Difference between revisions of "Alpha:Paladin"
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− | [[File: | + | '''Needs Content: a nifty wiki-style sidebar if you feel like it.''' |
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+ | The '''paladin''' [[File:HeroPaladin.png]] is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[monk]]. Paladins are tough holy warriors, who are skilled at healing themselves and benefit from fighting undead. | ||
===Skills=== | ===Skills=== | ||
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===General Strategy=== | ===General Strategy=== | ||
− | The Paladin's unique ability is his instant access to HALPMEH, which should be used when exploring dungeons with him. Pair it with APHEELSIK (if possible) and you won't have many problems beating strong foes (especially the physical attacking ones). If you have (low level) undead monsters in the dungeons keep them untouched until you really need a heal from his Holy | + | The Paladin's unique ability is his instant access to HALPMEH, which should be used when exploring dungeons with him. Pair it with APHEELSIK (if possible) and you won't have many problems beating strong foes (especially the physical attacking ones). If you have (low level) undead monsters in the dungeons keep them untouched until you really need a heal from his Holy Work ability, which will come in handy once in a while. Especially the Crypt will be a breeze due to this ability. |
===Race and Deity Choices=== | ===Race and Deity Choices=== | ||
Any race will work for the Paladin. It's up to your decision, whether you want to enhance his strength, endurance or magical capabilities (Human, Elf and Dwarf all work really well) or you want some extra exp for midfight leveling (Orc is always useful). | Any race will work for the Paladin. It's up to your decision, whether you want to enhance his strength, endurance or magical capabilities (Human, Elf and Dwarf all work really well) or you want some extra exp for midfight leveling (Orc is always useful). | ||
− | + | As far as the deities go, the Pactmaker will be great. If there's plenty of undead, you can go Taurog and ditch the HALPMEH glyph for piety and race bonuses. Dracul isn't really an option since you lose out on Holy Work. Jehora will cost you your physical resistance, and Tikki-Tooki will nuke it if you can't oneshot an enemy, so be careful with them. | |
===Challenge Modes=== | ===Challenge Modes=== | ||
====Snake Pit==== | ====Snake Pit==== | ||
− | HALPMEH is a huge help here, since it will make fighting | + | HALPMEH is a huge help here, since it will make fighting [[Serpent]]s really easy, as it cures poison. Level up by slaying higher level Serpents and [[Gorgon]]s until you're around level 7. |
Start attacking the Jormungandr until you're out of Health and Mana. Afterwards use a level up for regeneration and the big serpent won't have long to live anymore. If you have Death Gaze immunity, Medusa will be really easy. Otherwise just make sure that your Health is at 100% and you just outlast her (use Potions if needed). | Start attacking the Jormungandr until you're out of Health and Mana. Afterwards use a level up for regeneration and the big serpent won't have long to live anymore. If you have Death Gaze immunity, Medusa will be really easy. Otherwise just make sure that your Health is at 100% and you just outlast her (use Potions if needed). |
Revision as of 05:13, 8 November 2010
Needs Content: a nifty wiki-style sidebar if you feel like it.
The paladin is one of the classes in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a monk. Paladins are tough holy warriors, who are skilled at healing themselves and benefit from fighting undead.
Contents
Skills
- Holy hands - start with the HALPMEH glyph
- Holy work - killing undead restores 50% health
- Holy shield - 25% physical resistance
General Strategy
The Paladin's unique ability is his instant access to HALPMEH, which should be used when exploring dungeons with him. Pair it with APHEELSIK (if possible) and you won't have many problems beating strong foes (especially the physical attacking ones). If you have (low level) undead monsters in the dungeons keep them untouched until you really need a heal from his Holy Work ability, which will come in handy once in a while. Especially the Crypt will be a breeze due to this ability.
Race and Deity Choices
Any race will work for the Paladin. It's up to your decision, whether you want to enhance his strength, endurance or magical capabilities (Human, Elf and Dwarf all work really well) or you want some extra exp for midfight leveling (Orc is always useful).
As far as the deities go, the Pactmaker will be great. If there's plenty of undead, you can go Taurog and ditch the HALPMEH glyph for piety and race bonuses. Dracul isn't really an option since you lose out on Holy Work. Jehora will cost you your physical resistance, and Tikki-Tooki will nuke it if you can't oneshot an enemy, so be careful with them.
Challenge Modes
Snake Pit
HALPMEH is a huge help here, since it will make fighting Serpents really easy, as it cures poison. Level up by slaying higher level Serpents and Gorgons until you're around level 7.
Start attacking the Jormungandr until you're out of Health and Mana. Afterwards use a level up for regeneration and the big serpent won't have long to live anymore. If you have Death Gaze immunity, Medusa will be really easy. Otherwise just make sure that your Health is at 100% and you just outlast her (use Potions if needed).
Crypt
HALPMEH will help you to defeat monsters of higher levels. This is the key as it allows you to leave lower level monsters alive. Once you are ready to take on the boss monsters you will have a plethora of low level one hit kill monsters that will refill your health. Using this strategy, it is possible to defeat the entire dungeon without using a single health potion.