Difference between revisions of "Alpha:Animated Armour"
m |
(link) |
||
Line 7: | Line 7: | ||
==Strategies== | ==Strategies== | ||
− | Each animated armor will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ glyph, or a Mystera Annur-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely BURNDAYRAZ or CYDSTEPP), you can easily abuse the Level Catapult system to gain several levels at once with little effort. | + | Each animated armor will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ [[glyphs|glyph]], or a Mystera Annur-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely BURNDAYRAZ or CYDSTEPP), you can easily abuse the Level Catapult system to gain several levels at once with little effort. |
Revision as of 12:34, 14 November 2010
The animated armour is a rare monster exclusive to the Factory bonus dungeon. They are dangerous opponents that take a specific amount of hits to bring down.
Statistics
- Health: 1
- Damage: 160%
- Protection from death equal to their level
Strategies
Each animated armor will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ glyph, or a Mystera Annur-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely BURNDAYRAZ or CYDSTEPP), you can easily abuse the Level Catapult system to gain several levels at once with little effort.