Feedback
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About Health and Attack powerups (the kind scattered about the dungeon): Can we get some explanation on these things? After noticing that the attack power up does nothing for a level 1 character, I've been holding off on getting them. Likewise, the health power ups give more health at higher levels.
What I want to know is, should I hold off on getting them or do they scale to level even after you've gotten them? --golden_cow2
- The attack power ups give you a 10% percentage bonus over your base damage per power up, so this extra damage will raise as your base damage does. So get them as soon as your strategy allows you. --Lanis
- Likewise the health bonus also scales with your level (1 MAX HP per level, the same as Dwarf glyph conversion). No need to hold off. --fall_ark
I've found it really evil that the Escape key closes the entire game instantly. I've already lost at least 2 characters from tapping escape trying to cancel a spell :/ (I'm aware right click cancels, but habits from other games don't die so easily...) --Twinge 01:54, 18 March 2010 (UTC)
- Agreed. I lost 5 or so promising characters because of that. Changing the 'instant close' key to something like F12 and having the ESC key one ask if you want to exit would work better and without functionality loss. --Lanis
- More keyboard-friendly controls will certainly make the game better! e.g. Arrow keys for moving, 5/6 for potions, SPACE/ENTER/ESC for shop and altar conversations. So on. --fall_ark
I like this game a lot :)