https://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&user=Sitnaltax&feedformat=atom
DDwiki - User contributions [en]
2024-03-19T07:20:02Z
User contributions
MediaWiki 1.25.1
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tower_of_Gaan-Telet&diff=47523
Tower of Gaan-Telet
2015-02-01T17:55:31Z
<p>Sitnaltax: /* Horatio */</p>
<hr />
<div>__NOTOC__<br />
<br />
[[File:Gaan-talet.JPG|frame]]<br />
<br />
Gaan-Talet is a difficult, multi-layered dungeon. Like Halls of Steel, there is a Hard and Vicious difficulty available. Hard is unlocked by collecting at least one of every monster trophy at the Taxidermist. Vicious (often considered to be the most difficult dungeon in the game) is unlocked by completing the quest to defeat Hard with the Purist badge.<br />
<br />
== Overview ==<br />
<br />
The exterior of Gaan-Talet contains the shops, glyphs, and boosters of a normal dungeon. There are no altars (on the outside), and there is no normal subdungeon, although the Smuggler's Den will appear if you prep it. Ordinary monsters from level 1-7 appear on the outside; there are no level 8+ monsters or bosses on the outside. The inside of the tower begins revealed.<br />
<br />
To complete Gaan-Talet, you must enter a series of special subdungeons inside the tower. Once all enemies in each level are defeated, the next becomes available.<br />
<br />
== Subdungeons ==<br />
<br />
On Hard, you must clear three subdungeons, plus Horatio's. On Vicious, you must clear 9.<br />
<br />
Each subdungeon is a small level, initially unexplored, containing several tough monsters (one of which is exotic), an altar, and a exotic, useful item. On Vicious, this means that every altar will eventually be available. To make life even harder, most levels will give you some kind of penalty when you enter. (A few, including the first, do not.) You can travel freely between the current subdungeon, previous subdungeons, and the exterior.<br />
<br />
The first, second, and third subdungeons contain monsters of level 8, 9, and 10, respectively. The 10th level monsters are not bosses, simply scaled-up monsters (for instance, the 10th level Goo Blob has Physical Resistance of only 50%, not 75%). In Vicious, subdungeons 4-9 also have 10th-level monsters; on each level, the monsters get a progressively larger HP and Attack bonus.<br />
<br />
The monsters in the subdungeons are - similarly to bosses - immune to the instant kill effects of Slayer Wand, IMAWAL or the Glowing Guardan's Absolution boon.<br />
<br />
== Penalties ==<br />
<br />
These will occur in a random order when you first enter each subdungeon.<br />
<br />
*The subdungeon is completely revealed when you enter, providing no exploration healing.<br />
*All monsters in this subdungeon gain No XP.<br />
*All monsters in this subdungeon gain Bloodless (Lifesteal doesn't work, and they don't leave a blood pool.)<br />
*All monsters in this subdungeon gain First Strike.<br />
*All monsters in this subdungeon gain Retaliate: Fireball.<br />
*You gain Poisoned, Mana Burn, and one stack each of Weakened and Corroded.<br />
*You gain three stacks of Cursed.<br />
<br />
== Exotic Monsters and Items ==<br />
<br />
Again, these will occur in a random order; however, the monsters and items are linked.<br />
<br />
*Goblin Miner (Knockback, Mana burn) with 2 Wall Crushers. The Wall Crushers are not of much use, but convert for 25 CP each.<br />
*Dancing Sword (1 Death Protection/level, Blink) with the sword "Penance". Penance grants 2 base attack and 1 base mana, but grants a penalty of 1 base attack and mana if you convert it from inventory. Converting right from the ground does not induce the penalty.<br />
*Burn Viper (Blink, Mana burn) with a Cracked Amulet (when consumed, 5 XP).<br />
*Golden Statue (1 damage only, but has No XP, a lot of hit points, Weakening Blow, and Corrodes) with the Long Rant (when consumed, afflicts 3 stacks of Corroded on all enemies on the level).<br />
*Gelatinous Thing (Retaliate: Fireball) with Nom Nom (when consumed, poisons you but acts as a health booster).<br />
*Bridge Troll(50% Physical and Magic Resist, Fast Regen, Berserk at 50%) with a Sensation Stone (convert for 150 CP). The Bridge Troll is one of the more difficult monsters, but it drops a second Sensation Stone, making this a mixed blessing level.<br />
*Dragon Elite (50% Magic Resist, Poisonous, Curse Bearer) with a Compression Seal<br />
*Illusion (50% Physical Resist, Weakening Blow, Retaliate: Fireball) with the Ritual Scroll (when consumed, +5% Physical and Magic Resist, but 3 stacks of Cursed).<br />
*Immortal Yin (no XP) with Yang's Sword (small, +3 damage, consume for a level of Death Protection). This is one of the best pairings to find, because Yin is not difficult and the item is small provides a good power boost.<br />
<br />
== Horatio ==<br />
<br />
The final boss is the Goat-shaped Horatio the Immortal. Despite his form, he does a relatively modest 75 damage. On Hard, he has 999 HP. On Vicious, he has 5000 HP, Physical and Magical restances of 50%, and Berserks at 50%.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&diff=47350
Subdungeons
2015-01-10T17:49:30Z
<p>Sitnaltax: /* Darvin's subdungeon project */</p>
<hr />
<div>Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.<br />
=== Darvin's subdungeon project ===<br />
{| class="wikitable sortable"<br />
|- style="background-color: #EEEEEE"<br />
!width=15% | Entrance View<br />
!width=10% | Name<br />
!width=10% | Appears in<br />
!width=10% | Explored?<br />
!width=75% | Summary<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Graveyard]]<br />
|Center<br />
|Yes<br />
|5 gold piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Sir Thrawn]]<br />
|Center<br />
|No<br />
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Exploding Signpost]]<br />
|Center, North<br />
|No<br />
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and {{i|Schadenfreude Potion}}.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Hitball]]<br />
|Center, West<br />
|Partially<br />
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Legend of the Signpost Gorgon]]<br />
|Center<br />
|No<br />
|A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Goo Potion]]<br />
|Center, North<br />
|No<br />
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Djinni Potion]]<br />
|Center, North<br />
|No<br />
|A 5x5 area containing a level 5 {{m|djinni}} who drops a {{i|Mana Potion}} when killed.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Yin and Yang]]<br />
|Center<br />
|Yes<br />
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Sapphire Helmet]]<br />
|Center<br />
|No<br />
|Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Edible Adversaries]]<br />
|Center<br />
|No<br />
|A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 {{m|Meatman}}. When killed, the {{m|Meatman}} drops "Nom Nom", a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Misplaced Cutlery]]<br />
|Center<br />
|No<br />
|A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Zombie Money]]<br />
|North<br />
|No<br />
|A massive chamber, but only about half is accessible without revealing magic. At the far end of a narrow hallway is a pile of gold. When picked up, five {{m|zombie}} of equal level to yourself appear and block the way out.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Sorcerer's Potion Trade]]<br />
|North<br />
|No<br />
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Teeth Teeth Teeth]]<br />
|North<br />
|No<br />
|A 5x5 room containing five gold piles and a strange amulet (15g, 35CP). When the amulet is picked up, the room changes and a level 9 and level 1 {{m|thrall}} appear.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Jadetooth]]<br />
|North<br />
|Partially<br />
|A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection). When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Serpent Dungeon]]<br />
|North<br />
|No<br />
|Contains five gold piles and a level 6 {{m|Serpent}}. When killed, the {{m|Serpent}} drops a {{i|Fortitude tonic}}.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Shade Transformation]]<br />
|North<br />
|No<br />
|Contains five gold piles and a level 5 "shade" (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives). When killed, the shade transforms into a {{m|djinni}} with identical abilities and stats. When that is killed, he drops a {{i|Mana Potion}}.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Foolish Imp]]<br />
|North<br />
|No<br />
|A 5x5 room containing five gold piles and a level 9 {{m|imp}}. When killed, the imp drops a {{i|Mana Potion}}. A sign briefly talks about the foolish decisions of the northern empire.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Blood Fountain]]<br />
|East<br />
|Yes<br />
|A fountain in the midle of a 5X5 square. Gives 5% Sanguine.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[El Potion Loco]]<br />
|North<br />
|Yes<br />
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their reaspective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Paan's Labyrinth]]<br />
|East<br />
|Partially<br />
|A troll caled Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Helboi who have lifesteal.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Undead Kennel]]<br />
|East<br />
|No<br />
|Contains a level 1 {{m|zombie}}, a {{i|slayer wand}} and a {{i|Zombie Dog}}.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Mass09 Banking]]<br />
|East<br />
|No<br />
|Contains a lvl5 non-hostile {{m|vampire}} who hands you [[Mass09 Ledger]] when you talk to him. The ledger is a small item which can be used for 1 gold per use to shuffle all existing monster locations. This item can be lockered.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Mad Whispers]]<br />
|North<br />
|No<br />
|Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Smackle Funky's]]<br />
|Center, South<br />
|No<br />
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 gold.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Diary of a Goat]]<br />
|South<br />
|No<br />
|A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Vampire Chef]]<br />
|South<br />
|Yes<br />
|Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).<br />
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Confession]]<br />
|South<br />
|No<br />
|A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Wisp Gems]]<br />
|South<br />
|No<br />
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop Whisp Gems (5% attack bonus, small item).<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Sticky Stick]]<br />
|South<br />
|No<br />
|A 5x5 Room containing {{m|Corrosive Creeper}}. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Metal Spider Temple]]<br />
|South<br />
|No<br />
|15x13 Room, uncovering tiles will afflict you with different debuffs. Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Contemplate the Waters]]<br />
|South<br />
|Partially<br />
|15x13 Room with a good amount of non accesible Blackspace.<br />
Contains a Monk who will give you a [[LEMMISI]] Glyph for 25 G.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Spider Lore]]<br />
|West<br />
|No<br />
|A 5x5 room with 5 small gold piles and a Spider lore signpost.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[The New World]]<br />
|West<br />
|Yes<br />
|Soko-Trolls puzzle, must spell out "The New World" in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large gold pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Lurnatrix]]<br />
|West<br />
|Yes<br />
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[The Mighty Lost Lekon]]<br />
|West<br />
|No<br />
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Draco's Heart]]<br />
|West<br />
|No<br />
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. "Dragon Heart" item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, or convert the Dragon Heart to kill him instantly.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[I Wish I Could Read]]<br />
|East<br />
|No<br />
|A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible).<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[From The Book of Namtar]]<br />
|East<br />
|No<br />
|A 5x5 dungeon, 5 gold piles, {{i|Cracked Soul Orb}} (provides one death protection when placed in inventory, then becomes inert).<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Good Glenrick]]<br />
|Anywhere<br />
|No<br />
|Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.<br />
|-<br />
|[[File:Subdungeon Titan Guitar.png|96px|center]]<br />
|align="center"|[[Really Awesome Guitar]]<br />
|North<br />
|Yes<br />
|Quite a few walls which are immediately destroyed upon picking up the guitar. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[20 Small Gold Piles]]<br />
|North<br />
|No<br />
|A 5x5 room with 20 small gold piles.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Blacksmith]]<br />
|Center, North<br />
|No<br />
|Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[WIZARD.EXE]]<br />
|North<br />
|Yes<br />
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Avatar Statue]]<br />
|North<br />
|No<br />
|A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Gold & 3 Imps]]<br />
|East<br />
|No<br />
|A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that "The Underworld is near." Crypt tileset.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Monster Den]]<br />
|Anywhere<br />
|No<br />
|Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[From The Book of Namtar]]<br />
|East<br />
|No<br />
|A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Depleted Glyph]]<br />
|East<br />
|No<br />
|A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. ([[BLUDTUPOWA]], 0 CP)<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Brandonnn]]<br />
|South, East<br />
|Yes<br />
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Cha'Dylan]]<br />
|North, West<br />
|Partially<br />
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone.<br />
|-<br />
|[[File:Subdungeon placeholder.png|center]]<br />
|align="center"|[[Sub]]<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
=== Repeatable Subdungeons ===<br />
<br />
{| class="wikitable sortable"<br />
|- style="background-color: #EEEEEE"<br />
!width=15% | Entrance View<br />
!width=15% | Subdungeon<br />
!width=67% | Summary<br />
|-<br />
|[[File:Subdungeon Health Pot Entrance.png|center]]<br />
|align="center"|[[Free Health Potion]]<br />
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} on death<br />
|-<br />
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]<br />
|align="center"|[[Free Mana Potion]]<br />
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} on death<br />
|-<br />
|[[File:Subdungeon The New World Entrance.png|center]]<br />
|align="center"|[[The New World]]<br />
|Contains a large area with no dark tiles and a "Soko Trolls" puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out "The" "New" "World" opens a bridge to the treasure on the island<br />
|-<br />
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]<br />
|align="center"|[[Grove of Knowledge]]<br />
|Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once.<br />
|-<br />
|[[File:Subdungeon Vampire Chef Entrance.png|center]]<br />
|align="center"|[[Vampire Chef]]<br />
|Contains an area with no dark tiles, some plants and a level 1 {{m|Vampire}} which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups.<br />
|-<br />
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]<br />
|align="center"|[[Monster Shoppe]]<br />
|Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another.<br />
|-<br />
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]<br />
|align="center"|[[WIZARD.EXE]]<br />
|Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items.<br />
|-<br />
|[[File:Subdungeon Undead kennel entrance.png|center]]<br />
|align="center"|[[Undead Kennel]]<br />
|Contains a 3x8 area of dark tiles, a "Monster Whistle", a "Pepper the Dog" (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead.<br />
|-<br />
|[[File:Subdungeon Hitball entrance.png|center]]<br />
|align="center"|[[Hitball]]<br />
|Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times.<br />
|-<br />
|[[File:Subdungeon Yin yang entrance.png|center]]<br />
|align="center"|[[Yin and Yang]]<br />
|Contains no dark tiles and two level 7 mobs who give no experience, "Yin" and "Yang". You must kill both within one turn of each other or they will revive. Killing both drop a "Blade of Yin" and a "Yang's Sword".<br />
|-<br />
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]<br />
|align="center"|[[Lost Sorcerer]]<br />
|Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one.<br />
|-<br />
|[[File:Subdungeon Good Glenrick Entrance.png|center]]<br />
|align="center"|[[Good Glenrick]]<br />
|Contains a 5x5 area of dark tiles and the mob "Good Glenrick". Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player.<br />
|-<br />
|[[File:Subdungeon Free Booster Entrance.png|center]]<br />
|align="center"|[[Free Booster]]<br />
|Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.<br />
|-<br />
|[[File:Subdungeon Zombie Money Entrance.png|center]]<br />
|align="center"|[[Zombie Money]]<br />
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit.<br />
|-<br />
|[[File:Subdungeon Goat Piety Entrance.png|center]]<br />
|align="center"|[[Goat Piety]]<br />
|Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the "Lekon Devout" buff which grants +2 piety per goat kill.<br />
|-<br />
|[[File:Subdungeon Dracos Heart entrance.png|center]]<br />
|align="center"|[[Draco's Heart]]<br />
|Contains a 5x9 area of dark tiles and the item "Draco's Heart" which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear.<br />
|-<br />
|[[File:Subdungeon Troll push entrance.png|center]]<br />
|align="center"|[[Troll Push]]<br />
|Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph.<br />
|-<br />
|[[File:Subdungeon Blood Altar Entrance.png|center]]<br />
|align="center"|[[Blood Altar]]<br />
|Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration.<br />
|-<br />
|[[File:Subdungeon Level 1 surround entrance.png|center]]<br />
|align="center"|[[Monster Den]]<br />
|Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance<br />
|-<br />
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]<br />
|align="center"|[[Blacksmith's Loot]]<br />
|Contains a 5x5 area of dark tiles, a "Bear Mace", "Sword", "Shield" and a "Perseverance Badge". <br />
|-<br />
|[[File:Subdungeon Council Voting Entrance.png|center]]<br />
|align="center"|[[History of the Northern Empire]]<br />
|Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.<br />
|-<br />
|[[File:Subdungeon Erosive plants entrance.png|center]]<br />
|align="center"|[[Erosive Plants]]<br />
|Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage.<br />
|-<br />
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]<br />
|align="center"|[[Deadly Tricks]]<br />
|Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up.<br />
|-<br />
|[[File:Subdungeon Comtemplate the waters entrance.png|center]]<br />
|align="center"|[[Contemplate the Waters]]<br />
|Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk.<br />
|-<br />
|[[File:Subdungeon Corrosive plants entrance.png|center]]<br />
|align="center"|[[Corrosive Plants]]<br />
|Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike.<br />
|-<br />
|[[File:Subdungeon Lots of Gold Entrance.png|center]]<br />
|align="center"|[[Lots of Gold]]<br />
|Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it.<br />
|-<br />
|[[File:Subdungeon A strange concoction entrance.png|center]]<br />
|align="center"|[[A Strange Mixture]]<br />
|Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk.<br />
|-<br />
|[[File:Subdungeon Metal spider temple entrance.png|center]]<br />
|align="center"|[[Metal Spider Temple]]<br />
| Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an "Essence Potion" to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.<br />
|}<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&diff=47271
SignStories
2015-01-01T04:40:04Z
<p>Sitnaltax: </p>
<hr />
<div>SPOILER WARNING !!<br />
<br />
<br />
Stop reading if you wish to discover the backstory by yourself !!<br />
<br />
<br />
<br />
{| class="wikitable sortable"<br />
|- style="background-color: #EEEEEE"<br />
!width=70% | Story<br />
!width=10% | Location<br />
!width=5% | Tileset<br />
!width=15% | Additional Informations<br />
<br />
|-<br />
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.<br />
|Central - Doubledoom<br />
| ?<br />
|1 lvl1 bandit, 1 spoon, some gold<br />
<br />
|-<br />
|The sign here is old and faded. You make out only a few words.<br />
<br />
"... speaks of a lost and ruined tower, known in ancient texts as "Gaan-Telet". The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same..."<br />
|Central - Venture Cave <br />
| ?<br />
|3 spoons, 4 gold piles<br />
<br />
|-<br />
|"I've got 99 orbs, but a Zot ain't one."<br />
|Central - Grimm's grotto<br />
| ?<br />
|Cracked Orb, 4 gold piles<br />
<br />
|-<br />
| Embarrassing Adventurer Problems #6: Goblin Itch<br />
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.<br />
<br />
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favorable results and a more valuable kill.<br />
| Central - Grimm's Grotto<br />
| ?<br />
| 2x level 2 Goblins and some gold piles<br />
<br />
|-<br />
|Tales of the Favoured, extract:<br />
<br />
<p style="color: violet">"... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.</p><br />
<br />
<p style="color: violet">The creature perished, and her body felt a sudden pureness again..."</p><br />
|North - Cursed Oasis<br />
| ?<br />
|Level 6 snake guarding a Fortitude Tonic and some gold<br />
<br />
|-<br />
|FOR THE RECORD OF THE ARCHIVES<br />
COUNCIL VOTES (ROUND 1): <br /><br />
MP - In Favour <br /><br />
MZ - Not In Favour <br /><br />
PP - In Favour <br /><br />
PZ - Abstained <br /><br />
A - In Favour <br /><br />
N - Not In Favour; Called For Veto<br />
|North - Cursed Oasis<br />
| ?<br />
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: "... the lost empire has awoken ... <span style="color: violet">pLaY a liTTle s0ng fur us?</span><span style="color: turquoise"> @&NshU9Ad(!</span><span style="color: red"> BRING IN THE AVATAR</span>")<br />
<br />
|-<br />
|I have gone mad.<br /><br />
So has the rest of the council.<br /><br />
So has the rest of our empire.<br /><br />
Only afforded the briefest lucidity while this entire civilisation disappears.<br />
|North - Northern Desert<br />
| ?<br />
|Some gold and Lemmisi(?) (reveals every black square)<br />
<br />
|-<br />
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.<br />
|North - Rock Garden<br />
| ?<br />
|Some gold and a {{i|Forlorn}}<br />
<br />
|-<br />
|There's something scratched into the signpost here.<br />
<span style="color: violet">"This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.</span><br />
|North - Shifting Passages<br />
| ?<br />
|Some gold and a level 8 Imp<br />
<br />
|-<br />
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.<br />
<br />
I shall escape tomorrow, and make my way East.<br />
|North<br />
| ?<br />
|Some gold and a {{i|Wall Cruncher}}<br />
<br />
|-<br />
|They gathered in a circle to summon the Avatar.<br />
<br />
They thought that they could control it.<br />
<br />
But they were too feeble to even complete the ritual.<br />
<br />
Their minds clouded over and they cursed us all.<br />
|North<br />
| ?<br />
|Some gold and a statue leaving a ritual scroll when killed.<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
| ?<br />
|Some gold, and a shade<br />
<br />
|-<br />
|Two faces? Same being. <br />
- The Mad Heretic<br />
|North (Demonic Library)<br />
| ?<br />
|Mystera Scripture (20 CP, consumes for +1 MP)<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
| ?<br />
|Some gold, and a shade<br />
<br />
|-<br />
|At first there was only confusion. Then there were TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH<br />
|North - Demonic Library<br />
| ?<br />
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles<br />
<br />
|-<br />
<br />
|(Text told by Marwood, a level 10 frozen troll) :<br />
This is the Paan Labyrinth<br />
<br />
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?<br />
<br />
Explore if you will, but take responsibility for your pain.<br />
|East<br />
| ?<br />
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)<br />
<br />
|-<br />
|The Underworld is near. Man or god, it lies beyond your comprehension.<br />
|East<br />
| ?<br />
|Some gold, and 3 Imps<br />
<br />
|-<br />
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.<br />
|East (to be verified)<br />
| ?<br />
|?<br />
<br />
<br />
|-<br />
|"Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed"<br />
<br />
The room dims and a voice echoes, "Why do Paladins always have all the fun, anyway?"<br />
|East - Berserker camp<br />
| ?<br />
|Sir Thrawn appears (as a vampire)<br />
<br />
|-<br />
|From the Book of Namtar:<br />
<br />
<p style="color: red">"... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."</p><br />
|East - Creeplight Ruins<br />
| ?<br />
|Cracked Soul Orb ("There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.", 10g, 50c) + 5 gold piles<br />
<br />
|-<br />
|From the Book of Namtar:<br />
<br />
<p style="color: red">"Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed."</p><br />
|East - Creeplight Ruins<br />
|Halls of Steel tileset<br />
|4-5 gold piles<br />
<br />
|-<br />
|This sign is old and weathered, but the script is neat and precise.<br />
<br />
"The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?<br />
<br />
I dream of a figure in a hood, but no more than that."<br />
|East - Eastern Tundra<br />
| ?<br />
|three Goat Horns and some gold<br />
<br />
|-<br />
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:<br />
<p style="color: red">Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.</p><br />
|East - Halls of Steel<br />
| ?<br />
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold<br />
<br />
|-<br />
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.<br />
|South<br />
| green stone floor<br />
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ<br />
<br />
|-<br />
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.<br />
|South - Ick Swamp<br />
| ?<br />
| Some gold, a level 9 goat which give dairy diary when killed.<br />
<br />
|-<br />
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.<br />
<br />
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.<br />
|South - Ick Swamp<br />
| ?<br />
| Some gold, and a mana power-up<br />
<br />
|-<br />
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.<br />
|South - Ick Swamp<br />
| ?<br />
| Some gold, and the long rant<br />
<br />
|-<br />
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.<br />
<br />
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.<br />
|South - Ick Swamp<br />
| ?<br />
|gold<br />
<br />
|-<br />
|Our priests have discovered much about these foreign religions.<br />
<br />
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.<br />
<br />
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?<br />
|South - Ick Swamp<br />
| ?<br />
|some gold and the Crumbling Ward<br />
<br />
|-<br />
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.<br />
|South - Hexx Ruins<br />
| ?<br />
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles<br />
<br />
|-<br />
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be curshed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.<br />
|South - Naga City<br />
| ?<br />
|Bound Sword (15% damage, not convertible)<br />
<br />
|-<br />
|When stepping on a brocken altar, 8 goats appear. You shout :<br />
"All hail the mighty Lost Lekon! Our blood for you!"<br />
|West - Laryrinth<br />
| ?<br />
|Killing the goats provides magical protection.<br />
<br />
|-<br />
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.<br />
|West <br />
| ?<br />
|There is just some money piles and the sign.<br />
<br />
|-<br />
|This ancient text is entitled "DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX." Most of the writing has been redered illegible, save for one barely readable entry.<br />
<br />
"Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.<br />
| West<br />
| ?<br />
| Some gold<br />
<br />
|-<br />
|Hi Draco,<br />
<br />
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.<br />
<br />
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.<br />
<br />
- H<br />
|West - Magma Mines<br />
| ?<br />
|Dragon Heart (+3 health on level up, "Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.") After picking it up Draco blocks the way out<br />
<br />
|-<br />
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.<br />
|West - Havendale Bridge<br />
| ?<br />
|~6 gold piles<br />
<br />
|-<br />
|Our brothers in the North have forgotten about us... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.<br />
|West - Havendale Bridge<br />
| ?<br />
| Gold piles<br />
|-<br />
|Their love is boundless, but their fury is implacable. They have instructed us to seek out the remaining Spiders, destroy them and build a new empire over their corpses.<br />
|West - Havendale Bridge<br />
| ?<br />
| Gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.<br />
|West <br />
| ?<br />
|~3 gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.<br />
|West - Magma Mines<br />
| ?<br />
|~3 gold piles<br />
<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
WEST: Nothing but the Great Ocean. Those who have sought to explore it return with reports of nothing but endless blue... or don't return at all. It is said that the Dragons know more, but they will not speak of it to us.<br />
|West - Labyrinth<br />
| ?<br />
|~3 gold piles<br />
<br />
|-<br />
|Hello,<br />
<br />
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.<br />
<br />
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't techically break any promises, so don't go whining to mommy.<br />
<br />
Unfortunately, it has been a less than conpletely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)<br />
<br />
Now, I understand there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?<br />
<br />
Temporary friendship? ;)<br />
-H<br />
|West - Magma Mines<br />
| dark green (Moss?)<br />
|~4 gold piles<br />
|}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&diff=47240
SignStories
2014-12-23T06:05:35Z
<p>Sitnaltax: </p>
<hr />
<div>SPOILER WARNING !!<br />
<br />
<br />
Stop reading if you wish to discover the backstory by yourself !!<br />
<br />
<br />
<br />
{| class="wikitable sortable"<br />
|- style="background-color: #EEEEEE"<br />
!width=70% | Story<br />
!width=10% | Location<br />
!width=5% | Tileset<br />
!width=15% | Additional Informations<br />
<br />
|-<br />
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.<br />
|Central - Doubledoom<br />
| ?<br />
|1 lvl1 bandit, 1 spoon, some gold<br />
<br />
|-<br />
|The sign here is old and faded. You make out only a few words.<br />
<br />
"... speaks of a lost and ruined tower, known in ancient texts as "Gaan-Telet". The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same..."<br />
|Central - Venture Cave <br />
| ?<br />
|3 spoons, 4 gold piles<br />
<br />
|-<br />
|"I've got 99 orbs, but a Zot ain't one."<br />
|Central - Grimm's grotto<br />
| ?<br />
|Cracked Orb, 4 gold piles<br />
<br />
|-<br />
| Embarrassing Adventurer Problems #6: Goblin Itch<br />
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.<br />
<br />
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favorable results and a more valuable kill.<br />
| Central - Grimm's Grotto<br />
| ?<br />
| 2x level 2 Goblins and some gold piles<br />
<br />
|-<br />
|Tales of the Favoured, extract:<br />
<br />
<p style="color: violet">"... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.</p><br />
<br />
<p style="color: violet">The creature perished, and her body felt a sudden pureness again..."</p><br />
|North - Cursed Oasis<br />
| ?<br />
|Level 6 snake guarding a Fortitude Tonic and some gold<br />
<br />
|-<br />
|FOR THE RECORD OF THE ARCHIVES<br />
COUNCIL VOTES (ROUND 1): <br /><br />
MP - In Favour <br /><br />
MZ - Not In Favour <br /><br />
PP - In Favour <br /><br />
PZ - Abstained <br /><br />
A - In Favour <br /><br />
N - Not In Favour; Called For Veto<br />
|North - Cursed Oasis<br />
| ?<br />
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: "... the lost empire has awoken ... <span style="color: violet">pLaY a liTTle s0ng fur us?</span><span style="color: turquoise"> @&NshU9Ad(!</span><span style="color: red"> BRING IN THE AVATAR</span>")<br />
<br />
|-<br />
|I have gone mad.<br /><br />
So has the rest of the council.<br /><br />
So has the rest of our empire.<br /><br />
Only afforded the briefest lucidity while this entire civilisation disappears.<br />
|North - Northern Desert<br />
| ?<br />
|Some gold and Lemmisi(?) (reveals every black square)<br />
<br />
|-<br />
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.<br />
|North - Rock Garden<br />
| ?<br />
|Some gold and a {{i|Forlorn}}<br />
<br />
|-<br />
|There's something scratched into the signpost here.<br />
<span style="color: violet">"This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.</span><br />
|North - Shifting Passages<br />
| ?<br />
|Some gold and a level 8 Imp<br />
<br />
|-<br />
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.<br />
<br />
I shall escape tomorrow, and make my way East.<br />
|North<br />
| ?<br />
|Some gold and a {{i|Wall Cruncher}}<br />
<br />
|-<br />
|They gathered in a circle to summon the Avatar.<br />
<br />
They thought that they could control it.<br />
<br />
But they were too feeble to even complete the ritual.<br />
<br />
Their minds clouded over and they cursed us all.<br />
|North<br />
| ?<br />
|Some gold and a statue leaving a ritual scroll when killed.<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
| ?<br />
|Some gold, and a shade<br />
<br />
|-<br />
|Two faces? Same being. <br />
- The Mad Heretic<br />
|North (Demonic Library)<br />
| ?<br />
|Mystera Scripture (20 CP, consumes for +1 MP)<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
| ?<br />
|Some gold, and a shade<br />
<br />
|-<br />
|At first there was only confusion. Then there were TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH<br />
|North - Demonic Library<br />
| ?<br />
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles<br />
<br />
|-<br />
<br />
|(Text told by Marwood, a level 10 frozen troll) :<br />
This is the Paan Labyrinth<br />
<br />
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?<br />
<br />
Explore if you will, but take responsibility for your pain.<br />
|East<br />
| ?<br />
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)<br />
<br />
|-<br />
|The Underworld is near. Man or god, it lies beyond your comprehension.<br />
|East<br />
| ?<br />
|Some gold, and 3 Imps<br />
<br />
|-<br />
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.<br />
|East (to be verified)<br />
| ?<br />
|?<br />
<br />
<br />
|-<br />
|"Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed"<br />
<br />
The room dims and a voice echoes, "Why do Paladins always have all the fun, anyway?"<br />
|East - Berserker camp<br />
| ?<br />
|Sir Thrawn appears (as a vampire)<br />
<br />
|-<br />
|From the Book of Namtar:<br />
<br />
<p style="color: red">"... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."</p><br />
|East - Creeplight Ruins<br />
| ?<br />
|Cracked Soul Orb ("There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.", 10g, 50c) + 5 gold piles<br />
<br />
|-<br />
|From the Book of Namtar:<br />
<br />
<p style="color: red">"Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed."</p><br />
|East - Creeplight Ruins<br />
|Halls of Steel tileset<br />
|4-5 gold piles<br />
<br />
|-<br />
|This sign is old and weathered, but the script is neat and precise.<br />
<br />
"The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?<br />
<br />
I dream of a figure in a hood, but no more than that."<br />
|East - Eastern Tundra<br />
| ?<br />
|three Goat Horns and some gold<br />
<br />
|-<br />
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:<br />
<p style="color: red">Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.</p><br />
|East - Halls of Steel<br />
| ?<br />
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold<br />
<br />
|-<br />
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.<br />
|South<br />
| green stone floor<br />
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ<br />
<br />
|-<br />
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.<br />
|South - Ick Swamp<br />
| ?<br />
| Some gold, a level 9 goat which give dairy diary when killed.<br />
<br />
|-<br />
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.<br />
<br />
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.<br />
|South - Ick Swamp<br />
| ?<br />
| Some gold, and a mana power-up<br />
<br />
|-<br />
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.<br />
|South - Ick Swamp<br />
| ?<br />
| Some gold, and the long rant<br />
<br />
|-<br />
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.<br />
<br />
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.<br />
|South - Ick Swamp<br />
| ?<br />
|gold<br />
<br />
|-<br />
|Our priests have discovered much about these foreign religions.<br />
<br />
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.<br />
<br />
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?<br />
|South - Ick Swamp<br />
| ?<br />
|some gold and the Crumbling Ward<br />
<br />
|-<br />
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.<br />
|South - Hexx Ruins<br />
| ?<br />
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles<br />
<br />
|-<br />
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be curshed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.<br />
|South - Naga City<br />
| ?<br />
|Bound Sword (15% damage, not convertible)<br />
<br />
|-<br />
|When stepping on a brocken altar, 8 goats appear. You shout :<br />
"All hail the mighty Lost Lekon! Our blood for you!"<br />
|West - Laryrinth<br />
| ?<br />
|Killing the goats provides magical protection.<br />
<br />
|-<br />
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.<br />
|West <br />
| ?<br />
|There is just some money piles and the sign.<br />
<br />
|-<br />
|This ancient text is entitled "DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX." Most of the writing has been redered illegible, save for one barely readable entry.<br />
<br />
"Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.<br />
| West<br />
| ?<br />
| Some gold<br />
<br />
|-<br />
|Hi Draco,<br />
<br />
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.<br />
<br />
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.<br />
<br />
- H<br />
|West - Magma Mines<br />
| ?<br />
|Dragon Heart (+3 health on level up, "Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.") After picking it up Draco blocks the way out<br />
<br />
|-<br />
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.<br />
|West - Havendale Bridge<br />
| ?<br />
|~6 gold piles<br />
<br />
|-<br />
|Our brothers in the North have forgotten about us... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.<br />
|West - Havendale Bridge<br />
| ?<br />
| Gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.<br />
|West <br />
| ?<br />
|~3 gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.<br />
|West - Magma Mines<br />
| ?<br />
|~3 gold piles<br />
<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
WEST: Nothing but the Great Ocean. Those who have sought to explore it return with reports of nothing but endless blue... or don't return at all. It is said that the Dragons know more, but they will not speak of it to us.<br />
|West - Labyrinth<br />
| ?<br />
|~3 gold piles<br />
<br />
|-<br />
|Hello,<br />
<br />
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.<br />
<br />
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't techically break any promises, so don't go whining to mommy.<br />
<br />
Unfortunately, it has been a less than conpletely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)<br />
<br />
Now, I understand there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?<br />
<br />
Temporary friendship? ;)<br />
-H<br />
|West - Magma Mines<br />
| dark green (Moss?)<br />
|~4 gold piles<br />
|}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&diff=44231
SignStories
2014-10-29T02:52:59Z
<p>Sitnaltax: </p>
<hr />
<div>SPOILER WARNING !!<br />
<br />
<br />
Stop reading if you wish to discover the backstory by yourself !!<br />
<br />
<br />
<br />
{| class="wikitable sortable"<br />
|- style="background-color: #EEEEEE"<br />
!width=70% | Story<br />
!width=10% | Location<br />
!width=5% | Tileset<br />
!width=15% | Additional Informations<br />
<br />
|-<br />
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.<br />
|Central - Doubledoom<br />
| ?<br />
|1 lvl1 bandit, 1 spoon, some gold<br />
<br />
|-<br />
|The sign here is old and faded. You make out only a few words.<br />
<br />
"... speaks of a lost and ruined tower, known in ancient texts as "Gaan-Telet". The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same..."<br />
|Central - Venture Cave <br />
| ?<br />
|3 spoons, 4 gold piles<br />
<br />
|-<br />
|"I've got 99 orbs, but a Zot ain't one."<br />
|Central - Grimm's grotto<br />
| ?<br />
|Cracked Orb, 4 gold piles<br />
<br />
|-<br />
| Embarrassing Adventurer Problems #6: Goblin Itch<br />
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.<br />
<br />
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favorable results and a more valuable kill.<br />
| Central - Grimm's Grotto<br />
| ?<br />
| 2x level 2 Goblins and some gold piles<br />
<br />
|-<br />
|Tales of the Favoured, extract:<br />
<br />
<p style="color: violet">"... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.</p><br />
<br />
<p style="color: violet">The creature perished, and her body felt a sudden pureness again..."</p><br />
|North - Cursed Oasis<br />
| ?<br />
|Level 6 snake guarding a Fortitude Tonic and some gold<br />
<br />
|-<br />
|FOR THE RECORD OF THE ARCHIVES<br />
COUNCIL VOTES (ROUND 1): <br /><br />
MP - In Favour <br /><br />
MZ - Not In Favour <br /><br />
PP - In Favour <br /><br />
PZ - Abstained <br /><br />
A - In Favour <br /><br />
N - Not In Favour; Called For Veto<br />
|North - Cursed Oasis<br />
| ?<br />
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: "... the lost empire has awoken ... <span style="color: violet">pLaY a liTTle s0ng fur us?</span><span style="color: turquoise"> @&NshU9Ad(!</span><span style="color: red"> BRING IN THE AVATAR</span>")<br />
<br />
|-<br />
|I have gone mad.<br /><br />
So has the rest of the council.<br /><br />
So has the rest of our empire.<br /><br />
Only afforded the briefest lucidity while this entire civilisation disappears.<br />
|North - Northern Desert<br />
| ?<br />
|Some gold and Lemmisi(?) (reveals every black square)<br />
<br />
|-<br />
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.<br />
|North - Rock Garden<br />
| ?<br />
|Some gold and a {{i|Forlorn}}<br />
<br />
|-<br />
|There's something scratched into the signpost here.<br />
<span style="color: violet">"This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.</span><br />
|North - Shifting Passages<br />
| ?<br />
|Some gold and a level 8 Imp<br />
<br />
|-<br />
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.<br />
<br />
I shall escape tomorrow, and make my way East.<br />
|North<br />
| ?<br />
|Some gold and a {{i|Wall Cruncher}}<br />
<br />
|-<br />
|They gathered in a circle to summon the Avatar.<br />
<br />
They thought that they could control it.<br />
<br />
But they were too feeble to even complete the ritual.<br />
<br />
Their minds clouded over and they cursed us all.<br />
|North<br />
| ?<br />
|Some gold and a statue leaving a ritual scroll when killed.<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
| ?<br />
|Some gold, and a shade<br />
<br />
|-<br />
|Two faces? Same being. <br />
- The Mad Heretic<br />
|North (Demonic Library)<br />
| ?<br />
|Mystera Scripture (20 CP, consumes for +1 MP)<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
| ?<br />
|Some gold, and a shade<br />
<br />
|-<br />
<br />
|(Text told by Marwood, a level 10 frozen troll) :<br />
This is the Paan Labyrinth<br />
<br />
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?<br />
<br />
Explore if you will, but take responsibility for your pain.<br />
|East<br />
| ?<br />
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)<br />
<br />
|-<br />
|The Underworld is near. Man or god, it lies beyond your comprehension.<br />
|East<br />
| ?<br />
|Some gold, and 3 Imps<br />
<br />
|-<br />
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.<br />
|East (to be verified)<br />
| ?<br />
|?<br />
<br />
<br />
|-<br />
|"Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed"<br />
<br />
The room dims and a voice echoes, "Why do Paladins always have all the fun, anyway?"<br />
|East - Berserker camp<br />
| ?<br />
|Sir Thrawn appears (as a vampire)<br />
<br />
|-<br />
|From the Book of Namtar:<br />
<br />
<p style="color: red">"... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."</p><br />
|East - Creeplight Ruins<br />
| ?<br />
|Cracked Soul Orb ("There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.", 10g, 50c) + 5 gold piles<br />
<br />
|-<br />
|From the Book of Namtar:<br />
<br />
<p style="color: red">"Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed."</p><br />
|East - Creeplight Ruins<br />
|Halls of Steel tileset<br />
|4-5 gold piles<br />
<br />
|-<br />
|This sign is old and weathered, but the script is neat and precise.<br />
<br />
"The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?<br />
<br />
I dream of a figure in a hood, but no more than that."<br />
|East - Eastern Tundra<br />
| ?<br />
|three Goat Horns and some gold<br />
<br />
|-<br />
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:<br />
<p style="color: red">Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.</p><br />
|East - Halls of Steel<br />
| ?<br />
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold<br />
<br />
|-<br />
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.<br />
|South<br />
| green stone floor<br />
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ<br />
<br />
|-<br />
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.<br />
|South - Ick Swamp<br />
| ?<br />
| Some gold, a level 9 goat which give dairy diary when killed.<br />
<br />
|-<br />
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.<br />
<br />
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.<br />
|South - Ick Swamp<br />
| ?<br />
| Some gold, and a mana power-up<br />
<br />
|-<br />
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.<br />
|South - Ick Swamp<br />
| ?<br />
| Some gold, and the long rant<br />
<br />
|-<br />
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.<br />
<br />
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.<br />
|South - Ick Swamp<br />
| ?<br />
|gold<br />
<br />
|-<br />
|Our priests have discovered much about these foreign religions.<br />
<br />
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.<br />
<br />
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?<br />
|South - Ick Swamp<br />
| ?<br />
|some gold and the Crumbling Ward<br />
<br />
|-<br />
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.<br />
|South - Hexx Ruins<br />
| ?<br />
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles<br />
<br />
|-<br />
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be curshed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.<br />
|South - Naga City<br />
| ?<br />
|Bound Sword (15% damage, not convertible)<br />
<br />
|-<br />
|When stepping on a brocken altar, 8 goats appear. You shout :<br />
"All hail the mighty Lost Lekon! Our blood for you!"<br />
|West - Laryrinth<br />
| ?<br />
|Killing the goats provides magical protection.<br />
<br />
|-<br />
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.<br />
|West <br />
| ?<br />
|There is just some money piles and the sign.<br />
<br />
|-<br />
|This ancient text is entitled "DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX." Most of the writing has been redered illegible, save for one barely readable entry.<br />
<br />
"Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.<br />
| West<br />
| ?<br />
| Some gold<br />
<br />
|-<br />
|Hi Draco,<br />
<br />
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.<br />
<br />
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.<br />
<br />
- H<br />
|West - Magma Mines<br />
| ?<br />
|Dragon Heart (+3 health on level up, "Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.") After picking it up Draco blocks the way out<br />
<br />
|-<br />
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.<br />
|West - Havendale Bridge<br />
| ?<br />
|~6 gold piles<br />
<br />
|-<br />
|Our brothers in the North have forgotten about us... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.<br />
|West - Havendale Bridge<br />
| ?<br />
| Gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.<br />
|West <br />
| ?<br />
|~3 gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.<br />
|West - Magma Mines<br />
| ?<br />
|~3 gold piles<br />
<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
WEST: Nothing but the Great Ocean. Those who have sought to explore it return with reports of nothing but endless blue... or don't return at all. It is said that the Dragons know more, but they will not speak of it to us.<br />
|West - Labyrinth<br />
| ?<br />
|~3 gold piles<br />
<br />
|-<br />
|Hello,<br />
<br />
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.<br />
<br />
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't techically break any promises, so don't go whining to mommy.<br />
<br />
Unfortunately, it has been a less than conpletely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)<br />
<br />
Now, I understand there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?<br />
<br />
Temporary friendship? ;)<br />
-H<br />
|West - Magma Mines<br />
| dark green (Moss?)<br />
|~4 gold piles<br />
|}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&diff=42553
SignStories
2014-09-29T04:18:28Z
<p>Sitnaltax: </p>
<hr />
<div>SPOILER WARNING !!<br />
<br />
<br />
Stop reading if you wish to discover the backstory by yourself !!<br />
<br />
<br />
<br />
{| class="wikitable sortable"<br />
|- style="background-color: #EEEEEE"<br />
!width=75% | Story<br />
!width=10% | Location<br />
!width=15% | Additional Informations<br />
<br />
|-<br />
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.<br />
|Central - Doubledoom<br />
|1 lvl1 bandit, 1 spoon, some gold<br />
<br />
|-<br />
|The sign here is old and faded. You make out only a few words.<br />
<br />
"... speaks of a lost and ruined tower, known in ancient texts as "Gaan-Telet". The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same..."<br />
|Central - Venture Cave <br />
|3 spoons, 4 gold piles<br />
<br />
|-<br />
|"I've got 99 orbs, but a Zot ain't one."<br />
|Central - Grimm's grotto<br />
|Cracked Orb, 4 gold piles<br />
<br />
|-<br />
| Embarrassing Adventurer Problems #6: Goblin Itch<br />
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.<br />
<br />
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favorable results and a more valuable kill.<br />
| Central - Grimm's Grotto<br />
| 2x level 2 Goblins and some gold piles<br />
<br />
|-<br />
|Tales of the Favoured, extract:<br />
<br />
<p style="color: violet">"... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.</p><br />
<br />
<p style="color: violet">The creature perished, and her body felt a sudden pureness again..."</p><br />
|North - Cursed Oasis<br />
|Level 6 snake guarding a Fortitude Tonic and some gold<br />
<br />
|-<br />
|FOR THE RECORD OF THE ARCHIVES<br />
COUNCIL VOTES (ROUND 1): <br /><br />
MP - In Favour <br /><br />
MZ - Not In Favour <br /><br />
PP - In Favour <br /><br />
PZ - Abstained <br /><br />
A - In Favour <br /><br />
N - Not In Favour; Called For Veto<br />
|North - Cursed Oasis<br />
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: "... the lost empire has awoken ... <span style="color: violet">pLaY a liTTle s0ng fur us?</span><span style="color: turquoise"> @&NshU9Ad(!</span><span style="color: red"> BRING IN THE AVATAR</span>")<br />
<br />
|-<br />
|I have gone mad.<br /><br />
So has the rest of the council.<br /><br />
So has the rest of our empire.<br /><br />
Only afforded the briefest lucidity while this entire civilisation disappears.<br />
|North - Northern Desert<br />
|Some gold and Lemmisi(?) (reveals every black square)<br />
<br />
|-<br />
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.<br />
|North - Rock Garden<br />
|Some gold and a {{i|Forlorn}}<br />
<br />
|-<br />
|There's something scratched into the signpost here.<br />
<span style="color: violet">"This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.</span><br />
|North - Shifting Passages<br />
|Some gold and a level 8 Imp<br />
<br />
|-<br />
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.<br />
<br />
I shall escape tomorrow, and make my way East.<br />
|North<br />
|Some gold and a {{i|Wall Cruncher}}<br />
<br />
|-<br />
|They gathered in a circle to summon the Avatar.<br />
<br />
They thought that they could control it.<br />
<br />
But they were too feeble to even complete the ritual.<br />
<br />
Their minds clouded over and they cursed us all.<br />
|North<br />
|Some gold and a statue leaving a ritual scroll when killed.<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
|Some gold, and a shade<br />
<br />
|-<br />
|Two faces? Same being. <br />
- The Mad Heretic<br />
|North (Demonic Library)<br />
|Mystera Scripture (20 CP, consumes for +1 MP)<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
|Some gold, and a shade<br />
<br />
|-<br />
<br />
|(Text told by Marwood, a level 10 frozen troll) :<br />
This is the Paan Labyrinth<br />
<br />
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?<br />
<br />
Explore if you will, but take responsibility for your pain.<br />
|East<br />
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)<br />
<br />
|-<br />
|The Underworld is near. Man or god, it lies beyond your comprehension.<br />
|East<br />
|Some gold, and 3 Imps<br />
<br />
|-<br />
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.<br />
|East (to be verified)<br />
|?<br />
<br />
<br />
|-<br />
|"Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed"<br />
<br />
The room dims and a voice echoes, "Why do Paladins always have all the fun, anyway?"<br />
|East - Berserker camp<br />
|Sir Thrawn appears (as a vampire)<br />
<br />
|-<br />
|From the Book of Namtar:<br />
<br />
<p style="color: red">"... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."</p><br />
|East - Creeplight Ruins<br />
|Cracked Soul Orb ("There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.", 10g, 50c) + 5 gold piles<br />
<br />
|-<br />
|This sign is old and weathered, but the script is neat and precise.<br />
<br />
"The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?<br />
<br />
I dream of a figure in a hood, but no more than that."<br />
|East - Eastern Tundra<br />
|three Goat Horns and some gold<br />
<br />
|-<br />
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:<br />
<p style="color: red">Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.</p><br />
|East - Halls of Steel<br />
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold<br />
<br />
|-<br />
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.<br />
|South<br />
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ<br />
<br />
|-<br />
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.<br />
|South - Ick Swamp<br />
| Some gold, a level 9 goat which give dairy diary when killed.<br />
<br />
|-<br />
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.<br />
<br />
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.<br />
|South - Ick Swamp<br />
| Some gold, and a mana power-up<br />
<br />
|-<br />
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.<br />
|South - Ick Swamp<br />
| Some gold, and the long rant<br />
<br />
|-<br />
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.<br />
<br />
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.<br />
|South - Ick Swamp<br />
|gold<br />
<br />
|-<br />
|Our priests have discovered much about these foreign religions.<br />
<br />
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.<br />
<br />
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?<br />
|South - Ick Swamp<br />
|some gold and the Crumbling Ward<br />
<br />
|-<br />
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.<br />
|South - Hexx Ruins<br />
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles<br />
<br />
|-<br />
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be curshed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.<br />
|South - Naga City<br />
|Bound Sword (15% damage, not convertible)<br />
<br />
|-<br />
|When stepping on a brocken altar, 8 goats appear. You shout :<br />
"All hail the mighty Lost Lekon! Our blood for you!"<br />
|West - Laryrinth<br />
|Killing the goats provides magical protection.<br />
<br />
|-<br />
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.<br />
|West <br />
|There is just some money piles and the sign.<br />
<br />
|-<br />
|This ancient text is entitled "DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX." Most of the writing has been redered illegible, save for one barely readable entry.<br />
<br />
"Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.<br />
| West<br />
| Some gold<br />
<br />
|-<br />
|Hi Draco,<br />
<br />
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.<br />
<br />
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.<br />
<br />
- H<br />
|West - Magma Mines<br />
|Dragon Heart (+3 health on level up, "Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.") After picking it up Draco blocks the way out<br />
<br />
|-<br />
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.<br />
|West - Havendale Bridge<br />
|~6 gold piles<br />
<br />
|-<br />
|Our brothers in the North have forgotten about us... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.<br />
|West - Havendale Bridge<br />
| Gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.<br />
|West <br />
|~3 gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.<br />
|West - Magma Mines<br />
|~3 gold piles<br />
|}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&diff=39488
SignStories
2014-09-24T03:22:46Z
<p>Sitnaltax: </p>
<hr />
<div>SPOILER WARNING !!<br />
<br />
<br />
Stop reading if you wish to discover the backstory by yourself !!<br />
<br />
<br />
<br />
{| class="wikitable sortable"<br />
|- style="background-color: #EEEEEE"<br />
!width=75% | Story<br />
!width=10% | Location<br />
!width=15% | Additional Informations<br />
<br />
|-<br />
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.<br />
|Central - Doubledoom<br />
|1 lvl1 bandit, 1 spoon, some gold<br />
<br />
|-<br />
|The sign here is old and faded. You make out only a few words.<br />
<br />
"... speaks of a lost and ruined tower, known in ancient texts as "Gaan-Telet". The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same..."<br />
|Central - Venture Cave <br />
|3 spoons, 4 gold piles<br />
<br />
|-<br />
|"I've got 99 orbs, but a Zot ain't one."<br />
|Central - Grimm's grotto<br />
|Cracked Orb, 4 gold piles<br />
<br />
|-<br />
| Embarrassing Adventurer Problems #6: Goblin Itch<br />
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.<br />
<br />
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favorable results and a more valuable kill.<br />
| Central - Grimm's Grotto<br />
| 2x level 2 Goblins and some gold piles<br />
<br />
|-<br />
|Tales of the Favoured, extract:<br />
<br />
<p style="color: violet">"... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.</p><br />
<br />
<p style="color: violet">The creature perished, and her body felt a sudden pureness again..."</p><br />
|North - Cursed Oasis<br />
|Level 6 snake guarding a Fortitude Tonic and some gold<br />
<br />
|-<br />
|FOR THE RECORD OF THE ARCHIVES<br />
COUNCIL VOTES (ROUND 1): <br /><br />
MP - In Favour <br /><br />
MZ - Not In Favour <br /><br />
PP - In Favour <br /><br />
PZ - Abstained <br /><br />
A - In Favour <br /><br />
N - Not In Favour; Called For Veto<br />
|North - Cursed Oasis<br />
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: "... the lost empire has awoken ... <span style="color: violet">pLaY a liTTle s0ng fur us?</span><span style="color: turquoise"> @&NshU9Ad(!</span><span style="color: red"> BRING IN THE AVATAR</span>")<br />
<br />
|-<br />
|I have gone mad.<br /><br />
So has the rest of the council.<br /><br />
So has the rest of our empire.<br /><br />
Only afforded the briefest lucidity while this entire civilisation disappears.<br />
|North - Northern Desert<br />
|Some gold and Lemmisi(?) (reveals every black square)<br />
<br />
|-<br />
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.<br />
|North - Rock Garden<br />
|Some gold and a {{i|Forlorn}}<br />
<br />
|-<br />
|There's something scratched into the signpost here.<br />
<span style="color: violet">"This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.</span><br />
|North - Shifting Passages<br />
|Some gold and a level 8 Imp<br />
<br />
|-<br />
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.<br />
<br />
I shall escape tomorrow, and make my way East.<br />
|North<br />
|Some gold and a {{i|Wall Cruncher}}<br />
<br />
|-<br />
|They gathered in a circle to summon the Avatar.<br />
<br />
They thought that they could control it.<br />
<br />
But they were too feeble to even complete the ritual.<br />
<br />
Their minds clouded over and they cursed us all.<br />
|North<br />
|Some gold and a statue leaving a ritual scroll when killed.<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
|Some gold, and a shade<br />
<br />
|-<br />
|Two faces? Same being. <br />
- The Mad Heretic<br />
|North (Demonic Library)<br />
|Mystera Scripture (20 CP, consumes for +1 MP)<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
|Some gold, and a shade<br />
<br />
|-<br />
<br />
|(Text told by Marwood, a level 10 frozen troll) :<br />
This is the Paan Labyrinth<br />
<br />
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?<br />
<br />
Explore if you will, but take responsibility for your pain.<br />
|East<br />
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)<br />
<br />
|-<br />
|The Underworld is near. Man or god, it lies beyond your comprehension.<br />
|East<br />
|Some gold, and 3 Imps<br />
<br />
|-<br />
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.<br />
|East (to be verified)<br />
|?<br />
<br />
<br />
|-<br />
|"Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed"<br />
<br />
The room dims and a voice echoes, "Why do Paladins always have all the fun, anyway?"<br />
|East - Berserker camp<br />
|Sir Thrawn appears (as a vampire)<br />
<br />
|-<br />
|From the Book of Namtar:<br />
<br />
<p style="color: red">"... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."</p><br />
|East - Creeplight Ruins<br />
|Cracked Soul Orb ("There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.", 10g, 50c) + 5 gold piles<br />
<br />
|-<br />
|This sign is old and weathered, but the script is neat and precise.<br />
<br />
"The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?<br />
<br />
I dream of a figure in a hood, but no more than that."<br />
|East - Eastern Tundra<br />
|three Goat Horns and some gold<br />
<br />
|-<br />
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:<br />
<p style="color: red">Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.</p><br />
|East - Halls of Steel<br />
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold<br />
<br />
|-<br />
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.<br />
|South<br />
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ<br />
<br />
|-<br />
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.<br />
|South - Ick Swamp<br />
| Some gold, a level 9 goat which give dairy diary when killed.<br />
<br />
|-<br />
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.<br />
<br />
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.<br />
|South - Ick Swamp<br />
| Some gold, and a mana power-up<br />
<br />
|-<br />
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.<br />
|South - Ick Swamp<br />
| Some gold, and the long rant<br />
<br />
|-<br />
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.<br />
<br />
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.<br />
|South - Ick Swamp<br />
|gold<br />
<br />
|-<br />
|Our priests have discovered much about these foreign religions.<br />
<br />
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.<br />
<br />
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?<br />
|South - Ick Swamp<br />
|some gold and the Crumbling Ward<br />
<br />
|-<br />
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.<br />
|South - Hexx Ruins<br />
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles<br />
<br />
|-<br />
|When stepping on a brocken altar, 8 goats appear. You shout :<br />
"All hail the mighty Lost Lekon! Our blood for you!"<br />
|West - Laryrinth<br />
|Killing the goats provides magical protection.<br />
<br />
|-<br />
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.<br />
|West <br />
|There is just some money piles and the sign.<br />
<br />
|-<br />
|This ancient text is entitled "DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX." Most of the writing has been redered illegible, save for one barely readable entry.<br />
<br />
"Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.<br />
| West<br />
| Some gold<br />
<br />
|-<br />
|Hi Draco,<br />
<br />
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.<br />
<br />
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.<br />
<br />
- H<br />
|West - Magma Mines<br />
|Dragon Heart (+3 health on level up, "Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.") After picking it up Draco blocks the way out<br />
<br />
|-<br />
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.<br />
|West - Havendale Bridge<br />
|~6 gold piles<br />
<br />
|-<br />
|Our brothers in the North have forgotten about us... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.<br />
|West - Havendale Bridge<br />
| Gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.<br />
|West <br />
|~3 gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.<br />
|West - Magma Mines<br />
|~3 gold piles<br />
|}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brandonnn&diff=39264
Brandonnn
2014-09-20T22:30:40Z
<p>Sitnaltax: </p>
<hr />
<div>[[File:BrandonnnSubdungeon.png]]<br />
<br />
A subdungeon containing Brandonnn and his band of friendly Mercenaries, who need your piety to power their Packmaster Mobile Altar. He can be used once.<br />
<br />
{{piety|100}}: 3 {{i|Health Potion}}s, 3 {{i|Mana Potion}}s and 3 {{i|Compression Seal}}s<br />
<br />
{{piety|50}}: 2 {{i|Health Potion}}s, 2 {{i|Mana Potion}}s, and {{i|Dwarven Gauntlets}}<br />
<br />
{{piety|20}}: 1 {{i|Health Potion}}, 1 {{i|Mana Potion}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&diff=39261
SignStories
2014-09-20T21:11:46Z
<p>Sitnaltax: </p>
<hr />
<div>SPOILER WARNING !!<br />
<br />
<br />
Stop reading if you wish to discover the backstory by yourself !!<br />
<br />
<br />
<br />
{| class="wikitable sortable"<br />
|- style="background-color: #EEEEEE"<br />
!width=75% | Story<br />
!width=10% | Location<br />
!width=15% | Additional Informations<br />
<br />
|-<br />
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.<br />
|Central - Doubledoom<br />
|1 lvl1 bandit, 1 spoon, some gold<br />
<br />
|-<br />
|The sign here is old and faded. You make out only a few words.<br />
<br />
"... speaks of a lost and ruined tower, known in ancient texts as "Gaan-Telet". The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same..."<br />
|Central - Venture Cave <br />
|3 spoons, 4 gold piles<br />
<br />
|-<br />
|"I've got 99 orbs, but a Zot ain't one."<br />
|Central - Grimm's grotto<br />
|Cracked Orb, 4 gold piles<br />
<br />
|-<br />
| Embarrassing Adventurer Problems #6: Goblin Itch<br />
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.<br />
<br />
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favorable results and a more valuable kill.<br />
| Central - Grimm's Grotto<br />
| 2x level 2 Goblins and some gold piles<br />
<br />
|-<br />
|Tales of the Favoured, extract:<br />
<br />
<p style="color: violet">"... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.</p><br />
<br />
<p style="color: violet">The creature perished, and her body felt a sudden pureness again..."</p><br />
|North - Cursed Oasis<br />
|Level 6 snake guarding a Fortitude Tonic and some gold<br />
<br />
|-<br />
|FOR THE RECORD OF THE ARCHIVES<br />
COUNCIL VOTES (ROUND 1): <br /><br />
MP - In Favour <br /><br />
MZ - Not In Favour <br /><br />
PP - In Favour <br /><br />
PZ - Abstained <br /><br />
A - In Favour <br /><br />
N - Not In Favour; Called For Veto<br />
|North - Cursed Oasis<br />
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: "... the lost empire has awoken ... <span style="color: violet">pLaY a liTTle s0ng fur us?</span><span style="color: turquoise"> @&NshU9Ad(!</span><span style="color: red"> BRING IN THE AVATAR</span>")<br />
<br />
|-<br />
|I have gone mad.<br /><br />
So has the rest of the council.<br /><br />
So has the rest of our empire.<br /><br />
Only afforded the briefest lucidity while this entire civilisation disappears.<br />
|North - Northern Desert<br />
|Some gold and Lemmisi(?) (reveals every black square)<br />
<br />
|-<br />
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.<br />
|North - Rock Garden<br />
|Some gold and a {{i|Forlorn}}<br />
<br />
|-<br />
|There's something scratched into the signpost here.<br />
<span style="color: violet">"This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.</span><br />
|North - Shifting Passages<br />
|Some gold and a level 8 Imp<br />
<br />
|-<br />
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.<br />
<br />
I shall escape tomorrow, and make my way East.<br />
|North<br />
|Some gold and a {{i|Wall Cruncher}}<br />
<br />
|-<br />
|They gathered in a circle to summon the Avatar.<br />
<br />
They thought that they could control it.<br />
<br />
But they were too feeble to even complete the ritual.<br />
<br />
Their minds clouded over and they cursed us all.<br />
|North<br />
|Some gold and a statue leaving a ritual scroll when killed.<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
|Some gold, and a shade<br />
<br />
|-<br />
|Two faces? Same being. <br />
- The Mad Heretic<br />
|North (Demonic Library)<br />
|Mystera Scripture (20 CP, consumes for +1 MP)<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
|Some gold, and a shade<br />
<br />
|-<br />
<br />
|(Text told by Marwood, a level 10 frozen troll) :<br />
This is the Paan Labyrinth<br />
<br />
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?<br />
<br />
Explore if you will, but take responsibility for your pain.<br />
|East<br />
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)<br />
<br />
|-<br />
|The Underworld is near. Man or god, it lies beyond your comprehension.<br />
|East<br />
|Some gold, and 3 Imps<br />
<br />
|-<br />
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.<br />
|East (to be verified)<br />
|?<br />
<br />
<br />
|-<br />
|"Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed"<br />
<br />
The room dims and a voice echoes, "Why do Paladins always have all the fun, anyway?"<br />
|East - Berserker camp<br />
|Sir Thrawn appears (as a vampire)<br />
<br />
|-<br />
|From the Book of Namtar:<br />
<br />
<p style="color: red">"... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."</p><br />
|East - Creeplight Ruins<br />
|Cracked Soul Orb ("There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.", 10g, 50c) + 5 gold piles<br />
<br />
|-<br />
|This sign is old and weathered, but the script is neat and precise.<br />
<br />
"The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?<br />
<br />
I dream of a figure in a hood, but no more than that."<br />
|East - Eastern Tundra<br />
|three Goat Horns and some gold<br />
<br />
|-<br />
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:<br />
<p style="color: red">Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.</p><br />
|East - Halls of Steel<br />
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold<br />
<br />
|-<br />
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.<br />
|South<br />
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ<br />
<br />
|-<br />
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.<br />
|South - Ick Swamp<br />
| Some gold, a level 9 goat which give dairy diary when killed.<br />
<br />
|-<br />
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.<br />
<br />
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.<br />
|South - Ick Swamp<br />
| Some gold, and a mana power-up<br />
<br />
|-<br />
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.<br />
|South - Ick Swamp<br />
| Some gold, and the long rant<br />
<br />
|-<br />
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.<br />
<br />
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.<br />
|South - Ick Swamp<br />
|gold<br />
<br />
|-<br />
|Our priests have discovered much about these foreign religions.<br />
<br />
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.<br />
<br />
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?<br />
|South - Ick Swamp<br />
|some gold and the Crumbling Ward<br />
<br />
|-<br />
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.<br />
|South - Hexx Ruins<br />
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles<br />
<br />
|-<br />
|When stepping on a brocken altar, 8 goats appear. You shout :<br />
"All hail the mighty Lost Lekon! Our blood for you!"<br />
|West - Laryrinth<br />
|Killing the goats provides magical protection.<br />
<br />
|-<br />
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.<br />
|West <br />
|There is just some money piles and the sign.<br />
<br />
|-<br />
|This ancient text is entitled "DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX." Most of the writing has been redered illegible, save for one barely readable entry.<br />
<br />
"Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.<br />
| West<br />
| Some gold<br />
<br />
|-<br />
|Hi Draco,<br />
<br />
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.<br />
<br />
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.<br />
<br />
- H<br />
|West - Magma Mines<br />
|Dragon Heart (+3 health on level up, "Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.") After picking it up Draco blocks the way out<br />
<br />
|-<br />
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.<br />
|West - Havendale Bridge<br />
|~6 gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.<br />
|West <br />
|~3 gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.<br />
|West - Magma Mines<br />
|~3 gold piles<br />
|}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=SignStories&diff=39260
SignStories
2014-09-20T20:32:11Z
<p>Sitnaltax: </p>
<hr />
<div>SPOILER WARNING !!<br />
<br />
<br />
Stop reading if you wish to discover the backstory by yourself !!<br />
<br />
<br />
<br />
{| class="wikitable sortable"<br />
|- style="background-color: #EEEEEE"<br />
!width=75% | Story<br />
!width=10% | Location<br />
!width=15% | Additional Informations<br />
<br />
|-<br />
|The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.<br />
|Central - Doubledoom<br />
|1 lvl1 bandit, 1 spoon, some gold<br />
<br />
|-<br />
|The sign here is old and faded. You make out only a few words.<br />
<br />
"... speaks of a lost and ruined tower, known in ancient texts as "Gaan-Telet". The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same..."<br />
|Central - Venture Cave <br />
|3 spoons, 4 gold piles<br />
<br />
|-<br />
|"I've got 99 orbs, but a Zot ain't one."<br />
|Central - Grimm's grotto<br />
|Cracked Orb, 4 gold piles<br />
<br />
|-<br />
|Tales of the Favoured, extract:<br />
<br />
<p style="color: violet">"... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.</p><br />
<br />
<p style="color: violet">The creature perished, and her body felt a sudden pureness again..."</p><br />
|North - Cursed Oasis<br />
|Level 6 snake guarding a Fortitude Tonic and some gold<br />
<br />
|-<br />
|FOR THE RECORD OF THE ARCHIVES<br />
COUNCIL VOTES (ROUND 1): <br /><br />
MP - In Favour <br /><br />
MZ - Not In Favour <br /><br />
PP - In Favour <br /><br />
PZ - Abstained <br /><br />
A - In Favour <br /><br />
N - Not In Favour; Called For Veto<br />
|North - Cursed Oasis<br />
|Some gold and three Whisp Charms (Text when picked up [same for every charm]: "... the lost empire has awoken ... <span style="color: violet">pLaY a liTTle s0ng fur us?</span><span style="color: turquoise"> @&NshU9Ad(!</span><span style="color: red"> BRING IN THE AVATAR</span>")<br />
<br />
|-<br />
|I have gone mad.<br /><br />
So has the rest of the council.<br /><br />
So has the rest of our empire.<br /><br />
Only afforded the briefest lucidity while this entire civilisation disappears.<br />
|North - Northern Desert<br />
|Some gold and Lemmisi(?) (reveals every black square)<br />
<br />
|-<br />
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.<br />
|North - Rock Garden<br />
|Some gold and a {{i|Forlorn}}<br />
<br />
|-<br />
|There's something scratched into the signpost here.<br />
<span style="color: violet">"This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.</span><br />
|North - Shifting Passages<br />
|Some gold and a level 8 Imp<br />
<br />
|-<br />
|So. The council has me locked in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.<br />
<br />
I shall escape tomorrow, and make my way East.<br />
|North<br />
|Some gold and a {{i|Wall Cruncher}}<br />
<br />
|-<br />
|They gathered in a circle to summon the Avatar.<br />
<br />
They thought that they could control it.<br />
<br />
But they were too feeble to even complete the ritual.<br />
<br />
Their minds clouded over and they cursed us all.<br />
|North<br />
|Some gold and a statue leaving a ritual scroll when killed.<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
|Some gold, and a shade<br />
<br />
|-<br />
|Two faces? Same being. <br />
- The Mad Heretic<br />
|North (Demonic Library)<br />
|Mystera Scripture (20 CP, consumes for +1 MP)<br />
<br />
|-<br />
|I saw their bodies change. The five of them took terrible forms<br />
|North<br />
|Some gold, and a shade<br />
<br />
|-<br />
<br />
|(Text told by Marwood, a level 10 frozen troll) :<br />
This is the Paan Labyrinth<br />
<br />
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?<br />
<br />
Explore if you will, but take responsibility for your pain.<br />
|East<br />
|A unexplored labyrinth, with 3 hellboi (99% lifesteal)<br />
<br />
|-<br />
|The Underworld is near. Man or god, it lies beyond your comprehension.<br />
|East<br />
|Some gold, and 3 Imps<br />
<br />
|-<br />
|I pity your foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.<br />
|East (to be verified)<br />
|?<br />
<br />
<br />
|-<br />
|"Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed"<br />
<br />
The room dims and a voice echoes, "Why do Paladins always have all the fun, anyway?"<br />
|East - Berserker camp<br />
|Sir Thrawn appears (as a vampire)<br />
<br />
|-<br />
|From the Book of Namtar:<br />
<br />
<p style="color: red">"... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."</p><br />
|East - Creeplight Ruins<br />
|Cracked Soul Orb ("There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.", 10g, 50c) + 5 gold piles<br />
<br />
|-<br />
|This sign is old and weathered, but the script is neat and precise.<br />
<br />
"The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?<br />
<br />
I dream of a figure in a hood, but no more than that."<br />
|East - Eastern Tundra<br />
|three Goat Horns and some gold<br />
<br />
|-<br />
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:<br />
<p style="color: red">Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.</p><br />
|East - Halls of Steel<br />
|Wand of Binding (like {{i|Slaying Wand}} but summons Animated Armour [same lvl as you] on use) and some gold<br />
<br />
|-<br />
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.<br />
|South<br />
| Some gold, lvl 1 dragon elite guarding BURNDARAYZ<br />
<br />
|-<br />
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still prove reliable and thus remain welcome at court.<br />
|South - Ick Swamp<br />
| Some gold, a level 9 goat which give dairy diary when killed.<br />
<br />
|-<br />
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to undertsand what they are doing.<br />
<br />
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.<br />
|South - Ick Swamp<br />
| Some gold, and a mana power-up<br />
<br />
|-<br />
|While I'm certain that our mysterious informer is a friend - a powerful one at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.<br />
|South - Ick Swamp<br />
| Some gold, and the long rant<br />
<br />
|-<br />
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.<br />
<br />
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.<br />
|South - Ick Swamp<br />
|gold<br />
<br />
|-<br />
|Our priests have discovered much about these foreign religions.<br />
<br />
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.<br />
<br />
Is this just a different view of the same gods? Or does some pretender hide in here, playing with their hearts and minds?<br />
|South - Ick Swamp<br />
|some gold and the Crumbling Ward<br />
<br />
|-<br />
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.<br />
|South - Hexx Ruins<br />
|Amulet (both descriptions: ???, changes the tilesets to water with stones), also lvl 1 Thrall + lvl 9 Thrall (guards Schadenfreude) + ~3 gold piles<br />
<br />
|-<br />
|When stepping on a brocken altar, 8 goats appear. You shout :<br />
"All hail the mighty Lost Lekon! Our blood for you!"<br />
|West - Laryrinth<br />
|Killing the goats provides magical protection.<br />
<br />
|-<br />
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.<br />
|West <br />
|There is just some money piles and the sign.<br />
<br />
|-<br />
|This ancient text is entitled "DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX." Most of the writing has been redered illegible, save for one barely readable entry.<br />
<br />
"Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.<br />
| West<br />
| Some gold<br />
<br />
|-<br />
|Hi Draco,<br />
<br />
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.<br />
<br />
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.<br />
<br />
- H<br />
|West - Magma Mines<br />
|Dragon Heart (+3 health on level up, "Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.") After picking it up Draco blocks the way out<br />
<br />
|-<br />
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.<br />
|West - Havendale Bridge<br />
|~6 gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.<br />
|West <br />
|~3 gold piles<br />
<br />
|-<br />
|OUR SURROUNDING ENVIRONS<br />
by Maphax the Explorer<br />
<br />
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.<br />
|West - Magma Mines<br />
|~3 gold piles<br />
|}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Preparations&diff=15560
Preparations
2014-02-16T02:14:50Z
<p>Sitnaltax: /* Thief Den */</p>
<hr />
<div>'''Preparations''' are [[items]], [[glyphs]], [[gods]], or other trinkets that you take with you into [[dungeons]]. Preparations typically come at a cost or drawback in some form. Each [[Buildings#Class_Buildings|class building]] offers their own type of preparation and more options are unlocked upon upgrading their respective building.<br />
<br />
==Preparation Types==<br />
<br />
===Locker Item===<br />
The [[Guild]] offers lockers that allow you to store [[items]] taken out of dungeons. These items can then be taken back into future dungeons at a cost. Once fully upgraded to Level 3 the Guild provides 6 possible locker slots. Further locker slots are available from the [[Bank]] at a very high cost.<br />
<br />
If you die in the dungeon or the item is otherwise destroyed (for instance, from desecrating the altar of the {{g|Glowing Guardian}}) then there is a 50 gold reclamation fee before that item can be used again.<br />
<br />
''see the [[items]] page for full list of items''<br />
<br />
===Thief Den===<br />
The [[Thief Den]] contains slightly different preparations from the other class buildings. Upon upgrading the Thief Den to Level 2 the Bet on Boss and Black Market preparations are available, 1 can be selected immediately. Level 3 offers the Smuggler Den and Patches the Teddy preparations. Another slot may be filled at the cost of 100g. Two of these benefits are gold-related, while the other two are double-edged in nature.<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Cost<br />
!Description<br />
|-<br />
|Bet on Boss<br />
|5<br />
|Receive 50% markup on the dungeon's Trophy at the [[Taxidermist]]<br />
|-<br />
|Black Market<br />
|15<br />
|All gold piles in the dungeon will contain +1 gold<br />
|-<br />
|Smuggler Den<br />
|10<br />
|Places two level 1 monsters and one of each booster in a special subdungeon near the starting point.<br />
|-<br />
|Patches the Teddy<br />
|15<br />
|Provides a random positive and negative [[Traits|effect]] when the adventurer levels.<br />
|-<br />
|}<br />
<br />
===Church===<br />
[[Gods]] can be selected from the [[Church]] to have a temple spawn in the next dungeon. There are always caveats to forcing a god to spawn and it will still come at a cost to the adventurer. The {{g|The Pactmaker}} can never be prepared in this fashion. Once you've unlocked every deity, you may instead prepare a fourth altar.<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!God<br />
!Cost<br />
!Drawback<br />
|-<br />
|[[Binlor Ironshield]]<br />
|10<br />
|30% of the dungeon walls will disappear<br />
|-<br />
|[[Dracul]]<br />
|10<br />
|25% of enemies in the dungeon will be [[Traits#Bloodless|Bloodless]]<br />
|-<br />
|[[The Earthmother]]<br />
|10<br />
|Plant creation from using boons will be doubled.<br />
|-<br />
|[[Glowing Guardian]]<br />
|10<br />
|Piety gain is greatly reduced per-level<br />
|-<br />
|[[Jehora Jeheyu]]<br />
|10<br />
|1 inventory slot is removed<br />
|-<br />
|[[Mystera Annur]]<br />
|10<br />
|Piety gain is slowed by 25%<br />
|-<br />
|[[Taurog]]<br />
|10<br />
|All enemies will become [[Traits#Cowardly|Cowardly]]<br />
|-<br />
|[[Tikki Tooki]]<br />
|10<br />
|All damage taken will reduce piety<br />
|-<br />
|Extra Altar<br />
|50<br />
|Adds a random 4th altar somewhere in the dungeon (no drawback)<br />
|-<br />
|}<br />
<br />
===Mage Tower===<br />
The [[Mage Tower]] offers preparations that let you modify glyph and powerups in the dungeon, changing how you use these critical resources.<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Preparation<br />
!Cost<br />
!Effect<br />
|-<br />
|Fireball Magnet<br />
|25<br />
|The {{s|BURNDAYRAZ}} glyph is immediately teleported into your inventory when you enter the dungeon.<br />
|-<br />
|More Glyphs<br />
|20<br />
|Adds one extra glyph somewhere in the dungeon, but all glyphs have their conversion points reduced to 80<br />
|-<br />
|Fewer Glyphs<br />
|20<br />
|One fewer glyph appears in the dungeon, but all glyphs have their conversion points increased to 150<br />
|-<br />
|Extra Attack Boosters<br />
|10<br />
|Adds 2 extra attack boosters to the dungeon<br />
|-<br />
|Extra Mana Boosters<br />
|10<br />
|Adds 2 extra mana boosters to the dungeon<br />
|-<br />
|Extra Health Boosters<br />
|10<br />
|Adds 2 extra health boosters to the dungeon<br />
|-<br />
|}<br />
<br />
=== Blacksmith ===<br />
The blacksmith offers a variety of low-end items that you can bring into the dungeon with you. You can choose from the following:<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Preparation<br />
!Cost<br />
!Effect<br />
|-<br />
|{{i|Sword}}<br />
|25<br />
|Large item that grants +2 base attack<br />
|-<br />
|{{i|Shield}}<br />
|15<br />
|Large item that grants -2 damage reduction<br />
|-<br />
|{{i|Perseverance Badge}}<br />
|15<br />
|Small item that grants 10% attack bonus<br />
|-<br />
|{{i|Slaying Wand}}<br />
|5<br />
|Large item that can be used to instantly slay a non-boss monster (XP granted capped at your current level)<br />
|-<br />
|{{i|Bear Mace}}<br />
|12<br />
|Grants 25% knockback damage<br />
|-<br />
|{{i|Really Big Sword}}<br />
|12<br />
|Grants the ability to ignore the first 35% of physical resistance, but slows your attack (you always hit second)<br />
|-<br />
|}<br />
<br />
=== Bezar ===<br />
You can select a variety of preparations from the merchant Bezar that will change his shop loadout<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Preparation<br />
!Cost<br />
!Effect<br />
|-<br />
|Quest Items<br />
|44<br />
|Greatly increases the chance of shops selling quest items<br />
|-<br />
|Elite Items<br />
|55<br />
|Greatly increases the chance of shops selling elite items<br />
|-<br />
|Apothecary<br />
|33<br />
|Four potion-selling shops appear in the dungeon instead of one; you cannot buy the same potion from more than one shop.<br />
|-<br />
|Shop Scroll<br />
|5<br />
|Grants you a scroll that can be used to create an extra shop in the dungeon<br />
|-<br />
|}<br />
<br />
=== Witch ===<br />
The witch can be used to brew custom potions for you. As you progress through the game, the maximum number of potions you can bring into the dungeon increases from 2 to 4. The standard potion kit consists of a Healing Potion and a Mana Potion. With a custom kit, you are free to choose any combination of the available potions up to the maximum number, with the restriction that you can never take more than one potion of the same kind. There are nine potions offered by the witch:<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Preparation<br />
!Cost<br />
!Effect<br />
|-<br />
|{{i|Healing Potion}}<br />
|0<br />
|Restores 40% of your max HP, cures poison<br />
|-<br />
|{{i|Mana Potion}}<br />
|0<br />
|Restores 40% of your max mana, cures mana burn<br />
|-<br />
|{{i|Fortitude Tonic}}<br />
|8<br />
|Cures poison and removes all weakening<br />
|-<br />
|{{i|Burn Salve}}<br />
|8<br />
|Cures mana burn and removes all corrosion<br />
|-<br />
|{{i|Strength Potion}}<br />
|15<br />
|Drains your mana and turns it into a temporary bonus to base attack<br />
|-<br />
|{{i|Schadenfreude Potion}}<br />
|15<br />
|The next time you are damaged by a monster, you gain 1 MP per point of damage<br />
|-<br />
|{{i|Quicksilver Potion}}<br />
|15<br />
|Gain temporary dodge bonus and dodge prediction<br />
|-<br />
|{{i|Reflex Potion}}<br />
|15<br />
|Gain first strike and double-attack; does not function if you are slowed if or monster has first strike<br />
|-<br />
|{{i|Can of WHUPAZ}}<br />
|20<br />
|A wondrous potion whose effects are never to be stated<br />
|-<br />
|}<br />
<br />
=== Alchemist ===<br />
The alchemist offers a variety of seals that can be activated for special effects. All seals are small items.<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Preparation<br />
!Cost<br />
!Effect<br />
|-<br />
|{{i|Compression Seal}}<br />
|16<br />
|Turns a large item into a small item<br />
|-<br />
|{{i|Transmutation Seal}}<br />
|36<br />
|Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion<br />
|-<br />
|{{i|Translocation Seal}}<br />
|43<br />
|Steals an item from a shop (does not work on apothecaries); stolen item has half the normal conversion value<br />
|-<br />
|}<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Preparations&diff=15559
Preparations
2014-02-16T02:13:55Z
<p>Sitnaltax: /* Locker Item */</p>
<hr />
<div>'''Preparations''' are [[items]], [[glyphs]], [[gods]], or other trinkets that you take with you into [[dungeons]]. Preparations typically come at a cost or drawback in some form. Each [[Buildings#Class_Buildings|class building]] offers their own type of preparation and more options are unlocked upon upgrading their respective building.<br />
<br />
==Preparation Types==<br />
<br />
===Locker Item===<br />
The [[Guild]] offers lockers that allow you to store [[items]] taken out of dungeons. These items can then be taken back into future dungeons at a cost. Once fully upgraded to Level 3 the Guild provides 6 possible locker slots. Further locker slots are available from the [[Bank]] at a very high cost.<br />
<br />
If you die in the dungeon or the item is otherwise destroyed (for instance, from desecrating the altar of the {{g|Glowing Guardian}}) then there is a 50 gold reclamation fee before that item can be used again.<br />
<br />
''see the [[items]] page for full list of items''<br />
<br />
===Thief Den===<br />
The [[Thief Den]] contains slightly different preparations from the other class buildings. Upon upgrading the Thief Den to Level 2 the Bet on Boss and Black Market preparations are available, 1 can be selected immediately. Level 3 offers the Smuggler Den and Patches the Teddy preparations. Another slot may be filled at the cost of 100g. Two of these benefits are gold-related, while the other two are double-edged in nature.<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Cost<br />
!Description<br />
|-<br />
|Bet on Boss<br />
|5<br />
|Receive 50% markup on the dungeon's Trophy at the [[Taxidermist]]<br />
|-<br />
|Black Market<br />
|15<br />
|All gold piles in the dungeon will contain +1 gold<br />
|-<br />
|Smuggler Den<br />
|10<br />
|Places some low level monsters and powerups in a special subdungeon near the starting point.<br />
|-<br />
|Patches the Teddy<br />
|15<br />
|Provides a random positive and negative [[Traits|effect]] when the adventurer levels.<br />
|-<br />
|}<br />
<br />
===Church===<br />
[[Gods]] can be selected from the [[Church]] to have a temple spawn in the next dungeon. There are always caveats to forcing a god to spawn and it will still come at a cost to the adventurer. The {{g|The Pactmaker}} can never be prepared in this fashion. Once you've unlocked every deity, you may instead prepare a fourth altar.<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!God<br />
!Cost<br />
!Drawback<br />
|-<br />
|[[Binlor Ironshield]]<br />
|10<br />
|30% of the dungeon walls will disappear<br />
|-<br />
|[[Dracul]]<br />
|10<br />
|25% of enemies in the dungeon will be [[Traits#Bloodless|Bloodless]]<br />
|-<br />
|[[The Earthmother]]<br />
|10<br />
|Plant creation from using boons will be doubled.<br />
|-<br />
|[[Glowing Guardian]]<br />
|10<br />
|Piety gain is greatly reduced per-level<br />
|-<br />
|[[Jehora Jeheyu]]<br />
|10<br />
|1 inventory slot is removed<br />
|-<br />
|[[Mystera Annur]]<br />
|10<br />
|Piety gain is slowed by 25%<br />
|-<br />
|[[Taurog]]<br />
|10<br />
|All enemies will become [[Traits#Cowardly|Cowardly]]<br />
|-<br />
|[[Tikki Tooki]]<br />
|10<br />
|All damage taken will reduce piety<br />
|-<br />
|Extra Altar<br />
|50<br />
|Adds a random 4th altar somewhere in the dungeon (no drawback)<br />
|-<br />
|}<br />
<br />
===Mage Tower===<br />
The [[Mage Tower]] offers preparations that let you modify glyph and powerups in the dungeon, changing how you use these critical resources.<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Preparation<br />
!Cost<br />
!Effect<br />
|-<br />
|Fireball Magnet<br />
|25<br />
|The {{s|BURNDAYRAZ}} glyph is immediately teleported into your inventory when you enter the dungeon.<br />
|-<br />
|More Glyphs<br />
|20<br />
|Adds one extra glyph somewhere in the dungeon, but all glyphs have their conversion points reduced to 80<br />
|-<br />
|Fewer Glyphs<br />
|20<br />
|One fewer glyph appears in the dungeon, but all glyphs have their conversion points increased to 150<br />
|-<br />
|Extra Attack Boosters<br />
|10<br />
|Adds 2 extra attack boosters to the dungeon<br />
|-<br />
|Extra Mana Boosters<br />
|10<br />
|Adds 2 extra mana boosters to the dungeon<br />
|-<br />
|Extra Health Boosters<br />
|10<br />
|Adds 2 extra health boosters to the dungeon<br />
|-<br />
|}<br />
<br />
=== Blacksmith ===<br />
The blacksmith offers a variety of low-end items that you can bring into the dungeon with you. You can choose from the following:<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Preparation<br />
!Cost<br />
!Effect<br />
|-<br />
|{{i|Sword}}<br />
|25<br />
|Large item that grants +2 base attack<br />
|-<br />
|{{i|Shield}}<br />
|15<br />
|Large item that grants -2 damage reduction<br />
|-<br />
|{{i|Perseverance Badge}}<br />
|15<br />
|Small item that grants 10% attack bonus<br />
|-<br />
|{{i|Slaying Wand}}<br />
|5<br />
|Large item that can be used to instantly slay a non-boss monster (XP granted capped at your current level)<br />
|-<br />
|{{i|Bear Mace}}<br />
|12<br />
|Grants 25% knockback damage<br />
|-<br />
|{{i|Really Big Sword}}<br />
|12<br />
|Grants the ability to ignore the first 35% of physical resistance, but slows your attack (you always hit second)<br />
|-<br />
|}<br />
<br />
=== Bezar ===<br />
You can select a variety of preparations from the merchant Bezar that will change his shop loadout<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Preparation<br />
!Cost<br />
!Effect<br />
|-<br />
|Quest Items<br />
|44<br />
|Greatly increases the chance of shops selling quest items<br />
|-<br />
|Elite Items<br />
|55<br />
|Greatly increases the chance of shops selling elite items<br />
|-<br />
|Apothecary<br />
|33<br />
|Four potion-selling shops appear in the dungeon instead of one; you cannot buy the same potion from more than one shop.<br />
|-<br />
|Shop Scroll<br />
|5<br />
|Grants you a scroll that can be used to create an extra shop in the dungeon<br />
|-<br />
|}<br />
<br />
=== Witch ===<br />
The witch can be used to brew custom potions for you. As you progress through the game, the maximum number of potions you can bring into the dungeon increases from 2 to 4. The standard potion kit consists of a Healing Potion and a Mana Potion. With a custom kit, you are free to choose any combination of the available potions up to the maximum number, with the restriction that you can never take more than one potion of the same kind. There are nine potions offered by the witch:<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Preparation<br />
!Cost<br />
!Effect<br />
|-<br />
|{{i|Healing Potion}}<br />
|0<br />
|Restores 40% of your max HP, cures poison<br />
|-<br />
|{{i|Mana Potion}}<br />
|0<br />
|Restores 40% of your max mana, cures mana burn<br />
|-<br />
|{{i|Fortitude Tonic}}<br />
|8<br />
|Cures poison and removes all weakening<br />
|-<br />
|{{i|Burn Salve}}<br />
|8<br />
|Cures mana burn and removes all corrosion<br />
|-<br />
|{{i|Strength Potion}}<br />
|15<br />
|Drains your mana and turns it into a temporary bonus to base attack<br />
|-<br />
|{{i|Schadenfreude Potion}}<br />
|15<br />
|The next time you are damaged by a monster, you gain 1 MP per point of damage<br />
|-<br />
|{{i|Quicksilver Potion}}<br />
|15<br />
|Gain temporary dodge bonus and dodge prediction<br />
|-<br />
|{{i|Reflex Potion}}<br />
|15<br />
|Gain first strike and double-attack; does not function if you are slowed if or monster has first strike<br />
|-<br />
|{{i|Can of WHUPAZ}}<br />
|20<br />
|A wondrous potion whose effects are never to be stated<br />
|-<br />
|}<br />
<br />
=== Alchemist ===<br />
The alchemist offers a variety of seals that can be activated for special effects. All seals are small items.<br />
<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Preparation<br />
!Cost<br />
!Effect<br />
|-<br />
|{{i|Compression Seal}}<br />
|16<br />
|Turns a large item into a small item<br />
|-<br />
|{{i|Transmutation Seal}}<br />
|36<br />
|Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion<br />
|-<br />
|{{i|Translocation Seal}}<br />
|43<br />
|Steals an item from a shop (does not work on apothecaries); stolen item has half the normal conversion value<br />
|-<br />
|}<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=MOAR!&diff=14247
MOAR!
2013-03-04T03:54:39Z
<p>Sitnaltax: Created page with "The '''''MOAR!''''' special dungeon is the {{c|Barbarian}} Gold challenge. The boss is Antimony, who uses the Warlock sprite but has 870 HP and 95% physical..."</p>
<hr />
<div>The '''''MOAR!''''' special dungeon is the {{c|Barbarian}} Gold [[Class Challenges|challenge]]. The boss is Antimony, who uses the Warlock sprite but has 870 HP and 95% physical resistance.<br />
<br />
== Overview ==<br />
This is a dungeon about overcoming the Berserker's limitations. No monsters with magic attack are available as easy targets for the magic-resistant Berserker, and most have a debuff or physical resistance.<br />
<br />
Because the boss has a large health pool and high physical resistance, a large fireball-based damage spike will be needed to kill him. As a result, a gnome makes the best choice to tackle this dungeon. No preparations are available.<br />
<br />
== Resources available ==<br />
Mystera's altar always spawns near the entry, and Pactmaker's altar spawns somewhere on the level. These are the only two altars. A normal assortment of boosters, potions, gold, shops, and glyphs is available.<br />
<br />
== Monsters ==<br />
The monsters on this level are overall unfriendly to melee. The easiest monsters to kill are the Doom Armors, if you use the trick of fireballing them to remove a layer of death protection and immediately attacking another monster to ignite the Burning debuff and remove another layer. The Curse dealt by the Steel Golems is of little consequence, since your high magic resistance doesn't work on any of the monsters here anyway. Likewise, taking a few stacks of Weakness from the Succubi is no big deal, since you won't be able to melee the boss meaningfully. Feel free to use health potions for leverage, since health resources are worthless against the boss.<br />
<br />
== Gods ==<br />
Mystera's altar always spawns near the altar. You should begin worship immediately and make sure to use every mana point available for piety, even if the spellcasting doesn't do you any other good. (If no glyph can be found after a modest amount of exploration, you might as well restart the dungeon.) Eventually you will want Mystic Balance, two shots of Magic, Refreshment, and immediately before engaging the boss, Flames.<br />
<br />
== Items ==<br />
The item assortment is random, but if they are available, you should focus on items that improve your spellcasting ability. The Dragon Soul, Mana Pendant, Crystal Ball, and Battlemage Ring are all good finds. Whrargbl can help you use and increase Burning on the boss and allow you to activate a Schadenfreude potion without losing your Burning stack. Finally, the Piercing Wand allows you to use whatever health resources you have to get in a couple of non-trivial hits.<br />
<br />
== Boss ==<br />
The boss of this challenge is Antimony, who has a huge health pool and nearly-impenetrable physical resistance. You will need to cast many fireballs to take him down. A mid-fight level-up is of course valuable, but over the course of the fight the Burning stack will become significant and you can squeeze out dozens or even hundreds of points of damage if you don't lose it by attacking some other monster. Taking Pactmaker's Alchemist's Pact can provide you with the mid-fight level-up (take Consensus first if you need piety to fuel it.) Besides Alchemist's Pact, you can use your potions, and hopefully you have saved some glyphs to use with Refreshment.</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&diff=14035
Items
2012-11-17T15:13:11Z
<p>Sitnaltax: /* Quicksilver Potion */</p>
<hr />
<div>{{alphapage|Alpha:Items}}<br />
{{TOC right}}<br />
<br />
== Blacksmith Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Sword====<br />
[[File:Sword.png]]<br />
| +2 base damage<br />
| 25<br />
| 35<br />
|-<br />
|<br />
====Shield====<br />
[[File:Shield.png]]<br />
| -2 damage reduction<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Slaying Wand====<br />
[[File:Slaying_Wand.png]]<br />
| Instantly slays one target monster, granting base experience (no bonus experience; capped at your level)<br />
| 5<br />
| 10<br />
|-<br />
|<br />
====Perseverance Badge====<br />
[[File:Perseverance_Badge.png]]<br />
| +10% bonus damage; small item<br />
| 15<br />
| 20<br />
|-<br />
|<br />
====Really Big Sword====<br />
[[File:Really_Big_Sword.png]]<br />
| Attacks ignore 35% of target's physical resistance, but always strike second<br />
| 12<br />
| 35<br />
|-<br />
|<br />
<br />
====Bear Mace====<br />
[[File:Bear_Mace.png]]<br />
| +25% knockback damage<br />
| 12<br />
| 35<br />
|-<br />
|}<br />
<br />
== Basic Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Spoon====<br />
[[File:Spoon.png]]<br />
| +1 base damage; small item<br />
| 1<br />
| 1<br />
|-<br />
|<br />
====Tower Shield====<br />
[[File:Tower_Shield.png]]<br />
| +10% physical resistance<br />
| 14<br />
| 35<br />
|-<br />
|<br />
====Fine Sword====<br />
[[File:Fine_Sword.png]]<br />
| +4 base damage<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Health====<br />
[[File:Pendant_of_Health.png]]<br />
| +10 max hit points.<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Mana====<br />
[[File:Pendant_of_Mana.png]]<br />
| +2 max mana<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Troll Heart====<br />
[[File:Troll_Heart.png]]<br />
| Gain +2 Max HP every time you level up (Bonus is not lost from converting this item)<br />
| 16<br />
| 55<br />
|-<br />
|<br />
====Bloody Sigil====<br />
[[File:Bloody_Sigil.png]]<br />
| +5 max HP, -10% bonus attack<br />
| 8<br />
| 45<br />
|-<br />
|<br />
<br />
====Badge of Honour====<br />
[[File:Badge_of_Honour.png]]<br />
| +10% attack bonus, can be consumed to grant 1-time death protection<br />
| 18<br />
| 40<br />
|-<br />
|<br />
====Tokoloshe Charm====<br />
[[File:Tokoloshe_Charm.png]]<br />
| +5% magic resistance; small item<br />
| 1<br />
| 10<br />
|<br />
|-<br />
|<br />
<br />
====Fake Beard====<br />
[[File:Fake Beard.png]]<br />
| +5 XP on pickup, can't be converted<br />
| 10<br />
| N/A<br />
|}<br />
<br />
== Quest Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Piercing Wand====<br />
[[File:Piercing_Wand.png]]<br />
| BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%)<br />
| <br />
| 13<br />
| 30<br />
|-<br />
|<br />
====Rock Heart====<br />
[[File:Rockheart.png]]<br />
| Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback)<br />
|<br />
| 14<br />
| 60 <br />
|-<br />
|<br />
====Fire Heart====<br />
[[File:Fire_Heart.png]]<br />
| Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)<br />
| Complete "Ice and Fury" quest<br />
| 20<br />
| 1<br />
|-<br />
|<br />
====Crystal Ball====<br />
[[File:Crystal_Ball.png]]<br />
| Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold<br />
|<br />
| 15<br />
| 1<br />
|-<br />
|<br />
====Witchalok Pendant====<br />
[[File:Witchalok_Pendant.png]]<br />
| Grants a layer of {{t|Stone skin}} when casting BURNDAYRAZ; small item<br />
| Complete "Halflings Ho!" quest<br />
| 19<br />
| 30<br />
|-<br />
|<br />
====Battlemage Ring====<br />
[[File:Battlemage_Ring.png]]<br />
| BURNDAYRAZ deals +1 damage per level (+25% damage)<br />
| Complete "Minecraft" quest<br />
| 25<br />
| 20<br />
|-<br />
|<br />
====Hero's Helm====<br />
[[File:Heros_Helm.png]]<br />
| +5 HP, +1 MP, +2 base damage<br />
|<br />
| 18<br />
| 50<br />
|-<br />
|<br />
====Platemail====<br />
[[File:Platemail.png]]<br />
| -2 damage reduction per character level<br />
| Complete the Fighter Silver Challenge<br />
| 23<br />
| 40<br />
|-<br />
|<br />
====Whurrgarbl====<br />
[[File:Whurrgarbl.png]]<br />
| Your physical attacks apply Burning effect like BURNDAYRAZ<br />
| Complete the Berserker Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Trisword====<br />
[[File:Trisword.png]]<br />
| Gain +2 base attack whenever you drink a potion at the cost of 3 gold<br />
| Complete the Warlord Silver Challenge<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Balanced Dagger====<br />
[[File:Balanced_Dagger.png]]<br />
| Grants 2 bonus experience every time you kill an equal-leveled enemy; small item<br />
| Complete the Thief Silver Challenge<br />
| 15<br />
| 25<br />
|-<br />
|<br />
<br />
====Gloves of Midas====<br />
[[File:Gloves_of_Midas.png]]<br />
| Gain +1 gold every time you kill an XP-valuable monster<br />
| Complete the Rogue Silver Challenge<br />
| 10<br />
| 45<br />
|-<br />
|<br />
====Venom Dagger====<br />
[[File:Venom_Sword.png]]<br />
| Your first attack against any monster poisons them; small item<br />
| Complete the Assassin Silver Challenge<br />
| 16<br />
| 50<br />
|-<br />
|<br />
====Stone Sigil====<br />
[[File:Stone_Sigil.png]]<br />
| Gain +1 Piety whenever you kill an XP-valuable monster; small item<br />
| Complete Priest Silver Challenge<br />
| 18<br />
| 30<br />
|-<br />
|<br />
====Martyr Wraps====<br />
[[File:Martyr_Wraps.png]]<br />
| Your attacks apply a stack of Corrosion; everything (including you) gains 1 corrosion on level-up<br />
| Complete the Monk Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Agnostic Collar====<br />
[[File:Agnostic_Collar.png]]<br />
| Prevents deity punishment for desecration<br />
| Complete Paladin Silver Challenge<br />
| 25<br />
| 50<br />
|-<br />
|<br />
<br />
====Mage Plate====<br />
[[File:Mage_Plate.png]]<br />
| Gain +1 MP and -5% bonus damage per character level<br />
| Complete the Wizard Silver Challenge<br />
| 20<br />
| 40<br />
|-<br />
|<br />
====Blue Bead====<br />
[[File:Blue_Bead.png]]<br />
| Gain +1 MP whenever you kill an XP-valuable monster; small item<br />
| Complete Sorcerer Silver Challenge<br />
| 5<br />
| 10<br />
|-<br />
|<br />
<br />
====Vampiric Blade====<br />
[[File:Vampiric_Blade.png]]<br />
| +1 {{t|Life steal}}<br />
| Complete Bloodmage Silver Challenge<br />
| 25<br />
| 50<br />
|-<br />
|<br />
====Viper Ward====<br />
[[File:Viper_Ward.png]]<br />
| Immune to poison; small item<br />
| Complete "Hello, halflings!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|<br />
====Soul Orb====<br />
[[File:Soul_Orb.png]]<br />
| Immune to Mana Burn; small item<br />
| Complete "Hello, gnomes!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|}<br />
<br />
== Elite Items ==<br />
The elite items are unlocked by completing the final Bezar Quest, and will begin appearing in shops like other items.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Keg of Health====<br />
[[File:Keg_of_Health.png]]<br />
| Obtain 3 healing potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Keg of Mana====<br />
[[File:Keg_of_Mana.png]]<br />
| Obtain 3 mana potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Elven Boots====<br />
[[File:Elven_Boots.png]]<br />
| +3 max mana, +15% magic resistance<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Dwarven Gauntlets====<br />
[[File:Dwarven_Gauntlets.png]]<br />
| +20% bonus damage, +2 max HP on level up<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Amulet of Yendor====<br />
[[File:Amulet_of_Yendor.png]]<br />
| Grants +50 XP when used<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Orb of Zot====<br />
[[File:Orb_of_Zot.png]]<br />
| Every visible enemy has their max health (not current health) reduced by 50%<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Alchemist Scroll====<br />
[[File:Alchemist_Scroll.png]]<br />
| Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)<br />
| 13<br />
| 40<br />
|-<br />
|<br />
====Wicked Guitar====<br />
[[File:Wicked_Guitar.png]]<br />
| All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10<br />
| 11<br />
| 11<br />
|-<br />
|}<br />
<br />
== Vicious Dungeon Rewards ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Avatar Symbol====<br />
[[File:Avatar_Symbol.png]]<br />
| +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack<br />
| Beat the [[Demonic Library]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Dragon Shield====<br />
[[File:Dragon_Shield.png]]<br />
| +18% physical and magic resistance<br />
| Beat the [[Dragon Isles]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Namtar's Ward====<br />
[[File:Namtar's_Ward.png]]<br />
| Can be used once per character level to give yourself death protection at no extra cost.<br />
| Beat [[Namtar's Lair]] with any class and collect it from the boss.<br />
|-<br />
|}<br />
<br />
== Other Unique Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Cracked Orb====<br />
[[File:Cracked_Orb.png]]<br />
| Reduces all visible enemies max health to 90%, but doesn't reduce their current HP <br />
| Sometimes found in a generic subdungeon<br />
|-<br />
|<br />
====Sensation Stone====<br />
[[File:Sensation_Stone.png]]<br />
| No inherent effect, but can be converted for 150 conversion points. <br />
| Dropped by the Bridge Troll on the [[Havendale Bridge]]<br />
|-<br />
|<br />
====Dragon Soul====<br />
[[File:Blade_of_Yin.png]]<br />
| +8% physical and magic resistance, prevents you from entering the cursed realm in the [[Cursed Oasis]]<br />
| Dropped by the Cursed Shade in the [[Cursed Oasis]]<br />
|-<br />
|}<br />
<br />
== Unlockerable Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Orb of Lusory====<br />
[[File:Orb_of_Lusory.png]]<br />
| Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon.<br />
| Randomly found in the [[Halls of Steel (Hard)]].<br />
|-<br />
|<br />
====Blade of Yin====<br />
[[File:Blade_of_Yin.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Yang's Sword====<br />
[[File:Yang's_Sword.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Draco's Heart====<br />
[[File:Draco's_Heart.png]]<br />
| +3 HP every time you gain a level<br />
| Found in Draco's subdungeon; must escape Draco after acquiring<br />
|-<br />
|<br />
====Prayer Bead====<br />
[[File:Prayer_Bead.png]]<br />
| +1% magic resistance; small item; cannot be converted<br />
| Received from Glowing Guardian from certain boons<br />
|-<br />
|}<br />
<br />
== Potions ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Healing Potion====<br />
[[File:HealingPotion.png]]<br />
| Restores 40% of your maximum HP (rounded down) when used<br />
| Always available<br />
|-<br />
|<br />
====Mana Potion====<br />
[[File:ManaPotionBeta.png]]<br />
| Restores 40% of your maximum MP (rounded down) when used<br />
| Always Available<br />
|-<br />
|<br />
====Fortitude Tonic====<br />
[[File:FortitudeTonic.png]]<br />
| Removes Poison and all stacks of Weakening<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Burn Salve====<br />
[[File:BurnSalve.png]]<br />
| Removes Mana Burn and all stacks of Corrosion<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Strength Potion====<br />
[[File:StrengthPotion.png]]<br />
| Removes all your mana, your next attack deals an additional 5 + 1 damage per mana used damage<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Schadenfreude Potion====<br />
[[File:SchadenfreudePotion.png]]<br />
| Restores 1 MP for every point of damage taken on your next attack<br />
<br/>(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and ''then'' this potion will kick in to restore your mana.)<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Quicksilver Potion====<br />
[[File:QuicksilverPotion.png]]<br />
| Grants temporary 50% Dodge and dodge prediction, removed after a successful dodge <br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
<br />
====Reflex Potion====<br />
[[File:ReflexPotion.png]]<br />
| Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack. Has no effect against monsters with First Strike.<br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
====Can of WHUPAZ====<br />
[[File:WHUPAZ.png]]<br />
| A wondrous elixir whose effects can NEVER be publicly stated. ''NEVER''.<br />
| Unlocked by Witch level 3, or inside a subdungeon<br />
|-<br />
|}<br />
<br />
== Conversion Fodder ==<br />
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus. There are many items well-known as "conversion fodder" that are relatively cheap and effective choices for this purpose. Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent. The following items are all considered conversion fodder:<br />
<br />
{{i|Bloody Sigil}} (5.6 CP / GP) - this double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character. Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.<br />
<br />
{{i|Gloves of Midas}} (4.5 CP / GP) - in addition to offering a superb conversion ratio, this item can also be used to ''earn'' additional gold which can be used to purchase even more stuff. As a result, it is highly prized.<br />
<br />
{{i|Rock Heart}} (4.3 CP / GP) - the Rock Heart is a great tool for anyone with knockback damage, the {{s|PISORF}} glyph or the {{s|ENDISWAL}} glyph. Once you're done with it, you can convert it for a windfall. For those without the ability to crush walls, it's still worthwhile just for conversion points.<br />
<br />
{{i|Venom Ward}} & {{i|Soul Orb}} (4 CP / GP) - these superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done. They're one of the best conversion-fodder buys around.<br />
<br />
{{i|Venom Dagger}} (3.12 CP / GP) - a consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price. The item itself isn't very useful otherwise, though.<br />
<br />
{{i|Alchemist Scroll}} (3.07 CP / GP) - the rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&diff=14034
Items
2012-11-17T15:11:58Z
<p>Sitnaltax: /* Blue Bead */</p>
<hr />
<div>{{alphapage|Alpha:Items}}<br />
{{TOC right}}<br />
<br />
== Blacksmith Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Sword====<br />
[[File:Sword.png]]<br />
| +2 base damage<br />
| 25<br />
| 35<br />
|-<br />
|<br />
====Shield====<br />
[[File:Shield.png]]<br />
| -2 damage reduction<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Slaying Wand====<br />
[[File:Slaying_Wand.png]]<br />
| Instantly slays one target monster, granting base experience (no bonus experience; capped at your level)<br />
| 5<br />
| 10<br />
|-<br />
|<br />
====Perseverance Badge====<br />
[[File:Perseverance_Badge.png]]<br />
| +10% bonus damage; small item<br />
| 15<br />
| 20<br />
|-<br />
|<br />
====Really Big Sword====<br />
[[File:Really_Big_Sword.png]]<br />
| Attacks ignore 35% of target's physical resistance, but always strike second<br />
| 12<br />
| 35<br />
|-<br />
|<br />
<br />
====Bear Mace====<br />
[[File:Bear_Mace.png]]<br />
| +25% knockback damage<br />
| 12<br />
| 35<br />
|-<br />
|}<br />
<br />
== Basic Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Spoon====<br />
[[File:Spoon.png]]<br />
| +1 base damage; small item<br />
| 1<br />
| 1<br />
|-<br />
|<br />
====Tower Shield====<br />
[[File:Tower_Shield.png]]<br />
| +10% physical resistance<br />
| 14<br />
| 35<br />
|-<br />
|<br />
====Fine Sword====<br />
[[File:Fine_Sword.png]]<br />
| +4 base damage<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Health====<br />
[[File:Pendant_of_Health.png]]<br />
| +10 max hit points.<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Mana====<br />
[[File:Pendant_of_Mana.png]]<br />
| +2 max mana<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Troll Heart====<br />
[[File:Troll_Heart.png]]<br />
| Gain +2 Max HP every time you level up (Bonus is not lost from converting this item)<br />
| 16<br />
| 55<br />
|-<br />
|<br />
====Bloody Sigil====<br />
[[File:Bloody_Sigil.png]]<br />
| +5 max HP, -10% bonus attack<br />
| 8<br />
| 45<br />
|-<br />
|<br />
<br />
====Badge of Honour====<br />
[[File:Badge_of_Honour.png]]<br />
| +10% attack bonus, can be consumed to grant 1-time death protection<br />
| 18<br />
| 40<br />
|-<br />
|<br />
====Tokoloshe Charm====<br />
[[File:Tokoloshe_Charm.png]]<br />
| +5% magic resistance; small item<br />
| 1<br />
| 10<br />
|<br />
|-<br />
|<br />
<br />
====Fake Beard====<br />
[[File:Fake Beard.png]]<br />
| +5 XP on pickup, can't be converted<br />
| 10<br />
| N/A<br />
|}<br />
<br />
== Quest Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Piercing Wand====<br />
[[File:Piercing_Wand.png]]<br />
| BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%)<br />
| <br />
| 13<br />
| 30<br />
|-<br />
|<br />
====Rock Heart====<br />
[[File:Rockheart.png]]<br />
| Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback)<br />
|<br />
| 14<br />
| 60 <br />
|-<br />
|<br />
====Fire Heart====<br />
[[File:Fire_Heart.png]]<br />
| Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)<br />
| Complete "Ice and Fury" quest<br />
| 20<br />
| 1<br />
|-<br />
|<br />
====Crystal Ball====<br />
[[File:Crystal_Ball.png]]<br />
| Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold<br />
|<br />
| 15<br />
| 1<br />
|-<br />
|<br />
====Witchalok Pendant====<br />
[[File:Witchalok_Pendant.png]]<br />
| Grants a layer of {{t|Stone skin}} when casting BURNDAYRAZ; small item<br />
| Complete "Halflings Ho!" quest<br />
| 19<br />
| 30<br />
|-<br />
|<br />
====Battlemage Ring====<br />
[[File:Battlemage_Ring.png]]<br />
| BURNDAYRAZ deals +1 damage per level (+25% damage)<br />
| Complete "Minecraft" quest<br />
| 25<br />
| 20<br />
|-<br />
|<br />
====Hero's Helm====<br />
[[File:Heros_Helm.png]]<br />
| +5 HP, +1 MP, +2 base damage<br />
|<br />
| 18<br />
| 50<br />
|-<br />
|<br />
====Platemail====<br />
[[File:Platemail.png]]<br />
| -2 damage reduction per character level<br />
| Complete the Fighter Silver Challenge<br />
| 23<br />
| 40<br />
|-<br />
|<br />
====Whurrgarbl====<br />
[[File:Whurrgarbl.png]]<br />
| Your physical attacks apply Burning effect like BURNDAYRAZ<br />
| Complete the Berserker Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Trisword====<br />
[[File:Trisword.png]]<br />
| Gain +2 base attack whenever you drink a potion at the cost of 3 gold<br />
| Complete the Warlord Silver Challenge<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Balanced Dagger====<br />
[[File:Balanced_Dagger.png]]<br />
| Grants 2 bonus experience every time you kill an equal-leveled enemy; small item<br />
| Complete the Thief Silver Challenge<br />
| 15<br />
| 25<br />
|-<br />
|<br />
<br />
====Gloves of Midas====<br />
[[File:Gloves_of_Midas.png]]<br />
| Gain +1 gold every time you kill an XP-valuable monster<br />
| Complete the Rogue Silver Challenge<br />
| 10<br />
| 45<br />
|-<br />
|<br />
====Venom Dagger====<br />
[[File:Venom_Sword.png]]<br />
| Your first attack against any monster poisons them; small item<br />
| Complete the Assassin Silver Challenge<br />
| 16<br />
| 50<br />
|-<br />
|<br />
====Stone Sigil====<br />
[[File:Stone_Sigil.png]]<br />
| Gain +1 Piety whenever you kill an XP-valuable monster; small item<br />
| Complete Priest Silver Challenge<br />
| 18<br />
| 30<br />
|-<br />
|<br />
====Martyr Wraps====<br />
[[File:Martyr_Wraps.png]]<br />
| Your attacks apply a stack of Corrosion; everything (including you) gains 1 corrosion on level-up<br />
| Complete the Monk Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Agnostic Collar====<br />
[[File:Agnostic_Collar.png]]<br />
| Prevents deity punishment for desecration<br />
| Complete Paladin Silver Challenge<br />
| 25<br />
| 50<br />
|-<br />
|<br />
<br />
====Mage Plate====<br />
[[File:Mage_Plate.png]]<br />
| Gain +1 MP and -5% bonus damage per character level<br />
| Complete the Wizard Silver Challenge<br />
| 20<br />
| 40<br />
|-<br />
|<br />
====Blue Bead====<br />
[[File:Blue_Bead.png]]<br />
| Gain +1 MP whenever you kill an XP-valuable monster; small item<br />
| Complete Sorcerer Silver Challenge<br />
| 5<br />
| 10<br />
|-<br />
|<br />
<br />
====Vampiric Blade====<br />
[[File:Vampiric_Blade.png]]<br />
| +1 {{t|Life steal}}<br />
| Complete Bloodmage Silver Challenge<br />
| 25<br />
| 50<br />
|-<br />
|<br />
====Viper Ward====<br />
[[File:Viper_Ward.png]]<br />
| Immune to poison; small item<br />
| Complete "Hello, halflings!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|<br />
====Soul Orb====<br />
[[File:Soul_Orb.png]]<br />
| Immune to Mana Burn; small item<br />
| Complete "Hello, gnomes!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|}<br />
<br />
== Elite Items ==<br />
The elite items are unlocked by completing the final Bezar Quest, and will begin appearing in shops like other items.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Keg of Health====<br />
[[File:Keg_of_Health.png]]<br />
| Obtain 3 healing potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Keg of Mana====<br />
[[File:Keg_of_Mana.png]]<br />
| Obtain 3 mana potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Elven Boots====<br />
[[File:Elven_Boots.png]]<br />
| +3 max mana, +15% magic resistance<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Dwarven Gauntlets====<br />
[[File:Dwarven_Gauntlets.png]]<br />
| +20% bonus damage, +2 max HP on level up<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Amulet of Yendor====<br />
[[File:Amulet_of_Yendor.png]]<br />
| Grants +50 XP when used<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Orb of Zot====<br />
[[File:Orb_of_Zot.png]]<br />
| Every visible enemy has their max health (not current health) reduced by 50%<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Alchemist Scroll====<br />
[[File:Alchemist_Scroll.png]]<br />
| Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)<br />
| 13<br />
| 40<br />
|-<br />
|<br />
====Wicked Guitar====<br />
[[File:Wicked_Guitar.png]]<br />
| All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10<br />
| 11<br />
| 11<br />
|-<br />
|}<br />
<br />
== Vicious Dungeon Rewards ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Avatar Symbol====<br />
[[File:Avatar_Symbol.png]]<br />
| +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack<br />
| Beat the [[Demonic Library]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Dragon Shield====<br />
[[File:Dragon_Shield.png]]<br />
| +18% physical and magic resistance<br />
| Beat the [[Dragon Isles]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Namtar's Ward====<br />
[[File:Namtar's_Ward.png]]<br />
| Can be used once per character level to give yourself death protection at no extra cost.<br />
| Beat [[Namtar's Lair]] with any class and collect it from the boss.<br />
|-<br />
|}<br />
<br />
== Other Unique Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Cracked Orb====<br />
[[File:Cracked_Orb.png]]<br />
| Reduces all visible enemies max health to 90%, but doesn't reduce their current HP <br />
| Sometimes found in a generic subdungeon<br />
|-<br />
|<br />
====Sensation Stone====<br />
[[File:Sensation_Stone.png]]<br />
| No inherent effect, but can be converted for 150 conversion points. <br />
| Dropped by the Bridge Troll on the [[Havendale Bridge]]<br />
|-<br />
|<br />
====Dragon Soul====<br />
[[File:Blade_of_Yin.png]]<br />
| +8% physical and magic resistance, prevents you from entering the cursed realm in the [[Cursed Oasis]]<br />
| Dropped by the Cursed Shade in the [[Cursed Oasis]]<br />
|-<br />
|}<br />
<br />
== Unlockerable Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Orb of Lusory====<br />
[[File:Orb_of_Lusory.png]]<br />
| Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon.<br />
| Randomly found in the [[Halls of Steel (Hard)]].<br />
|-<br />
|<br />
====Blade of Yin====<br />
[[File:Blade_of_Yin.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Yang's Sword====<br />
[[File:Yang's_Sword.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Draco's Heart====<br />
[[File:Draco's_Heart.png]]<br />
| +3 HP every time you gain a level<br />
| Found in Draco's subdungeon; must escape Draco after acquiring<br />
|-<br />
|<br />
====Prayer Bead====<br />
[[File:Prayer_Bead.png]]<br />
| +1% magic resistance; small item; cannot be converted<br />
| Received from Glowing Guardian from certain boons<br />
|-<br />
|}<br />
<br />
== Potions ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Healing Potion====<br />
[[File:HealingPotion.png]]<br />
| Restores 40% of your maximum HP (rounded down) when used<br />
| Always available<br />
|-<br />
|<br />
====Mana Potion====<br />
[[File:ManaPotionBeta.png]]<br />
| Restores 40% of your maximum MP (rounded down) when used<br />
| Always Available<br />
|-<br />
|<br />
====Fortitude Tonic====<br />
[[File:FortitudeTonic.png]]<br />
| Removes Poison and all stacks of Weakening<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Burn Salve====<br />
[[File:BurnSalve.png]]<br />
| Removes Mana Burn and all stacks of Corrosion<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Strength Potion====<br />
[[File:StrengthPotion.png]]<br />
| Removes all your mana, your next attack deals an additional 5 + 1 damage per mana used damage<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Schadenfreude Potion====<br />
[[File:SchadenfreudePotion.png]]<br />
| Restores 1 MP for every point of damage taken on your next attack<br />
<br/>(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and ''then'' this potion will kick in to restore your mana.)<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Quicksilver Potion====<br />
[[File:QuicksilverPotion.png]]<br />
| Grants temporary 50% Dodge, removed after a successful dodge <br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
====Reflex Potion====<br />
[[File:ReflexPotion.png]]<br />
| Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack. Has no effect against monsters with First Strike.<br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
====Can of WHUPAZ====<br />
[[File:WHUPAZ.png]]<br />
| A wondrous elixir whose effects can NEVER be publicly stated. ''NEVER''.<br />
| Unlocked by Witch level 3, or inside a subdungeon<br />
|-<br />
|}<br />
<br />
== Conversion Fodder ==<br />
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus. There are many items well-known as "conversion fodder" that are relatively cheap and effective choices for this purpose. Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent. The following items are all considered conversion fodder:<br />
<br />
{{i|Bloody Sigil}} (5.6 CP / GP) - this double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character. Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.<br />
<br />
{{i|Gloves of Midas}} (4.5 CP / GP) - in addition to offering a superb conversion ratio, this item can also be used to ''earn'' additional gold which can be used to purchase even more stuff. As a result, it is highly prized.<br />
<br />
{{i|Rock Heart}} (4.3 CP / GP) - the Rock Heart is a great tool for anyone with knockback damage, the {{s|PISORF}} glyph or the {{s|ENDISWAL}} glyph. Once you're done with it, you can convert it for a windfall. For those without the ability to crush walls, it's still worthwhile just for conversion points.<br />
<br />
{{i|Venom Ward}} & {{i|Soul Orb}} (4 CP / GP) - these superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done. They're one of the best conversion-fodder buys around.<br />
<br />
{{i|Venom Dagger}} (3.12 CP / GP) - a consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price. The item itself isn't very useful otherwise, though.<br />
<br />
{{i|Alchemist Scroll}} (3.07 CP / GP) - the rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&diff=14033
Items
2012-11-17T15:11:41Z
<p>Sitnaltax: /* Agnostic Collar */</p>
<hr />
<div>{{alphapage|Alpha:Items}}<br />
{{TOC right}}<br />
<br />
== Blacksmith Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Sword====<br />
[[File:Sword.png]]<br />
| +2 base damage<br />
| 25<br />
| 35<br />
|-<br />
|<br />
====Shield====<br />
[[File:Shield.png]]<br />
| -2 damage reduction<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Slaying Wand====<br />
[[File:Slaying_Wand.png]]<br />
| Instantly slays one target monster, granting base experience (no bonus experience; capped at your level)<br />
| 5<br />
| 10<br />
|-<br />
|<br />
====Perseverance Badge====<br />
[[File:Perseverance_Badge.png]]<br />
| +10% bonus damage; small item<br />
| 15<br />
| 20<br />
|-<br />
|<br />
====Really Big Sword====<br />
[[File:Really_Big_Sword.png]]<br />
| Attacks ignore 35% of target's physical resistance, but always strike second<br />
| 12<br />
| 35<br />
|-<br />
|<br />
<br />
====Bear Mace====<br />
[[File:Bear_Mace.png]]<br />
| +25% knockback damage<br />
| 12<br />
| 35<br />
|-<br />
|}<br />
<br />
== Basic Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Spoon====<br />
[[File:Spoon.png]]<br />
| +1 base damage; small item<br />
| 1<br />
| 1<br />
|-<br />
|<br />
====Tower Shield====<br />
[[File:Tower_Shield.png]]<br />
| +10% physical resistance<br />
| 14<br />
| 35<br />
|-<br />
|<br />
====Fine Sword====<br />
[[File:Fine_Sword.png]]<br />
| +4 base damage<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Health====<br />
[[File:Pendant_of_Health.png]]<br />
| +10 max hit points.<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Mana====<br />
[[File:Pendant_of_Mana.png]]<br />
| +2 max mana<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Troll Heart====<br />
[[File:Troll_Heart.png]]<br />
| Gain +2 Max HP every time you level up (Bonus is not lost from converting this item)<br />
| 16<br />
| 55<br />
|-<br />
|<br />
====Bloody Sigil====<br />
[[File:Bloody_Sigil.png]]<br />
| +5 max HP, -10% bonus attack<br />
| 8<br />
| 45<br />
|-<br />
|<br />
<br />
====Badge of Honour====<br />
[[File:Badge_of_Honour.png]]<br />
| +10% attack bonus, can be consumed to grant 1-time death protection<br />
| 18<br />
| 40<br />
|-<br />
|<br />
====Tokoloshe Charm====<br />
[[File:Tokoloshe_Charm.png]]<br />
| +5% magic resistance; small item<br />
| 1<br />
| 10<br />
|<br />
|-<br />
|<br />
<br />
====Fake Beard====<br />
[[File:Fake Beard.png]]<br />
| +5 XP on pickup, can't be converted<br />
| 10<br />
| N/A<br />
|}<br />
<br />
== Quest Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Piercing Wand====<br />
[[File:Piercing_Wand.png]]<br />
| BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%)<br />
| <br />
| 13<br />
| 30<br />
|-<br />
|<br />
====Rock Heart====<br />
[[File:Rockheart.png]]<br />
| Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback)<br />
|<br />
| 14<br />
| 60 <br />
|-<br />
|<br />
====Fire Heart====<br />
[[File:Fire_Heart.png]]<br />
| Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)<br />
| Complete "Ice and Fury" quest<br />
| 20<br />
| 1<br />
|-<br />
|<br />
====Crystal Ball====<br />
[[File:Crystal_Ball.png]]<br />
| Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold<br />
|<br />
| 15<br />
| 1<br />
|-<br />
|<br />
====Witchalok Pendant====<br />
[[File:Witchalok_Pendant.png]]<br />
| Grants a layer of {{t|Stone skin}} when casting BURNDAYRAZ; small item<br />
| Complete "Halflings Ho!" quest<br />
| 19<br />
| 30<br />
|-<br />
|<br />
====Battlemage Ring====<br />
[[File:Battlemage_Ring.png]]<br />
| BURNDAYRAZ deals +1 damage per level (+25% damage)<br />
| Complete "Minecraft" quest<br />
| 25<br />
| 20<br />
|-<br />
|<br />
====Hero's Helm====<br />
[[File:Heros_Helm.png]]<br />
| +5 HP, +1 MP, +2 base damage<br />
|<br />
| 18<br />
| 50<br />
|-<br />
|<br />
====Platemail====<br />
[[File:Platemail.png]]<br />
| -2 damage reduction per character level<br />
| Complete the Fighter Silver Challenge<br />
| 23<br />
| 40<br />
|-<br />
|<br />
====Whurrgarbl====<br />
[[File:Whurrgarbl.png]]<br />
| Your physical attacks apply Burning effect like BURNDAYRAZ<br />
| Complete the Berserker Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Trisword====<br />
[[File:Trisword.png]]<br />
| Gain +2 base attack whenever you drink a potion at the cost of 3 gold<br />
| Complete the Warlord Silver Challenge<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Balanced Dagger====<br />
[[File:Balanced_Dagger.png]]<br />
| Grants 2 bonus experience every time you kill an equal-leveled enemy; small item<br />
| Complete the Thief Silver Challenge<br />
| 15<br />
| 25<br />
|-<br />
|<br />
<br />
====Gloves of Midas====<br />
[[File:Gloves_of_Midas.png]]<br />
| Gain +1 gold every time you kill an XP-valuable monster<br />
| Complete the Rogue Silver Challenge<br />
| 10<br />
| 45<br />
|-<br />
|<br />
====Venom Dagger====<br />
[[File:Venom_Sword.png]]<br />
| Your first attack against any monster poisons them; small item<br />
| Complete the Assassin Silver Challenge<br />
| 16<br />
| 50<br />
|-<br />
|<br />
====Stone Sigil====<br />
[[File:Stone_Sigil.png]]<br />
| Gain +1 Piety whenever you kill an XP-valuable monster; small item<br />
| Complete Priest Silver Challenge<br />
| 18<br />
| 30<br />
|-<br />
|<br />
====Martyr Wraps====<br />
[[File:Martyr_Wraps.png]]<br />
| Your attacks apply a stack of Corrosion; everything (including you) gains 1 corrosion on level-up<br />
| Complete the Monk Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Agnostic Collar====<br />
[[File:Agnostic_Collar.png]]<br />
| Prevents deity punishment for desecration<br />
| Complete Paladin Silver Challenge<br />
| 25<br />
| 50<br />
|-<br />
|<br />
<br />
====Mage Plate====<br />
[[File:Mage_Plate.png]]<br />
| Gain +1 MP and -5% bonus damage per character level<br />
| Complete the Wizard Silver Challenge<br />
| 20<br />
| 40<br />
|-<br />
|<br />
====Blue Bead====<br />
[[File:Blue_Bead.png]]<br />
| Gain +1 MP whenever you kill an XP-valuable monster; small item<br />
| Complete Sorcerer Silver Challenge<br />
|<br />
|<br />
|-<br />
|<br />
====Vampiric Blade====<br />
[[File:Vampiric_Blade.png]]<br />
| +1 {{t|Life steal}}<br />
| Complete Bloodmage Silver Challenge<br />
| 25<br />
| 50<br />
|-<br />
|<br />
====Viper Ward====<br />
[[File:Viper_Ward.png]]<br />
| Immune to poison; small item<br />
| Complete "Hello, halflings!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|<br />
====Soul Orb====<br />
[[File:Soul_Orb.png]]<br />
| Immune to Mana Burn; small item<br />
| Complete "Hello, gnomes!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|}<br />
<br />
== Elite Items ==<br />
The elite items are unlocked by completing the final Bezar Quest, and will begin appearing in shops like other items.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Keg of Health====<br />
[[File:Keg_of_Health.png]]<br />
| Obtain 3 healing potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Keg of Mana====<br />
[[File:Keg_of_Mana.png]]<br />
| Obtain 3 mana potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Elven Boots====<br />
[[File:Elven_Boots.png]]<br />
| +3 max mana, +15% magic resistance<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Dwarven Gauntlets====<br />
[[File:Dwarven_Gauntlets.png]]<br />
| +20% bonus damage, +2 max HP on level up<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Amulet of Yendor====<br />
[[File:Amulet_of_Yendor.png]]<br />
| Grants +50 XP when used<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Orb of Zot====<br />
[[File:Orb_of_Zot.png]]<br />
| Every visible enemy has their max health (not current health) reduced by 50%<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Alchemist Scroll====<br />
[[File:Alchemist_Scroll.png]]<br />
| Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)<br />
| 13<br />
| 40<br />
|-<br />
|<br />
====Wicked Guitar====<br />
[[File:Wicked_Guitar.png]]<br />
| All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10<br />
| 11<br />
| 11<br />
|-<br />
|}<br />
<br />
== Vicious Dungeon Rewards ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Avatar Symbol====<br />
[[File:Avatar_Symbol.png]]<br />
| +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack<br />
| Beat the [[Demonic Library]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Dragon Shield====<br />
[[File:Dragon_Shield.png]]<br />
| +18% physical and magic resistance<br />
| Beat the [[Dragon Isles]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Namtar's Ward====<br />
[[File:Namtar's_Ward.png]]<br />
| Can be used once per character level to give yourself death protection at no extra cost.<br />
| Beat [[Namtar's Lair]] with any class and collect it from the boss.<br />
|-<br />
|}<br />
<br />
== Other Unique Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Cracked Orb====<br />
[[File:Cracked_Orb.png]]<br />
| Reduces all visible enemies max health to 90%, but doesn't reduce their current HP <br />
| Sometimes found in a generic subdungeon<br />
|-<br />
|<br />
====Sensation Stone====<br />
[[File:Sensation_Stone.png]]<br />
| No inherent effect, but can be converted for 150 conversion points. <br />
| Dropped by the Bridge Troll on the [[Havendale Bridge]]<br />
|-<br />
|<br />
====Dragon Soul====<br />
[[File:Blade_of_Yin.png]]<br />
| +8% physical and magic resistance, prevents you from entering the cursed realm in the [[Cursed Oasis]]<br />
| Dropped by the Cursed Shade in the [[Cursed Oasis]]<br />
|-<br />
|}<br />
<br />
== Unlockerable Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Orb of Lusory====<br />
[[File:Orb_of_Lusory.png]]<br />
| Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon.<br />
| Randomly found in the [[Halls of Steel (Hard)]].<br />
|-<br />
|<br />
====Blade of Yin====<br />
[[File:Blade_of_Yin.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Yang's Sword====<br />
[[File:Yang's_Sword.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Draco's Heart====<br />
[[File:Draco's_Heart.png]]<br />
| +3 HP every time you gain a level<br />
| Found in Draco's subdungeon; must escape Draco after acquiring<br />
|-<br />
|<br />
====Prayer Bead====<br />
[[File:Prayer_Bead.png]]<br />
| +1% magic resistance; small item; cannot be converted<br />
| Received from Glowing Guardian from certain boons<br />
|-<br />
|}<br />
<br />
== Potions ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Healing Potion====<br />
[[File:HealingPotion.png]]<br />
| Restores 40% of your maximum HP (rounded down) when used<br />
| Always available<br />
|-<br />
|<br />
====Mana Potion====<br />
[[File:ManaPotionBeta.png]]<br />
| Restores 40% of your maximum MP (rounded down) when used<br />
| Always Available<br />
|-<br />
|<br />
====Fortitude Tonic====<br />
[[File:FortitudeTonic.png]]<br />
| Removes Poison and all stacks of Weakening<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Burn Salve====<br />
[[File:BurnSalve.png]]<br />
| Removes Mana Burn and all stacks of Corrosion<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Strength Potion====<br />
[[File:StrengthPotion.png]]<br />
| Removes all your mana, your next attack deals an additional 5 + 1 damage per mana used damage<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Schadenfreude Potion====<br />
[[File:SchadenfreudePotion.png]]<br />
| Restores 1 MP for every point of damage taken on your next attack<br />
<br/>(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and ''then'' this potion will kick in to restore your mana.)<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Quicksilver Potion====<br />
[[File:QuicksilverPotion.png]]<br />
| Grants temporary 50% Dodge, removed after a successful dodge <br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
====Reflex Potion====<br />
[[File:ReflexPotion.png]]<br />
| Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack. Has no effect against monsters with First Strike.<br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
====Can of WHUPAZ====<br />
[[File:WHUPAZ.png]]<br />
| A wondrous elixir whose effects can NEVER be publicly stated. ''NEVER''.<br />
| Unlocked by Witch level 3, or inside a subdungeon<br />
|-<br />
|}<br />
<br />
== Conversion Fodder ==<br />
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus. There are many items well-known as "conversion fodder" that are relatively cheap and effective choices for this purpose. Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent. The following items are all considered conversion fodder:<br />
<br />
{{i|Bloody Sigil}} (5.6 CP / GP) - this double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character. Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.<br />
<br />
{{i|Gloves of Midas}} (4.5 CP / GP) - in addition to offering a superb conversion ratio, this item can also be used to ''earn'' additional gold which can be used to purchase even more stuff. As a result, it is highly prized.<br />
<br />
{{i|Rock Heart}} (4.3 CP / GP) - the Rock Heart is a great tool for anyone with knockback damage, the {{s|PISORF}} glyph or the {{s|ENDISWAL}} glyph. Once you're done with it, you can convert it for a windfall. For those without the ability to crush walls, it's still worthwhile just for conversion points.<br />
<br />
{{i|Venom Ward}} & {{i|Soul Orb}} (4 CP / GP) - these superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done. They're one of the best conversion-fodder buys around.<br />
<br />
{{i|Venom Dagger}} (3.12 CP / GP) - a consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price. The item itself isn't very useful otherwise, though.<br />
<br />
{{i|Alchemist Scroll}} (3.07 CP / GP) - the rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&diff=14032
Items
2012-11-17T15:10:29Z
<p>Sitnaltax: /* Bloody Sigil */</p>
<hr />
<div>{{alphapage|Alpha:Items}}<br />
{{TOC right}}<br />
<br />
== Blacksmith Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Sword====<br />
[[File:Sword.png]]<br />
| +2 base damage<br />
| 25<br />
| 35<br />
|-<br />
|<br />
====Shield====<br />
[[File:Shield.png]]<br />
| -2 damage reduction<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Slaying Wand====<br />
[[File:Slaying_Wand.png]]<br />
| Instantly slays one target monster, granting base experience (no bonus experience; capped at your level)<br />
| 5<br />
| 10<br />
|-<br />
|<br />
====Perseverance Badge====<br />
[[File:Perseverance_Badge.png]]<br />
| +10% bonus damage; small item<br />
| 15<br />
| 20<br />
|-<br />
|<br />
====Really Big Sword====<br />
[[File:Really_Big_Sword.png]]<br />
| Attacks ignore 35% of target's physical resistance, but always strike second<br />
| 12<br />
| 35<br />
|-<br />
|<br />
<br />
====Bear Mace====<br />
[[File:Bear_Mace.png]]<br />
| +25% knockback damage<br />
| 12<br />
| 35<br />
|-<br />
|}<br />
<br />
== Basic Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Spoon====<br />
[[File:Spoon.png]]<br />
| +1 base damage; small item<br />
| 1<br />
| 1<br />
|-<br />
|<br />
====Tower Shield====<br />
[[File:Tower_Shield.png]]<br />
| +10% physical resistance<br />
| 14<br />
| 35<br />
|-<br />
|<br />
====Fine Sword====<br />
[[File:Fine_Sword.png]]<br />
| +4 base damage<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Health====<br />
[[File:Pendant_of_Health.png]]<br />
| +10 max hit points.<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Mana====<br />
[[File:Pendant_of_Mana.png]]<br />
| +2 max mana<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Troll Heart====<br />
[[File:Troll_Heart.png]]<br />
| Gain +2 Max HP every time you level up (Bonus is not lost from converting this item)<br />
| 16<br />
| 55<br />
|-<br />
|<br />
====Bloody Sigil====<br />
[[File:Bloody_Sigil.png]]<br />
| +5 max HP, -10% bonus attack<br />
| 8<br />
| 45<br />
|-<br />
|<br />
<br />
====Badge of Honour====<br />
[[File:Badge_of_Honour.png]]<br />
| +10% attack bonus, can be consumed to grant 1-time death protection<br />
| 18<br />
| 40<br />
|-<br />
|<br />
====Tokoloshe Charm====<br />
[[File:Tokoloshe_Charm.png]]<br />
| +5% magic resistance; small item<br />
| 1<br />
| 10<br />
|<br />
|-<br />
|<br />
<br />
====Fake Beard====<br />
[[File:Fake Beard.png]]<br />
| +5 XP on pickup, can't be converted<br />
| 10<br />
| N/A<br />
|}<br />
<br />
== Quest Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Piercing Wand====<br />
[[File:Piercing_Wand.png]]<br />
| BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%)<br />
| <br />
| 13<br />
| 30<br />
|-<br />
|<br />
====Rock Heart====<br />
[[File:Rockheart.png]]<br />
| Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback)<br />
|<br />
| 14<br />
| 60 <br />
|-<br />
|<br />
====Fire Heart====<br />
[[File:Fire_Heart.png]]<br />
| Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)<br />
| Complete "Ice and Fury" quest<br />
| 20<br />
| 1<br />
|-<br />
|<br />
====Crystal Ball====<br />
[[File:Crystal_Ball.png]]<br />
| Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold<br />
|<br />
| 15<br />
| 1<br />
|-<br />
|<br />
====Witchalok Pendant====<br />
[[File:Witchalok_Pendant.png]]<br />
| Grants a layer of {{t|Stone skin}} when casting BURNDAYRAZ; small item<br />
| Complete "Halflings Ho!" quest<br />
| 19<br />
| 30<br />
|-<br />
|<br />
====Battlemage Ring====<br />
[[File:Battlemage_Ring.png]]<br />
| BURNDAYRAZ deals +1 damage per level (+25% damage)<br />
| Complete "Minecraft" quest<br />
| 25<br />
| 20<br />
|-<br />
|<br />
====Hero's Helm====<br />
[[File:Heros_Helm.png]]<br />
| +5 HP, +1 MP, +2 base damage<br />
|<br />
| 18<br />
| 50<br />
|-<br />
|<br />
====Platemail====<br />
[[File:Platemail.png]]<br />
| -2 damage reduction per character level<br />
| Complete the Fighter Silver Challenge<br />
| 23<br />
| 40<br />
|-<br />
|<br />
====Whurrgarbl====<br />
[[File:Whurrgarbl.png]]<br />
| Your physical attacks apply Burning effect like BURNDAYRAZ<br />
| Complete the Berserker Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Trisword====<br />
[[File:Trisword.png]]<br />
| Gain +2 base attack whenever you drink a potion at the cost of 3 gold<br />
| Complete the Warlord Silver Challenge<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Balanced Dagger====<br />
[[File:Balanced_Dagger.png]]<br />
| Grants 2 bonus experience every time you kill an equal-leveled enemy; small item<br />
| Complete the Thief Silver Challenge<br />
| 15<br />
| 25<br />
|-<br />
|<br />
<br />
====Gloves of Midas====<br />
[[File:Gloves_of_Midas.png]]<br />
| Gain +1 gold every time you kill an XP-valuable monster<br />
| Complete the Rogue Silver Challenge<br />
| 10<br />
| 45<br />
|-<br />
|<br />
====Venom Dagger====<br />
[[File:Venom_Sword.png]]<br />
| Your first attack against any monster poisons them; small item<br />
| Complete the Assassin Silver Challenge<br />
| 16<br />
| 50<br />
|-<br />
|<br />
====Stone Sigil====<br />
[[File:Stone_Sigil.png]]<br />
| Gain +1 Piety whenever you kill an XP-valuable monster; small item<br />
| Complete Priest Silver Challenge<br />
| 18<br />
| 30<br />
|-<br />
|<br />
====Martyr Wraps====<br />
[[File:Martyr_Wraps.png]]<br />
| Your attacks apply a stack of Corrosion; everything (including you) gains 1 corrosion on level-up<br />
| Complete the Monk Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Agnostic Collar====<br />
[[File:Agnostic_Collar.png]]<br />
| Prevents deity punishment for desecration<br />
| Complete Paladin Silver Challenge<br />
|<br />
|<br />
|-<br />
|<br />
====Mage Plate====<br />
[[File:Mage_Plate.png]]<br />
| Gain +1 MP and -5% bonus damage per character level<br />
| Complete the Wizard Silver Challenge<br />
| 20<br />
| 40<br />
|-<br />
|<br />
====Blue Bead====<br />
[[File:Blue_Bead.png]]<br />
| Gain +1 MP whenever you kill an XP-valuable monster; small item<br />
| Complete Sorcerer Silver Challenge<br />
|<br />
|<br />
|-<br />
|<br />
====Vampiric Blade====<br />
[[File:Vampiric_Blade.png]]<br />
| +1 {{t|Life steal}}<br />
| Complete Bloodmage Silver Challenge<br />
| 25<br />
| 50<br />
|-<br />
|<br />
====Viper Ward====<br />
[[File:Viper_Ward.png]]<br />
| Immune to poison; small item<br />
| Complete "Hello, halflings!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|<br />
====Soul Orb====<br />
[[File:Soul_Orb.png]]<br />
| Immune to Mana Burn; small item<br />
| Complete "Hello, gnomes!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|}<br />
<br />
== Elite Items ==<br />
The elite items are unlocked by completing the final Bezar Quest, and will begin appearing in shops like other items.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Keg of Health====<br />
[[File:Keg_of_Health.png]]<br />
| Obtain 3 healing potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Keg of Mana====<br />
[[File:Keg_of_Mana.png]]<br />
| Obtain 3 mana potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Elven Boots====<br />
[[File:Elven_Boots.png]]<br />
| +3 max mana, +15% magic resistance<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Dwarven Gauntlets====<br />
[[File:Dwarven_Gauntlets.png]]<br />
| +20% bonus damage, +2 max HP on level up<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Amulet of Yendor====<br />
[[File:Amulet_of_Yendor.png]]<br />
| Grants +50 XP when used<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Orb of Zot====<br />
[[File:Orb_of_Zot.png]]<br />
| Every visible enemy has their max health (not current health) reduced by 50%<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Alchemist Scroll====<br />
[[File:Alchemist_Scroll.png]]<br />
| Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)<br />
| 13<br />
| 40<br />
|-<br />
|<br />
====Wicked Guitar====<br />
[[File:Wicked_Guitar.png]]<br />
| All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10<br />
| 11<br />
| 11<br />
|-<br />
|}<br />
<br />
== Vicious Dungeon Rewards ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Avatar Symbol====<br />
[[File:Avatar_Symbol.png]]<br />
| +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack<br />
| Beat the [[Demonic Library]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Dragon Shield====<br />
[[File:Dragon_Shield.png]]<br />
| +18% physical and magic resistance<br />
| Beat the [[Dragon Isles]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Namtar's Ward====<br />
[[File:Namtar's_Ward.png]]<br />
| Can be used once per character level to give yourself death protection at no extra cost.<br />
| Beat [[Namtar's Lair]] with any class and collect it from the boss.<br />
|-<br />
|}<br />
<br />
== Other Unique Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Cracked Orb====<br />
[[File:Cracked_Orb.png]]<br />
| Reduces all visible enemies max health to 90%, but doesn't reduce their current HP <br />
| Sometimes found in a generic subdungeon<br />
|-<br />
|<br />
====Sensation Stone====<br />
[[File:Sensation_Stone.png]]<br />
| No inherent effect, but can be converted for 150 conversion points. <br />
| Dropped by the Bridge Troll on the [[Havendale Bridge]]<br />
|-<br />
|<br />
====Dragon Soul====<br />
[[File:Blade_of_Yin.png]]<br />
| +8% physical and magic resistance, prevents you from entering the cursed realm in the [[Cursed Oasis]]<br />
| Dropped by the Cursed Shade in the [[Cursed Oasis]]<br />
|-<br />
|}<br />
<br />
== Unlockerable Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Orb of Lusory====<br />
[[File:Orb_of_Lusory.png]]<br />
| Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon.<br />
| Randomly found in the [[Halls of Steel (Hard)]].<br />
|-<br />
|<br />
====Blade of Yin====<br />
[[File:Blade_of_Yin.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Yang's Sword====<br />
[[File:Yang's_Sword.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Draco's Heart====<br />
[[File:Draco's_Heart.png]]<br />
| +3 HP every time you gain a level<br />
| Found in Draco's subdungeon; must escape Draco after acquiring<br />
|-<br />
|<br />
====Prayer Bead====<br />
[[File:Prayer_Bead.png]]<br />
| +1% magic resistance; small item; cannot be converted<br />
| Received from Glowing Guardian from certain boons<br />
|-<br />
|}<br />
<br />
== Potions ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Healing Potion====<br />
[[File:HealingPotion.png]]<br />
| Restores 40% of your maximum HP (rounded down) when used<br />
| Always available<br />
|-<br />
|<br />
====Mana Potion====<br />
[[File:ManaPotionBeta.png]]<br />
| Restores 40% of your maximum MP (rounded down) when used<br />
| Always Available<br />
|-<br />
|<br />
====Fortitude Tonic====<br />
[[File:FortitudeTonic.png]]<br />
| Removes Poison and all stacks of Weakening<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Burn Salve====<br />
[[File:BurnSalve.png]]<br />
| Removes Mana Burn and all stacks of Corrosion<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Strength Potion====<br />
[[File:StrengthPotion.png]]<br />
| Removes all your mana, your next attack deals an additional 5 + 1 damage per mana used damage<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Schadenfreude Potion====<br />
[[File:SchadenfreudePotion.png]]<br />
| Restores 1 MP for every point of damage taken on your next attack<br />
<br/>(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and ''then'' this potion will kick in to restore your mana.)<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Quicksilver Potion====<br />
[[File:QuicksilverPotion.png]]<br />
| Grants temporary 50% Dodge, removed after a successful dodge <br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
====Reflex Potion====<br />
[[File:ReflexPotion.png]]<br />
| Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack. Has no effect against monsters with First Strike.<br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
====Can of WHUPAZ====<br />
[[File:WHUPAZ.png]]<br />
| A wondrous elixir whose effects can NEVER be publicly stated. ''NEVER''.<br />
| Unlocked by Witch level 3, or inside a subdungeon<br />
|-<br />
|}<br />
<br />
== Conversion Fodder ==<br />
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus. There are many items well-known as "conversion fodder" that are relatively cheap and effective choices for this purpose. Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent. The following items are all considered conversion fodder:<br />
<br />
{{i|Bloody Sigil}} (5.6 CP / GP) - this double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character. Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.<br />
<br />
{{i|Gloves of Midas}} (4.5 CP / GP) - in addition to offering a superb conversion ratio, this item can also be used to ''earn'' additional gold which can be used to purchase even more stuff. As a result, it is highly prized.<br />
<br />
{{i|Rock Heart}} (4.3 CP / GP) - the Rock Heart is a great tool for anyone with knockback damage, the {{s|PISORF}} glyph or the {{s|ENDISWAL}} glyph. Once you're done with it, you can convert it for a windfall. For those without the ability to crush walls, it's still worthwhile just for conversion points.<br />
<br />
{{i|Venom Ward}} & {{i|Soul Orb}} (4 CP / GP) - these superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done. They're one of the best conversion-fodder buys around.<br />
<br />
{{i|Venom Dagger}} (3.12 CP / GP) - a consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price. The item itself isn't very useful otherwise, though.<br />
<br />
{{i|Alchemist Scroll}} (3.07 CP / GP) - the rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&diff=14031
Dracul
2012-11-17T04:44:29Z
<p>Sitnaltax: </p>
<hr />
<div>{{alphapage|Alpha:Dracul}}<br />
<onlyinclude>{{<br />
{{{tpl|GodInfobox}}}<br />
|Name=Dracul<br />
|ShortHand=DR<br />
|InitialWorship=<br />
* {{Piety|+2}} for each killed enemy.<br />
|Punishment=<br />
* -20 Max Health<br />
|RewardedActions=<br />
;Attack with Lifesteal (once per monster):{{Piety|+1}}<br />
;Use {{t|Sanguine}}:{{Piety|+3}}<br />
;Kill a non {{t|Undead}} monster:{{Piety|+2}}<br />
;Destroy a {{s|HALPMEH}} glyph:{{Piety|+10}}<br />
;Destroy a {{s|CYDSTEPP}} glyph:{{Piety|+10}}<br />
;Destroy a {{i|Health potion}}:{{Piety|+5}}<br />
;Drink a blood pool:{{Piety|+1 per stack of Blood Tithe}}<br />
|PenalizedActions=<br />
;Kill an undead monster:{{Piety|-5}}<br />
;Use a {{i|Health potion}}:{{Piety|-5}}<br />
;Cast {{s|HALPMEH}}:{{Piety|-5}}<br />
;Cast {{s|CYDSTEPP}}:{{Piety|-5}}<br />
|Boons=<br />
;Blood Curse <br />
:'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at level 10) <br />
:'''Effect''': +20 Piety <br />
;Blood Tithe (Repeat) <br />
:'''Cost''': 10 + 15n Piety, -5 Max Health <br />
:'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it.<br />
;Blood Hunger (Repeat) <br />
:'''Cost''': 20 + 25n Piety, -20% to maximum [[resistances]]<br />
:'''Effect''': {{t|Life steal}} +1<br />
;Blood Shield <br />
;Cost: 40 Piety <br />
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15%<br />
;Blood Swell (Repeat) <br />
:'''Cost''': 20 + 10n Piety <br />
:'''Effect''': Restore all HP<br />
}}</onlyinclude><br />
<br />
'''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness. His boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the rogue. <br />
<br />
Dracul is unlocked in a subdungeon to the east. When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself. However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile. If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion.<br />
<br />
<br />
== Strategy ==<br />
Dracul is difficult to gain piety with under most circumstances. There are only three ways to do so: killing non-undead monsters, converting a "holy" glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}), and using a life-steal ability. For most characters, the only way to get a life-steal ability is with one of Dracul's boons, which means it's imperative for Dracul worshippers to purchase either blood hunger or blood tithe as soon as possible to begin racking up real piety.<br />
<br />
Dracul's boons all grant ways to restore your hit points or (in the case of blood shield) prevent incoming damage. This gives a Dracul follower greatly increased staying power in combat, and he often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.<br />
<br />
Both the blood tithe and the blood hunger boons provide a balance of piety gain and healing. They both have serious drawbacks that must be managed, but with a large number of weaker monsters to "farm" for lifesteal healing they can allow a significant boost to your end-game healing prospects. For characters who can raise their resistances above 45%, you should virtually ''never'' purchase the blood hunger boon. Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety. This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.<br />
<br />
The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to Dracul. Followers of the Earthmother should take note that her "plantation" boon will remove bloodstains. Followers of the Glowing Guardian tread a double-edge; absolution will improve your maximum hit points and improve the effectiveness of sanguine, but it removes monsters (and therefor blood pools) from play and therefor limits your ability to use sanguine. Normally removing somewhere between 10-20 monsters with this boon is ideal, giving you a balance of additional hit points without leaving you without potential targets. Jehora Jeheyu is difficult to manage, as most players will want to use Chaos Avatar before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.<br />
<br />
When combined with the {{s|BLUDTUPOWA}} glyph, Dracul becomes an awesome force for spellcasters. His blood tithe and blood hunger boons can be used to farm hit points, and then BLUDTUPOWA can be used to convert them into mana. This allows Dracul to fuel some of the most powerful spellcasting spikes in the game, turning any character into a {{c|Bloodmage}}.<br />
<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dracul&diff=14030
Dracul
2012-11-17T04:43:06Z
<p>Sitnaltax: </p>
<hr />
<div>{{alphapage|Alpha:Dracul}}<br />
<onlyinclude>{{<br />
{{{tpl|GodInfobox}}}<br />
|Name=Dracul<br />
|ShortHand=DR<br />
|InitialWorship=<br />
* {{Piety|+2}} for each killed enemy.<br />
|Punishment=<br />
* -20 Max Health<br />
|RewardedActions=<br />
;Attack with Lifesteal (once per monster):{{Piety|+1}}<br />
;Use {{t|Sanguine}}:{{Piety|+3}}<br />
;Kill a non {{t|Undead}} monster:{{Piety|+2}}<br />
;Destroy a {{s|HALPMEH}} glyph:{{Piety|+10}}<br />
;Destroy a {{s|CYDSTEPP}} glyph:{{Piety|+10}}<br />
;Destroy a {{i|Health potion}}:{{Piety|+5}}<br />
|PenalizedActions=<br />
;Kill an undead monster:{{Piety|-5}}<br />
;Use a {{i|Health potion}}:{{Piety|-5}}<br />
;Cast {{s|HALPMEH}}:{{Piety|-5}}<br />
;Cast {{s|CYDSTEPP}}:{{Piety|-5}}<br />
|Boons=<br />
;Blood Curse <br />
:'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at level 10) <br />
:'''Effect''': +20 Piety <br />
;Blood Tithe (Repeat) <br />
:'''Cost''': 10 + 15n Piety, -5 Max Health <br />
:'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it.<br />
;Blood Hunger (Repeat) <br />
:'''Cost''': 20 + 25n Piety, -20% to maximum [[resistances]]<br />
:'''Effect''': {{t|Life steal}} +1<br />
;Blood Shield <br />
;Cost: 40 Piety <br />
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15%<br />
;Blood Swell (Repeat) <br />
:'''Cost''': 20 + 10n Piety <br />
:'''Effect''': Restore all HP<br />
}}</onlyinclude><br />
<br />
'''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness. His boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the rogue. <br />
<br />
Dracul is unlocked in a subdungeon to the east. When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself. However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile. If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion.<br />
<br />
<br />
== Strategy ==<br />
Dracul is difficult to gain piety with under most circumstances. There are only three ways to do so: killing non-undead monsters, converting a "holy" glyph ({{s|CYDSTEPP}} or {{s|HALPMEH}}), and using a life-steal ability. For most characters, the only way to get a life-steal ability is with one of Dracul's boons, which means it's imperative for Dracul worshippers to purchase either blood hunger or blood tithe as soon as possible to begin racking up real piety.<br />
<br />
Dracul's boons all grant ways to restore your hit points or (in the case of blood shield) prevent incoming damage. This gives a Dracul follower greatly increased staying power in combat, and he often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.<br />
<br />
Both the blood tithe and the blood hunger boons provide a balance of piety gain and healing. They both have serious drawbacks that must be managed, but with a large number of weaker monsters to "farm" for lifesteal healing they can allow a significant boost to your end-game healing prospects. For characters who can raise their resistances above 45%, you should virtually ''never'' purchase the blood hunger boon. Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety. This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.<br />
<br />
The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to Dracul. Followers of the Earthmother should take note that her "plantation" boon will remove bloodstains. Followers of the Glowing Guardian tread a double-edge; absolution will improve your maximum hit points and improve the effectiveness of sanguine, but it removes monsters (and therefor blood pools) from play and therefor limits your ability to use sanguine. Normally removing somewhere between 10-20 monsters with this boon is ideal, giving you a balance of additional hit points without leaving you without potential targets. Jehora Jeheyu is difficult to manage, as most players will want to use Chaos Avatar before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.<br />
<br />
When combined with the {{s|BLUDTUPOWA}} glyph, Dracul becomes an awesome force for spellcasters. His blood tithe and blood hunger boons can be used to farm hit points, and then BLUDTUPOWA can be used to convert them into mana. This allows Dracul to fuel some of the most powerful spellcasting spikes in the game, turning any character into a {{c|Bloodmage}}.<br />
<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Orc&diff=14025
Orc
2012-11-12T04:13:33Z
<p>Sitnaltax: </p>
<hr />
<div><onlyinclude>{{<br />
{{{tpl|RaceInfobox}}}<br />
|DisplayText={{{DisplayText|Orc}}}<br />
|Name=Orc<br />
|ShortHand=Or<br />
|ConversionCost=80<br />
|ConversionEffect=+2 Base Damage<br />
|SuggestedClasses=Berserker, Rogue, Monk, Warlord, Crusader<br />
|Unlock=[[Orc Gables]]<br />
}}</onlyinclude><br />
{{Stub}}'''Orcs''' work as a more feral version of the human and are considerably more difficult to play effectively, but in the hands of an expert they end up being incredibly powerful. Although orcs will eventually be overtaken by the human at higher levels, the Orc is indisputably the most powerful race for a low-level character, and with the right bonuses will rival the human even at level 10.<br />
<br />
== Orc vs Human Comparison ==<br />
The human's conversion provides attack bonus, while the orc's conversion bonus provides base damage. Understanding the difference between these two is important to knowing when to use humans and when to use Orcs. <br />
<br />
Your total damage is equal to your attack bonus multiplied by your base attack. This ironically means that humans (with a high attack bonus) are always looking for ways to boost their base attack, and orcs (with a high base attack) are always looking for ways to boost their attack bonus. There are more class benefits, items and power-ups to improve your attack bonus for the orc, but base attack improves naturally as you level up so humans will eventually overtake the orc anyways as they reach higher levels. Generally speaking, orcs have a better early game than humans, allowing to get those early level catapults easier, but requiring a bit more effort to kill tougher monsters.<br />
<br />
== Strategy ==<br />
Orcs require a large number of conversion points in order to make the most out of their stacking racial bonus. This means preparing a sensation stone and a conversion seal is a very good idea. They also need a large attack bonus to multiply their high base attack. This means the HP->Attack booster swap preparation is highly recommended.<br />
<br />
Orcs complement classes with high attack bonus values very well. They also complement the Monk very well, helping him overcome his low base attack modifier. Base attack also boosts the effect of the PISORF glyph, but because this glyph has roughly a 1 in 3 chance of actually appearing it's generally unwise to plan an elaborate strategy around it.<br />
<br />
Orcs work best for Berserkers, Warlords, Rogues, Monks, and Crusaders.<br />
<br />
'''Berserker'''<br />
With little use for glyphs and a sizable attack bonus, the Berserker makes an excellent selection for an Orc.<br />
<br />
'''Warlord'''<br />
Benefiting from increased attack bonus after using mana potions or when at low health, the Warlord benefits well from the Orc's base attack. He also has little use for any glyphs other than CYDSTEPP, so you can freely convert as needed.<br />
<br />
'''Rogue'''<br />
With unconditionally high attack bonus, the Rogue is a class that just screams for you to play Orc, but you will need to find some way to boost his survivability.<br />
<br />
'''Monk'''<br />
One glyph conversion overcomes one level of the Monk's base damage penalty. The Monk has little use for most glyphs and desperately needs ways to boost his abysmal base attack. Orc is a great pick here.<br />
<br />
'''Crusader'''<br />
With his momentum bonus and a few other perks, Crusaders can exceed 300% attack bonus. This is quite possibly the Orc at his finest, and there is really no reason to play any other race when you're a Crusader. Optimized Orc Crusaders have been known to defeat the boss as 1st level characters.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Orc&diff=14024
Orc
2012-11-12T04:12:43Z
<p>Sitnaltax: </p>
<hr />
<div><onlyinclude>{{<br />
{{{tpl|RaceInfobox}}}<br />
|DisplayText={{{DisplayText|Orc}}}<br />
|Name=Orc<br />
|ShortHand=Or<br />
|ConversionCost=85<br />
|ConversionEffect=+2 Base Damage<br />
|SuggestedClasses=Berserker, Rogue, Monk, Warlord, Crusader<br />
|Unlock=[[Orc Gables]]<br />
}}</onlyinclude><br />
{{Stub}}'''Orcs''' work as a more feral version of the human and are considerably more difficult to play effectively, but in the hands of an expert they end up being incredibly powerful. Although orcs will eventually be overtaken by the human at higher levels, the Orc is indisputably the most powerful race for a low-level character, and with the right bonuses will rival the human even at level 10.<br />
<br />
== Orc vs Human Comparison ==<br />
The human's conversion provides attack bonus, while the orc's conversion bonus provides base damage. Understanding the difference between these two is important to knowing when to use humans and when to use Orcs. <br />
<br />
Your total damage is equal to your attack bonus multiplied by your base attack. This ironically means that humans (with a high attack bonus) are always looking for ways to boost their base attack, and orcs (with a high base attack) are always looking for ways to boost their attack bonus. There are more class benefits, items and power-ups to improve your attack bonus for the orc, but base attack improves naturally as you level up so humans will eventually overtake the orc anyways as they reach higher levels. Generally speaking, orcs have a better early game than humans, allowing to get those early level catapults easier, but requiring a bit more effort to kill tougher monsters.<br />
<br />
== Strategy ==<br />
Orcs require a large number of conversion points in order to make the most out of their stacking racial bonus. This means preparing a sensation stone and a conversion seal is a very good idea. They also need a large attack bonus to multiply their high base attack. This means the HP->Attack booster swap preparation is highly recommended.<br />
<br />
Orcs complement classes with high attack bonus values very well. They also complement the Monk very well, helping him overcome his low base attack modifier. Base attack also boosts the effect of the PISORF glyph, but because this glyph has roughly a 1 in 3 chance of actually appearing it's generally unwise to plan an elaborate strategy around it.<br />
<br />
Orcs work best for Berserkers, Warlords, Rogues, Monks, and Crusaders.<br />
<br />
'''Berserker'''<br />
With little use for glyphs and a sizable attack bonus, the Berserker makes an excellent selection for an Orc.<br />
<br />
'''Warlord'''<br />
Benefiting from increased attack bonus after using mana potions or when at low health, the Warlord benefits well from the Orc's base attack. He also has little use for any glyphs other than CYDSTEPP, so you can freely convert as needed.<br />
<br />
'''Rogue'''<br />
With unconditionally high attack bonus, the Rogue is a class that just screams for you to play Orc, but you will need to find some way to boost his survivability.<br />
<br />
'''Monk'''<br />
One glyph conversion overcomes one level of the Monk's base damage penalty. The Monk has little use for most glyphs and desperately needs ways to boost his abysmal base attack. Orc is a great pick here.<br />
<br />
'''Crusader'''<br />
With his momentum bonus and a few other perks, Crusaders can exceed 300% attack bonus. This is quite possibly the Orc at his finest, and there is really no reason to play any other race when you're a Crusader. Optimized Orc Crusaders have been known to defeat the boss as 1st level characters.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&diff=14023
Cursed Oasis
2012-11-11T21:35:10Z
<p>Sitnaltax: </p>
<hr />
<div>[[File:Cursed-oasis-normal.JPG|frame]]<br />
[[File:Cursed-oasis-cursed.JPG|frame]]<br />
__NOTOC__<br />
<br />
The Cursed Oasis is an unusual dungeon, composed of two overlapping realms. You will be forced to handle exploration and popcorn monsters in unusual ways. Curses play a large part in this dungeon, so characters that rely on resistances, particularly monks, will struggle.<br />
<br />
== Overview ==<br />
There are no ordinarily no subdungeons in this dungeon, but the Smuggler’s Den will still appear if you prep it.<br />
<br />
'''Monsters:''' Bandits, Dragon Spawn, Animated Armors, Thralls (Poisonous and Mana burn), and Shades<br />
<br />
'''Special Rules:''' You gain one stack of Cursed whenever you gain a level in this dungeon. This even affects Crusaders, which are otherwise immune to curses. When you have any stacks of Cursed, you will find yourself in the cursed realm.<br />
<br />
== Normal Realm ==<br />
<br />
The normal realm is a very large and open dungeon containing relatively few walls, with an oasis in the center that can only be explored by LEMMISI. Monsters include Bandits, Thralls, Animated Armors, and Dragon Spawn. In addition, while exploring, you will sometimes encounter lifedrain by an invisible monster. These are actually the Shades in the cursed realm, which you can walk through in the normal realm.<br />
<br />
== Cursed Realm ==<br />
<br />
If you have any stacks of Cursed, you will immediately enter the cursed realm. In the cursed realm, most dungeon features on the ground are not available: glyphs, potions, boosters, shops, unused altars, gold piles, the Smuggler’s Den subdungeon. Even the dungeon exit vanishes. Active altars, which remain available, are the only exception. Thus, before fighting a Bandit or gaining a level, you should have a plan for killing enough popcorn to clear your curses if you still need to exploit these resources.<br />
<br />
The Shades become tangible in the Cursed Realm and provide a valuable source of XP and Curse-clearing. However, because they can blink into blackspace and then lifesteal again, it is risky to fight higher-level Shades before the dungeon is mostly explored. <br />
<br />
The Cursed Realm also features a large number of Erosive Eelroots in the locations of shops, boosters, potions, and gold piles. The dungeon is open enough that they don’t usually interfere with getting around; they are useful to build up extra stacks of Cursed so you can avoid getting kicked out of the Cursed Realm before you want to.<br />
<br />
== Bosses ==<br />
<br />
The primary boss of the Cursed Oasis is the Cursed Dragon, the only monster that appears only in the normal realm. He has decent but unremarkable stats: 546 HP, 86 attack, Retaliate: Fireball, and magical attack. Before the Curse Shade is defeated, he also has Curse Bearer, so you won’t be able to fight him before you’ve taken care of the second boss. <br />
<br />
The secondary boss of the Cursed Oasis is the Curse Shade, who appears only in the cursed realm. He has only 159 HP and 60 attack, but 60% physical and magic resistances. He also has both 40% and Blink, so you won’t be able to carry much if any blackspace between fighting him and the Cursed Dragon. The Cursed Shade drops the Dragon Soul item when slain, which provides 8% resistances (marginal at best even if you weren’t carrying around a stack of curses) and forces you into the normal realm.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Cursed-oasis-cursed.JPG&diff=14022
File:Cursed-oasis-cursed.JPG
2012-11-11T21:34:18Z
<p>Sitnaltax: Cursed oasis - cursed realm</p>
<hr />
<div>Cursed oasis - cursed realm</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Cursed-oasis-normal.JPG&diff=14021
File:Cursed-oasis-normal.JPG
2012-11-11T21:33:25Z
<p>Sitnaltax: Cursed oasis - normal realm</p>
<hr />
<div>Cursed oasis - normal realm</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Cursed_Oasis&diff=14020
Cursed Oasis
2012-11-11T21:33:01Z
<p>Sitnaltax: Created page with "frame __NOTOC__ The Cursed Oasis is an unusual dungeon, composed of two overlapping realms. You will be forced to handle exploration and popcorn monster..."</p>
<hr />
<div>[[File:magma_mines.jpg|frame]]<br />
__NOTOC__<br />
<br />
The Cursed Oasis is an unusual dungeon, composed of two overlapping realms. You will be forced to handle exploration and popcorn monsters in unusual ways. Curses play a large part in this dungeon, so characters that rely on resistances, particularly monks, will struggle.<br />
<br />
== Overview ==<br />
There are no ordinarily no subdungeons in this dungeon, but the Smuggler’s Den will still appear if you prep it.<br />
<br />
'''Monsters:''' Bandits, Dragon Spawn, Animated Armors, Thralls (Poisonous and Mana burn), and Shades<br />
<br />
'''Special Rules:''' You gain one stack of Cursed whenever you gain a level in this dungeon. This even affects Crusaders, which are otherwise immune to curses. When you have any stacks of Cursed, you will find yourself in the cursed realm.<br />
<br />
== Normal Realm ==<br />
<br />
The normal realm is a very large and open dungeon containing relatively few walls, with an oasis in the center that can only be explored by LEMMISI. Monsters include Bandits, Thralls, Animated Armors, and Dragon Spawn. In addition, while exploring, you will sometimes encounter lifedrain by an invisible monster. These are actually the Shades in the cursed realm, which you can walk through in the normal realm.<br />
<br />
== Cursed Realm ==<br />
<br />
If you have any stacks of Cursed, you will immediately enter the cursed realm. In the cursed realm, most dungeon features on the ground are not available: glyphs, potions, boosters, shops, unused altars, gold piles, the Smuggler’s Den subdungeon. Even the dungeon exit vanishes. Active altars, which remain available, are the only exception. Thus, before fighting a Bandit or gaining a level, you should have a plan for killing enough popcorn to clear your curses if you still need to exploit these resources.<br />
<br />
The Shades become tangible in the Cursed Realm and provide a valuable source of XP and Curse-clearing. However, because they can blink into blackspace and then lifesteal again, it is risky to fight higher-level Shades before the dungeon is mostly explored. <br />
<br />
The Cursed Realm also features a large number of Erosive Eelroots in the locations of shops, boosters, potions, and gold piles. The dungeon is open enough that they don’t usually interfere with getting around; they are useful to build up extra stacks of Cursed so you can avoid getting kicked out of the Cursed Realm before you want to.<br />
<br />
== Bosses ==<br />
<br />
The primary boss of the Cursed Oasis is the Cursed Dragon, the only monster that appears only in the normal realm. He has decent but unremarkable stats: 546 HP, 86 attack, Retaliate: Fireball, and magical attack. Before the Curse Shade is defeated, he also has Curse Bearer, so you won’t be able to fight him before you’ve taken care of the second boss. <br />
<br />
The secondary boss of the Cursed Oasis is the Curse Shade, who appears only in the cursed realm. He has only 159 HP and 60 attack, but 60% physical and magic resistances. He also has both 40% and Blink, so you won’t be able to carry much if any blackspace between fighting him and the Cursed Dragon. The Cursed Shade drops the Dragon Soul item when slain, which provides 8% resistances (marginal at best even if you weren’t carrying around a stack of curses) and forces you into the normal realm.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Dungeons&diff=14019
Dungeons
2012-11-11T21:04:26Z
<p>Sitnaltax: </p>
<hr />
<div>There are 4 difficulties of dungeons in Desktop Dungeons: Easy, Normal, Hard, and Vicious.<br />
<br />
== List of Dungeons ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Hobbler's Hold]]<br />
|<br />
Central<br />
|<br />
Easy<br />
|<br />
''For struggling journeymen who want to help the realm, but aren't quite ready for the full adventuring experience. Corpses of previous hopefuls litter this dungeon, offering much-needed looting opportunities. The lord of the hold is also old and sickly compared to his counterparts in other dungeons.''<br />
|<br />
Lord Gobb (Level 8 version)<br />
|<br />
All unlocked monsters<br />
|-<br />
|<br />
[[Venture Cave]]<br />
|<br />
Central<br />
|<br />
Normal<br />
|<br />
''A balanced and ever-evolving experience for aspiring heros, Venture Cave is one of the realm's favourite mercenary attractions.''<br />
|<br />
Random (From your currently unlocked monsters)<br />
|<br />
All unlocked monsters<br />
|-<br />
|<br />
[[Den of Danger]]<br />
|<br />
Central<br />
|<br />
Normal<br />
|<br />
''The Den of Danger is a settlement near your kingdom. A reliable adventuring favourite, this classic dungeon plays host to many of the realms known denizens.''<br />
|<br />
Random (From your currently unlocked monsters)<br />
|<br />
All unlocked monsters<br />
|-<br />
|<br />
[[Northern Desert]]<br />
|<br />
Northern<br />
|<br />
Normal<br />
|<br />
''Far to the north lies a desert that few are foolish enough to cross. It is said those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.''<br />
|<br />
Either Tower of Goo (Goo Blob) or The Tormented One (Wraith)<br />
|<br />
All unlocked monsters and desert trolls<br />
|-<br />
|<br />
[[Eastern Tundra]]<br />
|<br />
Eastern<br />
|<br />
Normal<br />
|<br />
''The tundra is roamed by the undead, but it was not always this way. The legends say this used to be the realm of the living, but the undead infest it to keep something hidden.''<br />
|<br />
Count BlahBlah (Vampire)<br />
|<br />
All unlocked monsters and vampires<br />
|-<br />
|<br />
[[Southern Swamp]]<br />
|<br />
Southern<br />
|<br />
Normal<br />
|<br />
''The swamp is the home of serpents and naga. Poison and weakening can law low even the mightiest of warriors, though rumors of sunken empires and epic treasures often pique the attention of self-styled "excavators".''<br />
|<br />
Jörmungandr (Snake)<br />
|<br />
All unlocked monsters and naga<br />
|-<br />
|<br />
[[Western Jungle]]<br />
|<br />
Western<br />
|<br />
Normal<br />
|<br />
''The jungles to the west claim almost all who wander into them. Only the strongest warriors seem to stand a chance here.''<br />
|<br />
Getandafix (Druid)<br />
|<br />
All unlocked monsters<br />
|-<br />
|<br />
[[Grimm's Grotto]]<br />
|<br />
Central<br />
|<br />
Hard<br />
|<br />
''The Grotto is a place where more seasoned adventurers tend to mess about with swords and sorcery. It's absolutely infested with all sorts of nasty nasties which seem a fair bit tougher than the average dungeon monster.''<br />
|<br />
Random (From your currently unlocked monsters)<br />
|<br />
All unlocked monsters<br />
|-<br />
|<br />
[[Doubledoom]]<br />
|<br />
Central<br />
|<br />
Hard<br />
|<br />
''Whenever the dungeoneering landscape gets a bit crowded, more economically-minded dungeon horrors will share their living quarters with other creatures. Adventurers who wander into the coincidentally-named Doubledoom Crypt often report multiple boss sightings.''<br />
|<br />
Random x2 (From your currently unlocked monsters)<br />
|<br />
All unlocked monsters<br />
|-<br />
|<br />
[[Rock Garden]]<br />
|<br />
Northern<br />
|<br />
Hard<br />
|<br />
''Deep inside the desert stands an ancient stone maze. Foul beasts come forth from the very walls themselves to wreak vengeance on those deemed unworthy of life. Beware as the labyrinth you travel through shifts and changes.''<br />
|<br />
Brother of Stone (Golem)<br />
Brother of Earth (Golem)<br />
Random (From your currently unlocked monsters)<br />
|<br />
Rock trolls, golems, wraiths, goo blobs, and dragon spawn<br />
|-<br />
|<br />
[[Creeplight Ruins]]<br />
|<br />
Eastern<br />
|<br />
Hard<br />
|<br />
''Rumors persist of a dark cult operating from the ruins if ancient monastary in the frozen wastes. A hero is needed to disband them.''<br />
<br />
''"Disband" may be interpreted as slaughter where appropriate.''<br />
|<br />
Anoobis (Cultist, revives as a zombie and a wraith)<br />
|<br />
Zombies, snakes, golems, and cultists/shades<br />
|-<br />
|<br />
[[Hexx Ruins]]<br />
|<br />
Southern<br />
|<br />
Hard<br />
|<br />
''In an almost impassible region of the southern swamp, a set of ancient ruins peeks out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly''<br />
|<br />
Stheno (Gorgon, Palette swap)<br />
Random (From your currently unlocked monsters)<br />
|<br />
Gorgon, naga, meat men, goo blobs, goblins, and snakes<br />
|-<br />
|<br />
[[Havendale Bridge]]<br />
|<br />
Western<br />
|<br />
Hard<br />
|<br />
''A distant valley lies hidden from the world, nestled between mountains and protected by a mighty river. Travelers report malevolent spirits stirring up the waters and trolls guarding the few crossing points that exist.''<br />
|<br />
Zin Kibaru (Zombie)<br />
Random (From your currently unlocked monsters)<br />
|<br />
Bandits, druids, goblins, goats, rusalkas, tokoloshes<br />
|-<br />
|<br />
[[Shifting Passages]]<br />
|<br />
Northern<br />
|<br />
Hard<br />
|<br />
''The illusion that kept the ancient desert empire hidden was the work of ancient and sinister changeling demons. Madness and death await most heros here.''<br />
|<br />
Evolvia (Changeling)<br />
Random (From your currently unlocked monsters)<br />
|<br />
Changelings, djinns, dragon spawn, goats, and wraiths<br />
|-<br />
|<br />
[[Halls of Steel]]<br />
|<br />
Eastern<br />
|<br />
Hard<br />
|<br />
''Deceptively small from the outside, the Creeplight Monastery actually hides miles of unground obsidian passages filled with ancient ceremonial weapons and armor. Unfortunately, just about all of it is sentient.''<br />
|<br />
The Indomitable (Animated Armor)<br />
Random (From your currently unlocked monsters)<br />
|<br />
Animated armors, wraiths, warlocks, steel golems, and illusions<br />
|-<br />
|<br />
[[Ick Swamp]]<br />
|<br />
Southern<br />
|<br />
Hard<br />
|<br />
''The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.''<br />
|<br />
Itssaama Itsssa (Naga)<br />
Random (From your currently unlocked monsters)<br />
|<br />
Gorgons, vampires, warlocks, naga, and all types of plants (excluding erosive eelroot)<br />
|-<br />
|<br />
[[The Labyrinth]]<br />
|<br />
Western<br />
|<br />
Hard<br />
|<br />
''Many curious explorers wander into the ancient underground structure know only as The Labyrinth. Some return to tell stories of horrific bestial screams that echo through its corridors. Those who investigate further have a habit of not coming back.''<br />
|<br />
Rex (Minotaur)<br />
Random (From your currently unlocked monsters)<br />
|<br />
Gorgons, zombies, goblins, dragon spawn, and serpents<br />
|-<br />
|<br />
[[Cursed Oasis]]<br />
|<br />
Northern<br />
|<br />
Hard<br />
|<br />
''Said to be the site of a magical experiment gone horribly wrong, and inhabited by an immortal dragon, few survive a trip to this cursed oasis.''<br />
|<br />
Cursed Shade (Unique, Shade)*<br />
Cursed Dragon (Dragon Spawn)<br />
|<br />
Wraith, Serpent, Bandit, Animated Armor, Thrall<br />
|-<br />
|<br />
[[Berserker Camp]]<br />
|<br />
Eastern<br />
|<br />
Hard<br />
|<br />
''The recent undead uprising has agitated members of the local Jötunncarve tribe. Unfortunately, "agitated" in berserker terms tends to incorporate various degrees of murderous rage'.<br />
|<br />
Bjõrn Úlfhéõinn (Berserker)<br />
Random (From your currently unlocked monsters)<br />
|<br />
Berserkers, zombies, frozen trolls, burn vipers, and warlocks<br />
|-<br />
|<br />
[[The Slime Pit]]<br />
|<br />
Southern<br />
|<br />
Hard<br />
|<br />
''In the wreckage of a former goblin sludge mine, an entire colony of gooey, corrosive nightmares waits for heros to come and be slimed upon.''<br />
|<br />
Super Meat Man (Meat Man)<br />
Tower of Goo (Goo Blob)<br />
|<br />
Meat men, gelatinous things, muck walkers, goo blobs, slime blobs, and acid blobs<br />
|-<br />
|<br />
[[Magma Mines]]<br />
|<br />
Western<br />
|<br />
Hard<br />
|<br />
''Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.''<br />
|<br />
Durr (Goblin)*<br />
Hurr (Goblin)*<br />
Herp the Foreman (Goblin, Palette swap)<br />
|<br />
Goblins, wraiths, goo blobs, rock trolls, and cave snakes<br />
|-<br />
|<br />
[[Tower of Gaan-Telet]]<br />
|<br />
None<br />
|<br />
Hard<br />
|<br />
''Even when the old desert empire still existed, this structure was considered ancient and unassailable.''<br />
|<br />
Horratio the Immortal (Unique, Goat sprite)<br />
|<br />
All unlocked monsters (See specific page for floor details)<br />
|-<br />
|<br />
[[Demonic Library]]<br />
|<br />
Northern<br />
|<br />
Vicious<br />
|<br />
''The arch-wizards of the old desert empire played with hellfire, and their entire empire suffered for it. Now malevolent beings seek to bring forth a world-destroying force.''<br />
|<br />
Perivolcan Ze (Demonlord)*<br />
Perivolcan Pa (Demonlord)*<br />
Mesostel Ze (Demonlord)*<br />
Mesostel Pa (Demonlord)*<br />
Aphelion (Demonlord)*<br />
The Avatar (Unique, Animated armor palette swap)<br />
|<br />
Doom armours, thralls, djinns, imps, goats, cultists, succubi, and steel golems<br />
|-<br />
|<br />
[[Namtar's Lair]]<br />
|<br />
Eastern<br />
|<br />
Vicious<br />
|<br />
''You've tracked the undead scourge to its source: an ancient lair belonging to the immortal Namtar. It is said that death itself can neither see nor control him.''<br />
|<br />
Namtar (Unique, Uses multiple sprites)<br />
|<br />
Frozen trolls, warlocks, goo blobs, shades, burn vipers, and vampires.<br />
|-<br />
|<br />
[[Naga City]]<br />
|<br />
Southern<br />
|<br />
Vicious<br />
|<br />
''Tetl-Temasss is the ancient, impregnable home city of the mighty Naga Empire. Breaking into it is one level of madness. Seeking to slay Prince Kinissch is whole extra level of crazy.''<br />
|<br />
Super Meat Man (Meat Man)<br />
Bleaty (Goat)<br />
Tomithy Longdall (Bandit)<br />
Tormented One (Wraith)<br />
Tower of Goo (Goo Blob)<br />
Frank (Zombie)<br />
Iron Man (Golem)<br />
Lord Gobb (Goblin)<br />
Aequitas (Wizard)<br />
Kinisssch (Naga, Palette swap)<br />
|<br />
Naga, burn vipers, vampires, acid blobs, meat men, and serpents<br />
|-<br />
|<br />
[[Dragon Isles]]<br />
|<br />
Western<br />
|<br />
Vicious<br />
|<br />
''This archipelago is home to the world's last true dragon: an ancient and terrifying creature long thought to be extinct. It is said that these giant lizards used to devour dozens of adventurers at once.''<br />
|<br />
The Firstborn (Dragon Spawn)*<br />
The Matron of Flame (Unique, Dragon spawn palette swap)<br />
|<br />
Dragon spawn, druids, meat men, zombies, serpents, and animated armours<br />
|-<br />
|}<br />
<br />
* These will are meant to be killed first, so you may not get a trophy from them. It is technically possible to kill Hurr or Durr last on Magma Mines, but there is no reward or rational reason for doing so.<br />
Note: All hard and vicious dungeons have a random monster added from your currently unlocked monsters.<br />
Note: The monster type specified in brackets after the boss name doesn't necessarily have to do with the stats or abilities of the monster, just the trophy it gets and its sprite. <br />
Note: Unique type means they drop an item that is usually only attainable through killing them.<br />
Note: The Vicious versions of dungeons are included on the page.<br />
<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tower_of_Gaan-Telet&diff=14016
Tower of Gaan-Telet
2012-11-11T17:43:15Z
<p>Sitnaltax: </p>
<hr />
<div>__NOTOC__<br />
<br />
[[File:Gaan-talet.JPG|frame]]<br />
<br />
Gaan-Talet is a difficult, multi-layered dungeon. Like Halls of Steel, there is a Hard and Vicious difficulty available. Hard is unlocked by collecting at least one of every monster trophy at the Taxidermist. Vicious (often considered to be the most difficult dungeon in the game) is unlocked by completing the quest to defeat Hard with the Purist badge.<br />
<br />
== Overview ==<br />
<br />
The exterior of Gaan-Talet contains the shops, glyphs, and boosters of a normal dungeon. There are no altars (on the outside), and there is no normal subdungeon, although the Smuggler's Den will appear if you prep it. Ordinary monsters from level 1-7 appear on the outside; there are no level 8+ monsters or bosses on the outside. The inside of the tower begins revealed.<br />
<br />
To complete Gaan-Talet, you must enter a series of special subdungeons inside the tower. Once all enemies in each level are defeated, the next becomes available.<br />
<br />
== Subdungeons ==<br />
<br />
On Hard, you must clear three subdungeons, plus Horatio's. On Vicious, you must clear 9.<br />
<br />
Each subdungeon is a small level, initially unexplored, containing several tough monsters (one of which is exotic), an altar, and a exotic, useful item. On Vicious, this means that every altar will eventually be available. To make life even harder, most levels will give you some kind of penalty when you enter. (A few, including the first, do not.) You can travel freely between the current subdungeon, previous subdungeons, and the exterior.<br />
<br />
The first, second, and third subdungeons contain monsters of level 8, 9, and 10, respectively. The 10th level monsters are not bosses, simply scaled-up monsters (for instance, the 10th level Goo Blob has Physical Resistance of only 50%, not 75%). In Vicious, subdungeons 4-9 also have 10th-level monsters; on each level, the monsters get a progressively larger HP and Attack bonus. <br />
<br />
== Penalties ==<br />
<br />
These will occur in a random order when you first enter each subdungeon.<br />
<br />
*The subdungeon is completely revealed when you enter, providing no exploration healing.<br />
*All monsters in this subdungeon gain No XP.<br />
*All monsters in this subdungeon gain Bloodless (Lifesteal doesn't work, and they don't leave a blood pool.)<br />
*All monsters in this subdungeon gain First Strike.<br />
*All monsters in this subdungeon gain Retaliate: Fireball.<br />
*You gain Poisoned, Mana Burn, and one stack each of Weakened and Corroded.<br />
*You gain three stacks of Cursed.<br />
<br />
== Exotic Monsters and Items ==<br />
<br />
Again, these will occur in a random order; however, the monsters and items are linked.<br />
<br />
*Goblin Miner (Knockback, Mana burn) with 2 Wall Crushers. The Wall Crushers are not of much use, but convert for 25 CP each.<br />
*Dancing Sword (1 Death Protection/level, Blink) with the sword "Penance". Penance grants 2 base attack and 1 base mana, but grants a penalty of 1 base attack and mana if you convert it.<br />
*Burn Viper (Blink, Mana burn) with a Cracked Amulet (when consumed, 5 XP).<br />
*Golden Statue (1 damage only, but has No XP, a lot of hit points, Weakening Blow, and Corrodes) with the Long Rant (when consumed, afflicts 3 stacks of Corroded on all enemies on the level).<br />
*Gelatinous Thing (Retaliate: Fireball) with Nom Nom (when consumed, poisons you but acts as a health booster).<br />
*Bridge Troll(50% Physical and Magic Resist, Fast Regen, Berserk at 50%) with a Sensation Stone (convert for 150 CP). The Bridge Troll is one of the more difficult monsters, but it drops a second Sensation Stone, making this a mixed blessing level.<br />
*Dragon Elite (50% Magic Resist, Poisonous, Curse Bearer) with a Compression Seal<br />
*Illusion (50% Physical Resist, Weakening Blow, Retaliate: Fireball) with the Ritual Scroll (when consumed, +5% Physical and Magic Resist, but 3 stacks of Cursed).<br />
*Immortal Yin (no XP) with Yang's Sword (small, +3 damage, consume for a level of Death Protection). This is one of the best pairings to find, because Yin is not difficult and the item is small provides a good power boost.<br />
<br />
== Horatio ==<br />
<br />
The final boss is the Goat-shaped Horatio the Immortal. Despite his form, he does a relatively modest 75 damage. On Hard, he has 999 HP. On Vicious, he has 5000 HP, Physical and Magical restances of 50%, and Berserks at 50%.<br />
<br />
On Vicious, Horatio's subdungeon will afflict you with the remaining penalty, so be alert.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tower_of_Gaan-Telet&diff=14015
Tower of Gaan-Telet
2012-11-11T17:42:32Z
<p>Sitnaltax: </p>
<hr />
<div>__NOTOC__<br />
<br />
[[File:gaan-talet.jpg|frame]]<br />
<br />
Gaan-Talet is a difficult, multi-layered dungeon. Like Halls of Steel, there is a Hard and Vicious difficulty available. Hard is unlocked by collecting at least one of every monster trophy at the Taxidermist. Vicious (often considered to be the most difficult dungeon in the game) is unlocked by completing the quest to defeat Hard with the Purist badge.<br />
<br />
== Overview ==<br />
<br />
The exterior of Gaan-Talet contains the shops, glyphs, and boosters of a normal dungeon. There are no altars (on the outside), and there is no normal subdungeon, although the Smuggler's Den will appear if you prep it. Ordinary monsters from level 1-7 appear on the outside; there are no level 8+ monsters or bosses on the outside. The inside of the tower begins revealed.<br />
<br />
To complete Gaan-Talet, you must enter a series of special subdungeons inside the tower. Once all enemies in each level are defeated, the next becomes available.<br />
<br />
== Subdungeons ==<br />
<br />
On Hard, you must clear three subdungeons, plus Horatio's. On Vicious, you must clear 9.<br />
<br />
Each subdungeon is a small level, initially unexplored, containing several tough monsters (one of which is exotic), an altar, and a exotic, useful item. On Vicious, this means that every altar will eventually be available. To make life even harder, most levels will give you some kind of penalty when you enter. (A few, including the first, do not.) You can travel freely between the current subdungeon, previous subdungeons, and the exterior.<br />
<br />
The first, second, and third subdungeons contain monsters of level 8, 9, and 10, respectively. The 10th level monsters are not bosses, simply scaled-up monsters (for instance, the 10th level Goo Blob has Physical Resistance of only 50%, not 75%). In Vicious, subdungeons 4-9 also have 10th-level monsters; on each level, the monsters get a progressively larger HP and Attack bonus. <br />
<br />
== Penalties ==<br />
<br />
These will occur in a random order when you first enter each subdungeon.<br />
<br />
*The subdungeon is completely revealed when you enter, providing no exploration healing.<br />
*All monsters in this subdungeon gain No XP.<br />
*All monsters in this subdungeon gain Bloodless (Lifesteal doesn't work, and they don't leave a blood pool.)<br />
*All monsters in this subdungeon gain First Strike.<br />
*All monsters in this subdungeon gain Retaliate: Fireball.<br />
*You gain Poisoned, Mana Burn, and one stack each of Weakened and Corroded.<br />
*You gain three stacks of Cursed.<br />
<br />
== Exotic Monsters and Items ==<br />
<br />
Again, these will occur in a random order; however, the monsters and items are linked.<br />
<br />
*Goblin Miner (Knockback, Mana burn) with 2 Wall Crushers. The Wall Crushers are not of much use, but convert for 25 CP each.<br />
*Dancing Sword (1 Death Protection/level, Blink) with the sword "Penance". Penance grants 2 base attack and 1 base mana, but grants a penalty of 1 base attack and mana if you convert it.<br />
*Burn Viper (Blink, Mana burn) with a Cracked Amulet (when consumed, 5 XP).<br />
*Golden Statue (1 damage only, but has No XP, a lot of hit points, Weakening Blow, and Corrodes) with the Long Rant (when consumed, afflicts 3 stacks of Corroded on all enemies on the level).<br />
*Gelatinous Thing (Retaliate: Fireball) with Nom Nom (when consumed, poisons you but acts as a health booster).<br />
*Bridge Troll(50% Physical and Magic Resist, Fast Regen, Berserk at 50%) with a Sensation Stone (convert for 150 CP). The Bridge Troll is one of the more difficult monsters, but it drops a second Sensation Stone, making this a mixed blessing level.<br />
*Dragon Elite (50% Magic Resist, Poisonous, Curse Bearer) with a Compression Seal<br />
*Illusion (50% Physical Resist, Weakening Blow, Retaliate: Fireball) with the Ritual Scroll (when consumed, +5% Physical and Magic Resist, but 3 stacks of Cursed).<br />
*Immortal Yin (no XP) with Yang's Sword (small, +3 damage, consume for a level of Death Protection). This is one of the best pairings to find, because Yin is not difficult and the item is small provides a good power boost.<br />
<br />
== Horatio ==<br />
<br />
The final boss is the Goat-shaped Horatio the Immortal. Despite his form, he does a relatively modest 75 damage. On Hard, he has 999 HP. On Vicious, he has 5000 HP, Physical and Magical restances of 50%, and Berserks at 50%.<br />
<br />
On Vicious, Horatio's subdungeon will afflict you with the remaining penalty, so be alert.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Gaan-talet.JPG&diff=14014
File:Gaan-talet.JPG
2012-11-11T17:40:43Z
<p>Sitnaltax: Layout of the exterior of Gaan-talet</p>
<hr />
<div>Layout of the exterior of Gaan-talet</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tower_of_Gaan-Telet&diff=14013
Tower of Gaan-Telet
2012-11-11T17:37:54Z
<p>Sitnaltax: </p>
<hr />
<div>__NOTOC__<br />
<br />
Gaan-Talet is a difficult, multi-layered dungeon. Like Halls of Steel, there is a Hard and Vicious difficulty available. Hard is unlocked by collecting at least one of every monster trophy at the Taxidermist. Vicious (often considered to be the most difficult dungeon in the game) is unlocked by completing the quest to defeat Hard with the Purist badge.<br />
<br />
== Overview ==<br />
<br />
The exterior of Gaan-Talet contains the shops, glyphs, and boosters of a normal dungeon. There are no altars (on the outside), and there is no normal subdungeon, although the Smuggler's Den will appear if you prep it. Ordinary monsters from level 1-7 appear on the outside; there are no level 8+ monsters or bosses on the outside. The inside of the tower begins revealed.<br />
<br />
To complete Gaan-Talet, you must enter a series of special subdungeons inside the tower. Once all enemies in each level are defeated, the next becomes available.<br />
<br />
== Subdungeons ==<br />
<br />
On Hard, you must clear three subdungeons, plus Horatio's. On Vicious, you must clear 9.<br />
<br />
Each subdungeon is a small level, initially unexplored, containing several tough monsters (one of which is exotic), an altar, and a exotic, useful item. On Vicious, this means that every altar will eventually be available. To make life even harder, most levels will give you some kind of penalty when you enter. (A few, including the first, do not.) You can travel freely between the current subdungeon, previous subdungeons, and the exterior.<br />
<br />
The first, second, and third subdungeons contain monsters of level 8, 9, and 10, respectively. The 10th level monsters are not bosses, simply scaled-up monsters (for instance, the 10th level Goo Blob has Physical Resistance of only 50%, not 75%). In Vicious, subdungeons 4-9 also have 10th-level monsters; on each level, the monsters get a progressively larger HP and Attack bonus. <br />
<br />
== Penalties ==<br />
<br />
These will occur in a random order when you first enter each subdungeon.<br />
<br />
*The subdungeon is completely revealed when you enter, providing no exploration healing.<br />
*All monsters in this subdungeon gain No XP.<br />
*All monsters in this subdungeon gain Bloodless (Lifesteal doesn't work, and they don't leave a blood pool.)<br />
*All monsters in this subdungeon gain First Strike.<br />
*All monsters in this subdungeon gain Retaliate: Fireball.<br />
*You gain Poisoned, Mana Burn, and one stack each of Weakened and Corroded.<br />
*You gain three stacks of Cursed.<br />
<br />
== Exotic Monsters and Items ==<br />
<br />
Again, these will occur in a random order; however, the monsters and items are linked.<br />
<br />
*Goblin Miner (Knockback, Mana burn) with 2 Wall Crushers. The Wall Crushers are not of much use, but convert for 25 CP each.<br />
*Dancing Sword (1 Death Protection/level, Blink) with the sword "Penance". Penance grants 2 base attack and 1 base mana, but grants a penalty of 1 base attack and mana if you convert it.<br />
*Burn Viper (Blink, Mana burn) with a Cracked Amulet (when consumed, 5 XP).<br />
*Golden Statue (1 damage only, but has No XP, a lot of hit points, Weakening Blow, and Corrodes) with the Long Rant (when consumed, afflicts 3 stacks of Corroded on all enemies on the level).<br />
*Gelatinous Thing (Retaliate: Fireball) with Nom Nom (when consumed, poisons you but acts as a health booster).<br />
*Bridge Troll(50% Physical and Magic Resist, Fast Regen, Berserk at 50%) with a Sensation Stone (convert for 150 CP). The Bridge Troll is one of the more difficult monsters, but it drops a second Sensation Stone, making this a mixed blessing level.<br />
*Dragon Elite (50% Magic Resist, Poisonous, Curse Bearer) with a Compression Seal<br />
*Illusion (50% Physical Resist, Weakening Blow, Retaliate: Fireball) with the Ritual Scroll (when consumed, +5% Physical and Magic Resist, but 3 stacks of Cursed).<br />
*Immortal Yin (no XP) with Yang's Sword (small, +3 damage, consume for a level of Death Protection). This is one of the best pairings to find, because Yin is not difficult and the item is small provides a good power boost.<br />
<br />
== Horatio ==<br />
<br />
The final boss is the Goat-shaped Horatio the Immortal. Despite his form, he does a relatively modest 75 damage. On Hard, he has 999 HP. On Vicious, he has 5000 HP, Physical and Magical restances of 50%, and Berserks at 50%.<br />
<br />
On Vicious, Horatio's subdungeon will afflict you with the remaining penalty, so be alert.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Magma_Mines&diff=14012
Magma Mines
2012-11-11T17:17:13Z
<p>Sitnaltax: /* Strategy */</p>
<hr />
<div>[[File:magma_mines.jpg|frame]]<br />
__NOTOC__<br />
<br />
Magma Mines is a Hard difficulty dungeon in the Beta filled with goblins. It is unlocked by completing [[Havendale Bridge]].<br />
<br />
== Overview ==<br />
'''Monsters:''' Goblins, Wraiths, Goo Blobs, Rock Trolls, and Cave Snakes<br />
<br />
'''Bosses:''' {{Monster|name=Hurr|type=Goblin|hp=466|attack=105|other=[[File:Physical resist.png]] 100% [[File:Magical_attack.jpg]]}} <br />
{{Monster|name=Durr|type=Goblin|hp=688|attack=105|other=[[File:Magic resist.png]] 100%}} <br />
{{Monster|name=Herp the Foreman|type=Goblin|hp=444|attack=105|other=[[File:Corrosive.png]] [[File:Mana burn.png]]}} <br />
<br />
'''Special Rules:''' Herp the Foreman has 100% defense against Physical and Magic attacks until Hurr and Durr are defeated. Cave snakes spawn young cave snakes.<br />
<br />
== Strategy ==<br />
<br />
'''Suggested Classes:''' Paladin, Monk, Bloodmage, Priest (See Quest)<br />
<br />
In this dungeon, you are going to have to play a character that is specialized, but not so specialized that they cannot even throw a fireball. You will need considerable power to take down Durr, if you aren't a pure BURNDAYRAZer, so you need to be able to tank a considerable amount of damage, or out regen the boss. If you are a BURDAYRAZ user, just get as much mp as you can as you will have to have to dish out 910 damage in fireballs between the bosses. After you kill a bodyguard, the other is reduced to 1 hp. If you are a spell caster this means you must have at least 105 hp or a death protection. As a melee user, it means you will have to have saved 6 mana to cast BURNDAYRAZ. DO NOT CONVERT BURNDAYRAZ!<br />
<br />
If you are playing a Paladin, you are going to want to combat mainly goblins and rock trolls. Long slug fights with cave snakes are dangerous, because you can be surrounded by young cave snakes. Wraiths grant mana burn and goo blobs have high physical resist. When you combat Durr, make sure you have saved your subdungeon for regeneration between the bodyguards and the boss. Make sure you use your hp potions first, because you should save your mana to squeeze out the necessary BURNDAYAZ to kill the other bodyguard. Assuming you still have a few potions left, the boss shouldn't be too hard.<br />
<br />
If you are playing a monk, beeline for Taurog immediately, but don't forget not to convert BURNDAYRAZ. You will probably be combating wraiths and goblins. Cave snake's poison will be devastating, rock trolls also have double regen, and goo blobs have physical resist. Remember to regen fight high level enemies, but still save tiles for the boss. Regen fight Durr, using potions and furies if truly necessary, until he dies. Immediately fireball Hurr, and convert BURNDAYRAZ. Use your saved subdungeon to regenerate, and then beat Herp with your remaining resources.<br />
<br />
If you are playing a Bloodmage, rack up mp, using Mystera only if you bring a piercing wand, and fireball higher level enemies. If you get a battle mage ring, you should be able to regen fire, using BLUDTUPOWA for a three-tile fireball, higher level enemies for minimal net damage. Once you are level 8 or so, and you have a way of taking one 105 damage hit, fireball Hurr to death. Tank Durr's hit. Then, use your saved subdungeon to regenerate between bosses, then use blood pools, potions, and all your other resources to kill Herp.<br />
<br />
== Quests ==<br />
There are two quests in the Magma Mines. One is Minecraft, which requires you to beat the dungeon with for classes to obtain the battle mage ring. The other is complicated tasks part 6, which requires you to beat the dungeon with a priest, and get the feeling parched award, to get the final witch hut upgrade.<br />
<br />
To beat complicated tasks part 6 you will need to find the Glowing Guardian, HALPMEH, and humility early. Remember to convert all potions. You will mostly be killing trolls and goblins, but wraiths are great if you level up off it. Avoid Goo Blobs because of there resist, and cave snakes if you'll get trapped. As soon as you can take enlightenment, do so. Before you use absolution, spawn as many young cave snakes as possible, as they do grant extra max hp. Use HALPMEH and protections to kill Durr, then Hurr with a fireball. Convert BURNDAYRAZ and explore your subdungeon. Proceed to kill Herp with your remaining resources.<br />
<br />
{{DD2Nav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tower_of_Gaan-Telet&diff=14011
Tower of Gaan-Telet
2012-11-11T17:10:37Z
<p>Sitnaltax: </p>
<hr />
<div>__NOTOC__<br />
<br />
Gaan-Talet is a difficult, multi-layered dungeon. Like Halls of Steel, there is a Hard and Vicious difficulty available. Hard is unlocked by collecting at least one of every monster trophy at the Taxidermist. Vicious (often considered to be the most difficult dungeon in the game) is unlocked by completing the quest to defeat Hard with the Purist badge.<br />
<br />
== Overview ==<br />
<br />
The exterior of Gaan-Talet contains the shops, glyphs, and boosters of a normal dungeon. There are no altars (on the outside), and there is no normal subdungeon, although the Smuggler's Den will appear if you prep it. Ordinary monsters from level 1-7 appear on the outside; there are no level 8+ monsters or bosses on the outside. The inside of the tower begins revealed.<br />
<br />
To complete Gaan-Talet, you must enter a series of special subdungeons inside the tower. Once all enemies in each level are defeated, the next becomes available.<br />
<br />
== Subdungeons ==<br />
<br />
On Hard, you must clear three subdungeons, plus Horatio's. On Vicious, you must clear 9.<br />
<br />
Each subdungeon is a small level, initially unexplored, containing several tough monsters (one of which is exotic), an altar, and a exotic, useful item. On Vicious, this means that every altar will eventually be available. To make life even harder, most levels will give you some kind of penalty when you enter. (A few, including the first, do not.)<br />
<br />
The first, second, and third subdungeons contain monsters of level 8, 9, and 10, respectively. The 10th level monsters are not bosses, simply scaled-up monsters (for instance, the 10th level Goo Blob has Physical Resistance of only 50%, not 75%). In Vicious, subdungeons 4-9 also have 10th-level monsters; on each level, the monsters get a progressively larger HP and Attack bonus. <br />
<br />
<br />
== Horatio ==<br />
<br />
The final boss is the Goat-shaped Horatio the Immortal. Despite his form, he does a relatively modest 75 damage. On Hard, he has 999 HP. On Vicious, he has 5000 HP, Physical and Magical restances of 50%, and Berserks at 50%.<br />
<br />
On Vicious, Horatio's subdungeon will afflict you with the remaining penalty, so be alert.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tower_of_Gaan-Telet&diff=14010
Tower of Gaan-Telet
2012-11-11T16:59:28Z
<p>Sitnaltax: Created page with "__NOTOC__ Gaan-Talet is a difficult, multi-layered dungeon. Like Halls of Steel, there is a Hard and Vicious difficulty available. Hard is unlocked by collecting at least one of..."</p>
<hr />
<div>__NOTOC__<br />
<br />
Gaan-Talet is a difficult, multi-layered dungeon. Like Halls of Steel, there is a Hard and Vicious difficulty available. Hard is unlocked by collecting at least one of every monster trophy at the Taxidermist. Vicious (often considered to be the most difficult dungeon in the game) is unlocked by completing the quest to defeat Hard with the Purist badge.<br />
<br />
== Overview ==<br />
<br />
The exterior of Gaan-Talet contains the shops, glyphs, and boosters of a normal dungeon. There are no altars (on the outside), and there is no normal subdungeon, although the Smuggler's Den will appear if you prep it. Ordinary monsters from level 1-7 appear on the outside; there are no level 8+ monsters or bosses on the outside. The inside of the tower begins revealed.<br />
<br />
To complete Gaan-Talet, you must enter a series of special subdungeons inside the tower. Once all enemies in each level are defeated, the next becomes available.<br />
<br />
== Strategy ==<br />
<br />
<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&diff=13901
Monsters
2012-10-31T06:18:25Z
<p>Sitnaltax: </p>
<hr />
<div>{{Alphapage|Alpha:Monsters}}{{Stub}}<br />
<br />
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Level<br />
!Base Attack<br />
!Base Health<br />
|-<br />
| 1 || 3 || 6<br />
|-<br />
| 2 || 7 || 15<br />
|-<br />
| 3 || 12 || 26<br />
|-<br />
| 4 || 18 || 39<br />
|-<br />
| 5 || 25 || 54<br />
|-<br />
| 6 || 33 || 71<br />
|-<br />
| 7 || 42 || 90<br />
|-<br />
| 8 || 52 || 111<br />
|-<br />
| 9 || 63 || 134<br />
|-<br />
| 10 || 75 || 159<br />
|}<br />
<br />
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.<br />
<br />
Distribution<br><br />
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Level<br />
!Number<br />
|-<br />
| 1st || 10<br />
|-<br />
| 2nd || 5<br />
|-<br />
| 3rd || 4<br />
|-<br />
| 4th || 4<br />
|-<br />
| 5th || 4<br />
|-<br />
| 6th || 3<br />
|-<br />
| 7th || 3<br />
|-<br />
| 8th || 3<br />
|-<br />
| 9th || 2<br />
|}<br />
<br />
<br />
<br />
== List of Monsters ==<br />
<br />
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Full:Bosses|bosses]].<br />
<br />
===Basic Monsters===<br />
Common monsters found in just about any dungeon.<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
! Name<br />
! Attack<br />
! Health<br />
! Traits<br />
! Location<br />
|-<br />
|{{m | Bandit}}<br />
|70%<br />
|100%<br />
|{{t| Cursed}}<br />
|Any<br />
|-<br />
|{{m | Dragon Spawn}}<br />
|100%<br />
|125%<br />
|{{t| Magical Attack}}<br />
|Any<br />
|-<br />
||{{m | Goat}}<br />
|100%<br />
|90%<br />
|{{t| Magic resist}} 25%<br />
|Any<br />
|-<br />
|{{m | Goblin}}<br />
|120%<br />
|100%<br />
|{{t| First Strike}}<br />
|Any<br />
|-<br />
|{{m | Golem}}<br />
|100%<br />
|100%<br />
|{{t| Magic resist}} 50%<br />
|Any<br />
|-<br />
|{{m | Goo Blob}}<br />
|100%<br />
|100%<br />
|{{t| Physical resist}} 50%<br />
|Any<br />
|-<br />
||{{m | Gorgon}}<br />
|100%<br />
|90%<br />
|{{t| First Strike}}, {{t|Death-gaze}} 50%<br />
|Any<br />
|-<br />
|{{m | Meat Man}}<br />
|65%<br />
|200%<br />
|<br />
|Any<br />
|-<br />
|{{m | Serpent}}<br />
|100%<br />
|100%<br />
|{{t| Poisonous}}<br />
|Any<br />
|-<br />
|{{m | Warlock}}<br />
|135%<br />
|100%<br />
|{{t| Magical Attack}}<br />
|Any<br />
|-<br />
|{{m | Wraith}}<br />
|100%<br />
|75%<br />
|{{t| Undead}}, {{t| Mana Burn}}, {{t| Magical Attack}}, {{t| Physical resist}} 30%<br />
|Any<br />
|-<br />
|{{m | Zombie}}<br />
|100%<br />
|150%<br />
|{{t| Undead}}<br />
|Any<br />
|}<br />
<br />
===Advanced Monsters===<br />
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of {{m|Plant}}.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
! Image<br />
! Name<br />
! Attack<br />
! Health<br />
! Traits<br />
! Boss<br />
! Location<br />
|-<br />
|[[File:Acid_Blob.png|center]]<br />
|[[Acid Blob]]<br />
|<br />
|<br />
|{{t| Corrosive}}, {{t| Magical Attack}}<br />
|<br />
|Naga City, The Slime Pits<br />
|-<br />
|[[File:Animated_Armor.png|center]]<br />
|[[Animated Armor]]<br />
|<br />
|<br />
|{{t| Magical Attack}}, {{t| Death Protection}} (1 layer per level)<br />
|<br />
|Halls of Steel, Cursed Oasis<br />
|-<br />
|[[File:Berserker.png|center]]<br />
|[[Berserker (Monster)|Berserker]]<br />
|<br />
|<br />
|{{t| Berserks}} 50%<br />
|<br />
|Berserker Camp, Wizard Bronze<br />
|-<br />
|[[File:Burn_Viper.png|center]]<br />
|[[Burn Viper]]<br />
|<br />
|<br />
|{{t| Mana Burn}}, {{t| Blinks}}<br />
|<br />
|Berserker Camp, Naga City, Namtar's Lair<br />
|-<br />
|[[File:Blood_Snake.png|center]]<br />
|[[Blood Snake]]<br />
|<br />
|<br />
|{{t| Spawns}}, {{t| Poisonous}}<br />
|<br />
|Bloodmage Bronze<br />
|<br />
|-<br />
|[[File:Cave_Snake.png|center]]<br />
|[[Cave Snake]]<br />
|<br />
|<br />
|{{t| Poisonous}}, {{t | Spawns}}<br />
|<br />
|Magma Mines<br />
|-<br />
|[[File:Changeling.png|center]]<br />
|[[Changeling]]<br />
|<br />
|<br />
|Varies by class<br />
|<br />
|Shifting Passages<br />
|-<br />
|[[File:Cultist.png|center]]<br />
|[[Cultist]]<br />
|<br />
|<br />
|{{t| Cowardly}}, {{t| Revives}} (into Zombie)<br />
|<br />
|<br />
|-<br />
|[[File:Desert_Troll.png|center]]<br />
|[[Desert Troll]]<br />
|<br />
|<br />
|{{t| Cowardly}}, {{t| Fast regen}}<br />
|<br />
|Northern Desert<br />
|-<br />
|[[File:Djinn.png|center]]<br />
|[[Djinn]]<br />
|<br />
|<br />
|{{t| Magical Attack}}, {{t|Retaliate: Fireball}}<br />
|<br />
|<br />
|-<br />
|[[File:Doom_Armor.png|center]]<br />
|[[Doom Armor]]<br />
|<br />
|<br />
|{{t| Berserks}} 50%, {{t| Death Protection}} (1 layer per level)<br />
|<br />
|Demonic Library<br />
|-<br />
|[[File:Druid.png|center]]<br />
|[[Druid]]<br />
|<br />
|<br />
|{{t| Magical Attack}}, {{t| Death Protection}}<br />
|<br />
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)<br />
|-<br />
|[[File:Forest_Troll.png|center]]<br />
|[[Forest Troll]]<br />
|<br />
|<br />
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Magic resist}} 25%<br />
|<br />
|Dragon Isle<br />
|-<br />
|[[File:Frozen_Troll.png|center]]<br />
|[[Frozen Troll]]<br />
|<br />
|<br />
|{{t| Cowardly}}, {{t| Physical resist}} 50%, {{t| Magic resist}} 50%, {{t| Magical Attack}}<br />
|<br />
|<br />
|-<br />
<br />
|[[File:Gelatinous_Thing.png]]<br />
|[[Gelatinous Thing]]<br />
|<br />
|<br />
|{{t|Retaliate: Fireball}}<br />
|<br />
|The Slime Pit<br />
|-<br />
|[[File:Imp.png|center]]<br />
|[[Imp]]<br />
|<br />
|<br />
|{{t| Blinks}}<br />
|<br />
|Demonic Library<br />
|-<br />
|[[File:Illusion.png|center]]<br />
|[[Illusion]]<br />
|<br />
|<br />
|{{t| Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t| Weakening blow}}<br />
|<br />
|Halls of Steel<br />
|-<br />
|[[File:Minotaur.png|center]]<br />
|[[Minotaur]]<br />
|<br />
|<br />
|{{t| Knockback}} 50%, {{t| Berserks}} 50%<br />
|<br />
|Magma Mines, Shifting Passages, The Labyrinth (Boss only)<br />
|-<br />
|[[File:Muck_Walker.png|center]]<br />
|[[Muck Walker]]<br />
|<br />
|<br />
|{{t| Undead}}, {{t| Weakening blow}}<br />
|<br />
|The Slime Pit<br />
|-<br />
|[[File:Naga.png|center]]<br />
|[[Naga]]<br />
|<br />
|<br />
|{{t| Weakening blow}}<br />
|<br />
|Ick Swamp, Naga City<br />
|-<br />
|[[File:Rock_Troll.png|center]]<br />
|[[Rock Troll]]<br />
|<br />
|<br />
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Knockback}} 50%<br />
|<br />
|Rock Garden<br />
|-<br />
|[[File:Rusalka.png|center]]<br />
|[[Rusalka]]<br />
|<br />
|<br />
|{{t| Corrosive}}<br />
|<br />
|Havendale Bridge<br />
|-<br />
|[[File:Steel_Golem.png|center]]<br />
|[[Steel Golem]]<br />
|<br />
|<br />
|{{t| Physical resist}} 25%, {{t| Cursed}}<br />
|<br />
|Naga City<br />
|-<br />
|[[File:Shade.png|center]]<br />
|[[Shade]]<br />
|<br />
|<br />
|{{t| Physical resist}} 30%, {{t| Undead}}, {{t| Blinks}}, {{t| Life steal}} 40%<br />
|<br />
|Creeplight Ruins (after killing sacrificial goat), Cursed Oasis<br />
|-<br />
|[[File:Slime_Blob.png|center]]<br />
|[[Slime Blob]]<br />
|<br />
|<br />
|{{t| Cursed}}, {{t| Magical Attack}}<br />
|<br />
|The Slime Pit<br />
|-<br />
|[[File:Tokoloshe.png|center]]<br />
|[[Tokoloshe]]<br />
|<br />
|<br />
|{{t| Cowardly}}, {{t| Physical resist}} 50%; Drops Tokoloshe Charm on death<br />
|<br />
|Havendage Bridge<br />
|-<br />
|[[File:Vampire.png|center]]<br />
|[[Vampire (Monster)|Vampire]]<br />
|<br />
|<br />
|{{t| Life steal}} 40%, {{t| Magical Attack}}<br />
|<br />
|Ick Swamp, Eastern Tundra (Boss only)<br />
|}<br />
<br />
{{MainNav}}<br />
<br />
[[Category:Monsters|*]]</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Slime_Pit&diff=13900
The Slime Pit
2012-10-31T06:14:56Z
<p>Sitnaltax: </p>
<hr />
<div>[[File:The_Slime_Pit.png]]<br />
<br />
== Monsters ==<br />
<br />
The Slime Pit features Warlocks, Goo Blobs, Meat Men, Golems, and several unique monsters. Most have mediocre HP and attack (the same by level as a golem or serpent) and the following abilities:<br />
<br />
'''Gelatinous Thing:''' Retaliate: Fireball<br />
'''Slime Blob:''' Cursed (more durable than a Bandit)<br />
'''Muck Walker:''' Undead, Weakening Strike<br />
'''Acid Blob:''' poor HP, but Corrosive<br />
<br />
== Bosses ==<br />
<br />
The two bosses of the Slime Pit are the Goo Blob and Super Meat Man. These bosses are the same as fought elsewhere, but are relatively difficult because of the large pools of physical and magical resources needed to defeat them.<br />
<br />
== Special Considerations ==<br />
<br />
When you reach level 5, all the Meat Men in the level begin to rot, which makes them all Poisonous and makes regen fighting them difficult. Sometime around level 7, they rot further and become Corrosive as well--at this point it is probably not worth fighting any non-popcorn Meat Men. The boss, Super Meat Man, is fortunately not affected.<br />
<br />
{{DD2Nav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:DD_screenshot_calculation_bug.PNG&diff=13899
File:DD screenshot calculation bug.PNG
2012-10-31T05:02:18Z
<p>Sitnaltax: Screenshot of calculation bug</p>
<hr />
<div>Screenshot of calculation bug</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Shifting_Passages&diff=13858
Shifting Passages
2012-10-27T18:12:45Z
<p>Sitnaltax: /* Evolvia */</p>
<hr />
<div>[[File:Shifting_Passages.jpg|frame]]<br />
[[File:Shifting_Passages_2.png|frame]]<br />
<br />
== Shifting Passages ==<br />
When you begin playing this dungeon, the Shifting Passages have a few walls but you generally have full freedom of movement. Every time you slay a monster, however, additional walls will appear, eventually forming a long and winding maze that can trap you. Once the maze is fully-formed, additional walls will not appear. Combined with the fact that the boss can teleport, this can easily leave you blocked.<br />
<br />
== Changelings ==<br />
The Changeling enemy is unique to the Shifting Passages. They have a different special ability depending on your chosen class. <br />
<br />
* Fighter - 1 death protection<br />
* Warlord - 1 death protection ''per level'' (this is by far the most dangerous type of Changeling)<br />
* Rogue - First Strike<br />
* Assassin - Poisonous<br />
* Monk - fast regeneration<br />
* Paladin - 50% physical resist<br />
* Wizard - magic attack<br />
* Sorcerer - retaliates fireball<br />
* Bloodmage - bloodless<br />
<br />
The Changeling has no special abilities if you pick any of the other classes.<br />
<br />
== Evolvia ==<br />
The boss of the Shifting Passages is Evolvia (there is also another random boss). Every time Evolvia is struck, his special abilities change randomly to one of the following:<br />
<br />
* Counters Fireball<br />
* Physical Resist 80%<br />
* Death Gaze 100%<br />
* Undead<br />
* Poisonous<br />
<br />
Evolvia always has first strike and blink.<br />
<br />
== Strategy ==<br />
Like most of the maze levels, Shifting Passages will force you to find some way to avoid being trapped. Use of the IMAWAL glyph is ''highly'' discouraged as there is a virtually 100% chance this will block you off. Unless you have the ENDISWAL glyph, you should convert IMAWAL on sight. Likewise, this means worshipping the [[Earthmother]] is a terrible idea. Finding the ENDISWAL glyph or using any form of knockback is highly advisable to make the dungeon more porous and easier to move around. Because Evolvia teleports, you will need to make many holes in the way in order to chase him unless you can kill virtually every other monster.<br />
<br />
Because Evolvia teleports, has retaliate fireball in one of his forms, and has a reasonably high number of hit points a pure caster strategy is almost certainly suicide. You will need to be either a melee specialist or a hybrid in order to fight him effectively. Similarly, his death gaze and 80% physical resist form means that melee specialists still want to carry the BURNDAYRAZ glyph. If at all possible, try to kill the other boss before exploration is complete, allowing you to focus on Evolvia alone after you've completely explored the dungeon.<br />
<br />
== Recommended Classes ==<br />
<br />
=== Assassin ===<br />
With the ability to kill weaker monsters with Swift Hands, the Assassin is well-equipped to navigate through the Shifting Passages and chase after the teleporting Evolvia. Using his poison, he can usually kill the first boss before exploration is complete which will allow him to focus his remaining efforts on Evolvia. Recommended races are Elf, Goblin, or Human.<br />
<br />
=== Rogue ===<br />
The Rogue will need to find a way to boost his hit points to survive attacks from Evolvia, but his massive damage output means that he can easily cleave through weaker monsters to chase after him. Being able to kill Evolvia with fewer blows means there's a lower chance of getting stuck or having to waste mana on a fireball to make him change to a more favourable form. You will probably need either Jehora Jeheyu or the Glowing Guardian in order to increase your hit points if you are not playing as a dwarf. Recommended races are Orc and Dwarf.<br />
<br />
=== Warlord ===<br />
Although changelings will have an absolutely devastating special effect, the Warlord's CYDSTEPP ability is largely unaffected by any of Evolvia's specials; only his 80% physical resist form is of any real consequence to a Warlord. Like a Rogue, the high-damage Warlord can usually clean up Evolvia before he's had a chance to run around too much. The Warlord will need to find some way to break walls to move around Changelings, as he has effectively no way to kill higher-level ones. Recommended races are Orc or Gnome.<br />
<br />
=== Bloodmage ===<br />
With the BLUDTUPOWA glyph, the Bloodmage is well-equipped to kill the first boss with pure caster tactics and also bore some holes into the walls with ENDISWAL if he can find it. Once he's finished with the first boss, the Bloodmage can then start fighting as a primarily melee character and use his blood pools to support his fighting. Be careful not to get cut off from your blood pools. Recommended races are Human, Elf, Gnome, or Orc.<br />
<br />
{{DD2Nav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Havendale_Bridge&diff=13857
Havendale Bridge
2012-10-27T16:22:27Z
<p>Sitnaltax: Bosses</p>
<hr />
<div>[[File:Havendale_Bridge.png]]<br />
<br />
== Bridge Troll ==<br />
This level is bisected by a river with only one crossing. The bridge is guarded by a Bridge Troll, a level 5 monster with berserking, fast healing, and 50% Physical and Magic resistances. It's more difficult than a typical level 5 monster and many characters will be unable to defeat it using only the resources on the first side of the bridge. You can pay 20 gold instead of fighting the troll to access the other side. The WEYTWUT and PISORF glyphs, if found, can be used to bypass the monster and fight it at a later time. When defeated, the Bridge Troll drops a Sensation Stone, an item that has no powers but is worth 150 conversion points.<br />
<br />
== Bosses ==<br />
The fixed boss on this level is Zin Kibaru: 418 health, 78 damage, 25% Magic resistance, Magical Attack, and Undead. The Tokoloshes on this level each drop a Tokoloshe Charm, a small item that gives 5% magic resistance, so this boss tends to be relatively manageable. The other boss is random. <br />
<br />
{{DD2Nav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Havendale_Bridge&diff=13856
Havendale Bridge
2012-10-27T16:20:37Z
<p>Sitnaltax: </p>
<hr />
<div>[[File:Havendale_Bridge.png]]<br />
<br />
== Bridge Troll ==<br />
This level is bisected by a river with only one crossing. The bridge is guarded by a Bridge Troll, a level 5 monster with berserking, fast healing, and 50% Physical and Magic resistances. It's more difficult than a typical level 5 monster and many characters will be unable to defeat it using only the resources on the first side of the bridge. You can pay 20 gold instead of fighting the troll to access the other side. The WEYTWUT and PISORF glyphs, if found, can be used to bypass the monster and fight it at a later time. When defeated, the Bridge Troll drops a Sensation Stone, an item that has no powers but is worth 150 conversion points.<br />
<br />
== Zin Kibaru ==<br />
The fixed boss on this level is Zin Kibaru, a zombie-type boss with 25% magic resistance and a magical attack. The Tokoloshes on this level each drop a Tokoloshe Charm, a small item that gives 5% magic resistance, so this boss tends to be relatively manageable.<br />
<br />
{{DD2Nav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Havendale_Bridge&diff=13855
Havendale Bridge
2012-10-27T16:13:02Z
<p>Sitnaltax: </p>
<hr />
<div>[[File:Havendale_Bridge.png]]<br />
<br />
== Bridge Troll ==<br />
This level is bisected by a river with only one crossing. The bridge is guarded by a Bridge Troll, a level 5 monster with berserking, fast healing, and 50% Physical and Magic resistances. It's more difficult than a typical level 5 monster and many characters will be unable to defeat it using only the resources on the first side of the bridge. You can pay 20 gold instead of fighting the troll to access the other side. The WEYTWUT and PISORF glyphs, if found, can be used to bypass the monster and fight it at a later time. When defeated, the Bridge Troll drops a Sensation Stone, an item that has no powers but is worth 150 conversion points.<br />
<br />
{{DD2Nav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&diff=13854
Items
2012-10-27T16:00:19Z
<p>Sitnaltax: /* Tokoloshe Charm */</p>
<hr />
<div>{{alphapage|Alpha:Items}}<br />
{{TOC right}}<br />
<br />
== Blacksmith Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Sword====<br />
[[File:Sword.png]]<br />
| +2 base damage<br />
| 25<br />
| 35<br />
|-<br />
|<br />
====Shield====<br />
[[File:Shield.png]]<br />
| -2 damage reduction<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Slaying Wand====<br />
[[File:Slaying_Wand.png]]<br />
| Instantly slays one target monster, granting base experience (no bonus experience; capped at your level)<br />
| 5<br />
| 10<br />
|-<br />
|<br />
====Perseverance Badge====<br />
[[File:Perseverance_Badge.png]]<br />
| +10% bonus damage; small item<br />
| 15<br />
| 20<br />
|-<br />
|<br />
====Really Big Sword====<br />
[[File:Really_Big_Sword.png]]<br />
| Attacks ignore 35% of target's physical resistance, but always strike second<br />
| 12<br />
| 35<br />
|-<br />
|<br />
<br />
====Bear Mace====<br />
[[File:Bear_Mace.png]]<br />
| +25% knockback damage<br />
| 12<br />
| 35<br />
|-<br />
|}<br />
<br />
== Basic Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Spoon====<br />
[[File:Spoon.png]]<br />
| +1 base damage; small item<br />
| 1<br />
| 1<br />
|-<br />
|<br />
====Tower Shield====<br />
[[File:Tower_Shield.png]]<br />
| +10% physical resistance<br />
| 14<br />
| 35<br />
|-<br />
|<br />
====Fine Sword====<br />
[[File:Fine_Sword.png]]<br />
| +4 base damage<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Health====<br />
[[File:Pendant_of_Health.png]]<br />
| +10 max hit points.<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Mana====<br />
[[File:Pendant_of_Mana.png]]<br />
| +2 max mana<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Troll Heart====<br />
[[File:Troll_Heart.png]]<br />
| Gain +2 Max HP every time you level up (Bonus is not lost from converting this item)<br />
| 16<br />
| 55<br />
|-<br />
|<br />
====Bloody Sigil====<br />
[[File:Bloody_Sigil.png]]<br />
| +10 max HP, -10% bonus attack<br />
| 8<br />
| 45<br />
|-<br />
|<br />
====Badge of Honour====<br />
[[File:Badge_of_Honour.png]]<br />
| +10% attack bonus, can be consumed to grant 1-time death protection<br />
| 18<br />
| 40<br />
|-<br />
|<br />
====Tokoloshe Charm====<br />
[[File:Tokoloshe_Charm.png]]<br />
| +5% magic resistance; small item<br />
| 1<br />
| 10<br />
|<br />
|-<br />
|<br />
<br />
====Fake Beard====<br />
[[File:Fake Beard.png]]<br />
| +5 XP on pickup, can't be converted<br />
| 10<br />
| N/A<br />
|}<br />
<br />
== Quest Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Piercing Wand====<br />
[[File:Piercing_Wand.png]]<br />
| BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%)<br />
| <br />
| 13<br />
| 30<br />
|-<br />
|<br />
====Rock Heart====<br />
[[File:Rockheart.png]]<br />
| Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback)<br />
|<br />
| 14<br />
| 60 <br />
|-<br />
|<br />
====Fire Heart====<br />
[[File:Fire_Heart.png]]<br />
| Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)<br />
| Complete "Ice and Fury" quest<br />
| 20<br />
| 1<br />
|-<br />
|<br />
====Crystal Ball====<br />
[[File:Crystal_Ball.png]]<br />
| Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold<br />
|<br />
| 15<br />
| 1<br />
|-<br />
|<br />
====Witchalok Pendant====<br />
[[File:Witchalok_Pendant.png]]<br />
| Grants a layer of {{t|Stone skin}} when casting BURNDAYRAZ; small item<br />
| Complete "Halflings Ho!" quest<br />
| 19<br />
| 30<br />
|-<br />
|<br />
====Battlemage Ring====<br />
[[File:Battlemage_Ring.png]]<br />
| BURNDAYRAZ deals +1 damage per level (+25% damage)<br />
| Complete "Minecraft" quest<br />
| 25<br />
| 20<br />
|-<br />
|<br />
====Hero's Helm====<br />
[[File:Heros_Helm.png]]<br />
| +5 HP, +1 MP, +2 base damage<br />
|<br />
| 18<br />
| 50<br />
|-<br />
|<br />
====Platemail====<br />
[[File:Platemail.png]]<br />
| -2 damage reduction per character level<br />
| Complete the Fighter Silver Challenge<br />
| 23<br />
| 40<br />
|-<br />
|<br />
====Whurrgarbl====<br />
[[File:Whurrgarbl.png]]<br />
| Your physical attacks apply Burning effect like BURNDAYRAZ<br />
| Complete the Berserker Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Trisword====<br />
[[File:Trisword.png]]<br />
| Gain +2 base attack whenever you drink a potion at the cost of 3 gold<br />
| Complete the Warlord Silver Challenge<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Balanced Dagger====<br />
[[File:Balanced_Dagger.png]]<br />
| Grants 2 bonus experience every time you kill an equal-leveled enemy; small item<br />
| Complete the Thief Silver Challenge<br />
| 15<br />
| 25<br />
|-<br />
|<br />
<br />
====Gloves of Midas====<br />
[[File:Gloves_of_Midas.png]]<br />
| Gain +1 gold every time you kill an XP-valuable monster<br />
| Complete the Rogue Silver Challenge<br />
| 10<br />
| 45<br />
|-<br />
|<br />
====Venom Dagger====<br />
[[File:Venom_Sword.png]]<br />
| Your first attack against any monster poisons them; small item<br />
| Complete the Assassin Silver Challenge<br />
| 16<br />
| 50<br />
|-<br />
|<br />
====Stone Sigil====<br />
[[File:Stone_Sigil.png]]<br />
| Gain +1 Piety whenever you kill an XP-valuable monster; small item<br />
| Complete Priest Silver Challenge<br />
| 18<br />
| 30<br />
|-<br />
|<br />
====Martyr Wraps====<br />
[[File:Martyr_Wraps.png]]<br />
| Your attacks apply a stack of Corrosion; everything (including you) gains 1 corrosion on level-up<br />
| Complete the Monk Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Agnostic Collar====<br />
[[File:Agnostic_Collar.png]]<br />
| Prevents deity punishment for desecration<br />
| Complete Paladin Silver Challenge<br />
|<br />
|<br />
|-<br />
|<br />
====Mage Plate====<br />
[[File:Mage_Plate.png]]<br />
| Gain +1 MP and -5% bonus damage per character level<br />
| Complete the Wizard Silver Challenge<br />
| 20<br />
| 40<br />
|-<br />
|<br />
====Blue Bead====<br />
[[File:Blue_Bead.png]]<br />
| Gain +1 MP whenever you kill an XP-valuable monster; small item<br />
| Complete Sorcerer Silver Challenge<br />
|<br />
|<br />
|-<br />
|<br />
====Vampiric Blade====<br />
[[File:Vampiric_Blade.png]]<br />
| +1 {{t|Life steal}}<br />
| Complete Bloodmage Silver Challenge<br />
| 25<br />
| 50<br />
|-<br />
|<br />
====Viper Ward====<br />
[[File:Viper_Ward.png]]<br />
| Immune to poison; small item<br />
| Complete "Hello, halflings!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|<br />
====Soul Orb====<br />
[[File:Soul_Orb.png]]<br />
| Immune to Mana Burn; small item<br />
| Complete "Hello, gnomes!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|}<br />
<br />
== Elite Items ==<br />
The elite items are unlocked by completing the final Bezar Quest, and will begin appearing in shops like other items.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Keg of Health====<br />
[[File:Keg_of_Health.png]]<br />
| Obtain 3 healing potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Keg of Mana====<br />
[[File:Keg_of_Mana.png]]<br />
| Obtain 3 mana potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Elven Boots====<br />
[[File:Elven_Boots.png]]<br />
| +3 max mana, +15% magic resistance<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Dwarven Gauntlets====<br />
[[File:Dwarven_Gauntlets.png]]<br />
| +20% bonus damage, +2 max HP on level up<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Amulet of Yendor====<br />
[[File:Amulet_of_Yendor.png]]<br />
| Grants +50 XP when used<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Orb of Zot====<br />
[[File:Orb_of_Zot.png]]<br />
| Every visible enemy has their max health (not current health) reduced by 50%<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Alchemist Scroll====<br />
[[File:Alchemist_Scroll.png]]<br />
| Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)<br />
| 13<br />
| 40<br />
|-<br />
|<br />
====Wicked Guitar====<br />
[[File:Wicked_Guitar.png]]<br />
| All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10<br />
| 11<br />
| 11<br />
|-<br />
|}<br />
<br />
== Vicious Dungeon Rewards ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Avatar Symbol====<br />
[[File:Avatar_Symbol.png]]<br />
| +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack<br />
| Beat the [[Demonic Library]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Dragon Shield====<br />
[[File:Dragon_Shield.png]]<br />
| +18% physical and magic resistance<br />
| Beat the [[Dragon Isles]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Namtar's Ward====<br />
[[File:Namtar's_Ward.png]]<br />
| Can be used once per character level to give yourself death protection at no extra cost.<br />
| Beat [[Namtar's Lair]] with any class and collect it from the boss.<br />
|-<br />
|}<br />
<br />
== Other Unique Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Cracked Orb====<br />
[[File:Cracked_Orb.png]]<br />
| Reduces all visible enemies max health to 90%, but doesn't reduce their current HP <br />
| Sometimes found in a generic subdungeon<br />
|-<br />
|<br />
====Sensation Stone====<br />
[[File:Sensation_Stone.png]]<br />
| No inherent effect, but can be converted for 150 conversion points. <br />
| Dropped by the Bridge Troll on the [[Havendale Bridge]]<br />
|-<br />
|<br />
====Dragon Soul====<br />
[[File:Blade_of_Yin.png]]<br />
| +8% physical and magic resistance, prevents you from entering the cursed realm in the [[Cursed Oasis]]<br />
| Dropped by the Cursed Shade in the [[Cursed Oasis]]<br />
|-<br />
|}<br />
<br />
== Unlockerable Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Orb of Lusory====<br />
[[File:Orb_of_Lusory.png]]<br />
| Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon.<br />
| Randomly found in the [[Halls of Steel (Hard)]].<br />
|-<br />
|<br />
====Blade of Yin====<br />
[[File:Blade_of_Yin.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Yang's Sword====<br />
[[File:Yang's_Sword.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Draco's Heart====<br />
[[File:Draco's_Heart.png]]<br />
| +3 HP every time you gain a level<br />
| Found in Draco's subdungeon; must escape Draco after acquiring<br />
|-<br />
|<br />
====Prayer Bead====<br />
[[File:Prayer_Bead.png]]<br />
| +1% magic resistance; small item; cannot be converted<br />
| Received from Glowing Guardian from certain boons<br />
|-<br />
|}<br />
<br />
== Potions ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Healing Potion====<br />
[[File:HealingPotion.png]]<br />
| Restores 40% of your maximum HP (rounded down) when used<br />
| Always available<br />
|-<br />
|<br />
====Mana Potion====<br />
[[File:ManaPotionBeta.png]]<br />
| Restores 40% of your maximum MP (rounded down) when used<br />
| Always Available<br />
|-<br />
|<br />
====Fortitude Tonic====<br />
[[File:FortitudeTonic.png]]<br />
| Removes Poison and all stacks of Weakening<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Burn Salve====<br />
[[File:BurnSalve.png]]<br />
| Removes Mana Burn and all stacks of Corrosion<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Strength Potion====<br />
[[File:StrengthPotion.png]]<br />
| Removes all your mana, your next attack deals an additional 5 + 1 damage per mana used damage<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Schadenfreude Potion====<br />
[[File:SchadenfreudePotion.png]]<br />
| Restores 1 MP for every point of damage taken on your next attack<br />
<br/>(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and ''then'' this potion will kick in to restore your mana.)<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Quicksilver Potion====<br />
[[File:QuicksilverPotion.png]]<br />
| Grants temporary 50% Dodge, removed after a successful dodge <br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
====Reflex Potion====<br />
[[File:ReflexPotion.png]]<br />
| Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack. Has no effect against monsters with First Strike.<br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
====Can of WHUPAZ====<br />
[[File:WHUPAZ.png]]<br />
| A wondrous elixir whose effects can NEVER be publicly stated. ''NEVER''.<br />
| Unlocked by Witch level 3, or inside a subdungeon<br />
|-<br />
|}<br />
<br />
== Conversion Fodder ==<br />
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus. There are many items well-known as "conversion fodder" that are relatively cheap and effective choices for this purpose. Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent. The following items are all considered conversion fodder:<br />
<br />
{{i|Bloody Sigil}} (5.6 CP / GP) - this double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character. Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.<br />
<br />
{{i|Gloves of Midas}} (4.5 CP / GP) - in addition to offering a superb conversion ratio, this item can also be used to ''earn'' additional gold which can be used to purchase even more stuff. As a result, it is highly prized.<br />
<br />
{{i|Rock Heart}} (4.3 CP / GP) - the Rock Heart is a great tool for anyone with knockback damage, the {{s|PISORF}} glyph or the {{s|ENDISWAL}} glyph. Once you're done with it, you can convert it for a windfall. For those without the ability to crush walls, it's still worthwhile just for conversion points.<br />
<br />
{{i|Venom Ward}} & {{i|Soul Orb}} (4 CP / GP) - these superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done. They're one of the best conversion-fodder buys around.<br />
<br />
{{i|Venom Dagger}} (3.12 CP / GP) - a consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price. The item itself isn't very useful otherwise, though.<br />
<br />
{{i|Alchemist Scroll}} (3.07 CP / GP) - the rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&diff=13853
Items
2012-10-27T16:00:05Z
<p>Sitnaltax: /* Really Big Sword */</p>
<hr />
<div>{{alphapage|Alpha:Items}}<br />
{{TOC right}}<br />
<br />
== Blacksmith Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Sword====<br />
[[File:Sword.png]]<br />
| +2 base damage<br />
| 25<br />
| 35<br />
|-<br />
|<br />
====Shield====<br />
[[File:Shield.png]]<br />
| -2 damage reduction<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Slaying Wand====<br />
[[File:Slaying_Wand.png]]<br />
| Instantly slays one target monster, granting base experience (no bonus experience; capped at your level)<br />
| 5<br />
| 10<br />
|-<br />
|<br />
====Perseverance Badge====<br />
[[File:Perseverance_Badge.png]]<br />
| +10% bonus damage; small item<br />
| 15<br />
| 20<br />
|-<br />
|<br />
====Really Big Sword====<br />
[[File:Really_Big_Sword.png]]<br />
| Attacks ignore 35% of target's physical resistance, but always strike second<br />
| 12<br />
| 35<br />
|-<br />
|<br />
<br />
====Bear Mace====<br />
[[File:Bear_Mace.png]]<br />
| +25% knockback damage<br />
| 12<br />
| 35<br />
|-<br />
|}<br />
<br />
== Basic Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Spoon====<br />
[[File:Spoon.png]]<br />
| +1 base damage; small item<br />
| 1<br />
| 1<br />
|-<br />
|<br />
====Tower Shield====<br />
[[File:Tower_Shield.png]]<br />
| +10% physical resistance<br />
| 14<br />
| 35<br />
|-<br />
|<br />
====Fine Sword====<br />
[[File:Fine_Sword.png]]<br />
| +4 base damage<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Health====<br />
[[File:Pendant_of_Health.png]]<br />
| +10 max hit points.<br />
| 15<br />
| 35<br />
|-<br />
|<br />
====Pendant of Mana====<br />
[[File:Pendant_of_Mana.png]]<br />
| +2 max mana<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Troll Heart====<br />
[[File:Troll_Heart.png]]<br />
| Gain +2 Max HP every time you level up (Bonus is not lost from converting this item)<br />
| 16<br />
| 55<br />
|-<br />
|<br />
====Bloody Sigil====<br />
[[File:Bloody_Sigil.png]]<br />
| +10 max HP, -10% bonus attack<br />
| 8<br />
| 45<br />
|-<br />
|<br />
====Badge of Honour====<br />
[[File:Badge_of_Honour.png]]<br />
| +10% attack bonus, can be consumed to grant 1-time death protection<br />
| 18<br />
| 40<br />
|-<br />
|<br />
====Tokoloshe Charm====<br />
[[File:Tokoloshe_Charm.png]]<br />
| +5% magic resistance; small item;<br />
| 1<br />
| 10<br />
|<br />
|-<br />
|<br />
====Fake Beard====<br />
[[File:Fake Beard.png]]<br />
| +5 XP on pickup, can't be converted<br />
| 10<br />
| N/A<br />
|}<br />
<br />
== Quest Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Piercing Wand====<br />
[[File:Piercing_Wand.png]]<br />
| BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%)<br />
| <br />
| 13<br />
| 30<br />
|-<br />
|<br />
====Rock Heart====<br />
[[File:Rockheart.png]]<br />
| Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback)<br />
|<br />
| 14<br />
| 60 <br />
|-<br />
|<br />
====Fire Heart====<br />
[[File:Fire_Heart.png]]<br />
| Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)<br />
| Complete "Ice and Fury" quest<br />
| 20<br />
| 1<br />
|-<br />
|<br />
====Crystal Ball====<br />
[[File:Crystal_Ball.png]]<br />
| Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold<br />
|<br />
| 15<br />
| 1<br />
|-<br />
|<br />
====Witchalok Pendant====<br />
[[File:Witchalok_Pendant.png]]<br />
| Grants a layer of {{t|Stone skin}} when casting BURNDAYRAZ; small item<br />
| Complete "Halflings Ho!" quest<br />
| 19<br />
| 30<br />
|-<br />
|<br />
====Battlemage Ring====<br />
[[File:Battlemage_Ring.png]]<br />
| BURNDAYRAZ deals +1 damage per level (+25% damage)<br />
| Complete "Minecraft" quest<br />
| 25<br />
| 20<br />
|-<br />
|<br />
====Hero's Helm====<br />
[[File:Heros_Helm.png]]<br />
| +5 HP, +1 MP, +2 base damage<br />
|<br />
| 18<br />
| 50<br />
|-<br />
|<br />
====Platemail====<br />
[[File:Platemail.png]]<br />
| -2 damage reduction per character level<br />
| Complete the Fighter Silver Challenge<br />
| 23<br />
| 40<br />
|-<br />
|<br />
====Whurrgarbl====<br />
[[File:Whurrgarbl.png]]<br />
| Your physical attacks apply Burning effect like BURNDAYRAZ<br />
| Complete the Berserker Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Trisword====<br />
[[File:Trisword.png]]<br />
| Gain +2 base attack whenever you drink a potion at the cost of 3 gold<br />
| Complete the Warlord Silver Challenge<br />
| 12<br />
| 35<br />
|-<br />
|<br />
====Balanced Dagger====<br />
[[File:Balanced_Dagger.png]]<br />
| Grants 2 bonus experience every time you kill an equal-leveled enemy; small item<br />
| Complete the Thief Silver Challenge<br />
| 15<br />
| 25<br />
|-<br />
|<br />
<br />
====Gloves of Midas====<br />
[[File:Gloves_of_Midas.png]]<br />
| Gain +1 gold every time you kill an XP-valuable monster<br />
| Complete the Rogue Silver Challenge<br />
| 10<br />
| 45<br />
|-<br />
|<br />
====Venom Dagger====<br />
[[File:Venom_Sword.png]]<br />
| Your first attack against any monster poisons them; small item<br />
| Complete the Assassin Silver Challenge<br />
| 16<br />
| 50<br />
|-<br />
|<br />
====Stone Sigil====<br />
[[File:Stone_Sigil.png]]<br />
| Gain +1 Piety whenever you kill an XP-valuable monster; small item<br />
| Complete Priest Silver Challenge<br />
| 18<br />
| 30<br />
|-<br />
|<br />
====Martyr Wraps====<br />
[[File:Martyr_Wraps.png]]<br />
| Your attacks apply a stack of Corrosion; everything (including you) gains 1 corrosion on level-up<br />
| Complete the Monk Silver Challenge<br />
| 15<br />
| 45<br />
|-<br />
|<br />
====Agnostic Collar====<br />
[[File:Agnostic_Collar.png]]<br />
| Prevents deity punishment for desecration<br />
| Complete Paladin Silver Challenge<br />
|<br />
|<br />
|-<br />
|<br />
====Mage Plate====<br />
[[File:Mage_Plate.png]]<br />
| Gain +1 MP and -5% bonus damage per character level<br />
| Complete the Wizard Silver Challenge<br />
| 20<br />
| 40<br />
|-<br />
|<br />
====Blue Bead====<br />
[[File:Blue_Bead.png]]<br />
| Gain +1 MP whenever you kill an XP-valuable monster; small item<br />
| Complete Sorcerer Silver Challenge<br />
|<br />
|<br />
|-<br />
|<br />
====Vampiric Blade====<br />
[[File:Vampiric_Blade.png]]<br />
| +1 {{t|Life steal}}<br />
| Complete Bloodmage Silver Challenge<br />
| 25<br />
| 50<br />
|-<br />
|<br />
====Viper Ward====<br />
[[File:Viper_Ward.png]]<br />
| Immune to poison; small item<br />
| Complete "Hello, halflings!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|<br />
====Soul Orb====<br />
[[File:Soul_Orb.png]]<br />
| Immune to Mana Burn; small item<br />
| Complete "Hello, gnomes!" introduction puzzles<br />
| 16<br />
| 65<br />
|-<br />
|}<br />
<br />
== Elite Items ==<br />
The elite items are unlocked by completing the final Bezar Quest, and will begin appearing in shops like other items.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Cost<br />
!Conversion Points<br />
|-<br />
|<br />
====Keg of Health====<br />
[[File:Keg_of_Health.png]]<br />
| Obtain 3 healing potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Keg of Mana====<br />
[[File:Keg_of_Mana.png]]<br />
| Obtain 3 mana potions when used<br />
| 25<br />
| 70<br />
|-<br />
|<br />
====Elven Boots====<br />
[[File:Elven_Boots.png]]<br />
| +3 max mana, +15% magic resistance<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Dwarven Gauntlets====<br />
[[File:Dwarven_Gauntlets.png]]<br />
| +20% bonus damage, +2 max HP on level up<br />
| 35<br />
| 50<br />
|-<br />
|<br />
<br />
====Amulet of Yendor====<br />
[[File:Amulet_of_Yendor.png]]<br />
| Grants +50 XP when used<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Orb of Zot====<br />
[[File:Orb_of_Zot.png]]<br />
| Every visible enemy has their max health (not current health) reduced by 50%<br />
| 45<br />
| 100<br />
|-<br />
|<br />
====Alchemist Scroll====<br />
[[File:Alchemist_Scroll.png]]<br />
| Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)<br />
| 13<br />
| 40<br />
|-<br />
|<br />
====Wicked Guitar====<br />
[[File:Wicked_Guitar.png]]<br />
| All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10<br />
| 11<br />
| 11<br />
|-<br />
|}<br />
<br />
== Vicious Dungeon Rewards ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Avatar Symbol====<br />
[[File:Avatar_Symbol.png]]<br />
| +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack<br />
| Beat the [[Demonic Library]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Dragon Shield====<br />
[[File:Dragon_Shield.png]]<br />
| +18% physical and magic resistance<br />
| Beat the [[Dragon Isles]] with any class and collect it from the boss.<br />
|-<br />
|<br />
====Namtar's Ward====<br />
[[File:Namtar's_Ward.png]]<br />
| Can be used once per character level to give yourself death protection at no extra cost.<br />
| Beat [[Namtar's Lair]] with any class and collect it from the boss.<br />
|-<br />
|}<br />
<br />
== Other Unique Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Cracked Orb====<br />
[[File:Cracked_Orb.png]]<br />
| Reduces all visible enemies max health to 90%, but doesn't reduce their current HP <br />
| Sometimes found in a generic subdungeon<br />
|-<br />
|<br />
====Sensation Stone====<br />
[[File:Sensation_Stone.png]]<br />
| No inherent effect, but can be converted for 150 conversion points. <br />
| Dropped by the Bridge Troll on the [[Havendale Bridge]]<br />
|-<br />
|<br />
====Dragon Soul====<br />
[[File:Blade_of_Yin.png]]<br />
| +8% physical and magic resistance, prevents you from entering the cursed realm in the [[Cursed Oasis]]<br />
| Dropped by the Cursed Shade in the [[Cursed Oasis]]<br />
|-<br />
|}<br />
<br />
== Unlockerable Items ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Orb of Lusory====<br />
[[File:Orb_of_Lusory.png]]<br />
| Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon.<br />
| Randomly found in the [[Halls of Steel (Hard)]].<br />
|-<br />
|<br />
====Blade of Yin====<br />
[[File:Blade_of_Yin.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Yang's Sword====<br />
[[File:Yang's_Sword.png]]<br />
| +3 base damage, can be consumed to grant Death Protection; small item<br />
| Clear the Yin and Yang subdungeon<br />
|-<br />
|<br />
====Draco's Heart====<br />
[[File:Draco's_Heart.png]]<br />
| +3 HP every time you gain a level<br />
| Found in Draco's subdungeon; must escape Draco after acquiring<br />
|-<br />
|<br />
====Prayer Bead====<br />
[[File:Prayer_Bead.png]]<br />
| +1% magic resistance; small item; cannot be converted<br />
| Received from Glowing Guardian from certain boons<br />
|-<br />
|}<br />
<br />
== Potions ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Item<br />
!Description<br />
!Method of Obtaining<br />
|-<br />
|<br />
====Healing Potion====<br />
[[File:HealingPotion.png]]<br />
| Restores 40% of your maximum HP (rounded down) when used<br />
| Always available<br />
|-<br />
|<br />
====Mana Potion====<br />
[[File:ManaPotionBeta.png]]<br />
| Restores 40% of your maximum MP (rounded down) when used<br />
| Always Available<br />
|-<br />
|<br />
====Fortitude Tonic====<br />
[[File:FortitudeTonic.png]]<br />
| Removes Poison and all stacks of Weakening<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Burn Salve====<br />
[[File:BurnSalve.png]]<br />
| Removes Mana Burn and all stacks of Corrosion<br />
| Unlocked by Witch level 1<br />
|-<br />
|<br />
====Strength Potion====<br />
[[File:StrengthPotion.png]]<br />
| Removes all your mana, your next attack deals an additional 5 + 1 damage per mana used damage<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Schadenfreude Potion====<br />
[[File:SchadenfreudePotion.png]]<br />
| Restores 1 MP for every point of damage taken on your next attack<br />
<br/>(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and ''then'' this potion will kick in to restore your mana.)<br />
| Unlocked by Witch level 2<br />
|-<br />
|<br />
====Quicksilver Potion====<br />
[[File:QuicksilverPotion.png]]<br />
| Grants temporary 50% Dodge, removed after a successful dodge <br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
====Reflex Potion====<br />
[[File:ReflexPotion.png]]<br />
| Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack. Has no effect against monsters with First Strike.<br />
| Unlocked by Witch level 3, or can be obtained from Tikki Tokki with the "Reflexes" boon<br />
|-<br />
|<br />
====Can of WHUPAZ====<br />
[[File:WHUPAZ.png]]<br />
| A wondrous elixir whose effects can NEVER be publicly stated. ''NEVER''.<br />
| Unlocked by Witch level 3, or inside a subdungeon<br />
|-<br />
|}<br />
<br />
== Conversion Fodder ==<br />
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus. There are many items well-known as "conversion fodder" that are relatively cheap and effective choices for this purpose. Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent. The following items are all considered conversion fodder:<br />
<br />
{{i|Bloody Sigil}} (5.6 CP / GP) - this double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character. Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.<br />
<br />
{{i|Gloves of Midas}} (4.5 CP / GP) - in addition to offering a superb conversion ratio, this item can also be used to ''earn'' additional gold which can be used to purchase even more stuff. As a result, it is highly prized.<br />
<br />
{{i|Rock Heart}} (4.3 CP / GP) - the Rock Heart is a great tool for anyone with knockback damage, the {{s|PISORF}} glyph or the {{s|ENDISWAL}} glyph. Once you're done with it, you can convert it for a windfall. For those without the ability to crush walls, it's still worthwhile just for conversion points.<br />
<br />
{{i|Venom Ward}} & {{i|Soul Orb}} (4 CP / GP) - these superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done. They're one of the best conversion-fodder buys around.<br />
<br />
{{i|Venom Dagger}} (3.12 CP / GP) - a consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price. The item itself isn't very useful otherwise, though.<br />
<br />
{{i|Alchemist Scroll}} (3.07 CP / GP) - the rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.<br />
<br />
{{MainNav}}</div>
Sitnaltax
https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Scoring&diff=13852
Scoring
2012-10-27T15:58:46Z
<p>Sitnaltax: </p>
<hr />
<div>{{alphapage|Alpha:Scoring}}<br />
<br />
There are ten badges in Desktop Dungeons, each earned by completing the dungeon in a certain way. You must win the dungeon to earn badges; if you retire before defeating all the dungeon bosses you will never earn a badge.<br />
<br />
*'''Hoarder''': Never converting items (very hard)<br />
*'''Warmonger''': Never pick up a glyph (converting from ground is okay; very hard)<br />
*'''Purist''': Do not use preparations except basic potion loadout (hard)<br />
*'''Feeling Parched''': Do not drink healing or mana potions (medium)<br />
*'''Faithless''': Do not worship any gods (Pactmaker Pacts are okay; medium)<br />
*'''Miser''': Do not purchase items from shops (the Translocation seal is okay; medium)<br />
*'''Unstoppable''': Slay every single monster on the main floor of the dungeon (medium)<br />
*'''Specialist''': Use either physical or magic-type attacks against the boss, not both (easy)<br />
*'''Ding! Max''': Reach level 10 (easy)<br />
*'''Cheeky''': The first monster you kill must be a higher level than you (easy)<br />
<br />
Some badges may be more difficult or less difficult on certain levels. For instance, it's nearly impossible to complete the Naga City dungeon without reaching level 10 and earning the Ding! Max badge, while achieving a specialist victory against the wide array of bosses present on that level will be exceptionally challenging.<br />
<br />
On most scenarios, every single badge is attainable. You will earn a small amount of gold when you first obtain a badge on a dungeon, and afterwards they aren't worth anything except the personal pride of having overcome the dungeon with accolades. However, the challenge dungeons will reward you with gold every time you earn a badge even if you've earned that badge on that challenge in the past.<br />
<br />
{{MainNav}}</div>
Sitnaltax