;br /&gt;
|Monsters={{m|Illusion}}, {{m|Animated Armour}}, {{m|Steel Golem}}, {{m|Warlock}}, {{m|Wraith}}&lt;br /&gt;
|Boss={{boss|The Indomitable (HoS)}}, {{boss|Random}}&lt;br /&gt;
|SuggestedClasses={{c|Berserker}}, {{c|Bloodmage}}, {{c|Monk}}, {{c|Paladin}}, {{c|Sorcerer}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Dancing Blades}}&lt;br /&gt;
{{q|Vicious Edge}}&lt;br /&gt;
|Unlock=Complete {{q|Cult of Personality}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Dancing Blades}}&lt;br /&gt;
{{:Vicious Edge}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:The Indomitable (HoS)}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This boss has a considerable amount of staying power, so it is recommended you play a class that lasts long. The 4 main classes are Bloodmages, because of the considerable amount of fireballs you can throw, Monks, because their resistances and their considerable [[regen-fighting]] capabilities, Paladins, because {{s|HALPMEH}} and resistances are a great counteraction to low damage, and Sorcerers, because the {{a|MANA SHIELD}} takes out an additional layer of death protection. Also, make sure not to incur any weakening and lower resist, if it matters.&lt;br /&gt;
&lt;br /&gt;
If you play a {{c|Bloodmage}} use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on {{s|BLUDTUPOWA}} and reveal 3 tiles, bringing the boss to 31 HP. If you are at least LV7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.&lt;br /&gt;
&lt;br /&gt;
If you are playing a {{c|Monk}}, you should be regen fighting sorcerers and wraiths a few levels above you. You shouldn't do this too much because you need to save enough tiles to out regen the boss. Use {{g|Taurog}}, and avoid weakening or lower resists. When you reach the boss begin fighting until you cannot, then reveal tiles till your HP is above 31. Once your HP is high enough, assuming you deal enough damage, you should be able to take off another layer of death protection. Use {{boon|Unstoppable Fury}} and health potions to try to outlast him once you run out of tiles.&lt;br /&gt;
&lt;br /&gt;
If you play a {{c|Paladin}}, try to maximize out your resistances so {{s|HALPMEH}} will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss.&lt;br /&gt;
&lt;br /&gt;
If you are playing a {{c|Sorcerer}}, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The {{a|MANA SHIELD}} takes out 2 death protections, so you should have no problem out lasting the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ick_Swamp&amp;diff=56342</id>
		<title>Ick Swamp</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ick_Swamp&amp;diff=56342"/>
				<updated>2016-10-31T09:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Ick Swamp&lt;br /&gt;
|ShortHand=IS&lt;br /&gt;
|Rumor=''The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.''&lt;br /&gt;
|SpecialRules=All Warlocks drop {{i|Wisp Gem}}. Mana burn, poisonous and corrosive plants have a small chance to drop a {{i|Spoon}}.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=120%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters={{m|Vampire}}, {{m|Gorgon}}, {{m|Naga}}, {{m|Meat Man}}, {{m|Warlock}}, {{m|Wraith}}&lt;br /&gt;
|Boss={{boss|Itsssamna}}, {{boss|Random boss}}&lt;br /&gt;
|SuggestedClasses={{c|Rogue}}, {{c|Berserker}}, {{c|Bloodmage}}&lt;br /&gt;
|Quests={{q|Challenge Accepted}}&lt;br /&gt;
|Unlock=Complete {{q|Stone Cold Crazy}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Challenge Accepted}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
{{:Itsssamna}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
You want to level up using gorgons, vampires, and warlocks because they all have relatively low hp. Nagas are to be avoided unless they can be killed without incurring any weakening. The plants are very dangerous and hinder your movement, but avoid killing the poison and mana burn plants unless you're about to level up. If possible, before you level up, clear out all the poison and mana burn plants. Corrosion can not be removed easily, so it is recommended you avoid getting any. Before you begin the boss fight, make sure you have killed all sorcerers and pick up all wisp gems.&lt;br /&gt;
&lt;br /&gt;
== Special interactions with plants ==&lt;br /&gt;
The harmful plants of the {{d|Ick Swamp}} can be exploited as a resource under limited conditions. A worshiper of {{g|Glowing Guardian}} equipped with {{s|HALPMEH}} can and should poison himself whenever he is at full mana and about to explore, and at any point in time during a battle where he intends to cast {{s|HALPMEH}}. Whenever practical, you should also try to get poisoned and manaburned just before leveling up. A character following this strategy will actually want to conserve the plants rather than just cut them down.&lt;br /&gt;
&lt;br /&gt;
It may not look like it, but the harmful plants apply their effects by making a zero-damage attack. This attack can be dodged like any other attack. Rogues following {{g|Tikki Tooki}} can gain very large amounts of piety by harvesting the plants right before level up. Taking the {{boon|Dodging}} makes this even better.&lt;br /&gt;
&lt;br /&gt;
Killing a plant, even the harmless green ones, still counts as a kill and still discharges {{s|IMAWAL}}. Be cautious that you don't waste your {{t|Experience Boost}} on a 0 xp kill!&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
{{g|Jehora Jeheyu}} is prep-worthy, even if the loss of an inventory slot hurts badly with all those Spoons and Wisp Gems. {{boon|Chaos Avatar}} can be used to either wipe Weakness stacks or lower resistances before/after the fight with Itsssamna, or mid-fight as a compromise with a nice level-up heal thrown in.  However you choose to do it, you may as well kill all those nasty corrosive plants first and pick through the remains for any extra trinkets, if you have room for them.&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} can also lower MR, and she can do the full 50% unlike Jehora given enough piety.  One of the two gods or a {{i|Piercing Wand}} is almost mandatory for using caster strategies on Itsssamna.&lt;br /&gt;
&lt;br /&gt;
{{g|Glowing Guardian}} has already been mentioned because of the extra piety available from poison/mana burn plants.  This god also burdens your inventory, though.  {{g|Tikki Tooki}} has a novel interaction with plants to farm piety, discussed above.&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} is probably not worth it, all things considered, at best usable for a risky end-game spike.  The last place {{boon|Vine Form}} is going to be of much help is against a tanky boss like Itsssamna who applies {{t|Weakening}}. {{boon|Clearance}}, {{boon|Greenblood}}, and {{boon|Entanglement}} are somewhat better, but you will want to clear a large number of plants before converting in so that your {{boon|Clearance}} will have a higher chance of removing the plants which are in your way.  All things considered, {{boon|Plantation}} is a risky move even then, except for maybe a {{c|Crusader}}, who will have the fewest plants remaining thanks to his three immunities.&lt;br /&gt;
&lt;br /&gt;
The others don't necessarily merit a special mention either way, though some specific strategies for {{g|Taurog}} are discussed above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Stone_Cold_Crazy&amp;diff=56341</id>
		<title>Stone Cold Crazy</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Stone_Cold_Crazy&amp;diff=56341"/>
				<updated>2016-10-31T09:09:24Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
{{{tpl|QuestInfobox}}}&lt;br /&gt;
|QName=Stone Cold Crazy&lt;br /&gt;
|Prereq=Complete {{q|Swamp Romp}}&lt;br /&gt;
|QDesc=Defeat {{d|Hexx Ruins}}&lt;br /&gt;
|QUnlock=Unlocks: {{d|The Slime Pit}}, {{d|Ick Swamp}}&lt;br /&gt;
|Tooltip=Defeat Hexx Ruins&amp;amp;#10;Unlocks: The Slime Pit&amp;amp;#10;Prerequisite: Complete Swamp Romp&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Quests]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ick_Swamp&amp;diff=56340</id>
		<title>Ick Swamp</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ick_Swamp&amp;diff=56340"/>
				<updated>2016-10-31T09:08:54Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Ick Swamp&lt;br /&gt;
|ShortHand=IS&lt;br /&gt;
|Rumor=''The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.''&lt;br /&gt;
|SpecialRules=All Warlocks drop {{i|Wisp Gem}}. Mana burn, poisonous and corrosive plants have a small chance to drop a {{i|Spoon}}.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=120%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters={{m|Vampire}}, {{m|Gorgon}}, {{m|Naga}}, {{m|Meat Man}}, {{m|Warlock}}, {{m|Wraith}}&lt;br /&gt;
|Boss={{boss|Itsssamna}}, {{boss|Random boss}}&lt;br /&gt;
|SuggestedClasses={{c|Rogue}}, {{c|Berserker}}, {{c|Bloodmage}}&lt;br /&gt;
|Quests={{q|Challenge Accepted}}&lt;br /&gt;
|Unlock=Complete {{q|Stone Cold Crazy}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Challenge Accepted}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Itsssamna}}&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
You want to level up using gorgons, vampires, and warlocks because they all have relatively low hp. Nagas are to be avoided unless they can be killed without incurring any weakening. The plants are very dangerous and hinder your movement, but avoid killing the poison and mana burn plants unless you're about to level up. If possible, before you level up, clear out all the poison and mana burn plants. Corrosion can not be removed easily, so it is recommended you avoid getting any. Before you begin the boss fight, make sure you have killed all sorcerers and pick up all wisp gems.&lt;br /&gt;
&lt;br /&gt;
== Special interactions with plants ==&lt;br /&gt;
The harmful plants of the {{d|Ick Swamp}} can be exploited as a resource under limited conditions. A worshiper of {{g|Glowing Guardian}} equipped with {{s|HALPMEH}} can and should poison himself whenever he is at full mana and about to explore, and at any point in time during a battle where he intends to cast {{s|HALPMEH}}. Whenever practical, you should also try to get poisoned and manaburned just before leveling up. A character following this strategy will actually want to conserve the plants rather than just cut them down.&lt;br /&gt;
&lt;br /&gt;
It may not look like it, but the harmful plants apply their effects by making a zero-damage attack. This attack can be dodged like any other attack. Rogues following {{g|Tikki Tooki}} can gain very large amounts of piety by harvesting the plants right before level up. Taking the {{boon|Dodging}} makes this even better.&lt;br /&gt;
&lt;br /&gt;
Killing a plant, even the harmless green ones, still counts as a kill and still discharges {{s|IMAWAL}}. Be cautious that you don't waste your {{t|Experience Boost}} on a 0 xp kill!&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
{{g|Jehora Jeheyu}} is prep-worthy, even if the loss of an inventory slot hurts badly with all those Spoons and Wisp Gems. {{boon|Chaos Avatar}} can be used to either wipe Weakness stacks or lower resistances before/after the fight with Itsssamna, or mid-fight as a compromise with a nice level-up heal thrown in.  However you choose to do it, you may as well kill all those nasty corrosive plants first and pick through the remains for any extra trinkets, if you have room for them.&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} can also lower MR, and she can do the full 50% unlike Jehora given enough piety.  One of the two gods or a {{i|Piercing Wand}} is almost mandatory for using caster strategies on Itsssamna.&lt;br /&gt;
&lt;br /&gt;
{{g|Glowing Guardian}} has already been mentioned because of the extra piety available from poison/mana burn plants.  This god also burdens your inventory, though.  {{g|Tikki Tooki}} has a novel interaction with plants to farm piety, discussed above.&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} is probably not worth it, all things considered, at best usable for a risky end-game spike.  The last place {{boon|Vine Form}} is going to be of much help is against a tanky boss like Itsssamna who applies {{t|Weakening}}. {{boon|Clearance}}, {{boon|Greenblood}}, and {{boon|Entanglement}} are somewhat better, but you will want to clear a large number of plants before converting in so that your {{boon|Clearance}} will have a higher chance of removing the plants which are in your way.  All things considered, {{boon|Plantation}} is a risky move even then, except for maybe a {{c|Crusader}}, who will have the fewest plants remaining thanks to his three immunities.&lt;br /&gt;
&lt;br /&gt;
The others don't necessarily merit a special mention either way, though some specific strategies for {{g|Taurog}} are discussed above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Wisp_Gem.png&amp;diff=56339</id>
		<title>File:Wisp Gem.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Wisp_Gem.png&amp;diff=56339"/>
				<updated>2016-10-31T09:07:56Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Zayyeh uploaded a new version of File:Wisp Gem.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Itsssamna.png&amp;diff=56338</id>
		<title>File:Itsssamna.png</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Itsssamna.png&amp;diff=56338"/>
				<updated>2016-10-31T09:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ick_Swamp&amp;diff=56337</id>
		<title>Ick Swamp</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ick_Swamp&amp;diff=56337"/>
				<updated>2016-10-31T09:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Hexx Ruins&lt;br /&gt;
|ShortHand=HR&lt;br /&gt;
|Rumor=''The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.''&lt;br /&gt;
|SpecialRules=All Warlocks drop {{i|Wisp Gem}}. Mana burn, poisonous and corrosive plants have a small chance to drop a {{i|Spoon}}.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=120%&lt;br /&gt;
|Region=South&lt;br /&gt;
|Monsters={{m|Vampire}}, {{m|Gorgon}}, {{m|Naga}}, {{m|Meat Man}}, {{m|Warlock}}, {{m|Wraith}}&lt;br /&gt;
|Boss={{boss|Itsssamna}}, {{boss|Random boss}}&lt;br /&gt;
|SuggestedClasses={{c|Rogue}}, {{c|Berserker}}, {{c|Bloodmage}}&lt;br /&gt;
|Quests=&lt;br /&gt;
{{q|Challenge Accepted}}&lt;br /&gt;
|Unlock=Complete {{q|Stone Cold Crazy}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{:Challenge Accepted}}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
{{:Itsssamna}}&lt;br /&gt;
{{:Random Boss}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
You want to level up using gorgons, vampires, and warlocks because they all have relatively low hp. Nagas are to be avoided unless they can be killed without incurring any weakening. The plants are very dangerous and hinder your movement, but avoid killing the poison and mana burn plants unless you're about to level up. If possible, before you level up, clear out all the poison and mana burn plants. Corrosion can not be removed easily, so it is recommended you avoid getting any. Before you begin the boss fight, make sure you have killed all sorcerers and pick up all wisp gems.&lt;br /&gt;
&lt;br /&gt;
== Special interactions with plants ==&lt;br /&gt;
The harmful plants of the {{d|Ick Swamp}} can be exploited as a resource under limited conditions. A worshiper of {{g|Glowing Guardian}} equipped with {{s|HALPMEH}} can and should poison himself whenever he is at full mana and about to explore, and at any point in time during a battle where he intends to cast {{s|HALPMEH}}. Whenever practical, you should also try to get poisoned and manaburned just before leveling up. A character following this strategy will actually want to conserve the plants rather than just cut them down.&lt;br /&gt;
&lt;br /&gt;
It may not look like it, but the harmful plants apply their effects by making a zero-damage attack. This attack can be dodged like any other attack. Rogues following {{g|Tikki Tooki}} can gain very large amounts of piety by harvesting the plants right before level up. Taking the {{boon|Dodging}} makes this even better.&lt;br /&gt;
&lt;br /&gt;
Killing a plant, even the harmless green ones, still counts as a kill and still discharges {{s|IMAWAL}}. Be cautious that you don't waste your {{t|Experience Boost}} on a 0 xp kill!&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
{{g|Jehora Jeheyu}} is prep-worthy, even if the loss of an inventory slot hurts badly with all those Spoons and Wisp Gems. {{boon|Chaos Avatar}} can be used to either wipe Weakness stacks or lower resistances before/after the fight with Itsssamna, or mid-fight as a compromise with a nice level-up heal thrown in.  However you choose to do it, you may as well kill all those nasty corrosive plants first and pick through the remains for any extra trinkets, if you have room for them.&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} can also lower MR, and she can do the full 50% unlike Jehora given enough piety.  One of the two gods or a {{i|Piercing Wand}} is almost mandatory for using caster strategies on Itsssamna.&lt;br /&gt;
&lt;br /&gt;
{{g|Glowing Guardian}} has already been mentioned because of the extra piety available from poison/mana burn plants.  This god also burdens your inventory, though.  {{g|Tikki Tooki}} has a novel interaction with plants to farm piety, discussed above.&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} is probably not worth it, all things considered, at best usable for a risky end-game spike.  The last place {{boon|Vine Form}} is going to be of much help is against a tanky boss like Itsssamna who applies {{t|Weakening}}. {{boon|Clearance}}, {{boon|Greenblood}}, and {{boon|Entanglement}} are somewhat better, but you will want to clear a large number of plants before converting in so that your {{boon|Clearance}} will have a higher chance of removing the plants which are in your way.  All things considered, {{boon|Plantation}} is a risky move even then, except for maybe a {{c|Crusader}}, who will have the fewest plants remaining thanks to his three immunities.&lt;br /&gt;
&lt;br /&gt;
The others don't necessarily merit a special mention either way, though some specific strategies for {{g|Taurog}} are discussed above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Itsssamna&amp;diff=56336</id>
		<title>Itsssamna</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Itsssamna&amp;diff=56336"/>
				<updated>2016-10-31T09:00:52Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Itsssamna&lt;br /&gt;
|Icon=Naga&lt;br /&gt;
|HAtt=45&lt;br /&gt;
|HHp=380&lt;br /&gt;
|VTAtt=60&lt;br /&gt;
|VTHp=636&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|Weakening blow}}&lt;br /&gt;
&lt;br /&gt;
{{t|Physical resist}} 50%&lt;br /&gt;
&lt;br /&gt;
{{t|Magic resist}} 50%&lt;br /&gt;
|Trophy={{Trophy|Naga Tail}}&lt;br /&gt;
|Found={{d|Ick Swamp}}&lt;br /&gt;
|BInfo=The boss, Itsssama, has very high resistances and weakens you, so a low damage character is not recommended.  Additionally, you should decide in advance which boss to deal with first; if you rely mostly on physical damage and go after Itsssamna first, you will want to pick up a {{i|Fortitude Tonic}} for after the fight. If you decide to go the spell casting route, it is highly recommended you bring the {{i|Piercing Wand}} to counteract his high resistances. Itsssamna's weakness is his damage - even a L6 rogue can take a hit without dying, so this makes {{s|HALPMEH}} an incredibly valuable glyph. {{c|Berserker}} and {{c|Rogue}} are very good class choices. If you choose a {{c|Rogue}}, you must either find {{s|HALPMEH}}, {{s|CYDSTEPP}}, or an altar to {{g|Taurog}}, because health potions will not last you long enough. If you find a {{s|CYDSTEPP}} glyph, start killing sorcerers, gorgons, and vampires 2-3 levels above you. If you find {{s|HALPMEH}}, it will be monsters 1-2 levels above you. If you find {{g|Taurog}}, only pick up the sword, armor, and possibly shield, as you need the rest of the space for wisp gems. If you go the {{c|Berserker}} route it's Taurog time! Grab the sword, armor, and helmet first converting all glyphs and killing high level sorcerers with your new 65% magic resistance. The boss should be easily outlast-able with any of the 4 tactics.&lt;br /&gt;
|Tooltip=Difficulty: Hard&amp;amp;#10;Attack/HP: 45/380&amp;amp;#10;Vicious token Attack/HP: 60/636&amp;amp;#10;Traits: Weakening blow, Physical resist 50%, Magic resist 50%&amp;amp;#10;Trophy: Naga Tail&amp;amp;#10;Found: Ick Swamp&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Itsssamna&amp;diff=56335</id>
		<title>Itsssamna</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Itsssamna&amp;diff=56335"/>
				<updated>2016-10-31T09:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: Created page with &amp;quot;{{Stub}} &amp;lt;onlyinclude&amp;gt;{{ {{{tpl|HVBossInfo}}} |BossName=Itsssamna |Icon=Naga |HAtt=45 |HHp=380 |VTAtt=60 |VTHp=636 |BossTraits= {{t|Weakening blow}}  {{t|Physical resist}} 50%...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Itsssamna&lt;br /&gt;
|Icon=Naga&lt;br /&gt;
|HAtt=45&lt;br /&gt;
|HHp=380&lt;br /&gt;
|VTAtt=60&lt;br /&gt;
|VTHp=636&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|Weakening blow}}&lt;br /&gt;
&lt;br /&gt;
{{t|Physical resist}} 50%&lt;br /&gt;
&lt;br /&gt;
{{t|Magic resist}} 50%&lt;br /&gt;
|Trophy={{Trophy|Naga Tail}}&lt;br /&gt;
|Found={{d|Ick Swamp}}&lt;br /&gt;
|BInfo=The boss, Itsssama, has very high resistances and weakens you, so a low damage character is not recommended.  Additionally, you should decide in advance which boss to deal with first; if you rely mostly on physical damage and go after Itsssamna first, you will want to pick up a {{i|Fortitude Tonic}} for after the fight. If you decide to go the spell casting route, it is highly recommended you bring the {{i|Piercing Wand}} to counteract his high resistances. Itsssamna's weakness is his damage - even a L6 rogue can take a hit without dying, so this makes {{s|HALPMEH}} an incredibly valuable glyph. {{c|Berserker}} and {{c|Rogue}} are very good class choices. If you choose a {{c|Rogue}}, you must either find {{s|HALPMEH}}, {{s|CYDSTEPP}}, or an altar to {{g|Taurog}}, because health potions will not last you long enough. If you find a {{s|CYDSTEPP}} glyph, start killing sorcerers, gorgons, and vampires 2-3 levels above you. If you find {{s|HALPMEH}}, it will be monsters 1-2 levels above you. If you find {{g|Taurog}}, only pick up the sword, armor, and possibly shield, as you need the rest of the space for wisp gems. If you go the {{c|Berserker}} route it's Taurog time! Grab the sword, armor, and helmet first converting all glyphs and killing high level sorcerers with your new 65% magic resistance. The boss should be easily outlast-able with any of the 4 tactics.&lt;br /&gt;
|Tooltip=Difficulty: Hard&amp;amp;#10;Attack/HP: 45/380&amp;amp;#10;Vicious token Attack/HP: 60/636&amp;amp;#10;Traits: Weakening blow, Physical resist 50%, Magic resist 50%&amp;amp;#10;Trophy: Naga Tail&amp;amp;#10;Found: Ick Swamp&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Challenge_Accepted&amp;diff=56334</id>
		<title>Challenge Accepted</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Challenge_Accepted&amp;diff=56334"/>
				<updated>2016-10-31T08:52:55Z</updated>
		
		<summary type="html">&lt;p&gt;Zayyeh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
{{{tpl|QuestInfobox}}}&lt;br /&gt;
|QName=Challenge Accepted&lt;br /&gt;
|Prereq=Defeat {{d|Hexx Ruins}} and meet {{boss|Itsssamna}} in a one-time subdungeon&lt;br /&gt;
|QDesc=Defeat {{d|Ick Swamp}} with {{c|Thief}}, {{c|Rogue}}, and {{c|Assassin}}&lt;br /&gt;
|Reward=Reward: {{gold|500}}&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|QUnlock=Unlocks: {{d|Naga City}}&lt;br /&gt;
|Tooltip=Defeat Ick Swamp with Thief, Rogue, Assassin&amp;amp;#10;Reward: 500&amp;amp;#10;Unlocks: Naga City&amp;amp;#10;Prerequisite: Defeat Hexx Ruins and meet Itsssamna in a one-time subdungeon&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Quests]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

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