Feedback
About Health and Attack powerups (the kind scattered about the dungeon): Can we get some explanation on these things? After noticing that the attack power up does nothing for a level 1 character, I've been holding off on getting them. Likewise, the health power ups give more health at higher levels.
What I want to know is, should I hold off on getting them or do they scale to level even after you've gotten them? --golden_cow2
- The attack power ups give you a 10% percentage bonus over your base damage per power up, so this extra damage will raise as your base damage does. So get them as soon as your strategy allows you. --Lanis
- Likewise the health bonus also scales with your level (1 MAX HP per level, the same as Dwarf glyph conversion). No need to hold off. --fall_ark
- The Health Bonus should probably be shown when you hover over your health as it does for damage, then, to at least partially clear up the issue. --Twinge
I've found it really evil that the Escape key closes the entire game instantly. I've already lost at least 2 characters from tapping escape trying to cancel a spell :/ (I'm aware right click cancels, but habits from other games don't die so easily...) --Twinge
- Agreed. I lost 5 or so promising characters because of that. Changing the 'instant close' key to something like F12 and having the ESC key one ask if you want to exit would work better and without functionality loss. --Lanis
- More keyboard-friendly controls will certainly make the game better! e.g. Arrow keys for moving, 5/6 for potions, SPACE/ENTER/ESC for shop and altar conversations. So on. --fall_ark
- Asbolutely, I just listed the most pressing issue first =) Even if the mouse is still required in the end (though it probably doesn't need to be), numpad movement would be a definitely improvement. I'm thinking Y/N for shops and altars to make it clear what your selection is - though space could also default to a 'no' response. --Twinge
- Wait. Instead of remapping the Escape key, just make it pop up a screen that asks if you really want to quit the game. Alternatively, make it so that holding down Escape for two seconds closes the whole application. --HydroKirby
I like this game a lot :)
Minor bugs with message displays and altars - 1) If you move on to an altar which also uncovers a boss at the same time, you'll only get the boss's speech and no altar message. 2) If you attack a monster on an altar (summoned by WONAFYT), you'll get the altar message and conversion opportunity without actually stepping on the altar. I assume these issues arise with shops as well. --Twinge
The Scouting Orb's description says it increases sight radius, but it does nothing if your sight radius is already above the normal (half-dragon). The description should probably say e.g. 'increases sight radius to 2 spaces' or something along those lines. --Twinge
Another bug: I fell into negative XP. I believe the bug is associated with the CYDSTEPP (survive next killing blow) rune, and possibly how it interacts with the Paladin's HP for killing undead ability. I'd just killed a level 5 wraith which was supposed to do enough damage to kill me (and removing my death protection), but instead my protection remained, my HP stayed the same (I think), and I went into negative XP. Later just messing around, I died and lost the protection, recast it with some mana potions, and died again and my XP finally fixed itself, jumping to level 6. Screenshot: http://it-is-law.com/dump/DD-NegXPBug.png --Twinge