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− | __NOTOC__
| + | #REDIRECT [[Races]] |
− | ==Regular Races==
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− | There are seven regular races, each of which can convert [[Full:Items|items]] and [[Full:Glyphs|glyphs]] (magic spells/skills) into a different permanent bonus.
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− | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
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− | |- style="background-color: #EEEEEE"
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− | !Race
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− | !Points
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− | !Conversion
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− | !Unlock
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− | !Strategy
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− | |-
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− | | Human
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− | | 100
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− | | +10% Damage Bonus
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− | | Start
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− | | Great for any class; most well-rounded option
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− | |-
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− | | Elf
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− | | 70
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− | | +1 Max Mana
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− | | Complete your first dungeon
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− | | Amazing spellcasters; works very well for melee classes if you can find [[HALPMEH]] or [[CYDSTEPP]] glyphs
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− | |-
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− | | Dwarf
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− | | 80
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− | | +1 HP per level (recalculates)
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− | | Complete your first dungeon
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− | | Works well with items that restore a percentage of HP (unlike [[HALPMEH]]).
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− | |-
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− | | Halfling
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− | | 80
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− | | +1 Healing Potion
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− | | "Find the Halfings" quest
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− | | Superb thieves, can make excellent use of the [[Trisword]]
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− | |-
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− | | Gnome
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− | | 90
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− | | +1 Mana Potion
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− | | "Find the Gnomes" quest
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− | | Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses
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− | |-
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− | | Orc
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− | | 120
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− | | +1 Stacking† Base Damage
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− | | Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points.
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− | |-
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− | | [[Full:Goblin (race)|Goblin]]
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− | | 85
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− | | +5 + 1 Stacking† Experience
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− | | Extra experience at will makes leveling up to heal much easier. Very weak in most dungeons.
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− | |}
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− | † Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.
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− | <br>
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− | {{DD2Nav}}
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