Difference between revisions of "Alpha:Sorcerer"

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This class offers a surprisingly effective combination of hand-to-hand combat and spell casting.
 
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting.
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===Skills===
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*Essence Transit - Every mana point spent regenerates 2 health
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*Arcane Knowledge - Starting mana increased by 5
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*Mana Shield - Deals 1 damage per level whenever opponent hits you
  
 
The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy.
 
The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy.

Revision as of 18:00, 30 March 2010

This class offers a surprisingly effective combination of hand-to-hand combat and spell casting.

Skills

  • Essence Transit - Every mana point spent regenerates 2 health
  • Arcane Knowledge - Starting mana increased by 5
  • Mana Shield - Deals 1 damage per level whenever opponent hits you

The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy.

Race and Deity Choices

Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice. You should usually take a swing at a monster before fireballing it with this character - just beware mana burn! Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.

When using the power leveling strategy, consider Pactmaker for the extra xp from monsters. Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character. Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended.