Difference between revisions of "Alpha:Paladin"
Coolguy31337 (Talk | contribs) (basic info) |
(general strategy, race 'n' deity choices and snake pit added :)) |
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*Holy work - killing undead restores 50% health | *Holy work - killing undead restores 50% health | ||
*Holy shield - 25% physical resistance | *Holy shield - 25% physical resistance | ||
+ | |||
+ | ===General Strategy=== | ||
+ | The Paladins unique ability is his instant access to HALPMEH, which should be used when exploring dungeons with him. Pair it with APHEELSIK (if possible) an you won't have many problems beating strong foes (especially the physical attacking ones). If you have (low level) undead monsters in the dungeons keep them untouched until you really need a heal, which will come in handy once in a while. Especially the Crypt will be a breeze due to this ability. | ||
+ | |||
+ | ===Race and Deity Choices=== | ||
+ | Any race will work for the Paladin. It's up to your decision, if you want to enhance his strength, endurance or magical capabilities (Human, Elf and Dwarf all work really well) or if you want some extra exp for midfight leveling (Orc is always useful). | ||
+ | |||
+ | Same goes for the deities. Either Jehora (just be careful with the instant Mana Burn) or The Pactmaker will be great. Tikki Tooki always is decent and if you care about immunities take Glowing Guardian or Binlor/Earthmother. | ||
+ | |||
+ | ===Challenge Modes=== | ||
+ | |||
+ | ====Snake Pit==== | ||
+ | HALPMEH is a huge help here, since it will make fighting Serpents really easy. Level up by slaying higher level Serpents and Gorgons until you're around level 7. Take Binlor or the Earthmother, if you can, to get a helpful Death Gaze immunity. It's useful but not essential. | ||
+ | |||
+ | Start attacking the Nidhogg until you're out of Health and Mana. Afterwards us a level up for regeneration and the big serpent won't have long to live anymore. If you have Death Gaze immunity, Medusa will be really easy. Otherwise just make sure that your Health is at 100% and you just outlast her (use Potions if needed). |
Revision as of 10:59, 21 April 2010
Skills
- Holy hands - start with the HALPMEH glyph
- Holy work - killing undead restores 50% health
- Holy shield - 25% physical resistance
General Strategy
The Paladins unique ability is his instant access to HALPMEH, which should be used when exploring dungeons with him. Pair it with APHEELSIK (if possible) an you won't have many problems beating strong foes (especially the physical attacking ones). If you have (low level) undead monsters in the dungeons keep them untouched until you really need a heal, which will come in handy once in a while. Especially the Crypt will be a breeze due to this ability.
Race and Deity Choices
Any race will work for the Paladin. It's up to your decision, if you want to enhance his strength, endurance or magical capabilities (Human, Elf and Dwarf all work really well) or if you want some extra exp for midfight leveling (Orc is always useful).
Same goes for the deities. Either Jehora (just be careful with the instant Mana Burn) or The Pactmaker will be great. Tikki Tooki always is decent and if you care about immunities take Glowing Guardian or Binlor/Earthmother.
Challenge Modes
Snake Pit
HALPMEH is a huge help here, since it will make fighting Serpents really easy. Level up by slaying higher level Serpents and Gorgons until you're around level 7. Take Binlor or the Earthmother, if you can, to get a helpful Death Gaze immunity. It's useful but not essential.
Start attacking the Nidhogg until you're out of Health and Mana. Afterwards us a level up for regeneration and the big serpent won't have long to live anymore. If you have Death Gaze immunity, Medusa will be really easy. Otherwise just make sure that your Health is at 100% and you just outlast her (use Potions if needed).