Difference between revisions of "Alpha:Races"
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Each regular race turns glyphs (magic spells/skills) into some permanent bonus. <br><br> | Each regular race turns glyphs (magic spells/skills) into some permanent bonus. <br><br> | ||
− | Human: 10% bonus to attack. Great for beginners and Rogues/Berserkers | + | Human: 10% bonus to attack. Great for beginners and Rogues/Berserkers<br> |
− | Elf: 2 maximum mana. Amazing Wizards. | + | Elf: 2 maximum mana. Amazing Wizards.<br> |
− | Dwarf: Bonus to maximum hit points. (1 per level?) | + | Dwarf: Bonus to maximum hit points. (1 per level?)<br> |
− | Hafling: 1 healing potion. Great for many challenge missions. | + | Hafling: 1 healing potion. Great for many challenge missions.<br> |
− | Gnome: 1 mana potion. | + | Gnome: 1 mana potion.<br> |
− | Goblin: 10 gold. Natural fit for tinkers. | + | Goblin: 10 gold. Natural fit for tinkers.<br> |
Orc: 5 experience. <br> | Orc: 5 experience. <br> | ||
Revision as of 04:20, 11 March 2010
Each regular race turns glyphs (magic spells/skills) into some permanent bonus.
Human: 10% bonus to attack. Great for beginners and Rogues/Berserkers
Elf: 2 maximum mana. Amazing Wizards.
Dwarf: Bonus to maximum hit points. (1 per level?)
Hafling: 1 healing potion. Great for many challenge missions.
Gnome: 1 mana potion.
Goblin: 10 gold. Natural fit for tinkers.
Orc: 5 experience.
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.
Gorgon: Low damage, high physical damage resistance, free break wall glyph. Glyphs turn into a bonus percentage at which point you will petrify an enemy. Not that you do not have first-strike like monster gorgons do.
Half Dragon: High Health, magic damage, longer sight range, bonus damage in the form of a knockback attack. Enemies hit into walls/other enemies take bonus damage, depending on how many glyphs you've consumed. Can not use fireball glyphs at all.
Vampire: Rogue's bigger, meaner brother/sister. 20% life steal, raised each time a glyph is consumed. Does not regenerate health, except by level up/hitting monsters. First Strike. Loses life each time a new map square is revealed. Hard to start, but past level 3, becomes a steamroller.