Difference between revisions of "Full:Level"

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Every denizen of your current dungeon has a level, including the player and dungeon [[Full:Monsters|monsters]], has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are [[Full:Bosses|bosses]].
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#REDIRECT [[Level]]
 
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== Player Levels ==
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The player starts at level 1, with a base HP of 10, and base Damage of 5.  The player character gains 5 base damage and 10 base HP for every additional level.
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== Enemy levels ==
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The base stats for [[Full:Monsters|enemies]] as they level up are as follows:
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*Base health is ''(n + 3)² - 10'' where ''n'' is the monster's level.
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*Base attack is ''n + (5 × n / 2)'' where ''n'' is the monster's level.
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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|- style="background-color: #EEEEEE"
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!Level
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!Base Attack
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!Base Health
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|-
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| 1 || 3 || 6
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|-
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| 2 || 7 || 15
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|-
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| 3 || 12 || 26
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|-
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| 4 || 18 || 39
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|-
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| 5 || 25 || 54
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|-
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| 6 || 33 || 71
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|-
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| 7 || 42 || 90
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|-
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| 8 || 52 || 111
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|-
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| 9 || 63 || 134
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|}
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Different enemies will have different percentages of these base stats.  [[Full:Bosses|Bosses]] have entirely different stat ratios to their lower level counterparts.  Enemies in a easy dungeon will have 90% stats, enemies in a medium dungeon will have their normal percentages, enemies in hard dungeons have 120% of their stats, and enemies in vicious dungeons have 133% (one third higher than normal) of their stats.
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== Gaining Levels and Bonus Experience ==
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The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters. Unless modified by [[classes|class]], [[races|race]], [[gods|deity]] or [[items|item]] bonuses, experience is gained as follows:
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*Experience equal to the defeated monster's level
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*Bonus experience for monsters of a higher level to the player, calculated as:
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:''n × (n + 1)'' where ''n'' is the difference between the player's level and the monster's level.
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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|- style="background-color: #EEEEEE"
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!Difference between levels
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!Bonus experience
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|-
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| 0 || 0
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|-
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| 1 || 2
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|-
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| 2 || 6
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|-
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| 3 || 12
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|-
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| 4 || 20
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|-
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| 5 || 30
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|-
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| 6 || 42
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|-
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| 7 || 56
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|-
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| 8 || 72
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|-
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| 9 || 90
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|}
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== Required experience per level ==
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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|- style="background-color: #EEEEEE"
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!To reach level
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!Experience required
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!Total required
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|-
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| 1 || 0 || 0
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|-
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| 2 || 5 || 5
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|-
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| 3 || 10 || 15
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|-
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| 4 || 15 || 30
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|-
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| 5 || 20 || 50
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|-
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| 6 || 25 || 75
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|-
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| 7 || 30 || 105
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|-
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| 8 || 35 || 140
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|-
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| 9 || 40 || 180
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|-
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| 10 || 45 || 225
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*As with monsters, you cannot exceed level 10
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|}
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Latest revision as of 14:24, 16 April 2012

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