|
|
(4 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | '''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. Each glyph occupies a full inventory slot, and otherwise is treated like any other item. The [[Wizard]], however, treats all glyphs as small items. Glyphs are each worth 100 conversion points, which will grant you a special bonus by destroying them. The result of the conversion is based on their [[races|race]].
| + | #REDIRECT [[Glyphs]] |
− | | + | |
− | | + | |
− | __TOC__
| + | |
− | | + | |
− | ===Summary===
| + | |
− | | + | |
− | A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.
| + | |
− | | + | |
− | | + | |
− | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
| + | |
− | |- style="background-color: #EEEEEE"
| + | |
− | !width=7% | Image
| + | |
− | !width=23% | Glyph
| + | |
− | !width=3% | Cost (Mana)
| + | |
− | !width=67% | Effect
| + | |
− | |-
| + | |
− | |[[File:APHEELSIK.png|center]]
| + | |
− | |
| + | |
− | =====[[APHEELSIK]]=====
| + | |
− | (Poison - "I feel sick")
| + | |
− | |align="center" |7
| + | |
− | |Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack anything. Undead are immune. When the assassin uses this glyph, he also deals 1 point of corrosion to the target.
| + | |
− | * Unlocked when you unlock the [[Assassin]] class
| + | |
− | |-
| + | |
− | |[[File:BLUDTUPOWA.png|center]]
| + | |
− | |
| + | |
− | =====[[BLUDTUPOWA]]=====
| + | |
− | (Blood Magic - "Blood to power")
| + | |
− | |align="center" |0
| + | |
− | |Enable to revoke cause yourself to lose health whenever you explore, but double mana regeneration
| + | |
− | * Unlocked when you unlock the [[Bloodmage]] class
| + | |
− | |-
| + | |
− | |[[File:BURNDAYRAZ.png|center]]
| + | |
− | |
| + | |
− | | + | |
− | =====[[BURNDAYRAZ]]=====
| + | |
− | (Fireball - "Burn their ass")
| + | |
− | |align="center" |6
| + | |
− | |Hits a monster with a fireball, causing 4 points of damage per player level, and inflicting 1 point of burning effect.
| + | |
− | |-
| + | |
− | |[[File:BYSSEPS.png|center]]
| + | |
− | |
| + | |
− | =====[[BYSSEPS]]=====
| + | |
− | (Power Strike - "Biceps")
| + | |
− | |align="center" |2
| + | |
− | |Player gets +30% damage bonus for next physical attack only, and causes the victim of your attack to lose 3% to physical and magic resist
| + | |
− | |-
| + | |
− | |[[File:CYDSTEPP.png|center]]
| + | |
− | |
| + | |
− | | + | |
− | =====[[CYDSTEPP]]=====
| + | |
− | (Protection from Death - "Sidestep")
| + | |
− | |align="center" |10
| + | |
− | |The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying. Can only be used when at full health, unless you are a Warlord.
| + | |
− | * Unlocked when you unlock the [[Warlord]] class.
| + | |
− | |-
| + | |
− | |[[File:ENDISWAL.png|center]]
| + | |
− | |
| + | |
− | =====[[ENDISWAL]]=====
| + | |
− | (Passwall - "End this wall")
| + | |
− | |align="center" |6
| + | |
− | |Destroys a section of wall and grants temporary 20% physical resist against the next attack. This stacks up to your maximum resistance value if used repeatedly.
| + | |
− | |-
| + | |
− | |[[File:GETINDARE.png|center]]
| + | |
− | |
| + | |
− | | + | |
− | =====[[GETINDARE]]=====
| + | |
− | (First Strike - "Get in there")
| + | |
− | |align="center" |3
| + | |
− | |Player gets first strike status for next physical attack only.
| + | |
− | |-
| + | |
− | |[[File:HALPMEH.png|center]]
| + | |
− | |
| + | |
− | | + | |
− | =====[[HALPMEH]]=====
| + | |
− | (Heal - "Help me")
| + | |
− | |align="center" |4
| + | |
− | |Restores 3 points of health per player level and cures poison status.
| + | |
− | * Unlocked by completing a normal game as a [[Paladin]]
| + | |
− | |-
| + | |
− | |[[File:IMAWAL.png|center]]
| + | |
− | |
| + | |
− | | + | |
− | =====[[IMAWAL]]=====
| + | |
− | (Flesh to Stone - "I'm a wall")
| + | |
− | |align="center" |5
| + | |
− | |Transforms the target into a section of wall, and grants +50% experience bonus on your next attack (bonus XP is also multiplier). No experience is granted for the target of the petrification. Plants (presuming they are not magic immune) and no-XP monsters are valid targets and you still get the +50% XP bonus.
| + | |
− | |-
| + | |
− | |[[File:LEMMISI.png|center]]
| + | |
− | |
| + | |
− | =====[[LEMMISI]]=====
| + | |
− | (Clairvoyance - "Let me see")
| + | |
− | |align="center" |2
| + | |
− | |Fully reveals 3 random unexplored tiles. Is more likely to reveal tiles that contain monsters, powerups, shops, or glyphs than it is to reveal empty tiles. As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.
| + | |
− | |-
| + | |
− | |[[File:PISORF.png|center]]
| + | |
− | |
| + | |
− | | + | |
− | =====[[PISORF]]=====
| + | |
− | (Teleport Monster - "Piss off")
| + | |
− | |align="center" |4
| + | |
− | |Pushes the monster away. If the monster is pushed into a wall or another monster, it takes damage proportional to your base attack.
| + | |
− | |-
| + | |
− | |[[File:WEYTWUT.png|center]]
| + | |
− | |
| + | |
− | | + | |
− | =====[[WEYTWUT]]=====
| + | |
− | (Teleport Self - "Wait what?")
| + | |
− | |align="center" |8
| + | |
− | |Swaps the player's position with the target monster and slows it. Slowed monsters lose many special abilities (including first strike, retaliates fireball, and cowardice) and also grant 1 extra bonus XP if slain while slowed. Slowed only expires when the monster is attacked, and unlike poison you can have as many monsters slowed at a time as you like.
| + | |
− | |-
| + | |
− | |[[File:WONAFYT.png|center]]
| + | |
− | |
| + | |
− | | + | |
− | =====[[WONAFYT]]=====
| + | |
− | (Summon Monster - "Wanna fight")
| + | |
− | |align="center" |5
| + | |
− | |Teleports a random monster of the player's level to a random empty tile next to the player and slows it. Fails if no such monster or tile exists.
| + | |
− | |}
| + | |