Difference between revisions of "Template:C:Goatperson"

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Goatperson: Refills HP and MP for 100 (+10 stacking) Conversion Points


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MONSTER CLASS
SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration
PROTOTYPE: No restoration effects on level-up, gold instead of trophies
HERBIVORE: Eats food while exploring. Killing enemies yields more food

Goatpeople gain Full HP and MP for every 100 (+10 stacking) Conversion Points
SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration

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PROTOTYPE: No restoration effects on level-up, gold instead of trophies

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HERBIVORE: Eats food while exploring. Killing enemies yields more food
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Latest revision as of 08:49, 1 June 2016

MONSTER CLASS SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration PROTOTYPE: No restoration effects on level-up, gold instead of trophies HERBIVORE: Eats food while exploring. Killing enemies yields more food Goatpeople gain Full HP and MP for every 100 (+10 stacking) Conversion Points