Difference between revisions of "Alpha:Sorcerer"
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=== Race and Deity Choices === | === Race and Deity Choices === | ||
− | Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice. | + | Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice. Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well. |
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters. Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character. Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended. Binlor and Tikki Tooki are always solid choices, so is Jehora, unless you're depending on CYDSTEPP. | When using the power leveling strategy, consider Pactmaker for the extra xp from monsters. Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character. Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended. Binlor and Tikki Tooki are always solid choices, so is Jehora, unless you're depending on CYDSTEPP. | ||
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+ | The best deity choice for non-Crypt challenge dungeons is Dracul. For relatively small price he will boost your mana (synergy with starting bonus), melee ability, reistances and will add lifesteal. A 8-lvl Sorcerer with Dracul and Platemail can kill Super Meat Man without poison - the boss regenerates health slowly, than you do. | ||
===Challenge Modes=== | ===Challenge Modes=== |
Revision as of 23:59, 21 September 2010
Contents
Skills
- Essence Transit - Every mana point spent regenerates 2 health
- Arcane Knowledge - Starting mana increased by 5
- Mana Shield - Deals 1 damage per level whenever opponent hits you
General Strategy
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn!
Race and Deity Choices
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice. Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters. Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character. Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended. Binlor and Tikki Tooki are always solid choices, so is Jehora, unless you're depending on CYDSTEPP.
The best deity choice for non-Crypt challenge dungeons is Dracul. For relatively small price he will boost your mana (synergy with starting bonus), melee ability, reistances and will add lifesteal. A 8-lvl Sorcerer with Dracul and Platemail can kill Super Meat Man without poison - the boss regenerates health slowly, than you do.
Challenge Modes
Snake Pit
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Nidhogg.
Library
Not that difficult. Since there is nothing to poison or weaken you, you can easily take on higher level Dragon Spawns and Warlocks. Just attack until you're on the brink of death and then use fireballs to heal yourself again. Just make sure to conserve some potions for the bosses and have a level up or two midfight..
Factory
The Sorcerer has a special advantage against animated armor. Each time the sorcerer attacks one their Mana Shield ability will remove an additional rank of death prot. from the animated armor. Consider trying a Dwarf so that you can survive hits from higher-leveled armors sooner. But still, the quickest way to level is fireballing 9-lvl armors. Also a decent race is halfling, because you will get a load of health potions to kill Iron Man.