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		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?action=history&amp;feed=atom&amp;title=PISORF</id>
		<title>PISORF - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?action=history&amp;feed=atom&amp;title=PISORF"/>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;action=history"/>
		<updated>2026-04-15T06:40:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=56605&amp;oldid=prev</id>
		<title>Choongmyoung at 17:42, 12 December 2017</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=56605&amp;oldid=prev"/>
				<updated>2017-12-12T17:42:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;amp;diff=56605&amp;amp;oldid=56401&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Choongmyoung</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=56401&amp;oldid=prev</id>
		<title>Luigifan: Grammar check</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=56401&amp;oldid=prev"/>
				<updated>2017-02-02T23:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;Grammar check&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:21, 2 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Effects=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Effects=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the tile behind the target is:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the tile behind the target is:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''a wall''', the wall gets destroyed, the target is pushed back and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gets &lt;/del&gt;60% of your Base damage as physical damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''a wall''', the wall gets destroyed, the target is pushed back and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;takes &lt;/ins&gt;60% of your Base damage as physical damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''another enemy''', they both &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/del&gt;48%(80% as much as the above case) of your Base damage as physical damage.&amp;#160; Neither monster moves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''another enemy''', they both &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take &lt;/ins&gt;48% (80% as much as the above case) of your Base damage as physical damage.&amp;#160; Neither monster moves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''empty''', the target is pushed back.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''empty''', the target is pushed back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''otherwise occupied''', nothing happens.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''otherwise occupied''', nothing happens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{s|PISORF}} is the knockback glyph.&amp;#160; It will send the target monster flying back one square (unless that square is blocked by a monster or an indestructible obstacle).&amp;#160; Collision with a destructible wall will destroy the wall and the monster will be knocked back.&amp;#160; Collision with a monster damages both monsters without changing their positions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{s|PISORF}} is the knockback glyph.&amp;#160; It will send the target monster flying back one square (unless that square is blocked by a monster or an indestructible obstacle).&amp;#160; Collision with a destructible wall will destroy the wall &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and damage the monster, &lt;/ins&gt;and the monster will be knocked back.&amp;#160; Collision with a monster damages both monsters without changing their positions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The damage dealt by {{s|PISORF}} is proportional to your base attack, making it the damage glyph of choice for caster {{r|Orc}}s.&amp;#160; It has a low mana cost, and proportionally gains a huge advantage from the {{c|Wizard}} spell cost discount.&amp;#160; This makes {{OrWi}} shockingly effective {{s|PISORF}} casters. For everyone else, it's a useful way to deal physical damage without having to suffer retaliation from monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The damage dealt by {{s|PISORF}} is proportional to your base attack, making it the damage glyph of choice for caster {{r|Orc}}s.&amp;#160; It has a low mana cost, and proportionally gains a huge advantage from the {{c|Wizard}} spell cost discount.&amp;#160; This makes {{OrWi}} shockingly effective {{s|PISORF}} casters. For everyone else, it's a useful way to deal physical damage without having to suffer retaliation from monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The {{s|PISORF}} glyph is the only targeted glyph in the game that will bypass a monster's magic resistance, allowing you to use it against bosses such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;The Iron Man who are otherwise impervious to magic, or to clear out annoying magic-immune plants. Because it deals physical-type damage, it can allow you to very easily obtain the Specialist badge.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The {{s|PISORF}} glyph is the only targeted glyph in the game that will bypass a monster's magic resistance, allowing you to use it against bosses such as The Iron Man who are otherwise &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nigh-&lt;/ins&gt;impervious &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(or completely impervious) &lt;/ins&gt;to magic, or to clear out annoying magic-immune plants. Because it deals physical-type damage, it can allow you to very easily obtain the Specialist badge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, {{s|PISORF}} does not trigger {{t|Retaliate: Fireball}} (or {{t|Blinks}}, as long as the Blinking monster does NOT end its turn next to you - i.e., is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;knocked into a destructible wall OR is the secondary target hit by another monster), making it very useful against late-game monsters like {{m|Djinn}} and {{m|Shade}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, {{s|PISORF}} does not trigger {{t|Retaliate: Fireball}} (or {{t|Blinks}}, as long as the Blinking monster does NOT end its turn next to you - i.e., is knocked into a destructible wall OR is the secondary target hit by another monster), making it very useful against late-game monsters like {{m|Djinn}} and {{m|Shade}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For raw damage output, {{s|PISORF}} is roughly equivalent to {{s|BURNDAYRAZ}} for mana efficiency when damaging a single target. A Guard with no religion or items will enjoy .75 damage per level per mana from {{s|PISORF}} when hitting an enemy into a wall, compared to .67 damage per level per mana for {{s|BURNDAYRAZ}}. This efficiency score improves to 1.25 when you connect two worthwhile enemies, but is effectively .625 when you knock enemies together with only one intended target.&amp;#160; In any case, fine-tuning the mana spent is likely to be the overriding concern when you budget 8 mana or less for direct damage to a single enemy.&amp;#160; When colliding two enemies, regeneration works against you double as well, all but erasing the benefits of {{s|PISORF}} in regen fighting and making it more suitable for spiking damage off of potions and the like.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For raw damage output, {{s|PISORF}} is roughly equivalent to {{s|BURNDAYRAZ}} for mana efficiency when damaging a single target. A Guard with no religion or items will enjoy .75 damage per level per mana from {{s|PISORF}} when hitting an enemy into a wall, compared to .67 damage per level per mana for {{s|BURNDAYRAZ}}. This efficiency score improves to 1.25 when you connect two worthwhile enemies, but is effectively .625 when you knock enemies together with only one intended target.&amp;#160; In any case, fine-tuning the mana spent is likely to be the overriding concern when you budget 8 mana or less for direct damage to a single enemy.&amp;#160; When colliding two enemies, regeneration works against you double as well, all but erasing the benefits of {{s|PISORF}} in regen fighting and making it more suitable for spiking damage off of potions and the like.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Luigifan</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=54766&amp;oldid=prev</id>
		<title>Zayyeh at 09:36, 10 June 2016</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=54766&amp;oldid=prev"/>
				<updated>2016-06-10T09:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:36, 10 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its low mana cost, {{s|PISORF}} is useful in some cases even if you are specializing in other things, and it's worth thinking twice before converting the glyph. If it can kill an enemy in one hit, it will save 2 mana over {{s|BURNDAYRAZ}}.&amp;#160; Similarly, if you need that much damage to bring an enemy within first-strike killing range, 2 mana is saved over {{s|BURNDAYRAZ}}.&amp;#160; Generally, two {{s|PISORF}}s cost 8 mana, usually doing more damage than one {{s|BURNDAYRAZ}}.&amp;#160; On the flip side, a single {{s|BURNDAYRAZ}} usually deals more damage than a single {{s|PISORF}}, at a cost of 2 additional mana.&amp;#160; Fine-tuning your damage output can make a big difference for your mana budget, making two tools better than one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its low mana cost, {{s|PISORF}} is useful in some cases even if you are specializing in other things, and it's worth thinking twice before converting the glyph. If it can kill an enemy in one hit, it will save 2 mana over {{s|BURNDAYRAZ}}.&amp;#160; Similarly, if you need that much damage to bring an enemy within first-strike killing range, 2 mana is saved over {{s|BURNDAYRAZ}}.&amp;#160; Generally, two {{s|PISORF}}s cost 8 mana, usually doing more damage than one {{s|BURNDAYRAZ}}.&amp;#160; On the flip side, a single {{s|BURNDAYRAZ}} usually deals more damage than a single {{s|PISORF}}, at a cost of 2 additional mana.&amp;#160; Fine-tuning your damage output can make a big difference for your mana budget, making two tools better than one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few good reasons to use {{s|BURNDAYRAZ}} over {{s|PISORF}} in some situations.&amp;#160; The most obvious is that you can knock enemies into empty, black, or indestructible spaces, dealing no damage and/or making you explore when you'd rather not.&amp;#160; Another reason is that burn stacks from {{s|BURNDAYRAZ}} will reduce monster healing, aiding most regen-fighting strategies and synergizing with {{i|Whurrgarbl}} and/or {{i|Venom Dagger}}.&amp;#160; Additionally, early {{g|Dracul}} worshipers may find that {{boon|Blood Curse}} favors {{s|BURNDAYRAZ}} use, since that spell scales with levels, while {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Glowing Guardian&lt;/del&gt;}}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s Humility boon &lt;/del&gt;will skew things in favor of {{s|PISORF}}.&amp;#160; Finally, items like {{i|Battlemage Ring}}, {{i|Piercing Wand}}, and {{i|Witchalok Pendant}} directly enhance {{s|BURNDAYRAZ}}, while it is more difficult to itemize for {{s|PISORF}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few good reasons to use {{s|BURNDAYRAZ}} over {{s|PISORF}} in some situations.&amp;#160; The most obvious is that you can knock enemies into empty, black, or indestructible spaces, dealing no damage and/or making you explore when you'd rather not.&amp;#160; Another reason is that burn stacks from {{s|BURNDAYRAZ}} will reduce monster healing, aiding most regen-fighting strategies and synergizing with {{i|Whurrgarbl}} and/or {{i|Venom Dagger}}.&amp;#160; Additionally, early {{g|Dracul}} worshipers may find that {{boon|Blood Curse}} favors {{s|BURNDAYRAZ}} use, since that spell scales with levels, while {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boon&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Humility&lt;/ins&gt;}} will skew things in favor of {{s|PISORF}}.&amp;#160; Finally, items like {{i|Battlemage Ring}}, {{i|Piercing Wand}}, and {{i|Witchalok Pendant}} directly enhance {{s|BURNDAYRAZ}}, while it is more difficult to itemize for {{s|PISORF}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A {{i|Fine Sword}} can make a difference for {{s|PISORF}} users at L1, but otherwise not much is to be done other than increase your mana, which equally synergizes with fireballs.&amp;#160; Most notably, perhaps, is {{i|Crystal Ball}}, which is most efficiently fueled by the {{s|PISORF}} spell among all spammable spells (only {{s|GETINDARE}} costs exactly the minimum of 3 mana).&amp;#160; Hybrid characters will, to a lesser extent, enjoy {{i|Fire Heart}} for similar reasons.&amp;#160; {{i|Rock Heart}} also gets an honorable mention, managing to shine as a piety-farming device for {{g|Binlor Ironshield}} or {{g|Mystera Annur}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A {{i|Fine Sword}} can make a difference for {{s|PISORF}} users at L1, but otherwise not much is to be done other than increase your mana, which equally synergizes with fireballs.&amp;#160; Most notably, perhaps, is {{i|Crystal Ball}}, which is most efficiently fueled by the {{s|PISORF}} spell among all spammable spells (only {{s|GETINDARE}} costs exactly the minimum of 3 mana).&amp;#160; Hybrid characters will, to a lesser extent, enjoy {{i|Fire Heart}} for similar reasons.&amp;#160; {{i|Rock Heart}} also gets an honorable mention, managing to shine as a piety-farming device for {{g|Binlor Ironshield}} or {{g|Mystera Annur}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key qcfuser_wiki_dd-dd_wiki_:diff:version:1.11a:oldid:54277:newid:54766 --&gt;
&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=54277&amp;oldid=prev</id>
		<title>Zayyeh: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=54277&amp;oldid=prev"/>
				<updated>2016-05-11T10:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:08, 11 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For raw damage output, {{s|PISORF}} is roughly equivalent to {{s|BURNDAYRAZ}} for mana efficiency when damaging a single target. A Guard with no religion or items will enjoy .75 damage per level per mana from {{s|PISORF}} when hitting an enemy into a wall, compared to .67 damage per level per mana for {{s|BURNDAYRAZ}}. This efficiency score improves to 1.25 when you connect two worthwhile enemies, but is effectively .625 when you knock enemies together with only one intended target.&amp;#160; In any case, fine-tuning the mana spent is likely to be the overriding concern when you budget 8 mana or less for direct damage to a single enemy.&amp;#160; When colliding two enemies, regeneration works against you double as well, all but erasing the benefits of {{s|PISORF}} in regen fighting and making it more suitable for spiking damage off of potions and the like.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For raw damage output, {{s|PISORF}} is roughly equivalent to {{s|BURNDAYRAZ}} for mana efficiency when damaging a single target. A Guard with no religion or items will enjoy .75 damage per level per mana from {{s|PISORF}} when hitting an enemy into a wall, compared to .67 damage per level per mana for {{s|BURNDAYRAZ}}. This efficiency score improves to 1.25 when you connect two worthwhile enemies, but is effectively .625 when you knock enemies together with only one intended target.&amp;#160; In any case, fine-tuning the mana spent is likely to be the overriding concern when you budget 8 mana or less for direct damage to a single enemy.&amp;#160; When colliding two enemies, regeneration works against you double as well, all but erasing the benefits of {{s|PISORF}} in regen fighting and making it more suitable for spiking damage off of potions and the like.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its low mana cost, {{s|PISORF}} is useful in some cases even if you are specializing in other things, and it's worth thinking twice before converting the glyph. If it can kill an enemy in one hit, it will save 2 mana over {{s|BURNDAYRAZ}}.&amp;#160; Similarly, if you need that much damage to bring an enemy within first-strike killing range, 2 mana is saved over {{s|BURNDAYRAZ}}.&amp;#160; Generally, two {{s|PISORF}}s cost 8 mana, usually doing more damage than one {{s|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BURNDARYAZ&lt;/del&gt;}}.&amp;#160; On the flip side, a single {{s|BURNDAYRAZ}} usually deals more damage than a single {{s|PISORF}}, at a cost of 2 additional mana.&amp;#160; Fine-tuning your damage output can make a big difference for your mana budget, making two tools better than one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its low mana cost, {{s|PISORF}} is useful in some cases even if you are specializing in other things, and it's worth thinking twice before converting the glyph. If it can kill an enemy in one hit, it will save 2 mana over {{s|BURNDAYRAZ}}.&amp;#160; Similarly, if you need that much damage to bring an enemy within first-strike killing range, 2 mana is saved over {{s|BURNDAYRAZ}}.&amp;#160; Generally, two {{s|PISORF}}s cost 8 mana, usually doing more damage than one {{s|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;BURNDAYRAZ&lt;/ins&gt;}}.&amp;#160; On the flip side, a single {{s|BURNDAYRAZ}} usually deals more damage than a single {{s|PISORF}}, at a cost of 2 additional mana.&amp;#160; Fine-tuning your damage output can make a big difference for your mana budget, making two tools better than one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few good reasons to use {{s|BURNDAYRAZ}} over {{s|PISORF}} in some situations.&amp;#160; The most obvious is that you can knock enemies into empty, black, or indestructible spaces, dealing no damage and/or making you explore when you'd rather not.&amp;#160; Another reason is that burn stacks from {{s|BURNDAYRAZ}} will reduce monster healing, aiding most regen-fighting strategies and synergizing with {{i|Whurrgarbl}} and/or {{i|Venom Dagger}}.&amp;#160; Additionally, early {{g|Dracul}} worshipers may find that {{boon|Blood Curse}} favors {{s|BURNDAYRAZ}} use, since that spell scales with levels, while {{g|Glowing Guardian}}'s Humility boon will skew things in favor of {{s|PISORF}}.&amp;#160; Finally, items like {{i|Battlemage Ring}}, {{i|Piercing Wand}}, and {{i|Witchalok Pendant}} directly enhance {{s|BURNDAYRAZ}}, while it is more difficult to itemize for {{s|PISORF}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few good reasons to use {{s|BURNDAYRAZ}} over {{s|PISORF}} in some situations.&amp;#160; The most obvious is that you can knock enemies into empty, black, or indestructible spaces, dealing no damage and/or making you explore when you'd rather not.&amp;#160; Another reason is that burn stacks from {{s|BURNDAYRAZ}} will reduce monster healing, aiding most regen-fighting strategies and synergizing with {{i|Whurrgarbl}} and/or {{i|Venom Dagger}}.&amp;#160; Additionally, early {{g|Dracul}} worshipers may find that {{boon|Blood Curse}} favors {{s|BURNDAYRAZ}} use, since that spell scales with levels, while {{g|Glowing Guardian}}'s Humility boon will skew things in favor of {{s|PISORF}}.&amp;#160; Finally, items like {{i|Battlemage Ring}}, {{i|Piercing Wand}}, and {{i|Witchalok Pendant}} directly enhance {{s|BURNDAYRAZ}}, while it is more difficult to itemize for {{s|PISORF}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key qcfuser_wiki_dd-dd_wiki_:diff:version:1.11a:oldid:54276:newid:54277 --&gt;
&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=54276&amp;oldid=prev</id>
		<title>Zayyeh: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=54276&amp;oldid=prev"/>
				<updated>2016-05-11T10:07:46Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:07, 11 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The {{s|PISORF}} glyph is the only targeted glyph in the game that will bypass a monster's magic resistance, allowing you to use it against bosses such as the The Iron Man who are otherwise impervious to magic, or to clear out annoying magic-immune plants. Because it deals physical-type damage, it can allow you to very easily obtain the Specialist badge.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The {{s|PISORF}} glyph is the only targeted glyph in the game that will bypass a monster's magic resistance, allowing you to use it against bosses such as the The Iron Man who are otherwise impervious to magic, or to clear out annoying magic-immune plants. Because it deals physical-type damage, it can allow you to very easily obtain the Specialist badge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, {{s|PISORF}} does not trigger {{t|Retaliate: Fireball}} (or {{t|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blink&lt;/del&gt;}}, as long as the Blinking monster does NOT end its turn next to you - i.e., is the knocked into a destructible wall OR is the secondary target hit by another monster), making it very useful against late-game monsters like {{m|Djinn}} and {{m|Shade}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, {{s|PISORF}} does not trigger {{t|Retaliate: Fireball}} (or {{t|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blinks&lt;/ins&gt;}}, as long as the Blinking monster does NOT end its turn next to you - i.e., is the knocked into a destructible wall OR is the secondary target hit by another monster), making it very useful against late-game monsters like {{m|Djinn}} and {{m|Shade}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For raw damage output, {{s|PISORF}} is roughly equivalent to {{s|BURNDAYRAZ}} for mana efficiency when damaging a single target. A Guard with no religion or items will enjoy .75 damage per level per mana from {{s|PISORF}} when hitting an enemy into a wall, compared to .67 damage per level per mana for {{s|BURNDAYRAZ}}. This efficiency score improves to 1.25 when you connect two worthwhile enemies, but is effectively .625 when you knock enemies together with only one intended target.&amp;#160; In any case, fine-tuning the mana spent is likely to be the overriding concern when you budget 8 mana or less for direct damage to a single enemy.&amp;#160; When colliding two enemies, regeneration works against you double as well, all but erasing the benefits of {{s|PISORF}} in regen fighting and making it more suitable for spiking damage off of potions and the like.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For raw damage output, {{s|PISORF}} is roughly equivalent to {{s|BURNDAYRAZ}} for mana efficiency when damaging a single target. A Guard with no religion or items will enjoy .75 damage per level per mana from {{s|PISORF}} when hitting an enemy into a wall, compared to .67 damage per level per mana for {{s|BURNDAYRAZ}}. This efficiency score improves to 1.25 when you connect two worthwhile enemies, but is effectively .625 when you knock enemies together with only one intended target.&amp;#160; In any case, fine-tuning the mana spent is likely to be the overriding concern when you budget 8 mana or less for direct damage to a single enemy.&amp;#160; When colliding two enemies, regeneration works against you double as well, all but erasing the benefits of {{s|PISORF}} in regen fighting and making it more suitable for spiking damage off of potions and the like.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=54275&amp;oldid=prev</id>
		<title>Zayyeh: /* Technical details */</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=54275&amp;oldid=prev"/>
				<updated>2016-05-11T10:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Technical details&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:07, 11 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!! This section needs review !!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!! This section needs review !!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PISORF is a bit finicky in its details, behaving not quite how one might expect when used against two monsters at once.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;is a bit finicky in its details, behaving not quite how one might expect when used against two monsters at once.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first monster (i.e., the one targeted directly by the mouse click) is dealt physical damage, and any Corrosion stacks for that monster are added as typeless damage as usual.&amp;#160; The total amount of damage taken after resistances (including {{t|Corrosion}}) is then applied as typeless damage to the second monster.&amp;#160; The second monster will not be killed by the collision (instead dropping to 1 HP if it would otherwise die), but the first monster can be.&amp;#160; The second monster's Corrosion is not taken into account at all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first monster (i.e., the one targeted directly by the mouse click) is dealt physical damage, and any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;Corrosion&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;stacks for that monster are added as typeless damage as usual.&amp;#160; The total amount of damage taken after resistances (including {{t|Corrosion}}) is then applied as typeless damage to the second monster.&amp;#160; The second monster will not be killed by the collision (instead dropping to 1 HP if it would otherwise die), but the first monster can be.&amp;#160; The second monster's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;Corrosion&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;is not taken into account at all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The above scheme means that PISORF can be used to bypass physical resistances if you have a monster who will play the role of &amp;quot;que ball&amp;quot; for you.&amp;#160; With some planning, it is possible to use only PISORF for the boss fight in such a case, but it is important to have healthy que balls with no physical resistance, such as a high-level Meat Man or Zombie.&amp;#160; For a {{c|Rat Monarch}}, the ability to apply corrosion stacks to one or more &amp;quot;que balls&amp;quot; is also of great use, and to a lesser extent, any class can do the same trick with {{i|Martyr Wraps}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The above scheme means that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;can be used to bypass physical resistances if you have a monster who will play the role of &amp;quot;que ball&amp;quot; for you.&amp;#160; With some planning, it is possible to use only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;for the boss fight in such a case, but it is important to have healthy que balls with no physical resistance, such as a high-level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{m|&lt;/ins&gt;Meat Man&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{m|&lt;/ins&gt;Zombie&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;.&amp;#160; For a {{c|Rat Monarch}}, the ability to apply corrosion stacks to one or more &amp;quot;que balls&amp;quot; is also of great use, and to a lesser extent, any class can do the same trick with {{i|Martyr Wraps}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hints ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hints ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key qcfuser_wiki_dd-dd_wiki_:diff:version:1.11a:oldid:54274:newid:54275 --&gt;
&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=54274&amp;oldid=prev</id>
		<title>Zayyeh at 10:01, 11 May 2016</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=54274&amp;oldid=prev"/>
				<updated>2016-05-11T10:01:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:01, 11 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;is the knockback glyph.&amp;#160; It will send the target monster flying back one square (unless that square is blocked by a monster or an indestructible obstacle).&amp;#160; Collision with a destructible wall will destroy the wall and the monster will be knocked back.&amp;#160; Collision with a monster damages both monsters without changing their positions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;PISORF&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;is the knockback glyph.&amp;#160; It will send the target monster flying back one square (unless that square is blocked by a monster or an indestructible obstacle).&amp;#160; Collision with a destructible wall will destroy the wall and the monster will be knocked back.&amp;#160; Collision with a monster damages both monsters without changing their positions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Unlocking the glyph ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Unlocking the glyph ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The PISORF glyph begins unlocked.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;glyph begins unlocked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A free PISORF glyph is awarded when worshiping {{g|Binlor Ironshield}}.&amp;#160; Converting to Binlor's religion will not grant you the glyph.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A free &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;glyph is awarded when worshiping {{g|Binlor Ironshield}}.&amp;#160; Converting to Binlor's religion will not grant you the glyph.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When using PISORF, positioning is critical.&amp;#160; The target will always be pushed away from you in a straight line, if at all. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;PISORF specialists will want to keep an eye out for targets that can be PISORFed for damage several times in a row.&amp;#160; You have two basic options for damage:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When using &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, positioning is critical.&amp;#160; The target will always be pushed away from you in a straight line, if at all. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;specialists will want to keep an eye out for targets that can be PISORFed for damage several times in a row.&amp;#160; You have two basic options for damage:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;You can push enemies into walls, which pleases Binlor and opens up the map, but this may be difficult to do repeatedly without careful positioning, and can run into problems with unwanted exploration. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;WEYTWUT can be a useful preparatory tool to place the boss at the end of a long wall.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;You can push enemies into walls, which pleases &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{g|&lt;/ins&gt;Binlor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ironshield}} &lt;/ins&gt;and opens up the map, but this may be difficult to do repeatedly without careful positioning, and can run into problems with unwanted exploration. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;WEYTWUT&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;can be a useful preparatory tool to place the boss at the end of a long wall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;You can push enemies against each other, which can easily be spammed and damages a second monster, but deals slightly less damage per target than walls. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;In an ideal situation, you can kill both monsters without much/any exploration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;You can push enemies against each other, which can easily be spammed and damages a second monster, but deals slightly less damage per target than walls. In an ideal situation, you can kill both monsters without much/any exploration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if the tile behind the target is impassable but not a breakable wall or a monster (e.g. it is a pool, an unbreakable wall, or off-map), then casting PISORF will simply waste mana - the target will neither take damage nor get pushed back.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if the tile behind the target is impassable but not a breakable wall or a monster (e.g. it is a pool, an unbreakable wall, or off-map), then casting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;will simply waste mana - the target will neither take damage nor get pushed back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The damage dealt by PISORF is proportional to your base attack, making it the damage glyph of choice for caster {{r|Orc}}s.&amp;#160; It has a low mana cost, and proportionally gains a huge advantage from the {{c|Wizard}} spell cost discount.&amp;#160; This makes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Orc Wizards &lt;/del&gt;shockingly effective PISORF casters. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;For everyone else, it's a useful way to deal physical damage without having to suffer retaliation from monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The damage dealt by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;is proportional to your base attack, making it the damage glyph of choice for caster {{r|Orc}}s.&amp;#160; It has a low mana cost, and proportionally gains a huge advantage from the {{c|Wizard}} spell cost discount.&amp;#160; This makes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{OrWi}} &lt;/ins&gt;shockingly effective &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;casters. For everyone else, it's a useful way to deal physical damage without having to suffer retaliation from monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The PISORF glyph is the only targeted glyph in the game that will bypass a monster's magic resistance, allowing you to use it against bosses such as the Iron Man who are otherwise impervious to magic, or to clear out annoying magic-immune plants. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Because it deals physical-type damage, it can allow you to very easily obtain the Specialist badge.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;glyph is the only targeted glyph in the game that will bypass a monster's magic resistance, allowing you to use it against bosses such as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Iron Man who are otherwise impervious to magic, or to clear out annoying magic-immune plants. Because it deals physical-type damage, it can allow you to very easily obtain the Specialist badge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, PISORF does not trigger Retaliate: Fireball (or Blink, as long as the Blinking monster does NOT end its turn next to you - i.e., is the knocked into a destructible wall OR is the secondary target hit by another monster), making it very useful against late-game monsters like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Djinns &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shades&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;does not trigger &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;Retaliate: Fireball&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;(or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;Blink&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, as long as the Blinking monster does NOT end its turn next to you - i.e., is the knocked into a destructible wall OR is the secondary target hit by another monster), making it very useful against late-game monsters like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{m|Djinn}} &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{m|Shade}}&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For raw damage output, PISORF is roughly equivalent to BURNDAYRAZ for mana efficiency when damaging a single target. A Guard with no religion or items will enjoy .75 damage per level per mana from PISORF when hitting an enemy into a wall, compared to .67 damage per level per mana for BURNDAYRAZ. This efficiency score improves to 1.25 when you connect two worthwhile enemies, but is effectively .625 when you knock enemies together with only one intended target.&amp;#160; In any case, fine-tuning the mana spent is likely to be the overriding concern when you budget 8 mana or less for direct damage to a single enemy.&amp;#160; When colliding two enemies, regeneration works against you double as well, all but erasing the benefits of PISORF in regen fighting and making it more suitable for spiking damage off of potions and the like.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For raw damage output, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;is roughly equivalent to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;BURNDAYRAZ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;for mana efficiency when damaging a single target. A Guard with no religion or items will enjoy .75 damage per level per mana from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;when hitting an enemy into a wall, compared to .67 damage per level per mana for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;BURNDAYRAZ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;. This efficiency score improves to 1.25 when you connect two worthwhile enemies, but is effectively .625 when you knock enemies together with only one intended target.&amp;#160; In any case, fine-tuning the mana spent is likely to be the overriding concern when you budget 8 mana or less for direct damage to a single enemy.&amp;#160; When colliding two enemies, regeneration works against you double as well, all but erasing the benefits of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;in regen fighting and making it more suitable for spiking damage off of potions and the like.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its low mana cost, PISORF is useful in some cases even if you are specializing in other things, and it's worth thinking twice before converting the glyph. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If it can kill an enemy in one hit, it will save 2 mana over BURNDAYRAZ.&amp;#160; Similarly, if you need that much damage to bring an enemy within first-strike killing range, 2 mana is saved over BURNDAYRAZ.&amp;#160; Generally, two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PISORFs &lt;/del&gt;cost 8 mana, usually doing more damage than one BURNDARYAZ.&amp;#160; On the flip side, a single &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BUNDAYRAZ &lt;/del&gt;usually deals more damage than a single PISORF, at a cost of 2 additional mana.&amp;#160; Fine-tuning your damage output can make a big difference for your mana budget, making two tools better than one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its low mana cost, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;is useful in some cases even if you are specializing in other things, and it's worth thinking twice before converting the glyph. If it can kill an enemy in one hit, it will save 2 mana over &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;BURNDAYRAZ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;.&amp;#160; Similarly, if you need that much damage to bring an enemy within first-strike killing range, 2 mana is saved over &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;BURNDAYRAZ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;.&amp;#160; Generally, two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|PISORF}}s &lt;/ins&gt;cost 8 mana, usually doing more damage than one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;BURNDARYAZ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;.&amp;#160; On the flip side, a single &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|BURNDAYRAZ}} &lt;/ins&gt;usually deals more damage than a single &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, at a cost of 2 additional mana.&amp;#160; Fine-tuning your damage output can make a big difference for your mana budget, making two tools better than one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few good reasons to use BURNDAYRAZ over PISORF in some situations.&amp;#160; The most obvious is that you can knock enemies into empty, black, or indestructible spaces, dealing no damage and/or making you explore when you'd rather not.&amp;#160; Another reason is that burn stacks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;from BURNDAYRAZ&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;will reduce monster healing, aiding most regen-fighting strategies and synergizing with {{i|Whurrgarbl}} and/or {{i|Venom Dagger}}.&amp;#160; Additionally, early {{g|Dracul}} worshipers may find that Blood Curse favors BURNDAYRAZ use, since that spell scales with levels, while {{g|Glowing Guardian}}'s Humility boon will skew things in favor of PISORF.&amp;#160; Finally, items like {{i|Battlemage Ring}}, {{i|Piercing Wand}}, and {{i|Witchalok Pendant}} directly enhance BURNDAYRAZ, while it is more difficult to itemize for PISORF.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few good reasons to use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;BURNDAYRAZ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;over &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;in some situations.&amp;#160; The most obvious is that you can knock enemies into empty, black, or indestructible spaces, dealing no damage and/or making you explore when you'd rather not.&amp;#160; Another reason is that burn stacks from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;BURNDAYRAZ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;will reduce monster healing, aiding most regen-fighting strategies and synergizing with {{i|Whurrgarbl}} and/or {{i|Venom Dagger}}.&amp;#160; Additionally, early {{g|Dracul}} worshipers may find that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{boon|&lt;/ins&gt;Blood Curse&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;favors &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;BURNDAYRAZ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;use, since that spell scales with levels, while {{g|Glowing Guardian}}'s Humility boon will skew things in favor of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;.&amp;#160; Finally, items like {{i|Battlemage Ring}}, {{i|Piercing Wand}}, and {{i|Witchalok Pendant}} directly enhance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;BURNDAYRAZ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, while it is more difficult to itemize for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A {{i|Fine Sword}} can make a difference for PISORF users at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level 1&lt;/del&gt;, but otherwise not much is to be done other than increase your mana, which equally synergizes with fireballs.&amp;#160; Most notably, perhaps, is {{i|Crystal Ball}}, which is most efficiently fueled by the PISORF spell among all spammable spells (only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GETINDAYR &lt;/del&gt;costs exactly the minimum of 3 mana).&amp;#160; Hybrid characters will, to a lesser extent, enjoy {{i|Fire Heart}} for similar reasons.&amp;#160; {{i|Rock Heart}} also gets an honorable mention, managing to shine as a piety-farming device for {{g|Binlor Ironshield}} or {{g|Mystera Annur}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A {{i|Fine Sword}} can make a difference for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;users at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;L1&lt;/ins&gt;, but otherwise not much is to be done other than increase your mana, which equally synergizes with fireballs.&amp;#160; Most notably, perhaps, is {{i|Crystal Ball}}, which is most efficiently fueled by the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;spell among all spammable spells (only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|GETINDARE}} &lt;/ins&gt;costs exactly the minimum of 3 mana).&amp;#160; Hybrid characters will, to a lesser extent, enjoy {{i|Fire Heart}} for similar reasons.&amp;#160; {{i|Rock Heart}} also gets an honorable mention, managing to shine as a piety-farming device for {{g|Binlor Ironshield}} or {{g|Mystera Annur}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reliability drawbacks to PISORF can be mitigated by WONAFYT or WEYTWUT.&amp;#160; If you're doing this to fight the boss, you should use a high-level monster for the collision, and you should use that monster to achieve a level-up.&amp;#160; Otherwise, you're not achieving mana efficiency on par with BURNDAYRAZ anyway (ignoring resists).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reliability drawbacks to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;can be mitigated by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;WONAFYT&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;WEYTWUT&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;.&amp;#160; If you're doing this to fight the boss, you should use a high-level monster for the collision, and you should use that monster to achieve a level-up.&amp;#160; Otherwise, you're not achieving mana efficiency on par with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;BURNDAYRAZ&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;anyway (ignoring resists).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technical details ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technical details ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PISORF is a bit finicky in its details, behaving not quite how one might expect when used against two monsters at once.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PISORF is a bit finicky in its details, behaving not quite how one might expect when used against two monsters at once.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first monster (i.e., the one targeted directly by the mouse click) is dealt physical damage, and any Corrosion stacks for that monster are added as typeless damage as usual.&amp;#160; The total amount of damage taken after resistances (including Corrosion) is then applied as typeless damage to the second monster.&amp;#160; The second monster will not be killed by the collision (instead dropping to 1 HP if it would otherwise die), but the first monster can be.&amp;#160; The second monster's Corrosion is not taken into account at all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first monster (i.e., the one targeted directly by the mouse click) is dealt physical damage, and any Corrosion stacks for that monster are added as typeless damage as usual.&amp;#160; The total amount of damage taken after resistances (including &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;Corrosion&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;) is then applied as typeless damage to the second monster.&amp;#160; The second monster will not be killed by the collision (instead dropping to 1 HP if it would otherwise die), but the first monster can be.&amp;#160; The second monster's Corrosion is not taken into account at all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The above scheme means that PISORF can be used to bypass physical resistances if you have a monster who will play the role of &amp;quot;que ball&amp;quot; for you.&amp;#160; With some planning, it is possible to use only PISORF for the boss fight in such a case, but it is important to have healthy que balls with no physical resistance, such as a high-level Meat Man or Zombie.&amp;#160; For a {{c|Rat Monarch}}, the ability to apply corrosion stacks to one or more &amp;quot;que balls&amp;quot; is also of great use, and to a lesser extent, any class can do the same trick with {{i|Martyr Wraps}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The above scheme means that PISORF can be used to bypass physical resistances if you have a monster who will play the role of &amp;quot;que ball&amp;quot; for you.&amp;#160; With some planning, it is possible to use only PISORF for the boss fight in such a case, but it is important to have healthy que balls with no physical resistance, such as a high-level Meat Man or Zombie.&amp;#160; For a {{c|Rat Monarch}}, the ability to apply corrosion stacks to one or more &amp;quot;que balls&amp;quot; is also of great use, and to a lesser extent, any class can do the same trick with {{i|Martyr Wraps}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hints ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hints ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The damage prediction takes into account the tile behind the target, even if you have not explored it.&amp;#160; Hovering over a monster with PISORF can thus sometimes give useful information about that tile.&amp;#160; Careful arithmetic even allows you to distinguish between an unseen enemy and an unseen wall.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The damage prediction takes into account the tile behind the target, even if you have not explored it.&amp;#160; Hovering over a monster with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;PISORF&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;can thus sometimes give useful information about that tile.&amp;#160; Careful arithmetic even allows you to distinguish between an unseen enemy and an unseen wall&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dedicated {{s|PISORF}} users should prepare {{g|Binlor Ironshield}} to get this glyph.&amp;#160; Otherwise, your initial strategy should be flexible enough to adapt to the presence or absence of this glyph as needed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Use {{s|PISORF}} to uncover secret dungeons and otherwise unreachable black space.&amp;#160; While {{s|ENDISWAL}} does this more reliably, {{s|PISORF}} can be aided in the task by {{s|WEYTWUT}}, {{s|WONAFYT}}, or plain old dumb luck&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dedicated PISORF users should prepare {{g|Binlor Ironshield}} to get this glyph.&amp;#160; Otherwise, your initial strategy should be flexible enough to adapt to the presence or absence of this glyph as needed.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use PISORF to uncover secret dungeons and otherwise unreachable black space.&amp;#160; While ENDISWALL does this more reliably, PISORF can be aided in the task by WEYTWUT, WONAFYT, or plain old dumb luck.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=52710&amp;oldid=prev</id>
		<title>Zayyeh at 14:35, 14 April 2016</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=52710&amp;oldid=prev"/>
				<updated>2016-04-14T14:35:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:35, 14 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{stub}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''PISORF''' is the knockback glyph.&amp;#160; It will send the target monster flying back one square (unless that square is blocked by a monster or an indestructible obstacle).&amp;#160; Collision with a destructible wall will destroy the wall and the monster will be knocked back.&amp;#160; Collision with a monster damages both monsters without changing their positions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''PISORF''' is the knockback glyph.&amp;#160; It will send the target monster flying back one square (unless that square is blocked by a monster or an indestructible obstacle).&amp;#160; Collision with a destructible wall will destroy the wall and the monster will be knocked back.&amp;#160; Collision with a monster damages both monsters without changing their positions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=52358&amp;oldid=prev</id>
		<title>Zayyeh at 14:15, 18 February 2016</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=52358&amp;oldid=prev"/>
				<updated>2016-02-18T14:15:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:15, 18 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{{tpl|GlyphInfobox}}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{{tpl|GlyphInfobox}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Name=PISORF&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Name=PISORF&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|ShortDesc=60% knockback&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ManaCost=4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ManaCost=4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Effects=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Effects=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=50492&amp;oldid=prev</id>
		<title>MTaur: /* Technical details */</title>
		<link rel="alternate" type="text/html" href="http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=PISORF&amp;diff=50492&amp;oldid=prev"/>
				<updated>2015-05-14T05:58:05Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Technical details&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:58, 14 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technical details ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Technical details ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!! This section needs review !!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!! This section needs review !!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PISORF is a bit finicky in its details, behaving not quite how one might expect when used against two monsters at once.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PISORF is a bit finicky in its details, behaving not quite how one might expect when used against two monsters at once.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L53&quot; &gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The above scheme means that PISORF can be used to bypass physical resistances if you have a monster who will play the role of &amp;quot;que ball&amp;quot; for you.&amp;#160; With some planning, it is possible to use only PISORF for the boss fight in such a case, but it is important to have healthy que balls with no physical resistance, such as a high-level Meat Man or Zombie.&amp;#160; For a {{c|Rat Monarch}}, the ability to apply corrosion stacks to one or more &amp;quot;que balls&amp;quot; is also of great use, and to a lesser extent, any class can do the same trick with {{i|Martyr Wraps}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The above scheme means that PISORF can be used to bypass physical resistances if you have a monster who will play the role of &amp;quot;que ball&amp;quot; for you.&amp;#160; With some planning, it is possible to use only PISORF for the boss fight in such a case, but it is important to have healthy que balls with no physical resistance, such as a high-level Meat Man or Zombie.&amp;#160; For a {{c|Rat Monarch}}, the ability to apply corrosion stacks to one or more &amp;quot;que balls&amp;quot; is also of great use, and to a lesser extent, any class can do the same trick with {{i|Martyr Wraps}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hints ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hints ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>MTaur</name></author>	</entry>

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