Difference between revisions of "Alpha:Imp"
(Thought the interaction between Instincts and Blink was interesting, and noted it.) |
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Imps are an annoying, but not difficult, foe. Their low health means that a single solid attack will usually kill them before they can teleport away, but it also means that attacking them early for bonus XP is usually doomed to failure unless you are exceedingly lucky or the dungeon is mostly explored. A circle of light will emanate from their destination, even if that turns out to be an unexplored part of the library, so it is not hard to track where they went to. | Imps are an annoying, but not difficult, foe. Their low health means that a single solid attack will usually kill them before they can teleport away, but it also means that attacking them early for bonus XP is usually doomed to failure unless you are exceedingly lucky or the dungeon is mostly explored. A circle of light will emanate from their destination, even if that turns out to be an unexplored part of the library, so it is not hard to track where they went to. | ||
− | If you can detect it at its destination, such with the [[Fighter]] ability | + | If you can detect it at its destination, such with Instincts, the [[Fighter]] ability, the monster icon will have a lifebar until it returns to its maximum health. |
Revision as of 21:15, 12 September 2010
The imp is a rare monster found only in the Library side dungeon. They are known from teleporting away from a fight whenever they are injured.
Statistics
- Health: 80%
- Damage: 100%
- Blinks to a random part of the dungeon after being hit
Strategies
Imps are an annoying, but not difficult, foe. Their low health means that a single solid attack will usually kill them before they can teleport away, but it also means that attacking them early for bonus XP is usually doomed to failure unless you are exceedingly lucky or the dungeon is mostly explored. A circle of light will emanate from their destination, even if that turns out to be an unexplored part of the library, so it is not hard to track where they went to.
If you can detect it at its destination, such with Instincts, the Fighter ability, the monster icon will have a lifebar until it returns to its maximum health.