AQE:Dungeons
32 dungeons full of new monsters and bosses await discovery in AQE. Mind spoilers.
List of Dungeons
Name | Region | Difficulty | Flavor Text | Boss(es) | Monsters |
---|---|---|---|---|---|
Central |
Normal |
A mysterious portal has poofed into existence in a previously non-existent corner of your world map. Beyond it are promises of doom and excitement, and in front of it is a guardian of harrowing origin. |
Beast Vestige |
All unlocked random | |
Central |
Normal |
The borderline between your realm and another, fraught with disarray and teeming with impossibility. It seems all the monsters whose souls couldn't find a foothold in reality coalesced in this bizarre inbetweenland, and they want nothing more than to drag you down with them. |
What Is This? |
What is this? | |
North |
Hard |
When even the pantheon's worst gods forsake you, who do you turn to for acceptance? The zealots of these cavernous depths coped by collecting and speaking to pet rocks. |
One of either Underfiend, Die Redie, or Gemstone Prophet |
Tunnel Lurker, Festering Carcass, Earthen Doll, Crystal Pillar, Shaman, Natural Spirit | |
East |
Hard |
The only thing more exciting than a giant hole in the ground is a giant hole of unknown origin! Unfortunately, this giant hole is infested with otherworldly creatures that refuse to let you investigate. |
One of either Prosciutto, U.F.O, or Zeta Handlebars |
Goblin Invader, Alien, Saucer, Meateor, Space Goop, Parasite | |
South |
Hard |
This dungeon was built long before the Redlands decayed into a stain of violence and villainy. No one these days gets locked up for trivial crimes such as "murder," but those already serving life sentences were extended no such mercy. |
One of either The Warden, The Predator, or The Executioner. |
Festering Carcass, Possessive, Prisoner, Firefly, Darkbeast, Jailer | |
West |
Hard |
The guards that call this impenetrable fortress their home take great pride in its reputation as the deepest fortress in the sea. They get very upset when you point out it's the only fortress in this particular sea. |
One of either Foul Beast, Gills and Fisherman Fang as a duo, or Mariana |
Sharktooth, Seagoat, Ratfish, Mermaid, Merman, Blue Fiend | |
Central |
Hard |
"My region's better!" "No, my region's better!" After years of circular debate, the bottom-tier bosses of their respective regions have come together and settle things once and for all in a game of sport known as "hero hunting." |
2 random bosses from the 4 previous dungeons |
Randomly selected from the Hard dungeons of the 4 regions, limited to only 2 regions matching the two bosses. | |
North |
Hard |
Typically, the deeper underground you venture, the colder and darker it becomes, but it seems once you pass the critical point, you emerge in a blazing inferno of vertical caverns. The uniformity suggests they were man-made, but to what end is a secret held only by those who created it. |
Magnusss Ignisss |
Festering Carcass, Tunnel Lurker, Crystal Pillar, Earthen Doll, Shaman, Magma Snake | |
East |
Hard |
An expensive-looking metal fortress hiding in plain sight among the eastern mountains. Its scientific technology far outpaces your own, but its security could use some work. |
Terminal*, Perfected Chimera, Floop |
Alien, Space Goop, Parasite, Chimera, Liquefied Thing, | |
South |
Hard |
The rivers run scarlet with the stench of savagery. This vile lowland fills its denizens with a deep, foreboding starvation that knows no cure. |
C H E W, C H O M P, C R U N C H |
Festering Carcass, Possessive, Deadhound, Red Man, Butcher, Blood Spirit | |
West |
Hard |
The edge of the horizon where water and sky meet, and the waves orbit in perpetuity. The line between sea and stars blurs beyond recognition. |
Sky Prophet*, Sunken Sun, Floating Moon |
Sharktooth, Blue Fiend, Ratfish, Kidnapper, Seadragon, Skygazer | |
Central |
Hard |
An adventuring hotspot halfway between truth and lie, where only the most adaptive adventurers can thrive. Every visit is guaranteed to be a new and exciting experience! |
One of the 12 regional random bosses |
6 monsters randomly chosen from all previous dungeons | |
North |
Vicious |
A mysterious magic tunnel with a dead end on each side. The common theory among your kingdom's taverngoers says the way forward will open when its guardian is slain, but no one has been able to best the reflections and find out. |
Great Crystal Pillar*, Crystal Guardian*, Shattered Guardian*, Prism Knight |
Shaman, Earthen Doll, Natural Spirit, Tunnel Lurker, Crystal Pillar, Magma Snake | |
East |
Vicious |
Who knew life on other planets would look and play so similar to your own? The prospect that its natural resources are similarly profitable is currently motivating aggressive exploration of this bizarre otherland. |
Sporespawn*, Solid Liquid*, Pack Animal*, Planet Worm |
Alien, Space Goop, Parasite, Chimera, Foreign Fauna, Mycelian Mite | |
South |
Vicious |
This perfectly ordinary village is famous for its yearly pumpkin harvest and its citizens' long lifespans. Pull up a chair and enjoy their generous hospitality! |
Ancestor Di*, Ancestor Pi*, Ancestor Ri*, Ancestor Mi*, Ancestor Bi*, Mr. Gravemill |
Prisoner, Jailer, Possessed, Blood Spirit, Butcher, Red Man, | |
West |
Vicious |
A young entity calling itself the "Celestial Divine" has taken up residence here and installed itself as an object of worship for the local population. Its favorite pastimes are throwing parties and pretending it has cultural relevancy. |
Apostle*, Celestial Sword, Celestial Shield |
Mermaid, Seagoat, Sharktooth, Ratfish, Blue Fiend, Kidnapper, Starfish(?) | |
Central |
Vicious |
This imposing obelisk serves as the Sealed Beast Fanclub's secret headquarters. Supposedly hosts members from all around the world. It's actually slightly left-of-center; it's a sore point among the residents. |
4 of the 12 AQE random bosses*, Master Central |
Apocultist, random monsters from all AQE regions. | |
North |
Hard |
This old magic testing site was once host to dozens of demonic experiments. Some of its old staff remains, unable or unwilling to return to their roots. They pass the time idly by, holding picnics, composing music, and scripting stageplays. |
One AQE North random boss(Underfiend, Die Redie, or Gemstone Prophet), one vanilla North boss(Brothers of earth and stone as a pair, Evolvia, or Cursed Dragon), Absterfass |
Random assortment of AQE and vanilla monsters, mostly from the North | |
North |
Hard |
Following the Lekonic Cultists' stream of information has brought you back to the Demonic Library. Supposedly there's a massive subterranean stockpile of ancient demonic knowledge. Perhaps tapping into it can lead to even greater gains! |
Book of the Void*, Book of the Stars*, Book of the Sun*, Book of the Moon*, Grand Librarian |
Librarian, Dancing Book, Imp, Djinn, Forgotten Soul | |
East |
Hard |
The long-awaited sequel to the Halls of Steel! Return to the obsidian underground and face your fears in a much more "balanced" setting, featuring an occasional guest appearance by everyone's favorite popcorn boss! |
1 AQE random East boss (U.F.O, Zeta Handlebars, Prosciutto) , 1 vanilla east boss (Blahblah, Anoobis, Indomitable, Bjorn), Figment |
Illusion, random monsters, mostly from AQE and vanilla East regions. | |
East |
Hard |
The eastern entrance to the home of demons. A world largely untapped by mortals and rife with financial exploitation. It seems it could serve as a useful reference for your kingdom's economy. |
Rebel Imp, random demon lord (from Demonic Library) |
Zombie, Djinn, Succubus, Doom Armour, Thrall, Possessive | |
South |
Hard |
Once the grandest site in the southern swamps, it fell to ruin, forsaken by those who once lived in it. That lingering regret pervades the buildings and roads even today, begging for someone to call it home. |
1 AQE random South boss (The Executioner, The Predator, The Warden), 1 vanilla South boss (Jormangandr, Stheno, Itsssamna), Mimithicus |
Random monsters, mostly from vanilla and AQE south regions. | |
South |
Hard |
Return to Naga City to defend your kingdom's championship title. Conquer the challengers and prove that your belt isn't just for show! |
Round 1 (random pick of: Big Bone, Hands Mcstealy, Pit Dog) Round 2 (random pick of: Masked Macho, Treerot, Death Knight) Championus |
Dragonspawn, Goo Blob, Serpent, Naga, Burn Viper, Acid Blob, Possessive | |
West |
Hard |
A beautiful temperate resort, if not for the droves of violent monsters. Maybe it wouldn't be so mad if they were regular monsters, but they're *cave snakes.* Who wants to put up with cave snakes on their vacation? |
1 random AQE West boss (Mariana, Foul Beast, Gill/Fisherman Fang) 1 vanilla West boss (Getanadafix, Zin Kibaru, Herp the Foreman, Rex), Hula Hula |
Cave Snakes, random monsters mostly from vanilla and AQE West regions. | |
West |
Hard |
This waterfall flows from the highest peak of the Dragon Isles to the lowest valley, linking the western sky to the western sea. The dragon spawn who call it home have gone into hiding, and those that couldn't hide, fight. |
Dragopheal |
Zombie, Siren, Sea Sludge, Seadragon, Ratfish, Grove Troll | |
Central |
Hard |
For years, theories were thrown around and bets were placed on what your kingdom would find at the middle of the middle. Now we know: it's rats. If you're feeling as disappointed as your kingdom's local taverngoers, take it out on the ones responsible! Just whatever you do, don't venture into the Curious. |
Ratwick*, Rattington*, Ratsworth*, King Rattius |
Ratling, Ratling Priest, Pythoness, Forgotten Soul, Tunnel Lurker, Burn Viper | |
North |
Vicious |
The center of the world that you've bested countless challenges to reach. The walls illuminate a brilliant orange, and flora bloom profusely across the cavern floor. A group of elite druids stand guard, turning away any who approach. What are they trying to protect? What secret is the world hiding? |
Gardien*, Hotskull*, Smolderstaff*, Incendior*, Brimstone*, World Core |
Firefly, Earthen Doll, Tunnel Lurker, Crystal Pillar, Shaman, Magma Snake | |
East |
Vicious |
This capital warship is the culmination of millions of years of evolution and research. Tragically, the intergalactic civilization who designed it still hasn't evolved the ability to act while waiting for the player. Send your heroes in to perform real-time natural selection! |
Terminal*, D.P.M, Mother |
Alien, Space Goop, Parasite, Chimera, Liquefied Thing, Drone | |
South |
Vicious |
Nothing. The pure silence echoing through the leaves of this accursed copse instills a primal fear in any who enter. A vague, vague whisper fills the minds of any adventurers who return: "Mine... mine... mine..." |
The Predator*, Taker |
Darkbeast, Possessed, Blood Spirit, Red Man, Butcher, Deadhound | |
West |
Vicious |
The most prosperous metro no one has heard of: a utopia free of strife and suffering, inhabited by the innocent and pure hearted. At least, that's what their tourism board claims. |
Royal Guard*, Royal Choir*, Royal Elite*, Royal Idol*, Throne Protectorate*, Atlantys |
Seagoat, Kidnapper, Mermaid, Blue Fiend, Ratfish, Sharktooth | |
Central |
Vicious |
This bone-dry desert shifts and shimmies, forever trapped between "Then" and "Now". It's surrounded on all sides by total nothingness, with the only way forward being back. |
Frank the Druid*, Bullied Dude*, Baron BlahBlah*, Young Knight*, Bones Eternus |
Deadhound (Stray Wolf), Arborous Corpse (Druid), Blue Fiend (Wraith), Possessive (Bandit), Old Duke (Vampire), Death Armour (Armoured Warrior) | |
Central |
Vicious |
At the edge of reality stands an entrance to a whole new horror whose appearance is threatening the kingdom's very existence. |
Tongue*, Epiglottis*, Lung*, White Blood Cell*, Sealed Beast's Heart |
Tooth, Flesh, Germ, Blood Cell, Muscle, Virus |