Difference between revisions of "Full:Level"

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(Required experience per level)
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Every denizen of your current dungeon has a level, including the player and dungeon [[Full:Monsters|monsters]], has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are [[Full:Bosses|bosses]].
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#REDIRECT [[Level]]
 
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== Player Levels ==
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The player starts at level 1, with a base HP of 10, and base Damage of 5.  The player character gains 5 base damage and 10 base HP for every additional level.
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== Enemy levels ==
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The base stats for [[Full:Monsters|enemies]] as they level up are as follows:
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*Base health is ''(n + 3)² - 10'' where ''n'' is the monster's level.
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*Base attack is ''n + (5 × n / 2)'' where ''n'' is the monster's level.
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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|- style="background-color: #EEEEEE"
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!Level
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!Base Attack
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!Base Health
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|-
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| 1 || 3 || 6
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|-
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| 2 || 7 || 15
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|-
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| 3 || 12 || 26
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|-
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| 4 || 18 || 39
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|-
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| 5 || 25 || 54
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|-
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| 6 || 33 || 71
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|-
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| 7 || 42 || 90
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|-
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| 8 || 52 || 111
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|-
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| 9 || 63 || 134
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|}
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Different enemies will have different percentages of these base stats.  [[Full:Bosses|Bosses]] have entirely different stat ratios to their lower level counterparts.  Enemies in a easy dungeon will have 90% stats, enemies in a medium dungeon will have their normal percentages, enemies in hard dungeons have 120% of their stats, and enemies in vicious dungeons have 133% (one third higher than normal) of their stats.
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== Gaining Levels and Bonus Experience ==
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The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters. Unless modified by [[classes|class]], [[races|race]], [[gods|deity]] or [[items|item]] bonuses, experience is gained as follows:
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*Experience equal to the defeated monster's level
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*Bonus experience for monsters of a higher level to the player, calculated as:
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:''n × (n + 1)'' where ''n'' is the difference between the player's level and the monster's level.
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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|- style="background-color: #EEEEEE"
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!Difference between levels
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!Bonus experience
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|-
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| 0 || 0
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|-
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| 1 || 2
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|-
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| 2 || 6
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|-
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| 3 || 12
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|-
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| 4 || 20
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|-
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| 5 || 30
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|-
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| 6 || 42
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|-
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| 7 || 56
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|-
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| 8 || 72
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|-
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| 9 || 90
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|}
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== Required experience per level ==
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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|- style="background-color: #EEEEEE"
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!To reach level
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!Experience required
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!Total required
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|-
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| 1 || 0 || 0
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|-
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| 2 || 5 || 5
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|-
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| 3 || 10 || 15
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|-
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| 4 || 15 || 30
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|-
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| 5 || 20 || 50
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|-
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| 6 || 25 || 75
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|-
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| 7 || 30 || 105
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|-
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| 8 || 35 || 140
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|-
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| 9 || 40 || 180
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|-
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| 10 || 45 || 225
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|}
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Although you cannot level up past level 10, you will still continue to accrue experience points and will gain a full heal and mana restore at regular intervals.  These post-level 10 "milestones" are rare and usually involve the player using some special effect (such as the goblin racial bonus or Tikki Tooki's boons) to accrue unusually high amounts of experience.
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Latest revision as of 14:24, 16 April 2012

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