Difference between revisions of "Brainstorming"
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* Add a race that converts glyphs to piety.  | * Add a race that converts glyphs to piety.  | ||
* Increase goblin gold when converting glyphs to something like 4+level.  | * Increase goblin gold when converting glyphs to something like 4+level.  | ||
| + | * Do not heal monsters when a blood mage steps on blood / do not consume blood when the mage is at full health  | ||
== Still uncategorized ==  | == Still uncategorized ==  | ||
Revision as of 20:59, 6 March 2011
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Contents
Suggestions about this wiki
Suggestions for the game interface
- Make a tile selection overlay, so we can avoid misclicking a tile.
 - Remove the "death/safe/victory" system. It gets too easy when you can just rely on that.
 - Add a way of turning off the custom cursor, which causes lag on some slower computers.
 
Suggestions for the Gods system
- Taurog followers get 50% HP restoration from any potion and no mana restoration.
 - New boon for Glowing Guardian: +25% damage to undead.
 - Increase initial piety when joining Mystera Annur.
 - New boon for Earthmother: double HP regeneration.
 - Give -5 max HP for joining to Dracul, but don’t increase hero level.
 - Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.
 - a stupid one, but maybe host a contest and the winner is made a god in DD, with stats s/he decides.
 
Suggestions for the Scoring system
- Make score not dependent on time.
 
Suggestions for the glyph system
- Reduce ENDISWAL mana cost by 1-4 points.
 - Reduce CYDSTEPP mana cost by 1-2 points.
 - Reduce PISORF mana cost by 2-5 points.
 - Make IMAWAL spawn only if there's a Earthmother altar around.
 
General suggestions
- Remove the gold keep between levels. As it is pointless since one can farm gold with some good characters.
 - Starting gold could be set to 50 Gold, and gold piles could give more gold (5 + lvl/2).
 - Online play would be neato. Maybe Co-Op and Versus.
 - Settings or configuration of some sort, perhaps with options similar to other roguelikes, would be a good idea.
 
Suggestions for Objects / Shops
- Make health potions and vampiric items cheaper in shops.
 - Add the number of health/mana restored by the potion to it's tooltip.
 
Suggestions for the Classes/Races
- Number of gold gained by Tinker for killing monsters depends on monster’s level (divided by 2, rounded up).
 - Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 60% instead of 40%)
 - Mana potions restore some (20-30%) health for berserkers.
 - Add a race that converts glyphs to piety.
 - Increase goblin gold when converting glyphs to something like 4+level.
 - Do not heal monsters when a blood mage steps on blood / do not consume blood when the mage is at full health
 
Still uncategorized
- Make a mode with several dungeon levels (except campaign) like in classic roguelike games.
 - Give some gold for boss slaying.
 - Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.
 - Linux support.