Difference between revisions of "Brainstorming"

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(Still uncategorized)
(Suggestions for the classes)
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== Suggestions for the classes ==
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== Suggestions for the Classes/Races ==
 
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* Number of gold gained by Tinker for killing monsters depends on monster’s level.
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* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)
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* Mana potions restore some health for berserkers.
  
 
== Still uncategorized ==
 
== Still uncategorized ==

Revision as of 02:40, 15 January 2011

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Suggestions about this wiki

Suggestions for the game interface

Suggestions for the Gods system

  • Taurog followers get 50% HP restoration from any potion and no mana restoration.
  • New boon for Glowing Guardian: +25% damage to undead.
  • Increase initial piety when joining Mystera Annur.
  • New boon for Earthmother: double HP regeneration.
  • Give -5 max HP for joining to Dracul, but don’t increase hero level.
  • Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.

Suggestions for the Scoring system

Suggestions for the glyph system

General suggestions

Suggestions for Objects / Shops

Suggestions for the Classes/Races

  • Number of gold gained by Tinker for killing monsters depends on monster’s level.
  • Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)
  • Mana potions restore some health for berserkers.

Still uncategorized

  • Make health potions and vampiric items cheaper in shops.
  • Make score not dependent on time.
  • Make a mode with several dungeon levels (except campaign) like in classic roguelike games.
  • Give some gold for boss slaying.
  • Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.



  • Make ENDISWAL and CYDSTEPP mana cost less by 2 points.