Difference between revisions of "Annotated Playthrough Venture Cave Monk"

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The Gorgon is way easier than the Warlock, because now our resistances actually work.  I bottom out my health, then fireball her, explore that one square I left behind in the basement, fireball again, and then finish with melee.  Again, order of actions was important here.  You always want your fireballs to be consecutive, so that you get the most out of burning.  You can get lax about this when monsters have 100 health or so, but right now every point counts.  I opened with melee instead of magic because I knew that I was going to explore that square to keep the fireball chain running, so I might as well do the melee bit first so that I get some health back along with the mana.
 
The Gorgon is way easier than the Warlock, because now our resistances actually work.  I bottom out my health, then fireball her, explore that one square I left behind in the basement, fireball again, and then finish with melee.  Again, order of actions was important here.  You always want your fireballs to be consecutive, so that you get the most out of burning.  You can get lax about this when monsters have 100 health or so, but right now every point counts.  I opened with melee instead of magic because I knew that I was going to explore that square to keep the fireball chain running, so I might as well do the melee bit first so that I get some health back along with the mana.
  
I'm now level 2 and am eyeing that Goat-3 in the upper right corner.  I realize that if I pick up GETINDERE, I can win the fight without even needing to bother with regeneration.
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[[File:Goat-3mvc.JPG]]
 
[[File:Goat-3mvc.JPG]]
  
Goat murder
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I'm now level 2 and am eyeing that Goat-3 in the upper right corner.  I realize that if I pick up GETINDERE, I can win the fight without even needing to bother with regeneration.
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 +
[[File:MeatSurveymvc.JPG]]
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This Meatman will be my next target.  I'll explore my health back up to full.
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[[File:MeatPrepmvc.JPG]]
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Which takes like two steps, because I'm a freaking Monk.
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[[File:MeatWarmvc.jpg]]
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 +
You should be getting the idea by now.  I bottom out my health, fireball, explore, fireball again, and then coast to victory.  Notice that I had to over explore a bit to get that second fireball.  In those earlier battles this would have been a problem, but my Monk is starting to come into his own and now I have margin for error.
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[[File:ZombieSurveymvc.JPG]]
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I'm now level 3 and am surveying that Zombie.  I don't bother calculating anything.  I'm pretty sure I can take him if I regen between sorties.  I need to explore anyway, so this is a great use of resources.
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[[File:ZombiePokemvc.JPG]]
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My first pass does more damage than I was expecting.  This will be easy.  Also, see that break in the rock in the south?  That's probably a walled in bonus basement.  It's nice to know that's there.  If we find PISORF or ENDISWAL, we'll go and check it out.
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[[File:ZombiePokedMoremvc.JPG]]
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I explore just a little bit more and can now dominate the zombie.

Revision as of 09:26, 19 June 2012

In Progress

Start.JPG

It begins! My first priority is to find a suitable level 2 monster, and some sort of edge that will let me fight it.


ManaPendant.JPG

The Mana Pendant looks like a good deal, but I don't have any glyphs yet. I'll feel like an idiot if I buy it now and then have to pass up on a set of Dwarven Gauntlets later. You always want to delay your decisions until taking action actually makes a tangible difference.


InitialExploration.JPG

Ah, a Fireball. Now, that pendant would let me cast two fireballs at once, which is a big boost. But, I have also already found a mana powerup. If I find one more, that would also let me double cast the fireball, but not cost me any gold. For now, I'm going to hold off and do without.

The first strike glyph is marginal for Monks, who don't really have the damage output to leverage it. I'm not going to convert it right away (10% damage is literally nothing at first level), but I'm also not going to pick it up either. Who knows, I might need that inventory space.

Also, I would normally have picked up those powerups right away. I left on the map for illustrative purposes. Unlike items and glyphs, there is no advantage to not picking them up right away.


Warlock-2mvc.JPG

Hmmm, a possible target. The Warlock is one of the worst possible matches for a Monk, since it's powerful magic attack ignores our resistance, but I think that I can pull this off. I realize that I can just barely beat him if I build up two stacks up burning on him before starting combat. That will cost me 12 squares of space, but that's okay. I need to explore anyway, and it's not like there's anything else that I can spend my mana on right now.

Warlock-2mvc.JPG

Let's do this! I have to get the order of actions exactly right, or it won't work. First, I'll fireball him, which keeps the burning stack active. Then I will explore exactly one square to bring my mana back up to 6 (I carefully left an exposed cornet of black space in the upper area just for this purpose) and fireball him again. A melee strike, combined with the burning damage, should just barely let me win.

Warlockwar.jpg

It worked! Now I want to take on that Gorgon-2 I saw earlier, but I'm tapped out. This would be a good time to partially explore that subdungeon, since it's the only source of blackspace that isn't blocked off.


BlackSpacemvc.JPG

Not sure which dungeon this is. Without knowing what's down that corridor, I decide to just refill my resources and head back up. One little subtle touch: I carefully left an exposed corner so that I can get in exactly one square's worth of mana for the next fight.

GorgonWarmvc.JPG

The Gorgon is way easier than the Warlock, because now our resistances actually work. I bottom out my health, then fireball her, explore that one square I left behind in the basement, fireball again, and then finish with melee. Again, order of actions was important here. You always want your fireballs to be consecutive, so that you get the most out of burning. You can get lax about this when monsters have 100 health or so, but right now every point counts. I opened with melee instead of magic because I knew that I was going to explore that square to keep the fireball chain running, so I might as well do the melee bit first so that I get some health back along with the mana.


Goat-3mvc.JPG

I'm now level 2 and am eyeing that Goat-3 in the upper right corner. I realize that if I pick up GETINDERE, I can win the fight without even needing to bother with regeneration.

MeatSurveymvc.JPG

This Meatman will be my next target. I'll explore my health back up to full.

MeatPrepmvc.JPG

Which takes like two steps, because I'm a freaking Monk.

MeatWarmvc.jpg

You should be getting the idea by now. I bottom out my health, fireball, explore, fireball again, and then coast to victory. Notice that I had to over explore a bit to get that second fireball. In those earlier battles this would have been a problem, but my Monk is starting to come into his own and now I have margin for error.

ZombieSurveymvc.JPG

I'm now level 3 and am surveying that Zombie. I don't bother calculating anything. I'm pretty sure I can take him if I regen between sorties. I need to explore anyway, so this is a great use of resources.


ZombiePokemvc.JPG

My first pass does more damage than I was expecting. This will be easy. Also, see that break in the rock in the south? That's probably a walled in bonus basement. It's nice to know that's there. If we find PISORF or ENDISWAL, we'll go and check it out.

ZombiePokedMoremvc.JPG

I explore just a little bit more and can now dominate the zombie.