Difference between revisions of "Template:C:Goatperson"
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(Created page with "SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration
PROTOTYPE: No restoration effects on level-up, gold instead of trophies
HERBIVORE: Eats...") |
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− | SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration PROTOTYPE: No restoration effects on level-up, gold instead of trophies HERBIVORE: Eats food while exploring. Killing enemies yields more food | + | MONSTER CLASS SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration PROTOTYPE: No restoration effects on level-up, gold instead of trophies HERBIVORE: Eats food while exploring. Killing enemies yields more food Goatpeople gain Full HP and MP for every 100 (+10 stacking) Conversion Points |
Latest revision as of 08:49, 1 June 2016
MONSTER CLASS SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration PROTOTYPE: No restoration effects on level-up, gold instead of trophies HERBIVORE: Eats food while exploring. Killing enemies yields more food Goatpeople gain Full HP and MP for every 100 (+10 stacking) Conversion Points