Difference between revisions of "Alpha:Races"
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− | ==Regular Races== | + | == Regular Races == |
− | There are seven regular races, each of which can convert [[glyphs]] (magic spells/skills) into a different permanent bonus. | + | There are seven regular races, each of which can convert [[Alpha:Glyphs|glyphs]] (magic spells/skills) into a different permanent bonus. |
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | ||
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| +1 Max Health per level* | | +1 Max Health per level* | ||
| Start | | Start | ||
− | | | + | | Good for fighters and monks. Decent all-around. |
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− | | | + | | Halfling |
| +1 Healing Potion | | +1 Healing Potion | ||
| Start | | Start | ||
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|- | |- | ||
| Goblin | | Goblin | ||
− | | +10 gold | + | | +5 Experience (+10 gold pre v0.2) |
− | | Defeat the Crypt | + | | Defeat the [[Alpha:Crypt|Crypt]] challenge with any race. |
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| Extra experience at will makes leveling up to heal much easier. Good for Assassins. | | Extra experience at will makes leveling up to heal much easier. Good for Assassins. | ||
+ | |- | ||
+ | | Orc | ||
+ | | +2 Base Damage (+5 experience pre v0.2) | ||
+ | | Defeat the [[Alpha:Library|Library]] challenge with any race. | ||
+ | | Good for classes with high damage bonuses, like Rogues and Berserkers. | ||
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− | + | * Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus. | |
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− | + | In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game. | |
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− | + | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | |
+ | |- style="background-color: #EEEEEE" | ||
+ | !Race | ||
+ | !Converts glyphs to... | ||
+ | !Unlock | ||
+ | |||
+ | |- | ||
+ | | [[Alpha:Gorgon(race)|Gorgon]] | ||
+ | | +5% Death Gaze | ||
+ | | Beat [[Alpha:Snake Pit|Snake Pit]] with a Monk | ||
+ | |- | ||
+ | | [[Alpha:Vampire(race)|Vampire]] | ||
+ | | +5% Lifesteal | ||
+ | | Beat [[Alpha:Crypt|Crypt]] with an Assassin | ||
+ | |- | ||
+ | | [[Alpha:Half-dragon|Half-dragon]] | ||
+ | | +20% Knockback damage | ||
+ | | Beat [[Alpha:Library|Library]] with a Warlord | ||
+ | |} |
Latest revision as of 05:09, 26 June 2012
Regular Races
There are seven regular races, each of which can convert glyphs (magic spells/skills) into a different permanent bonus.
Race | Converts glyphs to... | Unlock | Strategy |
---|---|---|---|
Human | +10% Damage Bonus | Start | Great for beginners and Rogues/Berserkers |
Elf | +2 Maximum Mana | Start | Amazing Wizards. |
Dwarf | +1 Max Health per level* | Start | Good for fighters and monks. Decent all-around. |
Halfling | +1 Healing Potion | Start | Great for many challenge missions, and for thieves. |
Gnome | +1 Mana Potion | Start | Great for thieves. |
Goblin | +5 Experience (+10 gold pre v0.2) | Defeat the Crypt challenge with any race. | Extra experience at will makes leveling up to heal much easier. Good for Assassins. |
Orc | +2 Base Damage (+5 experience pre v0.2) | Defeat the Library challenge with any race. | Good for classes with high damage bonuses, like Rogues and Berserkers. |
- Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus.
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.
Race | Converts glyphs to... | Unlock |
---|---|---|
Gorgon | +5% Death Gaze | Beat Snake Pit with a Monk |
Vampire | +5% Lifesteal | Beat Crypt with an Assassin |
Half-dragon | +20% Knockback damage | Beat Library with a Warlord |