Brainstorming
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Contents
Suggestions about this wiki
Suggestions for the game interface
Suggestions for the Gods system
Suggestions for the Scoring system
Suggestions for the glyph system
General suggestions
Suggestions for Objects / Shops
Suggestions for the classes
Still uncategorized
- Number of gold gained by Tinker for killing monsters depends on monster’s level.
- Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)
- Mana potions restore some health for berserkers.
- Make health potions and vampiric items cheaper in shops.
- Make score not dependent on time.
- Make a mode with several dungeon levels (except campaign) like in classic roguelike games.
- Give some gold for boss slaying.
- Give -5 max HP for joining to Dracul, but don’t increase hero level.
- Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.
- Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.
- Make ENDISWAL and CYDSTEPP mana cost less by 2 points.