Difference between revisions of "Full:Races"

From DDwiki
Jump to: navigation, search
(Redirected page to Races)
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
__NOTOC__
+
#REDIRECT [[Races]]
==Regular Races==
+
There are seven regular races, each of which can convert [[Full:Items|items]] and [[Full:Glyphs|glyphs]] (magic spells/skills) into a different permanent bonus.
+
 
+
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
+
|- style="background-color: #EEEEEE"
+
!Race
+
!Points
+
!Conversion
+
!Unlock
+
!Strategy
+
|-
+
| Human
+
| 100
+
| +10% Damage Bonus
+
| Start
+
| Great for beginners and Rogues/Berserkers
+
|-
+
| Elf
+
| 70
+
| +1 Max Mana
+
| Start
+
| Amazing Wizards.
+
|-
+
| Dwarf
+
| 80
+
| +1 Max Health/Level
+
| Start
+
| Good for fighters and monks. Decent all-around.
+
|-
+
| Halfling
+
| 80
+
| +1 Healing Potion
+
|
+
| Great for many challenge missions, and for thieves.
+
|-
+
| Gnome
+
| 80
+
| +1 Mana Potion
+
|
+
| Great for thieves and Bloodmages.
+
|-
+
| Orc
+
| 120
+
| +1 Stacking† Base Damage
+
|
+
| Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points.
+
|-
+
| [[Full:Goblin]]
+
| 85
+
| +5 Experience
+
|
+
| Extra experience at will makes leveling up to heal much easier. Good for Assassins.
+
|}
+
 
+
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.
+
 
+
<br>
+
 
+
{{DD2Nav}}
+

Latest revision as of 16:30, 17 April 2012

Redirect to: