<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?action=history&amp;feed=atom&amp;title=Holy_Ground</id>
		<title>Holy Ground - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?action=history&amp;feed=atom&amp;title=Holy_Ground"/>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Holy_Ground&amp;action=history"/>
		<updated>2026-05-01T07:24:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Holy_Ground&amp;diff=54377&amp;oldid=prev</id>
		<title>Zayyeh at 10:52, 12 May 2016</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Holy_Ground&amp;diff=54377&amp;oldid=prev"/>
				<updated>2016-05-12T10:52:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:52, 12 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The recommended race:''' {{r|Gnome}} or {{r|Halfling}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The recommended race:''' {{r|Gnome}} or {{r|Halfling}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The high resistances of the boss - as well as the fixed deity choice - makes this dungeon rather difficult to win consistently. By going in with the {{GnPa}}, you have an outstanding Mana spike against the boss, as the combination of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Clearances &lt;/del&gt;(and Plantation) plus your Mana Potions allows for an easy 100-150 Mana for the final fight. If you choose the {{HaPa}}, your spike is a bit more balanced, with a little bit more Health at the expense of some Mana. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Gnome offers a bit more versatility as you can switch over to BURNDAYRAZ more easily, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Halfling offers a bit more resilience going in.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The high resistances of the boss - as well as the fixed deity choice - makes this dungeon rather difficult to win consistently. By going in with the {{GnPa}}, you have an outstanding Mana spike against the boss, as the combination of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{boon|Clearance}} &lt;/ins&gt;(and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{boon|&lt;/ins&gt;Plantation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;) plus your Mana Potions allows for an easy 100-150 Mana for the final fight. If you choose the {{HaPa}}, your spike is a bit more balanced, with a little bit more Health at the expense of some Mana. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{r|&lt;/ins&gt;Gnome&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;offers a bit more versatility as you can switch over to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;BURNDAYRAZ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;more easily, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{r|&lt;/ins&gt;Halfling&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;offers a bit more resilience going in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you can couple your spike with a level-up, you should have ample resources to battle Ssseth. However, it will become a critical element to reduce his resistances. Chaining BYSSEPS and HALPMEH and/or Health Potions will wear him down, although this is fairly Mana intensive, plus the layers of Weakness he inflicts makes meaningfully damaging him harder towards the end. So either purchase a Fortitude Tonic midway through, or abandon melee once his resistances are below 50% and chain BURNDAYRAZ for the kill. The {{i|Crystal Ball}} seems likely to spawn, so take advantage of this and purchase this awesome boost to your Mana spike; if you get lucky, and see a {{i|Piercing Wand}}, you should have an even easier time finishing him (especially if you're a Gnome). Still, this dungeon will remain a bit of a hit-or-miss, because you will most likely need that little extra push from items appearing in the stores to beat the boss.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you can couple your spike with a level-up, you should have ample resources to battle Ssseth. However, it will become a critical element to reduce his resistances. Chaining BYSSEPS and HALPMEH and/or Health Potions will wear him down, although this is fairly Mana intensive, plus the layers of Weakness he inflicts makes meaningfully damaging him harder towards the end. So either purchase a Fortitude Tonic midway through, or abandon melee once his resistances are below 50% and chain BURNDAYRAZ for the kill. The {{i|Crystal Ball}} seems likely to spawn, so take advantage of this and purchase this awesome boost to your Mana spike; if you get lucky, and see a {{i|Piercing Wand}}, you should have an even easier time finishing him (especially if you're a Gnome). Still, this dungeon will remain a bit of a hit-or-miss, because you will most likely need that little extra push from items appearing in the stores to beat the boss.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In any case, even before starting to worship The Earthmother, do not kill too many of the Mysterious &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Murkshades&lt;/del&gt;; remove only as many as you need to for moving around. Each plant will translate to a precious Mana point in the endgame, and you will most likely use up most (or all) of them during the boss fight.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In any case, even before starting to worship &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{g|&lt;/ins&gt;The Earthmother&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, do not kill too many of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{m|&lt;/ins&gt;Mysterious &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Murkshade}}s&lt;/ins&gt;; remove only as many as you need to for moving around. Each plant will translate to a precious Mana point in the endgame, and you will most likely use up most (or all) of them during the boss fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Holy_Ground&amp;diff=53172&amp;oldid=prev</id>
		<title>Zayyeh at 13:27, 20 April 2016</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Holy_Ground&amp;diff=53172&amp;oldid=prev"/>
				<updated>2016-04-20T13:27:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:27, 20 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Paladin_Gold.PNG|right|450px]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Paladin_Gold.PNG|right|450px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Class Challenges]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''''Holy Ground''''' dungeon is the {{c|Paladin}} gold [[Class Challenges|challenge]]. It's a unique dungeon using the southern (swamp) tile-set.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''''Holy Ground''''' dungeon is the {{c|Paladin}} gold [[Class Challenges|challenge]]. It's a unique dungeon using the southern (swamp) tile-set.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key qcfuser_wiki_dd-dd_wiki_:diff:version:1.11a:oldid:51084:newid:53172 --&gt;
&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Holy_Ground&amp;diff=51084&amp;oldid=prev</id>
		<title>Tinker: added screenshot</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Holy_Ground&amp;diff=51084&amp;oldid=prev"/>
				<updated>2015-07-03T19:14:59Z</updated>
		
		<summary type="html">&lt;p&gt;added screenshot&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:14, 3 July 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Paladin_Gold.PNG|right|450px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''''Holy Ground''''' dungeon is the {{c|Paladin}} gold [[Class Challenges|challenge]]. It's a unique dungeon using the southern (swamp) tile-set.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''''Holy Ground''''' dungeon is the {{c|Paladin}} gold [[Class Challenges|challenge]]. It's a unique dungeon using the southern (swamp) tile-set.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key qcfuser_wiki_dd-dd_wiki_:diff:version:1.11a:oldid:43756:newid:51084 --&gt;
&lt;/table&gt;</summary>
		<author><name>Tinker</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Holy_Ground&amp;diff=43756&amp;oldid=prev</id>
		<title>Tinker: Created page with &quot;The '''''Holy Ground''''' dungeon is the {{c|Paladin}} gold challenge. It's a unique dungeon using the southern (swamp) tile-set.  == Preparations ==  None a...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Holy_Ground&amp;diff=43756&amp;oldid=prev"/>
				<updated>2014-10-19T00:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Holy Ground&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; dungeon is the {{c|Paladin}} gold &lt;a href=&quot;/wiki/DesktopDungeons/index.php?title=Class_Challenges&quot; title=&quot;Class Challenges&quot;&gt;challenge&lt;/a&gt;. It&amp;#039;s a unique dungeon using the southern (swamp) tile-set.  == Preparations ==  None a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The '''''Holy Ground''''' dungeon is the {{c|Paladin}} gold [[Class Challenges|challenge]]. It's a unique dungeon using the southern (swamp) tile-set.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
&lt;br /&gt;
None allowed.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
&lt;br /&gt;
The dungeon will always have the {{s|BYSSEPS}} and the standard {{s|BURNDAYRAZ}} glyphs, and has regular shops. There are no subdungeons. There is one altar to {{g|The Earthmother}}.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
All unlocked monsters plus:&lt;br /&gt;
&lt;br /&gt;
{{m|Naga}}: Weakening Blow&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
The boss is '''Ssseth''' ( {{m|Naga}} icon, Attack 90, Health 570, Weakening Blow, Physical Resist 95%, Magic Resist 95%).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''The recommended race:''' {{r|Gnome}} or {{r|Halfling}}.&lt;br /&gt;
&lt;br /&gt;
The high resistances of the boss - as well as the fixed deity choice - makes this dungeon rather difficult to win consistently. By going in with the {{GnPa}}, you have an outstanding Mana spike against the boss, as the combination of Clearances (and Plantation) plus your Mana Potions allows for an easy 100-150 Mana for the final fight. If you choose the {{HaPa}}, your spike is a bit more balanced, with a little bit more Health at the expense of some Mana. The Gnome offers a bit more versatility as you can switch over to BURNDAYRAZ more easily, but the Halfling offers a bit more resilience going in.&lt;br /&gt;
&lt;br /&gt;
If you can couple your spike with a level-up, you should have ample resources to battle Ssseth. However, it will become a critical element to reduce his resistances. Chaining BYSSEPS and HALPMEH and/or Health Potions will wear him down, although this is fairly Mana intensive, plus the layers of Weakness he inflicts makes meaningfully damaging him harder towards the end. So either purchase a Fortitude Tonic midway through, or abandon melee once his resistances are below 50% and chain BURNDAYRAZ for the kill. The {{i|Crystal Ball}} seems likely to spawn, so take advantage of this and purchase this awesome boost to your Mana spike; if you get lucky, and see a {{i|Piercing Wand}}, you should have an even easier time finishing him (especially if you're a Gnome). Still, this dungeon will remain a bit of a hit-or-miss, because you will most likely need that little extra push from items appearing in the stores to beat the boss.&lt;br /&gt;
&lt;br /&gt;
In any case, even before starting to worship The Earthmother, do not kill too many of the Mysterious Murkshades; remove only as many as you need to for moving around. Each plant will translate to a precious Mana point in the endgame, and you will most likely use up most (or all) of them during the boss fight.&lt;/div&gt;</summary>
		<author><name>Tinker</name></author>	</entry>

	</feed>